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13 行
455 B
13 行
455 B
using UnityEngine;
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namespace Unity.Multiplayer.Samples.BossRoom.Client
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{
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/// <summary>
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/// Client state-logic for post-game screen. (We don't actually need to do anything here
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/// right now, but we inherit our base-class's OnApplicationQuit() handler.)
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/// </summary>
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public class ClientPostGameState : GameStateBehaviour
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{
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public override GameState ActiveState { get { return GameState.PostGame; } }
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}
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}
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