using System.Collections; using System.Collections.Generic; using Unity.Entities; using UnityEngine; public class HitColliderAuthoring : MonoBehaviour,IConvertGameObjectToEntity { public GameObject Owner; public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var ownerEntity = conversionSystem.GetPrimaryEntity(Owner); var hitCollider = new HitCollider.Owner(); hitCollider.Value = ownerEntity; dstManager.AddComponentData(entity, hitCollider); } }