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using Unity.Netcode;
namespace Unity.Multiplayer.Samples.BossRoom
{
/// <summary>
/// Describes the state of a floor-switch (a/k/a "pressure plate")
/// </summary>
public class NetworkFloorSwitchState : NetworkBehaviour
{
public NetworkVariable<bool> IsSwitchedOn { get; } = new NetworkVariable<bool>();
}
}