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1.7 KiB

Multiplayer Samples Co-op Changelog

[Unreleased] - yyyy-mm-dd

Added

  • added WaitForServerStarted custom yield instruction (#696)

Changed

Removed

Fixed

  • Fixed issue in ChildSceneLoader where additively loaded scenes at runtime could mess with editor loading. (#695)
  • Decoupled ClientLoadingScreen from SceneLoaderWrapper, so one could be stripped from project without messing with the other. (#695)

[1.3.0-pre] - 2022-06-23

Added

  • feat: other players loading progress in loading screen [MTT-2239] (#580)
  • feat: adding editor child scene loader for composed scenes (#653)
  • Added an assembly definition for the RNSM utilities so that they are only compiled if using Unity version 2021.2 or newer

Changed

Removed

Fixed

  • Fixed breaking change from NetworkTransform in ClientNetworkTransform

[1.2.0-pre] - 2022-04-28

Added

  • Client network transform move to samples [MTT-3406] (#629) --> You can now use Boss Room's Utilities package to import ClientNetworkTransform using this line in your manifest file

[1.1.1-pre] - 2022-04-13

Added

  • Loading screen (#427) Added SceneLoaderWrapper to control the loading screen

[1.1.0-pre] - 2022-04-07

Changes

  • Using DTLS for relay (#485)
  • Replacing guid with auth playerid for session management (#488)
  • fix: leaving lobby when disconnecting (#515) (#553) feat: flag to prevent dev and release builds to connect (#482)

Fixes:

fix: decoupling SessionManager from NetworkManager [MTT-2603] (#581)

[1.0.2-pre] - 2022-02-09

Added

  • Additive scene loading (#425)
  • feat: move session manager and relay utilities to utilities package (#438)