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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Unity.Multiplayer.Samples.BossRoom.Client;
#if UNITY_EDITOR
using System.Security.Cryptography;
using System.Text;
#endif
using UnityEngine;
namespace Unity.Multiplayer.Samples.BossRoom.Shared
{
public class ProfileManager
{
public const string AuthProfileCommandLineArg = "-AuthProfile";
string m_Profile;
public string Profile
{
get
{
return m_Profile ??= GetProfile();
}
set
{
m_Profile = value;
onProfileChanged?.Invoke();
}
}
public event Action onProfileChanged;
List<string> m_AvailableProfiles;
public ReadOnlyCollection<string> AvailableProfiles
{
get
{
if (m_AvailableProfiles == null)
{
LoadProfiles();
}
return m_AvailableProfiles.AsReadOnly();
}
}
public void CreateProfile(string profile)
{
m_AvailableProfiles.Add(profile);
SaveProfiles();
}
public void DeleteProfile(string profile)
{
m_AvailableProfiles.Remove(profile);
SaveProfiles();
}
static string GetProfile()
{
var arguments = Environment.GetCommandLineArgs();
for (int i = 0; i < arguments.Length; i++)
{
if (arguments[i] == AuthProfileCommandLineArg)
{
var profileId = arguments[i + 1];
return profileId;
}
}
#if UNITY_EDITOR
// When running in the Editor make a unique ID from the Application.dataPath.
// This will work for cloning projects manually, or with Virtual Projects.
// Since only a single instance of the Editor can be open for a specific
// dataPath, uniqueness is ensured.
var hashedBytes = new MD5CryptoServiceProvider()
.ComputeHash(Encoding.UTF8.GetBytes(Application.dataPath));
Array.Resize(ref hashedBytes, 16);
return new Guid(hashedBytes).ToString("N");
#else
return "";
#endif
}
void LoadProfiles()
{
m_AvailableProfiles = new List<string>();
var loadedProfiles = ClientPrefs.GetAvailableProfiles();
foreach (var profile in loadedProfiles.Split(',')) // this works since we're sanitizing our input strings
{
if (profile.Length > 0)
{
m_AvailableProfiles.Add(profile);
}
}
}
void SaveProfiles()
{
var profilesToSave = "";
foreach (var profile in m_AvailableProfiles)
{
profilesToSave += profile + ",";
}
ClientPrefs.SetAvailableProfiles(profilesToSave);
}
}
}