using Unity.Multiplayer.Samples.BossRoom.Visual; using UnityEngine; namespace Unity.Multiplayer.Samples.BossRoom.Client { public class ClickFeedbackLerper : MonoBehaviour { PositionLerper m_PositionLerper; Vector3 m_TargetPosition; // The amount of offset to keep the click feedback object from intersecting with the floor const float k_HoverHeight = 0.15f; const float k_LerpTime = 0.04f; void Start() { m_PositionLerper = new PositionLerper(Vector3.zero, k_LerpTime); } void Update() { transform.position = m_PositionLerper.LerpPosition(transform.position, m_TargetPosition); } public void SetTarget(Vector3 clientInputPosition) { m_TargetPosition.x = clientInputPosition.x; m_TargetPosition.y = k_HoverHeight; m_TargetPosition.z = clientInputPosition.z; } } }