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namespace Unity.Multiplayer.Samples.BossRoom
{
/// <summary>
/// Entities that are Targetable by Skills should have their shared NetworkState component implement this interface.
/// </summary>
public interface ITargetable
{
/// <summary>
/// Is this targetable entity an Npc or a Pc?
/// </summary>
bool IsNpc { get; }
/// <summary>
/// Is this Target currently valid.
/// </summary>
bool IsValidTarget { get; }
}
}