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43 行
908 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class WeakSoundDef : Weak<SoundDef>
{
public bool IsValid() { return guid != ""; }
}
[CreateAssetMenu(fileName = "Sound", menuName = "A2/Audio/SoundBank", order = 10000)]
public class SoundBank : ScriptableObject
{
public List<SoundDef> soundDefs;
public List<string> soundDefGuids;
public SoundDef FindByName(string name)
{
foreach (var s in soundDefs)
{
if (s.name == name)
return s;
}
return null;
}
#if UNITY_EDITOR
void OnValidate()
{
soundDefGuids.Clear();
foreach (var s in soundDefs)
{
var p = AssetDatabase.GetAssetPath(s);
soundDefGuids.Add(AssetDatabase.AssetPathToGUID(p));
}
}
#endif
}