using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// A super crummy, poor mans cross scene reference setup for capture points
///
public class CapturePointReference : MonoBehaviour
{
public int capturePointIndex;
public struct CapturePointAnimator
{
public int index;
public Animator animator;
}
public static List capturePointReferences = new List();
private void Awake()
{
capturePointReferences.Add(new CapturePointAnimator()
{
index = capturePointIndex,
animator = GetComponent()
});
}
private void OnDestroy()
{
for (int i = 0; i < capturePointReferences.Count; ++i)
{
var r = capturePointReferences[i];
if (r.index == capturePointIndex && r.animator == GetComponent())
{
capturePointReferences.RemoveAt(i);
return;
}
}
}
}