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18 行
471 B
18 行
471 B
using Unity.Entities;
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using UnityEngine;
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#if UNITY_EDITOR
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public class AnimSourceReferenceAuthoring : MonoBehaviour, IConvertGameObjectToEntity
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{
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public WeakAssetReference animSource;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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var state = AnimSourceReference.State.Default;
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state.animSource = animSource;
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dstManager.AddComponentData(entity,state);
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}
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}
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#endif
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