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24 行
620 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSettings
{
public string playerName;
public int characterType;
public short teamId;
public void Serialize(ref NetworkWriter writer)
{
writer.WriteString("playerName", playerName);
writer.WriteInt16("characterType", (short)characterType);
writer.WriteInt16("teamId", teamId);
}
public void Deserialize(ref NetworkReader reader)
{
playerName = reader.ReadString();
characterType = reader.ReadInt16();
teamId = reader.ReadInt16();
}
}