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21 行
536 B

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class ScreenFaderClip : PlayableAsset, ITimelineClipAsset
{
public ScreenFaderBehaviour template = new ScreenFaderBehaviour();
public ClipCaps clipCaps
{
get { return ClipCaps.Blending; }
}
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<ScreenFaderBehaviour>.Create(graph, template);
return playable;
}
}