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8 行
276 B
8 行
276 B
using UnityEngine;
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[CreateAssetMenu(fileName = "PlayerModuleSettings", menuName = "A2/Player/PlayerSystemSettings")]
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public class PlayerModuleSettings : ScriptableObject
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{
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public WeakAssetReference playerStatePrefab;
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public WeakAssetReference localPlayerPrefab;
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}
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