using UnityEngine; using UnityEditor; using System; using System.IO; using System.Reflection; namespace Unity.Multiplayer.Samples.BossRoom.Editor { /// /// Custom readme editor window based on the readme created for URP. For more context, see: /// https://github.com/Unity-Technologies/Graphics/tree/master/com.unity.template-universal /// [CustomEditor(typeof(Readme))] [InitializeOnLoad] public class ReadmeEditor : UnityEditor.Editor { const string k_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; const float k_Space = 16f; bool m_Initialized; [SerializeField] GUIStyle m_LinkStyle; GUIStyle LinkStyle { get { return m_LinkStyle; } } [SerializeField] GUIStyle m_TitleStyle; GUIStyle TitleStyle { get { return m_TitleStyle; } } [SerializeField] GUIStyle m_HeadingStyle; GUIStyle HeadingStyle { get { return m_HeadingStyle; } } [SerializeField] GUIStyle m_BodyStyle; GUIStyle BodyStyle { get { return m_BodyStyle; } } static ReadmeEditor() { EditorApplication.delayCall += SelectReadmeAutomatically; } static void SelectReadmeAutomatically() { if (!SessionState.GetBool(k_ShowedReadmeSessionStateName, false)) { var readme = SelectReadme(); SessionState.SetBool(k_ShowedReadmeSessionStateName, true); if (readme && !readme.loadedLayout) { LoadLayout(); readme.loadedLayout = true; } } } static void LoadLayout() { var assembly = typeof(EditorApplication).Assembly; var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); method?.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); } [MenuItem("Boss Room/Show Sample Instructions")] static Readme SelectReadme() { var ids = AssetDatabase.FindAssets("Readme t:Readme"); if (ids.Length == 1) { var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); Selection.objects = new UnityEngine.Object[] { readmeObject }; return (Readme)readmeObject; } else { Debug.Log("Couldn't find a readme"); return null; } } protected override void OnHeaderGUI() { var readme = (Readme)target; Init(); var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f); GUILayout.BeginHorizontal("In BigTitle"); { GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); GUILayout.Label(readme.title, TitleStyle); } GUILayout.EndHorizontal(); } public override void OnInspectorGUI() { var readme = (Readme)target; Init(); foreach (var section in readme.sections) { if (!string.IsNullOrEmpty(section.heading)) { GUILayout.Label(section.heading, HeadingStyle); } if (!string.IsNullOrEmpty(section.text)) { GUILayout.Label(section.text, BodyStyle); } if (!string.IsNullOrEmpty(section.linkText)) { if (LinkLabel(new GUIContent(section.linkText))) { Application.OpenURL(section.url); } } GUILayout.Space(k_Space); } } void Init() { if (m_Initialized) return; m_BodyStyle = new GUIStyle(EditorStyles.label); m_BodyStyle.wordWrap = true; m_BodyStyle.fontSize = 14; m_TitleStyle = new GUIStyle(m_BodyStyle); m_TitleStyle.fontSize = 26; m_HeadingStyle = new GUIStyle(m_BodyStyle); m_HeadingStyle.fontSize = 18; m_LinkStyle = new GUIStyle(m_BodyStyle); m_LinkStyle.wordWrap = false; // Match selection color which works nicely for both light and dark skins m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f); m_LinkStyle.stretchWidth = false; m_Initialized = true; } bool LinkLabel(GUIContent label, params GUILayoutOption[] options) { var position = GUILayoutUtility.GetRect(label, LinkStyle, options); Handles.BeginGUI(); Handles.color = LinkStyle.normal.textColor; Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); Handles.color = Color.white; Handles.EndGUI(); EditorGUIUtility.AddCursorRect(position, MouseCursor.Link); return GUI.Button(position, label, LinkStyle); } } }