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39 行
1.1 KiB

using System;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace Primitives
{
using Unity.Mathematics;
[Serializable]
public struct box
{
public float3 center;
public quaternion rotation;
public float3 size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public box(float3 center, Quaternion rotation, float3 size)
{
this.center = center;
this.rotation = rotation;
this.size = size;
}
}
public static partial class primlib
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static box box(float3 center, Quaternion rotation, float3 size) { return new box(center, rotation, size); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static box transform(box prim, float3 position, Quaternion rotation)
{
prim.center = rotation * prim.center + (Vector3)position;
prim.rotation = rotation * prim.rotation;
return prim;
}
}
}