%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5ce0e387261ddc34ba81ca7f2f1f7f73, type: 3} m_Name: Readme m_EditorClassIdentifier: icon: {fileID: 2800000, guid: 240734f1e1c8daa4b9bd0593e767fb3f, type: 3} title: 'Boss Room: Small Scale Co-op Sample' sections: - heading: Boss Room text: Boss Room Sample Template is an 8-player online multiplayer co-op game showcasing Netcode for GameObjects' (Netcode) networking stack. linkText: url: - heading: text: This Template uses Netcode and its core networking features to enable communication between remote clients. linkText: url: - heading: text: This Template also leverages several services from Unity Gaming Services to facilitate connectivity between players. To use those services, see below for how to set up Unity Gaming Services. Otherwise, Boss Room can still be used without Unity Gaming Services. linkText: url: - heading: text: The entry scene for this game is the Startup scene. From there a game can be hosted or an existing game can be joined. linkText: url: - heading: text: 'To read more about Netcode and its built-in features, see the ' linkText: Netcode documentation. url: https://docs-multiplayer.unity3d.com/ - heading: How to set up Unity Gaming Services text: In order to be able to use the Lobby - you need to set up Unity Gaming Services. linkText: Registering the project with Unity Gaming Services (UGS). url: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop#registering-the-project-with-unity-gaming-services-ugs - heading: text: For more information about Boss Room, see the GitHub repo Readme linkText: Boss Room GitHub public repository. url: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop loadedLayout: 1