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39 行
1.2 KiB
39 行
1.2 KiB
using System;
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using Unity.Netcode;
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using UnityEngine;
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using Unity.Multiplayer.Samples.BossRoom.Visual;
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using Unity.Multiplayer.Samples.Utilities;
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namespace Unity.Multiplayer.Samples.BossRoom.Client
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{
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[RequireComponent(typeof(NetworkCharacterState))]
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public class ClientCharacter : MonoBehaviour
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{
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[SerializeField]
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ClientCharacterVisualization m_ClientCharacterVisualization;
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/// <summary>
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/// The Visualization GameObject isn't in the same transform hierarchy as the object, but it registers itself here
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/// so that the visual GameObject can be found from a NetworkObjectId.
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/// </summary>
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public ClientCharacterVisualization ChildVizObject => m_ClientCharacterVisualization;
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void Awake()
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{
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GetComponent<NetcodeHooks>().OnNetworkSpawnHook += OnSpawn;
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}
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public void OnSpawn()
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{
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if (!NetworkManager.Singleton.IsClient)
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{
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enabled = false;
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}
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}
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void OnDestroy()
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{
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GetComponent<NetcodeHooks>().OnNetworkSpawnHook -= OnSpawn;
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}
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}
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}
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