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using UnityEngine;
namespace Unity.Multiplayer.Samples.BossRoom.Client
{
/// <summary>
/// Client state-logic for post-game screen. (We don't actually need to do anything here
/// right now, but we inherit our base-class's OnApplicationQuit() handler.)
/// </summary>
public class ClientPostGameState : GameStateBehaviour
{
public override GameState ActiveState { get { return GameState.PostGame; } }
}
}