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21 行
589 B
21 行
589 B
using Unity.Netcode;
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namespace Unity.Multiplayer.Samples.BossRoom
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{
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/// <summary>
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/// Shared state for a Projectile.
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/// </summary>
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public class NetworkProjectileState : NetworkBehaviour
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{
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/// <summary>
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/// This event is raised when the arrow hit an enemy. The argument is the NetworkObjectId of the enemy.
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/// </summary>
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public System.Action<ulong> HitEnemyEvent;
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[ClientRpc]
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public void RecvHitEnemyClientRPC(ulong enemyId)
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{
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HitEnemyEvent?.Invoke(enemyId);
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}
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}
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}
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