浏览代码

Update to 23347

/main
unity-pets-bot 5 年前
当前提交
16878e10
共有 2 个文件被更改,包括 0 次插入86 次删除
  1. 79
      Assets/link.xml
  2. 7
      Assets/link.xml.meta

79
Assets/link.xml


<linker>
<assembly fullname="Assembly-CSharp" preserve="all" />
<assembly fullname="Mono.Security" preserve="all" />
<assembly fullname="mscorlib" preserve="all" />
<assembly fullname="netstandard" preserve="all" />
<assembly fullname="System.Configuration" preserve="all" />
<assembly fullname="System.Core" preserve="all" />
<assembly fullname="System.Diagnostics.StackTrace" preserve="all" />
<assembly fullname="System.Globalization.Extensions" preserve="all" />
<assembly fullname="System.IO.Compression" preserve="all" />
<assembly fullname="System.Runtime.CompilerServices.Unsafe" preserve="all" />
<assembly fullname="System.Runtime" preserve="all" />
<assembly fullname="System.Xml" preserve="all" />
<assembly fullname="System" preserve="all" />
<assembly fullname="Unity.Analytics.DataPrivacy" preserve="all" />
<assembly fullname="Unity.Animation.Hybrid" preserve="all" />
<assembly fullname="Unity.Animation" preserve="all" />
<assembly fullname="Unity.AnimationCurves" preserve="all" />
<assembly fullname="Unity.Burst.Unsafe" preserve="all" />
<assembly fullname="Unity.Burst" preserve="all" />
<assembly fullname="Unity.Collections" preserve="all" />
<assembly fullname="Unity.DataFlowGraph" preserve="all" />
<assembly fullname="Unity.Entities.Hybrid" preserve="all" />
<assembly fullname="Unity.Entities.StaticTypeRegistry" preserve="all" />
<assembly fullname="Unity.Entities" preserve="all" />
<assembly fullname="Unity.Jobs" preserve="all" />
<assembly fullname="Unity.Mathematics.Extensions.Hybrid" preserve="all" />
<assembly fullname="Unity.Mathematics.Extensions" preserve="all" />
<assembly fullname="Unity.Mathematics" preserve="all" />
<assembly fullname="Unity.NetCode" preserve="all" />
<assembly fullname="Unity.Networking.Transport" preserve="all" />
<assembly fullname="Unity.Physics.Hybrid" preserve="all" />
<assembly fullname="Unity.Physics" preserve="all" />
<!--assembly fullname="Unity.Properties" preserve="all" /-->
<assembly fullname="Unity.Rendering.Hybrid" preserve="all" />
<assembly fullname="Unity.RenderPipelines.Core.Runtime" preserve="all" />
<assembly fullname="Unity.RenderPipelines.HighDefinition.Config.Runtime" preserve="all" />
<assembly fullname="Unity.RenderPipelines.HighDefinition.Runtime" preserve="all" />
<assembly fullname="Unity.Sample.Core" preserve="all" />
<assembly fullname="Unity.Sample.Game" preserve="all" />
<assembly fullname="Unity.Scenes.Hybrid" preserve="all" />
<assembly fullname="Unity.TextMeshPro" preserve="all" />
<assembly fullname="Unity.Timeline" preserve="all" />
<assembly fullname="Unity.Transforms.Hybrid" preserve="all" />
<assembly fullname="Unity.Transforms" preserve="all" />
<assembly fullname="UnityEngine.AIModule" preserve="all" />
<assembly fullname="UnityEngine.AndroidJNIModule" preserve="all" />
<assembly fullname="UnityEngine.AnimationModule" preserve="all" />
<assembly fullname="UnityEngine.AssetBundleModule" preserve="all" />
<assembly fullname="UnityEngine.AudioModule" preserve="all" />
<assembly fullname="UnityEngine.CoreModule" preserve="all" />
<assembly fullname="UnityEngine.DirectorModule" preserve="all" />
<assembly fullname="UnityEngine.GridModule" preserve="all" />
<assembly fullname="UnityEngine.ImageConversionModule" preserve="all" />
<assembly fullname="UnityEngine.IMGUIModule" preserve="all" />
<assembly fullname="UnityEngine.InputLegacyModule" preserve="all" />
<assembly fullname="UnityEngine.InputModule" preserve="all" />
<assembly fullname="UnityEngine.JSONSerializeModule" preserve="all" />
<assembly fullname="UnityEngine.ParticleSystemModule" preserve="all" />
<assembly fullname="UnityEngine.Physics2DModule" preserve="all" />
<assembly fullname="UnityEngine.PhysicsModule" preserve="all" />
<assembly fullname="UnityEngine.ScreenCaptureModule" preserve="all" />
<assembly fullname="UnityEngine.SharedInternalsModule" preserve="all" />
<assembly fullname="UnityEngine.SubsystemsModule" preserve="all" />
<assembly fullname="UnityEngine.TerrainModule" preserve="all" />
<assembly fullname="UnityEngine.TextCoreModule" preserve="all" />
<assembly fullname="UnityEngine.TextRenderingModule" preserve="all" />
<assembly fullname="UnityEngine.TilemapModule" preserve="all" />
<assembly fullname="UnityEngine.UI" preserve="all" />
<assembly fullname="UnityEngine.UIElementsModule" preserve="all" />
<assembly fullname="UnityEngine.UIModule" preserve="all" />
<assembly fullname="UnityEngine.UnityAnalyticsModule" preserve="all" />
<assembly fullname="UnityEngine.UnityWebRequestModule" preserve="all" />
<assembly fullname="UnityEngine.VFXModule" preserve="all" />
<assembly fullname="UnityEngine.VideoModule" preserve="all" />
<assembly fullname="UnityEngine.VRModule" preserve="all" />
<assembly fullname="UnityEngine.XRModule" preserve="all" />
<assembly fullname="UnityEngine" preserve="all" />
</linker>

7
Assets/link.xml.meta


fileFormatVersion: 2
guid: 7f338094af171da40aa5685fadd5bb05
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
正在加载...
取消
保存