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114 行
3.2 KiB
114 行
3.2 KiB
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using Unity.Multiplayer.Samples.BossRoom.Client;
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#if UNITY_EDITOR
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using System.Security.Cryptography;
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using System.Text;
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#endif
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using UnityEngine;
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namespace Unity.Multiplayer.Samples.BossRoom.Shared
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{
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public class ProfileManager
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{
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public const string AuthProfileCommandLineArg = "-AuthProfile";
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string m_Profile;
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public string Profile
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{
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get
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{
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return m_Profile ??= GetProfile();
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}
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set
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{
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m_Profile = value;
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onProfileChanged?.Invoke();
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}
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}
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public event Action onProfileChanged;
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List<string> m_AvailableProfiles;
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public ReadOnlyCollection<string> AvailableProfiles
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{
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get
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{
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if (m_AvailableProfiles == null)
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{
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LoadProfiles();
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}
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return m_AvailableProfiles.AsReadOnly();
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}
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}
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public void CreateProfile(string profile)
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{
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m_AvailableProfiles.Add(profile);
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SaveProfiles();
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}
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public void DeleteProfile(string profile)
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{
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m_AvailableProfiles.Remove(profile);
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SaveProfiles();
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}
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static string GetProfile()
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{
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var arguments = Environment.GetCommandLineArgs();
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for (int i = 0; i < arguments.Length; i++)
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{
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if (arguments[i] == AuthProfileCommandLineArg)
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{
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var profileId = arguments[i + 1];
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return profileId;
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}
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}
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#if UNITY_EDITOR
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// When running in the Editor make a unique ID from the Application.dataPath.
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// This will work for cloning projects manually, or with Virtual Projects.
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// Since only a single instance of the Editor can be open for a specific
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// dataPath, uniqueness is ensured.
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var hashedBytes = new MD5CryptoServiceProvider()
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.ComputeHash(Encoding.UTF8.GetBytes(Application.dataPath));
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Array.Resize(ref hashedBytes, 16);
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return new Guid(hashedBytes).ToString("N");
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#else
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return "";
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#endif
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}
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void LoadProfiles()
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{
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m_AvailableProfiles = new List<string>();
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var loadedProfiles = ClientPrefs.GetAvailableProfiles();
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foreach (var profile in loadedProfiles.Split(',')) // this works since we're sanitizing our input strings
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{
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if (profile.Length > 0)
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{
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m_AvailableProfiles.Add(profile);
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}
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}
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}
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void SaveProfiles()
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{
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var profilesToSave = "";
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foreach (var profile in m_AvailableProfiles)
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{
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profilesToSave += profile + ",";
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}
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ClientPrefs.SetAvailableProfiles(profilesToSave);
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}
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}
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}
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