using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ServerListEntry : MonoBehaviour { public TMPro.TextMeshProUGUI serverName; public TMPro.TextMeshProUGUI hostName; public TMPro.TextMeshProUGUI gameMode; public TMPro.TextMeshProUGUI mapName; public TMPro.TextMeshProUGUI numPlayers; public TMPro.TextMeshProUGUI pingTime; }