using UnityEngine; using Unity.Entities; #if UNITY_EDITOR public class LocalPlayerAuthoring : MonoBehaviour, IConvertGameObjectToEntity, IPrefabAsset { public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var lp = LocalPlayer.Default(); var buf = dstManager.AddBuffer(entity); buf.ResizeUninitialized(PlayerModuleClient.commandClientBufferSize); dstManager.AddComponentData(entity, lp); } } #endif