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15 行
460 B

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using System.Collections.Generic;
using UnityEngine.UI;
[TrackColor(0.875f, 0.5944853f, 0.1737132f)]
[TrackClipType(typeof(ScreenFaderClip))]
public class ScreenFaderTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<ScreenFaderMixerBehaviour>.Create(graph, inputCount);
}
}