该项目的目的是同时测试和演示来自 Unity DOTS 技术堆栈的多个新包。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

32 行
821 B

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// Bindings to the scoreboard you can bring up with TAB.
[System.Serializable]
public class ScoreboardUIBinding
{
public Image[] headers;
public ScoreboardTeamUIBinding[] teams;
internal void Clear()
{
foreach (var team in teams)
{
team.name.text = "";
team.score.text = "";
team.playerScores.Clear();
team.playerScoreTemplate.gameObject.SetActive(false);
}
}
}
[System.Serializable]
public class ScoreboardTeamUIBinding
{
public TMPro.TextMeshProUGUI name;
public TMPro.TextMeshProUGUI score;
public TMPro.TextMeshProUGUI playerScoreTemplate;
public List<TMPro.TextMeshProUGUI> playerScores = new List<TMPro.TextMeshProUGUI>();
}