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24 行
894 B
24 行
894 B
namespace Unity.Multiplayer.Samples.BossRoom
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{
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/// <summary>
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/// Connection state corresponding to a client who received a message from the server with a disconnect reason.
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/// Since our disconnect process runs in multiple steps host side, this state is the first step client side. This
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/// state simply waits for the actual disconnect, then transitions to the offline state.
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/// </summary>
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class DisconnectingWithReasonState : ConnectionState
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{
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public override void Enter() { }
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public override void Exit() { }
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public override void OnClientDisconnect(ulong _)
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{
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m_ConnectionManager.ChangeState(m_ConnectionManager.m_Offline);
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}
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public override void OnUserRequestedShutdown()
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{
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m_ConnectionManager.ChangeState(m_ConnectionManager.m_Offline);
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}
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}
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}
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