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44 行
1.5 KiB
44 行
1.5 KiB
namespace Unity.Multiplayer.Samples.BossRoom.Server
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{
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/// <summary>
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/// Action that plays while a character is Stunned. The character does nothing... just sits there.
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///
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/// If desired, we can make the character take extra damage from attacks while stunned!
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/// The 'Amount' field of our ActionDescription is used as a multiplier on damage suffered.
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/// (Set it to 1 if you don't want to take more damage while stunned... set it to 2 to take double damage,
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/// or 0.5 to take half damage, etc.)
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/// </summary>
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public class StunnedAction : Action
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{
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public StunnedAction(ServerCharacter parent, ref ActionRequestData data) : base(parent, ref data)
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{
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}
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public override bool Start()
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{
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m_Parent.serverAnimationHandler.NetworkAnimator.SetTrigger(Description.Anim);
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return true;
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}
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public override bool Update()
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{
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return true;
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}
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public override void BuffValue(BuffableValue buffType, ref float buffedValue)
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{
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if (buffType == BuffableValue.PercentDamageReceived)
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{
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buffedValue *= Description.Amount;
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}
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}
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public override void Cancel()
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{
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if (!string.IsNullOrEmpty(Description.Anim2))
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{
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m_Parent.serverAnimationHandler.NetworkAnimator.SetTrigger(Description.Anim2);
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}
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}
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}
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}
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