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114 行
3.8 KiB
114 行
3.8 KiB
using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using Unity.Multiplayer.Samples.BossRoom.Shared;
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using UnityEngine;
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using UnityEngine.UI;
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using VContainer;
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namespace Unity.Multiplayer.Samples.BossRoom.Visual
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{
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public class UIProfileSelector : MonoBehaviour
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{
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[SerializeField]
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ProfileListItemUI m_ProfileListItemPrototype;
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[SerializeField]
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InputField m_NewProfileField;
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[SerializeField]
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Button m_CreateProfileButton;
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[SerializeField]
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CanvasGroup m_CanvasGroup;
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[SerializeField]
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Graphic m_EmptyProfileListLabel;
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List<ProfileListItemUI> m_ProfileListItems = new List<ProfileListItemUI>();
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[Inject] IObjectResolver m_Resolver;
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[Inject] ProfileManager m_ProfileManager;
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void Awake()
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{
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m_ProfileListItemPrototype.gameObject.SetActive(false);
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Hide();
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m_CreateProfileButton.interactable = false;
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}
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/// <summary>
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/// Added to the InputField component's OnValueChanged callback for the join code text.
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/// </summary>
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public void SanitizeProfileNameInputText()
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{
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m_NewProfileField.text = SanitizeProfileName(m_NewProfileField.text);
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m_CreateProfileButton.interactable = m_NewProfileField.text.Length > 0 && !m_ProfileManager.AvailableProfiles.Contains(m_NewProfileField.text);
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}
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string SanitizeProfileName(string dirtyString)
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{
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return Regex.Replace(dirtyString, "[^a-zA-Z0-9]", "");
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}
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public void OnNewProfileButtonPressed()
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{
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var profile = m_NewProfileField.text;
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if (!m_ProfileManager.AvailableProfiles.Contains(profile))
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{
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m_ProfileManager.CreateProfile(profile);
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m_ProfileManager.Profile = profile;
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}
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else
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{
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PopupManager.ShowPopupPanel("Could not create new Profile", "A profile already exists with this same name. Select one of the already existing profiles or create a new one.");
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}
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}
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public void InitializeUI()
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{
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EnsureNumberOfActiveUISlots(m_ProfileManager.AvailableProfiles.Count);
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for (var i = 0; i < m_ProfileManager.AvailableProfiles.Count; i++)
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{
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var profileName = m_ProfileManager.AvailableProfiles[i];
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m_ProfileListItems[i].SetProfileName(profileName);
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}
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m_EmptyProfileListLabel.enabled = m_ProfileManager.AvailableProfiles.Count == 0;
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}
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void EnsureNumberOfActiveUISlots(int requiredNumber)
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{
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int delta = requiredNumber - m_ProfileListItems.Count;
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for (int i = 0; i < delta; i++)
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{
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CreateProfileListItem();
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}
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for (int i = 0; i < m_ProfileListItems.Count; i++)
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{
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m_ProfileListItems[i].gameObject.SetActive(i < requiredNumber);
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}
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}
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void CreateProfileListItem()
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{
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var listItem = Instantiate(m_ProfileListItemPrototype.gameObject, m_ProfileListItemPrototype.transform.parent)
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.GetComponent<ProfileListItemUI>();
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m_ProfileListItems.Add(listItem);
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listItem.gameObject.SetActive(true);
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m_Resolver.Inject(listItem);
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}
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public void Show()
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{
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m_CanvasGroup.alpha = 1f;
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m_CanvasGroup.blocksRaycasts = true;
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m_NewProfileField.text = "";
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InitializeUI();
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}
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public void Hide()
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{
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m_CanvasGroup.alpha = 0f;
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m_CanvasGroup.blocksRaycasts = false;
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}
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}
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}
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