using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; using System.Collections.Generic; using UnityEngine.UI; [TrackColor(0.875f, 0.5944853f, 0.1737132f)] [TrackClipType(typeof(CommandClip))] public class CommandTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create(graph, inputCount); } }