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namespace Unity.Multiplayer.Samples.BossRoom.Client
{
/// <summary>
/// Client specialization of core BossRoom game logic.
/// Empty for now, holds DI scope for that state (from parent class)
/// </summary>
public class ClientBossRoomState : GameStateBehaviour
{
public override GameState ActiveState { get { return GameState.BossRoom; } }
}
}