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using UnityEngine;
/// <summary>
/// Will Disable this game object once active after the delay duration has passed.
/// </summary>
public class SelfDisable : MonoBehaviour
{
[SerializeField]
float m_DisabledDelay;
float m_DisableTimestamp;
// Update is called once per frame
void Update()
{
if (Time.time >= m_DisableTimestamp)
{
gameObject.SetActive(false);
}
}
void OnEnable()
{
m_DisableTimestamp = Time.time + m_DisabledDelay;
}
}