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22 行
885 B
22 行
885 B
using Unity.Entities;
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using UnityEngine;
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public class AbilityMeleeAuthoring : MonoBehaviour, IConvertGameObjectToEntity
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{
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public AbilityMelee.Settings settings;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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// Ability components
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dstManager.AddComponentData(entity, new Ability.AbilityTag { Value = Ability.AbilityTagValue.Melee });
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dstManager.AddComponentData(entity, settings);
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var localState = new AbilityMelee.State
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{
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rayQueryId = -1,
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};
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dstManager.AddComponentData(entity, localState);
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dstManager.AddComponentData(entity, new AbilityMelee.PredictedState());
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dstManager.AddComponentData(entity, new AbilityMelee.InterpolatedState());
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dstManager.AddComponentData(entity, Ability.AbilityAction.Default );
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}
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}
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