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15 行
460 B
15 行
460 B
using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using System.Collections.Generic;
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using UnityEngine.UI;
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[TrackColor(0.875f, 0.5944853f, 0.1737132f)]
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[TrackClipType(typeof(ScreenFaderClip))]
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public class ScreenFaderTrack : TrackAsset
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{
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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return ScriptPlayable<ScreenFaderMixerBehaviour>.Create(graph, inputCount);
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}
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}
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