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#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
#include <stdint.h>
template <typename T1>
struct VirtualActionInvoker1
{
typedef void (*Action)(void*, T1, const RuntimeMethod*);
static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
((Action)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
template <typename T1, typename T2>
struct VirtualActionInvoker2
{
typedef void (*Action)(void*, T1, T2, const RuntimeMethod*);
static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1, T2 p2)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
((Action)invokeData.methodPtr)(obj, p1, p2, invokeData.method);
}
};
template <typename T1, typename T2, typename T3>
struct VirtualActionInvoker3
{
typedef void (*Action)(void*, T1, T2, T3, const RuntimeMethod*);
static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1, T2 p2, T3 p3)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
((Action)invokeData.methodPtr)(obj, p1, p2, p3, invokeData.method);
}
};
template <typename R>
struct VirtualFuncInvoker0
{
typedef R (*Func)(void*, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, invokeData.method);
}
};
template <typename R, typename T1>
struct VirtualFuncInvoker1
{
typedef R (*Func)(void*, T1, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
template <typename R, typename T1, typename T2>
struct VirtualFuncInvoker2
{
typedef R (*Func)(void*, T1, T2, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1, T2 p2)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, p1, p2, invokeData.method);
}
};
template <typename R, typename T1, typename T2, typename T3, typename T4>
struct VirtualFuncInvoker4
{
typedef R (*Func)(void*, T1, T2, T3, T4, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1, T2 p2, T3 p3, T4 p4)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, p1, p2, p3, p4, invokeData.method);
}
};
template <typename R, typename T1, typename T2, typename T3, typename T4, typename T5>
struct VirtualFuncInvoker5
{
typedef R (*Func)(void*, T1, T2, T3, T4, T5, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1, T2 p2, T3 p3, T4 p4, T5 p5)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, p1, p2, p3, p4, p5, invokeData.method);
}
};
template <typename R, typename T1>
struct GenericVirtualFuncInvoker1
{
typedef R (*Func)(void*, T1, const RuntimeMethod*);
static inline R Invoke (const RuntimeMethod* method, RuntimeObject* obj, T1 p1)
{
VirtualInvokeData invokeData;
il2cpp_codegen_get_generic_virtual_invoke_data(method, obj, &invokeData);
return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
template <typename R, typename T1>
struct InterfaceFuncInvoker1
{
typedef R (*Func)(void*, T1, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeClass* declaringInterface, RuntimeObject* obj, T1 p1)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_interface_invoke_data(slot, obj, declaringInterface);
return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
template <typename R, typename T1>
struct GenericInterfaceFuncInvoker1
{
typedef R (*Func)(void*, T1, const RuntimeMethod*);
static inline R Invoke (const RuntimeMethod* method, RuntimeObject* obj, T1 p1)
{
VirtualInvokeData invokeData;
il2cpp_codegen_get_generic_interface_invoke_data(method, obj, &invokeData);
return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
struct InvokerActionInvoker0
{
static inline void Invoke (Il2CppMethodPointer methodPtr, const RuntimeMethod* method, void* obj)
{
method->invoker_method(methodPtr, method, obj, NULL, NULL);
}
};
template <typename T1>
struct InvokerActionInvoker1;
template <typename T1>
struct InvokerActionInvoker1<T1*>
{
static inline void Invoke (Il2CppMethodPointer methodPtr, const RuntimeMethod* method, void* obj, T1* p1)
{
void* params[1] = { p1 };
method->invoker_method(methodPtr, method, obj, params, NULL);
}
};
template <typename R, typename T1, typename T2>
struct InvokerFuncInvoker2;
template <typename R, typename T1, typename T2>
struct InvokerFuncInvoker2<R, T1*, T2>
{
static inline R Invoke (Il2CppMethodPointer methodPtr, const RuntimeMethod* method, void* obj, T1* p1, T2 p2)
{
R ret;
void* params[2] = { p1, &p2 };
method->invoker_method(methodPtr, method, obj, params, &ret);
return ret;
}
};
template <typename R, typename T1, typename T2>
struct InvokerFuncInvoker2<R, T1, T2*>
{
static inline R Invoke (Il2CppMethodPointer methodPtr, const RuntimeMethod* method, void* obj, T1 p1, T2* p2)
{
R ret;
void* params[2] = { &p1, p2 };
method->invoker_method(methodPtr, method, obj, params, &ret);
return ret;
}
};
template <typename R, typename T1, typename T2, typename T3>
struct InvokerFuncInvoker3;
template <typename R, typename T1, typename T2, typename T3>
struct InvokerFuncInvoker3<R, T1*, T2*, T3>
{
static inline R Invoke (Il2CppMethodPointer methodPtr, const RuntimeMethod* method, void* obj, T1* p1, T2* p2, T3 p3)
{
R ret;
void* params[3] = { p1, p2, &p3 };
method->invoker_method(methodPtr, method, obj, params, &ret);
return ret;
}
};
template <typename R, typename T1, typename T2, typename T3>
struct InvokerFuncInvoker3<R, T1*, T2, T3*>
{
static inline R Invoke (Il2CppMethodPointer methodPtr, const RuntimeMethod* method, void* obj, T1* p1, T2 p2, T3* p3)
{
R ret;
void* params[3] = { p1, &p2, p3 };
method->invoker_method(methodPtr, method, obj, params, &ret);
return ret;
}
};
// System.Action`1<UnityEngine.AsyncOperation>
struct Action_1_tE8693FF0E67CDBA52BAFB211BFF1844D076ABAFB;
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>>
struct Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6;
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]>
struct Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C;
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera>
struct Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3;
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,System.Object>
struct Action_2_t38DEBB6BD6AE1CA882236F63F7E1DB3781D38994;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Globalization.CultureInfo>
struct Dictionary_2_t9FA6D82CAFC18769F7515BB51D1C56DAE09381C3;
// System.Collections.Generic.Dictionary`2<System.String,System.Globalization.CultureInfo>
struct Dictionary_2_tE1603CE612C16451D1E56FF4D4859D4FE4087C28;
// System.Collections.Generic.IEnumerable`1<UnityEngine.Playables.PlayableBinding>
struct IEnumerable_1_tABF27AED8E88C2557464B0E32EAD36CE8213B1B8;
// System.Collections.Generic.List`1<UnityEngine.Events.BaseInvokableCall>
struct List_1_t91E36549D76184780FD8995722CD4A87A2650C23;
// System.Collections.Generic.List`1<UnityEngine.Camera>
struct List_1_tD2FA3273746E404D72561E8324608D18B52B533E;
// System.Collections.Generic.List`1<System.Object>
struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D;
// System.Collections.Generic.List`1<UnityEngine.Events.PersistentCall>
struct List_1_t1EC718175613632CD4775345600304230E9A83DF;
// System.Collections.Generic.List`1<UnityEngine.Rendering.RendererUtils.RendererList>
struct List_1_tB068F6876F36A8D0FD515CD3094C8D1F23E36106;
// System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>
struct List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48;
// UnityEngine.Events.UnityAction`1<UnityEngine.SceneManagement.Scene>
struct UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C;
// UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,System.Int32Enum>
struct UnityAction_2_tF47D82C7E3C3B118B409866D926435B55A0675BD;
// UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode>
struct UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A;
// UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene>
struct UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE;
// UnityEngine.Events.BaseInvokableCall[]
struct BaseInvokableCallU5BU5D_tF8AC2AD8CB819841C1BA6BCAF4C2733CCD50296F;
// System.Boolean[]
struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4;
// System.Byte[]
struct ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031;
// UnityEngine.Camera[]
struct CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B;
// System.Char[]
struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB;
// System.Delegate[]
struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771;
// System.Int32[]
struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C;
// System.IntPtr[]
struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832;
// UnityEngine.Matrix4x4[]
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D;
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
// System.Reflection.ParameterModifier[]
struct ParameterModifierU5BU5D_t685261AD991B1E6582A0E53243DEE3B745E13364;
// UnityEngine.Playables.PlayableBinding[]
struct PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD;
// UnityEngine.LowLevel.PlayerLoopSystem[]
struct PlayerLoopSystemU5BU5D_t07C04E53AAC3CDA17603E8BA1B41D7E1AC083C6D;
// UnityEngine.Rendering.RenderBufferLoadAction[]
struct RenderBufferLoadActionU5BU5D_t49A752C09896D99A1F5734A4AFDE4588AB2883BA;
// UnityEngine.Rendering.RenderBufferStoreAction[]
struct RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5;
// UnityEngine.Rendering.RenderTargetIdentifier[]
struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE;
// UnityEngine.Rendering.RendererUtils.RendererList[]
struct RendererListU5BU5D_tED46B37755BE0712107BE8F0C415BF8D63D5CFF8;
// UnityEngine.Rendering.ShaderTagId[]
struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143;
// System.Single[]
struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C;
// System.Diagnostics.StackTrace[]
struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF;
// System.String[]
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248;
// System.Type[]
struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB;
// UnityEngine.Vector4[]
struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD;
// UnityEngine.Camera/RenderRequest[]
struct RenderRequestU5BU5D_tFE888F219954AB94F31C62B8A20A4AC46AD2B940;
// System.Action
struct Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07;
// UnityEngine.Events.ArgumentCache
struct ArgumentCache_t30F5878E7190B37456E045E039655C33EB27FF1D;
// System.ArgumentException
struct ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263;
// System.ArgumentNullException
struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129;
// System.ArgumentOutOfRangeException
struct ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F;
// UnityEngine.AsyncOperation
struct AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C;
// System.Attribute
struct Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA;
// UnityEngine.Events.BaseInvokableCall
struct BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339;
// UnityEngine.Rendering.BatchRendererGroup
struct BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10;
// UnityEngine.Rendering.BatchVisibility
struct BatchVisibility_t0AC94FB0AE271C762F911D4602604F4D83837CEA;
// System.Reflection.Binder
struct Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235;
// System.Globalization.Calendar
struct Calendar_t0A117CC7532A54C17188C2EFEA1F79DB20DF3A3B;
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184;
// UnityEngine.Rendering.CommandBuffer
struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7;
// System.Globalization.CompareInfo
struct CompareInfo_t1B1A6AC3486B570C76ABA52149C9BD4CD82F9E57;
// UnityEngine.ComputeBuffer
struct ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233;
// UnityEngine.ComputeShader
struct ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8;
// UnityEngine.Rendering.CullingAllocationInfo
struct CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A;
// System.Globalization.CultureData
struct CultureData_tEEFDCF4ECA1BBF6C0C8C94EB3541657245598F9D;
// System.Globalization.CultureInfo
struct CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0;
// UnityEngine.Profiling.CustomSampler
struct CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487;
// System.Globalization.DateTimeFormatInfo
struct DateTimeFormatInfo_t0457520F9FA7B5C8EAAEB3AD50413B6AEEB7458A;
// UnityEngine.Internal.DefaultValueAttribute
struct DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121;
// System.Delegate
struct Delegate_t;
// System.DelegateData
struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E;
// System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2;
// System.Exception
struct Exception_t;
// UnityEngine.Internal.ExcludeFromDocsAttribute
struct ExcludeFromDocsAttribute_t4A70F587CADFDFCCC21AE3CBC58F98D7BC925279;
// UnityEngine.Serialization.FormerlySerializedAsAttribute
struct FormerlySerializedAsAttribute_t3962B42E10E2E369F71542567E784A8CBAC80343;
// UnityEngine.GameObject
struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F;
// System.Collections.IDictionary
struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220;
// UnityEngine.IExposedPropertyTable
struct IExposedPropertyTable_t8B327FA25AB9C1D8C585388D91DC4C08DD123020;
// System.IFormatProvider
struct IFormatProvider_tC202922D43BFF3525109ABF3FB79625F5646AB52;
// System.IndexOutOfRangeException
struct IndexOutOfRangeException_t7ECB35264FB6CA8FAA516BD958F4B2ADC78E8A82;
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C;
// System.InvalidOperationException
struct InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB;
// UnityEngine.Events.InvokableCall
struct InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122;
// UnityEngine.Events.InvokableCallList
struct InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382;
// UnityEngine.Light
struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3;
// UnityEngine.Material
struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3;
// UnityEngine.MaterialPropertyBlock
struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D;
// System.Reflection.MemberFilter
struct MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553;
// System.Reflection.MemberInfo
struct MemberInfo_t;
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4;
// System.Reflection.MethodInfo
struct MethodInfo_t;
// UnityEngine.Scripting.APIUpdating.MovedFromAttribute
struct MovedFromAttribute_t2938C24921E4D74A1A2F3B4A874BD6F89D1EA432;
// System.NullReferenceException
struct NullReferenceException_tBDE63A6D24569B964908408389070C6A9F5005BB;
// System.Globalization.NumberFormatInfo
struct NumberFormatInfo_t8E26808B202927FEBF9064FCFEEA4D6E076E6472;
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
// System.ObjectDisposedException
struct ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB;
// System.Reflection.ParameterInfo
struct ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F;
// UnityEngine.Events.PersistentCall
struct PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF;
// UnityEngine.Events.PersistentCallGroup
struct PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25;
// UnityEngine.Plane
struct Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C;
// UnityEngine.Playables.PlayableAsset
struct PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E;
// UnityEngine.Playables.PlayableBehaviour
struct PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2;
// UnityEngine.LowLevel.PlayerLoopSystem
struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F;
// UnityEngine.Scripting.PreserveAttribute
struct PreserveAttribute_t3B4D9311A3DF0B9342570C8E43A61973258D5751;
// UnityEngine.Rendering.RenderPipeline
struct RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69;
// UnityEngine.Rendering.RenderPipelineAsset
struct RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E;
// UnityEngine.Rendering.RenderPipelineGlobalSettings
struct RenderPipelineGlobalSettings_t3F883EA6174C636143F71211A146A0B1D9E76000;
// UnityEngine.Renderer
struct Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF;
// System.Runtime.Serialization.SafeSerializationManager
struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6;
// UnityEngine.SceneManagement.SceneManagerAPI
struct SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169;
// UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A;
// UnityEngine.Shader
struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692;
// System.String
struct String_t;
// UnityEngine.Rendering.SupportedRenderingFeatures
struct SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6;
// System.Globalization.TextInfo
struct TextInfo_tD3BAFCFD77418851E7D5CB8D2588F47019E414B4;
// UnityEngine.Texture
struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700;
// System.Type
struct Type_t;
// UnityEngine.Events.UnityAction
struct UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7;
// UnityEngine.Events.UnityEvent
struct UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977;
// UnityEngine.Events.UnityEventBase
struct UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8;
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F;
// UnityEngine.Rendering.VisibleLight
struct VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805;
// UnityEngine.Rendering.VisibleReflectionProbe
struct VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
// UnityEngine.Rendering.BatchRendererGroup/OnPerformCulling
struct OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2;
// UnityEngine.Camera/CameraCallback
struct CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD;
// UnityEngine.Playables.PlayableBinding/CreateOutputMethod
struct CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509;
// UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction
struct UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4;
IL2CPP_EXTERN_C RuntimeClass* Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C_il2cpp_TypeInfo_var;
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IL2CPP_EXTERN_C const RuntimeMethod* NativeArrayUnsafeUtility_GetUnsafePtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m93CDD24D39724CBF6889B61BA8D5B19B6FCD3F98_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisAttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E_m9D064485F416DA27D13CC5A2BFA99004EAD67328_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisRenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733_mA1D8F8791CFE9E6F12EE760CB89E916EFF1605AA_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_mD992C9E17FFDDD382EF0543C28581018FDEF93D3_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1_GetValueOrDefault_m6221AA84898BE690B5F7379DD0BB7EA60A671569_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1_get_HasValue_m041B73328344EFEE224C1F2CF997B0C4122055BD_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1_get_HasValue_mA16743A849388FDBBF5638812C319731FA5C4102_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1_get_Value_m08688BF6623E2E42107DC4DB56A01847202C35BC_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* PlayableExtensions_SetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_mA4171AF29E8AD2D81C8B58B42584511A5D16A51B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* RenderPipeline_InternalRenderWithRequests_mA4E809CF43979778D7F5048F79BF506746E82B57_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* RenderPipeline_InternalRender_mCB77395158F4572F348D8227BA9127ABF1C9C5BE_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptableCullingParameters_GetCullingPlane_m807FBB6E8F63C700A436405C55354602A02DB11A_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptableCullingParameters_GetLayerCullingDistance_mF299BBE9AA0745A5CAC0CC6D104B226ED45719D5_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptableRenderContext_ExecuteCommandBufferAsync_m9A198CF7DBC51263331A186D2B7B926EC5E90056_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ShadowSplitData_GetCullingPlane_m1C9252EEFF0FE4D49806B8CD9857082701861799_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ShadowSplitData_set_shadowCascadeBlendCullingFactor_m1AFDA53FEAD6A41B3AE12F244D321CB5BB9C1B41_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* SphericalHarmonicsL2_get_Item_m4B9EF62E01AA7FD8A5DEB222618CDA17A7AE5901_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* SphericalHarmonicsL2_set_Item_m9378ED58D45589B2C2CA1A33D6FA32D9784732C2_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Type_GetType_m9CB153D66D389B8AE265D05E666E2B7E4EB0EF74_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* UnityEventBase_FindMethod_m0B00339CC16B63CF1C50714D018A87948FC0B23B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeType* Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_0_0_0_var;
IL2CPP_EXTERN_C const RuntimeType* Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_0_0_0_var;
IL2CPP_EXTERN_C const RuntimeType* Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_0_0_0_var;
IL2CPP_EXTERN_C const RuntimeType* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_0_0_0_var;
IL2CPP_EXTERN_C const RuntimeType* RuntimeObject_0_0_0_var;
IL2CPP_EXTERN_C const RuntimeType* Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_0_0_0_var;
IL2CPP_EXTERN_C const RuntimeType* String_t_0_0_0_var;
struct CultureData_tEEFDCF4ECA1BBF6C0C8C94EB3541657245598F9D_marshaled_com;
struct CultureData_tEEFDCF4ECA1BBF6C0C8C94EB3541657245598F9D_marshaled_pinvoke;
struct CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0_marshaled_com;
struct CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0_marshaled_pinvoke;
struct Delegate_t_marshaled_com;
struct Delegate_t_marshaled_pinvoke;
struct Exception_t_marshaled_com;
struct Exception_t_marshaled_pinvoke;
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;;
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com;
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com;;
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke;
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke;;
struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F;;
struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com;
struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com;;
struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke;
struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke;;
struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0;
struct CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B;
struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771;
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D;
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
struct ParameterInfoU5BU5D_t86995AB4A1693393FE29B058CC3FD727DF0B984C;
struct ParameterModifierU5BU5D_t685261AD991B1E6582A0E53243DEE3B745E13364;
struct PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD;
struct PlayerLoopSystemU5BU5D_t07C04E53AAC3CDA17603E8BA1B41D7E1AC083C6D;
struct RenderBufferLoadActionU5BU5D_t49A752C09896D99A1F5734A4AFDE4588AB2883BA;
struct RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5;
struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE;
struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143;
struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C;
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248;
struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB;
struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Collections.Generic.List`1<UnityEngine.Events.BaseInvokableCall>
struct List_1_t91E36549D76184780FD8995722CD4A87A2650C23 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
BaseInvokableCallU5BU5D_tF8AC2AD8CB819841C1BA6BCAF4C2733CCD50296F* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
struct List_1_t91E36549D76184780FD8995722CD4A87A2650C23_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
BaseInvokableCallU5BU5D_tF8AC2AD8CB819841C1BA6BCAF4C2733CCD50296F* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<UnityEngine.Camera>
struct List_1_tD2FA3273746E404D72561E8324608D18B52B533E : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
struct List_1_tD2FA3273746E404D72561E8324608D18B52B533E_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<System.Object>
struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<UnityEngine.Rendering.RendererUtils.RendererList>
struct List_1_tB068F6876F36A8D0FD515CD3094C8D1F23E36106 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
RendererListU5BU5D_tED46B37755BE0712107BE8F0C415BF8D63D5CFF8* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
struct List_1_tB068F6876F36A8D0FD515CD3094C8D1F23E36106_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
RendererListU5BU5D_tED46B37755BE0712107BE8F0C415BF8D63D5CFF8* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>
struct List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
RenderRequestU5BU5D_tFE888F219954AB94F31C62B8A20A4AC46AD2B940* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
struct List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
RenderRequestU5BU5D_tFE888F219954AB94F31C62B8A20A4AC46AD2B940* ___s_emptyArray_5;
};
// UnityEngine.Events.ArgumentCache
struct ArgumentCache_t30F5878E7190B37456E045E039655C33EB27FF1D : public RuntimeObject
{
// UnityEngine.Object UnityEngine.Events.ArgumentCache::m_ObjectArgument
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___m_ObjectArgument_0;
// System.String UnityEngine.Events.ArgumentCache::m_ObjectArgumentAssemblyTypeName
String_t* ___m_ObjectArgumentAssemblyTypeName_1;
// System.Int32 UnityEngine.Events.ArgumentCache::m_IntArgument
int32_t ___m_IntArgument_2;
// System.Single UnityEngine.Events.ArgumentCache::m_FloatArgument
float ___m_FloatArgument_3;
// System.String UnityEngine.Events.ArgumentCache::m_StringArgument
String_t* ___m_StringArgument_4;
// System.Boolean UnityEngine.Events.ArgumentCache::m_BoolArgument
bool ___m_BoolArgument_5;
};
struct Il2CppArrayBounds;
// System.Attribute
struct Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA : public RuntimeObject
{
};
// UnityEngine.Events.BaseInvokableCall
struct BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339 : public RuntimeObject
{
};
// System.Reflection.Binder
struct Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235 : public RuntimeObject
{
};
// UnityEngine.Rendering.CameraEventUtils
struct CameraEventUtils_t41C52ADAC2A08060550158F8C0846427133D1721 : public RuntimeObject
{
};
// UnityEngine.Rendering.CommandBufferExtensions
struct CommandBufferExtensions_tD7F2D3AB5CFAC9382257C8192B4D9934F1691C5C : public RuntimeObject
{
};
// System.Globalization.CultureInfo
struct CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0 : public RuntimeObject
{
// System.Boolean System.Globalization.CultureInfo::m_isReadOnly
bool ___m_isReadOnly_3;
// System.Int32 System.Globalization.CultureInfo::cultureID
int32_t ___cultureID_4;
// System.Int32 System.Globalization.CultureInfo::parent_lcid
int32_t ___parent_lcid_5;
// System.Int32 System.Globalization.CultureInfo::datetime_index
int32_t ___datetime_index_6;
// System.Int32 System.Globalization.CultureInfo::number_index
int32_t ___number_index_7;
// System.Int32 System.Globalization.CultureInfo::default_calendar_type
int32_t ___default_calendar_type_8;
// System.Boolean System.Globalization.CultureInfo::m_useUserOverride
bool ___m_useUserOverride_9;
// System.Globalization.NumberFormatInfo modreq(System.Runtime.CompilerServices.IsVolatile) System.Globalization.CultureInfo::numInfo
NumberFormatInfo_t8E26808B202927FEBF9064FCFEEA4D6E076E6472* ___numInfo_10;
// System.Globalization.DateTimeFormatInfo modreq(System.Runtime.CompilerServices.IsVolatile) System.Globalization.CultureInfo::dateTimeInfo
DateTimeFormatInfo_t0457520F9FA7B5C8EAAEB3AD50413B6AEEB7458A* ___dateTimeInfo_11;
// System.Globalization.TextInfo modreq(System.Runtime.CompilerServices.IsVolatile) System.Globalization.CultureInfo::textInfo
TextInfo_tD3BAFCFD77418851E7D5CB8D2588F47019E414B4* ___textInfo_12;
// System.String System.Globalization.CultureInfo::m_name
String_t* ___m_name_13;
// System.String System.Globalization.CultureInfo::englishname
String_t* ___englishname_14;
// System.String System.Globalization.CultureInfo::nativename
String_t* ___nativename_15;
// System.String System.Globalization.CultureInfo::iso3lang
String_t* ___iso3lang_16;
// System.String System.Globalization.CultureInfo::iso2lang
String_t* ___iso2lang_17;
// System.String System.Globalization.CultureInfo::win3lang
String_t* ___win3lang_18;
// System.String System.Globalization.CultureInfo::territory
String_t* ___territory_19;
// System.String[] System.Globalization.CultureInfo::native_calendar_names
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___native_calendar_names_20;
// System.Globalization.CompareInfo modreq(System.Runtime.CompilerServices.IsVolatile) System.Globalization.CultureInfo::compareInfo
CompareInfo_t1B1A6AC3486B570C76ABA52149C9BD4CD82F9E57* ___compareInfo_21;
// System.Void* System.Globalization.CultureInfo::textinfo_data
void* ___textinfo_data_22;
// System.Int32 System.Globalization.CultureInfo::m_dataItem
int32_t ___m_dataItem_23;
// System.Globalization.Calendar System.Globalization.CultureInfo::calendar
Calendar_t0A117CC7532A54C17188C2EFEA1F79DB20DF3A3B* ___calendar_24;
// System.Globalization.CultureInfo System.Globalization.CultureInfo::parent_culture
CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0* ___parent_culture_25;
// System.Boolean System.Globalization.CultureInfo::constructed
bool ___constructed_26;
// System.Byte[] System.Globalization.CultureInfo::cached_serialized_form
ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031* ___cached_serialized_form_27;
// System.Globalization.CultureData System.Globalization.CultureInfo::m_cultureData
CultureData_tEEFDCF4ECA1BBF6C0C8C94EB3541657245598F9D* ___m_cultureData_28;
// System.Boolean System.Globalization.CultureInfo::m_isInherited
bool ___m_isInherited_29;
};
struct CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0_StaticFields
{
// System.Globalization.CultureInfo modreq(System.Runtime.CompilerServices.IsVolatile) System.Globalization.CultureInfo::invariant_culture_info
CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0* ___invariant_culture_info_0;
// System.Object System.Globalization.CultureInfo::shared_table_lock
RuntimeObject* ___shared_table_lock_1;
// System.Globalization.CultureInfo System.Globalization.CultureInfo::default_current_culture
CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0* ___default_current_culture_2;
// System.Globalization.CultureInfo modreq(System.Runtime.CompilerServices.IsVolatile) System.Globalization.CultureInfo::s_DefaultThreadCurrentUICulture
CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0* ___s_DefaultThreadCurrentUICulture_34;
// System.Globalization.CultureInfo modreq(System.Runtime.CompilerServices.IsVolatile) System.Globalization.CultureInfo::s_DefaultThreadCurrentCulture
CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0* ___s_DefaultThreadCurrentCulture_35;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Globalization.CultureInfo> System.Globalization.CultureInfo::shared_by_number
Dictionary_2_t9FA6D82CAFC18769F7515BB51D1C56DAE09381C3* ___shared_by_number_36;
// System.Collections.Generic.Dictionary`2<System.String,System.Globalization.CultureInfo> System.Globalization.CultureInfo::shared_by_name
Dictionary_2_tE1603CE612C16451D1E56FF4D4859D4FE4087C28* ___shared_by_name_37;
// System.Globalization.CultureInfo System.Globalization.CultureInfo::s_UserPreferredCultureInfoInAppX
CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0* ___s_UserPreferredCultureInfoInAppX_38;
// System.Boolean System.Globalization.CultureInfo::IsTaiwanSku
bool ___IsTaiwanSku_39;
};
// Native definition for P/Invoke marshalling of System.Globalization.CultureInfo
struct CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0_marshaled_pinvoke
{
int32_t ___m_isReadOnly_3;
int32_t ___cultureID_4;
int32_t ___parent_lcid_5;
int32_t ___datetime_index_6;
int32_t ___number_index_7;
int32_t ___default_calendar_type_8;
int32_t ___m_useUserOverride_9;
NumberFormatInfo_t8E26808B202927FEBF9064FCFEEA4D6E076E6472* ___numInfo_10;
DateTimeFormatInfo_t0457520F9FA7B5C8EAAEB3AD50413B6AEEB7458A* ___dateTimeInfo_11;
TextInfo_tD3BAFCFD77418851E7D5CB8D2588F47019E414B4* ___textInfo_12;
char* ___m_name_13;
char* ___englishname_14;
char* ___nativename_15;
char* ___iso3lang_16;
char* ___iso2lang_17;
char* ___win3lang_18;
char* ___territory_19;
char** ___native_calendar_names_20;
CompareInfo_t1B1A6AC3486B570C76ABA52149C9BD4CD82F9E57* ___compareInfo_21;
void* ___textinfo_data_22;
int32_t ___m_dataItem_23;
Calendar_t0A117CC7532A54C17188C2EFEA1F79DB20DF3A3B* ___calendar_24;
CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0_marshaled_pinvoke* ___parent_culture_25;
int32_t ___constructed_26;
Il2CppSafeArray/*NONE*/* ___cached_serialized_form_27;
CultureData_tEEFDCF4ECA1BBF6C0C8C94EB3541657245598F9D_marshaled_pinvoke* ___m_cultureData_28;
int32_t ___m_isInherited_29;
};
// Native definition for COM marshalling of System.Globalization.CultureInfo
struct CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0_marshaled_com
{
int32_t ___m_isReadOnly_3;
int32_t ___cultureID_4;
int32_t ___parent_lcid_5;
int32_t ___datetime_index_6;
int32_t ___number_index_7;
int32_t ___default_calendar_type_8;
int32_t ___m_useUserOverride_9;
NumberFormatInfo_t8E26808B202927FEBF9064FCFEEA4D6E076E6472* ___numInfo_10;
DateTimeFormatInfo_t0457520F9FA7B5C8EAAEB3AD50413B6AEEB7458A* ___dateTimeInfo_11;
TextInfo_tD3BAFCFD77418851E7D5CB8D2588F47019E414B4* ___textInfo_12;
Il2CppChar* ___m_name_13;
Il2CppChar* ___englishname_14;
Il2CppChar* ___nativename_15;
Il2CppChar* ___iso3lang_16;
Il2CppChar* ___iso2lang_17;
Il2CppChar* ___win3lang_18;
Il2CppChar* ___territory_19;
Il2CppChar** ___native_calendar_names_20;
CompareInfo_t1B1A6AC3486B570C76ABA52149C9BD4CD82F9E57* ___compareInfo_21;
void* ___textinfo_data_22;
int32_t ___m_dataItem_23;
Calendar_t0A117CC7532A54C17188C2EFEA1F79DB20DF3A3B* ___calendar_24;
CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0_marshaled_com* ___parent_culture_25;
int32_t ___constructed_26;
Il2CppSafeArray/*NONE*/* ___cached_serialized_form_27;
CultureData_tEEFDCF4ECA1BBF6C0C8C94EB3541657245598F9D_marshaled_com* ___m_cultureData_28;
int32_t ___m_isInherited_29;
};
// UnityEngine.Graphics
struct Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C : public RuntimeObject
{
};
struct Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_StaticFields
{
// System.Int32 UnityEngine.Graphics::kMaxDrawMeshInstanceCount
int32_t ___kMaxDrawMeshInstanceCount_0;
};
// UnityEngine.Events.InvokableCallList
struct InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382 : public RuntimeObject
{
// System.Collections.Generic.List`1<UnityEngine.Events.BaseInvokableCall> UnityEngine.Events.InvokableCallList::m_PersistentCalls
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* ___m_PersistentCalls_0;
// System.Collections.Generic.List`1<UnityEngine.Events.BaseInvokableCall> UnityEngine.Events.InvokableCallList::m_RuntimeCalls
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* ___m_RuntimeCalls_1;
// System.Collections.Generic.List`1<UnityEngine.Events.BaseInvokableCall> UnityEngine.Events.InvokableCallList::m_ExecutingCalls
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* ___m_ExecutingCalls_2;
// System.Boolean UnityEngine.Events.InvokableCallList::m_NeedsUpdate
bool ___m_NeedsUpdate_3;
};
// System.Reflection.MemberInfo
struct MemberInfo_t : public RuntimeObject
{
};
// UnityEngine.Rendering.OnDemandRendering
struct OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E : public RuntimeObject
{
};
struct OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E_StaticFields
{
// System.Int32 UnityEngine.Rendering.OnDemandRendering::m_RenderFrameInterval
int32_t ___m_RenderFrameInterval_0;
};
// UnityEngine.Events.PersistentCallGroup
struct PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25 : public RuntimeObject
{
// System.Collections.Generic.List`1<UnityEngine.Events.PersistentCall> UnityEngine.Events.PersistentCallGroup::m_Calls
List_1_t1EC718175613632CD4775345600304230E9A83DF* ___m_Calls_0;
};
// UnityEngine.Playables.PlayableBehaviour
struct PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2 : public RuntimeObject
{
};
// UnityEngine.Playables.PlayableExtensions
struct PlayableExtensions_t86D67105B499492AE917BF5A7CFBEEEB5FADED7E : public RuntimeObject
{
};
// UnityEngine.Rendering.RenderPipeline
struct RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69 : public RuntimeObject
{
// System.Boolean UnityEngine.Rendering.RenderPipeline::<disposed>k__BackingField
bool ___U3CdisposedU3Ek__BackingField_0;
};
// UnityEngine.Rendering.RenderPipelineManager
struct RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB : public RuntimeObject
{
};
struct RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields
{
// UnityEngine.Rendering.RenderPipelineAsset UnityEngine.Rendering.RenderPipelineManager::s_CurrentPipelineAsset
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* ___s_CurrentPipelineAsset_0;
// System.Collections.Generic.List`1<UnityEngine.Camera> UnityEngine.Rendering.RenderPipelineManager::s_Cameras
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___s_Cameras_1;
// System.String UnityEngine.Rendering.RenderPipelineManager::s_currentPipelineType
String_t* ___s_currentPipelineType_2;
// System.String UnityEngine.Rendering.RenderPipelineManager::s_builtinPipelineName
String_t* ___s_builtinPipelineName_3;
// UnityEngine.Rendering.RenderPipeline UnityEngine.Rendering.RenderPipelineManager::s_currentPipeline
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* ___s_currentPipeline_4;
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>> UnityEngine.Rendering.RenderPipelineManager::beginContextRendering
Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* ___beginContextRendering_5;
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>> UnityEngine.Rendering.RenderPipelineManager::endContextRendering
Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* ___endContextRendering_6;
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]> UnityEngine.Rendering.RenderPipelineManager::beginFrameRendering
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* ___beginFrameRendering_7;
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera> UnityEngine.Rendering.RenderPipelineManager::beginCameraRendering
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* ___beginCameraRendering_8;
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]> UnityEngine.Rendering.RenderPipelineManager::endFrameRendering
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* ___endFrameRendering_9;
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera> UnityEngine.Rendering.RenderPipelineManager::endCameraRendering
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* ___endCameraRendering_10;
// System.Action UnityEngine.Rendering.RenderPipelineManager::activeRenderPipelineTypeChanged
Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07* ___activeRenderPipelineTypeChanged_11;
};
// UnityEngine.SceneManagement.SceneManager
struct SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA : public RuntimeObject
{
};
struct SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields
{
// System.Boolean UnityEngine.SceneManagement.SceneManager::s_AllowLoadScene
bool ___s_AllowLoadScene_0;
// UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode> UnityEngine.SceneManagement.SceneManager::sceneLoaded
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* ___sceneLoaded_1;
// UnityEngine.Events.UnityAction`1<UnityEngine.SceneManagement.Scene> UnityEngine.SceneManagement.SceneManager::sceneUnloaded
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* ___sceneUnloaded_2;
// UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene> UnityEngine.SceneManagement.SceneManager::activeSceneChanged
UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE* ___activeSceneChanged_3;
};
// UnityEngine.SceneManagement.SceneManagerAPI
struct SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169 : public RuntimeObject
{
};
struct SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_StaticFields
{
// UnityEngine.SceneManagement.SceneManagerAPI UnityEngine.SceneManagement.SceneManagerAPI::s_DefaultAPI
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* ___s_DefaultAPI_0;
// UnityEngine.SceneManagement.SceneManagerAPI UnityEngine.SceneManagement.SceneManagerAPI::<overrideAPI>k__BackingField
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* ___U3CoverrideAPIU3Ek__BackingField_1;
};
// UnityEngine.SceneManagement.SceneManagerAPIInternal
struct SceneManagerAPIInternal_t60C54632D8C0D1EE03FEFFDACE92A833D9F88CE8 : public RuntimeObject
{
};
// UnityEngine.SceneManagement.SceneUtility
struct SceneUtility_tFD8F214B3A90C8210EA5847E4B9E41E6BD4B038B : public RuntimeObject
{
};
// System.String
struct String_t : public RuntimeObject
{
// System.Int32 System.String::_stringLength
int32_t ____stringLength_4;
// System.Char System.String::_firstChar
Il2CppChar ____firstChar_5;
};
struct String_t_StaticFields
{
// System.String System.String::Empty
String_t* ___Empty_6;
};
// UnityEngine.Events.UnityEventBase
struct UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8 : public RuntimeObject
{
// UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* ___m_Calls_0;
// UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25* ___m_PersistentCalls_1;
// System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
bool ___m_CallsDirty_2;
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// UnityEngine.YieldInstruction
struct YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction
struct YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_pinvoke
{
};
// Native definition for COM marshalling of UnityEngine.YieldInstruction
struct YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_com
{
};
// UnityEngine.Rendering.BatchVisibility
struct BatchVisibility_t0AC94FB0AE271C762F911D4602604F4D83837CEA
{
// System.Int32 UnityEngine.Rendering.BatchVisibility::offset
int32_t ___offset_0;
// System.Int32 UnityEngine.Rendering.BatchVisibility::instancesCount
int32_t ___instancesCount_1;
// System.Int32 UnityEngine.Rendering.BatchVisibility::visibleCount
int32_t ___visibleCount_2;
};
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
{
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
};
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
{
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
};
// System.Byte
struct Byte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3
{
// System.Byte System.Byte::m_value
uint8_t ___m_value_0;
};
// UnityEngine.Color
struct Color_tD001788D726C3A7F1379BEED0260B9591F440C1F
{
// System.Single UnityEngine.Color::r
float ___r_0;
// System.Single UnityEngine.Color::g
float ___g_1;
// System.Single UnityEngine.Color::b
float ___b_2;
// System.Single UnityEngine.Color::a
float ___a_3;
};
// UnityEngine.Rendering.CoreCameraValues
struct CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F
{
// System.Int32 UnityEngine.Rendering.CoreCameraValues::filterMode
int32_t ___filterMode_0;
// System.UInt32 UnityEngine.Rendering.CoreCameraValues::cullingMask
uint32_t ___cullingMask_1;
// System.Int32 UnityEngine.Rendering.CoreCameraValues::instanceID
int32_t ___instanceID_2;
};
// UnityEngine.Rendering.CullingAllocationInfo
struct CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A
{
// UnityEngine.Rendering.VisibleLight* UnityEngine.Rendering.CullingAllocationInfo::visibleLightsPtr
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___visibleLightsPtr_0;
// UnityEngine.Rendering.VisibleLight* UnityEngine.Rendering.CullingAllocationInfo::visibleOffscreenVertexLightsPtr
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___visibleOffscreenVertexLightsPtr_1;
// UnityEngine.Rendering.VisibleReflectionProbe* UnityEngine.Rendering.CullingAllocationInfo::visibleReflectionProbesPtr
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B* ___visibleReflectionProbesPtr_2;
// System.Int32 UnityEngine.Rendering.CullingAllocationInfo::visibleLightCount
int32_t ___visibleLightCount_3;
// System.Int32 UnityEngine.Rendering.CullingAllocationInfo::visibleOffscreenVertexLightCount
int32_t ___visibleOffscreenVertexLightCount_4;
// System.Int32 UnityEngine.Rendering.CullingAllocationInfo::visibleReflectionProbeCount
int32_t ___visibleReflectionProbeCount_5;
};
// UnityEngine.Internal.DefaultValueAttribute
struct DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121 : public Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA
{
// System.Object UnityEngine.Internal.DefaultValueAttribute::DefaultValue
RuntimeObject* ___DefaultValue_0;
};
// UnityEngine.Rendering.DepthState
struct DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255
{
// System.Byte UnityEngine.Rendering.DepthState::m_WriteEnabled
uint8_t ___m_WriteEnabled_0;
// System.SByte UnityEngine.Rendering.DepthState::m_CompareFunction
int8_t ___m_CompareFunction_1;
};
// System.Double
struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F
{
// System.Double System.Double::m_value
double ___m_value_0;
};
// UnityEngine.PlayerLoop.EarlyUpdate
struct EarlyUpdate_t3FEEF0153D8D192317CEFD9EE3F3E1573955095B
{
union
{
struct
{
};
uint8_t EarlyUpdate_t3FEEF0153D8D192317CEFD9EE3F3E1573955095B__padding[1];
};
};
// System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2 : public ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F
{
};
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_StaticFields
{
// System.Char[] System.Enum::enumSeperatorCharArray
CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB* ___enumSeperatorCharArray_0;
};
// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_com
{
};
// UnityEngine.Internal.ExcludeFromDocsAttribute
struct ExcludeFromDocsAttribute_t4A70F587CADFDFCCC21AE3CBC58F98D7BC925279 : public Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA
{
};
// UnityEngine.PlayerLoop.FixedUpdate
struct FixedUpdate_tCF8FD444F9ACA24B19A6697CB873E558CC06A2D1
{
union
{
struct
{
};
uint8_t FixedUpdate_tCF8FD444F9ACA24B19A6697CB873E558CC06A2D1__padding[1];
};
};
// UnityEngine.Serialization.FormerlySerializedAsAttribute
struct FormerlySerializedAsAttribute_t3962B42E10E2E369F71542567E784A8CBAC80343 : public Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA
{
// System.String UnityEngine.Serialization.FormerlySerializedAsAttribute::m_oldName
String_t* ___m_oldName_0;
};
// UnityEngine.Playables.FrameRate
struct FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E
{
// System.Int32 UnityEngine.Playables.FrameRate::m_Rate
int32_t ___m_Rate_8;
};
struct FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_StaticFields
{
// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_24Fps
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_24Fps_0;
// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_23_976Fps
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_23_976Fps_1;
// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_25Fps
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_25Fps_2;
// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_30Fps
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_30Fps_3;
// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_29_97Fps
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_29_97Fps_4;
// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_50Fps
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_50Fps_5;
// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_60Fps
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_60Fps_6;
// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::k_59_94Fps
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___k_59_94Fps_7;
};
// UnityEngine.Rendering.GlobalKeyword
struct GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D
{
// System.String UnityEngine.Rendering.GlobalKeyword::m_Name
String_t* ___m_Name_0;
// System.UInt32 UnityEngine.Rendering.GlobalKeyword::m_Index
uint32_t ___m_Index_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.GlobalKeyword
struct GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshaled_pinvoke
{
char* ___m_Name_0;
uint32_t ___m_Index_1;
};
// Native definition for COM marshalling of UnityEngine.Rendering.GlobalKeyword
struct GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshaled_com
{
Il2CppChar* ___m_Name_0;
uint32_t ___m_Index_1;
};
// UnityEngine.PlayerLoop.Initialization
struct Initialization_tDAACE77B534B3BDAC1A482FEA5917F2AB58A1016
{
union
{
struct
{
};
uint8_t Initialization_tDAACE77B534B3BDAC1A482FEA5917F2AB58A1016__padding[1];
};
};
// System.Int16
struct Int16_tB8EF286A9C33492FA6E6D6E67320BE93E794A175
{
// System.Int16 System.Int16::m_value
int16_t ___m_value_0;
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
struct IntPtr_t_StaticFields
{
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1;
};
// UnityEngine.Events.InvokableCall
struct InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122 : public BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339
{
// UnityEngine.Events.UnityAction UnityEngine.Events.InvokableCall::Delegate
UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___Delegate_0;
};
// UnityEngine.Matrix4x4
struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6
{
// System.Single UnityEngine.Matrix4x4::m00
float ___m00_0;
// System.Single UnityEngine.Matrix4x4::m10
float ___m10_1;
// System.Single UnityEngine.Matrix4x4::m20
float ___m20_2;
// System.Single UnityEngine.Matrix4x4::m30
float ___m30_3;
// System.Single UnityEngine.Matrix4x4::m01
float ___m01_4;
// System.Single UnityEngine.Matrix4x4::m11
float ___m11_5;
// System.Single UnityEngine.Matrix4x4::m21
float ___m21_6;
// System.Single UnityEngine.Matrix4x4::m31
float ___m31_7;
// System.Single UnityEngine.Matrix4x4::m02
float ___m02_8;
// System.Single UnityEngine.Matrix4x4::m12
float ___m12_9;
// System.Single UnityEngine.Matrix4x4::m22
float ___m22_10;
// System.Single UnityEngine.Matrix4x4::m32
float ___m32_11;
// System.Single UnityEngine.Matrix4x4::m03
float ___m03_12;
// System.Single UnityEngine.Matrix4x4::m13
float ___m13_13;
// System.Single UnityEngine.Matrix4x4::m23
float ___m23_14;
// System.Single UnityEngine.Matrix4x4::m33
float ___m33_15;
};
struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields
{
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___zeroMatrix_16;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___identityMatrix_17;
};
// System.Reflection.MethodBase
struct MethodBase_t : public MemberInfo_t
{
};
// UnityEngine.Scripting.APIUpdating.MovedFromAttributeData
struct MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F
{
// System.String UnityEngine.Scripting.APIUpdating.MovedFromAttributeData::className
String_t* ___className_0;
// System.String UnityEngine.Scripting.APIUpdating.MovedFromAttributeData::nameSpace
String_t* ___nameSpace_1;
// System.String UnityEngine.Scripting.APIUpdating.MovedFromAttributeData::assembly
String_t* ___assembly_2;
// System.Boolean UnityEngine.Scripting.APIUpdating.MovedFromAttributeData::classHasChanged
bool ___classHasChanged_3;
// System.Boolean UnityEngine.Scripting.APIUpdating.MovedFromAttributeData::nameSpaceHasChanged
bool ___nameSpaceHasChanged_4;
// System.Boolean UnityEngine.Scripting.APIUpdating.MovedFromAttributeData::assemblyHasChanged
bool ___assemblyHasChanged_5;
// System.Boolean UnityEngine.Scripting.APIUpdating.MovedFromAttributeData::autoUdpateAPI
bool ___autoUdpateAPI_6;
};
// Native definition for P/Invoke marshalling of UnityEngine.Scripting.APIUpdating.MovedFromAttributeData
struct MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshaled_pinvoke
{
char* ___className_0;
char* ___nameSpace_1;
char* ___assembly_2;
int32_t ___classHasChanged_3;
int32_t ___nameSpaceHasChanged_4;
int32_t ___assemblyHasChanged_5;
int32_t ___autoUdpateAPI_6;
};
// Native definition for COM marshalling of UnityEngine.Scripting.APIUpdating.MovedFromAttributeData
struct MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshaled_com
{
Il2CppChar* ___className_0;
Il2CppChar* ___nameSpace_1;
Il2CppChar* ___assembly_2;
int32_t ___classHasChanged_3;
int32_t ___nameSpaceHasChanged_4;
int32_t ___assemblyHasChanged_5;
int32_t ___autoUdpateAPI_6;
};
// System.Reflection.ParameterModifier
struct ParameterModifier_t75F1AF13B2AD5EDBD3A3579FD337D0A66E3FF510
{
// System.Boolean[] System.Reflection.ParameterModifier::_byRef
BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ____byRef_0;
};
// Native definition for P/Invoke marshalling of System.Reflection.ParameterModifier
struct ParameterModifier_t75F1AF13B2AD5EDBD3A3579FD337D0A66E3FF510_marshaled_pinvoke
{
int32_t* ____byRef_0;
};
// Native definition for COM marshalling of System.Reflection.ParameterModifier
struct ParameterModifier_t75F1AF13B2AD5EDBD3A3579FD337D0A66E3FF510_marshaled_com
{
int32_t* ____byRef_0;
};
// UnityEngine.PlayerLoop.PostLateUpdate
struct PostLateUpdate_t8D100B8147895DB5492ABDC2ABF8ACACA3EA1256
{
union
{
struct
{
};
uint8_t PostLateUpdate_t8D100B8147895DB5492ABDC2ABF8ACACA3EA1256__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate
struct PreLateUpdate_t2DCE1BE25ACE7BC92CEE04C59E9F2F68A9C78FE6
{
union
{
struct
{
};
uint8_t PreLateUpdate_t2DCE1BE25ACE7BC92CEE04C59E9F2F68A9C78FE6__padding[1];
};
};
// UnityEngine.PlayerLoop.PreUpdate
struct PreUpdate_tD3D2902387A8CA02CEED9FD2BFE8435ED80A51ED
{
union
{
struct
{
};
uint8_t PreUpdate_tD3D2902387A8CA02CEED9FD2BFE8435ED80A51ED__padding[1];
};
};
// UnityEngine.Scripting.PreserveAttribute
struct PreserveAttribute_t3B4D9311A3DF0B9342570C8E43A61973258D5751 : public Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA
{
};
// UnityEngine.Rect
struct Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D
{
// System.Single UnityEngine.Rect::m_XMin
float ___m_XMin_0;
// System.Single UnityEngine.Rect::m_YMin
float ___m_YMin_1;
// System.Single UnityEngine.Rect::m_Width
float ___m_Width_2;
// System.Single UnityEngine.Rect::m_Height
float ___m_Height_3;
};
// UnityEngine.RectInt
struct RectInt_t1744D10E1063135DA9D574F95205B98DAC600CB8
{
// System.Int32 UnityEngine.RectInt::m_XMin
int32_t ___m_XMin_0;
// System.Int32 UnityEngine.RectInt::m_YMin
int32_t ___m_YMin_1;
// System.Int32 UnityEngine.RectInt::m_Width
int32_t ___m_Width_2;
// System.Int32 UnityEngine.RectInt::m_Height
int32_t ___m_Height_3;
};
// UnityEngine.Rendering.RenderQueueRange
struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71
{
// System.Int32 UnityEngine.Rendering.RenderQueueRange::m_LowerBound
int32_t ___m_LowerBound_0;
// System.Int32 UnityEngine.Rendering.RenderQueueRange::m_UpperBound
int32_t ___m_UpperBound_1;
};
struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_StaticFields
{
// System.Int32 UnityEngine.Rendering.RenderQueueRange::minimumBound
int32_t ___minimumBound_3;
// System.Int32 UnityEngine.Rendering.RenderQueueRange::maximumBound
int32_t ___maximumBound_5;
};
// UnityEngine.Rendering.RenderTargetBlendState
struct RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7
{
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_WriteMask
uint8_t ___m_WriteMask_0;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceColorBlendMode
uint8_t ___m_SourceColorBlendMode_1;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationColorBlendMode
uint8_t ___m_DestinationColorBlendMode_2;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceAlphaBlendMode
uint8_t ___m_SourceAlphaBlendMode_3;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationAlphaBlendMode
uint8_t ___m_DestinationAlphaBlendMode_4;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_ColorBlendOperation
uint8_t ___m_ColorBlendOperation_5;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_AlphaBlendOperation
uint8_t ___m_AlphaBlendOperation_6;
// System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_Padding
uint8_t ___m_Padding_7;
};
// System.SByte
struct SByte_tFEFFEF5D2FEBF5207950AE6FAC150FC53B668DB5
{
// System.SByte System.SByte::m_value
int8_t ___m_value_0;
};
// UnityEngine.SceneManagement.Scene
struct Scene_tA1DC762B79745EB5140F054C884855B922318356
{
// System.Int32 UnityEngine.SceneManagement.Scene::m_Handle
int32_t ___m_Handle_0;
};
// UnityEngine.Rendering.ShaderKeyword
struct ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661
{
// System.String UnityEngine.Rendering.ShaderKeyword::m_Name
String_t* ___m_Name_0;
// System.UInt32 UnityEngine.Rendering.ShaderKeyword::m_Index
uint32_t ___m_Index_1;
// System.Boolean UnityEngine.Rendering.ShaderKeyword::m_IsLocal
bool ___m_IsLocal_2;
// System.Boolean UnityEngine.Rendering.ShaderKeyword::m_IsCompute
bool ___m_IsCompute_3;
// System.Boolean UnityEngine.Rendering.ShaderKeyword::m_IsValid
bool ___m_IsValid_4;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.ShaderKeyword
struct ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshaled_pinvoke
{
char* ___m_Name_0;
uint32_t ___m_Index_1;
int32_t ___m_IsLocal_2;
int32_t ___m_IsCompute_3;
int32_t ___m_IsValid_4;
};
// Native definition for COM marshalling of UnityEngine.Rendering.ShaderKeyword
struct ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshaled_com
{
Il2CppChar* ___m_Name_0;
uint32_t ___m_Index_1;
int32_t ___m_IsLocal_2;
int32_t ___m_IsCompute_3;
int32_t ___m_IsValid_4;
};
// UnityEngine.Rendering.ShaderTagId
struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0
{
// System.Int32 UnityEngine.Rendering.ShaderTagId::m_Id
int32_t ___m_Id_1;
};
struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields
{
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ShaderTagId::none
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___none_0;
};
// System.Single
struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
{
// System.Single System.Single::m_value
float ___m_value_0;
};
// UnityEngine.Rendering.SortingLayerRange
struct SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9
{
// System.Int16 UnityEngine.Rendering.SortingLayerRange::m_LowerBound
int16_t ___m_LowerBound_0;
// System.Int16 UnityEngine.Rendering.SortingLayerRange::m_UpperBound
int16_t ___m_UpperBound_1;
};
// UnityEngine.Rendering.SphericalHarmonicsL2
struct SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2
{
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shr0
float ___shr0_0;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shr1
float ___shr1_1;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shr2
float ___shr2_2;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shr3
float ___shr3_3;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shr4
float ___shr4_4;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shr5
float ___shr5_5;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shr6
float ___shr6_6;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shr7
float ___shr7_7;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shr8
float ___shr8_8;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shg0
float ___shg0_9;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shg1
float ___shg1_10;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shg2
float ___shg2_11;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shg3
float ___shg3_12;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shg4
float ___shg4_13;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shg5
float ___shg5_14;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shg6
float ___shg6_15;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shg7
float ___shg7_16;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shg8
float ___shg8_17;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shb0
float ___shb0_18;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shb1
float ___shb1_19;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shb2
float ___shb2_20;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shb3
float ___shb3_21;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shb4
float ___shb4_22;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shb5
float ___shb5_23;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shb6
float ___shb6_24;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shb7
float ___shb7_25;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::shb8
float ___shb8_26;
};
// UnityEngine.Rendering.StencilState
struct StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9
{
// System.Byte UnityEngine.Rendering.StencilState::m_Enabled
uint8_t ___m_Enabled_0;
// System.Byte UnityEngine.Rendering.StencilState::m_ReadMask
uint8_t ___m_ReadMask_1;
// System.Byte UnityEngine.Rendering.StencilState::m_WriteMask
uint8_t ___m_WriteMask_2;
// System.Byte UnityEngine.Rendering.StencilState::m_Padding
uint8_t ___m_Padding_3;
// System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionFront
uint8_t ___m_CompareFunctionFront_4;
// System.Byte UnityEngine.Rendering.StencilState::m_PassOperationFront
uint8_t ___m_PassOperationFront_5;
// System.Byte UnityEngine.Rendering.StencilState::m_FailOperationFront
uint8_t ___m_FailOperationFront_6;
// System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationFront
uint8_t ___m_ZFailOperationFront_7;
// System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionBack
uint8_t ___m_CompareFunctionBack_8;
// System.Byte UnityEngine.Rendering.StencilState::m_PassOperationBack
uint8_t ___m_PassOperationBack_9;
// System.Byte UnityEngine.Rendering.StencilState::m_FailOperationBack
uint8_t ___m_FailOperationBack_10;
// System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationBack
uint8_t ___m_ZFailOperationBack_11;
};
// UnityEngine.PlayerLoop.TimeUpdate
struct TimeUpdate_t81E3446F4486BC0736BFE3CBAE8FFA6848583E51
{
union
{
struct
{
};
uint8_t TimeUpdate_t81E3446F4486BC0736BFE3CBAE8FFA6848583E51__padding[1];
};
};
// System.UInt32
struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B
{
// System.UInt32 System.UInt32::m_value
uint32_t ___m_value_0;
};
// System.UInt64
struct UInt64_t8F12534CC8FC4B5860F2A2CD1EE79D322E7A41AF
{
// System.UInt64 System.UInt64::m_value
uint64_t ___m_value_0;
};
// System.UIntPtr
struct UIntPtr_t
{
// System.Void* System.UIntPtr::_pointer
void* ____pointer_1;
};
struct UIntPtr_t_StaticFields
{
// System.UIntPtr System.UIntPtr::Zero
uintptr_t ___Zero_0;
};
// UnityEngine.Events.UnityEvent
struct UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977 : public UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8
{
// System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___m_InvokeArray_3;
};
// UnityEngine.PlayerLoop.Update
struct Update_tFCBD46F301DE58EC1756B662441FF6E0F6733A89
{
union
{
struct
{
};
uint8_t Update_tFCBD46F301DE58EC1756B662441FF6E0F6733A89__padding[1];
};
};
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7
{
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
};
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields
{
// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2;
// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3;
// UnityEngine.Vector2 UnityEngine.Vector2::upVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4;
// UnityEngine.Vector2 UnityEngine.Vector2::downVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5;
// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6;
// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7;
// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8;
// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9;
};
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
{
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
};
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
{
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
};
// UnityEngine.Vector4
struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3
{
// System.Single UnityEngine.Vector4::x
float ___x_1;
// System.Single UnityEngine.Vector4::y
float ___y_2;
// System.Single UnityEngine.Vector4::z
float ___z_3;
// System.Single UnityEngine.Vector4::w
float ___w_4;
};
struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields
{
// UnityEngine.Vector4 UnityEngine.Vector4::zeroVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___zeroVector_5;
// UnityEngine.Vector4 UnityEngine.Vector4::oneVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___oneVector_6;
// UnityEngine.Vector4 UnityEngine.Vector4::positiveInfinityVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___positiveInfinityVector_7;
// UnityEngine.Vector4 UnityEngine.Vector4::negativeInfinityVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___negativeInfinityVector_8;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer
struct U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F
{
union
{
struct
{
// System.Single UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer::FixedElementField
float ___FixedElementField_0;
};
uint8_t U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F__padding[128];
};
};
// UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer
struct U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9__padding[96];
};
};
// UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer
struct U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F__padding[96];
};
};
// UnityEngine.Rendering.DrawingSettings/<shaderPassNames>e__FixedBuffer
struct U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D
{
union
{
struct
{
// System.Int32 UnityEngine.Rendering.DrawingSettings/<shaderPassNames>e__FixedBuffer::FixedElementField
int32_t ___FixedElementField_0;
};
uint8_t U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D__padding[64];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/ARCoreUpdate
struct ARCoreUpdate_t0870925EB7DB96EFA85333F36698760A8861C270
{
union
{
struct
{
};
uint8_t ARCoreUpdate_t0870925EB7DB96EFA85333F36698760A8861C270__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/AnalyticsCoreStatsUpdate
struct AnalyticsCoreStatsUpdate_t0AC27EABB00A0681E6915B93878E94FAE8DD9C1E
{
union
{
struct
{
};
uint8_t AnalyticsCoreStatsUpdate_t0AC27EABB00A0681E6915B93878E94FAE8DD9C1E__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/ClearIntermediateRenderers
struct ClearIntermediateRenderers_t3870E195EEF160DB91F9F67A109DFCE8EB630FB5
{
union
{
struct
{
};
uint8_t ClearIntermediateRenderers_t3870E195EEF160DB91F9F67A109DFCE8EB630FB5__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/ClearLines
struct ClearLines_tCA55FECEBB3CB979817F2331F7DE68FB037CFFCA
{
union
{
struct
{
};
uint8_t ClearLines_tCA55FECEBB3CB979817F2331F7DE68FB037CFFCA__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/DeliverIosPlatformEvents
struct DeliverIosPlatformEvents_t1F56F9C02CC5108CCBFD4B87570C7DDB9E15FD6A
{
union
{
struct
{
};
uint8_t DeliverIosPlatformEvents_t1F56F9C02CC5108CCBFD4B87570C7DDB9E15FD6A__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/DispatchEventQueueEvents
struct DispatchEventQueueEvents_t6A8B38D90EFC8731159C218D19FC8739A0ED7232
{
union
{
struct
{
};
uint8_t DispatchEventQueueEvents_t6A8B38D90EFC8731159C218D19FC8739A0ED7232__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/ExecuteMainThreadJobs
struct ExecuteMainThreadJobs_t2AF302649970650DD66001B9F9DB0DA2F46E17C3
{
union
{
struct
{
};
uint8_t ExecuteMainThreadJobs_t2AF302649970650DD66001B9F9DB0DA2F46E17C3__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/GpuTimestamp
struct GpuTimestamp_t5B6C8013AEC6F086F0366993EB0153A6E1C11A35
{
union
{
struct
{
};
uint8_t GpuTimestamp_t5B6C8013AEC6F086F0366993EB0153A6E1C11A35__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/PerformanceAnalyticsUpdate
struct PerformanceAnalyticsUpdate_t8B6378DF3D9F24091428D1F944CA9867C30BE4C2
{
union
{
struct
{
};
uint8_t PerformanceAnalyticsUpdate_t8B6378DF3D9F24091428D1F944CA9867C30BE4C2__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/PhysicsResetInterpolatedTransformPosition
struct PhysicsResetInterpolatedTransformPosition_t1048CAAC4D8DBC7AA534BFE62473D2D12C4E6D1F
{
union
{
struct
{
};
uint8_t PhysicsResetInterpolatedTransformPosition_t1048CAAC4D8DBC7AA534BFE62473D2D12C4E6D1F__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/PlayerCleanupCachedData
struct PlayerCleanupCachedData_t03AAFC538395693086152E6BF5AFAAFF0F9444DB
{
union
{
struct
{
};
uint8_t PlayerCleanupCachedData_t03AAFC538395693086152E6BF5AFAAFF0F9444DB__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/PollHtcsPlayerConnection
struct PollHtcsPlayerConnection_t2498151E6AFBCC1C68848C08C8540E8F741EF209
{
union
{
struct
{
};
uint8_t PollHtcsPlayerConnection_t2498151E6AFBCC1C68848C08C8540E8F741EF209__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/PollPlayerConnection
struct PollPlayerConnection_tA188E9A07C41BA07CE3C73E2D45608F7D551057A
{
union
{
struct
{
};
uint8_t PollPlayerConnection_tA188E9A07C41BA07CE3C73E2D45608F7D551057A__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/PresentBeforeUpdate
struct PresentBeforeUpdate_t9B96C36B1A049894E20D367554C2D00F54EE3A52
{
union
{
struct
{
};
uint8_t PresentBeforeUpdate_t9B96C36B1A049894E20D367554C2D00F54EE3A52__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/ProcessMouseInWindow
struct ProcessMouseInWindow_t7759A2277757FE54B719695E47C7AC5E9A920112
{
union
{
struct
{
};
uint8_t ProcessMouseInWindow_t7759A2277757FE54B719695E47C7AC5E9A920112__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/ProcessRemoteInput
struct ProcessRemoteInput_t268646D8132AA773DC3D8AEDCE53F0DC2FE88996
{
union
{
struct
{
};
uint8_t ProcessRemoteInput_t268646D8132AA773DC3D8AEDCE53F0DC2FE88996__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/RendererNotifyInvisible
struct RendererNotifyInvisible_tC43ACAF01E9D5C34252E8B4B99A05EB2ACA191FE
{
union
{
struct
{
};
uint8_t RendererNotifyInvisible_tC43ACAF01E9D5C34252E8B4B99A05EB2ACA191FE__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/ResetFrameStatsAfterPresent
struct ResetFrameStatsAfterPresent_t511B4B8D887E68EB91B888E92C2D8258CB5BAAA2
{
union
{
struct
{
};
uint8_t ResetFrameStatsAfterPresent_t511B4B8D887E68EB91B888E92C2D8258CB5BAAA2__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/ScriptRunDelayedStartupFrame
struct ScriptRunDelayedStartupFrame_t437517E506EB51DF22436E8A2D517D627D9D1A35
{
union
{
struct
{
};
uint8_t ScriptRunDelayedStartupFrame_t437517E506EB51DF22436E8A2D517D627D9D1A35__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/SpriteAtlasManagerUpdate
struct SpriteAtlasManagerUpdate_t23345CA37B85F095F76F78D51130AA713DF706AB
{
union
{
struct
{
};
uint8_t SpriteAtlasManagerUpdate_t23345CA37B85F095F76F78D51130AA713DF706AB__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/TangoUpdate
struct TangoUpdate_t0773D7F4190273AC99FEAD6DB5AB43C671AA56D2
{
union
{
struct
{
};
uint8_t TangoUpdate_t0773D7F4190273AC99FEAD6DB5AB43C671AA56D2__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/UnityWebRequestUpdate
struct UnityWebRequestUpdate_tD66FF44EB2E15D5F3F34D6E016FE11ABFE364E7D
{
union
{
struct
{
};
uint8_t UnityWebRequestUpdate_tD66FF44EB2E15D5F3F34D6E016FE11ABFE364E7D__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/UpdateAsyncReadbackManager
struct UpdateAsyncReadbackManager_t438EC08527D0B0543D920C30750BCD94A690126A
{
union
{
struct
{
};
uint8_t UpdateAsyncReadbackManager_t438EC08527D0B0543D920C30750BCD94A690126A__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/UpdateAutoStreamer
struct UpdateAutoStreamer_tF54D0EA40D59019210E2FAD3711A57D5981D1F23
{
union
{
struct
{
};
uint8_t UpdateAutoStreamer_tF54D0EA40D59019210E2FAD3711A57D5981D1F23__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/UpdateCanvasRectTransform
struct UpdateCanvasRectTransform_t41CECA98EFF313B8463EEFF63BFB15DF0513A428
{
union
{
struct
{
};
uint8_t UpdateCanvasRectTransform_t41CECA98EFF313B8463EEFF63BFB15DF0513A428__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/UpdateInputManager
struct UpdateInputManager_tBC43869EB39DE6B92FBA117E2EA22B4DCD788F2A
{
union
{
struct
{
};
uint8_t UpdateInputManager_tBC43869EB39DE6B92FBA117E2EA22B4DCD788F2A__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/UpdateKinect
struct UpdateKinect_tDDC4C28D19025796CB94F9DE552BA9C0ADEDCE45
{
union
{
struct
{
};
uint8_t UpdateKinect_tDDC4C28D19025796CB94F9DE552BA9C0ADEDCE45__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/UpdateMainGameViewRect
struct UpdateMainGameViewRect_tE725390DFE266FA0F34148D2184B9CCE9A7C46C6
{
union
{
struct
{
};
uint8_t UpdateMainGameViewRect_tE725390DFE266FA0F34148D2184B9CCE9A7C46C6__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/UpdatePreloading
struct UpdatePreloading_t45C914112124AD6E405EE2B11DA76D265C20F77F
{
union
{
struct
{
};
uint8_t UpdatePreloading_t45C914112124AD6E405EE2B11DA76D265C20F77F__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/UpdateStreamingManager
struct UpdateStreamingManager_tC612A33DB9BEFE10B1970D4A655B2F9EAF407D42
{
union
{
struct
{
};
uint8_t UpdateStreamingManager_tC612A33DB9BEFE10B1970D4A655B2F9EAF407D42__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/UpdateTextureStreamingManager
struct UpdateTextureStreamingManager_t0E74B3EDF837DFE1179C4CDB979B969DC58E3A2F
{
union
{
struct
{
};
uint8_t UpdateTextureStreamingManager_t0E74B3EDF837DFE1179C4CDB979B969DC58E3A2F__padding[1];
};
};
// UnityEngine.PlayerLoop.EarlyUpdate/XRUpdate
struct XRUpdate_tDF532E307AA39BCF2FB4780E252EC0CCE1C124B9
{
union
{
struct
{
};
uint8_t XRUpdate_tDF532E307AA39BCF2FB4780E252EC0CCE1C124B9__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/AudioFixedUpdate
struct AudioFixedUpdate_tFF50E2AD8BE118EE03F1E31B5B5BDFB91D0418F2
{
union
{
struct
{
};
uint8_t AudioFixedUpdate_tFF50E2AD8BE118EE03F1E31B5B5BDFB91D0418F2__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/ClearLines
struct ClearLines_tCAF10AEE1122923282F5586C7ED0CFE4FCB6D0E3
{
union
{
struct
{
};
uint8_t ClearLines_tCAF10AEE1122923282F5586C7ED0CFE4FCB6D0E3__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedSampleTime
struct DirectorFixedSampleTime_tE4F7C94C031FD40BBBF938DE47BD701409110219
{
union
{
struct
{
};
uint8_t DirectorFixedSampleTime_tE4F7C94C031FD40BBBF938DE47BD701409110219__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedUpdate
struct DirectorFixedUpdate_t010D8D27494573A4CCD9A3F65EB96DBD0F0AC9D9
{
union
{
struct
{
};
uint8_t DirectorFixedUpdate_t010D8D27494573A4CCD9A3F65EB96DBD0F0AC9D9__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedUpdatePostPhysics
struct DirectorFixedUpdatePostPhysics_tB860502DD096EC153005619C9607049E7DEF408A
{
union
{
struct
{
};
uint8_t DirectorFixedUpdatePostPhysics_tB860502DD096EC153005619C9607049E7DEF408A__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/LegacyFixedAnimationUpdate
struct LegacyFixedAnimationUpdate_t2F56DD05BE773AF12B8024A86FBB03175BD99C6D
{
union
{
struct
{
};
uint8_t LegacyFixedAnimationUpdate_t2F56DD05BE773AF12B8024A86FBB03175BD99C6D__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/NewInputFixedUpdate
struct NewInputFixedUpdate_tDD791A781B81753165645E5A6B24C54524BAB373
{
union
{
struct
{
};
uint8_t NewInputFixedUpdate_tDD791A781B81753165645E5A6B24C54524BAB373__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/Physics2DFixedUpdate
struct Physics2DFixedUpdate_t1A722B7DD754C177785AB6A4948CC9DD8B4E13C5
{
union
{
struct
{
};
uint8_t Physics2DFixedUpdate_t1A722B7DD754C177785AB6A4948CC9DD8B4E13C5__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/PhysicsClothFixedUpdate
struct PhysicsClothFixedUpdate_tC2A56A2FB665B621E7D60D0691150D01C669362B
{
union
{
struct
{
};
uint8_t PhysicsClothFixedUpdate_tC2A56A2FB665B621E7D60D0691150D01C669362B__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/PhysicsFixedUpdate
struct PhysicsFixedUpdate_tF76C7633EB2FC69A88CE7DE7B95C98FA3E4641E6
{
union
{
struct
{
};
uint8_t PhysicsFixedUpdate_tF76C7633EB2FC69A88CE7DE7B95C98FA3E4641E6__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/ScriptRunBehaviourFixedUpdate
struct ScriptRunBehaviourFixedUpdate_tC21CDED0EB965CC4170728A1428C331E9FC0D04D
{
union
{
struct
{
};
uint8_t ScriptRunBehaviourFixedUpdate_tC21CDED0EB965CC4170728A1428C331E9FC0D04D__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/ScriptRunDelayedFixedFrameRate
struct ScriptRunDelayedFixedFrameRate_t8A96D1EF94E7948A73808C8D8B264CD001C901BB
{
union
{
struct
{
};
uint8_t ScriptRunDelayedFixedFrameRate_t8A96D1EF94E7948A73808C8D8B264CD001C901BB__padding[1];
};
};
// UnityEngine.PlayerLoop.FixedUpdate/XRFixedUpdate
struct XRFixedUpdate_tA04D874E51DDD5CEA43B0052193F17C7F5FFB006
{
union
{
struct
{
};
uint8_t XRFixedUpdate_tA04D874E51DDD5CEA43B0052193F17C7F5FFB006__padding[1];
};
};
// UnityEngine.PlayerLoop.Initialization/AsyncUploadTimeSlicedUpdate
struct AsyncUploadTimeSlicedUpdate_t5EBE201AE7C230BDE8B8F4EB414DB244DCC386B6
{
union
{
struct
{
};
uint8_t AsyncUploadTimeSlicedUpdate_t5EBE201AE7C230BDE8B8F4EB414DB244DCC386B6__padding[1];
};
};
// UnityEngine.PlayerLoop.Initialization/DirectorSampleTime
struct DirectorSampleTime_t36E04867AC7305A062E990E2F8E30ED8652883A0
{
union
{
struct
{
};
uint8_t DirectorSampleTime_t36E04867AC7305A062E990E2F8E30ED8652883A0__padding[1];
};
};
// UnityEngine.PlayerLoop.Initialization/ProfilerStartFrame
struct ProfilerStartFrame_t80452E048B09F684583B024353CEF1C50B650E43
{
union
{
struct
{
};
uint8_t ProfilerStartFrame_t80452E048B09F684583B024353CEF1C50B650E43__padding[1];
};
};
// UnityEngine.PlayerLoop.Initialization/SynchronizeInputs
struct SynchronizeInputs_tDEECB3386F5E73129815BA3BFA47F033D31CC9EF
{
union
{
struct
{
};
uint8_t SynchronizeInputs_tDEECB3386F5E73129815BA3BFA47F033D31CC9EF__padding[1];
};
};
// UnityEngine.PlayerLoop.Initialization/SynchronizeState
struct SynchronizeState_t46EEC7F26CE1203D756418F000A011081D74923A
{
union
{
struct
{
};
uint8_t SynchronizeState_t46EEC7F26CE1203D756418F000A011081D74923A__padding[1];
};
};
// UnityEngine.PlayerLoop.Initialization/UpdateCameraMotionVectors
struct UpdateCameraMotionVectors_t67A02B2283F2C5C3FC6E456F46AB5E6BE4126391
{
union
{
struct
{
};
uint8_t UpdateCameraMotionVectors_t67A02B2283F2C5C3FC6E456F46AB5E6BE4126391__padding[1];
};
};
// UnityEngine.PlayerLoop.Initialization/XREarlyUpdate
struct XREarlyUpdate_t2FE37D888210382039DD766A0911539EBB10D015
{
union
{
struct
{
};
uint8_t XREarlyUpdate_t2FE37D888210382039DD766A0911539EBB10D015__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/BatchModeUpdate
struct BatchModeUpdate_t686C5FBF3907281713E45590481A06FCF403325D
{
union
{
struct
{
};
uint8_t BatchModeUpdate_t686C5FBF3907281713E45590481A06FCF403325D__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/ClearImmediateRenderers
struct ClearImmediateRenderers_tD5807343A690F45CD8EAAE07F9224F80986F17EB
{
union
{
struct
{
};
uint8_t ClearImmediateRenderers_tD5807343A690F45CD8EAAE07F9224F80986F17EB__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/DirectorLateUpdate
struct DirectorLateUpdate_t6D55F5058BD025D280245CBD42C162C483E1D512
{
union
{
struct
{
};
uint8_t DirectorLateUpdate_t6D55F5058BD025D280245CBD42C162C483E1D512__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/DirectorRenderImage
struct DirectorRenderImage_t8250BBB821B976257F3EAEC1448C3991AFF63C1B
{
union
{
struct
{
};
uint8_t DirectorRenderImage_t8250BBB821B976257F3EAEC1448C3991AFF63C1B__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/EndGraphicsJobsAfterScriptLateUpdate
struct EndGraphicsJobsAfterScriptLateUpdate_tEE7D7895D684058F163063191B2D2874BE7FA562
{
union
{
struct
{
};
uint8_t EndGraphicsJobsAfterScriptLateUpdate_tEE7D7895D684058F163063191B2D2874BE7FA562__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/EnlightenRuntimeUpdate
struct EnlightenRuntimeUpdate_tF0560FB54CCF2F4A32DA721EBA26E848DF5D76E3
{
union
{
struct
{
};
uint8_t EnlightenRuntimeUpdate_tF0560FB54CCF2F4A32DA721EBA26E848DF5D76E3__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/ExecuteGameCenterCallbacks
struct ExecuteGameCenterCallbacks_tCD187757744592AED2400D913D99DD4180E48857
{
union
{
struct
{
};
uint8_t ExecuteGameCenterCallbacks_tCD187757744592AED2400D913D99DD4180E48857__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/FinishFrameRendering
struct FinishFrameRendering_tEAE352E2A0817EF409C36B50BC74A0AE91403039
{
union
{
struct
{
};
uint8_t FinishFrameRendering_tEAE352E2A0817EF409C36B50BC74A0AE91403039__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/GUIClearEvents
struct GUIClearEvents_tAD3C9126D5AB5761F35668BB8D192901D0654FD2
{
union
{
struct
{
};
uint8_t GUIClearEvents_tAD3C9126D5AB5761F35668BB8D192901D0654FD2__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/GraphicsWarmupPreloadedShaders
struct GraphicsWarmupPreloadedShaders_tF4CA3BFEDAEFF58490F38AD9FC40668CFCE3EA3D
{
union
{
struct
{
};
uint8_t GraphicsWarmupPreloadedShaders_tF4CA3BFEDAEFF58490F38AD9FC40668CFCE3EA3D__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/InputEndFrame
struct InputEndFrame_t42B7FD0989A122BDDE757062094FBD3AAF900B33
{
union
{
struct
{
};
uint8_t InputEndFrame_t42B7FD0989A122BDDE757062094FBD3AAF900B33__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/MemoryFrameMaintenance
struct MemoryFrameMaintenance_t0E4EADC6A05D1699FDC722959D64FB3F30DD6E90
{
union
{
struct
{
};
uint8_t MemoryFrameMaintenance_t0E4EADC6A05D1699FDC722959D64FB3F30DD6E90__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/ParticleSystemEndUpdateAll
struct ParticleSystemEndUpdateAll_tA5B846F08C725EB3642F2F9C30B721F335C96410
{
union
{
struct
{
};
uint8_t ParticleSystemEndUpdateAll_tA5B846F08C725EB3642F2F9C30B721F335C96410__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/PhysicsSkinnedClothBeginUpdate
struct PhysicsSkinnedClothBeginUpdate_t7594D90D7261A07D1753941535C489D7CF38E696
{
union
{
struct
{
};
uint8_t PhysicsSkinnedClothBeginUpdate_t7594D90D7261A07D1753941535C489D7CF38E696__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/PhysicsSkinnedClothFinishUpdate
struct PhysicsSkinnedClothFinishUpdate_tF276BC670113332DE88FD62F6139F1126AA23C75
{
union
{
struct
{
};
uint8_t PhysicsSkinnedClothFinishUpdate_tF276BC670113332DE88FD62F6139F1126AA23C75__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/PlayerEmitCanvasGeometry
struct PlayerEmitCanvasGeometry_t5C1E32B15900188F564F4E318B352EEDF3910375
{
union
{
struct
{
};
uint8_t PlayerEmitCanvasGeometry_t5C1E32B15900188F564F4E318B352EEDF3910375__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFrameComplete
struct PlayerSendFrameComplete_tBACAC212A197B5446CB6F593799C7695BB24EC05
{
union
{
struct
{
};
uint8_t PlayerSendFrameComplete_tBACAC212A197B5446CB6F593799C7695BB24EC05__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFramePostPresent
struct PlayerSendFramePostPresent_t84861404A02490869D3F46F7F2C0A17290545EC1
{
union
{
struct
{
};
uint8_t PlayerSendFramePostPresent_t84861404A02490869D3F46F7F2C0A17290545EC1__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFrameStarted
struct PlayerSendFrameStarted_t4DDB339CF02291AAF8CB8FBBF4011458A485FD94
{
union
{
struct
{
};
uint8_t PlayerSendFrameStarted_t4DDB339CF02291AAF8CB8FBBF4011458A485FD94__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/PlayerUpdateCanvases
struct PlayerUpdateCanvases_t14545D10F675BACF66AD183C46A48D9242713404
{
union
{
struct
{
};
uint8_t PlayerUpdateCanvases_t14545D10F675BACF66AD183C46A48D9242713404__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/PresentAfterDraw
struct PresentAfterDraw_t9C61FF8A9FE7A311D239FD7FC1E4F7E24B6549ED
{
union
{
struct
{
};
uint8_t PresentAfterDraw_t9C61FF8A9FE7A311D239FD7FC1E4F7E24B6549ED__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/ProcessWebSendMessages
struct ProcessWebSendMessages_tC8FFF5536FFB6F2AFFA10F33E65A5077DBF5B930
{
union
{
struct
{
};
uint8_t ProcessWebSendMessages_tC8FFF5536FFB6F2AFFA10F33E65A5077DBF5B930__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/ProfilerEndFrame
struct ProfilerEndFrame_t2A94DA438D46971D71B8288F52C4FFF2F02A2E33
{
union
{
struct
{
};
uint8_t ProfilerEndFrame_t2A94DA438D46971D71B8288F52C4FFF2F02A2E33__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/ProfilerSynchronizeStats
struct ProfilerSynchronizeStats_tD6DE0BB1F779FBFFB312E5BCC793E40219F28C06
{
union
{
struct
{
};
uint8_t ProfilerSynchronizeStats_tD6DE0BB1F779FBFFB312E5BCC793E40219F28C06__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/ResetInputAxis
struct ResetInputAxis_tEB27E7DE3846A88D2D4E021C916D8D6D88EFE413
{
union
{
struct
{
};
uint8_t ResetInputAxis_tEB27E7DE3846A88D2D4E021C916D8D6D88EFE413__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/ScriptRunDelayedDynamicFrameRate
struct ScriptRunDelayedDynamicFrameRate_t7071432D555EBFC8DD4E534B45F4EDF27E080F13
{
union
{
struct
{
};
uint8_t ScriptRunDelayedDynamicFrameRate_t7071432D555EBFC8DD4E534B45F4EDF27E080F13__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/ShaderHandleErrors
struct ShaderHandleErrors_tF94E0D773C1DB05AF604B2DE50724E860E1AF013
{
union
{
struct
{
};
uint8_t ShaderHandleErrors_tF94E0D773C1DB05AF604B2DE50724E860E1AF013__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/SortingGroupsUpdate
struct SortingGroupsUpdate_tB67116E697EFCB74353FE78178E7B77CFF508A07
{
union
{
struct
{
};
uint8_t SortingGroupsUpdate_tB67116E697EFCB74353FE78178E7B77CFF508A07__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/ThreadedLoadingDebug
struct ThreadedLoadingDebug_tDB72068BDFB2257670DA53B21B3D09F760DAFF6A
{
union
{
struct
{
};
uint8_t ThreadedLoadingDebug_tDB72068BDFB2257670DA53B21B3D09F760DAFF6A__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/TriggerEndOfFrameCallbacks
struct TriggerEndOfFrameCallbacks_tBA66DD23D1D0C1E192F89C2F300BAD5F92C93F1B
{
union
{
struct
{
};
uint8_t TriggerEndOfFrameCallbacks_tBA66DD23D1D0C1E192F89C2F300BAD5F92C93F1B__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateAllRenderers
struct UpdateAllRenderers_tDFCEDEFC02C1B3B96770B06559B45FADA50445BC
{
union
{
struct
{
};
uint8_t UpdateAllRenderers_tDFCEDEFC02C1B3B96770B06559B45FADA50445BC__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateAllSkinnedMeshes
struct UpdateAllSkinnedMeshes_t9015D4D4B19DE28DD05617E082E2B8304DC5E942
{
union
{
struct
{
};
uint8_t UpdateAllSkinnedMeshes_t9015D4D4B19DE28DD05617E082E2B8304DC5E942__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateAudio
struct UpdateAudio_t1EE346D361B4338A8CFA185A4705AEFDAEE801AE
{
union
{
struct
{
};
uint8_t UpdateAudio_t1EE346D361B4338A8CFA185A4705AEFDAEE801AE__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateCanvasRectTransform
struct UpdateCanvasRectTransform_t43DD3FE6666F14E5619AA847D7FC83A31B4AB2DF
{
union
{
struct
{
};
uint8_t UpdateCanvasRectTransform_t43DD3FE6666F14E5619AA847D7FC83A31B4AB2DF__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateCaptureScreenshot
struct UpdateCaptureScreenshot_tAF9CC0F6E0462EAB2BEF9EE8BA1DAC7D5BABA360
{
union
{
struct
{
};
uint8_t UpdateCaptureScreenshot_tAF9CC0F6E0462EAB2BEF9EE8BA1DAC7D5BABA360__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateCustomRenderTextures
struct UpdateCustomRenderTextures_tDCCB1380EB126CE1146781F90D4DC397502707EA
{
union
{
struct
{
};
uint8_t UpdateCustomRenderTextures_tDCCB1380EB126CE1146781F90D4DC397502707EA__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateLightProbeProxyVolumes
struct UpdateLightProbeProxyVolumes_t7E61DB4527509062E7DE783C2E8292C5CC822B56
{
union
{
struct
{
};
uint8_t UpdateLightProbeProxyVolumes_t7E61DB4527509062E7DE783C2E8292C5CC822B56__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateRectTransform
struct UpdateRectTransform_tFB89399C3715A7AE18439EDA43A8A246A70307C4
{
union
{
struct
{
};
uint8_t UpdateRectTransform_tFB89399C3715A7AE18439EDA43A8A246A70307C4__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateResolution
struct UpdateResolution_t6B90CB8B3407D59509AC4D0477435FD44682D4ED
{
union
{
struct
{
};
uint8_t UpdateResolution_t6B90CB8B3407D59509AC4D0477435FD44682D4ED__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateSubstance
struct UpdateSubstance_tB7ADB49C519BBE5D1B5DA7F6BA7177DE1FC1217A
{
union
{
struct
{
};
uint8_t UpdateSubstance_tB7ADB49C519BBE5D1B5DA7F6BA7177DE1FC1217A__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateVideo
struct UpdateVideo_tB21C695C93D9ECA1F8821B359B71C03EABD0E1EF
{
union
{
struct
{
};
uint8_t UpdateVideo_tB21C695C93D9ECA1F8821B359B71C03EABD0E1EF__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/UpdateVideoTextures
struct UpdateVideoTextures_t41EC68C3F07C66A6A9F8ADF81EC4622B680CAA7E
{
union
{
struct
{
};
uint8_t UpdateVideoTextures_t41EC68C3F07C66A6A9F8ADF81EC4622B680CAA7E__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/VFXUpdate
struct VFXUpdate_t816F9323A8CB3A06A0D9D213B1277904CD457252
{
union
{
struct
{
};
uint8_t VFXUpdate_t816F9323A8CB3A06A0D9D213B1277904CD457252__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/XRPostLateUpdate
struct XRPostLateUpdate_t1EE8EAA2697F9C758F0C8C1974C59EE578EFC15F
{
union
{
struct
{
};
uint8_t XRPostLateUpdate_t1EE8EAA2697F9C758F0C8C1974C59EE578EFC15F__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/XRPostPresent
struct XRPostPresent_tFF910652581DF94C8DF5BAE50633725ED22E1354
{
union
{
struct
{
};
uint8_t XRPostPresent_tFF910652581DF94C8DF5BAE50633725ED22E1354__padding[1];
};
};
// UnityEngine.PlayerLoop.PostLateUpdate/XRPreEndFrame
struct XRPreEndFrame_t78A1DA8FD45515933040E2B7B9CBB384967C46BF
{
union
{
struct
{
};
uint8_t XRPreEndFrame_t78A1DA8FD45515933040E2B7B9CBB384967C46BF__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/AIUpdatePostScript
struct AIUpdatePostScript_t87451CCD704E89EC1C2BA0D35B3AEAA8563A33E6
{
union
{
struct
{
};
uint8_t AIUpdatePostScript_t87451CCD704E89EC1C2BA0D35B3AEAA8563A33E6__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/ConstraintManagerUpdate
struct ConstraintManagerUpdate_tBB12AC594CE163F658DBBACC3853C383E1A05213
{
union
{
struct
{
};
uint8_t ConstraintManagerUpdate_tBB12AC594CE163F658DBBACC3853C383E1A05213__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/DirectorDeferredEvaluate
struct DirectorDeferredEvaluate_t851C593FE275B53D22C79C8435BEB4891252F799
{
union
{
struct
{
};
uint8_t DirectorDeferredEvaluate_t851C593FE275B53D22C79C8435BEB4891252F799__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/DirectorUpdateAnimationBegin
struct DirectorUpdateAnimationBegin_t81C50CAC81BD6EC4D9648822E86BF29A47936FEC
{
union
{
struct
{
};
uint8_t DirectorUpdateAnimationBegin_t81C50CAC81BD6EC4D9648822E86BF29A47936FEC__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/DirectorUpdateAnimationEnd
struct DirectorUpdateAnimationEnd_tD58A96B3539A4F3A050B5116895857DFADB1609E
{
union
{
struct
{
};
uint8_t DirectorUpdateAnimationEnd_tD58A96B3539A4F3A050B5116895857DFADB1609E__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/EndGraphicsJobsAfterScriptUpdate
struct EndGraphicsJobsAfterScriptUpdate_t31BA589CB2526B56986A3C5D9ED15FB859CA806C
{
union
{
struct
{
};
uint8_t EndGraphicsJobsAfterScriptUpdate_t31BA589CB2526B56986A3C5D9ED15FB859CA806C__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/LegacyAnimationUpdate
struct LegacyAnimationUpdate_tCA1859B18933D179724E4EF67D3AD39AA70F9137
{
union
{
struct
{
};
uint8_t LegacyAnimationUpdate_tCA1859B18933D179724E4EF67D3AD39AA70F9137__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/ParticleSystemBeginUpdateAll
struct ParticleSystemBeginUpdateAll_t1CC03454030208134371D7310A6983F583139D3B
{
union
{
struct
{
};
uint8_t ParticleSystemBeginUpdateAll_t1CC03454030208134371D7310A6983F583139D3B__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/Physics2DLateUpdate
struct Physics2DLateUpdate_t8BCE5DD17E6F2423EEE2089613AFACB04D822381
{
union
{
struct
{
};
uint8_t Physics2DLateUpdate_t8BCE5DD17E6F2423EEE2089613AFACB04D822381__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/ScriptRunBehaviourLateUpdate
struct ScriptRunBehaviourLateUpdate_t4FB72F632A4C0FD8A88708419FF10E910797D3A7
{
union
{
struct
{
};
uint8_t ScriptRunBehaviourLateUpdate_t4FB72F632A4C0FD8A88708419FF10E910797D3A7__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/UIElementsUpdatePanels
struct UIElementsUpdatePanels_t999A37AEB53E4F09E8193455832E7FE029299AA5
{
union
{
struct
{
};
uint8_t UIElementsUpdatePanels_t999A37AEB53E4F09E8193455832E7FE029299AA5__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/UNetUpdate
struct UNetUpdate_tD789F426DEFBE083132EC295CFFA8C8A63BFA8E8
{
union
{
struct
{
};
uint8_t UNetUpdate_tD789F426DEFBE083132EC295CFFA8C8A63BFA8E8__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/UpdateMasterServerInterface
struct UpdateMasterServerInterface_t5C89D280B0E06D2E5EE43DA200DB08F067CD8FEB
{
union
{
struct
{
};
uint8_t UpdateMasterServerInterface_t5C89D280B0E06D2E5EE43DA200DB08F067CD8FEB__padding[1];
};
};
// UnityEngine.PlayerLoop.PreLateUpdate/UpdateNetworkManager
struct UpdateNetworkManager_t32CBEA7AF5C6FB8F34C8F8AD050FB631C685DD31
{
union
{
struct
{
};
uint8_t UpdateNetworkManager_t32CBEA7AF5C6FB8F34C8F8AD050FB631C685DD31__padding[1];
};
};
// UnityEngine.PlayerLoop.PreUpdate/AIUpdate
struct AIUpdate_tA35AAF6E952364E15D0F164538EFB865E0B8DD35
{
union
{
struct
{
};
uint8_t AIUpdate_tA35AAF6E952364E15D0F164538EFB865E0B8DD35__padding[1];
};
};
// UnityEngine.PlayerLoop.PreUpdate/CheckTexFieldInput
struct CheckTexFieldInput_t82562A2FF4A6A96115095A22DE49B2C8C85592D0
{
union
{
struct
{
};
uint8_t CheckTexFieldInput_t82562A2FF4A6A96115095A22DE49B2C8C85592D0__padding[1];
};
};
// UnityEngine.PlayerLoop.PreUpdate/IMGUISendQueuedEvents
struct IMGUISendQueuedEvents_tCB68831D0D320C78C24F1D76D2FE2EE3461FDE0C
{
union
{
struct
{
};
uint8_t IMGUISendQueuedEvents_tCB68831D0D320C78C24F1D76D2FE2EE3461FDE0C__padding[1];
};
};
// UnityEngine.PlayerLoop.PreUpdate/NewInputUpdate
struct NewInputUpdate_t1564F13F15C464D3B914A6E9C043C6F2D93B9A9C
{
union
{
struct
{
};
uint8_t NewInputUpdate_t1564F13F15C464D3B914A6E9C043C6F2D93B9A9C__padding[1];
};
};
// UnityEngine.PlayerLoop.PreUpdate/Physics2DUpdate
struct Physics2DUpdate_t895E178622EB6CCC7BE36D01F8FED69820B4CED7
{
union
{
struct
{
};
uint8_t Physics2DUpdate_t895E178622EB6CCC7BE36D01F8FED69820B4CED7__padding[1];
};
};
// UnityEngine.PlayerLoop.PreUpdate/PhysicsUpdate
struct PhysicsUpdate_t5EA12922A6C5349E4F5B1F6EE3F67D90A92532A6
{
union
{
struct
{
};
uint8_t PhysicsUpdate_t5EA12922A6C5349E4F5B1F6EE3F67D90A92532A6__padding[1];
};
};
// UnityEngine.PlayerLoop.PreUpdate/SendMouseEvents
struct SendMouseEvents_t0D410EA28E53BEAFCDB37F8E58A46485D16B86F5
{
union
{
struct
{
};
uint8_t SendMouseEvents_t0D410EA28E53BEAFCDB37F8E58A46485D16B86F5__padding[1];
};
};
// UnityEngine.PlayerLoop.PreUpdate/UpdateVideo
struct UpdateVideo_tFC4416C8B8E1232540E981586130B2D7B1D9AFE3
{
union
{
struct
{
};
uint8_t UpdateVideo_tFC4416C8B8E1232540E981586130B2D7B1D9AFE3__padding[1];
};
};
// UnityEngine.PlayerLoop.PreUpdate/WindUpdate
struct WindUpdate_t62BB75F87B0E35ADAE8ED7A801F6EB044D22143B
{
union
{
struct
{
};
uint8_t WindUpdate_t62BB75F87B0E35ADAE8ED7A801F6EB044D22143B__padding[1];
};
};
// UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer
struct U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955__padding[160];
};
};
// UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer
struct U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D
{
union
{
struct
{
// System.Single UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer::FixedElementField
float ___FixedElementField_0;
};
uint8_t U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D__padding[128];
};
};
// UnityEngine.Rendering.ShadowSplitData/<m_CullingPlanes>e__FixedBuffer
struct U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62
{
union
{
struct
{
// System.Byte UnityEngine.Rendering.ShadowSplitData/<m_CullingPlanes>e__FixedBuffer::FixedElementField
uint8_t ___FixedElementField_0;
};
uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62__padding[160];
};
};
// UnityEngine.PlayerLoop.TimeUpdate/WaitForLastPresentationAndUpdateTime
struct WaitForLastPresentationAndUpdateTime_tF885D5810C1C4B2AA28DBCC6CB6003E51792F51C
{
union
{
struct
{
};
uint8_t WaitForLastPresentationAndUpdateTime_tF885D5810C1C4B2AA28DBCC6CB6003E51792F51C__padding[1];
};
};
// UnityEngine.PlayerLoop.Update/DirectorUpdate
struct DirectorUpdate_t766FFE1AA1ADCA88ABEDAEFEF5A9B46DFE782E7D
{
union
{
struct
{
};
uint8_t DirectorUpdate_t766FFE1AA1ADCA88ABEDAEFEF5A9B46DFE782E7D__padding[1];
};
};
// UnityEngine.PlayerLoop.Update/ScriptRunBehaviourUpdate
struct ScriptRunBehaviourUpdate_tC1140F6DB2F045EB25C6B8E5C46DBE91A1CDBBC1
{
union
{
struct
{
};
uint8_t ScriptRunBehaviourUpdate_tC1140F6DB2F045EB25C6B8E5C46DBE91A1CDBBC1__padding[1];
};
};
// UnityEngine.PlayerLoop.Update/ScriptRunDelayedDynamicFrameRate
struct ScriptRunDelayedDynamicFrameRate_t6806DDF61653702F6F87D55ED9330215CD5BF033
{
union
{
struct
{
};
uint8_t ScriptRunDelayedDynamicFrameRate_t6806DDF61653702F6F87D55ED9330215CD5BF033__padding[1];
};
};
// UnityEngine.PlayerLoop.Update/ScriptRunDelayedTasks
struct ScriptRunDelayedTasks_t836195796CF358BFA2A1A24B90C69DB7F95EEC80
{
union
{
struct
{
};
uint8_t ScriptRunDelayedTasks_t836195796CF358BFA2A1A24B90C69DB7F95EEC80__padding[1];
};
};
// System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>
struct Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C
{
// System.Boolean System.Nullable`1::hasValue
bool ___hasValue_0;
// T System.Nullable`1::value
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value_1;
};
// Unity.Collections.Allocator
struct Allocator_t996642592271AAD9EE688F142741D512C07B5824
{
// System.Int32 Unity.Collections.Allocator::value__
int32_t ___value___2;
};
// UnityEngine.AsyncOperation
struct AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D
{
// System.IntPtr UnityEngine.AsyncOperation::m_Ptr
intptr_t ___m_Ptr_0;
// System.Action`1<UnityEngine.AsyncOperation> UnityEngine.AsyncOperation::m_completeCallback
Action_1_tE8693FF0E67CDBA52BAFB211BFF1844D076ABAFB* ___m_completeCallback_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.AsyncOperation
struct AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C_marshaled_pinvoke : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_pinvoke
{
intptr_t ___m_Ptr_0;
Il2CppMethodPointer ___m_completeCallback_1;
};
// Native definition for COM marshalling of UnityEngine.AsyncOperation
struct AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C_marshaled_com : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_com
{
intptr_t ___m_Ptr_0;
Il2CppMethodPointer ___m_completeCallback_1;
};
// UnityEngine.Rendering.BatchRendererGroup
struct BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10 : public RuntimeObject
{
// System.IntPtr UnityEngine.Rendering.BatchRendererGroup::m_GroupHandle
intptr_t ___m_GroupHandle_0;
// UnityEngine.Rendering.BatchRendererGroup/OnPerformCulling UnityEngine.Rendering.BatchRendererGroup::m_PerformCulling
OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* ___m_PerformCulling_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.BatchRendererGroup
struct BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshaled_pinvoke
{
intptr_t ___m_GroupHandle_0;
Il2CppMethodPointer ___m_PerformCulling_1;
};
// Native definition for COM marshalling of UnityEngine.Rendering.BatchRendererGroup
struct BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshaled_com
{
intptr_t ___m_GroupHandle_0;
Il2CppMethodPointer ___m_PerformCulling_1;
};
// System.Reflection.BindingFlags
struct BindingFlags_t5DC2835E4AE9C1862B3AD172EF35B6A5F4F1812C
{
// System.Int32 System.Reflection.BindingFlags::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.BlendMode
struct BlendMode_tE69E10C77D635F19AFCB4A5232ED588988E5F815
{
// System.Int32 UnityEngine.Rendering.BlendMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.BlendOp
struct BlendOp_t7D35016EF89A56A40EC617130D651641EEA08553
{
// System.Int32 UnityEngine.Rendering.BlendOp::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.BlendState
struct BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630
{
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState0
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState0_0;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState1
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState1_1;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState2
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState2_2;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState3
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState3_3;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState4
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState4_4;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState5
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState5_5;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState6
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState6_6;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState7
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState7_7;
// System.Byte UnityEngine.Rendering.BlendState::m_SeparateMRTBlendStates
uint8_t ___m_SeparateMRTBlendStates_8;
// System.Byte UnityEngine.Rendering.BlendState::m_AlphaToMask
uint8_t ___m_AlphaToMask_9;
// System.Int16 UnityEngine.Rendering.BlendState::m_Padding
int16_t ___m_Padding_10;
};
// UnityEngine.Bounds
struct Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3
{
// UnityEngine.Vector3 UnityEngine.Bounds::m_Center
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Center_0;
// UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Extents_1;
};
// UnityEngine.Rendering.BuiltinRenderTextureType
struct BuiltinRenderTextureType_t3D56813CAC7C6E4AC3B438039BD1CE7E62FE7C4E
{
// System.Int32 UnityEngine.Rendering.BuiltinRenderTextureType::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.BuiltinShaderDefine
struct BuiltinShaderDefine_t2363E87FFF1C47CA077C32FC7F64B79345351E37
{
// System.Int32 UnityEngine.Rendering.BuiltinShaderDefine::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CameraEvent
struct CameraEvent_tAB9B803B9C806EC265ADB328417F41AD0FBD10FE
{
// System.Int32 UnityEngine.Rendering.CameraEvent::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CameraLateLatchMatrixType
struct CameraLateLatchMatrixType_tEC432609B3A5A6C7CD61B425305FD71CA265BE9D
{
// System.Int32 UnityEngine.Rendering.CameraLateLatchMatrixType::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CameraProperties
struct CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57
{
// UnityEngine.Rect UnityEngine.Rendering.CameraProperties::screenRect
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___screenRect_0;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::viewDir
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___viewDir_1;
// System.Single UnityEngine.Rendering.CameraProperties::projectionNear
float ___projectionNear_2;
// System.Single UnityEngine.Rendering.CameraProperties::projectionFar
float ___projectionFar_3;
// System.Single UnityEngine.Rendering.CameraProperties::cameraNear
float ___cameraNear_4;
// System.Single UnityEngine.Rendering.CameraProperties::cameraFar
float ___cameraFar_5;
// System.Single UnityEngine.Rendering.CameraProperties::cameraAspect
float ___cameraAspect_6;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraToWorld
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraToWorld_7;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::actualWorldToClip
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___actualWorldToClip_8;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraClipToWorld
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraClipToWorld_9;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraWorldToClip
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraWorldToClip_10;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::implicitProjection
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___implicitProjection_11;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipLeft
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipLeft_12;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipRight
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipRight_13;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::worldToCamera
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___worldToCamera_14;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::up
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___up_15;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::right
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___right_16;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::transformDirection
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___transformDirection_17;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::cameraEuler
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___cameraEuler_18;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::velocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___velocity_19;
// System.Single UnityEngine.Rendering.CameraProperties::farPlaneWorldSpaceLength
float ___farPlaneWorldSpaceLength_20;
// System.UInt32 UnityEngine.Rendering.CameraProperties::rendererCount
uint32_t ___rendererCount_21;
// UnityEngine.Rendering.CameraProperties/<m_ShadowCullPlanes>e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_ShadowCullPlanes
U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F ___m_ShadowCullPlanes_22;
// UnityEngine.Rendering.CameraProperties/<m_CameraCullPlanes>e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_CameraCullPlanes
U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9 ___m_CameraCullPlanes_23;
// System.Single UnityEngine.Rendering.CameraProperties::baseFarDistance
float ___baseFarDistance_24;
// UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::shadowCullCenter
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___shadowCullCenter_25;
// UnityEngine.Rendering.CameraProperties/<layerCullDistances>e__FixedBuffer UnityEngine.Rendering.CameraProperties::layerCullDistances
U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F ___layerCullDistances_26;
// System.Int32 UnityEngine.Rendering.CameraProperties::layerCullSpherical
int32_t ___layerCullSpherical_27;
// UnityEngine.Rendering.CoreCameraValues UnityEngine.Rendering.CameraProperties::coreCameraValues
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F ___coreCameraValues_28;
// System.UInt32 UnityEngine.Rendering.CameraProperties::cameraType
uint32_t ___cameraType_29;
// System.Int32 UnityEngine.Rendering.CameraProperties::projectionIsOblique
int32_t ___projectionIsOblique_30;
// System.Int32 UnityEngine.Rendering.CameraProperties::isImplicitProjectionMatrix
int32_t ___isImplicitProjectionMatrix_31;
};
// UnityEngine.Rendering.ColorWriteMask
struct ColorWriteMask_tD91EE58294D13F5BA3716FC0ED700F0ED671CF08
{
// System.Int32 UnityEngine.Rendering.ColorWriteMask::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CommandBuffer
struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7 : public RuntimeObject
{
// System.IntPtr UnityEngine.Rendering.CommandBuffer::m_Ptr
intptr_t ___m_Ptr_0;
};
// UnityEngine.Rendering.CommandBufferExecutionFlags
struct CommandBufferExecutionFlags_t7BFA25B0350A84E1C0B34B2C577B22FF921410FC
{
// System.Int32 UnityEngine.Rendering.CommandBufferExecutionFlags::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CompareFunction
struct CompareFunction_tF4CB32BA795A16A1488DD63D6CF4DC71B20E1518
{
// System.Int32 UnityEngine.Rendering.CompareFunction::value__
int32_t ___value___2;
};
// UnityEngine.ComputeBuffer
struct ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233 : public RuntimeObject
{
// System.IntPtr UnityEngine.ComputeBuffer::m_Ptr
intptr_t ___m_Ptr_0;
};
// UnityEngine.Rendering.ComputeQueueType
struct ComputeQueueType_tE51DE975A4C73ADD975651F3811BA03FDF226288
{
// System.Int32 UnityEngine.Rendering.ComputeQueueType::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CopyTextureSupport
struct CopyTextureSupport_t4EFE718FA2FC4A185D5011E063FAA1249550C644
{
// System.Int32 UnityEngine.Rendering.CopyTextureSupport::value__
int32_t ___value___2;
};
// UnityEngine.CubemapFace
struct CubemapFace_t300D6E2CD7DF60D44AA28338748B607677ED1D1B
{
// System.Int32 UnityEngine.CubemapFace::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CullMode
struct CullMode_t049B71889E4E981866E205A3F71DC8B856306D50
{
// System.Int32 UnityEngine.Rendering.CullMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CullingOptions
struct CullingOptions_t94DE290A993D1671AE0E2CAC416FD9F37222B812
{
// System.Int32 UnityEngine.Rendering.CullingOptions::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.CullingResults
struct CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267
{
// System.IntPtr UnityEngine.Rendering.CullingResults::ptr
intptr_t ___ptr_0;
// UnityEngine.Rendering.CullingAllocationInfo* UnityEngine.Rendering.CullingResults::m_AllocationInfo
CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* ___m_AllocationInfo_1;
};
// System.Delegate
struct Delegate_t : public RuntimeObject
{
// System.IntPtr System.Delegate::method_ptr
Il2CppMethodPointer ___method_ptr_0;
// System.IntPtr System.Delegate::invoke_impl
intptr_t ___invoke_impl_1;
// System.Object System.Delegate::m_target
RuntimeObject* ___m_target_2;
// System.IntPtr System.Delegate::method
intptr_t ___method_3;
// System.IntPtr System.Delegate::delegate_trampoline
intptr_t ___delegate_trampoline_4;
// System.IntPtr System.Delegate::extra_arg
intptr_t ___extra_arg_5;
// System.IntPtr System.Delegate::method_code
intptr_t ___method_code_6;
// System.IntPtr System.Delegate::interp_method
intptr_t ___interp_method_7;
// System.IntPtr System.Delegate::interp_invoke_impl
intptr_t ___interp_invoke_impl_8;
// System.Reflection.MethodInfo System.Delegate::method_info
MethodInfo_t* ___method_info_9;
// System.Reflection.MethodInfo System.Delegate::original_method_info
MethodInfo_t* ___original_method_info_10;
// System.DelegateData System.Delegate::data
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
// System.Boolean System.Delegate::method_is_virtual
bool ___method_is_virtual_12;
};
// Native definition for P/Invoke marshalling of System.Delegate
struct Delegate_t_marshaled_pinvoke
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// Native definition for COM marshalling of System.Delegate
struct Delegate_t_marshaled_com
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// UnityEngine.Playables.DirectorUpdateMode
struct DirectorUpdateMode_t54781357DD39BC40A15CDEF720890F34ABFB32A9
{
// System.Int32 UnityEngine.Playables.DirectorUpdateMode::value__
int32_t ___value___2;
};
// UnityEngine.Playables.DirectorWrapMode
struct DirectorWrapMode_t25EBFAAB0FD6C649DD657C6A0A6EB3FB2ACC1A99
{
// System.Int32 UnityEngine.Playables.DirectorWrapMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.DistanceMetric
struct DistanceMetric_t071B9815BB961E33F7CA2C553CA725F61AE09EDE
{
// System.Int32 UnityEngine.Rendering.DistanceMetric::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.DrawRendererFlags
struct DrawRendererFlags_t3AD0574208BFF93F323D5E1E92012F19EAE972CD
{
// System.Int32 UnityEngine.Rendering.DrawRendererFlags::value__
int32_t ___value___2;
};
// System.Exception
struct Exception_t : public RuntimeObject
{
// System.String System.Exception::_className
String_t* ____className_1;
// System.String System.Exception::_message
String_t* ____message_2;
// System.Collections.IDictionary System.Exception::_data
RuntimeObject* ____data_3;
// System.Exception System.Exception::_innerException
Exception_t* ____innerException_4;
// System.String System.Exception::_helpURL
String_t* ____helpURL_5;
// System.Object System.Exception::_stackTrace
RuntimeObject* ____stackTrace_6;
// System.String System.Exception::_stackTraceString
String_t* ____stackTraceString_7;
// System.String System.Exception::_remoteStackTraceString
String_t* ____remoteStackTraceString_8;
// System.Int32 System.Exception::_remoteStackIndex
int32_t ____remoteStackIndex_9;
// System.Object System.Exception::_dynamicMethods
RuntimeObject* ____dynamicMethods_10;
// System.Int32 System.Exception::_HResult
int32_t ____HResult_11;
// System.String System.Exception::_source
String_t* ____source_12;
// System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
// System.Diagnostics.StackTrace[] System.Exception::captured_traces
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
// System.IntPtr[] System.Exception::native_trace_ips
IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15;
// System.Int32 System.Exception::caught_in_unmanaged
int32_t ___caught_in_unmanaged_16;
};
struct Exception_t_StaticFields
{
// System.Object System.Exception::s_EDILock
RuntimeObject* ___s_EDILock_0;
};
// Native definition for P/Invoke marshalling of System.Exception
struct Exception_t_marshaled_pinvoke
{
char* ____className_1;
char* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_pinvoke* ____innerException_4;
char* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
char* ____stackTraceString_7;
char* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
char* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// Native definition for COM marshalling of System.Exception
struct Exception_t_marshaled_com
{
Il2CppChar* ____className_1;
Il2CppChar* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_com* ____innerException_4;
Il2CppChar* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
Il2CppChar* ____stackTraceString_7;
Il2CppChar* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
Il2CppChar* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// UnityEngine.Rendering.FastMemoryFlags
struct FastMemoryFlags_tCB7206B25993B48CC436B08142DBF24F0F74C3A7
{
// System.Int32 UnityEngine.Rendering.FastMemoryFlags::value__
int32_t ___value___2;
};
// UnityEngine.FilterMode
struct FilterMode_t4AD57F1A3FE272D650E0E688BA044AE872BD2A34
{
// System.Int32 UnityEngine.FilterMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.FilteringSettings
struct FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F
{
// UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.FilteringSettings::m_RenderQueueRange
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___m_RenderQueueRange_0;
// System.Int32 UnityEngine.Rendering.FilteringSettings::m_LayerMask
int32_t ___m_LayerMask_1;
// System.UInt32 UnityEngine.Rendering.FilteringSettings::m_RenderingLayerMask
uint32_t ___m_RenderingLayerMask_2;
// System.Int32 UnityEngine.Rendering.FilteringSettings::m_ExcludeMotionVectorObjects
int32_t ___m_ExcludeMotionVectorObjects_3;
// UnityEngine.Rendering.SortingLayerRange UnityEngine.Rendering.FilteringSettings::m_SortingLayerRange
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___m_SortingLayerRange_4;
};
// UnityEngine.Rendering.FormatSwizzle
struct FormatSwizzle_t0690D305AE1E29EFC110E0914DC2EC5E42180449
{
// System.Int32 UnityEngine.Rendering.FormatSwizzle::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.GizmoSubset
struct GizmoSubset_t832D722616DF5A47294E692996ACD2FE975BE6D8
{
// System.Int32 UnityEngine.Rendering.GizmoSubset::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.GraphicsDeviceType
struct GraphicsDeviceType_t65150C9055D1BC1E377E894972629BF22BA2CBF5
{
// System.Int32 UnityEngine.Rendering.GraphicsDeviceType::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.GraphicsFenceType
struct GraphicsFenceType_t8C3F229DC2BE62FA78724BA3D35FFCB3A64F7E0A
{
// System.Int32 UnityEngine.Rendering.GraphicsFenceType::value__
int32_t ___value___2;
};
// UnityEngine.Experimental.Rendering.GraphicsFormat
struct GraphicsFormat_tC3D1898F3F3F1F57256C7F3FFD6BA9A37AE7E713
{
// System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormat::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.GraphicsTier
struct GraphicsTier_t6B924383194C862481A034E59F542EF3BB4355CC
{
// System.Int32 UnityEngine.Rendering.GraphicsTier::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.IndexFormat
struct IndexFormat_tE699D38323B3B0887DF054EAFF0CF035DF28E2BB
{
// System.Int32 UnityEngine.Rendering.IndexFormat::value__
int32_t ___value___2;
};
// System.Int32Enum
struct Int32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C
{
// System.Int32 System.Int32Enum::value__
int32_t ___value___2;
};
// Unity.Jobs.JobHandle
struct JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08
{
// System.IntPtr Unity.Jobs.JobHandle::jobGroup
intptr_t ___jobGroup_0;
// System.Int32 Unity.Jobs.JobHandle::version
int32_t ___version_1;
};
// UnityEngine.Rendering.LODParameters
struct LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A
{
// System.Int32 UnityEngine.Rendering.LODParameters::m_IsOrthographic
int32_t ___m_IsOrthographic_0;
// UnityEngine.Vector3 UnityEngine.Rendering.LODParameters::m_CameraPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1;
// System.Single UnityEngine.Rendering.LODParameters::m_FieldOfView
float ___m_FieldOfView_2;
// System.Single UnityEngine.Rendering.LODParameters::m_OrthoSize
float ___m_OrthoSize_3;
// System.Int32 UnityEngine.Rendering.LODParameters::m_CameraPixelHeight
int32_t ___m_CameraPixelHeight_4;
};
// UnityEngine.Rendering.LightProbeUsage
struct LightProbeUsage_tC6292C7B7CBA0E5AA2A56F40D71F58A7E06C2948
{
// System.Int32 UnityEngine.Rendering.LightProbeUsage::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.LightShadowResolution
struct LightShadowResolution_tA4E88BF65D850F34CC01860E921817FA81ADB268
{
// System.Int32 UnityEngine.Rendering.LightShadowResolution::value__
int32_t ___value___2;
};
// UnityEngine.LightType
struct LightType_t2D4D43054E7473EECEB54493C0055AE074780234
{
// System.Int32 UnityEngine.LightType::value__
int32_t ___value___2;
};
// UnityEngine.LightmapBakeType
struct LightmapBakeType_tD6FF28E59BAAD80648796C2835AB8DC0B0F8B232
{
// System.Int32 UnityEngine.LightmapBakeType::value__
int32_t ___value___2;
};
// UnityEngine.LightmapsMode
struct LightmapsMode_tFD829E8DA87775D1630F2CADF2D52C758DDA4EBC
{
// System.Int32 UnityEngine.LightmapsMode::value__
int32_t ___value___2;
};
// UnityEngine.SceneManagement.LoadSceneMode
struct LoadSceneMode_t3E17ADA25A3C4F14ECF6026741219437DA054963
{
// System.Int32 UnityEngine.SceneManagement.LoadSceneMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.LocalKeywordSpace
struct LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA
{
// System.IntPtr UnityEngine.Rendering.LocalKeywordSpace::m_KeywordSpace
intptr_t ___m_KeywordSpace_0;
};
// UnityEngine.SceneManagement.LocalPhysicsMode
struct LocalPhysicsMode_tFCD6A7FC347C4D1F90CC3CE7B23D9A8509E1F6DF
{
// System.Int32 UnityEngine.SceneManagement.LocalPhysicsMode::value__
int32_t ___value___2;
};
// UnityEngine.MaterialPropertyBlock
struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D : public RuntimeObject
{
// System.IntPtr UnityEngine.MaterialPropertyBlock::m_Ptr
intptr_t ___m_Ptr_0;
};
// UnityEngine.MeshTopology
struct MeshTopology_t815FF5CF04D62195A23E2DF8A5C0A071F11FBCBF
{
// System.Int32 UnityEngine.MeshTopology::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.MeshUpdateFlags
struct MeshUpdateFlags_tCCD32DF7F112AE37CA85E45959DC6CDF64444DF6
{
// System.Int32 UnityEngine.Rendering.MeshUpdateFlags::value__
int32_t ___value___2;
};
// System.Reflection.MethodInfo
struct MethodInfo_t : public MethodBase_t
{
};
// UnityEngine.MixedLightingMode
struct MixedLightingMode_t6B7F0DC1BB531DDE85B2FF98C8BD122840060061
{
// System.Int32 UnityEngine.MixedLightingMode::value__
int32_t ___value___2;
};
// UnityEngine.Scripting.APIUpdating.MovedFromAttribute
struct MovedFromAttribute_t2938C24921E4D74A1A2F3B4A874BD6F89D1EA432 : public Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA
{
// UnityEngine.Scripting.APIUpdating.MovedFromAttributeData UnityEngine.Scripting.APIUpdating.MovedFromAttribute::data
MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F ___data_0;
};
// Unity.Collections.NativeArrayOptions
struct NativeArrayOptions_t3E979EEF4B4840228A7692A97DA07553C6465F1D
{
// System.Int32 Unity.Collections.NativeArrayOptions::value__
int32_t ___value___2;
};
// System.Globalization.NumberStyles
struct NumberStyles_t567C6CBC2A2B5B5A2C43B2855D158949984A810C
{
// System.Int32 System.Globalization.NumberStyles::value__
int32_t ___value___2;
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
{
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.Rendering.OpaqueSortMode
struct OpaqueSortMode_tBF053A349A61D37C9D45A1DBC339259F20E98E83
{
// System.Int32 UnityEngine.Rendering.OpaqueSortMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.OpenGLESVersion
struct OpenGLESVersion_t2D2FE5B0C7D821A02747EC3D478240D580C6D15C
{
// System.Int32 UnityEngine.Rendering.OpenGLESVersion::value__
int32_t ___value___2;
};
// System.Reflection.ParameterAttributes
struct ParameterAttributes_tDAEC8B3C5986B042F8F9B0845505D0FC15F92E68
{
// System.Int32 System.Reflection.ParameterAttributes::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.PerObjectData
struct PerObjectData_t04DDCBE9ABF1113E8F9BAFCF4A7F94DD841B9CC9
{
// System.Int32 UnityEngine.Rendering.PerObjectData::value__
int32_t ___value___2;
};
// UnityEngine.Events.PersistentListenerMode
struct PersistentListenerMode_tED3A88CB6606D75AC71FAAF3571F9B875B981B52
{
// System.Int32 UnityEngine.Events.PersistentListenerMode::value__
int32_t ___value___2;
};
// UnityEngine.Plane
struct Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C
{
// UnityEngine.Vector3 UnityEngine.Plane::m_Normal
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1;
// System.Single UnityEngine.Plane::m_Distance
float ___m_Distance_2;
};
// UnityEngine.Playables.PlayState
struct PlayState_tC54D3C31D69D8394457D7EC5712E56B0891A5750
{
// System.Int32 UnityEngine.Playables.PlayState::value__
int32_t ___value___2;
};
// UnityEngine.Playables.PlayableGraph
struct PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E
{
// System.IntPtr UnityEngine.Playables.PlayableGraph::m_Handle
intptr_t ___m_Handle_0;
// System.UInt32 UnityEngine.Playables.PlayableGraph::m_Version
uint32_t ___m_Version_1;
};
// UnityEngine.Playables.PlayableHandle
struct PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4
{
// System.IntPtr UnityEngine.Playables.PlayableHandle::m_Handle
intptr_t ___m_Handle_0;
// System.UInt32 UnityEngine.Playables.PlayableHandle::m_Version
uint32_t ___m_Version_1;
};
struct PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4_StaticFields
{
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableHandle::m_Null
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___m_Null_2;
};
// UnityEngine.Playables.PlayableOutputHandle
struct PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883
{
// System.IntPtr UnityEngine.Playables.PlayableOutputHandle::m_Handle
intptr_t ___m_Handle_0;
// System.UInt32 UnityEngine.Playables.PlayableOutputHandle::m_Version
uint32_t ___m_Version_1;
};
struct PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883_StaticFields
{
// UnityEngine.Playables.PlayableOutputHandle UnityEngine.Playables.PlayableOutputHandle::m_Null
PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883 ___m_Null_2;
};
// UnityEngine.Playables.PlayableTraversalMode
struct PlayableTraversalMode_tEA0C26488F3B7CBB8D0100CA9808593CFAB4BEF8
{
// System.Int32 UnityEngine.Playables.PlayableTraversalMode::value__
int32_t ___value___2;
};
// UnityEngine.LowLevel.PlayerLoopSystem
struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F
{
// System.Type UnityEngine.LowLevel.PlayerLoopSystem::type
Type_t* ___type_0;
// UnityEngine.LowLevel.PlayerLoopSystem[] UnityEngine.LowLevel.PlayerLoopSystem::subSystemList
PlayerLoopSystemU5BU5D_t07C04E53AAC3CDA17603E8BA1B41D7E1AC083C6D* ___subSystemList_1;
// UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction UnityEngine.LowLevel.PlayerLoopSystem::updateDelegate
UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* ___updateDelegate_2;
// System.IntPtr UnityEngine.LowLevel.PlayerLoopSystem::updateFunction
intptr_t ___updateFunction_3;
// System.IntPtr UnityEngine.LowLevel.PlayerLoopSystem::loopConditionFunction
intptr_t ___loopConditionFunction_4;
};
// Native definition for P/Invoke marshalling of UnityEngine.LowLevel.PlayerLoopSystem
struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke
{
Type_t* ___type_0;
PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke* ___subSystemList_1;
Il2CppMethodPointer ___updateDelegate_2;
intptr_t ___updateFunction_3;
intptr_t ___loopConditionFunction_4;
};
// Native definition for COM marshalling of UnityEngine.LowLevel.PlayerLoopSystem
struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com
{
Type_t* ___type_0;
PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com* ___subSystemList_1;
Il2CppMethodPointer ___updateDelegate_2;
intptr_t ___updateFunction_3;
intptr_t ___loopConditionFunction_4;
};
// UnityEngine.LowLevel.PlayerLoopSystemInternal
struct PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5
{
// System.Type UnityEngine.LowLevel.PlayerLoopSystemInternal::type
Type_t* ___type_0;
// UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction UnityEngine.LowLevel.PlayerLoopSystemInternal::updateDelegate
UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* ___updateDelegate_1;
// System.IntPtr UnityEngine.LowLevel.PlayerLoopSystemInternal::updateFunction
intptr_t ___updateFunction_2;
// System.IntPtr UnityEngine.LowLevel.PlayerLoopSystemInternal::loopConditionFunction
intptr_t ___loopConditionFunction_3;
// System.Int32 UnityEngine.LowLevel.PlayerLoopSystemInternal::numSubSystems
int32_t ___numSubSystems_4;
};
// Native definition for P/Invoke marshalling of UnityEngine.LowLevel.PlayerLoopSystemInternal
struct PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_pinvoke
{
Type_t* ___type_0;
Il2CppMethodPointer ___updateDelegate_1;
intptr_t ___updateFunction_2;
intptr_t ___loopConditionFunction_3;
int32_t ___numSubSystems_4;
};
// Native definition for COM marshalling of UnityEngine.LowLevel.PlayerLoopSystemInternal
struct PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_com
{
Type_t* ___type_0;
Il2CppMethodPointer ___updateDelegate_1;
intptr_t ___updateFunction_2;
intptr_t ___loopConditionFunction_3;
int32_t ___numSubSystems_4;
};
// UnityEngine.Rendering.RTClearFlags
struct RTClearFlags_t127E0A4F62D0A19D256CBCB7AB0E7A774A96C24F
{
// System.Int32 UnityEngine.Rendering.RTClearFlags::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ReflectionProbeSortingCriteria
struct ReflectionProbeSortingCriteria_tC7B547F11F4EF1259DB024027DD9562A19EA957E
{
// System.Int32 UnityEngine.Rendering.ReflectionProbeSortingCriteria::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ReflectionProbeTimeSlicingMode
struct ReflectionProbeTimeSlicingMode_t0723BE4458DAE8123010CD2D26836268CFDC8849
{
// System.Int32 UnityEngine.Rendering.ReflectionProbeTimeSlicingMode::value__
int32_t ___value___2;
};
// UnityEngine.RenderBuffer
struct RenderBuffer_tBE7B342979EF2FA36E24C8A7F9242212F5B89551
{
// System.Int32 UnityEngine.RenderBuffer::m_RenderTextureInstanceID
int32_t ___m_RenderTextureInstanceID_0;
// System.IntPtr UnityEngine.RenderBuffer::m_BufferPtr
intptr_t ___m_BufferPtr_1;
};
// UnityEngine.Rendering.RenderBufferLoadAction
struct RenderBufferLoadAction_t3333B2CABABAC39DA0CDC25602E5E4FD93C2CB0E
{
// System.Int32 UnityEngine.Rendering.RenderBufferLoadAction::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.RenderBufferStoreAction
struct RenderBufferStoreAction_t87683F22C09634E24A574F21F42037C953A2C8B7
{
// System.Int32 UnityEngine.Rendering.RenderBufferStoreAction::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.RenderStateMask
struct RenderStateMask_tC9C95BF62EADEE4D622D4E16CDE1DF94E2A9EF57
{
// System.Int32 UnityEngine.Rendering.RenderStateMask::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.RenderTargetFlags
struct RenderTargetFlags_t9E69AC683D7B7687AD7BC1200858C67D0671CC59
{
// System.Int32 UnityEngine.Rendering.RenderTargetFlags::value__
int32_t ___value___2;
};
// UnityEngine.RenderTextureCreationFlags
struct RenderTextureCreationFlags_t1C01993691E5BA956575134696509089FE852F50
{
// System.Int32 UnityEngine.RenderTextureCreationFlags::value__
int32_t ___value___2;
};
// UnityEngine.RenderTextureMemoryless
struct RenderTextureMemoryless_tE3B7F3AE353C3E9ACF86076376EB862131D19A69
{
// System.Int32 UnityEngine.RenderTextureMemoryless::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.RenderTextureSubElement
struct RenderTextureSubElement_t7FCDF6E745D03D1410D18929AF26E239F61A6D78
{
// System.Int32 UnityEngine.Rendering.RenderTextureSubElement::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.RendererUtils.RendererList
struct RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E
{
// System.UIntPtr UnityEngine.Rendering.RendererUtils.RendererList::context
uintptr_t ___context_0;
// System.UInt32 UnityEngine.Rendering.RendererUtils.RendererList::index
uint32_t ___index_1;
// System.UInt32 UnityEngine.Rendering.RendererUtils.RendererList::frame
uint32_t ___frame_2;
};
struct RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E_StaticFields
{
// UnityEngine.Rendering.RendererUtils.RendererList UnityEngine.Rendering.RendererUtils.RendererList::nullRendererList
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ___nullRendererList_3;
};
// UnityEngine.Rendering.RendererUtils.RendererListStatus
struct RendererListStatus_t52A24AE59473E2C69B0D99B6DFF6153598AB3056
{
// System.Int32 UnityEngine.Rendering.RendererUtils.RendererListStatus::value__
int32_t ___value___2;
};
// System.RuntimeTypeHandle
struct RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B
{
// System.IntPtr System.RuntimeTypeHandle::value
intptr_t ___value_0;
};
// UnityEngine.Profiling.Sampler
struct Sampler_t5AC6EA95DC44B5F830F9E8351D37B2A0AC5678E5 : public RuntimeObject
{
// System.IntPtr UnityEngine.Profiling.Sampler::m_Ptr
intptr_t ___m_Ptr_0;
};
struct Sampler_t5AC6EA95DC44B5F830F9E8351D37B2A0AC5678E5_StaticFields
{
// UnityEngine.Profiling.Sampler UnityEngine.Profiling.Sampler::s_InvalidSampler
Sampler_t5AC6EA95DC44B5F830F9E8351D37B2A0AC5678E5* ___s_InvalidSampler_1;
};
// UnityEngine.Rendering.ScriptableRenderContext
struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36
{
// System.IntPtr UnityEngine.Rendering.ScriptableRenderContext::m_Ptr
intptr_t ___m_Ptr_1;
};
struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_StaticFields
{
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ScriptableRenderContext::kRenderTypeTag
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___kRenderTypeTag_0;
};
// UnityEngine.Rendering.ShaderHardwareTier
struct ShaderHardwareTier_t1E514F8EDC57C32453181A4EB23FF1CE89A3F292
{
// System.Int32 UnityEngine.Rendering.ShaderHardwareTier::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ShaderPropertyFlags
struct ShaderPropertyFlags_tFC675729F043235B8233376BB117B9D77ED76916
{
// System.Int32 UnityEngine.Rendering.ShaderPropertyFlags::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ShaderPropertyType
struct ShaderPropertyType_tEB68F0165207A0C76B9C8AD187B0778FE1702C1F
{
// System.Int32 UnityEngine.Rendering.ShaderPropertyType::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ShadowCastingMode
struct ShadowCastingMode_tF30806698B37CF120A1A506BD7549EAF308E7C6D
{
// System.Int32 UnityEngine.Rendering.ShadowCastingMode::value__
int32_t ___value___2;
};
// UnityEngine.ShadowObjectsFilter
struct ShadowObjectsFilter_t33DCB0BA372F88094F5BDCDAD3ADD835453AE186
{
// System.Int32 UnityEngine.ShadowObjectsFilter::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ShadowSamplingMode
struct ShadowSamplingMode_t8BE740C4258CFEDDBAC01FDC0438D8EE3F776BA8
{
// System.Int32 UnityEngine.Rendering.ShadowSamplingMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.ShadowSplitData
struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF
{
// System.Int32 UnityEngine.Rendering.ShadowSplitData::m_CullingPlaneCount
int32_t ___m_CullingPlaneCount_2;
// UnityEngine.Rendering.ShadowSplitData/<m_CullingPlanes>e__FixedBuffer UnityEngine.Rendering.ShadowSplitData::m_CullingPlanes
U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62 ___m_CullingPlanes_3;
// UnityEngine.Vector4 UnityEngine.Rendering.ShadowSplitData::m_CullingSphere
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_CullingSphere_4;
// System.Single UnityEngine.Rendering.ShadowSplitData::m_ShadowCascadeBlendCullingFactor
float ___m_ShadowCascadeBlendCullingFactor_5;
// System.Single UnityEngine.Rendering.ShadowSplitData::m_CullingNearPlane
float ___m_CullingNearPlane_6;
};
struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_StaticFields
{
// System.Int32 UnityEngine.Rendering.ShadowSplitData::maximumCullingPlaneCount
int32_t ___maximumCullingPlaneCount_1;
};
// UnityEngine.Rendering.SinglePassStereoMode
struct SinglePassStereoMode_tEE957F669AE2B90CB18A2E1277AB6FB074E75956
{
// System.Int32 UnityEngine.Rendering.SinglePassStereoMode::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.SortingCriteria
struct SortingCriteria_t4907D221CB6E6AA4A32C1ED7B5D17103FD3E7C39
{
// System.Int32 UnityEngine.Rendering.SortingCriteria::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.StencilOp
struct StencilOp_t35EB362AF3CF60D7EC63DF5282B8256BF9985436
{
// System.Int32 UnityEngine.Rendering.StencilOp::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.SynchronisationStage
struct SynchronisationStage_t47973C71BC0CE426F61ACDF6921F9E4FD7E7301B
{
// System.Int32 UnityEngine.Rendering.SynchronisationStage::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.SynchronisationStageFlags
struct SynchronisationStageFlags_t4A123BC710940A342231A5ACB48EA55E44F2B088
{
// System.Int32 UnityEngine.Rendering.SynchronisationStageFlags::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.TextureDimension
struct TextureDimension_t8D7148B9168256EE1E9AF91378ABA148888CE642
{
// System.Int32 UnityEngine.Rendering.TextureDimension::value__
int32_t ___value___2;
};
// UnityEngine.Events.UnityEventCallState
struct UnityEventCallState_t84AEB624CFDC56E821A3A8D7F8F03AB99D7453FB
{
// System.Int32 UnityEngine.Events.UnityEventCallState::value__
int32_t ___value___2;
};
// UnityEngine.SceneManagement.UnloadSceneOptions
struct UnloadSceneOptions_t2EAEC7B64A27A8BAF782C6F7433B3B521AAD8FEF
{
// System.Int32 UnityEngine.SceneManagement.UnloadSceneOptions::value__
int32_t ___value___2;
};
// UnityEngine.VRTextureUsage
struct VRTextureUsage_t57FAA0077810142A461D74EDC5E33FC3D78BD2E8
{
// System.Int32 UnityEngine.VRTextureUsage::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.VertexAttribute
struct VertexAttribute_tF34C1B76F20CA4AEC9D606BCD37A8A0C4A24C9A6
{
// System.Int32 UnityEngine.Rendering.VertexAttribute::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.VertexAttributeFormat
struct VertexAttributeFormat_tD714C51E671502B116ACE5E23F042BA80649D32F
{
// System.Int32 UnityEngine.Rendering.VertexAttributeFormat::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.VisibleLightFlags
struct VisibleLightFlags_t337DB92EFB0014AD6A250E1E45338B1194657CD8
{
// System.Int32 UnityEngine.Rendering.VisibleLightFlags::value__
int32_t ___value___2;
};
// UnityEngine.Playables.FrameData/EvaluationType
struct EvaluationType_t960DA4BAEE036B326EA75453671D64A6CEDF5A47
{
// System.Int32 UnityEngine.Playables.FrameData/EvaluationType::value__
int32_t ___value___2;
};
// UnityEngine.Playables.FrameData/Flags
struct Flags_t2C5061856AF2866A2D50CA6D30BF307A12966CFE
{
// System.Int32 UnityEngine.Playables.FrameData/Flags::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.SupportedRenderingFeatures/LightmapMixedBakeModes
struct LightmapMixedBakeModes_tA9CBB8FED394CF87363E6013E665FA59267904EF
{
// System.Int32 UnityEngine.Rendering.SupportedRenderingFeatures/LightmapMixedBakeModes::value__
int32_t ___value___2;
};
// UnityEngine.Rendering.SupportedRenderingFeatures/ReflectionProbeModes
struct ReflectionProbeModes_t09C3CE8EDD13F84305A19602D37D51F39E5E3DFC
{
// System.Int32 UnityEngine.Rendering.SupportedRenderingFeatures/ReflectionProbeModes::value__
int32_t ___value___2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.AttachmentDescriptor>
struct NativeArray_1_t39BA841475121E3F8A81F9BCA6646FD6FD6A32A8
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.BatchVisibility>
struct NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<System.Int32>
struct NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Plane>
struct NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>
struct NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>
struct NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight>
struct NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// UnityEngine.Rendering.BatchRendererCullingOutput
struct BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5
{
// Unity.Jobs.JobHandle UnityEngine.Rendering.BatchRendererCullingOutput::cullingJobsFence
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___cullingJobsFence_0;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.BatchRendererCullingOutput::cullingMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cullingMatrix_1;
// UnityEngine.Plane* UnityEngine.Rendering.BatchRendererCullingOutput::cullingPlanes
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C* ___cullingPlanes_2;
// UnityEngine.Rendering.BatchVisibility* UnityEngine.Rendering.BatchRendererCullingOutput::batchVisibility
BatchVisibility_t0AC94FB0AE271C762F911D4602604F4D83837CEA* ___batchVisibility_3;
// System.Int32* UnityEngine.Rendering.BatchRendererCullingOutput::visibleIndices
int32_t* ___visibleIndices_4;
// System.Int32* UnityEngine.Rendering.BatchRendererCullingOutput::visibleIndicesY
int32_t* ___visibleIndicesY_5;
// System.Int32 UnityEngine.Rendering.BatchRendererCullingOutput::cullingPlanesCount
int32_t ___cullingPlanesCount_6;
// System.Int32 UnityEngine.Rendering.BatchRendererCullingOutput::batchVisibilityCount
int32_t ___batchVisibilityCount_7;
// System.Int32 UnityEngine.Rendering.BatchRendererCullingOutput::visibleIndicesCount
int32_t ___visibleIndicesCount_8;
// System.Single UnityEngine.Rendering.BatchRendererCullingOutput::nearPlane
float ___nearPlane_9;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.ComputeShader
struct ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.SceneManagement.CreateSceneParameters
struct CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049
{
// UnityEngine.SceneManagement.LocalPhysicsMode UnityEngine.SceneManagement.CreateSceneParameters::m_LocalPhysicsMode
int32_t ___m_LocalPhysicsMode_0;
};
// UnityEngine.Profiling.CustomSampler
struct CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487 : public Sampler_t5AC6EA95DC44B5F830F9E8351D37B2A0AC5678E5
{
};
struct CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487_StaticFields
{
// UnityEngine.Profiling.CustomSampler UnityEngine.Profiling.CustomSampler::s_InvalidCustomSampler
CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___s_InvalidCustomSampler_2;
};
// UnityEngine.GameObject
struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Rendering.GraphicsFence
struct GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB
{
// System.IntPtr UnityEngine.Rendering.GraphicsFence::m_Ptr
intptr_t ___m_Ptr_0;
// System.Int32 UnityEngine.Rendering.GraphicsFence::m_Version
int32_t ___m_Version_1;
// UnityEngine.Rendering.GraphicsFenceType UnityEngine.Rendering.GraphicsFence::m_FenceType
int32_t ___m_FenceType_2;
};
// UnityEngine.Rendering.GraphicsSettings
struct GraphicsSettings_t01785CE5CB5C5105CB527619AF4D74BEF417EF1A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.SceneManagement.LoadSceneParameters
struct LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E
{
// UnityEngine.SceneManagement.LoadSceneMode UnityEngine.SceneManagement.LoadSceneParameters::m_LoadSceneMode
int32_t ___m_LoadSceneMode_0;
// UnityEngine.SceneManagement.LocalPhysicsMode UnityEngine.SceneManagement.LoadSceneParameters::m_LocalPhysicsMode
int32_t ___m_LocalPhysicsMode_1;
};
// UnityEngine.Rendering.LocalKeyword
struct LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB
{
// UnityEngine.Rendering.LocalKeywordSpace UnityEngine.Rendering.LocalKeyword::m_SpaceInfo
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA ___m_SpaceInfo_0;
// System.String UnityEngine.Rendering.LocalKeyword::m_Name
String_t* ___m_Name_1;
// System.UInt32 UnityEngine.Rendering.LocalKeyword::m_Index
uint32_t ___m_Index_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.LocalKeyword
struct LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshaled_pinvoke
{
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA ___m_SpaceInfo_0;
char* ___m_Name_1;
uint32_t ___m_Index_2;
};
// Native definition for COM marshalling of UnityEngine.Rendering.LocalKeyword
struct LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshaled_com
{
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA ___m_SpaceInfo_0;
Il2CppChar* ___m_Name_1;
uint32_t ___m_Index_2;
};
// UnityEngine.Material
struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// System.MulticastDelegate
struct MulticastDelegate_t : public Delegate_t
{
// System.Delegate[] System.MulticastDelegate::delegates
DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13;
};
// Native definition for P/Invoke marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
{
Delegate_t_marshaled_pinvoke** ___delegates_13;
};
// Native definition for COM marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
{
Delegate_t_marshaled_com** ___delegates_13;
};
// System.Globalization.NumberFormatInfo
struct NumberFormatInfo_t8E26808B202927FEBF9064FCFEEA4D6E076E6472 : public RuntimeObject
{
// System.Int32[] System.Globalization.NumberFormatInfo::numberGroupSizes
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___numberGroupSizes_1;
// System.Int32[] System.Globalization.NumberFormatInfo::currencyGroupSizes
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___currencyGroupSizes_2;
// System.Int32[] System.Globalization.NumberFormatInfo::percentGroupSizes
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___percentGroupSizes_3;
// System.String System.Globalization.NumberFormatInfo::positiveSign
String_t* ___positiveSign_4;
// System.String System.Globalization.NumberFormatInfo::negativeSign
String_t* ___negativeSign_5;
// System.String System.Globalization.NumberFormatInfo::numberDecimalSeparator
String_t* ___numberDecimalSeparator_6;
// System.String System.Globalization.NumberFormatInfo::numberGroupSeparator
String_t* ___numberGroupSeparator_7;
// System.String System.Globalization.NumberFormatInfo::currencyGroupSeparator
String_t* ___currencyGroupSeparator_8;
// System.String System.Globalization.NumberFormatInfo::currencyDecimalSeparator
String_t* ___currencyDecimalSeparator_9;
// System.String System.Globalization.NumberFormatInfo::currencySymbol
String_t* ___currencySymbol_10;
// System.String System.Globalization.NumberFormatInfo::ansiCurrencySymbol
String_t* ___ansiCurrencySymbol_11;
// System.String System.Globalization.NumberFormatInfo::nanSymbol
String_t* ___nanSymbol_12;
// System.String System.Globalization.NumberFormatInfo::positiveInfinitySymbol
String_t* ___positiveInfinitySymbol_13;
// System.String System.Globalization.NumberFormatInfo::negativeInfinitySymbol
String_t* ___negativeInfinitySymbol_14;
// System.String System.Globalization.NumberFormatInfo::percentDecimalSeparator
String_t* ___percentDecimalSeparator_15;
// System.String System.Globalization.NumberFormatInfo::percentGroupSeparator
String_t* ___percentGroupSeparator_16;
// System.String System.Globalization.NumberFormatInfo::percentSymbol
String_t* ___percentSymbol_17;
// System.String System.Globalization.NumberFormatInfo::perMilleSymbol
String_t* ___perMilleSymbol_18;
// System.String[] System.Globalization.NumberFormatInfo::nativeDigits
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___nativeDigits_19;
// System.Int32 System.Globalization.NumberFormatInfo::m_dataItem
int32_t ___m_dataItem_20;
// System.Int32 System.Globalization.NumberFormatInfo::numberDecimalDigits
int32_t ___numberDecimalDigits_21;
// System.Int32 System.Globalization.NumberFormatInfo::currencyDecimalDigits
int32_t ___currencyDecimalDigits_22;
// System.Int32 System.Globalization.NumberFormatInfo::currencyPositivePattern
int32_t ___currencyPositivePattern_23;
// System.Int32 System.Globalization.NumberFormatInfo::currencyNegativePattern
int32_t ___currencyNegativePattern_24;
// System.Int32 System.Globalization.NumberFormatInfo::numberNegativePattern
int32_t ___numberNegativePattern_25;
// System.Int32 System.Globalization.NumberFormatInfo::percentPositivePattern
int32_t ___percentPositivePattern_26;
// System.Int32 System.Globalization.NumberFormatInfo::percentNegativePattern
int32_t ___percentNegativePattern_27;
// System.Int32 System.Globalization.NumberFormatInfo::percentDecimalDigits
int32_t ___percentDecimalDigits_28;
// System.Int32 System.Globalization.NumberFormatInfo::digitSubstitution
int32_t ___digitSubstitution_29;
// System.Boolean System.Globalization.NumberFormatInfo::isReadOnly
bool ___isReadOnly_30;
// System.Boolean System.Globalization.NumberFormatInfo::m_useUserOverride
bool ___m_useUserOverride_31;
// System.Boolean System.Globalization.NumberFormatInfo::m_isInvariant
bool ___m_isInvariant_32;
// System.Boolean System.Globalization.NumberFormatInfo::validForParseAsNumber
bool ___validForParseAsNumber_33;
// System.Boolean System.Globalization.NumberFormatInfo::validForParseAsCurrency
bool ___validForParseAsCurrency_34;
};
struct NumberFormatInfo_t8E26808B202927FEBF9064FCFEEA4D6E076E6472_StaticFields
{
// System.Globalization.NumberFormatInfo modreq(System.Runtime.CompilerServices.IsVolatile) System.Globalization.NumberFormatInfo::invariantInfo
NumberFormatInfo_t8E26808B202927FEBF9064FCFEEA4D6E076E6472* ___invariantInfo_0;
};
// System.Reflection.ParameterInfo
struct ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F : public RuntimeObject
{
// System.Reflection.ParameterAttributes System.Reflection.ParameterInfo::AttrsImpl
int32_t ___AttrsImpl_0;
// System.Type System.Reflection.ParameterInfo::ClassImpl
Type_t* ___ClassImpl_1;
// System.Object System.Reflection.ParameterInfo::DefaultValueImpl
RuntimeObject* ___DefaultValueImpl_2;
// System.Reflection.MemberInfo System.Reflection.ParameterInfo::MemberImpl
MemberInfo_t* ___MemberImpl_3;
// System.String System.Reflection.ParameterInfo::NameImpl
String_t* ___NameImpl_4;
// System.Int32 System.Reflection.ParameterInfo::PositionImpl
int32_t ___PositionImpl_5;
};
// Native definition for P/Invoke marshalling of System.Reflection.ParameterInfo
struct ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F_marshaled_pinvoke
{
int32_t ___AttrsImpl_0;
Type_t* ___ClassImpl_1;
Il2CppIUnknown* ___DefaultValueImpl_2;
MemberInfo_t* ___MemberImpl_3;
char* ___NameImpl_4;
int32_t ___PositionImpl_5;
};
// Native definition for COM marshalling of System.Reflection.ParameterInfo
struct ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F_marshaled_com
{
int32_t ___AttrsImpl_0;
Type_t* ___ClassImpl_1;
Il2CppIUnknown* ___DefaultValueImpl_2;
MemberInfo_t* ___MemberImpl_3;
Il2CppChar* ___NameImpl_4;
int32_t ___PositionImpl_5;
};
// UnityEngine.Events.PersistentCall
struct PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF : public RuntimeObject
{
// UnityEngine.Object UnityEngine.Events.PersistentCall::m_Target
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___m_Target_0;
// System.String UnityEngine.Events.PersistentCall::m_TargetAssemblyTypeName
String_t* ___m_TargetAssemblyTypeName_1;
// System.String UnityEngine.Events.PersistentCall::m_MethodName
String_t* ___m_MethodName_2;
// UnityEngine.Events.PersistentListenerMode UnityEngine.Events.PersistentCall::m_Mode
int32_t ___m_Mode_3;
// UnityEngine.Events.ArgumentCache UnityEngine.Events.PersistentCall::m_Arguments
ArgumentCache_t30F5878E7190B37456E045E039655C33EB27FF1D* ___m_Arguments_4;
// UnityEngine.Events.UnityEventCallState UnityEngine.Events.PersistentCall::m_CallState
int32_t ___m_CallState_5;
};
// UnityEngine.Playables.Playable
struct Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F
{
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.Playable::m_Handle
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___m_Handle_0;
};
struct Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_StaticFields
{
// UnityEngine.Playables.Playable UnityEngine.Playables.Playable::m_NullPlayable
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___m_NullPlayable_1;
};
// UnityEngine.Playables.PlayableBinding
struct PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4
{
// System.String UnityEngine.Playables.PlayableBinding::m_StreamName
String_t* ___m_StreamName_0;
// UnityEngine.Object UnityEngine.Playables.PlayableBinding::m_SourceObject
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___m_SourceObject_1;
// System.Type UnityEngine.Playables.PlayableBinding::m_SourceBindingType
Type_t* ___m_SourceBindingType_2;
// UnityEngine.Playables.PlayableBinding/CreateOutputMethod UnityEngine.Playables.PlayableBinding::m_CreateOutputMethod
CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* ___m_CreateOutputMethod_3;
};
struct PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_StaticFields
{
// UnityEngine.Playables.PlayableBinding[] UnityEngine.Playables.PlayableBinding::None
PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD* ___None_4;
// System.Double UnityEngine.Playables.PlayableBinding::DefaultDuration
double ___DefaultDuration_5;
};
// Native definition for P/Invoke marshalling of UnityEngine.Playables.PlayableBinding
struct PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshaled_pinvoke
{
char* ___m_StreamName_0;
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke ___m_SourceObject_1;
Type_t* ___m_SourceBindingType_2;
Il2CppMethodPointer ___m_CreateOutputMethod_3;
};
// Native definition for COM marshalling of UnityEngine.Playables.PlayableBinding
struct PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshaled_com
{
Il2CppChar* ___m_StreamName_0;
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com* ___m_SourceObject_1;
Type_t* ___m_SourceBindingType_2;
Il2CppMethodPointer ___m_CreateOutputMethod_3;
};
// UnityEngine.Playables.PlayableOutput
struct PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680
{
// UnityEngine.Playables.PlayableOutputHandle UnityEngine.Playables.PlayableOutput::m_Handle
PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883 ___m_Handle_0;
};
struct PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680_StaticFields
{
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.PlayableOutput::m_NullPlayableOutput
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 ___m_NullPlayableOutput_1;
};
// UnityEngine.Rendering.RasterState
struct RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26
{
// UnityEngine.Rendering.CullMode UnityEngine.Rendering.RasterState::m_CullingMode
int32_t ___m_CullingMode_1;
// System.Int32 UnityEngine.Rendering.RasterState::m_OffsetUnits
int32_t ___m_OffsetUnits_2;
// System.Single UnityEngine.Rendering.RasterState::m_OffsetFactor
float ___m_OffsetFactor_3;
// System.Byte UnityEngine.Rendering.RasterState::m_DepthClip
uint8_t ___m_DepthClip_4;
// System.Byte UnityEngine.Rendering.RasterState::m_Conservative
uint8_t ___m_Conservative_5;
// System.Byte UnityEngine.Rendering.RasterState::m_Padding1
uint8_t ___m_Padding1_6;
// System.Byte UnityEngine.Rendering.RasterState::m_Padding2
uint8_t ___m_Padding2_7;
};
struct RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_StaticFields
{
// UnityEngine.Rendering.RasterState UnityEngine.Rendering.RasterState::defaultValue
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___defaultValue_0;
};
// UnityEngine.Rendering.RenderTargetIdentifier
struct RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B
{
// UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.RenderTargetIdentifier::m_Type
int32_t ___m_Type_1;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_NameID
int32_t ___m_NameID_2;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_InstanceID
int32_t ___m_InstanceID_3;
// System.IntPtr UnityEngine.Rendering.RenderTargetIdentifier::m_BufferPointer
intptr_t ___m_BufferPointer_4;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_MipLevel
int32_t ___m_MipLevel_5;
// UnityEngine.CubemapFace UnityEngine.Rendering.RenderTargetIdentifier::m_CubeFace
int32_t ___m_CubeFace_6;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_DepthSlice
int32_t ___m_DepthSlice_7;
};
// UnityEngine.RenderTextureDescriptor
struct RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46
{
// System.Int32 UnityEngine.RenderTextureDescriptor::<width>k__BackingField
int32_t ___U3CwidthU3Ek__BackingField_0;
// System.Int32 UnityEngine.RenderTextureDescriptor::<height>k__BackingField
int32_t ___U3CheightU3Ek__BackingField_1;
// System.Int32 UnityEngine.RenderTextureDescriptor::<msaaSamples>k__BackingField
int32_t ___U3CmsaaSamplesU3Ek__BackingField_2;
// System.Int32 UnityEngine.RenderTextureDescriptor::<volumeDepth>k__BackingField
int32_t ___U3CvolumeDepthU3Ek__BackingField_3;
// System.Int32 UnityEngine.RenderTextureDescriptor::<mipCount>k__BackingField
int32_t ___U3CmipCountU3Ek__BackingField_4;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::_graphicsFormat
int32_t ____graphicsFormat_5;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::<stencilFormat>k__BackingField
int32_t ___U3CstencilFormatU3Ek__BackingField_6;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::<depthStencilFormat>k__BackingField
int32_t ___U3CdepthStencilFormatU3Ek__BackingField_7;
// UnityEngine.Rendering.TextureDimension UnityEngine.RenderTextureDescriptor::<dimension>k__BackingField
int32_t ___U3CdimensionU3Ek__BackingField_8;
// UnityEngine.Rendering.ShadowSamplingMode UnityEngine.RenderTextureDescriptor::<shadowSamplingMode>k__BackingField
int32_t ___U3CshadowSamplingModeU3Ek__BackingField_9;
// UnityEngine.VRTextureUsage UnityEngine.RenderTextureDescriptor::<vrUsage>k__BackingField
int32_t ___U3CvrUsageU3Ek__BackingField_10;
// UnityEngine.RenderTextureCreationFlags UnityEngine.RenderTextureDescriptor::_flags
int32_t ____flags_11;
// UnityEngine.RenderTextureMemoryless UnityEngine.RenderTextureDescriptor::<memoryless>k__BackingField
int32_t ___U3CmemorylessU3Ek__BackingField_12;
};
// UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899
{
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_IsOrthographic
int32_t ___m_IsOrthographic_0;
// UnityEngine.Rendering.LODParameters UnityEngine.Rendering.ScriptableCullingParameters::m_LODParameters
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
// UnityEngine.Rendering.ScriptableCullingParameters/<m_CullingPlanes>e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlanes
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlaneCount
int32_t ___m_CullingPlaneCount_4;
// System.UInt32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMask
uint32_t ___m_CullingMask_5;
// System.UInt64 UnityEngine.Rendering.ScriptableCullingParameters::m_SceneMask
uint64_t ___m_SceneMask_6;
// UnityEngine.Rendering.ScriptableCullingParameters/<m_LayerFarCullDistances>e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_LayerFarCullDistances
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_LayerCull
int32_t ___m_LayerCull_9;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
// UnityEngine.Vector3 UnityEngine.Rendering.ScriptableCullingParameters::m_Origin
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowDistance
float ___m_ShadowDistance_12;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowNearPlaneOffset
float ___m_ShadowNearPlaneOffset_13;
// UnityEngine.Rendering.CullingOptions UnityEngine.Rendering.ScriptableCullingParameters::m_CullingOptions
int32_t ___m_CullingOptions_14;
// UnityEngine.Rendering.ReflectionProbeSortingCriteria UnityEngine.Rendering.ScriptableCullingParameters::m_ReflectionProbeSortingCriteria
int32_t ___m_ReflectionProbeSortingCriteria_15;
// UnityEngine.Rendering.CameraProperties UnityEngine.Rendering.ScriptableCullingParameters::m_CameraProperties
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_AccurateOcclusionThreshold
float ___m_AccurateOcclusionThreshold_17;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_MaximumPortalCullingJobs
int32_t ___m_MaximumPortalCullingJobs_18;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoViewMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoProjectionMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_StereoSeparationDistance
float ___m_StereoSeparationDistance_21;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_maximumVisibleLights
int32_t ___m_maximumVisibleLights_22;
// System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::m_ConservativeEnclosingSphere
bool ___m_ConservativeEnclosingSphere_23;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_NumIterationsEnclosingSphere
int32_t ___m_NumIterationsEnclosingSphere_24;
};
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_StaticFields
{
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::maximumCullingPlaneCount
int32_t ___maximumCullingPlaneCount_2;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::layerCount
int32_t ___layerCount_7;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_pinvoke
{
int32_t ___m_IsOrthographic_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
int32_t ___m_CullingPlaneCount_4;
uint32_t ___m_CullingMask_5;
uint64_t ___m_SceneMask_6;
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
int32_t ___m_LayerCull_9;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
float ___m_ShadowDistance_12;
float ___m_ShadowNearPlaneOffset_13;
int32_t ___m_CullingOptions_14;
int32_t ___m_ReflectionProbeSortingCriteria_15;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
float ___m_AccurateOcclusionThreshold_17;
int32_t ___m_MaximumPortalCullingJobs_18;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
float ___m_StereoSeparationDistance_21;
int32_t ___m_maximumVisibleLights_22;
int32_t ___m_ConservativeEnclosingSphere_23;
int32_t ___m_NumIterationsEnclosingSphere_24;
};
// Native definition for COM marshalling of UnityEngine.Rendering.ScriptableCullingParameters
struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_com
{
int32_t ___m_IsOrthographic_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1;
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3;
int32_t ___m_CullingPlaneCount_4;
uint32_t ___m_CullingMask_5;
uint64_t ___m_SceneMask_6;
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8;
int32_t ___m_LayerCull_9;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11;
float ___m_ShadowDistance_12;
float ___m_ShadowNearPlaneOffset_13;
int32_t ___m_CullingOptions_14;
int32_t ___m_ReflectionProbeSortingCriteria_15;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16;
float ___m_AccurateOcclusionThreshold_17;
int32_t ___m_MaximumPortalCullingJobs_18;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20;
float ___m_StereoSeparationDistance_21;
int32_t ___m_maximumVisibleLights_22;
int32_t ___m_ConservativeEnclosingSphere_23;
int32_t ___m_NumIterationsEnclosingSphere_24;
};
// UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_pinvoke : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
};
// Native definition for COM marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_com : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
};
// UnityEngine.Shader
struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Rendering.ShadowDrawingSettings
struct ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4
{
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.ShadowDrawingSettings::m_CullingResults
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___m_CullingResults_0;
// System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_LightIndex
int32_t ___m_LightIndex_1;
// System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_UseRenderingLayerMaskTest
int32_t ___m_UseRenderingLayerMaskTest_2;
// UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.ShadowDrawingSettings::m_SplitData
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___m_SplitData_3;
// UnityEngine.ShadowObjectsFilter UnityEngine.Rendering.ShadowDrawingSettings::m_ObjectsFilter
int32_t ___m_ObjectsFilter_4;
};
// UnityEngine.Rendering.SortingSettings
struct SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72
{
// UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_WorldToCameraMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_WorldToCameraMatrix_0;
// UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CameraPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1;
// UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CustomAxis
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CustomAxis_2;
// UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.SortingSettings::m_Criteria
int32_t ___m_Criteria_3;
// UnityEngine.Rendering.DistanceMetric UnityEngine.Rendering.SortingSettings::m_DistanceMetric
int32_t ___m_DistanceMetric_4;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_PreviousVPMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousVPMatrix_5;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_NonJitteredVPMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_NonJitteredVPMatrix_6;
};
// UnityEngine.Rendering.SubMeshDescriptor
struct SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934
{
// UnityEngine.Bounds UnityEngine.Rendering.SubMeshDescriptor::<bounds>k__BackingField
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 ___U3CboundsU3Ek__BackingField_0;
// UnityEngine.MeshTopology UnityEngine.Rendering.SubMeshDescriptor::<topology>k__BackingField
int32_t ___U3CtopologyU3Ek__BackingField_1;
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::<indexStart>k__BackingField
int32_t ___U3CindexStartU3Ek__BackingField_2;
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::<indexCount>k__BackingField
int32_t ___U3CindexCountU3Ek__BackingField_3;
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::<baseVertex>k__BackingField
int32_t ___U3CbaseVertexU3Ek__BackingField_4;
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::<firstVertex>k__BackingField
int32_t ___U3CfirstVertexU3Ek__BackingField_5;
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::<vertexCount>k__BackingField
int32_t ___U3CvertexCountU3Ek__BackingField_6;
};
// UnityEngine.Rendering.SupportedRenderingFeatures
struct SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6 : public RuntimeObject
{
// UnityEngine.Rendering.SupportedRenderingFeatures/ReflectionProbeModes UnityEngine.Rendering.SupportedRenderingFeatures::<reflectionProbeModes>k__BackingField
int32_t ___U3CreflectionProbeModesU3Ek__BackingField_1;
// UnityEngine.Rendering.SupportedRenderingFeatures/LightmapMixedBakeModes UnityEngine.Rendering.SupportedRenderingFeatures::<defaultMixedLightingModes>k__BackingField
int32_t ___U3CdefaultMixedLightingModesU3Ek__BackingField_2;
// UnityEngine.Rendering.SupportedRenderingFeatures/LightmapMixedBakeModes UnityEngine.Rendering.SupportedRenderingFeatures::<mixedLightingModes>k__BackingField
int32_t ___U3CmixedLightingModesU3Ek__BackingField_3;
// UnityEngine.LightmapBakeType UnityEngine.Rendering.SupportedRenderingFeatures::<lightmapBakeTypes>k__BackingField
int32_t ___U3ClightmapBakeTypesU3Ek__BackingField_4;
// UnityEngine.LightmapsMode UnityEngine.Rendering.SupportedRenderingFeatures::<lightmapsModes>k__BackingField
int32_t ___U3ClightmapsModesU3Ek__BackingField_5;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<enlightenLightmapper>k__BackingField
bool ___U3CenlightenLightmapperU3Ek__BackingField_6;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<enlighten>k__BackingField
bool ___U3CenlightenU3Ek__BackingField_7;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<lightProbeProxyVolumes>k__BackingField
bool ___U3ClightProbeProxyVolumesU3Ek__BackingField_8;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<motionVectors>k__BackingField
bool ___U3CmotionVectorsU3Ek__BackingField_9;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<receiveShadows>k__BackingField
bool ___U3CreceiveShadowsU3Ek__BackingField_10;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<reflectionProbes>k__BackingField
bool ___U3CreflectionProbesU3Ek__BackingField_11;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<reflectionProbesBlendDistance>k__BackingField
bool ___U3CreflectionProbesBlendDistanceU3Ek__BackingField_12;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<rendererPriority>k__BackingField
bool ___U3CrendererPriorityU3Ek__BackingField_13;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<rendersUIOverlay>k__BackingField
bool ___U3CrendersUIOverlayU3Ek__BackingField_14;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<overridesEnvironmentLighting>k__BackingField
bool ___U3CoverridesEnvironmentLightingU3Ek__BackingField_15;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<overridesFog>k__BackingField
bool ___U3CoverridesFogU3Ek__BackingField_16;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<overridesRealtimeReflectionProbes>k__BackingField
bool ___U3CoverridesRealtimeReflectionProbesU3Ek__BackingField_17;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<overridesOtherLightingSettings>k__BackingField
bool ___U3CoverridesOtherLightingSettingsU3Ek__BackingField_18;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<editableMaterialRenderQueue>k__BackingField
bool ___U3CeditableMaterialRenderQueueU3Ek__BackingField_19;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<overridesLODBias>k__BackingField
bool ___U3CoverridesLODBiasU3Ek__BackingField_20;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<overridesMaximumLODLevel>k__BackingField
bool ___U3CoverridesMaximumLODLevelU3Ek__BackingField_21;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<rendererProbes>k__BackingField
bool ___U3CrendererProbesU3Ek__BackingField_22;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<particleSystemInstancing>k__BackingField
bool ___U3CparticleSystemInstancingU3Ek__BackingField_23;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<autoAmbientProbeBaking>k__BackingField
bool ___U3CautoAmbientProbeBakingU3Ek__BackingField_24;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<autoDefaultReflectionProbeBaking>k__BackingField
bool ___U3CautoDefaultReflectionProbeBakingU3Ek__BackingField_25;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::<overridesShadowmask>k__BackingField
bool ___U3CoverridesShadowmaskU3Ek__BackingField_26;
// System.String UnityEngine.Rendering.SupportedRenderingFeatures::<overrideShadowmaskMessage>k__BackingField
String_t* ___U3CoverrideShadowmaskMessageU3Ek__BackingField_27;
};
struct SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_StaticFields
{
// UnityEngine.Rendering.SupportedRenderingFeatures UnityEngine.Rendering.SupportedRenderingFeatures::s_Active
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* ___s_Active_0;
};
// System.SystemException
struct SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 : public Exception_t
{
};
// UnityEngine.Texture
struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700_StaticFields
{
// System.Int32 UnityEngine.Texture::GenerateAllMips
int32_t ___GenerateAllMips_4;
};
// System.Type
struct Type_t : public MemberInfo_t
{
// System.RuntimeTypeHandle System.Type::_impl
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ____impl_8;
};
struct Type_t_StaticFields
{
// System.Reflection.Binder modreq(System.Runtime.CompilerServices.IsVolatile) System.Type::s_defaultBinder
Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235* ___s_defaultBinder_0;
// System.Char System.Type::Delimiter
Il2CppChar ___Delimiter_1;
// System.Type[] System.Type::EmptyTypes
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___EmptyTypes_2;
// System.Object System.Type::Missing
RuntimeObject* ___Missing_3;
// System.Reflection.MemberFilter System.Type::FilterAttribute
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterAttribute_4;
// System.Reflection.MemberFilter System.Type::FilterName
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterName_5;
// System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterNameIgnoreCase_6;
};
// UnityEngine.Rendering.VertexAttributeDescriptor
struct VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76
{
// UnityEngine.Rendering.VertexAttribute UnityEngine.Rendering.VertexAttributeDescriptor::<attribute>k__BackingField
int32_t ___U3CattributeU3Ek__BackingField_0;
// UnityEngine.Rendering.VertexAttributeFormat UnityEngine.Rendering.VertexAttributeDescriptor::<format>k__BackingField
int32_t ___U3CformatU3Ek__BackingField_1;
// System.Int32 UnityEngine.Rendering.VertexAttributeDescriptor::<dimension>k__BackingField
int32_t ___U3CdimensionU3Ek__BackingField_2;
// System.Int32 UnityEngine.Rendering.VertexAttributeDescriptor::<stream>k__BackingField
int32_t ___U3CstreamU3Ek__BackingField_3;
};
// UnityEngine.Rendering.VisibleLight
struct VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805
{
// UnityEngine.LightType UnityEngine.Rendering.VisibleLight::m_LightType
int32_t ___m_LightType_0;
// UnityEngine.Color UnityEngine.Rendering.VisibleLight::m_FinalColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_FinalColor_1;
// UnityEngine.Rect UnityEngine.Rendering.VisibleLight::m_ScreenRect
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___m_ScreenRect_2;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.VisibleLight::m_LocalToWorldMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_LocalToWorldMatrix_3;
// System.Single UnityEngine.Rendering.VisibleLight::m_Range
float ___m_Range_4;
// System.Single UnityEngine.Rendering.VisibleLight::m_SpotAngle
float ___m_SpotAngle_5;
// System.Int32 UnityEngine.Rendering.VisibleLight::m_InstanceId
int32_t ___m_InstanceId_6;
// UnityEngine.Rendering.VisibleLightFlags UnityEngine.Rendering.VisibleLight::m_Flags
int32_t ___m_Flags_7;
};
// UnityEngine.Rendering.VisibleReflectionProbe
struct VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B
{
// UnityEngine.Bounds UnityEngine.Rendering.VisibleReflectionProbe::m_Bounds
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 ___m_Bounds_0;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.VisibleReflectionProbe::m_LocalToWorldMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_LocalToWorldMatrix_1;
// UnityEngine.Vector4 UnityEngine.Rendering.VisibleReflectionProbe::m_HdrData
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_HdrData_2;
// UnityEngine.Vector3 UnityEngine.Rendering.VisibleReflectionProbe::m_Center
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Center_3;
// System.Single UnityEngine.Rendering.VisibleReflectionProbe::m_BlendDistance
float ___m_BlendDistance_4;
// System.Int32 UnityEngine.Rendering.VisibleReflectionProbe::m_Importance
int32_t ___m_Importance_5;
// System.Int32 UnityEngine.Rendering.VisibleReflectionProbe::m_BoxProjection
int32_t ___m_BoxProjection_6;
// System.Int32 UnityEngine.Rendering.VisibleReflectionProbe::m_InstanceId
int32_t ___m_InstanceId_7;
// System.Int32 UnityEngine.Rendering.VisibleReflectionProbe::m_TextureId
int32_t ___m_TextureId_8;
};
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>>
struct Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6 : public MulticastDelegate_t
{
};
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]>
struct Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C : public MulticastDelegate_t
{
};
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera>
struct Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3 : public MulticastDelegate_t
{
};
// System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,System.Object>
struct Action_2_t38DEBB6BD6AE1CA882236F63F7E1DB3781D38994 : public MulticastDelegate_t
{
};
// UnityEngine.Events.UnityAction`1<UnityEngine.SceneManagement.Scene>
struct UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C : public MulticastDelegate_t
{
};
// UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,System.Int32Enum>
struct UnityAction_2_tF47D82C7E3C3B118B409866D926435B55A0675BD : public MulticastDelegate_t
{
};
// UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode>
struct UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A : public MulticastDelegate_t
{
};
// UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene>
struct UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE : public MulticastDelegate_t
{
};
// System.Action
struct Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07 : public MulticastDelegate_t
{
};
// System.ArgumentException
struct ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295
{
// System.String System.ArgumentException::_paramName
String_t* ____paramName_18;
};
// UnityEngine.Rendering.AttachmentDescriptor
struct AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E
{
// UnityEngine.Rendering.RenderBufferLoadAction UnityEngine.Rendering.AttachmentDescriptor::m_LoadAction
int32_t ___m_LoadAction_0;
// UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.AttachmentDescriptor::m_StoreAction
int32_t ___m_StoreAction_1;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.AttachmentDescriptor::m_Format
int32_t ___m_Format_2;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_LoadStoreTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_LoadStoreTarget_3;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_ResolveTarget
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ResolveTarget_4;
// UnityEngine.Color UnityEngine.Rendering.AttachmentDescriptor::m_ClearColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_5;
// System.Single UnityEngine.Rendering.AttachmentDescriptor::m_ClearDepth
float ___m_ClearDepth_6;
// System.UInt32 UnityEngine.Rendering.AttachmentDescriptor::m_ClearStencil
uint32_t ___m_ClearStencil_7;
};
// UnityEngine.Rendering.BatchCullingContext
struct BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659
{
// Unity.Collections.NativeArray`1<UnityEngine.Plane> UnityEngine.Rendering.BatchCullingContext::cullingPlanes
NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 ___cullingPlanes_0;
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.BatchVisibility> UnityEngine.Rendering.BatchCullingContext::batchVisibility
NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 ___batchVisibility_1;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.BatchCullingContext::visibleIndices
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___visibleIndices_2;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.BatchCullingContext::visibleIndicesY
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___visibleIndicesY_3;
// UnityEngine.Rendering.LODParameters UnityEngine.Rendering.BatchCullingContext::lodParameters
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___lodParameters_4;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.BatchCullingContext::cullingMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cullingMatrix_5;
// System.Single UnityEngine.Rendering.BatchCullingContext::nearPlane
float ___nearPlane_6;
};
// UnityEngine.Behaviour
struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Rendering.DrawingSettings
struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49
{
// UnityEngine.Rendering.SortingSettings UnityEngine.Rendering.DrawingSettings::m_SortingSettings
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___m_SortingSettings_1;
// UnityEngine.Rendering.DrawingSettings/<shaderPassNames>e__FixedBuffer UnityEngine.Rendering.DrawingSettings::shaderPassNames
U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D ___shaderPassNames_2;
// UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.DrawingSettings::m_PerObjectData
int32_t ___m_PerObjectData_3;
// UnityEngine.Rendering.DrawRendererFlags UnityEngine.Rendering.DrawingSettings::m_Flags
int32_t ___m_Flags_4;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialInstanceId
int32_t ___m_OverrideMaterialInstanceId_5;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialPassIndex
int32_t ___m_OverrideMaterialPassIndex_6;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_fallbackMaterialInstanceId
int32_t ___m_fallbackMaterialInstanceId_7;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_MainLightIndex
int32_t ___m_MainLightIndex_8;
// System.Int32 UnityEngine.Rendering.DrawingSettings::m_UseSrpBatcher
int32_t ___m_UseSrpBatcher_9;
};
struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields
{
// System.Int32 UnityEngine.Rendering.DrawingSettings::maxShaderPasses
int32_t ___maxShaderPasses_0;
};
// UnityEngine.Playables.FrameData
struct FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314
{
// System.UInt64 UnityEngine.Playables.FrameData::m_FrameID
uint64_t ___m_FrameID_0;
// System.Double UnityEngine.Playables.FrameData::m_DeltaTime
double ___m_DeltaTime_1;
// System.Single UnityEngine.Playables.FrameData::m_Weight
float ___m_Weight_2;
// System.Single UnityEngine.Playables.FrameData::m_EffectiveWeight
float ___m_EffectiveWeight_3;
// System.Double UnityEngine.Playables.FrameData::m_EffectiveParentDelay
double ___m_EffectiveParentDelay_4;
// System.Single UnityEngine.Playables.FrameData::m_EffectiveParentSpeed
float ___m_EffectiveParentSpeed_5;
// System.Single UnityEngine.Playables.FrameData::m_EffectiveSpeed
float ___m_EffectiveSpeed_6;
// UnityEngine.Playables.FrameData/Flags UnityEngine.Playables.FrameData::m_Flags
int32_t ___m_Flags_7;
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.FrameData::m_Output
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 ___m_Output_8;
};
// System.IndexOutOfRangeException
struct IndexOutOfRangeException_t7ECB35264FB6CA8FAA516BD958F4B2ADC78E8A82 : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295
{
};
// System.InvalidOperationException
struct InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295
{
};
// System.NullReferenceException
struct NullReferenceException_tBDE63A6D24569B964908408389070C6A9F5005BB : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295
{
};
// UnityEngine.Playables.PlayableAsset
struct PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
};
// UnityEngine.Rendering.RenderPipelineAsset
struct RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
};
// UnityEngine.Rendering.RenderPipelineGlobalSettings
struct RenderPipelineGlobalSettings_t3F883EA6174C636143F71211A146A0B1D9E76000 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
};
// UnityEngine.Rendering.RenderStateBlock
struct RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733
{
// UnityEngine.Rendering.BlendState UnityEngine.Rendering.RenderStateBlock::m_BlendState
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___m_BlendState_0;
// UnityEngine.Rendering.RasterState UnityEngine.Rendering.RenderStateBlock::m_RasterState
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___m_RasterState_1;
// UnityEngine.Rendering.DepthState UnityEngine.Rendering.RenderStateBlock::m_DepthState
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___m_DepthState_2;
// UnityEngine.Rendering.StencilState UnityEngine.Rendering.RenderStateBlock::m_StencilState
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___m_StencilState_3;
// System.Int32 UnityEngine.Rendering.RenderStateBlock::m_StencilReference
int32_t ___m_StencilReference_4;
// UnityEngine.Rendering.RenderStateMask UnityEngine.Rendering.RenderStateBlock::m_Mask
int32_t ___m_Mask_5;
};
// UnityEngine.RenderTexture
struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700
{
};
// UnityEngine.Renderer
struct Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Events.UnityAction
struct UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7 : public MulticastDelegate_t
{
};
// UnityEngine.Playables.PlayableBinding/CreateOutputMethod
struct CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509 : public MulticastDelegate_t
{
};
// UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction
struct UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4 : public MulticastDelegate_t
{
};
// System.Nullable`1<UnityEngine.Rendering.RenderStateBlock>
struct Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5
{
// System.Boolean System.Nullable`1::hasValue
bool ___hasValue_0;
// T System.Nullable`1::value
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___value_1;
};
// System.ArgumentNullException
struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129 : public ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263
{
};
// System.ArgumentOutOfRangeException
struct ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F : public ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263
{
// System.Object System.ArgumentOutOfRangeException::_actualValue
RuntimeObject* ____actualValue_19;
};
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_StaticFields
{
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreCull_4;
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreRender_5;
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPostRender_6;
};
// UnityEngine.Light
struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
// System.Int32 UnityEngine.Light::m_BakedIndex
int32_t ___m_BakedIndex_4;
};
// System.ObjectDisposedException
struct ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB : public InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB
{
// System.String System.ObjectDisposedException::_objectName
String_t* ____objectName_18;
};
// UnityEngine.Rendering.BatchRendererGroup/OnPerformCulling
struct OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2 : public MulticastDelegate_t
{
};
// UnityEngine.Rendering.RendererUtils.RendererListDesc
struct RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E
{
// UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.RendererUtils.RendererListDesc::sortingCriteria
int32_t ___sortingCriteria_0;
// UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.RendererUtils.RendererListDesc::rendererConfiguration
int32_t ___rendererConfiguration_1;
// UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RendererUtils.RendererListDesc::renderQueueRange
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___renderQueueRange_2;
// System.Nullable`1<UnityEngine.Rendering.RenderStateBlock> UnityEngine.Rendering.RendererUtils.RendererListDesc::stateBlock
Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5 ___stateBlock_3;
// UnityEngine.Material UnityEngine.Rendering.RendererUtils.RendererListDesc::overrideMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___overrideMaterial_4;
// System.Boolean UnityEngine.Rendering.RendererUtils.RendererListDesc::excludeObjectMotionVectors
bool ___excludeObjectMotionVectors_5;
// System.Int32 UnityEngine.Rendering.RendererUtils.RendererListDesc::layerMask
int32_t ___layerMask_6;
// System.Int32 UnityEngine.Rendering.RendererUtils.RendererListDesc::overrideMaterialPassIndex
int32_t ___overrideMaterialPassIndex_7;
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.RendererUtils.RendererListDesc::<cullingResult>k__BackingField
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___U3CcullingResultU3Ek__BackingField_8;
// UnityEngine.Camera UnityEngine.Rendering.RendererUtils.RendererListDesc::<camera>k__BackingField
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___U3CcameraU3Ek__BackingField_9;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.RendererUtils.RendererListDesc::<passName>k__BackingField
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___U3CpassNameU3Ek__BackingField_10;
// UnityEngine.Rendering.ShaderTagId[] UnityEngine.Rendering.RendererUtils.RendererListDesc::<passNames>k__BackingField
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___U3CpassNamesU3Ek__BackingField_11;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.RendererUtils.RendererListDesc
struct RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshaled_pinvoke
{
int32_t ___sortingCriteria_0;
int32_t ___rendererConfiguration_1;
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___renderQueueRange_2;
Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5 ___stateBlock_3;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___overrideMaterial_4;
int32_t ___excludeObjectMotionVectors_5;
int32_t ___layerMask_6;
int32_t ___overrideMaterialPassIndex_7;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___U3CcullingResultU3Ek__BackingField_8;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___U3CcameraU3Ek__BackingField_9;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___U3CpassNameU3Ek__BackingField_10;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* ___U3CpassNamesU3Ek__BackingField_11;
};
// Native definition for COM marshalling of UnityEngine.Rendering.RendererUtils.RendererListDesc
struct RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshaled_com
{
int32_t ___sortingCriteria_0;
int32_t ___rendererConfiguration_1;
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___renderQueueRange_2;
Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5 ___stateBlock_3;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___overrideMaterial_4;
int32_t ___excludeObjectMotionVectors_5;
int32_t ___layerMask_6;
int32_t ___overrideMaterialPassIndex_7;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___U3CcullingResultU3Ek__BackingField_8;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___U3CcameraU3Ek__BackingField_9;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___U3CpassNameU3Ek__BackingField_10;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* ___U3CpassNamesU3Ek__BackingField_11;
};
// UnityEngine.Rendering.RendererUtils.RendererListParams
struct RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC
{
// System.Boolean UnityEngine.Rendering.RendererUtils.RendererListParams::<isValid>k__BackingField
bool ___U3CisValidU3Ek__BackingField_2;
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.RendererUtils.RendererListParams::cullingResult
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResult_3;
// UnityEngine.Rendering.DrawingSettings UnityEngine.Rendering.RendererUtils.RendererListParams::drawSettings
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ___drawSettings_4;
// UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.RendererUtils.RendererListParams::filteringSettings
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___filteringSettings_5;
// System.Nullable`1<UnityEngine.Rendering.RenderStateBlock> UnityEngine.Rendering.RendererUtils.RendererListParams::stateBlock
Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5 ___stateBlock_6;
};
struct RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_StaticFields
{
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.RendererUtils.RendererListParams::s_EmptyName
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_EmptyName_0;
// UnityEngine.Rendering.RendererUtils.RendererListParams UnityEngine.Rendering.RendererUtils.RendererListParams::nullRendererList
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC ___nullRendererList_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.Rendering.RendererUtils.RendererListParams
struct RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshaled_pinvoke
{
int32_t ___U3CisValidU3Ek__BackingField_2;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResult_3;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ___drawSettings_4;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___filteringSettings_5;
Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5 ___stateBlock_6;
};
// Native definition for COM marshalling of UnityEngine.Rendering.RendererUtils.RendererListParams
struct RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshaled_com
{
int32_t ___U3CisValidU3Ek__BackingField_2;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResult_3;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ___drawSettings_4;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___filteringSettings_5;
Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5 ___stateBlock_6;
};
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// System.Type[]
struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB : public RuntimeArray
{
ALIGN_FIELD (8) Type_t* m_Items[1];
inline Type_t* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Type_t** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Type_t* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Type_t* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Type_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Type_t* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Reflection.ParameterInfo[]
struct ParameterInfoU5BU5D_t86995AB4A1693393FE29B058CC3FD727DF0B984C : public RuntimeArray
{
ALIGN_FIELD (8) ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F* m_Items[1];
inline ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Reflection.ParameterModifier[]
struct ParameterModifierU5BU5D_t685261AD991B1E6582A0E53243DEE3B745E13364 : public RuntimeArray
{
ALIGN_FIELD (8) ParameterModifier_t75F1AF13B2AD5EDBD3A3579FD337D0A66E3FF510 m_Items[1];
inline ParameterModifier_t75F1AF13B2AD5EDBD3A3579FD337D0A66E3FF510 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ParameterModifier_t75F1AF13B2AD5EDBD3A3579FD337D0A66E3FF510* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ParameterModifier_t75F1AF13B2AD5EDBD3A3579FD337D0A66E3FF510 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->____byRef_0), (void*)NULL);
}
inline ParameterModifier_t75F1AF13B2AD5EDBD3A3579FD337D0A66E3FF510 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ParameterModifier_t75F1AF13B2AD5EDBD3A3579FD337D0A66E3FF510* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ParameterModifier_t75F1AF13B2AD5EDBD3A3579FD337D0A66E3FF510 value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->____byRef_0), (void*)NULL);
}
};
// System.Delegate[]
struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771 : public RuntimeArray
{
ALIGN_FIELD (8) Delegate_t* m_Items[1];
inline Delegate_t* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Delegate_t** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Delegate_t* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Delegate_t* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Delegate_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Delegate_t* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray
{
ALIGN_FIELD (8) RuntimeObject* m_Items[1];
inline RuntimeObject* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// UnityEngine.LowLevel.PlayerLoopSystem[]
struct PlayerLoopSystemU5BU5D_t07C04E53AAC3CDA17603E8BA1B41D7E1AC083C6D : public RuntimeArray
{
ALIGN_FIELD (8) PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F m_Items[1];
inline PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___type_0), (void*)NULL);
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___subSystemList_1), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___updateDelegate_2), (void*)NULL);
#endif
}
inline PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___type_0), (void*)NULL);
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___subSystemList_1), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___updateDelegate_2), (void*)NULL);
#endif
}
};
// UnityEngine.Matrix4x4[]
struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D : public RuntimeArray
{
ALIGN_FIELD (8) Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 m_Items[1];
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value)
{
m_Items[index] = value;
}
};
// System.Single[]
struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C : public RuntimeArray
{
ALIGN_FIELD (8) float m_Items[1];
inline float GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline float* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, float value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline float GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline float* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, float value)
{
m_Items[index] = value;
}
};
// UnityEngine.Vector4[]
struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD : public RuntimeArray
{
ALIGN_FIELD (8) Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 m_Items[1];
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.RenderTargetIdentifier[]
struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE : public RuntimeArray
{
ALIGN_FIELD (8) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B m_Items[1];
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.RenderBufferLoadAction[]
struct RenderBufferLoadActionU5BU5D_t49A752C09896D99A1F5734A4AFDE4588AB2883BA : public RuntimeArray
{
ALIGN_FIELD (8) int32_t m_Items[1];
inline int32_t GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline int32_t* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, int32_t value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value)
{
m_Items[index] = value;
}
};
// UnityEngine.Rendering.RenderBufferStoreAction[]
struct RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5 : public RuntimeArray
{
ALIGN_FIELD (8) int32_t m_Items[1];
inline int32_t GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline int32_t* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, int32_t value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value)
{
m_Items[index] = value;
}
};
// UnityEngine.Camera[]
struct CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B : public RuntimeArray
{
ALIGN_FIELD (8) Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* m_Items[1];
inline Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.String[]
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248 : public RuntimeArray
{
ALIGN_FIELD (8) String_t* m_Items[1];
inline String_t* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline String_t** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, String_t* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// UnityEngine.Rendering.ShaderTagId[]
struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143 : public RuntimeArray
{
ALIGN_FIELD (8) ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 m_Items[1];
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Playables.PlayableBinding[]
struct PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD : public RuntimeArray
{
ALIGN_FIELD (8) PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4 m_Items[1];
inline PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___m_StreamName_0), (void*)NULL);
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___m_SourceObject_1), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___m_SourceBindingType_2), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___m_CreateOutputMethod_3), (void*)NULL);
#endif
}
inline PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4 value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___m_StreamName_0), (void*)NULL);
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___m_SourceObject_1), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___m_SourceBindingType_2), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___m_CreateOutputMethod_3), (void*)NULL);
#endif
}
};
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled);
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke_back(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled);
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke_cleanup(PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled);
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled);
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com_back(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled);
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com_cleanup(PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_pinvoke(const Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C& unmarshaled, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke& marshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_pinvoke_back(const Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke& marshaled, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C& unmarshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_pinvoke_cleanup(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke& marshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_com(const Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C& unmarshaled, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com& marshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_com_back(const Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com& marshaled, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C& unmarshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_com_cleanup(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com& marshaled);
// T System.Collections.Generic.List`1<System.Object>::get_Item(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* List_1_get_Item_m33561245D64798C2AB07584C0EC4F240E4839A38_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, int32_t ___index0, const RuntimeMethod* method) ;
// System.Int32 System.Collections.Generic.List`1<System.Object>::get_Count()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,System.Int32Enum>::Invoke(T0,T1)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void UnityAction_2_Invoke_m45979AF2609BAB3A34CE383DFFC5E6DC46C56EC2_gshared_inline (UnityAction_2_tF47D82C7E3C3B118B409866D926435B55A0675BD* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, int32_t ___arg11, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.UnityAction`1<UnityEngine.SceneManagement.Scene>::Invoke(T0)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void UnityAction_1_Invoke_mE37AFE8F618C0F22BD217DFCB96A788377376104_gshared_inline (UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene>::Invoke(T0,T1)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void UnityAction_2_Invoke_m28E37932B5C81CB3270E32EFF9BCE3B39CA865CF_gshared_inline (UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg11, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<T> Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray<UnityEngine.Plane>(System.Void*,System.Int32,Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisPlane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_m85AAC4A4CCBD44DF7126AEB35BDF95A3F94442A6_gshared (void* ___dataPointer0, int32_t ___length1, int32_t ___allocator2, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<T> Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray<UnityEngine.Rendering.BatchVisibility>(System.Void*,System.Int32,Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisBatchVisibility_t0AC94FB0AE271C762F911D4602604F4D83837CEA_mA9DF0EF69C7087A4DE0ED3E8B3445189A73D959C_gshared (void* ___dataPointer0, int32_t ___length1, int32_t ___allocator2, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<T> Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray<System.Int32>(System.Void*,System.Int32,Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m3ACF6A1E47D345E814CEF2BDAD94A21A8AE66724_gshared (void* ___dataPointer0, int32_t ___length1, int32_t ___allocator2, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<T> UnityEngine.Rendering.CullingResults::GetNativeArray<UnityEngine.Rendering.VisibleLight>(System.Void*,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 CullingResults_GetNativeArray_TisVisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805_mB9817677C042A4D184CE33B7C16AEE37E5A6E2CE_gshared (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, void* ___dataPointer0, int32_t ___length1, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<System.Int32>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_gshared (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, int32_t ___length0, int32_t ___allocator1, int32_t ___options2, const RuntimeMethod* method) ;
// System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::GetUnsafePtr<System.Int32>(Unity.Collections.NativeArray`1<T>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void* NativeArrayUnsafeUtility_GetUnsafePtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m93CDD24D39724CBF6889B61BA8D5B19B6FCD3F98_gshared (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___nativeArray0, const RuntimeMethod* method) ;
// System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::GetUnsafeReadOnlyPtr<System.Int32>(Unity.Collections.NativeArray`1<T>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8_gshared (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___nativeArray0, const RuntimeMethod* method) ;
// System.Boolean System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>::get_HasValue()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Nullable_1_get_HasValue_mA16743A849388FDBBF5638812C319731FA5C4102_gshared_inline (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, const RuntimeMethod* method) ;
// T System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>::GetValueOrDefault()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 Nullable_1_GetValueOrDefault_m6221AA84898BE690B5F7379DD0BB7EA60A671569_gshared_inline (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, const RuntimeMethod* method) ;
// T[] System.Collections.Generic.List`1<System.Object>::ToArray()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* List_1_ToArray_mD7E4F8E7C11C3C67CB5739FCC0A6E86106A6291F_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
// System.Void System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,System.Object>::Invoke(T1,T2)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m75E23BAD5C95C6003991F85C738C496DD7C42794_gshared_inline (Action_2_t38DEBB6BD6AE1CA882236F63F7E1DB3781D38994* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___arg10, RuntimeObject* ___arg21, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<System.Object>::Clear()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<System.Object>::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
// System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::GetUnsafeReadOnlyPtr<UnityEngine.Rendering.AttachmentDescriptor>(Unity.Collections.NativeArray`1<T>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisAttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E_m9D064485F416DA27D13CC5A2BFA99004EAD67328_gshared (NativeArray_1_t39BA841475121E3F8A81F9BCA6646FD6FD6A32A8 ___nativeArray0, const RuntimeMethod* method) ;
// System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::GetUnsafeReadOnlyPtr<UnityEngine.Rendering.ShaderTagId>(Unity.Collections.NativeArray`1<T>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_mD992C9E17FFDDD382EF0543C28581018FDEF93D3_gshared (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 ___nativeArray0, const RuntimeMethod* method) ;
// System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::GetUnsafeReadOnlyPtr<UnityEngine.Rendering.RenderStateBlock>(Unity.Collections.NativeArray`1<T>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisRenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733_mA1D8F8791CFE9E6F12EE760CB89E916EFF1605AA_gshared (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB ___nativeArray0, const RuntimeMethod* method) ;
// System.Boolean System.Nullable`1<UnityEngine.Rendering.RenderStateBlock>::get_HasValue()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Nullable_1_get_HasValue_m041B73328344EFEE224C1F2CF997B0C4122055BD_gshared_inline (Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5* __this, const RuntimeMethod* method) ;
// T System.Nullable`1<UnityEngine.Rendering.RenderStateBlock>::get_Value()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 Nullable_1_get_Value_m08688BF6623E2E42107DC4DB56A01847202C35BC_gshared (Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5* __this, const RuntimeMethod* method) ;
// System.Void System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>::.ctor(T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_gshared (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableExtensions::SetInputCount<UnityEngine.Playables.Playable>(U,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableExtensions_SetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_mA4171AF29E8AD2D81C8B58B42584511A5D16A51B_gshared (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, int32_t ___value1, const RuntimeMethod* method) ;
// System.Void System.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.InvokableCallList::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokableCallList__ctor_mE70F25915B775E7258A12670B76C7F7B3C36BF1A (InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.PersistentCallGroup::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PersistentCallGroup__ctor_m1B17318026E3D419B2C194F66882E3BED6C4200A (PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.UnityEventBase::DirtyPersistentCalls()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase_DirtyPersistentCalls_m356D77B4849FC63501507E4D3F1054BD86D6B1CF (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method) ;
// System.Type System.Type::GetTypeFromHandle(System.RuntimeTypeHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Type_GetTypeFromHandle_m2570A2A5B32A5E9D9F0F38B37459DA18736C823E (RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ___handle0, const RuntimeMethod* method) ;
// UnityEngine.Events.ArgumentCache UnityEngine.Events.PersistentCall::get_arguments()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ArgumentCache_t30F5878E7190B37456E045E039655C33EB27FF1D* PersistentCall_get_arguments_mA3B29A1F4E7328523674ADC6FC0C7332BA053410 (PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* __this, const RuntimeMethod* method) ;
// System.String UnityEngine.Events.ArgumentCache::get_unityObjectArgumentAssemblyTypeName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ArgumentCache_get_unityObjectArgumentAssemblyTypeName_m85640B88D8DA790019005A4ADD948E036ED79694 (ArgumentCache_t30F5878E7190B37456E045E039655C33EB27FF1D* __this, const RuntimeMethod* method) ;
// System.Boolean System.String::IsNullOrEmpty(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_IsNullOrEmpty_m54CF0907E7C4F3AFB2E796A13DC751ECBB8DB64A (String_t* ___value0, const RuntimeMethod* method) ;
// UnityEngine.Object UnityEngine.Events.PersistentCall::get_target()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* PersistentCall_get_target_mA12C3C9A21F6F5335761CB0EB3C7C965D8C393AE (PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ;
// System.String UnityEngine.Events.PersistentCall::get_targetAssemblyTypeName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PersistentCall_get_targetAssemblyTypeName_m303DE56BDE5CD469D0210E1EA73F54B4C88228BE (PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* __this, const RuntimeMethod* method) ;
// System.Type System.Object::GetType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.String UnityEngine.Events.PersistentCall::get_methodName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PersistentCall_get_methodName_mFD7F88289C9EF5DE6D7EFD3FEF1A5C640CBAF088 (PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* __this, const RuntimeMethod* method) ;
// UnityEngine.Events.PersistentListenerMode UnityEngine.Events.PersistentCall::get_mode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PersistentCall_get_mode_m3FFA4D4FC3DA0C38106323CD33ABBFA53ED01928 (PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* __this, const RuntimeMethod* method) ;
// System.Reflection.MethodInfo UnityEngine.Events.UnityEventBase::FindMethod(System.String,System.Type,UnityEngine.Events.PersistentListenerMode,System.Type)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MethodInfo_t* UnityEventBase_FindMethod_mE417FEA28EC49921FA28EBDAB1214B0E6EC7E91B (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, String_t* ___name0, Type_t* ___listenerType1, int32_t ___mode2, Type_t* ___argumentType3, const RuntimeMethod* method) ;
// System.Reflection.MethodInfo UnityEngine.Events.UnityEventBase::GetValidMethodInfo(System.Type,System.String,System.Type[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MethodInfo_t* UnityEventBase_GetValidMethodInfo_m8507658F478F269090B0F2CBC9CA535B8A459FBA (Type_t* ___objectType0, String_t* ___functionName1, TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___argumentTypes2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.InvokableCallList::ClearPersistent()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokableCallList_ClearPersistent_m9A776CBBC13667875F1765B32B469BC12AFD4192 (InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.PersistentCallGroup::Initialize(UnityEngine.Events.InvokableCallList,UnityEngine.Events.UnityEventBase)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PersistentCallGroup_Initialize_m937649041F14D0D20F959B07BA099246EC32BCCB (PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25* __this, InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* ___invokableList0, UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* ___unityEventBase1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.InvokableCallList::AddListener(UnityEngine.Events.BaseInvokableCall)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokableCallList_AddListener_m279B8BAED30DA27C305ADDF241F05CD2BC59625A (InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* __this, BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* ___call0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.InvokableCallList::RemoveListener(System.Object,System.Reflection.MethodInfo)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokableCallList_RemoveListener_m5C78FE9ECE5990F29636216E879139D5863F36C8 (InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* __this, RuntimeObject* ___targetObj0, MethodInfo_t* ___method1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.UnityEventBase::RebuildPersistentCallsIfNeeded()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase_RebuildPersistentCallsIfNeeded_m981B8A6658A88F620345D2C7F4ADCD0D788B0266 (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method) ;
// System.Collections.Generic.List`1<UnityEngine.Events.BaseInvokableCall> UnityEngine.Events.InvokableCallList::PrepareInvoke()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR List_1_t91E36549D76184780FD8995722CD4A87A2650C23* InvokableCallList_PrepareInvoke_m0CF5EBCDF4913AFC13CBE09F6CFB687D0F771301 (InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* __this, const RuntimeMethod* method) ;
// System.String System.Object::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_ToString_mF8AC1EB9D85AB52EC8FD8B8BDD131E855E69673F (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0 (String_t* ___str00, String_t* ___str11, String_t* ___str22, const RuntimeMethod* method) ;
// System.Reflection.MethodInfo System.Type::GetMethod(System.String,System.Reflection.BindingFlags,System.Reflection.Binder,System.Type[],System.Reflection.ParameterModifier[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MethodInfo_t* Type_GetMethod_mF3AF3FA3834D7F99592A4CA715FFD2DE12291562 (Type_t* __this, String_t* ___name0, int32_t ___bindingAttr1, Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235* ___binder2, TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___types3, ParameterModifierU5BU5D_t685261AD991B1E6582A0E53243DEE3B745E13364* ___modifiers4, const RuntimeMethod* method) ;
// System.Boolean System.Type::get_IsPrimitive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Type_get_IsPrimitive_m46ACAAB8F754D37713E3E45437705F4F58FAFA18 (Type_t* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.UnityEventBase::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase__ctor_mB1F958EAC1A7C4B31253F2E1FED173A628725DEC (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method) ;
// UnityEngine.Events.BaseInvokableCall UnityEngine.Events.UnityEvent::GetDelegate(UnityEngine.Events.UnityAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* UnityEvent_GetDelegate_m4D67DA17E33F760CC6AAEDE11C7B896C7BD6DBEC (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___action0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.UnityEventBase::AddCall(UnityEngine.Events.BaseInvokableCall)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase_AddCall_mA78C058ED530789A28F42347B653190FEC84DBBC (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* ___call0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.InvokableCall::.ctor(System.Object,System.Reflection.MethodInfo)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokableCall__ctor_mF3F94B432C977EE2DE7834EC2936E90D271C0464 (InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* __this, RuntimeObject* ___target0, MethodInfo_t* ___theFunction1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.InvokableCall::.ctor(UnityEngine.Events.UnityAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokableCall__ctor_m4FA1428E3A33219B2C8C5C571A705AC6B862FA70 (InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* __this, UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___action0, const RuntimeMethod* method) ;
// System.Collections.Generic.List`1<UnityEngine.Events.BaseInvokableCall> UnityEngine.Events.UnityEventBase::PrepareInvoke()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR List_1_t91E36549D76184780FD8995722CD4A87A2650C23* UnityEventBase_PrepareInvoke_m4D04FA5D7025C093047DCD3DFEEFB9DF48764FC2 (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method) ;
// T System.Collections.Generic.List`1<UnityEngine.Events.BaseInvokableCall>::get_Item(System.Int32)
inline BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279 (List_1_t91E36549D76184780FD8995722CD4A87A2650C23* __this, int32_t ___index0, const RuntimeMethod* method)
{
return (( BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* (*) (List_1_t91E36549D76184780FD8995722CD4A87A2650C23*, int32_t, const RuntimeMethod*))List_1_get_Item_m33561245D64798C2AB07584C0EC4F240E4839A38_gshared)(__this, ___index0, method);
}
// System.Void UnityEngine.Events.InvokableCall::Invoke()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokableCall_Invoke_m6F4828FD2B3E3BBB7AA6EECC2C37FB08538363F4 (InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* __this, const RuntimeMethod* method) ;
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Events.BaseInvokableCall>::get_Count()
inline int32_t List_1_get_Count_mD86BEA5DB3090332216B9FA14BD79A4E5247614B_inline (List_1_t91E36549D76184780FD8995722CD4A87A2650C23* __this, const RuntimeMethod* method)
{
return (( int32_t (*) (List_1_t91E36549D76184780FD8995722CD4A87A2650C23*, const RuntimeMethod*))List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline)(__this, method);
}
// System.Void System.Attribute::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Attribute__ctor_m79ED1BF1EE36D1E417BA89A0D9F91F8AAD8D19E2 (Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Scripting.APIUpdating.MovedFromAttributeData::Set(System.Boolean,System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovedFromAttributeData_Set_m155005FB8BCE0569C40B02D75FFADB3FBDB7EEDD (MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F* __this, bool ___autoUpdateAPI0, String_t* ___sourceNamespace1, String_t* ___sourceAssembly2, String_t* ___sourceClassName3, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.SceneManagement.Scene::get_handle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53 (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method) ;
// System.String UnityEngine.SceneManagement.Scene::GetGUIDInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_GetGUIDInternal_m1DA39B5EF478252E8A0209D46C810224189C8B44 (int32_t ___sceneHandle0, const RuntimeMethod* method) ;
// System.String UnityEngine.SceneManagement.Scene::get_guid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_get_guid_mEE1C703309E655EC872D220476DD2BA014D8354A (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method) ;
// System.String UnityEngine.SceneManagement.Scene::GetPathInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_GetPathInternal_m172956BAA9F3FF754E3F4506E9C7404B5E5741AD (int32_t ___sceneHandle0, const RuntimeMethod* method) ;
// System.String UnityEngine.SceneManagement.Scene::get_path()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_get_path_mACD61B36E1F010A9FCA2C62637E0CB24B16729E4 (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method) ;
// System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_GetNameInternal_mE63A0808247C49C804EF5D72558C78ED32802DD3 (int32_t ___sceneHandle0, const RuntimeMethod* method) ;
// System.String UnityEngine.SceneManagement.Scene::get_name()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_get_name_m3C818DFA663E159274DAD823B780C7616C5E2A8C (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Scene_GetIsLoadedInternal_m91826FE343B9937BBD2E3C7F3A0A55017F478CDE (int32_t ___sceneHandle0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SceneManagement.Scene::get_isLoaded()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Scene_get_isLoaded_m5BC54CEB27330040A0BC69E66E94EE97E87298BC (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.SceneManagement.Scene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Scene_GetHashCode_m74ACBFB8C656D5620A9A1E62D04E55ACBF63ADC9 (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SceneManagement.Scene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Scene_Equals_mB973481492F291BF8EAF1AD66B9F7FA3ACF3928D (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, RuntimeObject* ___other0, const RuntimeMethod* method) ;
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected_mDEDFF3267DE3357E8F2D154053D25A2FBE2D2AFD (String_t* ___sceneName0, int32_t ___sceneBuildIndex1, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E* ___parameters2, bool ___mustCompleteNextFrame3, const RuntimeMethod* method) ;
// UnityEngine.SceneManagement.SceneManagerAPI UnityEngine.SceneManagement.SceneManagerAPI::get_overrideAPI()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* SceneManagerAPI_get_overrideAPI_mACC4192A2014665FF7D42EAAD41AA22A71AC040E_inline (const RuntimeMethod* method) ;
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_m5FF3A8B53DD6A031DC52C167903AE4528391FE11 (String_t* ___sceneName0, int32_t ___sceneBuildIndex1, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E ___parameters2, bool ___mustCompleteNextFrame3, const RuntimeMethod* method) ;
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManagerAPIInternal_UnloadSceneNameIndexInternal_m68B238A899B4B96676880923E984F59BB57BE020 (String_t* ___sceneName0, int32_t ___sceneBuildIndex1, bool ___immediately2, int32_t ___options3, bool* ___outSuccess4, const RuntimeMethod* method) ;
// System.Void UnityEngine.SceneManagement.SceneManagerAPI::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManagerAPI__ctor_m697F6B718DCE9B5E6CA4D58BBFB0CA275E003307 (SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_GetActiveScene_Injected_m8E7E24846A3B781AEBB4D189E6EDE3533AE6BF1B (Scene_tA1DC762B79745EB5140F054C884855B922318356* ___ret0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SceneManagement.SceneManager::SetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SceneManager_SetActiveScene_Injected_mE7A22BAAD3345B314D9229188861DC3E92720078 (Scene_tA1DC762B79745EB5140F054C884855B922318356* ___scene0, const RuntimeMethod* method) ;
// System.Void UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected(System.String,UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_GetSceneByName_Injected_mC3AD0A8DE8AD90D17CA9BEAC77A22CE0A46AAA6B (String_t* ___name0, Scene_tA1DC762B79745EB5140F054C884855B922318356* ___ret1, const RuntimeMethod* method) ;
// System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_GetSceneAt_Injected_mA38EDB6E1570DD59582AE345851F3BAB5E9D6AAF (int32_t ___index0, Scene_tA1DC762B79745EB5140F054C884855B922318356* ___ret1, const RuntimeMethod* method) ;
// System.Void UnityEngine.SceneManagement.SceneManager::CreateScene_Injected(System.String,UnityEngine.SceneManagement.CreateSceneParameters&,UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_CreateScene_Injected_m448F7B243ED136FCEB52E486795EF45524C7CDC5 (String_t* ___sceneName0, CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049* ___parameters1, Scene_tA1DC762B79745EB5140F054C884855B922318356* ___ret2, const RuntimeMethod* method) ;
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_UnloadSceneAsyncInternal_Injected_m3E040418B0161E6B72A167874CD22A87231793F2 (Scene_tA1DC762B79745EB5140F054C884855B922318356* ___scene0, int32_t ___options1, const RuntimeMethod* method) ;
// UnityEngine.SceneManagement.SceneManagerAPI UnityEngine.SceneManagement.SceneManagerAPI::get_ActiveAPI()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* SceneManagerAPI_get_ActiveAPI_m720FAACCF2718020292060003E7331B19AEB5FA8 (const RuntimeMethod* method) ;
// System.Void UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene_Injected(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_MoveGameObjectToScene_Injected_m496BAF24786FAF70A7D8F886B9B244D91EF29175 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___go0, Scene_tA1DC762B79745EB5140F054C884855B922318356* ___scene1, const RuntimeMethod* method) ;
// System.Delegate System.Delegate::Combine(System.Delegate,System.Delegate)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Delegate_t* Delegate_Combine_m8B9D24CED35033C7FC56501DFE650F5CB7FF012C (Delegate_t* ___a0, Delegate_t* ___b1, const RuntimeMethod* method) ;
// System.Delegate System.Delegate::Remove(System.Delegate,System.Delegate)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Delegate_t* Delegate_Remove_m40506877934EC1AD4ADAE57F5E97AF0BC0F96116 (Delegate_t* ___source0, Delegate_t* ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.SceneManagement.CreateSceneParameters::.ctor(UnityEngine.SceneManagement.LocalPhysicsMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CreateSceneParameters__ctor_m5882727FF06AA3F9AE8BD0689F50655065731B0A (CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049* __this, int32_t ___physicsMode0, const RuntimeMethod* method) ;
// UnityEngine.SceneManagement.Scene UnityEngine.SceneManagement.SceneManager::CreateScene(System.String,UnityEngine.SceneManagement.CreateSceneParameters)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Scene_tA1DC762B79745EB5140F054C884855B922318356 SceneManager_CreateScene_m361B431B2A2753AF3C2DCBB1462627DB42A4A9C5 (String_t* ___sceneName0, CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049 ___parameters1, const RuntimeMethod* method) ;
// System.Void UnityEngine.SceneManagement.LoadSceneParameters::.ctor(UnityEngine.SceneManagement.LoadSceneMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LoadSceneParameters__ctor_m40C160638049BF7577055B3460968F8B73459380 (LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E* __this, int32_t ___mode0, const RuntimeMethod* method) ;
// UnityEngine.SceneManagement.Scene UnityEngine.SceneManagement.SceneManager::LoadScene(System.Int32,UnityEngine.SceneManagement.LoadSceneParameters)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Scene_tA1DC762B79745EB5140F054C884855B922318356 SceneManager_LoadScene_m0E137F74CF4CC01BBF43BE81BAA6CAD4DB7BDE96 (int32_t ___sceneBuildIndex0, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E ___parameters1, const RuntimeMethod* method) ;
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_LoadSceneAsyncNameIndexInternal_m32EDF87979243BB1343585D146461C329D065A5D (String_t* ___sceneName0, int32_t ___sceneBuildIndex1, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E ___parameters2, bool ___mustCompleteNextFrame3, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SceneManager_get_sceneCount_mDB2658B632F95AB171E500C1519A681507B9230B (const RuntimeMethod* method) ;
// UnityEngine.SceneManagement.Scene UnityEngine.SceneManagement.SceneManager::GetSceneAt(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Scene_tA1DC762B79745EB5140F054C884855B922318356 SceneManager_GetSceneAt_m5444433E1CD78FC2E573330630000B5A73E0FBF4 (int32_t ___index0, const RuntimeMethod* method) ;
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsync(System.String,UnityEngine.SceneManagement.LoadSceneParameters)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_LoadSceneAsync_mD501C44DA433BE225E6455D9AEB311C9A12FFF3C (String_t* ___sceneName0, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E ___parameters1, const RuntimeMethod* method) ;
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_UnloadSceneNameIndexInternal_m11EFE7D469A1C4BFA1BEE9C29232173C5C824BA1 (String_t* ___sceneName0, int32_t ___sceneBuildIndex1, bool ___immediately2, int32_t ___options3, bool* ___outSuccess4, const RuntimeMethod* method) ;
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.UnloadSceneOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_UnloadSceneAsyncInternal_m0967F8DAF633A39A2C72E577809B42D259F9D9D5 (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___scene0, int32_t ___options1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode>::Invoke(T0,T1)
inline void UnityAction_2_Invoke_mA8E9470BBBEC323CF7103F7A75CD6E8911B2DB6A_inline (UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, int32_t ___arg11, const RuntimeMethod* method)
{
(( void (*) (UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A*, Scene_tA1DC762B79745EB5140F054C884855B922318356, int32_t, const RuntimeMethod*))UnityAction_2_Invoke_m45979AF2609BAB3A34CE383DFFC5E6DC46C56EC2_gshared_inline)(__this, ___arg00, ___arg11, method);
}
// System.Void UnityEngine.Events.UnityAction`1<UnityEngine.SceneManagement.Scene>::Invoke(T0)
inline void UnityAction_1_Invoke_mE37AFE8F618C0F22BD217DFCB96A788377376104_inline (UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, const RuntimeMethod* method)
{
(( void (*) (UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*, Scene_tA1DC762B79745EB5140F054C884855B922318356, const RuntimeMethod*))UnityAction_1_Invoke_mE37AFE8F618C0F22BD217DFCB96A788377376104_gshared_inline)(__this, ___arg00, method);
}
// System.Void UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene>::Invoke(T0,T1)
inline void UnityAction_2_Invoke_m28E37932B5C81CB3270E32EFF9BCE3B39CA865CF_inline (UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg11, const RuntimeMethod* method)
{
(( void (*) (UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE*, Scene_tA1DC762B79745EB5140F054C884855B922318356, Scene_tA1DC762B79745EB5140F054C884855B922318356, const RuntimeMethod*))UnityAction_2_Invoke_m28E37932B5C81CB3270E32EFF9BCE3B39CA865CF_gshared_inline)(__this, ___arg00, ___arg11, method);
}
// System.Void UnityEngine.SceneManagement.LoadSceneParameters::set_loadSceneMode(UnityEngine.SceneManagement.LoadSceneMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LoadSceneParameters_set_loadSceneMode_mF66230A39CD26D396879FE1BAAB128F3F7F63A58 (LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.String UnityEngine.LowLevel.PlayerLoopSystem::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PlayerLoopSystem_ToString_m259B8533D2C64C15D381B16F32C710A0018684A0 (PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F* __this, const RuntimeMethod* method) ;
// System.Object UnityEngine.Internal.DefaultValueAttribute::get_Value()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* DefaultValueAttribute_get_Value_m8FC7A517D291CDDB7B5D17E811F5CB11FCF59D24 (DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121* __this, const RuntimeMethod* method) ;
// System.Int32 System.Attribute::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Attribute_GetHashCode_mAE2C17FF608041F608207E2202E1BC0F98919C08 (Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA* __this, const RuntimeMethod* method) ;
// UnityEngine.Bounds UnityEngine.Rendering.SubMeshDescriptor::get_bounds()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 SubMeshDescriptor_get_bounds_mD2F47C8E1407CAFAEE966ACE1D870CB50AF3CEE4_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method) ;
// UnityEngine.MeshTopology UnityEngine.Rendering.SubMeshDescriptor::get_topology()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_topology_mA3766E71B2249BAA047049095DC9E166BF17CEA7_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::get_indexStart()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_indexStart_m68D7CB754235A9C5F5123A3336D12E3CA478718E_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::get_indexCount()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_indexCount_m28ADC82F4E9F709E400DA16712AAA8A548528EB9_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::get_baseVertex()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_baseVertex_mF0B569B62BA72FA94CB159390375BBC0D0EE6D53_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::get_firstVertex()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_firstVertex_mEF80F76B602C4BF97182F76104D4D256344E8806_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::get_vertexCount()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_vertexCount_m75611DFB7BE0ED9F5260BD460A815BDCE11EA211_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method) ;
// System.String System.String::Format(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_m74FC0A1259DFA02F3DF6538FC7F3ACF3E1AF0C55 (String_t* ___format0, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___args1, const RuntimeMethod* method) ;
// System.String UnityEngine.Rendering.SubMeshDescriptor::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SubMeshDescriptor_ToString_mBA25D925D5A941C4DC6C6A80BB9D1D1371E12C78 (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.VertexAttribute UnityEngine.Rendering.VertexAttributeDescriptor::get_attribute()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_attribute_m2F7C7084857741A39E9FF0D4BABF98F9C7018AAA_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.VertexAttributeDescriptor::set_attribute(UnityEngine.Rendering.VertexAttribute)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_attribute_m526ED099EEA12DCB2FCB1BC88445FBF921E850A2_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.VertexAttributeFormat UnityEngine.Rendering.VertexAttributeDescriptor::get_format()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_format_mF8EF98F3E047BC26D177C3A008BCDAF979E52C79_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.VertexAttributeDescriptor::set_format(UnityEngine.Rendering.VertexAttributeFormat)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_format_mCA82263EBD7802621D9ECE42D0F44D4AAECD46C5_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.VertexAttributeDescriptor::get_dimension()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_dimension_mAB440DDFA08BF61D717547EC8B9C43C3DFC56FB8_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.VertexAttributeDescriptor::set_dimension(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_dimension_mEF4325AE27221C732B214354A2DEB044ACFC69EE_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.VertexAttributeDescriptor::get_stream()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_stream_mAA4D41E2B4B9024161B176700100ADB27855E4FF_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.VertexAttributeDescriptor::set_stream(System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_stream_m9A3991AA0365A1DCEDF80A61990F7B48913A1C0A_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.VertexAttributeDescriptor::.ctor(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VertexAttributeDescriptor__ctor_m713B31395FB13FDEB2665F5C4C31572D5875A43A (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___attribute0, int32_t ___format1, int32_t ___dimension2, int32_t ___stream3, const RuntimeMethod* method) ;
// System.String UnityEngine.Rendering.VertexAttributeDescriptor::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* VertexAttributeDescriptor_ToString_m45F7E7D6715E000C617173246F2C9BE23DF3FC8F (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.VertexAttributeDescriptor::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_GetHashCode_mCB8C5F6AD422FE6A410C5406843FCE4B0ED5F2F8 (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.VertexAttributeDescriptor::Equals(UnityEngine.Rendering.VertexAttributeDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VertexAttributeDescriptor_Equals_mF328DE139864C201987238048AC79F8925CA435D (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.VertexAttributeDescriptor::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VertexAttributeDescriptor_Equals_m6FBFEE42E1BAAAC2D38434EDF0906C5B76D56BE5 (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, RuntimeObject* ___other0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Rendering.BuiltinRenderTextureType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mBB94C5581CCD259EC11AAFA68C151B35E5C72C4F (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___type0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Shader::PropertyToID(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB (String_t* ___name0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m18D0B65671A6C783423DA5BBE80710E75ECC58A4 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, String_t* ___name0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m0D749ABC9272029239D12D4761AB4767B59BC76B (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___nameID0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.Int32,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___nameID0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m18E1885C296CC868AC918101523697CFE6413C79 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___exists0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Object::GetInstanceID()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Object_GetInstanceID_m554FF4073C9465F3835574CC084E68AAEEC6CC6A (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Texture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Texture,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m36F9914C200EE580EEDE97C4E8759D74879999D7 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.RenderBuffer,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m3B830AE627991944D4C8D53DEC6D96CC9C70A060 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderBuffer_tBE7B342979EF2FA36E24C8A7F9242212F5B89551 ___buf0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method) ;
// System.String UnityEngine.UnityString::Format(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m560566B98CA1AC19A6C2B424AE640F6E95D3B9B0 (String_t* ___fmt0, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___args1, const RuntimeMethod* method) ;
// System.String UnityEngine.Rendering.RenderTargetIdentifier::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* RenderTargetIdentifier_ToString_mA0B5CBC27159C4257939A5CAC6CEACE65AA6D36A (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, const RuntimeMethod* method) ;
// System.Int32 System.Int32::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Int32_GetHashCode_m253D60FF7527A483E91004B7A2366F13E225E295 (int32_t* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTargetIdentifier_GetHashCode_m255E1EFD7BFC22B1B4464F9EF3346386DA328B86 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, const RuntimeMethod* method) ;
// System.Boolean System.IntPtr::op_Equality(System.IntPtr,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool IntPtr_op_Equality_m73759B51FE326460AC87A0E386480226EF2FABED (intptr_t ___value10, intptr_t ___value21, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::Equals(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_Equals_m859988BBC3D58D5C2AEA18C2CCCAF7009A5499D9 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rhs0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_Equals_m07E36F91E8966A0E3882EF168F1AE3656BE48E9A (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SystemInfo::get_supportsGraphicsFence()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_supportsGraphicsFence_m2DC06CD11C20B8D53DE65D902801CBC02C0960F0 (const RuntimeMethod* method) ;
// System.Void System.NullReferenceException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NullReferenceException__ctor_mA41317A57F5C1C0E3F59C7EB25ABD484564B23D4 (NullReferenceException_tBDE63A6D24569B964908408389070C6A9F5005BB* __this, String_t* ___message0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.GraphicsFence::GetPlatformNotSupportedVersion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GraphicsFence_GetPlatformNotSupportedVersion_m171F5A4E7DA90130C4D3ABFFEED4C0680D0A8172 (GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GraphicsFence_GetVersionNumber_m211136A1B4E73F34672AE9A9A77589A666409910 (intptr_t ___fencePtr0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.GraphicsFence::InitPostAllocation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsFence_InitPostAllocation_mCC33F9D6D9EBB7320DB5C6D820E6F956A8DAD42D (GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.GraphicsFence::IsFencePending()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GraphicsFence_IsFencePending_mA9B88D1202C7D3D92E6E18CBD5D951668F7A4C59 (GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* __this, const RuntimeMethod* method) ;
// System.Void System.InvalidOperationException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvalidOperationException__ctor_mE4CB6F4712AB6D99A2358FBAE2E052B3EE976162 (InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB* __this, String_t* ___message0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.GraphicsFence::Validate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsFence_Validate_mE09A4DB729307FA7D8ADD9BD2BA1248EF503096E (GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* __this, const RuntimeMethod* method) ;
// UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* GraphicsSettings_get_INTERNAL_currentRenderPipeline_mF43747DB6BEF3FA857B83CD21A543F94F33BDF82 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.GraphicsSettings::set_defaultRenderPipeline(UnityEngine.Rendering.RenderPipelineAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_set_defaultRenderPipeline_mC03CACFA0E9BB17CF4DEEF447AF0F6150CFB256C (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_defaultRenderPipeline(UnityEngine.ScriptableObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_set_INTERNAL_defaultRenderPipeline_mFC885494886FF071E26C2E8192181E09FA058307 (ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.OnDemandRendering::get_renderFrameInterval()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t OnDemandRendering_get_renderFrameInterval_mE5574585DE4A02C5A5C0F6770FF86AF1C4F3CCA9 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawMesh_Injected_m667DD1A936406E110A17131890F524D759D7B3D0 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties5, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(UnityEngine.Rendering.RendererUtils.RendererList&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawRendererList_Injected_m77431FD19ABB5AF89B60DFDE8515AC7549EF8AF0 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* ___rendererList0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawProcedural_Injected_m8538639C0D27350ABA9FA400A866F9459D4C1648 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(UnityEngine.RectInt&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawOcclusionMesh_Injected_mA467DC4F207BF24662E7FBA0F9F04BECB33E7005 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RectInt_t1744D10E1063135DA9D574F95205B98DAC600CB8* ___normalizedCamViewport0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(UnityEngine.Rect&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewport_Injected_m2E8F94156F76CAEF304B7DE8ED69369A6DF2B8A3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* ___pixelRect0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected(UnityEngine.Rect&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_EnableScissorRect_Injected_mE93D9C1157C4E6F74BEA3B9EF5738CB8E8D6F567 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* ___scissor0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_Texture_Injected_m0EF8CBBAE32EE946114C6A5806849C8BBECA528A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___scale4, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___offset5, int32_t ___sourceDepthSlice6, int32_t ___destDepthSlice7, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_Identifier_Injected_m9FEA565924CC1D6ACA839C7AABCB731384816E06 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___scale4, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___offset5, int32_t ___sourceDepthSlice6, int32_t ___destDepthSlice7, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected(System.Int32,UnityEngine.RenderTextureDescriptor&,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRTWithDescriptor_Injected_m0F3B4A0914057C6BA6218CDC15BE57EEEB88F5A0 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___desc1, int32_t ___filter2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRTWithDescriptor_m3886473CB22CF744AFB1459C75AA8F62419440AC (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, int32_t ___filter2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, int32_t ___filter2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_Injected_mCE53D6C8193FD6DBE95E276FBA3C230300E37AEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___clearFlags0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* ___backgroundColor1, float ___depth2, uint32_t ___stencil3, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___requiredFlags0, int32_t ___invalidFlags1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color,System.Single,System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___clearFlags0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___backgroundColor1, float ___depth2, uint32_t ___stencil3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_Injected_mA4B74848F1C1EF56418320113564CF64B6F3D66C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected(System.Int32,UnityEngine.Color&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalColor_Injected_mD69A6B8DFFC769FCC7FFD60C23C8DECB4AB437D7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected(System.Int32,UnityEngine.Matrix4x4&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrix_Injected_m051ED1F885F3BEDCDC1DA2B3C7721D8AFAA6E70D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewProjectionMatrices_Injected_m5D9856889B0419FFC2C20B9B54B1D6AF0E8682D5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___view0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___proj1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler(UnityEngine.Profiling.CustomSampler)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_BeginSample_CustomSampler_m1594C7FAFF2471B801011A63DA2996CC7D0B4061 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___sampler0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler(UnityEngine.Profiling.CustomSampler)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_EndSample_CustomSampler_m3C2D6751CA21E0F12FC37E9B06ED8A967B120619 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___sampler0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetSingle_Internal_mB1B82BD749A51F9BD14066B35CAA904B9C54BFBF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, int32_t ___depthLoadAction3, int32_t ___depthStoreAction4, const RuntimeMethod* method) ;
// System.Void System.ArgumentException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465 (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* __this, String_t* ___message0, const RuntimeMethod* method) ;
// System.String System.String::Format(System.String,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30 (String_t* ___format0, RuntimeObject* ___arg01, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetColorDepth_Internal_m90C0D9D1D5D801F3C9E1D47CEB5C15541E1D228A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___color0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth1, int32_t ___colorLoadAction2, int32_t ___colorStoreAction3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, int32_t ___flags6, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.SystemInfo::get_supportedRenderTargetCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_supportedRenderTargetCount_mD7E4A07FA966FED98DF5F2254C6DCAF128149E50 (const RuntimeMethod* method) ;
// System.String System.String::Format(System.String,System.Object,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806 (String_t* ___format0, RuntimeObject* ___arg01, RuntimeObject* ___arg12, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetMultiSubtarget_mC8BB832B59B31A0AAAFC88E17AD440FB783B0FEE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colors0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth1, RenderBufferLoadActionU5BU5D_t49A752C09896D99A1F5734A4AFDE4588AB2883BA* ___colorLoadActions2, RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___colorStoreActions3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, int32_t ___mipLevel6, int32_t ___cubemapFace7, int32_t ___depthSlice8, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetSingle_Internal_Injected_m243881004A84D6ED56B76BE24FD304D6779B8ECA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___rt0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, int32_t ___depthLoadAction3, int32_t ___depthStoreAction4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetColorDepth_Internal_Injected_mD9E57A6F89D0043F880903A4FA9114AA0130B5CA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___color0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___depth1, int32_t ___colorLoadAction2, int32_t ___colorStoreAction3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, int32_t ___flags6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetMultiSubtarget_Injected_m70C1E1214963165C69E994129FEBE578A05A6489 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colors0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___depth1, RenderBufferLoadActionU5BU5D_t49A752C09896D99A1F5734A4AFDE4588AB2883BA* ___colorLoadActions2, RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___colorStoreActions3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, int32_t ___mipLevel6, int32_t ___cubemapFace7, int32_t ___depthSlice8, const RuntimeMethod* method) ;
// System.Void System.ArgumentNullException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* __this, String_t* ___paramName0, const RuntimeMethod* method) ;
// System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsArrayBlittable(System.Array)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UnsafeUtility_IsArrayBlittable_m91BBF80B8DF02E272623F07952F1B78CE3C298BD (RuntimeArray* ___arr0, const RuntimeMethod* method) ;
// System.String Unity.Collections.LowLevel.Unsafe.UnsafeUtility::GetReasonForArrayNonBlittable(System.Array)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnsafeUtility_GetReasonForArrayNonBlittable_m603AD43CF38A4F21C2CC2CB9F57173DBA3544C6D (RuntimeArray* ___arr0, const RuntimeMethod* method) ;
// System.Int32 System.Array::get_Length()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Array_get_Length_m361285FB7CF44045DC369834D1CD01F72F94EF57 (RuntimeArray* __this, const RuntimeMethod* method) ;
// System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UnsafeUtility_SizeOf_m2D039D7A3611C591CA844354AD34E711B44A887D (Type_t* ___type0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData(UnityEngine.ComputeBuffer,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_InternalSetComputeBufferData_m38538B360DFA94F1AD4BC30AF1F9EEC77766884E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___buffer0, RuntimeArray* ___data1, int32_t ___managedBufferStartIndex2, int32_t ___graphicsBufferStartIndex3, int32_t ___count4, int32_t ___elemSize5, const RuntimeMethod* method) ;
// System.Void System.Object::Finalize()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Finalize_mC98C96301CCABFE00F1A7EF8E15DF507CACD42B2 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Dispose(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Dispose_mE75266209E71214415E356E9D4C8065C7395FB63 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, bool ___disposing0, const RuntimeMethod* method) ;
// System.Void System.GC::SuppressFinalize(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GC_SuppressFinalize_m3352E2F2119EB46913B51B7AAE2F217C63C35F2A (RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ReleaseBuffer_mF04481C3507E1D69582E220227AB0CA2481F963C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method) ;
// System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR intptr_t CommandBuffer_InitBuffer_mCD08DF1C752056E84B0DD3073C1D541D6B3ECDB5 (const RuntimeMethod* method) ;
// UnityEngine.Rendering.GraphicsFence UnityEngine.Rendering.CommandBuffer::CreateGraphicsFence(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB CommandBuffer_CreateGraphicsFence_m568044F3AD127EC1960F7B869E7A64C4210A8948 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___fenceType0, int32_t ___stage1, const RuntimeMethod* method) ;
// System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR intptr_t CommandBuffer_CreateGPUFence_Internal_mAE9E167DFA6E462CE0A62B73E256C192A0F094CB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___fenceType0, int32_t ___stage1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence,UnityEngine.Rendering.SynchronisationStage)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_WaitOnAsyncGraphicsFence_m458C5B58438967F25821116F1406218E56B60272 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB ___fence0, int32_t ___stage1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.SynchronisationStageFlags UnityEngine.Rendering.GraphicsFence::TranslateSynchronizationStageToFlags(UnityEngine.Rendering.SynchronisationStage)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GraphicsFence_TranslateSynchronizationStageToFlags_m0628F938F18F4F9FB390275D924921F020FBC3D4 (int32_t ___s0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence,UnityEngine.Rendering.SynchronisationStageFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_WaitOnAsyncGraphicsFence_m91D0B99440F95092BD458D37D49B817729E39BF7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB ___fence0, int32_t ___stage1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_WaitOnGPUFence_Internal_m5CEBB462DF2E966CF4453002EDE99D1FA1BC4DC6 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, intptr_t ___fencePtr0, int32_t ___stage1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_SetComputeTextureParam_mE1379FE4A700AF9025FB8C74141DE90A689A2E34 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* ___computeShader0, int32_t ___kernelIndex1, int32_t ___nameID2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___rt3, int32_t ___mipLevel4, int32_t ___element5, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_SetComputeConstantComputeBufferParam_m97DCE0F79A7822C9ACE776A5F7C02CE1A1842095 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* ___computeShader0, int32_t ___nameID1, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___buffer2, int32_t ___offset3, int32_t ___size4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DispatchCompute_mB728C38D02AA87DCA17D21DC1B4522EBCC9B9E44 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* ___computeShader0, int32_t ___kernelIndex1, int32_t ___threadGroupsX2, int32_t ___threadGroupsY3, int32_t ___threadGroupsZ4, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mesh::get_subMeshCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Mesh_get_subMeshCount_mC0141293D0F339D8D721CCA2612B32E6FD7E3F8B (Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::Clamp(System.Int32,System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_mA48718D9A20D8972EDD41714CEF6BBF864F442EA_inline (int32_t ___value0, int32_t ___min1, int32_t ___max2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::LogWarning(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28 (RuntimeObject* ___message0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawMesh_mCCDC3A49B58D298408052CF1F1DBB2A59BD7BD1A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties5, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m5C2FA266FB98E3B7F59009B501824511E47003D9 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties5, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m10A0404616C386DB3C4A61A5E5BAF7D0706C7305 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawRenderer_mE2FAB18C2C4C9DAF365BC7018B6EA5A9C34E8403 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* ___renderer0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___submeshIndex2, int32_t ___shaderPass3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawRenderer_m0E01900E0CA8B52F3BB03C82A27214A354007138 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* ___renderer0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___submeshIndex2, int32_t ___shaderPass3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawRenderer_m6667EA1141D0759454E51CDC2A24DB531357C7C6 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* ___renderer0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___submeshIndex2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList(UnityEngine.Rendering.RendererUtils.RendererList)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawRendererList_mA2A1729EC2A5EFD721D6466C3521FFA6599BB9F5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ___rendererList0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawProcedural_m1FE60E69F6AE9DFFCC34F1F06B246178E5CFC5DB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.SystemInfo::get_supportsInstancing()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_supportsInstancing_m1EAB72F7149F96B5B2F6DCE89A489C26FDBB5A75 (const RuntimeMethod* method) ;
// System.Void System.ArgumentOutOfRangeException::.ctor(System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentOutOfRangeException__ctor_mE5B2755F0BEA043CACF915D5CE140859EE58FA66 (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* __this, String_t* ___paramName0, String_t* ___message1, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::Min(System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Min_mFEAD72DF4C4708B86BF464AB4F5F1468FAD8E784_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawMeshInstanced_mBE8ECACE37BAFD1C9F6CFD01D636FCBA39F08E45 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, int32_t ___submeshIndex1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___shaderPass3, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___matrices4, int32_t ___count5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh(UnityEngine.RectInt)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawOcclusionMesh_m6351CE9385BFDC7C8DF43CA1205C4F34D331FB02 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RectInt_t1744D10E1063135DA9D574F95205B98DAC600CB8 ___normalizedCamViewport0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___x0, float ___y1, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Texture2DArray::get_allSlices()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Texture2DArray_get_allSlices_m1F5B5A3B87999EF6512EA976A810E777D042860E (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_Texture_m8B439BC65FB89C00E4DCE10EF9B92D17C0F8B3D5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___scale4, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___offset5, int32_t ___sourceDepthSlice6, int32_t ___destDepthSlice7, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_Identifier_mE66E33DE91F04B963515421839502854299CFC28 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___scale4, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___offset5, int32_t ___sourceDepthSlice6, int32_t ___destDepthSlice7, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalFloat_mBF1BB546F61D851FE19063F6D383096CA55A7C68 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, float ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalInteger_m580E63D758B769F9002D5131D2B0AE713EF1117B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, int32_t ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.Int32,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTextureSubElement)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_m64E5C75DB466C6E6199B9E7998C7B94809C1BC28 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, int32_t ___element2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_Impl_m5CDA83E018B68C169F75B327DE833D00F6DDB5FF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___rt1, int32_t ___element2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBufferInternal(System.Int32,UnityEngine.ComputeBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalBufferInternal_m473883F3828F97D9F0FFF23466CEB721624230A5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalConstantBufferInternal_m31E134E359EC546BBD722B4C611752136835458B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___buffer0, int32_t ___nameID1, int32_t ___offset2, int32_t ___size3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_SetSinglePassStereo_m9717D91C2D2906E7F87311CF723ECEFA70E9BFEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___mode0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferExtensions_Internal_SwitchIntoFastMemory_mB07B4F722DC038BF900A631CCC2BDFDB78468DA3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___rt1, int32_t ___fastMemoryFlags2, float ___residency3, bool ___copyContents4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferExtensions_Internal_SwitchOutOfFastMemory_m660791659CE5474A9CFD303EEA2B7559342B64EE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___rt1, bool ___copyContents2, const RuntimeMethod* method) ;
// System.Void System.IndexOutOfRangeException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void IndexOutOfRangeException__ctor_mFD06819F05B815BE2D6E826D4E04F4C449D0A425 (IndexOutOfRangeException_t7ECB35264FB6CA8FAA516BD958F4B2ADC78E8A82* __this, String_t* ___message0, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::get_Item(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float SphericalHarmonicsL2_get_Item_m4B9EF62E01AA7FD8A5DEB222618CDA17A7AE5901 (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* __this, int32_t ___rgb0, int32_t ___coefficient1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SphericalHarmonicsL2::set_Item(System.Int32,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphericalHarmonicsL2_set_Item_m9378ED58D45589B2C2CA1A33D6FA32D9784732C2 (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* __this, int32_t ___rgb0, int32_t ___coefficient1, float ___value2, const RuntimeMethod* method) ;
// System.Int32 System.Single::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2 (float* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.SphericalHarmonicsL2::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SphericalHarmonicsL2_GetHashCode_m6683A29826BFE74740D3CF28227E5C6FC8E6955E (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SphericalHarmonicsL2::Equals(UnityEngine.Rendering.SphericalHarmonicsL2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SphericalHarmonicsL2_Equals_mA22783D26BEE236A8CA5425305D6772CEA6CCBC8 (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* __this, SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SphericalHarmonicsL2::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SphericalHarmonicsL2_Equals_m6B04A0E2E26885F766658AA1A2B0BD2499AA82C6 (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* __this, RuntimeObject* ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SphericalHarmonicsL2::op_Equality(UnityEngine.Rendering.SphericalHarmonicsL2,UnityEngine.Rendering.SphericalHarmonicsL2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SphericalHarmonicsL2_op_Equality_m489FDC880BE49535BCA1A9588BFB6825589498E1 (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 ___lhs0, SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 ___rhs1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.BatchCullingContext::.ctor(Unity.Collections.NativeArray`1<UnityEngine.Plane>,Unity.Collections.NativeArray`1<UnityEngine.Rendering.BatchVisibility>,Unity.Collections.NativeArray`1<System.Int32>,Unity.Collections.NativeArray`1<System.Int32>,UnityEngine.Rendering.LODParameters,UnityEngine.Matrix4x4,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BatchCullingContext__ctor_m4E95A80E46EB29A21AB9AD64C2D1CC5891281449 (BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659* __this, NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 ___inCullingPlanes0, NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 ___inOutBatchVisibility1, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___outVisibleIndices2, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___outVisibleIndicesY3, LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___inLodParameters4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___inCullingMatrix5, float ___inNearPlane6, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<T> Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray<UnityEngine.Plane>(System.Void*,System.Int32,Unity.Collections.Allocator)
inline NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisPlane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_m85AAC4A4CCBD44DF7126AEB35BDF95A3F94442A6 (void* ___dataPointer0, int32_t ___length1, int32_t ___allocator2, const RuntimeMethod* method)
{
return (( NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 (*) (void*, int32_t, int32_t, const RuntimeMethod*))NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisPlane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_m85AAC4A4CCBD44DF7126AEB35BDF95A3F94442A6_gshared)(___dataPointer0, ___length1, ___allocator2, method);
}
// Unity.Collections.NativeArray`1<T> Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray<UnityEngine.Rendering.BatchVisibility>(System.Void*,System.Int32,Unity.Collections.Allocator)
inline NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisBatchVisibility_t0AC94FB0AE271C762F911D4602604F4D83837CEA_mA9DF0EF69C7087A4DE0ED3E8B3445189A73D959C (void* ___dataPointer0, int32_t ___length1, int32_t ___allocator2, const RuntimeMethod* method)
{
return (( NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 (*) (void*, int32_t, int32_t, const RuntimeMethod*))NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisBatchVisibility_t0AC94FB0AE271C762F911D4602604F4D83837CEA_mA9DF0EF69C7087A4DE0ED3E8B3445189A73D959C_gshared)(___dataPointer0, ___length1, ___allocator2, method);
}
// Unity.Collections.NativeArray`1<T> Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray<System.Int32>(System.Void*,System.Int32,Unity.Collections.Allocator)
inline NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m3ACF6A1E47D345E814CEF2BDAD94A21A8AE66724 (void* ___dataPointer0, int32_t ___length1, int32_t ___allocator2, const RuntimeMethod* method)
{
return (( NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C (*) (void*, int32_t, int32_t, const RuntimeMethod*))NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m3ACF6A1E47D345E814CEF2BDAD94A21A8AE66724_gshared)(___dataPointer0, ___length1, ___allocator2, method);
}
// System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JobHandle_ScheduleBatchedJobs_mD80F0AB54AEA1D1A107F4B7B84EE5288FD895A93 (const RuntimeMethod* method) ;
// Unity.Jobs.JobHandle UnityEngine.Rendering.BatchRendererGroup/OnPerformCulling::Invoke(UnityEngine.Rendering.BatchRendererGroup,UnityEngine.Rendering.BatchCullingContext)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_inline (OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.AttachmentDescriptor::set_loadAction(UnityEngine.Rendering.RenderBufferLoadAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_set_loadAction_mE9082911CEF05ECB4ADCC1B767CA7AE876D887CB (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.AttachmentDescriptor::set_storeAction(UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_set_storeAction_m301B420FC8A154DCB629A00523EE2EC41033C25A (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, int32_t ___value0, const RuntimeMethod* method) ;
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.AttachmentDescriptor::get_graphicsFormat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AttachmentDescriptor_get_graphicsFormat_mD4C79447C046BFD7348C60D2D1447EA551C7F971 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::get_loadStoreTarget()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B AttachmentDescriptor_get_loadStoreTarget_m0D018823050E378FE3FE501729C2CEC43CA39603 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.AttachmentDescriptor::set_loadStoreTarget(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_set_loadStoreTarget_m9FF98F42A5FF8BEED8E8F6E4BB50D470A9461D87 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.AttachmentDescriptor::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_ConfigureTarget_m0F7D48AB1C1005A8C31F597CD69B1F0E3E8C037D (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___target0, bool ___loadExistingContents1, bool ___storeResults2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.AttachmentDescriptor::ConfigureResolveTarget(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_ConfigureResolveTarget_mCB1AA1AEFD52C3041AD5FFD82FB7A3C55C1D5C58 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___target0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.AttachmentDescriptor::ConfigureClear(UnityEngine.Color,System.Single,System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_ConfigureClear_m0C4A2481B28180B777F0C46E0FA5BC009FDC0886 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___clearColor0, float ___clearDepth1, uint32_t ___clearStencil2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.AttachmentDescriptor::.ctor(UnityEngine.Experimental.Rendering.GraphicsFormat)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor__ctor_m88C496B5B9F52F912AF1B3D2FD13E5DCD57748F4 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, int32_t ___format0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Color::Equals(UnityEngine.Color)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Color_Equals_mD297CAFFEBE9352C940873862FDF9A28F1F02435_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___other0, const RuntimeMethod* method) ;
// System.Boolean System.Single::Equals(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9 (float* __this, float ___obj0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.AttachmentDescriptor::Equals(UnityEngine.Rendering.AttachmentDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AttachmentDescriptor_Equals_m2F617B661B25AD026D4FF7E40D484423ED3DFBAA (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.AttachmentDescriptor::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AttachmentDescriptor_Equals_m0DA3DD0A48705D571B10A77ABA6BFCAE3C3F0D0B (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Color::GetHashCode()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Color_GetHashCode_m2981EEA1DEFE55254945D7D03BE64D4F56BA58D0_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.AttachmentDescriptor::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AttachmentDescriptor_GetHashCode_mC9753D6602EB62D9105FD75EE4144C4EBCEC103B (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.BlendState::.ctor(System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BlendState__ctor_mB2E8DC2B124AA4FF29D9CE48940F15D4F8E0DC4B (BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* __this, bool ___separateMRTBlend0, bool ___alphaToMask1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.RenderTargetBlendState::get_defaultValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 RenderTargetBlendState_get_defaultValue_m88C71B633FFE079328E51377C758346BEFFD9367 (const RuntimeMethod* method) ;
// System.Byte System.Convert::ToByte(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint8_t Convert_ToByte_mF977257DBAD4FAD9FF78232B33DF37121800834D (bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.BlendState::set_blendState0(UnityEngine.Rendering.RenderTargetBlendState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BlendState_set_blendState0_mC87EDD7226F8CC98064F4DFBEB95A36E5A43E15B (BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* __this, RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RenderTargetBlendState::Equals(UnityEngine.Rendering.RenderTargetBlendState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11 (RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* __this, RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.BlendState::Equals(UnityEngine.Rendering.BlendState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool BlendState_Equals_m3F7EFA35979F29164E0FE66930C7FE3E870E3748 (BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* __this, BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.BlendState::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool BlendState_Equals_mDCAF207BD335F04E42D2A83F12B8329070785508 (BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.RenderTargetBlendState::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8 (RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* __this, const RuntimeMethod* method) ;
// System.Int32 System.Byte::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678 (uint8_t* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.BlendState::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t BlendState_GetHashCode_mA0E61E556B7B64ED28D6C50D54665CE2914EE5B0 (BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CoreCameraValues::Equals(UnityEngine.Rendering.CoreCameraValues)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CoreCameraValues_Equals_m94A5450121E139D8CC0C1E197F8B7EF1D4B2310A (CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* __this, CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CoreCameraValues::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CoreCameraValues_Equals_mAA30100566B4992F3494D05194D32E8612CE10EC (CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.CoreCameraValues::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CoreCameraValues_GetHashCode_m481B59DF84C7E849BE2D413209CA3E5B15AB4561 (CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* __this, const RuntimeMethod* method) ;
// System.String System.String::Format(System.String,System.Object,System.Object,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A (String_t* ___format0, RuntimeObject* ___arg01, RuntimeObject* ___arg12, RuntimeObject* ___arg23, const RuntimeMethod* method) ;
// System.Void System.ArgumentOutOfRangeException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentOutOfRangeException__ctor_mBC1D5DEEA1BA41DE77228CB27D6BAFEB6DCCBF4A (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* __this, String_t* ___paramName0, const RuntimeMethod* method) ;
// UnityEngine.Plane UnityEngine.Rendering.CameraProperties::GetShadowCullingPlane(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C CameraProperties_GetShadowCullingPlane_mBB792116A0109CEE75ECCEB320CBDCCEBFF4CBC9 (CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* __this, int32_t ___index0, const RuntimeMethod* method) ;
// UnityEngine.Plane UnityEngine.Rendering.CameraProperties::GetCameraCullingPlane(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C CameraProperties_GetCameraCullingPlane_m0A26F85459AEF5AFA8B00C77212513CA8DA8F5C4 (CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* __this, int32_t ___index0, const RuntimeMethod* method) ;
// System.Boolean System.ValueType::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ValueType_Equals_mCA5344597A8055EC544855AD60A983B10E0EE67D (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rect::Equals(UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rect_Equals_mE725DE506D3F1DB92F58B876BDA42AACD4D991B5 (Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Vector3::Equals(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Matrix4x4::Equals(UnityEngine.Matrix4x4)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CameraProperties::Equals(UnityEngine.Rendering.CameraProperties)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraProperties_Equals_m54D6528F83FAD163F1F17FD7581D7C155B6E8051 (CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* __this, CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CameraProperties::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraProperties_Equals_mC0EC0AB0B61C8150EFF47BD77202F2A5EB39E376 (CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rect::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rect_GetHashCode_m8E55539476EA6B7A6E0CEC5F980227CD15B778F1 (Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Vector3::GetHashCode()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Matrix4x4::GetHashCode()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, const RuntimeMethod* method) ;
// System.Int32 System.ValueType::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ValueType_GetHashCode_m3B47C72EA1FA846D9B0DFF3C444AB2BFA22CF3CE (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.CameraProperties::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CameraProperties_GetHashCode_m226B7E5790D9ED76545CB622F878BE31D5E0B984 (CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_maximumVisibleLights(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_maximumVisibleLights_mD8E9173E16884006360E85AB167E13FC7C25F415 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_conservativeEnclosingSphere(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_conservativeEnclosingSphere_m06A990D281A06984823F4D3F7CB75743F676B755 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_numIterationsEnclosingSphere(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_numIterationsEnclosingSphere_mA4B528CC483A3173B41CC52F8902AE4A2456D6C9 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::get_cullingPlaneCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableCullingParameters_get_cullingPlaneCount_mD7629EC974DE7C19CFC4D501B3E31A06011D18C4 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, const RuntimeMethod* method) ;
// System.Int32 System.Convert::ToInt32(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Convert_ToInt32_mD16970C5EE189AB763DADA2434A719FDB3FBF542 (bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_isOrthographic(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_isOrthographic_m9B768D87F12D8D9978C7C2C1547A3DF5AEC3E3B5 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_shadowDistance(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_shadowDistance_m92DDDA606C58EF0DF46D05140900290CCDEE3B35 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, float ___value0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.CullingOptions UnityEngine.Rendering.ScriptableCullingParameters::get_cullingOptions()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableCullingParameters_get_cullingOptions_mCEC493EA8184660459A61EC4F77FCD7C78D36464 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_cullingOptions(UnityEngine.Rendering.CullingOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_cullingOptions_m618DDCBD0D0AB8CC22A2E92724919A25D60C6CAF (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_stereoViewMatrix(UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_stereoViewMatrix_mEE6445256F08FE18A06DBD6A92ECDCAF02AAC8D4 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::get_stereoProjectionMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ScriptableCullingParameters_get_stereoProjectionMatrix_mC68990715E85E094DAA3DE41508BA3B053B8A783 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_stereoProjectionMatrix(UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_stereoProjectionMatrix_m691EE03EBBF636461EC49B25130AA60B9D1E3D76 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_stereoSeparationDistance(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_stereoSeparationDistance_mCCD265F65FE99D5FA4513CC5F68FC0A5619CF945 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, float ___value0, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::GetLayerCullingDistance(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float ScriptableCullingParameters_GetLayerCullingDistance_mF299BBE9AA0745A5CAC0CC6D104B226ED45719D5 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___layerIndex0, const RuntimeMethod* method) ;
// UnityEngine.Plane UnityEngine.Rendering.ScriptableCullingParameters::GetCullingPlane(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C ScriptableCullingParameters_GetCullingPlane_m807FBB6E8F63C700A436405C55354602A02DB11A (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___index0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.LODParameters::Equals(UnityEngine.Rendering.LODParameters)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LODParameters_Equals_mAD45601A9E881620B23A7922D8AA5AFBC91E0B9F (LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* __this, LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::Equals(UnityEngine.Rendering.ScriptableCullingParameters)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableCullingParameters_Equals_m0581A90363646646F311A2F7B5CF24ADC5E4E821 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableCullingParameters_Equals_m06392F26BEDA09C8EF2FAE7A3B606BAE9A094A54 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.LODParameters::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LODParameters_GetHashCode_mECFCEAAAC935759A99C30C69BBC99A1148F46F40 (LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* __this, const RuntimeMethod* method) ;
// System.Int32 System.UInt64::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UInt64_GetHashCode_m65D9FD0102B6B01BF38D986F060F0BDBC29B4F92 (uint64_t* __this, const RuntimeMethod* method) ;
// System.Int32 System.Boolean::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Boolean_GetHashCode_mEDB6904770C962BAF4510E5D24F08083C33900E3 (bool* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableCullingParameters_GetHashCode_mEB7C766D9E22A5EB26968F62F8ECFCAD14D7659A (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected_mD3ADEBEF8D72D2E33D7E903DB7AE78BA3F7C5C57 (intptr_t ___cullingResultsPtr0, int32_t ___activeLightIndex1, int32_t ___splitIndex2, int32_t ___splitCount3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___splitRatio4, int32_t ___shadowResolution5, float ___shadowNearPlaneOffset6, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix7, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix8, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData9, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<T> UnityEngine.Rendering.CullingResults::GetNativeArray<UnityEngine.Rendering.VisibleLight>(System.Void*,System.Int32)
inline NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 CullingResults_GetNativeArray_TisVisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805_mB9817677C042A4D184CE33B7C16AEE37E5A6E2CE (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, void* ___dataPointer0, int32_t ___length1, const RuntimeMethod* method)
{
return (( NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 (*) (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*, void*, int32_t, const RuntimeMethod*))CullingResults_GetNativeArray_TisVisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805_mB9817677C042A4D184CE33B7C16AEE37E5A6E2CE_gshared)(__this, ___dataPointer0, ___length1, method);
}
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight> UnityEngine.Rendering.CullingResults::get_visibleLights()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 CullingResults_get_visibleLights_mA54A3AD961F8C54654420FB145DB6547828E14D6 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexCount(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_GetLightIndexCount_mC910CE7C854D8817746D33DC949BA0AC6CDD13DE (intptr_t ___cullingResultsPtr0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_GetReflectionProbeIndexCount_mEB2A7ECDA702FE661D27220EAB286E26A10FC936 (intptr_t ___cullingResultsPtr0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.CullingResults::get_lightAndReflectionProbeIndexCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_get_lightAndReflectionProbeIndexCount_mD6A7F71F6D8EAD3D01CD057B205FA00FFB05C7D8 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(System.IntPtr,UnityEngine.ComputeBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_FillLightAndReflectionProbeIndices_m8C9AA25D100120B43D4F6F49C9F98857DD6AB8FD (intptr_t ___cullingResultsPtr0, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___computeBuffer1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(UnityEngine.ComputeBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_FillLightAndReflectionProbeIndices_m31598F3C1D7198709889AC422F7E639593FF0165 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___computeBuffer0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexMapSize(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_GetLightIndexMapSize_mAA0EADC784F027E1B64404950582F9829B7F7533 (intptr_t ___cullingResultsPtr0, const RuntimeMethod* method) ;
// System.Void Unity.Collections.NativeArray`1<System.Int32>::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
inline void NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, int32_t ___length0, int32_t ___allocator1, int32_t ___options2, const RuntimeMethod* method)
{
(( void (*) (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_gshared)(__this, ___length0, ___allocator1, ___options2, method);
}
// System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::GetUnsafePtr<System.Int32>(Unity.Collections.NativeArray`1<T>)
inline void* NativeArrayUnsafeUtility_GetUnsafePtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m93CDD24D39724CBF6889B61BA8D5B19B6FCD3F98 (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___nativeArray0, const RuntimeMethod* method)
{
return (( void* (*) (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C, const RuntimeMethod*))NativeArrayUnsafeUtility_GetUnsafePtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m93CDD24D39724CBF6889B61BA8D5B19B6FCD3F98_gshared)(___nativeArray0, method);
}
// System.IntPtr System.IntPtr::op_Explicit(System.Void*)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR intptr_t IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE (void* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CullingResults::FillLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_FillLightIndexMap_mF37E195CCBE9FD31F8CBF63BA964D4BC59D8A9BA (intptr_t ___cullingResultsPtr0, intptr_t ___indexMapPtr1, int32_t ___indexMapSize2, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.CullingResults::GetLightIndexMap(Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C CullingResults_GetLightIndexMap_m77871C888D0CCC47A9D406231257B9984AD5843D (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___allocator0, const RuntimeMethod* method) ;
// System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::GetUnsafeReadOnlyPtr<System.Int32>(Unity.Collections.NativeArray`1<T>)
inline void* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8 (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___nativeArray0, const RuntimeMethod* method)
{
return (( void* (*) (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C, const RuntimeMethod*))NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8_gshared)(___nativeArray0, method);
}
// System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_SetLightIndexMap_m9FF15812D725D42C3FAD5AC9391E7100BE948CF2 (intptr_t ___cullingResultsPtr0, intptr_t ___indexMapPtr1, int32_t ___indexMapSize2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(Unity.Collections.NativeArray`1<System.Int32>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_SetLightIndexMap_m5494C30F5957F52885CD6950A8F86EFCD74B7B0A (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___lightIndexMap0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_GetShadowCasterBounds_m998DA9346999F5D2BA77335E0978AA8E7E633F4E (intptr_t ___cullingResultsPtr0, int32_t ___lightIndex1, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___bounds2, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.Int32,UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___lightIndex0, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___outBounds1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mEC0E61A5B958AD48FEEA710DF356CA6E6397E715 (intptr_t ___cullingResultsPtr0, int32_t ___activeLightIndex1, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix2, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix3, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData4, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mDBE475627C1459D084A617AD103783922990F350 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___activeLightIndex0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix1, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix2, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData3, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m441381DFAC7B0BEDE25E667229F4C258469F9EBE (intptr_t ___cullingResultsPtr0, int32_t ___activeLightIndex1, int32_t ___cubemapFace2, float ___fovBias3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix5, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData6, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m853481DC48A1EE0176BA429650CAF2623452ACC3 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___activeLightIndex0, int32_t ___cubemapFace1, float ___fovBias2, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix4, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData5, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_m3E8B87149D5330E3E69D1C90F2BDA50E07A8A58D (intptr_t ___cullingResultsPtr0, int32_t ___activeLightIndex1, int32_t ___splitIndex2, int32_t ___splitCount3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___splitRatio4, int32_t ___shadowResolution5, float ___shadowNearPlaneOffset6, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix7, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix8, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData9, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives(System.Int32,System.Int32,System.Int32,UnityEngine.Vector3,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_mC7EEE315A6A31EF399984B34A61CF60203198423 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___activeLightIndex0, int32_t ___splitIndex1, int32_t ___splitCount2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___splitRatio3, int32_t ___shadowResolution4, float ___shadowNearPlaneOffset5, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix6, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix7, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData8, const RuntimeMethod* method) ;
// System.Boolean System.IntPtr::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool IntPtr_Equals_m0F39AB64A7BBD67190E745FF8334A5FC766CB26E (intptr_t* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::Equals(UnityEngine.Rendering.CullingResults)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_Equals_mC7DB3AB5E3FB65B137D80FE2218D5577493DFAAA (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.CullingResults::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_Equals_m71046C69EDDA1F6BD0A6E6BD1923B39D97B702FF (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 System.IntPtr::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t IntPtr_GetHashCode_m669B16AD7483C1C396E48F41D9CAC4B719E38F3D (intptr_t* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.CullingResults::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_GetHashCode_m9CD85BFBCDACEB4B9EC3E944F20A19ED023F55B2 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DepthState::.ctor(System.Boolean,UnityEngine.Rendering.CompareFunction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, bool ___writeEnabled0, int32_t ___compareFunction1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.CompareFunction UnityEngine.Rendering.DepthState::get_compareFunction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DepthState_get_compareFunction_mBAFEB67779433CE796462ED14278CB609B13500D (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.DepthState::Equals(UnityEngine.Rendering.DepthState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthState_Equals_mF4448D46992C7BB7BDBCBDC69CFA5394EE315C41 (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.DepthState::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthState_Equals_m895E16392EE1142D221696D6A7ECD82B153E1A0F (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 System.SByte::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SByte_GetHashCode_mE61E9B0D1D93EF3E4E2B6282FF940FFA2E471FFF (int8_t* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.DepthState::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DepthState_GetHashCode_m61A6034A3DC8EFCAD253A4A48C295473CB5C50B4 (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.ShaderTagId::get_id()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShaderTagId_get_id_m4D63E4F238DF5078A339A60DCAA1C695D28E9B5F (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::.ctor(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.SortingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName0, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___sortingSettings1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.SortingSettings UnityEngine.Rendering.DrawingSettings::get_sortingSettings()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 DrawingSettings_get_sortingSettings_m37B1041B368ED68924B9524984B893D571C635B2 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_sortingSettings(UnityEngine.Rendering.SortingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_sortingSettings_mB15151274460C86F3ACFCA2506F5F2683F76BFAB (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_perObjectData(UnityEngine.Rendering.PerObjectData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_enableDynamicBatching(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_enableInstancing(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_overrideMaterial(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_overrideMaterial_m6A1D1A128D31B5DAA3EEDFF0D6F07EF67D2B276F (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_overrideMaterialPassIndex(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_overrideMaterialPassIndex_mED93BC41A0496812035C23337949A05C0A4C48ED (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_fallbackMaterial(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::set_mainLightIndex(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_mainLightIndex_m8D6A9E18ED943ACC1630E57FFCC6F9F1489B30C2 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShaderTagId::set_id(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderTagId_set_id_m539EEFBFF375A1DEA7F860EFFFDDFEE034135FC7 (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, int32_t ___value0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.DrawingSettings::GetShaderPassName(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 DrawingSettings_GetShaderPassName_m3FFCF0331847738C9ADC6C98514C6B069EE0EFA2 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___index0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.DrawingSettings::SetShaderPassName(System.Int32,UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___index0, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ShaderTagId::Equals(UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderTagId_Equals_m932EFCC38C276EEB2784BBC866330F4C595F52E0 (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SortingSettings::Equals(UnityEngine.Rendering.SortingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SortingSettings_Equals_m443E5F481572BB3008CB0249384CBC7A4F229A06 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.DrawingSettings::Equals(UnityEngine.Rendering.DrawingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DrawingSettings_Equals_mAAF66C7EBADB6CA96513DECE76ED844D52DEC366 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.DrawingSettings::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DrawingSettings_Equals_m4A2EA607055715CC31D4B866E92A4030FF9B0FBE (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.SortingSettings::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SortingSettings_GetHashCode_mB5162E17F4C45C0ACB75E7B91942E11379FE002D (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.DrawingSettings::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DrawingSettings_GetHashCode_m76E43A53BB25C2B62A375799D8711383708D912A (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, const RuntimeMethod* method) ;
// System.Boolean System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>::get_HasValue()
inline bool Nullable_1_get_HasValue_mA16743A849388FDBBF5638812C319731FA5C4102_inline (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, const RuntimeMethod* method)
{
return (( bool (*) (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C*, const RuntimeMethod*))Nullable_1_get_HasValue_mA16743A849388FDBBF5638812C319731FA5C4102_gshared_inline)(__this, method);
}
// UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RenderQueueRange::get_all()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 RenderQueueRange_get_all_mD1DF9902ED6F17F10ED78FC054B767F4B2084924 (const RuntimeMethod* method) ;
// T System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>::GetValueOrDefault()
inline RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 Nullable_1_GetValueOrDefault_m6221AA84898BE690B5F7379DD0BB7EA60A671569_inline (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, const RuntimeMethod* method)
{
return (( RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 (*) (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C*, const RuntimeMethod*))Nullable_1_GetValueOrDefault_m6221AA84898BE690B5F7379DD0BB7EA60A671569_gshared_inline)(__this, method);
}
// UnityEngine.Rendering.SortingLayerRange UnityEngine.Rendering.SortingLayerRange::get_all()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 SortingLayerRange_get_all_m8340309D1B8DEBFF5AA083D08EBF9E17DC900C20 (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.FilteringSettings::.ctor(System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>,System.Int32,System.UInt32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C ___renderQueueRange0, int32_t ___layerMask1, uint32_t ___renderingLayerMask2, int32_t ___excludeMotionVectorObjects3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.FilteringSettings::set_renderQueueRange(UnityEngine.Rendering.RenderQueueRange)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings_set_renderQueueRange_m0AD8B351E2B92604D4CF2A57EE6DD4814B68B6AB (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.FilteringSettings::set_layerMask(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings_set_layerMask_m37F000E57F46BF8A8BE4D1EE8D45EA5F9CB30A40 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.FilteringSettings::set_renderingLayerMask(System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings_set_renderingLayerMask_m556C58930F53DC5CC206FEC9BEA4C3BC65D524C8 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, uint32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.FilteringSettings::set_excludeMotionVectorObjects(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings_set_excludeMotionVectorObjects_mCD49214CD709CC26B932C33B11B4F9E90BE4E13B (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.FilteringSettings::set_sortingLayerRange(UnityEngine.Rendering.SortingLayerRange)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings_set_sortingLayerRange_m12A48BBB71066F8CBE9C3DAE18AC8A611E85233E (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RenderQueueRange::Equals(UnityEngine.Rendering.RenderQueueRange)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderQueueRange_Equals_m365F88BC7D2E35E08F56821E98DE455689176A88 (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.FilteringSettings::Equals(UnityEngine.Rendering.FilteringSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FilteringSettings_Equals_m1EFD361780FAD6BB360F222A09988F13EADCEE9D (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.FilteringSettings::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FilteringSettings_Equals_mF2EDBA2355975121272BCB3DB57821C213E15141 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.RenderQueueRange::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderQueueRange_GetHashCode_m0A0BAA317A8C6B094A92FEEF75448DAC103ACA6F (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.FilteringSettings::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t FilteringSettings_GetHashCode_m343A7D99199ED5395F3AB5FAA3E6419C58AA7E8A (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.LODParameters::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LODParameters_Equals_mF956A067D82497A00AC8234322CD848E6FB7BADE (LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RasterState::.ctor(UnityEngine.Rendering.CullMode,System.Int32,System.Single,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RasterState__ctor_m64F9D6A825C15C75C7AE49CF120AC38953B33C25 (RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* __this, int32_t ___cullingMode0, int32_t ___offsetUnits1, float ___offsetFactor2, bool ___depthClip3, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RasterState::Equals(UnityEngine.Rendering.RasterState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RasterState_Equals_m61270B22D9C4EF86DB8CADE3D217D9D3E849F410 (RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* __this, RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RasterState::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RasterState_Equals_mACE49B4C8C5AC29CABFD637324E22E2EC09A9011 (RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.RasterState::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RasterState_GetHashCode_m2F2090DFF4366B0789D6803ABE64D00C29D704B1 (RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipelineManager::BeginContextRendering(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_BeginContextRendering_mA5698414A1C8EC8DB0539535350826657A381928 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipelineManager::BeginCameraRendering(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_BeginCameraRendering_mE49D0E3AECD4B4BECAF52738589F0E5436E98EBB (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipelineManager::EndContextRendering(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_EndContextRendering_m115EDD7DEB90BA90169C9623B4F868BF858D18F3 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipelineManager::EndCameraRendering(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_EndCameraRendering_mFFD35892C91A4F88F745719F4F893E7FBDA0C9E0 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, const RuntimeMethod* method) ;
// T[] System.Collections.Generic.List`1<UnityEngine.Camera>::ToArray()
inline CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* List_1_ToArray_mF6C79D8FC0E5B72BBAE2C467B674992253BA2B2A (List_1_tD2FA3273746E404D72561E8324608D18B52B533E* __this, const RuntimeMethod* method)
{
return (( CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* (*) (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*, const RuntimeMethod*))List_1_ToArray_mD7E4F8E7C11C3C67CB5739FCC0A6E86106A6291F_gshared)(__this, method);
}
// System.Boolean UnityEngine.Rendering.RenderPipeline::get_disposed()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool RenderPipeline_get_disposed_mF0D4B88DF44249E0FC2371697B913DD5A81B3850_inline (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, const RuntimeMethod* method) ;
// System.Void System.ObjectDisposedException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ObjectDisposedException__ctor_mB2C8582279AF3F0C1CF9AA52DA7331BF848DFD48 (ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB* __this, String_t* ___objectName0, const RuntimeMethod* method) ;
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Camera>::get_Count()
inline int32_t List_1_get_Count_mDCDDC4E9E15CD83C00D4CC32F79830261769F65C_inline (List_1_tD2FA3273746E404D72561E8324608D18B52B533E* __this, const RuntimeMethod* method)
{
return (( int32_t (*) (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*, const RuntimeMethod*))List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline)(__this, method);
}
// T System.Collections.Generic.List`1<UnityEngine.Camera>::get_Item(System.Int32)
inline Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* List_1_get_Item_m7CEE3A6E144C8D86DE6490620206FAB13432ACF6 (List_1_tD2FA3273746E404D72561E8324608D18B52B533E* __this, int32_t ___index0, const RuntimeMethod* method)
{
return (( Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* (*) (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*, int32_t, const RuntimeMethod*))List_1_get_Item_m33561245D64798C2AB07584C0EC4F240E4839A38_gshared)(__this, ___index0, method);
}
// System.Void UnityEngine.Rendering.RenderPipeline::set_disposed(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderPipeline_set_disposed_mB7EC4BD04C80015CBCC0B92A65A6DE615F2828A8_inline (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::LogException(System.Exception)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogException_m82E44FEC6B03BC34AFC2CAF6583051570C60CB9E (Exception_t* ___exception0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipelineManager::CleanupRenderPipeline()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_CleanupRenderPipeline_m6FF252A0C2CFDEDFB4A5B5EF33B86B5EDFBAFD2E (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipelineManager::PrepareRenderPipeline(UnityEngine.Rendering.RenderPipelineAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_PrepareRenderPipeline_m399F65B962C902B1FFC331294E3CA4C469BDC063 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* ___pipelineAsset0, const RuntimeMethod* method) ;
// System.Void UnityEngine.ScriptableObject::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableObject__ctor_mD037FDB0B487295EA47F79A4DB1BF1846C9087FF (ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* __this, const RuntimeMethod* method) ;
// System.Void System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]>::Invoke(T1,T2)
inline void Action_2_Invoke_m0D7AF4560E1982A6E038A580280B200D36B27E70_inline (Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___arg10, CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* ___arg21, const RuntimeMethod* method)
{
(( void (*) (Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36, CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B*, const RuntimeMethod*))Action_2_Invoke_m75E23BAD5C95C6003991F85C738C496DD7C42794_gshared_inline)(__this, ___arg10, ___arg21, method);
}
// System.Void System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>>::Invoke(T1,T2)
inline void Action_2_Invoke_mC3D7E2B8F3D2F0400A9CCA933FFB69907232869A_inline (Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___arg10, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___arg21, const RuntimeMethod* method)
{
(( void (*) (Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6*, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36, List_1_tD2FA3273746E404D72561E8324608D18B52B533E*, const RuntimeMethod*))Action_2_Invoke_m75E23BAD5C95C6003991F85C738C496DD7C42794_gshared_inline)(__this, ___arg10, ___arg21, method);
}
// System.Void System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera>::Invoke(T1,T2)
inline void Action_2_Invoke_m457EA9776C78CC34B2E13A96BA84B7FF28C35580_inline (Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___arg10, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___arg21, const RuntimeMethod* method)
{
(( void (*) (Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*, const RuntimeMethod*))Action_2_Invoke_m75E23BAD5C95C6003991F85C738C496DD7C42794_gshared_inline)(__this, ___arg10, ___arg21, method);
}
// System.Void System.Action::Invoke()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline (Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderPipeline UnityEngine.Rendering.RenderPipelineManager::get_currentPipeline()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipeline::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_Dispose_mDF8A62A6B7D3A00128C9341921C036D015C41179 (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipelineManager::set_currentPipeline(UnityEngine.Rendering.RenderPipeline)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_set_currentPipeline_m58F8CDDA2C8A138F355F7672BE5382C62D2C55DF (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures__ctor_mF7728980F81142B7BD45FBB25AB001B17A4BF0ED (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::set_active(UnityEngine.Rendering.SupportedRenderingFeatures)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_set_active_m3AC4375082D83077EB449AD20EC27B6B458D2EC4 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::.ctor(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext__ctor_m10159F14BB69F555C375E13BB77A1898FDB42FA5 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, intptr_t ___ptr0, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<UnityEngine.Camera>::Clear()
inline void List_1_Clear_mFA6D8529DA219A26E2A3547C04EA59BC2F9ED69D_inline (List_1_tD2FA3273746E404D72561E8324608D18B52B533E* __this, const RuntimeMethod* method)
{
(( void (*) (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*, const RuntimeMethod*))List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline)(__this, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras(System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_GetCameras_m9B2329F79132EE49B719560AD739FD3601C44189 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___results0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipeline::InternalRender(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_InternalRender_mCB77395158F4572F348D8227BA9127ABF1C9C5BE (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipeline::InternalRenderWithRequests(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>,System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_InternalRenderWithRequests_mA4E809CF43979778D7F5048F79BF506746E82B57 (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48* ___renderRequests2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderPipelineManager::HandleRenderPipelineChange(UnityEngine.Rendering.RenderPipelineAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_HandleRenderPipelineChange_m89D456720172AE19FEABD43C870EE06BA6FFE885 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* ___pipelineAsset0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderPipeline UnityEngine.Rendering.RenderPipelineAsset::InternalCreatePipeline()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* RenderPipelineAsset_InternalCreatePipeline_m662E6A3D3B14C19D5318E172A4AF81FEF71C6252 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<UnityEngine.Camera>::.ctor()
inline void List_1__ctor_m735F7A05528CC71E71E3019311F2E22CF9E2C681 (List_1_tD2FA3273746E404D72561E8324608D18B52B533E* __this, const RuntimeMethod* method)
{
(( void (*) (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*, const RuntimeMethod*))List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared)(__this, method);
}
// System.Int32 UnityEngine.Rendering.RenderQueueRange::get_lowerBound()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderQueueRange_get_lowerBound_m0F11004DA9B02414047A9DB92275F009487581E4 (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.RenderQueueRange::get_upperBound()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderQueueRange_get_upperBound_m6A89E9331EE632619B0B71A36B183290C97A1D9F (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RenderQueueRange::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderQueueRange_Equals_m9436E966960F5205E3EB1A9BC6D66FCD13046C68 (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.BlendState UnityEngine.Rendering.BlendState::get_defaultValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 BlendState_get_defaultValue_mB40D04EDF108C9F6F2F9F3C3824977E4E9362387 (const RuntimeMethod* method) ;
// UnityEngine.Rendering.DepthState UnityEngine.Rendering.DepthState::get_defaultValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 DepthState_get_defaultValue_m3850A7AA32E9C1D2558A02BC0E8FA0ECB4C50DFC (const RuntimeMethod* method) ;
// UnityEngine.Rendering.StencilState UnityEngine.Rendering.StencilState::get_defaultValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 StencilState_get_defaultValue_m630677923DEFFC0B9E60383DDFF5AE984791BA1C (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::.ctor(UnityEngine.Rendering.RenderStateMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___mask0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_blendState(UnityEngine.Rendering.BlendState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_blendState_mFC21867EBDC8C76E8CB638265110E28E45326164 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_rasterState(UnityEngine.Rendering.RasterState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_rasterState_m9EA87A2AE04B16A03A0C426471EBD3D541BBFF93 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___value0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.DepthState UnityEngine.Rendering.RenderStateBlock::get_depthState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 RenderStateBlock_get_depthState_m7A6B50C345D9BB77874859675658E682D39B2F93 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_depthState(UnityEngine.Rendering.DepthState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_depthState_mC3E64761972C4C08337991AE4E2DEF565C059E56 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___value0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.StencilState UnityEngine.Rendering.RenderStateBlock::get_stencilState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 RenderStateBlock_get_stencilState_mDB0789D0366CE036924C55EEC90A60F1DDAE7BC6 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilState(UnityEngine.Rendering.StencilState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.RenderStateBlock::get_stencilReference()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderStateBlock_get_stencilReference_m8EF0C19AC4FA1BDEA87972A31EE3E3D4695F23DE (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilReference(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___value0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RenderStateMask UnityEngine.Rendering.RenderStateBlock::get_mask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderStateBlock_get_mask_mC675CA5A35CC9912F9B8E34B1DB6BBDB66FFC4C6 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderStateBlock::set_mask(UnityEngine.Rendering.RenderStateMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.StencilState::Equals(UnityEngine.Rendering.StencilState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool StencilState_Equals_m9FFB8A41D8838FD128875CB2D4DAA760C6DF1051 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RenderStateBlock::Equals(UnityEngine.Rendering.RenderStateBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderStateBlock_Equals_m8D194B252A39D7E4BB15EDC9B1E1DE0B32445B14 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RenderStateBlock::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderStateBlock_Equals_mF2FD2D7C1C6EA07116947C3BC730E741A4054EE9 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.StencilState::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_GetHashCode_mB4A02DEE780377C853D16FFF49CCB9D9F4F711A5 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.RenderStateBlock::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderStateBlock_GetHashCode_m9CAE3D7AD3EF037725CB0CB809C1A3783790EB3D (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RenderTargetBlendState::.ctor(UnityEngine.Rendering.ColorWriteMask,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendOp,UnityEngine.Rendering.BlendOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBlendState__ctor_m9B65D2DDAA8C8B40EBACC02A8D578D7DC7E013ED (RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* __this, int32_t ___writeMask0, int32_t ___sourceColorBlendMode1, int32_t ___destinationColorBlendMode2, int32_t ___sourceAlphaBlendMode3, int32_t ___destinationAlphaBlendMode4, int32_t ___colorBlendOperation5, int32_t ___alphaBlendOperation6, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RenderTargetBlendState::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetBlendState_Equals_mE7C353E5B3CCF2B9D1E9A43C2977589C96DCE029 (RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Internal_Cull_Injected_m005B6E3588779D06477E6879CA4742E2255E6A46 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* ___parameters0, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___renderLoop1, intptr_t ___results2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Submit_Internal_Injected_mCE3EFBF98B75357E149AF14F7CDAA4EC44A26161 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Submit_Internal_mAE1E99BDF4C4E5A0FD9A0147E460E25ABB84BF14 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected_m40BF40BFBCD7882C65C628CA689F290038D47B40 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderContext_SubmitForRenderPassValidation_Internal_m62C47EAA3BFEB09D86209728AF538780EF149164 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_GetCameras_Internal_Injected_mE2D2D9C806F8AEC694BF42009B6878765F6A28FE (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, Type_t* ___listType1, RuntimeObject* ___resultList2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal(System.Type,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_GetCameras_Internal_m852016B3544E3ED5FEFB9695EC175622A5B6A8C8 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Type_t* ___listType0, RuntimeObject* ___resultList1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_Internal_Injected_m59580F542B47DB40F95A160EBE133098830F08F8 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, intptr_t ___cullResults1, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings2, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings3, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* ___tagName4, bool ___isPassTagName5, intptr_t ___tagValues6, intptr_t ___stateBlocks7, int32_t ___stateCount8, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal(System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,System.IntPtr,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_Internal_mCF9F5F80F19E1AD79C2BA49454D79742BA52AAF5 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, intptr_t ___cullResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, intptr_t ___tagValues5, intptr_t ___stateBlocks6, int32_t ___stateCount7, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawShadows_Internal_Injected_m48A23C8C65BAC8AC2BE3520EE146134CD44E2C1B (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, intptr_t ___shadowDrawingSettings1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawShadows_Internal_m08F763220CF5A16E5CFFEC14CBBB31232834FB44 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, intptr_t ___shadowDrawingSettings0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected_mB5B593E894B040EFE9B6F170CE28026FC43055F4 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_Internal_mB1301CB153966010CFF3F80414704D7741ADC4DF (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected_mE924EEFB1A6ABA6E51178F03329DFD613E214315 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer1, int32_t ___queueType2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_m037CBD4FE2C4BE55E93A3A1C09BB0DA4C36E6323 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, int32_t ___queueType1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera,System.Boolean,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_SetupCameraProperties_Internal_Injected_m0C1B867A8B18C60F76A14440FAD3D904F167C9A5 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, bool ___stereoSetup2, int32_t ___eye3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal(UnityEngine.Camera,System.Boolean,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_SetupCameraProperties_Internal_mF12DBDC413FC167EE8A1F6C6A5A27DCD9916AB9F (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, bool ___stereoSetup1, int32_t ___eye2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawSkybox_Internal_Injected_m3BEAE6BBD60F57F5AE164A84EEC26A4A6DA6A6C9 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox_Internal(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawSkybox_Internal_m1839C8DAE50943FD542048A0C131B9CDEFB3EE06 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected_mA790AF2D2DF3CA00B581D2291D8BBD3E0ADB5466 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_m9E720D8B842777F95E139A8DC739EFC2016B2CB6 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawWireOverlay_Impl_Injected_m62183D12616D2561D8A67FE7E439AB815848C1B4 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawWireOverlay_Impl_m58DEED5ECEE8C88AA137BC989623FA34261ECA12 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererUtils.RendererList&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_CreateRendererList_Internal_Injected_m101FB0F79A77CF70A88FAC3061577895EC983924 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, intptr_t ___cullResults1, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings2, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings3, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* ___tagName4, bool ___isPassTagName5, intptr_t ___tagValues6, intptr_t ___stateBlocks7, int32_t ___stateCount8, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* ___ret9, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RendererUtils.RendererList UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal(System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,System.IntPtr,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ScriptableRenderContext_CreateRendererList_Internal_mEEF0C22F3CE045E4F43477773DBC310464995FD4 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, intptr_t ___cullResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, intptr_t ___tagValues5, intptr_t ___stateBlocks6, int32_t ___stateCount7, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected_mEE826B8834D8688973A2F2BB8A898C7C9D534A0E (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, RuntimeObject* ___rendererLists1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_PrepareRendererListsAsync_Internal_m7818765C4D15B9047F87E1BD3EC6ACC43EA8244E (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, RuntimeObject* ___rendererLists0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererUtils.RendererList&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableRenderContext_QueryRendererListStatus_Internal_Injected_m4696F5162EBF4968536D86967F5CBEE1C3A3ECA8 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* ___handle1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal(UnityEngine.Rendering.RendererUtils.RendererList)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableRenderContext_QueryRendererListStatus_Internal_m07D1834B1268BE792FF68B45FFC4A8B9EF17FB8B (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ___handle0, const RuntimeMethod* method) ;
// System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::GetUnsafeReadOnlyPtr<UnityEngine.Rendering.AttachmentDescriptor>(Unity.Collections.NativeArray`1<T>)
inline void* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisAttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E_m9D064485F416DA27D13CC5A2BFA99004EAD67328 (NativeArray_1_t39BA841475121E3F8A81F9BCA6646FD6FD6A32A8 ___nativeArray0, const RuntimeMethod* method)
{
return (( void* (*) (NativeArray_1_t39BA841475121E3F8A81F9BCA6646FD6FD6A32A8, const RuntimeMethod*))NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisAttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E_m9D064485F416DA27D13CC5A2BFA99004EAD67328_gshared)(___nativeArray0, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal(System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_BeginRenderPass_Internal_m2FDFDB277D9B2028E9E3F20D2ED968A7DE1778B2 (intptr_t ___self0, int32_t ___width1, int32_t ___height2, int32_t ___samples3, intptr_t ___colors4, int32_t ___colorCount5, int32_t ___depthAttachmentIndex6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass(System.Int32,System.Int32,System.Int32,Unity.Collections.NativeArray`1<UnityEngine.Rendering.AttachmentDescriptor>,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_BeginRenderPass_mC026E069CF6681EA3331972D2D11BC9616C2BBBE (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, int32_t ___width0, int32_t ___height1, int32_t ___samples2, NativeArray_1_t39BA841475121E3F8A81F9BCA6646FD6FD6A32A8 ___attachments3, int32_t ___depthAttachmentIndex4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_BeginSubPass_Internal_mA952815555C46AD64786BCB75F53EA3194F9C3ED (intptr_t ___self0, intptr_t ___colors1, int32_t ___colorCount2, intptr_t ___inputs3, int32_t ___inputCount4, bool ___isDepthReadOnly5, bool ___isStencilReadOnly6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass(Unity.Collections.NativeArray`1<System.Int32>,Unity.Collections.NativeArray`1<System.Int32>,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_BeginSubPass_m53AECA447C7DC5E5DBA8A3C3DB93CE091B9E9918 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___colors0, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___inputs1, bool ___isDepthStencilReadOnly2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass(Unity.Collections.NativeArray`1<System.Int32>,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_BeginSubPass_m9E1A59EB48A07EDC1FB233CAC1177EDE73B19767 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___colors0, bool ___isDepthStencilReadOnly1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_EndSubPass_Internal_m7C15619E13F3E2485AAC42EFCF68824035E1E9B7 (intptr_t ___self0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::EndSubPass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_EndSubPass_m9A25C86A96A30590D7D8D9BEE2EE789B4C363602 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_EndRenderPass_Internal_m84F3525ECBB3381F67C5657FB555C15E69DEE56F (intptr_t ___self0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_EndRenderPass_mA729C3E803FAEBE9D99B2DD03315CC823E4081DF (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Submit_mF417223097ECEB2768EE736BE00A7F94DA3BDD26 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderContext_SubmitForRenderPassValidation_m8A96E2FFFD825B65086835D0809440AD0816EA24 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___stateBlock3, const RuntimeMethod* method) ;
// System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::GetUnsafeReadOnlyPtr<UnityEngine.Rendering.ShaderTagId>(Unity.Collections.NativeArray`1<T>)
inline void* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_mD992C9E17FFDDD382EF0543C28581018FDEF93D3 (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 ___nativeArray0, const RuntimeMethod* method)
{
return (( void* (*) (NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445, const RuntimeMethod*))NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_mD992C9E17FFDDD382EF0543C28581018FDEF93D3_gshared)(___nativeArray0, method);
}
// System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::GetUnsafeReadOnlyPtr<UnityEngine.Rendering.RenderStateBlock>(Unity.Collections.NativeArray`1<T>)
inline void* NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisRenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733_mA1D8F8791CFE9E6F12EE760CB89E916EFF1605AA (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB ___nativeArray0, const RuntimeMethod* method)
{
return (( void* (*) (NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB, const RuntimeMethod*))NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisRenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733_mA1D8F8791CFE9E6F12EE760CB89E916EFF1605AA_gshared)(___nativeArray0, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>,Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 ___tagValues5, NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB ___stateBlocks6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows(UnityEngine.Rendering.ShadowDrawingSettings&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawShadows_mCB77DD8C8E93C607194E7577C01A3DAA49089841 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___settings0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBufferAsync_m9A198CF7DBC51263331A186D2B7B926EC5E90056 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, int32_t ___queueType1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties(UnityEngine.Camera,System.Boolean,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_SetupCameraProperties_mE18627E12044732E9FAC254DFB49B8C1241D7CDD (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, bool ___stereoSetup1, int32_t ___eye2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties(UnityEngine.Camera,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_SetupCameraProperties_mF45D617B34789AD064BF375CF50C854EAA20E4E8 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, bool ___stereoSetup1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawSkybox_m478DC07F4D4C50CD4D050FCCFEA5BAED95748F01 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_InvokeOnRenderObjectCallback_mD098CE93A314B738A55B5A5CCE2C6B8A5881AB18 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawWireOverlay_m5FBA5BFEF35D1499E023EFFF04D07B98CB05FDE8 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Internal_Cull_m0E45706544CC4B5CD6DFCD623096F1F49D3C8E6E (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* ___parameters0, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___renderLoop1, intptr_t ___results2, const RuntimeMethod* method) ;
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.ScriptableRenderContext::Cull(UnityEngine.Rendering.ScriptableCullingParameters&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ScriptableRenderContext_Cull_mB7B0E5BE54C1E03AF1E6310E7B9150000DA76110 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* ___parameters0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ScriptableRenderContext::Equals(UnityEngine.Rendering.ScriptableRenderContext)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderContext_Equals_mBFDA5815F2B6ABA9B16503DA906B8BA42078718D (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ScriptableRenderContext::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderContext_Equals_m99E5A233945DFC3B9A786F2413ECE68E5019AB88 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableRenderContext_GetHashCode_mA1EE09239F1ACFC29A2ADB027D5E76E690510207 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RendererUtils.RendererListParams UnityEngine.Rendering.RendererUtils.RendererListParams::Create(UnityEngine.Rendering.RendererUtils.RendererListDesc&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC RendererListParams_Create_m90DF25C81B74D8C0E170A5549F6C9615FEE251D6 (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* ___desc0, const RuntimeMethod* method) ;
// System.Boolean System.Nullable`1<UnityEngine.Rendering.RenderStateBlock>::get_HasValue()
inline bool Nullable_1_get_HasValue_m041B73328344EFEE224C1F2CF997B0C4122055BD_inline (Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5* __this, const RuntimeMethod* method)
{
return (( bool (*) (Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5*, const RuntimeMethod*))Nullable_1_get_HasValue_m041B73328344EFEE224C1F2CF997B0C4122055BD_gshared_inline)(__this, method);
}
// T System.Nullable`1<UnityEngine.Rendering.RenderStateBlock>::get_Value()
inline RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 Nullable_1_get_Value_m08688BF6623E2E42107DC4DB56A01847202C35BC (Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5* __this, const RuntimeMethod* method)
{
return (( RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 (*) (Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5*, const RuntimeMethod*))Nullable_1_get_Value_m08688BF6623E2E42107DC4DB56A01847202C35BC_gshared)(__this, method);
}
// UnityEngine.Rendering.RendererUtils.RendererList UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList(UnityEngine.Rendering.RendererUtils.RendererListDesc)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ScriptableRenderContext_CreateRendererList_m4372D2AFD3B865604E2A33F2AAB018954E8F53AE (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E ___desc0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync(System.Collections.Generic.List`1<UnityEngine.Rendering.RendererUtils.RendererList>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_PrepareRendererListsAsync_mADDBA470A75397E689E1B962D05DC3A41D34D6C6 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, List_1_tB068F6876F36A8D0FD515CD3094C8D1F23E36106* ___rendererLists0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus(UnityEngine.Rendering.RendererUtils.RendererList)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableRenderContext_QueryRendererListStatus_m0FDF33A036694A3A2EEAF68FF2C340B1B04E0CB3 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ___rendererList0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShaderTagId::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, String_t* ___name0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Shader::TagToID(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_TagToID_m1FD312CA7913C007B8A80F638C3DCD24B5E47323 (String_t* ___name0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ShaderTagId::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderTagId_Equals_m02826F7AFC63AA3AE5DB14F7A891F8F173FD9A33 (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.ShaderTagId::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShaderTagId_GetHashCode_mF5E3A1F96CBDFDCEFABE1B56125EBBA6E3B9EFEF (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ShaderTagId::op_Equality(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderTagId_op_Equality_m80707E1013AF5BC51773613BF6848E6A9C64C7FA (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tag10, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tag21, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_useRenderingLayerMaskTest(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_splitData(UnityEngine.Rendering.ShadowSplitData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShadowSplitData::set_shadowCascadeBlendCullingFactor(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowSplitData_set_shadowCascadeBlendCullingFactor_m1AFDA53FEAD6A41B3AE12F244D321CB5BB9C1B41 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, float ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::.ctor(UnityEngine.Rendering.CullingResults,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, int32_t ___lightIndex1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ShadowSplitData::Equals(UnityEngine.Rendering.ShadowSplitData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowSplitData_Equals_mD0264A43F663BDE3753E911AECBEC10798369422 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___other0, const RuntimeMethod* method) ;
// System.Boolean System.Int32::Equals(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Int32_Equals_mC819D19A661B95BE253FB1769FD4D91961D20722 (int32_t* __this, int32_t ___obj0, const RuntimeMethod* method) ;
// System.Boolean System.Enum::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Enum_Equals_m96B1058BA6312E23F31A5FBF594E96EB692EAF4E (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ShadowDrawingSettings::Equals(UnityEngine.Rendering.ShadowDrawingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowDrawingSettings_Equals_m30BBF392BE2B96951CDDB153EA6AF3634A061A70 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ShadowDrawingSettings::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowDrawingSettings_Equals_m93ED522213940B17CDC1AE79C4E564A71A547FBF (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.ShadowSplitData::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowSplitData_GetHashCode_mABE8E2F5079373A40AC9B97D5A22630A52B85900 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowDrawingSettings_GetHashCode_m49BE34FCA1A942A213E682921120D78C38E9E637 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.ShadowSplitData::get_cullingPlaneCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowSplitData_get_cullingPlaneCount_mE8D0E58BD2628B98AB41395B2C61795576EFA8A4 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Rendering.ShadowSplitData::get_cullingSphere()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ShadowSplitData_get_cullingSphere_mEABEC468FE12ADDB09239EABD3FB59551E4A44E0 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, const RuntimeMethod* method) ;
// System.Void System.ArgumentException::.ctor(System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentException__ctor_m8F9D40CE19D19B698A70F9A258640EB52DB39B62 (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* __this, String_t* ___message0, String_t* ___paramName1, const RuntimeMethod* method) ;
// UnityEngine.Plane UnityEngine.Rendering.ShadowSplitData::GetCullingPlane(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C ShadowSplitData_GetCullingPlane_m1C9252EEFF0FE4D49806B8CD9857082701861799 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, int32_t ___index0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Vector4::Equals(UnityEngine.Vector4)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Vector4_Equals_m73FAA65A1A565EE28D6C9385603829894B7D4392_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ShadowSplitData::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowSplitData_Equals_m9D5B1886A1BEAC1509C7196842972F2EF0F91824 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Vector4::GetHashCode()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Vector4_GetHashCode_m53F6FCA56A0051C9D1AB41AA3EAA2C86CDAA8B92_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SortingLayerRange::.ctor(System.Int16,System.Int16)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingLayerRange__ctor_mEDA6E9B3D08FE3FC8E1E3AFB3FF3CE999835E9DD (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, int16_t ___lowerBound0, int16_t ___upperBound1, const RuntimeMethod* method) ;
// System.Int16 UnityEngine.Rendering.SortingLayerRange::get_lowerBound()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int16_t SortingLayerRange_get_lowerBound_m85402D75932E01A1E2E40749615CD9F7D9B06209 (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, const RuntimeMethod* method) ;
// System.Int16 UnityEngine.Rendering.SortingLayerRange::get_upperBound()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int16_t SortingLayerRange_get_upperBound_m3ECCA010F56BFDDA42D7327D24E1340BF596D487 (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SortingLayerRange::Equals(UnityEngine.Rendering.SortingLayerRange)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SortingLayerRange_Equals_m0E8CA61242958C8EA6CDFE9A52A1E966EB506AF1 (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SortingLayerRange::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SortingLayerRange_Equals_m14563DEFE7101D0B67D20F31C7E885A0A834152A (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.SortingLayerRange::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SortingLayerRange_GetHashCode_m783780AEEC61B63C1A10C56C1DD7CC0DDCE7A9AE (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings(UnityEngine.Camera,UnityEngine.Rendering.SortingSettings&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_InitializeSortSettings_m0E977D4DD5931C1616363BF64744550A01DBADA2 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* ___sortingSettings1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.SortingSettings::get_criteria()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SortingSettings_get_criteria_m994FF6A91C4C3B62E1F8B4D10CC942735A55C2B9 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SortingSettings::.ctor(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SortingSettings::set_customAxis(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_customAxis_mAE48373BC03C9F585FD119C7F1549EFFB84F49C9 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SortingSettings::set_criteria(UnityEngine.Rendering.SortingCriteria)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SortingSettings::set_distanceMetric(UnityEngine.Rendering.DistanceMetric)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_distanceMetric_mE0C526324AA32735CE4C76CACCF6921BB6925387 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SortingSettings::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SortingSettings_Equals_m51AAFA490013115984F107343946BA2D9418ED8A (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::.ctor(System.Boolean,System.Byte,System.Byte,UnityEngine.Rendering.CompareFunction,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState__ctor_mEC62013478099EA25296DED1A78EC7412EC106E6 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, bool ___enabled0, uint8_t ___readMask1, uint8_t ___writeMask2, int32_t ___compareFunction3, int32_t ___passOperation4, int32_t ___failOperation5, int32_t ___zFailOperation6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::.ctor(System.Boolean,System.Byte,System.Byte,UnityEngine.Rendering.CompareFunction,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.CompareFunction,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState__ctor_mDE204DCDD73203CC81E2FEE8F142834449C8B56E (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, bool ___enabled0, uint8_t ___readMask1, uint8_t ___writeMask2, int32_t ___compareFunctionFront3, int32_t ___passOperationFront4, int32_t ___failOperationFront5, int32_t ___zFailOperationFront6, int32_t ___compareFunctionBack7, int32_t ___passOperationBack8, int32_t ___failOperationBack9, int32_t ___zFailOperationBack10, const RuntimeMethod* method) ;
// System.Boolean System.Convert::ToBoolean(System.Byte)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Convert_ToBoolean_m15C298BDE61E3537C216A843315CD45862704BBD (uint8_t ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.StencilState::get_enabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool StencilState_get_enabled_m03D0635E12B6B461F459A872E3B992C09AD2F709 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_enabled(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_enabled_m6DC861C699D1044E896E833D2DAE69B82F796564 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Byte UnityEngine.Rendering.StencilState::get_readMask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint8_t StencilState_get_readMask_mFDA345D54433A4EDA6232002B4F7004656BBD0CB (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_readMask(System.Byte)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_readMask_m1BA8F9033413889D4E77DA343DC0029566A9BB9B (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, uint8_t ___value0, const RuntimeMethod* method) ;
// System.Byte UnityEngine.Rendering.StencilState::get_writeMask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint8_t StencilState_get_writeMask_mDE1345017B389C91E696FCB708700C78703734A0 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_writeMask(System.Byte)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_writeMask_m94471C671E03D42F36DA61436B1068B362375D65 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, uint8_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_compareFunctionFront(UnityEngine.Rendering.CompareFunction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_compareFunctionFront_m1388C37901DAB6AF9D23C0F01946DCCE19BC9BFC (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_compareFunctionBack(UnityEngine.Rendering.CompareFunction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_compareFunctionBack_m8AF73F4E8FC95A46D33E3192C50702D2AA15D61D (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::SetCompareFunction(UnityEngine.Rendering.CompareFunction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetCompareFunction_m4F46E4197FDEBB0643BB1D529DB33CA3590D7E29 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_passOperationFront(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_passOperationFront_m1F15CC29366DAEAA6CCE1DB0622C70D6ECC5A3EB (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_passOperationBack(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_passOperationBack_m4B1395FE21F5B5C809DC6F31D5824A90E05ED220 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::SetPassOperation(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetPassOperation_m8DF4167E4EC16BDEA8DB8CAD4F5161094B8FD7CB (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_failOperationFront(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_failOperationFront_mADCECAE5D2E75ABAE51650F1F314E661D09C2CD6 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_failOperationBack(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_failOperationBack_mD279271DD1F99EE5B8BC19F5AE60988E6C6F0E4A (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::SetFailOperation(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetFailOperation_mC5BFB2CA88EFDEF6E302C1EA70471DFAFD9F19C9 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_zFailOperationFront(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_zFailOperationFront_mC7D8F0A08B9AEC4203BD6B352CB795E8011EFBB6 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::set_zFailOperationBack(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_zFailOperationBack_mC092ABD8A5EA87245640A10E54C6A1990C4F6864 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.StencilState::SetZFailOperation(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetZFailOperation_m1E6D4F210E0039A6E44F9550FEC8D4155F540DF2 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.CompareFunction UnityEngine.Rendering.StencilState::get_compareFunctionFront()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_compareFunctionFront_mBEF97C76C814AA7072B0D8C6E90E5699EFA48DC6 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_passOperationFront()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_passOperationFront_mED3B1DD6437336A94A319DB2963C5EA4641C753F (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_failOperationFront()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_failOperationFront_mAC199B756771167AA6FB068883D47FDEA2B2DBC5 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_zFailOperationFront()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_zFailOperationFront_m5E7C2ADCFA97B8E0A3387D2075C01D6F5385067C (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.CompareFunction UnityEngine.Rendering.StencilState::get_compareFunctionBack()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_compareFunctionBack_m37AC5689D94A1719BEB75CC577096D271750A9C5 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_passOperationBack()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_passOperationBack_m3C6BAA44C73AE8FFC2C39BE1B3980498A28A6C38 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_failOperationBack()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_failOperationBack_m5310F3D9B99EA2D8E1DDDAC651EBF6E12A630BDE (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_zFailOperationBack()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_zFailOperationBack_m4569E6652B75DE77E582DA00FD92291ECC1EBABC (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.StencilState::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool StencilState_Equals_mEA45A5D2BF2223B15EE0FB8BCEDBA9CB534ADF4B (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Void* System.IntPtr::op_Explicit(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void* IntPtr_op_Explicit_m693F2F9E685EE117D4AC080342B8959DAF684294 (intptr_t ___value0, const RuntimeMethod* method) ;
// UnityEngine.Rendering.SupportedRenderingFeatures UnityEngine.Rendering.SupportedRenderingFeatures::get_active()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480 (const RuntimeMethod* method) ;
// UnityEngine.Rendering.SupportedRenderingFeatures/LightmapMixedBakeModes UnityEngine.Rendering.SupportedRenderingFeatures::get_defaultMixedLightingModes()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_defaultMixedLightingModes_m7F9FDF9012EC41E36466613C8A9103D74666CBC4_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.SupportedRenderingFeatures/LightmapMixedBakeModes UnityEngine.Rendering.SupportedRenderingFeatures::get_mixedLightingModes()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_mixedLightingModes_m929C0CE80A4990993EBCAB8B46C1E273A0829137_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::IsMixedLightingModeSupported(UnityEngine.MixedLightingMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_IsMixedLightingModeSupported_m1FAB223D6188E1830288D98A7622B549F545881A (int32_t ___mixedMode0, const RuntimeMethod* method) ;
// System.Void System.IntPtr::.ctor(System.Void*)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void IntPtr__ctor_m4F9A9B80F01996B610D5AE4797F20B98ECD0A3D9_inline (intptr_t* __this, void* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::IsMixedLightingModeSupportedByRef(UnityEngine.MixedLightingMode,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_IsMixedLightingModeSupportedByRef_mF97CED14CB16F3193BCB30A9A37F7B8EDFB7AC4D (int32_t ___mixedMode0, intptr_t ___isSupportedPtr1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::IsLightmapBakeTypeSupported(UnityEngine.LightmapBakeType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_IsLightmapBakeTypeSupported_mCBE5A13BA92867DA66DCDF23121473FD4B879CA4 (int32_t ___bakeType0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::IsLightmapBakeTypeSupportedByRef(UnityEngine.LightmapBakeType,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_IsLightmapBakeTypeSupportedByRef_mC712C491E3596EE8C0655538CF08E042EB7B34C8 (int32_t ___bakeType0, intptr_t ___isSupportedPtr1, const RuntimeMethod* method) ;
// UnityEngine.LightmapBakeType UnityEngine.Rendering.SupportedRenderingFeatures::get_lightmapBakeTypes()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_lightmapBakeTypes_m1311A5AD5BE1A6BA3251238C893D7D340358C156_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::get_enlighten()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_enlighten_m6F973FEB7CCF0BB1B7A2F25317EADC5F6FD95ED6_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method) ;
// UnityEngine.LightmapsMode UnityEngine.Rendering.SupportedRenderingFeatures::get_lightmapsModes()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_lightmapsModes_m925D670110EF7109A26BE1B228066E1201FAAE38_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::get_enlightenLightmapper()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_enlightenLightmapper_mF7C756BBD4E605DD047BD502DFF8569C4CEE8F27_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::get_rendersUIOverlay()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_rendersUIOverlay_m657FFFC5B360F7BCE9964EF50E7449779224AEFC_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::get_autoAmbientProbeBaking()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_autoAmbientProbeBaking_m42E98E922511B1CF790FC414C9A85D70DFACA2C8_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::get_autoDefaultReflectionProbeBaking()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_autoDefaultReflectionProbeBaking_mFDB934E6645FA5CA95E1F0BEF4A12345A1025207_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method) ;
// UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* Object_FindObjectFromInstanceID_m17002728638FC7F9D53F8E125EC1CBB9AA213269 (int32_t ___instanceID0, const RuntimeMethod* method) ;
// UnityEngine.Light UnityEngine.Rendering.VisibleLight::get_light()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// UnityEngine.LightType UnityEngine.Rendering.VisibleLight::get_lightType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// UnityEngine.Color UnityEngine.Rendering.VisibleLight::get_finalColor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F VisibleLight_get_finalColor_m5D7FBBD05FFF9A7100319E68A602D00563F72D03 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Rendering.VisibleLight::get_localToWorldMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 VisibleLight_get_localToWorldMatrix_m5DD0193DBD7887878F93AB4A95DCD9A72F594081 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.VisibleLight::get_range()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Rendering.VisibleLight::get_spotAngle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float VisibleLight_get_spotAngle_m1C1A118B7398F354DA818F2B78986F133E933B97 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.VisibleLight::Equals(UnityEngine.Rendering.VisibleLight)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VisibleLight_Equals_m33A9D54C5C0D3761BE43F8D78DF55D08CF5A7C23 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.VisibleLight::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VisibleLight_Equals_m40D683BCDD1632AC8127BEC3810B73A4EC90EAEB (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.VisibleLight::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleLight_GetHashCode_mF7C3F790DF877B069608E4D56281B8840699876F (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Bounds::Equals(UnityEngine.Bounds)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Bounds_Equals_m615135524315743D29633C33B6C8B16B754266DB (Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* __this, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.VisibleReflectionProbe::Equals(UnityEngine.Rendering.VisibleReflectionProbe)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VisibleReflectionProbe_Equals_mF734AD87DA035B60484FEEF89C5E746502EF63CE (VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B* __this, VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.VisibleReflectionProbe::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VisibleReflectionProbe_Equals_m67A72812AD1FEEA3C942AAAAA2A47909F3FEC845 (VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Bounds::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Bounds_GetHashCode_m59C79B529D33866FE45FEFC0C69FBD3B4AC7E172 (Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.VisibleReflectionProbe::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleReflectionProbe_GetHashCode_m626DEF4FF062C9096286BE555B790FB725453BDC (VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B* __this, const RuntimeMethod* method) ;
// System.String UnityEngine.Rendering.GlobalKeyword::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GlobalKeyword_ToString_mAF8E199F9E1334F193CF30BB465A3DA95D3688B5 (GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D* __this, const RuntimeMethod* method) ;
// System.String UnityEngine.Rendering.LocalKeyword::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* LocalKeyword_ToString_mCBEF3D50F71CBB79268F0E3644173694E8CF8FE2 (LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.LocalKeyword::Equals(UnityEngine.Rendering.LocalKeyword)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LocalKeyword_Equals_mDAD1B018013FC5991AD295C4F3F7EBA720496C0B (LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* __this, LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB ___rhs0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.LocalKeyword::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LocalKeyword_Equals_m8D31C93AA8E3230CAC337955B60C721FB18DB1D5 (LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* __this, RuntimeObject* ___o0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.LocalKeywordSpace::op_Equality(UnityEngine.Rendering.LocalKeywordSpace,UnityEngine.Rendering.LocalKeywordSpace)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LocalKeywordSpace_op_Equality_m57105DC96610FB539612F19551B04E19E53AD574 (LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA ___lhs0, LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA ___rhs1, const RuntimeMethod* method) ;
// System.Int32 System.UInt32::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UInt32_GetHashCode_mB9A03A037C079ADF0E61516BECA1AB05F92266BC (uint32_t* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.LocalKeywordSpace::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LocalKeywordSpace_GetHashCode_mF3B74C7113D2C02A6EACBB72CD955B5ABCEBB1DF (LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rendering.LocalKeyword::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LocalKeyword_GetHashCode_m593C9D65515ED5F19577184AA3584FA969FC2786 (LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.LocalKeywordSpace::Equals(UnityEngine.Rendering.LocalKeywordSpace)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LocalKeywordSpace_Equals_m90ED506A341F7AAD4DAFC8359ED2EDF0C00785A7 (LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA* __this, LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA ___rhs0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.LocalKeywordSpace::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LocalKeywordSpace_Equals_m6E7BBA5D0C2C190A46681C2EEAB945C58A637C10 (LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA* __this, RuntimeObject* ___o0, const RuntimeMethod* method) ;
// System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint32_t ShaderKeyword_GetGlobalKeywordIndex_mD4B08A8D9AB0AB57482025CE056307FEB77DE5FE (String_t* ___keyword0, const RuntimeMethod* method) ;
// System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint32_t ShaderKeyword_GetGlobalKeywordCount_mAD5B22884462163175CE99E6E731FEADA7F8BEDE (const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderKeyword_CreateGlobalKeyword_m688E601633621C91C6DC3AE3AD58F15606959200 (String_t* ___keyword0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.ShaderKeyword::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderKeyword__ctor_m7F07272BD798B4145B55BC7CAD71D4E2330FD1D1 (ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661* __this, String_t* ___keywordName0, const RuntimeMethod* method) ;
// System.String UnityEngine.Rendering.ShaderKeyword::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ShaderKeyword_ToString_m4C7010D16DFFFA404F8E57F150AF80CF89FC6F10 (ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RendererUtils.RendererList::get_isValid_Injected(UnityEngine.Rendering.RendererUtils.RendererList&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RendererList_get_isValid_Injected_m237B95325A8960A42F5202FC2FFEFEC4AFCF7DD8 (RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* ____unity_self0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RendererUtils.RendererList::get_isValid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RendererList_get_isValid_m4D3FB1386B71A02B9453A00ACD38355F1B82DD68 (RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RendererUtils.RendererList::.ctor(System.UIntPtr,System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RendererList__ctor_m2635CB2FA9EA68E0B44A745319E07E8A3C44D7B2 (RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* __this, uintptr_t ___ctx0, uint32_t ___indx1, const RuntimeMethod* method) ;
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.RendererUtils.RendererListDesc::get_cullingResult()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 RendererListDesc_get_cullingResult_m32AFA5E3C7F0FE92E531BA68D0086887CC47DFEA_inline (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method) ;
// UnityEngine.Camera UnityEngine.Rendering.RendererUtils.RendererListDesc::get_camera()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* RendererListDesc_get_camera_mDB7C5C1D0CD7749A0DA158639AE50C681BBD6815_inline (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.RendererUtils.RendererListDesc::get_passName()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 RendererListDesc_get_passName_m74C1A879F1E33C713F902D62F65F7CD939D7A79F_inline (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method) ;
// UnityEngine.Rendering.ShaderTagId[] UnityEngine.Rendering.RendererUtils.RendererListDesc::get_passNames()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* RendererListDesc_get_passNames_m0E883A32A8FCC03B28B45CD207BFFE84F57E1594_inline (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.RendererUtils.RendererListDesc::IsValid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RendererListDesc_IsValid_mF8A1A6A084873A0477FD398507A21E682FB90136 (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rendering.RendererUtils.RendererListParams::set_isValid(System.Boolean)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RendererListParams_set_isValid_m9B24B24E8B7EC872AA56F91E174772AE17E06B65_inline (RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rendering.ShaderTagId::op_Inequality(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderTagId_op_Inequality_m16D45BA08D566B947AB8465111175C78F7BB2D18 (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tag10, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tag21, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::Assert(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Assert_mC95931BE797761A2D7800908C0BA4B41D68B3216 (bool ___condition0, const RuntimeMethod* method) ;
// System.Void System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>::.ctor(T)
inline void Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204 (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value0, const RuntimeMethod* method)
{
(( void (*) (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C*, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71, const RuntimeMethod*))Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_gshared)(__this, ___value0, method);
}
// System.Boolean UnityEngine.Playables.FrameData::HasFlags(UnityEngine.Playables.FrameData/Flags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameData_HasFlags_m268F3C0E03481E2F7217CEB6153C072AB0A68C1C (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, int32_t ___flag0, const RuntimeMethod* method) ;
// System.Single UnityEngine.Playables.FrameData::get_deltaTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float FrameData_get_deltaTime_m522E00CB1B4DA759A5121778A7688DA07735C1F8 (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Playables.FrameData::get_effectiveSpeed()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float FrameData_get_effectiveSpeed_m49D7C9FB90C9B640B64D701B026DC26540BC25B9 (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method) ;
// UnityEngine.Playables.FrameData/EvaluationType UnityEngine.Playables.FrameData::get_evaluationType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t FrameData_get_evaluationType_m0212C6B9A3C3AD09BA24DD4291A9FB528BFD0842 (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.FrameData::get_seekOccurred()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameData_get_seekOccurred_mC8325617A69EA31B70169D921E258AC60B2750D2 (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.FrameData::get_timeLooped()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameData_get_timeLooped_m88F002C13ED791E65D9F5705AAD05C19C505918B (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.FrameData::get_timeHeld()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameData_get_timeHeld_m1213876DD47660CEA565831282ACA4477BC6644F (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method) ;
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.FrameData::get_output()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 FrameData_get_output_mB5B10130E39676C78F53E6194390B01B87D54FBF (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method) ;
// UnityEngine.Playables.PlayState UnityEngine.Playables.FrameData::get_effectivePlayState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t FrameData_get_effectivePlayState_m58201D8BB3B3489399055AC4D1264007552F2BAB (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.FrameRate::get_dropFrame()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameRate_get_dropFrame_mC8BFEB9E9E33328497040C4D02EAF1F0DC84AFF4 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, const RuntimeMethod* method) ;
// System.Double UnityEngine.Playables.FrameRate::get_rate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR double FrameRate_get_rate_mF21BC02932E30CCC1832FE1B3C08FE6679F95406 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.FrameRate::.ctor(System.UInt32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, uint32_t ___frameRate0, bool ___drop1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.FrameRate::IsValid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameRate_IsValid_m8F983C71BC91E1AEF857517C4D344D9FCEAE2851 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.FrameRate::Equals(UnityEngine.Playables.FrameRate)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameRate_Equals_m71B1BAAEDC9E1096965764135FF45A1C464639E6 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.FrameRate::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameRate_Equals_m318AFC57E72479688AFA71ECFCB8F2113BC0044C (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Playables.FrameRate::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t FrameRate_GetHashCode_mD760D080786680B77E3E8F059950F48EAAF6A819 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, const RuntimeMethod* method) ;
// System.String UnityEngine.Playables.FrameRate::ToString(System.String,System.IFormatProvider)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* FrameRate_ToString_m72358F5840A02CA9E1B5F326575596E2B094BB56 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, String_t* ___format0, RuntimeObject* ___formatProvider1, const RuntimeMethod* method) ;
// System.String UnityEngine.Playables.FrameRate::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* FrameRate_ToString_m899E2A85E7CE55B74522F23706508BD4AF18934F (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, const RuntimeMethod* method) ;
// System.Globalization.CultureInfo System.Globalization.CultureInfo::get_InvariantCulture()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0* CultureInfo_get_InvariantCulture_m78DAB8CBE8766445310782B6E61FB7A9983AD425 (const RuntimeMethod* method) ;
// System.String System.Double::ToString(System.String,System.IFormatProvider)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Double_ToString_m7E3930DDFB35B1919FE538A246A59C3FC62AF789 (double* __this, String_t* ___format0, RuntimeObject* ___provider1, const RuntimeMethod* method) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableGraph::CreatePlayableHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 PlayableGraph_CreatePlayableHandle_mF90D606A614FB603DBFFE4E87C325F8CC59BED67 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.Playable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Playable__ctor_mD2EB35E024816AEED68795D0124EAB30E05BF6C4 (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* __this, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___handle0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableExtensions::SetInputCount<UnityEngine.Playables.Playable>(U,System.Int32)
inline void PlayableExtensions_SetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_mA4171AF29E8AD2D81C8B58B42584511A5D16A51B (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, int32_t ___value1, const RuntimeMethod* method)
{
(( void (*) (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F, int32_t, const RuntimeMethod*))PlayableExtensions_SetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_mA4171AF29E8AD2D81C8B58B42584511A5D16A51B_gshared)(___playable0, ___value1, method);
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.Playable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 Playable_GetHandle_m39356D23E849DC5428B262092657662C064E04F8 (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* __this, const RuntimeMethod* method) ;
// System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* PlayableHandle_GetPlayableType_mD9750F1B85DF086F52641D6AB85789601486B686 (PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4* __this, const RuntimeMethod* method) ;
// System.Type UnityEngine.Playables.Playable::GetPlayableType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Playable_GetPlayableType_mF7103BE376DCD61F54669681AE7BB7D6963D6D43 (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::op_Equality(UnityEngine.Playables.PlayableHandle,UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_op_Equality_m5E9B847A9D36875C78902727FE36FBEDA4D2D3B9 (PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___x0, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___y1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.Playable::Equals(UnityEngine.Playables.Playable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Playable_Equals_mD72D3DB892B8867A0E7BAC032A16C08616EEFF86 (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___other0, const RuntimeMethod* method) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableHandle::get_Null()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 PlayableHandle_get_Null_m32D9E05C019AC0153C26392C7946F0A1654D1217 (const RuntimeMethod* method) ;
// UnityEngine.Playables.Playable UnityEngine.Playables.Playable::get_Null()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F Playable_get_Null_m13BA20519948F798D105B0F5F4FCF0D738CEA5A7 (const RuntimeMethod* method) ;
// System.Void* System.IntPtr::ToPointer()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void* IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline (intptr_t* __this, const RuntimeMethod* method) ;
// System.Object System.Object::MemberwiseClone()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Object_MemberwiseClone_m0676AEE25C3CF7C09F15ECF9EC5CC407863617B3 (RuntimeObject* __this, const RuntimeMethod* method) ;
// UnityEngine.Object UnityEngine.Playables.PlayableBinding::get_sourceObject()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* PlayableBinding_get_sourceObject_m195E6C4C3DF88BD89A2DE3923646B9A013310C09 (PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4* __this, const RuntimeMethod* method) ;
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.PlayableBinding/CreateOutputMethod::Invoke(UnityEngine.Playables.PlayableGraph,System.String)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_inline (CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method) ;
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.PlayableOutput::get_Null()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 PlayableOutput_get_Null_mA7624276D8DE8874A9179656D6AB5D6E4AB1DD7F (const RuntimeMethod* method) ;
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.PlayableBinding::CreateOutput(UnityEngine.Playables.PlayableGraph)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 PlayableBinding_CreateOutput_mE29B8B4AE0857C038D6DCA6824A307C60E2DD7C6 (PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, const RuntimeMethod* method) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 PlayableGraph_GetRootPlayableInternal_mB01EE3DE1FED4EB160B5EA367448521ED0F36165 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, int32_t ___index0, const RuntimeMethod* method) ;
// UnityEngine.Playables.Playable UnityEngine.Playables.PlayableGraph::GetRootPlayable(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F PlayableGraph_GetRootPlayable_m3BA0011AD6B13FCE5D58EA3E9BB17BE84319B53C (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, int32_t ___index0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableGraph::Evaluate(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_Evaluate_m56DAAF530D0A6079FCBCFE86EF5E3E33374A22A7 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, float ___deltaTime0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableGraph::Evaluate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_Evaluate_m5E8756A5AB34EB7F9FC7682932D4BD6BE418352A (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableGraph::IsValid_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsValid_Injected_m38C19708A13E45B47938245C10230A5AE3EA3A7C (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableGraph::IsValid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsValid_mB608FD2CEDAA27C31C34DF4639CF98199ECDC3CA (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableGraph::IsPlaying_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsPlaying_Injected_m6853B8C3823B45DFC32C9F23D12D768945D27417 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableGraph::IsPlaying()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsPlaying_m9289A7D3CBD3A73051568C20F384C1D4FBBA89E0 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableGraph::Evaluate_Injected(UnityEngine.Playables.PlayableGraph&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_Evaluate_Injected_m25190F19B7C05D0E3F06C4D61C15C20C76A692D9 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, float ___deltaTime1, const RuntimeMethod* method) ;
// UnityEngine.IExposedPropertyTable UnityEngine.Playables.PlayableGraph::GetResolver_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* PlayableGraph_GetResolver_Injected_m46650234C8949E260D7E2F3A67C9EC184A6809F5 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method) ;
// UnityEngine.IExposedPropertyTable UnityEngine.Playables.PlayableGraph::GetResolver()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* PlayableGraph_GetResolver_m7869599485E96C9D09E0680FA25099E9B2789A47 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableGraph_GetPlayableCount_Injected_m1F7B7B6400DAEEF218EB40D31FAF4E77ECB58AD3 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Playables.PlayableGraph::GetPlayableCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableGraph_GetPlayableCount_m69E1448E840367C9A1D05BE0FB1908BD0C04B809 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Playables.PlayableGraph::GetRootPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableGraph_GetRootPlayableCount_Injected_m361930597784E2C478CADDBCBCFE32BA998E2F8C (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Playables.PlayableGraph::GetRootPlayableCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableGraph_GetRootPlayableCount_mAD4CB33AEDB21181CAE1312C3D23CA14E52FFA45 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableGraph::SynchronizeEvaluation_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_SynchronizeEvaluation_Injected_m150E4F7D7993DBD85CF30D143D964DA68A8097E5 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ___playable1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableGraph::SynchronizeEvaluation(UnityEngine.Playables.PlayableGraph)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_SynchronizeEvaluation_m9911E65EE4FE46BAE375EF11C884136C840760C0 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___playable0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_CreatePlayableHandle_Injected_m6DAE7F87EF01E3C6429FEC6AAEA0A264128B3E61 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4* ___ret1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_CreateScriptOutputInternal_Injected_m65A2EECE96C095AEC9CF11474AFF72EBC30472AA (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, String_t* ___name1, PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883* ___handle2, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal(System.String,UnityEngine.Playables.PlayableOutputHandle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_CreateScriptOutputInternal_m7B8A726419E5A7E5C07436BC168CE28B2D970393 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, String_t* ___name0, PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883* ___handle1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,UnityEngine.Playables.PlayableHandle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_GetRootPlayableInternal_Injected_m80A0E83F214A01F5BE69D63AD56A162B9E74CC32 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, int32_t ___index1, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4* ___ret2, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableGraph::IsMatchFrameRateEnabled_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsMatchFrameRateEnabled_Injected_m61515BE12764FA8F8DB31DFAE164594E8C700CC6 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableGraph::IsMatchFrameRateEnabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsMatchFrameRateEnabled_mC6D005B2F581E49DEA0037C8811CEA771C3CE1C3 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableGraph::GetFrameRate_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.FrameRate&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_GetFrameRate_Injected_m0EBBE79E8D3E7A0EE83625E8667C8E03FDC0E342 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* ___ret1, const RuntimeMethod* method) ;
// UnityEngine.Playables.FrameRate UnityEngine.Playables.PlayableGraph::GetFrameRate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E PlayableGraph_GetFrameRate_m81DF8FC361E09CC2A2FE2350E48FF2B1E4AFA990 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_ConnectInternal_Injected_mDBBC929E39B82AC79315C637E859D814BE642F07 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4* ___source1, int32_t ___sourceOutputPort2, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4* ___destination3, int32_t ___destinationInputPort4, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Playables.PlayableGraph::ConnectInternal(UnityEngine.Playables.PlayableHandle,System.Int32,UnityEngine.Playables.PlayableHandle,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_ConnectInternal_m86DBDCCD0D8D5B1734EA7E90268F057A6E52525A (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___source0, int32_t ___sourceOutputPort1, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___destination2, int32_t ___destinationInputPort3, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Color::op_Implicit(UnityEngine.Color)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Color_op_Implicit_m6D1353534AD23E43DFD104850D55C469CFCEF340_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___c0, const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Matrix4x4::GetColumn(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, int32_t ___index0, const RuntimeMethod* method) ;
// System.Void System.Array::Clear(System.Array,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Array_Clear_m48B57EC27CADC3463CA98A33373D557DA587FF1B (RuntimeArray* ___array0, int32_t ___index1, int32_t ___length2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method) ;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Events.UnityEventBase::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase__ctor_mB1F958EAC1A7C4B31253F2E1FED173A628725DEC (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method)
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il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25_il2cpp_TypeInfo_var);
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NullCheck(L_0);
InvokableCallList__ctor_mE70F25915B775E7258A12670B76C7F7B3C36BF1A(L_0, NULL);
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// System.Void UnityEngine.Events.UnityEventBase::UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase_UnityEngine_ISerializationCallbackReceiver_OnBeforeSerialize_mC47C72ED57A467E299925019E7DB9645D0F631F9 (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method)
{
{
UnityEventBase_DirtyPersistentCalls_m356D77B4849FC63501507E4D3F1054BD86D6B1CF(__this, NULL);
return;
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// System.Void UnityEngine.Events.UnityEventBase::UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase_UnityEngine_ISerializationCallbackReceiver_OnAfterDeserialize_m835BA25C9F342C93FB9DF774C0894A82C4F049CB (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method)
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{
UnityEventBase_DirtyPersistentCalls_m356D77B4849FC63501507E4D3F1054BD86D6B1CF(__this, NULL);
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// System.Reflection.MethodInfo UnityEngine.Events.UnityEventBase::FindMethod(UnityEngine.Events.PersistentCall)
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il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Type_GetType_m9CB153D66D389B8AE265D05E666E2B7E4EB0EF74_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Type_t_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityEventBase_FindMethod_m0B00339CC16B63CF1C50714D018A87948FC0B23B_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
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il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
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L_1 = Type_GetTypeFromHandle_m2570A2A5B32A5E9D9F0F38B37459DA18736C823E(L_0, NULL);
V_0 = L_1;
PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* L_2 = ___call0;
NullCheck(L_2);
ArgumentCache_t30F5878E7190B37456E045E039655C33EB27FF1D* L_3;
L_3 = PersistentCall_get_arguments_mA3B29A1F4E7328523674ADC6FC0C7332BA053410(L_2, NULL);
NullCheck(L_3);
String_t* L_4;
L_4 = ArgumentCache_get_unityObjectArgumentAssemblyTypeName_m85640B88D8DA790019005A4ADD948E036ED79694(L_3, NULL);
bool L_5;
L_5 = String_IsNullOrEmpty_m54CF0907E7C4F3AFB2E796A13DC751ECBB8DB64A(L_4, NULL);
V_2 = (bool)((((int32_t)L_5) == ((int32_t)0))? 1 : 0);
bool L_6 = V_2;
if (!L_6)
{
goto IL_0043;
}
}
{
PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* L_7 = ___call0;
NullCheck(L_7);
ArgumentCache_t30F5878E7190B37456E045E039655C33EB27FF1D* L_8;
L_8 = PersistentCall_get_arguments_mA3B29A1F4E7328523674ADC6FC0C7332BA053410(L_7, NULL);
NullCheck(L_8);
String_t* L_9;
L_9 = ArgumentCache_get_unityObjectArgumentAssemblyTypeName_m85640B88D8DA790019005A4ADD948E036ED79694(L_8, NULL);
il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
Type_t* L_10;
L_10 = il2cpp_codegen_get_type(L_9, (bool)0, Type_GetType_m9CB153D66D389B8AE265D05E666E2B7E4EB0EF74_RuntimeMethod_var, UnityEventBase_FindMethod_m0B00339CC16B63CF1C50714D018A87948FC0B23B_RuntimeMethod_var);
Type_t* L_11 = L_10;
G_B2_0 = L_11;
if (L_11)
{
G_B3_0 = L_11;
goto IL_0042;
}
}
{
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B L_12 = { reinterpret_cast<intptr_t> (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_0_0_0_var) };
il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
Type_t* L_13;
L_13 = Type_GetTypeFromHandle_m2570A2A5B32A5E9D9F0F38B37459DA18736C823E(L_12, NULL);
G_B3_0 = L_13;
}
IL_0042:
{
V_0 = G_B3_0;
}
IL_0043:
{
PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* L_14 = ___call0;
NullCheck(L_14);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_15;
L_15 = PersistentCall_get_target_mA12C3C9A21F6F5335761CB0EB3C7C965D8C393AE(L_14, NULL);
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_16;
L_16 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_15, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_16)
{
goto IL_005f;
}
}
{
PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* L_17 = ___call0;
NullCheck(L_17);
String_t* L_18;
L_18 = PersistentCall_get_targetAssemblyTypeName_m303DE56BDE5CD469D0210E1EA73F54B4C88228BE(L_17, NULL);
il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
Type_t* L_19;
L_19 = il2cpp_codegen_get_type(L_18, (bool)0, Type_GetType_m9CB153D66D389B8AE265D05E666E2B7E4EB0EF74_RuntimeMethod_var, UnityEventBase_FindMethod_m0B00339CC16B63CF1C50714D018A87948FC0B23B_RuntimeMethod_var);
G_B7_0 = L_19;
goto IL_006a;
}
IL_005f:
{
PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* L_20 = ___call0;
NullCheck(L_20);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_21;
L_21 = PersistentCall_get_target_mA12C3C9A21F6F5335761CB0EB3C7C965D8C393AE(L_20, NULL);
NullCheck(L_21);
Type_t* L_22;
L_22 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(L_21, NULL);
G_B7_0 = L_22;
}
IL_006a:
{
V_1 = G_B7_0;
PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* L_23 = ___call0;
NullCheck(L_23);
String_t* L_24;
L_24 = PersistentCall_get_methodName_mFD7F88289C9EF5DE6D7EFD3FEF1A5C640CBAF088(L_23, NULL);
Type_t* L_25 = V_1;
PersistentCall_tECEBF49ED60D3AEE696FCCDB50DA03C1A9EBD5AF* L_26 = ___call0;
NullCheck(L_26);
int32_t L_27;
L_27 = PersistentCall_get_mode_m3FFA4D4FC3DA0C38106323CD33ABBFA53ED01928(L_26, NULL);
Type_t* L_28 = V_0;
MethodInfo_t* L_29;
L_29 = UnityEventBase_FindMethod_mE417FEA28EC49921FA28EBDAB1214B0E6EC7E91B(__this, L_24, L_25, L_27, L_28, NULL);
V_3 = L_29;
goto IL_0082;
}
IL_0082:
{
MethodInfo_t* L_30 = V_3;
return L_30;
}
}
// System.Reflection.MethodInfo UnityEngine.Events.UnityEventBase::FindMethod(System.String,System.Type,UnityEngine.Events.PersistentListenerMode,System.Type)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MethodInfo_t* UnityEventBase_FindMethod_mE417FEA28EC49921FA28EBDAB1214B0E6EC7E91B (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, String_t* ___name0, Type_t* ___listenerType1, int32_t ___mode2, Type_t* ___argumentType3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_0_0_0_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_0_0_0_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_0_0_0_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_0_0_0_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&String_t_0_0_0_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Type_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
MethodInfo_t* V_2 = NULL;
Type_t* G_B10_0 = NULL;
int32_t G_B10_1 = 0;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* G_B10_2 = NULL;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* G_B10_3 = NULL;
String_t* G_B10_4 = NULL;
Type_t* G_B10_5 = NULL;
Type_t* G_B9_0 = NULL;
int32_t G_B9_1 = 0;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* G_B9_2 = NULL;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* G_B9_3 = NULL;
String_t* G_B9_4 = NULL;
Type_t* G_B9_5 = NULL;
{
int32_t L_0 = ___mode2;
V_1 = L_0;
int32_t L_1 = V_1;
V_0 = L_1;
int32_t L_2 = V_0;
switch (L_2)
{
case 0:
{
goto IL_002c;
}
case 1:
{
goto IL_003a;
}
case 2:
{
goto IL_00c1;
}
case 3:
{
goto IL_006a;
}
case 4:
{
goto IL_004d;
}
case 5:
{
goto IL_00a4;
}
case 6:
{
goto IL_0087;
}
}
}
{
goto IL_00e4;
}
IL_002c:
{
String_t* L_3 = ___name0;
Type_t* L_4 = ___listenerType1;
MethodInfo_t* L_5;
L_5 = VirtualFuncInvoker2< MethodInfo_t*, String_t*, Type_t* >::Invoke(6 /* System.Reflection.MethodInfo UnityEngine.Events.UnityEventBase::FindMethod_Impl(System.String,System.Type) */, __this, L_3, L_4);
V_2 = L_5;
goto IL_00e8;
}
IL_003a:
{
Type_t* L_6 = ___listenerType1;
String_t* L_7 = ___name0;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_8 = (TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)SZArrayNew(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var, (uint32_t)0);
MethodInfo_t* L_9;
L_9 = UnityEventBase_GetValidMethodInfo_m8507658F478F269090B0F2CBC9CA535B8A459FBA(L_6, L_7, L_8, NULL);
V_2 = L_9;
goto IL_00e8;
}
IL_004d:
{
Type_t* L_10 = ___listenerType1;
String_t* L_11 = ___name0;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_12 = (TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)SZArrayNew(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var, (uint32_t)1);
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_13 = L_12;
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B L_14 = { reinterpret_cast<intptr_t> (Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_0_0_0_var) };
il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
Type_t* L_15;
L_15 = Type_GetTypeFromHandle_m2570A2A5B32A5E9D9F0F38B37459DA18736C823E(L_14, NULL);
NullCheck(L_13);
ArrayElementTypeCheck (L_13, L_15);
(L_13)->SetAt(static_cast<il2cpp_array_size_t>(0), (Type_t*)L_15);
MethodInfo_t* L_16;
L_16 = UnityEventBase_GetValidMethodInfo_m8507658F478F269090B0F2CBC9CA535B8A459FBA(L_10, L_11, L_13, NULL);
V_2 = L_16;
goto IL_00e8;
}
IL_006a:
{
Type_t* L_17 = ___listenerType1;
String_t* L_18 = ___name0;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_19 = (TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)SZArrayNew(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var, (uint32_t)1);
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_20 = L_19;
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B L_21 = { reinterpret_cast<intptr_t> (Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_0_0_0_var) };
il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
Type_t* L_22;
L_22 = Type_GetTypeFromHandle_m2570A2A5B32A5E9D9F0F38B37459DA18736C823E(L_21, NULL);
NullCheck(L_20);
ArrayElementTypeCheck (L_20, L_22);
(L_20)->SetAt(static_cast<il2cpp_array_size_t>(0), (Type_t*)L_22);
MethodInfo_t* L_23;
L_23 = UnityEventBase_GetValidMethodInfo_m8507658F478F269090B0F2CBC9CA535B8A459FBA(L_17, L_18, L_20, NULL);
V_2 = L_23;
goto IL_00e8;
}
IL_0087:
{
Type_t* L_24 = ___listenerType1;
String_t* L_25 = ___name0;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_26 = (TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)SZArrayNew(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var, (uint32_t)1);
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_27 = L_26;
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B L_28 = { reinterpret_cast<intptr_t> (Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_0_0_0_var) };
il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
Type_t* L_29;
L_29 = Type_GetTypeFromHandle_m2570A2A5B32A5E9D9F0F38B37459DA18736C823E(L_28, NULL);
NullCheck(L_27);
ArrayElementTypeCheck (L_27, L_29);
(L_27)->SetAt(static_cast<il2cpp_array_size_t>(0), (Type_t*)L_29);
MethodInfo_t* L_30;
L_30 = UnityEventBase_GetValidMethodInfo_m8507658F478F269090B0F2CBC9CA535B8A459FBA(L_24, L_25, L_27, NULL);
V_2 = L_30;
goto IL_00e8;
}
IL_00a4:
{
Type_t* L_31 = ___listenerType1;
String_t* L_32 = ___name0;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_33 = (TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)SZArrayNew(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var, (uint32_t)1);
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_34 = L_33;
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B L_35 = { reinterpret_cast<intptr_t> (String_t_0_0_0_var) };
il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
Type_t* L_36;
L_36 = Type_GetTypeFromHandle_m2570A2A5B32A5E9D9F0F38B37459DA18736C823E(L_35, NULL);
NullCheck(L_34);
ArrayElementTypeCheck (L_34, L_36);
(L_34)->SetAt(static_cast<il2cpp_array_size_t>(0), (Type_t*)L_36);
MethodInfo_t* L_37;
L_37 = UnityEventBase_GetValidMethodInfo_m8507658F478F269090B0F2CBC9CA535B8A459FBA(L_31, L_32, L_34, NULL);
V_2 = L_37;
goto IL_00e8;
}
IL_00c1:
{
Type_t* L_38 = ___listenerType1;
String_t* L_39 = ___name0;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_40 = (TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)SZArrayNew(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var, (uint32_t)1);
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_41 = L_40;
Type_t* L_42 = ___argumentType3;
Type_t* L_43 = L_42;
G_B9_0 = L_43;
G_B9_1 = 0;
G_B9_2 = L_41;
G_B9_3 = L_41;
G_B9_4 = L_39;
G_B9_5 = L_38;
if (L_43)
{
G_B10_0 = L_43;
G_B10_1 = 0;
G_B10_2 = L_41;
G_B10_3 = L_41;
G_B10_4 = L_39;
G_B10_5 = L_38;
goto IL_00db;
}
}
{
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B L_44 = { reinterpret_cast<intptr_t> (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_0_0_0_var) };
il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
Type_t* L_45;
L_45 = Type_GetTypeFromHandle_m2570A2A5B32A5E9D9F0F38B37459DA18736C823E(L_44, NULL);
G_B10_0 = L_45;
G_B10_1 = G_B9_1;
G_B10_2 = G_B9_2;
G_B10_3 = G_B9_3;
G_B10_4 = G_B9_4;
G_B10_5 = G_B9_5;
}
IL_00db:
{
NullCheck(G_B10_2);
ArrayElementTypeCheck (G_B10_2, G_B10_0);
(G_B10_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B10_1), (Type_t*)G_B10_0);
MethodInfo_t* L_46;
L_46 = UnityEventBase_GetValidMethodInfo_m8507658F478F269090B0F2CBC9CA535B8A459FBA(G_B10_5, G_B10_4, G_B10_3, NULL);
V_2 = L_46;
goto IL_00e8;
}
IL_00e4:
{
V_2 = (MethodInfo_t*)NULL;
goto IL_00e8;
}
IL_00e8:
{
MethodInfo_t* L_47 = V_2;
return L_47;
}
}
// System.Void UnityEngine.Events.UnityEventBase::DirtyPersistentCalls()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase_DirtyPersistentCalls_m356D77B4849FC63501507E4D3F1054BD86D6B1CF (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method)
{
{
InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* L_0 = __this->___m_Calls_0;
NullCheck(L_0);
InvokableCallList_ClearPersistent_m9A776CBBC13667875F1765B32B469BC12AFD4192(L_0, NULL);
__this->___m_CallsDirty_2 = (bool)1;
return;
}
}
// System.Void UnityEngine.Events.UnityEventBase::RebuildPersistentCallsIfNeeded()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase_RebuildPersistentCallsIfNeeded_m981B8A6658A88F620345D2C7F4ADCD0D788B0266 (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0 = __this->___m_CallsDirty_2;
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_0027;
}
}
{
PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25* L_2 = __this->___m_PersistentCalls_1;
InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* L_3 = __this->___m_Calls_0;
NullCheck(L_2);
PersistentCallGroup_Initialize_m937649041F14D0D20F959B07BA099246EC32BCCB(L_2, L_3, __this, NULL);
__this->___m_CallsDirty_2 = (bool)0;
}
IL_0027:
{
return;
}
}
// System.Void UnityEngine.Events.UnityEventBase::AddCall(UnityEngine.Events.BaseInvokableCall)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase_AddCall_mA78C058ED530789A28F42347B653190FEC84DBBC (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* ___call0, const RuntimeMethod* method)
{
{
InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* L_0 = __this->___m_Calls_0;
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_1 = ___call0;
NullCheck(L_0);
InvokableCallList_AddListener_m279B8BAED30DA27C305ADDF241F05CD2BC59625A(L_0, L_1, NULL);
return;
}
}
// System.Void UnityEngine.Events.UnityEventBase::RemoveListener(System.Object,System.Reflection.MethodInfo)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase_RemoveListener_mFF8F8FAD5F18BA872C3CE005DC134B6828E1AD3B (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, RuntimeObject* ___targetObj0, MethodInfo_t* ___method1, const RuntimeMethod* method)
{
{
InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* L_0 = __this->___m_Calls_0;
RuntimeObject* L_1 = ___targetObj0;
MethodInfo_t* L_2 = ___method1;
NullCheck(L_0);
InvokableCallList_RemoveListener_m5C78FE9ECE5990F29636216E879139D5863F36C8(L_0, L_1, L_2, NULL);
return;
}
}
// System.Collections.Generic.List`1<UnityEngine.Events.BaseInvokableCall> UnityEngine.Events.UnityEventBase::PrepareInvoke()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR List_1_t91E36549D76184780FD8995722CD4A87A2650C23* UnityEventBase_PrepareInvoke_m4D04FA5D7025C093047DCD3DFEEFB9DF48764FC2 (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method)
{
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* V_0 = NULL;
{
UnityEventBase_RebuildPersistentCallsIfNeeded_m981B8A6658A88F620345D2C7F4ADCD0D788B0266(__this, NULL);
InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* L_0 = __this->___m_Calls_0;
NullCheck(L_0);
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_1;
L_1 = InvokableCallList_PrepareInvoke_m0CF5EBCDF4913AFC13CBE09F6CFB687D0F771301(L_0, NULL);
V_0 = L_1;
goto IL_0016;
}
IL_0016:
{
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_2 = V_0;
return L_2;
}
}
// System.String UnityEngine.Events.UnityEventBase::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityEventBase_ToString_mE86F29D699C7537CACCAF3945F797EE659CE6522 (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
String_t* L_0;
L_0 = Object_ToString_mF8AC1EB9D85AB52EC8FD8B8BDD131E855E69673F(__this, NULL);
Type_t* L_1;
L_1 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_1);
String_t* L_2;
L_2 = VirtualFuncInvoker0< String_t* >::Invoke(26 /* System.String System.Type::get_FullName() */, L_1);
String_t* L_3;
L_3 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(L_0, _stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745, L_2, NULL);
V_0 = L_3;
goto IL_001f;
}
IL_001f:
{
String_t* L_4 = V_0;
return L_4;
}
}
// System.Reflection.MethodInfo UnityEngine.Events.UnityEventBase::GetValidMethodInfo(System.Type,System.String,System.Type[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MethodInfo_t* UnityEventBase_GetValidMethodInfo_m8507658F478F269090B0F2CBC9CA535B8A459FBA (Type_t* ___objectType0, String_t* ___functionName1, TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___argumentTypes2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RuntimeObject_0_0_0_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Type_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
MethodInfo_t* V_0 = NULL;
bool V_1 = false;
ParameterInfoU5BU5D_t86995AB4A1693393FE29B058CC3FD727DF0B984C* V_2 = NULL;
bool V_3 = false;
int32_t V_4 = 0;
ParameterInfoU5BU5D_t86995AB4A1693393FE29B058CC3FD727DF0B984C* V_5 = NULL;
int32_t V_6 = 0;
ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F* V_7 = NULL;
Type_t* V_8 = NULL;
Type_t* V_9 = NULL;
bool V_10 = false;
bool V_11 = false;
MethodInfo_t* V_12 = NULL;
bool V_13 = false;
int32_t G_B14_0 = 0;
{
goto IL_0091;
}
IL_0006:
{
Type_t* L_0 = ___objectType0;
String_t* L_1 = ___functionName1;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_2 = ___argumentTypes2;
NullCheck(L_0);
MethodInfo_t* L_3;
L_3 = Type_GetMethod_mF3AF3FA3834D7F99592A4CA715FFD2DE12291562(L_0, L_1, ((int32_t)60), (Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235*)NULL, L_2, (ParameterModifierU5BU5D_t685261AD991B1E6582A0E53243DEE3B745E13364*)NULL, NULL);
V_0 = L_3;
MethodInfo_t* L_4 = V_0;
V_1 = (bool)((!(((RuntimeObject*)(MethodInfo_t*)L_4) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_5 = V_1;
if (!L_5)
{
goto IL_0088;
}
}
{
MethodInfo_t* L_6 = V_0;
NullCheck(L_6);
ParameterInfoU5BU5D_t86995AB4A1693393FE29B058CC3FD727DF0B984C* L_7;
L_7 = VirtualFuncInvoker0< ParameterInfoU5BU5D_t86995AB4A1693393FE29B058CC3FD727DF0B984C* >::Invoke(16 /* System.Reflection.ParameterInfo[] System.Reflection.MethodBase::GetParameters() */, L_6);
V_2 = L_7;
V_3 = (bool)1;
V_4 = 0;
ParameterInfoU5BU5D_t86995AB4A1693393FE29B058CC3FD727DF0B984C* L_8 = V_2;
V_5 = L_8;
V_6 = 0;
goto IL_0073;
}
IL_0032:
{
ParameterInfoU5BU5D_t86995AB4A1693393FE29B058CC3FD727DF0B984C* L_9 = V_5;
int32_t L_10 = V_6;
NullCheck(L_9);
int32_t L_11 = L_10;
ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F* L_12 = (L_9)->GetAt(static_cast<il2cpp_array_size_t>(L_11));
V_7 = L_12;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_13 = ___argumentTypes2;
int32_t L_14 = V_4;
NullCheck(L_13);
int32_t L_15 = L_14;
Type_t* L_16 = (L_13)->GetAt(static_cast<il2cpp_array_size_t>(L_15));
V_8 = L_16;
ParameterInfo_tBC2D68304851A59EFB2EAE6B168714CD45445F2F* L_17 = V_7;
NullCheck(L_17);
Type_t* L_18;
L_18 = VirtualFuncInvoker0< Type_t* >::Invoke(11 /* System.Type System.Reflection.ParameterInfo::get_ParameterType() */, L_17);
V_9 = L_18;
Type_t* L_19 = V_8;
NullCheck(L_19);
bool L_20;
L_20 = Type_get_IsPrimitive_m46ACAAB8F754D37713E3E45437705F4F58FAFA18(L_19, NULL);
Type_t* L_21 = V_9;
NullCheck(L_21);
bool L_22;
L_22 = Type_get_IsPrimitive_m46ACAAB8F754D37713E3E45437705F4F58FAFA18(L_21, NULL);
V_3 = (bool)((((int32_t)L_20) == ((int32_t)L_22))? 1 : 0);
bool L_23 = V_3;
V_10 = (bool)((((int32_t)L_23) == ((int32_t)0))? 1 : 0);
bool L_24 = V_10;
if (!L_24)
{
goto IL_0066;
}
}
{
goto IL_007b;
}
IL_0066:
{
int32_t L_25 = V_4;
V_4 = ((int32_t)il2cpp_codegen_add(L_25, 1));
int32_t L_26 = V_6;
V_6 = ((int32_t)il2cpp_codegen_add(L_26, 1));
}
IL_0073:
{
int32_t L_27 = V_6;
ParameterInfoU5BU5D_t86995AB4A1693393FE29B058CC3FD727DF0B984C* L_28 = V_5;
NullCheck(L_28);
if ((((int32_t)L_27) < ((int32_t)((int32_t)(((RuntimeArray*)L_28)->max_length)))))
{
goto IL_0032;
}
}
IL_007b:
{
bool L_29 = V_3;
V_11 = L_29;
bool L_30 = V_11;
if (!L_30)
{
goto IL_0087;
}
}
{
MethodInfo_t* L_31 = V_0;
V_12 = L_31;
goto IL_00b3;
}
IL_0087:
{
}
IL_0088:
{
Type_t* L_32 = ___objectType0;
NullCheck(L_32);
Type_t* L_33;
L_33 = VirtualFuncInvoker0< Type_t* >::Invoke(115 /* System.Type System.Type::get_BaseType() */, L_32);
___objectType0 = L_33;
}
IL_0091:
{
Type_t* L_34 = ___objectType0;
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B L_35 = { reinterpret_cast<intptr_t> (RuntimeObject_0_0_0_var) };
il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
Type_t* L_36;
L_36 = Type_GetTypeFromHandle_m2570A2A5B32A5E9D9F0F38B37459DA18736C823E(L_35, NULL);
if ((((RuntimeObject*)(Type_t*)L_34) == ((RuntimeObject*)(Type_t*)L_36)))
{
goto IL_00a4;
}
}
{
Type_t* L_37 = ___objectType0;
G_B14_0 = ((!(((RuntimeObject*)(Type_t*)L_37) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
goto IL_00a5;
}
IL_00a4:
{
G_B14_0 = 0;
}
IL_00a5:
{
V_13 = (bool)G_B14_0;
bool L_38 = V_13;
if (L_38)
{
goto IL_0006;
}
}
{
V_12 = (MethodInfo_t*)NULL;
goto IL_00b3;
}
IL_00b3:
{
MethodInfo_t* L_39 = V_12;
return L_39;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_Multicast(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method)
{
il2cpp_array_size_t length = __this->___delegates_13->max_length;
Delegate_t** delegatesToInvoke = reinterpret_cast<Delegate_t**>(__this->___delegates_13->GetAddressAtUnchecked(0));
typedef void (*FunctionPointerType) (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method);
for (il2cpp_array_size_t i = 0; i < length; i++)
{
UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* currentDelegate = reinterpret_cast<UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7*>(delegatesToInvoke[i]);
((FunctionPointerType)currentDelegate->___invoke_impl_1)(currentDelegate, reinterpret_cast<RuntimeMethod*>(currentDelegate->___method_3));
}
}
void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_Open(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (const RuntimeMethod*);
((FunctionPointerType)__this->___method_ptr_0)(method);
}
void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_Closed(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (RuntimeObject*, const RuntimeMethod*);
((FunctionPointerType)__this->___method_ptr_0)(__this->___m_target_2, method);
}
void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_OpenStaticInvoker(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method)
{
InvokerActionInvoker0::Invoke(__this->___method_ptr_0, method, NULL);
}
void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_ClosedStaticInvoker(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method)
{
InvokerActionInvoker1< RuntimeObject* >::Invoke(__this->___method_ptr_0, method, NULL, __this->___m_target_2);
}
IL2CPP_EXTERN_C void DelegatePInvokeWrapper_UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7 (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method)
{
typedef void (DEFAULT_CALL *PInvokeFunc)();
PInvokeFunc il2cppPInvokeFunc = reinterpret_cast<PInvokeFunc>(il2cpp_codegen_get_reverse_pinvoke_function_ptr(__this));
// Native function invocation
il2cppPInvokeFunc();
}
// System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_mC53E20D6B66E0D5688CD81B88DBB34F5A58B7131 (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method)
{
__this->___method_ptr_0 = il2cpp_codegen_get_virtual_call_method_pointer((RuntimeMethod*)___method1);
__this->___method_3 = ___method1;
__this->___m_target_2 = ___object0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_target_2), (void*)___object0);
int methodCount = il2cpp_codegen_method_parameter_count((RuntimeMethod*)___method1);
if (MethodIsStatic((RuntimeMethod*)___method1))
{
bool isOpen = methodCount == 0;
if (il2cpp_codegen_call_method_via_invoker((RuntimeMethod*)___method1))
if (isOpen)
__this->___invoke_impl_1 = (intptr_t)&UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_OpenStaticInvoker;
else
__this->___invoke_impl_1 = (intptr_t)&UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_ClosedStaticInvoker;
else
if (isOpen)
__this->___invoke_impl_1 = (intptr_t)&UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_Open;
else
__this->___invoke_impl_1 = (intptr_t)&UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_Closed;
}
else
{
__this->___invoke_impl_1 = (intptr_t)&UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_Closed;
}
__this->___extra_arg_5 = (intptr_t)&UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_Multicast;
}
// System.Void UnityEngine.Events.UnityAction::Invoke()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70 (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method);
((FunctionPointerType)__this->___invoke_impl_1)(__this, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Events.UnityEvent::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent__ctor_m03D3E5121B9A6100351984D0CE3050B909CD3235 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, const RuntimeMethod* method)
{
{
__this->___m_InvokeArray_3 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_InvokeArray_3), (void*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)NULL);
UnityEventBase__ctor_mB1F958EAC1A7C4B31253F2E1FED173A628725DEC(__this, NULL);
return;
}
}
// System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m8AA4287C16628486B41DA41CA5E7A856A706D302 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___call0, const RuntimeMethod* method)
{
{
UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* L_0 = ___call0;
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_1;
L_1 = UnityEvent_GetDelegate_m4D67DA17E33F760CC6AAEDE11C7B896C7BD6DBEC(L_0, NULL);
UnityEventBase_AddCall_mA78C058ED530789A28F42347B653190FEC84DBBC(__this, L_1, NULL);
return;
}
}
// System.Reflection.MethodInfo UnityEngine.Events.UnityEvent::FindMethod_Impl(System.String,System.Type)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MethodInfo_t* UnityEvent_FindMethod_Impl_m62E3D2795BACFF1BA2ED6A431ABD5FB2C7D3D681 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, String_t* ___name0, Type_t* ___targetObjType1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
MethodInfo_t* V_0 = NULL;
{
Type_t* L_0 = ___targetObjType1;
String_t* L_1 = ___name0;
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_2 = (TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)SZArrayNew(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var, (uint32_t)0);
MethodInfo_t* L_3;
L_3 = UnityEventBase_GetValidMethodInfo_m8507658F478F269090B0F2CBC9CA535B8A459FBA(L_0, L_1, L_2, NULL);
V_0 = L_3;
goto IL_0011;
}
IL_0011:
{
MethodInfo_t* L_4 = V_0;
return L_4;
}
}
// UnityEngine.Events.BaseInvokableCall UnityEngine.Events.UnityEvent::GetDelegate(System.Object,System.Reflection.MethodInfo)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* UnityEvent_GetDelegate_m6665C6282D3668BC57F2702FD0C3B108F4CFD226 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, RuntimeObject* ___target0, MethodInfo_t* ___theFunction1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* V_0 = NULL;
{
RuntimeObject* L_0 = ___target0;
MethodInfo_t* L_1 = ___theFunction1;
InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_2 = (InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)il2cpp_codegen_object_new(InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var);
NullCheck(L_2);
InvokableCall__ctor_mF3F94B432C977EE2DE7834EC2936E90D271C0464(L_2, L_0, L_1, NULL);
V_0 = L_2;
goto IL_000b;
}
IL_000b:
{
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_3 = V_0;
return L_3;
}
}
// UnityEngine.Events.BaseInvokableCall UnityEngine.Events.UnityEvent::GetDelegate(UnityEngine.Events.UnityAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* UnityEvent_GetDelegate_m4D67DA17E33F760CC6AAEDE11C7B896C7BD6DBEC (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___action0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* V_0 = NULL;
{
UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* L_0 = ___action0;
InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_1 = (InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)il2cpp_codegen_object_new(InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var);
NullCheck(L_1);
InvokableCall__ctor_m4FA1428E3A33219B2C8C5C571A705AC6B862FA70(L_1, L_0, NULL);
V_0 = L_1;
goto IL_000a;
}
IL_000a:
{
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_2 = V_0;
return L_2;
}
}
// System.Void UnityEngine.Events.UnityEvent::Invoke()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Count_mD86BEA5DB3090332216B9FA14BD79A4E5247614B_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* V_0 = NULL;
int32_t V_1 = 0;
InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* V_2 = NULL;
bool V_3 = false;
InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* V_4 = NULL;
bool V_5 = false;
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* V_6 = NULL;
bool V_7 = false;
bool V_8 = false;
{
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_0;
L_0 = UnityEventBase_PrepareInvoke_m4D04FA5D7025C093047DCD3DFEEFB9DF48764FC2(__this, NULL);
V_0 = L_0;
V_1 = 0;
goto IL_0089;
}
IL_000c:
{
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_1 = V_0;
int32_t L_2 = V_1;
NullCheck(L_1);
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_3;
L_3 = List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279(L_1, L_2, List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279_RuntimeMethod_var);
V_2 = ((InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)IsInstClass((RuntimeObject*)L_3, InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var));
InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_4 = V_2;
V_3 = (bool)((!(((RuntimeObject*)(InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)L_4) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_5 = V_3;
if (!L_5)
{
goto IL_002b;
}
}
{
InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_6 = V_2;
NullCheck(L_6);
InvokableCall_Invoke_m6F4828FD2B3E3BBB7AA6EECC2C37FB08538363F4(L_6, NULL);
goto IL_0084;
}
IL_002b:
{
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_7 = V_0;
int32_t L_8 = V_1;
NullCheck(L_7);
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_9;
L_9 = List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279(L_7, L_8, List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279_RuntimeMethod_var);
V_4 = ((InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)IsInstClass((RuntimeObject*)L_9, InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var));
InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_10 = V_4;
V_5 = (bool)((!(((RuntimeObject*)(InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)L_10) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_11 = V_5;
if (!L_11)
{
goto IL_004f;
}
}
{
InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_12 = V_4;
NullCheck(L_12);
InvokableCall_Invoke_m6F4828FD2B3E3BBB7AA6EECC2C37FB08538363F4(L_12, NULL);
goto IL_0083;
}
IL_004f:
{
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_13 = V_0;
int32_t L_14 = V_1;
NullCheck(L_13);
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_15;
L_15 = List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279(L_13, L_14, List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279_RuntimeMethod_var);
V_6 = L_15;
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_16 = __this->___m_InvokeArray_3;
V_7 = (bool)((((RuntimeObject*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)L_16) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_17 = V_7;
if (!L_17)
{
goto IL_0074;
}
}
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_18 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)0);
__this->___m_InvokeArray_3 = L_18;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_InvokeArray_3), (void*)L_18);
}
IL_0074:
{
BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_19 = V_6;
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_20 = __this->___m_InvokeArray_3;
NullCheck(L_19);
VirtualActionInvoker1< ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* >::Invoke(4 /* System.Void UnityEngine.Events.BaseInvokableCall::Invoke(System.Object[]) */, L_19, L_20);
}
IL_0083:
{
}
IL_0084:
{
int32_t L_21 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_21, 1));
}
IL_0089:
{
int32_t L_22 = V_1;
List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_23 = V_0;
NullCheck(L_23);
int32_t L_24;
L_24 = List_1_get_Count_mD86BEA5DB3090332216B9FA14BD79A4E5247614B_inline(L_23, List_1_get_Count_mD86BEA5DB3090332216B9FA14BD79A4E5247614B_RuntimeMethod_var);
V_8 = (bool)((((int32_t)L_22) < ((int32_t)L_24))? 1 : 0);
bool L_25 = V_8;
if (L_25)
{
goto IL_000c;
}
}
{
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Serialization.FormerlySerializedAsAttribute::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FormerlySerializedAsAttribute__ctor_mD7361D52007EF623D139A726F892198E089F3C9D (FormerlySerializedAsAttribute_t3962B42E10E2E369F71542567E784A8CBAC80343* __this, String_t* ___oldName0, const RuntimeMethod* method)
{
{
Attribute__ctor_m79ED1BF1EE36D1E417BA89A0D9F91F8AAD8D19E2(__this, NULL);
String_t* L_0 = ___oldName0;
__this->___m_oldName_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_oldName_0), (void*)L_0);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Scripting.PreserveAttribute::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PreserveAttribute__ctor_mF9E65066D9317F56C6F4AE274A1E2D55D6A62F96 (PreserveAttribute_t3B4D9311A3DF0B9342570C8E43A61973258D5751* __this, const RuntimeMethod* method)
{
{
Attribute__ctor_m79ED1BF1EE36D1E417BA89A0D9F91F8AAD8D19E2(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Scripting.APIUpdating.MovedFromAttributeData
IL2CPP_EXTERN_C void MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshal_pinvoke(const MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F& unmarshaled, MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshaled_pinvoke& marshaled)
{
marshaled.___className_0 = il2cpp_codegen_marshal_string(unmarshaled.___className_0);
marshaled.___nameSpace_1 = il2cpp_codegen_marshal_string(unmarshaled.___nameSpace_1);
marshaled.___assembly_2 = il2cpp_codegen_marshal_string(unmarshaled.___assembly_2);
marshaled.___classHasChanged_3 = static_cast<int32_t>(unmarshaled.___classHasChanged_3);
marshaled.___nameSpaceHasChanged_4 = static_cast<int32_t>(unmarshaled.___nameSpaceHasChanged_4);
marshaled.___assemblyHasChanged_5 = static_cast<int32_t>(unmarshaled.___assemblyHasChanged_5);
marshaled.___autoUdpateAPI_6 = static_cast<int32_t>(unmarshaled.___autoUdpateAPI_6);
}
IL2CPP_EXTERN_C void MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshal_pinvoke_back(const MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshaled_pinvoke& marshaled, MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F& unmarshaled)
{
unmarshaled.___className_0 = il2cpp_codegen_marshal_string_result(marshaled.___className_0);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___className_0), (void*)il2cpp_codegen_marshal_string_result(marshaled.___className_0));
unmarshaled.___nameSpace_1 = il2cpp_codegen_marshal_string_result(marshaled.___nameSpace_1);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___nameSpace_1), (void*)il2cpp_codegen_marshal_string_result(marshaled.___nameSpace_1));
unmarshaled.___assembly_2 = il2cpp_codegen_marshal_string_result(marshaled.___assembly_2);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___assembly_2), (void*)il2cpp_codegen_marshal_string_result(marshaled.___assembly_2));
bool unmarshaledclassHasChanged_temp_3 = false;
unmarshaledclassHasChanged_temp_3 = static_cast<bool>(marshaled.___classHasChanged_3);
unmarshaled.___classHasChanged_3 = unmarshaledclassHasChanged_temp_3;
bool unmarshalednameSpaceHasChanged_temp_4 = false;
unmarshalednameSpaceHasChanged_temp_4 = static_cast<bool>(marshaled.___nameSpaceHasChanged_4);
unmarshaled.___nameSpaceHasChanged_4 = unmarshalednameSpaceHasChanged_temp_4;
bool unmarshaledassemblyHasChanged_temp_5 = false;
unmarshaledassemblyHasChanged_temp_5 = static_cast<bool>(marshaled.___assemblyHasChanged_5);
unmarshaled.___assemblyHasChanged_5 = unmarshaledassemblyHasChanged_temp_5;
bool unmarshaledautoUdpateAPI_temp_6 = false;
unmarshaledautoUdpateAPI_temp_6 = static_cast<bool>(marshaled.___autoUdpateAPI_6);
unmarshaled.___autoUdpateAPI_6 = unmarshaledautoUdpateAPI_temp_6;
}
// Conversion method for clean up from marshalling of: UnityEngine.Scripting.APIUpdating.MovedFromAttributeData
IL2CPP_EXTERN_C void MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshal_pinvoke_cleanup(MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshaled_pinvoke& marshaled)
{
il2cpp_codegen_marshal_free(marshaled.___className_0);
marshaled.___className_0 = NULL;
il2cpp_codegen_marshal_free(marshaled.___nameSpace_1);
marshaled.___nameSpace_1 = NULL;
il2cpp_codegen_marshal_free(marshaled.___assembly_2);
marshaled.___assembly_2 = NULL;
}
// Conversion methods for marshalling of: UnityEngine.Scripting.APIUpdating.MovedFromAttributeData
IL2CPP_EXTERN_C void MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshal_com(const MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F& unmarshaled, MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshaled_com& marshaled)
{
marshaled.___className_0 = il2cpp_codegen_marshal_bstring(unmarshaled.___className_0);
marshaled.___nameSpace_1 = il2cpp_codegen_marshal_bstring(unmarshaled.___nameSpace_1);
marshaled.___assembly_2 = il2cpp_codegen_marshal_bstring(unmarshaled.___assembly_2);
marshaled.___classHasChanged_3 = static_cast<int32_t>(unmarshaled.___classHasChanged_3);
marshaled.___nameSpaceHasChanged_4 = static_cast<int32_t>(unmarshaled.___nameSpaceHasChanged_4);
marshaled.___assemblyHasChanged_5 = static_cast<int32_t>(unmarshaled.___assemblyHasChanged_5);
marshaled.___autoUdpateAPI_6 = static_cast<int32_t>(unmarshaled.___autoUdpateAPI_6);
}
IL2CPP_EXTERN_C void MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshal_com_back(const MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshaled_com& marshaled, MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F& unmarshaled)
{
unmarshaled.___className_0 = il2cpp_codegen_marshal_bstring_result(marshaled.___className_0);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___className_0), (void*)il2cpp_codegen_marshal_bstring_result(marshaled.___className_0));
unmarshaled.___nameSpace_1 = il2cpp_codegen_marshal_bstring_result(marshaled.___nameSpace_1);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___nameSpace_1), (void*)il2cpp_codegen_marshal_bstring_result(marshaled.___nameSpace_1));
unmarshaled.___assembly_2 = il2cpp_codegen_marshal_bstring_result(marshaled.___assembly_2);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___assembly_2), (void*)il2cpp_codegen_marshal_bstring_result(marshaled.___assembly_2));
bool unmarshaledclassHasChanged_temp_3 = false;
unmarshaledclassHasChanged_temp_3 = static_cast<bool>(marshaled.___classHasChanged_3);
unmarshaled.___classHasChanged_3 = unmarshaledclassHasChanged_temp_3;
bool unmarshalednameSpaceHasChanged_temp_4 = false;
unmarshalednameSpaceHasChanged_temp_4 = static_cast<bool>(marshaled.___nameSpaceHasChanged_4);
unmarshaled.___nameSpaceHasChanged_4 = unmarshalednameSpaceHasChanged_temp_4;
bool unmarshaledassemblyHasChanged_temp_5 = false;
unmarshaledassemblyHasChanged_temp_5 = static_cast<bool>(marshaled.___assemblyHasChanged_5);
unmarshaled.___assemblyHasChanged_5 = unmarshaledassemblyHasChanged_temp_5;
bool unmarshaledautoUdpateAPI_temp_6 = false;
unmarshaledautoUdpateAPI_temp_6 = static_cast<bool>(marshaled.___autoUdpateAPI_6);
unmarshaled.___autoUdpateAPI_6 = unmarshaledautoUdpateAPI_temp_6;
}
// Conversion method for clean up from marshalling of: UnityEngine.Scripting.APIUpdating.MovedFromAttributeData
IL2CPP_EXTERN_C void MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshal_com_cleanup(MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F_marshaled_com& marshaled)
{
il2cpp_codegen_marshal_free_bstring(marshaled.___className_0);
marshaled.___className_0 = NULL;
il2cpp_codegen_marshal_free_bstring(marshaled.___nameSpace_1);
marshaled.___nameSpace_1 = NULL;
il2cpp_codegen_marshal_free_bstring(marshaled.___assembly_2);
marshaled.___assembly_2 = NULL;
}
// System.Void UnityEngine.Scripting.APIUpdating.MovedFromAttributeData::Set(System.Boolean,System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovedFromAttributeData_Set_m155005FB8BCE0569C40B02D75FFADB3FBDB7EEDD (MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F* __this, bool ___autoUpdateAPI0, String_t* ___sourceNamespace1, String_t* ___sourceAssembly2, String_t* ___sourceClassName3, const RuntimeMethod* method)
{
{
String_t* L_0 = ___sourceClassName3;
__this->___className_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___className_0), (void*)L_0);
String_t* L_1 = __this->___className_0;
__this->___classHasChanged_3 = (bool)((!(((RuntimeObject*)(String_t*)L_1) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
String_t* L_2 = ___sourceNamespace1;
__this->___nameSpace_1 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___nameSpace_1), (void*)L_2);
String_t* L_3 = __this->___nameSpace_1;
__this->___nameSpaceHasChanged_4 = (bool)((!(((RuntimeObject*)(String_t*)L_3) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
String_t* L_4 = ___sourceAssembly2;
__this->___assembly_2 = L_4;
Il2CppCodeGenWriteBarrier((void**)(&__this->___assembly_2), (void*)L_4);
String_t* L_5 = __this->___assembly_2;
__this->___assemblyHasChanged_5 = (bool)((!(((RuntimeObject*)(String_t*)L_5) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_6 = ___autoUpdateAPI0;
__this->___autoUdpateAPI_6 = L_6;
return;
}
}
IL2CPP_EXTERN_C void MovedFromAttributeData_Set_m155005FB8BCE0569C40B02D75FFADB3FBDB7EEDD_AdjustorThunk (RuntimeObject* __this, bool ___autoUpdateAPI0, String_t* ___sourceNamespace1, String_t* ___sourceAssembly2, String_t* ___sourceClassName3, const RuntimeMethod* method)
{
MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F*>(__this + _offset);
MovedFromAttributeData_Set_m155005FB8BCE0569C40B02D75FFADB3FBDB7EEDD(_thisAdjusted, ___autoUpdateAPI0, ___sourceNamespace1, ___sourceAssembly2, ___sourceClassName3, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Scripting.APIUpdating.MovedFromAttribute::.ctor(System.Boolean,System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovedFromAttribute__ctor_m1B944ED92ED635A19DD4E82765BC0200C0BF3E4D (MovedFromAttribute_t2938C24921E4D74A1A2F3B4A874BD6F89D1EA432* __this, bool ___autoUpdateAPI0, String_t* ___sourceNamespace1, String_t* ___sourceAssembly2, String_t* ___sourceClassName3, const RuntimeMethod* method)
{
{
Attribute__ctor_m79ED1BF1EE36D1E417BA89A0D9F91F8AAD8D19E2(__this, NULL);
MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F* L_0 = (&__this->___data_0);
bool L_1 = ___autoUpdateAPI0;
String_t* L_2 = ___sourceNamespace1;
String_t* L_3 = ___sourceAssembly2;
String_t* L_4 = ___sourceClassName3;
MovedFromAttributeData_Set_m155005FB8BCE0569C40B02D75FFADB3FBDB7EEDD(L_0, L_1, L_2, L_3, L_4, NULL);
return;
}
}
// System.Void UnityEngine.Scripting.APIUpdating.MovedFromAttribute::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovedFromAttribute__ctor_mFDCCBD975A9BCC410529DB2B7C01659ACF8005CC (MovedFromAttribute_t2938C24921E4D74A1A2F3B4A874BD6F89D1EA432* __this, String_t* ___sourceNamespace0, const RuntimeMethod* method)
{
{
Attribute__ctor_m79ED1BF1EE36D1E417BA89A0D9F91F8AAD8D19E2(__this, NULL);
MovedFromAttributeData_t03CC6A15A3D30385AF3C6E10FA273DE13D874A2F* L_0 = (&__this->___data_0);
String_t* L_1 = ___sourceNamespace0;
MovedFromAttributeData_Set_m155005FB8BCE0569C40B02D75FFADB3FBDB7EEDD(L_0, (bool)1, L_1, (String_t*)NULL, (String_t*)NULL, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String UnityEngine.SceneManagement.Scene::GetPathInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_GetPathInternal_m172956BAA9F3FF754E3F4506E9C7404B5E5741AD (int32_t ___sceneHandle0, const RuntimeMethod* method)
{
typedef String_t* (*Scene_GetPathInternal_m172956BAA9F3FF754E3F4506E9C7404B5E5741AD_ftn) (int32_t);
static Scene_GetPathInternal_m172956BAA9F3FF754E3F4506E9C7404B5E5741AD_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Scene_GetPathInternal_m172956BAA9F3FF754E3F4506E9C7404B5E5741AD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.Scene::GetPathInternal(System.Int32)");
String_t* icallRetVal = _il2cpp_icall_func(___sceneHandle0);
return icallRetVal;
}
// System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_GetNameInternal_mE63A0808247C49C804EF5D72558C78ED32802DD3 (int32_t ___sceneHandle0, const RuntimeMethod* method)
{
typedef String_t* (*Scene_GetNameInternal_mE63A0808247C49C804EF5D72558C78ED32802DD3_ftn) (int32_t);
static Scene_GetNameInternal_mE63A0808247C49C804EF5D72558C78ED32802DD3_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Scene_GetNameInternal_mE63A0808247C49C804EF5D72558C78ED32802DD3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)");
String_t* icallRetVal = _il2cpp_icall_func(___sceneHandle0);
return icallRetVal;
}
// System.String UnityEngine.SceneManagement.Scene::GetGUIDInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_GetGUIDInternal_m1DA39B5EF478252E8A0209D46C810224189C8B44 (int32_t ___sceneHandle0, const RuntimeMethod* method)
{
typedef String_t* (*Scene_GetGUIDInternal_m1DA39B5EF478252E8A0209D46C810224189C8B44_ftn) (int32_t);
static Scene_GetGUIDInternal_m1DA39B5EF478252E8A0209D46C810224189C8B44_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Scene_GetGUIDInternal_m1DA39B5EF478252E8A0209D46C810224189C8B44_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.Scene::GetGUIDInternal(System.Int32)");
String_t* icallRetVal = _il2cpp_icall_func(___sceneHandle0);
return icallRetVal;
}
// System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Scene_GetIsLoadedInternal_m91826FE343B9937BBD2E3C7F3A0A55017F478CDE (int32_t ___sceneHandle0, const RuntimeMethod* method)
{
typedef bool (*Scene_GetIsLoadedInternal_m91826FE343B9937BBD2E3C7F3A0A55017F478CDE_ftn) (int32_t);
static Scene_GetIsLoadedInternal_m91826FE343B9937BBD2E3C7F3A0A55017F478CDE_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Scene_GetIsLoadedInternal_m91826FE343B9937BBD2E3C7F3A0A55017F478CDE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)");
bool icallRetVal = _il2cpp_icall_func(___sceneHandle0);
return icallRetVal;
}
// System.Int32 UnityEngine.SceneManagement.Scene::get_handle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53 (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_Handle_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Scene_tA1DC762B79745EB5140F054C884855B922318356* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Scene_tA1DC762B79745EB5140F054C884855B922318356*>(__this + _offset);
int32_t _returnValue;
_returnValue = Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53(_thisAdjusted, method);
return _returnValue;
}
// System.String UnityEngine.SceneManagement.Scene::get_guid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_get_guid_mEE1C703309E655EC872D220476DD2BA014D8354A (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method)
{
String_t* V_0 = NULL;
{
int32_t L_0;
L_0 = Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53(__this, NULL);
String_t* L_1;
L_1 = Scene_GetGUIDInternal_m1DA39B5EF478252E8A0209D46C810224189C8B44(L_0, NULL);
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
String_t* L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C String_t* Scene_get_guid_mEE1C703309E655EC872D220476DD2BA014D8354A_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Scene_tA1DC762B79745EB5140F054C884855B922318356* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Scene_tA1DC762B79745EB5140F054C884855B922318356*>(__this + _offset);
String_t* _returnValue;
_returnValue = Scene_get_guid_mEE1C703309E655EC872D220476DD2BA014D8354A(_thisAdjusted, method);
return _returnValue;
}
// System.String UnityEngine.SceneManagement.Scene::get_path()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_get_path_mACD61B36E1F010A9FCA2C62637E0CB24B16729E4 (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method)
{
String_t* V_0 = NULL;
{
int32_t L_0;
L_0 = Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53(__this, NULL);
String_t* L_1;
L_1 = Scene_GetPathInternal_m172956BAA9F3FF754E3F4506E9C7404B5E5741AD(L_0, NULL);
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
String_t* L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C String_t* Scene_get_path_mACD61B36E1F010A9FCA2C62637E0CB24B16729E4_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Scene_tA1DC762B79745EB5140F054C884855B922318356* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Scene_tA1DC762B79745EB5140F054C884855B922318356*>(__this + _offset);
String_t* _returnValue;
_returnValue = Scene_get_path_mACD61B36E1F010A9FCA2C62637E0CB24B16729E4(_thisAdjusted, method);
return _returnValue;
}
// System.String UnityEngine.SceneManagement.Scene::get_name()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Scene_get_name_m3C818DFA663E159274DAD823B780C7616C5E2A8C (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method)
{
String_t* V_0 = NULL;
{
int32_t L_0;
L_0 = Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53(__this, NULL);
String_t* L_1;
L_1 = Scene_GetNameInternal_mE63A0808247C49C804EF5D72558C78ED32802DD3(L_0, NULL);
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
String_t* L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C String_t* Scene_get_name_m3C818DFA663E159274DAD823B780C7616C5E2A8C_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Scene_tA1DC762B79745EB5140F054C884855B922318356* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Scene_tA1DC762B79745EB5140F054C884855B922318356*>(__this + _offset);
String_t* _returnValue;
_returnValue = Scene_get_name_m3C818DFA663E159274DAD823B780C7616C5E2A8C(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.SceneManagement.Scene::get_isLoaded()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Scene_get_isLoaded_m5BC54CEB27330040A0BC69E66E94EE97E87298BC (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0;
L_0 = Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53(__this, NULL);
bool L_1;
L_1 = Scene_GetIsLoadedInternal_m91826FE343B9937BBD2E3C7F3A0A55017F478CDE(L_0, NULL);
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
bool L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C bool Scene_get_isLoaded_m5BC54CEB27330040A0BC69E66E94EE97E87298BC_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Scene_tA1DC762B79745EB5140F054C884855B922318356* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Scene_tA1DC762B79745EB5140F054C884855B922318356*>(__this + _offset);
bool _returnValue;
_returnValue = Scene_get_isLoaded_m5BC54CEB27330040A0BC69E66E94EE97E87298BC(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.SceneManagement.Scene::op_Equality(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Scene_op_Equality_m299018477251CD19CF480FB98EE3C79F9DBE3482 (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___lhs0, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___rhs1, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0;
L_0 = Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53((&___lhs0), NULL);
int32_t L_1;
L_1 = Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53((&___rhs1), NULL);
V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_1))? 1 : 0);
goto IL_0014;
}
IL_0014:
{
bool L_2 = V_0;
return L_2;
}
}
// System.Int32 UnityEngine.SceneManagement.Scene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Scene_GetHashCode_m74ACBFB8C656D5620A9A1E62D04E55ACBF63ADC9 (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_Handle_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t Scene_GetHashCode_m74ACBFB8C656D5620A9A1E62D04E55ACBF63ADC9_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Scene_tA1DC762B79745EB5140F054C884855B922318356* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Scene_tA1DC762B79745EB5140F054C884855B922318356*>(__this + _offset);
int32_t _returnValue;
_returnValue = Scene_GetHashCode_m74ACBFB8C656D5620A9A1E62D04E55ACBF63ADC9(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.SceneManagement.Scene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Scene_Equals_mB973481492F291BF8EAF1AD66B9F7FA3ACF3928D (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, RuntimeObject* ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Scene_tA1DC762B79745EB5140F054C884855B922318356_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Scene_tA1DC762B79745EB5140F054C884855B922318356 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
RuntimeObject* L_0 = ___other0;
V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, Scene_tA1DC762B79745EB5140F054C884855B922318356_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_0015;
}
}
{
V_2 = (bool)0;
goto IL_002e;
}
IL_0015:
{
RuntimeObject* L_2 = ___other0;
V_0 = ((*(Scene_tA1DC762B79745EB5140F054C884855B922318356*)((Scene_tA1DC762B79745EB5140F054C884855B922318356*)(Scene_tA1DC762B79745EB5140F054C884855B922318356*)UnBox(L_2, Scene_tA1DC762B79745EB5140F054C884855B922318356_il2cpp_TypeInfo_var))));
int32_t L_3;
L_3 = Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53(__this, NULL);
int32_t L_4;
L_4 = Scene_get_handle_mD508BE60333C6168610E12CECAB12E9B11C25E53((&V_0), NULL);
V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_4))? 1 : 0);
goto IL_002e;
}
IL_002e:
{
bool L_5 = V_2;
return L_5;
}
}
IL2CPP_EXTERN_C bool Scene_Equals_mB973481492F291BF8EAF1AD66B9F7FA3ACF3928D_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___other0, const RuntimeMethod* method)
{
Scene_tA1DC762B79745EB5140F054C884855B922318356* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Scene_tA1DC762B79745EB5140F054C884855B922318356*>(__this + _offset);
bool _returnValue;
_returnValue = Scene_Equals_mB973481492F291BF8EAF1AD66B9F7FA3ACF3928D(_thisAdjusted, ___other0, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_m5FF3A8B53DD6A031DC52C167903AE4528391FE11 (String_t* ___sceneName0, int32_t ___sceneBuildIndex1, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E ___parameters2, bool ___mustCompleteNextFrame3, const RuntimeMethod* method)
{
{
String_t* L_0 = ___sceneName0;
int32_t L_1 = ___sceneBuildIndex1;
bool L_2 = ___mustCompleteNextFrame3;
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_3;
L_3 = SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected_mDEDFF3267DE3357E8F2D154053D25A2FBE2D2AFD(L_0, L_1, (&___parameters2), L_2, NULL);
return L_3;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManagerAPIInternal_UnloadSceneNameIndexInternal_m68B238A899B4B96676880923E984F59BB57BE020 (String_t* ___sceneName0, int32_t ___sceneBuildIndex1, bool ___immediately2, int32_t ___options3, bool* ___outSuccess4, const RuntimeMethod* method)
{
typedef AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* (*SceneManagerAPIInternal_UnloadSceneNameIndexInternal_m68B238A899B4B96676880923E984F59BB57BE020_ftn) (String_t*, int32_t, bool, int32_t, bool*);
static SceneManagerAPIInternal_UnloadSceneNameIndexInternal_m68B238A899B4B96676880923E984F59BB57BE020_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneManagerAPIInternal_UnloadSceneNameIndexInternal_m68B238A899B4B96676880923E984F59BB57BE020_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&)");
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* icallRetVal = _il2cpp_icall_func(___sceneName0, ___sceneBuildIndex1, ___immediately2, ___options3, ___outSuccess4);
return icallRetVal;
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected_mDEDFF3267DE3357E8F2D154053D25A2FBE2D2AFD (String_t* ___sceneName0, int32_t ___sceneBuildIndex1, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E* ___parameters2, bool ___mustCompleteNextFrame3, const RuntimeMethod* method)
{
typedef AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* (*SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected_mDEDFF3267DE3357E8F2D154053D25A2FBE2D2AFD_ftn) (String_t*, int32_t, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E*, bool);
static SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected_mDEDFF3267DE3357E8F2D154053D25A2FBE2D2AFD_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected_mDEDFF3267DE3357E8F2D154053D25A2FBE2D2AFD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)");
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* icallRetVal = _il2cpp_icall_func(___sceneName0, ___sceneBuildIndex1, ___parameters2, ___mustCompleteNextFrame3);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.SceneManagement.SceneManagerAPI UnityEngine.SceneManagement.SceneManagerAPI::get_ActiveAPI()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* SceneManagerAPI_get_ActiveAPI_m720FAACCF2718020292060003E7331B19AEB5FA8 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* G_B2_0 = NULL;
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* G_B1_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* L_0;
L_0 = SceneManagerAPI_get_overrideAPI_mACC4192A2014665FF7D42EAAD41AA22A71AC040E_inline(NULL);
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* L_1 = L_0;
G_B1_0 = L_1;
if (L_1)
{
G_B2_0 = L_1;
goto IL_000e;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* L_2 = ((SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_StaticFields*)il2cpp_codegen_static_fields_for(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var))->___s_DefaultAPI_0;
G_B2_0 = L_2;
}
IL_000e:
{
return G_B2_0;
}
}
// UnityEngine.SceneManagement.SceneManagerAPI UnityEngine.SceneManagement.SceneManagerAPI::get_overrideAPI()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* SceneManagerAPI_get_overrideAPI_mACC4192A2014665FF7D42EAAD41AA22A71AC040E (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* L_0 = ((SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_StaticFields*)il2cpp_codegen_static_fields_for(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var))->___U3CoverrideAPIU3Ek__BackingField_1;
return L_0;
}
}
// System.Void UnityEngine.SceneManagement.SceneManagerAPI::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManagerAPI__ctor_m697F6B718DCE9B5E6CA4D58BBFB0CA275E003307 (SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPI::LoadSceneAsyncByNameOrIndex(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManagerAPI_LoadSceneAsyncByNameOrIndex_mF00A93D5BFEB82C6E11ECC77CC1534A34A6D13D4 (SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* __this, String_t* ___sceneName0, int32_t ___sceneBuildIndex1, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E ___parameters2, bool ___mustCompleteNextFrame3, const RuntimeMethod* method)
{
{
String_t* L_0 = ___sceneName0;
int32_t L_1 = ___sceneBuildIndex1;
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E L_2 = ___parameters2;
bool L_3 = ___mustCompleteNextFrame3;
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_4;
L_4 = SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_m5FF3A8B53DD6A031DC52C167903AE4528391FE11(L_0, L_1, L_2, L_3, NULL);
return L_4;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPI::UnloadSceneAsyncByNameOrIndex(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManagerAPI_UnloadSceneAsyncByNameOrIndex_m5B4D5DED0B06D94F245C8CFC2527EE05660439EE (SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* __this, String_t* ___sceneName0, int32_t ___sceneBuildIndex1, bool ___immediately2, int32_t ___options3, bool* ___outSuccess4, const RuntimeMethod* method)
{
{
String_t* L_0 = ___sceneName0;
int32_t L_1 = ___sceneBuildIndex1;
bool L_2 = ___immediately2;
int32_t L_3 = ___options3;
bool* L_4 = ___outSuccess4;
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_5;
L_5 = SceneManagerAPIInternal_UnloadSceneNameIndexInternal_m68B238A899B4B96676880923E984F59BB57BE020(L_0, L_1, L_2, L_3, L_4, NULL);
return L_5;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPI::LoadFirstScene(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManagerAPI_LoadFirstScene_mA4217ED8AD09C74E82DA9C10A0558AF830228E6F (SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* __this, bool ___mustLoadAsync0, const RuntimeMethod* method)
{
{
return (AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C*)NULL;
}
}
// System.Void UnityEngine.SceneManagement.SceneManagerAPI::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManagerAPI__cctor_mE1B615097421660BFC1E125F86D5DDF3F6BA7C36 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* L_0 = (SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169*)il2cpp_codegen_object_new(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
NullCheck(L_0);
SceneManagerAPI__ctor_m697F6B718DCE9B5E6CA4D58BBFB0CA275E003307(L_0, NULL);
((SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_StaticFields*)il2cpp_codegen_static_fields_for(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var))->___s_DefaultAPI_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_StaticFields*)il2cpp_codegen_static_fields_for(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var))->___s_DefaultAPI_0), (void*)L_0);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SceneManager_get_sceneCount_mDB2658B632F95AB171E500C1519A681507B9230B (const RuntimeMethod* method)
{
typedef int32_t (*SceneManager_get_sceneCount_mDB2658B632F95AB171E500C1519A681507B9230B_ftn) ();
static SceneManager_get_sceneCount_mDB2658B632F95AB171E500C1519A681507B9230B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneManager_get_sceneCount_mDB2658B632F95AB171E500C1519A681507B9230B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneManager::get_sceneCount()");
int32_t icallRetVal = _il2cpp_icall_func();
return icallRetVal;
}
// UnityEngine.SceneManagement.Scene UnityEngine.SceneManagement.SceneManager::GetActiveScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Scene_tA1DC762B79745EB5140F054C884855B922318356 SceneManager_GetActiveScene_m2DB2A1ACB84805968A4B6396BFDFB92C0AF32BCE (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Scene_tA1DC762B79745EB5140F054C884855B922318356 V_0;
memset((&V_0), 0, sizeof(V_0));
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
SceneManager_GetActiveScene_Injected_m8E7E24846A3B781AEBB4D189E6EDE3533AE6BF1B((&V_0), NULL);
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_0 = V_0;
return L_0;
}
}
// System.Boolean UnityEngine.SceneManagement.SceneManager::SetActiveScene(UnityEngine.SceneManagement.Scene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SceneManager_SetActiveScene_m5066A50A06906D0EF5A86E6A97FBA3A3536799B0 (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___scene0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
bool L_0;
L_0 = SceneManager_SetActiveScene_Injected_mE7A22BAAD3345B314D9229188861DC3E92720078((&___scene0), NULL);
return L_0;
}
}
// UnityEngine.SceneManagement.Scene UnityEngine.SceneManagement.SceneManager::GetSceneByName(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Scene_tA1DC762B79745EB5140F054C884855B922318356 SceneManager_GetSceneByName_m112B7AAE231E82C8800F04640A692272C9522806 (String_t* ___name0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Scene_tA1DC762B79745EB5140F054C884855B922318356 V_0;
memset((&V_0), 0, sizeof(V_0));
{
String_t* L_0 = ___name0;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
SceneManager_GetSceneByName_Injected_mC3AD0A8DE8AD90D17CA9BEAC77A22CE0A46AAA6B(L_0, (&V_0), NULL);
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_1 = V_0;
return L_1;
}
}
// UnityEngine.SceneManagement.Scene UnityEngine.SceneManagement.SceneManager::GetSceneAt(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Scene_tA1DC762B79745EB5140F054C884855B922318356 SceneManager_GetSceneAt_m5444433E1CD78FC2E573330630000B5A73E0FBF4 (int32_t ___index0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Scene_tA1DC762B79745EB5140F054C884855B922318356 V_0;
memset((&V_0), 0, sizeof(V_0));
{
int32_t L_0 = ___index0;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
SceneManager_GetSceneAt_Injected_mA38EDB6E1570DD59582AE345851F3BAB5E9D6AAF(L_0, (&V_0), NULL);
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_1 = V_0;
return L_1;
}
}
// UnityEngine.SceneManagement.Scene UnityEngine.SceneManagement.SceneManager::CreateScene(System.String,UnityEngine.SceneManagement.CreateSceneParameters)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Scene_tA1DC762B79745EB5140F054C884855B922318356 SceneManager_CreateScene_m361B431B2A2753AF3C2DCBB1462627DB42A4A9C5 (String_t* ___sceneName0, CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049 ___parameters1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Scene_tA1DC762B79745EB5140F054C884855B922318356 V_0;
memset((&V_0), 0, sizeof(V_0));
{
String_t* L_0 = ___sceneName0;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
SceneManager_CreateScene_Injected_m448F7B243ED136FCEB52E486795EF45524C7CDC5(L_0, (&___parameters1), (&V_0), NULL);
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_1 = V_0;
return L_1;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.UnloadSceneOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_UnloadSceneAsyncInternal_m0967F8DAF633A39A2C72E577809B42D259F9D9D5 (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___scene0, int32_t ___options1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
int32_t L_0 = ___options1;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_1;
L_1 = SceneManager_UnloadSceneAsyncInternal_Injected_m3E040418B0161E6B72A167874CD22A87231793F2((&___scene0), L_0, NULL);
return L_1;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_LoadSceneAsyncNameIndexInternal_m32EDF87979243BB1343585D146461C329D065A5D (String_t* ___sceneName0, int32_t ___sceneBuildIndex1, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E ___parameters2, bool ___mustCompleteNextFrame3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* V_1 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
bool L_0 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___s_AllowLoadScene_0;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0011;
}
}
{
V_1 = (AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C*)NULL;
goto IL_0022;
}
IL_0011:
{
il2cpp_codegen_runtime_class_init_inline(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* L_2;
L_2 = SceneManagerAPI_get_ActiveAPI_m720FAACCF2718020292060003E7331B19AEB5FA8(NULL);
String_t* L_3 = ___sceneName0;
int32_t L_4 = ___sceneBuildIndex1;
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E L_5 = ___parameters2;
bool L_6 = ___mustCompleteNextFrame3;
NullCheck(L_2);
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_7;
L_7 = VirtualFuncInvoker4< AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C*, String_t*, int32_t, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E, bool >::Invoke(4 /* UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPI::LoadSceneAsyncByNameOrIndex(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters,System.Boolean) */, L_2, L_3, L_4, L_5, L_6);
V_1 = L_7;
goto IL_0022;
}
IL_0022:
{
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_8 = V_1;
return L_8;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_UnloadSceneNameIndexInternal_m11EFE7D469A1C4BFA1BEE9C29232173C5C824BA1 (String_t* ___sceneName0, int32_t ___sceneBuildIndex1, bool ___immediately2, int32_t ___options3, bool* ___outSuccess4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* V_1 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
bool L_0 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___s_AllowLoadScene_0;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0016;
}
}
{
bool* L_2 = ___outSuccess4;
*((int8_t*)L_2) = (int8_t)0;
V_1 = (AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C*)NULL;
goto IL_0029;
}
IL_0016:
{
il2cpp_codegen_runtime_class_init_inline(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* L_3;
L_3 = SceneManagerAPI_get_ActiveAPI_m720FAACCF2718020292060003E7331B19AEB5FA8(NULL);
String_t* L_4 = ___sceneName0;
int32_t L_5 = ___sceneBuildIndex1;
bool L_6 = ___immediately2;
int32_t L_7 = ___options3;
bool* L_8 = ___outSuccess4;
NullCheck(L_3);
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_9;
L_9 = VirtualFuncInvoker5< AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C*, String_t*, int32_t, bool, int32_t, bool* >::Invoke(5 /* UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPI::UnloadSceneAsyncByNameOrIndex(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&) */, L_3, L_4, L_5, L_6, L_7, L_8);
V_1 = L_9;
goto IL_0029;
}
IL_0029:
{
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_10 = V_1;
return L_10;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_MoveGameObjectToScene_m90813BE70C527D3C0FF06BA135AC3B88F851A668 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___go0, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___scene1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_0 = ___go0;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
SceneManager_MoveGameObjectToScene_Injected_m496BAF24786FAF70A7D8F886B9B244D91EF29175(L_0, (&___scene1), NULL);
return;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadFirstScene_Internal(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_LoadFirstScene_Internal_mB1BB5068ACF4A10B20923DC6081C7C8664BF9864 (bool ___async0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* V_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* L_0;
L_0 = SceneManagerAPI_get_ActiveAPI_m720FAACCF2718020292060003E7331B19AEB5FA8(NULL);
bool L_1 = ___async0;
NullCheck(L_0);
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_2;
L_2 = VirtualFuncInvoker1< AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C*, bool >::Invoke(6 /* UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPI::LoadFirstScene(System.Boolean) */, L_0, L_1);
V_0 = L_2;
goto IL_000f;
}
IL_000f:
{
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_3 = V_0;
return L_3;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::add_sceneLoaded(UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_add_sceneLoaded_mDE45940CCEC5D17EB92EB76DB8931E5483FBCD2C (UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* V_0 = NULL;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* V_1 = NULL;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_0 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneLoaded_1;
V_0 = L_0;
}
IL_0006:
{
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_1 = V_0;
V_1 = L_1;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_2 = V_1;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Combine_m8B9D24CED35033C7FC56501DFE650F5CB7FF012C(L_2, L_3, NULL);
V_2 = ((UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A*)Castclass((RuntimeObject*)L_4, UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_5 = V_2;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_6 = V_1;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_7;
L_7 = InterlockedCompareExchangeImpl<UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A*>((&((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneLoaded_1), L_5, L_6);
V_0 = L_7;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_8 = V_0;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_9 = V_1;
if ((!(((RuntimeObject*)(UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A*)L_8) == ((RuntimeObject*)(UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::remove_sceneLoaded(UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_remove_sceneLoaded_m8840CC33052C4A09A52BF927C3738A7B66783155 (UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* V_0 = NULL;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* V_1 = NULL;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_0 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneLoaded_1;
V_0 = L_0;
}
IL_0006:
{
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_1 = V_0;
V_1 = L_1;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_2 = V_1;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Remove_m40506877934EC1AD4ADAE57F5E97AF0BC0F96116(L_2, L_3, NULL);
V_2 = ((UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A*)Castclass((RuntimeObject*)L_4, UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_5 = V_2;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_6 = V_1;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_7;
L_7 = InterlockedCompareExchangeImpl<UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A*>((&((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneLoaded_1), L_5, L_6);
V_0 = L_7;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_8 = V_0;
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_9 = V_1;
if ((!(((RuntimeObject*)(UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A*)L_8) == ((RuntimeObject*)(UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::add_sceneUnloaded(UnityEngine.Events.UnityAction`1<UnityEngine.SceneManagement.Scene>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_add_sceneUnloaded_mDFA2FD86D583E308417C3FF7753C92AAE11B99FA (UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* V_0 = NULL;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* V_1 = NULL;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_0 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneUnloaded_2;
V_0 = L_0;
}
IL_0006:
{
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_1 = V_0;
V_1 = L_1;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_2 = V_1;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Combine_m8B9D24CED35033C7FC56501DFE650F5CB7FF012C(L_2, L_3, NULL);
V_2 = ((UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*)Castclass((RuntimeObject*)L_4, UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_5 = V_2;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_6 = V_1;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_7;
L_7 = InterlockedCompareExchangeImpl<UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*>((&((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneUnloaded_2), L_5, L_6);
V_0 = L_7;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_8 = V_0;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_9 = V_1;
if ((!(((RuntimeObject*)(UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*)L_8) == ((RuntimeObject*)(UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::remove_sceneUnloaded(UnityEngine.Events.UnityAction`1<UnityEngine.SceneManagement.Scene>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_remove_sceneUnloaded_mAE3FCD9113413A6B067527A0D2B01525CC5D631A (UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* V_0 = NULL;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* V_1 = NULL;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_0 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneUnloaded_2;
V_0 = L_0;
}
IL_0006:
{
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_1 = V_0;
V_1 = L_1;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_2 = V_1;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Remove_m40506877934EC1AD4ADAE57F5E97AF0BC0F96116(L_2, L_3, NULL);
V_2 = ((UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*)Castclass((RuntimeObject*)L_4, UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_5 = V_2;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_6 = V_1;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_7;
L_7 = InterlockedCompareExchangeImpl<UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*>((&((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneUnloaded_2), L_5, L_6);
V_0 = L_7;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_8 = V_0;
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_9 = V_1;
if ((!(((RuntimeObject*)(UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*)L_8) == ((RuntimeObject*)(UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// UnityEngine.SceneManagement.Scene UnityEngine.SceneManagement.SceneManager::CreateScene(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Scene_tA1DC762B79745EB5140F054C884855B922318356 SceneManager_CreateScene_mC8425D83969F718B6CB9B1DBBC7650C1045D20D2 (String_t* ___sceneName0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049 V_0;
memset((&V_0), 0, sizeof(V_0));
Scene_tA1DC762B79745EB5140F054C884855B922318356 V_1;
memset((&V_1), 0, sizeof(V_1));
{
CreateSceneParameters__ctor_m5882727FF06AA3F9AE8BD0689F50655065731B0A((&V_0), 0, NULL);
String_t* L_0 = ___sceneName0;
CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049 L_1 = V_0;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_2;
L_2 = SceneManager_CreateScene_m361B431B2A2753AF3C2DCBB1462627DB42A4A9C5(L_0, L_1, NULL);
V_1 = L_2;
goto IL_0013;
}
IL_0013:
{
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_3 = V_1;
return L_3;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::LoadScene(System.Int32,UnityEngine.SceneManagement.LoadSceneMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_LoadScene_m4781751459C8DE7A3E3D593004FD3A5CBFC31A37 (int32_t ___sceneBuildIndex0, int32_t ___mode1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E V_0;
memset((&V_0), 0, sizeof(V_0));
{
int32_t L_0 = ___mode1;
LoadSceneParameters__ctor_m40C160638049BF7577055B3460968F8B73459380((&V_0), L_0, NULL);
int32_t L_1 = ___sceneBuildIndex0;
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E L_2 = V_0;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_3;
L_3 = SceneManager_LoadScene_m0E137F74CF4CC01BBF43BE81BAA6CAD4DB7BDE96(L_1, L_2, NULL);
return;
}
}
// UnityEngine.SceneManagement.Scene UnityEngine.SceneManagement.SceneManager::LoadScene(System.Int32,UnityEngine.SceneManagement.LoadSceneParameters)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Scene_tA1DC762B79745EB5140F054C884855B922318356 SceneManager_LoadScene_m0E137F74CF4CC01BBF43BE81BAA6CAD4DB7BDE96 (int32_t ___sceneBuildIndex0, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E ___parameters1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Scene_tA1DC762B79745EB5140F054C884855B922318356 V_0;
memset((&V_0), 0, sizeof(V_0));
{
int32_t L_0 = ___sceneBuildIndex0;
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E L_1 = ___parameters1;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_2;
L_2 = SceneManager_LoadSceneAsyncNameIndexInternal_m32EDF87979243BB1343585D146461C329D065A5D((String_t*)NULL, L_0, L_1, (bool)1, NULL);
int32_t L_3;
L_3 = SceneManager_get_sceneCount_mDB2658B632F95AB171E500C1519A681507B9230B(NULL);
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_4;
L_4 = SceneManager_GetSceneAt_m5444433E1CD78FC2E573330630000B5A73E0FBF4(((int32_t)il2cpp_codegen_subtract(L_3, 1)), NULL);
V_0 = L_4;
goto IL_001a;
}
IL_001a:
{
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_5 = V_0;
return L_5;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsync(System.String,UnityEngine.SceneManagement.LoadSceneMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_LoadSceneAsync_m306D268D48DFC5404D1EE1D3F61B76CFDF77EC9E (String_t* ___sceneName0, int32_t ___mode1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E V_0;
memset((&V_0), 0, sizeof(V_0));
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* V_1 = NULL;
{
int32_t L_0 = ___mode1;
LoadSceneParameters__ctor_m40C160638049BF7577055B3460968F8B73459380((&V_0), L_0, NULL);
String_t* L_1 = ___sceneName0;
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E L_2 = V_0;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_3;
L_3 = SceneManager_LoadSceneAsync_mD501C44DA433BE225E6455D9AEB311C9A12FFF3C(L_1, L_2, NULL);
V_1 = L_3;
goto IL_0013;
}
IL_0013:
{
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_4 = V_1;
return L_4;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsync(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_LoadSceneAsync_m5855749CCB7CA99553A65AAA791623484FE7F184 (String_t* ___sceneName0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E V_0;
memset((&V_0), 0, sizeof(V_0));
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* V_1 = NULL;
{
LoadSceneParameters__ctor_m40C160638049BF7577055B3460968F8B73459380((&V_0), 0, NULL);
String_t* L_0 = ___sceneName0;
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E L_1 = V_0;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_2;
L_2 = SceneManager_LoadSceneAsync_mD501C44DA433BE225E6455D9AEB311C9A12FFF3C(L_0, L_1, NULL);
V_1 = L_2;
goto IL_0013;
}
IL_0013:
{
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_3 = V_1;
return L_3;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsync(System.String,UnityEngine.SceneManagement.LoadSceneParameters)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_LoadSceneAsync_mD501C44DA433BE225E6455D9AEB311C9A12FFF3C (String_t* ___sceneName0, LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E ___parameters1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* V_0 = NULL;
{
String_t* L_0 = ___sceneName0;
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E L_1 = ___parameters1;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_2;
L_2 = SceneManager_LoadSceneAsyncNameIndexInternal_m32EDF87979243BB1343585D146461C329D065A5D(L_0, (-1), L_1, (bool)0, NULL);
V_0 = L_2;
goto IL_000d;
}
IL_000d:
{
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_3 = V_0;
return L_3;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsync(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_UnloadSceneAsync_mA85628DFADD5EA27CB1C72AA93AE9B57E05EA5A1 (String_t* ___sceneName0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* V_1 = NULL;
{
String_t* L_0 = ___sceneName0;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_1;
L_1 = SceneManager_UnloadSceneNameIndexInternal_m11EFE7D469A1C4BFA1BEE9C29232173C5C824BA1(L_0, (-1), (bool)0, 0, (&V_0), NULL);
V_1 = L_1;
goto IL_000f;
}
IL_000f:
{
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_2 = V_1;
return L_2;
}
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsync(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.UnloadSceneOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_UnloadSceneAsync_m3EC18F314679EE689ADCF4E7E7DB22EC932C19E7 (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___scene0, int32_t ___options1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* V_0 = NULL;
{
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_0 = ___scene0;
int32_t L_1 = ___options1;
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_2;
L_2 = SceneManager_UnloadSceneAsyncInternal_m0967F8DAF633A39A2C72E577809B42D259F9D9D5(L_0, L_1, NULL);
V_0 = L_2;
goto IL_000b;
}
IL_000b:
{
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* L_3 = V_0;
return L_3;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::Internal_SceneLoaded(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_Internal_SceneLoaded_m52ABA92450E2B7A640C528A705E7322011A7E7CF (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___scene0, int32_t ___mode1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_0 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneLoaded_1;
V_0 = (bool)((!(((RuntimeObject*)(UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_001c;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_2_t1C08AEB5AA4F72FEFAB7F303E33C8CFFF80A8C3A* L_2 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneLoaded_1;
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_3 = ___scene0;
int32_t L_4 = ___mode1;
NullCheck(L_2);
UnityAction_2_Invoke_mA8E9470BBBEC323CF7103F7A75CD6E8911B2DB6A_inline(L_2, L_3, L_4, NULL);
}
IL_001c:
{
return;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::Internal_SceneUnloaded(UnityEngine.SceneManagement.Scene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_Internal_SceneUnloaded_mAF39D5EE712D0079C20265D76D9366A0CA9A2703 (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___scene0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_0 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneUnloaded_2;
V_0 = (bool)((!(((RuntimeObject*)(UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_001b;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* L_2 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___sceneUnloaded_2;
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_3 = ___scene0;
NullCheck(L_2);
UnityAction_1_Invoke_mE37AFE8F618C0F22BD217DFCB96A788377376104_inline(L_2, L_3, NULL);
}
IL_001b:
{
return;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::Internal_ActiveSceneChanged(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_Internal_ActiveSceneChanged_m4BDBF7BD76501274A60D37D3EAB47002BA96A3D3 (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___previousActiveScene0, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___newActiveScene1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE* L_0 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___activeSceneChanged_3;
V_0 = (bool)((!(((RuntimeObject*)(UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_001c;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE* L_2 = ((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___activeSceneChanged_3;
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_3 = ___previousActiveScene0;
Scene_tA1DC762B79745EB5140F054C884855B922318356 L_4 = ___newActiveScene1;
NullCheck(L_2);
UnityAction_2_Invoke_m28E37932B5C81CB3270E32EFF9BCE3B39CA865CF_inline(L_2, L_3, L_4, NULL);
}
IL_001c:
{
return;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager__cctor_mA9975EBD8A8F5463A87A1341C6366631E1CC9267 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
((SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_StaticFields*)il2cpp_codegen_static_fields_for(SceneManager_tA0EF56A88ACA4A15731AF7FDC10A869FA4C698FA_il2cpp_TypeInfo_var))->___s_AllowLoadScene_0 = (bool)1;
return;
}
}
// System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_GetActiveScene_Injected_m8E7E24846A3B781AEBB4D189E6EDE3533AE6BF1B (Scene_tA1DC762B79745EB5140F054C884855B922318356* ___ret0, const RuntimeMethod* method)
{
typedef void (*SceneManager_GetActiveScene_Injected_m8E7E24846A3B781AEBB4D189E6EDE3533AE6BF1B_ftn) (Scene_tA1DC762B79745EB5140F054C884855B922318356*);
static SceneManager_GetActiveScene_Injected_m8E7E24846A3B781AEBB4D189E6EDE3533AE6BF1B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneManager_GetActiveScene_Injected_m8E7E24846A3B781AEBB4D189E6EDE3533AE6BF1B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)");
_il2cpp_icall_func(___ret0);
}
// System.Boolean UnityEngine.SceneManagement.SceneManager::SetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SceneManager_SetActiveScene_Injected_mE7A22BAAD3345B314D9229188861DC3E92720078 (Scene_tA1DC762B79745EB5140F054C884855B922318356* ___scene0, const RuntimeMethod* method)
{
typedef bool (*SceneManager_SetActiveScene_Injected_mE7A22BAAD3345B314D9229188861DC3E92720078_ftn) (Scene_tA1DC762B79745EB5140F054C884855B922318356*);
static SceneManager_SetActiveScene_Injected_mE7A22BAAD3345B314D9229188861DC3E92720078_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneManager_SetActiveScene_Injected_mE7A22BAAD3345B314D9229188861DC3E92720078_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneManager::SetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)");
bool icallRetVal = _il2cpp_icall_func(___scene0);
return icallRetVal;
}
// System.Void UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected(System.String,UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_GetSceneByName_Injected_mC3AD0A8DE8AD90D17CA9BEAC77A22CE0A46AAA6B (String_t* ___name0, Scene_tA1DC762B79745EB5140F054C884855B922318356* ___ret1, const RuntimeMethod* method)
{
typedef void (*SceneManager_GetSceneByName_Injected_mC3AD0A8DE8AD90D17CA9BEAC77A22CE0A46AAA6B_ftn) (String_t*, Scene_tA1DC762B79745EB5140F054C884855B922318356*);
static SceneManager_GetSceneByName_Injected_mC3AD0A8DE8AD90D17CA9BEAC77A22CE0A46AAA6B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneManager_GetSceneByName_Injected_mC3AD0A8DE8AD90D17CA9BEAC77A22CE0A46AAA6B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected(System.String,UnityEngine.SceneManagement.Scene&)");
_il2cpp_icall_func(___name0, ___ret1);
}
// System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_GetSceneAt_Injected_mA38EDB6E1570DD59582AE345851F3BAB5E9D6AAF (int32_t ___index0, Scene_tA1DC762B79745EB5140F054C884855B922318356* ___ret1, const RuntimeMethod* method)
{
typedef void (*SceneManager_GetSceneAt_Injected_mA38EDB6E1570DD59582AE345851F3BAB5E9D6AAF_ftn) (int32_t, Scene_tA1DC762B79745EB5140F054C884855B922318356*);
static SceneManager_GetSceneAt_Injected_mA38EDB6E1570DD59582AE345851F3BAB5E9D6AAF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneManager_GetSceneAt_Injected_mA38EDB6E1570DD59582AE345851F3BAB5E9D6AAF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)");
_il2cpp_icall_func(___index0, ___ret1);
}
// System.Void UnityEngine.SceneManagement.SceneManager::CreateScene_Injected(System.String,UnityEngine.SceneManagement.CreateSceneParameters&,UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_CreateScene_Injected_m448F7B243ED136FCEB52E486795EF45524C7CDC5 (String_t* ___sceneName0, CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049* ___parameters1, Scene_tA1DC762B79745EB5140F054C884855B922318356* ___ret2, const RuntimeMethod* method)
{
typedef void (*SceneManager_CreateScene_Injected_m448F7B243ED136FCEB52E486795EF45524C7CDC5_ftn) (String_t*, CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049*, Scene_tA1DC762B79745EB5140F054C884855B922318356*);
static SceneManager_CreateScene_Injected_m448F7B243ED136FCEB52E486795EF45524C7CDC5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneManager_CreateScene_Injected_m448F7B243ED136FCEB52E486795EF45524C7CDC5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneManager::CreateScene_Injected(System.String,UnityEngine.SceneManagement.CreateSceneParameters&,UnityEngine.SceneManagement.Scene&)");
_il2cpp_icall_func(___sceneName0, ___parameters1, ___ret2);
}
// UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* SceneManager_UnloadSceneAsyncInternal_Injected_m3E040418B0161E6B72A167874CD22A87231793F2 (Scene_tA1DC762B79745EB5140F054C884855B922318356* ___scene0, int32_t ___options1, const RuntimeMethod* method)
{
typedef AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* (*SceneManager_UnloadSceneAsyncInternal_Injected_m3E040418B0161E6B72A167874CD22A87231793F2_ftn) (Scene_tA1DC762B79745EB5140F054C884855B922318356*, int32_t);
static SceneManager_UnloadSceneAsyncInternal_Injected_m3E040418B0161E6B72A167874CD22A87231793F2_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneManager_UnloadSceneAsyncInternal_Injected_m3E040418B0161E6B72A167874CD22A87231793F2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions)");
AsyncOperation_tD2789250E4B098DEDA92B366A577E500A92D2D3C* icallRetVal = _il2cpp_icall_func(___scene0, ___options1);
return icallRetVal;
}
// System.Void UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene_Injected(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_MoveGameObjectToScene_Injected_m496BAF24786FAF70A7D8F886B9B244D91EF29175 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___go0, Scene_tA1DC762B79745EB5140F054C884855B922318356* ___scene1, const RuntimeMethod* method)
{
typedef void (*SceneManager_MoveGameObjectToScene_Injected_m496BAF24786FAF70A7D8F886B9B244D91EF29175_ftn) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, Scene_tA1DC762B79745EB5140F054C884855B922318356*);
static SceneManager_MoveGameObjectToScene_Injected_m496BAF24786FAF70A7D8F886B9B244D91EF29175_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneManager_MoveGameObjectToScene_Injected_m496BAF24786FAF70A7D8F886B9B244D91EF29175_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene_Injected(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene&)");
_il2cpp_icall_func(___go0, ___scene1);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.SceneManagement.LoadSceneParameters::set_loadSceneMode(UnityEngine.SceneManagement.LoadSceneMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LoadSceneParameters_set_loadSceneMode_mF66230A39CD26D396879FE1BAAB128F3F7F63A58 (LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_LoadSceneMode_0 = L_0;
return;
}
}
IL2CPP_EXTERN_C void LoadSceneParameters_set_loadSceneMode_mF66230A39CD26D396879FE1BAAB128F3F7F63A58_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E*>(__this + _offset);
LoadSceneParameters_set_loadSceneMode_mF66230A39CD26D396879FE1BAAB128F3F7F63A58(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.SceneManagement.LoadSceneParameters::.ctor(UnityEngine.SceneManagement.LoadSceneMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LoadSceneParameters__ctor_m40C160638049BF7577055B3460968F8B73459380 (LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E* __this, int32_t ___mode0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode0;
__this->___m_LoadSceneMode_0 = L_0;
__this->___m_LocalPhysicsMode_1 = 0;
return;
}
}
IL2CPP_EXTERN_C void LoadSceneParameters__ctor_m40C160638049BF7577055B3460968F8B73459380_AdjustorThunk (RuntimeObject* __this, int32_t ___mode0, const RuntimeMethod* method)
{
LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E*>(__this + _offset);
LoadSceneParameters__ctor_m40C160638049BF7577055B3460968F8B73459380(_thisAdjusted, ___mode0, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.SceneManagement.CreateSceneParameters::.ctor(UnityEngine.SceneManagement.LocalPhysicsMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CreateSceneParameters__ctor_m5882727FF06AA3F9AE8BD0689F50655065731B0A (CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049* __this, int32_t ___physicsMode0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___physicsMode0;
__this->___m_LocalPhysicsMode_0 = L_0;
return;
}
}
IL2CPP_EXTERN_C void CreateSceneParameters__ctor_m5882727FF06AA3F9AE8BD0689F50655065731B0A_AdjustorThunk (RuntimeObject* __this, int32_t ___physicsMode0, const RuntimeMethod* method)
{
CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CreateSceneParameters_tC23DC762B8650C97069BC777E89AF9DBC659D049*>(__this + _offset);
CreateSceneParameters__ctor_m5882727FF06AA3F9AE8BD0689F50655065731B0A(_thisAdjusted, ___physicsMode0, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String UnityEngine.SceneManagement.SceneUtility::GetScenePathByBuildIndex(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SceneUtility_GetScenePathByBuildIndex_m05FA8A8072FAD3852479053D98459A7254EE7E0D (int32_t ___buildIndex0, const RuntimeMethod* method)
{
typedef String_t* (*SceneUtility_GetScenePathByBuildIndex_m05FA8A8072FAD3852479053D98459A7254EE7E0D_ftn) (int32_t);
static SceneUtility_GetScenePathByBuildIndex_m05FA8A8072FAD3852479053D98459A7254EE7E0D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneUtility_GetScenePathByBuildIndex_m05FA8A8072FAD3852479053D98459A7254EE7E0D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneUtility::GetScenePathByBuildIndex(System.Int32)");
String_t* icallRetVal = _il2cpp_icall_func(___buildIndex0);
return icallRetVal;
}
// System.Int32 UnityEngine.SceneManagement.SceneUtility::GetBuildIndexByScenePath(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SceneUtility_GetBuildIndexByScenePath_m5C0D6C7A23E3B30E5F1AA268172D4F5A9734BB68 (String_t* ___scenePath0, const RuntimeMethod* method)
{
typedef int32_t (*SceneUtility_GetBuildIndexByScenePath_m5C0D6C7A23E3B30E5F1AA268172D4F5A9734BB68_ftn) (String_t*);
static SceneUtility_GetBuildIndexByScenePath_m5C0D6C7A23E3B30E5F1AA268172D4F5A9734BB68_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SceneUtility_GetBuildIndexByScenePath_m5C0D6C7A23E3B30E5F1AA268172D4F5A9734BB68_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SceneManagement.SceneUtility::GetBuildIndexByScenePath(System.String)");
int32_t icallRetVal = _il2cpp_icall_func(___scenePath0);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.LowLevel.PlayerLoopSystemInternal
IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_pinvoke(const PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5& unmarshaled, PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_pinvoke& marshaled)
{
Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystemInternal': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL);
}
IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_pinvoke_back(const PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_pinvoke& marshaled, PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5& unmarshaled)
{
Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystemInternal': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.LowLevel.PlayerLoopSystemInternal
IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_pinvoke_cleanup(PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.LowLevel.PlayerLoopSystemInternal
IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_com(const PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5& unmarshaled, PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_com& marshaled)
{
Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystemInternal': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL);
}
IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_com_back(const PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_com& marshaled, PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5& unmarshaled)
{
Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystemInternal': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.LowLevel.PlayerLoopSystemInternal
IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_com_cleanup(PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_com& marshaled)
{
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.LowLevel.PlayerLoopSystem
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled)
{
Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystem': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL);
}
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke_back(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled)
{
Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystem': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.LowLevel.PlayerLoopSystem
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke_cleanup(PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.LowLevel.PlayerLoopSystem
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled)
{
Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystem': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL);
}
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com_back(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled)
{
Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystem': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.LowLevel.PlayerLoopSystem
IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com_cleanup(PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled)
{
}
// System.String UnityEngine.LowLevel.PlayerLoopSystem::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PlayerLoopSystem_ToString_m259B8533D2C64C15D381B16F32C710A0018684A0 (PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F* __this, const RuntimeMethod* method)
{
{
Type_t* L_0 = __this->___type_0;
NullCheck(L_0);
String_t* L_1;
L_1 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_0);
return L_1;
}
}
IL2CPP_EXTERN_C String_t* PlayerLoopSystem_ToString_m259B8533D2C64C15D381B16F32C710A0018684A0_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F*>(__this + _offset);
String_t* _returnValue;
_returnValue = PlayerLoopSystem_ToString_m259B8533D2C64C15D381B16F32C710A0018684A0(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_Multicast(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method)
{
il2cpp_array_size_t length = __this->___delegates_13->max_length;
Delegate_t** delegatesToInvoke = reinterpret_cast<Delegate_t**>(__this->___delegates_13->GetAddressAtUnchecked(0));
typedef void (*FunctionPointerType) (UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method);
for (il2cpp_array_size_t i = 0; i < length; i++)
{
UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* currentDelegate = reinterpret_cast<UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4*>(delegatesToInvoke[i]);
((FunctionPointerType)currentDelegate->___invoke_impl_1)(currentDelegate, reinterpret_cast<RuntimeMethod*>(currentDelegate->___method_3));
}
}
void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_Open(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (const RuntimeMethod*);
((FunctionPointerType)__this->___method_ptr_0)(method);
}
void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_Closed(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (RuntimeObject*, const RuntimeMethod*);
((FunctionPointerType)__this->___method_ptr_0)(__this->___m_target_2, method);
}
void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_OpenStaticInvoker(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method)
{
InvokerActionInvoker0::Invoke(__this->___method_ptr_0, method, NULL);
}
void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_ClosedStaticInvoker(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method)
{
InvokerActionInvoker1< RuntimeObject* >::Invoke(__this->___method_ptr_0, method, NULL, __this->___m_target_2);
}
IL2CPP_EXTERN_C void DelegatePInvokeWrapper_UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4 (UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method)
{
typedef void (DEFAULT_CALL *PInvokeFunc)();
PInvokeFunc il2cppPInvokeFunc = reinterpret_cast<PInvokeFunc>(il2cpp_codegen_get_reverse_pinvoke_function_ptr(__this));
// Native function invocation
il2cppPInvokeFunc();
}
// System.Void UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UpdateFunction__ctor_m0D1D766F22D02176396DA6745A60EA046EE8227B (UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method)
{
__this->___method_ptr_0 = il2cpp_codegen_get_virtual_call_method_pointer((RuntimeMethod*)___method1);
__this->___method_3 = ___method1;
__this->___m_target_2 = ___object0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_target_2), (void*)___object0);
int methodCount = il2cpp_codegen_method_parameter_count((RuntimeMethod*)___method1);
if (MethodIsStatic((RuntimeMethod*)___method1))
{
bool isOpen = methodCount == 0;
if (il2cpp_codegen_call_method_via_invoker((RuntimeMethod*)___method1))
if (isOpen)
__this->___invoke_impl_1 = (intptr_t)&UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_OpenStaticInvoker;
else
__this->___invoke_impl_1 = (intptr_t)&UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_ClosedStaticInvoker;
else
if (isOpen)
__this->___invoke_impl_1 = (intptr_t)&UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_Open;
else
__this->___invoke_impl_1 = (intptr_t)&UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_Closed;
}
else
{
__this->___invoke_impl_1 = (intptr_t)&UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_Closed;
}
__this->___extra_arg_5 = (intptr_t)&UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_Multicast;
}
// System.Void UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction::Invoke()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B (UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method);
((FunctionPointerType)__this->___invoke_impl_1)(__this, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Internal.DefaultValueAttribute::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DefaultValueAttribute__ctor_mC1104F2F0A2CD67CE308CD7E5C1CCE74482C1BB4 (DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121* __this, String_t* ___value0, const RuntimeMethod* method)
{
{
Attribute__ctor_m79ED1BF1EE36D1E417BA89A0D9F91F8AAD8D19E2(__this, NULL);
String_t* L_0 = ___value0;
__this->___DefaultValue_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___DefaultValue_0), (void*)L_0);
return;
}
}
// System.Object UnityEngine.Internal.DefaultValueAttribute::get_Value()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* DefaultValueAttribute_get_Value_m8FC7A517D291CDDB7B5D17E811F5CB11FCF59D24 (DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121* __this, const RuntimeMethod* method)
{
RuntimeObject* V_0 = NULL;
{
RuntimeObject* L_0 = __this->___DefaultValue_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
RuntimeObject* L_1 = V_0;
return L_1;
}
}
// System.Boolean UnityEngine.Internal.DefaultValueAttribute::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DefaultValueAttribute_Equals_m6E5B33344C4FD2FC4775A657481B63F82F18B925 (DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121* V_0 = NULL;
bool V_1 = false;
bool V_2 = false;
bool V_3 = false;
{
RuntimeObject* L_0 = ___obj0;
V_0 = ((DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121*)IsInstClass((RuntimeObject*)L_0, DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121_il2cpp_TypeInfo_var));
DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121* L_1 = V_0;
V_1 = (bool)((((RuntimeObject*)(DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121*)L_1) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_0014;
}
}
{
V_2 = (bool)0;
goto IL_0041;
}
IL_0014:
{
RuntimeObject* L_3 = __this->___DefaultValue_0;
V_3 = (bool)((((RuntimeObject*)(RuntimeObject*)L_3) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_4 = V_3;
if (!L_4)
{
goto IL_002d;
}
}
{
DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121* L_5 = V_0;
NullCheck(L_5);
RuntimeObject* L_6;
L_6 = DefaultValueAttribute_get_Value_m8FC7A517D291CDDB7B5D17E811F5CB11FCF59D24(L_5, NULL);
V_2 = (bool)((((RuntimeObject*)(RuntimeObject*)L_6) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
goto IL_0041;
}
IL_002d:
{
RuntimeObject* L_7 = __this->___DefaultValue_0;
DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121* L_8 = V_0;
NullCheck(L_8);
RuntimeObject* L_9;
L_9 = DefaultValueAttribute_get_Value_m8FC7A517D291CDDB7B5D17E811F5CB11FCF59D24(L_8, NULL);
NullCheck(L_7);
bool L_10;
L_10 = VirtualFuncInvoker1< bool, RuntimeObject* >::Invoke(0 /* System.Boolean System.Object::Equals(System.Object) */, L_7, L_9);
V_2 = L_10;
goto IL_0041;
}
IL_0041:
{
bool L_11 = V_2;
return L_11;
}
}
// System.Int32 UnityEngine.Internal.DefaultValueAttribute::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DefaultValueAttribute_GetHashCode_m6F99553C7E76E711DCA6368417F66898F5AF6359 (DefaultValueAttribute_t7F65EB0CEA9E405BA1438EA6D6077973280CE121* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t V_1 = 0;
{
RuntimeObject* L_0 = __this->___DefaultValue_0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0017;
}
}
{
int32_t L_2;
L_2 = Attribute_GetHashCode_mAE2C17FF608041F608207E2202E1BC0F98919C08(__this, NULL);
V_1 = L_2;
goto IL_0025;
}
IL_0017:
{
RuntimeObject* L_3 = __this->___DefaultValue_0;
NullCheck(L_3);
int32_t L_4;
L_4 = VirtualFuncInvoker0< int32_t >::Invoke(2 /* System.Int32 System.Object::GetHashCode() */, L_3);
V_1 = L_4;
goto IL_0025;
}
IL_0025:
{
int32_t L_5 = V_1;
return L_5;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Internal.ExcludeFromDocsAttribute::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExcludeFromDocsAttribute__ctor_mF280A16634D72D09D550C2BA2294D9234D50C771 (ExcludeFromDocsAttribute_t4A70F587CADFDFCCC21AE3CBC58F98D7BC925279* __this, const RuntimeMethod* method)
{
{
Attribute__ctor_m79ED1BF1EE36D1E417BA89A0D9F91F8AAD8D19E2(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Rendering.CameraEventUtils::IsValid(UnityEngine.Rendering.CameraEvent)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraEventUtils_IsValid_m48FE26938285FFC26EE178ED871E28A80FB23ACB (int32_t ___value0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___value0;
if ((((int32_t)L_0) < ((int32_t)0)))
{
goto IL_000f;
}
}
{
int32_t L_1 = ___value0;
G_B3_0 = ((((int32_t)((((int32_t)L_1) > ((int32_t)((int32_t)24)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_0010;
}
IL_000f:
{
G_B3_0 = 0;
}
IL_0010:
{
V_0 = (bool)G_B3_0;
goto IL_0013;
}
IL_0013:
{
bool L_2 = V_0;
return L_2;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Bounds UnityEngine.Rendering.SubMeshDescriptor::get_bounds()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 SubMeshDescriptor_get_bounds_mD2F47C8E1407CAFAEE966ACE1D870CB50AF3CEE4 (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 L_0 = __this->___U3CboundsU3Ek__BackingField_0;
return L_0;
}
}
IL2CPP_EXTERN_C Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 SubMeshDescriptor_get_bounds_mD2F47C8E1407CAFAEE966ACE1D870CB50AF3CEE4_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934*>(__this + _offset);
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 _returnValue;
_returnValue = SubMeshDescriptor_get_bounds_mD2F47C8E1407CAFAEE966ACE1D870CB50AF3CEE4_inline(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.MeshTopology UnityEngine.Rendering.SubMeshDescriptor::get_topology()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_topology_mA3766E71B2249BAA047049095DC9E166BF17CEA7 (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CtopologyU3Ek__BackingField_1;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t SubMeshDescriptor_get_topology_mA3766E71B2249BAA047049095DC9E166BF17CEA7_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934*>(__this + _offset);
int32_t _returnValue;
_returnValue = SubMeshDescriptor_get_topology_mA3766E71B2249BAA047049095DC9E166BF17CEA7_inline(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::get_indexStart()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_indexStart_m68D7CB754235A9C5F5123A3336D12E3CA478718E (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CindexStartU3Ek__BackingField_2;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t SubMeshDescriptor_get_indexStart_m68D7CB754235A9C5F5123A3336D12E3CA478718E_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934*>(__this + _offset);
int32_t _returnValue;
_returnValue = SubMeshDescriptor_get_indexStart_m68D7CB754235A9C5F5123A3336D12E3CA478718E_inline(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::get_indexCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_indexCount_m28ADC82F4E9F709E400DA16712AAA8A548528EB9 (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CindexCountU3Ek__BackingField_3;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t SubMeshDescriptor_get_indexCount_m28ADC82F4E9F709E400DA16712AAA8A548528EB9_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934*>(__this + _offset);
int32_t _returnValue;
_returnValue = SubMeshDescriptor_get_indexCount_m28ADC82F4E9F709E400DA16712AAA8A548528EB9_inline(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::get_baseVertex()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_baseVertex_mF0B569B62BA72FA94CB159390375BBC0D0EE6D53 (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CbaseVertexU3Ek__BackingField_4;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t SubMeshDescriptor_get_baseVertex_mF0B569B62BA72FA94CB159390375BBC0D0EE6D53_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934*>(__this + _offset);
int32_t _returnValue;
_returnValue = SubMeshDescriptor_get_baseVertex_mF0B569B62BA72FA94CB159390375BBC0D0EE6D53_inline(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::get_firstVertex()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_firstVertex_mEF80F76B602C4BF97182F76104D4D256344E8806 (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CfirstVertexU3Ek__BackingField_5;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t SubMeshDescriptor_get_firstVertex_mEF80F76B602C4BF97182F76104D4D256344E8806_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934*>(__this + _offset);
int32_t _returnValue;
_returnValue = SubMeshDescriptor_get_firstVertex_mEF80F76B602C4BF97182F76104D4D256344E8806_inline(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.SubMeshDescriptor::get_vertexCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_vertexCount_m75611DFB7BE0ED9F5260BD460A815BDCE11EA211 (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CvertexCountU3Ek__BackingField_6;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t SubMeshDescriptor_get_vertexCount_m75611DFB7BE0ED9F5260BD460A815BDCE11EA211_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934*>(__this + _offset);
int32_t _returnValue;
_returnValue = SubMeshDescriptor_get_vertexCount_m75611DFB7BE0ED9F5260BD460A815BDCE11EA211_inline(_thisAdjusted, method);
return _returnValue;
}
// System.String UnityEngine.Rendering.SubMeshDescriptor::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SubMeshDescriptor_ToString_mBA25D925D5A941C4DC6C6A80BB9D1D1371E12C78 (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MeshTopology_t815FF5CF04D62195A23E2DF8A5C0A071F11FBCBF_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral76F71EBED61D73B069599B0725909048EA5155D4);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)7);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = L_0;
int32_t L_2;
L_2 = SubMeshDescriptor_get_topology_mA3766E71B2249BAA047049095DC9E166BF17CEA7_inline(__this, NULL);
int32_t L_3 = L_2;
RuntimeObject* L_4 = Box(MeshTopology_t815FF5CF04D62195A23E2DF8A5C0A071F11FBCBF_il2cpp_TypeInfo_var, &L_3);
NullCheck(L_1);
ArrayElementTypeCheck (L_1, L_4);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_1;
int32_t L_6;
L_6 = SubMeshDescriptor_get_indexStart_m68D7CB754235A9C5F5123A3336D12E3CA478718E_inline(__this, NULL);
int32_t L_7 = L_6;
RuntimeObject* L_8 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_7);
NullCheck(L_5);
ArrayElementTypeCheck (L_5, L_8);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_8);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_9 = L_5;
int32_t L_10;
L_10 = SubMeshDescriptor_get_indexCount_m28ADC82F4E9F709E400DA16712AAA8A548528EB9_inline(__this, NULL);
int32_t L_11 = L_10;
RuntimeObject* L_12 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_11);
NullCheck(L_9);
ArrayElementTypeCheck (L_9, L_12);
(L_9)->SetAt(static_cast<il2cpp_array_size_t>(2), (RuntimeObject*)L_12);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_13 = L_9;
int32_t L_14;
L_14 = SubMeshDescriptor_get_firstVertex_mEF80F76B602C4BF97182F76104D4D256344E8806_inline(__this, NULL);
int32_t L_15 = L_14;
RuntimeObject* L_16 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_15);
NullCheck(L_13);
ArrayElementTypeCheck (L_13, L_16);
(L_13)->SetAt(static_cast<il2cpp_array_size_t>(3), (RuntimeObject*)L_16);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_17 = L_13;
int32_t L_18;
L_18 = SubMeshDescriptor_get_vertexCount_m75611DFB7BE0ED9F5260BD460A815BDCE11EA211_inline(__this, NULL);
int32_t L_19 = L_18;
RuntimeObject* L_20 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_19);
NullCheck(L_17);
ArrayElementTypeCheck (L_17, L_20);
(L_17)->SetAt(static_cast<il2cpp_array_size_t>(4), (RuntimeObject*)L_20);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_21 = L_17;
int32_t L_22;
L_22 = SubMeshDescriptor_get_baseVertex_mF0B569B62BA72FA94CB159390375BBC0D0EE6D53_inline(__this, NULL);
int32_t L_23 = L_22;
RuntimeObject* L_24 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_23);
NullCheck(L_21);
ArrayElementTypeCheck (L_21, L_24);
(L_21)->SetAt(static_cast<il2cpp_array_size_t>(5), (RuntimeObject*)L_24);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_25 = L_21;
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 L_26;
L_26 = SubMeshDescriptor_get_bounds_mD2F47C8E1407CAFAEE966ACE1D870CB50AF3CEE4_inline(__this, NULL);
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 L_27 = L_26;
RuntimeObject* L_28 = Box(Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3_il2cpp_TypeInfo_var, &L_27);
NullCheck(L_25);
ArrayElementTypeCheck (L_25, L_28);
(L_25)->SetAt(static_cast<il2cpp_array_size_t>(6), (RuntimeObject*)L_28);
String_t* L_29;
L_29 = String_Format_m74FC0A1259DFA02F3DF6538FC7F3ACF3E1AF0C55(_stringLiteral76F71EBED61D73B069599B0725909048EA5155D4, L_25, NULL);
V_0 = L_29;
goto IL_0076;
}
IL_0076:
{
String_t* L_30 = V_0;
return L_30;
}
}
IL2CPP_EXTERN_C String_t* SubMeshDescriptor_ToString_mBA25D925D5A941C4DC6C6A80BB9D1D1371E12C78_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934*>(__this + _offset);
String_t* _returnValue;
_returnValue = SubMeshDescriptor_ToString_mBA25D925D5A941C4DC6C6A80BB9D1D1371E12C78(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.VertexAttribute UnityEngine.Rendering.VertexAttributeDescriptor::get_attribute()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_attribute_m2F7C7084857741A39E9FF0D4BABF98F9C7018AAA (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CattributeU3Ek__BackingField_0;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t VertexAttributeDescriptor_get_attribute_m2F7C7084857741A39E9FF0D4BABF98F9C7018AAA_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
int32_t _returnValue;
_returnValue = VertexAttributeDescriptor_get_attribute_m2F7C7084857741A39E9FF0D4BABF98F9C7018AAA_inline(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.VertexAttributeDescriptor::set_attribute(UnityEngine.Rendering.VertexAttribute)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_attribute_m526ED099EEA12DCB2FCB1BC88445FBF921E850A2 (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CattributeU3Ek__BackingField_0 = L_0;
return;
}
}
IL2CPP_EXTERN_C void VertexAttributeDescriptor_set_attribute_m526ED099EEA12DCB2FCB1BC88445FBF921E850A2_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
VertexAttributeDescriptor_set_attribute_m526ED099EEA12DCB2FCB1BC88445FBF921E850A2_inline(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.VertexAttributeFormat UnityEngine.Rendering.VertexAttributeDescriptor::get_format()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_format_mF8EF98F3E047BC26D177C3A008BCDAF979E52C79 (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CformatU3Ek__BackingField_1;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t VertexAttributeDescriptor_get_format_mF8EF98F3E047BC26D177C3A008BCDAF979E52C79_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
int32_t _returnValue;
_returnValue = VertexAttributeDescriptor_get_format_mF8EF98F3E047BC26D177C3A008BCDAF979E52C79_inline(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.VertexAttributeDescriptor::set_format(UnityEngine.Rendering.VertexAttributeFormat)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_format_mCA82263EBD7802621D9ECE42D0F44D4AAECD46C5 (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CformatU3Ek__BackingField_1 = L_0;
return;
}
}
IL2CPP_EXTERN_C void VertexAttributeDescriptor_set_format_mCA82263EBD7802621D9ECE42D0F44D4AAECD46C5_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
VertexAttributeDescriptor_set_format_mCA82263EBD7802621D9ECE42D0F44D4AAECD46C5_inline(_thisAdjusted, ___value0, method);
}
// System.Int32 UnityEngine.Rendering.VertexAttributeDescriptor::get_dimension()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_dimension_mAB440DDFA08BF61D717547EC8B9C43C3DFC56FB8 (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CdimensionU3Ek__BackingField_2;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t VertexAttributeDescriptor_get_dimension_mAB440DDFA08BF61D717547EC8B9C43C3DFC56FB8_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
int32_t _returnValue;
_returnValue = VertexAttributeDescriptor_get_dimension_mAB440DDFA08BF61D717547EC8B9C43C3DFC56FB8_inline(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.VertexAttributeDescriptor::set_dimension(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_dimension_mEF4325AE27221C732B214354A2DEB044ACFC69EE (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CdimensionU3Ek__BackingField_2 = L_0;
return;
}
}
IL2CPP_EXTERN_C void VertexAttributeDescriptor_set_dimension_mEF4325AE27221C732B214354A2DEB044ACFC69EE_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
VertexAttributeDescriptor_set_dimension_mEF4325AE27221C732B214354A2DEB044ACFC69EE_inline(_thisAdjusted, ___value0, method);
}
// System.Int32 UnityEngine.Rendering.VertexAttributeDescriptor::get_stream()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_stream_mAA4D41E2B4B9024161B176700100ADB27855E4FF (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CstreamU3Ek__BackingField_3;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t VertexAttributeDescriptor_get_stream_mAA4D41E2B4B9024161B176700100ADB27855E4FF_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
int32_t _returnValue;
_returnValue = VertexAttributeDescriptor_get_stream_mAA4D41E2B4B9024161B176700100ADB27855E4FF_inline(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.VertexAttributeDescriptor::set_stream(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_stream_m9A3991AA0365A1DCEDF80A61990F7B48913A1C0A (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CstreamU3Ek__BackingField_3 = L_0;
return;
}
}
IL2CPP_EXTERN_C void VertexAttributeDescriptor_set_stream_m9A3991AA0365A1DCEDF80A61990F7B48913A1C0A_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
VertexAttributeDescriptor_set_stream_m9A3991AA0365A1DCEDF80A61990F7B48913A1C0A_inline(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.VertexAttributeDescriptor::.ctor(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VertexAttributeDescriptor__ctor_m713B31395FB13FDEB2665F5C4C31572D5875A43A (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___attribute0, int32_t ___format1, int32_t ___dimension2, int32_t ___stream3, const RuntimeMethod* method)
{
{
int32_t L_0 = ___attribute0;
VertexAttributeDescriptor_set_attribute_m526ED099EEA12DCB2FCB1BC88445FBF921E850A2_inline(__this, L_0, NULL);
int32_t L_1 = ___format1;
VertexAttributeDescriptor_set_format_mCA82263EBD7802621D9ECE42D0F44D4AAECD46C5_inline(__this, L_1, NULL);
int32_t L_2 = ___dimension2;
VertexAttributeDescriptor_set_dimension_mEF4325AE27221C732B214354A2DEB044ACFC69EE_inline(__this, L_2, NULL);
int32_t L_3 = ___stream3;
VertexAttributeDescriptor_set_stream_m9A3991AA0365A1DCEDF80A61990F7B48913A1C0A_inline(__this, L_3, NULL);
return;
}
}
IL2CPP_EXTERN_C void VertexAttributeDescriptor__ctor_m713B31395FB13FDEB2665F5C4C31572D5875A43A_AdjustorThunk (RuntimeObject* __this, int32_t ___attribute0, int32_t ___format1, int32_t ___dimension2, int32_t ___stream3, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
VertexAttributeDescriptor__ctor_m713B31395FB13FDEB2665F5C4C31572D5875A43A(_thisAdjusted, ___attribute0, ___format1, ___dimension2, ___stream3, method);
}
// System.String UnityEngine.Rendering.VertexAttributeDescriptor::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* VertexAttributeDescriptor_ToString_m45F7E7D6715E000C617173246F2C9BE23DF3FC8F (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VertexAttributeFormat_tD714C51E671502B116ACE5E23F042BA80649D32F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VertexAttribute_tF34C1B76F20CA4AEC9D606BCD37A8A0C4A24C9A6_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral40603CB9C3C2F0F007BD4C59CEB195FB17927F5C);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)4);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = L_0;
int32_t L_2;
L_2 = VertexAttributeDescriptor_get_attribute_m2F7C7084857741A39E9FF0D4BABF98F9C7018AAA_inline(__this, NULL);
int32_t L_3 = L_2;
RuntimeObject* L_4 = Box(VertexAttribute_tF34C1B76F20CA4AEC9D606BCD37A8A0C4A24C9A6_il2cpp_TypeInfo_var, &L_3);
NullCheck(L_1);
ArrayElementTypeCheck (L_1, L_4);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_1;
int32_t L_6;
L_6 = VertexAttributeDescriptor_get_format_mF8EF98F3E047BC26D177C3A008BCDAF979E52C79_inline(__this, NULL);
int32_t L_7 = L_6;
RuntimeObject* L_8 = Box(VertexAttributeFormat_tD714C51E671502B116ACE5E23F042BA80649D32F_il2cpp_TypeInfo_var, &L_7);
NullCheck(L_5);
ArrayElementTypeCheck (L_5, L_8);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_8);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_9 = L_5;
int32_t L_10;
L_10 = VertexAttributeDescriptor_get_dimension_mAB440DDFA08BF61D717547EC8B9C43C3DFC56FB8_inline(__this, NULL);
int32_t L_11 = L_10;
RuntimeObject* L_12 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_11);
NullCheck(L_9);
ArrayElementTypeCheck (L_9, L_12);
(L_9)->SetAt(static_cast<il2cpp_array_size_t>(2), (RuntimeObject*)L_12);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_13 = L_9;
int32_t L_14;
L_14 = VertexAttributeDescriptor_get_stream_mAA4D41E2B4B9024161B176700100ADB27855E4FF_inline(__this, NULL);
int32_t L_15 = L_14;
RuntimeObject* L_16 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_15);
NullCheck(L_13);
ArrayElementTypeCheck (L_13, L_16);
(L_13)->SetAt(static_cast<il2cpp_array_size_t>(3), (RuntimeObject*)L_16);
String_t* L_17;
L_17 = String_Format_m74FC0A1259DFA02F3DF6538FC7F3ACF3E1AF0C55(_stringLiteral40603CB9C3C2F0F007BD4C59CEB195FB17927F5C, L_13, NULL);
V_0 = L_17;
goto IL_004c;
}
IL_004c:
{
String_t* L_18 = V_0;
return L_18;
}
}
IL2CPP_EXTERN_C String_t* VertexAttributeDescriptor_ToString_m45F7E7D6715E000C617173246F2C9BE23DF3FC8F_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
String_t* _returnValue;
_returnValue = VertexAttributeDescriptor_ToString_m45F7E7D6715E000C617173246F2C9BE23DF3FC8F(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.VertexAttributeDescriptor::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_GetHashCode_mCB8C5F6AD422FE6A410C5406843FCE4B0ED5F2F8 (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
V_0 = ((int32_t)17);
int32_t L_0 = V_0;
int32_t L_1;
L_1 = VertexAttributeDescriptor_get_attribute_m2F7C7084857741A39E9FF0D4BABF98F9C7018AAA_inline(__this, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_0, ((int32_t)23))), (int32_t)L_1));
int32_t L_2 = V_0;
int32_t L_3;
L_3 = VertexAttributeDescriptor_get_format_mF8EF98F3E047BC26D177C3A008BCDAF979E52C79_inline(__this, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)23))), (int32_t)L_3));
int32_t L_4 = V_0;
int32_t L_5;
L_5 = VertexAttributeDescriptor_get_dimension_mAB440DDFA08BF61D717547EC8B9C43C3DFC56FB8_inline(__this, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_4, ((int32_t)23))), L_5));
int32_t L_6 = V_0;
int32_t L_7;
L_7 = VertexAttributeDescriptor_get_stream_mAA4D41E2B4B9024161B176700100ADB27855E4FF_inline(__this, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_6, ((int32_t)23))), L_7));
int32_t L_8 = V_0;
V_1 = L_8;
goto IL_0039;
}
IL_0039:
{
int32_t L_9 = V_1;
return L_9;
}
}
IL2CPP_EXTERN_C int32_t VertexAttributeDescriptor_GetHashCode_mCB8C5F6AD422FE6A410C5406843FCE4B0ED5F2F8_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
int32_t _returnValue;
_returnValue = VertexAttributeDescriptor_GetHashCode_mCB8C5F6AD422FE6A410C5406843FCE4B0ED5F2F8(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.VertexAttributeDescriptor::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VertexAttributeDescriptor_Equals_m6FBFEE42E1BAAAC2D38434EDF0906C5B76D56BE5 (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, RuntimeObject* ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
RuntimeObject* L_0 = ___other0;
V_0 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0015;
}
}
{
V_1 = (bool)0;
goto IL_0024;
}
IL_0015:
{
RuntimeObject* L_2 = ___other0;
bool L_3;
L_3 = VertexAttributeDescriptor_Equals_mF328DE139864C201987238048AC79F8925CA435D(__this, ((*(VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*)((VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*)(VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*)UnBox(L_2, VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76_il2cpp_TypeInfo_var)))), NULL);
V_1 = L_3;
goto IL_0024;
}
IL_0024:
{
bool L_4 = V_1;
return L_4;
}
}
IL2CPP_EXTERN_C bool VertexAttributeDescriptor_Equals_m6FBFEE42E1BAAAC2D38434EDF0906C5B76D56BE5_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___other0, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
bool _returnValue;
_returnValue = VertexAttributeDescriptor_Equals_m6FBFEE42E1BAAAC2D38434EDF0906C5B76D56BE5(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.VertexAttributeDescriptor::Equals(UnityEngine.Rendering.VertexAttributeDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VertexAttributeDescriptor_Equals_mF328DE139864C201987238048AC79F8925CA435D (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B5_0 = 0;
{
int32_t L_0;
L_0 = VertexAttributeDescriptor_get_attribute_m2F7C7084857741A39E9FF0D4BABF98F9C7018AAA_inline(__this, NULL);
int32_t L_1;
L_1 = VertexAttributeDescriptor_get_attribute_m2F7C7084857741A39E9FF0D4BABF98F9C7018AAA_inline((&___other0), NULL);
if ((!(((uint32_t)L_0) == ((uint32_t)L_1))))
{
goto IL_003f;
}
}
{
int32_t L_2;
L_2 = VertexAttributeDescriptor_get_format_mF8EF98F3E047BC26D177C3A008BCDAF979E52C79_inline(__this, NULL);
int32_t L_3;
L_3 = VertexAttributeDescriptor_get_format_mF8EF98F3E047BC26D177C3A008BCDAF979E52C79_inline((&___other0), NULL);
if ((!(((uint32_t)L_2) == ((uint32_t)L_3))))
{
goto IL_003f;
}
}
{
int32_t L_4;
L_4 = VertexAttributeDescriptor_get_dimension_mAB440DDFA08BF61D717547EC8B9C43C3DFC56FB8_inline(__this, NULL);
int32_t L_5;
L_5 = VertexAttributeDescriptor_get_dimension_mAB440DDFA08BF61D717547EC8B9C43C3DFC56FB8_inline((&___other0), NULL);
if ((!(((uint32_t)L_4) == ((uint32_t)L_5))))
{
goto IL_003f;
}
}
{
int32_t L_6;
L_6 = VertexAttributeDescriptor_get_stream_mAA4D41E2B4B9024161B176700100ADB27855E4FF_inline(__this, NULL);
int32_t L_7;
L_7 = VertexAttributeDescriptor_get_stream_mAA4D41E2B4B9024161B176700100ADB27855E4FF_inline((&___other0), NULL);
G_B5_0 = ((((int32_t)L_6) == ((int32_t)L_7))? 1 : 0);
goto IL_0040;
}
IL_003f:
{
G_B5_0 = 0;
}
IL_0040:
{
V_0 = (bool)G_B5_0;
goto IL_0043;
}
IL_0043:
{
bool L_8 = V_0;
return L_8;
}
}
IL2CPP_EXTERN_C bool VertexAttributeDescriptor_Equals_mF328DE139864C201987238048AC79F8925CA435D_AdjustorThunk (RuntimeObject* __this, VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76 ___other0, const RuntimeMethod* method)
{
VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76*>(__this + _offset);
bool _returnValue;
_returnValue = VertexAttributeDescriptor_Equals_mF328DE139864C201987238048AC79F8925CA435D(_thisAdjusted, ___other0, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Rendering.BuiltinRenderTextureType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mBB94C5581CCD259EC11AAFA68C151B35E5C72C4F (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___type0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
int32_t L_0 = ___type0;
__this->___m_Type_1 = L_0;
__this->___m_NameID_2 = (-1);
__this->___m_InstanceID_3 = 0;
__this->___m_BufferPointer_4 = (0);
__this->___m_MipLevel_5 = 0;
__this->___m_CubeFace_6 = (-1);
__this->___m_DepthSlice_7 = 0;
return;
}
}
IL2CPP_EXTERN_C void RenderTargetIdentifier__ctor_mBB94C5581CCD259EC11AAFA68C151B35E5C72C4F_AdjustorThunk (RuntimeObject* __this, int32_t ___type0, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
RenderTargetIdentifier__ctor_mBB94C5581CCD259EC11AAFA68C151B35E5C72C4F(_thisAdjusted, ___type0, method);
}
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m18D0B65671A6C783423DA5BBE80710E75ECC58A4 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, String_t* ___name0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
__this->___m_Type_1 = ((int32_t)-4);
String_t* L_0 = ___name0;
int32_t L_1;
L_1 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_0, NULL);
__this->___m_NameID_2 = L_1;
__this->___m_InstanceID_3 = 0;
__this->___m_BufferPointer_4 = (0);
__this->___m_MipLevel_5 = 0;
__this->___m_CubeFace_6 = (-1);
__this->___m_DepthSlice_7 = 0;
return;
}
}
IL2CPP_EXTERN_C void RenderTargetIdentifier__ctor_m18D0B65671A6C783423DA5BBE80710E75ECC58A4_AdjustorThunk (RuntimeObject* __this, String_t* ___name0, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
RenderTargetIdentifier__ctor_m18D0B65671A6C783423DA5BBE80710E75ECC58A4(_thisAdjusted, ___name0, method);
}
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m0D749ABC9272029239D12D4761AB4767B59BC76B (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___nameID0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
__this->___m_Type_1 = ((int32_t)-4);
int32_t L_0 = ___nameID0;
__this->___m_NameID_2 = L_0;
__this->___m_InstanceID_3 = 0;
__this->___m_BufferPointer_4 = (0);
__this->___m_MipLevel_5 = 0;
__this->___m_CubeFace_6 = (-1);
__this->___m_DepthSlice_7 = 0;
return;
}
}
IL2CPP_EXTERN_C void RenderTargetIdentifier__ctor_m0D749ABC9272029239D12D4761AB4767B59BC76B_AdjustorThunk (RuntimeObject* __this, int32_t ___nameID0, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
RenderTargetIdentifier__ctor_m0D749ABC9272029239D12D4761AB4767B59BC76B(_thisAdjusted, ___nameID0, method);
}
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.Int32,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___nameID0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
__this->___m_Type_1 = ((int32_t)-4);
int32_t L_0 = ___nameID0;
__this->___m_NameID_2 = L_0;
__this->___m_InstanceID_3 = 0;
__this->___m_BufferPointer_4 = (0);
int32_t L_1 = ___mipLevel1;
__this->___m_MipLevel_5 = L_1;
int32_t L_2 = ___cubeFace2;
__this->___m_CubeFace_6 = L_2;
int32_t L_3 = ___depthSlice3;
__this->___m_DepthSlice_7 = L_3;
return;
}
}
IL2CPP_EXTERN_C void RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF_AdjustorThunk (RuntimeObject* __this, int32_t ___nameID0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF(_thisAdjusted, ___nameID0, ___mipLevel1, ___cubeFace2, ___depthSlice3, method);
}
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method)
{
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___renderTargetIdentifier0;
int32_t L_1 = L_0.___m_Type_1;
__this->___m_Type_1 = L_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = ___renderTargetIdentifier0;
int32_t L_3 = L_2.___m_NameID_2;
__this->___m_NameID_2 = L_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = ___renderTargetIdentifier0;
int32_t L_5 = L_4.___m_InstanceID_3;
__this->___m_InstanceID_3 = L_5;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6 = ___renderTargetIdentifier0;
intptr_t L_7 = L_6.___m_BufferPointer_4;
__this->___m_BufferPointer_4 = L_7;
int32_t L_8 = ___mipLevel1;
__this->___m_MipLevel_5 = L_8;
int32_t L_9 = ___cubeFace2;
__this->___m_CubeFace_6 = L_9;
int32_t L_10 = ___depthSlice3;
__this->___m_DepthSlice_7 = L_10;
return;
}
}
IL2CPP_EXTERN_C void RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB_AdjustorThunk (RuntimeObject* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB(_thisAdjusted, ___renderTargetIdentifier0, ___mipLevel1, ___cubeFace2, ___depthSlice3, method);
}
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Texture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* G_B7_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* G_B6_0 = NULL;
int32_t G_B8_0 = 0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* G_B8_1 = NULL;
{
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_0 = ___tex0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0017;
}
}
{
__this->___m_Type_1 = 0;
goto IL_0039;
}
IL_0017:
{
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_3 = ___tex0;
V_1 = (bool)((!(((RuntimeObject*)(RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)((RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)IsInstClass((RuntimeObject*)L_3, RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_4 = V_1;
if (!L_4)
{
goto IL_0030;
}
}
{
__this->___m_Type_1 = ((int32_t)-2);
goto IL_0039;
}
IL_0030:
{
__this->___m_Type_1 = (-1);
}
IL_0039:
{
__this->___m_BufferPointer_4 = (0);
__this->___m_NameID_2 = (-1);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_5 = ___tex0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_6;
L_6 = Object_op_Implicit_m18E1885C296CC868AC918101523697CFE6413C79(L_5, NULL);
G_B6_0 = __this;
if (L_6)
{
G_B7_0 = __this;
goto IL_0057;
}
}
{
G_B8_0 = 0;
G_B8_1 = G_B6_0;
goto IL_005d;
}
IL_0057:
{
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_7 = ___tex0;
NullCheck(L_7);
int32_t L_8;
L_8 = Object_GetInstanceID_m554FF4073C9465F3835574CC084E68AAEEC6CC6A(L_7, NULL);
G_B8_0 = L_8;
G_B8_1 = G_B7_0;
}
IL_005d:
{
G_B8_1->___m_InstanceID_3 = G_B8_0;
__this->___m_MipLevel_5 = 0;
__this->___m_CubeFace_6 = (-1);
__this->___m_DepthSlice_7 = 0;
return;
}
}
IL2CPP_EXTERN_C void RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF_AdjustorThunk (RuntimeObject* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF(_thisAdjusted, ___tex0, method);
}
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Texture,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m36F9914C200EE580EEDE97C4E8759D74879999D7 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* G_B7_0 = NULL;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* G_B6_0 = NULL;
int32_t G_B8_0 = 0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* G_B8_1 = NULL;
{
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_0 = ___tex0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0017;
}
}
{
__this->___m_Type_1 = 0;
goto IL_0039;
}
IL_0017:
{
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_3 = ___tex0;
V_1 = (bool)((!(((RuntimeObject*)(RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)((RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)IsInstClass((RuntimeObject*)L_3, RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_4 = V_1;
if (!L_4)
{
goto IL_0030;
}
}
{
__this->___m_Type_1 = ((int32_t)-2);
goto IL_0039;
}
IL_0030:
{
__this->___m_Type_1 = (-1);
}
IL_0039:
{
__this->___m_BufferPointer_4 = (0);
__this->___m_NameID_2 = (-1);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_5 = ___tex0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_6;
L_6 = Object_op_Implicit_m18E1885C296CC868AC918101523697CFE6413C79(L_5, NULL);
G_B6_0 = __this;
if (L_6)
{
G_B7_0 = __this;
goto IL_0057;
}
}
{
G_B8_0 = 0;
G_B8_1 = G_B6_0;
goto IL_005d;
}
IL_0057:
{
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_7 = ___tex0;
NullCheck(L_7);
int32_t L_8;
L_8 = Object_GetInstanceID_m554FF4073C9465F3835574CC084E68AAEEC6CC6A(L_7, NULL);
G_B8_0 = L_8;
G_B8_1 = G_B7_0;
}
IL_005d:
{
G_B8_1->___m_InstanceID_3 = G_B8_0;
int32_t L_9 = ___mipLevel1;
__this->___m_MipLevel_5 = L_9;
int32_t L_10 = ___cubeFace2;
__this->___m_CubeFace_6 = L_10;
int32_t L_11 = ___depthSlice3;
__this->___m_DepthSlice_7 = L_11;
return;
}
}
IL2CPP_EXTERN_C void RenderTargetIdentifier__ctor_m36F9914C200EE580EEDE97C4E8759D74879999D7_AdjustorThunk (RuntimeObject* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
RenderTargetIdentifier__ctor_m36F9914C200EE580EEDE97C4E8759D74879999D7(_thisAdjusted, ___tex0, ___mipLevel1, ___cubeFace2, ___depthSlice3, method);
}
// System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.RenderBuffer,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m3B830AE627991944D4C8D53DEC6D96CC9C70A060 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderBuffer_tBE7B342979EF2FA36E24C8A7F9242212F5B89551 ___buf0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method)
{
{
__this->___m_Type_1 = ((int32_t)-3);
__this->___m_NameID_2 = (-1);
RenderBuffer_tBE7B342979EF2FA36E24C8A7F9242212F5B89551 L_0 = ___buf0;
int32_t L_1 = L_0.___m_RenderTextureInstanceID_0;
__this->___m_InstanceID_3 = L_1;
RenderBuffer_tBE7B342979EF2FA36E24C8A7F9242212F5B89551 L_2 = ___buf0;
intptr_t L_3 = L_2.___m_BufferPtr_1;
__this->___m_BufferPointer_4 = L_3;
int32_t L_4 = ___mipLevel1;
__this->___m_MipLevel_5 = L_4;
int32_t L_5 = ___cubeFace2;
__this->___m_CubeFace_6 = L_5;
int32_t L_6 = ___depthSlice3;
__this->___m_DepthSlice_7 = L_6;
return;
}
}
IL2CPP_EXTERN_C void RenderTargetIdentifier__ctor_m3B830AE627991944D4C8D53DEC6D96CC9C70A060_AdjustorThunk (RuntimeObject* __this, RenderBuffer_tBE7B342979EF2FA36E24C8A7F9242212F5B89551 ___buf0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
RenderTargetIdentifier__ctor_m3B830AE627991944D4C8D53DEC6D96CC9C70A060(_thisAdjusted, ___buf0, ___mipLevel1, ___cubeFace2, ___depthSlice3, method);
}
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Rendering.BuiltinRenderTextureType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m4A8EE3AFC545170F3F2215D8DA0F2474B0015CC8 (int32_t ___type0, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0;
memset((&V_0), 0, sizeof(V_0));
{
int32_t L_0 = ___type0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1;
memset((&L_1), 0, sizeof(L_1));
RenderTargetIdentifier__ctor_mBB94C5581CCD259EC11AAFA68C151B35E5C72C4F((&L_1), L_0, /*hidden argument*/NULL);
V_0 = L_1;
goto IL_000a;
}
IL_000a:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = V_0;
return L_2;
}
}
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m84624C22E2F3271EBEE2E96A8404969B9E99E526 (int32_t ___nameID0, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0;
memset((&V_0), 0, sizeof(V_0));
{
int32_t L_0 = ___nameID0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1;
memset((&L_1), 0, sizeof(L_1));
RenderTargetIdentifier__ctor_m0D749ABC9272029239D12D4761AB4767B59BC76B((&L_1), L_0, /*hidden argument*/NULL);
V_0 = L_1;
goto IL_000a;
}
IL_000a:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = V_0;
return L_2;
}
}
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Texture)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m91673C4B60A050517CD535B84B9B88CF9D5BB5CE (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0;
memset((&V_0), 0, sizeof(V_0));
{
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_0 = ___tex0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1;
memset((&L_1), 0, sizeof(L_1));
RenderTargetIdentifier__ctor_mD6E20FA134EEBCE40A8B5E64C505DE8A0DC96BDF((&L_1), L_0, /*hidden argument*/NULL);
V_0 = L_1;
goto IL_000a;
}
IL_000a:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = V_0;
return L_2;
}
}
// System.String UnityEngine.Rendering.RenderTargetIdentifier::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* RenderTargetIdentifier_ToString_mA0B5CBC27159C4257939A5CAC6CEACE65AA6D36A (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&BuiltinRenderTextureType_t3D56813CAC7C6E4AC3B438039BD1CE7E62FE7C4E_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CubemapFace_t300D6E2CD7DF60D44AA28338748B607677ED1D1B_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4C6CE5DF96D354231E70A806FC48C28A97F4E4F6);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)7);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = L_0;
int32_t L_2 = __this->___m_Type_1;
int32_t L_3 = L_2;
RuntimeObject* L_4 = Box(BuiltinRenderTextureType_t3D56813CAC7C6E4AC3B438039BD1CE7E62FE7C4E_il2cpp_TypeInfo_var, &L_3);
NullCheck(L_1);
ArrayElementTypeCheck (L_1, L_4);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_1;
int32_t L_6 = __this->___m_NameID_2;
int32_t L_7 = L_6;
RuntimeObject* L_8 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_7);
NullCheck(L_5);
ArrayElementTypeCheck (L_5, L_8);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_8);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_9 = L_5;
int32_t L_10 = __this->___m_InstanceID_3;
int32_t L_11 = L_10;
RuntimeObject* L_12 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_11);
NullCheck(L_9);
ArrayElementTypeCheck (L_9, L_12);
(L_9)->SetAt(static_cast<il2cpp_array_size_t>(2), (RuntimeObject*)L_12);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_13 = L_9;
intptr_t L_14 = __this->___m_BufferPointer_4;
intptr_t L_15 = L_14;
RuntimeObject* L_16 = Box(IntPtr_t_il2cpp_TypeInfo_var, &L_15);
NullCheck(L_13);
ArrayElementTypeCheck (L_13, L_16);
(L_13)->SetAt(static_cast<il2cpp_array_size_t>(3), (RuntimeObject*)L_16);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_17 = L_13;
int32_t L_18 = __this->___m_MipLevel_5;
int32_t L_19 = L_18;
RuntimeObject* L_20 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_19);
NullCheck(L_17);
ArrayElementTypeCheck (L_17, L_20);
(L_17)->SetAt(static_cast<il2cpp_array_size_t>(4), (RuntimeObject*)L_20);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_21 = L_17;
int32_t L_22 = __this->___m_CubeFace_6;
int32_t L_23 = L_22;
RuntimeObject* L_24 = Box(CubemapFace_t300D6E2CD7DF60D44AA28338748B607677ED1D1B_il2cpp_TypeInfo_var, &L_23);
NullCheck(L_21);
ArrayElementTypeCheck (L_21, L_24);
(L_21)->SetAt(static_cast<il2cpp_array_size_t>(5), (RuntimeObject*)L_24);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_25 = L_21;
int32_t L_26 = __this->___m_DepthSlice_7;
int32_t L_27 = L_26;
RuntimeObject* L_28 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_27);
NullCheck(L_25);
ArrayElementTypeCheck (L_25, L_28);
(L_25)->SetAt(static_cast<il2cpp_array_size_t>(6), (RuntimeObject*)L_28);
String_t* L_29;
L_29 = UnityString_Format_m560566B98CA1AC19A6C2B424AE640F6E95D3B9B0(_stringLiteral4C6CE5DF96D354231E70A806FC48C28A97F4E4F6, L_25, NULL);
V_0 = L_29;
goto IL_0076;
}
IL_0076:
{
String_t* L_30 = V_0;
return L_30;
}
}
IL2CPP_EXTERN_C String_t* RenderTargetIdentifier_ToString_mA0B5CBC27159C4257939A5CAC6CEACE65AA6D36A_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
String_t* _returnValue;
_returnValue = RenderTargetIdentifier_ToString_mA0B5CBC27159C4257939A5CAC6CEACE65AA6D36A(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTargetIdentifier_GetHashCode_m255E1EFD7BFC22B1B4464F9EF3346386DA328B86 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t* L_0 = (&__this->___m_Type_1);
int32_t L_1;
L_1 = Int32_GetHashCode_m253D60FF7527A483E91004B7A2366F13E225E295((int32_t*)L_0, NULL);
int32_t* L_2 = (&__this->___m_NameID_2);
int32_t L_3;
L_3 = Int32_GetHashCode_m253D60FF7527A483E91004B7A2366F13E225E295(L_2, NULL);
int32_t* L_4 = (&__this->___m_InstanceID_3);
int32_t L_5;
L_5 = Int32_GetHashCode_m253D60FF7527A483E91004B7A2366F13E225E295(L_4, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_1, ((int32_t)23))), L_3)), ((int32_t)23))), L_5));
goto IL_0033;
}
IL_0033:
{
int32_t L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C int32_t RenderTargetIdentifier_GetHashCode_m255E1EFD7BFC22B1B4464F9EF3346386DA328B86_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
int32_t _returnValue;
_returnValue = RenderTargetIdentifier_GetHashCode_m255E1EFD7BFC22B1B4464F9EF3346386DA328B86(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::Equals(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_Equals_m859988BBC3D58D5C2AEA18C2CCCAF7009A5499D9 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rhs0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B8_0 = 0;
{
int32_t L_0 = __this->___m_Type_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = ___rhs0;
int32_t L_2 = L_1.___m_Type_1;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_006a;
}
}
{
int32_t L_3 = __this->___m_NameID_2;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = ___rhs0;
int32_t L_5 = L_4.___m_NameID_2;
if ((!(((uint32_t)L_3) == ((uint32_t)L_5))))
{
goto IL_006a;
}
}
{
int32_t L_6 = __this->___m_InstanceID_3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_7 = ___rhs0;
int32_t L_8 = L_7.___m_InstanceID_3;
if ((!(((uint32_t)L_6) == ((uint32_t)L_8))))
{
goto IL_006a;
}
}
{
intptr_t L_9 = __this->___m_BufferPointer_4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_10 = ___rhs0;
intptr_t L_11 = L_10.___m_BufferPointer_4;
bool L_12;
L_12 = IntPtr_op_Equality_m73759B51FE326460AC87A0E386480226EF2FABED(L_9, L_11, NULL);
if (!L_12)
{
goto IL_006a;
}
}
{
int32_t L_13 = __this->___m_MipLevel_5;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14 = ___rhs0;
int32_t L_15 = L_14.___m_MipLevel_5;
if ((!(((uint32_t)L_13) == ((uint32_t)L_15))))
{
goto IL_006a;
}
}
{
int32_t L_16 = __this->___m_CubeFace_6;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17 = ___rhs0;
int32_t L_18 = L_17.___m_CubeFace_6;
if ((!(((uint32_t)L_16) == ((uint32_t)L_18))))
{
goto IL_006a;
}
}
{
int32_t L_19 = __this->___m_DepthSlice_7;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_20 = ___rhs0;
int32_t L_21 = L_20.___m_DepthSlice_7;
G_B8_0 = ((((int32_t)L_19) == ((int32_t)L_21))? 1 : 0);
goto IL_006b;
}
IL_006a:
{
G_B8_0 = 0;
}
IL_006b:
{
V_0 = (bool)G_B8_0;
goto IL_006e;
}
IL_006e:
{
bool L_22 = V_0;
return L_22;
}
}
IL2CPP_EXTERN_C bool RenderTargetIdentifier_Equals_m859988BBC3D58D5C2AEA18C2CCCAF7009A5499D9_AdjustorThunk (RuntimeObject* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rhs0, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
bool _returnValue;
_returnValue = RenderTargetIdentifier_Equals_m859988BBC3D58D5C2AEA18C2CCCAF7009A5499D9(_thisAdjusted, ___rhs0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_Equals_m07E36F91E8966A0E3882EF168F1AE3656BE48E9A (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
RuntimeObject* L_0 = ___obj0;
V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_0015;
}
}
{
V_2 = (bool)0;
goto IL_0026;
}
IL_0015:
{
RuntimeObject* L_2 = ___obj0;
V_0 = ((*(RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*)((RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*)(RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*)UnBox(L_2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B_il2cpp_TypeInfo_var))));
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_3 = V_0;
bool L_4;
L_4 = RenderTargetIdentifier_Equals_m859988BBC3D58D5C2AEA18C2CCCAF7009A5499D9(__this, L_3, NULL);
V_2 = L_4;
goto IL_0026;
}
IL_0026:
{
bool L_5 = V_2;
return L_5;
}
}
IL2CPP_EXTERN_C bool RenderTargetIdentifier_Equals_m07E36F91E8966A0E3882EF168F1AE3656BE48E9A_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*>(__this + _offset);
bool _returnValue;
_returnValue = RenderTargetIdentifier_Equals_m07E36F91E8966A0E3882EF168F1AE3656BE48E9A(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::op_Equality(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_op_Equality_m77ABAA9A264984CA70912BF0A49B03F888A45F02 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___lhs0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rhs1, const RuntimeMethod* method)
{
bool V_0 = false;
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___rhs1;
bool L_1;
L_1 = RenderTargetIdentifier_Equals_m859988BBC3D58D5C2AEA18C2CCCAF7009A5499D9((&___lhs0), L_0, NULL);
V_0 = L_1;
goto IL_000c;
}
IL_000c:
{
bool L_2 = V_0;
return L_2;
}
}
// System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::op_Inequality(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_op_Inequality_m8DB58493911C492E60054648760131AD273D9183 (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___lhs0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rhs1, const RuntimeMethod* method)
{
bool V_0 = false;
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___rhs1;
bool L_1;
L_1 = RenderTargetIdentifier_Equals_m859988BBC3D58D5C2AEA18C2CCCAF7009A5499D9((&___lhs0), L_0, NULL);
V_0 = (bool)((((int32_t)L_1) == ((int32_t)0))? 1 : 0);
goto IL_000f;
}
IL_000f:
{
bool L_2 = V_0;
return L_2;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.SynchronisationStageFlags UnityEngine.Rendering.GraphicsFence::TranslateSynchronizationStageToFlags(UnityEngine.Rendering.SynchronisationStage)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GraphicsFence_TranslateSynchronizationStageToFlags_m0628F938F18F4F9FB390275D924921F020FBC3D4 (int32_t ___s0, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___s0;
if (!L_0)
{
goto IL_0007;
}
}
{
G_B3_0 = 2;
goto IL_0008;
}
IL_0007:
{
G_B3_0 = 1;
}
IL_0008:
{
V_0 = G_B3_0;
goto IL_000b;
}
IL_000b:
{
int32_t L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Rendering.GraphicsFence::InitPostAllocation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsFence_InitPostAllocation_mCC33F9D6D9EBB7320DB5C6D820E6F956A8DAD42D (GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
intptr_t L_0 = __this->___m_Ptr_0;
bool L_1;
L_1 = IntPtr_op_Equality_m73759B51FE326460AC87A0E386480226EF2FABED(L_0, (0), NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0039;
}
}
{
bool L_3;
L_3 = SystemInfo_get_supportsGraphicsFence_m2DC06CD11C20B8D53DE65D902801CBC02C0960F0(NULL);
V_1 = L_3;
bool L_4 = V_1;
if (!L_4)
{
goto IL_002b;
}
}
{
NullReferenceException_tBDE63A6D24569B964908408389070C6A9F5005BB* L_5 = (NullReferenceException_tBDE63A6D24569B964908408389070C6A9F5005BB*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NullReferenceException_tBDE63A6D24569B964908408389070C6A9F5005BB_il2cpp_TypeInfo_var)));
NullCheck(L_5);
NullReferenceException__ctor_mA41317A57F5C1C0E3F59C7EB25ABD484564B23D4(L_5, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral707373740C0BF094D64D3D64AE661ED4F8E86A31)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_5, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&GraphicsFence_InitPostAllocation_mCC33F9D6D9EBB7320DB5C6D820E6F956A8DAD42D_RuntimeMethod_var)));
}
IL_002b:
{
int32_t L_6;
L_6 = GraphicsFence_GetPlatformNotSupportedVersion_m171F5A4E7DA90130C4D3ABFFEED4C0680D0A8172(__this, NULL);
__this->___m_Version_1 = L_6;
goto IL_004a;
}
IL_0039:
{
intptr_t L_7 = __this->___m_Ptr_0;
int32_t L_8;
L_8 = GraphicsFence_GetVersionNumber_m211136A1B4E73F34672AE9A9A77589A666409910(L_7, NULL);
__this->___m_Version_1 = L_8;
}
IL_004a:
{
return;
}
}
IL2CPP_EXTERN_C void GraphicsFence_InitPostAllocation_mCC33F9D6D9EBB7320DB5C6D820E6F956A8DAD42D_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB*>(__this + _offset);
GraphicsFence_InitPostAllocation_mCC33F9D6D9EBB7320DB5C6D820E6F956A8DAD42D(_thisAdjusted, method);
}
// System.Boolean UnityEngine.Rendering.GraphicsFence::IsFencePending()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GraphicsFence_IsFencePending_mA9B88D1202C7D3D92E6E18CBD5D951668F7A4C59 (GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
intptr_t L_0 = __this->___m_Ptr_0;
bool L_1;
L_1 = IntPtr_op_Equality_m73759B51FE326460AC87A0E386480226EF2FABED(L_0, (0), NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0019;
}
}
{
V_1 = (bool)0;
goto IL_002f;
}
IL_0019:
{
int32_t L_3 = __this->___m_Version_1;
intptr_t L_4 = __this->___m_Ptr_0;
int32_t L_5;
L_5 = GraphicsFence_GetVersionNumber_m211136A1B4E73F34672AE9A9A77589A666409910(L_4, NULL);
V_1 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
goto IL_002f;
}
IL_002f:
{
bool L_6 = V_1;
return L_6;
}
}
IL2CPP_EXTERN_C bool GraphicsFence_IsFencePending_mA9B88D1202C7D3D92E6E18CBD5D951668F7A4C59_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB*>(__this + _offset);
bool _returnValue;
_returnValue = GraphicsFence_IsFencePending_mA9B88D1202C7D3D92E6E18CBD5D951668F7A4C59(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.GraphicsFence::Validate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsFence_Validate_mE09A4DB729307FA7D8ADD9BD2BA1248EF503096E (GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B4_0 = 0;
int32_t G_B6_0 = 0;
{
int32_t L_0 = __this->___m_Version_1;
if (!L_0)
{
goto IL_0023;
}
}
{
bool L_1;
L_1 = SystemInfo_get_supportsGraphicsFence_m2DC06CD11C20B8D53DE65D902801CBC02C0960F0(NULL);
if (!L_1)
{
goto IL_0020;
}
}
{
int32_t L_2 = __this->___m_Version_1;
int32_t L_3;
L_3 = GraphicsFence_GetPlatformNotSupportedVersion_m171F5A4E7DA90130C4D3ABFFEED4C0680D0A8172(__this, NULL);
G_B4_0 = ((((int32_t)L_2) == ((int32_t)L_3))? 1 : 0);
goto IL_0021;
}
IL_0020:
{
G_B4_0 = 0;
}
IL_0021:
{
G_B6_0 = G_B4_0;
goto IL_0024;
}
IL_0023:
{
G_B6_0 = 1;
}
IL_0024:
{
V_0 = (bool)G_B6_0;
bool L_4 = V_0;
if (!L_4)
{
goto IL_0033;
}
}
{
InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB* L_5 = (InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB_il2cpp_TypeInfo_var)));
NullCheck(L_5);
InvalidOperationException__ctor_mE4CB6F4712AB6D99A2358FBAE2E052B3EE976162(L_5, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral12BA625C319C72AEE794CEFD3E7AAFB459EE3B02)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_5, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&GraphicsFence_Validate_mE09A4DB729307FA7D8ADD9BD2BA1248EF503096E_RuntimeMethod_var)));
}
IL_0033:
{
return;
}
}
IL2CPP_EXTERN_C void GraphicsFence_Validate_mE09A4DB729307FA7D8ADD9BD2BA1248EF503096E_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB*>(__this + _offset);
GraphicsFence_Validate_mE09A4DB729307FA7D8ADD9BD2BA1248EF503096E(_thisAdjusted, method);
}
// System.Int32 UnityEngine.Rendering.GraphicsFence::GetPlatformNotSupportedVersion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GraphicsFence_GetPlatformNotSupportedVersion_m171F5A4E7DA90130C4D3ABFFEED4C0680D0A8172 (GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
V_0 = (-1);
goto IL_0005;
}
IL_0005:
{
int32_t L_0 = V_0;
return L_0;
}
}
IL2CPP_EXTERN_C int32_t GraphicsFence_GetPlatformNotSupportedVersion_m171F5A4E7DA90130C4D3ABFFEED4C0680D0A8172_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB*>(__this + _offset);
int32_t _returnValue;
_returnValue = GraphicsFence_GetPlatformNotSupportedVersion_m171F5A4E7DA90130C4D3ABFFEED4C0680D0A8172(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GraphicsFence_GetVersionNumber_m211136A1B4E73F34672AE9A9A77589A666409910 (intptr_t ___fencePtr0, const RuntimeMethod* method)
{
typedef int32_t (*GraphicsFence_GetVersionNumber_m211136A1B4E73F34672AE9A9A77589A666409910_ftn) (intptr_t);
static GraphicsFence_GetVersionNumber_m211136A1B4E73F34672AE9A9A77589A666409910_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsFence_GetVersionNumber_m211136A1B4E73F34672AE9A9A77589A666409910_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)");
int32_t icallRetVal = _il2cpp_icall_func(___fencePtr0);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GraphicsSettings_get_lightsUseLinearIntensity_m56A1BD6409AAFD86D7DA0F47FB829CD631D65FCB (const RuntimeMethod* method)
{
typedef bool (*GraphicsSettings_get_lightsUseLinearIntensity_m56A1BD6409AAFD86D7DA0F47FB829CD631D65FCB_ftn) ();
static GraphicsSettings_get_lightsUseLinearIntensity_m56A1BD6409AAFD86D7DA0F47FB829CD631D65FCB_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_get_lightsUseLinearIntensity_m56A1BD6409AAFD86D7DA0F47FB829CD631D65FCB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()");
bool icallRetVal = _il2cpp_icall_func();
return icallRetVal;
}
// System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_set_lightsUseLinearIntensity_mFF64AA4FB85763E56FC7D8948AC6022E8847D342 (bool ___value0, const RuntimeMethod* method)
{
typedef void (*GraphicsSettings_set_lightsUseLinearIntensity_mFF64AA4FB85763E56FC7D8948AC6022E8847D342_ftn) (bool);
static GraphicsSettings_set_lightsUseLinearIntensity_mFF64AA4FB85763E56FC7D8948AC6022E8847D342_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_set_lightsUseLinearIntensity_mFF64AA4FB85763E56FC7D8948AC6022E8847D342_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity(System.Boolean)");
_il2cpp_icall_func(___value0);
}
// System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_set_lightsUseColorTemperature_m618383646A85E1AC2CA53D193C522D227A1C4457 (bool ___value0, const RuntimeMethod* method)
{
typedef void (*GraphicsSettings_set_lightsUseColorTemperature_m618383646A85E1AC2CA53D193C522D227A1C4457_ftn) (bool);
static GraphicsSettings_set_lightsUseColorTemperature_m618383646A85E1AC2CA53D193C522D227A1C4457_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_set_lightsUseColorTemperature_m618383646A85E1AC2CA53D193C522D227A1C4457_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature(System.Boolean)");
_il2cpp_icall_func(___value0);
}
// System.Void UnityEngine.Rendering.GraphicsSettings::set_defaultRenderingLayerMask(System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_set_defaultRenderingLayerMask_mA5934D5ED6FCAD28AB0B3C18AE6FCFF64432ADF0 (uint32_t ___value0, const RuntimeMethod* method)
{
typedef void (*GraphicsSettings_set_defaultRenderingLayerMask_mA5934D5ED6FCAD28AB0B3C18AE6FCFF64432ADF0_ftn) (uint32_t);
static GraphicsSettings_set_defaultRenderingLayerMask_mA5934D5ED6FCAD28AB0B3C18AE6FCFF64432ADF0_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_set_defaultRenderingLayerMask_mA5934D5ED6FCAD28AB0B3C18AE6FCFF64432ADF0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::set_defaultRenderingLayerMask(System.UInt32)");
_il2cpp_icall_func(___value0);
}
// System.Void UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_set_useScriptableRenderPipelineBatching_m757C26C6C3478B714D58A1287A5C9853282B7066 (bool ___value0, const RuntimeMethod* method)
{
typedef void (*GraphicsSettings_set_useScriptableRenderPipelineBatching_m757C26C6C3478B714D58A1287A5C9853282B7066_ftn) (bool);
static GraphicsSettings_set_useScriptableRenderPipelineBatching_m757C26C6C3478B714D58A1287A5C9853282B7066_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_set_useScriptableRenderPipelineBatching_m757C26C6C3478B714D58A1287A5C9853282B7066_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching(System.Boolean)");
_il2cpp_icall_func(___value0);
}
// System.Boolean UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GraphicsSettings_HasShaderDefine_m125C48BBDFECED0B7797F733B09E9F6B63425236 (int32_t ___tier0, int32_t ___defineHash1, const RuntimeMethod* method)
{
typedef bool (*GraphicsSettings_HasShaderDefine_m125C48BBDFECED0B7797F733B09E9F6B63425236_ftn) (int32_t, int32_t);
static GraphicsSettings_HasShaderDefine_m125C48BBDFECED0B7797F733B09E9F6B63425236_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_HasShaderDefine_m125C48BBDFECED0B7797F733B09E9F6B63425236_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine)");
bool icallRetVal = _il2cpp_icall_func(___tier0, ___defineHash1);
return icallRetVal;
}
// UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* GraphicsSettings_get_INTERNAL_currentRenderPipeline_mF43747DB6BEF3FA857B83CD21A543F94F33BDF82 (const RuntimeMethod* method)
{
typedef ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* (*GraphicsSettings_get_INTERNAL_currentRenderPipeline_mF43747DB6BEF3FA857B83CD21A543F94F33BDF82_ftn) ();
static GraphicsSettings_get_INTERNAL_currentRenderPipeline_mF43747DB6BEF3FA857B83CD21A543F94F33BDF82_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_get_INTERNAL_currentRenderPipeline_mF43747DB6BEF3FA857B83CD21A543F94F33BDF82_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline()");
ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* icallRetVal = _il2cpp_icall_func();
return icallRetVal;
}
// UnityEngine.Rendering.RenderPipelineAsset UnityEngine.Rendering.GraphicsSettings::get_currentRenderPipeline()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* GraphicsSettings_get_currentRenderPipeline_m9B5CF917672DCFFD262CC8476FD968DFE910D32F (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* V_0 = NULL;
{
ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* L_0;
L_0 = GraphicsSettings_get_INTERNAL_currentRenderPipeline_mF43747DB6BEF3FA857B83CD21A543F94F33BDF82(NULL);
V_0 = ((RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E*)IsInstClass((RuntimeObject*)L_0, RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E_il2cpp_TypeInfo_var));
goto IL_000e;
}
IL_000e:
{
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Rendering.GraphicsSettings::set_renderPipelineAsset(UnityEngine.Rendering.RenderPipelineAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_set_renderPipelineAsset_mAD34EC54DF2B76755B88F38568F88A474B31FB79 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* ___value0, const RuntimeMethod* method)
{
{
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_0 = ___value0;
GraphicsSettings_set_defaultRenderPipeline_mC03CACFA0E9BB17CF4DEEF447AF0F6150CFB256C(L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_defaultRenderPipeline(UnityEngine.ScriptableObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_set_INTERNAL_defaultRenderPipeline_mFC885494886FF071E26C2E8192181E09FA058307 (ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* ___value0, const RuntimeMethod* method)
{
typedef void (*GraphicsSettings_set_INTERNAL_defaultRenderPipeline_mFC885494886FF071E26C2E8192181E09FA058307_ftn) (ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A*);
static GraphicsSettings_set_INTERNAL_defaultRenderPipeline_mFC885494886FF071E26C2E8192181E09FA058307_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_set_INTERNAL_defaultRenderPipeline_mFC885494886FF071E26C2E8192181E09FA058307_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_defaultRenderPipeline(UnityEngine.ScriptableObject)");
_il2cpp_icall_func(___value0);
}
// System.Void UnityEngine.Rendering.GraphicsSettings::set_defaultRenderPipeline(UnityEngine.Rendering.RenderPipelineAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_set_defaultRenderPipeline_mC03CACFA0E9BB17CF4DEEF447AF0F6150CFB256C (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* ___value0, const RuntimeMethod* method)
{
{
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_0 = ___value0;
GraphicsSettings_set_INTERNAL_defaultRenderPipeline_mFC885494886FF071E26C2E8192181E09FA058307(L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.GraphicsSettings::RegisterRenderPipeline(System.String,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_RegisterRenderPipeline_m391ED7B7867A609A08F81EF0867A3B1A4109610D (String_t* ___renderpipelineName0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___settings1, const RuntimeMethod* method)
{
typedef void (*GraphicsSettings_RegisterRenderPipeline_m391ED7B7867A609A08F81EF0867A3B1A4109610D_ftn) (String_t*, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*);
static GraphicsSettings_RegisterRenderPipeline_m391ED7B7867A609A08F81EF0867A3B1A4109610D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_RegisterRenderPipeline_m391ED7B7867A609A08F81EF0867A3B1A4109610D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::RegisterRenderPipeline(System.String,UnityEngine.Object)");
_il2cpp_icall_func(___renderpipelineName0, ___settings1);
}
// System.Void UnityEngine.Rendering.GraphicsSettings::UnregisterRenderPipeline(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GraphicsSettings_UnregisterRenderPipeline_mF4BF115C4BCF37940810E77E2C35B40A004E3F06 (String_t* ___renderpipelineName0, const RuntimeMethod* method)
{
typedef void (*GraphicsSettings_UnregisterRenderPipeline_mF4BF115C4BCF37940810E77E2C35B40A004E3F06_ftn) (String_t*);
static GraphicsSettings_UnregisterRenderPipeline_mF4BF115C4BCF37940810E77E2C35B40A004E3F06_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_UnregisterRenderPipeline_mF4BF115C4BCF37940810E77E2C35B40A004E3F06_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::UnregisterRenderPipeline(System.String)");
_il2cpp_icall_func(___renderpipelineName0);
}
// UnityEngine.Object UnityEngine.Rendering.GraphicsSettings::GetSettingsForRenderPipeline(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* GraphicsSettings_GetSettingsForRenderPipeline_m47933BAB99880ABC41614A2CD20B9FFF9E5DC4CB (String_t* ___renderpipelineName0, const RuntimeMethod* method)
{
typedef Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* (*GraphicsSettings_GetSettingsForRenderPipeline_m47933BAB99880ABC41614A2CD20B9FFF9E5DC4CB_ftn) (String_t*);
static GraphicsSettings_GetSettingsForRenderPipeline_m47933BAB99880ABC41614A2CD20B9FFF9E5DC4CB_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (GraphicsSettings_GetSettingsForRenderPipeline_m47933BAB99880ABC41614A2CD20B9FFF9E5DC4CB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.GraphicsSettings::GetSettingsForRenderPipeline(System.String)");
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* icallRetVal = _il2cpp_icall_func(___renderpipelineName0);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Int32 UnityEngine.Rendering.OnDemandRendering::get_renderFrameInterval()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t OnDemandRendering_get_renderFrameInterval_mE5574585DE4A02C5A5C0F6770FF86AF1C4F3CCA9 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
{
il2cpp_codegen_runtime_class_init_inline(OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E_il2cpp_TypeInfo_var);
int32_t L_0 = ((OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E_StaticFields*)il2cpp_codegen_static_fields_for(OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E_il2cpp_TypeInfo_var))->___m_RenderFrameInterval_0;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
int32_t L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Rendering.OnDemandRendering::GetRenderFrameInterval(System.Int32&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnDemandRendering_GetRenderFrameInterval_mEE92E09F4366D8D3F2224AB0EBA6F1E57CD13F40 (int32_t* ___frameInterval0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
int32_t* L_0 = ___frameInterval0;
il2cpp_codegen_runtime_class_init_inline(OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E_il2cpp_TypeInfo_var);
int32_t L_1;
L_1 = OnDemandRendering_get_renderFrameInterval_mE5574585DE4A02C5A5C0F6770FF86AF1C4F3CCA9(NULL);
*((int32_t*)L_0) = (int32_t)L_1;
return;
}
}
// System.Void UnityEngine.Rendering.OnDemandRendering::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnDemandRendering__cctor_mBAE9AC06F698C374E748EF75B23B690656F88A47 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
((OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E_StaticFields*)il2cpp_codegen_static_fields_for(OnDemandRendering_t3ED2CE20D351518F912948DF1D2D03079F5CE34E_il2cpp_TypeInfo_var))->___m_RenderFrameInterval_0 = 1;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_SetSinglePassStereo_m9717D91C2D2906E7F87311CF723ECEFA70E9BFEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___mode0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Internal_SetSinglePassStereo_m9717D91C2D2906E7F87311CF723ECEFA70E9BFEF_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t);
static CommandBuffer_Internal_SetSinglePassStereo_m9717D91C2D2906E7F87311CF723ECEFA70E9BFEF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Internal_SetSinglePassStereo_m9717D91C2D2906E7F87311CF723ECEFA70E9BFEF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode)");
_il2cpp_icall_func(__this, ___mode0);
}
// System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR intptr_t CommandBuffer_InitBuffer_mCD08DF1C752056E84B0DD3073C1D541D6B3ECDB5 (const RuntimeMethod* method)
{
typedef intptr_t (*CommandBuffer_InitBuffer_mCD08DF1C752056E84B0DD3073C1D541D6B3ECDB5_ftn) ();
static CommandBuffer_InitBuffer_mCD08DF1C752056E84B0DD3073C1D541D6B3ECDB5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_InitBuffer_mCD08DF1C752056E84B0DD3073C1D541D6B3ECDB5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::InitBuffer()");
intptr_t icallRetVal = _il2cpp_icall_func();
return icallRetVal;
}
// System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR intptr_t CommandBuffer_CreateGPUFence_Internal_mAE9E167DFA6E462CE0A62B73E256C192A0F094CB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___fenceType0, int32_t ___stage1, const RuntimeMethod* method)
{
typedef intptr_t (*CommandBuffer_CreateGPUFence_Internal_mAE9E167DFA6E462CE0A62B73E256C192A0F094CB_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, int32_t);
static CommandBuffer_CreateGPUFence_Internal_mAE9E167DFA6E462CE0A62B73E256C192A0F094CB_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_CreateGPUFence_Internal_mAE9E167DFA6E462CE0A62B73E256C192A0F094CB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)");
intptr_t icallRetVal = _il2cpp_icall_func(__this, ___fenceType0, ___stage1);
return icallRetVal;
}
// System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_WaitOnGPUFence_Internal_m5CEBB462DF2E966CF4453002EDE99D1FA1BC4DC6 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, intptr_t ___fencePtr0, int32_t ___stage1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_WaitOnGPUFence_Internal_m5CEBB462DF2E966CF4453002EDE99D1FA1BC4DC6_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, intptr_t, int32_t);
static CommandBuffer_WaitOnGPUFence_Internal_m5CEBB462DF2E966CF4453002EDE99D1FA1BC4DC6_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_WaitOnGPUFence_Internal_m5CEBB462DF2E966CF4453002EDE99D1FA1BC4DC6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)");
_il2cpp_icall_func(__this, ___fencePtr0, ___stage1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ReleaseBuffer_mF04481C3507E1D69582E220227AB0CA2481F963C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_ReleaseBuffer_mF04481C3507E1D69582E220227AB0CA2481F963C_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*);
static CommandBuffer_ReleaseBuffer_mF04481C3507E1D69582E220227AB0CA2481F963C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_ReleaseBuffer_mF04481C3507E1D69582E220227AB0CA2481F963C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()");
_il2cpp_icall_func(__this);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_SetComputeTextureParam_mE1379FE4A700AF9025FB8C74141DE90A689A2E34 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* ___computeShader0, int32_t ___kernelIndex1, int32_t ___nameID2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___rt3, int32_t ___mipLevel4, int32_t ___element5, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Internal_SetComputeTextureParam_mE1379FE4A700AF9025FB8C74141DE90A689A2E34_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8*, int32_t, int32_t, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, int32_t, int32_t);
static CommandBuffer_Internal_SetComputeTextureParam_mE1379FE4A700AF9025FB8C74141DE90A689A2E34_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Internal_SetComputeTextureParam_mE1379FE4A700AF9025FB8C74141DE90A689A2E34_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement)");
_il2cpp_icall_func(__this, ___computeShader0, ___kernelIndex1, ___nameID2, ___rt3, ___mipLevel4, ___element5);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_SetComputeConstantComputeBufferParam_m97DCE0F79A7822C9ACE776A5F7C02CE1A1842095 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* ___computeShader0, int32_t ___nameID1, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___buffer2, int32_t ___offset3, int32_t ___size4, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Internal_SetComputeConstantComputeBufferParam_m97DCE0F79A7822C9ACE776A5F7C02CE1A1842095_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8*, int32_t, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*, int32_t, int32_t);
static CommandBuffer_Internal_SetComputeConstantComputeBufferParam_m97DCE0F79A7822C9ACE776A5F7C02CE1A1842095_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Internal_SetComputeConstantComputeBufferParam_m97DCE0F79A7822C9ACE776A5F7C02CE1A1842095_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)");
_il2cpp_icall_func(__this, ___computeShader0, ___nameID1, ___buffer2, ___offset3, ___size4);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DispatchCompute_mB728C38D02AA87DCA17D21DC1B4522EBCC9B9E44 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* ___computeShader0, int32_t ___kernelIndex1, int32_t ___threadGroupsX2, int32_t ___threadGroupsY3, int32_t ___threadGroupsZ4, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Internal_DispatchCompute_mB728C38D02AA87DCA17D21DC1B4522EBCC9B9E44_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8*, int32_t, int32_t, int32_t, int32_t);
static CommandBuffer_Internal_DispatchCompute_mB728C38D02AA87DCA17D21DC1B4522EBCC9B9E44_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Internal_DispatchCompute_mB728C38D02AA87DCA17D21DC1B4522EBCC9B9E44_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32)");
_il2cpp_icall_func(__this, ___computeShader0, ___kernelIndex1, ___threadGroupsX2, ___threadGroupsY3, ___threadGroupsZ4);
}
// System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_set_name_mEC83B7FE28D6817A36A8B894A661D6D217488965 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___value0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_set_name_mEC83B7FE28D6817A36A8B894A661D6D217488965_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, String_t*);
static CommandBuffer_set_name_mEC83B7FE28D6817A36A8B894A661D6D217488965_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_set_name_mEC83B7FE28D6817A36A8B894A661D6D217488965_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::set_name(System.String)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Clear()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*);
static CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Clear()");
_il2cpp_icall_func(__this);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawMesh_mCCDC3A49B58D298408052CF1F1DBB2A59BD7BD1A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties5, const RuntimeMethod* method)
{
{
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_0 = ___mesh0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___material2;
int32_t L_2 = ___submeshIndex3;
int32_t L_3 = ___shaderPass4;
MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* L_4 = ___properties5;
CommandBuffer_Internal_DrawMesh_Injected_m667DD1A936406E110A17131890F524D759D7B3D0(__this, L_0, (&___matrix1), L_1, L_2, L_3, L_4, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawRenderer_mE2FAB18C2C4C9DAF365BC7018B6EA5A9C34E8403 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* ___renderer0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___submeshIndex2, int32_t ___shaderPass3, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Internal_DrawRenderer_mE2FAB18C2C4C9DAF365BC7018B6EA5A9C34E8403_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF*, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*, int32_t, int32_t);
static CommandBuffer_Internal_DrawRenderer_mE2FAB18C2C4C9DAF365BC7018B6EA5A9C34E8403_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Internal_DrawRenderer_mE2FAB18C2C4C9DAF365BC7018B6EA5A9C34E8403_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32)");
_il2cpp_icall_func(__this, ___renderer0, ___material1, ___submeshIndex2, ___shaderPass3);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList(UnityEngine.Rendering.RendererUtils.RendererList)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawRendererList_mA2A1729EC2A5EFD721D6466C3521FFA6599BB9F5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ___rendererList0, const RuntimeMethod* method)
{
{
CommandBuffer_Internal_DrawRendererList_Injected_m77431FD19ABB5AF89B60DFDE8515AC7549EF8AF0(__this, (&___rendererList0), NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawProcedural_m1FE60E69F6AE9DFFCC34F1F06B246178E5CFC5DB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method)
{
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = ___material1;
int32_t L_1 = ___shaderPass2;
int32_t L_2 = ___topology3;
int32_t L_3 = ___vertexCount4;
int32_t L_4 = ___instanceCount5;
MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* L_5 = ___properties6;
CommandBuffer_Internal_DrawProcedural_Injected_m8538639C0D27350ABA9FA400A866F9459D4C1648(__this, (&___matrix0), L_0, L_1, L_2, L_3, L_4, L_5, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawMeshInstanced_mBE8ECACE37BAFD1C9F6CFD01D636FCBA39F08E45 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, int32_t ___submeshIndex1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___shaderPass3, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___matrices4, int32_t ___count5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Internal_DrawMeshInstanced_mBE8ECACE37BAFD1C9F6CFD01D636FCBA39F08E45_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4*, int32_t, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*, int32_t, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*, int32_t, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*);
static CommandBuffer_Internal_DrawMeshInstanced_mBE8ECACE37BAFD1C9F6CFD01D636FCBA39F08E45_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Internal_DrawMeshInstanced_mBE8ECACE37BAFD1C9F6CFD01D636FCBA39F08E45_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock)");
_il2cpp_icall_func(__this, ___mesh0, ___submeshIndex1, ___material2, ___shaderPass3, ___matrices4, ___count5, ___properties6);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh(UnityEngine.RectInt)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawOcclusionMesh_m6351CE9385BFDC7C8DF43CA1205C4F34D331FB02 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RectInt_t1744D10E1063135DA9D574F95205B98DAC600CB8 ___normalizedCamViewport0, const RuntimeMethod* method)
{
{
CommandBuffer_Internal_DrawOcclusionMesh_Injected_mA467DC4F207BF24662E7FBA0F9F04BECB33E7005(__this, (&___normalizedCamViewport0), NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewport(UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect0, const RuntimeMethod* method)
{
{
CommandBuffer_SetViewport_Injected_m2E8F94156F76CAEF304B7DE8ED69369A6DF2B8A3(__this, (&___pixelRect0), NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::EnableScissorRect(UnityEngine.Rect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_EnableScissorRect_mC273DEDBE6C5135E39DFEC51249DA4103039749C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___scissor0, const RuntimeMethod* method)
{
{
CommandBuffer_EnableScissorRect_Injected_mE93D9C1157C4E6F74BEA3B9EF5738CB8E8D6F567(__this, (&___scissor0), NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DisableScissorRect()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DisableScissorRect_mE58EE3E5BE9812CB5C4BA9D73EC9D72A8B5A4E7A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_DisableScissorRect_mE58EE3E5BE9812CB5C4BA9D73EC9D72A8B5A4E7A_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*);
static CommandBuffer_DisableScissorRect_mE58EE3E5BE9812CB5C4BA9D73EC9D72A8B5A4E7A_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_DisableScissorRect_mE58EE3E5BE9812CB5C4BA9D73EC9D72A8B5A4E7A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::DisableScissorRect()");
_il2cpp_icall_func(__this);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_Texture_m8B439BC65FB89C00E4DCE10EF9B92D17C0F8B3D5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___scale4, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___offset5, int32_t ___sourceDepthSlice6, int32_t ___destDepthSlice7, const RuntimeMethod* method)
{
{
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_0 = ___source0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_1 = ___dest1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___mat2;
int32_t L_3 = ___pass3;
int32_t L_4 = ___sourceDepthSlice6;
int32_t L_5 = ___destDepthSlice7;
CommandBuffer_Blit_Texture_Injected_m0EF8CBBAE32EE946114C6A5806849C8BBECA528A(__this, L_0, L_1, L_2, L_3, (&___scale4), (&___offset5), L_4, L_5, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_Identifier_mE66E33DE91F04B963515421839502854299CFC28 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___scale4, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___offset5, int32_t ___sourceDepthSlice6, int32_t ___destDepthSlice7, const RuntimeMethod* method)
{
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_0 = ___source0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_1 = ___dest1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___mat2;
int32_t L_3 = ___pass3;
int32_t L_4 = ___sourceDepthSlice6;
int32_t L_5 = ___destDepthSlice7;
CommandBuffer_Blit_Identifier_Injected_m9FEA565924CC1D6ACA839C7AABCB731384816E06(__this, L_0, L_1, L_2, L_3, (&___scale4), (&___offset5), L_4, L_5, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRTWithDescriptor_m3886473CB22CF744AFB1459C75AA8F62419440AC (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, int32_t ___filter2, const RuntimeMethod* method)
{
{
int32_t L_0 = ___nameID0;
int32_t L_1 = ___filter2;
CommandBuffer_GetTemporaryRTWithDescriptor_Injected_m0F3B4A0914057C6BA6218CDC15BE57EEEB88F5A0(__this, L_0, (&___desc1), L_1, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, int32_t ___filter2, const RuntimeMethod* method)
{
{
int32_t L_0 = ___nameID0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = ___desc1;
int32_t L_2 = ___filter2;
CommandBuffer_GetTemporaryRTWithDescriptor_m3886473CB22CF744AFB1459C75AA8F62419440AC(__this, L_0, L_1, L_2, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m5F1AF44769D1B43943921B3BA2B75E91F02946DB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___nameID0;
RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_1 = ___desc1;
CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(__this, L_0, L_1, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t);
static CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32)");
_il2cpp_icall_func(__this, ___nameID0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color,System.Single,System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___clearFlags0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___backgroundColor1, float ___depth2, uint32_t ___stencil3, const RuntimeMethod* method)
{
{
int32_t L_0 = ___clearFlags0;
float L_1 = ___depth2;
uint32_t L_2 = ___stencil3;
CommandBuffer_ClearRenderTarget_Injected_mCE53D6C8193FD6DBE95E276FBA3C230300E37AEF(__this, L_0, (&___backgroundColor1), L_1, L_2, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget(System.Boolean,System.Boolean,UnityEngine.Color)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_mABBE498A16DCEADCAA8F5DB50073012F74D03F14 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, bool ___clearDepth0, bool ___clearColor1, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___backgroundColor2, const RuntimeMethod* method)
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B2_0 = NULL;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B3_1 = NULL;
int32_t G_B5_0 = 0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B5_1 = NULL;
int32_t G_B4_0 = 0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B4_1 = NULL;
int32_t G_B6_0 = 0;
int32_t G_B6_1 = 0;
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B6_2 = NULL;
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
bool L_1 = ___clearColor1;
G_B1_0 = __this;
if (L_1)
{
G_B2_0 = __this;
goto IL_0011;
}
}
{
G_B3_0 = 0;
G_B3_1 = G_B1_0;
goto IL_0012;
}
IL_0011:
{
G_B3_0 = 1;
G_B3_1 = G_B2_0;
}
IL_0012:
{
bool L_2 = ___clearDepth0;
G_B4_0 = G_B3_0;
G_B4_1 = G_B3_1;
if (L_2)
{
G_B5_0 = G_B3_0;
G_B5_1 = G_B3_1;
goto IL_0018;
}
}
{
G_B6_0 = 0;
G_B6_1 = G_B4_0;
G_B6_2 = G_B4_1;
goto IL_0019;
}
IL_0018:
{
G_B6_0 = 6;
G_B6_1 = G_B5_0;
G_B6_2 = G_B5_1;
}
IL_0019:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_3 = ___backgroundColor2;
NullCheck(G_B6_2);
CommandBuffer_ClearRenderTarget_mF79756BB41395A459CC5FD5CFFC517F65D93D86C(G_B6_2, ((int32_t)(G_B6_1|G_B6_0)), L_3, (1.0f), 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalFloat_mBF1BB546F61D851FE19063F6D383096CA55A7C68 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, float ___value1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalFloat_mBF1BB546F61D851FE19063F6D383096CA55A7C68_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, float);
static CommandBuffer_SetGlobalFloat_mBF1BB546F61D851FE19063F6D383096CA55A7C68_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalFloat_mBF1BB546F61D851FE19063F6D383096CA55A7C68_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single)");
_il2cpp_icall_func(__this, ___nameID0, ___value1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInt(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalInt_m504CCC2A3EEE7EE80A937258A429EC071AA5D92D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, int32_t ___value1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalInt_m504CCC2A3EEE7EE80A937258A429EC071AA5D92D_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, int32_t);
static CommandBuffer_SetGlobalInt_m504CCC2A3EEE7EE80A937258A429EC071AA5D92D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalInt_m504CCC2A3EEE7EE80A937258A429EC071AA5D92D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalInt(System.Int32,System.Int32)");
_il2cpp_icall_func(__this, ___nameID0, ___value1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalInteger_m580E63D758B769F9002D5131D2B0AE713EF1117B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, int32_t ___value1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalInteger_m580E63D758B769F9002D5131D2B0AE713EF1117B_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, int32_t);
static CommandBuffer_SetGlobalInteger_m580E63D758B769F9002D5131D2B0AE713EF1117B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalInteger_m580E63D758B769F9002D5131D2B0AE713EF1117B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalInteger(System.Int32,System.Int32)");
_il2cpp_icall_func(__this, ___nameID0, ___value1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.Int32,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___nameID0;
CommandBuffer_SetGlobalVector_Injected_mA4B74848F1C1EF56418320113564CF64B6F3D66C(__this, L_0, (&___value1), NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalColor(System.Int32,UnityEngine.Color)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalColor_m20990264BA5EDA9EF20B587E2D258E08FCC9584C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___value1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___nameID0;
CommandBuffer_SetGlobalColor_Injected_mD69A6B8DFFC769FCC7FFD60C23C8DECB4AB437D7(__this, L_0, (&___value1), NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix(System.Int32,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___nameID0;
CommandBuffer_SetGlobalMatrix_Injected_m051ED1F885F3BEDCDC1DA2B3C7721D8AFAA6E70D(__this, L_0, (&___value1), NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___keyword0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, String_t*);
static CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_EnableShaderKeyword_m9DE5732149961F1EA14B295D9E72914E1CC7DA5A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String)");
_il2cpp_icall_func(__this, ___keyword0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___keyword0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, String_t*);
static CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_DisableShaderKeyword_m2B66FB1F672F3EE51FEA8A2CBA24AA6B7E4454BD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String)");
_il2cpp_icall_func(__this, ___keyword0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___view0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj1, const RuntimeMethod* method)
{
{
CommandBuffer_SetViewProjectionMatrices_Injected_m5D9856889B0419FFC2C20B9B54B1D6AF0E8682D5(__this, (&___view0), (&___proj1), NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalDepthBias_m69645EEA234E9D6967311A654B72516711C23803 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, float ___bias0, float ___slopeBias1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalDepthBias_m69645EEA234E9D6967311A654B72516711C23803_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, float, float);
static CommandBuffer_SetGlobalDepthBias_m69645EEA234E9D6967311A654B72516711C23803_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalDepthBias_m69645EEA234E9D6967311A654B72516711C23803_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias(System.Single,System.Single)");
_il2cpp_icall_func(__this, ___bias0, ___slopeBias1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetExecutionFlags_m1D3114B9176C5BE30FF3EC7542484F1A6DFF3CD6 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___flags0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetExecutionFlags_m1D3114B9176C5BE30FF3EC7542484F1A6DFF3CD6_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t);
static CommandBuffer_SetExecutionFlags_m1D3114B9176C5BE30FF3EC7542484F1A6DFF3CD6_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetExecutionFlags_m1D3114B9176C5BE30FF3EC7542484F1A6DFF3CD6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags)");
_il2cpp_icall_func(__this, ___flags0);
}
// System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___requiredFlags0, int32_t ___invalidFlags1, const RuntimeMethod* method)
{
typedef bool (*CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, int32_t);
static CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)");
bool icallRetVal = _il2cpp_icall_func(__this, ___requiredFlags0, ___invalidFlags1);
return icallRetVal;
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray(System.Int32,System.Single[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___values1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*);
static CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray(System.Int32,System.Single[])");
_il2cpp_icall_func(__this, ___nameID0, ___values1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___values1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*);
static CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[])");
_il2cpp_icall_func(__this, ___nameID0, ___values1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___values1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*);
static CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[])");
_il2cpp_icall_func(__this, ___nameID0, ___values1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetLateLatchProjectionMatrices(UnityEngine.Matrix4x4[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetLateLatchProjectionMatrices_m12A63955DB57CFDC6FA7CD9FDFCAA7DDB669A15D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___projectionMat0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetLateLatchProjectionMatrices_m12A63955DB57CFDC6FA7CD9FDFCAA7DDB669A15D_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*);
static CommandBuffer_SetLateLatchProjectionMatrices_m12A63955DB57CFDC6FA7CD9FDFCAA7DDB669A15D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetLateLatchProjectionMatrices_m12A63955DB57CFDC6FA7CD9FDFCAA7DDB669A15D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetLateLatchProjectionMatrices(UnityEngine.Matrix4x4[])");
_il2cpp_icall_func(__this, ___projectionMat0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::MarkLateLatchMatrixShaderPropertyID(UnityEngine.Rendering.CameraLateLatchMatrixType,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_MarkLateLatchMatrixShaderPropertyID_m7E52CF7CE82C94BDF5FED57F7CBFA6C81672471E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___matrixPropertyType0, int32_t ___shaderPropertyID1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_MarkLateLatchMatrixShaderPropertyID_m7E52CF7CE82C94BDF5FED57F7CBFA6C81672471E_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, int32_t);
static CommandBuffer_MarkLateLatchMatrixShaderPropertyID_m7E52CF7CE82C94BDF5FED57F7CBFA6C81672471E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_MarkLateLatchMatrixShaderPropertyID_m7E52CF7CE82C94BDF5FED57F7CBFA6C81672471E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::MarkLateLatchMatrixShaderPropertyID(UnityEngine.Rendering.CameraLateLatchMatrixType,System.Int32)");
_il2cpp_icall_func(__this, ___matrixPropertyType0, ___shaderPropertyID1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::UnmarkLateLatchMatrix(UnityEngine.Rendering.CameraLateLatchMatrixType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_UnmarkLateLatchMatrix_mE859DE0E3482BF15DC637CE7763E7903666C7F1B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___matrixPropertyType0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_UnmarkLateLatchMatrix_mE859DE0E3482BF15DC637CE7763E7903666C7F1B_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t);
static CommandBuffer_UnmarkLateLatchMatrix_mE859DE0E3482BF15DC637CE7763E7903666C7F1B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_UnmarkLateLatchMatrix_mE859DE0E3482BF15DC637CE7763E7903666C7F1B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::UnmarkLateLatchMatrix(UnityEngine.Rendering.CameraLateLatchMatrixType)");
_il2cpp_icall_func(__this, ___matrixPropertyType0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_Impl_m5CDA83E018B68C169F75B327DE833D00F6DDB5FF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___rt1, int32_t ___element2, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalTexture_Impl_m5CDA83E018B68C169F75B327DE833D00F6DDB5FF_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, int32_t);
static CommandBuffer_SetGlobalTexture_Impl_m5CDA83E018B68C169F75B327DE833D00F6DDB5FF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalTexture_Impl_m5CDA83E018B68C169F75B327DE833D00F6DDB5FF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)");
_il2cpp_icall_func(__this, ___nameID0, ___rt1, ___element2);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBufferInternal(System.Int32,UnityEngine.ComputeBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalBufferInternal_m473883F3828F97D9F0FFF23466CEB721624230A5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___value1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalBufferInternal_m473883F3828F97D9F0FFF23466CEB721624230A5_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*);
static CommandBuffer_SetGlobalBufferInternal_m473883F3828F97D9F0FFF23466CEB721624230A5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalBufferInternal_m473883F3828F97D9F0FFF23466CEB721624230A5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalBufferInternal(System.Int32,UnityEngine.ComputeBuffer)");
_il2cpp_icall_func(__this, ___nameID0, ___value1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::BeginSample(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_BeginSample_mDDE06125397EE4ADCC0804208561FB178A856E36 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___name0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_BeginSample_mDDE06125397EE4ADCC0804208561FB178A856E36_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, String_t*);
static CommandBuffer_BeginSample_mDDE06125397EE4ADCC0804208561FB178A856E36_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_BeginSample_mDDE06125397EE4ADCC0804208561FB178A856E36_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::BeginSample(System.String)");
_il2cpp_icall_func(__this, ___name0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::EndSample(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_EndSample_m76441AA38C2D21DCBE8203512498C6DE144C8859 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___name0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_EndSample_m76441AA38C2D21DCBE8203512498C6DE144C8859_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, String_t*);
static CommandBuffer_EndSample_m76441AA38C2D21DCBE8203512498C6DE144C8859_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_EndSample_m76441AA38C2D21DCBE8203512498C6DE144C8859_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::EndSample(System.String)");
_il2cpp_icall_func(__this, ___name0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::BeginSample(UnityEngine.Profiling.CustomSampler)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_BeginSample_m5A6A787A2C03F1DA7CAF411EF20210EE5A71DB97 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___sampler0, const RuntimeMethod* method)
{
{
CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* L_0 = ___sampler0;
CommandBuffer_BeginSample_CustomSampler_m1594C7FAFF2471B801011A63DA2996CC7D0B4061(__this, L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::EndSample(UnityEngine.Profiling.CustomSampler)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_EndSample_mB91B90770F8F1AFA005A8B33EDE1E47A34CFB906 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___sampler0, const RuntimeMethod* method)
{
{
CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* L_0 = ___sampler0;
CommandBuffer_EndSample_CustomSampler_m3C2D6751CA21E0F12FC37E9B06ED8A967B120619(__this, L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler(UnityEngine.Profiling.CustomSampler)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_BeginSample_CustomSampler_m1594C7FAFF2471B801011A63DA2996CC7D0B4061 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___sampler0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_BeginSample_CustomSampler_m1594C7FAFF2471B801011A63DA2996CC7D0B4061_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487*);
static CommandBuffer_BeginSample_CustomSampler_m1594C7FAFF2471B801011A63DA2996CC7D0B4061_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_BeginSample_CustomSampler_m1594C7FAFF2471B801011A63DA2996CC7D0B4061_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler(UnityEngine.Profiling.CustomSampler)");
_il2cpp_icall_func(__this, ___sampler0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler(UnityEngine.Profiling.CustomSampler)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_EndSample_CustomSampler_m3C2D6751CA21E0F12FC37E9B06ED8A967B120619 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___sampler0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_EndSample_CustomSampler_m3C2D6751CA21E0F12FC37E9B06ED8A967B120619_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487*);
static CommandBuffer_EndSample_CustomSampler_m3C2D6751CA21E0F12FC37E9B06ED8A967B120619_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_EndSample_CustomSampler_m3C2D6751CA21E0F12FC37E9B06ED8A967B120619_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler(UnityEngine.Profiling.CustomSampler)");
_il2cpp_icall_func(__this, ___sampler0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalConstantBufferInternal_m31E134E359EC546BBD722B4C611752136835458B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___buffer0, int32_t ___nameID1, int32_t ___offset2, int32_t ___size3, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalConstantBufferInternal_m31E134E359EC546BBD722B4C611752136835458B_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*, int32_t, int32_t, int32_t);
static CommandBuffer_SetGlobalConstantBufferInternal_m31E134E359EC546BBD722B4C611752136835458B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalConstantBufferInternal_m31E134E359EC546BBD722B4C611752136835458B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32)");
_il2cpp_icall_func(__this, ___buffer0, ___nameID1, ___offset2, ___size3);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier(System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetInstanceMultiplier_mFD03FD6AE695613FDEEFB625C5E44E82EAE18560 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, uint32_t ___multiplier0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetInstanceMultiplier_mFD03FD6AE695613FDEEFB625C5E44E82EAE18560_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, uint32_t);
static CommandBuffer_SetInstanceMultiplier_mFD03FD6AE695613FDEEFB625C5E44E82EAE18560_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetInstanceMultiplier_mFD03FD6AE695613FDEEFB625C5E44E82EAE18560_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier(System.UInt32)");
_il2cpp_icall_func(__this, ___multiplier0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m89782BA1E8AD50020DBDB9EABF32F8AA9356628A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, const RuntimeMethod* method)
{
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = ___rt0;
CommandBuffer_SetRenderTargetSingle_Internal_mB1B82BD749A51F9BD14066B35CAA904B9C54BFBF(__this, L_1, 0, 0, 0, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_mC138EA08E2FADA524DA4A0B7C702DAEA17D41B8C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, int32_t ___loadAction1, int32_t ___storeAction2, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
int32_t L_1 = ___loadAction1;
V_0 = (bool)((((int32_t)L_1) == ((int32_t)1))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_001d;
}
}
{
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_3 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_3);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_3, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral665205AEB406DB43A0BD0A0C7106CB29B8F1E4C1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_3, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetRenderTarget_mC138EA08E2FADA524DA4A0B7C702DAEA17D41B8C_RuntimeMethod_var)));
}
IL_001d:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = ___rt0;
int32_t L_5 = ___loadAction1;
int32_t L_6 = ___storeAction2;
int32_t L_7 = ___loadAction1;
int32_t L_8 = ___storeAction2;
CommandBuffer_SetRenderTargetSingle_Internal_mB1B82BD749A51F9BD14066B35CAA904B9C54BFBF(__this, L_4, L_5, L_6, L_7, L_8, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, int32_t ___depthLoadAction3, int32_t ___depthStoreAction4, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
int32_t L_1 = ___colorLoadAction1;
if ((((int32_t)L_1) == ((int32_t)1)))
{
goto IL_0015;
}
}
{
int32_t L_2 = ___depthLoadAction3;
G_B3_0 = ((((int32_t)L_2) == ((int32_t)1))? 1 : 0);
goto IL_0016;
}
IL_0015:
{
G_B3_0 = 1;
}
IL_0016:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_0025;
}
}
{
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_4 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_4);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_4, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral665205AEB406DB43A0BD0A0C7106CB29B8F1E4C1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_4, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C_RuntimeMethod_var)));
}
IL_0025:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = ___rt0;
int32_t L_6 = ___colorLoadAction1;
int32_t L_7 = ___colorStoreAction2;
int32_t L_8 = ___depthLoadAction3;
int32_t L_9 = ___depthStoreAction4;
CommandBuffer_SetRenderTargetSingle_Internal_mB1B82BD749A51F9BD14066B35CAA904B9C54BFBF(__this, L_5, L_6, L_7, L_8, L_9, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m9E602C758517FB0B4E5B858DC043D24B4FA91EBB (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, int32_t ___mipLevel1, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
int32_t L_1 = ___mipLevel1;
V_0 = (bool)((((int32_t)L_1) < ((int32_t)0))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_0028;
}
}
{
int32_t L_3 = ___mipLevel1;
int32_t L_4 = L_3;
RuntimeObject* L_5 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_4);
String_t* L_6;
L_6 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral03955C53DB51C5E8418542F9475D319FEF5192E4)), L_5, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_7 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_7);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_7, L_6, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_7, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetRenderTarget_m9E602C758517FB0B4E5B858DC043D24B4FA91EBB_RuntimeMethod_var)));
}
IL_0028:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_8 = ___rt0;
int32_t L_9 = ___mipLevel1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_10;
memset((&L_10), 0, sizeof(L_10));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_10), L_8, L_9, (-1), 0, /*hidden argument*/NULL);
CommandBuffer_SetRenderTargetSingle_Internal_mB1B82BD749A51F9BD14066B35CAA904B9C54BFBF(__this, L_10, 0, 0, 0, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_mB2089C569DC81491FEBF3F685188DDFCF7F324EC (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, int32_t ___mipLevel1, int32_t ___cubemapFace2, int32_t ___depthSlice3, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
int32_t L_1 = ___depthSlice3;
V_0 = (bool)((((int32_t)L_1) < ((int32_t)(-1)))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_002a;
}
}
{
int32_t L_3 = ___depthSlice3;
int32_t L_4 = L_3;
RuntimeObject* L_5 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_4);
String_t* L_6;
L_6 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralA62E045E06E81D0214413F00DD18F9B6B3DB45AF)), L_5, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_7 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_7);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_7, L_6, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_7, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetRenderTarget_mB2089C569DC81491FEBF3F685188DDFCF7F324EC_RuntimeMethod_var)));
}
IL_002a:
{
int32_t L_8 = ___mipLevel1;
V_1 = (bool)((((int32_t)L_8) < ((int32_t)0))? 1 : 0);
bool L_9 = V_1;
if (!L_9)
{
goto IL_0048;
}
}
{
int32_t L_10 = ___mipLevel1;
int32_t L_11 = L_10;
RuntimeObject* L_12 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_11);
String_t* L_13;
L_13 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral03955C53DB51C5E8418542F9475D319FEF5192E4)), L_12, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_14 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_14);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_14, L_13, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_14, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetRenderTarget_mB2089C569DC81491FEBF3F685188DDFCF7F324EC_RuntimeMethod_var)));
}
IL_0048:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15 = ___rt0;
int32_t L_16 = ___mipLevel1;
int32_t L_17 = ___cubemapFace2;
int32_t L_18 = ___depthSlice3;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19;
memset((&L_19), 0, sizeof(L_19));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_19), L_15, L_16, L_17, L_18, /*hidden argument*/NULL);
CommandBuffer_SetRenderTargetSingle_Internal_mB1B82BD749A51F9BD14066B35CAA904B9C54BFBF(__this, L_19, 0, 0, 0, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_mDD78775F6E0B5F1E74F65A08C3973A3575382619 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___color0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth1, int32_t ___mipLevel2, int32_t ___cubemapFace3, int32_t ___depthSlice4, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
int32_t L_1 = ___depthSlice4;
V_0 = (bool)((((int32_t)L_1) < ((int32_t)(-1)))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_002a;
}
}
{
int32_t L_3 = ___depthSlice4;
int32_t L_4 = L_3;
RuntimeObject* L_5 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_4);
String_t* L_6;
L_6 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralA62E045E06E81D0214413F00DD18F9B6B3DB45AF)), L_5, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_7 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_7);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_7, L_6, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_7, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetRenderTarget_mDD78775F6E0B5F1E74F65A08C3973A3575382619_RuntimeMethod_var)));
}
IL_002a:
{
int32_t L_8 = ___mipLevel2;
V_1 = (bool)((((int32_t)L_8) < ((int32_t)0))? 1 : 0);
bool L_9 = V_1;
if (!L_9)
{
goto IL_0048;
}
}
{
int32_t L_10 = ___mipLevel2;
int32_t L_11 = L_10;
RuntimeObject* L_12 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_11);
String_t* L_13;
L_13 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral03955C53DB51C5E8418542F9475D319FEF5192E4)), L_12, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_14 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_14);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_14, L_13, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_14, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetRenderTarget_mDD78775F6E0B5F1E74F65A08C3973A3575382619_RuntimeMethod_var)));
}
IL_0048:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15 = ___color0;
int32_t L_16 = ___mipLevel2;
int32_t L_17 = ___cubemapFace3;
int32_t L_18 = ___depthSlice4;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19;
memset((&L_19), 0, sizeof(L_19));
RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_19), L_15, L_16, L_17, L_18, /*hidden argument*/NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_20 = ___depth1;
CommandBuffer_SetRenderTargetColorDepth_Internal_m90C0D9D1D5D801F3C9E1D47CEB5C15541E1D228A(__this, L_19, L_20, 0, 0, 0, 0, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___color0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
int32_t L_1 = ___colorLoadAction1;
if ((((int32_t)L_1) == ((int32_t)1)))
{
goto IL_0015;
}
}
{
int32_t L_2 = ___depthLoadAction4;
G_B3_0 = ((((int32_t)L_2) == ((int32_t)1))? 1 : 0);
goto IL_0016;
}
IL_0015:
{
G_B3_0 = 1;
}
IL_0016:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_0025;
}
}
{
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_4 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_4);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_4, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral665205AEB406DB43A0BD0A0C7106CB29B8F1E4C1)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_4, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B_RuntimeMethod_var)));
}
IL_0025:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = ___color0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6 = ___depth3;
int32_t L_7 = ___colorLoadAction1;
int32_t L_8 = ___colorStoreAction2;
int32_t L_9 = ___depthLoadAction4;
int32_t L_10 = ___depthStoreAction5;
CommandBuffer_SetRenderTargetColorDepth_Internal_m90C0D9D1D5D801F3C9E1D47CEB5C15541E1D228A(__this, L_5, L_6, L_7, L_8, L_9, L_10, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colors0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth1, int32_t ___mipLevel2, int32_t ___cubemapFace3, int32_t ___depthSlice4, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_1 = ___colors0;
NullCheck(L_1);
V_0 = (bool)((((int32_t)((int32_t)(((RuntimeArray*)L_1)->max_length))) < ((int32_t)1))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_002c;
}
}
{
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_3 = ___colors0;
NullCheck(L_3);
int32_t L_4 = ((int32_t)(((RuntimeArray*)L_3)->max_length));
RuntimeObject* L_5 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_4);
String_t* L_6;
L_6 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralE70ECD58FCF718C74E5C013BA0849B86CBD5167C)), L_5, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_7 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_7);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_7, L_6, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_7, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E_RuntimeMethod_var)));
}
IL_002c:
{
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_8 = ___colors0;
NullCheck(L_8);
int32_t L_9;
L_9 = SystemInfo_get_supportedRenderTargetCount_mD7E4A07FA966FED98DF5F2254C6DCAF128149E50(NULL);
V_1 = (bool)((((int32_t)((int32_t)(((RuntimeArray*)L_8)->max_length))) > ((int32_t)L_9))? 1 : 0);
bool L_10 = V_1;
if (!L_10)
{
goto IL_005c;
}
}
{
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_11 = ___colors0;
NullCheck(L_11);
int32_t L_12 = ((int32_t)(((RuntimeArray*)L_11)->max_length));
RuntimeObject* L_13 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_12);
int32_t L_14;
L_14 = SystemInfo_get_supportedRenderTargetCount_mD7E4A07FA966FED98DF5F2254C6DCAF128149E50(NULL);
int32_t L_15 = L_14;
RuntimeObject* L_16 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_15);
String_t* L_17;
L_17 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral9BB2F33AA31ABF0087A28024B8B87D6301070BCC)), L_13, L_16, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_18 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_18);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_18, L_17, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_18, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetRenderTarget_m2A11A517DE44DC5F37BA08EF86ED1DCABAC4CC1E_RuntimeMethod_var)));
}
IL_005c:
{
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_19 = ___colors0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_20 = ___depth1;
int32_t L_21 = ___mipLevel2;
int32_t L_22 = ___cubemapFace3;
int32_t L_23 = ___depthSlice4;
CommandBuffer_SetRenderTargetMultiSubtarget_mC8BB832B59B31A0AAAFC88E17AD440FB783B0FEE(__this, L_19, L_20, (RenderBufferLoadActionU5BU5D_t49A752C09896D99A1F5734A4AFDE4588AB2883BA*)NULL, (RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5*)NULL, 0, 0, L_21, L_22, L_23, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetSingle_Internal_mB1B82BD749A51F9BD14066B35CAA904B9C54BFBF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, int32_t ___depthLoadAction3, int32_t ___depthStoreAction4, const RuntimeMethod* method)
{
{
int32_t L_0 = ___colorLoadAction1;
int32_t L_1 = ___colorStoreAction2;
int32_t L_2 = ___depthLoadAction3;
int32_t L_3 = ___depthStoreAction4;
CommandBuffer_SetRenderTargetSingle_Internal_Injected_m243881004A84D6ED56B76BE24FD304D6779B8ECA(__this, (&___rt0), L_0, L_1, L_2, L_3, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetColorDepth_Internal_m90C0D9D1D5D801F3C9E1D47CEB5C15541E1D228A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___color0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth1, int32_t ___colorLoadAction2, int32_t ___colorStoreAction3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, int32_t ___flags6, const RuntimeMethod* method)
{
{
int32_t L_0 = ___colorLoadAction2;
int32_t L_1 = ___colorStoreAction3;
int32_t L_2 = ___depthLoadAction4;
int32_t L_3 = ___depthStoreAction5;
int32_t L_4 = ___flags6;
CommandBuffer_SetRenderTargetColorDepth_Internal_Injected_mD9E57A6F89D0043F880903A4FA9114AA0130B5CA(__this, (&___color0), (&___depth1), L_0, L_1, L_2, L_3, L_4, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetMultiSubtarget_mC8BB832B59B31A0AAAFC88E17AD440FB783B0FEE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colors0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth1, RenderBufferLoadActionU5BU5D_t49A752C09896D99A1F5734A4AFDE4588AB2883BA* ___colorLoadActions2, RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___colorStoreActions3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, int32_t ___mipLevel6, int32_t ___cubemapFace7, int32_t ___depthSlice8, const RuntimeMethod* method)
{
{
RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = ___colors0;
RenderBufferLoadActionU5BU5D_t49A752C09896D99A1F5734A4AFDE4588AB2883BA* L_1 = ___colorLoadActions2;
RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* L_2 = ___colorStoreActions3;
int32_t L_3 = ___depthLoadAction4;
int32_t L_4 = ___depthStoreAction5;
int32_t L_5 = ___mipLevel6;
int32_t L_6 = ___cubemapFace7;
int32_t L_7 = ___depthSlice8;
CommandBuffer_SetRenderTargetMultiSubtarget_Injected_m70C1E1214963165C69E994129FEBE578A05A6489(__this, L_0, (&___depth1), L_1, L_2, L_3, L_4, L_5, L_6, L_7, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetBufferData(UnityEngine.ComputeBuffer,System.Array)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetBufferData_mC42E9019A2DCB79C611DB76D5DAAF609FFCD2981 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___buffer0, RuntimeArray* ___data1, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
{
RuntimeArray* L_0 = ___data1;
V_0 = (bool)((((RuntimeObject*)(RuntimeArray*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0014;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_2);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralA44A39671D4B7FA8FBE50D795EAB52248D5C5469)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetBufferData_mC42E9019A2DCB79C611DB76D5DAAF609FFCD2981_RuntimeMethod_var)));
}
IL_0014:
{
RuntimeArray* L_3 = ___data1;
bool L_4;
L_4 = UnsafeUtility_IsArrayBlittable_m91BBF80B8DF02E272623F07952F1B78CE3C298BD(L_3, NULL);
V_1 = (bool)((((int32_t)L_4) == ((int32_t)0))? 1 : 0);
bool L_5 = V_1;
if (!L_5)
{
goto IL_0038;
}
}
{
RuntimeArray* L_6 = ___data1;
String_t* L_7;
L_7 = UnsafeUtility_GetReasonForArrayNonBlittable_m603AD43CF38A4F21C2CC2CB9F57173DBA3544C6D(L_6, NULL);
String_t* L_8;
L_8 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralE069B22830EBCAEBBE77A845F677D97EEE561751)), L_7, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_9 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_9);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_9, L_8, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_9, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_SetBufferData_mC42E9019A2DCB79C611DB76D5DAAF609FFCD2981_RuntimeMethod_var)));
}
IL_0038:
{
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_10 = ___buffer0;
RuntimeArray* L_11 = ___data1;
RuntimeArray* L_12 = ___data1;
NullCheck(L_12);
int32_t L_13;
L_13 = Array_get_Length_m361285FB7CF44045DC369834D1CD01F72F94EF57(L_12, NULL);
RuntimeArray* L_14 = ___data1;
NullCheck(L_14);
Type_t* L_15;
L_15 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(L_14, NULL);
NullCheck(L_15);
Type_t* L_16;
L_16 = VirtualFuncInvoker0< Type_t* >::Invoke(46 /* System.Type System.Type::GetElementType() */, L_15);
int32_t L_17;
L_17 = UnsafeUtility_SizeOf_m2D039D7A3611C591CA844354AD34E711B44A887D(L_16, NULL);
CommandBuffer_InternalSetComputeBufferData_m38538B360DFA94F1AD4BC30AF1F9EEC77766884E(__this, L_10, L_11, 0, 0, L_13, L_17, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData(UnityEngine.ComputeBuffer,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_InternalSetComputeBufferData_m38538B360DFA94F1AD4BC30AF1F9EEC77766884E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___buffer0, RuntimeArray* ___data1, int32_t ___managedBufferStartIndex2, int32_t ___graphicsBufferStartIndex3, int32_t ___count4, int32_t ___elemSize5, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_InternalSetComputeBufferData_m38538B360DFA94F1AD4BC30AF1F9EEC77766884E_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*, RuntimeArray*, int32_t, int32_t, int32_t, int32_t);
static CommandBuffer_InternalSetComputeBufferData_m38538B360DFA94F1AD4BC30AF1F9EEC77766884E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_InternalSetComputeBufferData_m38538B360DFA94F1AD4BC30AF1F9EEC77766884E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData(UnityEngine.ComputeBuffer,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)");
_il2cpp_icall_func(__this, ___buffer0, ___data1, ___managedBufferStartIndex2, ___graphicsBufferStartIndex3, ___count4, ___elemSize5);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Finalize()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Finalize_mF8A454E96E5349AA677FC73CDBECD30DD4F6464D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method)
{
{
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_000c:
{// begin finally (depth: 1)
Object_Finalize_mC98C96301CCABFE00F1A7EF8E15DF507CACD42B2(__this, NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
CommandBuffer_Dispose_mE75266209E71214415E356E9D4C8065C7395FB63(__this, (bool)0, NULL);
goto IL_0014;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0014:
{
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Dispose_m9A5E7A3CA09B3E3F9D199FC7C9E7B27CD9CFADF3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
CommandBuffer_Dispose_mE75266209E71214415E356E9D4C8065C7395FB63(__this, (bool)1, NULL);
il2cpp_codegen_runtime_class_init_inline(GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var);
GC_SuppressFinalize_m3352E2F2119EB46913B51B7AAE2F217C63C35F2A(__this, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::Dispose(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Dispose_mE75266209E71214415E356E9D4C8065C7395FB63 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, bool ___disposing0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
CommandBuffer_ReleaseBuffer_mF04481C3507E1D69582E220227AB0CA2481F963C(__this, NULL);
__this->___m_Ptr_0 = (0);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer__ctor_m9445F1606331B732FCA393591F3E230714FD5FF4 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
intptr_t L_0;
L_0 = CommandBuffer_InitBuffer_mCD08DF1C752056E84B0DD3073C1D541D6B3ECDB5(NULL);
__this->___m_Ptr_0 = L_0;
return;
}
}
// UnityEngine.Rendering.GraphicsFence UnityEngine.Rendering.CommandBuffer::CreateAsyncGraphicsFence()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB CommandBuffer_CreateAsyncGraphicsFence_m2B01B3001DD758EC43A7F99772E8A7F473783B73 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method)
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB V_0;
memset((&V_0), 0, sizeof(V_0));
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB L_0;
L_0 = CommandBuffer_CreateGraphicsFence_m568044F3AD127EC1960F7B869E7A64C4210A8948(__this, 0, 2, NULL);
V_0 = L_0;
goto IL_000c;
}
IL_000c:
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB L_1 = V_0;
return L_1;
}
}
// UnityEngine.Rendering.GraphicsFence UnityEngine.Rendering.CommandBuffer::CreateGraphicsFence(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB CommandBuffer_CreateGraphicsFence_m568044F3AD127EC1960F7B869E7A64C4210A8948 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___fenceType0, int32_t ___stage1, const RuntimeMethod* method)
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB V_0;
memset((&V_0), 0, sizeof(V_0));
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB V_1;
memset((&V_1), 0, sizeof(V_1));
{
il2cpp_codegen_initobj((&V_0), sizeof(GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB));
int32_t L_0 = ___fenceType0;
int32_t L_1 = ___stage1;
intptr_t L_2;
L_2 = CommandBuffer_CreateGPUFence_Internal_mAE9E167DFA6E462CE0A62B73E256C192A0F094CB(__this, L_0, L_1, NULL);
(&V_0)->___m_Ptr_0 = L_2;
GraphicsFence_InitPostAllocation_mCC33F9D6D9EBB7320DB5C6D820E6F956A8DAD42D((&V_0), NULL);
GraphicsFence_Validate_mE09A4DB729307FA7D8ADD9BD2BA1248EF503096E((&V_0), NULL);
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB L_3 = V_0;
V_1 = L_3;
goto IL_002c;
}
IL_002c:
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB L_4 = V_1;
return L_4;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_WaitOnAsyncGraphicsFence_m3C2A6C3826EE6641F960723C0C293B41CE66730F (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB ___fence0, const RuntimeMethod* method)
{
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB L_0 = ___fence0;
CommandBuffer_WaitOnAsyncGraphicsFence_m458C5B58438967F25821116F1406218E56B60272(__this, L_0, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence,UnityEngine.Rendering.SynchronisationStage)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_WaitOnAsyncGraphicsFence_m458C5B58438967F25821116F1406218E56B60272 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB ___fence0, int32_t ___stage1, const RuntimeMethod* method)
{
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB L_0 = ___fence0;
int32_t L_1 = ___stage1;
int32_t L_2;
L_2 = GraphicsFence_TranslateSynchronizationStageToFlags_m0628F938F18F4F9FB390275D924921F020FBC3D4(L_1, NULL);
CommandBuffer_WaitOnAsyncGraphicsFence_m91D0B99440F95092BD458D37D49B817729E39BF7(__this, L_0, L_2, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence,UnityEngine.Rendering.SynchronisationStageFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_WaitOnAsyncGraphicsFence_m91D0B99440F95092BD458D37D49B817729E39BF7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB ___fence0, int32_t ___stage1, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB L_0 = ___fence0;
int32_t L_1 = L_0.___m_FenceType_2;
V_0 = (bool)((!(((uint32_t)L_1) <= ((uint32_t)0)))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_0019;
}
}
{
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_3 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_3);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_3, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralFBF09D44418F5AE264CB6631AEA233B24B31CD67)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_3, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_WaitOnAsyncGraphicsFence_m91D0B99440F95092BD458D37D49B817729E39BF7_RuntimeMethod_var)));
}
IL_0019:
{
GraphicsFence_Validate_mE09A4DB729307FA7D8ADD9BD2BA1248EF503096E((&___fence0), NULL);
bool L_4;
L_4 = GraphicsFence_IsFencePending_mA9B88D1202C7D3D92E6E18CBD5D951668F7A4C59((&___fence0), NULL);
V_1 = L_4;
bool L_5 = V_1;
if (!L_5)
{
goto IL_003a;
}
}
{
GraphicsFence_t199180163AEDE0C1BE868F8E1314A47610B1FABB L_6 = ___fence0;
intptr_t L_7 = L_6.___m_Ptr_0;
int32_t L_8 = ___stage1;
CommandBuffer_WaitOnGPUFence_Internal_m5CEBB462DF2E966CF4453002EDE99D1FA1BC4DC6(__this, L_7, L_8, NULL);
}
IL_003a:
{
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.String,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetComputeTextureParam_m4EE2EFCF46096652EA2D3D14C0DE3D1252CD2174 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* ___computeShader0, int32_t ___kernelIndex1, String_t* ___name2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt3, const RuntimeMethod* method)
{
{
ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* L_0 = ___computeShader0;
int32_t L_1 = ___kernelIndex1;
String_t* L_2 = ___name2;
int32_t L_3;
L_3 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_2, NULL);
CommandBuffer_Internal_SetComputeTextureParam_mE1379FE4A700AF9025FB8C74141DE90A689A2E34(__this, L_0, L_1, L_3, (&___rt3), 0, 3, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetComputeConstantBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetComputeConstantBufferParam_m6A44487CA400FFE5BAD1EE411EABB46CFD7863F5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* ___computeShader0, int32_t ___nameID1, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___buffer2, int32_t ___offset3, int32_t ___size4, const RuntimeMethod* method)
{
{
ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* L_0 = ___computeShader0;
int32_t L_1 = ___nameID1;
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_2 = ___buffer2;
int32_t L_3 = ___offset3;
int32_t L_4 = ___size4;
CommandBuffer_Internal_SetComputeConstantComputeBufferParam_m97DCE0F79A7822C9ACE776A5F7C02CE1A1842095(__this, L_0, L_1, L_2, L_3, L_4, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DispatchCompute_mF9F5605B77F0480FD4B8C3BCAEC2FC59A24E31A2 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* ___computeShader0, int32_t ___kernelIndex1, int32_t ___threadGroupsX2, int32_t ___threadGroupsY3, int32_t ___threadGroupsZ4, const RuntimeMethod* method)
{
{
ComputeShader_tA7BDD0F6EE879D149480F5890BA2E665C50CFBF8* L_0 = ___computeShader0;
int32_t L_1 = ___kernelIndex1;
int32_t L_2 = ___threadGroupsX2;
int32_t L_3 = ___threadGroupsY3;
int32_t L_4 = ___threadGroupsZ4;
CommandBuffer_Internal_DispatchCompute_mB728C38D02AA87DCA17D21DC1B4522EBCC9B9E44(__this, L_0, L_1, L_2, L_3, L_4, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m5C2FA266FB98E3B7F59009B501824511E47003D9 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties5, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0467FFFDE633656D8936657091347B3495F9303D);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
int32_t G_B5_0 = 0;
{
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_0 = ___mesh0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0017;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_3 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_3);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_3, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralEB0A157666700D8227FD4B66A26FDC02035E89BF)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_3, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawMesh_m5C2FA266FB98E3B7F59009B501824511E47003D9_RuntimeMethod_var)));
}
IL_0017:
{
bool L_4;
L_4 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
int32_t L_5 = ___submeshIndex3;
if ((((int32_t)L_5) < ((int32_t)0)))
{
goto IL_0034;
}
}
{
int32_t L_6 = ___submeshIndex3;
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_7 = ___mesh0;
NullCheck(L_7);
int32_t L_8;
L_8 = Mesh_get_subMeshCount_mC0141293D0F339D8D721CCA2612B32E6FD7E3F8B(L_7, NULL);
G_B5_0 = ((((int32_t)((((int32_t)L_6) < ((int32_t)L_8))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_0035;
}
IL_0034:
{
G_B5_0 = 1;
}
IL_0035:
{
V_1 = (bool)G_B5_0;
bool L_9 = V_1;
if (!L_9)
{
goto IL_0064;
}
}
{
int32_t L_10 = ___submeshIndex3;
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_11 = ___mesh0;
NullCheck(L_11);
int32_t L_12;
L_12 = Mesh_get_subMeshCount_mC0141293D0F339D8D721CCA2612B32E6FD7E3F8B(L_11, NULL);
int32_t L_13;
L_13 = Mathf_Clamp_mA48718D9A20D8972EDD41714CEF6BBF864F442EA_inline(L_10, 0, ((int32_t)il2cpp_codegen_subtract(L_12, 1)), NULL);
___submeshIndex3 = L_13;
int32_t L_14 = ___submeshIndex3;
int32_t L_15 = L_14;
RuntimeObject* L_16 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_15);
String_t* L_17;
L_17 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(_stringLiteral0467FFFDE633656D8936657091347B3495F9303D, L_16, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_17, NULL);
}
IL_0064:
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_18 = ___material2;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_19;
L_19 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_18, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_2 = L_19;
bool L_20 = V_2;
if (!L_20)
{
goto IL_007a;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_21 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_21);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_21, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral3450A2BB8216F70D528215A296AEDB3D212C7EED)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_21, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawMesh_m5C2FA266FB98E3B7F59009B501824511E47003D9_RuntimeMethod_var)));
}
IL_007a:
{
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_22 = ___mesh0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23 = ___matrix1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_24 = ___material2;
int32_t L_25 = ___submeshIndex3;
int32_t L_26 = ___shaderPass4;
MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* L_27 = ___properties5;
CommandBuffer_Internal_DrawMesh_mCCDC3A49B58D298408052CF1F1DBB2A59BD7BD1A(__this, L_22, L_23, L_24, L_25, L_26, L_27, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, const RuntimeMethod* method)
{
{
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_0 = ___mesh0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = ___matrix1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___material2;
int32_t L_3 = ___submeshIndex3;
int32_t L_4 = ___shaderPass4;
CommandBuffer_DrawMesh_m5C2FA266FB98E3B7F59009B501824511E47003D9(__this, L_0, L_1, L_2, L_3, L_4, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m10A0404616C386DB3C4A61A5E5BAF7D0706C7305 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, const RuntimeMethod* method)
{
{
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_0 = ___mesh0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = ___matrix1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___material2;
int32_t L_3 = ___submeshIndex3;
CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF(__this, L_0, L_1, L_2, L_3, (-1), NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, const RuntimeMethod* method)
{
{
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_0 = ___mesh0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = ___matrix1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___material2;
CommandBuffer_DrawMesh_m10A0404616C386DB3C4A61A5E5BAF7D0706C7305(__this, L_0, L_1, L_2, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawRenderer_m0E01900E0CA8B52F3BB03C82A27214A354007138 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* ___renderer0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___submeshIndex2, int32_t ___shaderPass3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0467FFFDE633656D8936657091347B3495F9303D);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
{
Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* L_0 = ___renderer0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0017;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_3 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_3);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_3, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral725BF586F9C73BB71D89F147D8104043A9221498)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_3, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawRenderer_m0E01900E0CA8B52F3BB03C82A27214A354007138_RuntimeMethod_var)));
}
IL_0017:
{
bool L_4;
L_4 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
int32_t L_5 = ___submeshIndex2;
V_1 = (bool)((((int32_t)L_5) < ((int32_t)0))? 1 : 0);
bool L_6 = V_1;
if (!L_6)
{
goto IL_0049;
}
}
{
int32_t L_7 = ___submeshIndex2;
int32_t L_8;
L_8 = Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline(L_7, 0, NULL);
___submeshIndex2 = L_8;
int32_t L_9 = ___submeshIndex2;
int32_t L_10 = L_9;
RuntimeObject* L_11 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_10);
String_t* L_12;
L_12 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(_stringLiteral0467FFFDE633656D8936657091347B3495F9303D, L_11, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_12, NULL);
}
IL_0049:
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_13 = ___material1;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_14;
L_14 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_13, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_2 = L_14;
bool L_15 = V_2;
if (!L_15)
{
goto IL_005f;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_16 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_16);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_16, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral3450A2BB8216F70D528215A296AEDB3D212C7EED)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_16, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawRenderer_m0E01900E0CA8B52F3BB03C82A27214A354007138_RuntimeMethod_var)));
}
IL_005f:
{
Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* L_17 = ___renderer0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_18 = ___material1;
int32_t L_19 = ___submeshIndex2;
int32_t L_20 = ___shaderPass3;
CommandBuffer_Internal_DrawRenderer_mE2FAB18C2C4C9DAF365BC7018B6EA5A9C34E8403(__this, L_17, L_18, L_19, L_20, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawRenderer_m6667EA1141D0759454E51CDC2A24DB531357C7C6 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* ___renderer0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___submeshIndex2, const RuntimeMethod* method)
{
{
Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* L_0 = ___renderer0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___material1;
int32_t L_2 = ___submeshIndex2;
CommandBuffer_DrawRenderer_m0E01900E0CA8B52F3BB03C82A27214A354007138(__this, L_0, L_1, L_2, (-1), NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawRenderer(UnityEngine.Renderer,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawRenderer_mA925F252047D04C661BF74D1066C3C25C2B1E774 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* ___renderer0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method)
{
{
Renderer_t320575F223BCB177A982E5DDB5DB19FAA89E7FBF* L_0 = ___renderer0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___material1;
CommandBuffer_DrawRenderer_m6667EA1141D0759454E51CDC2A24DB531357C7C6(__this, L_0, L_1, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawRendererList(UnityEngine.Rendering.RendererUtils.RendererList)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawRendererList_m4EFA7C3FABF52BE5A6A1EAACC723BF027600CDDE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ___rendererList0, const RuntimeMethod* method)
{
{
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E L_0 = ___rendererList0;
CommandBuffer_Internal_DrawRendererList_mA2A1729EC2A5EFD721D6466C3521FFA6599BB9F5(__this, L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = ___material1;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0017;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_3 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_3);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_3, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral3450A2BB8216F70D528215A296AEDB3D212C7EED)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_3, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7_RuntimeMethod_var)));
}
IL_0017:
{
bool L_4;
L_4 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_5 = ___matrix0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = ___material1;
int32_t L_7 = ___shaderPass2;
int32_t L_8 = ___topology3;
int32_t L_9 = ___vertexCount4;
int32_t L_10 = ___instanceCount5;
MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* L_11 = ___properties6;
CommandBuffer_Internal_DrawProcedural_m1FE60E69F6AE9DFFCC34F1F06B246178E5CFC5DB(__this, L_5, L_6, L_7, L_8, L_9, L_10, L_11, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, const RuntimeMethod* method)
{
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___matrix0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___material1;
int32_t L_2 = ___shaderPass2;
int32_t L_3 = ___topology3;
int32_t L_4 = ___vertexCount4;
int32_t L_5 = ___instanceCount5;
CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(__this, L_0, L_1, L_2, L_3, L_4, L_5, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m8BC8D7A251B2EDFDB60CAC8EB9691D8ADAF8DC8B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, const RuntimeMethod* method)
{
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___matrix0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___material1;
int32_t L_2 = ___shaderPass2;
int32_t L_3 = ___topology3;
int32_t L_4 = ___vertexCount4;
CommandBuffer_DrawProcedural_m32B556B3F1B4989708C7D0DD6F9D4FD2659E84CA(__this, L_0, L_1, L_2, L_3, L_4, 1, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMeshInstanced_mABC4059E4316A76508915D89CD16D238D3285974 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, int32_t ___submeshIndex1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___shaderPass3, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___matrices4, int32_t ___count5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
bool V_3 = false;
bool V_4 = false;
bool V_5 = false;
bool V_6 = false;
int32_t G_B7_0 = 0;
int32_t G_B16_0 = 0;
{
bool L_0;
L_0 = SystemInfo_get_supportsInstancing_m1EAB72F7149F96B5B2F6DCE89A489C26FDBB5A75(NULL);
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0018;
}
}
{
InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB* L_2 = (InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB_il2cpp_TypeInfo_var)));
NullCheck(L_2);
InvalidOperationException__ctor_mE4CB6F4712AB6D99A2358FBAE2E052B3EE976162(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral031C4173DDE61A0FC9301C7F4BFAD93A451AF604)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawMeshInstanced_mABC4059E4316A76508915D89CD16D238D3285974_RuntimeMethod_var)));
}
IL_0018:
{
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_3 = ___mesh0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_4;
L_4 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_3, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_1 = L_4;
bool L_5 = V_1;
if (!L_5)
{
goto IL_002e;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_6 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_6);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_6, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralEB0A157666700D8227FD4B66A26FDC02035E89BF)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_6, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawMeshInstanced_mABC4059E4316A76508915D89CD16D238D3285974_RuntimeMethod_var)));
}
IL_002e:
{
int32_t L_7 = ___submeshIndex1;
if ((((int32_t)L_7) < ((int32_t)0)))
{
goto IL_0040;
}
}
{
int32_t L_8 = ___submeshIndex1;
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_9 = ___mesh0;
NullCheck(L_9);
int32_t L_10;
L_10 = Mesh_get_subMeshCount_mC0141293D0F339D8D721CCA2612B32E6FD7E3F8B(L_9, NULL);
G_B7_0 = ((((int32_t)((((int32_t)L_8) < ((int32_t)L_10))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_0041;
}
IL_0040:
{
G_B7_0 = 1;
}
IL_0041:
{
V_2 = (bool)G_B7_0;
bool L_11 = V_2;
if (!L_11)
{
goto IL_0055;
}
}
{
ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_12 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var)));
NullCheck(L_12);
ArgumentOutOfRangeException__ctor_mE5B2755F0BEA043CACF915D5CE140859EE58FA66(L_12, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral78F76DF76B8A73793F0A2DF2DF88F3744B64E7AD)), ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral7F1E93B57F4D39819CA0A6AF8351F76595A7CE42)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_12, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawMeshInstanced_mABC4059E4316A76508915D89CD16D238D3285974_RuntimeMethod_var)));
}
IL_0055:
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_13 = ___material2;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_14;
L_14 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_13, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_3 = L_14;
bool L_15 = V_3;
if (!L_15)
{
goto IL_006b;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_16 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_16);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_16, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral3450A2BB8216F70D528215A296AEDB3D212C7EED)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_16, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawMeshInstanced_mABC4059E4316A76508915D89CD16D238D3285974_RuntimeMethod_var)));
}
IL_006b:
{
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_17 = ___matrices4;
V_4 = (bool)((((RuntimeObject*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)L_17) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_18 = V_4;
if (!L_18)
{
goto IL_0081;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_19 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_19);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_19, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral508CD29D61D05D15F8238921DECD948008407FC3)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_19, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawMeshInstanced_mABC4059E4316A76508915D89CD16D238D3285974_RuntimeMethod_var)));
}
IL_0081:
{
int32_t L_20 = ___count5;
if ((((int32_t)L_20) < ((int32_t)0)))
{
goto IL_009a;
}
}
{
int32_t L_21 = ___count5;
il2cpp_codegen_runtime_class_init_inline(Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var);
int32_t L_22 = ((Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_StaticFields*)il2cpp_codegen_static_fields_for(Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var))->___kMaxDrawMeshInstanceCount_0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_23 = ___matrices4;
NullCheck(L_23);
int32_t L_24;
L_24 = Mathf_Min_mFEAD72DF4C4708B86BF464AB4F5F1468FAD8E784_inline(L_22, ((int32_t)(((RuntimeArray*)L_23)->max_length)), NULL);
G_B16_0 = ((((int32_t)L_21) > ((int32_t)L_24))? 1 : 0);
goto IL_009b;
}
IL_009a:
{
G_B16_0 = 1;
}
IL_009b:
{
V_5 = (bool)G_B16_0;
bool L_25 = V_5;
if (!L_25)
{
goto IL_00c9;
}
}
{
il2cpp_codegen_runtime_class_init_inline(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var)));
int32_t L_26 = ((Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_StaticFields*)il2cpp_codegen_static_fields_for(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var))))->___kMaxDrawMeshInstanceCount_0;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_27 = ___matrices4;
NullCheck(L_27);
int32_t L_28;
L_28 = Mathf_Min_mFEAD72DF4C4708B86BF464AB4F5F1468FAD8E784_inline(L_26, ((int32_t)(((RuntimeArray*)L_27)->max_length)), NULL);
int32_t L_29 = L_28;
RuntimeObject* L_30 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_29);
String_t* L_31;
L_31 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralD6FBBF71CAB1C021AB97045C16F58D7D83B506A3)), L_30, NULL);
ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_32 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var)));
NullCheck(L_32);
ArgumentOutOfRangeException__ctor_mE5B2755F0BEA043CACF915D5CE140859EE58FA66(L_32, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral07624473F417C06C74D59C64840A1532FCE2C626)), L_31, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_32, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CommandBuffer_DrawMeshInstanced_mABC4059E4316A76508915D89CD16D238D3285974_RuntimeMethod_var)));
}
IL_00c9:
{
bool L_33;
L_33 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
int32_t L_34 = ___count5;
V_6 = (bool)((((int32_t)L_34) > ((int32_t)0))? 1 : 0);
bool L_35 = V_6;
if (!L_35)
{
goto IL_00ef;
}
}
{
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_36 = ___mesh0;
int32_t L_37 = ___submeshIndex1;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_38 = ___material2;
int32_t L_39 = ___shaderPass3;
Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_40 = ___matrices4;
int32_t L_41 = ___count5;
MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* L_42 = ___properties6;
CommandBuffer_Internal_DrawMeshInstanced_mBE8ECACE37BAFD1C9F6CFD01D636FCBA39F08E45(__this, L_36, L_37, L_38, L_39, L_40, L_41, L_42, NULL);
}
IL_00ef:
{
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::DrawOcclusionMesh(UnityEngine.RectInt)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawOcclusionMesh_m397575255B23114EA29D9D7459D4CA4B7C3566BE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RectInt_t1744D10E1063135DA9D574F95205B98DAC600CB8 ___normalizedCamViewport0, const RuntimeMethod* method)
{
{
RectInt_t1744D10E1063135DA9D574F95205B98DAC600CB8 L_0 = ___normalizedCamViewport0;
CommandBuffer_Internal_DrawOcclusionMesh_m6351CE9385BFDC7C8DF43CA1205C4F34D331FB02(__this, L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_m067EA6B3B00F78DDF43887B565A3208164F84FC3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, const RuntimeMethod* method)
{
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_1 = ___source0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = ___mat2;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_3), (1.0f), (1.0f), /*hidden argument*/NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4;
memset((&L_4), 0, sizeof(L_4));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_4), (0.0f), (0.0f), /*hidden argument*/NULL);
int32_t L_5;
L_5 = Texture2DArray_get_allSlices_m1F5B5A3B87999EF6512EA976A810E777D042860E(NULL);
CommandBuffer_Blit_Texture_m8B439BC65FB89C00E4DCE10EF9B92D17C0F8B3D5(__this, L_1, (&___dest1), L_2, (-1), L_3, L_4, L_5, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_mD851FDF0E97DBEB38C79D74DF231498D640B3D73 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, const RuntimeMethod* method)
{
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___mat2;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2;
memset((&L_2), 0, sizeof(L_2));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_2), (1.0f), (1.0f), /*hidden argument*/NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_3), (0.0f), (0.0f), /*hidden argument*/NULL);
int32_t L_4;
L_4 = Texture2DArray_get_allSlices_m1F5B5A3B87999EF6512EA976A810E777D042860E(NULL);
CommandBuffer_Blit_Identifier_mE66E33DE91F04B963515421839502854299CFC28(__this, (&___source0), (&___dest1), L_1, (-1), L_2, L_3, L_4, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, const RuntimeMethod* method)
{
{
bool L_0;
L_0 = CommandBuffer_ValidateAgainstExecutionFlags_mA5F027DDA6B0DCD8BC9AE296C3A6D8E1BD244FEF(__this, 0, 2, NULL);
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___mat2;
int32_t L_2 = ___pass3;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_3), (1.0f), (1.0f), /*hidden argument*/NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4;
memset((&L_4), 0, sizeof(L_4));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_4), (0.0f), (0.0f), /*hidden argument*/NULL);
int32_t L_5;
L_5 = Texture2DArray_get_allSlices_m1F5B5A3B87999EF6512EA976A810E777D042860E(NULL);
CommandBuffer_Blit_Identifier_mE66E33DE91F04B963515421839502854299CFC28(__this, (&___source0), (&___dest1), L_1, L_2, L_3, L_4, L_5, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalFloat_mECD0FBFDF115D9150B5D1DB66010B17F6213419B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___name0, float ___value1, const RuntimeMethod* method)
{
{
String_t* L_0 = ___name0;
int32_t L_1;
L_1 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_0, NULL);
float L_2 = ___value1;
CommandBuffer_SetGlobalFloat_mBF1BB546F61D851FE19063F6D383096CA55A7C68(__this, L_1, L_2, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger(System.String,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalInteger_m177DD61D3891A1AE6FB9133BE426B3884F6B72A2 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method)
{
{
String_t* L_0 = ___name0;
int32_t L_1;
L_1 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_0, NULL);
int32_t L_2 = ___value1;
CommandBuffer_SetGlobalInteger_m580E63D758B769F9002D5131D2B0AE713EF1117B(__this, L_1, L_2, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.String,UnityEngine.Vector4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mA5AF1BDEA174489A81DCE9D3E0415331FB05CE47 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___name0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value1, const RuntimeMethod* method)
{
{
String_t* L_0 = ___name0;
int32_t L_1;
L_1 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_0, NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_2 = ___value1;
CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(__this, L_1, L_2, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.String,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___name0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, const RuntimeMethod* method)
{
{
String_t* L_0 = ___name0;
int32_t L_1;
L_1 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_0, NULL);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = ___value1;
CommandBuffer_SetGlobalTexture_m64E5C75DB466C6E6199B9E7998C7B94809C1BC28(__this, L_1, L_2, 3, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___nameID0;
CommandBuffer_SetGlobalTexture_Impl_m5CDA83E018B68C169F75B327DE833D00F6DDB5FF(__this, L_0, (&___value1), 3, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTextureSubElement)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_m64E5C75DB466C6E6199B9E7998C7B94809C1BC28 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, int32_t ___element2, const RuntimeMethod* method)
{
{
int32_t L_0 = ___nameID0;
int32_t L_1 = ___element2;
CommandBuffer_SetGlobalTexture_Impl_m5CDA83E018B68C169F75B327DE833D00F6DDB5FF(__this, L_0, (&___value1), L_1, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBuffer(System.Int32,UnityEngine.ComputeBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___value1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___nameID0;
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_1 = ___value1;
CommandBuffer_SetGlobalBufferInternal_m473883F3828F97D9F0FFF23466CEB721624230A5(__this, L_0, L_1, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBuffer(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalConstantBuffer_m8184679EA8C69ABECA7D45534D7907867492D669 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___buffer0, int32_t ___nameID1, int32_t ___offset2, int32_t ___size3, const RuntimeMethod* method)
{
{
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_0 = ___buffer0;
int32_t L_1 = ___nameID1;
int32_t L_2 = ___offset2;
int32_t L_3 = ___size3;
CommandBuffer_SetGlobalConstantBufferInternal_m31E134E359EC546BBD722B4C611752136835458B(__this, L_0, L_1, L_2, L_3, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBuffer(UnityEngine.ComputeBuffer,System.String,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalConstantBuffer_m2BFB3CF5DDD07DFE451ED5EAD74A39F88BE4A023 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___buffer0, String_t* ___name1, int32_t ___offset2, int32_t ___size3, const RuntimeMethod* method)
{
{
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_0 = ___buffer0;
String_t* L_1 = ___name1;
int32_t L_2;
L_2 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_1, NULL);
int32_t L_3 = ___offset2;
int32_t L_4 = ___size3;
CommandBuffer_SetGlobalConstantBufferInternal_m31E134E359EC546BBD722B4C611752136835458B(__this, L_0, L_2, L_3, L_4, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetSinglePassStereo_mDF0CAEF9D4D2B867A2A1239E0B4105C775685BEE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___mode0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode0;
CommandBuffer_Internal_SetSinglePassStereo_m9717D91C2D2906E7F87311CF723ECEFA70E9BFEF(__this, L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawMesh_Injected_m667DD1A936406E110A17131890F524D759D7B3D0 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties5, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Internal_DrawMesh_Injected_m667DD1A936406E110A17131890F524D759D7B3D0_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4*, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*, int32_t, int32_t, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*);
static CommandBuffer_Internal_DrawMesh_Injected_m667DD1A936406E110A17131890F524D759D7B3D0_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Internal_DrawMesh_Injected_m667DD1A936406E110A17131890F524D759D7B3D0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)");
_il2cpp_icall_func(__this, ___mesh0, ___matrix1, ___material2, ___submeshIndex3, ___shaderPass4, ___properties5);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(UnityEngine.Rendering.RendererUtils.RendererList&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawRendererList_Injected_m77431FD19ABB5AF89B60DFDE8515AC7549EF8AF0 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* ___rendererList0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Internal_DrawRendererList_Injected_m77431FD19ABB5AF89B60DFDE8515AC7549EF8AF0_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E*);
static CommandBuffer_Internal_DrawRendererList_Injected_m77431FD19ABB5AF89B60DFDE8515AC7549EF8AF0_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Internal_DrawRendererList_Injected_m77431FD19ABB5AF89B60DFDE8515AC7549EF8AF0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(UnityEngine.Rendering.RendererUtils.RendererList&)");
_il2cpp_icall_func(__this, ___rendererList0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawProcedural_Injected_m8538639C0D27350ABA9FA400A866F9459D4C1648 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Internal_DrawProcedural_Injected_m8538639C0D27350ABA9FA400A866F9459D4C1648_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*, int32_t, int32_t, int32_t, int32_t, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*);
static CommandBuffer_Internal_DrawProcedural_Injected_m8538639C0D27350ABA9FA400A866F9459D4C1648_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Internal_DrawProcedural_Injected_m8538639C0D27350ABA9FA400A866F9459D4C1648_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)");
_il2cpp_icall_func(__this, ___matrix0, ___material1, ___shaderPass2, ___topology3, ___vertexCount4, ___instanceCount5, ___properties6);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(UnityEngine.RectInt&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Internal_DrawOcclusionMesh_Injected_mA467DC4F207BF24662E7FBA0F9F04BECB33E7005 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RectInt_t1744D10E1063135DA9D574F95205B98DAC600CB8* ___normalizedCamViewport0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Internal_DrawOcclusionMesh_Injected_mA467DC4F207BF24662E7FBA0F9F04BECB33E7005_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, RectInt_t1744D10E1063135DA9D574F95205B98DAC600CB8*);
static CommandBuffer_Internal_DrawOcclusionMesh_Injected_mA467DC4F207BF24662E7FBA0F9F04BECB33E7005_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Internal_DrawOcclusionMesh_Injected_mA467DC4F207BF24662E7FBA0F9F04BECB33E7005_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(UnityEngine.RectInt&)");
_il2cpp_icall_func(__this, ___normalizedCamViewport0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(UnityEngine.Rect&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewport_Injected_m2E8F94156F76CAEF304B7DE8ED69369A6DF2B8A3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* ___pixelRect0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetViewport_Injected_m2E8F94156F76CAEF304B7DE8ED69369A6DF2B8A3_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D*);
static CommandBuffer_SetViewport_Injected_m2E8F94156F76CAEF304B7DE8ED69369A6DF2B8A3_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetViewport_Injected_m2E8F94156F76CAEF304B7DE8ED69369A6DF2B8A3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(UnityEngine.Rect&)");
_il2cpp_icall_func(__this, ___pixelRect0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected(UnityEngine.Rect&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_EnableScissorRect_Injected_mE93D9C1157C4E6F74BEA3B9EF5738CB8E8D6F567 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* ___scissor0, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_EnableScissorRect_Injected_mE93D9C1157C4E6F74BEA3B9EF5738CB8E8D6F567_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D*);
static CommandBuffer_EnableScissorRect_Injected_mE93D9C1157C4E6F74BEA3B9EF5738CB8E8D6F567_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_EnableScissorRect_Injected_mE93D9C1157C4E6F74BEA3B9EF5738CB8E8D6F567_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected(UnityEngine.Rect&)");
_il2cpp_icall_func(__this, ___scissor0);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_Texture_Injected_m0EF8CBBAE32EE946114C6A5806849C8BBECA528A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___scale4, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___offset5, int32_t ___sourceDepthSlice6, int32_t ___destDepthSlice7, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Blit_Texture_Injected_m0EF8CBBAE32EE946114C6A5806849C8BBECA528A_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*, int32_t, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, int32_t, int32_t);
static CommandBuffer_Blit_Texture_Injected_m0EF8CBBAE32EE946114C6A5806849C8BBECA528A_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Blit_Texture_Injected_m0EF8CBBAE32EE946114C6A5806849C8BBECA528A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)");
_il2cpp_icall_func(__this, ___source0, ___dest1, ___mat2, ___pass3, ___scale4, ___offset5, ___sourceDepthSlice6, ___destDepthSlice7);
}
// System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_Identifier_Injected_m9FEA565924CC1D6ACA839C7AABCB731384816E06 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___scale4, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___offset5, int32_t ___sourceDepthSlice6, int32_t ___destDepthSlice7, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_Blit_Identifier_Injected_m9FEA565924CC1D6ACA839C7AABCB731384816E06_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*, int32_t, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7*, int32_t, int32_t);
static CommandBuffer_Blit_Identifier_Injected_m9FEA565924CC1D6ACA839C7AABCB731384816E06_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_Blit_Identifier_Injected_m9FEA565924CC1D6ACA839C7AABCB731384816E06_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)");
_il2cpp_icall_func(__this, ___source0, ___dest1, ___mat2, ___pass3, ___scale4, ___offset5, ___sourceDepthSlice6, ___destDepthSlice7);
}
// System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected(System.Int32,UnityEngine.RenderTextureDescriptor&,UnityEngine.FilterMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRTWithDescriptor_Injected_m0F3B4A0914057C6BA6218CDC15BE57EEEB88F5A0 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___desc1, int32_t ___filter2, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_GetTemporaryRTWithDescriptor_Injected_m0F3B4A0914057C6BA6218CDC15BE57EEEB88F5A0_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*, int32_t);
static CommandBuffer_GetTemporaryRTWithDescriptor_Injected_m0F3B4A0914057C6BA6218CDC15BE57EEEB88F5A0_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_GetTemporaryRTWithDescriptor_Injected_m0F3B4A0914057C6BA6218CDC15BE57EEEB88F5A0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected(System.Int32,UnityEngine.RenderTextureDescriptor&,UnityEngine.FilterMode)");
_il2cpp_icall_func(__this, ___nameID0, ___desc1, ___filter2);
}
// System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ClearRenderTarget_Injected_mCE53D6C8193FD6DBE95E276FBA3C230300E37AEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___clearFlags0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* ___backgroundColor1, float ___depth2, uint32_t ___stencil3, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_ClearRenderTarget_Injected_mCE53D6C8193FD6DBE95E276FBA3C230300E37AEF_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F*, float, uint32_t);
static CommandBuffer_ClearRenderTarget_Injected_mCE53D6C8193FD6DBE95E276FBA3C230300E37AEF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_ClearRenderTarget_Injected_mCE53D6C8193FD6DBE95E276FBA3C230300E37AEF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32)");
_il2cpp_icall_func(__this, ___clearFlags0, ___backgroundColor1, ___depth2, ___stencil3);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_Injected_mA4B74848F1C1EF56418320113564CF64B6F3D66C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___value1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalVector_Injected_mA4B74848F1C1EF56418320113564CF64B6F3D66C_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3*);
static CommandBuffer_SetGlobalVector_Injected_mA4B74848F1C1EF56418320113564CF64B6F3D66C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalVector_Injected_mA4B74848F1C1EF56418320113564CF64B6F3D66C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&)");
_il2cpp_icall_func(__this, ___nameID0, ___value1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected(System.Int32,UnityEngine.Color&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalColor_Injected_mD69A6B8DFFC769FCC7FFD60C23C8DECB4AB437D7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* ___value1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalColor_Injected_mD69A6B8DFFC769FCC7FFD60C23C8DECB4AB437D7_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F*);
static CommandBuffer_SetGlobalColor_Injected_mD69A6B8DFFC769FCC7FFD60C23C8DECB4AB437D7_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalColor_Injected_mD69A6B8DFFC769FCC7FFD60C23C8DECB4AB437D7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected(System.Int32,UnityEngine.Color&)");
_il2cpp_icall_func(__this, ___nameID0, ___value1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected(System.Int32,UnityEngine.Matrix4x4&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrix_Injected_m051ED1F885F3BEDCDC1DA2B3C7721D8AFAA6E70D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___value1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetGlobalMatrix_Injected_m051ED1F885F3BEDCDC1DA2B3C7721D8AFAA6E70D_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*);
static CommandBuffer_SetGlobalMatrix_Injected_m051ED1F885F3BEDCDC1DA2B3C7721D8AFAA6E70D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetGlobalMatrix_Injected_m051ED1F885F3BEDCDC1DA2B3C7721D8AFAA6E70D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected(System.Int32,UnityEngine.Matrix4x4&)");
_il2cpp_icall_func(__this, ___nameID0, ___value1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewProjectionMatrices_Injected_m5D9856889B0419FFC2C20B9B54B1D6AF0E8682D5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___view0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___proj1, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetViewProjectionMatrices_Injected_m5D9856889B0419FFC2C20B9B54B1D6AF0E8682D5_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*);
static CommandBuffer_SetViewProjectionMatrices_Injected_m5D9856889B0419FFC2C20B9B54B1D6AF0E8682D5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetViewProjectionMatrices_Injected_m5D9856889B0419FFC2C20B9B54B1D6AF0E8682D5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)");
_il2cpp_icall_func(__this, ___view0, ___proj1);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetSingle_Internal_Injected_m243881004A84D6ED56B76BE24FD304D6779B8ECA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___rt0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, int32_t ___depthLoadAction3, int32_t ___depthStoreAction4, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetRenderTargetSingle_Internal_Injected_m243881004A84D6ED56B76BE24FD304D6779B8ECA_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, int32_t, int32_t, int32_t, int32_t);
static CommandBuffer_SetRenderTargetSingle_Internal_Injected_m243881004A84D6ED56B76BE24FD304D6779B8ECA_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetRenderTargetSingle_Internal_Injected_m243881004A84D6ED56B76BE24FD304D6779B8ECA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)");
_il2cpp_icall_func(__this, ___rt0, ___colorLoadAction1, ___colorStoreAction2, ___depthLoadAction3, ___depthStoreAction4);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetColorDepth_Internal_Injected_mD9E57A6F89D0043F880903A4FA9114AA0130B5CA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___color0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___depth1, int32_t ___colorLoadAction2, int32_t ___colorStoreAction3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, int32_t ___flags6, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetRenderTargetColorDepth_Internal_Injected_mD9E57A6F89D0043F880903A4FA9114AA0130B5CA_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, int32_t, int32_t, int32_t, int32_t, int32_t);
static CommandBuffer_SetRenderTargetColorDepth_Internal_Injected_mD9E57A6F89D0043F880903A4FA9114AA0130B5CA_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetRenderTargetColorDepth_Internal_Injected_mD9E57A6F89D0043F880903A4FA9114AA0130B5CA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)");
_il2cpp_icall_func(__this, ___color0, ___depth1, ___colorLoadAction2, ___colorStoreAction3, ___depthLoadAction4, ___depthStoreAction5, ___flags6);
}
// System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTargetMultiSubtarget_Injected_m70C1E1214963165C69E994129FEBE578A05A6489 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colors0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___depth1, RenderBufferLoadActionU5BU5D_t49A752C09896D99A1F5734A4AFDE4588AB2883BA* ___colorLoadActions2, RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___colorStoreActions3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, int32_t ___mipLevel6, int32_t ___cubemapFace7, int32_t ___depthSlice8, const RuntimeMethod* method)
{
typedef void (*CommandBuffer_SetRenderTargetMultiSubtarget_Injected_m70C1E1214963165C69E994129FEBE578A05A6489_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, RenderBufferLoadActionU5BU5D_t49A752C09896D99A1F5734A4AFDE4588AB2883BA*, RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5*, int32_t, int32_t, int32_t, int32_t, int32_t);
static CommandBuffer_SetRenderTargetMultiSubtarget_Injected_m70C1E1214963165C69E994129FEBE578A05A6489_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBuffer_SetRenderTargetMultiSubtarget_Injected_m70C1E1214963165C69E994129FEBE578A05A6489_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)");
_il2cpp_icall_func(__this, ___colors0, ___depth1, ___colorLoadActions2, ___colorStoreActions3, ___depthLoadAction4, ___depthStoreAction5, ___mipLevel6, ___cubemapFace7, ___depthSlice8);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferExtensions_Internal_SwitchIntoFastMemory_mB07B4F722DC038BF900A631CCC2BDFDB78468DA3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___rt1, int32_t ___fastMemoryFlags2, float ___residency3, bool ___copyContents4, const RuntimeMethod* method)
{
typedef void (*CommandBufferExtensions_Internal_SwitchIntoFastMemory_mB07B4F722DC038BF900A631CCC2BDFDB78468DA3_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, int32_t, float, bool);
static CommandBufferExtensions_Internal_SwitchIntoFastMemory_mB07B4F722DC038BF900A631CCC2BDFDB78468DA3_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBufferExtensions_Internal_SwitchIntoFastMemory_mB07B4F722DC038BF900A631CCC2BDFDB78468DA3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean)");
_il2cpp_icall_func(___cmd0, ___rt1, ___fastMemoryFlags2, ___residency3, ___copyContents4);
}
// System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferExtensions_Internal_SwitchOutOfFastMemory_m660791659CE5474A9CFD303EEA2B7559342B64EE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* ___rt1, bool ___copyContents2, const RuntimeMethod* method)
{
typedef void (*CommandBufferExtensions_Internal_SwitchOutOfFastMemory_m660791659CE5474A9CFD303EEA2B7559342B64EE_ftn) (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B*, bool);
static CommandBufferExtensions_Internal_SwitchOutOfFastMemory_m660791659CE5474A9CFD303EEA2B7559342B64EE_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CommandBufferExtensions_Internal_SwitchOutOfFastMemory_m660791659CE5474A9CFD303EEA2B7559342B64EE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean)");
_il2cpp_icall_func(___cmd0, ___rt1, ___copyContents2);
}
// System.Void UnityEngine.Rendering.CommandBufferExtensions::SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferExtensions_SwitchIntoFastMemory_m81826EE4D82D14ECF8008DFF2BE53F98D2BA69B4 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rid1, int32_t ___fastMemoryFlags2, float ___residency3, bool ___copyContents4, const RuntimeMethod* method)
{
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
int32_t L_1 = ___fastMemoryFlags2;
float L_2 = ___residency3;
bool L_3 = ___copyContents4;
CommandBufferExtensions_Internal_SwitchIntoFastMemory_mB07B4F722DC038BF900A631CCC2BDFDB78468DA3(L_0, (&___rid1), L_1, L_2, L_3, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.CommandBufferExtensions::SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferExtensions_SwitchOutOfFastMemory_mAA1E6DD6263F0F87A37F6D37DEAA5A365EE7B4CF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rid1, bool ___copyContents2, const RuntimeMethod* method)
{
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0;
bool L_1 = ___copyContents2;
CommandBufferExtensions_Internal_SwitchOutOfFastMemory_m660791659CE5474A9CFD303EEA2B7559342B64EE(L_0, (&___rid1), L_1, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Single UnityEngine.Rendering.SphericalHarmonicsL2::get_Item(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float SphericalHarmonicsL2_get_Item_m4B9EF62E01AA7FD8A5DEB222618CDA17A7AE5901 (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* __this, int32_t ___rgb0, int32_t ___coefficient1, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
int32_t V_2 = 0;
float V_3 = 0.0f;
{
int32_t L_0 = ___rgb0;
int32_t L_1 = ___coefficient1;
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_0, ((int32_t)9))), L_1));
int32_t L_2 = V_0;
V_2 = L_2;
int32_t L_3 = V_2;
V_1 = L_3;
int32_t L_4 = V_1;
switch (L_4)
{
case 0:
{
goto IL_0083;
}
case 1:
{
goto IL_008f;
}
case 2:
{
goto IL_009b;
}
case 3:
{
goto IL_00a7;
}
case 4:
{
goto IL_00b3;
}
case 5:
{
goto IL_00bf;
}
case 6:
{
goto IL_00cb;
}
case 7:
{
goto IL_00d7;
}
case 8:
{
goto IL_00e3;
}
case 9:
{
goto IL_00ef;
}
case 10:
{
goto IL_00fb;
}
case 11:
{
goto IL_0107;
}
case 12:
{
goto IL_0113;
}
case 13:
{
goto IL_011f;
}
case 14:
{
goto IL_012b;
}
case 15:
{
goto IL_0134;
}
case 16:
{
goto IL_013d;
}
case 17:
{
goto IL_0146;
}
case 18:
{
goto IL_014f;
}
case 19:
{
goto IL_0158;
}
case 20:
{
goto IL_0161;
}
case 21:
{
goto IL_016a;
}
case 22:
{
goto IL_0173;
}
case 23:
{
goto IL_017c;
}
case 24:
{
goto IL_0185;
}
case 25:
{
goto IL_018e;
}
case 26:
{
goto IL_0197;
}
}
}
{
goto IL_01a0;
}
IL_0083:
{
float L_5 = __this->___shr0_0;
V_3 = L_5;
goto IL_01ab;
}
IL_008f:
{
float L_6 = __this->___shr1_1;
V_3 = L_6;
goto IL_01ab;
}
IL_009b:
{
float L_7 = __this->___shr2_2;
V_3 = L_7;
goto IL_01ab;
}
IL_00a7:
{
float L_8 = __this->___shr3_3;
V_3 = L_8;
goto IL_01ab;
}
IL_00b3:
{
float L_9 = __this->___shr4_4;
V_3 = L_9;
goto IL_01ab;
}
IL_00bf:
{
float L_10 = __this->___shr5_5;
V_3 = L_10;
goto IL_01ab;
}
IL_00cb:
{
float L_11 = __this->___shr6_6;
V_3 = L_11;
goto IL_01ab;
}
IL_00d7:
{
float L_12 = __this->___shr7_7;
V_3 = L_12;
goto IL_01ab;
}
IL_00e3:
{
float L_13 = __this->___shr8_8;
V_3 = L_13;
goto IL_01ab;
}
IL_00ef:
{
float L_14 = __this->___shg0_9;
V_3 = L_14;
goto IL_01ab;
}
IL_00fb:
{
float L_15 = __this->___shg1_10;
V_3 = L_15;
goto IL_01ab;
}
IL_0107:
{
float L_16 = __this->___shg2_11;
V_3 = L_16;
goto IL_01ab;
}
IL_0113:
{
float L_17 = __this->___shg3_12;
V_3 = L_17;
goto IL_01ab;
}
IL_011f:
{
float L_18 = __this->___shg4_13;
V_3 = L_18;
goto IL_01ab;
}
IL_012b:
{
float L_19 = __this->___shg5_14;
V_3 = L_19;
goto IL_01ab;
}
IL_0134:
{
float L_20 = __this->___shg6_15;
V_3 = L_20;
goto IL_01ab;
}
IL_013d:
{
float L_21 = __this->___shg7_16;
V_3 = L_21;
goto IL_01ab;
}
IL_0146:
{
float L_22 = __this->___shg8_17;
V_3 = L_22;
goto IL_01ab;
}
IL_014f:
{
float L_23 = __this->___shb0_18;
V_3 = L_23;
goto IL_01ab;
}
IL_0158:
{
float L_24 = __this->___shb1_19;
V_3 = L_24;
goto IL_01ab;
}
IL_0161:
{
float L_25 = __this->___shb2_20;
V_3 = L_25;
goto IL_01ab;
}
IL_016a:
{
float L_26 = __this->___shb3_21;
V_3 = L_26;
goto IL_01ab;
}
IL_0173:
{
float L_27 = __this->___shb4_22;
V_3 = L_27;
goto IL_01ab;
}
IL_017c:
{
float L_28 = __this->___shb5_23;
V_3 = L_28;
goto IL_01ab;
}
IL_0185:
{
float L_29 = __this->___shb6_24;
V_3 = L_29;
goto IL_01ab;
}
IL_018e:
{
float L_30 = __this->___shb7_25;
V_3 = L_30;
goto IL_01ab;
}
IL_0197:
{
float L_31 = __this->___shb8_26;
V_3 = L_31;
goto IL_01ab;
}
IL_01a0:
{
IndexOutOfRangeException_t7ECB35264FB6CA8FAA516BD958F4B2ADC78E8A82* L_32 = (IndexOutOfRangeException_t7ECB35264FB6CA8FAA516BD958F4B2ADC78E8A82*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&IndexOutOfRangeException_t7ECB35264FB6CA8FAA516BD958F4B2ADC78E8A82_il2cpp_TypeInfo_var)));
NullCheck(L_32);
IndexOutOfRangeException__ctor_mFD06819F05B815BE2D6E826D4E04F4C449D0A425(L_32, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralC707401F4742D3529AFC63BB5B7F306F4C678A50)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_32, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&SphericalHarmonicsL2_get_Item_m4B9EF62E01AA7FD8A5DEB222618CDA17A7AE5901_RuntimeMethod_var)));
}
IL_01ab:
{
float L_33 = V_3;
return L_33;
}
}
IL2CPP_EXTERN_C float SphericalHarmonicsL2_get_Item_m4B9EF62E01AA7FD8A5DEB222618CDA17A7AE5901_AdjustorThunk (RuntimeObject* __this, int32_t ___rgb0, int32_t ___coefficient1, const RuntimeMethod* method)
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2*>(__this + _offset);
float _returnValue;
_returnValue = SphericalHarmonicsL2_get_Item_m4B9EF62E01AA7FD8A5DEB222618CDA17A7AE5901(_thisAdjusted, ___rgb0, ___coefficient1, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.SphericalHarmonicsL2::set_Item(System.Int32,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphericalHarmonicsL2_set_Item_m9378ED58D45589B2C2CA1A33D6FA32D9784732C2 (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* __this, int32_t ___rgb0, int32_t ___coefficient1, float ___value2, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
int32_t V_2 = 0;
{
int32_t L_0 = ___rgb0;
int32_t L_1 = ___coefficient1;
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_0, ((int32_t)9))), L_1));
int32_t L_2 = V_0;
V_2 = L_2;
int32_t L_3 = V_2;
V_1 = L_3;
int32_t L_4 = V_1;
switch (L_4)
{
case 0:
{
goto IL_0083;
}
case 1:
{
goto IL_008f;
}
case 2:
{
goto IL_009b;
}
case 3:
{
goto IL_00a7;
}
case 4:
{
goto IL_00b3;
}
case 5:
{
goto IL_00bf;
}
case 6:
{
goto IL_00cb;
}
case 7:
{
goto IL_00d7;
}
case 8:
{
goto IL_00e3;
}
case 9:
{
goto IL_00ef;
}
case 10:
{
goto IL_00fb;
}
case 11:
{
goto IL_0107;
}
case 12:
{
goto IL_0113;
}
case 13:
{
goto IL_011f;
}
case 14:
{
goto IL_012b;
}
case 15:
{
goto IL_0134;
}
case 16:
{
goto IL_013d;
}
case 17:
{
goto IL_0146;
}
case 18:
{
goto IL_014f;
}
case 19:
{
goto IL_0158;
}
case 20:
{
goto IL_0161;
}
case 21:
{
goto IL_016a;
}
case 22:
{
goto IL_0173;
}
case 23:
{
goto IL_017c;
}
case 24:
{
goto IL_0185;
}
case 25:
{
goto IL_018e;
}
case 26:
{
goto IL_0197;
}
}
}
{
goto IL_01a0;
}
IL_0083:
{
float L_5 = ___value2;
__this->___shr0_0 = L_5;
goto IL_01ab;
}
IL_008f:
{
float L_6 = ___value2;
__this->___shr1_1 = L_6;
goto IL_01ab;
}
IL_009b:
{
float L_7 = ___value2;
__this->___shr2_2 = L_7;
goto IL_01ab;
}
IL_00a7:
{
float L_8 = ___value2;
__this->___shr3_3 = L_8;
goto IL_01ab;
}
IL_00b3:
{
float L_9 = ___value2;
__this->___shr4_4 = L_9;
goto IL_01ab;
}
IL_00bf:
{
float L_10 = ___value2;
__this->___shr5_5 = L_10;
goto IL_01ab;
}
IL_00cb:
{
float L_11 = ___value2;
__this->___shr6_6 = L_11;
goto IL_01ab;
}
IL_00d7:
{
float L_12 = ___value2;
__this->___shr7_7 = L_12;
goto IL_01ab;
}
IL_00e3:
{
float L_13 = ___value2;
__this->___shr8_8 = L_13;
goto IL_01ab;
}
IL_00ef:
{
float L_14 = ___value2;
__this->___shg0_9 = L_14;
goto IL_01ab;
}
IL_00fb:
{
float L_15 = ___value2;
__this->___shg1_10 = L_15;
goto IL_01ab;
}
IL_0107:
{
float L_16 = ___value2;
__this->___shg2_11 = L_16;
goto IL_01ab;
}
IL_0113:
{
float L_17 = ___value2;
__this->___shg3_12 = L_17;
goto IL_01ab;
}
IL_011f:
{
float L_18 = ___value2;
__this->___shg4_13 = L_18;
goto IL_01ab;
}
IL_012b:
{
float L_19 = ___value2;
__this->___shg5_14 = L_19;
goto IL_01ab;
}
IL_0134:
{
float L_20 = ___value2;
__this->___shg6_15 = L_20;
goto IL_01ab;
}
IL_013d:
{
float L_21 = ___value2;
__this->___shg7_16 = L_21;
goto IL_01ab;
}
IL_0146:
{
float L_22 = ___value2;
__this->___shg8_17 = L_22;
goto IL_01ab;
}
IL_014f:
{
float L_23 = ___value2;
__this->___shb0_18 = L_23;
goto IL_01ab;
}
IL_0158:
{
float L_24 = ___value2;
__this->___shb1_19 = L_24;
goto IL_01ab;
}
IL_0161:
{
float L_25 = ___value2;
__this->___shb2_20 = L_25;
goto IL_01ab;
}
IL_016a:
{
float L_26 = ___value2;
__this->___shb3_21 = L_26;
goto IL_01ab;
}
IL_0173:
{
float L_27 = ___value2;
__this->___shb4_22 = L_27;
goto IL_01ab;
}
IL_017c:
{
float L_28 = ___value2;
__this->___shb5_23 = L_28;
goto IL_01ab;
}
IL_0185:
{
float L_29 = ___value2;
__this->___shb6_24 = L_29;
goto IL_01ab;
}
IL_018e:
{
float L_30 = ___value2;
__this->___shb7_25 = L_30;
goto IL_01ab;
}
IL_0197:
{
float L_31 = ___value2;
__this->___shb8_26 = L_31;
goto IL_01ab;
}
IL_01a0:
{
IndexOutOfRangeException_t7ECB35264FB6CA8FAA516BD958F4B2ADC78E8A82* L_32 = (IndexOutOfRangeException_t7ECB35264FB6CA8FAA516BD958F4B2ADC78E8A82*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&IndexOutOfRangeException_t7ECB35264FB6CA8FAA516BD958F4B2ADC78E8A82_il2cpp_TypeInfo_var)));
NullCheck(L_32);
IndexOutOfRangeException__ctor_mFD06819F05B815BE2D6E826D4E04F4C449D0A425(L_32, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralC707401F4742D3529AFC63BB5B7F306F4C678A50)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_32, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&SphericalHarmonicsL2_set_Item_m9378ED58D45589B2C2CA1A33D6FA32D9784732C2_RuntimeMethod_var)));
}
IL_01ab:
{
return;
}
}
IL2CPP_EXTERN_C void SphericalHarmonicsL2_set_Item_m9378ED58D45589B2C2CA1A33D6FA32D9784732C2_AdjustorThunk (RuntimeObject* __this, int32_t ___rgb0, int32_t ___coefficient1, float ___value2, const RuntimeMethod* method)
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2*>(__this + _offset);
SphericalHarmonicsL2_set_Item_m9378ED58D45589B2C2CA1A33D6FA32D9784732C2(_thisAdjusted, ___rgb0, ___coefficient1, ___value2, method);
}
// System.Int32 UnityEngine.Rendering.SphericalHarmonicsL2::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SphericalHarmonicsL2_GetHashCode_m6683A29826BFE74740D3CF28227E5C6FC8E6955E (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
V_0 = ((int32_t)17);
int32_t L_0 = V_0;
float* L_1 = (&__this->___shr0_0);
int32_t L_2;
L_2 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_1, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_0, ((int32_t)23))), L_2));
int32_t L_3 = V_0;
float* L_4 = (&__this->___shr1_1);
int32_t L_5;
L_5 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_4, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_3, ((int32_t)23))), L_5));
int32_t L_6 = V_0;
float* L_7 = (&__this->___shr2_2);
int32_t L_8;
L_8 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_7, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_6, ((int32_t)23))), L_8));
int32_t L_9 = V_0;
float* L_10 = (&__this->___shr3_3);
int32_t L_11;
L_11 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_10, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_9, ((int32_t)23))), L_11));
int32_t L_12 = V_0;
float* L_13 = (&__this->___shr4_4);
int32_t L_14;
L_14 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_13, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_12, ((int32_t)23))), L_14));
int32_t L_15 = V_0;
float* L_16 = (&__this->___shr5_5);
int32_t L_17;
L_17 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_16, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_15, ((int32_t)23))), L_17));
int32_t L_18 = V_0;
float* L_19 = (&__this->___shr6_6);
int32_t L_20;
L_20 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_19, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_18, ((int32_t)23))), L_20));
int32_t L_21 = V_0;
float* L_22 = (&__this->___shr7_7);
int32_t L_23;
L_23 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_22, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_21, ((int32_t)23))), L_23));
int32_t L_24 = V_0;
float* L_25 = (&__this->___shr8_8);
int32_t L_26;
L_26 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_25, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_24, ((int32_t)23))), L_26));
int32_t L_27 = V_0;
float* L_28 = (&__this->___shg0_9);
int32_t L_29;
L_29 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_28, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_27, ((int32_t)23))), L_29));
int32_t L_30 = V_0;
float* L_31 = (&__this->___shg1_10);
int32_t L_32;
L_32 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_31, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_30, ((int32_t)23))), L_32));
int32_t L_33 = V_0;
float* L_34 = (&__this->___shg2_11);
int32_t L_35;
L_35 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_34, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_33, ((int32_t)23))), L_35));
int32_t L_36 = V_0;
float* L_37 = (&__this->___shg3_12);
int32_t L_38;
L_38 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_37, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_36, ((int32_t)23))), L_38));
int32_t L_39 = V_0;
float* L_40 = (&__this->___shg4_13);
int32_t L_41;
L_41 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_40, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_39, ((int32_t)23))), L_41));
int32_t L_42 = V_0;
float* L_43 = (&__this->___shg5_14);
int32_t L_44;
L_44 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_43, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_42, ((int32_t)23))), L_44));
int32_t L_45 = V_0;
float* L_46 = (&__this->___shg6_15);
int32_t L_47;
L_47 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_46, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_45, ((int32_t)23))), L_47));
int32_t L_48 = V_0;
float* L_49 = (&__this->___shg7_16);
int32_t L_50;
L_50 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_49, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_48, ((int32_t)23))), L_50));
int32_t L_51 = V_0;
float* L_52 = (&__this->___shg8_17);
int32_t L_53;
L_53 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_52, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_51, ((int32_t)23))), L_53));
int32_t L_54 = V_0;
float* L_55 = (&__this->___shb0_18);
int32_t L_56;
L_56 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_55, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_54, ((int32_t)23))), L_56));
int32_t L_57 = V_0;
float* L_58 = (&__this->___shb1_19);
int32_t L_59;
L_59 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_58, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_57, ((int32_t)23))), L_59));
int32_t L_60 = V_0;
float* L_61 = (&__this->___shb2_20);
int32_t L_62;
L_62 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_61, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_60, ((int32_t)23))), L_62));
int32_t L_63 = V_0;
float* L_64 = (&__this->___shb3_21);
int32_t L_65;
L_65 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_64, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_63, ((int32_t)23))), L_65));
int32_t L_66 = V_0;
float* L_67 = (&__this->___shb4_22);
int32_t L_68;
L_68 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_67, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_66, ((int32_t)23))), L_68));
int32_t L_69 = V_0;
float* L_70 = (&__this->___shb5_23);
int32_t L_71;
L_71 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_70, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_69, ((int32_t)23))), L_71));
int32_t L_72 = V_0;
float* L_73 = (&__this->___shb6_24);
int32_t L_74;
L_74 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_73, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_72, ((int32_t)23))), L_74));
int32_t L_75 = V_0;
float* L_76 = (&__this->___shb7_25);
int32_t L_77;
L_77 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_76, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_75, ((int32_t)23))), L_77));
int32_t L_78 = V_0;
float* L_79 = (&__this->___shb8_26);
int32_t L_80;
L_80 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_79, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_78, ((int32_t)23))), L_80));
int32_t L_81 = V_0;
V_1 = L_81;
goto IL_01d4;
}
IL_01d4:
{
int32_t L_82 = V_1;
return L_82;
}
}
IL2CPP_EXTERN_C int32_t SphericalHarmonicsL2_GetHashCode_m6683A29826BFE74740D3CF28227E5C6FC8E6955E_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2*>(__this + _offset);
int32_t _returnValue;
_returnValue = SphericalHarmonicsL2_GetHashCode_m6683A29826BFE74740D3CF28227E5C6FC8E6955E(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.SphericalHarmonicsL2::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SphericalHarmonicsL2_Equals_m6B04A0E2E26885F766658AA1A2B0BD2499AA82C6 (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* __this, RuntimeObject* ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
RuntimeObject* L_0 = ___other0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2_il2cpp_TypeInfo_var)))
{
goto IL_0017;
}
}
{
RuntimeObject* L_1 = ___other0;
bool L_2;
L_2 = SphericalHarmonicsL2_Equals_mA22783D26BEE236A8CA5425305D6772CEA6CCBC8(__this, ((*(SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2*)((SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2*)(SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2*)UnBox(L_1, SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2_il2cpp_TypeInfo_var)))), NULL);
G_B3_0 = ((int32_t)(L_2));
goto IL_0018;
}
IL_0017:
{
G_B3_0 = 0;
}
IL_0018:
{
V_0 = (bool)G_B3_0;
goto IL_001b;
}
IL_001b:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool SphericalHarmonicsL2_Equals_m6B04A0E2E26885F766658AA1A2B0BD2499AA82C6_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___other0, const RuntimeMethod* method)
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2*>(__this + _offset);
bool _returnValue;
_returnValue = SphericalHarmonicsL2_Equals_m6B04A0E2E26885F766658AA1A2B0BD2499AA82C6(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.SphericalHarmonicsL2::Equals(UnityEngine.Rendering.SphericalHarmonicsL2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SphericalHarmonicsL2_Equals_mA22783D26BEE236A8CA5425305D6772CEA6CCBC8 (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* __this, SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_0 = (*(SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2*)__this);
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_1 = ___other0;
bool L_2;
L_2 = SphericalHarmonicsL2_op_Equality_m489FDC880BE49535BCA1A9588BFB6825589498E1(L_0, L_1, NULL);
V_0 = L_2;
goto IL_0010;
}
IL_0010:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool SphericalHarmonicsL2_Equals_mA22783D26BEE236A8CA5425305D6772CEA6CCBC8_AdjustorThunk (RuntimeObject* __this, SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 ___other0, const RuntimeMethod* method)
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2*>(__this + _offset);
bool _returnValue;
_returnValue = SphericalHarmonicsL2_Equals_mA22783D26BEE236A8CA5425305D6772CEA6CCBC8(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.SphericalHarmonicsL2::op_Equality(UnityEngine.Rendering.SphericalHarmonicsL2,UnityEngine.Rendering.SphericalHarmonicsL2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SphericalHarmonicsL2_op_Equality_m489FDC880BE49535BCA1A9588BFB6825589498E1 (SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 ___lhs0, SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 ___rhs1, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B28_0 = 0;
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_0 = ___lhs0;
float L_1 = L_0.___shr0_0;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_2 = ___rhs1;
float L_3 = L_2.___shr0_0;
if ((!(((float)L_1) == ((float)L_3))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_4 = ___lhs0;
float L_5 = L_4.___shr1_1;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_6 = ___rhs1;
float L_7 = L_6.___shr1_1;
if ((!(((float)L_5) == ((float)L_7))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_8 = ___lhs0;
float L_9 = L_8.___shr2_2;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_10 = ___rhs1;
float L_11 = L_10.___shr2_2;
if ((!(((float)L_9) == ((float)L_11))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_12 = ___lhs0;
float L_13 = L_12.___shr3_3;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_14 = ___rhs1;
float L_15 = L_14.___shr3_3;
if ((!(((float)L_13) == ((float)L_15))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_16 = ___lhs0;
float L_17 = L_16.___shr4_4;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_18 = ___rhs1;
float L_19 = L_18.___shr4_4;
if ((!(((float)L_17) == ((float)L_19))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_20 = ___lhs0;
float L_21 = L_20.___shr5_5;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_22 = ___rhs1;
float L_23 = L_22.___shr5_5;
if ((!(((float)L_21) == ((float)L_23))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_24 = ___lhs0;
float L_25 = L_24.___shr6_6;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_26 = ___rhs1;
float L_27 = L_26.___shr6_6;
if ((!(((float)L_25) == ((float)L_27))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_28 = ___lhs0;
float L_29 = L_28.___shr7_7;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_30 = ___rhs1;
float L_31 = L_30.___shr7_7;
if ((!(((float)L_29) == ((float)L_31))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_32 = ___lhs0;
float L_33 = L_32.___shr8_8;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_34 = ___rhs1;
float L_35 = L_34.___shr8_8;
if ((!(((float)L_33) == ((float)L_35))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_36 = ___lhs0;
float L_37 = L_36.___shg0_9;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_38 = ___rhs1;
float L_39 = L_38.___shg0_9;
if ((!(((float)L_37) == ((float)L_39))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_40 = ___lhs0;
float L_41 = L_40.___shg1_10;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_42 = ___rhs1;
float L_43 = L_42.___shg1_10;
if ((!(((float)L_41) == ((float)L_43))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_44 = ___lhs0;
float L_45 = L_44.___shg2_11;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_46 = ___rhs1;
float L_47 = L_46.___shg2_11;
if ((!(((float)L_45) == ((float)L_47))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_48 = ___lhs0;
float L_49 = L_48.___shg3_12;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_50 = ___rhs1;
float L_51 = L_50.___shg3_12;
if ((!(((float)L_49) == ((float)L_51))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_52 = ___lhs0;
float L_53 = L_52.___shg4_13;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_54 = ___rhs1;
float L_55 = L_54.___shg4_13;
if ((!(((float)L_53) == ((float)L_55))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_56 = ___lhs0;
float L_57 = L_56.___shg5_14;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_58 = ___rhs1;
float L_59 = L_58.___shg5_14;
if ((!(((float)L_57) == ((float)L_59))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_60 = ___lhs0;
float L_61 = L_60.___shg6_15;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_62 = ___rhs1;
float L_63 = L_62.___shg6_15;
if ((!(((float)L_61) == ((float)L_63))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_64 = ___lhs0;
float L_65 = L_64.___shg7_16;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_66 = ___rhs1;
float L_67 = L_66.___shg7_16;
if ((!(((float)L_65) == ((float)L_67))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_68 = ___lhs0;
float L_69 = L_68.___shg8_17;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_70 = ___rhs1;
float L_71 = L_70.___shg8_17;
if ((!(((float)L_69) == ((float)L_71))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_72 = ___lhs0;
float L_73 = L_72.___shb0_18;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_74 = ___rhs1;
float L_75 = L_74.___shb0_18;
if ((!(((float)L_73) == ((float)L_75))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_76 = ___lhs0;
float L_77 = L_76.___shb1_19;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_78 = ___rhs1;
float L_79 = L_78.___shb1_19;
if ((!(((float)L_77) == ((float)L_79))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_80 = ___lhs0;
float L_81 = L_80.___shb2_20;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_82 = ___rhs1;
float L_83 = L_82.___shb2_20;
if ((!(((float)L_81) == ((float)L_83))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_84 = ___lhs0;
float L_85 = L_84.___shb3_21;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_86 = ___rhs1;
float L_87 = L_86.___shb3_21;
if ((!(((float)L_85) == ((float)L_87))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_88 = ___lhs0;
float L_89 = L_88.___shb4_22;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_90 = ___rhs1;
float L_91 = L_90.___shb4_22;
if ((!(((float)L_89) == ((float)L_91))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_92 = ___lhs0;
float L_93 = L_92.___shb5_23;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_94 = ___rhs1;
float L_95 = L_94.___shb5_23;
if ((!(((float)L_93) == ((float)L_95))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_96 = ___lhs0;
float L_97 = L_96.___shb6_24;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_98 = ___rhs1;
float L_99 = L_98.___shb6_24;
if ((!(((float)L_97) == ((float)L_99))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_100 = ___lhs0;
float L_101 = L_100.___shb7_25;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_102 = ___rhs1;
float L_103 = L_102.___shb7_25;
if ((!(((float)L_101) == ((float)L_103))))
{
goto IL_01b3;
}
}
{
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_104 = ___lhs0;
float L_105 = L_104.___shb8_26;
SphericalHarmonicsL2_tCBFB646455D2069E738976E5B745C6DF023B6BA2 L_106 = ___rhs1;
float L_107 = L_106.___shb8_26;
G_B28_0 = ((((float)L_105) == ((float)L_107))? 1 : 0);
goto IL_01b4;
}
IL_01b3:
{
G_B28_0 = 0;
}
IL_01b4:
{
V_0 = (bool)G_B28_0;
goto IL_01b7;
}
IL_01b7:
{
bool L_108 = V_0;
return L_108;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.BatchCullingContext::.ctor(Unity.Collections.NativeArray`1<UnityEngine.Plane>,Unity.Collections.NativeArray`1<UnityEngine.Rendering.BatchVisibility>,Unity.Collections.NativeArray`1<System.Int32>,Unity.Collections.NativeArray`1<System.Int32>,UnityEngine.Rendering.LODParameters,UnityEngine.Matrix4x4,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BatchCullingContext__ctor_m4E95A80E46EB29A21AB9AD64C2D1CC5891281449 (BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659* __this, NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 ___inCullingPlanes0, NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 ___inOutBatchVisibility1, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___outVisibleIndices2, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___outVisibleIndicesY3, LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___inLodParameters4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___inCullingMatrix5, float ___inNearPlane6, const RuntimeMethod* method)
{
{
NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 L_0 = ___inCullingPlanes0;
__this->___cullingPlanes_0 = L_0;
NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 L_1 = ___inOutBatchVisibility1;
__this->___batchVisibility_1 = L_1;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_2 = ___outVisibleIndices2;
__this->___visibleIndices_2 = L_2;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_3 = ___outVisibleIndicesY3;
__this->___visibleIndicesY_3 = L_3;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A L_4 = ___inLodParameters4;
__this->___lodParameters_4 = L_4;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_5 = ___inCullingMatrix5;
__this->___cullingMatrix_5 = L_5;
float L_6 = ___inNearPlane6;
__this->___nearPlane_6 = L_6;
return;
}
}
IL2CPP_EXTERN_C void BatchCullingContext__ctor_m4E95A80E46EB29A21AB9AD64C2D1CC5891281449_AdjustorThunk (RuntimeObject* __this, NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 ___inCullingPlanes0, NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 ___inOutBatchVisibility1, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___outVisibleIndices2, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___outVisibleIndicesY3, LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___inLodParameters4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___inCullingMatrix5, float ___inNearPlane6, const RuntimeMethod* method)
{
BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659*>(__this + _offset);
BatchCullingContext__ctor_m4E95A80E46EB29A21AB9AD64C2D1CC5891281449(_thisAdjusted, ___inCullingPlanes0, ___inOutBatchVisibility1, ___outVisibleIndices2, ___outVisibleIndicesY3, ___inLodParameters4, ___inCullingMatrix5, ___inNearPlane6, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Rendering.BatchRendererGroup
IL2CPP_EXTERN_C void BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshal_pinvoke(const BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10& unmarshaled, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_PerformCulling_1Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_PerformCulling' of type 'BatchRendererGroup': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_PerformCulling_1Exception, NULL);
}
IL2CPP_EXTERN_C void BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshal_pinvoke_back(const BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshaled_pinvoke& marshaled, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10& unmarshaled)
{
Exception_t* ___m_PerformCulling_1Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_PerformCulling' of type 'BatchRendererGroup': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_PerformCulling_1Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.BatchRendererGroup
IL2CPP_EXTERN_C void BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshal_pinvoke_cleanup(BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Rendering.BatchRendererGroup
IL2CPP_EXTERN_C void BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshal_com(const BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10& unmarshaled, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshaled_com& marshaled)
{
Exception_t* ___m_PerformCulling_1Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_PerformCulling' of type 'BatchRendererGroup': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_PerformCulling_1Exception, NULL);
}
IL2CPP_EXTERN_C void BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshal_com_back(const BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshaled_com& marshaled, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10& unmarshaled)
{
Exception_t* ___m_PerformCulling_1Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_PerformCulling' of type 'BatchRendererGroup': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_PerformCulling_1Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.BatchRendererGroup
IL2CPP_EXTERN_C void BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshal_com_cleanup(BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.Rendering.BatchRendererGroup::InvokeOnPerformCulling(UnityEngine.Rendering.BatchRendererGroup,UnityEngine.Rendering.BatchRendererCullingOutput&,UnityEngine.Rendering.LODParameters&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BatchRendererGroup_InvokeOnPerformCulling_m482BDBB3B02D5C2E66A37C1C4F76A1CB933864F8 (BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___group0, BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* ___context1, LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* ___lodParameters2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisBatchVisibility_t0AC94FB0AE271C762F911D4602604F4D83837CEA_mA9DF0EF69C7087A4DE0ED3E8B3445189A73D959C_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m3ACF6A1E47D345E814CEF2BDAD94A21A8AE66724_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisPlane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_m85AAC4A4CCBD44DF7126AEB35BDF95A3F94442A6_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 V_0;
memset((&V_0), 0, sizeof(V_0));
NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 V_1;
memset((&V_1), 0, sizeof(V_1));
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_2;
memset((&V_2), 0, sizeof(V_2));
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_3;
memset((&V_3), 0, sizeof(V_3));
{
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_0 = ___context1;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C* L_1 = L_0->___cullingPlanes_2;
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_2 = ___context1;
int32_t L_3 = L_2->___cullingPlanesCount_6;
NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 L_4;
L_4 = NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisPlane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_m85AAC4A4CCBD44DF7126AEB35BDF95A3F94442A6((void*)L_1, L_3, 0, NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisPlane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_m85AAC4A4CCBD44DF7126AEB35BDF95A3F94442A6_RuntimeMethod_var);
V_0 = L_4;
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_5 = ___context1;
BatchVisibility_t0AC94FB0AE271C762F911D4602604F4D83837CEA* L_6 = L_5->___batchVisibility_3;
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_7 = ___context1;
int32_t L_8 = L_7->___batchVisibilityCount_7;
NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 L_9;
L_9 = NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisBatchVisibility_t0AC94FB0AE271C762F911D4602604F4D83837CEA_mA9DF0EF69C7087A4DE0ED3E8B3445189A73D959C((void*)L_6, L_8, 0, NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisBatchVisibility_t0AC94FB0AE271C762F911D4602604F4D83837CEA_mA9DF0EF69C7087A4DE0ED3E8B3445189A73D959C_RuntimeMethod_var);
V_1 = L_9;
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_10 = ___context1;
int32_t* L_11 = L_10->___visibleIndices_4;
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_12 = ___context1;
int32_t L_13 = L_12->___visibleIndicesCount_8;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_14;
L_14 = NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m3ACF6A1E47D345E814CEF2BDAD94A21A8AE66724((void*)L_11, L_13, 0, NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m3ACF6A1E47D345E814CEF2BDAD94A21A8AE66724_RuntimeMethod_var);
V_2 = L_14;
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_15 = ___context1;
int32_t* L_16 = L_15->___visibleIndicesY_5;
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_17 = ___context1;
int32_t L_18 = L_17->___visibleIndicesCount_8;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_19;
L_19 = NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m3ACF6A1E47D345E814CEF2BDAD94A21A8AE66724((void*)L_16, L_18, 0, NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m3ACF6A1E47D345E814CEF2BDAD94A21A8AE66724_RuntimeMethod_var);
V_3 = L_19;
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_007e:
{// begin finally (depth: 1)
JobHandle_ScheduleBatchedJobs_mD80F0AB54AEA1D1A107F4B7B84EE5288FD895A93(NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_20 = ___context1;
BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* L_21 = ___group0;
NullCheck(L_21);
OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* L_22 = L_21->___m_PerformCulling_1;
BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* L_23 = ___group0;
NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 L_24 = V_0;
NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 L_25 = V_1;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_26 = V_2;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_27 = V_3;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* L_28 = ___lodParameters2;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A L_29 = (*(LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A*)L_28);
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_30 = ___context1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_31 = L_30->___cullingMatrix_1;
BatchRendererCullingOutput_t1BE6CDE8585B80F15D394EE66125879E391125D5* L_32 = ___context1;
float L_33 = L_32->___nearPlane_9;
BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 L_34;
memset((&L_34), 0, sizeof(L_34));
BatchCullingContext__ctor_m4E95A80E46EB29A21AB9AD64C2D1CC5891281449((&L_34), L_24, L_25, L_26, L_27, L_29, L_31, L_33, /*hidden argument*/NULL);
NullCheck(L_22);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 L_35;
L_35 = OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_inline(L_22, L_23, L_34, NULL);
L_20->___cullingJobsFence_0 = L_35;
goto IL_0087;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0087:
{
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_Multicast(OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
il2cpp_array_size_t length = __this->___delegates_13->max_length;
Delegate_t** delegatesToInvoke = reinterpret_cast<Delegate_t**>(__this->___delegates_13->GetAddressAtUnchecked(0));
typedef JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*FunctionPointerType) (OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method);
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 retVal;
memset((&retVal), 0, sizeof(retVal));
for (il2cpp_array_size_t i = 0; i < length; i++)
{
OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* currentDelegate = reinterpret_cast<OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2*>(delegatesToInvoke[i]);
retVal = ((FunctionPointerType)currentDelegate->___invoke_impl_1)(currentDelegate, ___rendererGroup0, ___cullingContext1, reinterpret_cast<RuntimeMethod*>(currentDelegate->___method_3));
}
return retVal;
}
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_Open(OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
typedef JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*FunctionPointerType) (BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10*, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659, const RuntimeMethod*);
return ((FunctionPointerType)__this->___method_ptr_0)(___rendererGroup0, ___cullingContext1, method);
}
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_Closed(OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
typedef JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*FunctionPointerType) (RuntimeObject*, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10*, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659, const RuntimeMethod*);
return ((FunctionPointerType)__this->___method_ptr_0)(__this->___m_target_2, ___rendererGroup0, ___cullingContext1, method);
}
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_OpenStaticInvoker(OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
return InvokerFuncInvoker2< JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10*, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 >::Invoke(__this->___method_ptr_0, method, NULL, ___rendererGroup0, ___cullingContext1);
}
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_ClosedStaticInvoker(OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
return InvokerFuncInvoker3< JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, RuntimeObject*, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10*, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 >::Invoke(__this->___method_ptr_0, method, NULL, __this->___m_target_2, ___rendererGroup0, ___cullingContext1);
}
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_OpenVirtual(OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
return VirtualFuncInvoker1< JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 >::Invoke(il2cpp_codegen_method_get_slot(method), ___rendererGroup0, ___cullingContext1);
}
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_OpenInterface(OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
return InterfaceFuncInvoker1< JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 >::Invoke(il2cpp_codegen_method_get_slot(method), il2cpp_codegen_method_get_declaring_type(method), ___rendererGroup0, ___cullingContext1);
}
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_OpenGenericVirtual(OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
return GenericVirtualFuncInvoker1< JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 >::Invoke(method, ___rendererGroup0, ___cullingContext1);
}
JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_OpenGenericInterface(OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
return GenericInterfaceFuncInvoker1< JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 >::Invoke(method, ___rendererGroup0, ___cullingContext1);
}
// System.Void UnityEngine.Rendering.BatchRendererGroup/OnPerformCulling::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnPerformCulling__ctor_mFB91FB8D6D713AC39AFB921AF1C23A50EC80529B (OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method)
{
__this->___method_ptr_0 = il2cpp_codegen_get_virtual_call_method_pointer((RuntimeMethod*)___method1);
__this->___method_3 = ___method1;
__this->___m_target_2 = ___object0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_target_2), (void*)___object0);
int methodCount = il2cpp_codegen_method_parameter_count((RuntimeMethod*)___method1);
if (MethodIsStatic((RuntimeMethod*)___method1))
{
bool isOpen = methodCount == 2;
if (il2cpp_codegen_call_method_via_invoker((RuntimeMethod*)___method1))
if (isOpen)
__this->___invoke_impl_1 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_OpenStaticInvoker;
else
__this->___invoke_impl_1 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_ClosedStaticInvoker;
else
if (isOpen)
__this->___invoke_impl_1 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_Open;
else
__this->___invoke_impl_1 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_Closed;
}
else
{
bool isOpen = methodCount == 1;
if (isOpen)
{
if (__this->___method_is_virtual_12)
{
if (il2cpp_codegen_method_is_generic_instance_method((RuntimeMethod*)___method1))
if (il2cpp_codegen_method_is_interface_method((RuntimeMethod*)___method1))
__this->___invoke_impl_1 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_OpenGenericInterface;
else
__this->___invoke_impl_1 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_OpenGenericVirtual;
else
if (il2cpp_codegen_method_is_interface_method((RuntimeMethod*)___method1))
__this->___invoke_impl_1 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_OpenInterface;
else
__this->___invoke_impl_1 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_OpenVirtual;
}
else
{
__this->___invoke_impl_1 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_Open;
}
}
else
{
__this->___invoke_impl_1 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_Closed;
}
}
__this->___extra_arg_5 = (intptr_t)&OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_Multicast;
}
// Unity.Jobs.JobHandle UnityEngine.Rendering.BatchRendererGroup/OnPerformCulling::Invoke(UnityEngine.Rendering.BatchRendererGroup,UnityEngine.Rendering.BatchCullingContext)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22 (OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
typedef JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*FunctionPointerType) (OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method);
return ((FunctionPointerType)__this->___invoke_impl_1)(__this, ___rendererGroup0, ___cullingContext1, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.AttachmentDescriptor::set_loadAction(UnityEngine.Rendering.RenderBufferLoadAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_set_loadAction_mE9082911CEF05ECB4ADCC1B767CA7AE876D887CB (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_LoadAction_0 = L_0;
return;
}
}
IL2CPP_EXTERN_C void AttachmentDescriptor_set_loadAction_mE9082911CEF05ECB4ADCC1B767CA7AE876D887CB_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
AttachmentDescriptor_set_loadAction_mE9082911CEF05ECB4ADCC1B767CA7AE876D887CB(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.AttachmentDescriptor::set_storeAction(UnityEngine.Rendering.RenderBufferStoreAction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_set_storeAction_m301B420FC8A154DCB629A00523EE2EC41033C25A (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_StoreAction_1 = L_0;
return;
}
}
IL2CPP_EXTERN_C void AttachmentDescriptor_set_storeAction_m301B420FC8A154DCB629A00523EE2EC41033C25A_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
AttachmentDescriptor_set_storeAction_m301B420FC8A154DCB629A00523EE2EC41033C25A(_thisAdjusted, ___value0, method);
}
// UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.AttachmentDescriptor::get_graphicsFormat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AttachmentDescriptor_get_graphicsFormat_mD4C79447C046BFD7348C60D2D1447EA551C7F971 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_Format_2;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t AttachmentDescriptor_get_graphicsFormat_mD4C79447C046BFD7348C60D2D1447EA551C7F971_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
int32_t _returnValue;
_returnValue = AttachmentDescriptor_get_graphicsFormat_mD4C79447C046BFD7348C60D2D1447EA551C7F971(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::get_loadStoreTarget()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B AttachmentDescriptor_get_loadStoreTarget_m0D018823050E378FE3FE501729C2CEC43CA39603 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, const RuntimeMethod* method)
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0;
memset((&V_0), 0, sizeof(V_0));
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___m_LoadStoreTarget_3;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B AttachmentDescriptor_get_loadStoreTarget_m0D018823050E378FE3FE501729C2CEC43CA39603_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B _returnValue;
_returnValue = AttachmentDescriptor_get_loadStoreTarget_m0D018823050E378FE3FE501729C2CEC43CA39603(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.AttachmentDescriptor::set_loadStoreTarget(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_set_loadStoreTarget_m9FF98F42A5FF8BEED8E8F6E4BB50D470A9461D87 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value0, const RuntimeMethod* method)
{
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___value0;
__this->___m_LoadStoreTarget_3 = L_0;
return;
}
}
IL2CPP_EXTERN_C void AttachmentDescriptor_set_loadStoreTarget_m9FF98F42A5FF8BEED8E8F6E4BB50D470A9461D87_AdjustorThunk (RuntimeObject* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value0, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
AttachmentDescriptor_set_loadStoreTarget_m9FF98F42A5FF8BEED8E8F6E4BB50D470A9461D87(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.AttachmentDescriptor::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_ConfigureTarget_m0F7D48AB1C1005A8C31F597CD69B1F0E3E8C037D (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___target0, bool ___loadExistingContents1, bool ___storeResults2, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
int32_t G_B3_0 = 0;
int32_t G_B9_0 = 0;
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___target0;
__this->___m_LoadStoreTarget_3 = L_0;
bool L_1 = ___loadExistingContents1;
if (!L_1)
{
goto IL_0019;
}
}
{
int32_t L_2 = __this->___m_LoadAction_0;
G_B3_0 = ((((int32_t)((((int32_t)L_2) == ((int32_t)1))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_001a;
}
IL_0019:
{
G_B3_0 = 0;
}
IL_001a:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_0025;
}
}
{
__this->___m_LoadAction_0 = 0;
}
IL_0025:
{
bool L_4 = ___storeResults2;
V_1 = L_4;
bool L_5 = V_1;
if (!L_5)
{
goto IL_0055;
}
}
{
int32_t L_6 = __this->___m_StoreAction_1;
if ((((int32_t)L_6) == ((int32_t)2)))
{
goto IL_003f;
}
}
{
int32_t L_7 = __this->___m_StoreAction_1;
G_B9_0 = ((((int32_t)L_7) == ((int32_t)1))? 1 : 0);
goto IL_0040;
}
IL_003f:
{
G_B9_0 = 1;
}
IL_0040:
{
V_2 = (bool)G_B9_0;
bool L_8 = V_2;
if (!L_8)
{
goto IL_004d;
}
}
{
__this->___m_StoreAction_1 = 2;
goto IL_0054;
}
IL_004d:
{
__this->___m_StoreAction_1 = 0;
}
IL_0054:
{
}
IL_0055:
{
return;
}
}
IL2CPP_EXTERN_C void AttachmentDescriptor_ConfigureTarget_m0F7D48AB1C1005A8C31F597CD69B1F0E3E8C037D_AdjustorThunk (RuntimeObject* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___target0, bool ___loadExistingContents1, bool ___storeResults2, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
AttachmentDescriptor_ConfigureTarget_m0F7D48AB1C1005A8C31F597CD69B1F0E3E8C037D(_thisAdjusted, ___target0, ___loadExistingContents1, ___storeResults2, method);
}
// System.Void UnityEngine.Rendering.AttachmentDescriptor::ConfigureResolveTarget(UnityEngine.Rendering.RenderTargetIdentifier)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_ConfigureResolveTarget_mCB1AA1AEFD52C3041AD5FFD82FB7A3C55C1D5C58 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___target0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___target0;
__this->___m_ResolveTarget_4 = L_0;
int32_t L_1 = __this->___m_StoreAction_1;
if ((((int32_t)L_1) == ((int32_t)2)))
{
goto IL_001c;
}
}
{
int32_t L_2 = __this->___m_StoreAction_1;
G_B3_0 = ((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
goto IL_001d;
}
IL_001c:
{
G_B3_0 = 1;
}
IL_001d:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_002a;
}
}
{
__this->___m_StoreAction_1 = 2;
goto IL_0031;
}
IL_002a:
{
__this->___m_StoreAction_1 = 1;
}
IL_0031:
{
return;
}
}
IL2CPP_EXTERN_C void AttachmentDescriptor_ConfigureResolveTarget_mCB1AA1AEFD52C3041AD5FFD82FB7A3C55C1D5C58_AdjustorThunk (RuntimeObject* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___target0, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
AttachmentDescriptor_ConfigureResolveTarget_mCB1AA1AEFD52C3041AD5FFD82FB7A3C55C1D5C58(_thisAdjusted, ___target0, method);
}
// System.Void UnityEngine.Rendering.AttachmentDescriptor::ConfigureClear(UnityEngine.Color,System.Single,System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor_ConfigureClear_m0C4A2481B28180B777F0C46E0FA5BC009FDC0886 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___clearColor0, float ___clearDepth1, uint32_t ___clearStencil2, const RuntimeMethod* method)
{
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = ___clearColor0;
__this->___m_ClearColor_5 = L_0;
float L_1 = ___clearDepth1;
__this->___m_ClearDepth_6 = L_1;
uint32_t L_2 = ___clearStencil2;
__this->___m_ClearStencil_7 = L_2;
__this->___m_LoadAction_0 = 1;
return;
}
}
IL2CPP_EXTERN_C void AttachmentDescriptor_ConfigureClear_m0C4A2481B28180B777F0C46E0FA5BC009FDC0886_AdjustorThunk (RuntimeObject* __this, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___clearColor0, float ___clearDepth1, uint32_t ___clearStencil2, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
AttachmentDescriptor_ConfigureClear_m0C4A2481B28180B777F0C46E0FA5BC009FDC0886(_thisAdjusted, ___clearColor0, ___clearDepth1, ___clearStencil2, method);
}
// System.Void UnityEngine.Rendering.AttachmentDescriptor::.ctor(UnityEngine.Experimental.Rendering.GraphicsFormat)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor__ctor_m88C496B5B9F52F912AF1B3D2FD13E5DCD57748F4 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, int32_t ___format0, const RuntimeMethod* method)
{
{
il2cpp_codegen_initobj(__this, sizeof(AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E));
__this->___m_LoadAction_0 = 2;
__this->___m_StoreAction_1 = 3;
int32_t L_0 = ___format0;
__this->___m_Format_2 = L_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1;
memset((&L_1), 0, sizeof(L_1));
RenderTargetIdentifier__ctor_mBB94C5581CCD259EC11AAFA68C151B35E5C72C4F((&L_1), 0, /*hidden argument*/NULL);
__this->___m_LoadStoreTarget_3 = L_1;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2;
memset((&L_2), 0, sizeof(L_2));
RenderTargetIdentifier__ctor_mBB94C5581CCD259EC11AAFA68C151B35E5C72C4F((&L_2), 0, /*hidden argument*/NULL);
__this->___m_ResolveTarget_4 = L_2;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_3;
memset((&L_3), 0, sizeof(L_3));
Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_3), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
__this->___m_ClearColor_5 = L_3;
__this->___m_ClearDepth_6 = (1.0f);
return;
}
}
IL2CPP_EXTERN_C void AttachmentDescriptor__ctor_m88C496B5B9F52F912AF1B3D2FD13E5DCD57748F4_AdjustorThunk (RuntimeObject* __this, int32_t ___format0, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
AttachmentDescriptor__ctor_m88C496B5B9F52F912AF1B3D2FD13E5DCD57748F4(_thisAdjusted, ___format0, method);
}
// System.Boolean UnityEngine.Rendering.AttachmentDescriptor::Equals(UnityEngine.Rendering.AttachmentDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AttachmentDescriptor_Equals_m2F617B661B25AD026D4FF7E40D484423ED3DFBAA (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B9_0 = 0;
{
int32_t L_0 = __this->___m_LoadAction_0;
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_1 = ___other0;
int32_t L_2 = L_1.___m_LoadAction_0;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_0087;
}
}
{
int32_t L_3 = __this->___m_StoreAction_1;
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_4 = ___other0;
int32_t L_5 = L_4.___m_StoreAction_1;
if ((!(((uint32_t)L_3) == ((uint32_t)L_5))))
{
goto IL_0087;
}
}
{
int32_t L_6 = __this->___m_Format_2;
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_7 = ___other0;
int32_t L_8 = L_7.___m_Format_2;
if ((!(((uint32_t)L_6) == ((uint32_t)L_8))))
{
goto IL_0087;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_9 = (&__this->___m_LoadStoreTarget_3);
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_10 = ___other0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_11 = L_10.___m_LoadStoreTarget_3;
bool L_12;
L_12 = RenderTargetIdentifier_Equals_m859988BBC3D58D5C2AEA18C2CCCAF7009A5499D9(L_9, L_11, NULL);
if (!L_12)
{
goto IL_0087;
}
}
{
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_13 = (&__this->___m_ResolveTarget_4);
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_14 = ___other0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_15 = L_14.___m_ResolveTarget_4;
bool L_16;
L_16 = RenderTargetIdentifier_Equals_m859988BBC3D58D5C2AEA18C2CCCAF7009A5499D9(L_13, L_15, NULL);
if (!L_16)
{
goto IL_0087;
}
}
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* L_17 = (&__this->___m_ClearColor_5);
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_18 = ___other0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_19 = L_18.___m_ClearColor_5;
bool L_20;
L_20 = Color_Equals_mD297CAFFEBE9352C940873862FDF9A28F1F02435_inline(L_17, L_19, NULL);
if (!L_20)
{
goto IL_0087;
}
}
{
float* L_21 = (&__this->___m_ClearDepth_6);
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_22 = ___other0;
float L_23 = L_22.___m_ClearDepth_6;
bool L_24;
L_24 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_21, L_23, NULL);
if (!L_24)
{
goto IL_0087;
}
}
{
uint32_t L_25 = __this->___m_ClearStencil_7;
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_26 = ___other0;
uint32_t L_27 = L_26.___m_ClearStencil_7;
G_B9_0 = ((((int32_t)L_25) == ((int32_t)L_27))? 1 : 0);
goto IL_0088;
}
IL_0087:
{
G_B9_0 = 0;
}
IL_0088:
{
V_0 = (bool)G_B9_0;
goto IL_008b;
}
IL_008b:
{
bool L_28 = V_0;
return L_28;
}
}
IL2CPP_EXTERN_C bool AttachmentDescriptor_Equals_m2F617B661B25AD026D4FF7E40D484423ED3DFBAA_AdjustorThunk (RuntimeObject* __this, AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___other0, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
bool _returnValue;
_returnValue = AttachmentDescriptor_Equals_m2F617B661B25AD026D4FF7E40D484423ED3DFBAA(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.AttachmentDescriptor::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AttachmentDescriptor_Equals_m0DA3DD0A48705D571B10A77ABA6BFCAE3C3F0D0B (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = AttachmentDescriptor_Equals_m2F617B661B25AD026D4FF7E40D484423ED3DFBAA(__this, ((*(AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*)((AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*)(AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*)UnBox(L_3, AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool AttachmentDescriptor_Equals_m0DA3DD0A48705D571B10A77ABA6BFCAE3C3F0D0B_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
bool _returnValue;
_returnValue = AttachmentDescriptor_Equals_m0DA3DD0A48705D571B10A77ABA6BFCAE3C3F0D0B(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.AttachmentDescriptor::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AttachmentDescriptor_GetHashCode_mC9753D6602EB62D9105FD75EE4144C4EBCEC103B (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
int32_t L_0 = __this->___m_LoadAction_0;
V_0 = L_0;
int32_t L_1 = V_0;
int32_t L_2 = __this->___m_StoreAction_1;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_1, ((int32_t)397)))^(int32_t)L_2));
int32_t L_3 = V_0;
int32_t L_4 = __this->___m_Format_2;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_3, ((int32_t)397)))^(int32_t)L_4));
int32_t L_5 = V_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_6 = (&__this->___m_LoadStoreTarget_3);
int32_t L_7;
L_7 = RenderTargetIdentifier_GetHashCode_m255E1EFD7BFC22B1B4464F9EF3346386DA328B86(L_6, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_5, ((int32_t)397)))^L_7));
int32_t L_8 = V_0;
RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* L_9 = (&__this->___m_ResolveTarget_4);
int32_t L_10;
L_10 = RenderTargetIdentifier_GetHashCode_m255E1EFD7BFC22B1B4464F9EF3346386DA328B86(L_9, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_8, ((int32_t)397)))^L_10));
int32_t L_11 = V_0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* L_12 = (&__this->___m_ClearColor_5);
int32_t L_13;
L_13 = Color_GetHashCode_m2981EEA1DEFE55254945D7D03BE64D4F56BA58D0_inline(L_12, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_11, ((int32_t)397)))^L_13));
int32_t L_14 = V_0;
float* L_15 = (&__this->___m_ClearDepth_6);
int32_t L_16;
L_16 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_15, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_14, ((int32_t)397)))^L_16));
int32_t L_17 = V_0;
uint32_t L_18 = __this->___m_ClearStencil_7;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_17, ((int32_t)397)))^(int32_t)L_18));
int32_t L_19 = V_0;
V_1 = L_19;
goto IL_009c;
}
IL_009c:
{
int32_t L_20 = V_1;
return L_20;
}
}
IL2CPP_EXTERN_C int32_t AttachmentDescriptor_GetHashCode_mC9753D6602EB62D9105FD75EE4144C4EBCEC103B_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E*>(__this + _offset);
int32_t _returnValue;
_returnValue = AttachmentDescriptor_GetHashCode_mC9753D6602EB62D9105FD75EE4144C4EBCEC103B(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.AttachmentDescriptor::op_Inequality(UnityEngine.Rendering.AttachmentDescriptor,UnityEngine.Rendering.AttachmentDescriptor)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AttachmentDescriptor_op_Inequality_mD411EA2C2B6ECC2595D464119100E628B7702C8B (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___left0, AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___right1, const RuntimeMethod* method)
{
bool V_0 = false;
{
AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_0 = ___right1;
bool L_1;
L_1 = AttachmentDescriptor_Equals_m2F617B661B25AD026D4FF7E40D484423ED3DFBAA((&___left0), L_0, NULL);
V_0 = (bool)((((int32_t)L_1) == ((int32_t)0))? 1 : 0);
goto IL_000f;
}
IL_000f:
{
bool L_2 = V_0;
return L_2;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.BlendState UnityEngine.Rendering.BlendState::get_defaultValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 BlendState_get_defaultValue_mB40D04EDF108C9F6F2F9F3C3824977E4E9362387 (const RuntimeMethod* method)
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 V_0;
memset((&V_0), 0, sizeof(V_0));
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_0;
memset((&L_0), 0, sizeof(L_0));
BlendState__ctor_mB2E8DC2B124AA4FF29D9CE48940F15D4F8E0DC4B((&L_0), (bool)0, (bool)0, /*hidden argument*/NULL);
V_0 = L_0;
goto IL_000b;
}
IL_000b:
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Rendering.BlendState::.ctor(System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BlendState__ctor_mB2E8DC2B124AA4FF29D9CE48940F15D4F8E0DC4B (BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* __this, bool ___separateMRTBlend0, bool ___alphaToMask1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_0;
L_0 = RenderTargetBlendState_get_defaultValue_m88C71B633FFE079328E51377C758346BEFFD9367(NULL);
__this->___m_BlendState0_0 = L_0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_1;
L_1 = RenderTargetBlendState_get_defaultValue_m88C71B633FFE079328E51377C758346BEFFD9367(NULL);
__this->___m_BlendState1_1 = L_1;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_2;
L_2 = RenderTargetBlendState_get_defaultValue_m88C71B633FFE079328E51377C758346BEFFD9367(NULL);
__this->___m_BlendState2_2 = L_2;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_3;
L_3 = RenderTargetBlendState_get_defaultValue_m88C71B633FFE079328E51377C758346BEFFD9367(NULL);
__this->___m_BlendState3_3 = L_3;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_4;
L_4 = RenderTargetBlendState_get_defaultValue_m88C71B633FFE079328E51377C758346BEFFD9367(NULL);
__this->___m_BlendState4_4 = L_4;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_5;
L_5 = RenderTargetBlendState_get_defaultValue_m88C71B633FFE079328E51377C758346BEFFD9367(NULL);
__this->___m_BlendState5_5 = L_5;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_6;
L_6 = RenderTargetBlendState_get_defaultValue_m88C71B633FFE079328E51377C758346BEFFD9367(NULL);
__this->___m_BlendState6_6 = L_6;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_7;
L_7 = RenderTargetBlendState_get_defaultValue_m88C71B633FFE079328E51377C758346BEFFD9367(NULL);
__this->___m_BlendState7_7 = L_7;
bool L_8 = ___separateMRTBlend0;
il2cpp_codegen_runtime_class_init_inline(Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
uint8_t L_9;
L_9 = Convert_ToByte_mF977257DBAD4FAD9FF78232B33DF37121800834D(L_8, NULL);
__this->___m_SeparateMRTBlendStates_8 = L_9;
bool L_10 = ___alphaToMask1;
uint8_t L_11;
L_11 = Convert_ToByte_mF977257DBAD4FAD9FF78232B33DF37121800834D(L_10, NULL);
__this->___m_AlphaToMask_9 = L_11;
__this->___m_Padding_10 = (int16_t)0;
return;
}
}
IL2CPP_EXTERN_C void BlendState__ctor_mB2E8DC2B124AA4FF29D9CE48940F15D4F8E0DC4B_AdjustorThunk (RuntimeObject* __this, bool ___separateMRTBlend0, bool ___alphaToMask1, const RuntimeMethod* method)
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630*>(__this + _offset);
BlendState__ctor_mB2E8DC2B124AA4FF29D9CE48940F15D4F8E0DC4B(_thisAdjusted, ___separateMRTBlend0, ___alphaToMask1, method);
}
// System.Void UnityEngine.Rendering.BlendState::set_blendState0(UnityEngine.Rendering.RenderTargetBlendState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BlendState_set_blendState0_mC87EDD7226F8CC98064F4DFBEB95A36E5A43E15B (BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* __this, RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___value0, const RuntimeMethod* method)
{
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_0 = ___value0;
__this->___m_BlendState0_0 = L_0;
return;
}
}
IL2CPP_EXTERN_C void BlendState_set_blendState0_mC87EDD7226F8CC98064F4DFBEB95A36E5A43E15B_AdjustorThunk (RuntimeObject* __this, RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___value0, const RuntimeMethod* method)
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630*>(__this + _offset);
BlendState_set_blendState0_mC87EDD7226F8CC98064F4DFBEB95A36E5A43E15B(_thisAdjusted, ___value0, method);
}
// System.Boolean UnityEngine.Rendering.BlendState::Equals(UnityEngine.Rendering.BlendState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool BlendState_Equals_m3F7EFA35979F29164E0FE66930C7FE3E870E3748 (BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* __this, BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B11_0 = 0;
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_0 = (&__this->___m_BlendState0_0);
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_1 = ___other0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_2 = L_1.___m_BlendState0_0;
bool L_3;
L_3 = RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11(L_0, L_2, NULL);
if (!L_3)
{
goto IL_00bd;
}
}
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_4 = (&__this->___m_BlendState1_1);
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_5 = ___other0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_6 = L_5.___m_BlendState1_1;
bool L_7;
L_7 = RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11(L_4, L_6, NULL);
if (!L_7)
{
goto IL_00bd;
}
}
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_8 = (&__this->___m_BlendState2_2);
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_9 = ___other0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_10 = L_9.___m_BlendState2_2;
bool L_11;
L_11 = RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11(L_8, L_10, NULL);
if (!L_11)
{
goto IL_00bd;
}
}
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_12 = (&__this->___m_BlendState3_3);
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_13 = ___other0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_14 = L_13.___m_BlendState3_3;
bool L_15;
L_15 = RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11(L_12, L_14, NULL);
if (!L_15)
{
goto IL_00bd;
}
}
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_16 = (&__this->___m_BlendState4_4);
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_17 = ___other0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_18 = L_17.___m_BlendState4_4;
bool L_19;
L_19 = RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11(L_16, L_18, NULL);
if (!L_19)
{
goto IL_00bd;
}
}
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_20 = (&__this->___m_BlendState5_5);
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_21 = ___other0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_22 = L_21.___m_BlendState5_5;
bool L_23;
L_23 = RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11(L_20, L_22, NULL);
if (!L_23)
{
goto IL_00bd;
}
}
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_24 = (&__this->___m_BlendState6_6);
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_25 = ___other0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_26 = L_25.___m_BlendState6_6;
bool L_27;
L_27 = RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11(L_24, L_26, NULL);
if (!L_27)
{
goto IL_00bd;
}
}
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_28 = (&__this->___m_BlendState7_7);
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_29 = ___other0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_30 = L_29.___m_BlendState7_7;
bool L_31;
L_31 = RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11(L_28, L_30, NULL);
if (!L_31)
{
goto IL_00bd;
}
}
{
uint8_t L_32 = __this->___m_SeparateMRTBlendStates_8;
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_33 = ___other0;
uint8_t L_34 = L_33.___m_SeparateMRTBlendStates_8;
if ((!(((uint32_t)L_32) == ((uint32_t)L_34))))
{
goto IL_00bd;
}
}
{
uint8_t L_35 = __this->___m_AlphaToMask_9;
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_36 = ___other0;
uint8_t L_37 = L_36.___m_AlphaToMask_9;
G_B11_0 = ((((int32_t)L_35) == ((int32_t)L_37))? 1 : 0);
goto IL_00be;
}
IL_00bd:
{
G_B11_0 = 0;
}
IL_00be:
{
V_0 = (bool)G_B11_0;
goto IL_00c1;
}
IL_00c1:
{
bool L_38 = V_0;
return L_38;
}
}
IL2CPP_EXTERN_C bool BlendState_Equals_m3F7EFA35979F29164E0FE66930C7FE3E870E3748_AdjustorThunk (RuntimeObject* __this, BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___other0, const RuntimeMethod* method)
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630*>(__this + _offset);
bool _returnValue;
_returnValue = BlendState_Equals_m3F7EFA35979F29164E0FE66930C7FE3E870E3748(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.BlendState::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool BlendState_Equals_mDCAF207BD335F04E42D2A83F12B8329070785508 (BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = BlendState_Equals_m3F7EFA35979F29164E0FE66930C7FE3E870E3748(__this, ((*(BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630*)((BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630*)(BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630*)UnBox(L_3, BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool BlendState_Equals_mDCAF207BD335F04E42D2A83F12B8329070785508_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630*>(__this + _offset);
bool _returnValue;
_returnValue = BlendState_Equals_mDCAF207BD335F04E42D2A83F12B8329070785508(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.BlendState::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t BlendState_GetHashCode_mA0E61E556B7B64ED28D6C50D54665CE2914EE5B0 (BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_0 = (&__this->___m_BlendState0_0);
int32_t L_1;
L_1 = RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_3 = (&__this->___m_BlendState1_1);
int32_t L_4;
L_4 = RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8(L_3, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^L_4));
int32_t L_5 = V_0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_6 = (&__this->___m_BlendState2_2);
int32_t L_7;
L_7 = RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8(L_6, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_5, ((int32_t)397)))^L_7));
int32_t L_8 = V_0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_9 = (&__this->___m_BlendState3_3);
int32_t L_10;
L_10 = RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8(L_9, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_8, ((int32_t)397)))^L_10));
int32_t L_11 = V_0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_12 = (&__this->___m_BlendState4_4);
int32_t L_13;
L_13 = RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8(L_12, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_11, ((int32_t)397)))^L_13));
int32_t L_14 = V_0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_15 = (&__this->___m_BlendState5_5);
int32_t L_16;
L_16 = RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8(L_15, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_14, ((int32_t)397)))^L_16));
int32_t L_17 = V_0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_18 = (&__this->___m_BlendState6_6);
int32_t L_19;
L_19 = RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8(L_18, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_17, ((int32_t)397)))^L_19));
int32_t L_20 = V_0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* L_21 = (&__this->___m_BlendState7_7);
int32_t L_22;
L_22 = RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8(L_21, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_20, ((int32_t)397)))^L_22));
int32_t L_23 = V_0;
uint8_t* L_24 = (&__this->___m_SeparateMRTBlendStates_8);
int32_t L_25;
L_25 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_24, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_23, ((int32_t)397)))^L_25));
int32_t L_26 = V_0;
uint8_t* L_27 = (&__this->___m_AlphaToMask_9);
int32_t L_28;
L_28 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_27, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_26, ((int32_t)397)))^L_28));
int32_t L_29 = V_0;
V_1 = L_29;
goto IL_00f6;
}
IL_00f6:
{
int32_t L_30 = V_1;
return L_30;
}
}
IL2CPP_EXTERN_C int32_t BlendState_GetHashCode_mA0E61E556B7B64ED28D6C50D54665CE2914EE5B0_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630*>(__this + _offset);
int32_t _returnValue;
_returnValue = BlendState_GetHashCode_mA0E61E556B7B64ED28D6C50D54665CE2914EE5B0(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Rendering.CoreCameraValues::Equals(UnityEngine.Rendering.CoreCameraValues)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CoreCameraValues_Equals_m94A5450121E139D8CC0C1E197F8B7EF1D4B2310A (CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* __this, CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B4_0 = 0;
{
int32_t L_0 = __this->___filterMode_0;
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F L_1 = ___other0;
int32_t L_2 = L_1.___filterMode_0;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_002d;
}
}
{
uint32_t L_3 = __this->___cullingMask_1;
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F L_4 = ___other0;
uint32_t L_5 = L_4.___cullingMask_1;
if ((!(((uint32_t)L_3) == ((uint32_t)L_5))))
{
goto IL_002d;
}
}
{
int32_t L_6 = __this->___instanceID_2;
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F L_7 = ___other0;
int32_t L_8 = L_7.___instanceID_2;
G_B4_0 = ((((int32_t)L_6) == ((int32_t)L_8))? 1 : 0);
goto IL_002e;
}
IL_002d:
{
G_B4_0 = 0;
}
IL_002e:
{
V_0 = (bool)G_B4_0;
goto IL_0031;
}
IL_0031:
{
bool L_9 = V_0;
return L_9;
}
}
IL2CPP_EXTERN_C bool CoreCameraValues_Equals_m94A5450121E139D8CC0C1E197F8B7EF1D4B2310A_AdjustorThunk (RuntimeObject* __this, CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F ___other0, const RuntimeMethod* method)
{
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F*>(__this + _offset);
bool _returnValue;
_returnValue = CoreCameraValues_Equals_m94A5450121E139D8CC0C1E197F8B7EF1D4B2310A(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.CoreCameraValues::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CoreCameraValues_Equals_mAA30100566B4992F3494D05194D32E8612CE10EC (CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = CoreCameraValues_Equals_m94A5450121E139D8CC0C1E197F8B7EF1D4B2310A(__this, ((*(CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F*)((CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F*)(CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F*)UnBox(L_3, CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool CoreCameraValues_Equals_mAA30100566B4992F3494D05194D32E8612CE10EC_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F*>(__this + _offset);
bool _returnValue;
_returnValue = CoreCameraValues_Equals_mAA30100566B4992F3494D05194D32E8612CE10EC(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.CoreCameraValues::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CoreCameraValues_GetHashCode_m481B59DF84C7E849BE2D413209CA3E5B15AB4561 (CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
int32_t L_0 = __this->___filterMode_0;
V_0 = L_0;
int32_t L_1 = V_0;
uint32_t L_2 = __this->___cullingMask_1;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_1, ((int32_t)397)))^(int32_t)L_2));
int32_t L_3 = V_0;
int32_t L_4 = __this->___instanceID_2;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_3, ((int32_t)397)))^L_4));
int32_t L_5 = V_0;
V_1 = L_5;
goto IL_002b;
}
IL_002b:
{
int32_t L_6 = V_1;
return L_6;
}
}
IL2CPP_EXTERN_C int32_t CoreCameraValues_GetHashCode_m481B59DF84C7E849BE2D413209CA3E5B15AB4561_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F*>(__this + _offset);
int32_t _returnValue;
_returnValue = CoreCameraValues_GetHashCode_m481B59DF84C7E849BE2D413209CA3E5B15AB4561(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Plane UnityEngine.Rendering.CameraProperties::GetShadowCullingPlane(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C CameraProperties_GetShadowCullingPlane_mBB792116A0109CEE75ECCEB320CBDCCEBFF4CBC9 (CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* __this, int32_t ___index0, const RuntimeMethod* method)
{
bool V_0 = false;
uint8_t* V_1 = NULL;
uint8_t* V_2 = NULL;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C* V_3 = NULL;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___index0;
if ((((int32_t)L_0) < ((int32_t)0)))
{
goto IL_000e;
}
}
{
int32_t L_1 = ___index0;
G_B3_0 = ((((int32_t)((((int32_t)L_1) < ((int32_t)6))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_000f;
}
IL_000e:
{
G_B3_0 = 1;
}
IL_000f:
{
V_0 = (bool)G_B3_0;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0034;
}
}
{
int32_t L_3 = ___index0;
int32_t L_4 = L_3;
RuntimeObject* L_5 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_4);
int32_t L_6 = 6;
RuntimeObject* L_7 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_6);
String_t* L_8;
L_8 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral09EA45F231A58CBA9C1A8FEB1F3CE06AB382EA34)), ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral2B6D6F48C27C60C3B55391AB377D9DC8F5639AA1)), L_5, L_7, NULL);
ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_9 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var)));
NullCheck(L_9);
ArgumentOutOfRangeException__ctor_mBC1D5DEEA1BA41DE77228CB27D6BAFEB6DCCBF4A(L_9, L_8, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_9, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CameraProperties_GetShadowCullingPlane_mBB792116A0109CEE75ECCEB320CBDCCEBFF4CBC9_RuntimeMethod_var)));
}
IL_0034:
{
U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F* L_10 = (&__this->___m_ShadowCullPlanes_22);
uint8_t* L_11 = (&L_10->___FixedElementField_0);
V_2 = L_11;
uint8_t* L_12 = V_2;
V_1 = (uint8_t*)((uintptr_t)L_12);
uint8_t* L_13 = V_1;
V_3 = (Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)L_13;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C* L_14 = V_3;
int32_t L_15 = ___index0;
uint32_t L_16 = sizeof(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_17 = (*(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)((Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)il2cpp_codegen_add((intptr_t)L_14, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_15), (int32_t)L_16)))));
V_4 = L_17;
goto IL_005b;
}
IL_005b:
{
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_18 = V_4;
return L_18;
}
}
IL2CPP_EXTERN_C Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C CameraProperties_GetShadowCullingPlane_mBB792116A0109CEE75ECCEB320CBDCCEBFF4CBC9_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, const RuntimeMethod* method)
{
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57*>(__this + _offset);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C _returnValue;
_returnValue = CameraProperties_GetShadowCullingPlane_mBB792116A0109CEE75ECCEB320CBDCCEBFF4CBC9(_thisAdjusted, ___index0, method);
return _returnValue;
}
// UnityEngine.Plane UnityEngine.Rendering.CameraProperties::GetCameraCullingPlane(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C CameraProperties_GetCameraCullingPlane_m0A26F85459AEF5AFA8B00C77212513CA8DA8F5C4 (CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* __this, int32_t ___index0, const RuntimeMethod* method)
{
bool V_0 = false;
uint8_t* V_1 = NULL;
uint8_t* V_2 = NULL;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C* V_3 = NULL;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___index0;
if ((((int32_t)L_0) < ((int32_t)0)))
{
goto IL_000e;
}
}
{
int32_t L_1 = ___index0;
G_B3_0 = ((((int32_t)((((int32_t)L_1) < ((int32_t)6))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_000f;
}
IL_000e:
{
G_B3_0 = 1;
}
IL_000f:
{
V_0 = (bool)G_B3_0;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0034;
}
}
{
int32_t L_3 = ___index0;
int32_t L_4 = L_3;
RuntimeObject* L_5 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_4);
int32_t L_6 = 6;
RuntimeObject* L_7 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_6);
String_t* L_8;
L_8 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral09EA45F231A58CBA9C1A8FEB1F3CE06AB382EA34)), ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral2B6D6F48C27C60C3B55391AB377D9DC8F5639AA1)), L_5, L_7, NULL);
ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_9 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var)));
NullCheck(L_9);
ArgumentOutOfRangeException__ctor_mBC1D5DEEA1BA41DE77228CB27D6BAFEB6DCCBF4A(L_9, L_8, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_9, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&CameraProperties_GetCameraCullingPlane_m0A26F85459AEF5AFA8B00C77212513CA8DA8F5C4_RuntimeMethod_var)));
}
IL_0034:
{
U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9* L_10 = (&__this->___m_CameraCullPlanes_23);
uint8_t* L_11 = (&L_10->___FixedElementField_0);
V_2 = L_11;
uint8_t* L_12 = V_2;
V_1 = (uint8_t*)((uintptr_t)L_12);
uint8_t* L_13 = V_1;
V_3 = (Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)L_13;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C* L_14 = V_3;
int32_t L_15 = ___index0;
uint32_t L_16 = sizeof(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_17 = (*(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)((Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)il2cpp_codegen_add((intptr_t)L_14, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_15), (int32_t)L_16)))));
V_4 = L_17;
goto IL_005b;
}
IL_005b:
{
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_18 = V_4;
return L_18;
}
}
IL2CPP_EXTERN_C Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C CameraProperties_GetCameraCullingPlane_m0A26F85459AEF5AFA8B00C77212513CA8DA8F5C4_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, const RuntimeMethod* method)
{
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57*>(__this + _offset);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C _returnValue;
_returnValue = CameraProperties_GetCameraCullingPlane_m0A26F85459AEF5AFA8B00C77212513CA8DA8F5C4(_thisAdjusted, ___index0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.CameraProperties::Equals(UnityEngine.Rendering.CameraProperties)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraProperties_Equals_m54D6528F83FAD163F1F17FD7581D7C155B6E8051 (CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* __this, CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
bool V_1 = false;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C V_2;
memset((&V_2), 0, sizeof(V_2));
bool V_3 = false;
bool V_4 = false;
int32_t V_5 = 0;
bool V_6 = false;
bool V_7 = false;
float* V_8 = NULL;
float* V_9 = NULL;
int32_t V_10 = 0;
bool V_11 = false;
bool V_12 = false;
int32_t G_B45_0 = 0;
{
V_0 = 0;
goto IL_003b;
}
IL_0005:
{
int32_t L_0 = V_0;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_1;
L_1 = CameraProperties_GetShadowCullingPlane_mBB792116A0109CEE75ECCEB320CBDCCEBFF4CBC9(__this, L_0, NULL);
V_2 = L_1;
int32_t L_2 = V_0;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_3;
L_3 = CameraProperties_GetShadowCullingPlane_mBB792116A0109CEE75ECCEB320CBDCCEBFF4CBC9((&___other0), L_2, NULL);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_4 = L_3;
RuntimeObject* L_5 = Box(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var, &L_4);
Il2CppFakeBox<Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C> L_6(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var, (&V_2));
bool L_7;
L_7 = ValueType_Equals_mCA5344597A8055EC544855AD60A983B10E0EE67D((ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F*)(&L_6), L_5, NULL);
V_1 = (bool)((((int32_t)L_7) == ((int32_t)0))? 1 : 0);
bool L_8 = V_1;
if (!L_8)
{
goto IL_0036;
}
}
{
V_3 = (bool)0;
goto IL_0343;
}
IL_0036:
{
int32_t L_9 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_9, 1));
}
IL_003b:
{
int32_t L_10 = V_0;
V_4 = (bool)((((int32_t)L_10) < ((int32_t)6))? 1 : 0);
bool L_11 = V_4;
if (L_11)
{
goto IL_0005;
}
}
{
V_5 = 0;
goto IL_0086;
}
IL_004a:
{
int32_t L_12 = V_5;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_13;
L_13 = CameraProperties_GetCameraCullingPlane_m0A26F85459AEF5AFA8B00C77212513CA8DA8F5C4(__this, L_12, NULL);
V_2 = L_13;
int32_t L_14 = V_5;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_15;
L_15 = CameraProperties_GetCameraCullingPlane_m0A26F85459AEF5AFA8B00C77212513CA8DA8F5C4((&___other0), L_14, NULL);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_16 = L_15;
RuntimeObject* L_17 = Box(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var, &L_16);
Il2CppFakeBox<Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C> L_18(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var, (&V_2));
bool L_19;
L_19 = ValueType_Equals_mCA5344597A8055EC544855AD60A983B10E0EE67D((ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F*)(&L_18), L_17, NULL);
V_6 = (bool)((((int32_t)L_19) == ((int32_t)0))? 1 : 0);
bool L_20 = V_6;
if (!L_20)
{
goto IL_007f;
}
}
{
V_3 = (bool)0;
goto IL_0343;
}
IL_007f:
{
int32_t L_21 = V_5;
V_5 = ((int32_t)il2cpp_codegen_add(L_21, 1));
}
IL_0086:
{
int32_t L_22 = V_5;
V_7 = (bool)((((int32_t)L_22) < ((int32_t)6))? 1 : 0);
bool L_23 = V_7;
if (L_23)
{
goto IL_004a;
}
}
{
U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F* L_24 = (&__this->___layerCullDistances_26);
float* L_25 = (&L_24->___FixedElementField_0);
V_9 = L_25;
float* L_26 = V_9;
V_8 = (float*)((uintptr_t)L_26);
V_10 = 0;
goto IL_00df;
}
IL_00a9:
{
float* L_27 = V_8;
int32_t L_28 = V_10;
float L_29 = *((float*)((float*)il2cpp_codegen_add((intptr_t)L_27, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_28), 4)))));
U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F* L_30 = (&(&___other0)->___layerCullDistances_26);
float* L_31 = (&L_30->___FixedElementField_0);
int32_t L_32 = V_10;
float L_33 = *((float*)((float*)il2cpp_codegen_add((intptr_t)L_31, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_32), 4)))));
V_11 = (bool)((((int32_t)((((float)L_29) == ((float)L_33))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_34 = V_11;
if (!L_34)
{
goto IL_00d8;
}
}
{
V_3 = (bool)0;
goto IL_0343;
}
IL_00d8:
{
int32_t L_35 = V_10;
V_10 = ((int32_t)il2cpp_codegen_add(L_35, 1));
}
IL_00df:
{
int32_t L_36 = V_10;
V_12 = (bool)((((int32_t)L_36) < ((int32_t)((int32_t)32)))? 1 : 0);
bool L_37 = V_12;
if (L_37)
{
goto IL_00a9;
}
}
{
V_9 = (float*)((uintptr_t)0);
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* L_38 = (&__this->___screenRect_0);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_39 = ___other0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_40 = L_39.___screenRect_0;
bool L_41;
L_41 = Rect_Equals_mE725DE506D3F1DB92F58B876BDA42AACD4D991B5(L_38, L_40, NULL);
if (!L_41)
{
goto IL_033f;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_42 = (&__this->___viewDir_1);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_43 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_44 = L_43.___viewDir_1;
bool L_45;
L_45 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_42, L_44, NULL);
if (!L_45)
{
goto IL_033f;
}
}
{
float* L_46 = (&__this->___projectionNear_2);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_47 = ___other0;
float L_48 = L_47.___projectionNear_2;
bool L_49;
L_49 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_46, L_48, NULL);
if (!L_49)
{
goto IL_033f;
}
}
{
float* L_50 = (&__this->___projectionFar_3);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_51 = ___other0;
float L_52 = L_51.___projectionFar_3;
bool L_53;
L_53 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_50, L_52, NULL);
if (!L_53)
{
goto IL_033f;
}
}
{
float* L_54 = (&__this->___cameraNear_4);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_55 = ___other0;
float L_56 = L_55.___cameraNear_4;
bool L_57;
L_57 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_54, L_56, NULL);
if (!L_57)
{
goto IL_033f;
}
}
{
float* L_58 = (&__this->___cameraFar_5);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_59 = ___other0;
float L_60 = L_59.___cameraFar_5;
bool L_61;
L_61 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_58, L_60, NULL);
if (!L_61)
{
goto IL_033f;
}
}
{
float* L_62 = (&__this->___cameraAspect_6);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_63 = ___other0;
float L_64 = L_63.___cameraAspect_6;
bool L_65;
L_65 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_62, L_64, NULL);
if (!L_65)
{
goto IL_033f;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_66 = (&__this->___cameraToWorld_7);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_67 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_68 = L_67.___cameraToWorld_7;
bool L_69;
L_69 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_66, L_68, NULL);
if (!L_69)
{
goto IL_033f;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_70 = (&__this->___actualWorldToClip_8);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_71 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_72 = L_71.___actualWorldToClip_8;
bool L_73;
L_73 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_70, L_72, NULL);
if (!L_73)
{
goto IL_033f;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_74 = (&__this->___cameraClipToWorld_9);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_75 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_76 = L_75.___cameraClipToWorld_9;
bool L_77;
L_77 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_74, L_76, NULL);
if (!L_77)
{
goto IL_033f;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_78 = (&__this->___cameraWorldToClip_10);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_79 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_80 = L_79.___cameraWorldToClip_10;
bool L_81;
L_81 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_78, L_80, NULL);
if (!L_81)
{
goto IL_033f;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_82 = (&__this->___implicitProjection_11);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_83 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_84 = L_83.___implicitProjection_11;
bool L_85;
L_85 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_82, L_84, NULL);
if (!L_85)
{
goto IL_033f;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_86 = (&__this->___stereoWorldToClipLeft_12);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_87 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_88 = L_87.___stereoWorldToClipLeft_12;
bool L_89;
L_89 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_86, L_88, NULL);
if (!L_89)
{
goto IL_033f;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_90 = (&__this->___stereoWorldToClipRight_13);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_91 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_92 = L_91.___stereoWorldToClipRight_13;
bool L_93;
L_93 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_90, L_92, NULL);
if (!L_93)
{
goto IL_033f;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_94 = (&__this->___worldToCamera_14);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_95 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_96 = L_95.___worldToCamera_14;
bool L_97;
L_97 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_94, L_96, NULL);
if (!L_97)
{
goto IL_033f;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_98 = (&__this->___up_15);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_99 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_100 = L_99.___up_15;
bool L_101;
L_101 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_98, L_100, NULL);
if (!L_101)
{
goto IL_033f;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_102 = (&__this->___right_16);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_103 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_104 = L_103.___right_16;
bool L_105;
L_105 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_102, L_104, NULL);
if (!L_105)
{
goto IL_033f;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_106 = (&__this->___transformDirection_17);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_107 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_108 = L_107.___transformDirection_17;
bool L_109;
L_109 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_106, L_108, NULL);
if (!L_109)
{
goto IL_033f;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_110 = (&__this->___cameraEuler_18);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_111 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_112 = L_111.___cameraEuler_18;
bool L_113;
L_113 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_110, L_112, NULL);
if (!L_113)
{
goto IL_033f;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_114 = (&__this->___velocity_19);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_115 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_116 = L_115.___velocity_19;
bool L_117;
L_117 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_114, L_116, NULL);
if (!L_117)
{
goto IL_033f;
}
}
{
float* L_118 = (&__this->___farPlaneWorldSpaceLength_20);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_119 = ___other0;
float L_120 = L_119.___farPlaneWorldSpaceLength_20;
bool L_121;
L_121 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_118, L_120, NULL);
if (!L_121)
{
goto IL_033f;
}
}
{
uint32_t L_122 = __this->___rendererCount_21;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_123 = ___other0;
uint32_t L_124 = L_123.___rendererCount_21;
if ((!(((uint32_t)L_122) == ((uint32_t)L_124))))
{
goto IL_033f;
}
}
{
float* L_125 = (&__this->___baseFarDistance_24);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_126 = ___other0;
float L_127 = L_126.___baseFarDistance_24;
bool L_128;
L_128 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_125, L_127, NULL);
if (!L_128)
{
goto IL_033f;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_129 = (&__this->___shadowCullCenter_25);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_130 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_131 = L_130.___shadowCullCenter_25;
bool L_132;
L_132 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_129, L_131, NULL);
if (!L_132)
{
goto IL_033f;
}
}
{
int32_t L_133 = __this->___layerCullSpherical_27;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_134 = ___other0;
int32_t L_135 = L_134.___layerCullSpherical_27;
if ((!(((uint32_t)L_133) == ((uint32_t)L_135))))
{
goto IL_033f;
}
}
{
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* L_136 = (&__this->___coreCameraValues_28);
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_137 = ___other0;
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F L_138 = L_137.___coreCameraValues_28;
bool L_139;
L_139 = CoreCameraValues_Equals_m94A5450121E139D8CC0C1E197F8B7EF1D4B2310A(L_136, L_138, NULL);
if (!L_139)
{
goto IL_033f;
}
}
{
uint32_t L_140 = __this->___cameraType_29;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_141 = ___other0;
uint32_t L_142 = L_141.___cameraType_29;
if ((!(((uint32_t)L_140) == ((uint32_t)L_142))))
{
goto IL_033f;
}
}
{
int32_t L_143 = __this->___projectionIsOblique_30;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_144 = ___other0;
int32_t L_145 = L_144.___projectionIsOblique_30;
if ((!(((uint32_t)L_143) == ((uint32_t)L_145))))
{
goto IL_033f;
}
}
{
int32_t L_146 = __this->___isImplicitProjectionMatrix_31;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_147 = ___other0;
int32_t L_148 = L_147.___isImplicitProjectionMatrix_31;
G_B45_0 = ((((int32_t)L_146) == ((int32_t)L_148))? 1 : 0);
goto IL_0340;
}
IL_033f:
{
G_B45_0 = 0;
}
IL_0340:
{
V_3 = (bool)G_B45_0;
goto IL_0343;
}
IL_0343:
{
bool L_149 = V_3;
return L_149;
}
}
IL2CPP_EXTERN_C bool CameraProperties_Equals_m54D6528F83FAD163F1F17FD7581D7C155B6E8051_AdjustorThunk (RuntimeObject* __this, CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___other0, const RuntimeMethod* method)
{
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57*>(__this + _offset);
bool _returnValue;
_returnValue = CameraProperties_Equals_m54D6528F83FAD163F1F17FD7581D7C155B6E8051(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.CameraProperties::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraProperties_Equals_mC0EC0AB0B61C8150EFF47BD77202F2A5EB39E376 (CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = CameraProperties_Equals_m54D6528F83FAD163F1F17FD7581D7C155B6E8051(__this, ((*(CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57*)((CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57*)(CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57*)UnBox(L_3, CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool CameraProperties_Equals_mC0EC0AB0B61C8150EFF47BD77202F2A5EB39E376_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57*>(__this + _offset);
bool _returnValue;
_returnValue = CameraProperties_Equals_mC0EC0AB0B61C8150EFF47BD77202F2A5EB39E376(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.CameraProperties::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CameraProperties_GetHashCode_m226B7E5790D9ED76545CB622F878BE31D5E0B984 (CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C V_2;
memset((&V_2), 0, sizeof(V_2));
bool V_3 = false;
int32_t V_4 = 0;
bool V_5 = false;
float* V_6 = NULL;
float* V_7 = NULL;
int32_t V_8 = 0;
bool V_9 = false;
int32_t V_10 = 0;
{
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* L_0 = (&__this->___screenRect_0);
int32_t L_1;
L_1 = Rect_GetHashCode_m8E55539476EA6B7A6E0CEC5F980227CD15B778F1(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_3 = (&__this->___viewDir_1);
int32_t L_4;
L_4 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_3, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^L_4));
int32_t L_5 = V_0;
float* L_6 = (&__this->___projectionNear_2);
int32_t L_7;
L_7 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_6, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_5, ((int32_t)397)))^L_7));
int32_t L_8 = V_0;
float* L_9 = (&__this->___projectionFar_3);
int32_t L_10;
L_10 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_9, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_8, ((int32_t)397)))^L_10));
int32_t L_11 = V_0;
float* L_12 = (&__this->___cameraNear_4);
int32_t L_13;
L_13 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_12, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_11, ((int32_t)397)))^L_13));
int32_t L_14 = V_0;
float* L_15 = (&__this->___cameraFar_5);
int32_t L_16;
L_16 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_15, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_14, ((int32_t)397)))^L_16));
int32_t L_17 = V_0;
float* L_18 = (&__this->___cameraAspect_6);
int32_t L_19;
L_19 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_18, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_17, ((int32_t)397)))^L_19));
int32_t L_20 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_21 = (&__this->___cameraToWorld_7);
int32_t L_22;
L_22 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_21, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_20, ((int32_t)397)))^L_22));
int32_t L_23 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_24 = (&__this->___actualWorldToClip_8);
int32_t L_25;
L_25 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_24, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_23, ((int32_t)397)))^L_25));
int32_t L_26 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_27 = (&__this->___cameraClipToWorld_9);
int32_t L_28;
L_28 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_27, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_26, ((int32_t)397)))^L_28));
int32_t L_29 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_30 = (&__this->___cameraWorldToClip_10);
int32_t L_31;
L_31 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_30, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_29, ((int32_t)397)))^L_31));
int32_t L_32 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_33 = (&__this->___implicitProjection_11);
int32_t L_34;
L_34 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_33, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_32, ((int32_t)397)))^L_34));
int32_t L_35 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_36 = (&__this->___stereoWorldToClipLeft_12);
int32_t L_37;
L_37 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_36, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_35, ((int32_t)397)))^L_37));
int32_t L_38 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_39 = (&__this->___stereoWorldToClipRight_13);
int32_t L_40;
L_40 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_39, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_38, ((int32_t)397)))^L_40));
int32_t L_41 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_42 = (&__this->___worldToCamera_14);
int32_t L_43;
L_43 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_42, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_41, ((int32_t)397)))^L_43));
int32_t L_44 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_45 = (&__this->___up_15);
int32_t L_46;
L_46 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_45, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_44, ((int32_t)397)))^L_46));
int32_t L_47 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_48 = (&__this->___right_16);
int32_t L_49;
L_49 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_48, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_47, ((int32_t)397)))^L_49));
int32_t L_50 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_51 = (&__this->___transformDirection_17);
int32_t L_52;
L_52 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_51, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_50, ((int32_t)397)))^L_52));
int32_t L_53 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_54 = (&__this->___cameraEuler_18);
int32_t L_55;
L_55 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_54, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_53, ((int32_t)397)))^L_55));
int32_t L_56 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_57 = (&__this->___velocity_19);
int32_t L_58;
L_58 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_57, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_56, ((int32_t)397)))^L_58));
int32_t L_59 = V_0;
float* L_60 = (&__this->___farPlaneWorldSpaceLength_20);
int32_t L_61;
L_61 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_60, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_59, ((int32_t)397)))^L_61));
int32_t L_62 = V_0;
uint32_t L_63 = __this->___rendererCount_21;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_62, ((int32_t)397)))^(int32_t)L_63));
V_1 = 0;
goto IL_022f;
}
IL_020b:
{
int32_t L_64 = V_0;
int32_t L_65 = V_1;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_66;
L_66 = CameraProperties_GetShadowCullingPlane_mBB792116A0109CEE75ECCEB320CBDCCEBFF4CBC9(__this, L_65, NULL);
V_2 = L_66;
Il2CppFakeBox<Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C> L_67(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var, (&V_2));
int32_t L_68;
L_68 = ValueType_GetHashCode_m3B47C72EA1FA846D9B0DFF3C444AB2BFA22CF3CE((ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F*)(&L_67), NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_64, ((int32_t)397)))^L_68));
int32_t L_69 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_69, 1));
}
IL_022f:
{
int32_t L_70 = V_1;
V_3 = (bool)((((int32_t)L_70) < ((int32_t)6))? 1 : 0);
bool L_71 = V_3;
if (L_71)
{
goto IL_020b;
}
}
{
V_4 = 0;
goto IL_0263;
}
IL_023c:
{
int32_t L_72 = V_0;
int32_t L_73 = V_4;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_74;
L_74 = CameraProperties_GetCameraCullingPlane_m0A26F85459AEF5AFA8B00C77212513CA8DA8F5C4(__this, L_73, NULL);
V_2 = L_74;
Il2CppFakeBox<Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C> L_75(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var, (&V_2));
int32_t L_76;
L_76 = ValueType_GetHashCode_m3B47C72EA1FA846D9B0DFF3C444AB2BFA22CF3CE((ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F*)(&L_75), NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_72, ((int32_t)397)))^L_76));
int32_t L_77 = V_4;
V_4 = ((int32_t)il2cpp_codegen_add(L_77, 1));
}
IL_0263:
{
int32_t L_78 = V_4;
V_5 = (bool)((((int32_t)L_78) < ((int32_t)6))? 1 : 0);
bool L_79 = V_5;
if (L_79)
{
goto IL_023c;
}
}
{
int32_t L_80 = V_0;
float* L_81 = (&__this->___baseFarDistance_24);
int32_t L_82;
L_82 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_81, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_80, ((int32_t)397)))^L_82));
int32_t L_83 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_84 = (&__this->___shadowCullCenter_25);
int32_t L_85;
L_85 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_84, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_83, ((int32_t)397)))^L_85));
U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F* L_86 = (&__this->___layerCullDistances_26);
float* L_87 = (&L_86->___FixedElementField_0);
V_7 = L_87;
float* L_88 = V_7;
V_6 = (float*)((uintptr_t)L_88);
V_8 = 0;
goto IL_02d2;
}
IL_02b4:
{
int32_t L_89 = V_0;
float* L_90 = V_6;
int32_t L_91 = V_8;
int32_t L_92;
L_92 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2((float*)((float*)il2cpp_codegen_add((intptr_t)L_90, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_91), 4)))), NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_89, ((int32_t)397)))^L_92));
int32_t L_93 = V_8;
V_8 = ((int32_t)il2cpp_codegen_add(L_93, 1));
}
IL_02d2:
{
int32_t L_94 = V_8;
V_9 = (bool)((((int32_t)L_94) < ((int32_t)((int32_t)32)))? 1 : 0);
bool L_95 = V_9;
if (L_95)
{
goto IL_02b4;
}
}
{
V_7 = (float*)((uintptr_t)0);
int32_t L_96 = V_0;
int32_t L_97 = __this->___layerCullSpherical_27;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_96, ((int32_t)397)))^L_97));
int32_t L_98 = V_0;
CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F* L_99 = (&__this->___coreCameraValues_28);
int32_t L_100;
L_100 = CoreCameraValues_GetHashCode_m481B59DF84C7E849BE2D413209CA3E5B15AB4561(L_99, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_98, ((int32_t)397)))^L_100));
int32_t L_101 = V_0;
uint32_t L_102 = __this->___cameraType_29;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_101, ((int32_t)397)))^(int32_t)L_102));
int32_t L_103 = V_0;
int32_t L_104 = __this->___projectionIsOblique_30;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_103, ((int32_t)397)))^L_104));
int32_t L_105 = V_0;
int32_t L_106 = __this->___isImplicitProjectionMatrix_31;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_105, ((int32_t)397)))^L_106));
int32_t L_107 = V_0;
V_10 = L_107;
goto IL_033e;
}
IL_033e:
{
int32_t L_108 = V_10;
return L_108;
}
}
IL2CPP_EXTERN_C int32_t CameraProperties_GetHashCode_m226B7E5790D9ED76545CB622F878BE31D5E0B984_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57*>(__this + _offset);
int32_t _returnValue;
_returnValue = CameraProperties_GetHashCode_m226B7E5790D9ED76545CB622F878BE31D5E0B984(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Rendering.ScriptableCullingParameters
IL2CPP_EXTERN_C void ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshal_pinvoke(const ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899& unmarshaled, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_pinvoke& marshaled)
{
marshaled.___m_IsOrthographic_0 = unmarshaled.___m_IsOrthographic_0;
marshaled.___m_LODParameters_1 = unmarshaled.___m_LODParameters_1;
marshaled.___m_CullingPlanes_3 = unmarshaled.___m_CullingPlanes_3;
marshaled.___m_CullingPlaneCount_4 = unmarshaled.___m_CullingPlaneCount_4;
marshaled.___m_CullingMask_5 = unmarshaled.___m_CullingMask_5;
marshaled.___m_SceneMask_6 = unmarshaled.___m_SceneMask_6;
marshaled.___m_LayerFarCullDistances_8 = unmarshaled.___m_LayerFarCullDistances_8;
marshaled.___m_LayerCull_9 = unmarshaled.___m_LayerCull_9;
marshaled.___m_CullingMatrix_10 = unmarshaled.___m_CullingMatrix_10;
marshaled.___m_Origin_11 = unmarshaled.___m_Origin_11;
marshaled.___m_ShadowDistance_12 = unmarshaled.___m_ShadowDistance_12;
marshaled.___m_ShadowNearPlaneOffset_13 = unmarshaled.___m_ShadowNearPlaneOffset_13;
marshaled.___m_CullingOptions_14 = unmarshaled.___m_CullingOptions_14;
marshaled.___m_ReflectionProbeSortingCriteria_15 = unmarshaled.___m_ReflectionProbeSortingCriteria_15;
marshaled.___m_CameraProperties_16 = unmarshaled.___m_CameraProperties_16;
marshaled.___m_AccurateOcclusionThreshold_17 = unmarshaled.___m_AccurateOcclusionThreshold_17;
marshaled.___m_MaximumPortalCullingJobs_18 = unmarshaled.___m_MaximumPortalCullingJobs_18;
marshaled.___m_StereoViewMatrix_19 = unmarshaled.___m_StereoViewMatrix_19;
marshaled.___m_StereoProjectionMatrix_20 = unmarshaled.___m_StereoProjectionMatrix_20;
marshaled.___m_StereoSeparationDistance_21 = unmarshaled.___m_StereoSeparationDistance_21;
marshaled.___m_maximumVisibleLights_22 = unmarshaled.___m_maximumVisibleLights_22;
marshaled.___m_ConservativeEnclosingSphere_23 = static_cast<int32_t>(unmarshaled.___m_ConservativeEnclosingSphere_23);
marshaled.___m_NumIterationsEnclosingSphere_24 = unmarshaled.___m_NumIterationsEnclosingSphere_24;
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshal_pinvoke_back(const ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_pinvoke& marshaled, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899& unmarshaled)
{
int32_t unmarshaledm_IsOrthographic_temp_0 = 0;
unmarshaledm_IsOrthographic_temp_0 = marshaled.___m_IsOrthographic_0;
unmarshaled.___m_IsOrthographic_0 = unmarshaledm_IsOrthographic_temp_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A unmarshaledm_LODParameters_temp_1;
memset((&unmarshaledm_LODParameters_temp_1), 0, sizeof(unmarshaledm_LODParameters_temp_1));
unmarshaledm_LODParameters_temp_1 = marshaled.___m_LODParameters_1;
unmarshaled.___m_LODParameters_1 = unmarshaledm_LODParameters_temp_1;
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 unmarshaledm_CullingPlanes_temp_2;
memset((&unmarshaledm_CullingPlanes_temp_2), 0, sizeof(unmarshaledm_CullingPlanes_temp_2));
unmarshaledm_CullingPlanes_temp_2 = marshaled.___m_CullingPlanes_3;
unmarshaled.___m_CullingPlanes_3 = unmarshaledm_CullingPlanes_temp_2;
int32_t unmarshaledm_CullingPlaneCount_temp_3 = 0;
unmarshaledm_CullingPlaneCount_temp_3 = marshaled.___m_CullingPlaneCount_4;
unmarshaled.___m_CullingPlaneCount_4 = unmarshaledm_CullingPlaneCount_temp_3;
uint32_t unmarshaledm_CullingMask_temp_4 = 0;
unmarshaledm_CullingMask_temp_4 = marshaled.___m_CullingMask_5;
unmarshaled.___m_CullingMask_5 = unmarshaledm_CullingMask_temp_4;
uint64_t unmarshaledm_SceneMask_temp_5 = 0;
unmarshaledm_SceneMask_temp_5 = marshaled.___m_SceneMask_6;
unmarshaled.___m_SceneMask_6 = unmarshaledm_SceneMask_temp_5;
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D unmarshaledm_LayerFarCullDistances_temp_6;
memset((&unmarshaledm_LayerFarCullDistances_temp_6), 0, sizeof(unmarshaledm_LayerFarCullDistances_temp_6));
unmarshaledm_LayerFarCullDistances_temp_6 = marshaled.___m_LayerFarCullDistances_8;
unmarshaled.___m_LayerFarCullDistances_8 = unmarshaledm_LayerFarCullDistances_temp_6;
int32_t unmarshaledm_LayerCull_temp_7 = 0;
unmarshaledm_LayerCull_temp_7 = marshaled.___m_LayerCull_9;
unmarshaled.___m_LayerCull_9 = unmarshaledm_LayerCull_temp_7;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 unmarshaledm_CullingMatrix_temp_8;
memset((&unmarshaledm_CullingMatrix_temp_8), 0, sizeof(unmarshaledm_CullingMatrix_temp_8));
unmarshaledm_CullingMatrix_temp_8 = marshaled.___m_CullingMatrix_10;
unmarshaled.___m_CullingMatrix_10 = unmarshaledm_CullingMatrix_temp_8;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 unmarshaledm_Origin_temp_9;
memset((&unmarshaledm_Origin_temp_9), 0, sizeof(unmarshaledm_Origin_temp_9));
unmarshaledm_Origin_temp_9 = marshaled.___m_Origin_11;
unmarshaled.___m_Origin_11 = unmarshaledm_Origin_temp_9;
float unmarshaledm_ShadowDistance_temp_10 = 0.0f;
unmarshaledm_ShadowDistance_temp_10 = marshaled.___m_ShadowDistance_12;
unmarshaled.___m_ShadowDistance_12 = unmarshaledm_ShadowDistance_temp_10;
float unmarshaledm_ShadowNearPlaneOffset_temp_11 = 0.0f;
unmarshaledm_ShadowNearPlaneOffset_temp_11 = marshaled.___m_ShadowNearPlaneOffset_13;
unmarshaled.___m_ShadowNearPlaneOffset_13 = unmarshaledm_ShadowNearPlaneOffset_temp_11;
int32_t unmarshaledm_CullingOptions_temp_12 = 0;
unmarshaledm_CullingOptions_temp_12 = marshaled.___m_CullingOptions_14;
unmarshaled.___m_CullingOptions_14 = unmarshaledm_CullingOptions_temp_12;
int32_t unmarshaledm_ReflectionProbeSortingCriteria_temp_13 = 0;
unmarshaledm_ReflectionProbeSortingCriteria_temp_13 = marshaled.___m_ReflectionProbeSortingCriteria_15;
unmarshaled.___m_ReflectionProbeSortingCriteria_15 = unmarshaledm_ReflectionProbeSortingCriteria_temp_13;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 unmarshaledm_CameraProperties_temp_14;
memset((&unmarshaledm_CameraProperties_temp_14), 0, sizeof(unmarshaledm_CameraProperties_temp_14));
unmarshaledm_CameraProperties_temp_14 = marshaled.___m_CameraProperties_16;
unmarshaled.___m_CameraProperties_16 = unmarshaledm_CameraProperties_temp_14;
float unmarshaledm_AccurateOcclusionThreshold_temp_15 = 0.0f;
unmarshaledm_AccurateOcclusionThreshold_temp_15 = marshaled.___m_AccurateOcclusionThreshold_17;
unmarshaled.___m_AccurateOcclusionThreshold_17 = unmarshaledm_AccurateOcclusionThreshold_temp_15;
int32_t unmarshaledm_MaximumPortalCullingJobs_temp_16 = 0;
unmarshaledm_MaximumPortalCullingJobs_temp_16 = marshaled.___m_MaximumPortalCullingJobs_18;
unmarshaled.___m_MaximumPortalCullingJobs_18 = unmarshaledm_MaximumPortalCullingJobs_temp_16;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 unmarshaledm_StereoViewMatrix_temp_17;
memset((&unmarshaledm_StereoViewMatrix_temp_17), 0, sizeof(unmarshaledm_StereoViewMatrix_temp_17));
unmarshaledm_StereoViewMatrix_temp_17 = marshaled.___m_StereoViewMatrix_19;
unmarshaled.___m_StereoViewMatrix_19 = unmarshaledm_StereoViewMatrix_temp_17;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 unmarshaledm_StereoProjectionMatrix_temp_18;
memset((&unmarshaledm_StereoProjectionMatrix_temp_18), 0, sizeof(unmarshaledm_StereoProjectionMatrix_temp_18));
unmarshaledm_StereoProjectionMatrix_temp_18 = marshaled.___m_StereoProjectionMatrix_20;
unmarshaled.___m_StereoProjectionMatrix_20 = unmarshaledm_StereoProjectionMatrix_temp_18;
float unmarshaledm_StereoSeparationDistance_temp_19 = 0.0f;
unmarshaledm_StereoSeparationDistance_temp_19 = marshaled.___m_StereoSeparationDistance_21;
unmarshaled.___m_StereoSeparationDistance_21 = unmarshaledm_StereoSeparationDistance_temp_19;
int32_t unmarshaledm_maximumVisibleLights_temp_20 = 0;
unmarshaledm_maximumVisibleLights_temp_20 = marshaled.___m_maximumVisibleLights_22;
unmarshaled.___m_maximumVisibleLights_22 = unmarshaledm_maximumVisibleLights_temp_20;
bool unmarshaledm_ConservativeEnclosingSphere_temp_21 = false;
unmarshaledm_ConservativeEnclosingSphere_temp_21 = static_cast<bool>(marshaled.___m_ConservativeEnclosingSphere_23);
unmarshaled.___m_ConservativeEnclosingSphere_23 = unmarshaledm_ConservativeEnclosingSphere_temp_21;
int32_t unmarshaledm_NumIterationsEnclosingSphere_temp_22 = 0;
unmarshaledm_NumIterationsEnclosingSphere_temp_22 = marshaled.___m_NumIterationsEnclosingSphere_24;
unmarshaled.___m_NumIterationsEnclosingSphere_24 = unmarshaledm_NumIterationsEnclosingSphere_temp_22;
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.ScriptableCullingParameters
IL2CPP_EXTERN_C void ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshal_pinvoke_cleanup(ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Rendering.ScriptableCullingParameters
IL2CPP_EXTERN_C void ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshal_com(const ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899& unmarshaled, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_com& marshaled)
{
marshaled.___m_IsOrthographic_0 = unmarshaled.___m_IsOrthographic_0;
marshaled.___m_LODParameters_1 = unmarshaled.___m_LODParameters_1;
marshaled.___m_CullingPlanes_3 = unmarshaled.___m_CullingPlanes_3;
marshaled.___m_CullingPlaneCount_4 = unmarshaled.___m_CullingPlaneCount_4;
marshaled.___m_CullingMask_5 = unmarshaled.___m_CullingMask_5;
marshaled.___m_SceneMask_6 = unmarshaled.___m_SceneMask_6;
marshaled.___m_LayerFarCullDistances_8 = unmarshaled.___m_LayerFarCullDistances_8;
marshaled.___m_LayerCull_9 = unmarshaled.___m_LayerCull_9;
marshaled.___m_CullingMatrix_10 = unmarshaled.___m_CullingMatrix_10;
marshaled.___m_Origin_11 = unmarshaled.___m_Origin_11;
marshaled.___m_ShadowDistance_12 = unmarshaled.___m_ShadowDistance_12;
marshaled.___m_ShadowNearPlaneOffset_13 = unmarshaled.___m_ShadowNearPlaneOffset_13;
marshaled.___m_CullingOptions_14 = unmarshaled.___m_CullingOptions_14;
marshaled.___m_ReflectionProbeSortingCriteria_15 = unmarshaled.___m_ReflectionProbeSortingCriteria_15;
marshaled.___m_CameraProperties_16 = unmarshaled.___m_CameraProperties_16;
marshaled.___m_AccurateOcclusionThreshold_17 = unmarshaled.___m_AccurateOcclusionThreshold_17;
marshaled.___m_MaximumPortalCullingJobs_18 = unmarshaled.___m_MaximumPortalCullingJobs_18;
marshaled.___m_StereoViewMatrix_19 = unmarshaled.___m_StereoViewMatrix_19;
marshaled.___m_StereoProjectionMatrix_20 = unmarshaled.___m_StereoProjectionMatrix_20;
marshaled.___m_StereoSeparationDistance_21 = unmarshaled.___m_StereoSeparationDistance_21;
marshaled.___m_maximumVisibleLights_22 = unmarshaled.___m_maximumVisibleLights_22;
marshaled.___m_ConservativeEnclosingSphere_23 = static_cast<int32_t>(unmarshaled.___m_ConservativeEnclosingSphere_23);
marshaled.___m_NumIterationsEnclosingSphere_24 = unmarshaled.___m_NumIterationsEnclosingSphere_24;
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshal_com_back(const ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_com& marshaled, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899& unmarshaled)
{
int32_t unmarshaledm_IsOrthographic_temp_0 = 0;
unmarshaledm_IsOrthographic_temp_0 = marshaled.___m_IsOrthographic_0;
unmarshaled.___m_IsOrthographic_0 = unmarshaledm_IsOrthographic_temp_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A unmarshaledm_LODParameters_temp_1;
memset((&unmarshaledm_LODParameters_temp_1), 0, sizeof(unmarshaledm_LODParameters_temp_1));
unmarshaledm_LODParameters_temp_1 = marshaled.___m_LODParameters_1;
unmarshaled.___m_LODParameters_1 = unmarshaledm_LODParameters_temp_1;
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 unmarshaledm_CullingPlanes_temp_2;
memset((&unmarshaledm_CullingPlanes_temp_2), 0, sizeof(unmarshaledm_CullingPlanes_temp_2));
unmarshaledm_CullingPlanes_temp_2 = marshaled.___m_CullingPlanes_3;
unmarshaled.___m_CullingPlanes_3 = unmarshaledm_CullingPlanes_temp_2;
int32_t unmarshaledm_CullingPlaneCount_temp_3 = 0;
unmarshaledm_CullingPlaneCount_temp_3 = marshaled.___m_CullingPlaneCount_4;
unmarshaled.___m_CullingPlaneCount_4 = unmarshaledm_CullingPlaneCount_temp_3;
uint32_t unmarshaledm_CullingMask_temp_4 = 0;
unmarshaledm_CullingMask_temp_4 = marshaled.___m_CullingMask_5;
unmarshaled.___m_CullingMask_5 = unmarshaledm_CullingMask_temp_4;
uint64_t unmarshaledm_SceneMask_temp_5 = 0;
unmarshaledm_SceneMask_temp_5 = marshaled.___m_SceneMask_6;
unmarshaled.___m_SceneMask_6 = unmarshaledm_SceneMask_temp_5;
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D unmarshaledm_LayerFarCullDistances_temp_6;
memset((&unmarshaledm_LayerFarCullDistances_temp_6), 0, sizeof(unmarshaledm_LayerFarCullDistances_temp_6));
unmarshaledm_LayerFarCullDistances_temp_6 = marshaled.___m_LayerFarCullDistances_8;
unmarshaled.___m_LayerFarCullDistances_8 = unmarshaledm_LayerFarCullDistances_temp_6;
int32_t unmarshaledm_LayerCull_temp_7 = 0;
unmarshaledm_LayerCull_temp_7 = marshaled.___m_LayerCull_9;
unmarshaled.___m_LayerCull_9 = unmarshaledm_LayerCull_temp_7;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 unmarshaledm_CullingMatrix_temp_8;
memset((&unmarshaledm_CullingMatrix_temp_8), 0, sizeof(unmarshaledm_CullingMatrix_temp_8));
unmarshaledm_CullingMatrix_temp_8 = marshaled.___m_CullingMatrix_10;
unmarshaled.___m_CullingMatrix_10 = unmarshaledm_CullingMatrix_temp_8;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 unmarshaledm_Origin_temp_9;
memset((&unmarshaledm_Origin_temp_9), 0, sizeof(unmarshaledm_Origin_temp_9));
unmarshaledm_Origin_temp_9 = marshaled.___m_Origin_11;
unmarshaled.___m_Origin_11 = unmarshaledm_Origin_temp_9;
float unmarshaledm_ShadowDistance_temp_10 = 0.0f;
unmarshaledm_ShadowDistance_temp_10 = marshaled.___m_ShadowDistance_12;
unmarshaled.___m_ShadowDistance_12 = unmarshaledm_ShadowDistance_temp_10;
float unmarshaledm_ShadowNearPlaneOffset_temp_11 = 0.0f;
unmarshaledm_ShadowNearPlaneOffset_temp_11 = marshaled.___m_ShadowNearPlaneOffset_13;
unmarshaled.___m_ShadowNearPlaneOffset_13 = unmarshaledm_ShadowNearPlaneOffset_temp_11;
int32_t unmarshaledm_CullingOptions_temp_12 = 0;
unmarshaledm_CullingOptions_temp_12 = marshaled.___m_CullingOptions_14;
unmarshaled.___m_CullingOptions_14 = unmarshaledm_CullingOptions_temp_12;
int32_t unmarshaledm_ReflectionProbeSortingCriteria_temp_13 = 0;
unmarshaledm_ReflectionProbeSortingCriteria_temp_13 = marshaled.___m_ReflectionProbeSortingCriteria_15;
unmarshaled.___m_ReflectionProbeSortingCriteria_15 = unmarshaledm_ReflectionProbeSortingCriteria_temp_13;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 unmarshaledm_CameraProperties_temp_14;
memset((&unmarshaledm_CameraProperties_temp_14), 0, sizeof(unmarshaledm_CameraProperties_temp_14));
unmarshaledm_CameraProperties_temp_14 = marshaled.___m_CameraProperties_16;
unmarshaled.___m_CameraProperties_16 = unmarshaledm_CameraProperties_temp_14;
float unmarshaledm_AccurateOcclusionThreshold_temp_15 = 0.0f;
unmarshaledm_AccurateOcclusionThreshold_temp_15 = marshaled.___m_AccurateOcclusionThreshold_17;
unmarshaled.___m_AccurateOcclusionThreshold_17 = unmarshaledm_AccurateOcclusionThreshold_temp_15;
int32_t unmarshaledm_MaximumPortalCullingJobs_temp_16 = 0;
unmarshaledm_MaximumPortalCullingJobs_temp_16 = marshaled.___m_MaximumPortalCullingJobs_18;
unmarshaled.___m_MaximumPortalCullingJobs_18 = unmarshaledm_MaximumPortalCullingJobs_temp_16;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 unmarshaledm_StereoViewMatrix_temp_17;
memset((&unmarshaledm_StereoViewMatrix_temp_17), 0, sizeof(unmarshaledm_StereoViewMatrix_temp_17));
unmarshaledm_StereoViewMatrix_temp_17 = marshaled.___m_StereoViewMatrix_19;
unmarshaled.___m_StereoViewMatrix_19 = unmarshaledm_StereoViewMatrix_temp_17;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 unmarshaledm_StereoProjectionMatrix_temp_18;
memset((&unmarshaledm_StereoProjectionMatrix_temp_18), 0, sizeof(unmarshaledm_StereoProjectionMatrix_temp_18));
unmarshaledm_StereoProjectionMatrix_temp_18 = marshaled.___m_StereoProjectionMatrix_20;
unmarshaled.___m_StereoProjectionMatrix_20 = unmarshaledm_StereoProjectionMatrix_temp_18;
float unmarshaledm_StereoSeparationDistance_temp_19 = 0.0f;
unmarshaledm_StereoSeparationDistance_temp_19 = marshaled.___m_StereoSeparationDistance_21;
unmarshaled.___m_StereoSeparationDistance_21 = unmarshaledm_StereoSeparationDistance_temp_19;
int32_t unmarshaledm_maximumVisibleLights_temp_20 = 0;
unmarshaledm_maximumVisibleLights_temp_20 = marshaled.___m_maximumVisibleLights_22;
unmarshaled.___m_maximumVisibleLights_22 = unmarshaledm_maximumVisibleLights_temp_20;
bool unmarshaledm_ConservativeEnclosingSphere_temp_21 = false;
unmarshaledm_ConservativeEnclosingSphere_temp_21 = static_cast<bool>(marshaled.___m_ConservativeEnclosingSphere_23);
unmarshaled.___m_ConservativeEnclosingSphere_23 = unmarshaledm_ConservativeEnclosingSphere_temp_21;
int32_t unmarshaledm_NumIterationsEnclosingSphere_temp_22 = 0;
unmarshaledm_NumIterationsEnclosingSphere_temp_22 = marshaled.___m_NumIterationsEnclosingSphere_24;
unmarshaled.___m_NumIterationsEnclosingSphere_24 = unmarshaledm_NumIterationsEnclosingSphere_temp_22;
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.ScriptableCullingParameters
IL2CPP_EXTERN_C void ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshal_com_cleanup(ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_maximumVisibleLights(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_maximumVisibleLights_mD8E9173E16884006360E85AB167E13FC7C25F415 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_maximumVisibleLights_22 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_set_maximumVisibleLights_mD8E9173E16884006360E85AB167E13FC7C25F415_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
ScriptableCullingParameters_set_maximumVisibleLights_mD8E9173E16884006360E85AB167E13FC7C25F415(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_conservativeEnclosingSphere(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_conservativeEnclosingSphere_m06A990D281A06984823F4D3F7CB75743F676B755 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, bool ___value0, const RuntimeMethod* method)
{
{
bool L_0 = ___value0;
__this->___m_ConservativeEnclosingSphere_23 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_set_conservativeEnclosingSphere_m06A990D281A06984823F4D3F7CB75743F676B755_AdjustorThunk (RuntimeObject* __this, bool ___value0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
ScriptableCullingParameters_set_conservativeEnclosingSphere_m06A990D281A06984823F4D3F7CB75743F676B755(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_numIterationsEnclosingSphere(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_numIterationsEnclosingSphere_mA4B528CC483A3173B41CC52F8902AE4A2456D6C9 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_NumIterationsEnclosingSphere_24 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_set_numIterationsEnclosingSphere_mA4B528CC483A3173B41CC52F8902AE4A2456D6C9_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
ScriptableCullingParameters_set_numIterationsEnclosingSphere_mA4B528CC483A3173B41CC52F8902AE4A2456D6C9(_thisAdjusted, ___value0, method);
}
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::get_cullingPlaneCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableCullingParameters_get_cullingPlaneCount_mD7629EC974DE7C19CFC4D501B3E31A06011D18C4 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_CullingPlaneCount_4;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t ScriptableCullingParameters_get_cullingPlaneCount_mD7629EC974DE7C19CFC4D501B3E31A06011D18C4_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
int32_t _returnValue;
_returnValue = ScriptableCullingParameters_get_cullingPlaneCount_mD7629EC974DE7C19CFC4D501B3E31A06011D18C4(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_isOrthographic(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_isOrthographic_m9B768D87F12D8D9978C7C2C1547A3DF5AEC3E3B5 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, bool ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
bool L_0 = ___value0;
il2cpp_codegen_runtime_class_init_inline(Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
int32_t L_1;
L_1 = Convert_ToInt32_mD16970C5EE189AB763DADA2434A719FDB3FBF542(L_0, NULL);
__this->___m_IsOrthographic_0 = L_1;
return;
}
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_set_isOrthographic_m9B768D87F12D8D9978C7C2C1547A3DF5AEC3E3B5_AdjustorThunk (RuntimeObject* __this, bool ___value0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
ScriptableCullingParameters_set_isOrthographic_m9B768D87F12D8D9978C7C2C1547A3DF5AEC3E3B5(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_shadowDistance(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_shadowDistance_m92DDDA606C58EF0DF46D05140900290CCDEE3B35 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, float ___value0, const RuntimeMethod* method)
{
{
float L_0 = ___value0;
__this->___m_ShadowDistance_12 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_set_shadowDistance_m92DDDA606C58EF0DF46D05140900290CCDEE3B35_AdjustorThunk (RuntimeObject* __this, float ___value0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
ScriptableCullingParameters_set_shadowDistance_m92DDDA606C58EF0DF46D05140900290CCDEE3B35(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.CullingOptions UnityEngine.Rendering.ScriptableCullingParameters::get_cullingOptions()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableCullingParameters_get_cullingOptions_mCEC493EA8184660459A61EC4F77FCD7C78D36464 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_CullingOptions_14;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t ScriptableCullingParameters_get_cullingOptions_mCEC493EA8184660459A61EC4F77FCD7C78D36464_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
int32_t _returnValue;
_returnValue = ScriptableCullingParameters_get_cullingOptions_mCEC493EA8184660459A61EC4F77FCD7C78D36464(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_cullingOptions(UnityEngine.Rendering.CullingOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_cullingOptions_m618DDCBD0D0AB8CC22A2E92724919A25D60C6CAF (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_CullingOptions_14 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_set_cullingOptions_m618DDCBD0D0AB8CC22A2E92724919A25D60C6CAF_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
ScriptableCullingParameters_set_cullingOptions_m618DDCBD0D0AB8CC22A2E92724919A25D60C6CAF(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_stereoViewMatrix(UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_stereoViewMatrix_mEE6445256F08FE18A06DBD6A92ECDCAF02AAC8D4 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method)
{
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___value0;
__this->___m_StereoViewMatrix_19 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_set_stereoViewMatrix_mEE6445256F08FE18A06DBD6A92ECDCAF02AAC8D4_AdjustorThunk (RuntimeObject* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
ScriptableCullingParameters_set_stereoViewMatrix_mEE6445256F08FE18A06DBD6A92ECDCAF02AAC8D4(_thisAdjusted, ___value0, method);
}
// UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::get_stereoProjectionMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ScriptableCullingParameters_get_stereoProjectionMatrix_mC68990715E85E094DAA3DE41508BA3B053B8A783 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, const RuntimeMethod* method)
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_StereoProjectionMatrix_20;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ScriptableCullingParameters_get_stereoProjectionMatrix_mC68990715E85E094DAA3DE41508BA3B053B8A783_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 _returnValue;
_returnValue = ScriptableCullingParameters_get_stereoProjectionMatrix_mC68990715E85E094DAA3DE41508BA3B053B8A783(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_stereoProjectionMatrix(UnityEngine.Matrix4x4)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_stereoProjectionMatrix_m691EE03EBBF636461EC49B25130AA60B9D1E3D76 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method)
{
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___value0;
__this->___m_StereoProjectionMatrix_20 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_set_stereoProjectionMatrix_m691EE03EBBF636461EC49B25130AA60B9D1E3D76_AdjustorThunk (RuntimeObject* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
ScriptableCullingParameters_set_stereoProjectionMatrix_m691EE03EBBF636461EC49B25130AA60B9D1E3D76(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_stereoSeparationDistance(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_stereoSeparationDistance_mCCD265F65FE99D5FA4513CC5F68FC0A5619CF945 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, float ___value0, const RuntimeMethod* method)
{
{
float L_0 = ___value0;
__this->___m_StereoSeparationDistance_21 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ScriptableCullingParameters_set_stereoSeparationDistance_mCCD265F65FE99D5FA4513CC5F68FC0A5619CF945_AdjustorThunk (RuntimeObject* __this, float ___value0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
ScriptableCullingParameters_set_stereoSeparationDistance_mCCD265F65FE99D5FA4513CC5F68FC0A5619CF945(_thisAdjusted, ___value0, method);
}
// System.Single UnityEngine.Rendering.ScriptableCullingParameters::GetLayerCullingDistance(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float ScriptableCullingParameters_GetLayerCullingDistance_mF299BBE9AA0745A5CAC0CC6D104B226ED45719D5 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___layerIndex0, const RuntimeMethod* method)
{
bool V_0 = false;
float* V_1 = NULL;
float* V_2 = NULL;
float V_3 = 0.0f;
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___layerIndex0;
if ((((int32_t)L_0) < ((int32_t)0)))
{
goto IL_000f;
}
}
{
int32_t L_1 = ___layerIndex0;
G_B3_0 = ((((int32_t)((((int32_t)L_1) < ((int32_t)((int32_t)32)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_0010;
}
IL_000f:
{
G_B3_0 = 1;
}
IL_0010:
{
V_0 = (bool)G_B3_0;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0036;
}
}
{
int32_t L_3 = ___layerIndex0;
int32_t L_4 = L_3;
RuntimeObject* L_5 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_4);
int32_t L_6 = ((int32_t)32);
RuntimeObject* L_7 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_6);
String_t* L_8;
L_8 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral09EA45F231A58CBA9C1A8FEB1F3CE06AB382EA34)), ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral51A170FF50F6F987DB39394B76A00962DAAC1D32)), L_5, L_7, NULL);
ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_9 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var)));
NullCheck(L_9);
ArgumentOutOfRangeException__ctor_mBC1D5DEEA1BA41DE77228CB27D6BAFEB6DCCBF4A(L_9, L_8, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_9, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScriptableCullingParameters_GetLayerCullingDistance_mF299BBE9AA0745A5CAC0CC6D104B226ED45719D5_RuntimeMethod_var)));
}
IL_0036:
{
U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D* L_10 = (&__this->___m_LayerFarCullDistances_8);
float* L_11 = (&L_10->___FixedElementField_0);
V_2 = L_11;
float* L_12 = V_2;
V_1 = (float*)((uintptr_t)L_12);
float* L_13 = V_1;
int32_t L_14 = ___layerIndex0;
float L_15 = *((float*)((float*)il2cpp_codegen_add((intptr_t)L_13, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_14), 4)))));
V_3 = L_15;
goto IL_0050;
}
IL_0050:
{
float L_16 = V_3;
return L_16;
}
}
IL2CPP_EXTERN_C float ScriptableCullingParameters_GetLayerCullingDistance_mF299BBE9AA0745A5CAC0CC6D104B226ED45719D5_AdjustorThunk (RuntimeObject* __this, int32_t ___layerIndex0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
float _returnValue;
_returnValue = ScriptableCullingParameters_GetLayerCullingDistance_mF299BBE9AA0745A5CAC0CC6D104B226ED45719D5(_thisAdjusted, ___layerIndex0, method);
return _returnValue;
}
// UnityEngine.Plane UnityEngine.Rendering.ScriptableCullingParameters::GetCullingPlane(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C ScriptableCullingParameters_GetCullingPlane_m807FBB6E8F63C700A436405C55354602A02DB11A (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___index0, const RuntimeMethod* method)
{
bool V_0 = false;
uint8_t* V_1 = NULL;
uint8_t* V_2 = NULL;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C* V_3 = NULL;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___index0;
if ((((int32_t)L_0) < ((int32_t)0)))
{
goto IL_0013;
}
}
{
int32_t L_1 = ___index0;
int32_t L_2;
L_2 = ScriptableCullingParameters_get_cullingPlaneCount_mD7629EC974DE7C19CFC4D501B3E31A06011D18C4(__this, NULL);
G_B3_0 = ((((int32_t)((((int32_t)L_1) < ((int32_t)L_2))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_0014;
}
IL_0013:
{
G_B3_0 = 1;
}
IL_0014:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_003e;
}
}
{
int32_t L_4 = ___index0;
int32_t L_5 = L_4;
RuntimeObject* L_6 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_5);
int32_t L_7;
L_7 = ScriptableCullingParameters_get_cullingPlaneCount_mD7629EC974DE7C19CFC4D501B3E31A06011D18C4(__this, NULL);
int32_t L_8 = L_7;
RuntimeObject* L_9 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_8);
String_t* L_10;
L_10 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral09EA45F231A58CBA9C1A8FEB1F3CE06AB382EA34)), ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral2B6D6F48C27C60C3B55391AB377D9DC8F5639AA1)), L_6, L_9, NULL);
ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_11 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var)));
NullCheck(L_11);
ArgumentOutOfRangeException__ctor_mBC1D5DEEA1BA41DE77228CB27D6BAFEB6DCCBF4A(L_11, L_10, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_11, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScriptableCullingParameters_GetCullingPlane_m807FBB6E8F63C700A436405C55354602A02DB11A_RuntimeMethod_var)));
}
IL_003e:
{
U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955* L_12 = (&__this->___m_CullingPlanes_3);
uint8_t* L_13 = (&L_12->___FixedElementField_0);
V_2 = L_13;
uint8_t* L_14 = V_2;
V_1 = (uint8_t*)((uintptr_t)L_14);
uint8_t* L_15 = V_1;
V_3 = (Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)L_15;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C* L_16 = V_3;
int32_t L_17 = ___index0;
uint32_t L_18 = sizeof(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_19 = (*(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)((Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)il2cpp_codegen_add((intptr_t)L_16, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_17), (int32_t)L_18)))));
V_4 = L_19;
goto IL_0064;
}
IL_0064:
{
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_20 = V_4;
return L_20;
}
}
IL2CPP_EXTERN_C Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C ScriptableCullingParameters_GetCullingPlane_m807FBB6E8F63C700A436405C55354602A02DB11A_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C _returnValue;
_returnValue = ScriptableCullingParameters_GetCullingPlane_m807FBB6E8F63C700A436405C55354602A02DB11A(_thisAdjusted, ___index0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::Equals(UnityEngine.Rendering.ScriptableCullingParameters)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableCullingParameters_Equals_m0581A90363646646F311A2F7B5CF24ADC5E4E821 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
bool V_1 = false;
float V_2 = 0.0f;
bool V_3 = false;
bool V_4 = false;
int32_t V_5 = 0;
bool V_6 = false;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C V_7;
memset((&V_7), 0, sizeof(V_7));
bool V_8 = false;
int32_t G_B31_0 = 0;
{
V_0 = 0;
goto IL_0030;
}
IL_0005:
{
int32_t L_0 = V_0;
float L_1;
L_1 = ScriptableCullingParameters_GetLayerCullingDistance_mF299BBE9AA0745A5CAC0CC6D104B226ED45719D5(__this, L_0, NULL);
V_2 = L_1;
int32_t L_2 = V_0;
float L_3;
L_3 = ScriptableCullingParameters_GetLayerCullingDistance_mF299BBE9AA0745A5CAC0CC6D104B226ED45719D5((&___other0), L_2, NULL);
bool L_4;
L_4 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9((&V_2), L_3, NULL);
V_1 = (bool)((((int32_t)L_4) == ((int32_t)0))? 1 : 0);
bool L_5 = V_1;
if (!L_5)
{
goto IL_002b;
}
}
{
V_3 = (bool)0;
goto IL_0201;
}
IL_002b:
{
int32_t L_6 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_6, 1));
}
IL_0030:
{
int32_t L_7 = V_0;
V_4 = (bool)((((int32_t)L_7) < ((int32_t)((int32_t)32)))? 1 : 0);
bool L_8 = V_4;
if (L_8)
{
goto IL_0005;
}
}
{
V_5 = 0;
goto IL_007d;
}
IL_0040:
{
int32_t L_9 = V_5;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_10;
L_10 = ScriptableCullingParameters_GetCullingPlane_m807FBB6E8F63C700A436405C55354602A02DB11A(__this, L_9, NULL);
V_7 = L_10;
int32_t L_11 = V_5;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_12;
L_12 = ScriptableCullingParameters_GetCullingPlane_m807FBB6E8F63C700A436405C55354602A02DB11A((&___other0), L_11, NULL);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_13 = L_12;
RuntimeObject* L_14 = Box(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var, &L_13);
Il2CppFakeBox<Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C> L_15(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var, (&V_7));
bool L_16;
L_16 = ValueType_Equals_mCA5344597A8055EC544855AD60A983B10E0EE67D((ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F*)(&L_15), L_14, NULL);
V_6 = (bool)((((int32_t)L_16) == ((int32_t)0))? 1 : 0);
bool L_17 = V_6;
if (!L_17)
{
goto IL_0076;
}
}
{
V_3 = (bool)0;
goto IL_0201;
}
IL_0076:
{
int32_t L_18 = V_5;
V_5 = ((int32_t)il2cpp_codegen_add(L_18, 1));
}
IL_007d:
{
int32_t L_19 = V_5;
int32_t L_20;
L_20 = ScriptableCullingParameters_get_cullingPlaneCount_mD7629EC974DE7C19CFC4D501B3E31A06011D18C4(__this, NULL);
V_8 = (bool)((((int32_t)L_19) < ((int32_t)L_20))? 1 : 0);
bool L_21 = V_8;
if (L_21)
{
goto IL_0040;
}
}
{
int32_t L_22 = __this->___m_IsOrthographic_0;
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_23 = ___other0;
int32_t L_24 = L_23.___m_IsOrthographic_0;
if ((!(((uint32_t)L_22) == ((uint32_t)L_24))))
{
goto IL_01fd;
}
}
{
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* L_25 = (&__this->___m_LODParameters_1);
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_26 = ___other0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A L_27 = L_26.___m_LODParameters_1;
bool L_28;
L_28 = LODParameters_Equals_mAD45601A9E881620B23A7922D8AA5AFBC91E0B9F(L_25, L_27, NULL);
if (!L_28)
{
goto IL_01fd;
}
}
{
int32_t L_29 = __this->___m_CullingPlaneCount_4;
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_30 = ___other0;
int32_t L_31 = L_30.___m_CullingPlaneCount_4;
if ((!(((uint32_t)L_29) == ((uint32_t)L_31))))
{
goto IL_01fd;
}
}
{
uint32_t L_32 = __this->___m_CullingMask_5;
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_33 = ___other0;
uint32_t L_34 = L_33.___m_CullingMask_5;
if ((!(((uint32_t)L_32) == ((uint32_t)L_34))))
{
goto IL_01fd;
}
}
{
uint64_t L_35 = __this->___m_SceneMask_6;
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_36 = ___other0;
uint64_t L_37 = L_36.___m_SceneMask_6;
if ((!(((uint64_t)L_35) == ((uint64_t)L_37))))
{
goto IL_01fd;
}
}
{
int32_t L_38 = __this->___m_LayerCull_9;
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_39 = ___other0;
int32_t L_40 = L_39.___m_LayerCull_9;
if ((!(((uint32_t)L_38) == ((uint32_t)L_40))))
{
goto IL_01fd;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_41 = (&__this->___m_CullingMatrix_10);
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_42 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_43 = L_42.___m_CullingMatrix_10;
bool L_44;
L_44 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_41, L_43, NULL);
if (!L_44)
{
goto IL_01fd;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_45 = (&__this->___m_Origin_11);
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_46 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_47 = L_46.___m_Origin_11;
bool L_48;
L_48 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_45, L_47, NULL);
if (!L_48)
{
goto IL_01fd;
}
}
{
float* L_49 = (&__this->___m_ShadowDistance_12);
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_50 = ___other0;
float L_51 = L_50.___m_ShadowDistance_12;
bool L_52;
L_52 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_49, L_51, NULL);
if (!L_52)
{
goto IL_01fd;
}
}
{
float* L_53 = (&__this->___m_ShadowNearPlaneOffset_13);
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_54 = ___other0;
float L_55 = L_54.___m_ShadowNearPlaneOffset_13;
bool L_56;
L_56 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_53, L_55, NULL);
if (!L_56)
{
goto IL_01fd;
}
}
{
int32_t L_57 = __this->___m_CullingOptions_14;
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_58 = ___other0;
int32_t L_59 = L_58.___m_CullingOptions_14;
if ((!(((uint32_t)L_57) == ((uint32_t)L_59))))
{
goto IL_01fd;
}
}
{
int32_t L_60 = __this->___m_ReflectionProbeSortingCriteria_15;
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_61 = ___other0;
int32_t L_62 = L_61.___m_ReflectionProbeSortingCriteria_15;
if ((!(((uint32_t)L_60) == ((uint32_t)L_62))))
{
goto IL_01fd;
}
}
{
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* L_63 = (&__this->___m_CameraProperties_16);
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_64 = ___other0;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 L_65 = L_64.___m_CameraProperties_16;
bool L_66;
L_66 = CameraProperties_Equals_m54D6528F83FAD163F1F17FD7581D7C155B6E8051(L_63, L_65, NULL);
if (!L_66)
{
goto IL_01fd;
}
}
{
float* L_67 = (&__this->___m_AccurateOcclusionThreshold_17);
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_68 = ___other0;
float L_69 = L_68.___m_AccurateOcclusionThreshold_17;
bool L_70;
L_70 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_67, L_69, NULL);
if (!L_70)
{
goto IL_01fd;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_71 = (&__this->___m_StereoViewMatrix_19);
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_72 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_73 = L_72.___m_StereoViewMatrix_19;
bool L_74;
L_74 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_71, L_73, NULL);
if (!L_74)
{
goto IL_01fd;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_75 = (&__this->___m_StereoProjectionMatrix_20);
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_76 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_77 = L_76.___m_StereoProjectionMatrix_20;
bool L_78;
L_78 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_75, L_77, NULL);
if (!L_78)
{
goto IL_01fd;
}
}
{
float* L_79 = (&__this->___m_StereoSeparationDistance_21);
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_80 = ___other0;
float L_81 = L_80.___m_StereoSeparationDistance_21;
bool L_82;
L_82 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_79, L_81, NULL);
if (!L_82)
{
goto IL_01fd;
}
}
{
int32_t L_83 = __this->___m_maximumVisibleLights_22;
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_84 = ___other0;
int32_t L_85 = L_84.___m_maximumVisibleLights_22;
if ((!(((uint32_t)L_83) == ((uint32_t)L_85))))
{
goto IL_01fd;
}
}
{
bool L_86 = __this->___m_ConservativeEnclosingSphere_23;
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_87 = ___other0;
bool L_88 = L_87.___m_ConservativeEnclosingSphere_23;
if ((!(((uint32_t)L_86) == ((uint32_t)L_88))))
{
goto IL_01fd;
}
}
{
int32_t L_89 = __this->___m_NumIterationsEnclosingSphere_24;
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 L_90 = ___other0;
int32_t L_91 = L_90.___m_NumIterationsEnclosingSphere_24;
G_B31_0 = ((((int32_t)L_89) == ((int32_t)L_91))? 1 : 0);
goto IL_01fe;
}
IL_01fd:
{
G_B31_0 = 0;
}
IL_01fe:
{
V_3 = (bool)G_B31_0;
goto IL_0201;
}
IL_0201:
{
bool L_92 = V_3;
return L_92;
}
}
IL2CPP_EXTERN_C bool ScriptableCullingParameters_Equals_m0581A90363646646F311A2F7B5CF24ADC5E4E821_AdjustorThunk (RuntimeObject* __this, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 ___other0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
bool _returnValue;
_returnValue = ScriptableCullingParameters_Equals_m0581A90363646646F311A2F7B5CF24ADC5E4E821(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableCullingParameters_Equals_m06392F26BEDA09C8EF2FAE7A3B606BAE9A094A54 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = ScriptableCullingParameters_Equals_m0581A90363646646F311A2F7B5CF24ADC5E4E821(__this, ((*(ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*)((ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*)(ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*)UnBox(L_3, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool ScriptableCullingParameters_Equals_m06392F26BEDA09C8EF2FAE7A3B606BAE9A094A54_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
bool _returnValue;
_returnValue = ScriptableCullingParameters_Equals_m06392F26BEDA09C8EF2FAE7A3B606BAE9A094A54(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableCullingParameters_GetHashCode_mEB7C766D9E22A5EB26968F62F8ECFCAD14D7659A (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
int32_t L_0 = __this->___m_IsOrthographic_0;
V_0 = L_0;
int32_t L_1 = V_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* L_2 = (&__this->___m_LODParameters_1);
int32_t L_3;
L_3 = LODParameters_GetHashCode_mECFCEAAAC935759A99C30C69BBC99A1148F46F40(L_2, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_1, ((int32_t)397)))^L_3));
int32_t L_4 = V_0;
int32_t L_5 = __this->___m_CullingPlaneCount_4;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_4, ((int32_t)397)))^L_5));
int32_t L_6 = V_0;
uint32_t L_7 = __this->___m_CullingMask_5;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_6, ((int32_t)397)))^(int32_t)L_7));
int32_t L_8 = V_0;
uint64_t* L_9 = (&__this->___m_SceneMask_6);
int32_t L_10;
L_10 = UInt64_GetHashCode_m65D9FD0102B6B01BF38D986F060F0BDBC29B4F92(L_9, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_8, ((int32_t)397)))^L_10));
int32_t L_11 = V_0;
int32_t L_12 = __this->___m_LayerCull_9;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_11, ((int32_t)397)))^L_12));
int32_t L_13 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_14 = (&__this->___m_CullingMatrix_10);
int32_t L_15;
L_15 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_14, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_13, ((int32_t)397)))^L_15));
int32_t L_16 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_17 = (&__this->___m_Origin_11);
int32_t L_18;
L_18 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_17, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_16, ((int32_t)397)))^L_18));
int32_t L_19 = V_0;
float* L_20 = (&__this->___m_ShadowDistance_12);
int32_t L_21;
L_21 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_20, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_19, ((int32_t)397)))^L_21));
int32_t L_22 = V_0;
float* L_23 = (&__this->___m_ShadowNearPlaneOffset_13);
int32_t L_24;
L_24 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_23, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_22, ((int32_t)397)))^L_24));
int32_t L_25 = V_0;
int32_t L_26 = __this->___m_CullingOptions_14;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_25, ((int32_t)397)))^(int32_t)L_26));
int32_t L_27 = V_0;
int32_t L_28 = __this->___m_ReflectionProbeSortingCriteria_15;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_27, ((int32_t)397)))^(int32_t)L_28));
int32_t L_29 = V_0;
CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57* L_30 = (&__this->___m_CameraProperties_16);
int32_t L_31;
L_31 = CameraProperties_GetHashCode_m226B7E5790D9ED76545CB622F878BE31D5E0B984(L_30, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_29, ((int32_t)397)))^L_31));
int32_t L_32 = V_0;
float* L_33 = (&__this->___m_AccurateOcclusionThreshold_17);
int32_t L_34;
L_34 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_33, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_32, ((int32_t)397)))^L_34));
int32_t L_35 = V_0;
int32_t* L_36 = (&__this->___m_MaximumPortalCullingJobs_18);
int32_t L_37;
L_37 = Int32_GetHashCode_m253D60FF7527A483E91004B7A2366F13E225E295(L_36, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_35, ((int32_t)397)))^L_37));
int32_t L_38 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_39 = (&__this->___m_StereoViewMatrix_19);
int32_t L_40;
L_40 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_39, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_38, ((int32_t)397)))^L_40));
int32_t L_41 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_42 = (&__this->___m_StereoProjectionMatrix_20);
int32_t L_43;
L_43 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_42, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_41, ((int32_t)397)))^L_43));
int32_t L_44 = V_0;
float* L_45 = (&__this->___m_StereoSeparationDistance_21);
int32_t L_46;
L_46 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_45, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_44, ((int32_t)397)))^L_46));
int32_t L_47 = V_0;
int32_t L_48 = __this->___m_maximumVisibleLights_22;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_47, ((int32_t)397)))^L_48));
int32_t L_49 = V_0;
bool* L_50 = (&__this->___m_ConservativeEnclosingSphere_23);
int32_t L_51;
L_51 = Boolean_GetHashCode_mEDB6904770C962BAF4510E5D24F08083C33900E3(L_50, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_49, ((int32_t)397)))^L_51));
int32_t L_52 = V_0;
int32_t* L_53 = (&__this->___m_NumIterationsEnclosingSphere_24);
int32_t L_54;
L_54 = Int32_GetHashCode_m253D60FF7527A483E91004B7A2366F13E225E295(L_53, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_52, ((int32_t)397)))^L_54));
int32_t L_55 = V_0;
V_1 = L_55;
goto IL_01a3;
}
IL_01a3:
{
int32_t L_56 = V_1;
return L_56;
}
}
IL2CPP_EXTERN_C int32_t ScriptableCullingParameters_GetHashCode_mEB7C766D9E22A5EB26968F62F8ECFCAD14D7659A_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*>(__this + _offset);
int32_t _returnValue;
_returnValue = ScriptableCullingParameters_GetHashCode_mEB7C766D9E22A5EB26968F62F8ECFCAD14D7659A(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ScriptableCullingParameters::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters__cctor_mBD1EF709FD081182F01E9D8CF23085B3145765AB (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
((ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_StaticFields*)il2cpp_codegen_static_fields_for(ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_il2cpp_TypeInfo_var))->___maximumCullingPlaneCount_2 = ((int32_t)10);
((ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_StaticFields*)il2cpp_codegen_static_fields_for(ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_il2cpp_TypeInfo_var))->___layerCount_7 = ((int32_t)32);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexCount(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_GetLightIndexCount_mC910CE7C854D8817746D33DC949BA0AC6CDD13DE (intptr_t ___cullingResultsPtr0, const RuntimeMethod* method)
{
typedef int32_t (*CullingResults_GetLightIndexCount_mC910CE7C854D8817746D33DC949BA0AC6CDD13DE_ftn) (intptr_t);
static CullingResults_GetLightIndexCount_mC910CE7C854D8817746D33DC949BA0AC6CDD13DE_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CullingResults_GetLightIndexCount_mC910CE7C854D8817746D33DC949BA0AC6CDD13DE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CullingResults::GetLightIndexCount(System.IntPtr)");
int32_t icallRetVal = _il2cpp_icall_func(___cullingResultsPtr0);
return icallRetVal;
}
// System.Int32 UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_GetReflectionProbeIndexCount_mEB2A7ECDA702FE661D27220EAB286E26A10FC936 (intptr_t ___cullingResultsPtr0, const RuntimeMethod* method)
{
typedef int32_t (*CullingResults_GetReflectionProbeIndexCount_mEB2A7ECDA702FE661D27220EAB286E26A10FC936_ftn) (intptr_t);
static CullingResults_GetReflectionProbeIndexCount_mEB2A7ECDA702FE661D27220EAB286E26A10FC936_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CullingResults_GetReflectionProbeIndexCount_mEB2A7ECDA702FE661D27220EAB286E26A10FC936_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount(System.IntPtr)");
int32_t icallRetVal = _il2cpp_icall_func(___cullingResultsPtr0);
return icallRetVal;
}
// System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(System.IntPtr,UnityEngine.ComputeBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_FillLightAndReflectionProbeIndices_m8C9AA25D100120B43D4F6F49C9F98857DD6AB8FD (intptr_t ___cullingResultsPtr0, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___computeBuffer1, const RuntimeMethod* method)
{
typedef void (*CullingResults_FillLightAndReflectionProbeIndices_m8C9AA25D100120B43D4F6F49C9F98857DD6AB8FD_ftn) (intptr_t, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*);
static CullingResults_FillLightAndReflectionProbeIndices_m8C9AA25D100120B43D4F6F49C9F98857DD6AB8FD_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CullingResults_FillLightAndReflectionProbeIndices_m8C9AA25D100120B43D4F6F49C9F98857DD6AB8FD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(System.IntPtr,UnityEngine.ComputeBuffer)");
_il2cpp_icall_func(___cullingResultsPtr0, ___computeBuffer1);
}
// System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexMapSize(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_GetLightIndexMapSize_mAA0EADC784F027E1B64404950582F9829B7F7533 (intptr_t ___cullingResultsPtr0, const RuntimeMethod* method)
{
typedef int32_t (*CullingResults_GetLightIndexMapSize_mAA0EADC784F027E1B64404950582F9829B7F7533_ftn) (intptr_t);
static CullingResults_GetLightIndexMapSize_mAA0EADC784F027E1B64404950582F9829B7F7533_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CullingResults_GetLightIndexMapSize_mAA0EADC784F027E1B64404950582F9829B7F7533_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CullingResults::GetLightIndexMapSize(System.IntPtr)");
int32_t icallRetVal = _il2cpp_icall_func(___cullingResultsPtr0);
return icallRetVal;
}
// System.Void UnityEngine.Rendering.CullingResults::FillLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_FillLightIndexMap_mF37E195CCBE9FD31F8CBF63BA964D4BC59D8A9BA (intptr_t ___cullingResultsPtr0, intptr_t ___indexMapPtr1, int32_t ___indexMapSize2, const RuntimeMethod* method)
{
typedef void (*CullingResults_FillLightIndexMap_mF37E195CCBE9FD31F8CBF63BA964D4BC59D8A9BA_ftn) (intptr_t, intptr_t, int32_t);
static CullingResults_FillLightIndexMap_mF37E195CCBE9FD31F8CBF63BA964D4BC59D8A9BA_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CullingResults_FillLightIndexMap_mF37E195CCBE9FD31F8CBF63BA964D4BC59D8A9BA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CullingResults::FillLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)");
_il2cpp_icall_func(___cullingResultsPtr0, ___indexMapPtr1, ___indexMapSize2);
}
// System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_SetLightIndexMap_m9FF15812D725D42C3FAD5AC9391E7100BE948CF2 (intptr_t ___cullingResultsPtr0, intptr_t ___indexMapPtr1, int32_t ___indexMapSize2, const RuntimeMethod* method)
{
typedef void (*CullingResults_SetLightIndexMap_m9FF15812D725D42C3FAD5AC9391E7100BE948CF2_ftn) (intptr_t, intptr_t, int32_t);
static CullingResults_SetLightIndexMap_m9FF15812D725D42C3FAD5AC9391E7100BE948CF2_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CullingResults_SetLightIndexMap_m9FF15812D725D42C3FAD5AC9391E7100BE948CF2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CullingResults::SetLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)");
_il2cpp_icall_func(___cullingResultsPtr0, ___indexMapPtr1, ___indexMapSize2);
}
// System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_GetShadowCasterBounds_m998DA9346999F5D2BA77335E0978AA8E7E633F4E (intptr_t ___cullingResultsPtr0, int32_t ___lightIndex1, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___bounds2, const RuntimeMethod* method)
{
typedef bool (*CullingResults_GetShadowCasterBounds_m998DA9346999F5D2BA77335E0978AA8E7E633F4E_ftn) (intptr_t, int32_t, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3*);
static CullingResults_GetShadowCasterBounds_m998DA9346999F5D2BA77335E0978AA8E7E633F4E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CullingResults_GetShadowCasterBounds_m998DA9346999F5D2BA77335E0978AA8E7E633F4E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&)");
bool icallRetVal = _il2cpp_icall_func(___cullingResultsPtr0, ___lightIndex1, ___bounds2);
return icallRetVal;
}
// System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mEC0E61A5B958AD48FEEA710DF356CA6E6397E715 (intptr_t ___cullingResultsPtr0, int32_t ___activeLightIndex1, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix2, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix3, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData4, const RuntimeMethod* method)
{
typedef bool (*CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mEC0E61A5B958AD48FEEA710DF356CA6E6397E715_ftn) (intptr_t, int32_t, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*);
static CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mEC0E61A5B958AD48FEEA710DF356CA6E6397E715_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mEC0E61A5B958AD48FEEA710DF356CA6E6397E715_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)");
bool icallRetVal = _il2cpp_icall_func(___cullingResultsPtr0, ___activeLightIndex1, ___viewMatrix2, ___projMatrix3, ___shadowSplitData4);
return icallRetVal;
}
// System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m441381DFAC7B0BEDE25E667229F4C258469F9EBE (intptr_t ___cullingResultsPtr0, int32_t ___activeLightIndex1, int32_t ___cubemapFace2, float ___fovBias3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix5, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData6, const RuntimeMethod* method)
{
typedef bool (*CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m441381DFAC7B0BEDE25E667229F4C258469F9EBE_ftn) (intptr_t, int32_t, int32_t, float, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*);
static CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m441381DFAC7B0BEDE25E667229F4C258469F9EBE_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m441381DFAC7B0BEDE25E667229F4C258469F9EBE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)");
bool icallRetVal = _il2cpp_icall_func(___cullingResultsPtr0, ___activeLightIndex1, ___cubemapFace2, ___fovBias3, ___viewMatrix4, ___projMatrix5, ___shadowSplitData6);
return icallRetVal;
}
// System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_m3E8B87149D5330E3E69D1C90F2BDA50E07A8A58D (intptr_t ___cullingResultsPtr0, int32_t ___activeLightIndex1, int32_t ___splitIndex2, int32_t ___splitCount3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___splitRatio4, int32_t ___shadowResolution5, float ___shadowNearPlaneOffset6, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix7, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix8, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData9, const RuntimeMethod* method)
{
{
intptr_t L_0 = ___cullingResultsPtr0;
int32_t L_1 = ___activeLightIndex1;
int32_t L_2 = ___splitIndex2;
int32_t L_3 = ___splitCount3;
int32_t L_4 = ___shadowResolution5;
float L_5 = ___shadowNearPlaneOffset6;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_6 = ___viewMatrix7;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_7 = ___projMatrix8;
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_8 = ___shadowSplitData9;
bool L_9;
L_9 = CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected_mD3ADEBEF8D72D2E33D7E903DB7AE78BA3F7C5C57(L_0, L_1, L_2, L_3, (&___splitRatio4), L_4, L_5, L_6, L_7, L_8, NULL);
return L_9;
}
}
// Unity.Collections.NativeArray`1<UnityEngine.Rendering.VisibleLight> UnityEngine.Rendering.CullingResults::get_visibleLights()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 CullingResults_get_visibleLights_mA54A3AD961F8C54654420FB145DB6547828E14D6 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CullingResults_GetNativeArray_TisVisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805_mB9817677C042A4D184CE33B7C16AEE37E5A6E2CE_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* L_0 = __this->___m_AllocationInfo_1;
NullCheck(L_0);
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_1 = L_0->___visibleLightsPtr_0;
CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* L_2 = __this->___m_AllocationInfo_1;
NullCheck(L_2);
int32_t L_3 = L_2->___visibleLightCount_3;
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 L_4;
L_4 = CullingResults_GetNativeArray_TisVisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805_mB9817677C042A4D184CE33B7C16AEE37E5A6E2CE(__this, (void*)L_1, L_3, CullingResults_GetNativeArray_TisVisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805_mB9817677C042A4D184CE33B7C16AEE37E5A6E2CE_RuntimeMethod_var);
return L_4;
}
}
IL2CPP_EXTERN_C NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 CullingResults_get_visibleLights_mA54A3AD961F8C54654420FB145DB6547828E14D6_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 _returnValue;
_returnValue = CullingResults_get_visibleLights_mA54A3AD961F8C54654420FB145DB6547828E14D6(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.CullingResults::get_lightAndReflectionProbeIndexCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_get_lightAndReflectionProbeIndexCount_mD6A7F71F6D8EAD3D01CD057B205FA00FFB05C7D8 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
intptr_t L_0 = __this->___ptr_0;
int32_t L_1;
L_1 = CullingResults_GetLightIndexCount_mC910CE7C854D8817746D33DC949BA0AC6CDD13DE(L_0, NULL);
intptr_t L_2 = __this->___ptr_0;
int32_t L_3;
L_3 = CullingResults_GetReflectionProbeIndexCount_mEB2A7ECDA702FE661D27220EAB286E26A10FC936(L_2, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(L_1, L_3));
goto IL_001b;
}
IL_001b:
{
int32_t L_4 = V_0;
return L_4;
}
}
IL2CPP_EXTERN_C int32_t CullingResults_get_lightAndReflectionProbeIndexCount_mD6A7F71F6D8EAD3D01CD057B205FA00FFB05C7D8_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
int32_t _returnValue;
_returnValue = CullingResults_get_lightAndReflectionProbeIndexCount_mD6A7F71F6D8EAD3D01CD057B205FA00FFB05C7D8(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(UnityEngine.ComputeBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_FillLightAndReflectionProbeIndices_m31598F3C1D7198709889AC422F7E639593FF0165 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___computeBuffer0, const RuntimeMethod* method)
{
{
intptr_t L_0 = __this->___ptr_0;
ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_1 = ___computeBuffer0;
CullingResults_FillLightAndReflectionProbeIndices_m8C9AA25D100120B43D4F6F49C9F98857DD6AB8FD(L_0, L_1, NULL);
return;
}
}
IL2CPP_EXTERN_C void CullingResults_FillLightAndReflectionProbeIndices_m31598F3C1D7198709889AC422F7E639593FF0165_AdjustorThunk (RuntimeObject* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___computeBuffer0, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
CullingResults_FillLightAndReflectionProbeIndices_m31598F3C1D7198709889AC422F7E639593FF0165(_thisAdjusted, ___computeBuffer0, method);
}
// Unity.Collections.NativeArray`1<System.Int32> UnityEngine.Rendering.CullingResults::GetLightIndexMap(Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C CullingResults_GetLightIndexMap_m77871C888D0CCC47A9D406231257B9984AD5843D (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___allocator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_GetUnsafePtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m93CDD24D39724CBF6889B61BA8D5B19B6FCD3F98_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_1;
memset((&V_1), 0, sizeof(V_1));
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_2;
memset((&V_2), 0, sizeof(V_2));
{
intptr_t L_0 = __this->___ptr_0;
int32_t L_1;
L_1 = CullingResults_GetLightIndexMapSize_mAA0EADC784F027E1B64404950582F9829B7F7533(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
int32_t L_3 = ___allocator0;
NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D((&V_1), L_2, L_3, 0, NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var);
intptr_t L_4 = __this->___ptr_0;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_5 = V_1;
void* L_6;
L_6 = NativeArrayUnsafeUtility_GetUnsafePtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m93CDD24D39724CBF6889B61BA8D5B19B6FCD3F98(L_5, NativeArrayUnsafeUtility_GetUnsafePtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m93CDD24D39724CBF6889B61BA8D5B19B6FCD3F98_RuntimeMethod_var);
intptr_t L_7;
L_7 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE(L_6, NULL);
int32_t L_8 = V_0;
CullingResults_FillLightIndexMap_mF37E195CCBE9FD31F8CBF63BA964D4BC59D8A9BA(L_4, L_7, L_8, NULL);
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_9 = V_1;
V_2 = L_9;
goto IL_0033;
}
IL_0033:
{
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_10 = V_2;
return L_10;
}
}
IL2CPP_EXTERN_C NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C CullingResults_GetLightIndexMap_m77871C888D0CCC47A9D406231257B9984AD5843D_AdjustorThunk (RuntimeObject* __this, int32_t ___allocator0, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C _returnValue;
_returnValue = CullingResults_GetLightIndexMap_m77871C888D0CCC47A9D406231257B9984AD5843D(_thisAdjusted, ___allocator0, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(Unity.Collections.NativeArray`1<System.Int32>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CullingResults_SetLightIndexMap_m5494C30F5957F52885CD6950A8F86EFCD74B7B0A (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___lightIndexMap0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
intptr_t L_0 = __this->___ptr_0;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_1 = ___lightIndexMap0;
void* L_2;
L_2 = NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8(L_1, NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8_RuntimeMethod_var);
intptr_t L_3;
L_3 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE(L_2, NULL);
int32_t L_4;
L_4 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&___lightIndexMap0))->___m_Length_1);
CullingResults_SetLightIndexMap_m9FF15812D725D42C3FAD5AC9391E7100BE948CF2(L_0, L_3, L_4, NULL);
return;
}
}
IL2CPP_EXTERN_C void CullingResults_SetLightIndexMap_m5494C30F5957F52885CD6950A8F86EFCD74B7B0A_AdjustorThunk (RuntimeObject* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___lightIndexMap0, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
CullingResults_SetLightIndexMap_m5494C30F5957F52885CD6950A8F86EFCD74B7B0A(_thisAdjusted, ___lightIndexMap0, method);
}
// System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.Int32,UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___lightIndex0, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___outBounds1, const RuntimeMethod* method)
{
bool V_0 = false;
{
intptr_t L_0 = __this->___ptr_0;
int32_t L_1 = ___lightIndex0;
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* L_2 = ___outBounds1;
bool L_3;
L_3 = CullingResults_GetShadowCasterBounds_m998DA9346999F5D2BA77335E0978AA8E7E633F4E(L_0, L_1, L_2, NULL);
V_0 = L_3;
goto IL_0011;
}
IL_0011:
{
bool L_4 = V_0;
return L_4;
}
}
IL2CPP_EXTERN_C bool CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B_AdjustorThunk (RuntimeObject* __this, int32_t ___lightIndex0, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___outBounds1, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
bool _returnValue;
_returnValue = CullingResults_GetShadowCasterBounds_m5DD3647DB1560ECCF6620DD7DE16D6304012CF0B(_thisAdjusted, ___lightIndex0, ___outBounds1, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mDBE475627C1459D084A617AD103783922990F350 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___activeLightIndex0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix1, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix2, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData3, const RuntimeMethod* method)
{
bool V_0 = false;
{
intptr_t L_0 = __this->___ptr_0;
int32_t L_1 = ___activeLightIndex0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_2 = ___viewMatrix1;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_3 = ___projMatrix2;
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_4 = ___shadowSplitData3;
bool L_5;
L_5 = CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mEC0E61A5B958AD48FEEA710DF356CA6E6397E715(L_0, L_1, L_2, L_3, L_4, NULL);
V_0 = L_5;
goto IL_0014;
}
IL_0014:
{
bool L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C bool CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mDBE475627C1459D084A617AD103783922990F350_AdjustorThunk (RuntimeObject* __this, int32_t ___activeLightIndex0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix1, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix2, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData3, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
bool _returnValue;
_returnValue = CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mDBE475627C1459D084A617AD103783922990F350(_thisAdjusted, ___activeLightIndex0, ___viewMatrix1, ___projMatrix2, ___shadowSplitData3, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m853481DC48A1EE0176BA429650CAF2623452ACC3 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___activeLightIndex0, int32_t ___cubemapFace1, float ___fovBias2, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix4, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData5, const RuntimeMethod* method)
{
bool V_0 = false;
{
intptr_t L_0 = __this->___ptr_0;
int32_t L_1 = ___activeLightIndex0;
int32_t L_2 = ___cubemapFace1;
float L_3 = ___fovBias2;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_4 = ___viewMatrix3;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_5 = ___projMatrix4;
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_6 = ___shadowSplitData5;
bool L_7;
L_7 = CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m441381DFAC7B0BEDE25E667229F4C258469F9EBE(L_0, L_1, L_2, L_3, L_4, L_5, L_6, NULL);
V_0 = L_7;
goto IL_0018;
}
IL_0018:
{
bool L_8 = V_0;
return L_8;
}
}
IL2CPP_EXTERN_C bool CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m853481DC48A1EE0176BA429650CAF2623452ACC3_AdjustorThunk (RuntimeObject* __this, int32_t ___activeLightIndex0, int32_t ___cubemapFace1, float ___fovBias2, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix4, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData5, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
bool _returnValue;
_returnValue = CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m853481DC48A1EE0176BA429650CAF2623452ACC3(_thisAdjusted, ___activeLightIndex0, ___cubemapFace1, ___fovBias2, ___viewMatrix3, ___projMatrix4, ___shadowSplitData5, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives(System.Int32,System.Int32,System.Int32,UnityEngine.Vector3,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_mC7EEE315A6A31EF399984B34A61CF60203198423 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___activeLightIndex0, int32_t ___splitIndex1, int32_t ___splitCount2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___splitRatio3, int32_t ___shadowResolution4, float ___shadowNearPlaneOffset5, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix6, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix7, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData8, const RuntimeMethod* method)
{
bool V_0 = false;
{
intptr_t L_0 = __this->___ptr_0;
int32_t L_1 = ___activeLightIndex0;
int32_t L_2 = ___splitIndex1;
int32_t L_3 = ___splitCount2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___splitRatio3;
int32_t L_5 = ___shadowResolution4;
float L_6 = ___shadowNearPlaneOffset5;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_7 = ___viewMatrix6;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_8 = ___projMatrix7;
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_9 = ___shadowSplitData8;
bool L_10;
L_10 = CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_m3E8B87149D5330E3E69D1C90F2BDA50E07A8A58D(L_0, L_1, L_2, L_3, L_4, L_5, L_6, L_7, L_8, L_9, NULL);
V_0 = L_10;
goto IL_001e;
}
IL_001e:
{
bool L_11 = V_0;
return L_11;
}
}
IL2CPP_EXTERN_C bool CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_mC7EEE315A6A31EF399984B34A61CF60203198423_AdjustorThunk (RuntimeObject* __this, int32_t ___activeLightIndex0, int32_t ___splitIndex1, int32_t ___splitCount2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___splitRatio3, int32_t ___shadowResolution4, float ___shadowNearPlaneOffset5, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix6, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix7, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData8, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
bool _returnValue;
_returnValue = CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_mC7EEE315A6A31EF399984B34A61CF60203198423(_thisAdjusted, ___activeLightIndex0, ___splitIndex1, ___splitCount2, ___splitRatio3, ___shadowResolution4, ___shadowNearPlaneOffset5, ___viewMatrix6, ___projMatrix7, ___shadowSplitData8, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.CullingResults::Equals(UnityEngine.Rendering.CullingResults)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_Equals_mC7DB3AB5E3FB65B137D80FE2218D5577493DFAAA (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
intptr_t* L_0 = (&__this->___ptr_0);
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_1 = ___other0;
intptr_t L_2 = L_1.___ptr_0;
intptr_t L_3 = L_2;
RuntimeObject* L_4 = Box(IntPtr_t_il2cpp_TypeInfo_var, &L_3);
bool L_5;
L_5 = IntPtr_Equals_m0F39AB64A7BBD67190E745FF8334A5FC766CB26E(L_0, L_4, NULL);
if (!L_5)
{
goto IL_0029;
}
}
{
CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* L_6 = __this->___m_AllocationInfo_1;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_7 = ___other0;
CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* L_8 = L_7.___m_AllocationInfo_1;
G_B3_0 = ((((intptr_t)L_6) == ((intptr_t)L_8))? 1 : 0);
goto IL_002a;
}
IL_0029:
{
G_B3_0 = 0;
}
IL_002a:
{
V_0 = (bool)G_B3_0;
goto IL_002d;
}
IL_002d:
{
bool L_9 = V_0;
return L_9;
}
}
IL2CPP_EXTERN_C bool CullingResults_Equals_mC7DB3AB5E3FB65B137D80FE2218D5577493DFAAA_AdjustorThunk (RuntimeObject* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___other0, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
bool _returnValue;
_returnValue = CullingResults_Equals_mC7DB3AB5E3FB65B137D80FE2218D5577493DFAAA(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.CullingResults::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_Equals_m71046C69EDDA1F6BD0A6E6BD1923B39D97B702FF (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = CullingResults_Equals_mC7DB3AB5E3FB65B137D80FE2218D5577493DFAAA(__this, ((*(CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*)((CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*)(CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*)UnBox(L_3, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool CullingResults_Equals_m71046C69EDDA1F6BD0A6E6BD1923B39D97B702FF_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
bool _returnValue;
_returnValue = CullingResults_Equals_m71046C69EDDA1F6BD0A6E6BD1923B39D97B702FF(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.CullingResults::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CullingResults_GetHashCode_m9CD85BFBCDACEB4B9EC3E944F20A19ED023F55B2 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
intptr_t* L_0 = (&__this->___ptr_0);
int32_t L_1;
L_1 = IntPtr_GetHashCode_m669B16AD7483C1C396E48F41D9CAC4B719E38F3D(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* L_3 = __this->___m_AllocationInfo_1;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^((int32_t)((int64_t)(uint64_t)(intptr_t)L_3))));
int32_t L_4 = V_0;
V_1 = L_4;
goto IL_0023;
}
IL_0023:
{
int32_t L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C int32_t CullingResults_GetHashCode_m9CD85BFBCDACEB4B9EC3E944F20A19ED023F55B2_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*>(__this + _offset);
int32_t _returnValue;
_returnValue = CullingResults_GetHashCode_m9CD85BFBCDACEB4B9EC3E944F20A19ED023F55B2(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected_mD3ADEBEF8D72D2E33D7E903DB7AE78BA3F7C5C57 (intptr_t ___cullingResultsPtr0, int32_t ___activeLightIndex1, int32_t ___splitIndex2, int32_t ___splitCount3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___splitRatio4, int32_t ___shadowResolution5, float ___shadowNearPlaneOffset6, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix7, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix8, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData9, const RuntimeMethod* method)
{
typedef bool (*CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected_mD3ADEBEF8D72D2E33D7E903DB7AE78BA3F7C5C57_ftn) (intptr_t, int32_t, int32_t, int32_t, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, int32_t, float, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*);
static CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected_mD3ADEBEF8D72D2E33D7E903DB7AE78BA3F7C5C57_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected_mD3ADEBEF8D72D2E33D7E903DB7AE78BA3F7C5C57_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)");
bool icallRetVal = _il2cpp_icall_func(___cullingResultsPtr0, ___activeLightIndex1, ___splitIndex2, ___splitCount3, ___splitRatio4, ___shadowResolution5, ___shadowNearPlaneOffset6, ___viewMatrix7, ___projMatrix8, ___shadowSplitData9);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.DepthState UnityEngine.Rendering.DepthState::get_defaultValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 DepthState_get_defaultValue_m3850A7AA32E9C1D2558A02BC0E8FA0ECB4C50DFC (const RuntimeMethod* method)
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 V_0;
memset((&V_0), 0, sizeof(V_0));
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_0;
memset((&L_0), 0, sizeof(L_0));
DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B((&L_0), (bool)1, 2, /*hidden argument*/NULL);
V_0 = L_0;
goto IL_000b;
}
IL_000b:
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Rendering.DepthState::.ctor(System.Boolean,UnityEngine.Rendering.CompareFunction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, bool ___writeEnabled0, int32_t ___compareFunction1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
bool L_0 = ___writeEnabled0;
il2cpp_codegen_runtime_class_init_inline(Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
uint8_t L_1;
L_1 = Convert_ToByte_mF977257DBAD4FAD9FF78232B33DF37121800834D(L_0, NULL);
__this->___m_WriteEnabled_0 = L_1;
int32_t L_2 = ___compareFunction1;
__this->___m_CompareFunction_1 = ((int8_t)L_2);
return;
}
}
IL2CPP_EXTERN_C void DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B_AdjustorThunk (RuntimeObject* __this, bool ___writeEnabled0, int32_t ___compareFunction1, const RuntimeMethod* method)
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255*>(__this + _offset);
DepthState__ctor_mF4AED45C211436228B26F6C35702093DDF4DCB3B(_thisAdjusted, ___writeEnabled0, ___compareFunction1, method);
}
// UnityEngine.Rendering.CompareFunction UnityEngine.Rendering.DepthState::get_compareFunction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DepthState_get_compareFunction_mBAFEB67779433CE796462ED14278CB609B13500D (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int8_t L_0 = __this->___m_CompareFunction_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t DepthState_get_compareFunction_mBAFEB67779433CE796462ED14278CB609B13500D_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255*>(__this + _offset);
int32_t _returnValue;
_returnValue = DepthState_get_compareFunction_mBAFEB67779433CE796462ED14278CB609B13500D(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.DepthState::Equals(UnityEngine.Rendering.DepthState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthState_Equals_mF4448D46992C7BB7BDBCBDC69CFA5394EE315C41 (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
uint8_t L_0 = __this->___m_WriteEnabled_0;
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_1 = ___other0;
uint8_t L_2 = L_1.___m_WriteEnabled_0;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_001f;
}
}
{
int8_t L_3 = __this->___m_CompareFunction_1;
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_4 = ___other0;
int8_t L_5 = L_4.___m_CompareFunction_1;
G_B3_0 = ((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
goto IL_0020;
}
IL_001f:
{
G_B3_0 = 0;
}
IL_0020:
{
V_0 = (bool)G_B3_0;
goto IL_0023;
}
IL_0023:
{
bool L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C bool DepthState_Equals_mF4448D46992C7BB7BDBCBDC69CFA5394EE315C41_AdjustorThunk (RuntimeObject* __this, DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___other0, const RuntimeMethod* method)
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255*>(__this + _offset);
bool _returnValue;
_returnValue = DepthState_Equals_mF4448D46992C7BB7BDBCBDC69CFA5394EE315C41(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.DepthState::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthState_Equals_m895E16392EE1142D221696D6A7ECD82B153E1A0F (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = DepthState_Equals_mF4448D46992C7BB7BDBCBDC69CFA5394EE315C41(__this, ((*(DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255*)((DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255*)(DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255*)UnBox(L_3, DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool DepthState_Equals_m895E16392EE1142D221696D6A7ECD82B153E1A0F_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255*>(__this + _offset);
bool _returnValue;
_returnValue = DepthState_Equals_m895E16392EE1142D221696D6A7ECD82B153E1A0F(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.DepthState::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DepthState_GetHashCode_m61A6034A3DC8EFCAD253A4A48C295473CB5C50B4 (DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
uint8_t* L_0 = (&__this->___m_WriteEnabled_0);
int32_t L_1;
L_1 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_0, NULL);
int8_t* L_2 = (&__this->___m_CompareFunction_1);
int32_t L_3;
L_3 = SByte_GetHashCode_mE61E9B0D1D93EF3E4E2B6282FF940FFA2E471FFF(L_2, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_1, ((int32_t)397)))^L_3));
goto IL_0022;
}
IL_0022:
{
int32_t L_4 = V_0;
return L_4;
}
}
IL2CPP_EXTERN_C int32_t DepthState_GetHashCode_m61A6034A3DC8EFCAD253A4A48C295473CB5C50B4_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255*>(__this + _offset);
int32_t _returnValue;
_returnValue = DepthState_GetHashCode_m61A6034A3DC8EFCAD253A4A48C295473CB5C50B4(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.DrawingSettings::.ctor(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.SortingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName0, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___sortingSettings1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t* V_0 = NULL;
int32_t* V_1 = NULL;
int32_t V_2 = 0;
bool V_3 = false;
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_0 = ___sortingSettings1;
__this->___m_SortingSettings_1 = L_0;
__this->___m_PerObjectData_3 = 0;
__this->___m_Flags_4 = 2;
__this->___m_OverrideMaterialInstanceId_5 = 0;
__this->___m_OverrideMaterialPassIndex_6 = 0;
__this->___m_fallbackMaterialInstanceId_7 = 0;
__this->___m_MainLightIndex_8 = (-1);
U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D* L_1 = (&__this->___shaderPassNames_2);
int32_t* L_2 = (&L_1->___FixedElementField_0);
V_1 = L_2;
int32_t* L_3 = V_1;
V_0 = (int32_t*)((uintptr_t)L_3);
int32_t* L_4 = V_0;
int32_t L_5;
L_5 = ShaderTagId_get_id_m4D63E4F238DF5078A339A60DCAA1C695D28E9B5F((&___shaderPassName0), NULL);
*((int32_t*)L_4) = (int32_t)L_5;
V_2 = 1;
goto IL_005d;
}
IL_004f:
{
int32_t* L_6 = V_0;
int32_t L_7 = V_2;
*((int32_t*)((int32_t*)il2cpp_codegen_add((intptr_t)L_6, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_7), 4))))) = (int32_t)(-1);
int32_t L_8 = V_2;
V_2 = ((int32_t)il2cpp_codegen_add(L_8, 1));
}
IL_005d:
{
int32_t L_9 = V_2;
il2cpp_codegen_runtime_class_init_inline(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var);
int32_t L_10 = ((DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields*)il2cpp_codegen_static_fields_for(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var))->___maxShaderPasses_0;
V_3 = (bool)((((int32_t)L_9) < ((int32_t)L_10))? 1 : 0);
bool L_11 = V_3;
if (L_11)
{
goto IL_004f;
}
}
{
V_1 = (int32_t*)((uintptr_t)0);
__this->___m_PerObjectData_3 = 0;
__this->___m_Flags_4 = 2;
__this->___m_UseSrpBatcher_9 = 0;
return;
}
}
IL2CPP_EXTERN_C void DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5_AdjustorThunk (RuntimeObject* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName0, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___sortingSettings1, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5(_thisAdjusted, ___shaderPassName0, ___sortingSettings1, method);
}
// UnityEngine.Rendering.SortingSettings UnityEngine.Rendering.DrawingSettings::get_sortingSettings()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 DrawingSettings_get_sortingSettings_m37B1041B368ED68924B9524984B893D571C635B2 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, const RuntimeMethod* method)
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_0;
memset((&V_0), 0, sizeof(V_0));
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_0 = __this->___m_SortingSettings_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 DrawingSettings_get_sortingSettings_m37B1041B368ED68924B9524984B893D571C635B2_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 _returnValue;
_returnValue = DrawingSettings_get_sortingSettings_m37B1041B368ED68924B9524984B893D571C635B2(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.DrawingSettings::set_sortingSettings(UnityEngine.Rendering.SortingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_sortingSettings_mB15151274460C86F3ACFCA2506F5F2683F76BFAB (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___value0, const RuntimeMethod* method)
{
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_0 = ___value0;
__this->___m_SortingSettings_1 = L_0;
return;
}
}
IL2CPP_EXTERN_C void DrawingSettings_set_sortingSettings_mB15151274460C86F3ACFCA2506F5F2683F76BFAB_AdjustorThunk (RuntimeObject* __this, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___value0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
DrawingSettings_set_sortingSettings_mB15151274460C86F3ACFCA2506F5F2683F76BFAB(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.DrawingSettings::set_perObjectData(UnityEngine.Rendering.PerObjectData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_PerObjectData_3 = L_0;
return;
}
}
IL2CPP_EXTERN_C void DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.DrawingSettings::set_enableDynamicBatching(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___value0, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0 = ___value0;
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_0016;
}
}
{
int32_t L_2 = __this->___m_Flags_4;
__this->___m_Flags_4 = ((int32_t)((int32_t)L_2|1));
goto IL_0025;
}
IL_0016:
{
int32_t L_3 = __this->___m_Flags_4;
__this->___m_Flags_4 = ((int32_t)((int32_t)L_3&((int32_t)-2)));
}
IL_0025:
{
return;
}
}
IL2CPP_EXTERN_C void DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310_AdjustorThunk (RuntimeObject* __this, bool ___value0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
DrawingSettings_set_enableDynamicBatching_m528D48733B339E2CB847DBAC237BAB16260D2310(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.DrawingSettings::set_enableInstancing(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, bool ___value0, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0 = ___value0;
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_0016;
}
}
{
int32_t L_2 = __this->___m_Flags_4;
__this->___m_Flags_4 = ((int32_t)((int32_t)L_2|2));
goto IL_0025;
}
IL_0016:
{
int32_t L_3 = __this->___m_Flags_4;
__this->___m_Flags_4 = ((int32_t)((int32_t)L_3&((int32_t)-3)));
}
IL_0025:
{
return;
}
}
IL2CPP_EXTERN_C void DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007_AdjustorThunk (RuntimeObject* __this, bool ___value0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
DrawingSettings_set_enableInstancing_m321194534FABDC36DE5A217078130A0DAAF8B007(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.DrawingSettings::set_overrideMaterial(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_overrideMaterial_m6A1D1A128D31B5DAA3EEDFF0D6F07EF67D2B276F (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___value0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* G_B2_0 = NULL;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* G_B3_1 = NULL;
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = ___value0;
G_B1_0 = __this;
if (L_0)
{
G_B2_0 = __this;
goto IL_0008;
}
}
{
G_B3_0 = 0;
G_B3_1 = G_B1_0;
goto IL_000e;
}
IL_0008:
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___value0;
NullCheck(L_1);
int32_t L_2;
L_2 = Object_GetInstanceID_m554FF4073C9465F3835574CC084E68AAEEC6CC6A(L_1, NULL);
G_B3_0 = L_2;
G_B3_1 = G_B2_0;
}
IL_000e:
{
G_B3_1->___m_OverrideMaterialInstanceId_5 = G_B3_0;
return;
}
}
IL2CPP_EXTERN_C void DrawingSettings_set_overrideMaterial_m6A1D1A128D31B5DAA3EEDFF0D6F07EF67D2B276F_AdjustorThunk (RuntimeObject* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___value0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
DrawingSettings_set_overrideMaterial_m6A1D1A128D31B5DAA3EEDFF0D6F07EF67D2B276F(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.DrawingSettings::set_overrideMaterialPassIndex(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_overrideMaterialPassIndex_mED93BC41A0496812035C23337949A05C0A4C48ED (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_OverrideMaterialPassIndex_6 = L_0;
return;
}
}
IL2CPP_EXTERN_C void DrawingSettings_set_overrideMaterialPassIndex_mED93BC41A0496812035C23337949A05C0A4C48ED_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
DrawingSettings_set_overrideMaterialPassIndex_mED93BC41A0496812035C23337949A05C0A4C48ED(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.DrawingSettings::set_fallbackMaterial(UnityEngine.Material)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___value0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* G_B2_0 = NULL;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* G_B3_1 = NULL;
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = ___value0;
G_B1_0 = __this;
if (L_0)
{
G_B2_0 = __this;
goto IL_0008;
}
}
{
G_B3_0 = 0;
G_B3_1 = G_B1_0;
goto IL_000e;
}
IL_0008:
{
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___value0;
NullCheck(L_1);
int32_t L_2;
L_2 = Object_GetInstanceID_m554FF4073C9465F3835574CC084E68AAEEC6CC6A(L_1, NULL);
G_B3_0 = L_2;
G_B3_1 = G_B2_0;
}
IL_000e:
{
G_B3_1->___m_fallbackMaterialInstanceId_7 = G_B3_0;
return;
}
}
IL2CPP_EXTERN_C void DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592_AdjustorThunk (RuntimeObject* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___value0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
DrawingSettings_set_fallbackMaterial_m0A19EA132531BEB4EB31AEF38D7FBAE9ADD2B592(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.DrawingSettings::set_mainLightIndex(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_mainLightIndex_m8D6A9E18ED943ACC1630E57FFCC6F9F1489B30C2 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_MainLightIndex_8 = L_0;
return;
}
}
IL2CPP_EXTERN_C void DrawingSettings_set_mainLightIndex_m8D6A9E18ED943ACC1630E57FFCC6F9F1489B30C2_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
DrawingSettings_set_mainLightIndex_m8D6A9E18ED943ACC1630E57FFCC6F9F1489B30C2(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.DrawingSettings::GetShaderPassName(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 DrawingSettings_GetShaderPassName_m3FFCF0331847738C9ADC6C98514C6B069EE0EFA2 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___index0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t* V_1 = NULL;
int32_t* V_2 = NULL;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_3;
memset((&V_3), 0, sizeof(V_3));
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___index0;
il2cpp_codegen_runtime_class_init_inline(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var);
int32_t L_1 = ((DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields*)il2cpp_codegen_static_fields_for(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var))->___maxShaderPasses_0;
if ((((int32_t)L_0) >= ((int32_t)L_1)))
{
goto IL_000f;
}
}
{
int32_t L_2 = ___index0;
G_B3_0 = ((((int32_t)L_2) < ((int32_t)0))? 1 : 0);
goto IL_0010;
}
IL_000f:
{
G_B3_0 = 1;
}
IL_0010:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_0039;
}
}
{
il2cpp_codegen_runtime_class_init_inline(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var)));
int32_t L_4 = ((DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields*)il2cpp_codegen_static_fields_for(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var))))->___maxShaderPasses_0;
int32_t L_5 = L_4;
RuntimeObject* L_6 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_5);
int32_t L_7 = ___index0;
int32_t L_8 = L_7;
RuntimeObject* L_9 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_8);
String_t* L_10;
L_10 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral719E1863D333C57B941E49C790B2BC700F9F5153)), L_6, L_9, NULL);
ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_11 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var)));
NullCheck(L_11);
ArgumentOutOfRangeException__ctor_mE5B2755F0BEA043CACF915D5CE140859EE58FA66(L_11, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral2B6D6F48C27C60C3B55391AB377D9DC8F5639AA1)), L_10, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_11, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&DrawingSettings_GetShaderPassName_m3FFCF0331847738C9ADC6C98514C6B069EE0EFA2_RuntimeMethod_var)));
}
IL_0039:
{
U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D* L_12 = (&__this->___shaderPassNames_2);
int32_t* L_13 = (&L_12->___FixedElementField_0);
V_2 = L_13;
int32_t* L_14 = V_2;
V_1 = (int32_t*)((uintptr_t)L_14);
il2cpp_codegen_initobj((&V_3), sizeof(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0));
int32_t* L_15 = V_1;
int32_t L_16 = ___index0;
int32_t L_17 = *((int32_t*)((int32_t*)il2cpp_codegen_add((intptr_t)L_15, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_16), 4)))));
ShaderTagId_set_id_m539EEFBFF375A1DEA7F860EFFFDDFEE034135FC7((&V_3), L_17, NULL);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_18 = V_3;
V_4 = L_18;
goto IL_0065;
}
IL_0065:
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_19 = V_4;
return L_19;
}
}
IL2CPP_EXTERN_C ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 DrawingSettings_GetShaderPassName_m3FFCF0331847738C9ADC6C98514C6B069EE0EFA2_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 _returnValue;
_returnValue = DrawingSettings_GetShaderPassName_m3FFCF0331847738C9ADC6C98514C6B069EE0EFA2(_thisAdjusted, ___index0, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.DrawingSettings::SetShaderPassName(System.Int32,UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___index0, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t* V_1 = NULL;
int32_t* V_2 = NULL;
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___index0;
il2cpp_codegen_runtime_class_init_inline(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var);
int32_t L_1 = ((DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields*)il2cpp_codegen_static_fields_for(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var))->___maxShaderPasses_0;
if ((((int32_t)L_0) >= ((int32_t)L_1)))
{
goto IL_000f;
}
}
{
int32_t L_2 = ___index0;
G_B3_0 = ((((int32_t)L_2) < ((int32_t)0))? 1 : 0);
goto IL_0010;
}
IL_000f:
{
G_B3_0 = 1;
}
IL_0010:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_0039;
}
}
{
il2cpp_codegen_runtime_class_init_inline(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var)));
int32_t L_4 = ((DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields*)il2cpp_codegen_static_fields_for(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var))))->___maxShaderPasses_0;
int32_t L_5 = L_4;
RuntimeObject* L_6 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_5);
int32_t L_7 = ___index0;
int32_t L_8 = L_7;
RuntimeObject* L_9 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_8);
String_t* L_10;
L_10 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral719E1863D333C57B941E49C790B2BC700F9F5153)), L_6, L_9, NULL);
ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_11 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var)));
NullCheck(L_11);
ArgumentOutOfRangeException__ctor_mE5B2755F0BEA043CACF915D5CE140859EE58FA66(L_11, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral2B6D6F48C27C60C3B55391AB377D9DC8F5639AA1)), L_10, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_11, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738_RuntimeMethod_var)));
}
IL_0039:
{
U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D* L_12 = (&__this->___shaderPassNames_2);
int32_t* L_13 = (&L_12->___FixedElementField_0);
V_2 = L_13;
int32_t* L_14 = V_2;
V_1 = (int32_t*)((uintptr_t)L_14);
int32_t* L_15 = V_1;
int32_t L_16 = ___index0;
int32_t L_17;
L_17 = ShaderTagId_get_id_m4D63E4F238DF5078A339A60DCAA1C695D28E9B5F((&___shaderPassName1), NULL);
*((int32_t*)((int32_t*)il2cpp_codegen_add((intptr_t)L_15, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_16), 4))))) = (int32_t)L_17;
V_2 = (int32_t*)((uintptr_t)0);
return;
}
}
IL2CPP_EXTERN_C void DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName1, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738(_thisAdjusted, ___index0, ___shaderPassName1, method);
}
// System.Boolean UnityEngine.Rendering.DrawingSettings::Equals(UnityEngine.Rendering.DrawingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DrawingSettings_Equals_mAAF66C7EBADB6CA96513DECE76ED844D52DEC366 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
bool V_1 = false;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_2;
memset((&V_2), 0, sizeof(V_2));
bool V_3 = false;
bool V_4 = false;
int32_t G_B13_0 = 0;
{
V_0 = 0;
goto IL_0030;
}
IL_0005:
{
int32_t L_0 = V_0;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_1;
L_1 = DrawingSettings_GetShaderPassName_m3FFCF0331847738C9ADC6C98514C6B069EE0EFA2(__this, L_0, NULL);
V_2 = L_1;
int32_t L_2 = V_0;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_3;
L_3 = DrawingSettings_GetShaderPassName_m3FFCF0331847738C9ADC6C98514C6B069EE0EFA2((&___other0), L_2, NULL);
bool L_4;
L_4 = ShaderTagId_Equals_m932EFCC38C276EEB2784BBC866330F4C595F52E0((&V_2), L_3, NULL);
V_1 = (bool)((((int32_t)L_4) == ((int32_t)0))? 1 : 0);
bool L_5 = V_1;
if (!L_5)
{
goto IL_002b;
}
}
{
V_3 = (bool)0;
goto IL_00ab;
}
IL_002b:
{
int32_t L_6 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_6, 1));
}
IL_0030:
{
int32_t L_7 = V_0;
il2cpp_codegen_runtime_class_init_inline(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var);
int32_t L_8 = ((DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields*)il2cpp_codegen_static_fields_for(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var))->___maxShaderPasses_0;
V_4 = (bool)((((int32_t)L_7) < ((int32_t)L_8))? 1 : 0);
bool L_9 = V_4;
if (L_9)
{
goto IL_0005;
}
}
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* L_10 = (&__this->___m_SortingSettings_1);
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_11 = ___other0;
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_12 = L_11.___m_SortingSettings_1;
bool L_13;
L_13 = SortingSettings_Equals_m443E5F481572BB3008CB0249384CBC7A4F229A06(L_10, L_12, NULL);
if (!L_13)
{
goto IL_00a7;
}
}
{
int32_t L_14 = __this->___m_PerObjectData_3;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_15 = ___other0;
int32_t L_16 = L_15.___m_PerObjectData_3;
if ((!(((uint32_t)L_14) == ((uint32_t)L_16))))
{
goto IL_00a7;
}
}
{
int32_t L_17 = __this->___m_Flags_4;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_18 = ___other0;
int32_t L_19 = L_18.___m_Flags_4;
if ((!(((uint32_t)L_17) == ((uint32_t)L_19))))
{
goto IL_00a7;
}
}
{
int32_t L_20 = __this->___m_OverrideMaterialInstanceId_5;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_21 = ___other0;
int32_t L_22 = L_21.___m_OverrideMaterialInstanceId_5;
if ((!(((uint32_t)L_20) == ((uint32_t)L_22))))
{
goto IL_00a7;
}
}
{
int32_t L_23 = __this->___m_OverrideMaterialPassIndex_6;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_24 = ___other0;
int32_t L_25 = L_24.___m_OverrideMaterialPassIndex_6;
if ((!(((uint32_t)L_23) == ((uint32_t)L_25))))
{
goto IL_00a7;
}
}
{
int32_t L_26 = __this->___m_fallbackMaterialInstanceId_7;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_27 = ___other0;
int32_t L_28 = L_27.___m_fallbackMaterialInstanceId_7;
if ((!(((uint32_t)L_26) == ((uint32_t)L_28))))
{
goto IL_00a7;
}
}
{
int32_t L_29 = __this->___m_UseSrpBatcher_9;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_30 = ___other0;
int32_t L_31 = L_30.___m_UseSrpBatcher_9;
G_B13_0 = ((((int32_t)L_29) == ((int32_t)L_31))? 1 : 0);
goto IL_00a8;
}
IL_00a7:
{
G_B13_0 = 0;
}
IL_00a8:
{
V_3 = (bool)G_B13_0;
goto IL_00ab;
}
IL_00ab:
{
bool L_32 = V_3;
return L_32;
}
}
IL2CPP_EXTERN_C bool DrawingSettings_Equals_mAAF66C7EBADB6CA96513DECE76ED844D52DEC366_AdjustorThunk (RuntimeObject* __this, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 ___other0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
bool _returnValue;
_returnValue = DrawingSettings_Equals_mAAF66C7EBADB6CA96513DECE76ED844D52DEC366(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.DrawingSettings::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DrawingSettings_Equals_m4A2EA607055715CC31D4B866E92A4030FF9B0FBE (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = DrawingSettings_Equals_mAAF66C7EBADB6CA96513DECE76ED844D52DEC366(__this, ((*(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*)((DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*)(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*)UnBox(L_3, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool DrawingSettings_Equals_m4A2EA607055715CC31D4B866E92A4030FF9B0FBE_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
bool _returnValue;
_returnValue = DrawingSettings_Equals_m4A2EA607055715CC31D4B866E92A4030FF9B0FBE(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.DrawingSettings::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DrawingSettings_GetHashCode_m76E43A53BB25C2B62A375799D8711383708D912A (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* L_0 = (&__this->___m_SortingSettings_1);
int32_t L_1;
L_1 = SortingSettings_GetHashCode_mB5162E17F4C45C0ACB75E7B91942E11379FE002D(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
int32_t L_3 = __this->___m_PerObjectData_3;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^(int32_t)L_3));
int32_t L_4 = V_0;
int32_t L_5 = __this->___m_Flags_4;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_4, ((int32_t)397)))^(int32_t)L_5));
int32_t L_6 = V_0;
int32_t L_7 = __this->___m_OverrideMaterialInstanceId_5;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_6, ((int32_t)397)))^L_7));
int32_t L_8 = V_0;
int32_t L_9 = __this->___m_OverrideMaterialPassIndex_6;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_8, ((int32_t)397)))^L_9));
int32_t L_10 = V_0;
int32_t L_11 = __this->___m_fallbackMaterialInstanceId_7;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_10, ((int32_t)397)))^L_11));
int32_t L_12 = V_0;
int32_t L_13 = __this->___m_UseSrpBatcher_9;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_12, ((int32_t)397)))^L_13));
int32_t L_14 = V_0;
V_1 = L_14;
goto IL_0072;
}
IL_0072:
{
int32_t L_15 = V_1;
return L_15;
}
}
IL2CPP_EXTERN_C int32_t DrawingSettings_GetHashCode_m76E43A53BB25C2B62A375799D8711383708D912A_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*>(__this + _offset);
int32_t _returnValue;
_returnValue = DrawingSettings_GetHashCode_m76E43A53BB25C2B62A375799D8711383708D912A(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.DrawingSettings::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings__cctor_m6D4B74230430A1B8E982CFD354B2F740993C2C1C (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
((DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields*)il2cpp_codegen_static_fields_for(DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_il2cpp_TypeInfo_var))->___maxShaderPasses_0 = ((int32_t)16);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.FilteringSettings::.ctor(System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>,System.Int32,System.UInt32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C ___renderQueueRange0, int32_t ___layerMask1, uint32_t ___renderingLayerMask2, int32_t ___excludeMotionVectorObjects3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1_GetValueOrDefault_m6221AA84898BE690B5F7379DD0BB7EA60A671569_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1_get_HasValue_mA16743A849388FDBBF5638812C319731FA5C4102_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C V_0;
memset((&V_0), 0, sizeof(V_0));
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* G_B2_0 = NULL;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* G_B1_0 = NULL;
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 G_B3_0;
memset((&G_B3_0), 0, sizeof(G_B3_0));
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* G_B3_1 = NULL;
{
il2cpp_codegen_initobj(__this, sizeof(FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F));
Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_0 = ___renderQueueRange0;
V_0 = L_0;
bool L_1;
L_1 = Nullable_1_get_HasValue_mA16743A849388FDBBF5638812C319731FA5C4102_inline((&V_0), Nullable_1_get_HasValue_mA16743A849388FDBBF5638812C319731FA5C4102_RuntimeMethod_var);
G_B1_0 = __this;
if (L_1)
{
G_B2_0 = __this;
goto IL_001b;
}
}
{
il2cpp_codegen_runtime_class_init_inline(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_2;
L_2 = RenderQueueRange_get_all_mD1DF9902ED6F17F10ED78FC054B767F4B2084924(NULL);
G_B3_0 = L_2;
G_B3_1 = G_B1_0;
goto IL_0022;
}
IL_001b:
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_3;
L_3 = Nullable_1_GetValueOrDefault_m6221AA84898BE690B5F7379DD0BB7EA60A671569_inline((&V_0), Nullable_1_GetValueOrDefault_m6221AA84898BE690B5F7379DD0BB7EA60A671569_RuntimeMethod_var);
G_B3_0 = L_3;
G_B3_1 = G_B2_0;
}
IL_0022:
{
G_B3_1->___m_RenderQueueRange_0 = G_B3_0;
int32_t L_4 = ___layerMask1;
__this->___m_LayerMask_1 = L_4;
uint32_t L_5 = ___renderingLayerMask2;
__this->___m_RenderingLayerMask_2 = L_5;
int32_t L_6 = ___excludeMotionVectorObjects3;
__this->___m_ExcludeMotionVectorObjects_3 = L_6;
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 L_7;
L_7 = SortingLayerRange_get_all_m8340309D1B8DEBFF5AA083D08EBF9E17DC900C20(NULL);
__this->___m_SortingLayerRange_4 = L_7;
return;
}
}
IL2CPP_EXTERN_C void FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7_AdjustorThunk (RuntimeObject* __this, Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C ___renderQueueRange0, int32_t ___layerMask1, uint32_t ___renderingLayerMask2, int32_t ___excludeMotionVectorObjects3, const RuntimeMethod* method)
{
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*>(__this + _offset);
FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7(_thisAdjusted, ___renderQueueRange0, ___layerMask1, ___renderingLayerMask2, ___excludeMotionVectorObjects3, method);
}
// System.Void UnityEngine.Rendering.FilteringSettings::set_renderQueueRange(UnityEngine.Rendering.RenderQueueRange)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings_set_renderQueueRange_m0AD8B351E2B92604D4CF2A57EE6DD4814B68B6AB (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value0, const RuntimeMethod* method)
{
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_0 = ___value0;
__this->___m_RenderQueueRange_0 = L_0;
return;
}
}
IL2CPP_EXTERN_C void FilteringSettings_set_renderQueueRange_m0AD8B351E2B92604D4CF2A57EE6DD4814B68B6AB_AdjustorThunk (RuntimeObject* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___value0, const RuntimeMethod* method)
{
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*>(__this + _offset);
FilteringSettings_set_renderQueueRange_m0AD8B351E2B92604D4CF2A57EE6DD4814B68B6AB(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.FilteringSettings::set_layerMask(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings_set_layerMask_m37F000E57F46BF8A8BE4D1EE8D45EA5F9CB30A40 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_LayerMask_1 = L_0;
return;
}
}
IL2CPP_EXTERN_C void FilteringSettings_set_layerMask_m37F000E57F46BF8A8BE4D1EE8D45EA5F9CB30A40_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*>(__this + _offset);
FilteringSettings_set_layerMask_m37F000E57F46BF8A8BE4D1EE8D45EA5F9CB30A40(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.FilteringSettings::set_renderingLayerMask(System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings_set_renderingLayerMask_m556C58930F53DC5CC206FEC9BEA4C3BC65D524C8 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, uint32_t ___value0, const RuntimeMethod* method)
{
{
uint32_t L_0 = ___value0;
__this->___m_RenderingLayerMask_2 = L_0;
return;
}
}
IL2CPP_EXTERN_C void FilteringSettings_set_renderingLayerMask_m556C58930F53DC5CC206FEC9BEA4C3BC65D524C8_AdjustorThunk (RuntimeObject* __this, uint32_t ___value0, const RuntimeMethod* method)
{
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*>(__this + _offset);
FilteringSettings_set_renderingLayerMask_m556C58930F53DC5CC206FEC9BEA4C3BC65D524C8(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.FilteringSettings::set_excludeMotionVectorObjects(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings_set_excludeMotionVectorObjects_mCD49214CD709CC26B932C33B11B4F9E90BE4E13B (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, bool ___value0, const RuntimeMethod* method)
{
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* G_B2_0 = NULL;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* G_B3_1 = NULL;
{
bool L_0 = ___value0;
G_B1_0 = __this;
if (L_0)
{
G_B2_0 = __this;
goto IL_0008;
}
}
{
G_B3_0 = 0;
G_B3_1 = G_B1_0;
goto IL_0009;
}
IL_0008:
{
G_B3_0 = 1;
G_B3_1 = G_B2_0;
}
IL_0009:
{
G_B3_1->___m_ExcludeMotionVectorObjects_3 = G_B3_0;
return;
}
}
IL2CPP_EXTERN_C void FilteringSettings_set_excludeMotionVectorObjects_mCD49214CD709CC26B932C33B11B4F9E90BE4E13B_AdjustorThunk (RuntimeObject* __this, bool ___value0, const RuntimeMethod* method)
{
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*>(__this + _offset);
FilteringSettings_set_excludeMotionVectorObjects_mCD49214CD709CC26B932C33B11B4F9E90BE4E13B(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.FilteringSettings::set_sortingLayerRange(UnityEngine.Rendering.SortingLayerRange)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilteringSettings_set_sortingLayerRange_m12A48BBB71066F8CBE9C3DAE18AC8A611E85233E (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___value0, const RuntimeMethod* method)
{
{
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 L_0 = ___value0;
__this->___m_SortingLayerRange_4 = L_0;
return;
}
}
IL2CPP_EXTERN_C void FilteringSettings_set_sortingLayerRange_m12A48BBB71066F8CBE9C3DAE18AC8A611E85233E_AdjustorThunk (RuntimeObject* __this, SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___value0, const RuntimeMethod* method)
{
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*>(__this + _offset);
FilteringSettings_set_sortingLayerRange_m12A48BBB71066F8CBE9C3DAE18AC8A611E85233E(_thisAdjusted, ___value0, method);
}
// System.Boolean UnityEngine.Rendering.FilteringSettings::Equals(UnityEngine.Rendering.FilteringSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FilteringSettings_Equals_m1EFD361780FAD6BB360F222A09988F13EADCEE9D (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B5_0 = 0;
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* L_0 = (&__this->___m_RenderQueueRange_0);
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_1 = ___other0;
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_2 = L_1.___m_RenderQueueRange_0;
bool L_3;
L_3 = RenderQueueRange_Equals_m365F88BC7D2E35E08F56821E98DE455689176A88(L_0, L_2, NULL);
if (!L_3)
{
goto IL_0040;
}
}
{
int32_t L_4 = __this->___m_LayerMask_1;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_5 = ___other0;
int32_t L_6 = L_5.___m_LayerMask_1;
if ((!(((uint32_t)L_4) == ((uint32_t)L_6))))
{
goto IL_0040;
}
}
{
uint32_t L_7 = __this->___m_RenderingLayerMask_2;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_8 = ___other0;
uint32_t L_9 = L_8.___m_RenderingLayerMask_2;
if ((!(((uint32_t)L_7) == ((uint32_t)L_9))))
{
goto IL_0040;
}
}
{
int32_t L_10 = __this->___m_ExcludeMotionVectorObjects_3;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_11 = ___other0;
int32_t L_12 = L_11.___m_ExcludeMotionVectorObjects_3;
G_B5_0 = ((((int32_t)L_10) == ((int32_t)L_12))? 1 : 0);
goto IL_0041;
}
IL_0040:
{
G_B5_0 = 0;
}
IL_0041:
{
V_0 = (bool)G_B5_0;
goto IL_0044;
}
IL_0044:
{
bool L_13 = V_0;
return L_13;
}
}
IL2CPP_EXTERN_C bool FilteringSettings_Equals_m1EFD361780FAD6BB360F222A09988F13EADCEE9D_AdjustorThunk (RuntimeObject* __this, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___other0, const RuntimeMethod* method)
{
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*>(__this + _offset);
bool _returnValue;
_returnValue = FilteringSettings_Equals_m1EFD361780FAD6BB360F222A09988F13EADCEE9D(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.FilteringSettings::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FilteringSettings_Equals_mF2EDBA2355975121272BCB3DB57821C213E15141 (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = FilteringSettings_Equals_m1EFD361780FAD6BB360F222A09988F13EADCEE9D(__this, ((*(FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*)((FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*)(FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*)UnBox(L_3, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool FilteringSettings_Equals_mF2EDBA2355975121272BCB3DB57821C213E15141_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*>(__this + _offset);
bool _returnValue;
_returnValue = FilteringSettings_Equals_mF2EDBA2355975121272BCB3DB57821C213E15141(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.FilteringSettings::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t FilteringSettings_GetHashCode_m343A7D99199ED5395F3AB5FAA3E6419C58AA7E8A (FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* L_0 = (&__this->___m_RenderQueueRange_0);
int32_t L_1;
L_1 = RenderQueueRange_GetHashCode_m0A0BAA317A8C6B094A92FEEF75448DAC103ACA6F(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
int32_t L_3 = __this->___m_LayerMask_1;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^L_3));
int32_t L_4 = V_0;
uint32_t L_5 = __this->___m_RenderingLayerMask_2;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_4, ((int32_t)397)))^(int32_t)L_5));
int32_t L_6 = V_0;
int32_t L_7 = __this->___m_ExcludeMotionVectorObjects_3;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_6, ((int32_t)397)))^L_7));
int32_t L_8 = V_0;
V_1 = L_8;
goto IL_0045;
}
IL_0045:
{
int32_t L_9 = V_1;
return L_9;
}
}
IL2CPP_EXTERN_C int32_t FilteringSettings_GetHashCode_m343A7D99199ED5395F3AB5FAA3E6419C58AA7E8A_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*>(__this + _offset);
int32_t _returnValue;
_returnValue = FilteringSettings_GetHashCode_m343A7D99199ED5395F3AB5FAA3E6419C58AA7E8A(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Rendering.LODParameters::Equals(UnityEngine.Rendering.LODParameters)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LODParameters_Equals_mAD45601A9E881620B23A7922D8AA5AFBC91E0B9F (LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* __this, LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B6_0 = 0;
{
int32_t L_0 = __this->___m_IsOrthographic_0;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A L_1 = ___other0;
int32_t L_2 = L_1.___m_IsOrthographic_0;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_0058;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_3 = (&__this->___m_CameraPosition_1);
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A L_4 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5 = L_4.___m_CameraPosition_1;
bool L_6;
L_6 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_3, L_5, NULL);
if (!L_6)
{
goto IL_0058;
}
}
{
float* L_7 = (&__this->___m_FieldOfView_2);
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A L_8 = ___other0;
float L_9 = L_8.___m_FieldOfView_2;
bool L_10;
L_10 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_7, L_9, NULL);
if (!L_10)
{
goto IL_0058;
}
}
{
float* L_11 = (&__this->___m_OrthoSize_3);
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A L_12 = ___other0;
float L_13 = L_12.___m_OrthoSize_3;
bool L_14;
L_14 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_11, L_13, NULL);
if (!L_14)
{
goto IL_0058;
}
}
{
int32_t L_15 = __this->___m_CameraPixelHeight_4;
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A L_16 = ___other0;
int32_t L_17 = L_16.___m_CameraPixelHeight_4;
G_B6_0 = ((((int32_t)L_15) == ((int32_t)L_17))? 1 : 0);
goto IL_0059;
}
IL_0058:
{
G_B6_0 = 0;
}
IL_0059:
{
V_0 = (bool)G_B6_0;
goto IL_005c;
}
IL_005c:
{
bool L_18 = V_0;
return L_18;
}
}
IL2CPP_EXTERN_C bool LODParameters_Equals_mAD45601A9E881620B23A7922D8AA5AFBC91E0B9F_AdjustorThunk (RuntimeObject* __this, LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___other0, const RuntimeMethod* method)
{
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A*>(__this + _offset);
bool _returnValue;
_returnValue = LODParameters_Equals_mAD45601A9E881620B23A7922D8AA5AFBC91E0B9F(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.LODParameters::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LODParameters_Equals_mF956A067D82497A00AC8234322CD848E6FB7BADE (LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = LODParameters_Equals_mAD45601A9E881620B23A7922D8AA5AFBC91E0B9F(__this, ((*(LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A*)((LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A*)(LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A*)UnBox(L_3, LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool LODParameters_Equals_mF956A067D82497A00AC8234322CD848E6FB7BADE_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A*>(__this + _offset);
bool _returnValue;
_returnValue = LODParameters_Equals_mF956A067D82497A00AC8234322CD848E6FB7BADE(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.LODParameters::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LODParameters_GetHashCode_mECFCEAAAC935759A99C30C69BBC99A1148F46F40 (LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
int32_t L_0 = __this->___m_IsOrthographic_0;
V_0 = L_0;
int32_t L_1 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_2 = (&__this->___m_CameraPosition_1);
int32_t L_3;
L_3 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_2, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_1, ((int32_t)397)))^L_3));
int32_t L_4 = V_0;
float* L_5 = (&__this->___m_FieldOfView_2);
int32_t L_6;
L_6 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_5, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_4, ((int32_t)397)))^L_6));
int32_t L_7 = V_0;
float* L_8 = (&__this->___m_OrthoSize_3);
int32_t L_9;
L_9 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_8, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_7, ((int32_t)397)))^L_9));
int32_t L_10 = V_0;
int32_t L_11 = __this->___m_CameraPixelHeight_4;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_10, ((int32_t)397)))^L_11));
int32_t L_12 = V_0;
V_1 = L_12;
goto IL_005e;
}
IL_005e:
{
int32_t L_13 = V_1;
return L_13;
}
}
IL2CPP_EXTERN_C int32_t LODParameters_GetHashCode_mECFCEAAAC935759A99C30C69BBC99A1148F46F40_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A*>(__this + _offset);
int32_t _returnValue;
_returnValue = LODParameters_GetHashCode_mECFCEAAAC935759A99C30C69BBC99A1148F46F40(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.RasterState::.ctor(UnityEngine.Rendering.CullMode,System.Int32,System.Single,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RasterState__ctor_m64F9D6A825C15C75C7AE49CF120AC38953B33C25 (RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* __this, int32_t ___cullingMode0, int32_t ___offsetUnits1, float ___offsetFactor2, bool ___depthClip3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
int32_t L_0 = ___cullingMode0;
__this->___m_CullingMode_1 = L_0;
int32_t L_1 = ___offsetUnits1;
__this->___m_OffsetUnits_2 = L_1;
float L_2 = ___offsetFactor2;
__this->___m_OffsetFactor_3 = L_2;
bool L_3 = ___depthClip3;
il2cpp_codegen_runtime_class_init_inline(Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
uint8_t L_4;
L_4 = Convert_ToByte_mF977257DBAD4FAD9FF78232B33DF37121800834D(L_3, NULL);
__this->___m_DepthClip_4 = L_4;
uint8_t L_5;
L_5 = Convert_ToByte_mF977257DBAD4FAD9FF78232B33DF37121800834D((bool)0, NULL);
__this->___m_Conservative_5 = L_5;
__this->___m_Padding1_6 = (uint8_t)0;
__this->___m_Padding2_7 = (uint8_t)0;
return;
}
}
IL2CPP_EXTERN_C void RasterState__ctor_m64F9D6A825C15C75C7AE49CF120AC38953B33C25_AdjustorThunk (RuntimeObject* __this, int32_t ___cullingMode0, int32_t ___offsetUnits1, float ___offsetFactor2, bool ___depthClip3, const RuntimeMethod* method)
{
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26*>(__this + _offset);
RasterState__ctor_m64F9D6A825C15C75C7AE49CF120AC38953B33C25(_thisAdjusted, ___cullingMode0, ___offsetUnits1, ___offsetFactor2, ___depthClip3, method);
}
// System.Boolean UnityEngine.Rendering.RasterState::Equals(UnityEngine.Rendering.RasterState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RasterState_Equals_m61270B22D9C4EF86DB8CADE3D217D9D3E849F410 (RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* __this, RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B6_0 = 0;
{
int32_t L_0 = __this->___m_CullingMode_1;
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 L_1 = ___other0;
int32_t L_2 = L_1.___m_CullingMode_1;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_004e;
}
}
{
int32_t L_3 = __this->___m_OffsetUnits_2;
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 L_4 = ___other0;
int32_t L_5 = L_4.___m_OffsetUnits_2;
if ((!(((uint32_t)L_3) == ((uint32_t)L_5))))
{
goto IL_004e;
}
}
{
float* L_6 = (&__this->___m_OffsetFactor_3);
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 L_7 = ___other0;
float L_8 = L_7.___m_OffsetFactor_3;
bool L_9;
L_9 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_6, L_8, NULL);
if (!L_9)
{
goto IL_004e;
}
}
{
uint8_t L_10 = __this->___m_DepthClip_4;
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 L_11 = ___other0;
uint8_t L_12 = L_11.___m_DepthClip_4;
if ((!(((uint32_t)L_10) == ((uint32_t)L_12))))
{
goto IL_004e;
}
}
{
uint8_t L_13 = __this->___m_Conservative_5;
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 L_14 = ___other0;
uint8_t L_15 = L_14.___m_Conservative_5;
G_B6_0 = ((((int32_t)L_13) == ((int32_t)L_15))? 1 : 0);
goto IL_004f;
}
IL_004e:
{
G_B6_0 = 0;
}
IL_004f:
{
V_0 = (bool)G_B6_0;
goto IL_0052;
}
IL_0052:
{
bool L_16 = V_0;
return L_16;
}
}
IL2CPP_EXTERN_C bool RasterState_Equals_m61270B22D9C4EF86DB8CADE3D217D9D3E849F410_AdjustorThunk (RuntimeObject* __this, RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___other0, const RuntimeMethod* method)
{
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26*>(__this + _offset);
bool _returnValue;
_returnValue = RasterState_Equals_m61270B22D9C4EF86DB8CADE3D217D9D3E849F410(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.RasterState::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RasterState_Equals_mACE49B4C8C5AC29CABFD637324E22E2EC09A9011 (RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = RasterState_Equals_m61270B22D9C4EF86DB8CADE3D217D9D3E849F410(__this, ((*(RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26*)((RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26*)(RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26*)UnBox(L_3, RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool RasterState_Equals_mACE49B4C8C5AC29CABFD637324E22E2EC09A9011_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26*>(__this + _offset);
bool _returnValue;
_returnValue = RasterState_Equals_mACE49B4C8C5AC29CABFD637324E22E2EC09A9011(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.RasterState::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RasterState_GetHashCode_m2F2090DFF4366B0789D6803ABE64D00C29D704B1 (RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
int32_t L_0 = __this->___m_CullingMode_1;
V_0 = L_0;
int32_t L_1 = V_0;
int32_t L_2 = __this->___m_OffsetUnits_2;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_1, ((int32_t)397)))^L_2));
int32_t L_3 = V_0;
float* L_4 = (&__this->___m_OffsetFactor_3);
int32_t L_5;
L_5 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_4, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_3, ((int32_t)397)))^L_5));
int32_t L_6 = V_0;
uint8_t* L_7 = (&__this->___m_DepthClip_4);
int32_t L_8;
L_8 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_7, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_6, ((int32_t)397)))^L_8));
int32_t L_9 = V_0;
uint8_t* L_10 = (&__this->___m_Conservative_5);
int32_t L_11;
L_11 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_10, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_9, ((int32_t)397)))^L_11));
int32_t L_12 = V_0;
V_1 = L_12;
goto IL_0058;
}
IL_0058:
{
int32_t L_13 = V_1;
return L_13;
}
}
IL2CPP_EXTERN_C int32_t RasterState_GetHashCode_m2F2090DFF4366B0789D6803ABE64D00C29D704B1_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26*>(__this + _offset);
int32_t _returnValue;
_returnValue = RasterState_GetHashCode_m2F2090DFF4366B0789D6803ABE64D00C29D704B1(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.RasterState::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RasterState__cctor_mDD63AA15EE7A461DD4205DCB7608DD9B8EEE6139 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 L_0;
memset((&L_0), 0, sizeof(L_0));
RasterState__ctor_m64F9D6A825C15C75C7AE49CF120AC38953B33C25((&L_0), 2, 0, (0.0f), (bool)1, /*hidden argument*/NULL);
((RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_StaticFields*)il2cpp_codegen_static_fields_for(RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_il2cpp_TypeInfo_var))->___defaultValue_0 = L_0;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.RenderPipeline::ProcessRenderRequests(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_ProcessRenderRequests_m1303438384D0A5857A147C280A1AF0E16E488908 (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48* ___renderRequests2, const RuntimeMethod* method)
{
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::BeginContextRendering(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_BeginContextRendering_m5F07DBBE370D59C0B175A49E02269EE4894CE264 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_0 = ___context0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_1 = ___cameras1;
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineManager_BeginContextRendering_mA5698414A1C8EC8DB0539535350826657A381928(L_0, L_1, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::BeginCameraRendering(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_BeginCameraRendering_m6EF1FF88A0872C3F6EE1AA364AA602C19B800B07 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_0 = ___context0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___camera1;
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineManager_BeginCameraRendering_mE49D0E3AECD4B4BECAF52738589F0E5436E98EBB(L_0, L_1, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::EndContextRendering(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_EndContextRendering_m8F32A1EF73C9C2B5CDFC3122034381534B84933F (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_0 = ___context0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_1 = ___cameras1;
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineManager_EndContextRendering_m115EDD7DEB90BA90169C9623B4F868BF858D18F3(L_0, L_1, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::EndCameraRendering(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_EndCameraRendering_mBBF445F25064B137F3C0DC35069A2A2ECFD11B1A (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_0 = ___context0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_1 = ___camera1;
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineManager_EndCameraRendering_mFFD35892C91A4F88F745719F4F893E7FBDA0C9E0(L_0, L_1, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::Render(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_Render_m41E15C2221365D92636651792FBDAD1A04E8AF1A (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_ToArray_mF6C79D8FC0E5B72BBAE2C467B674992253BA2B2A_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_0 = ___context0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_1 = ___cameras1;
NullCheck(L_1);
CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* L_2;
L_2 = List_1_ToArray_mF6C79D8FC0E5B72BBAE2C467B674992253BA2B2A(L_1, List_1_ToArray_mF6C79D8FC0E5B72BBAE2C467B674992253BA2B2A_RuntimeMethod_var);
VirtualActionInvoker2< ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36, CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* >::Invoke(4 /* System.Void UnityEngine.Rendering.RenderPipeline::Render(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]) */, __this, L_0, L_2);
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::InternalRender(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_InternalRender_mCB77395158F4572F348D8227BA9127ABF1C9C5BE (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0;
L_0 = RenderPipeline_get_disposed_mF0D4B88DF44249E0FC2371697B913DD5A81B3850_inline(__this, NULL);
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_001c;
}
}
{
String_t* L_2;
L_2 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralBB994086C18AA022E5A2DA0F304A8D5119EDD397)), __this, NULL);
ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB* L_3 = (ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB_il2cpp_TypeInfo_var)));
NullCheck(L_3);
ObjectDisposedException__ctor_mB2C8582279AF3F0C1CF9AA52DA7331BF848DFD48(L_3, L_2, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_3, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&RenderPipeline_InternalRender_mCB77395158F4572F348D8227BA9127ABF1C9C5BE_RuntimeMethod_var)));
}
IL_001c:
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_4 = ___context0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_5 = ___cameras1;
VirtualActionInvoker2< ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* >::Invoke(6 /* System.Void UnityEngine.Rendering.RenderPipeline::Render(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>) */, __this, L_4, L_5);
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::InternalRenderWithRequests(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>,System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_InternalRenderWithRequests_mA4E809CF43979778D7F5048F79BF506746E82B57 (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48* ___renderRequests2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Count_mDCDDC4E9E15CD83C00D4CC32F79830261769F65C_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_m7CEE3A6E144C8D86DE6490620206FAB13432ACF6_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 G_B5_0;
memset((&G_B5_0), 0, sizeof(G_B5_0));
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* G_B5_1 = NULL;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 G_B3_0;
memset((&G_B3_0), 0, sizeof(G_B3_0));
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* G_B3_1 = NULL;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 G_B4_0;
memset((&G_B4_0), 0, sizeof(G_B4_0));
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* G_B4_1 = NULL;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* G_B6_0 = NULL;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 G_B6_1;
memset((&G_B6_1), 0, sizeof(G_B6_1));
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* G_B6_2 = NULL;
{
bool L_0;
L_0 = RenderPipeline_get_disposed_mF0D4B88DF44249E0FC2371697B913DD5A81B3850_inline(__this, NULL);
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_001c;
}
}
{
String_t* L_2;
L_2 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralBB994086C18AA022E5A2DA0F304A8D5119EDD397)), __this, NULL);
ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB* L_3 = (ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB_il2cpp_TypeInfo_var)));
NullCheck(L_3);
ObjectDisposedException__ctor_mB2C8582279AF3F0C1CF9AA52DA7331BF848DFD48(L_3, L_2, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_3, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&RenderPipeline_InternalRenderWithRequests_mA4E809CF43979778D7F5048F79BF506746E82B57_RuntimeMethod_var)));
}
IL_001c:
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_4 = ___context0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_5 = ___cameras1;
G_B3_0 = L_4;
G_B3_1 = __this;
if (!L_5)
{
G_B5_0 = L_4;
G_B5_1 = __this;
goto IL_0032;
}
}
{
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_6 = ___cameras1;
NullCheck(L_6);
int32_t L_7;
L_7 = List_1_get_Count_mDCDDC4E9E15CD83C00D4CC32F79830261769F65C_inline(L_6, List_1_get_Count_mDCDDC4E9E15CD83C00D4CC32F79830261769F65C_RuntimeMethod_var);
G_B4_0 = G_B3_0;
G_B4_1 = G_B3_1;
if (!L_7)
{
G_B5_0 = G_B3_0;
G_B5_1 = G_B3_1;
goto IL_0032;
}
}
{
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_8 = ___cameras1;
NullCheck(L_8);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_9;
L_9 = List_1_get_Item_m7CEE3A6E144C8D86DE6490620206FAB13432ACF6(L_8, 0, List_1_get_Item_m7CEE3A6E144C8D86DE6490620206FAB13432ACF6_RuntimeMethod_var);
G_B6_0 = L_9;
G_B6_1 = G_B4_0;
G_B6_2 = G_B4_1;
goto IL_0033;
}
IL_0032:
{
G_B6_0 = ((Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*)(NULL));
G_B6_1 = G_B5_0;
G_B6_2 = G_B5_1;
}
IL_0033:
{
List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48* L_10 = ___renderRequests2;
NullCheck(G_B6_2);
VirtualActionInvoker3< ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*, List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48* >::Invoke(5 /* System.Void UnityEngine.Rendering.RenderPipeline::ProcessRenderRequests(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>) */, G_B6_2, G_B6_1, G_B6_0, L_10);
return;
}
}
// System.Boolean UnityEngine.Rendering.RenderPipeline::get_disposed()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderPipeline_get_disposed_mF0D4B88DF44249E0FC2371697B913DD5A81B3850 (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CdisposedU3Ek__BackingField_0;
return L_0;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::set_disposed(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_set_disposed_mB7EC4BD04C80015CBCC0B92A65A6DE615F2828A8 (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, bool ___value0, const RuntimeMethod* method)
{
{
bool L_0 = ___value0;
__this->___U3CdisposedU3Ek__BackingField_0 = L_0;
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_Dispose_mDF8A62A6B7D3A00128C9341921C036D015C41179 (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
VirtualActionInvoker1< bool >::Invoke(7 /* System.Void UnityEngine.Rendering.RenderPipeline::Dispose(System.Boolean) */, __this, (bool)1);
il2cpp_codegen_runtime_class_init_inline(GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var);
GC_SuppressFinalize_m3352E2F2119EB46913B51B7AAE2F217C63C35F2A(__this, NULL);
RenderPipeline_set_disposed_mB7EC4BD04C80015CBCC0B92A65A6DE615F2828A8_inline(__this, (bool)1, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::Dispose(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline_Dispose_m581E2B33EF0CCAF2C3E7BD71AE32B4974D259286 (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, bool ___disposing0, const RuntimeMethod* method)
{
{
return;
}
}
// UnityEngine.Rendering.RenderPipelineGlobalSettings UnityEngine.Rendering.RenderPipeline::get_defaultSettings()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderPipelineGlobalSettings_t3F883EA6174C636143F71211A146A0B1D9E76000* RenderPipeline_get_defaultSettings_mE11611E7A70CC4B04A4BD3FC81412433FD2C21BF (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, const RuntimeMethod* method)
{
RenderPipelineGlobalSettings_t3F883EA6174C636143F71211A146A0B1D9E76000* V_0 = NULL;
{
V_0 = (RenderPipelineGlobalSettings_t3F883EA6174C636143F71211A146A0B1D9E76000*)NULL;
goto IL_0005;
}
IL_0005:
{
RenderPipelineGlobalSettings_t3F883EA6174C636143F71211A146A0B1D9E76000* L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rendering.RenderPipeline::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipeline__ctor_m777CA0690921F8E130AF5ECC1437333B743CD2A8 (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.RenderPipeline UnityEngine.Rendering.RenderPipelineAsset::InternalCreatePipeline()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* RenderPipelineAsset_InternalCreatePipeline_m662E6A3D3B14C19D5318E172A4AF81FEF71C6252 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* V_0 = NULL;
Exception_t* V_1 = NULL;
bool V_2 = false;
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* V_3 = NULL;
il2cpp::utils::ExceptionSupportStack<RuntimeObject*, 1> __active_exceptions;
int32_t G_B6_0 = 0;
{
V_0 = (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69*)NULL;
}
try
{// begin try (depth: 1)
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_0;
L_0 = VirtualFuncInvoker0< RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* >::Invoke(24 /* UnityEngine.Rendering.RenderPipeline UnityEngine.Rendering.RenderPipelineAsset::CreatePipeline() */, __this);
V_0 = L_0;
goto IL_0065;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
if(il2cpp_codegen_class_is_assignable_from (((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Exception_t_il2cpp_TypeInfo_var)), il2cpp_codegen_object_class(e.ex)))
{
IL2CPP_PUSH_ACTIVE_EXCEPTION(e.ex);
goto CATCH_000e;
}
throw e;
}
CATCH_000e:
{// begin catch(System.Exception)
{
V_1 = ((Exception_t*)IL2CPP_GET_ACTIVE_EXCEPTION(Exception_t*));
Exception_t* L_1 = V_1;
NullCheck(L_1);
RuntimeObject* L_2;
L_2 = VirtualFuncInvoker0< RuntimeObject* >::Invoke(6 /* System.Collections.IDictionary System.Exception::get_Data() */, L_1);
NullCheck(L_2);
bool L_3;
L_3 = InterfaceFuncInvoker1< bool, RuntimeObject* >::Invoke(4 /* System.Boolean System.Collections.IDictionary::Contains(System.Object) */, ((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220_il2cpp_TypeInfo_var)), L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral180C5DB7272B54061862DF51C798C0FE1E1AB386)));
if (!L_3)
{
goto IL_0056;
}
}
{
Exception_t* L_4 = V_1;
NullCheck(L_4);
RuntimeObject* L_5;
L_5 = VirtualFuncInvoker0< RuntimeObject* >::Invoke(6 /* System.Collections.IDictionary System.Exception::get_Data() */, L_4);
NullCheck(L_5);
RuntimeObject* L_6;
L_6 = InterfaceFuncInvoker1< RuntimeObject*, RuntimeObject* >::Invoke(0 /* System.Object System.Collections.IDictionary::get_Item(System.Object) */, ((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220_il2cpp_TypeInfo_var)), L_5, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral180C5DB7272B54061862DF51C798C0FE1E1AB386)));
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_6, ((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)))))
{
goto IL_0056;
}
}
{
Exception_t* L_7 = V_1;
NullCheck(L_7);
RuntimeObject* L_8;
L_8 = VirtualFuncInvoker0< RuntimeObject* >::Invoke(6 /* System.Collections.IDictionary System.Exception::get_Data() */, L_7);
NullCheck(L_8);
RuntimeObject* L_9;
L_9 = InterfaceFuncInvoker1< RuntimeObject*, RuntimeObject* >::Invoke(0 /* System.Object System.Collections.IDictionary::get_Item(System.Object) */, ((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220_il2cpp_TypeInfo_var)), L_8, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral180C5DB7272B54061862DF51C798C0FE1E1AB386)));
G_B6_0 = ((((int32_t)((((int32_t)((*(int32_t*)((int32_t*)(int32_t*)UnBox(L_9, ((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var))))))) == ((int32_t)1))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_0057;
}
IL_0056:
{
G_B6_0 = 1;
}
IL_0057:
{
V_2 = (bool)G_B6_0;
bool L_10 = V_2;
if (!L_10)
{
goto IL_0062;
}
}
{
Exception_t* L_11 = V_1;
il2cpp_codegen_runtime_class_init_inline(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var)));
Debug_LogException_m82E44FEC6B03BC34AFC2CAF6583051570C60CB9E(L_11, NULL);
}
IL_0062:
{
IL2CPP_POP_ACTIVE_EXCEPTION();
goto IL_0065;
}
}// end catch (depth: 1)
IL_0065:
{
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_12 = V_0;
V_3 = L_12;
goto IL_0069;
}
IL_0069:
{
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_13 = V_3;
return L_13;
}
}
// System.String[] UnityEngine.Rendering.RenderPipelineAsset::get_renderingLayerMaskNames()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* RenderPipelineAsset_get_renderingLayerMaskNames_mC0978F38B2EADD1462593AC6D8395E612CB1329D (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL;
}
}
// System.String[] UnityEngine.Rendering.RenderPipelineAsset::get_prefixedRenderingLayerMaskNames()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* RenderPipelineAsset_get_prefixedRenderingLayerMaskNames_m89254E02D74CC6FC9320104B8A1748534FE55F6B (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)NULL;
}
}
// UnityEngine.Material UnityEngine.Rendering.RenderPipelineAsset::get_defaultMaterial()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderPipelineAsset_get_defaultMaterial_mCF112570E7B47208A0B700BA97B33CAE6713D323 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
}
// UnityEngine.Shader UnityEngine.Rendering.RenderPipelineAsset::get_autodeskInteractiveShader()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* RenderPipelineAsset_get_autodeskInteractiveShader_m261A0788B4F73AFC5A50953878552BC3BFF8B674 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692*)NULL;
}
}
// UnityEngine.Shader UnityEngine.Rendering.RenderPipelineAsset::get_autodeskInteractiveTransparentShader()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* RenderPipelineAsset_get_autodeskInteractiveTransparentShader_m6E2A2439FCB378F64DC46CB6DB517A1661A306F8 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692*)NULL;
}
}
// UnityEngine.Shader UnityEngine.Rendering.RenderPipelineAsset::get_autodeskInteractiveMaskedShader()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* RenderPipelineAsset_get_autodeskInteractiveMaskedShader_m42DB9A70B290E217B91616E9274C9B7E58D54362 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692*)NULL;
}
}
// UnityEngine.Shader UnityEngine.Rendering.RenderPipelineAsset::get_terrainDetailLitShader()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* RenderPipelineAsset_get_terrainDetailLitShader_m74F2FA112CD18493E7003F6F711AA09A8C930136 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692*)NULL;
}
}
// UnityEngine.Shader UnityEngine.Rendering.RenderPipelineAsset::get_terrainDetailGrassShader()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* RenderPipelineAsset_get_terrainDetailGrassShader_mBE126045BF9048B59CE56D1BD9C69C3DEB4CDD96 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692*)NULL;
}
}
// UnityEngine.Shader UnityEngine.Rendering.RenderPipelineAsset::get_terrainDetailGrassBillboardShader()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* RenderPipelineAsset_get_terrainDetailGrassBillboardShader_mE233539926B92ADB7A057C34CBCD7E51823C75A2 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692*)NULL;
}
}
// UnityEngine.Material UnityEngine.Rendering.RenderPipelineAsset::get_defaultParticleMaterial()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderPipelineAsset_get_defaultParticleMaterial_mC68CA6787815E00CF501F268F34DA0B3C83B3013 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
}
// UnityEngine.Material UnityEngine.Rendering.RenderPipelineAsset::get_defaultLineMaterial()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderPipelineAsset_get_defaultLineMaterial_mB4DD122B043417F3810FEAAA74E79B369A26B484 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
}
// UnityEngine.Material UnityEngine.Rendering.RenderPipelineAsset::get_defaultTerrainMaterial()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderPipelineAsset_get_defaultTerrainMaterial_m129D75CFE9689112452AA911C24BEE4939ADB520 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
}
// UnityEngine.Material UnityEngine.Rendering.RenderPipelineAsset::get_defaultUIMaterial()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderPipelineAsset_get_defaultUIMaterial_mBB9F6694EEEB97AC6140C094A48743660A0DAF04 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
}
// UnityEngine.Material UnityEngine.Rendering.RenderPipelineAsset::get_defaultUIOverdrawMaterial()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderPipelineAsset_get_defaultUIOverdrawMaterial_m19832E76629C0AFC18F0D61C5C1CC47533200038 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
}
// UnityEngine.Material UnityEngine.Rendering.RenderPipelineAsset::get_defaultUIETC1SupportedMaterial()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderPipelineAsset_get_defaultUIETC1SupportedMaterial_m2D1DC4B89F59283C8AE3101F3DC05D88C10D4C10 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
}
// UnityEngine.Material UnityEngine.Rendering.RenderPipelineAsset::get_default2DMaterial()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderPipelineAsset_get_default2DMaterial_m2418C7E1A0974B2A06CF3BE81590C7B0DF1DB113 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
}
// UnityEngine.Material UnityEngine.Rendering.RenderPipelineAsset::get_default2DMaskMaterial()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderPipelineAsset_get_default2DMaskMaterial_mEE67105F80768BDFD1C93E8709FEBF2D4561E14E (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)NULL;
}
}
// UnityEngine.Shader UnityEngine.Rendering.RenderPipelineAsset::get_defaultShader()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* RenderPipelineAsset_get_defaultShader_m633AD6A97B2D1D436E42920D766B1283C1FED858 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692*)NULL;
}
}
// UnityEngine.Shader UnityEngine.Rendering.RenderPipelineAsset::get_defaultSpeedTree7Shader()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* RenderPipelineAsset_get_defaultSpeedTree7Shader_mCEF3795C9E36F0A9D9A3CE29824790B172637252 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692*)NULL;
}
}
// UnityEngine.Shader UnityEngine.Rendering.RenderPipelineAsset::get_defaultSpeedTree8Shader()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* RenderPipelineAsset_get_defaultSpeedTree8Shader_mAEB3D02FC0A0016BAC5C22BC1967827403E5C17A (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
return (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692*)NULL;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineAsset::OnValidate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineAsset_OnValidate_mD160C7BDEA559BAF3DDA48B4819307E07B377F52 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_CurrentPipelineAsset_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, __this, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_001f;
}
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineManager_CleanupRenderPipeline_m6FF252A0C2CFDEDFB4A5B5EF33B86B5EDFBAFD2E(NULL);
RenderPipelineManager_PrepareRenderPipeline_m399F65B962C902B1FFC331294E3CA4C469BDC063(__this, NULL);
}
IL_001f:
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineAsset::OnDisable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineAsset_OnDisable_mE99CEED707BDC901AD37DC976FA3A3A313E7E00C (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineManager_CleanupRenderPipeline_m6FF252A0C2CFDEDFB4A5B5EF33B86B5EDFBAFD2E(NULL);
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineAsset::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineAsset__ctor_mC45BECAED54BEDC4555AF010323EABF49BA7B78A (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* __this, const RuntimeMethod* method)
{
{
ScriptableObject__ctor_mD037FDB0B487295EA47F79A4DB1BF1846C9087FF(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.RenderPipelineGlobalSettings::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineGlobalSettings__ctor_m2C6938CBD7C2F58F88D08F78489D3511A536EAAD (RenderPipelineGlobalSettings_t3F883EA6174C636143F71211A146A0B1D9E76000* __this, const RuntimeMethod* method)
{
{
ScriptableObject__ctor_mD037FDB0B487295EA47F79A4DB1BF1846C9087FF(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.RenderPipeline UnityEngine.Rendering.RenderPipelineManager::get_currentPipeline()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_currentPipeline_4;
return L_0;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::set_currentPipeline(UnityEngine.Rendering.RenderPipeline)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_set_currentPipeline_m58F8CDDA2C8A138F355F7672BE5382C62D2C55DF (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
String_t* G_B3_0 = NULL;
{
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_0 = ___value0;
if (L_0)
{
goto IL_000b;
}
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
String_t* L_1 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_builtinPipelineName_3;
G_B3_0 = L_1;
goto IL_0016;
}
IL_000b:
{
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_2 = ___value0;
NullCheck(L_2);
Type_t* L_3;
L_3 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(L_2, NULL);
NullCheck(L_3);
String_t* L_4;
L_4 = VirtualFuncInvoker0< String_t* >::Invoke(3 /* System.String System.Object::ToString() */, L_3);
G_B3_0 = L_4;
}
IL_0016:
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_currentPipelineType_2 = G_B3_0;
Il2CppCodeGenWriteBarrier((void**)(&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_currentPipelineType_2), (void*)G_B3_0);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_5 = ___value0;
((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_currentPipeline_4 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_currentPipeline_4), (void*)L_5);
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::add_beginFrameRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_add_beginFrameRendering_mF45C4D6C36634A83762D563B870BCE6DB375700D (Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_0 = NULL;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_1 = NULL;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginFrameRendering_7;
V_0 = L_0;
}
IL_0006:
{
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_1 = V_0;
V_1 = L_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_2 = V_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Combine_m8B9D24CED35033C7FC56501DFE650F5CB7FF012C(L_2, L_3, NULL);
V_2 = ((Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)Castclass((RuntimeObject*)L_4, Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_5 = V_2;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_6 = V_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_7;
L_7 = InterlockedCompareExchangeImpl<Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*>((&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginFrameRendering_7), L_5, L_6);
V_0 = L_7;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_8 = V_0;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_9 = V_1;
if ((!(((RuntimeObject*)(Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)L_8) == ((RuntimeObject*)(Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::remove_beginFrameRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_remove_beginFrameRendering_mF72A929D631D773962A04AEB40E68EC1D7913738 (Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_0 = NULL;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_1 = NULL;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginFrameRendering_7;
V_0 = L_0;
}
IL_0006:
{
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_1 = V_0;
V_1 = L_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_2 = V_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Remove_m40506877934EC1AD4ADAE57F5E97AF0BC0F96116(L_2, L_3, NULL);
V_2 = ((Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)Castclass((RuntimeObject*)L_4, Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_5 = V_2;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_6 = V_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_7;
L_7 = InterlockedCompareExchangeImpl<Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*>((&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginFrameRendering_7), L_5, L_6);
V_0 = L_7;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_8 = V_0;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_9 = V_1;
if ((!(((RuntimeObject*)(Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)L_8) == ((RuntimeObject*)(Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::add_beginCameraRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_add_beginCameraRendering_mF8416C1EB5B9FF130A7F638B842E283CAA83BC2B (Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_0 = NULL;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_1 = NULL;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginCameraRendering_8;
V_0 = L_0;
}
IL_0006:
{
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_1 = V_0;
V_1 = L_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_2 = V_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Combine_m8B9D24CED35033C7FC56501DFE650F5CB7FF012C(L_2, L_3, NULL);
V_2 = ((Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)Castclass((RuntimeObject*)L_4, Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_5 = V_2;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_6 = V_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_7;
L_7 = InterlockedCompareExchangeImpl<Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*>((&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginCameraRendering_8), L_5, L_6);
V_0 = L_7;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_8 = V_0;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_9 = V_1;
if ((!(((RuntimeObject*)(Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)L_8) == ((RuntimeObject*)(Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::remove_beginCameraRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_remove_beginCameraRendering_m1612AF680F9518D63562A8AC8C521A326B1C6C71 (Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_0 = NULL;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_1 = NULL;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginCameraRendering_8;
V_0 = L_0;
}
IL_0006:
{
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_1 = V_0;
V_1 = L_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_2 = V_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Remove_m40506877934EC1AD4ADAE57F5E97AF0BC0F96116(L_2, L_3, NULL);
V_2 = ((Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)Castclass((RuntimeObject*)L_4, Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_5 = V_2;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_6 = V_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_7;
L_7 = InterlockedCompareExchangeImpl<Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*>((&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginCameraRendering_8), L_5, L_6);
V_0 = L_7;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_8 = V_0;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_9 = V_1;
if ((!(((RuntimeObject*)(Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)L_8) == ((RuntimeObject*)(Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::add_endFrameRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_add_endFrameRendering_mF8027FF8F8BEF3BCF11ED2E01088AB8B2AAE6BD1 (Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_0 = NULL;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_1 = NULL;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endFrameRendering_9;
V_0 = L_0;
}
IL_0006:
{
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_1 = V_0;
V_1 = L_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_2 = V_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Combine_m8B9D24CED35033C7FC56501DFE650F5CB7FF012C(L_2, L_3, NULL);
V_2 = ((Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)Castclass((RuntimeObject*)L_4, Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_5 = V_2;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_6 = V_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_7;
L_7 = InterlockedCompareExchangeImpl<Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*>((&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endFrameRendering_9), L_5, L_6);
V_0 = L_7;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_8 = V_0;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_9 = V_1;
if ((!(((RuntimeObject*)(Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)L_8) == ((RuntimeObject*)(Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::remove_endFrameRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_remove_endFrameRendering_mE7B506DE46A2B8753D6993927AC5DD51E7A5F192 (Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_0 = NULL;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_1 = NULL;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endFrameRendering_9;
V_0 = L_0;
}
IL_0006:
{
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_1 = V_0;
V_1 = L_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_2 = V_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Remove_m40506877934EC1AD4ADAE57F5E97AF0BC0F96116(L_2, L_3, NULL);
V_2 = ((Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)Castclass((RuntimeObject*)L_4, Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_5 = V_2;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_6 = V_1;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_7;
L_7 = InterlockedCompareExchangeImpl<Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*>((&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endFrameRendering_9), L_5, L_6);
V_0 = L_7;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_8 = V_0;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_9 = V_1;
if ((!(((RuntimeObject*)(Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)L_8) == ((RuntimeObject*)(Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::add_endCameraRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_add_endCameraRendering_m552B92000BF9D2E36F5C3BCA39713AF2742C180E (Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_0 = NULL;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_1 = NULL;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endCameraRendering_10;
V_0 = L_0;
}
IL_0006:
{
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_1 = V_0;
V_1 = L_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_2 = V_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Combine_m8B9D24CED35033C7FC56501DFE650F5CB7FF012C(L_2, L_3, NULL);
V_2 = ((Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)Castclass((RuntimeObject*)L_4, Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_5 = V_2;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_6 = V_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_7;
L_7 = InterlockedCompareExchangeImpl<Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*>((&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endCameraRendering_10), L_5, L_6);
V_0 = L_7;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_8 = V_0;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_9 = V_1;
if ((!(((RuntimeObject*)(Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)L_8) == ((RuntimeObject*)(Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::remove_endCameraRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_remove_endCameraRendering_m784207B4B327B061BE9665E5D384072EB2376073 (Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_0 = NULL;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_1 = NULL;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* V_2 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endCameraRendering_10;
V_0 = L_0;
}
IL_0006:
{
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_1 = V_0;
V_1 = L_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_2 = V_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_3 = ___value0;
Delegate_t* L_4;
L_4 = Delegate_Remove_m40506877934EC1AD4ADAE57F5E97AF0BC0F96116(L_2, L_3, NULL);
V_2 = ((Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)Castclass((RuntimeObject*)L_4, Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3_il2cpp_TypeInfo_var));
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_5 = V_2;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_6 = V_1;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_7;
L_7 = InterlockedCompareExchangeImpl<Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*>((&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endCameraRendering_10), L_5, L_6);
V_0 = L_7;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_8 = V_0;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_9 = V_1;
if ((!(((RuntimeObject*)(Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)L_8) == ((RuntimeObject*)(Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3*)L_9))))
{
goto IL_0006;
}
}
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::BeginContextRendering(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_BeginContextRendering_mA5698414A1C8EC8DB0539535350826657A381928 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_ToArray_mF6C79D8FC0E5B72BBAE2C467B674992253BA2B2A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* G_B2_0 = NULL;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* G_B1_0 = NULL;
Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* G_B5_0 = NULL;
Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* G_B4_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginFrameRendering_7;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_1 = L_0;
G_B1_0 = L_1;
if (L_1)
{
G_B2_0 = L_1;
goto IL_000c;
}
}
{
goto IL_0019;
}
IL_000c:
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_2 = ___context0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_3 = ___cameras1;
NullCheck(L_3);
CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* L_4;
L_4 = List_1_ToArray_mF6C79D8FC0E5B72BBAE2C467B674992253BA2B2A(L_3, List_1_ToArray_mF6C79D8FC0E5B72BBAE2C467B674992253BA2B2A_RuntimeMethod_var);
NullCheck(G_B2_0);
Action_2_Invoke_m0D7AF4560E1982A6E038A580280B200D36B27E70_inline(G_B2_0, L_2, L_4, NULL);
}
IL_0019:
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* L_5 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginContextRendering_5;
Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* L_6 = L_5;
G_B4_0 = L_6;
if (L_6)
{
G_B5_0 = L_6;
goto IL_0024;
}
}
{
goto IL_002c;
}
IL_0024:
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_7 = ___context0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_8 = ___cameras1;
NullCheck(G_B5_0);
Action_2_Invoke_mC3D7E2B8F3D2F0400A9CCA933FFB69907232869A_inline(G_B5_0, L_7, L_8, NULL);
}
IL_002c:
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::BeginCameraRendering(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_BeginCameraRendering_mE49D0E3AECD4B4BECAF52738589F0E5436E98EBB (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* G_B2_0 = NULL;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* G_B1_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___beginCameraRendering_8;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_1 = L_0;
G_B1_0 = L_1;
if (L_1)
{
G_B2_0 = L_1;
goto IL_000c;
}
}
{
goto IL_0014;
}
IL_000c:
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_2 = ___context0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = ___camera1;
NullCheck(G_B2_0);
Action_2_Invoke_m457EA9776C78CC34B2E13A96BA84B7FF28C35580_inline(G_B2_0, L_2, L_3, NULL);
}
IL_0014:
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::EndContextRendering(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_EndContextRendering_m115EDD7DEB90BA90169C9623B4F868BF858D18F3 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___cameras1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_ToArray_mF6C79D8FC0E5B72BBAE2C467B674992253BA2B2A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* G_B2_0 = NULL;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* G_B1_0 = NULL;
Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* G_B5_0 = NULL;
Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* G_B4_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endFrameRendering_9;
Action_2_tBFF2A95C6B603A20229CAD6BD0749C19A9AC849C* L_1 = L_0;
G_B1_0 = L_1;
if (L_1)
{
G_B2_0 = L_1;
goto IL_000c;
}
}
{
goto IL_0019;
}
IL_000c:
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_2 = ___context0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_3 = ___cameras1;
NullCheck(L_3);
CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* L_4;
L_4 = List_1_ToArray_mF6C79D8FC0E5B72BBAE2C467B674992253BA2B2A(L_3, List_1_ToArray_mF6C79D8FC0E5B72BBAE2C467B674992253BA2B2A_RuntimeMethod_var);
NullCheck(G_B2_0);
Action_2_Invoke_m0D7AF4560E1982A6E038A580280B200D36B27E70_inline(G_B2_0, L_2, L_4, NULL);
}
IL_0019:
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* L_5 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endContextRendering_6;
Action_2_t6D9E9C15AEDCB64542D2BB7BFFA1C9560CBDADE6* L_6 = L_5;
G_B4_0 = L_6;
if (L_6)
{
G_B5_0 = L_6;
goto IL_0024;
}
}
{
goto IL_002c;
}
IL_0024:
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_7 = ___context0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_8 = ___cameras1;
NullCheck(G_B5_0);
Action_2_Invoke_mC3D7E2B8F3D2F0400A9CCA933FFB69907232869A_inline(G_B5_0, L_7, L_8, NULL);
}
IL_002c:
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::EndCameraRendering(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_EndCameraRendering_mFFD35892C91A4F88F745719F4F893E7FBDA0C9E0 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* G_B2_0 = NULL;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* G_B1_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___endCameraRendering_10;
Action_2_t8E07914D7090FF200FE84404EEEFAF3CE183C9F3* L_1 = L_0;
G_B1_0 = L_1;
if (L_1)
{
G_B2_0 = L_1;
goto IL_000c;
}
}
{
goto IL_0014;
}
IL_000c:
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_2 = ___context0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = ___camera1;
NullCheck(G_B2_0);
Action_2_Invoke_m457EA9776C78CC34B2E13A96BA84B7FF28C35580_inline(G_B2_0, L_2, L_3, NULL);
}
IL_0014:
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::OnActiveRenderPipelineTypeChanged()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_OnActiveRenderPipelineTypeChanged_mC5AC4C431D84C5F030CA2DF6B46C19EFA87E92EA (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07* G_B2_0 = NULL;
Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07* G_B1_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___activeRenderPipelineTypeChanged_11;
Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07* L_1 = L_0;
G_B1_0 = L_1;
if (L_1)
{
G_B2_0 = L_1;
goto IL_000c;
}
}
{
goto IL_0012;
}
IL_000c:
{
NullCheck(G_B2_0);
Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline(G_B2_0, NULL);
}
IL_0012:
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::HandleRenderPipelineChange(UnityEngine.Rendering.RenderPipelineAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_HandleRenderPipelineChange_m89D456720172AE19FEABD43C870EE06BA6FFE885 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* ___pipelineAsset0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_CurrentPipelineAsset_0;
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_1 = ___pipelineAsset0;
V_0 = (bool)((((int32_t)((((RuntimeObject*)(RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E*)L_0) == ((RuntimeObject*)(RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E*)L_1))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_2 = V_0;
V_1 = L_2;
bool L_3 = V_1;
if (!L_3)
{
goto IL_0020;
}
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineManager_CleanupRenderPipeline_m6FF252A0C2CFDEDFB4A5B5EF33B86B5EDFBAFD2E(NULL);
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_4 = ___pipelineAsset0;
((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_CurrentPipelineAsset_0 = L_4;
Il2CppCodeGenWriteBarrier((void**)(&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_CurrentPipelineAsset_0), (void*)L_4);
}
IL_0020:
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::CleanupRenderPipeline()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_CleanupRenderPipeline_m6FF252A0C2CFDEDFB4A5B5EF33B86B5EDFBAFD2E (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_0;
L_0 = RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760_inline(NULL);
if (!L_0)
{
goto IL_0017;
}
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_1;
L_1 = RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760_inline(NULL);
NullCheck(L_1);
bool L_2;
L_2 = RenderPipeline_get_disposed_mF0D4B88DF44249E0FC2371697B913DD5A81B3850_inline(L_1, NULL);
G_B3_0 = ((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
goto IL_0018;
}
IL_0017:
{
G_B3_0 = 0;
}
IL_0018:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_0041;
}
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_4;
L_4 = RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760_inline(NULL);
NullCheck(L_4);
RenderPipeline_Dispose_mDF8A62A6B7D3A00128C9341921C036D015C41179(L_4, NULL);
((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_CurrentPipelineAsset_0 = (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_CurrentPipelineAsset_0), (void*)(RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E*)NULL);
RenderPipelineManager_set_currentPipeline_m58F8CDDA2C8A138F355F7672BE5382C62D2C55DF((RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69*)NULL, NULL);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_5 = (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6*)il2cpp_codegen_object_new(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
NullCheck(L_5);
SupportedRenderingFeatures__ctor_mF7728980F81142B7BD45FBB25AB001B17A4BF0ED(L_5, NULL);
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_set_active_m3AC4375082D83077EB449AD20EC27B6B458D2EC4(L_5, NULL);
}
IL_0041:
{
return;
}
}
// System.String UnityEngine.Rendering.RenderPipelineManager::GetCurrentPipelineAssetType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* RenderPipelineManager_GetCurrentPipelineAssetType_mD70AE9CC75AF741F336A494688F69B9AC666123C (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
String_t* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_currentPipelineType_2;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
String_t* L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::DoRenderLoop_Internal(UnityEngine.Rendering.RenderPipelineAsset,System.IntPtr,System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_DoRenderLoop_Internal_m7FB9F81FF54E716454A4888990CE46220DBAD6CC (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* ___pipe0, intptr_t ___loopPtr1, List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48* ___renderRequests2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Clear_mFA6D8529DA219A26E2A3547C04EA59BC2F9ED69D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_0 = ___pipe0;
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineManager_PrepareRenderPipeline_m399F65B962C902B1FFC331294E3CA4C469BDC063(L_0, NULL);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_1;
L_1 = RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760_inline(NULL);
V_1 = (bool)((((RuntimeObject*)(RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69*)L_1) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_0016;
}
}
{
goto IL_006e;
}
IL_0016:
{
intptr_t L_3 = ___loopPtr1;
ScriptableRenderContext__ctor_m10159F14BB69F555C375E13BB77A1898FDB42FA5((&V_0), L_3, NULL);
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_4 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_Cameras_1;
NullCheck(L_4);
List_1_Clear_mFA6D8529DA219A26E2A3547C04EA59BC2F9ED69D_inline(L_4, List_1_Clear_mFA6D8529DA219A26E2A3547C04EA59BC2F9ED69D_RuntimeMethod_var);
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_5 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_Cameras_1;
ScriptableRenderContext_GetCameras_m9B2329F79132EE49B719560AD739FD3601C44189((&V_0), L_5, NULL);
List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48* L_6 = ___renderRequests2;
V_2 = (bool)((((RuntimeObject*)(List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48*)L_6) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_7 = V_2;
if (!L_7)
{
goto IL_0051;
}
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_8;
L_8 = RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760_inline(NULL);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_9 = V_0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_10 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_Cameras_1;
NullCheck(L_8);
RenderPipeline_InternalRender_mCB77395158F4572F348D8227BA9127ABF1C9C5BE(L_8, L_9, L_10, NULL);
goto IL_0063;
}
IL_0051:
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_11;
L_11 = RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760_inline(NULL);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_12 = V_0;
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_13 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_Cameras_1;
List_1_t77E053728435B6D4F08A615FE9CD7AEBE6EE7B48* L_14 = ___renderRequests2;
NullCheck(L_11);
RenderPipeline_InternalRenderWithRequests_mA4E809CF43979778D7F5048F79BF506746E82B57(L_11, L_12, L_13, L_14, NULL);
}
IL_0063:
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_15 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_Cameras_1;
NullCheck(L_15);
List_1_Clear_mFA6D8529DA219A26E2A3547C04EA59BC2F9ED69D_inline(L_15, List_1_Clear_mFA6D8529DA219A26E2A3547C04EA59BC2F9ED69D_RuntimeMethod_var);
}
IL_006e:
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::PrepareRenderPipeline(UnityEngine.Rendering.RenderPipelineAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager_PrepareRenderPipeline_m399F65B962C902B1FFC331294E3CA4C469BDC063 (RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* ___pipelineAsset0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B4_0 = 0;
int32_t G_B6_0 = 0;
{
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_0 = ___pipelineAsset0;
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineManager_HandleRenderPipelineChange_m89D456720172AE19FEABD43C870EE06BA6FFE885(L_0, NULL);
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_1 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_CurrentPipelineAsset_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_2;
L_2 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_1, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_2)
{
goto IL_002b;
}
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_3;
L_3 = RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760_inline(NULL);
if (!L_3)
{
goto IL_0028;
}
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_4;
L_4 = RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760_inline(NULL);
NullCheck(L_4);
bool L_5;
L_5 = RenderPipeline_get_disposed_mF0D4B88DF44249E0FC2371697B913DD5A81B3850_inline(L_4, NULL);
G_B4_0 = ((int32_t)(L_5));
goto IL_0029;
}
IL_0028:
{
G_B4_0 = 1;
}
IL_0029:
{
G_B6_0 = G_B4_0;
goto IL_002c;
}
IL_002b:
{
G_B6_0 = 0;
}
IL_002c:
{
V_0 = (bool)G_B6_0;
bool L_6 = V_0;
if (!L_6)
{
goto IL_0042;
}
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E* L_7 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_CurrentPipelineAsset_0;
NullCheck(L_7);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_8;
L_8 = RenderPipelineAsset_InternalCreatePipeline_m662E6A3D3B14C19D5318E172A4AF81FEF71C6252(L_7, NULL);
RenderPipelineManager_set_currentPipeline_m58F8CDDA2C8A138F355F7672BE5382C62D2C55DF(L_8, NULL);
}
IL_0042:
{
return;
}
}
// System.Void UnityEngine.Rendering.RenderPipelineManager::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderPipelineManager__cctor_mE2CB9B1D60D04CAEEBC0130E5B99644870F90BF4 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m735F7A05528CC71E71E3019311F2E22CF9E2C681_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_tD2FA3273746E404D72561E8324608D18B52B533E_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC54E787F785B4E40A3D3688157624B421E8D4B05);
s_Il2CppMethodInitialized = true;
}
{
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_0 = (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*)il2cpp_codegen_object_new(List_1_tD2FA3273746E404D72561E8324608D18B52B533E_il2cpp_TypeInfo_var);
NullCheck(L_0);
List_1__ctor_m735F7A05528CC71E71E3019311F2E22CF9E2C681(L_0, List_1__ctor_m735F7A05528CC71E71E3019311F2E22CF9E2C681_RuntimeMethod_var);
((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_Cameras_1 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_Cameras_1), (void*)L_0);
((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_builtinPipelineName_3 = _stringLiteralC54E787F785B4E40A3D3688157624B421E8D4B05;
Il2CppCodeGenWriteBarrier((void**)(&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_builtinPipelineName_3), (void*)_stringLiteralC54E787F785B4E40A3D3688157624B421E8D4B05);
((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_currentPipeline_4 = (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_currentPipeline_4), (void*)(RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69*)NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RenderQueueRange::get_all()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 RenderQueueRange_get_all_mD1DF9902ED6F17F10ED78FC054B767F4B2084924 (const RuntimeMethod* method)
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 V_0;
memset((&V_0), 0, sizeof(V_0));
{
il2cpp_codegen_initobj((&V_0), sizeof(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71));
(&V_0)->___m_LowerBound_0 = 0;
(&V_0)->___m_UpperBound_1 = ((int32_t)5000);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_0 = V_0;
return L_0;
}
}
// UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RenderQueueRange::get_opaque()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 RenderQueueRange_get_opaque_m04B4B028AD3EB67D46A299A091E84BEA79CBE2C3 (const RuntimeMethod* method)
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 V_0;
memset((&V_0), 0, sizeof(V_0));
{
il2cpp_codegen_initobj((&V_0), sizeof(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71));
(&V_0)->___m_LowerBound_0 = 0;
(&V_0)->___m_UpperBound_1 = ((int32_t)2500);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_0 = V_0;
return L_0;
}
}
// UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RenderQueueRange::get_transparent()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 RenderQueueRange_get_transparent_mADF189E6DE85A3445B30B23E5E395D960D6F0BF3 (const RuntimeMethod* method)
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 V_0;
memset((&V_0), 0, sizeof(V_0));
{
il2cpp_codegen_initobj((&V_0), sizeof(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71));
(&V_0)->___m_LowerBound_0 = ((int32_t)2501);
(&V_0)->___m_UpperBound_1 = ((int32_t)5000);
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_0 = V_0;
return L_0;
}
}
// System.Int32 UnityEngine.Rendering.RenderQueueRange::get_lowerBound()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderQueueRange_get_lowerBound_m0F11004DA9B02414047A9DB92275F009487581E4 (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_LowerBound_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t RenderQueueRange_get_lowerBound_m0F11004DA9B02414047A9DB92275F009487581E4_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71*>(__this + _offset);
int32_t _returnValue;
_returnValue = RenderQueueRange_get_lowerBound_m0F11004DA9B02414047A9DB92275F009487581E4(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.RenderQueueRange::get_upperBound()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderQueueRange_get_upperBound_m6A89E9331EE632619B0B71A36B183290C97A1D9F (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_UpperBound_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t RenderQueueRange_get_upperBound_m6A89E9331EE632619B0B71A36B183290C97A1D9F_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71*>(__this + _offset);
int32_t _returnValue;
_returnValue = RenderQueueRange_get_upperBound_m6A89E9331EE632619B0B71A36B183290C97A1D9F(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.RenderQueueRange::Equals(UnityEngine.Rendering.RenderQueueRange)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderQueueRange_Equals_m365F88BC7D2E35E08F56821E98DE455689176A88 (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
int32_t L_0 = __this->___m_LowerBound_0;
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_1 = ___other0;
int32_t L_2 = L_1.___m_LowerBound_0;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_001f;
}
}
{
int32_t L_3 = __this->___m_UpperBound_1;
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_4 = ___other0;
int32_t L_5 = L_4.___m_UpperBound_1;
G_B3_0 = ((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
goto IL_0020;
}
IL_001f:
{
G_B3_0 = 0;
}
IL_0020:
{
V_0 = (bool)G_B3_0;
goto IL_0023;
}
IL_0023:
{
bool L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C bool RenderQueueRange_Equals_m365F88BC7D2E35E08F56821E98DE455689176A88_AdjustorThunk (RuntimeObject* __this, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___other0, const RuntimeMethod* method)
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71*>(__this + _offset);
bool _returnValue;
_returnValue = RenderQueueRange_Equals_m365F88BC7D2E35E08F56821E98DE455689176A88(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.RenderQueueRange::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderQueueRange_Equals_m9436E966960F5205E3EB1A9BC6D66FCD13046C68 (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = RenderQueueRange_Equals_m365F88BC7D2E35E08F56821E98DE455689176A88(__this, ((*(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71*)((RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71*)(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71*)UnBox(L_3, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool RenderQueueRange_Equals_m9436E966960F5205E3EB1A9BC6D66FCD13046C68_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71*>(__this + _offset);
bool _returnValue;
_returnValue = RenderQueueRange_Equals_m9436E966960F5205E3EB1A9BC6D66FCD13046C68(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.RenderQueueRange::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderQueueRange_GetHashCode_m0A0BAA317A8C6B094A92FEEF75448DAC103ACA6F (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_LowerBound_0;
int32_t L_1 = __this->___m_UpperBound_1;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_0, ((int32_t)397)))^L_1));
goto IL_0018;
}
IL_0018:
{
int32_t L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C int32_t RenderQueueRange_GetHashCode_m0A0BAA317A8C6B094A92FEEF75448DAC103ACA6F_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71*>(__this + _offset);
int32_t _returnValue;
_returnValue = RenderQueueRange_GetHashCode_m0A0BAA317A8C6B094A92FEEF75448DAC103ACA6F(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.RenderQueueRange::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderQueueRange__cctor_m0333BA3C69D69834677EABED2DA6CD36E514D5B4 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
((RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_StaticFields*)il2cpp_codegen_static_fields_for(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var))->___minimumBound_3 = 0;
((RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_StaticFields*)il2cpp_codegen_static_fields_for(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var))->___maximumBound_5 = ((int32_t)5000);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.RenderStateBlock::.ctor(UnityEngine.Rendering.RenderStateMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___mask0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_0;
L_0 = BlendState_get_defaultValue_mB40D04EDF108C9F6F2F9F3C3824977E4E9362387(NULL);
__this->___m_BlendState_0 = L_0;
il2cpp_codegen_runtime_class_init_inline(RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_il2cpp_TypeInfo_var);
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 L_1 = ((RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_StaticFields*)il2cpp_codegen_static_fields_for(RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_il2cpp_TypeInfo_var))->___defaultValue_0;
__this->___m_RasterState_1 = L_1;
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_2;
L_2 = DepthState_get_defaultValue_m3850A7AA32E9C1D2558A02BC0E8FA0ECB4C50DFC(NULL);
__this->___m_DepthState_2 = L_2;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_3;
L_3 = StencilState_get_defaultValue_m630677923DEFFC0B9E60383DDFF5AE984791BA1C(NULL);
__this->___m_StencilState_3 = L_3;
__this->___m_StencilReference_4 = 0;
int32_t L_4 = ___mask0;
__this->___m_Mask_5 = L_4;
return;
}
}
IL2CPP_EXTERN_C void RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9_AdjustorThunk (RuntimeObject* __this, int32_t ___mask0, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
RenderStateBlock__ctor_mED2806102FED1023AB74D94DC37F535497AED1F9(_thisAdjusted, ___mask0, method);
}
// System.Void UnityEngine.Rendering.RenderStateBlock::set_blendState(UnityEngine.Rendering.BlendState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_blendState_mFC21867EBDC8C76E8CB638265110E28E45326164 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___value0, const RuntimeMethod* method)
{
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_0 = ___value0;
__this->___m_BlendState_0 = L_0;
return;
}
}
IL2CPP_EXTERN_C void RenderStateBlock_set_blendState_mFC21867EBDC8C76E8CB638265110E28E45326164_AdjustorThunk (RuntimeObject* __this, BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___value0, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
RenderStateBlock_set_blendState_mFC21867EBDC8C76E8CB638265110E28E45326164(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.RenderStateBlock::set_rasterState(UnityEngine.Rendering.RasterState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_rasterState_m9EA87A2AE04B16A03A0C426471EBD3D541BBFF93 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___value0, const RuntimeMethod* method)
{
{
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 L_0 = ___value0;
__this->___m_RasterState_1 = L_0;
return;
}
}
IL2CPP_EXTERN_C void RenderStateBlock_set_rasterState_m9EA87A2AE04B16A03A0C426471EBD3D541BBFF93_AdjustorThunk (RuntimeObject* __this, RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___value0, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
RenderStateBlock_set_rasterState_m9EA87A2AE04B16A03A0C426471EBD3D541BBFF93(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.DepthState UnityEngine.Rendering.RenderStateBlock::get_depthState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 RenderStateBlock_get_depthState_m7A6B50C345D9BB77874859675658E682D39B2F93 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method)
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 V_0;
memset((&V_0), 0, sizeof(V_0));
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_0 = __this->___m_DepthState_2;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 RenderStateBlock_get_depthState_m7A6B50C345D9BB77874859675658E682D39B2F93_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 _returnValue;
_returnValue = RenderStateBlock_get_depthState_m7A6B50C345D9BB77874859675658E682D39B2F93(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.RenderStateBlock::set_depthState(UnityEngine.Rendering.DepthState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_depthState_mC3E64761972C4C08337991AE4E2DEF565C059E56 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___value0, const RuntimeMethod* method)
{
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_0 = ___value0;
__this->___m_DepthState_2 = L_0;
return;
}
}
IL2CPP_EXTERN_C void RenderStateBlock_set_depthState_mC3E64761972C4C08337991AE4E2DEF565C059E56_AdjustorThunk (RuntimeObject* __this, DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___value0, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
RenderStateBlock_set_depthState_mC3E64761972C4C08337991AE4E2DEF565C059E56(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.StencilState UnityEngine.Rendering.RenderStateBlock::get_stencilState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 RenderStateBlock_get_stencilState_mDB0789D0366CE036924C55EEC90A60F1DDAE7BC6 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 V_0;
memset((&V_0), 0, sizeof(V_0));
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_0 = __this->___m_StencilState_3;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 RenderStateBlock_get_stencilState_mDB0789D0366CE036924C55EEC90A60F1DDAE7BC6_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 _returnValue;
_returnValue = RenderStateBlock_get_stencilState_mDB0789D0366CE036924C55EEC90A60F1DDAE7BC6(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilState(UnityEngine.Rendering.StencilState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___value0, const RuntimeMethod* method)
{
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_0 = ___value0;
__this->___m_StencilState_3 = L_0;
return;
}
}
IL2CPP_EXTERN_C void RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA_AdjustorThunk (RuntimeObject* __this, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___value0, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
RenderStateBlock_set_stencilState_m1DD8E2B3953C435C65BA7D60348D717E16B29DEA(_thisAdjusted, ___value0, method);
}
// System.Int32 UnityEngine.Rendering.RenderStateBlock::get_stencilReference()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderStateBlock_get_stencilReference_m8EF0C19AC4FA1BDEA87972A31EE3E3D4695F23DE (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_StencilReference_4;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t RenderStateBlock_get_stencilReference_m8EF0C19AC4FA1BDEA87972A31EE3E3D4695F23DE_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
int32_t _returnValue;
_returnValue = RenderStateBlock_get_stencilReference_m8EF0C19AC4FA1BDEA87972A31EE3E3D4695F23DE(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.RenderStateBlock::set_stencilReference(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_StencilReference_4 = L_0;
return;
}
}
IL2CPP_EXTERN_C void RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
RenderStateBlock_set_stencilReference_m9AE2F79509B0F431E8D0430B941DC23755722D84(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.RenderStateMask UnityEngine.Rendering.RenderStateBlock::get_mask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderStateBlock_get_mask_mC675CA5A35CC9912F9B8E34B1DB6BBDB66FFC4C6 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_Mask_5;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t RenderStateBlock_get_mask_mC675CA5A35CC9912F9B8E34B1DB6BBDB66FFC4C6_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
int32_t _returnValue;
_returnValue = RenderStateBlock_get_mask_mC675CA5A35CC9912F9B8E34B1DB6BBDB66FFC4C6(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.RenderStateBlock::set_mask(UnityEngine.Rendering.RenderStateMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_Mask_5 = L_0;
return;
}
}
IL2CPP_EXTERN_C void RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
RenderStateBlock_set_mask_m0857047D723D7AF5E378D4F9F25D0BC83AD6E9BC(_thisAdjusted, ___value0, method);
}
// System.Boolean UnityEngine.Rendering.RenderStateBlock::Equals(UnityEngine.Rendering.RenderStateBlock)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderStateBlock_Equals_m8D194B252A39D7E4BB15EDC9B1E1DE0B32445B14 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B7_0 = 0;
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* L_0 = (&__this->___m_BlendState_0);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_1 = ___other0;
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 L_2 = L_1.___m_BlendState_0;
bool L_3;
L_3 = BlendState_Equals_m3F7EFA35979F29164E0FE66930C7FE3E870E3748(L_0, L_2, NULL);
if (!L_3)
{
goto IL_006b;
}
}
{
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* L_4 = (&__this->___m_RasterState_1);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_5 = ___other0;
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 L_6 = L_5.___m_RasterState_1;
bool L_7;
L_7 = RasterState_Equals_m61270B22D9C4EF86DB8CADE3D217D9D3E849F410(L_4, L_6, NULL);
if (!L_7)
{
goto IL_006b;
}
}
{
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* L_8 = (&__this->___m_DepthState_2);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_9 = ___other0;
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 L_10 = L_9.___m_DepthState_2;
bool L_11;
L_11 = DepthState_Equals_mF4448D46992C7BB7BDBCBDC69CFA5394EE315C41(L_8, L_10, NULL);
if (!L_11)
{
goto IL_006b;
}
}
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* L_12 = (&__this->___m_StencilState_3);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_13 = ___other0;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_14 = L_13.___m_StencilState_3;
bool L_15;
L_15 = StencilState_Equals_m9FFB8A41D8838FD128875CB2D4DAA760C6DF1051(L_12, L_14, NULL);
if (!L_15)
{
goto IL_006b;
}
}
{
int32_t L_16 = __this->___m_StencilReference_4;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_17 = ___other0;
int32_t L_18 = L_17.___m_StencilReference_4;
if ((!(((uint32_t)L_16) == ((uint32_t)L_18))))
{
goto IL_006b;
}
}
{
int32_t L_19 = __this->___m_Mask_5;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_20 = ___other0;
int32_t L_21 = L_20.___m_Mask_5;
G_B7_0 = ((((int32_t)L_19) == ((int32_t)L_21))? 1 : 0);
goto IL_006c;
}
IL_006b:
{
G_B7_0 = 0;
}
IL_006c:
{
V_0 = (bool)G_B7_0;
goto IL_006f;
}
IL_006f:
{
bool L_22 = V_0;
return L_22;
}
}
IL2CPP_EXTERN_C bool RenderStateBlock_Equals_m8D194B252A39D7E4BB15EDC9B1E1DE0B32445B14_AdjustorThunk (RuntimeObject* __this, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___other0, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
bool _returnValue;
_returnValue = RenderStateBlock_Equals_m8D194B252A39D7E4BB15EDC9B1E1DE0B32445B14(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.RenderStateBlock::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderStateBlock_Equals_mF2FD2D7C1C6EA07116947C3BC730E741A4054EE9 (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = RenderStateBlock_Equals_m8D194B252A39D7E4BB15EDC9B1E1DE0B32445B14(__this, ((*(RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*)((RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*)(RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*)UnBox(L_3, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool RenderStateBlock_Equals_mF2FD2D7C1C6EA07116947C3BC730E741A4054EE9_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
bool _returnValue;
_returnValue = RenderStateBlock_Equals_mF2FD2D7C1C6EA07116947C3BC730E741A4054EE9(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.RenderStateBlock::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderStateBlock_GetHashCode_m9CAE3D7AD3EF037725CB0CB809C1A3783790EB3D (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630* L_0 = (&__this->___m_BlendState_0);
int32_t L_1;
L_1 = BlendState_GetHashCode_mA0E61E556B7B64ED28D6C50D54665CE2914EE5B0(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26* L_3 = (&__this->___m_RasterState_1);
int32_t L_4;
L_4 = RasterState_GetHashCode_m2F2090DFF4366B0789D6803ABE64D00C29D704B1(L_3, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^L_4));
int32_t L_5 = V_0;
DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255* L_6 = (&__this->___m_DepthState_2);
int32_t L_7;
L_7 = DepthState_GetHashCode_m61A6034A3DC8EFCAD253A4A48C295473CB5C50B4(L_6, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_5, ((int32_t)397)))^L_7));
int32_t L_8 = V_0;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* L_9 = (&__this->___m_StencilState_3);
int32_t L_10;
L_10 = StencilState_GetHashCode_mB4A02DEE780377C853D16FFF49CCB9D9F4F711A5(L_9, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_8, ((int32_t)397)))^L_10));
int32_t L_11 = V_0;
int32_t L_12 = __this->___m_StencilReference_4;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_11, ((int32_t)397)))^L_12));
int32_t L_13 = V_0;
int32_t L_14 = __this->___m_Mask_5;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_13, ((int32_t)397)))^(int32_t)L_14));
int32_t L_15 = V_0;
V_1 = L_15;
goto IL_0084;
}
IL_0084:
{
int32_t L_16 = V_1;
return L_16;
}
}
IL2CPP_EXTERN_C int32_t RenderStateBlock_GetHashCode_m9CAE3D7AD3EF037725CB0CB809C1A3783790EB3D_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*>(__this + _offset);
int32_t _returnValue;
_returnValue = RenderStateBlock_GetHashCode_m9CAE3D7AD3EF037725CB0CB809C1A3783790EB3D(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.RenderTargetBlendState::get_defaultValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 RenderTargetBlendState_get_defaultValue_m88C71B633FFE079328E51377C758346BEFFD9367 (const RuntimeMethod* method)
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_0;
memset((&L_0), 0, sizeof(L_0));
RenderTargetBlendState__ctor_m9B65D2DDAA8C8B40EBACC02A8D578D7DC7E013ED((&L_0), ((int32_t)15), 1, 0, 1, 0, 0, 0, /*hidden argument*/NULL);
V_0 = L_0;
goto IL_0011;
}
IL_0011:
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Rendering.RenderTargetBlendState::.ctor(UnityEngine.Rendering.ColorWriteMask,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendOp,UnityEngine.Rendering.BlendOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBlendState__ctor_m9B65D2DDAA8C8B40EBACC02A8D578D7DC7E013ED (RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* __this, int32_t ___writeMask0, int32_t ___sourceColorBlendMode1, int32_t ___destinationColorBlendMode2, int32_t ___sourceAlphaBlendMode3, int32_t ___destinationAlphaBlendMode4, int32_t ___colorBlendOperation5, int32_t ___alphaBlendOperation6, const RuntimeMethod* method)
{
{
int32_t L_0 = ___writeMask0;
__this->___m_WriteMask_0 = (uint8_t)((int32_t)(uint8_t)L_0);
int32_t L_1 = ___sourceColorBlendMode1;
__this->___m_SourceColorBlendMode_1 = (uint8_t)((int32_t)(uint8_t)L_1);
int32_t L_2 = ___destinationColorBlendMode2;
__this->___m_DestinationColorBlendMode_2 = (uint8_t)((int32_t)(uint8_t)L_2);
int32_t L_3 = ___sourceAlphaBlendMode3;
__this->___m_SourceAlphaBlendMode_3 = (uint8_t)((int32_t)(uint8_t)L_3);
int32_t L_4 = ___destinationAlphaBlendMode4;
__this->___m_DestinationAlphaBlendMode_4 = (uint8_t)((int32_t)(uint8_t)L_4);
int32_t L_5 = ___colorBlendOperation5;
__this->___m_ColorBlendOperation_5 = (uint8_t)((int32_t)(uint8_t)L_5);
int32_t L_6 = ___alphaBlendOperation6;
__this->___m_AlphaBlendOperation_6 = (uint8_t)((int32_t)(uint8_t)L_6);
__this->___m_Padding_7 = (uint8_t)0;
return;
}
}
IL2CPP_EXTERN_C void RenderTargetBlendState__ctor_m9B65D2DDAA8C8B40EBACC02A8D578D7DC7E013ED_AdjustorThunk (RuntimeObject* __this, int32_t ___writeMask0, int32_t ___sourceColorBlendMode1, int32_t ___destinationColorBlendMode2, int32_t ___sourceAlphaBlendMode3, int32_t ___destinationAlphaBlendMode4, int32_t ___colorBlendOperation5, int32_t ___alphaBlendOperation6, const RuntimeMethod* method)
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7*>(__this + _offset);
RenderTargetBlendState__ctor_m9B65D2DDAA8C8B40EBACC02A8D578D7DC7E013ED(_thisAdjusted, ___writeMask0, ___sourceColorBlendMode1, ___destinationColorBlendMode2, ___sourceAlphaBlendMode3, ___destinationAlphaBlendMode4, ___colorBlendOperation5, ___alphaBlendOperation6, method);
}
// System.Boolean UnityEngine.Rendering.RenderTargetBlendState::Equals(UnityEngine.Rendering.RenderTargetBlendState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11 (RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* __this, RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B8_0 = 0;
{
uint8_t L_0 = __this->___m_WriteMask_0;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_1 = ___other0;
uint8_t L_2 = L_1.___m_WriteMask_0;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_0065;
}
}
{
uint8_t L_3 = __this->___m_SourceColorBlendMode_1;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_4 = ___other0;
uint8_t L_5 = L_4.___m_SourceColorBlendMode_1;
if ((!(((uint32_t)L_3) == ((uint32_t)L_5))))
{
goto IL_0065;
}
}
{
uint8_t L_6 = __this->___m_DestinationColorBlendMode_2;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_7 = ___other0;
uint8_t L_8 = L_7.___m_DestinationColorBlendMode_2;
if ((!(((uint32_t)L_6) == ((uint32_t)L_8))))
{
goto IL_0065;
}
}
{
uint8_t L_9 = __this->___m_SourceAlphaBlendMode_3;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_10 = ___other0;
uint8_t L_11 = L_10.___m_SourceAlphaBlendMode_3;
if ((!(((uint32_t)L_9) == ((uint32_t)L_11))))
{
goto IL_0065;
}
}
{
uint8_t L_12 = __this->___m_DestinationAlphaBlendMode_4;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_13 = ___other0;
uint8_t L_14 = L_13.___m_DestinationAlphaBlendMode_4;
if ((!(((uint32_t)L_12) == ((uint32_t)L_14))))
{
goto IL_0065;
}
}
{
uint8_t L_15 = __this->___m_ColorBlendOperation_5;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_16 = ___other0;
uint8_t L_17 = L_16.___m_ColorBlendOperation_5;
if ((!(((uint32_t)L_15) == ((uint32_t)L_17))))
{
goto IL_0065;
}
}
{
uint8_t L_18 = __this->___m_AlphaBlendOperation_6;
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 L_19 = ___other0;
uint8_t L_20 = L_19.___m_AlphaBlendOperation_6;
G_B8_0 = ((((int32_t)L_18) == ((int32_t)L_20))? 1 : 0);
goto IL_0066;
}
IL_0065:
{
G_B8_0 = 0;
}
IL_0066:
{
V_0 = (bool)G_B8_0;
goto IL_0069;
}
IL_0069:
{
bool L_21 = V_0;
return L_21;
}
}
IL2CPP_EXTERN_C bool RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11_AdjustorThunk (RuntimeObject* __this, RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___other0, const RuntimeMethod* method)
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7*>(__this + _offset);
bool _returnValue;
_returnValue = RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.RenderTargetBlendState::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetBlendState_Equals_mE7C353E5B3CCF2B9D1E9A43C2977589C96DCE029 (RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = RenderTargetBlendState_Equals_m8353DA559FC116A14C55F260415C9680E1F24C11(__this, ((*(RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7*)((RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7*)(RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7*)UnBox(L_3, RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool RenderTargetBlendState_Equals_mE7C353E5B3CCF2B9D1E9A43C2977589C96DCE029_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7*>(__this + _offset);
bool _returnValue;
_returnValue = RenderTargetBlendState_Equals_mE7C353E5B3CCF2B9D1E9A43C2977589C96DCE029(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.RenderTargetBlendState::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8 (RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
uint8_t* L_0 = (&__this->___m_WriteMask_0);
int32_t L_1;
L_1 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
uint8_t* L_3 = (&__this->___m_SourceColorBlendMode_1);
int32_t L_4;
L_4 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_3, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^L_4));
int32_t L_5 = V_0;
uint8_t* L_6 = (&__this->___m_DestinationColorBlendMode_2);
int32_t L_7;
L_7 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_6, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_5, ((int32_t)397)))^L_7));
int32_t L_8 = V_0;
uint8_t* L_9 = (&__this->___m_SourceAlphaBlendMode_3);
int32_t L_10;
L_10 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_9, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_8, ((int32_t)397)))^L_10));
int32_t L_11 = V_0;
uint8_t* L_12 = (&__this->___m_DestinationAlphaBlendMode_4);
int32_t L_13;
L_13 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_12, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_11, ((int32_t)397)))^L_13));
int32_t L_14 = V_0;
uint8_t* L_15 = (&__this->___m_ColorBlendOperation_5);
int32_t L_16;
L_16 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_15, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_14, ((int32_t)397)))^L_16));
int32_t L_17 = V_0;
uint8_t* L_18 = (&__this->___m_AlphaBlendOperation_6);
int32_t L_19;
L_19 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_18, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_17, ((int32_t)397)))^L_19));
int32_t L_20 = V_0;
V_1 = L_20;
goto IL_008a;
}
IL_008a:
{
int32_t L_21 = V_1;
return L_21;
}
}
IL2CPP_EXTERN_C int32_t RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7*>(__this + _offset);
int32_t _returnValue;
_returnValue = RenderTargetBlendState_GetHashCode_m957556CDC43ECA2EB13957DC50BBC420C43DD8E8(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal(System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_BeginRenderPass_Internal_m2FDFDB277D9B2028E9E3F20D2ED968A7DE1778B2 (intptr_t ___self0, int32_t ___width1, int32_t ___height2, int32_t ___samples3, intptr_t ___colors4, int32_t ___colorCount5, int32_t ___depthAttachmentIndex6, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_BeginRenderPass_Internal_m2FDFDB277D9B2028E9E3F20D2ED968A7DE1778B2_ftn) (intptr_t, int32_t, int32_t, int32_t, intptr_t, int32_t, int32_t);
static ScriptableRenderContext_BeginRenderPass_Internal_m2FDFDB277D9B2028E9E3F20D2ED968A7DE1778B2_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_BeginRenderPass_Internal_m2FDFDB277D9B2028E9E3F20D2ED968A7DE1778B2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal(System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)");
_il2cpp_icall_func(___self0, ___width1, ___height2, ___samples3, ___colors4, ___colorCount5, ___depthAttachmentIndex6);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_BeginSubPass_Internal_mA952815555C46AD64786BCB75F53EA3194F9C3ED (intptr_t ___self0, intptr_t ___colors1, int32_t ___colorCount2, intptr_t ___inputs3, int32_t ___inputCount4, bool ___isDepthReadOnly5, bool ___isStencilReadOnly6, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_BeginSubPass_Internal_mA952815555C46AD64786BCB75F53EA3194F9C3ED_ftn) (intptr_t, intptr_t, int32_t, intptr_t, int32_t, bool, bool);
static ScriptableRenderContext_BeginSubPass_Internal_mA952815555C46AD64786BCB75F53EA3194F9C3ED_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_BeginSubPass_Internal_mA952815555C46AD64786BCB75F53EA3194F9C3ED_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.Boolean)");
_il2cpp_icall_func(___self0, ___colors1, ___colorCount2, ___inputs3, ___inputCount4, ___isDepthReadOnly5, ___isStencilReadOnly6);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_EndSubPass_Internal_m7C15619E13F3E2485AAC42EFCF68824035E1E9B7 (intptr_t ___self0, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_EndSubPass_Internal_m7C15619E13F3E2485AAC42EFCF68824035E1E9B7_ftn) (intptr_t);
static ScriptableRenderContext_EndSubPass_Internal_m7C15619E13F3E2485AAC42EFCF68824035E1E9B7_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_EndSubPass_Internal_m7C15619E13F3E2485AAC42EFCF68824035E1E9B7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal(System.IntPtr)");
_il2cpp_icall_func(___self0);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_EndRenderPass_Internal_m84F3525ECBB3381F67C5657FB555C15E69DEE56F (intptr_t ___self0, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_EndRenderPass_Internal_m84F3525ECBB3381F67C5657FB555C15E69DEE56F_ftn) (intptr_t);
static ScriptableRenderContext_EndRenderPass_Internal_m84F3525ECBB3381F67C5657FB555C15E69DEE56F_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_EndRenderPass_Internal_m84F3525ECBB3381F67C5657FB555C15E69DEE56F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal(System.IntPtr)");
_il2cpp_icall_func(___self0);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Internal_Cull_m0E45706544CC4B5CD6DFCD623096F1F49D3C8E6E (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* ___parameters0, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___renderLoop1, intptr_t ___results2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* L_0 = ___parameters0;
intptr_t L_1 = ___results2;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_Internal_Cull_Injected_m005B6E3588779D06477E6879CA4742E2255E6A46(L_0, (&___renderLoop1), L_1, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings(UnityEngine.Camera,UnityEngine.Rendering.SortingSettings&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_InitializeSortSettings_m0E977D4DD5931C1616363BF64744550A01DBADA2 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* ___sortingSettings1, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_InitializeSortSettings_m0E977D4DD5931C1616363BF64744550A01DBADA2_ftn) (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*);
static ScriptableRenderContext_InitializeSortSettings_m0E977D4DD5931C1616363BF64744550A01DBADA2_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_InitializeSortSettings_m0E977D4DD5931C1616363BF64744550A01DBADA2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings(UnityEngine.Camera,UnityEngine.Rendering.SortingSettings&)");
_il2cpp_icall_func(___camera0, ___sortingSettings1);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Submit_Internal_mAE1E99BDF4C4E5A0FD9A0147E460E25ABB84BF14 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_Submit_Internal_Injected_mCE3EFBF98B75357E149AF14F7CDAA4EC44A26161(__this, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_Submit_Internal_mAE1E99BDF4C4E5A0FD9A0147E460E25ABB84BF14_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_Submit_Internal_mAE1E99BDF4C4E5A0FD9A0147E460E25ABB84BF14(_thisAdjusted, method);
}
// System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderContext_SubmitForRenderPassValidation_Internal_m62C47EAA3BFEB09D86209728AF538780EF149164 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
bool L_0;
L_0 = ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected_m40BF40BFBCD7882C65C628CA689F290038D47B40(__this, NULL);
return L_0;
}
}
IL2CPP_EXTERN_C bool ScriptableRenderContext_SubmitForRenderPassValidation_Internal_m62C47EAA3BFEB09D86209728AF538780EF149164_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
bool _returnValue;
_returnValue = ScriptableRenderContext_SubmitForRenderPassValidation_Internal_m62C47EAA3BFEB09D86209728AF538780EF149164(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal(System.Type,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_GetCameras_Internal_m852016B3544E3ED5FEFB9695EC175622A5B6A8C8 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Type_t* ___listType0, RuntimeObject* ___resultList1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
Type_t* L_0 = ___listType0;
RuntimeObject* L_1 = ___resultList1;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_GetCameras_Internal_Injected_mE2D2D9C806F8AEC694BF42009B6878765F6A28FE(__this, L_0, L_1, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_GetCameras_Internal_m852016B3544E3ED5FEFB9695EC175622A5B6A8C8_AdjustorThunk (RuntimeObject* __this, Type_t* ___listType0, RuntimeObject* ___resultList1, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_GetCameras_Internal_m852016B3544E3ED5FEFB9695EC175622A5B6A8C8(_thisAdjusted, ___listType0, ___resultList1, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal(System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,System.IntPtr,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_Internal_mCF9F5F80F19E1AD79C2BA49454D79742BA52AAF5 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, intptr_t ___cullResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, intptr_t ___tagValues5, intptr_t ___stateBlocks6, int32_t ___stateCount7, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
intptr_t L_0 = ___cullResults0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_1 = ___drawingSettings1;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_2 = ___filteringSettings2;
bool L_3 = ___isPassTagName4;
intptr_t L_4 = ___tagValues5;
intptr_t L_5 = ___stateBlocks6;
int32_t L_6 = ___stateCount7;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_DrawRenderers_Internal_Injected_m59580F542B47DB40F95A160EBE133098830F08F8(__this, L_0, L_1, L_2, (&___tagName3), L_3, L_4, L_5, L_6, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_DrawRenderers_Internal_mCF9F5F80F19E1AD79C2BA49454D79742BA52AAF5_AdjustorThunk (RuntimeObject* __this, intptr_t ___cullResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, intptr_t ___tagValues5, intptr_t ___stateBlocks6, int32_t ___stateCount7, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_DrawRenderers_Internal_mCF9F5F80F19E1AD79C2BA49454D79742BA52AAF5(_thisAdjusted, ___cullResults0, ___drawingSettings1, ___filteringSettings2, ___tagName3, ___isPassTagName4, ___tagValues5, ___stateBlocks6, ___stateCount7, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawShadows_Internal_m08F763220CF5A16E5CFFEC14CBBB31232834FB44 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, intptr_t ___shadowDrawingSettings0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
intptr_t L_0 = ___shadowDrawingSettings0;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_DrawShadows_Internal_Injected_m48A23C8C65BAC8AC2BE3520EE146134CD44E2C1B(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_DrawShadows_Internal_m08F763220CF5A16E5CFFEC14CBBB31232834FB44_AdjustorThunk (RuntimeObject* __this, intptr_t ___shadowDrawingSettings0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_DrawShadows_Internal_m08F763220CF5A16E5CFFEC14CBBB31232834FB44(_thisAdjusted, ___shadowDrawingSettings0, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_Internal_mB1301CB153966010CFF3F80414704D7741ADC4DF (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___commandBuffer0;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected_mB5B593E894B040EFE9B6F170CE28026FC43055F4(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_ExecuteCommandBuffer_Internal_mB1301CB153966010CFF3F80414704D7741ADC4DF_AdjustorThunk (RuntimeObject* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_ExecuteCommandBuffer_Internal_mB1301CB153966010CFF3F80414704D7741ADC4DF(_thisAdjusted, ___commandBuffer0, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_m037CBD4FE2C4BE55E93A3A1C09BB0DA4C36E6323 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, int32_t ___queueType1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___commandBuffer0;
int32_t L_1 = ___queueType1;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected_mE924EEFB1A6ABA6E51178F03329DFD613E214315(__this, L_0, L_1, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_m037CBD4FE2C4BE55E93A3A1C09BB0DA4C36E6323_AdjustorThunk (RuntimeObject* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, int32_t ___queueType1, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_m037CBD4FE2C4BE55E93A3A1C09BB0DA4C36E6323(_thisAdjusted, ___commandBuffer0, ___queueType1, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal(UnityEngine.Camera,System.Boolean,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_SetupCameraProperties_Internal_mF12DBDC413FC167EE8A1F6C6A5A27DCD9916AB9F (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, bool ___stereoSetup1, int32_t ___eye2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0;
bool L_1 = ___stereoSetup1;
int32_t L_2 = ___eye2;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_SetupCameraProperties_Internal_Injected_m0C1B867A8B18C60F76A14440FAD3D904F167C9A5(__this, L_0, L_1, L_2, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_SetupCameraProperties_Internal_mF12DBDC413FC167EE8A1F6C6A5A27DCD9916AB9F_AdjustorThunk (RuntimeObject* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, bool ___stereoSetup1, int32_t ___eye2, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_SetupCameraProperties_Internal_mF12DBDC413FC167EE8A1F6C6A5A27DCD9916AB9F(_thisAdjusted, ___camera0, ___stereoSetup1, ___eye2, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox_Internal(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawSkybox_Internal_m1839C8DAE50943FD542048A0C131B9CDEFB3EE06 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_DrawSkybox_Internal_Injected_m3BEAE6BBD60F57F5AE164A84EEC26A4A6DA6A6C9(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_DrawSkybox_Internal_m1839C8DAE50943FD542048A0C131B9CDEFB3EE06_AdjustorThunk (RuntimeObject* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_DrawSkybox_Internal_m1839C8DAE50943FD542048A0C131B9CDEFB3EE06(_thisAdjusted, ___camera0, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_m9E720D8B842777F95E139A8DC739EFC2016B2CB6 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected_mA790AF2D2DF3CA00B581D2291D8BBD3E0ADB5466(__this, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_m9E720D8B842777F95E139A8DC739EFC2016B2CB6_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_m9E720D8B842777F95E139A8DC739EFC2016B2CB6(_thisAdjusted, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawWireOverlay_Impl_m58DEED5ECEE8C88AA137BC989623FA34261ECA12 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_DrawWireOverlay_Impl_Injected_m62183D12616D2561D8A67FE7E439AB815848C1B4(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_DrawWireOverlay_Impl_m58DEED5ECEE8C88AA137BC989623FA34261ECA12_AdjustorThunk (RuntimeObject* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_DrawWireOverlay_Impl_m58DEED5ECEE8C88AA137BC989623FA34261ECA12(_thisAdjusted, ___camera0, method);
}
// UnityEngine.Rendering.RendererUtils.RendererList UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal(System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,System.IntPtr,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ScriptableRenderContext_CreateRendererList_Internal_mEEF0C22F3CE045E4F43477773DBC310464995FD4 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, intptr_t ___cullResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, intptr_t ___tagValues5, intptr_t ___stateBlocks6, int32_t ___stateCount7, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E V_0;
memset((&V_0), 0, sizeof(V_0));
{
intptr_t L_0 = ___cullResults0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_1 = ___drawingSettings1;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_2 = ___filteringSettings2;
bool L_3 = ___isPassTagName4;
intptr_t L_4 = ___tagValues5;
intptr_t L_5 = ___stateBlocks6;
int32_t L_6 = ___stateCount7;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_CreateRendererList_Internal_Injected_m101FB0F79A77CF70A88FAC3061577895EC983924(__this, L_0, L_1, L_2, (&___tagName3), L_3, L_4, L_5, L_6, (&V_0), NULL);
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E L_7 = V_0;
return L_7;
}
}
IL2CPP_EXTERN_C RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ScriptableRenderContext_CreateRendererList_Internal_mEEF0C22F3CE045E4F43477773DBC310464995FD4_AdjustorThunk (RuntimeObject* __this, intptr_t ___cullResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, intptr_t ___tagValues5, intptr_t ___stateBlocks6, int32_t ___stateCount7, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E _returnValue;
_returnValue = ScriptableRenderContext_CreateRendererList_Internal_mEEF0C22F3CE045E4F43477773DBC310464995FD4(_thisAdjusted, ___cullResults0, ___drawingSettings1, ___filteringSettings2, ___tagName3, ___isPassTagName4, ___tagValues5, ___stateBlocks6, ___stateCount7, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_PrepareRendererListsAsync_Internal_m7818765C4D15B9047F87E1BD3EC6ACC43EA8244E (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, RuntimeObject* ___rendererLists0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
RuntimeObject* L_0 = ___rendererLists0;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected_mEE826B8834D8688973A2F2BB8A898C7C9D534A0E(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_PrepareRendererListsAsync_Internal_m7818765C4D15B9047F87E1BD3EC6ACC43EA8244E_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___rendererLists0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_PrepareRendererListsAsync_Internal_m7818765C4D15B9047F87E1BD3EC6ACC43EA8244E(_thisAdjusted, ___rendererLists0, method);
}
// UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal(UnityEngine.Rendering.RendererUtils.RendererList)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableRenderContext_QueryRendererListStatus_Internal_m07D1834B1268BE792FF68B45FFC4A8B9EF17FB8B (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ___handle0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
int32_t L_0;
L_0 = ScriptableRenderContext_QueryRendererListStatus_Internal_Injected_m4696F5162EBF4968536D86967F5CBEE1C3A3ECA8(__this, (&___handle0), NULL);
return L_0;
}
}
IL2CPP_EXTERN_C int32_t ScriptableRenderContext_QueryRendererListStatus_Internal_m07D1834B1268BE792FF68B45FFC4A8B9EF17FB8B_AdjustorThunk (RuntimeObject* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ___handle0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
int32_t _returnValue;
_returnValue = ScriptableRenderContext_QueryRendererListStatus_Internal_m07D1834B1268BE792FF68B45FFC4A8B9EF17FB8B(_thisAdjusted, ___handle0, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::.ctor(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext__ctor_m10159F14BB69F555C375E13BB77A1898FDB42FA5 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, intptr_t ___ptr0, const RuntimeMethod* method)
{
{
intptr_t L_0 = ___ptr0;
__this->___m_Ptr_1 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext__ctor_m10159F14BB69F555C375E13BB77A1898FDB42FA5_AdjustorThunk (RuntimeObject* __this, intptr_t ___ptr0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext__ctor_m10159F14BB69F555C375E13BB77A1898FDB42FA5(_thisAdjusted, ___ptr0, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass(System.Int32,System.Int32,System.Int32,Unity.Collections.NativeArray`1<UnityEngine.Rendering.AttachmentDescriptor>,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_BeginRenderPass_mC026E069CF6681EA3331972D2D11BC9616C2BBBE (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, int32_t ___width0, int32_t ___height1, int32_t ___samples2, NativeArray_1_t39BA841475121E3F8A81F9BCA6646FD6FD6A32A8 ___attachments3, int32_t ___depthAttachmentIndex4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisAttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E_m9D064485F416DA27D13CC5A2BFA99004EAD67328_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
intptr_t L_0 = __this->___m_Ptr_1;
int32_t L_1 = ___width0;
int32_t L_2 = ___height1;
int32_t L_3 = ___samples2;
NativeArray_1_t39BA841475121E3F8A81F9BCA6646FD6FD6A32A8 L_4 = ___attachments3;
void* L_5;
L_5 = NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisAttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E_m9D064485F416DA27D13CC5A2BFA99004EAD67328(L_4, NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisAttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E_m9D064485F416DA27D13CC5A2BFA99004EAD67328_RuntimeMethod_var);
intptr_t L_6;
L_6 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE(L_5, NULL);
int32_t L_7;
L_7 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&___attachments3))->___m_Length_1);
int32_t L_8 = ___depthAttachmentIndex4;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_BeginRenderPass_Internal_m2FDFDB277D9B2028E9E3F20D2ED968A7DE1778B2(L_0, L_1, L_2, L_3, L_6, L_7, L_8, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_BeginRenderPass_mC026E069CF6681EA3331972D2D11BC9616C2BBBE_AdjustorThunk (RuntimeObject* __this, int32_t ___width0, int32_t ___height1, int32_t ___samples2, NativeArray_1_t39BA841475121E3F8A81F9BCA6646FD6FD6A32A8 ___attachments3, int32_t ___depthAttachmentIndex4, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_BeginRenderPass_mC026E069CF6681EA3331972D2D11BC9616C2BBBE(_thisAdjusted, ___width0, ___height1, ___samples2, ___attachments3, ___depthAttachmentIndex4, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass(Unity.Collections.NativeArray`1<System.Int32>,Unity.Collections.NativeArray`1<System.Int32>,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_BeginSubPass_m53AECA447C7DC5E5DBA8A3C3DB93CE091B9E9918 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___colors0, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___inputs1, bool ___isDepthStencilReadOnly2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
intptr_t L_0 = __this->___m_Ptr_1;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_1 = ___colors0;
void* L_2;
L_2 = NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8(L_1, NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8_RuntimeMethod_var);
intptr_t L_3;
L_3 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE(L_2, NULL);
int32_t L_4;
L_4 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&___colors0))->___m_Length_1);
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_5 = ___inputs1;
void* L_6;
L_6 = NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8(L_5, NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8_RuntimeMethod_var);
intptr_t L_7;
L_7 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE(L_6, NULL);
int32_t L_8;
L_8 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&___inputs1))->___m_Length_1);
bool L_9 = ___isDepthStencilReadOnly2;
bool L_10 = ___isDepthStencilReadOnly2;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_BeginSubPass_Internal_mA952815555C46AD64786BCB75F53EA3194F9C3ED(L_0, L_3, L_4, L_7, L_8, L_9, L_10, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_BeginSubPass_m53AECA447C7DC5E5DBA8A3C3DB93CE091B9E9918_AdjustorThunk (RuntimeObject* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___colors0, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___inputs1, bool ___isDepthStencilReadOnly2, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_BeginSubPass_m53AECA447C7DC5E5DBA8A3C3DB93CE091B9E9918(_thisAdjusted, ___colors0, ___inputs1, ___isDepthStencilReadOnly2, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass(Unity.Collections.NativeArray`1<System.Int32>,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_BeginSubPass_m9E1A59EB48A07EDC1FB233CAC1177EDE73B19767 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___colors0, bool ___isDepthStencilReadOnly1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
intptr_t L_0 = __this->___m_Ptr_1;
NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C L_1 = ___colors0;
void* L_2;
L_2 = NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8(L_1, NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m198C15552C993A9937B629E715472769787B41D8_RuntimeMethod_var);
intptr_t L_3;
L_3 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE(L_2, NULL);
int32_t L_4;
L_4 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&___colors0))->___m_Length_1);
bool L_5 = ___isDepthStencilReadOnly1;
bool L_6 = ___isDepthStencilReadOnly1;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_BeginSubPass_Internal_mA952815555C46AD64786BCB75F53EA3194F9C3ED(L_0, L_3, L_4, (0), 0, L_5, L_6, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_BeginSubPass_m9E1A59EB48A07EDC1FB233CAC1177EDE73B19767_AdjustorThunk (RuntimeObject* __this, NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___colors0, bool ___isDepthStencilReadOnly1, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_BeginSubPass_m9E1A59EB48A07EDC1FB233CAC1177EDE73B19767(_thisAdjusted, ___colors0, ___isDepthStencilReadOnly1, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::EndSubPass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_EndSubPass_m9A25C86A96A30590D7D8D9BEE2EE789B4C363602 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
intptr_t L_0 = __this->___m_Ptr_1;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_EndSubPass_Internal_m7C15619E13F3E2485AAC42EFCF68824035E1E9B7(L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_EndSubPass_m9A25C86A96A30590D7D8D9BEE2EE789B4C363602_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_EndSubPass_m9A25C86A96A30590D7D8D9BEE2EE789B4C363602(_thisAdjusted, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_EndRenderPass_mA729C3E803FAEBE9D99B2DD03315CC823E4081DF (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
intptr_t L_0 = __this->___m_Ptr_1;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_EndRenderPass_Internal_m84F3525ECBB3381F67C5657FB555C15E69DEE56F(L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_EndRenderPass_mA729C3E803FAEBE9D99B2DD03315CC823E4081DF_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_EndRenderPass_mA729C3E803FAEBE9D99B2DD03315CC823E4081DF(_thisAdjusted, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Submit_mF417223097ECEB2768EE736BE00A7F94DA3BDD26 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method)
{
{
ScriptableRenderContext_Submit_Internal_mAE1E99BDF4C4E5A0FD9A0147E460E25ABB84BF14(__this, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_Submit_mF417223097ECEB2768EE736BE00A7F94DA3BDD26_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_Submit_mF417223097ECEB2768EE736BE00A7F94DA3BDD26(_thisAdjusted, method);
}
// System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderContext_SubmitForRenderPassValidation_m8A96E2FFFD825B65086835D0809440AD0816EA24 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0;
L_0 = ScriptableRenderContext_SubmitForRenderPassValidation_Internal_m62C47EAA3BFEB09D86209728AF538780EF149164(__this, NULL);
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
bool L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C bool ScriptableRenderContext_SubmitForRenderPassValidation_m8A96E2FFFD825B65086835D0809440AD0816EA24_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
bool _returnValue;
_returnValue = ScriptableRenderContext_SubmitForRenderPassValidation_m8A96E2FFFD825B65086835D0809440AD0816EA24(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras(System.Collections.Generic.List`1<UnityEngine.Camera>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_GetCameras_m9B2329F79132EE49B719560AD739FD3601C44189 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___results0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_0_0_0_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Type_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B L_0 = { reinterpret_cast<intptr_t> (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_0_0_0_var) };
il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var);
Type_t* L_1;
L_1 = Type_GetTypeFromHandle_m2570A2A5B32A5E9D9F0F38B37459DA18736C823E(L_0, NULL);
List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_2 = ___results0;
ScriptableRenderContext_GetCameras_Internal_m852016B3544E3ED5FEFB9695EC175622A5B6A8C8(__this, L_1, L_2, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_GetCameras_m9B2329F79132EE49B719560AD739FD3601C44189_AdjustorThunk (RuntimeObject* __this, List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___results0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_GetCameras_m9B2329F79132EE49B719560AD739FD3601C44189(_thisAdjusted, ___results0, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_0 = ___cullingResults0;
intptr_t L_1 = L_0.___ptr_0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_2 = ___drawingSettings1;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_3 = ___filteringSettings2;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_4 = ((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields*)il2cpp_codegen_static_fields_for(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var))->___none_0;
ScriptableRenderContext_DrawRenderers_Internal_mCF9F5F80F19E1AD79C2BA49454D79742BA52AAF5(__this, L_1, L_2, L_3, L_4, (bool)0, (0), (0), 0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060_AdjustorThunk (RuntimeObject* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060(_thisAdjusted, ___cullingResults0, ___drawingSettings1, ___filteringSettings2, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___stateBlock3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_0;
memset((&V_0), 0, sizeof(V_0));
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* V_1 = NULL;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* V_2 = NULL;
{
il2cpp_codegen_initobj((&V_0), sizeof(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0));
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_0 = ___stateBlock3;
V_2 = L_0;
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_1 = V_2;
V_1 = (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*)((uintptr_t)L_1);
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_2 = ___cullingResults0;
intptr_t L_3 = L_2.___ptr_0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_4 = ___drawingSettings1;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_5 = ___filteringSettings2;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_6 = ((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields*)il2cpp_codegen_static_fields_for(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var))->___none_0;
intptr_t L_7;
L_7 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE((void*)((uintptr_t)(&V_0)), NULL);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_8 = V_1;
intptr_t L_9;
L_9 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE((void*)L_8, NULL);
ScriptableRenderContext_DrawRenderers_Internal_mCF9F5F80F19E1AD79C2BA49454D79742BA52AAF5(__this, L_3, L_4, L_5, L_6, (bool)0, L_7, L_9, 1, NULL);
V_2 = (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*)((uintptr_t)0);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6_AdjustorThunk (RuntimeObject* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* ___stateBlock3, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_DrawRenderers_m87278D0FBE7A0865779FF9541BF96EDB65F8A2C6(_thisAdjusted, ___cullingResults0, ___drawingSettings1, ___filteringSettings2, ___stateBlock3, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,Unity.Collections.NativeArray`1<UnityEngine.Rendering.ShaderTagId>,Unity.Collections.NativeArray`1<UnityEngine.Rendering.RenderStateBlock>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 ___tagValues5, NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB ___stateBlocks6, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisRenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733_mA1D8F8791CFE9E6F12EE760CB89E916EFF1605AA_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_mD992C9E17FFDDD382EF0543C28581018FDEF93D3_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
int32_t L_0;
L_0 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&___tagValues5))->___m_Length_1);
int32_t L_1;
L_1 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&___stateBlocks6))->___m_Length_1);
V_0 = (bool)((((int32_t)((((int32_t)L_0) == ((int32_t)L_1))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_006c;
}
}
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var)), (uint32_t)6);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_4 = L_3;
NullCheck(L_4);
ArrayElementTypeCheck (L_4, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral9349F69EBC794CACA792A953D209129589F86F2A)));
(L_4)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral9349F69EBC794CACA792A953D209129589F86F2A)));
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_4;
NullCheck(L_5);
ArrayElementTypeCheck (L_5, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralBFF201D71A66B6B79AE967AB8C08533D6661BEBA)));
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralBFF201D71A66B6B79AE967AB8C08533D6661BEBA)));
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_6 = L_5;
NullCheck(L_6);
ArrayElementTypeCheck (L_6, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral9349F69EBC794CACA792A953D209129589F86F2A)));
(L_6)->SetAt(static_cast<il2cpp_array_size_t>(2), (RuntimeObject*)((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral9349F69EBC794CACA792A953D209129589F86F2A)));
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_7 = L_6;
int32_t L_8;
L_8 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&___tagValues5))->___m_Length_1);
int32_t L_9 = L_8;
RuntimeObject* L_10 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_9);
NullCheck(L_7);
ArrayElementTypeCheck (L_7, L_10);
(L_7)->SetAt(static_cast<il2cpp_array_size_t>(3), (RuntimeObject*)L_10);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_11 = L_7;
NullCheck(L_11);
ArrayElementTypeCheck (L_11, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralBFF201D71A66B6B79AE967AB8C08533D6661BEBA)));
(L_11)->SetAt(static_cast<il2cpp_array_size_t>(4), (RuntimeObject*)((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralBFF201D71A66B6B79AE967AB8C08533D6661BEBA)));
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_12 = L_11;
int32_t L_13;
L_13 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&___stateBlocks6))->___m_Length_1);
int32_t L_14 = L_13;
RuntimeObject* L_15 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_14);
NullCheck(L_12);
ArrayElementTypeCheck (L_12, L_15);
(L_12)->SetAt(static_cast<il2cpp_array_size_t>(5), (RuntimeObject*)L_15);
String_t* L_16;
L_16 = String_Format_m74FC0A1259DFA02F3DF6538FC7F3ACF3E1AF0C55(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralC77066553C7A3911927C3AA36BBB18DD9A65EE59)), L_12, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_17 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_17);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_17, L_16, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_17, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B_RuntimeMethod_var)));
}
IL_006c:
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_18 = ___cullingResults0;
intptr_t L_19 = L_18.___ptr_0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_20 = ___drawingSettings1;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_21 = ___filteringSettings2;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_22 = ___tagName3;
bool L_23 = ___isPassTagName4;
NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 L_24 = ___tagValues5;
void* L_25;
L_25 = NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_mD992C9E17FFDDD382EF0543C28581018FDEF93D3(L_24, NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_mD992C9E17FFDDD382EF0543C28581018FDEF93D3_RuntimeMethod_var);
intptr_t L_26;
L_26 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE(L_25, NULL);
NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB L_27 = ___stateBlocks6;
void* L_28;
L_28 = NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisRenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733_mA1D8F8791CFE9E6F12EE760CB89E916EFF1605AA(L_27, NativeArrayUnsafeUtility_GetUnsafeReadOnlyPtr_TisRenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733_mA1D8F8791CFE9E6F12EE760CB89E916EFF1605AA_RuntimeMethod_var);
intptr_t L_29;
L_29 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE(L_28, NULL);
int32_t L_30;
L_30 = IL2CPP_NATIVEARRAY_GET_LENGTH(((&___tagValues5))->___m_Length_1);
ScriptableRenderContext_DrawRenderers_Internal_mCF9F5F80F19E1AD79C2BA49454D79742BA52AAF5(__this, L_19, L_20, L_21, L_22, L_23, L_26, L_29, L_30, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B_AdjustorThunk (RuntimeObject* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tagName3, bool ___isPassTagName4, NativeArray_1_t5576C5C8F17BB3E1BA11BBA3EC50A55FC1246445 ___tagValues5, NativeArray_1_t0AB49EE6A37F6BC668C15EDFBE9BE92A22B2F0DB ___stateBlocks6, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_DrawRenderers_mB72BEF70DB7193510B53B358D75F1A0C324D371B(_thisAdjusted, ___cullingResults0, ___drawingSettings1, ___filteringSettings2, ___tagName3, ___isPassTagName4, ___tagValues5, ___stateBlocks6, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows(UnityEngine.Rendering.ShadowDrawingSettings&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawShadows_mCB77DD8C8E93C607194E7577C01A3DAA49089841 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___settings0, const RuntimeMethod* method)
{
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* V_0 = NULL;
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* V_1 = NULL;
{
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* L_0 = ___settings0;
V_1 = L_0;
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* L_1 = V_1;
V_0 = (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*)((uintptr_t)L_1);
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* L_2 = V_0;
intptr_t L_3;
L_3 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE((void*)L_2, NULL);
ScriptableRenderContext_DrawShadows_Internal_m08F763220CF5A16E5CFFEC14CBBB31232834FB44(__this, L_3, NULL);
V_1 = (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*)((uintptr_t)0);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_DrawShadows_mCB77DD8C8E93C607194E7577C01A3DAA49089841_AdjustorThunk (RuntimeObject* __this, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___settings0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_DrawShadows_mCB77DD8C8E93C607194E7577C01A3DAA49089841(_thisAdjusted, ___settings0, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___commandBuffer0;
V_0 = (bool)((((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0014;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_2);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral10045265A10E0CC3B6EAB29D0E2C0D982F7BF6B9)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896_RuntimeMethod_var)));
}
IL_0014:
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___commandBuffer0;
NullCheck(L_3);
intptr_t L_4 = L_3->___m_Ptr_0;
bool L_5;
L_5 = IntPtr_op_Equality_m73759B51FE326460AC87A0E386480226EF2FABED(L_4, (0), NULL);
V_1 = L_5;
bool L_6 = V_1;
if (!L_6)
{
goto IL_0033;
}
}
{
ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB* L_7 = (ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB_il2cpp_TypeInfo_var)));
NullCheck(L_7);
ObjectDisposedException__ctor_mB2C8582279AF3F0C1CF9AA52DA7331BF848DFD48(L_7, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral10045265A10E0CC3B6EAB29D0E2C0D982F7BF6B9)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_7, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896_RuntimeMethod_var)));
}
IL_0033:
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = ___commandBuffer0;
ScriptableRenderContext_ExecuteCommandBuffer_Internal_mB1301CB153966010CFF3F80414704D7741ADC4DF(__this, L_8, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896_AdjustorThunk (RuntimeObject* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(_thisAdjusted, ___commandBuffer0, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBufferAsync_m9A198CF7DBC51263331A186D2B7B926EC5E90056 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, int32_t ___queueType1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___commandBuffer0;
V_0 = (bool)((((RuntimeObject*)(CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0014;
}
}
{
ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_2 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var)));
NullCheck(L_2);
ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral10045265A10E0CC3B6EAB29D0E2C0D982F7BF6B9)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScriptableRenderContext_ExecuteCommandBufferAsync_m9A198CF7DBC51263331A186D2B7B926EC5E90056_RuntimeMethod_var)));
}
IL_0014:
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___commandBuffer0;
NullCheck(L_3);
intptr_t L_4 = L_3->___m_Ptr_0;
bool L_5;
L_5 = IntPtr_op_Equality_m73759B51FE326460AC87A0E386480226EF2FABED(L_4, (0), NULL);
V_1 = L_5;
bool L_6 = V_1;
if (!L_6)
{
goto IL_0033;
}
}
{
ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB* L_7 = (ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ObjectDisposedException_tC5FB29E8E980E2010A2F6A5B9B791089419F89EB_il2cpp_TypeInfo_var)));
NullCheck(L_7);
ObjectDisposedException__ctor_mB2C8582279AF3F0C1CF9AA52DA7331BF848DFD48(L_7, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral10045265A10E0CC3B6EAB29D0E2C0D982F7BF6B9)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_7, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScriptableRenderContext_ExecuteCommandBufferAsync_m9A198CF7DBC51263331A186D2B7B926EC5E90056_RuntimeMethod_var)));
}
IL_0033:
{
CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = ___commandBuffer0;
int32_t L_9 = ___queueType1;
ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_m037CBD4FE2C4BE55E93A3A1C09BB0DA4C36E6323(__this, L_8, L_9, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_ExecuteCommandBufferAsync_m9A198CF7DBC51263331A186D2B7B926EC5E90056_AdjustorThunk (RuntimeObject* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, int32_t ___queueType1, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_ExecuteCommandBufferAsync_m9A198CF7DBC51263331A186D2B7B926EC5E90056(_thisAdjusted, ___commandBuffer0, ___queueType1, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties(UnityEngine.Camera,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_SetupCameraProperties_mF45D617B34789AD064BF375CF50C854EAA20E4E8 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, bool ___stereoSetup1, const RuntimeMethod* method)
{
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0;
bool L_1 = ___stereoSetup1;
ScriptableRenderContext_SetupCameraProperties_mE18627E12044732E9FAC254DFB49B8C1241D7CDD(__this, L_0, L_1, 0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_SetupCameraProperties_mF45D617B34789AD064BF375CF50C854EAA20E4E8_AdjustorThunk (RuntimeObject* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, bool ___stereoSetup1, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_SetupCameraProperties_mF45D617B34789AD064BF375CF50C854EAA20E4E8(_thisAdjusted, ___camera0, ___stereoSetup1, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties(UnityEngine.Camera,System.Boolean,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_SetupCameraProperties_mE18627E12044732E9FAC254DFB49B8C1241D7CDD (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, bool ___stereoSetup1, int32_t ___eye2, const RuntimeMethod* method)
{
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0;
bool L_1 = ___stereoSetup1;
int32_t L_2 = ___eye2;
ScriptableRenderContext_SetupCameraProperties_Internal_mF12DBDC413FC167EE8A1F6C6A5A27DCD9916AB9F(__this, L_0, L_1, L_2, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_SetupCameraProperties_mE18627E12044732E9FAC254DFB49B8C1241D7CDD_AdjustorThunk (RuntimeObject* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, bool ___stereoSetup1, int32_t ___eye2, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_SetupCameraProperties_mE18627E12044732E9FAC254DFB49B8C1241D7CDD(_thisAdjusted, ___camera0, ___stereoSetup1, ___eye2, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawSkybox_m478DC07F4D4C50CD4D050FCCFEA5BAED95748F01 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0;
ScriptableRenderContext_DrawSkybox_Internal_m1839C8DAE50943FD542048A0C131B9CDEFB3EE06(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_DrawSkybox_m478DC07F4D4C50CD4D050FCCFEA5BAED95748F01_AdjustorThunk (RuntimeObject* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_DrawSkybox_m478DC07F4D4C50CD4D050FCCFEA5BAED95748F01(_thisAdjusted, ___camera0, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_InvokeOnRenderObjectCallback_mD098CE93A314B738A55B5A5CCE2C6B8A5881AB18 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method)
{
{
ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_m9E720D8B842777F95E139A8DC739EFC2016B2CB6(__this, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_InvokeOnRenderObjectCallback_mD098CE93A314B738A55B5A5CCE2C6B8A5881AB18_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_InvokeOnRenderObjectCallback_mD098CE93A314B738A55B5A5CCE2C6B8A5881AB18(_thisAdjusted, method);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawWireOverlay_m5FBA5BFEF35D1499E023EFFF04D07B98CB05FDE8 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0;
ScriptableRenderContext_DrawWireOverlay_Impl_m58DEED5ECEE8C88AA137BC989623FA34261ECA12(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_DrawWireOverlay_m5FBA5BFEF35D1499E023EFFF04D07B98CB05FDE8_AdjustorThunk (RuntimeObject* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_DrawWireOverlay_m5FBA5BFEF35D1499E023EFFF04D07B98CB05FDE8(_thisAdjusted, ___camera0, method);
}
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.ScriptableRenderContext::Cull(UnityEngine.Rendering.ScriptableCullingParameters&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ScriptableRenderContext_Cull_mB7B0E5BE54C1E03AF1E6310E7B9150000DA76110 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* ___parameters0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 V_0;
memset((&V_0), 0, sizeof(V_0));
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 V_1;
memset((&V_1), 0, sizeof(V_1));
{
il2cpp_codegen_initobj((&V_0), sizeof(CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267));
ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* L_0 = ___parameters0;
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_1 = (*(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*)__this);
intptr_t L_2;
L_2 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE((void*)((uintptr_t)(&V_0)), NULL);
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_Internal_Cull_m0E45706544CC4B5CD6DFCD623096F1F49D3C8E6E(L_0, L_1, L_2, NULL);
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_3 = V_0;
V_1 = L_3;
goto IL_0022;
}
IL_0022:
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_4 = V_1;
return L_4;
}
}
IL2CPP_EXTERN_C CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ScriptableRenderContext_Cull_mB7B0E5BE54C1E03AF1E6310E7B9150000DA76110_AdjustorThunk (RuntimeObject* __this, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* ___parameters0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 _returnValue;
_returnValue = ScriptableRenderContext_Cull_mB7B0E5BE54C1E03AF1E6310E7B9150000DA76110(_thisAdjusted, ___parameters0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.ScriptableRenderContext::Equals(UnityEngine.Rendering.ScriptableRenderContext)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderContext_Equals_mBFDA5815F2B6ABA9B16503DA906B8BA42078718D (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
intptr_t* L_0 = (&__this->___m_Ptr_1);
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_1 = ___other0;
intptr_t L_2 = L_1.___m_Ptr_1;
intptr_t L_3 = L_2;
RuntimeObject* L_4 = Box(IntPtr_t_il2cpp_TypeInfo_var, &L_3);
bool L_5;
L_5 = IntPtr_Equals_m0F39AB64A7BBD67190E745FF8334A5FC766CB26E(L_0, L_4, NULL);
V_0 = L_5;
goto IL_001a;
}
IL_001a:
{
bool L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C bool ScriptableRenderContext_Equals_mBFDA5815F2B6ABA9B16503DA906B8BA42078718D_AdjustorThunk (RuntimeObject* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___other0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
bool _returnValue;
_returnValue = ScriptableRenderContext_Equals_mBFDA5815F2B6ABA9B16503DA906B8BA42078718D(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.ScriptableRenderContext::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderContext_Equals_m99E5A233945DFC3B9A786F2413ECE68E5019AB88 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = ScriptableRenderContext_Equals_mBFDA5815F2B6ABA9B16503DA906B8BA42078718D(__this, ((*(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*)((ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*)(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*)UnBox(L_3, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool ScriptableRenderContext_Equals_m99E5A233945DFC3B9A786F2413ECE68E5019AB88_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
bool _returnValue;
_returnValue = ScriptableRenderContext_Equals_m99E5A233945DFC3B9A786F2413ECE68E5019AB88(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableRenderContext_GetHashCode_mA1EE09239F1ACFC29A2ADB027D5E76E690510207 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
intptr_t* L_0 = (&__this->___m_Ptr_1);
int32_t L_1;
L_1 = IntPtr_GetHashCode_m669B16AD7483C1C396E48F41D9CAC4B719E38F3D(L_0, NULL);
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
int32_t L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C int32_t ScriptableRenderContext_GetHashCode_mA1EE09239F1ACFC29A2ADB027D5E76E690510207_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
int32_t _returnValue;
_returnValue = ScriptableRenderContext_GetHashCode_mA1EE09239F1ACFC29A2ADB027D5E76E690510207(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Rendering.RendererUtils.RendererList UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList(UnityEngine.Rendering.RendererUtils.RendererListDesc)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ScriptableRenderContext_CreateRendererList_m4372D2AFD3B865604E2A33F2AAB018954E8F53AE (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E ___desc0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1_get_HasValue_m041B73328344EFEE224C1F2CF997B0C4122055BD_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1_get_Value_m08688BF6623E2E42107DC4DB56A01847202C35BC_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E V_2;
memset((&V_2), 0, sizeof(V_2));
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 V_3;
memset((&V_3), 0, sizeof(V_3));
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 V_4;
memset((&V_4), 0, sizeof(V_4));
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* V_5 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_il2cpp_TypeInfo_var);
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC L_0;
L_0 = RendererListParams_Create_m90DF25C81B74D8C0E170A5549F6C9615FEE251D6((&___desc0), NULL);
V_0 = L_0;
Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5* L_1 = (&(&V_0)->___stateBlock_6);
bool L_2;
L_2 = Nullable_1_get_HasValue_m041B73328344EFEE224C1F2CF997B0C4122055BD_inline(L_1, Nullable_1_get_HasValue_m041B73328344EFEE224C1F2CF997B0C4122055BD_RuntimeMethod_var);
V_1 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_004f;
}
}
{
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC L_4 = V_0;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_5 = L_4.___cullingResult_3;
intptr_t L_6 = L_5.___ptr_0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_7 = (&(&V_0)->___drawSettings_4);
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_8 = (&(&V_0)->___filteringSettings_5);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_9 = ((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields*)il2cpp_codegen_static_fields_for(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var))->___none_0;
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E L_10;
L_10 = ScriptableRenderContext_CreateRendererList_Internal_mEEF0C22F3CE045E4F43477773DBC310464995FD4(__this, L_6, L_7, L_8, L_9, (bool)0, (0), (0), 0, NULL);
V_2 = L_10;
goto IL_00a4;
}
IL_004f:
{
il2cpp_codegen_initobj((&V_3), sizeof(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0));
Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5* L_11 = (&(&V_0)->___stateBlock_6);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 L_12;
L_12 = Nullable_1_get_Value_m08688BF6623E2E42107DC4DB56A01847202C35BC(L_11, Nullable_1_get_Value_m08688BF6623E2E42107DC4DB56A01847202C35BC_RuntimeMethod_var);
V_4 = L_12;
V_5 = (RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733*)((uintptr_t)(&V_4));
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC L_13 = V_0;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_14 = L_13.___cullingResult_3;
intptr_t L_15 = L_14.___ptr_0;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* L_16 = (&(&V_0)->___drawSettings_4);
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* L_17 = (&(&V_0)->___filteringSettings_5);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_18 = ((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields*)il2cpp_codegen_static_fields_for(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var))->___none_0;
intptr_t L_19;
L_19 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE((void*)((uintptr_t)(&V_3)), NULL);
RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733* L_20 = V_5;
intptr_t L_21;
L_21 = IntPtr_op_Explicit_m04BEF6277775C13DD8A986812AAA3FCEC32DCCBE((void*)L_20, NULL);
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E L_22;
L_22 = ScriptableRenderContext_CreateRendererList_Internal_mEEF0C22F3CE045E4F43477773DBC310464995FD4(__this, L_15, L_16, L_17, L_18, (bool)0, L_19, L_21, 1, NULL);
V_2 = L_22;
goto IL_00a4;
}
IL_00a4:
{
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E L_23 = V_2;
return L_23;
}
}
IL2CPP_EXTERN_C RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ScriptableRenderContext_CreateRendererList_m4372D2AFD3B865604E2A33F2AAB018954E8F53AE_AdjustorThunk (RuntimeObject* __this, RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E ___desc0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E _returnValue;
_returnValue = ScriptableRenderContext_CreateRendererList_m4372D2AFD3B865604E2A33F2AAB018954E8F53AE(_thisAdjusted, ___desc0, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync(System.Collections.Generic.List`1<UnityEngine.Rendering.RendererUtils.RendererList>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_PrepareRendererListsAsync_mADDBA470A75397E689E1B962D05DC3A41D34D6C6 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, List_1_tB068F6876F36A8D0FD515CD3094C8D1F23E36106* ___rendererLists0, const RuntimeMethod* method)
{
{
List_1_tB068F6876F36A8D0FD515CD3094C8D1F23E36106* L_0 = ___rendererLists0;
ScriptableRenderContext_PrepareRendererListsAsync_Internal_m7818765C4D15B9047F87E1BD3EC6ACC43EA8244E(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void ScriptableRenderContext_PrepareRendererListsAsync_mADDBA470A75397E689E1B962D05DC3A41D34D6C6_AdjustorThunk (RuntimeObject* __this, List_1_tB068F6876F36A8D0FD515CD3094C8D1F23E36106* ___rendererLists0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
ScriptableRenderContext_PrepareRendererListsAsync_mADDBA470A75397E689E1B962D05DC3A41D34D6C6(_thisAdjusted, ___rendererLists0, method);
}
// UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus(UnityEngine.Rendering.RendererUtils.RendererList)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableRenderContext_QueryRendererListStatus_m0FDF33A036694A3A2EEAF68FF2C340B1B04E0CB3 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ___rendererList0, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E L_0 = ___rendererList0;
int32_t L_1;
L_1 = ScriptableRenderContext_QueryRendererListStatus_Internal_m07D1834B1268BE792FF68B45FFC4A8B9EF17FB8B(__this, L_0, NULL);
V_0 = L_1;
goto IL_000b;
}
IL_000b:
{
int32_t L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C int32_t ScriptableRenderContext_QueryRendererListStatus_m0FDF33A036694A3A2EEAF68FF2C340B1B04E0CB3_AdjustorThunk (RuntimeObject* __this, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E ___rendererList0, const RuntimeMethod* method)
{
ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*>(__this + _offset);
int32_t _returnValue;
_returnValue = ScriptableRenderContext_QueryRendererListStatus_m0FDF33A036694A3A2EEAF68FF2C340B1B04E0CB3(_thisAdjusted, ___rendererList0, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext__cctor_mC3B278224EBBC167C90B484295DB8563BED64D6F (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCCE1912E091B2153DFAE28F4F55D34CD3C4EF3D4);
s_Il2CppMethodInitialized = true;
}
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0;
memset((&L_0), 0, sizeof(L_0));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_0), _stringLiteralCCE1912E091B2153DFAE28F4F55D34CD3C4EF3D4, /*hidden argument*/NULL);
((ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_StaticFields*)il2cpp_codegen_static_fields_for(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var))->___kRenderTypeTag_0 = L_0;
return;
}
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Internal_Cull_Injected_m005B6E3588779D06477E6879CA4742E2255E6A46 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* ___parameters0, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___renderLoop1, intptr_t ___results2, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_Internal_Cull_Injected_m005B6E3588779D06477E6879CA4742E2255E6A46_ftn) (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899*, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, intptr_t);
static ScriptableRenderContext_Internal_Cull_Injected_m005B6E3588779D06477E6879CA4742E2255E6A46_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_Internal_Cull_Injected_m005B6E3588779D06477E6879CA4742E2255E6A46_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)");
_il2cpp_icall_func(___parameters0, ___renderLoop1, ___results2);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Submit_Internal_Injected_mCE3EFBF98B75357E149AF14F7CDAA4EC44A26161 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_Submit_Internal_Injected_mCE3EFBF98B75357E149AF14F7CDAA4EC44A26161_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*);
static ScriptableRenderContext_Submit_Internal_Injected_mCE3EFBF98B75357E149AF14F7CDAA4EC44A26161_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_Submit_Internal_Injected_mCE3EFBF98B75357E149AF14F7CDAA4EC44A26161_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)");
_il2cpp_icall_func(____unity_self0);
}
// System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected_m40BF40BFBCD7882C65C628CA689F290038D47B40 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, const RuntimeMethod* method)
{
typedef bool (*ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected_m40BF40BFBCD7882C65C628CA689F290038D47B40_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*);
static ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected_m40BF40BFBCD7882C65C628CA689F290038D47B40_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected_m40BF40BFBCD7882C65C628CA689F290038D47B40_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)");
bool icallRetVal = _il2cpp_icall_func(____unity_self0);
return icallRetVal;
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_GetCameras_Internal_Injected_mE2D2D9C806F8AEC694BF42009B6878765F6A28FE (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, Type_t* ___listType1, RuntimeObject* ___resultList2, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_GetCameras_Internal_Injected_mE2D2D9C806F8AEC694BF42009B6878765F6A28FE_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, Type_t*, RuntimeObject*);
static ScriptableRenderContext_GetCameras_Internal_Injected_mE2D2D9C806F8AEC694BF42009B6878765F6A28FE_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_GetCameras_Internal_Injected_mE2D2D9C806F8AEC694BF42009B6878765F6A28FE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)");
_il2cpp_icall_func(____unity_self0, ___listType1, ___resultList2);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_Internal_Injected_m59580F542B47DB40F95A160EBE133098830F08F8 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, intptr_t ___cullResults1, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings2, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings3, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* ___tagName4, bool ___isPassTagName5, intptr_t ___tagValues6, intptr_t ___stateBlocks7, int32_t ___stateCount8, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_DrawRenderers_Internal_Injected_m59580F542B47DB40F95A160EBE133098830F08F8_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, intptr_t, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*, bool, intptr_t, intptr_t, int32_t);
static ScriptableRenderContext_DrawRenderers_Internal_Injected_m59580F542B47DB40F95A160EBE133098830F08F8_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_DrawRenderers_Internal_Injected_m59580F542B47DB40F95A160EBE133098830F08F8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32)");
_il2cpp_icall_func(____unity_self0, ___cullResults1, ___drawingSettings2, ___filteringSettings3, ___tagName4, ___isPassTagName5, ___tagValues6, ___stateBlocks7, ___stateCount8);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawShadows_Internal_Injected_m48A23C8C65BAC8AC2BE3520EE146134CD44E2C1B (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, intptr_t ___shadowDrawingSettings1, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_DrawShadows_Internal_Injected_m48A23C8C65BAC8AC2BE3520EE146134CD44E2C1B_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, intptr_t);
static ScriptableRenderContext_DrawShadows_Internal_Injected_m48A23C8C65BAC8AC2BE3520EE146134CD44E2C1B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_DrawShadows_Internal_Injected_m48A23C8C65BAC8AC2BE3520EE146134CD44E2C1B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)");
_il2cpp_icall_func(____unity_self0, ___shadowDrawingSettings1);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected_mB5B593E894B040EFE9B6F170CE28026FC43055F4 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer1, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected_mB5B593E894B040EFE9B6F170CE28026FC43055F4_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*);
static ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected_mB5B593E894B040EFE9B6F170CE28026FC43055F4_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected_mB5B593E894B040EFE9B6F170CE28026FC43055F4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer)");
_il2cpp_icall_func(____unity_self0, ___commandBuffer1);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected_mE924EEFB1A6ABA6E51178F03329DFD613E214315 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer1, int32_t ___queueType2, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected_mE924EEFB1A6ABA6E51178F03329DFD613E214315_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, int32_t);
static ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected_mE924EEFB1A6ABA6E51178F03329DFD613E214315_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected_mE924EEFB1A6ABA6E51178F03329DFD613E214315_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)");
_il2cpp_icall_func(____unity_self0, ___commandBuffer1, ___queueType2);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera,System.Boolean,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_SetupCameraProperties_Internal_Injected_m0C1B867A8B18C60F76A14440FAD3D904F167C9A5 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, bool ___stereoSetup2, int32_t ___eye3, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_SetupCameraProperties_Internal_Injected_m0C1B867A8B18C60F76A14440FAD3D904F167C9A5_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*, bool, int32_t);
static ScriptableRenderContext_SetupCameraProperties_Internal_Injected_m0C1B867A8B18C60F76A14440FAD3D904F167C9A5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_SetupCameraProperties_Internal_Injected_m0C1B867A8B18C60F76A14440FAD3D904F167C9A5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera,System.Boolean,System.Int32)");
_il2cpp_icall_func(____unity_self0, ___camera1, ___stereoSetup2, ___eye3);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawSkybox_Internal_Injected_m3BEAE6BBD60F57F5AE164A84EEC26A4A6DA6A6C9 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_DrawSkybox_Internal_Injected_m3BEAE6BBD60F57F5AE164A84EEC26A4A6DA6A6C9_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*);
static ScriptableRenderContext_DrawSkybox_Internal_Injected_m3BEAE6BBD60F57F5AE164A84EEC26A4A6DA6A6C9_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_DrawSkybox_Internal_Injected_m3BEAE6BBD60F57F5AE164A84EEC26A4A6DA6A6C9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)");
_il2cpp_icall_func(____unity_self0, ___camera1);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected_mA790AF2D2DF3CA00B581D2291D8BBD3E0ADB5466 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected_mA790AF2D2DF3CA00B581D2291D8BBD3E0ADB5466_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*);
static ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected_mA790AF2D2DF3CA00B581D2291D8BBD3E0ADB5466_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected_mA790AF2D2DF3CA00B581D2291D8BBD3E0ADB5466_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)");
_il2cpp_icall_func(____unity_self0);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawWireOverlay_Impl_Injected_m62183D12616D2561D8A67FE7E439AB815848C1B4 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera1, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_DrawWireOverlay_Impl_Injected_m62183D12616D2561D8A67FE7E439AB815848C1B4_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184*);
static ScriptableRenderContext_DrawWireOverlay_Impl_Injected_m62183D12616D2561D8A67FE7E439AB815848C1B4_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_DrawWireOverlay_Impl_Injected_m62183D12616D2561D8A67FE7E439AB815848C1B4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)");
_il2cpp_icall_func(____unity_self0, ___camera1);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererUtils.RendererList&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_CreateRendererList_Internal_Injected_m101FB0F79A77CF70A88FAC3061577895EC983924 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, intptr_t ___cullResults1, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings2, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings3, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* ___tagName4, bool ___isPassTagName5, intptr_t ___tagValues6, intptr_t ___stateBlocks7, int32_t ___stateCount8, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* ___ret9, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_CreateRendererList_Internal_Injected_m101FB0F79A77CF70A88FAC3061577895EC983924_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, intptr_t, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49*, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F*, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*, bool, intptr_t, intptr_t, int32_t, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E*);
static ScriptableRenderContext_CreateRendererList_Internal_Injected_m101FB0F79A77CF70A88FAC3061577895EC983924_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_CreateRendererList_Internal_Injected_m101FB0F79A77CF70A88FAC3061577895EC983924_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererUtils.RendererList&)");
_il2cpp_icall_func(____unity_self0, ___cullResults1, ___drawingSettings2, ___filteringSettings3, ___tagName4, ___isPassTagName5, ___tagValues6, ___stateBlocks7, ___stateCount8, ___ret9);
}
// System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected_mEE826B8834D8688973A2F2BB8A898C7C9D534A0E (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, RuntimeObject* ___rendererLists1, const RuntimeMethod* method)
{
typedef void (*ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected_mEE826B8834D8688973A2F2BB8A898C7C9D534A0E_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, RuntimeObject*);
static ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected_mEE826B8834D8688973A2F2BB8A898C7C9D534A0E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected_mEE826B8834D8688973A2F2BB8A898C7C9D534A0E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Object)");
_il2cpp_icall_func(____unity_self0, ___rendererLists1);
}
// UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererUtils.RendererList&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableRenderContext_QueryRendererListStatus_Internal_Injected_m4696F5162EBF4968536D86967F5CBEE1C3A3ECA8 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ____unity_self0, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* ___handle1, const RuntimeMethod* method)
{
typedef int32_t (*ScriptableRenderContext_QueryRendererListStatus_Internal_Injected_m4696F5162EBF4968536D86967F5CBEE1C3A3ECA8_ftn) (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36*, RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E*);
static ScriptableRenderContext_QueryRendererListStatus_Internal_Injected_m4696F5162EBF4968536D86967F5CBEE1C3A3ECA8_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ScriptableRenderContext_QueryRendererListStatus_Internal_Injected_m4696F5162EBF4968536D86967F5CBEE1C3A3ECA8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererUtils.RendererList&)");
int32_t icallRetVal = _il2cpp_icall_func(____unity_self0, ___handle1);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.ShaderTagId::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, String_t* ___name0, const RuntimeMethod* method)
{
{
String_t* L_0 = ___name0;
int32_t L_1;
L_1 = Shader_TagToID_m1FD312CA7913C007B8A80F638C3DCD24B5E47323(L_0, NULL);
__this->___m_Id_1 = L_1;
return;
}
}
IL2CPP_EXTERN_C void ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B_AdjustorThunk (RuntimeObject* __this, String_t* ___name0, const RuntimeMethod* method)
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*>(__this + _offset);
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B(_thisAdjusted, ___name0, method);
}
// System.Int32 UnityEngine.Rendering.ShaderTagId::get_id()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShaderTagId_get_id_m4D63E4F238DF5078A339A60DCAA1C695D28E9B5F (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_Id_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t ShaderTagId_get_id_m4D63E4F238DF5078A339A60DCAA1C695D28E9B5F_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*>(__this + _offset);
int32_t _returnValue;
_returnValue = ShaderTagId_get_id_m4D63E4F238DF5078A339A60DCAA1C695D28E9B5F(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ShaderTagId::set_id(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderTagId_set_id_m539EEFBFF375A1DEA7F860EFFFDDFEE034135FC7 (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_Id_1 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ShaderTagId_set_id_m539EEFBFF375A1DEA7F860EFFFDDFEE034135FC7_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*>(__this + _offset);
ShaderTagId_set_id_m539EEFBFF375A1DEA7F860EFFFDDFEE034135FC7(_thisAdjusted, ___value0, method);
}
// System.Boolean UnityEngine.Rendering.ShaderTagId::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderTagId_Equals_m02826F7AFC63AA3AE5DB14F7A891F8F173FD9A33 (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var)))
{
goto IL_0017;
}
}
{
RuntimeObject* L_1 = ___obj0;
bool L_2;
L_2 = ShaderTagId_Equals_m932EFCC38C276EEB2784BBC866330F4C595F52E0(__this, ((*(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*)((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*)(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*)UnBox(L_1, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var)))), NULL);
G_B3_0 = ((int32_t)(L_2));
goto IL_0018;
}
IL_0017:
{
G_B3_0 = 0;
}
IL_0018:
{
V_0 = (bool)G_B3_0;
goto IL_001b;
}
IL_001b:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool ShaderTagId_Equals_m02826F7AFC63AA3AE5DB14F7A891F8F173FD9A33_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*>(__this + _offset);
bool _returnValue;
_returnValue = ShaderTagId_Equals_m02826F7AFC63AA3AE5DB14F7A891F8F173FD9A33(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.ShaderTagId::Equals(UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderTagId_Equals_m932EFCC38C276EEB2784BBC866330F4C595F52E0 (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0 = __this->___m_Id_1;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_1 = ___other0;
int32_t L_2 = L_1.___m_Id_1;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
goto IL_0012;
}
IL_0012:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool ShaderTagId_Equals_m932EFCC38C276EEB2784BBC866330F4C595F52E0_AdjustorThunk (RuntimeObject* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___other0, const RuntimeMethod* method)
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*>(__this + _offset);
bool _returnValue;
_returnValue = ShaderTagId_Equals_m932EFCC38C276EEB2784BBC866330F4C595F52E0(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.ShaderTagId::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShaderTagId_GetHashCode_mF5E3A1F96CBDFDCEFABE1B56125EBBA6E3B9EFEF (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
V_0 = ((int32_t)2079669542);
int32_t L_0 = V_0;
int32_t* L_1 = (&__this->___m_Id_1);
int32_t L_2;
L_2 = Int32_GetHashCode_m253D60FF7527A483E91004B7A2366F13E225E295(L_1, NULL);
V_0 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_0, ((int32_t)-1521134295))), L_2));
int32_t L_3 = V_0;
V_1 = L_3;
goto IL_001f;
}
IL_001f:
{
int32_t L_4 = V_1;
return L_4;
}
}
IL2CPP_EXTERN_C int32_t ShaderTagId_GetHashCode_mF5E3A1F96CBDFDCEFABE1B56125EBBA6E3B9EFEF_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0*>(__this + _offset);
int32_t _returnValue;
_returnValue = ShaderTagId_GetHashCode_mF5E3A1F96CBDFDCEFABE1B56125EBBA6E3B9EFEF(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.ShaderTagId::op_Equality(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderTagId_op_Equality_m80707E1013AF5BC51773613BF6848E6A9C64C7FA (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tag10, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tag21, const RuntimeMethod* method)
{
bool V_0 = false;
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = ___tag21;
bool L_1;
L_1 = ShaderTagId_Equals_m932EFCC38C276EEB2784BBC866330F4C595F52E0((&___tag10), L_0, NULL);
V_0 = L_1;
goto IL_000c;
}
IL_000c:
{
bool L_2 = V_0;
return L_2;
}
}
// System.Boolean UnityEngine.Rendering.ShaderTagId::op_Inequality(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.ShaderTagId)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderTagId_op_Inequality_m16D45BA08D566B947AB8465111175C78F7BB2D18 (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tag10, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___tag21, const RuntimeMethod* method)
{
bool V_0 = false;
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = ___tag10;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_1 = ___tag21;
bool L_2;
L_2 = ShaderTagId_op_Equality_m80707E1013AF5BC51773613BF6848E6A9C64C7FA(L_0, L_1, NULL);
V_0 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
goto IL_000e;
}
IL_000e:
{
bool L_3 = V_0;
return L_3;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_useRenderingLayerMaskTest(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, bool ___value0, const RuntimeMethod* method)
{
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* G_B2_0 = NULL;
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* G_B3_1 = NULL;
{
bool L_0 = ___value0;
G_B1_0 = __this;
if (L_0)
{
G_B2_0 = __this;
goto IL_0008;
}
}
{
G_B3_0 = 0;
G_B3_1 = G_B1_0;
goto IL_0009;
}
IL_0008:
{
G_B3_0 = 1;
G_B3_1 = G_B2_0;
}
IL_0009:
{
G_B3_1->___m_UseRenderingLayerMaskTest_2 = G_B3_0;
return;
}
}
IL2CPP_EXTERN_C void ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025_AdjustorThunk (RuntimeObject* __this, bool ___value0, const RuntimeMethod* method)
{
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*>(__this + _offset);
ShadowDrawingSettings_set_useRenderingLayerMaskTest_m9E81FEE30547B3720C365016689F87A2AB63F025(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::set_splitData(UnityEngine.Rendering.ShadowSplitData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___value0, const RuntimeMethod* method)
{
{
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF L_0 = ___value0;
__this->___m_SplitData_3 = L_0;
return;
}
}
IL2CPP_EXTERN_C void ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93_AdjustorThunk (RuntimeObject* __this, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___value0, const RuntimeMethod* method)
{
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*>(__this + _offset);
ShadowDrawingSettings_set_splitData_mF65DC7AB678EE91AEF252687578E83B880AF4D93(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.ShadowDrawingSettings::.ctor(UnityEngine.Rendering.CullingResults,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, int32_t ___lightIndex1, const RuntimeMethod* method)
{
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_0 = ___cullingResults0;
__this->___m_CullingResults_0 = L_0;
int32_t L_1 = ___lightIndex1;
__this->___m_LightIndex_1 = L_1;
__this->___m_UseRenderingLayerMaskTest_2 = 0;
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_2 = (&__this->___m_SplitData_3);
il2cpp_codegen_initobj(L_2, sizeof(ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF));
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_3 = (&__this->___m_SplitData_3);
ShadowSplitData_set_shadowCascadeBlendCullingFactor_m1AFDA53FEAD6A41B3AE12F244D321CB5BB9C1B41(L_3, (1.0f), NULL);
__this->___m_ObjectsFilter_4 = 0;
return;
}
}
IL2CPP_EXTERN_C void ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4_AdjustorThunk (RuntimeObject* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, int32_t ___lightIndex1, const RuntimeMethod* method)
{
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*>(__this + _offset);
ShadowDrawingSettings__ctor_mA9BADD0F63BF177F6BF380999B9B7115263B2BF4(_thisAdjusted, ___cullingResults0, ___lightIndex1, method);
}
// System.Boolean UnityEngine.Rendering.ShadowDrawingSettings::Equals(UnityEngine.Rendering.ShadowDrawingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowDrawingSettings_Equals_m30BBF392BE2B96951CDDB153EA6AF3634A061A70 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowObjectsFilter_t33DCB0BA372F88094F5BDCDAD3ADD835453AE186_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B6_0 = 0;
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_0 = (&__this->___m_CullingResults_0);
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 L_1 = ___other0;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_2 = L_1.___m_CullingResults_0;
bool L_3;
L_3 = CullingResults_Equals_mC7DB3AB5E3FB65B137D80FE2218D5577493DFAAA(L_0, L_2, NULL);
if (!L_3)
{
goto IL_0066;
}
}
{
int32_t L_4 = __this->___m_LightIndex_1;
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 L_5 = ___other0;
int32_t L_6 = L_5.___m_LightIndex_1;
if ((!(((uint32_t)L_4) == ((uint32_t)L_6))))
{
goto IL_0066;
}
}
{
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_7 = (&__this->___m_SplitData_3);
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 L_8 = ___other0;
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF L_9 = L_8.___m_SplitData_3;
bool L_10;
L_10 = ShadowSplitData_Equals_mD0264A43F663BDE3753E911AECBEC10798369422(L_7, L_9, NULL);
if (!L_10)
{
goto IL_0066;
}
}
{
int32_t* L_11 = (&__this->___m_UseRenderingLayerMaskTest_2);
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 L_12 = ___other0;
int32_t L_13 = L_12.___m_UseRenderingLayerMaskTest_2;
bool L_14;
L_14 = Int32_Equals_mC819D19A661B95BE253FB1769FD4D91961D20722(L_11, L_13, NULL);
if (!L_14)
{
goto IL_0066;
}
}
{
int32_t* L_15 = (&__this->___m_ObjectsFilter_4);
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 L_16 = ___other0;
int32_t L_17 = L_16.___m_ObjectsFilter_4;
int32_t L_18 = L_17;
RuntimeObject* L_19 = Box(ShadowObjectsFilter_t33DCB0BA372F88094F5BDCDAD3ADD835453AE186_il2cpp_TypeInfo_var, &L_18);
Il2CppFakeBox<int32_t> L_20(ShadowObjectsFilter_t33DCB0BA372F88094F5BDCDAD3ADD835453AE186_il2cpp_TypeInfo_var, L_15);
bool L_21;
L_21 = Enum_Equals_m96B1058BA6312E23F31A5FBF594E96EB692EAF4E((Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2*)(&L_20), L_19, NULL);
G_B6_0 = ((int32_t)(L_21));
goto IL_0067;
}
IL_0066:
{
G_B6_0 = 0;
}
IL_0067:
{
V_0 = (bool)G_B6_0;
goto IL_006a;
}
IL_006a:
{
bool L_22 = V_0;
return L_22;
}
}
IL2CPP_EXTERN_C bool ShadowDrawingSettings_Equals_m30BBF392BE2B96951CDDB153EA6AF3634A061A70_AdjustorThunk (RuntimeObject* __this, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 ___other0, const RuntimeMethod* method)
{
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*>(__this + _offset);
bool _returnValue;
_returnValue = ShadowDrawingSettings_Equals_m30BBF392BE2B96951CDDB153EA6AF3634A061A70(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.ShadowDrawingSettings::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowDrawingSettings_Equals_m93ED522213940B17CDC1AE79C4E564A71A547FBF (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = ShadowDrawingSettings_Equals_m30BBF392BE2B96951CDDB153EA6AF3634A061A70(__this, ((*(ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*)((ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*)(ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*)UnBox(L_3, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool ShadowDrawingSettings_Equals_m93ED522213940B17CDC1AE79C4E564A71A547FBF_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*>(__this + _offset);
bool _returnValue;
_returnValue = ShadowDrawingSettings_Equals_m93ED522213940B17CDC1AE79C4E564A71A547FBF(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowDrawingSettings_GetHashCode_m49BE34FCA1A942A213E682921120D78C38E9E637 (ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_0 = (&__this->___m_CullingResults_0);
int32_t L_1;
L_1 = CullingResults_GetHashCode_m9CD85BFBCDACEB4B9EC3E944F20A19ED023F55B2(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
int32_t L_3 = __this->___m_LightIndex_1;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^L_3));
int32_t L_4 = V_0;
int32_t L_5 = __this->___m_UseRenderingLayerMaskTest_2;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_4, ((int32_t)397)))^L_5));
int32_t L_6 = V_0;
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_7 = (&__this->___m_SplitData_3);
int32_t L_8;
L_8 = ShadowSplitData_GetHashCode_mABE8E2F5079373A40AC9B97D5A22630A52B85900(L_7, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_6, ((int32_t)397)))^L_8));
int32_t L_9 = V_0;
int32_t L_10 = __this->___m_ObjectsFilter_4;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_9, ((int32_t)397)))^(int32_t)L_10));
int32_t L_11 = V_0;
V_1 = L_11;
goto IL_005f;
}
IL_005f:
{
int32_t L_12 = V_1;
return L_12;
}
}
IL2CPP_EXTERN_C int32_t ShadowDrawingSettings_GetHashCode_m49BE34FCA1A942A213E682921120D78C38E9E637_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4*>(__this + _offset);
int32_t _returnValue;
_returnValue = ShadowDrawingSettings_GetHashCode_m49BE34FCA1A942A213E682921120D78C38E9E637(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Int32 UnityEngine.Rendering.ShadowSplitData::get_cullingPlaneCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowSplitData_get_cullingPlaneCount_mE8D0E58BD2628B98AB41395B2C61795576EFA8A4 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_CullingPlaneCount_2;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t ShadowSplitData_get_cullingPlaneCount_mE8D0E58BD2628B98AB41395B2C61795576EFA8A4_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*>(__this + _offset);
int32_t _returnValue;
_returnValue = ShadowSplitData_get_cullingPlaneCount_mE8D0E58BD2628B98AB41395B2C61795576EFA8A4(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Vector4 UnityEngine.Rendering.ShadowSplitData::get_cullingSphere()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ShadowSplitData_get_cullingSphere_mEABEC468FE12ADDB09239EABD3FB59551E4A44E0 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, const RuntimeMethod* method)
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0 = __this->___m_CullingSphere_4;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ShadowSplitData_get_cullingSphere_mEABEC468FE12ADDB09239EABD3FB59551E4A44E0_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*>(__this + _offset);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 _returnValue;
_returnValue = ShadowSplitData_get_cullingSphere_mEABEC468FE12ADDB09239EABD3FB59551E4A44E0(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ShadowSplitData::set_shadowCascadeBlendCullingFactor(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowSplitData_set_shadowCascadeBlendCullingFactor_m1AFDA53FEAD6A41B3AE12F244D321CB5BB9C1B41 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, float ___value0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
float L_0 = ___value0;
if ((((float)L_0) < ((float)(0.0f))))
{
goto IL_0013;
}
}
{
float L_1 = ___value0;
G_B3_0 = ((((float)L_1) > ((float)(1.0f)))? 1 : 0);
goto IL_0014;
}
IL_0013:
{
G_B3_0 = 1;
}
IL_0014:
{
V_0 = (bool)G_B3_0;
bool L_2 = V_0;
if (!L_2)
{
goto IL_003a;
}
}
{
int32_t L_3 = 0;
RuntimeObject* L_4 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_3);
int32_t L_5 = 1;
RuntimeObject* L_6 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_5);
float L_7 = ___value0;
float L_8 = L_7;
RuntimeObject* L_9 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var)), &L_8);
String_t* L_10;
L_10 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral29FCA82A8845B80036C48DEEBAADCB1798D5103D)), L_4, L_6, L_9, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_11 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_11);
ArgumentException__ctor_m026938A67AF9D36BB7ED27F80425D7194B514465(L_11, L_10, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_11, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ShadowSplitData_set_shadowCascadeBlendCullingFactor_m1AFDA53FEAD6A41B3AE12F244D321CB5BB9C1B41_RuntimeMethod_var)));
}
IL_003a:
{
float L_12 = ___value0;
__this->___m_ShadowCascadeBlendCullingFactor_5 = L_12;
return;
}
}
IL2CPP_EXTERN_C void ShadowSplitData_set_shadowCascadeBlendCullingFactor_m1AFDA53FEAD6A41B3AE12F244D321CB5BB9C1B41_AdjustorThunk (RuntimeObject* __this, float ___value0, const RuntimeMethod* method)
{
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*>(__this + _offset);
ShadowSplitData_set_shadowCascadeBlendCullingFactor_m1AFDA53FEAD6A41B3AE12F244D321CB5BB9C1B41(_thisAdjusted, ___value0, method);
}
// UnityEngine.Plane UnityEngine.Rendering.ShadowSplitData::GetCullingPlane(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C ShadowSplitData_GetCullingPlane_m1C9252EEFF0FE4D49806B8CD9857082701861799 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, int32_t ___index0, const RuntimeMethod* method)
{
bool V_0 = false;
uint8_t* V_1 = NULL;
uint8_t* V_2 = NULL;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C* V_3 = NULL;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C V_4;
memset((&V_4), 0, sizeof(V_4));
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___index0;
if ((((int32_t)L_0) < ((int32_t)0)))
{
goto IL_0013;
}
}
{
int32_t L_1 = ___index0;
int32_t L_2;
L_2 = ShadowSplitData_get_cullingPlaneCount_mE8D0E58BD2628B98AB41395B2C61795576EFA8A4(__this, NULL);
G_B3_0 = ((((int32_t)((((int32_t)L_1) < ((int32_t)L_2))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_0014;
}
IL_0013:
{
G_B3_0 = 1;
}
IL_0014:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_0044;
}
}
{
int32_t L_4 = 0;
RuntimeObject* L_5 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_4);
int32_t L_6;
L_6 = ShadowSplitData_get_cullingPlaneCount_mE8D0E58BD2628B98AB41395B2C61795576EFA8A4(__this, NULL);
int32_t L_7 = L_6;
RuntimeObject* L_8 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_7);
int32_t L_9 = ___index0;
int32_t L_10 = L_9;
RuntimeObject* L_11 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_10);
String_t* L_12;
L_12 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralCF4020D8849146EB9CBF7C3D8FF7F43C1F58FDB0)), L_5, L_8, L_11, NULL);
ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_13 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var)));
NullCheck(L_13);
ArgumentException__ctor_m8F9D40CE19D19B698A70F9A258640EB52DB39B62(L_13, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral2B6D6F48C27C60C3B55391AB377D9DC8F5639AA1)), L_12, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_13, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ShadowSplitData_GetCullingPlane_m1C9252EEFF0FE4D49806B8CD9857082701861799_RuntimeMethod_var)));
}
IL_0044:
{
U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62* L_14 = (&__this->___m_CullingPlanes_3);
uint8_t* L_15 = (&L_14->___FixedElementField_0);
V_2 = L_15;
uint8_t* L_16 = V_2;
V_1 = (uint8_t*)((uintptr_t)L_16);
uint8_t* L_17 = V_1;
V_3 = (Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)L_17;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C* L_18 = V_3;
int32_t L_19 = ___index0;
uint32_t L_20 = sizeof(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_21 = (*(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)((Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C*)il2cpp_codegen_add((intptr_t)L_18, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_19), (int32_t)L_20)))));
V_4 = L_21;
goto IL_006a;
}
IL_006a:
{
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_22 = V_4;
return L_22;
}
}
IL2CPP_EXTERN_C Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C ShadowSplitData_GetCullingPlane_m1C9252EEFF0FE4D49806B8CD9857082701861799_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, const RuntimeMethod* method)
{
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*>(__this + _offset);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C _returnValue;
_returnValue = ShadowSplitData_GetCullingPlane_m1C9252EEFF0FE4D49806B8CD9857082701861799(_thisAdjusted, ___index0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.ShadowSplitData::Equals(UnityEngine.Rendering.ShadowSplitData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowSplitData_Equals_mD0264A43F663BDE3753E911AECBEC10798369422 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t V_2 = 0;
bool V_3 = false;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C V_4;
memset((&V_4), 0, sizeof(V_4));
bool V_5 = false;
{
int32_t L_0 = __this->___m_CullingPlaneCount_2;
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF L_1 = ___other0;
int32_t L_2 = L_1.___m_CullingPlaneCount_2;
V_0 = (bool)((((int32_t)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_3 = V_0;
if (!L_3)
{
goto IL_001b;
}
}
{
V_1 = (bool)0;
goto IL_0077;
}
IL_001b:
{
V_2 = 0;
goto IL_0054;
}
IL_001f:
{
int32_t L_4 = V_2;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_5;
L_5 = ShadowSplitData_GetCullingPlane_m1C9252EEFF0FE4D49806B8CD9857082701861799(__this, L_4, NULL);
V_4 = L_5;
int32_t L_6 = V_2;
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_7;
L_7 = ShadowSplitData_GetCullingPlane_m1C9252EEFF0FE4D49806B8CD9857082701861799((&___other0), L_6, NULL);
Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C L_8 = L_7;
RuntimeObject* L_9 = Box(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var, &L_8);
Il2CppFakeBox<Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C> L_10(Plane_tB7D8CC6F7AACF5F3AA483AF005C1102A8577BC0C_il2cpp_TypeInfo_var, (&V_4));
bool L_11;
L_11 = ValueType_Equals_mCA5344597A8055EC544855AD60A983B10E0EE67D((ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F*)(&L_10), L_9, NULL);
V_3 = (bool)((((int32_t)L_11) == ((int32_t)0))? 1 : 0);
bool L_12 = V_3;
if (!L_12)
{
goto IL_004f;
}
}
{
V_1 = (bool)0;
goto IL_0077;
}
IL_004f:
{
int32_t L_13 = V_2;
V_2 = ((int32_t)il2cpp_codegen_add(L_13, 1));
}
IL_0054:
{
int32_t L_14 = V_2;
int32_t L_15;
L_15 = ShadowSplitData_get_cullingPlaneCount_mE8D0E58BD2628B98AB41395B2C61795576EFA8A4(__this, NULL);
V_5 = (bool)((((int32_t)L_14) < ((int32_t)L_15))? 1 : 0);
bool L_16 = V_5;
if (L_16)
{
goto IL_001f;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_17 = (&__this->___m_CullingSphere_4);
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF L_18 = ___other0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_19 = L_18.___m_CullingSphere_4;
bool L_20;
L_20 = Vector4_Equals_m73FAA65A1A565EE28D6C9385603829894B7D4392_inline(L_17, L_19, NULL);
V_1 = L_20;
goto IL_0077;
}
IL_0077:
{
bool L_21 = V_1;
return L_21;
}
}
IL2CPP_EXTERN_C bool ShadowSplitData_Equals_mD0264A43F663BDE3753E911AECBEC10798369422_AdjustorThunk (RuntimeObject* __this, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___other0, const RuntimeMethod* method)
{
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*>(__this + _offset);
bool _returnValue;
_returnValue = ShadowSplitData_Equals_mD0264A43F663BDE3753E911AECBEC10798369422(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.ShadowSplitData::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowSplitData_Equals_m9D5B1886A1BEAC1509C7196842972F2EF0F91824 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = ShadowSplitData_Equals_mD0264A43F663BDE3753E911AECBEC10798369422(__this, ((*(ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*)((ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*)(ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*)UnBox(L_3, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool ShadowSplitData_Equals_m9D5B1886A1BEAC1509C7196842972F2EF0F91824_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*>(__this + _offset);
bool _returnValue;
_returnValue = ShadowSplitData_Equals_m9D5B1886A1BEAC1509C7196842972F2EF0F91824(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.ShadowSplitData::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowSplitData_GetHashCode_mABE8E2F5079373A40AC9B97D5A22630A52B85900 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_CullingPlaneCount_2;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_1 = (&__this->___m_CullingSphere_4);
int32_t L_2;
L_2 = Vector4_GetHashCode_m53F6FCA56A0051C9D1AB41AA3EAA2C86CDAA8B92_inline(L_1, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_0, ((int32_t)397)))^L_2));
goto IL_0023;
}
IL_0023:
{
int32_t L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C int32_t ShadowSplitData_GetHashCode_mABE8E2F5079373A40AC9B97D5A22630A52B85900_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF*>(__this + _offset);
int32_t _returnValue;
_returnValue = ShadowSplitData_GetHashCode_mABE8E2F5079373A40AC9B97D5A22630A52B85900(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.ShadowSplitData::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowSplitData__cctor_mFFFF55D36701DA4C792646A2F3AAAA3C5F09ACBC (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
((ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_StaticFields*)il2cpp_codegen_static_fields_for(ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_il2cpp_TypeInfo_var))->___maximumCullingPlaneCount_1 = ((int32_t)10);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.SortingLayerRange::.ctor(System.Int16,System.Int16)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingLayerRange__ctor_mEDA6E9B3D08FE3FC8E1E3AFB3FF3CE999835E9DD (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, int16_t ___lowerBound0, int16_t ___upperBound1, const RuntimeMethod* method)
{
{
int16_t L_0 = ___lowerBound0;
__this->___m_LowerBound_0 = L_0;
int16_t L_1 = ___upperBound1;
__this->___m_UpperBound_1 = L_1;
return;
}
}
IL2CPP_EXTERN_C void SortingLayerRange__ctor_mEDA6E9B3D08FE3FC8E1E3AFB3FF3CE999835E9DD_AdjustorThunk (RuntimeObject* __this, int16_t ___lowerBound0, int16_t ___upperBound1, const RuntimeMethod* method)
{
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9*>(__this + _offset);
SortingLayerRange__ctor_mEDA6E9B3D08FE3FC8E1E3AFB3FF3CE999835E9DD(_thisAdjusted, ___lowerBound0, ___upperBound1, method);
}
// System.Int16 UnityEngine.Rendering.SortingLayerRange::get_lowerBound()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int16_t SortingLayerRange_get_lowerBound_m85402D75932E01A1E2E40749615CD9F7D9B06209 (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, const RuntimeMethod* method)
{
int16_t V_0 = 0;
{
int16_t L_0 = __this->___m_LowerBound_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int16_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int16_t SortingLayerRange_get_lowerBound_m85402D75932E01A1E2E40749615CD9F7D9B06209_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9*>(__this + _offset);
int16_t _returnValue;
_returnValue = SortingLayerRange_get_lowerBound_m85402D75932E01A1E2E40749615CD9F7D9B06209(_thisAdjusted, method);
return _returnValue;
}
// System.Int16 UnityEngine.Rendering.SortingLayerRange::get_upperBound()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int16_t SortingLayerRange_get_upperBound_m3ECCA010F56BFDDA42D7327D24E1340BF596D487 (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, const RuntimeMethod* method)
{
int16_t V_0 = 0;
{
int16_t L_0 = __this->___m_UpperBound_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int16_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int16_t SortingLayerRange_get_upperBound_m3ECCA010F56BFDDA42D7327D24E1340BF596D487_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9*>(__this + _offset);
int16_t _returnValue;
_returnValue = SortingLayerRange_get_upperBound_m3ECCA010F56BFDDA42D7327D24E1340BF596D487(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Rendering.SortingLayerRange UnityEngine.Rendering.SortingLayerRange::get_all()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 SortingLayerRange_get_all_m8340309D1B8DEBFF5AA083D08EBF9E17DC900C20 (const RuntimeMethod* method)
{
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 V_0;
memset((&V_0), 0, sizeof(V_0));
{
il2cpp_codegen_initobj((&V_0), sizeof(SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9));
(&V_0)->___m_LowerBound_0 = (int16_t)((int32_t)-32768);
(&V_0)->___m_UpperBound_1 = (int16_t)((int32_t)32767);
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 L_0 = V_0;
return L_0;
}
}
// System.Boolean UnityEngine.Rendering.SortingLayerRange::Equals(UnityEngine.Rendering.SortingLayerRange)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SortingLayerRange_Equals_m0E8CA61242958C8EA6CDFE9A52A1E966EB506AF1 (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
int16_t L_0 = __this->___m_LowerBound_0;
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 L_1 = ___other0;
int16_t L_2 = L_1.___m_LowerBound_0;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_001f;
}
}
{
int16_t L_3 = __this->___m_UpperBound_1;
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 L_4 = ___other0;
int16_t L_5 = L_4.___m_UpperBound_1;
G_B3_0 = ((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
goto IL_0020;
}
IL_001f:
{
G_B3_0 = 0;
}
IL_0020:
{
V_0 = (bool)G_B3_0;
goto IL_0023;
}
IL_0023:
{
bool L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C bool SortingLayerRange_Equals_m0E8CA61242958C8EA6CDFE9A52A1E966EB506AF1_AdjustorThunk (RuntimeObject* __this, SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___other0, const RuntimeMethod* method)
{
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9*>(__this + _offset);
bool _returnValue;
_returnValue = SortingLayerRange_Equals_m0E8CA61242958C8EA6CDFE9A52A1E966EB506AF1(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.SortingLayerRange::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SortingLayerRange_Equals_m14563DEFE7101D0B67D20F31C7E885A0A834152A (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0015;
}
}
{
V_1 = (bool)0;
goto IL_0024;
}
IL_0015:
{
RuntimeObject* L_2 = ___obj0;
bool L_3;
L_3 = SortingLayerRange_Equals_m0E8CA61242958C8EA6CDFE9A52A1E966EB506AF1(__this, ((*(SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9*)((SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9*)(SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9*)UnBox(L_2, SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9_il2cpp_TypeInfo_var)))), NULL);
V_1 = L_3;
goto IL_0024;
}
IL_0024:
{
bool L_4 = V_1;
return L_4;
}
}
IL2CPP_EXTERN_C bool SortingLayerRange_Equals_m14563DEFE7101D0B67D20F31C7E885A0A834152A_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9*>(__this + _offset);
bool _returnValue;
_returnValue = SortingLayerRange_Equals_m14563DEFE7101D0B67D20F31C7E885A0A834152A(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.SortingLayerRange::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SortingLayerRange_GetHashCode_m783780AEEC61B63C1A10C56C1DD7CC0DDCE7A9AE (SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int16_t L_0 = __this->___m_UpperBound_1;
int16_t L_1 = __this->___m_LowerBound_0;
V_0 = ((int32_t)(((int32_t)((int32_t)L_0<<((int32_t)16)))|((int32_t)((int32_t)L_1&((int32_t)65535)))));
goto IL_001a;
}
IL_001a:
{
int32_t L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C int32_t SortingLayerRange_GetHashCode_m783780AEEC61B63C1A10C56C1DD7CC0DDCE7A9AE_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9*>(__this + _offset);
int32_t _returnValue;
_returnValue = SortingLayerRange_GetHashCode_m783780AEEC61B63C1A10C56C1DD7CC0DDCE7A9AE(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rendering.SortingSettings::.ctor(UnityEngine.Camera)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0;
il2cpp_codegen_runtime_class_init_inline(ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_il2cpp_TypeInfo_var);
ScriptableRenderContext_InitializeSortSettings_m0E977D4DD5931C1616363BF64744550A01DBADA2(L_0, __this, NULL);
int32_t L_1;
L_1 = SortingSettings_get_criteria_m994FF6A91C4C3B62E1F8B4D10CC942735A55C2B9(__this, NULL);
__this->___m_Criteria_3 = L_1;
return;
}
}
IL2CPP_EXTERN_C void SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED_AdjustorThunk (RuntimeObject* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method)
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*>(__this + _offset);
SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED(_thisAdjusted, ___camera0, method);
}
// System.Void UnityEngine.Rendering.SortingSettings::set_customAxis(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_customAxis_mAE48373BC03C9F585FD119C7F1549EFFB84F49C9 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___value0;
__this->___m_CustomAxis_2 = L_0;
return;
}
}
IL2CPP_EXTERN_C void SortingSettings_set_customAxis_mAE48373BC03C9F585FD119C7F1549EFFB84F49C9_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*>(__this + _offset);
SortingSettings_set_customAxis_mAE48373BC03C9F585FD119C7F1549EFFB84F49C9(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.SortingSettings::get_criteria()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SortingSettings_get_criteria_m994FF6A91C4C3B62E1F8B4D10CC942735A55C2B9 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_Criteria_3;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t SortingSettings_get_criteria_m994FF6A91C4C3B62E1F8B4D10CC942735A55C2B9_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*>(__this + _offset);
int32_t _returnValue;
_returnValue = SortingSettings_get_criteria_m994FF6A91C4C3B62E1F8B4D10CC942735A55C2B9(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.SortingSettings::set_criteria(UnityEngine.Rendering.SortingCriteria)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_Criteria_3 = L_0;
return;
}
}
IL2CPP_EXTERN_C void SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*>(__this + _offset);
SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.SortingSettings::set_distanceMetric(UnityEngine.Rendering.DistanceMetric)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_distanceMetric_mE0C526324AA32735CE4C76CACCF6921BB6925387 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_DistanceMetric_4 = L_0;
return;
}
}
IL2CPP_EXTERN_C void SortingSettings_set_distanceMetric_mE0C526324AA32735CE4C76CACCF6921BB6925387_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*>(__this + _offset);
SortingSettings_set_distanceMetric_mE0C526324AA32735CE4C76CACCF6921BB6925387(_thisAdjusted, ___value0, method);
}
// System.Boolean UnityEngine.Rendering.SortingSettings::Equals(UnityEngine.Rendering.SortingSettings)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SortingSettings_Equals_m443E5F481572BB3008CB0249384CBC7A4F229A06 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B8_0 = 0;
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_0 = (&__this->___m_WorldToCameraMatrix_0);
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_1 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_2 = L_1.___m_WorldToCameraMatrix_0;
bool L_3;
L_3 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_0, L_2, NULL);
if (!L_3)
{
goto IL_007c;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_4 = (&__this->___m_CameraPosition_1);
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_5 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = L_5.___m_CameraPosition_1;
bool L_7;
L_7 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_4, L_6, NULL);
if (!L_7)
{
goto IL_007c;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_8 = (&__this->___m_CustomAxis_2);
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_9 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = L_9.___m_CustomAxis_2;
bool L_11;
L_11 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_8, L_10, NULL);
if (!L_11)
{
goto IL_007c;
}
}
{
int32_t L_12 = __this->___m_Criteria_3;
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_13 = ___other0;
int32_t L_14 = L_13.___m_Criteria_3;
if ((!(((uint32_t)L_12) == ((uint32_t)L_14))))
{
goto IL_007c;
}
}
{
int32_t L_15 = __this->___m_DistanceMetric_4;
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_16 = ___other0;
int32_t L_17 = L_16.___m_DistanceMetric_4;
if ((!(((uint32_t)L_15) == ((uint32_t)L_17))))
{
goto IL_007c;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_18 = (&__this->___m_PreviousVPMatrix_5);
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_19 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_20 = L_19.___m_PreviousVPMatrix_5;
bool L_21;
L_21 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_18, L_20, NULL);
if (!L_21)
{
goto IL_007c;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_22 = (&__this->___m_NonJitteredVPMatrix_6);
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_23 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_24 = L_23.___m_NonJitteredVPMatrix_6;
bool L_25;
L_25 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_22, L_24, NULL);
G_B8_0 = ((int32_t)(L_25));
goto IL_007d;
}
IL_007c:
{
G_B8_0 = 0;
}
IL_007d:
{
V_0 = (bool)G_B8_0;
goto IL_0080;
}
IL_0080:
{
bool L_26 = V_0;
return L_26;
}
}
IL2CPP_EXTERN_C bool SortingSettings_Equals_m443E5F481572BB3008CB0249384CBC7A4F229A06_AdjustorThunk (RuntimeObject* __this, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___other0, const RuntimeMethod* method)
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*>(__this + _offset);
bool _returnValue;
_returnValue = SortingSettings_Equals_m443E5F481572BB3008CB0249384CBC7A4F229A06(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.SortingSettings::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SortingSettings_Equals_m51AAFA490013115984F107343946BA2D9418ED8A (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = SortingSettings_Equals_m443E5F481572BB3008CB0249384CBC7A4F229A06(__this, ((*(SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*)((SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*)(SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*)UnBox(L_3, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool SortingSettings_Equals_m51AAFA490013115984F107343946BA2D9418ED8A_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*>(__this + _offset);
bool _returnValue;
_returnValue = SortingSettings_Equals_m51AAFA490013115984F107343946BA2D9418ED8A(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.SortingSettings::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SortingSettings_GetHashCode_mB5162E17F4C45C0ACB75E7B91942E11379FE002D (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_0 = (&__this->___m_WorldToCameraMatrix_0);
int32_t L_1;
L_1 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_3 = (&__this->___m_CameraPosition_1);
int32_t L_4;
L_4 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_3, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^L_4));
int32_t L_5 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_6 = (&__this->___m_CustomAxis_2);
int32_t L_7;
L_7 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_6, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_5, ((int32_t)397)))^L_7));
int32_t L_8 = V_0;
int32_t L_9 = __this->___m_Criteria_3;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_8, ((int32_t)397)))^(int32_t)L_9));
int32_t L_10 = V_0;
int32_t L_11 = __this->___m_DistanceMetric_4;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_10, ((int32_t)397)))^(int32_t)L_11));
int32_t L_12 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_13 = (&__this->___m_PreviousVPMatrix_5);
int32_t L_14;
L_14 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_13, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_12, ((int32_t)397)))^L_14));
int32_t L_15 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_16 = (&__this->___m_NonJitteredVPMatrix_6);
int32_t L_17;
L_17 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_16, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_15, ((int32_t)397)))^L_17));
int32_t L_18 = V_0;
V_1 = L_18;
goto IL_009e;
}
IL_009e:
{
int32_t L_19 = V_1;
return L_19;
}
}
IL2CPP_EXTERN_C int32_t SortingSettings_GetHashCode_mB5162E17F4C45C0ACB75E7B91942E11379FE002D_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72*>(__this + _offset);
int32_t _returnValue;
_returnValue = SortingSettings_GetHashCode_mB5162E17F4C45C0ACB75E7B91942E11379FE002D(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.StencilState UnityEngine.Rendering.StencilState::get_defaultValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 StencilState_get_defaultValue_m630677923DEFFC0B9E60383DDFF5AE984791BA1C (const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 V_0;
memset((&V_0), 0, sizeof(V_0));
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_0;
memset((&L_0), 0, sizeof(L_0));
StencilState__ctor_mEC62013478099EA25296DED1A78EC7412EC106E6((&L_0), (bool)1, (uint8_t)((int32_t)255), (uint8_t)((int32_t)255), 8, 0, 0, 0, /*hidden argument*/NULL);
V_0 = L_0;
goto IL_0018;
}
IL_0018:
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Rendering.StencilState::.ctor(System.Boolean,System.Byte,System.Byte,UnityEngine.Rendering.CompareFunction,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState__ctor_mEC62013478099EA25296DED1A78EC7412EC106E6 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, bool ___enabled0, uint8_t ___readMask1, uint8_t ___writeMask2, int32_t ___compareFunction3, int32_t ___passOperation4, int32_t ___failOperation5, int32_t ___zFailOperation6, const RuntimeMethod* method)
{
{
bool L_0 = ___enabled0;
uint8_t L_1 = ___readMask1;
uint8_t L_2 = ___writeMask2;
int32_t L_3 = ___compareFunction3;
int32_t L_4 = ___passOperation4;
int32_t L_5 = ___failOperation5;
int32_t L_6 = ___zFailOperation6;
int32_t L_7 = ___compareFunction3;
int32_t L_8 = ___passOperation4;
int32_t L_9 = ___failOperation5;
int32_t L_10 = ___zFailOperation6;
StencilState__ctor_mDE204DCDD73203CC81E2FEE8F142834449C8B56E(__this, L_0, L_1, L_2, L_3, L_4, L_5, L_6, L_7, L_8, L_9, L_10, NULL);
return;
}
}
IL2CPP_EXTERN_C void StencilState__ctor_mEC62013478099EA25296DED1A78EC7412EC106E6_AdjustorThunk (RuntimeObject* __this, bool ___enabled0, uint8_t ___readMask1, uint8_t ___writeMask2, int32_t ___compareFunction3, int32_t ___passOperation4, int32_t ___failOperation5, int32_t ___zFailOperation6, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState__ctor_mEC62013478099EA25296DED1A78EC7412EC106E6(_thisAdjusted, ___enabled0, ___readMask1, ___writeMask2, ___compareFunction3, ___passOperation4, ___failOperation5, ___zFailOperation6, method);
}
// System.Void UnityEngine.Rendering.StencilState::.ctor(System.Boolean,System.Byte,System.Byte,UnityEngine.Rendering.CompareFunction,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.CompareFunction,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState__ctor_mDE204DCDD73203CC81E2FEE8F142834449C8B56E (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, bool ___enabled0, uint8_t ___readMask1, uint8_t ___writeMask2, int32_t ___compareFunctionFront3, int32_t ___passOperationFront4, int32_t ___failOperationFront5, int32_t ___zFailOperationFront6, int32_t ___compareFunctionBack7, int32_t ___passOperationBack8, int32_t ___failOperationBack9, int32_t ___zFailOperationBack10, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
bool L_0 = ___enabled0;
il2cpp_codegen_runtime_class_init_inline(Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
uint8_t L_1;
L_1 = Convert_ToByte_mF977257DBAD4FAD9FF78232B33DF37121800834D(L_0, NULL);
__this->___m_Enabled_0 = L_1;
uint8_t L_2 = ___readMask1;
__this->___m_ReadMask_1 = L_2;
uint8_t L_3 = ___writeMask2;
__this->___m_WriteMask_2 = L_3;
__this->___m_Padding_3 = (uint8_t)0;
int32_t L_4 = ___compareFunctionFront3;
__this->___m_CompareFunctionFront_4 = (uint8_t)((int32_t)(uint8_t)L_4);
int32_t L_5 = ___passOperationFront4;
__this->___m_PassOperationFront_5 = (uint8_t)((int32_t)(uint8_t)L_5);
int32_t L_6 = ___failOperationFront5;
__this->___m_FailOperationFront_6 = (uint8_t)((int32_t)(uint8_t)L_6);
int32_t L_7 = ___zFailOperationFront6;
__this->___m_ZFailOperationFront_7 = (uint8_t)((int32_t)(uint8_t)L_7);
int32_t L_8 = ___compareFunctionBack7;
__this->___m_CompareFunctionBack_8 = (uint8_t)((int32_t)(uint8_t)L_8);
int32_t L_9 = ___passOperationBack8;
__this->___m_PassOperationBack_9 = (uint8_t)((int32_t)(uint8_t)L_9);
int32_t L_10 = ___failOperationBack9;
__this->___m_FailOperationBack_10 = (uint8_t)((int32_t)(uint8_t)L_10);
int32_t L_11 = ___zFailOperationBack10;
__this->___m_ZFailOperationBack_11 = (uint8_t)((int32_t)(uint8_t)L_11);
return;
}
}
IL2CPP_EXTERN_C void StencilState__ctor_mDE204DCDD73203CC81E2FEE8F142834449C8B56E_AdjustorThunk (RuntimeObject* __this, bool ___enabled0, uint8_t ___readMask1, uint8_t ___writeMask2, int32_t ___compareFunctionFront3, int32_t ___passOperationFront4, int32_t ___failOperationFront5, int32_t ___zFailOperationFront6, int32_t ___compareFunctionBack7, int32_t ___passOperationBack8, int32_t ___failOperationBack9, int32_t ___zFailOperationBack10, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState__ctor_mDE204DCDD73203CC81E2FEE8F142834449C8B56E(_thisAdjusted, ___enabled0, ___readMask1, ___writeMask2, ___compareFunctionFront3, ___passOperationFront4, ___failOperationFront5, ___zFailOperationFront6, ___compareFunctionBack7, ___passOperationBack8, ___failOperationBack9, ___zFailOperationBack10, method);
}
// System.Boolean UnityEngine.Rendering.StencilState::get_enabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool StencilState_get_enabled_m03D0635E12B6B461F459A872E3B992C09AD2F709 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
uint8_t L_0 = __this->___m_Enabled_0;
il2cpp_codegen_runtime_class_init_inline(Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Convert_ToBoolean_m15C298BDE61E3537C216A843315CD45862704BBD(L_0, NULL);
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
bool L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C bool StencilState_get_enabled_m03D0635E12B6B461F459A872E3B992C09AD2F709_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
bool _returnValue;
_returnValue = StencilState_get_enabled_m03D0635E12B6B461F459A872E3B992C09AD2F709(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_enabled(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_enabled_m6DC861C699D1044E896E833D2DAE69B82F796564 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, bool ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
bool L_0 = ___value0;
il2cpp_codegen_runtime_class_init_inline(Convert_t7097FF336D592F7C06D88A98349A44646F91EFFC_il2cpp_TypeInfo_var);
uint8_t L_1;
L_1 = Convert_ToByte_mF977257DBAD4FAD9FF78232B33DF37121800834D(L_0, NULL);
__this->___m_Enabled_0 = L_1;
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_enabled_m6DC861C699D1044E896E833D2DAE69B82F796564_AdjustorThunk (RuntimeObject* __this, bool ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_enabled_m6DC861C699D1044E896E833D2DAE69B82F796564(_thisAdjusted, ___value0, method);
}
// System.Byte UnityEngine.Rendering.StencilState::get_readMask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint8_t StencilState_get_readMask_mFDA345D54433A4EDA6232002B4F7004656BBD0CB (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
uint8_t V_0 = 0x0;
{
uint8_t L_0 = __this->___m_ReadMask_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
uint8_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C uint8_t StencilState_get_readMask_mFDA345D54433A4EDA6232002B4F7004656BBD0CB_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
uint8_t _returnValue;
_returnValue = StencilState_get_readMask_mFDA345D54433A4EDA6232002B4F7004656BBD0CB(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_readMask(System.Byte)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_readMask_m1BA8F9033413889D4E77DA343DC0029566A9BB9B (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, uint8_t ___value0, const RuntimeMethod* method)
{
{
uint8_t L_0 = ___value0;
__this->___m_ReadMask_1 = L_0;
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_readMask_m1BA8F9033413889D4E77DA343DC0029566A9BB9B_AdjustorThunk (RuntimeObject* __this, uint8_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_readMask_m1BA8F9033413889D4E77DA343DC0029566A9BB9B(_thisAdjusted, ___value0, method);
}
// System.Byte UnityEngine.Rendering.StencilState::get_writeMask()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint8_t StencilState_get_writeMask_mDE1345017B389C91E696FCB708700C78703734A0 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
uint8_t V_0 = 0x0;
{
uint8_t L_0 = __this->___m_WriteMask_2;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
uint8_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C uint8_t StencilState_get_writeMask_mDE1345017B389C91E696FCB708700C78703734A0_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
uint8_t _returnValue;
_returnValue = StencilState_get_writeMask_mDE1345017B389C91E696FCB708700C78703734A0(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_writeMask(System.Byte)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_writeMask_m94471C671E03D42F36DA61436B1068B362375D65 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, uint8_t ___value0, const RuntimeMethod* method)
{
{
uint8_t L_0 = ___value0;
__this->___m_WriteMask_2 = L_0;
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_writeMask_m94471C671E03D42F36DA61436B1068B362375D65_AdjustorThunk (RuntimeObject* __this, uint8_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_writeMask_m94471C671E03D42F36DA61436B1068B362375D65(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.StencilState::SetCompareFunction(UnityEngine.Rendering.CompareFunction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetCompareFunction_m4F46E4197FDEBB0643BB1D529DB33CA3590D7E29 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
StencilState_set_compareFunctionFront_m1388C37901DAB6AF9D23C0F01946DCCE19BC9BFC(__this, L_0, NULL);
int32_t L_1 = ___value0;
StencilState_set_compareFunctionBack_m8AF73F4E8FC95A46D33E3192C50702D2AA15D61D(__this, L_1, NULL);
return;
}
}
IL2CPP_EXTERN_C void StencilState_SetCompareFunction_m4F46E4197FDEBB0643BB1D529DB33CA3590D7E29_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_SetCompareFunction_m4F46E4197FDEBB0643BB1D529DB33CA3590D7E29(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.StencilState::SetPassOperation(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetPassOperation_m8DF4167E4EC16BDEA8DB8CAD4F5161094B8FD7CB (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
StencilState_set_passOperationFront_m1F15CC29366DAEAA6CCE1DB0622C70D6ECC5A3EB(__this, L_0, NULL);
int32_t L_1 = ___value0;
StencilState_set_passOperationBack_m4B1395FE21F5B5C809DC6F31D5824A90E05ED220(__this, L_1, NULL);
return;
}
}
IL2CPP_EXTERN_C void StencilState_SetPassOperation_m8DF4167E4EC16BDEA8DB8CAD4F5161094B8FD7CB_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_SetPassOperation_m8DF4167E4EC16BDEA8DB8CAD4F5161094B8FD7CB(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.StencilState::SetFailOperation(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetFailOperation_mC5BFB2CA88EFDEF6E302C1EA70471DFAFD9F19C9 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
StencilState_set_failOperationFront_mADCECAE5D2E75ABAE51650F1F314E661D09C2CD6(__this, L_0, NULL);
int32_t L_1 = ___value0;
StencilState_set_failOperationBack_mD279271DD1F99EE5B8BC19F5AE60988E6C6F0E4A(__this, L_1, NULL);
return;
}
}
IL2CPP_EXTERN_C void StencilState_SetFailOperation_mC5BFB2CA88EFDEF6E302C1EA70471DFAFD9F19C9_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_SetFailOperation_mC5BFB2CA88EFDEF6E302C1EA70471DFAFD9F19C9(_thisAdjusted, ___value0, method);
}
// System.Void UnityEngine.Rendering.StencilState::SetZFailOperation(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetZFailOperation_m1E6D4F210E0039A6E44F9550FEC8D4155F540DF2 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
StencilState_set_zFailOperationFront_mC7D8F0A08B9AEC4203BD6B352CB795E8011EFBB6(__this, L_0, NULL);
int32_t L_1 = ___value0;
StencilState_set_zFailOperationBack_mC092ABD8A5EA87245640A10E54C6A1990C4F6864(__this, L_1, NULL);
return;
}
}
IL2CPP_EXTERN_C void StencilState_SetZFailOperation_m1E6D4F210E0039A6E44F9550FEC8D4155F540DF2_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_SetZFailOperation_m1E6D4F210E0039A6E44F9550FEC8D4155F540DF2(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.CompareFunction UnityEngine.Rendering.StencilState::get_compareFunctionFront()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_compareFunctionFront_mBEF97C76C814AA7072B0D8C6E90E5699EFA48DC6 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
uint8_t L_0 = __this->___m_CompareFunctionFront_4;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t StencilState_get_compareFunctionFront_mBEF97C76C814AA7072B0D8C6E90E5699EFA48DC6_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
int32_t _returnValue;
_returnValue = StencilState_get_compareFunctionFront_mBEF97C76C814AA7072B0D8C6E90E5699EFA48DC6(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_compareFunctionFront(UnityEngine.Rendering.CompareFunction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_compareFunctionFront_m1388C37901DAB6AF9D23C0F01946DCCE19BC9BFC (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_CompareFunctionFront_4 = (uint8_t)((int32_t)(uint8_t)L_0);
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_compareFunctionFront_m1388C37901DAB6AF9D23C0F01946DCCE19BC9BFC_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_compareFunctionFront_m1388C37901DAB6AF9D23C0F01946DCCE19BC9BFC(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_passOperationFront()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_passOperationFront_mED3B1DD6437336A94A319DB2963C5EA4641C753F (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
uint8_t L_0 = __this->___m_PassOperationFront_5;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t StencilState_get_passOperationFront_mED3B1DD6437336A94A319DB2963C5EA4641C753F_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
int32_t _returnValue;
_returnValue = StencilState_get_passOperationFront_mED3B1DD6437336A94A319DB2963C5EA4641C753F(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_passOperationFront(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_passOperationFront_m1F15CC29366DAEAA6CCE1DB0622C70D6ECC5A3EB (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_PassOperationFront_5 = (uint8_t)((int32_t)(uint8_t)L_0);
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_passOperationFront_m1F15CC29366DAEAA6CCE1DB0622C70D6ECC5A3EB_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_passOperationFront_m1F15CC29366DAEAA6CCE1DB0622C70D6ECC5A3EB(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_failOperationFront()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_failOperationFront_mAC199B756771167AA6FB068883D47FDEA2B2DBC5 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
uint8_t L_0 = __this->___m_FailOperationFront_6;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t StencilState_get_failOperationFront_mAC199B756771167AA6FB068883D47FDEA2B2DBC5_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
int32_t _returnValue;
_returnValue = StencilState_get_failOperationFront_mAC199B756771167AA6FB068883D47FDEA2B2DBC5(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_failOperationFront(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_failOperationFront_mADCECAE5D2E75ABAE51650F1F314E661D09C2CD6 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_FailOperationFront_6 = (uint8_t)((int32_t)(uint8_t)L_0);
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_failOperationFront_mADCECAE5D2E75ABAE51650F1F314E661D09C2CD6_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_failOperationFront_mADCECAE5D2E75ABAE51650F1F314E661D09C2CD6(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_zFailOperationFront()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_zFailOperationFront_m5E7C2ADCFA97B8E0A3387D2075C01D6F5385067C (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
uint8_t L_0 = __this->___m_ZFailOperationFront_7;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t StencilState_get_zFailOperationFront_m5E7C2ADCFA97B8E0A3387D2075C01D6F5385067C_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
int32_t _returnValue;
_returnValue = StencilState_get_zFailOperationFront_m5E7C2ADCFA97B8E0A3387D2075C01D6F5385067C(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_zFailOperationFront(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_zFailOperationFront_mC7D8F0A08B9AEC4203BD6B352CB795E8011EFBB6 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_ZFailOperationFront_7 = (uint8_t)((int32_t)(uint8_t)L_0);
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_zFailOperationFront_mC7D8F0A08B9AEC4203BD6B352CB795E8011EFBB6_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_zFailOperationFront_mC7D8F0A08B9AEC4203BD6B352CB795E8011EFBB6(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.CompareFunction UnityEngine.Rendering.StencilState::get_compareFunctionBack()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_compareFunctionBack_m37AC5689D94A1719BEB75CC577096D271750A9C5 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
uint8_t L_0 = __this->___m_CompareFunctionBack_8;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t StencilState_get_compareFunctionBack_m37AC5689D94A1719BEB75CC577096D271750A9C5_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
int32_t _returnValue;
_returnValue = StencilState_get_compareFunctionBack_m37AC5689D94A1719BEB75CC577096D271750A9C5(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_compareFunctionBack(UnityEngine.Rendering.CompareFunction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_compareFunctionBack_m8AF73F4E8FC95A46D33E3192C50702D2AA15D61D (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_CompareFunctionBack_8 = (uint8_t)((int32_t)(uint8_t)L_0);
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_compareFunctionBack_m8AF73F4E8FC95A46D33E3192C50702D2AA15D61D_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_compareFunctionBack_m8AF73F4E8FC95A46D33E3192C50702D2AA15D61D(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_passOperationBack()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_passOperationBack_m3C6BAA44C73AE8FFC2C39BE1B3980498A28A6C38 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
uint8_t L_0 = __this->___m_PassOperationBack_9;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t StencilState_get_passOperationBack_m3C6BAA44C73AE8FFC2C39BE1B3980498A28A6C38_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
int32_t _returnValue;
_returnValue = StencilState_get_passOperationBack_m3C6BAA44C73AE8FFC2C39BE1B3980498A28A6C38(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_passOperationBack(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_passOperationBack_m4B1395FE21F5B5C809DC6F31D5824A90E05ED220 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_PassOperationBack_9 = (uint8_t)((int32_t)(uint8_t)L_0);
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_passOperationBack_m4B1395FE21F5B5C809DC6F31D5824A90E05ED220_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_passOperationBack_m4B1395FE21F5B5C809DC6F31D5824A90E05ED220(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_failOperationBack()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_failOperationBack_m5310F3D9B99EA2D8E1DDDAC651EBF6E12A630BDE (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
uint8_t L_0 = __this->___m_FailOperationBack_10;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t StencilState_get_failOperationBack_m5310F3D9B99EA2D8E1DDDAC651EBF6E12A630BDE_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
int32_t _returnValue;
_returnValue = StencilState_get_failOperationBack_m5310F3D9B99EA2D8E1DDDAC651EBF6E12A630BDE(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_failOperationBack(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_failOperationBack_mD279271DD1F99EE5B8BC19F5AE60988E6C6F0E4A (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_FailOperationBack_10 = (uint8_t)((int32_t)(uint8_t)L_0);
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_failOperationBack_mD279271DD1F99EE5B8BC19F5AE60988E6C6F0E4A_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_failOperationBack_mD279271DD1F99EE5B8BC19F5AE60988E6C6F0E4A(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.StencilOp UnityEngine.Rendering.StencilState::get_zFailOperationBack()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_get_zFailOperationBack_m4569E6652B75DE77E582DA00FD92291ECC1EBABC (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
uint8_t L_0 = __this->___m_ZFailOperationBack_11;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t StencilState_get_zFailOperationBack_m4569E6652B75DE77E582DA00FD92291ECC1EBABC_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
int32_t _returnValue;
_returnValue = StencilState_get_zFailOperationBack_m4569E6652B75DE77E582DA00FD92291ECC1EBABC(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.StencilState::set_zFailOperationBack(UnityEngine.Rendering.StencilOp)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_zFailOperationBack_mC092ABD8A5EA87245640A10E54C6A1990C4F6864 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___m_ZFailOperationBack_11 = (uint8_t)((int32_t)(uint8_t)L_0);
return;
}
}
IL2CPP_EXTERN_C void StencilState_set_zFailOperationBack_mC092ABD8A5EA87245640A10E54C6A1990C4F6864_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
StencilState_set_zFailOperationBack_mC092ABD8A5EA87245640A10E54C6A1990C4F6864(_thisAdjusted, ___value0, method);
}
// System.Boolean UnityEngine.Rendering.StencilState::Equals(UnityEngine.Rendering.StencilState)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool StencilState_Equals_m9FFB8A41D8838FD128875CB2D4DAA760C6DF1051 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B12_0 = 0;
{
uint8_t L_0 = __this->___m_Enabled_0;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_1 = ___other0;
uint8_t L_2 = L_1.___m_Enabled_0;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_00a3;
}
}
{
uint8_t L_3 = __this->___m_ReadMask_1;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_4 = ___other0;
uint8_t L_5 = L_4.___m_ReadMask_1;
if ((!(((uint32_t)L_3) == ((uint32_t)L_5))))
{
goto IL_00a3;
}
}
{
uint8_t L_6 = __this->___m_WriteMask_2;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_7 = ___other0;
uint8_t L_8 = L_7.___m_WriteMask_2;
if ((!(((uint32_t)L_6) == ((uint32_t)L_8))))
{
goto IL_00a3;
}
}
{
uint8_t L_9 = __this->___m_CompareFunctionFront_4;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_10 = ___other0;
uint8_t L_11 = L_10.___m_CompareFunctionFront_4;
if ((!(((uint32_t)L_9) == ((uint32_t)L_11))))
{
goto IL_00a3;
}
}
{
uint8_t L_12 = __this->___m_PassOperationFront_5;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_13 = ___other0;
uint8_t L_14 = L_13.___m_PassOperationFront_5;
if ((!(((uint32_t)L_12) == ((uint32_t)L_14))))
{
goto IL_00a3;
}
}
{
uint8_t L_15 = __this->___m_FailOperationFront_6;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_16 = ___other0;
uint8_t L_17 = L_16.___m_FailOperationFront_6;
if ((!(((uint32_t)L_15) == ((uint32_t)L_17))))
{
goto IL_00a3;
}
}
{
uint8_t L_18 = __this->___m_ZFailOperationFront_7;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_19 = ___other0;
uint8_t L_20 = L_19.___m_ZFailOperationFront_7;
if ((!(((uint32_t)L_18) == ((uint32_t)L_20))))
{
goto IL_00a3;
}
}
{
uint8_t L_21 = __this->___m_CompareFunctionBack_8;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_22 = ___other0;
uint8_t L_23 = L_22.___m_CompareFunctionBack_8;
if ((!(((uint32_t)L_21) == ((uint32_t)L_23))))
{
goto IL_00a3;
}
}
{
uint8_t L_24 = __this->___m_PassOperationBack_9;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_25 = ___other0;
uint8_t L_26 = L_25.___m_PassOperationBack_9;
if ((!(((uint32_t)L_24) == ((uint32_t)L_26))))
{
goto IL_00a3;
}
}
{
uint8_t L_27 = __this->___m_FailOperationBack_10;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_28 = ___other0;
uint8_t L_29 = L_28.___m_FailOperationBack_10;
if ((!(((uint32_t)L_27) == ((uint32_t)L_29))))
{
goto IL_00a3;
}
}
{
uint8_t L_30 = __this->___m_ZFailOperationBack_11;
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_31 = ___other0;
uint8_t L_32 = L_31.___m_ZFailOperationBack_11;
G_B12_0 = ((((int32_t)L_30) == ((int32_t)L_32))? 1 : 0);
goto IL_00a4;
}
IL_00a3:
{
G_B12_0 = 0;
}
IL_00a4:
{
V_0 = (bool)G_B12_0;
goto IL_00a7;
}
IL_00a7:
{
bool L_33 = V_0;
return L_33;
}
}
IL2CPP_EXTERN_C bool StencilState_Equals_m9FFB8A41D8838FD128875CB2D4DAA760C6DF1051_AdjustorThunk (RuntimeObject* __this, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___other0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
bool _returnValue;
_returnValue = StencilState_Equals_m9FFB8A41D8838FD128875CB2D4DAA760C6DF1051(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.StencilState::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool StencilState_Equals_mEA45A5D2BF2223B15EE0FB8BCEDBA9CB534ADF4B (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = StencilState_Equals_m9FFB8A41D8838FD128875CB2D4DAA760C6DF1051(__this, ((*(StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*)((StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*)(StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*)UnBox(L_3, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool StencilState_Equals_mEA45A5D2BF2223B15EE0FB8BCEDBA9CB534ADF4B_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
bool _returnValue;
_returnValue = StencilState_Equals_mEA45A5D2BF2223B15EE0FB8BCEDBA9CB534ADF4B(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.StencilState::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t StencilState_GetHashCode_mB4A02DEE780377C853D16FFF49CCB9D9F4F711A5 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
uint8_t* L_0 = (&__this->___m_Enabled_0);
int32_t L_1;
L_1 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
uint8_t* L_3 = (&__this->___m_ReadMask_1);
int32_t L_4;
L_4 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_3, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^L_4));
int32_t L_5 = V_0;
uint8_t* L_6 = (&__this->___m_WriteMask_2);
int32_t L_7;
L_7 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_6, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_5, ((int32_t)397)))^L_7));
int32_t L_8 = V_0;
uint8_t* L_9 = (&__this->___m_CompareFunctionFront_4);
int32_t L_10;
L_10 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_9, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_8, ((int32_t)397)))^L_10));
int32_t L_11 = V_0;
uint8_t* L_12 = (&__this->___m_PassOperationFront_5);
int32_t L_13;
L_13 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_12, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_11, ((int32_t)397)))^L_13));
int32_t L_14 = V_0;
uint8_t* L_15 = (&__this->___m_FailOperationFront_6);
int32_t L_16;
L_16 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_15, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_14, ((int32_t)397)))^L_16));
int32_t L_17 = V_0;
uint8_t* L_18 = (&__this->___m_ZFailOperationFront_7);
int32_t L_19;
L_19 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_18, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_17, ((int32_t)397)))^L_19));
int32_t L_20 = V_0;
uint8_t* L_21 = (&__this->___m_CompareFunctionBack_8);
int32_t L_22;
L_22 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_21, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_20, ((int32_t)397)))^L_22));
int32_t L_23 = V_0;
uint8_t* L_24 = (&__this->___m_PassOperationBack_9);
int32_t L_25;
L_25 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_24, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_23, ((int32_t)397)))^L_25));
int32_t L_26 = V_0;
uint8_t* L_27 = (&__this->___m_FailOperationBack_10);
int32_t L_28;
L_28 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_27, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_26, ((int32_t)397)))^L_28));
int32_t L_29 = V_0;
uint8_t* L_30 = (&__this->___m_ZFailOperationBack_11);
int32_t L_31;
L_31 = Byte_GetHashCode_mB42A844E310593D124CE92EBA90F3755C9B10678(L_30, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_29, ((int32_t)397)))^L_31));
int32_t L_32 = V_0;
V_1 = L_32;
goto IL_00da;
}
IL_00da:
{
int32_t L_33 = V_1;
return L_33;
}
}
IL2CPP_EXTERN_C int32_t StencilState_GetHashCode_mB4A02DEE780377C853D16FFF49CCB9D9F4F711A5_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9*>(__this + _offset);
int32_t _returnValue;
_returnValue = StencilState_GetHashCode_mB4A02DEE780377C853D16FFF49CCB9D9F4F711A5(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rendering.SupportedRenderingFeatures UnityEngine.Rendering.SupportedRenderingFeatures::get_active()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* V_1 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_0 = ((SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_StaticFields*)il2cpp_codegen_static_fields_for(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var))->___s_Active_0;
V_0 = (bool)((((RuntimeObject*)(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0017;
}
}
{
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_2 = (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6*)il2cpp_codegen_object_new(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
NullCheck(L_2);
SupportedRenderingFeatures__ctor_mF7728980F81142B7BD45FBB25AB001B17A4BF0ED(L_2, NULL);
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
((SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_StaticFields*)il2cpp_codegen_static_fields_for(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var))->___s_Active_0 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&((SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_StaticFields*)il2cpp_codegen_static_fields_for(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var))->___s_Active_0), (void*)L_2);
}
IL_0017:
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_3 = ((SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_StaticFields*)il2cpp_codegen_static_fields_for(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var))->___s_Active_0;
V_1 = L_3;
goto IL_001f;
}
IL_001f:
{
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_4 = V_1;
return L_4;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::set_active(UnityEngine.Rendering.SupportedRenderingFeatures)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_set_active_m3AC4375082D83077EB449AD20EC27B6B458D2EC4 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* ___value0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_0 = ___value0;
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
((SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_StaticFields*)il2cpp_codegen_static_fields_for(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var))->___s_Active_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_StaticFields*)il2cpp_codegen_static_fields_for(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var))->___s_Active_0), (void*)L_0);
return;
}
}
// UnityEngine.Rendering.SupportedRenderingFeatures/LightmapMixedBakeModes UnityEngine.Rendering.SupportedRenderingFeatures::get_defaultMixedLightingModes()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_defaultMixedLightingModes_m7F9FDF9012EC41E36466613C8A9103D74666CBC4 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CdefaultMixedLightingModesU3Ek__BackingField_2;
return L_0;
}
}
// UnityEngine.Rendering.SupportedRenderingFeatures/LightmapMixedBakeModes UnityEngine.Rendering.SupportedRenderingFeatures::get_mixedLightingModes()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_mixedLightingModes_m929C0CE80A4990993EBCAB8B46C1E273A0829137 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CmixedLightingModesU3Ek__BackingField_3;
return L_0;
}
}
// UnityEngine.LightmapBakeType UnityEngine.Rendering.SupportedRenderingFeatures::get_lightmapBakeTypes()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_lightmapBakeTypes_m1311A5AD5BE1A6BA3251238C893D7D340358C156 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3ClightmapBakeTypesU3Ek__BackingField_4;
return L_0;
}
}
// UnityEngine.LightmapsMode UnityEngine.Rendering.SupportedRenderingFeatures::get_lightmapsModes()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_lightmapsModes_m925D670110EF7109A26BE1B228066E1201FAAE38 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3ClightmapsModesU3Ek__BackingField_5;
return L_0;
}
}
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::get_enlightenLightmapper()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_enlightenLightmapper_mF7C756BBD4E605DD047BD502DFF8569C4CEE8F27 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CenlightenLightmapperU3Ek__BackingField_6;
return L_0;
}
}
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::get_enlighten()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_enlighten_m6F973FEB7CCF0BB1B7A2F25317EADC5F6FD95ED6 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CenlightenU3Ek__BackingField_7;
return L_0;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::set_motionVectors(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_set_motionVectors_mEE2FCB3BBBB279DE389C75E189B25B87BFB56C75 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, bool ___value0, const RuntimeMethod* method)
{
{
bool L_0 = ___value0;
__this->___U3CmotionVectorsU3Ek__BackingField_9 = L_0;
return;
}
}
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::get_rendersUIOverlay()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_rendersUIOverlay_m657FFFC5B360F7BCE9964EF50E7449779224AEFC (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CrendersUIOverlayU3Ek__BackingField_14;
return L_0;
}
}
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::get_autoAmbientProbeBaking()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_autoAmbientProbeBaking_m42E98E922511B1CF790FC414C9A85D70DFACA2C8 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CautoAmbientProbeBakingU3Ek__BackingField_24;
return L_0;
}
}
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::get_autoDefaultReflectionProbeBaking()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_autoDefaultReflectionProbeBaking_mFDB934E6645FA5CA95E1F0BEF4A12345A1025207 (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CautoDefaultReflectionProbeBakingU3Ek__BackingField_25;
return L_0;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::FallbackMixedLightingModeByRef(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_FallbackMixedLightingModeByRef_m79883C2C0259DA7AF9B43DC1C6621EF8C2C882AB (intptr_t ___fallbackModePtr0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t* V_0 = 0;
bool V_1 = false;
int32_t V_2 = 0;
int32_t V_3 = 0;
bool V_4 = false;
bool V_5 = false;
int32_t G_B3_0 = 0;
{
intptr_t L_0 = ___fallbackModePtr0;
void* L_1;
L_1 = IntPtr_op_Explicit_m693F2F9E685EE117D4AC080342B8959DAF684294(L_0, NULL);
V_0 = (int32_t*)L_1;
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_2;
L_2 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_2);
int32_t L_3;
L_3 = SupportedRenderingFeatures_get_defaultMixedLightingModes_m7F9FDF9012EC41E36466613C8A9103D74666CBC4_inline(L_2, NULL);
if (!L_3)
{
goto IL_0037;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_4;
L_4 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_4);
int32_t L_5;
L_5 = SupportedRenderingFeatures_get_mixedLightingModes_m929C0CE80A4990993EBCAB8B46C1E273A0829137_inline(L_4, NULL);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_6;
L_6 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_6);
int32_t L_7;
L_7 = SupportedRenderingFeatures_get_defaultMixedLightingModes_m7F9FDF9012EC41E36466613C8A9103D74666CBC4_inline(L_6, NULL);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_8;
L_8 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_8);
int32_t L_9;
L_9 = SupportedRenderingFeatures_get_defaultMixedLightingModes_m7F9FDF9012EC41E36466613C8A9103D74666CBC4_inline(L_8, NULL);
G_B3_0 = ((((int32_t)((int32_t)((int32_t)L_5&(int32_t)L_7))) == ((int32_t)L_9))? 1 : 0);
goto IL_0038;
}
IL_0037:
{
G_B3_0 = 0;
}
IL_0038:
{
V_1 = (bool)G_B3_0;
bool L_10 = V_1;
if (!L_10)
{
goto IL_0067;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_11;
L_11 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_11);
int32_t L_12;
L_12 = SupportedRenderingFeatures_get_defaultMixedLightingModes_m7F9FDF9012EC41E36466613C8A9103D74666CBC4_inline(L_11, NULL);
V_3 = L_12;
int32_t L_13 = V_3;
V_2 = L_13;
int32_t L_14 = V_2;
if ((((int32_t)L_14) == ((int32_t)2)))
{
goto IL_005b;
}
}
{
goto IL_0050;
}
IL_0050:
{
int32_t L_15 = V_2;
if ((((int32_t)L_15) == ((int32_t)4)))
{
goto IL_0056;
}
}
{
goto IL_0060;
}
IL_0056:
{
int32_t* L_16 = V_0;
*((int32_t*)L_16) = (int32_t)2;
goto IL_0065;
}
IL_005b:
{
int32_t* L_17 = V_0;
*((int32_t*)L_17) = (int32_t)1;
goto IL_0065;
}
IL_0060:
{
int32_t* L_18 = V_0;
*((int32_t*)L_18) = (int32_t)0;
goto IL_0065;
}
IL_0065:
{
goto IL_008e;
}
IL_0067:
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
bool L_19;
L_19 = SupportedRenderingFeatures_IsMixedLightingModeSupported_m1FAB223D6188E1830288D98A7622B549F545881A(2, NULL);
V_4 = L_19;
bool L_20 = V_4;
if (!L_20)
{
goto IL_0079;
}
}
{
int32_t* L_21 = V_0;
*((int32_t*)L_21) = (int32_t)2;
goto IL_008e;
}
IL_0079:
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
bool L_22;
L_22 = SupportedRenderingFeatures_IsMixedLightingModeSupported_m1FAB223D6188E1830288D98A7622B549F545881A(1, NULL);
V_5 = L_22;
bool L_23 = V_5;
if (!L_23)
{
goto IL_008b;
}
}
{
int32_t* L_24 = V_0;
*((int32_t*)L_24) = (int32_t)1;
goto IL_008e;
}
IL_008b:
{
int32_t* L_25 = V_0;
*((int32_t*)L_25) = (int32_t)0;
}
IL_008e:
{
return;
}
}
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::IsMixedLightingModeSupported(UnityEngine.MixedLightingMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_IsMixedLightingModeSupported_m1FAB223D6188E1830288D98A7622B549F545881A (int32_t ___mixedMode0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
int32_t L_0 = ___mixedMode0;
intptr_t L_1;
memset((&L_1), 0, sizeof(L_1));
IntPtr__ctor_m4F9A9B80F01996B610D5AE4797F20B98ECD0A3D9_inline((&L_1), (void*)((uintptr_t)(&V_0)), /*hidden argument*/NULL);
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_IsMixedLightingModeSupportedByRef_mF97CED14CB16F3193BCB30A9A37F7B8EDFB7AC4D(L_0, L_1, NULL);
bool L_2 = V_0;
V_1 = L_2;
goto IL_0014;
}
IL_0014:
{
bool L_3 = V_1;
return L_3;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::IsMixedLightingModeSupportedByRef(UnityEngine.MixedLightingMode,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_IsMixedLightingModeSupportedByRef_mF97CED14CB16F3193BCB30A9A37F7B8EDFB7AC4D (int32_t ___mixedMode0, intptr_t ___isSupportedPtr1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool* V_0 = NULL;
bool V_1 = false;
bool* G_B4_0 = NULL;
bool* G_B3_0 = NULL;
bool* G_B10_0 = NULL;
bool* G_B6_0 = NULL;
bool* G_B5_0 = NULL;
bool* G_B8_0 = NULL;
bool* G_B7_0 = NULL;
int32_t G_B9_0 = 0;
bool* G_B9_1 = NULL;
int32_t G_B11_0 = 0;
bool* G_B11_1 = NULL;
{
intptr_t L_0 = ___isSupportedPtr1;
void* L_1;
L_1 = IntPtr_op_Explicit_m693F2F9E685EE117D4AC080342B8959DAF684294(L_0, NULL);
V_0 = (bool*)L_1;
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
bool L_2;
L_2 = SupportedRenderingFeatures_IsLightmapBakeTypeSupported_mCBE5A13BA92867DA66DCDF23121473FD4B879CA4(1, NULL);
V_1 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_001b;
}
}
{
bool* L_4 = V_0;
*((int8_t*)L_4) = (int8_t)0;
goto IL_005b;
}
IL_001b:
{
bool* L_5 = V_0;
int32_t L_6 = ___mixedMode0;
G_B3_0 = L_5;
if (L_6)
{
G_B4_0 = L_5;
goto IL_002e;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_7;
L_7 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_7);
int32_t L_8;
L_8 = SupportedRenderingFeatures_get_mixedLightingModes_m929C0CE80A4990993EBCAB8B46C1E273A0829137_inline(L_7, NULL);
G_B4_0 = G_B3_0;
if ((((int32_t)((int32_t)((int32_t)L_8&1))) == ((int32_t)1)))
{
G_B10_0 = G_B3_0;
goto IL_0059;
}
}
IL_002e:
{
int32_t L_9 = ___mixedMode0;
G_B5_0 = G_B4_0;
if ((!(((uint32_t)L_9) == ((uint32_t)1))))
{
G_B6_0 = G_B4_0;
goto IL_0041;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_10;
L_10 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_10);
int32_t L_11;
L_11 = SupportedRenderingFeatures_get_mixedLightingModes_m929C0CE80A4990993EBCAB8B46C1E273A0829137_inline(L_10, NULL);
G_B6_0 = G_B5_0;
if ((((int32_t)((int32_t)((int32_t)L_11&2))) == ((int32_t)2)))
{
G_B10_0 = G_B5_0;
goto IL_0059;
}
}
IL_0041:
{
int32_t L_12 = ___mixedMode0;
G_B7_0 = G_B6_0;
if ((!(((uint32_t)L_12) == ((uint32_t)2))))
{
G_B8_0 = G_B6_0;
goto IL_0056;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_13;
L_13 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_13);
int32_t L_14;
L_14 = SupportedRenderingFeatures_get_mixedLightingModes_m929C0CE80A4990993EBCAB8B46C1E273A0829137_inline(L_13, NULL);
G_B9_0 = ((((int32_t)((int32_t)((int32_t)L_14&4))) == ((int32_t)4))? 1 : 0);
G_B9_1 = G_B7_0;
goto IL_0057;
}
IL_0056:
{
G_B9_0 = 0;
G_B9_1 = G_B8_0;
}
IL_0057:
{
G_B11_0 = G_B9_0;
G_B11_1 = G_B9_1;
goto IL_005a;
}
IL_0059:
{
G_B11_0 = 1;
G_B11_1 = G_B10_0;
}
IL_005a:
{
*((int8_t*)G_B11_1) = (int8_t)G_B11_0;
}
IL_005b:
{
return;
}
}
// System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::IsLightmapBakeTypeSupported(UnityEngine.LightmapBakeType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_IsLightmapBakeTypeSupported_mCBE5A13BA92867DA66DCDF23121473FD4B879CA4 (int32_t ___bakeType0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
int32_t L_0 = ___bakeType0;
intptr_t L_1;
memset((&L_1), 0, sizeof(L_1));
IntPtr__ctor_m4F9A9B80F01996B610D5AE4797F20B98ECD0A3D9_inline((&L_1), (void*)((uintptr_t)(&V_0)), /*hidden argument*/NULL);
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_IsLightmapBakeTypeSupportedByRef_mC712C491E3596EE8C0655538CF08E042EB7B34C8(L_0, L_1, NULL);
bool L_2 = V_0;
V_1 = L_2;
goto IL_0014;
}
IL_0014:
{
bool L_3 = V_1;
return L_3;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::IsLightmapBakeTypeSupportedByRef(UnityEngine.LightmapBakeType,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_IsLightmapBakeTypeSupportedByRef_mC712C491E3596EE8C0655538CF08E042EB7B34C8 (int32_t ___bakeType0, intptr_t ___isSupportedPtr1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool* V_0 = NULL;
bool V_1 = false;
bool V_2 = false;
bool V_3 = false;
bool V_4 = false;
int32_t G_B4_0 = 0;
int32_t G_B10_0 = 0;
{
intptr_t L_0 = ___isSupportedPtr1;
void* L_1;
L_1 = IntPtr_op_Explicit_m693F2F9E685EE117D4AC080342B8959DAF684294(L_0, NULL);
V_0 = (bool*)L_1;
int32_t L_2 = ___bakeType0;
V_1 = (bool)((((int32_t)L_2) == ((int32_t)1))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_0036;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
bool L_4;
L_4 = SupportedRenderingFeatures_IsLightmapBakeTypeSupported_mCBE5A13BA92867DA66DCDF23121473FD4B879CA4(2, NULL);
V_2 = L_4;
bool L_5 = V_2;
if (!L_5)
{
goto IL_002a;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_6;
L_6 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_6);
int32_t L_7;
L_7 = SupportedRenderingFeatures_get_mixedLightingModes_m929C0CE80A4990993EBCAB8B46C1E273A0829137_inline(L_6, NULL);
G_B4_0 = ((((int32_t)L_7) == ((int32_t)0))? 1 : 0);
goto IL_002b;
}
IL_002a:
{
G_B4_0 = 1;
}
IL_002b:
{
V_3 = (bool)G_B4_0;
bool L_8 = V_3;
if (!L_8)
{
goto IL_0035;
}
}
{
bool* L_9 = V_0;
*((int8_t*)L_9) = (int8_t)0;
goto IL_0064;
}
IL_0035:
{
}
IL_0036:
{
bool* L_10 = V_0;
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_11;
L_11 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_11);
int32_t L_12;
L_12 = SupportedRenderingFeatures_get_lightmapBakeTypes_m1311A5AD5BE1A6BA3251238C893D7D340358C156_inline(L_11, NULL);
int32_t L_13 = ___bakeType0;
int32_t L_14 = ___bakeType0;
*((int8_t*)L_10) = (int8_t)((((int32_t)((int32_t)((int32_t)L_12&(int32_t)L_13))) == ((int32_t)L_14))? 1 : 0);
int32_t L_15 = ___bakeType0;
if ((!(((uint32_t)L_15) == ((uint32_t)4))))
{
goto IL_005a;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_16;
L_16 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_16);
bool L_17;
L_17 = SupportedRenderingFeatures_get_enlighten_m6F973FEB7CCF0BB1B7A2F25317EADC5F6FD95ED6_inline(L_16, NULL);
G_B10_0 = ((((int32_t)L_17) == ((int32_t)0))? 1 : 0);
goto IL_005b;
}
IL_005a:
{
G_B10_0 = 0;
}
IL_005b:
{
V_4 = (bool)G_B10_0;
bool L_18 = V_4;
if (!L_18)
{
goto IL_0064;
}
}
{
bool* L_19 = V_0;
*((int8_t*)L_19) = (int8_t)0;
}
IL_0064:
{
return;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::IsLightmapsModeSupportedByRef(UnityEngine.LightmapsMode,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_IsLightmapsModeSupportedByRef_m494FCDC548A34F66D7A71A81D0C38EFBF6459AEB (int32_t ___mode0, intptr_t ___isSupportedPtr1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool* V_0 = NULL;
{
intptr_t L_0 = ___isSupportedPtr1;
void* L_1;
L_1 = IntPtr_op_Explicit_m693F2F9E685EE117D4AC080342B8959DAF684294(L_0, NULL);
V_0 = (bool*)L_1;
bool* L_2 = V_0;
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_3;
L_3 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_3);
int32_t L_4;
L_4 = SupportedRenderingFeatures_get_lightmapsModes_m925D670110EF7109A26BE1B228066E1201FAAE38_inline(L_3, NULL);
int32_t L_5 = ___mode0;
int32_t L_6 = ___mode0;
*((int8_t*)L_2) = (int8_t)((((int32_t)((int32_t)((int32_t)L_4&(int32_t)L_5))) == ((int32_t)L_6))? 1 : 0);
return;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::IsLightmapperSupportedByRef(System.Int32,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_IsLightmapperSupportedByRef_mFC8FCBE9FA4D3E210CBB8BA711FF0AE72648285A (int32_t ___lightmapper0, intptr_t ___isSupportedPtr1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool* V_0 = NULL;
bool* G_B2_0 = NULL;
bool* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
bool* G_B3_1 = NULL;
{
intptr_t L_0 = ___isSupportedPtr1;
void* L_1;
L_1 = IntPtr_op_Explicit_m693F2F9E685EE117D4AC080342B8959DAF684294(L_0, NULL);
V_0 = (bool*)L_1;
bool* L_2 = V_0;
int32_t L_3 = ___lightmapper0;
G_B1_0 = L_2;
if (L_3)
{
G_B2_0 = L_2;
goto IL_0018;
}
}
{
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_4;
L_4 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_4);
bool L_5;
L_5 = SupportedRenderingFeatures_get_enlightenLightmapper_mF7C756BBD4E605DD047BD502DFF8569C4CEE8F27_inline(L_4, NULL);
G_B3_0 = ((int32_t)(L_5));
G_B3_1 = G_B1_0;
goto IL_0019;
}
IL_0018:
{
G_B3_0 = 1;
G_B3_1 = G_B2_0;
}
IL_0019:
{
*((int8_t*)G_B3_1) = (int8_t)G_B3_0;
return;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::IsUIOverlayRenderedBySRP(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_IsUIOverlayRenderedBySRP_m1AE190FFF1E73E64DC2F9CF21F44656056F2B2C9 (intptr_t ___isSupportedPtr0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool* V_0 = NULL;
{
intptr_t L_0 = ___isSupportedPtr0;
void* L_1;
L_1 = IntPtr_op_Explicit_m693F2F9E685EE117D4AC080342B8959DAF684294(L_0, NULL);
V_0 = (bool*)L_1;
bool* L_2 = V_0;
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_3;
L_3 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_3);
bool L_4;
L_4 = SupportedRenderingFeatures_get_rendersUIOverlay_m657FFFC5B360F7BCE9964EF50E7449779224AEFC_inline(L_3, NULL);
*((int8_t*)L_2) = (int8_t)L_4;
return;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::IsAutoAmbientProbeBakingSupported(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_IsAutoAmbientProbeBakingSupported_m2D00A73CB387BEDAFADF211A0E8579ACB544A6BC (intptr_t ___isSupportedPtr0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool* V_0 = NULL;
{
intptr_t L_0 = ___isSupportedPtr0;
void* L_1;
L_1 = IntPtr_op_Explicit_m693F2F9E685EE117D4AC080342B8959DAF684294(L_0, NULL);
V_0 = (bool*)L_1;
bool* L_2 = V_0;
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_3;
L_3 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_3);
bool L_4;
L_4 = SupportedRenderingFeatures_get_autoAmbientProbeBaking_m42E98E922511B1CF790FC414C9A85D70DFACA2C8_inline(L_3, NULL);
*((int8_t*)L_2) = (int8_t)L_4;
return;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::IsAutoDefaultReflectionProbeBakingSupported(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_IsAutoDefaultReflectionProbeBakingSupported_m226DAFBB7099877D23B8273789A1FAC2130DDCC0 (intptr_t ___isSupportedPtr0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool* V_0 = NULL;
{
intptr_t L_0 = ___isSupportedPtr0;
void* L_1;
L_1 = IntPtr_op_Explicit_m693F2F9E685EE117D4AC080342B8959DAF684294(L_0, NULL);
V_0 = (bool*)L_1;
bool* L_2 = V_0;
il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_3;
L_3 = SupportedRenderingFeatures_get_active_mEE06ADFCF05E5111ED1D42BA3E893F8386C96480(NULL);
NullCheck(L_3);
bool L_4;
L_4 = SupportedRenderingFeatures_get_autoDefaultReflectionProbeBaking_mFDB934E6645FA5CA95E1F0BEF4A12345A1025207_inline(L_3, NULL);
*((int8_t*)L_2) = (int8_t)L_4;
return;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::FallbackLightmapperByRef(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_FallbackLightmapperByRef_mE8CE8E18176F1DF7FB7A315C3FF41029BFBDCA63 (intptr_t ___lightmapperPtr0, const RuntimeMethod* method)
{
int32_t* V_0 = NULL;
{
intptr_t L_0 = ___lightmapperPtr0;
void* L_1;
L_1 = IntPtr_op_Explicit_m693F2F9E685EE117D4AC080342B8959DAF684294(L_0, NULL);
V_0 = (int32_t*)L_1;
int32_t* L_2 = V_0;
*((int32_t*)L_2) = (int32_t)1;
return;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures__ctor_mF7728980F81142B7BD45FBB25AB001B17A4BF0ED (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
s_Il2CppMethodInitialized = true;
}
{
__this->___U3CreflectionProbeModesU3Ek__BackingField_1 = 0;
__this->___U3CdefaultMixedLightingModesU3Ek__BackingField_2 = 0;
__this->___U3CmixedLightingModesU3Ek__BackingField_3 = 7;
__this->___U3ClightmapBakeTypesU3Ek__BackingField_4 = 7;
__this->___U3ClightmapsModesU3Ek__BackingField_5 = 1;
__this->___U3CenlightenLightmapperU3Ek__BackingField_6 = (bool)1;
__this->___U3CenlightenU3Ek__BackingField_7 = (bool)1;
__this->___U3ClightProbeProxyVolumesU3Ek__BackingField_8 = (bool)1;
__this->___U3CmotionVectorsU3Ek__BackingField_9 = (bool)1;
__this->___U3CreceiveShadowsU3Ek__BackingField_10 = (bool)1;
__this->___U3CreflectionProbesU3Ek__BackingField_11 = (bool)1;
__this->___U3CreflectionProbesBlendDistanceU3Ek__BackingField_12 = (bool)1;
__this->___U3CrendererPriorityU3Ek__BackingField_13 = (bool)0;
__this->___U3CoverridesEnvironmentLightingU3Ek__BackingField_15 = (bool)0;
__this->___U3CoverridesFogU3Ek__BackingField_16 = (bool)0;
__this->___U3CoverridesRealtimeReflectionProbesU3Ek__BackingField_17 = (bool)0;
__this->___U3CoverridesOtherLightingSettingsU3Ek__BackingField_18 = (bool)0;
__this->___U3CeditableMaterialRenderQueueU3Ek__BackingField_19 = (bool)1;
__this->___U3CoverridesLODBiasU3Ek__BackingField_20 = (bool)0;
__this->___U3CoverridesMaximumLODLevelU3Ek__BackingField_21 = (bool)0;
__this->___U3CrendererProbesU3Ek__BackingField_22 = (bool)1;
__this->___U3CparticleSystemInstancingU3Ek__BackingField_23 = (bool)1;
__this->___U3CautoAmbientProbeBakingU3Ek__BackingField_24 = (bool)1;
__this->___U3CautoDefaultReflectionProbeBakingU3Ek__BackingField_25 = (bool)1;
__this->___U3CoverridesShadowmaskU3Ek__BackingField_26 = (bool)0;
__this->___U3CoverrideShadowmaskMessageU3Ek__BackingField_27 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CoverrideShadowmaskMessageU3Ek__BackingField_27), (void*)_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// System.Void UnityEngine.Rendering.SupportedRenderingFeatures::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SupportedRenderingFeatures__cctor_m95816EF1A9511038798E9D7FF161E929E0217DE0 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_0 = (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6*)il2cpp_codegen_object_new(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var);
NullCheck(L_0);
SupportedRenderingFeatures__ctor_mF7728980F81142B7BD45FBB25AB001B17A4BF0ED(L_0, NULL);
((SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_StaticFields*)il2cpp_codegen_static_fields_for(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var))->___s_Active_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_StaticFields*)il2cpp_codegen_static_fields_for(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var))->___s_Active_0), (void*)L_0);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Light UnityEngine.Rendering.VisibleLight::get_light()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
int32_t L_0 = __this->___m_InstanceId_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1;
L_1 = Object_FindObjectFromInstanceID_m17002728638FC7F9D53F8E125EC1CBB9AA213269(L_0, NULL);
return ((Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3*)CastclassSealed((RuntimeObject*)L_1, Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3_il2cpp_TypeInfo_var));
}
}
IL2CPP_EXTERN_C Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*>(__this + _offset);
Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* _returnValue;
_returnValue = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.LightType UnityEngine.Rendering.VisibleLight::get_lightType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_LightType_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*>(__this + _offset);
int32_t _returnValue;
_returnValue = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Color UnityEngine.Rendering.VisibleLight::get_finalColor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F VisibleLight_get_finalColor_m5D7FBBD05FFF9A7100319E68A602D00563F72D03 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method)
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = __this->___m_FinalColor_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Color_tD001788D726C3A7F1379BEED0260B9591F440C1F VisibleLight_get_finalColor_m5D7FBBD05FFF9A7100319E68A602D00563F72D03_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*>(__this + _offset);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F _returnValue;
_returnValue = VisibleLight_get_finalColor_m5D7FBBD05FFF9A7100319E68A602D00563F72D03(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Matrix4x4 UnityEngine.Rendering.VisibleLight::get_localToWorldMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 VisibleLight_get_localToWorldMatrix_m5DD0193DBD7887878F93AB4A95DCD9A72F594081 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method)
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = __this->___m_LocalToWorldMatrix_3;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 VisibleLight_get_localToWorldMatrix_m5DD0193DBD7887878F93AB4A95DCD9A72F594081_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*>(__this + _offset);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 _returnValue;
_returnValue = VisibleLight_get_localToWorldMatrix_m5DD0193DBD7887878F93AB4A95DCD9A72F594081(_thisAdjusted, method);
return _returnValue;
}
// System.Single UnityEngine.Rendering.VisibleLight::get_range()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->___m_Range_4;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*>(__this + _offset);
float _returnValue;
_returnValue = VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D(_thisAdjusted, method);
return _returnValue;
}
// System.Single UnityEngine.Rendering.VisibleLight::get_spotAngle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float VisibleLight_get_spotAngle_m1C1A118B7398F354DA818F2B78986F133E933B97 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->___m_SpotAngle_5;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float VisibleLight_get_spotAngle_m1C1A118B7398F354DA818F2B78986F133E933B97_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*>(__this + _offset);
float _returnValue;
_returnValue = VisibleLight_get_spotAngle_m1C1A118B7398F354DA818F2B78986F133E933B97(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.VisibleLight::Equals(UnityEngine.Rendering.VisibleLight)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VisibleLight_Equals_m33A9D54C5C0D3761BE43F8D78DF55D08CF5A7C23 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B9_0 = 0;
{
int32_t L_0 = __this->___m_LightType_0;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_1 = ___other0;
int32_t L_2 = L_1.___m_LightType_0;
if ((!(((uint32_t)L_0) == ((uint32_t)L_2))))
{
goto IL_008c;
}
}
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* L_3 = (&__this->___m_FinalColor_1);
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_4 = ___other0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_5 = L_4.___m_FinalColor_1;
bool L_6;
L_6 = Color_Equals_mD297CAFFEBE9352C940873862FDF9A28F1F02435_inline(L_3, L_5, NULL);
if (!L_6)
{
goto IL_008c;
}
}
{
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* L_7 = (&__this->___m_ScreenRect_2);
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_8 = ___other0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_9 = L_8.___m_ScreenRect_2;
bool L_10;
L_10 = Rect_Equals_mE725DE506D3F1DB92F58B876BDA42AACD4D991B5(L_7, L_9, NULL);
if (!L_10)
{
goto IL_008c;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_11 = (&__this->___m_LocalToWorldMatrix_3);
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_12 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13 = L_12.___m_LocalToWorldMatrix_3;
bool L_14;
L_14 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_11, L_13, NULL);
if (!L_14)
{
goto IL_008c;
}
}
{
float* L_15 = (&__this->___m_Range_4);
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_16 = ___other0;
float L_17 = L_16.___m_Range_4;
bool L_18;
L_18 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_15, L_17, NULL);
if (!L_18)
{
goto IL_008c;
}
}
{
float* L_19 = (&__this->___m_SpotAngle_5);
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_20 = ___other0;
float L_21 = L_20.___m_SpotAngle_5;
bool L_22;
L_22 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_19, L_21, NULL);
if (!L_22)
{
goto IL_008c;
}
}
{
int32_t L_23 = __this->___m_InstanceId_6;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_24 = ___other0;
int32_t L_25 = L_24.___m_InstanceId_6;
if ((!(((uint32_t)L_23) == ((uint32_t)L_25))))
{
goto IL_008c;
}
}
{
int32_t L_26 = __this->___m_Flags_7;
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_27 = ___other0;
int32_t L_28 = L_27.___m_Flags_7;
G_B9_0 = ((((int32_t)L_26) == ((int32_t)L_28))? 1 : 0);
goto IL_008d;
}
IL_008c:
{
G_B9_0 = 0;
}
IL_008d:
{
V_0 = (bool)G_B9_0;
goto IL_0090;
}
IL_0090:
{
bool L_29 = V_0;
return L_29;
}
}
IL2CPP_EXTERN_C bool VisibleLight_Equals_m33A9D54C5C0D3761BE43F8D78DF55D08CF5A7C23_AdjustorThunk (RuntimeObject* __this, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 ___other0, const RuntimeMethod* method)
{
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*>(__this + _offset);
bool _returnValue;
_returnValue = VisibleLight_Equals_m33A9D54C5C0D3761BE43F8D78DF55D08CF5A7C23(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.VisibleLight::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VisibleLight_Equals_m40D683BCDD1632AC8127BEC3810B73A4EC90EAEB (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = VisibleLight_Equals_m33A9D54C5C0D3761BE43F8D78DF55D08CF5A7C23(__this, ((*(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*)((VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*)(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*)UnBox(L_3, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool VisibleLight_Equals_m40D683BCDD1632AC8127BEC3810B73A4EC90EAEB_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*>(__this + _offset);
bool _returnValue;
_returnValue = VisibleLight_Equals_m40D683BCDD1632AC8127BEC3810B73A4EC90EAEB(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.VisibleLight::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleLight_GetHashCode_mF7C3F790DF877B069608E4D56281B8840699876F (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
int32_t L_0 = __this->___m_LightType_0;
V_0 = L_0;
int32_t L_1 = V_0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* L_2 = (&__this->___m_FinalColor_1);
int32_t L_3;
L_3 = Color_GetHashCode_m2981EEA1DEFE55254945D7D03BE64D4F56BA58D0_inline(L_2, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_1, ((int32_t)397)))^L_3));
int32_t L_4 = V_0;
Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* L_5 = (&__this->___m_ScreenRect_2);
int32_t L_6;
L_6 = Rect_GetHashCode_m8E55539476EA6B7A6E0CEC5F980227CD15B778F1(L_5, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_4, ((int32_t)397)))^L_6));
int32_t L_7 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_8 = (&__this->___m_LocalToWorldMatrix_3);
int32_t L_9;
L_9 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_8, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_7, ((int32_t)397)))^L_9));
int32_t L_10 = V_0;
float* L_11 = (&__this->___m_Range_4);
int32_t L_12;
L_12 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_11, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_10, ((int32_t)397)))^L_12));
int32_t L_13 = V_0;
float* L_14 = (&__this->___m_SpotAngle_5);
int32_t L_15;
L_15 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_14, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_13, ((int32_t)397)))^L_15));
int32_t L_16 = V_0;
int32_t L_17 = __this->___m_InstanceId_6;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_16, ((int32_t)397)))^L_17));
int32_t L_18 = V_0;
int32_t L_19 = __this->___m_Flags_7;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_18, ((int32_t)397)))^(int32_t)L_19));
int32_t L_20 = V_0;
V_1 = L_20;
goto IL_00a1;
}
IL_00a1:
{
int32_t L_21 = V_1;
return L_21;
}
}
IL2CPP_EXTERN_C int32_t VisibleLight_GetHashCode_mF7C3F790DF877B069608E4D56281B8840699876F_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805*>(__this + _offset);
int32_t _returnValue;
_returnValue = VisibleLight_GetHashCode_mF7C3F790DF877B069608E4D56281B8840699876F(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Rendering.VisibleReflectionProbe::Equals(UnityEngine.Rendering.VisibleReflectionProbe)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VisibleReflectionProbe_Equals_mF734AD87DA035B60484FEEF89C5E746502EF63CE (VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B* __this, VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B10_0 = 0;
{
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* L_0 = (&__this->___m_Bounds_0);
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B L_1 = ___other0;
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 L_2 = L_1.___m_Bounds_0;
bool L_3;
L_3 = Bounds_Equals_m615135524315743D29633C33B6C8B16B754266DB(L_0, L_2, NULL);
if (!L_3)
{
goto IL_009d;
}
}
{
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_4 = (&__this->___m_LocalToWorldMatrix_1);
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B L_5 = ___other0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_6 = L_5.___m_LocalToWorldMatrix_1;
bool L_7;
L_7 = Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline(L_4, L_6, NULL);
if (!L_7)
{
goto IL_009d;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_8 = (&__this->___m_HdrData_2);
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B L_9 = ___other0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_10 = L_9.___m_HdrData_2;
bool L_11;
L_11 = Vector4_Equals_m73FAA65A1A565EE28D6C9385603829894B7D4392_inline(L_8, L_10, NULL);
if (!L_11)
{
goto IL_009d;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_12 = (&__this->___m_Center_3);
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B L_13 = ___other0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_14 = L_13.___m_Center_3;
bool L_15;
L_15 = Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline(L_12, L_14, NULL);
if (!L_15)
{
goto IL_009d;
}
}
{
float* L_16 = (&__this->___m_BlendDistance_4);
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B L_17 = ___other0;
float L_18 = L_17.___m_BlendDistance_4;
bool L_19;
L_19 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_16, L_18, NULL);
if (!L_19)
{
goto IL_009d;
}
}
{
int32_t L_20 = __this->___m_Importance_5;
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B L_21 = ___other0;
int32_t L_22 = L_21.___m_Importance_5;
if ((!(((uint32_t)L_20) == ((uint32_t)L_22))))
{
goto IL_009d;
}
}
{
int32_t L_23 = __this->___m_BoxProjection_6;
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B L_24 = ___other0;
int32_t L_25 = L_24.___m_BoxProjection_6;
if ((!(((uint32_t)L_23) == ((uint32_t)L_25))))
{
goto IL_009d;
}
}
{
int32_t L_26 = __this->___m_InstanceId_7;
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B L_27 = ___other0;
int32_t L_28 = L_27.___m_InstanceId_7;
if ((!(((uint32_t)L_26) == ((uint32_t)L_28))))
{
goto IL_009d;
}
}
{
int32_t L_29 = __this->___m_TextureId_8;
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B L_30 = ___other0;
int32_t L_31 = L_30.___m_TextureId_8;
G_B10_0 = ((((int32_t)L_29) == ((int32_t)L_31))? 1 : 0);
goto IL_009e;
}
IL_009d:
{
G_B10_0 = 0;
}
IL_009e:
{
V_0 = (bool)G_B10_0;
goto IL_00a1;
}
IL_00a1:
{
bool L_32 = V_0;
return L_32;
}
}
IL2CPP_EXTERN_C bool VisibleReflectionProbe_Equals_mF734AD87DA035B60484FEEF89C5E746502EF63CE_AdjustorThunk (RuntimeObject* __this, VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B ___other0, const RuntimeMethod* method)
{
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B*>(__this + _offset);
bool _returnValue;
_returnValue = VisibleReflectionProbe_Equals_mF734AD87DA035B60484FEEF89C5E746502EF63CE(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.VisibleReflectionProbe::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VisibleReflectionProbe_Equals_m67A72812AD1FEEA3C942AAAAA2A47909F3FEC845 (VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
V_0 = (bool)((((RuntimeObject*)(RuntimeObject*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000d;
}
}
{
V_1 = (bool)0;
goto IL_0027;
}
IL_000d:
{
RuntimeObject* L_2 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_2, VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B_il2cpp_TypeInfo_var)))
{
goto IL_0023;
}
}
{
RuntimeObject* L_3 = ___obj0;
bool L_4;
L_4 = VisibleReflectionProbe_Equals_mF734AD87DA035B60484FEEF89C5E746502EF63CE(__this, ((*(VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B*)((VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B*)(VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B*)UnBox(L_3, VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B_il2cpp_TypeInfo_var)))), NULL);
G_B5_0 = ((int32_t)(L_4));
goto IL_0024;
}
IL_0023:
{
G_B5_0 = 0;
}
IL_0024:
{
V_1 = (bool)G_B5_0;
goto IL_0027;
}
IL_0027:
{
bool L_5 = V_1;
return L_5;
}
}
IL2CPP_EXTERN_C bool VisibleReflectionProbe_Equals_m67A72812AD1FEEA3C942AAAAA2A47909F3FEC845_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B*>(__this + _offset);
bool _returnValue;
_returnValue = VisibleReflectionProbe_Equals_m67A72812AD1FEEA3C942AAAAA2A47909F3FEC845(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.VisibleReflectionProbe::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleReflectionProbe_GetHashCode_m626DEF4FF062C9096286BE555B790FB725453BDC (VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* L_0 = (&__this->___m_Bounds_0);
int32_t L_1;
L_1 = Bounds_GetHashCode_m59C79B529D33866FE45FEFC0C69FBD3B4AC7E172(L_0, NULL);
V_0 = L_1;
int32_t L_2 = V_0;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_3 = (&__this->___m_LocalToWorldMatrix_1);
int32_t L_4;
L_4 = Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline(L_3, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_2, ((int32_t)397)))^L_4));
int32_t L_5 = V_0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_6 = (&__this->___m_HdrData_2);
int32_t L_7;
L_7 = Vector4_GetHashCode_m53F6FCA56A0051C9D1AB41AA3EAA2C86CDAA8B92_inline(L_6, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_5, ((int32_t)397)))^L_7));
int32_t L_8 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_9 = (&__this->___m_Center_3);
int32_t L_10;
L_10 = Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline(L_9, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_8, ((int32_t)397)))^L_10));
int32_t L_11 = V_0;
float* L_12 = (&__this->___m_BlendDistance_4);
int32_t L_13;
L_13 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_12, NULL);
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_11, ((int32_t)397)))^L_13));
int32_t L_14 = V_0;
int32_t L_15 = __this->___m_Importance_5;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_14, ((int32_t)397)))^L_15));
int32_t L_16 = V_0;
int32_t L_17 = __this->___m_BoxProjection_6;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_16, ((int32_t)397)))^L_17));
int32_t L_18 = V_0;
int32_t L_19 = __this->___m_InstanceId_7;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_18, ((int32_t)397)))^L_19));
int32_t L_20 = V_0;
int32_t L_21 = __this->___m_TextureId_8;
V_0 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_20, ((int32_t)397)))^L_21));
int32_t L_22 = V_0;
V_1 = L_22;
goto IL_00b6;
}
IL_00b6:
{
int32_t L_23 = V_1;
return L_23;
}
}
IL2CPP_EXTERN_C int32_t VisibleReflectionProbe_GetHashCode_m626DEF4FF062C9096286BE555B790FB725453BDC_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VisibleReflectionProbe_t8AF1FAD09A36E33F5101B683DB8E99582815EF0B*>(__this + _offset);
int32_t _returnValue;
_returnValue = VisibleReflectionProbe_GetHashCode_m626DEF4FF062C9096286BE555B790FB725453BDC(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Rendering.GlobalKeyword
IL2CPP_EXTERN_C void GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshal_pinvoke(const GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D& unmarshaled, GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshaled_pinvoke& marshaled)
{
marshaled.___m_Name_0 = il2cpp_codegen_marshal_string(unmarshaled.___m_Name_0);
marshaled.___m_Index_1 = unmarshaled.___m_Index_1;
}
IL2CPP_EXTERN_C void GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshal_pinvoke_back(const GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshaled_pinvoke& marshaled, GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D& unmarshaled)
{
unmarshaled.___m_Name_0 = il2cpp_codegen_marshal_string_result(marshaled.___m_Name_0);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_Name_0), (void*)il2cpp_codegen_marshal_string_result(marshaled.___m_Name_0));
uint32_t unmarshaledm_Index_temp_1 = 0;
unmarshaledm_Index_temp_1 = marshaled.___m_Index_1;
unmarshaled.___m_Index_1 = unmarshaledm_Index_temp_1;
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.GlobalKeyword
IL2CPP_EXTERN_C void GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshal_pinvoke_cleanup(GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshaled_pinvoke& marshaled)
{
il2cpp_codegen_marshal_free(marshaled.___m_Name_0);
marshaled.___m_Name_0 = NULL;
}
// Conversion methods for marshalling of: UnityEngine.Rendering.GlobalKeyword
IL2CPP_EXTERN_C void GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshal_com(const GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D& unmarshaled, GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshaled_com& marshaled)
{
marshaled.___m_Name_0 = il2cpp_codegen_marshal_bstring(unmarshaled.___m_Name_0);
marshaled.___m_Index_1 = unmarshaled.___m_Index_1;
}
IL2CPP_EXTERN_C void GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshal_com_back(const GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshaled_com& marshaled, GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D& unmarshaled)
{
unmarshaled.___m_Name_0 = il2cpp_codegen_marshal_bstring_result(marshaled.___m_Name_0);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_Name_0), (void*)il2cpp_codegen_marshal_bstring_result(marshaled.___m_Name_0));
uint32_t unmarshaledm_Index_temp_1 = 0;
unmarshaledm_Index_temp_1 = marshaled.___m_Index_1;
unmarshaled.___m_Index_1 = unmarshaledm_Index_temp_1;
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.GlobalKeyword
IL2CPP_EXTERN_C void GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshal_com_cleanup(GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D_marshaled_com& marshaled)
{
il2cpp_codegen_marshal_free_bstring(marshaled.___m_Name_0);
marshaled.___m_Name_0 = NULL;
}
// System.String UnityEngine.Rendering.GlobalKeyword::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GlobalKeyword_ToString_mAF8E199F9E1334F193CF30BB465A3DA95D3688B5 (GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D* __this, const RuntimeMethod* method)
{
String_t* V_0 = NULL;
{
String_t* L_0 = __this->___m_Name_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
String_t* L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C String_t* GlobalKeyword_ToString_mAF8E199F9E1334F193CF30BB465A3DA95D3688B5_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<GlobalKeyword_tFA029618DA6ADCA20CFA44C1B8AFFF9EA097AE7D*>(__this + _offset);
String_t* _returnValue;
_returnValue = GlobalKeyword_ToString_mAF8E199F9E1334F193CF30BB465A3DA95D3688B5(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Rendering.LocalKeyword
IL2CPP_EXTERN_C void LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshal_pinvoke(const LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB& unmarshaled, LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshaled_pinvoke& marshaled)
{
marshaled.___m_SpaceInfo_0 = unmarshaled.___m_SpaceInfo_0;
marshaled.___m_Name_1 = il2cpp_codegen_marshal_string(unmarshaled.___m_Name_1);
marshaled.___m_Index_2 = unmarshaled.___m_Index_2;
}
IL2CPP_EXTERN_C void LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshal_pinvoke_back(const LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshaled_pinvoke& marshaled, LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB& unmarshaled)
{
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA unmarshaledm_SpaceInfo_temp_0;
memset((&unmarshaledm_SpaceInfo_temp_0), 0, sizeof(unmarshaledm_SpaceInfo_temp_0));
unmarshaledm_SpaceInfo_temp_0 = marshaled.___m_SpaceInfo_0;
unmarshaled.___m_SpaceInfo_0 = unmarshaledm_SpaceInfo_temp_0;
unmarshaled.___m_Name_1 = il2cpp_codegen_marshal_string_result(marshaled.___m_Name_1);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_Name_1), (void*)il2cpp_codegen_marshal_string_result(marshaled.___m_Name_1));
uint32_t unmarshaledm_Index_temp_2 = 0;
unmarshaledm_Index_temp_2 = marshaled.___m_Index_2;
unmarshaled.___m_Index_2 = unmarshaledm_Index_temp_2;
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.LocalKeyword
IL2CPP_EXTERN_C void LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshal_pinvoke_cleanup(LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshaled_pinvoke& marshaled)
{
il2cpp_codegen_marshal_free(marshaled.___m_Name_1);
marshaled.___m_Name_1 = NULL;
}
// Conversion methods for marshalling of: UnityEngine.Rendering.LocalKeyword
IL2CPP_EXTERN_C void LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshal_com(const LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB& unmarshaled, LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshaled_com& marshaled)
{
marshaled.___m_SpaceInfo_0 = unmarshaled.___m_SpaceInfo_0;
marshaled.___m_Name_1 = il2cpp_codegen_marshal_bstring(unmarshaled.___m_Name_1);
marshaled.___m_Index_2 = unmarshaled.___m_Index_2;
}
IL2CPP_EXTERN_C void LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshal_com_back(const LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshaled_com& marshaled, LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB& unmarshaled)
{
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA unmarshaledm_SpaceInfo_temp_0;
memset((&unmarshaledm_SpaceInfo_temp_0), 0, sizeof(unmarshaledm_SpaceInfo_temp_0));
unmarshaledm_SpaceInfo_temp_0 = marshaled.___m_SpaceInfo_0;
unmarshaled.___m_SpaceInfo_0 = unmarshaledm_SpaceInfo_temp_0;
unmarshaled.___m_Name_1 = il2cpp_codegen_marshal_bstring_result(marshaled.___m_Name_1);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_Name_1), (void*)il2cpp_codegen_marshal_bstring_result(marshaled.___m_Name_1));
uint32_t unmarshaledm_Index_temp_2 = 0;
unmarshaledm_Index_temp_2 = marshaled.___m_Index_2;
unmarshaled.___m_Index_2 = unmarshaledm_Index_temp_2;
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.LocalKeyword
IL2CPP_EXTERN_C void LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshal_com_cleanup(LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_marshaled_com& marshaled)
{
il2cpp_codegen_marshal_free_bstring(marshaled.___m_Name_1);
marshaled.___m_Name_1 = NULL;
}
// System.String UnityEngine.Rendering.LocalKeyword::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* LocalKeyword_ToString_mCBEF3D50F71CBB79268F0E3644173694E8CF8FE2 (LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* __this, const RuntimeMethod* method)
{
String_t* V_0 = NULL;
{
String_t* L_0 = __this->___m_Name_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
String_t* L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C String_t* LocalKeyword_ToString_mCBEF3D50F71CBB79268F0E3644173694E8CF8FE2_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB*>(__this + _offset);
String_t* _returnValue;
_returnValue = LocalKeyword_ToString_mCBEF3D50F71CBB79268F0E3644173694E8CF8FE2(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.LocalKeyword::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LocalKeyword_Equals_m8D31C93AA8E3230CAC337955B60C721FB18DB1D5 (LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* __this, RuntimeObject* ___o0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
int32_t G_B3_0 = 0;
{
RuntimeObject* L_0 = ___o0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_il2cpp_TypeInfo_var)))
{
goto IL_0019;
}
}
{
RuntimeObject* L_1 = ___o0;
V_0 = ((*(LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB*)((LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB*)(LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB*)UnBox(L_1, LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB_il2cpp_TypeInfo_var))));
LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB L_2 = V_0;
bool L_3;
L_3 = LocalKeyword_Equals_mDAD1B018013FC5991AD295C4F3F7EBA720496C0B(__this, L_2, NULL);
G_B3_0 = ((int32_t)(L_3));
goto IL_001a;
}
IL_0019:
{
G_B3_0 = 0;
}
IL_001a:
{
V_1 = (bool)G_B3_0;
goto IL_001d;
}
IL_001d:
{
bool L_4 = V_1;
return L_4;
}
}
IL2CPP_EXTERN_C bool LocalKeyword_Equals_m8D31C93AA8E3230CAC337955B60C721FB18DB1D5_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___o0, const RuntimeMethod* method)
{
LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB*>(__this + _offset);
bool _returnValue;
_returnValue = LocalKeyword_Equals_m8D31C93AA8E3230CAC337955B60C721FB18DB1D5(_thisAdjusted, ___o0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.LocalKeyword::Equals(UnityEngine.Rendering.LocalKeyword)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LocalKeyword_Equals_mDAD1B018013FC5991AD295C4F3F7EBA720496C0B (LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* __this, LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB ___rhs0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA L_0 = __this->___m_SpaceInfo_0;
LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB L_1 = ___rhs0;
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA L_2 = L_1.___m_SpaceInfo_0;
bool L_3;
L_3 = LocalKeywordSpace_op_Equality_m57105DC96610FB539612F19551B04E19E53AD574(L_0, L_2, NULL);
if (!L_3)
{
goto IL_0024;
}
}
{
uint32_t L_4 = __this->___m_Index_2;
LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB L_5 = ___rhs0;
uint32_t L_6 = L_5.___m_Index_2;
G_B3_0 = ((((int32_t)L_4) == ((int32_t)L_6))? 1 : 0);
goto IL_0025;
}
IL_0024:
{
G_B3_0 = 0;
}
IL_0025:
{
V_0 = (bool)G_B3_0;
goto IL_0028;
}
IL_0028:
{
bool L_7 = V_0;
return L_7;
}
}
IL2CPP_EXTERN_C bool LocalKeyword_Equals_mDAD1B018013FC5991AD295C4F3F7EBA720496C0B_AdjustorThunk (RuntimeObject* __this, LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB ___rhs0, const RuntimeMethod* method)
{
LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB*>(__this + _offset);
bool _returnValue;
_returnValue = LocalKeyword_Equals_mDAD1B018013FC5991AD295C4F3F7EBA720496C0B(_thisAdjusted, ___rhs0, method);
return _returnValue;
}
// System.Int32 UnityEngine.Rendering.LocalKeyword::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LocalKeyword_GetHashCode_m593C9D65515ED5F19577184AA3584FA969FC2786 (LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* __this, const RuntimeMethod* method)
{
uint32_t V_0 = 0;
int32_t V_1 = 0;
{
uint32_t L_0 = __this->___m_Index_2;
V_0 = L_0;
int32_t L_1;
L_1 = UInt32_GetHashCode_mB9A03A037C079ADF0E61516BECA1AB05F92266BC((&V_0), NULL);
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA* L_2 = (&__this->___m_SpaceInfo_0);
int32_t L_3;
L_3 = LocalKeywordSpace_GetHashCode_mF3B74C7113D2C02A6EACBB72CD955B5ABCEBB1DF(L_2, NULL);
V_1 = ((int32_t)(L_1^L_3));
goto IL_0024;
}
IL_0024:
{
int32_t L_4 = V_1;
return L_4;
}
}
IL2CPP_EXTERN_C int32_t LocalKeyword_GetHashCode_m593C9D65515ED5F19577184AA3584FA969FC2786_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LocalKeyword_tED7F563B432A5461E58CE7032AF6D1CD669CD0CB*>(__this + _offset);
int32_t _returnValue;
_returnValue = LocalKeyword_GetHashCode_m593C9D65515ED5F19577184AA3584FA969FC2786(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Rendering.LocalKeywordSpace::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LocalKeywordSpace_Equals_m6E7BBA5D0C2C190A46681C2EEAB945C58A637C10 (LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA* __this, RuntimeObject* ___o0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
int32_t G_B3_0 = 0;
{
RuntimeObject* L_0 = ___o0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA_il2cpp_TypeInfo_var)))
{
goto IL_0019;
}
}
{
RuntimeObject* L_1 = ___o0;
V_0 = ((*(LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA*)((LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA*)(LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA*)UnBox(L_1, LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA_il2cpp_TypeInfo_var))));
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA L_2 = V_0;
bool L_3;
L_3 = LocalKeywordSpace_Equals_m90ED506A341F7AAD4DAFC8359ED2EDF0C00785A7(__this, L_2, NULL);
G_B3_0 = ((int32_t)(L_3));
goto IL_001a;
}
IL_0019:
{
G_B3_0 = 0;
}
IL_001a:
{
V_1 = (bool)G_B3_0;
goto IL_001d;
}
IL_001d:
{
bool L_4 = V_1;
return L_4;
}
}
IL2CPP_EXTERN_C bool LocalKeywordSpace_Equals_m6E7BBA5D0C2C190A46681C2EEAB945C58A637C10_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___o0, const RuntimeMethod* method)
{
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA*>(__this + _offset);
bool _returnValue;
_returnValue = LocalKeywordSpace_Equals_m6E7BBA5D0C2C190A46681C2EEAB945C58A637C10(_thisAdjusted, ___o0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.LocalKeywordSpace::Equals(UnityEngine.Rendering.LocalKeywordSpace)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LocalKeywordSpace_Equals_m90ED506A341F7AAD4DAFC8359ED2EDF0C00785A7 (LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA* __this, LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA ___rhs0, const RuntimeMethod* method)
{
bool V_0 = false;
{
intptr_t L_0 = __this->___m_KeywordSpace_0;
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA L_1 = ___rhs0;
intptr_t L_2 = L_1.___m_KeywordSpace_0;
bool L_3;
L_3 = IntPtr_op_Equality_m73759B51FE326460AC87A0E386480226EF2FABED(L_0, L_2, NULL);
V_0 = L_3;
goto IL_0015;
}
IL_0015:
{
bool L_4 = V_0;
return L_4;
}
}
IL2CPP_EXTERN_C bool LocalKeywordSpace_Equals_m90ED506A341F7AAD4DAFC8359ED2EDF0C00785A7_AdjustorThunk (RuntimeObject* __this, LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA ___rhs0, const RuntimeMethod* method)
{
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA*>(__this + _offset);
bool _returnValue;
_returnValue = LocalKeywordSpace_Equals_m90ED506A341F7AAD4DAFC8359ED2EDF0C00785A7(_thisAdjusted, ___rhs0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.LocalKeywordSpace::op_Equality(UnityEngine.Rendering.LocalKeywordSpace,UnityEngine.Rendering.LocalKeywordSpace)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LocalKeywordSpace_op_Equality_m57105DC96610FB539612F19551B04E19E53AD574 (LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA ___lhs0, LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA ___rhs1, const RuntimeMethod* method)
{
bool V_0 = false;
{
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA L_0 = ___rhs1;
bool L_1;
L_1 = LocalKeywordSpace_Equals_m90ED506A341F7AAD4DAFC8359ED2EDF0C00785A7((&___lhs0), L_0, NULL);
V_0 = L_1;
goto IL_000c;
}
IL_000c:
{
bool L_2 = V_0;
return L_2;
}
}
// System.Int32 UnityEngine.Rendering.LocalKeywordSpace::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LocalKeywordSpace_GetHashCode_mF3B74C7113D2C02A6EACBB72CD955B5ABCEBB1DF (LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA* __this, const RuntimeMethod* method)
{
intptr_t V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
intptr_t L_0 = __this->___m_KeywordSpace_0;
V_0 = L_0;
int32_t L_1;
L_1 = IntPtr_GetHashCode_m669B16AD7483C1C396E48F41D9CAC4B719E38F3D((&V_0), NULL);
V_1 = L_1;
goto IL_0012;
}
IL_0012:
{
int32_t L_2 = V_1;
return L_2;
}
}
IL2CPP_EXTERN_C int32_t LocalKeywordSpace_GetHashCode_mF3B74C7113D2C02A6EACBB72CD955B5ABCEBB1DF_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<LocalKeywordSpace_t8D56A7A6130EF8C8F8BA247C67F1CB8256DA34AA*>(__this + _offset);
int32_t _returnValue;
_returnValue = LocalKeywordSpace_GetHashCode_mF3B74C7113D2C02A6EACBB72CD955B5ABCEBB1DF(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Rendering.ShaderKeyword
IL2CPP_EXTERN_C void ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshal_pinvoke(const ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661& unmarshaled, ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshaled_pinvoke& marshaled)
{
marshaled.___m_Name_0 = il2cpp_codegen_marshal_string(unmarshaled.___m_Name_0);
marshaled.___m_Index_1 = unmarshaled.___m_Index_1;
marshaled.___m_IsLocal_2 = static_cast<int32_t>(unmarshaled.___m_IsLocal_2);
marshaled.___m_IsCompute_3 = static_cast<int32_t>(unmarshaled.___m_IsCompute_3);
marshaled.___m_IsValid_4 = static_cast<int32_t>(unmarshaled.___m_IsValid_4);
}
IL2CPP_EXTERN_C void ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshal_pinvoke_back(const ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshaled_pinvoke& marshaled, ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661& unmarshaled)
{
unmarshaled.___m_Name_0 = il2cpp_codegen_marshal_string_result(marshaled.___m_Name_0);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_Name_0), (void*)il2cpp_codegen_marshal_string_result(marshaled.___m_Name_0));
uint32_t unmarshaledm_Index_temp_1 = 0;
unmarshaledm_Index_temp_1 = marshaled.___m_Index_1;
unmarshaled.___m_Index_1 = unmarshaledm_Index_temp_1;
bool unmarshaledm_IsLocal_temp_2 = false;
unmarshaledm_IsLocal_temp_2 = static_cast<bool>(marshaled.___m_IsLocal_2);
unmarshaled.___m_IsLocal_2 = unmarshaledm_IsLocal_temp_2;
bool unmarshaledm_IsCompute_temp_3 = false;
unmarshaledm_IsCompute_temp_3 = static_cast<bool>(marshaled.___m_IsCompute_3);
unmarshaled.___m_IsCompute_3 = unmarshaledm_IsCompute_temp_3;
bool unmarshaledm_IsValid_temp_4 = false;
unmarshaledm_IsValid_temp_4 = static_cast<bool>(marshaled.___m_IsValid_4);
unmarshaled.___m_IsValid_4 = unmarshaledm_IsValid_temp_4;
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.ShaderKeyword
IL2CPP_EXTERN_C void ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshal_pinvoke_cleanup(ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshaled_pinvoke& marshaled)
{
il2cpp_codegen_marshal_free(marshaled.___m_Name_0);
marshaled.___m_Name_0 = NULL;
}
// Conversion methods for marshalling of: UnityEngine.Rendering.ShaderKeyword
IL2CPP_EXTERN_C void ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshal_com(const ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661& unmarshaled, ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshaled_com& marshaled)
{
marshaled.___m_Name_0 = il2cpp_codegen_marshal_bstring(unmarshaled.___m_Name_0);
marshaled.___m_Index_1 = unmarshaled.___m_Index_1;
marshaled.___m_IsLocal_2 = static_cast<int32_t>(unmarshaled.___m_IsLocal_2);
marshaled.___m_IsCompute_3 = static_cast<int32_t>(unmarshaled.___m_IsCompute_3);
marshaled.___m_IsValid_4 = static_cast<int32_t>(unmarshaled.___m_IsValid_4);
}
IL2CPP_EXTERN_C void ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshal_com_back(const ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshaled_com& marshaled, ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661& unmarshaled)
{
unmarshaled.___m_Name_0 = il2cpp_codegen_marshal_bstring_result(marshaled.___m_Name_0);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_Name_0), (void*)il2cpp_codegen_marshal_bstring_result(marshaled.___m_Name_0));
uint32_t unmarshaledm_Index_temp_1 = 0;
unmarshaledm_Index_temp_1 = marshaled.___m_Index_1;
unmarshaled.___m_Index_1 = unmarshaledm_Index_temp_1;
bool unmarshaledm_IsLocal_temp_2 = false;
unmarshaledm_IsLocal_temp_2 = static_cast<bool>(marshaled.___m_IsLocal_2);
unmarshaled.___m_IsLocal_2 = unmarshaledm_IsLocal_temp_2;
bool unmarshaledm_IsCompute_temp_3 = false;
unmarshaledm_IsCompute_temp_3 = static_cast<bool>(marshaled.___m_IsCompute_3);
unmarshaled.___m_IsCompute_3 = unmarshaledm_IsCompute_temp_3;
bool unmarshaledm_IsValid_temp_4 = false;
unmarshaledm_IsValid_temp_4 = static_cast<bool>(marshaled.___m_IsValid_4);
unmarshaled.___m_IsValid_4 = unmarshaledm_IsValid_temp_4;
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.ShaderKeyword
IL2CPP_EXTERN_C void ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshal_com_cleanup(ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661_marshaled_com& marshaled)
{
il2cpp_codegen_marshal_free_bstring(marshaled.___m_Name_0);
marshaled.___m_Name_0 = NULL;
}
// System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint32_t ShaderKeyword_GetGlobalKeywordCount_mAD5B22884462163175CE99E6E731FEADA7F8BEDE (const RuntimeMethod* method)
{
typedef uint32_t (*ShaderKeyword_GetGlobalKeywordCount_mAD5B22884462163175CE99E6E731FEADA7F8BEDE_ftn) ();
static ShaderKeyword_GetGlobalKeywordCount_mAD5B22884462163175CE99E6E731FEADA7F8BEDE_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ShaderKeyword_GetGlobalKeywordCount_mAD5B22884462163175CE99E6E731FEADA7F8BEDE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount()");
uint32_t icallRetVal = _il2cpp_icall_func();
return icallRetVal;
}
// System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint32_t ShaderKeyword_GetGlobalKeywordIndex_mD4B08A8D9AB0AB57482025CE056307FEB77DE5FE (String_t* ___keyword0, const RuntimeMethod* method)
{
typedef uint32_t (*ShaderKeyword_GetGlobalKeywordIndex_mD4B08A8D9AB0AB57482025CE056307FEB77DE5FE_ftn) (String_t*);
static ShaderKeyword_GetGlobalKeywordIndex_mD4B08A8D9AB0AB57482025CE056307FEB77DE5FE_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ShaderKeyword_GetGlobalKeywordIndex_mD4B08A8D9AB0AB57482025CE056307FEB77DE5FE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex(System.String)");
uint32_t icallRetVal = _il2cpp_icall_func(___keyword0);
return icallRetVal;
}
// System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderKeyword_CreateGlobalKeyword_m688E601633621C91C6DC3AE3AD58F15606959200 (String_t* ___keyword0, const RuntimeMethod* method)
{
typedef void (*ShaderKeyword_CreateGlobalKeyword_m688E601633621C91C6DC3AE3AD58F15606959200_ftn) (String_t*);
static ShaderKeyword_CreateGlobalKeyword_m688E601633621C91C6DC3AE3AD58F15606959200_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ShaderKeyword_CreateGlobalKeyword_m688E601633621C91C6DC3AE3AD58F15606959200_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword(System.String)");
_il2cpp_icall_func(___keyword0);
}
// System.Void UnityEngine.Rendering.ShaderKeyword::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderKeyword__ctor_m7F07272BD798B4145B55BC7CAD71D4E2330FD1D1 (ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661* __this, String_t* ___keywordName0, const RuntimeMethod* method)
{
bool V_0 = false;
{
String_t* L_0 = ___keywordName0;
__this->___m_Name_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Name_0), (void*)L_0);
String_t* L_1 = ___keywordName0;
uint32_t L_2;
L_2 = ShaderKeyword_GetGlobalKeywordIndex_mD4B08A8D9AB0AB57482025CE056307FEB77DE5FE(L_1, NULL);
__this->___m_Index_1 = L_2;
uint32_t L_3 = __this->___m_Index_1;
uint32_t L_4;
L_4 = ShaderKeyword_GetGlobalKeywordCount_mAD5B22884462163175CE99E6E731FEADA7F8BEDE(NULL);
V_0 = (bool)((((int32_t)((!(((uint32_t)L_3) >= ((uint32_t)L_4)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_5 = V_0;
if (!L_5)
{
goto IL_003d;
}
}
{
String_t* L_6 = ___keywordName0;
ShaderKeyword_CreateGlobalKeyword_m688E601633621C91C6DC3AE3AD58F15606959200(L_6, NULL);
String_t* L_7 = ___keywordName0;
uint32_t L_8;
L_8 = ShaderKeyword_GetGlobalKeywordIndex_mD4B08A8D9AB0AB57482025CE056307FEB77DE5FE(L_7, NULL);
__this->___m_Index_1 = L_8;
}
IL_003d:
{
__this->___m_IsValid_4 = (bool)1;
__this->___m_IsLocal_2 = (bool)0;
__this->___m_IsCompute_3 = (bool)0;
return;
}
}
IL2CPP_EXTERN_C void ShaderKeyword__ctor_m7F07272BD798B4145B55BC7CAD71D4E2330FD1D1_AdjustorThunk (RuntimeObject* __this, String_t* ___keywordName0, const RuntimeMethod* method)
{
ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661*>(__this + _offset);
ShaderKeyword__ctor_m7F07272BD798B4145B55BC7CAD71D4E2330FD1D1(_thisAdjusted, ___keywordName0, method);
}
// System.String UnityEngine.Rendering.ShaderKeyword::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ShaderKeyword_ToString_m4C7010D16DFFFA404F8E57F150AF80CF89FC6F10 (ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661* __this, const RuntimeMethod* method)
{
String_t* V_0 = NULL;
{
String_t* L_0 = __this->___m_Name_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
String_t* L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C String_t* ShaderKeyword_ToString_m4C7010D16DFFFA404F8E57F150AF80CF89FC6F10_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<ShaderKeyword_t683126BB2B2337DB41954B0FE0DA7EBAA7028661*>(__this + _offset);
String_t* _returnValue;
_returnValue = ShaderKeyword_ToString_m4C7010D16DFFFA404F8E57F150AF80CF89FC6F10(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Rendering.RendererUtils.RendererList::get_isValid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RendererList_get_isValid_m4D3FB1386B71A02B9453A00ACD38355F1B82DD68 (RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E_il2cpp_TypeInfo_var);
bool L_0;
L_0 = RendererList_get_isValid_Injected_m237B95325A8960A42F5202FC2FFEFEC4AFCF7DD8(__this, NULL);
return L_0;
}
}
IL2CPP_EXTERN_C bool RendererList_get_isValid_m4D3FB1386B71A02B9453A00ACD38355F1B82DD68_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E*>(__this + _offset);
bool _returnValue;
_returnValue = RendererList_get_isValid_m4D3FB1386B71A02B9453A00ACD38355F1B82DD68(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Rendering.RendererUtils.RendererList::.ctor(System.UIntPtr,System.UInt32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RendererList__ctor_m2635CB2FA9EA68E0B44A745319E07E8A3C44D7B2 (RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* __this, uintptr_t ___ctx0, uint32_t ___indx1, const RuntimeMethod* method)
{
{
uintptr_t L_0 = ___ctx0;
__this->___context_0 = L_0;
uint32_t L_1 = ___indx1;
__this->___index_1 = L_1;
__this->___frame_2 = 0;
return;
}
}
IL2CPP_EXTERN_C void RendererList__ctor_m2635CB2FA9EA68E0B44A745319E07E8A3C44D7B2_AdjustorThunk (RuntimeObject* __this, uintptr_t ___ctx0, uint32_t ___indx1, const RuntimeMethod* method)
{
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E*>(__this + _offset);
RendererList__ctor_m2635CB2FA9EA68E0B44A745319E07E8A3C44D7B2(_thisAdjusted, ___ctx0, ___indx1, method);
}
// System.Void UnityEngine.Rendering.RendererUtils.RendererList::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RendererList__cctor_m3282B4A0220CC79FA4ECFED311AEBD7CAC996E7F (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UIntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(UIntPtr_t_il2cpp_TypeInfo_var);
RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E L_0;
memset((&L_0), 0, sizeof(L_0));
RendererList__ctor_m2635CB2FA9EA68E0B44A745319E07E8A3C44D7B2((&L_0), (0), (-1), /*hidden argument*/NULL);
((RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E_StaticFields*)il2cpp_codegen_static_fields_for(RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E_il2cpp_TypeInfo_var))->___nullRendererList_3 = L_0;
return;
}
}
// System.Boolean UnityEngine.Rendering.RendererUtils.RendererList::get_isValid_Injected(UnityEngine.Rendering.RendererUtils.RendererList&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RendererList_get_isValid_Injected_m237B95325A8960A42F5202FC2FFEFEC4AFCF7DD8 (RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E* ____unity_self0, const RuntimeMethod* method)
{
typedef bool (*RendererList_get_isValid_Injected_m237B95325A8960A42F5202FC2FFEFEC4AFCF7DD8_ftn) (RendererList_t84DD8775E9B0759757DE88FBCB50A06A7C80D20E*);
static RendererList_get_isValid_Injected_m237B95325A8960A42F5202FC2FFEFEC4AFCF7DD8_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (RendererList_get_isValid_Injected_m237B95325A8960A42F5202FC2FFEFEC4AFCF7DD8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rendering.RendererUtils.RendererList::get_isValid_Injected(UnityEngine.Rendering.RendererUtils.RendererList&)");
bool icallRetVal = _il2cpp_icall_func(____unity_self0);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Rendering.RendererUtils.RendererListDesc
IL2CPP_EXTERN_C void RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshal_pinvoke(const RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E& unmarshaled, RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshaled_pinvoke& marshaled)
{
Exception_t* ___stateBlock_3Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'stateBlock' of type 'RendererListDesc'.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___stateBlock_3Exception, NULL);
}
IL2CPP_EXTERN_C void RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshal_pinvoke_back(const RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshaled_pinvoke& marshaled, RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E& unmarshaled)
{
Exception_t* ___stateBlock_3Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'stateBlock' of type 'RendererListDesc'.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___stateBlock_3Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.RendererUtils.RendererListDesc
IL2CPP_EXTERN_C void RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshal_pinvoke_cleanup(RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Rendering.RendererUtils.RendererListDesc
IL2CPP_EXTERN_C void RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshal_com(const RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E& unmarshaled, RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshaled_com& marshaled)
{
Exception_t* ___stateBlock_3Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'stateBlock' of type 'RendererListDesc'.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___stateBlock_3Exception, NULL);
}
IL2CPP_EXTERN_C void RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshal_com_back(const RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshaled_com& marshaled, RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E& unmarshaled)
{
Exception_t* ___stateBlock_3Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'stateBlock' of type 'RendererListDesc'.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___stateBlock_3Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.RendererUtils.RendererListDesc
IL2CPP_EXTERN_C void RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshal_com_cleanup(RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E_marshaled_com& marshaled)
{
}
// UnityEngine.Rendering.CullingResults UnityEngine.Rendering.RendererUtils.RendererListDesc::get_cullingResult()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 RendererListDesc_get_cullingResult_m32AFA5E3C7F0FE92E531BA68D0086887CC47DFEA (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method)
{
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_0 = __this->___U3CcullingResultU3Ek__BackingField_8;
return L_0;
}
}
IL2CPP_EXTERN_C CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 RendererListDesc_get_cullingResult_m32AFA5E3C7F0FE92E531BA68D0086887CC47DFEA_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E*>(__this + _offset);
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 _returnValue;
_returnValue = RendererListDesc_get_cullingResult_m32AFA5E3C7F0FE92E531BA68D0086887CC47DFEA_inline(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Camera UnityEngine.Rendering.RendererUtils.RendererListDesc::get_camera()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* RendererListDesc_get_camera_mDB7C5C1D0CD7749A0DA158639AE50C681BBD6815 (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method)
{
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = __this->___U3CcameraU3Ek__BackingField_9;
return L_0;
}
}
IL2CPP_EXTERN_C Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* RendererListDesc_get_camera_mDB7C5C1D0CD7749A0DA158639AE50C681BBD6815_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E*>(__this + _offset);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* _returnValue;
_returnValue = RendererListDesc_get_camera_mDB7C5C1D0CD7749A0DA158639AE50C681BBD6815_inline(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.RendererUtils.RendererListDesc::get_passName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 RendererListDesc_get_passName_m74C1A879F1E33C713F902D62F65F7CD939D7A79F (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method)
{
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = __this->___U3CpassNameU3Ek__BackingField_10;
return L_0;
}
}
IL2CPP_EXTERN_C ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 RendererListDesc_get_passName_m74C1A879F1E33C713F902D62F65F7CD939D7A79F_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E*>(__this + _offset);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 _returnValue;
_returnValue = RendererListDesc_get_passName_m74C1A879F1E33C713F902D62F65F7CD939D7A79F_inline(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Rendering.ShaderTagId[] UnityEngine.Rendering.RendererUtils.RendererListDesc::get_passNames()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* RendererListDesc_get_passNames_m0E883A32A8FCC03B28B45CD207BFFE84F57E1594 (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method)
{
{
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_0 = __this->___U3CpassNamesU3Ek__BackingField_11;
return L_0;
}
}
IL2CPP_EXTERN_C ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* RendererListDesc_get_passNames_m0E883A32A8FCC03B28B45CD207BFFE84F57E1594_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E*>(__this + _offset);
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* _returnValue;
_returnValue = RendererListDesc_get_passNames_m0E883A32A8FCC03B28B45CD207BFFE84F57E1594_inline(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Rendering.RendererUtils.RendererListDesc::IsValid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RendererListDesc_IsValid_mF8A1A6A084873A0477FD398507A21E682FB90136 (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B5_0 = 0;
int32_t G_B7_0 = 0;
int32_t G_B9_0 = 0;
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0;
L_0 = RendererListDesc_get_camera_mDB7C5C1D0CD7749A0DA158639AE50C681BBD6815_inline(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_1)
{
goto IL_003b;
}
}
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2;
L_2 = RendererListDesc_get_passName_m74C1A879F1E33C713F902D62F65F7CD939D7A79F_inline(__this, NULL);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_3 = ((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields*)il2cpp_codegen_static_fields_for(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var))->___none_0;
bool L_4;
L_4 = ShaderTagId_op_Equality_m80707E1013AF5BC51773613BF6848E6A9C64C7FA(L_2, L_3, NULL);
if (!L_4)
{
goto IL_0038;
}
}
{
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_5;
L_5 = RendererListDesc_get_passNames_m0E883A32A8FCC03B28B45CD207BFFE84F57E1594_inline(__this, NULL);
if (!L_5)
{
goto IL_0035;
}
}
{
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_6;
L_6 = RendererListDesc_get_passNames_m0E883A32A8FCC03B28B45CD207BFFE84F57E1594_inline(__this, NULL);
NullCheck(L_6);
G_B5_0 = ((((int32_t)(((RuntimeArray*)L_6)->max_length)) == ((int32_t)0))? 1 : 0);
goto IL_0036;
}
IL_0035:
{
G_B5_0 = 1;
}
IL_0036:
{
G_B7_0 = G_B5_0;
goto IL_0039;
}
IL_0038:
{
G_B7_0 = 0;
}
IL_0039:
{
G_B9_0 = G_B7_0;
goto IL_003c;
}
IL_003b:
{
G_B9_0 = 1;
}
IL_003c:
{
V_0 = (bool)G_B9_0;
bool L_7 = V_0;
if (!L_7)
{
goto IL_0044;
}
}
{
V_1 = (bool)0;
goto IL_0048;
}
IL_0044:
{
V_1 = (bool)1;
goto IL_0048;
}
IL_0048:
{
bool L_8 = V_1;
return L_8;
}
}
IL2CPP_EXTERN_C bool RendererListDesc_IsValid_mF8A1A6A084873A0477FD398507A21E682FB90136_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E*>(__this + _offset);
bool _returnValue;
_returnValue = RendererListDesc_IsValid_mF8A1A6A084873A0477FD398507A21E682FB90136(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Rendering.RendererUtils.RendererListParams
IL2CPP_EXTERN_C void RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshal_pinvoke(const RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC& unmarshaled, RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshaled_pinvoke& marshaled)
{
Exception_t* ___stateBlock_6Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'stateBlock' of type 'RendererListParams'.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___stateBlock_6Exception, NULL);
}
IL2CPP_EXTERN_C void RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshal_pinvoke_back(const RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshaled_pinvoke& marshaled, RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC& unmarshaled)
{
Exception_t* ___stateBlock_6Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'stateBlock' of type 'RendererListParams'.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___stateBlock_6Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.RendererUtils.RendererListParams
IL2CPP_EXTERN_C void RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshal_pinvoke_cleanup(RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Rendering.RendererUtils.RendererListParams
IL2CPP_EXTERN_C void RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshal_com(const RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC& unmarshaled, RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshaled_com& marshaled)
{
Exception_t* ___stateBlock_6Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'stateBlock' of type 'RendererListParams'.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___stateBlock_6Exception, NULL);
}
IL2CPP_EXTERN_C void RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshal_com_back(const RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshaled_com& marshaled, RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC& unmarshaled)
{
Exception_t* ___stateBlock_6Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'stateBlock' of type 'RendererListParams'.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___stateBlock_6Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Rendering.RendererUtils.RendererListParams
IL2CPP_EXTERN_C void RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshal_com_cleanup(RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.Rendering.RendererUtils.RendererListParams::set_isValid(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RendererListParams_set_isValid_m9B24B24E8B7EC872AA56F91E174772AE17E06B65 (RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC* __this, bool ___value0, const RuntimeMethod* method)
{
{
bool L_0 = ___value0;
__this->___U3CisValidU3Ek__BackingField_2 = L_0;
return;
}
}
IL2CPP_EXTERN_C void RendererListParams_set_isValid_m9B24B24E8B7EC872AA56F91E174772AE17E06B65_AdjustorThunk (RuntimeObject* __this, bool ___value0, const RuntimeMethod* method)
{
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC*>(__this + _offset);
RendererListParams_set_isValid_m9B24B24E8B7EC872AA56F91E174772AE17E06B65_inline(_thisAdjusted, ___value0, method);
}
// UnityEngine.Rendering.RendererUtils.RendererListParams UnityEngine.Rendering.RendererUtils.RendererListParams::Create(UnityEngine.Rendering.RendererUtils.RendererListDesc&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC RendererListParams_Create_m90DF25C81B74D8C0E170A5549F6C9615FEE251D6 (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* ___desc0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC V_0;
memset((&V_0), 0, sizeof(V_0));
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_1;
memset((&V_1), 0, sizeof(V_1));
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_2;
memset((&V_2), 0, sizeof(V_2));
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E V_5;
memset((&V_5), 0, sizeof(V_5));
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC V_6;
memset((&V_6), 0, sizeof(V_6));
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_7;
memset((&V_7), 0, sizeof(V_7));
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_8;
memset((&V_8), 0, sizeof(V_8));
bool V_9 = false;
int32_t V_10 = 0;
bool V_11 = false;
bool V_12 = false;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F V_13;
memset((&V_13), 0, sizeof(V_13));
{
il2cpp_codegen_initobj((&V_0), sizeof(RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC));
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_0 = ___desc0;
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E L_1 = (*(RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E*)L_0);
V_5 = L_1;
bool L_2;
L_2 = RendererListDesc_IsValid_mF8A1A6A084873A0477FD398507A21E682FB90136((&V_5), NULL);
V_4 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
bool L_3 = V_4;
if (!L_3)
{
goto IL_0029;
}
}
{
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC L_4 = V_0;
V_6 = L_4;
goto IL_0168;
}
IL_0029:
{
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_5 = ___desc0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_6;
L_6 = RendererListDesc_get_camera_mDB7C5C1D0CD7749A0DA158639AE50C681BBD6815_inline(L_5, NULL);
SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED((&V_7), L_6, NULL);
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_7 = ___desc0;
int32_t L_8 = L_7->___sortingCriteria_0;
SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57((&V_7), L_8, NULL);
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_9 = V_7;
V_1 = L_9;
il2cpp_codegen_runtime_class_init_inline(RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_il2cpp_TypeInfo_var);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_10 = ((RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_StaticFields*)il2cpp_codegen_static_fields_for(RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_il2cpp_TypeInfo_var))->___s_EmptyName_0;
SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_11 = V_1;
DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5((&V_8), L_10, L_11, NULL);
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_12 = ___desc0;
int32_t L_13 = L_12->___rendererConfiguration_1;
DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8((&V_8), L_13, NULL);
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_14 = V_8;
V_2 = L_14;
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_15 = ___desc0;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_16;
L_16 = RendererListDesc_get_passName_m74C1A879F1E33C713F902D62F65F7CD939D7A79F_inline(L_15, NULL);
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_17 = ((ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields*)il2cpp_codegen_static_fields_for(ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_il2cpp_TypeInfo_var))->___none_0;
bool L_18;
L_18 = ShaderTagId_op_Inequality_m16D45BA08D566B947AB8465111175C78F7BB2D18(L_16, L_17, NULL);
V_9 = L_18;
bool L_19 = V_9;
if (!L_19)
{
goto IL_009d;
}
}
{
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_20 = ___desc0;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_21;
L_21 = RendererListDesc_get_passNames_m0E883A32A8FCC03B28B45CD207BFFE84F57E1594_inline(L_20, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_Assert_mC95931BE797761A2D7800908C0BA4B41D68B3216((bool)((((RuntimeObject*)(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)L_21) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0), NULL);
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_22 = ___desc0;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_23;
L_23 = RendererListDesc_get_passName_m74C1A879F1E33C713F902D62F65F7CD939D7A79F_inline(L_22, NULL);
DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738((&V_2), 0, L_23, NULL);
goto IL_00d5;
}
IL_009d:
{
V_10 = 0;
goto IL_00c2;
}
IL_00a3:
{
int32_t L_24 = V_10;
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_25 = ___desc0;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_26;
L_26 = RendererListDesc_get_passNames_m0E883A32A8FCC03B28B45CD207BFFE84F57E1594_inline(L_25, NULL);
int32_t L_27 = V_10;
NullCheck(L_26);
int32_t L_28 = L_27;
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_29 = (L_26)->GetAt(static_cast<il2cpp_array_size_t>(L_28));
DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738((&V_2), L_24, L_29, NULL);
int32_t L_30 = V_10;
V_10 = ((int32_t)il2cpp_codegen_add(L_30, 1));
}
IL_00c2:
{
int32_t L_31 = V_10;
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_32 = ___desc0;
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_33;
L_33 = RendererListDesc_get_passNames_m0E883A32A8FCC03B28B45CD207BFFE84F57E1594_inline(L_32, NULL);
NullCheck(L_33);
V_11 = (bool)((((int32_t)L_31) < ((int32_t)((int32_t)(((RuntimeArray*)L_33)->max_length))))? 1 : 0);
bool L_34 = V_11;
if (L_34)
{
goto IL_00a3;
}
}
{
}
IL_00d5:
{
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_35 = ___desc0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_36 = L_35->___overrideMaterial_4;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_37;
L_37 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_36, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_12 = L_37;
bool L_38 = V_12;
if (!L_38)
{
goto IL_0105;
}
}
{
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_39 = ___desc0;
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_40 = L_39->___overrideMaterial_4;
DrawingSettings_set_overrideMaterial_m6A1D1A128D31B5DAA3EEDFF0D6F07EF67D2B276F((&V_2), L_40, NULL);
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_41 = ___desc0;
int32_t L_42 = L_41->___overrideMaterialPassIndex_7;
DrawingSettings_set_overrideMaterialPassIndex_mED93BC41A0496812035C23337949A05C0A4C48ED((&V_2), L_42, NULL);
}
IL_0105:
{
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_43 = ___desc0;
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_44 = L_43->___renderQueueRange_2;
Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C L_45;
memset((&L_45), 0, sizeof(L_45));
Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204((&L_45), L_44, /*hidden argument*/Nullable_1__ctor_mC09CE20B08C6A7188EE04F52B6A2E598657A0204_RuntimeMethod_var);
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_46 = ___desc0;
int32_t L_47 = L_46->___layerMask_6;
FilteringSettings__ctor_m2A2242373FC7D053CFBBC6814D02AAC73C7B3AE7((&V_13), L_45, L_47, (-1), 0, NULL);
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_48 = ___desc0;
bool L_49 = L_48->___excludeObjectMotionVectors_5;
FilteringSettings_set_excludeMotionVectorObjects_mCD49214CD709CC26B932C33B11B4F9E90BE4E13B((&V_13), L_49, NULL);
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_50 = V_13;
V_3 = L_50;
RendererListParams_set_isValid_m9B24B24E8B7EC872AA56F91E174772AE17E06B65_inline((&V_0), (bool)1, NULL);
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_51 = ___desc0;
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_52;
L_52 = RendererListDesc_get_cullingResult_m32AFA5E3C7F0FE92E531BA68D0086887CC47DFEA_inline(L_51, NULL);
(&V_0)->___cullingResult_3 = L_52;
DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_53 = V_2;
(&V_0)->___drawSettings_4 = L_53;
FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F L_54 = V_3;
(&V_0)->___filteringSettings_5 = L_54;
RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* L_55 = ___desc0;
Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5 L_56 = L_55->___stateBlock_3;
(&V_0)->___stateBlock_6 = L_56;
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC L_57 = V_0;
V_6 = L_57;
goto IL_0168;
}
IL_0168:
{
RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC L_58 = V_6;
return L_58;
}
}
// System.Void UnityEngine.Rendering.RendererUtils.RendererListParams::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RendererListParams__cctor_m779FB6EDE3C7C0E94D8F7CDF7978BA1AF064B748 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
s_Il2CppMethodInitialized = true;
}
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0;
memset((&L_0), 0, sizeof(L_0));
ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_0), _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709, /*hidden argument*/NULL);
((RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_StaticFields*)il2cpp_codegen_static_fields_for(RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_il2cpp_TypeInfo_var))->___s_EmptyName_0 = L_0;
il2cpp_codegen_initobj((&((RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_StaticFields*)il2cpp_codegen_static_fields_for(RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC_il2cpp_TypeInfo_var))->___nullRendererList_1), sizeof(RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC));
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Playables.FrameData::HasFlags(UnityEngine.Playables.FrameData/Flags)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameData_HasFlags_m268F3C0E03481E2F7217CEB6153C072AB0A68C1C (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, int32_t ___flag0, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0 = __this->___m_Flags_7;
int32_t L_1 = ___flag0;
int32_t L_2 = ___flag0;
V_0 = (bool)((((int32_t)((int32_t)((int32_t)L_0&(int32_t)L_1))) == ((int32_t)L_2))? 1 : 0);
goto IL_000f;
}
IL_000f:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool FrameData_HasFlags_m268F3C0E03481E2F7217CEB6153C072AB0A68C1C_AdjustorThunk (RuntimeObject* __this, int32_t ___flag0, const RuntimeMethod* method)
{
FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314*>(__this + _offset);
bool _returnValue;
_returnValue = FrameData_HasFlags_m268F3C0E03481E2F7217CEB6153C072AB0A68C1C(_thisAdjusted, ___flag0, method);
return _returnValue;
}
// System.Single UnityEngine.Playables.FrameData::get_deltaTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float FrameData_get_deltaTime_m522E00CB1B4DA759A5121778A7688DA07735C1F8 (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
double L_0 = __this->___m_DeltaTime_1;
V_0 = ((float)L_0);
goto IL_000b;
}
IL_000b:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float FrameData_get_deltaTime_m522E00CB1B4DA759A5121778A7688DA07735C1F8_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314*>(__this + _offset);
float _returnValue;
_returnValue = FrameData_get_deltaTime_m522E00CB1B4DA759A5121778A7688DA07735C1F8(_thisAdjusted, method);
return _returnValue;
}
// System.Single UnityEngine.Playables.FrameData::get_effectiveSpeed()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float FrameData_get_effectiveSpeed_m49D7C9FB90C9B640B64D701B026DC26540BC25B9 (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->___m_EffectiveSpeed_6;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float FrameData_get_effectiveSpeed_m49D7C9FB90C9B640B64D701B026DC26540BC25B9_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314*>(__this + _offset);
float _returnValue;
_returnValue = FrameData_get_effectiveSpeed_m49D7C9FB90C9B640B64D701B026DC26540BC25B9(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Playables.FrameData/EvaluationType UnityEngine.Playables.FrameData::get_evaluationType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t FrameData_get_evaluationType_m0212C6B9A3C3AD09BA24DD4291A9FB528BFD0842 (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t G_B3_0 = 0;
{
bool L_0;
L_0 = FrameData_HasFlags_m268F3C0E03481E2F7217CEB6153C072AB0A68C1C(__this, 1, NULL);
if (L_0)
{
goto IL_000d;
}
}
{
G_B3_0 = 1;
goto IL_000e;
}
IL_000d:
{
G_B3_0 = 0;
}
IL_000e:
{
V_0 = G_B3_0;
goto IL_0011;
}
IL_0011:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t FrameData_get_evaluationType_m0212C6B9A3C3AD09BA24DD4291A9FB528BFD0842_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314*>(__this + _offset);
int32_t _returnValue;
_returnValue = FrameData_get_evaluationType_m0212C6B9A3C3AD09BA24DD4291A9FB528BFD0842(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.FrameData::get_seekOccurred()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameData_get_seekOccurred_mC8325617A69EA31B70169D921E258AC60B2750D2 (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0;
L_0 = FrameData_HasFlags_m268F3C0E03481E2F7217CEB6153C072AB0A68C1C(__this, 2, NULL);
V_0 = L_0;
goto IL_000b;
}
IL_000b:
{
bool L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C bool FrameData_get_seekOccurred_mC8325617A69EA31B70169D921E258AC60B2750D2_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314*>(__this + _offset);
bool _returnValue;
_returnValue = FrameData_get_seekOccurred_mC8325617A69EA31B70169D921E258AC60B2750D2(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.FrameData::get_timeLooped()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameData_get_timeLooped_m88F002C13ED791E65D9F5705AAD05C19C505918B (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0;
L_0 = FrameData_HasFlags_m268F3C0E03481E2F7217CEB6153C072AB0A68C1C(__this, 4, NULL);
V_0 = L_0;
goto IL_000b;
}
IL_000b:
{
bool L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C bool FrameData_get_timeLooped_m88F002C13ED791E65D9F5705AAD05C19C505918B_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314*>(__this + _offset);
bool _returnValue;
_returnValue = FrameData_get_timeLooped_m88F002C13ED791E65D9F5705AAD05C19C505918B(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.FrameData::get_timeHeld()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameData_get_timeHeld_m1213876DD47660CEA565831282ACA4477BC6644F (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0;
L_0 = FrameData_HasFlags_m268F3C0E03481E2F7217CEB6153C072AB0A68C1C(__this, 8, NULL);
V_0 = L_0;
goto IL_000b;
}
IL_000b:
{
bool L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C bool FrameData_get_timeHeld_m1213876DD47660CEA565831282ACA4477BC6644F_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314*>(__this + _offset);
bool _returnValue;
_returnValue = FrameData_get_timeHeld_m1213876DD47660CEA565831282ACA4477BC6644F(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.FrameData::get_output()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 FrameData_get_output_mB5B10130E39676C78F53E6194390B01B87D54FBF (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method)
{
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 V_0;
memset((&V_0), 0, sizeof(V_0));
{
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 L_0 = __this->___m_Output_8;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 FrameData_get_output_mB5B10130E39676C78F53E6194390B01B87D54FBF_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314*>(__this + _offset);
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 _returnValue;
_returnValue = FrameData_get_output_mB5B10130E39676C78F53E6194390B01B87D54FBF(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Playables.PlayState UnityEngine.Playables.FrameData::get_effectivePlayState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t FrameData_get_effectivePlayState_m58201D8BB3B3489399055AC4D1264007552F2BAB (FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t V_1 = 0;
bool V_2 = false;
{
bool L_0;
L_0 = FrameData_HasFlags_m268F3C0E03481E2F7217CEB6153C072AB0A68C1C(__this, ((int32_t)16), NULL);
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_0011;
}
}
{
V_1 = 2;
goto IL_0025;
}
IL_0011:
{
bool L_2;
L_2 = FrameData_HasFlags_m268F3C0E03481E2F7217CEB6153C072AB0A68C1C(__this, ((int32_t)32), NULL);
V_2 = L_2;
bool L_3 = V_2;
if (!L_3)
{
goto IL_0021;
}
}
{
V_1 = 1;
goto IL_0025;
}
IL_0021:
{
V_1 = 0;
goto IL_0025;
}
IL_0025:
{
int32_t L_4 = V_1;
return L_4;
}
}
IL2CPP_EXTERN_C int32_t FrameData_get_effectivePlayState_m58201D8BB3B3489399055AC4D1264007552F2BAB_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314*>(__this + _offset);
int32_t _returnValue;
_returnValue = FrameData_get_effectivePlayState_m58201D8BB3B3489399055AC4D1264007552F2BAB(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Playables.FrameRate::get_dropFrame()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameRate_get_dropFrame_mC8BFEB9E9E33328497040C4D02EAF1F0DC84AFF4 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___m_Rate_8;
return (bool)((((int32_t)L_0) < ((int32_t)0))? 1 : 0);
}
}
IL2CPP_EXTERN_C bool FrameRate_get_dropFrame_mC8BFEB9E9E33328497040C4D02EAF1F0DC84AFF4_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*>(__this + _offset);
bool _returnValue;
_returnValue = FrameRate_get_dropFrame_mC8BFEB9E9E33328497040C4D02EAF1F0DC84AFF4(_thisAdjusted, method);
return _returnValue;
}
// System.Double UnityEngine.Playables.FrameRate::get_rate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR double FrameRate_get_rate_mF21BC02932E30CCC1832FE1B3C08FE6679F95406 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, const RuntimeMethod* method)
{
double G_B3_0 = 0.0;
{
bool L_0;
L_0 = FrameRate_get_dropFrame_mC8BFEB9E9E33328497040C4D02EAF1F0DC84AFF4(__this, NULL);
if (L_0)
{
goto IL_0011;
}
}
{
int32_t L_1 = __this->___m_Rate_8;
G_B3_0 = ((double)L_1);
goto IL_0023;
}
IL_0011:
{
int32_t L_2 = __this->___m_Rate_8;
G_B3_0 = ((double)il2cpp_codegen_multiply(((double)((-L_2))), (0.99900099900099903)));
}
IL_0023:
{
return G_B3_0;
}
}
IL2CPP_EXTERN_C double FrameRate_get_rate_mF21BC02932E30CCC1832FE1B3C08FE6679F95406_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*>(__this + _offset);
double _returnValue;
_returnValue = FrameRate_get_rate_mF21BC02932E30CCC1832FE1B3C08FE6679F95406(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Playables.FrameRate::.ctor(System.UInt32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, uint32_t ___frameRate0, bool ___drop1, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* G_B2_0 = NULL;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* G_B3_1 = NULL;
{
bool L_0 = ___drop1;
G_B1_0 = __this;
if (L_0)
{
G_B2_0 = __this;
goto IL_0008;
}
}
{
G_B3_0 = 1;
G_B3_1 = G_B1_0;
goto IL_0009;
}
IL_0008:
{
G_B3_0 = (-1);
G_B3_1 = G_B2_0;
}
IL_0009:
{
uint32_t L_1 = ___frameRate0;
G_B3_1->___m_Rate_8 = ((int32_t)il2cpp_codegen_multiply(G_B3_0, (int32_t)L_1));
return;
}
}
IL2CPP_EXTERN_C void FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71_AdjustorThunk (RuntimeObject* __this, uint32_t ___frameRate0, bool ___drop1, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*>(__this + _offset);
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71(_thisAdjusted, ___frameRate0, ___drop1, method);
}
// System.Boolean UnityEngine.Playables.FrameRate::IsValid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameRate_IsValid_m8F983C71BC91E1AEF857517C4D344D9FCEAE2851 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0 = __this->___m_Rate_8;
V_0 = (bool)((!(((uint32_t)L_0) <= ((uint32_t)0)))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
bool L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C bool FrameRate_IsValid_m8F983C71BC91E1AEF857517C4D344D9FCEAE2851_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*>(__this + _offset);
bool _returnValue;
_returnValue = FrameRate_IsValid_m8F983C71BC91E1AEF857517C4D344D9FCEAE2851(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.FrameRate::Equals(UnityEngine.Playables.FrameRate)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameRate_Equals_m71B1BAAEDC9E1096965764135FF45A1C464639E6 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0 = __this->___m_Rate_8;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_1 = ___other0;
int32_t L_2 = L_1.___m_Rate_8;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
goto IL_0012;
}
IL_0012:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool FrameRate_Equals_m71B1BAAEDC9E1096965764135FF45A1C464639E6_AdjustorThunk (RuntimeObject* __this, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___other0, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*>(__this + _offset);
bool _returnValue;
_returnValue = FrameRate_Equals_m71B1BAAEDC9E1096965764135FF45A1C464639E6(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.FrameRate::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameRate_Equals_m318AFC57E72479688AFA71ECFCB8F2113BC0044C (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
RuntimeObject* L_0 = ___obj0;
if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var)))
{
goto IL_0017;
}
}
{
RuntimeObject* L_1 = ___obj0;
bool L_2;
L_2 = FrameRate_Equals_m71B1BAAEDC9E1096965764135FF45A1C464639E6(__this, ((*(FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*)((FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*)(FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*)UnBox(L_1, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var)))), NULL);
G_B3_0 = ((int32_t)(L_2));
goto IL_0018;
}
IL_0017:
{
G_B3_0 = 0;
}
IL_0018:
{
V_0 = (bool)G_B3_0;
goto IL_001b;
}
IL_001b:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool FrameRate_Equals_m318AFC57E72479688AFA71ECFCB8F2113BC0044C_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*>(__this + _offset);
bool _returnValue;
_returnValue = FrameRate_Equals_m318AFC57E72479688AFA71ECFCB8F2113BC0044C(_thisAdjusted, ___obj0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.FrameRate::op_Equality(UnityEngine.Playables.FrameRate,UnityEngine.Playables.FrameRate)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FrameRate_op_Equality_m20786BB4FF6E0B7F40F935A945AF8CA63D77FEC4 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___a0, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E ___b1, const RuntimeMethod* method)
{
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_0 = ___b1;
bool L_1;
L_1 = FrameRate_Equals_m71B1BAAEDC9E1096965764135FF45A1C464639E6((&___a0), L_0, NULL);
return L_1;
}
}
// System.Int32 UnityEngine.Playables.FrameRate::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t FrameRate_GetHashCode_mD760D080786680B77E3E8F059950F48EAAF6A819 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_Rate_8;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t FrameRate_GetHashCode_mD760D080786680B77E3E8F059950F48EAAF6A819_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*>(__this + _offset);
int32_t _returnValue;
_returnValue = FrameRate_GetHashCode_mD760D080786680B77E3E8F059950F48EAAF6A819(_thisAdjusted, method);
return _returnValue;
}
// System.String UnityEngine.Playables.FrameRate::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* FrameRate_ToString_m899E2A85E7CE55B74522F23706508BD4AF18934F (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, const RuntimeMethod* method)
{
String_t* V_0 = NULL;
{
String_t* L_0;
L_0 = FrameRate_ToString_m72358F5840A02CA9E1B5F326575596E2B094BB56(__this, (String_t*)NULL, (RuntimeObject*)NULL, NULL);
V_0 = L_0;
goto IL_000c;
}
IL_000c:
{
String_t* L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C String_t* FrameRate_ToString_m899E2A85E7CE55B74522F23706508BD4AF18934F_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*>(__this + _offset);
String_t* _returnValue;
_returnValue = FrameRate_ToString_m899E2A85E7CE55B74522F23706508BD4AF18934F(_thisAdjusted, method);
return _returnValue;
}
// System.String UnityEngine.Playables.FrameRate::ToString(System.String,System.IFormatProvider)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* FrameRate_ToString_m72358F5840A02CA9E1B5F326575596E2B094BB56 (FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* __this, String_t* ___format0, RuntimeObject* ___formatProvider1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1EA9FDAF69DF72C9D1CF16DE8ADB89BCAF623EE6);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2409165FB90CD4A8B916FCA75790766B82C91748);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEE31982B42DCCF887A2B3F373397E4946E200724);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
double V_2 = 0.0;
String_t* V_3 = NULL;
String_t* G_B4_0 = NULL;
{
String_t* L_0 = ___format0;
bool L_1;
L_1 = String_IsNullOrEmpty_m54CF0907E7C4F3AFB2E796A13DC751ECBB8DB64A(L_0, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0021;
}
}
{
bool L_3;
L_3 = FrameRate_get_dropFrame_mC8BFEB9E9E33328497040C4D02EAF1F0DC84AFF4(__this, NULL);
if (L_3)
{
goto IL_001a;
}
}
{
G_B4_0 = _stringLiteral1EA9FDAF69DF72C9D1CF16DE8ADB89BCAF623EE6;
goto IL_001f;
}
IL_001a:
{
G_B4_0 = _stringLiteral2409165FB90CD4A8B916FCA75790766B82C91748;
}
IL_001f:
{
___format0 = G_B4_0;
}
IL_0021:
{
RuntimeObject* L_4 = ___formatProvider1;
V_1 = (bool)((((RuntimeObject*)(RuntimeObject*)L_4) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_5 = V_1;
if (!L_5)
{
goto IL_0035;
}
}
{
il2cpp_codegen_runtime_class_init_inline(CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0_il2cpp_TypeInfo_var);
CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8FFA378E0* L_6;
L_6 = CultureInfo_get_InvariantCulture_m78DAB8CBE8766445310782B6E61FB7A9983AD425(NULL);
NullCheck(L_6);
NumberFormatInfo_t8E26808B202927FEBF9064FCFEEA4D6E076E6472* L_7;
L_7 = VirtualFuncInvoker0< NumberFormatInfo_t8E26808B202927FEBF9064FCFEEA4D6E076E6472* >::Invoke(15 /* System.Globalization.NumberFormatInfo System.Globalization.CultureInfo::get_NumberFormat() */, L_6);
___formatProvider1 = L_7;
}
IL_0035:
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_8 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)1);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_9 = L_8;
double L_10;
L_10 = FrameRate_get_rate_mF21BC02932E30CCC1832FE1B3C08FE6679F95406(__this, NULL);
V_2 = L_10;
String_t* L_11 = ___format0;
RuntimeObject* L_12 = ___formatProvider1;
String_t* L_13;
L_13 = Double_ToString_m7E3930DDFB35B1919FE538A246A59C3FC62AF789((&V_2), L_11, L_12, NULL);
NullCheck(L_9);
ArrayElementTypeCheck (L_9, L_13);
(L_9)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_13);
String_t* L_14;
L_14 = UnityString_Format_m560566B98CA1AC19A6C2B424AE640F6E95D3B9B0(_stringLiteralEE31982B42DCCF887A2B3F373397E4946E200724, L_9, NULL);
V_3 = L_14;
goto IL_005b;
}
IL_005b:
{
String_t* L_15 = V_3;
return L_15;
}
}
IL2CPP_EXTERN_C String_t* FrameRate_ToString_m72358F5840A02CA9E1B5F326575596E2B094BB56_AdjustorThunk (RuntimeObject* __this, String_t* ___format0, RuntimeObject* ___formatProvider1, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*>(__this + _offset);
String_t* _returnValue;
_returnValue = FrameRate_ToString_m72358F5840A02CA9E1B5F326575596E2B094BB56(_thisAdjusted, ___format0, ___formatProvider1, method);
return _returnValue;
}
// UnityEngine.Playables.FrameRate UnityEngine.Playables.FrameRate::DoubleToFrameRate(System.Double)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E FrameRate_DoubleToFrameRate_mBF7B8DC218B347F607E379E7BD9C44DFA69C4B61 (double ___framerate0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
uint32_t V_0 = 0;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E V_1;
memset((&V_1), 0, sizeof(V_1));
bool V_2 = false;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
{
double L_0 = ___framerate0;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_1;
L_1 = ceil(L_0);
V_0 = il2cpp_codegen_cast_floating_point<uint32_t, int32_t, double>(L_1);
uint32_t L_2 = V_0;
V_2 = (bool)((((int32_t)((!(((uint32_t)L_2) <= ((uint32_t)0)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_3 = V_2;
if (!L_3)
{
goto IL_001e;
}
}
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_4;
memset((&L_4), 0, sizeof(L_4));
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&L_4), 1, (bool)0, /*hidden argument*/NULL);
V_3 = L_4;
goto IL_0055;
}
IL_001e:
{
uint32_t L_5 = V_0;
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&V_1), L_5, (bool)1, NULL);
double L_6 = ___framerate0;
double L_7;
L_7 = FrameRate_get_rate_mF21BC02932E30CCC1832FE1B3C08FE6679F95406((&V_1), NULL);
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_8;
L_8 = fabs(((double)il2cpp_codegen_subtract(L_6, L_7)));
double L_9 = ___framerate0;
uint32_t L_10 = V_0;
double L_11;
L_11 = fabs(((double)il2cpp_codegen_subtract(L_9, ((double)((double)(uint32_t)L_10)))));
V_4 = (bool)((((double)L_8) < ((double)L_11))? 1 : 0);
bool L_12 = V_4;
if (!L_12)
{
goto IL_004b;
}
}
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_13 = V_1;
V_3 = L_13;
goto IL_0055;
}
IL_004b:
{
uint32_t L_14 = V_0;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_15;
memset((&L_15), 0, sizeof(L_15));
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&L_15), L_14, (bool)0, /*hidden argument*/NULL);
V_3 = L_15;
goto IL_0055;
}
IL_0055:
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_16 = V_3;
return L_16;
}
}
// System.Void UnityEngine.Playables.FrameRate::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FrameRate__cctor_mCF386A3D08C0E45EFFE95416C146DB4685D0E381 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_0;
memset((&L_0), 0, sizeof(L_0));
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&L_0), ((int32_t)24), (bool)0, /*hidden argument*/NULL);
((FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_StaticFields*)il2cpp_codegen_static_fields_for(FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var))->___k_24Fps_0 = L_0;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_1;
memset((&L_1), 0, sizeof(L_1));
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&L_1), ((int32_t)24), (bool)1, /*hidden argument*/NULL);
((FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_StaticFields*)il2cpp_codegen_static_fields_for(FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var))->___k_23_976Fps_1 = L_1;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_2;
memset((&L_2), 0, sizeof(L_2));
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&L_2), ((int32_t)25), (bool)0, /*hidden argument*/NULL);
((FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_StaticFields*)il2cpp_codegen_static_fields_for(FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var))->___k_25Fps_2 = L_2;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_3;
memset((&L_3), 0, sizeof(L_3));
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&L_3), ((int32_t)30), (bool)0, /*hidden argument*/NULL);
((FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_StaticFields*)il2cpp_codegen_static_fields_for(FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var))->___k_30Fps_3 = L_3;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_4;
memset((&L_4), 0, sizeof(L_4));
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&L_4), ((int32_t)30), (bool)1, /*hidden argument*/NULL);
((FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_StaticFields*)il2cpp_codegen_static_fields_for(FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var))->___k_29_97Fps_4 = L_4;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_5;
memset((&L_5), 0, sizeof(L_5));
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&L_5), ((int32_t)50), (bool)0, /*hidden argument*/NULL);
((FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_StaticFields*)il2cpp_codegen_static_fields_for(FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var))->___k_50Fps_5 = L_5;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_6;
memset((&L_6), 0, sizeof(L_6));
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&L_6), ((int32_t)60), (bool)0, /*hidden argument*/NULL);
((FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_StaticFields*)il2cpp_codegen_static_fields_for(FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var))->___k_60Fps_6 = L_6;
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_7;
memset((&L_7), 0, sizeof(L_7));
FrameRate__ctor_m9DF0B1521A85AE2CD542C19C1C253301B389CA71((&L_7), ((int32_t)60), (bool)1, /*hidden argument*/NULL);
((FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_StaticFields*)il2cpp_codegen_static_fields_for(FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E_il2cpp_TypeInfo_var))->___k_59_94Fps_7 = L_7;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Playables.Playable UnityEngine.Playables.Playable::get_Null()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F Playable_get_Null_m13BA20519948F798D105B0F5F4FCF0D738CEA5A7 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F V_0;
memset((&V_0), 0, sizeof(V_0));
{
il2cpp_codegen_runtime_class_init_inline(Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_il2cpp_TypeInfo_var);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_0 = ((Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_StaticFields*)il2cpp_codegen_static_fields_for(Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_il2cpp_TypeInfo_var))->___m_NullPlayable_1;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_1 = V_0;
return L_1;
}
}
// UnityEngine.Playables.Playable UnityEngine.Playables.Playable::Create(UnityEngine.Playables.PlayableGraph,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F Playable_Create_m599EF0161E10B4244461F3335A6294AEBBA02123 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, int32_t ___inputCount1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableExtensions_SetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_mA4171AF29E8AD2D81C8B58B42584511A5D16A51B_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F V_0;
memset((&V_0), 0, sizeof(V_0));
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F V_1;
memset((&V_1), 0, sizeof(V_1));
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_0;
L_0 = PlayableGraph_CreatePlayableHandle_mF90D606A614FB603DBFFE4E87C325F8CC59BED67((&___graph0), NULL);
Playable__ctor_mD2EB35E024816AEED68795D0124EAB30E05BF6C4((&V_0), L_0, NULL);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_1 = V_0;
int32_t L_2 = ___inputCount1;
PlayableExtensions_SetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_mA4171AF29E8AD2D81C8B58B42584511A5D16A51B(L_1, L_2, PlayableExtensions_SetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_mA4171AF29E8AD2D81C8B58B42584511A5D16A51B_RuntimeMethod_var);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_3 = V_0;
V_1 = L_3;
goto IL_001b;
}
IL_001b:
{
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_4 = V_1;
return L_4;
}
}
// System.Void UnityEngine.Playables.Playable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Playable__ctor_mD2EB35E024816AEED68795D0124EAB30E05BF6C4 (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* __this, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___handle0, const RuntimeMethod* method)
{
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_0 = ___handle0;
__this->___m_Handle_0 = L_0;
return;
}
}
IL2CPP_EXTERN_C void Playable__ctor_mD2EB35E024816AEED68795D0124EAB30E05BF6C4_AdjustorThunk (RuntimeObject* __this, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___handle0, const RuntimeMethod* method)
{
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F*>(__this + _offset);
Playable__ctor_mD2EB35E024816AEED68795D0124EAB30E05BF6C4(_thisAdjusted, ___handle0, method);
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.Playable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 Playable_GetHandle_m39356D23E849DC5428B262092657662C064E04F8 (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* __this, const RuntimeMethod* method)
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 V_0;
memset((&V_0), 0, sizeof(V_0));
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_0 = __this->___m_Handle_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 Playable_GetHandle_m39356D23E849DC5428B262092657662C064E04F8_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F*>(__this + _offset);
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 _returnValue;
_returnValue = Playable_GetHandle_m39356D23E849DC5428B262092657662C064E04F8(_thisAdjusted, method);
return _returnValue;
}
// System.Type UnityEngine.Playables.Playable::GetPlayableType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Playable_GetPlayableType_mF7103BE376DCD61F54669681AE7BB7D6963D6D43 (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* __this, const RuntimeMethod* method)
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 V_0;
memset((&V_0), 0, sizeof(V_0));
Type_t* V_1 = NULL;
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_0;
L_0 = Playable_GetHandle_m39356D23E849DC5428B262092657662C064E04F8(__this, NULL);
V_0 = L_0;
Type_t* L_1;
L_1 = PlayableHandle_GetPlayableType_mD9750F1B85DF086F52641D6AB85789601486B686((&V_0), NULL);
V_1 = L_1;
goto IL_0012;
}
IL_0012:
{
Type_t* L_2 = V_1;
return L_2;
}
}
IL2CPP_EXTERN_C Type_t* Playable_GetPlayableType_mF7103BE376DCD61F54669681AE7BB7D6963D6D43_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F*>(__this + _offset);
Type_t* _returnValue;
_returnValue = Playable_GetPlayableType_mF7103BE376DCD61F54669681AE7BB7D6963D6D43(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.Playable::Equals(UnityEngine.Playables.Playable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Playable_Equals_mD72D3DB892B8867A0E7BAC032A16C08616EEFF86 (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_0;
L_0 = Playable_GetHandle_m39356D23E849DC5428B262092657662C064E04F8(__this, NULL);
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_1;
L_1 = Playable_GetHandle_m39356D23E849DC5428B262092657662C064E04F8((&___other0), NULL);
il2cpp_codegen_runtime_class_init_inline(PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4_il2cpp_TypeInfo_var);
bool L_2;
L_2 = PlayableHandle_op_Equality_m5E9B847A9D36875C78902727FE36FBEDA4D2D3B9(L_0, L_1, NULL);
V_0 = L_2;
goto IL_0016;
}
IL_0016:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool Playable_Equals_mD72D3DB892B8867A0E7BAC032A16C08616EEFF86_AdjustorThunk (RuntimeObject* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___other0, const RuntimeMethod* method)
{
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F*>(__this + _offset);
bool _returnValue;
_returnValue = Playable_Equals_mD72D3DB892B8867A0E7BAC032A16C08616EEFF86(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Void UnityEngine.Playables.Playable::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Playable__cctor_m75FC3E0FF1F2C5AD39A0AE7F2967AC5D0ABAEF0A (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4_il2cpp_TypeInfo_var);
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_0;
L_0 = PlayableHandle_get_Null_m32D9E05C019AC0153C26392C7946F0A1654D1217(NULL);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_1;
memset((&L_1), 0, sizeof(L_1));
Playable__ctor_mD2EB35E024816AEED68795D0124EAB30E05BF6C4((&L_1), L_0, /*hidden argument*/NULL);
((Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_StaticFields*)il2cpp_codegen_static_fields_for(Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_il2cpp_TypeInfo_var))->___m_NullPlayable_1 = L_1;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Double UnityEngine.Playables.PlayableAsset::get_duration()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR double PlayableAsset_get_duration_m4668A767DDB780565E6506E63B4797B820405CFE (PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
double V_0 = 0.0;
{
il2cpp_codegen_runtime_class_init_inline(PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_il2cpp_TypeInfo_var);
double L_0 = ((PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_StaticFields*)il2cpp_codegen_static_fields_for(PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_il2cpp_TypeInfo_var))->___DefaultDuration_5;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
double L_1 = V_0;
return L_1;
}
}
// System.Collections.Generic.IEnumerable`1<UnityEngine.Playables.PlayableBinding> UnityEngine.Playables.PlayableAsset::get_outputs()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* PlayableAsset_get_outputs_m5760B1B5EE08B0327FA7D90AE92C94227B1C993C (PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RuntimeObject* V_0 = NULL;
{
il2cpp_codegen_runtime_class_init_inline(PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_il2cpp_TypeInfo_var);
PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD* L_0 = ((PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_StaticFields*)il2cpp_codegen_static_fields_for(PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_il2cpp_TypeInfo_var))->___None_4;
V_0 = (RuntimeObject*)L_0;
goto IL_0009;
}
IL_0009:
{
RuntimeObject* L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Playables.PlayableAsset::Internal_CreatePlayable(UnityEngine.Playables.PlayableAsset,UnityEngine.Playables.PlayableGraph,UnityEngine.GameObject,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableAsset_Internal_CreatePlayable_mC2DE0964868E459854F8B7564830BDF47424CD65 (PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* ___asset0, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph1, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___go2, intptr_t ___ptr3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F V_0;
memset((&V_0), 0, sizeof(V_0));
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* V_1 = NULL;
bool V_2 = false;
{
PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* L_0 = ___asset0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_2 = L_1;
bool L_2 = V_2;
if (!L_2)
{
goto IL_0014;
}
}
{
il2cpp_codegen_runtime_class_init_inline(Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_il2cpp_TypeInfo_var);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_3;
L_3 = Playable_get_Null_m13BA20519948F798D105B0F5F4FCF0D738CEA5A7(NULL);
V_0 = L_3;
goto IL_001d;
}
IL_0014:
{
PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* L_4 = ___asset0;
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E L_5 = ___graph1;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = ___go2;
NullCheck(L_4);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_7;
L_7 = VirtualFuncInvoker2< Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* >::Invoke(6 /* UnityEngine.Playables.Playable UnityEngine.Playables.PlayableAsset::CreatePlayable(UnityEngine.Playables.PlayableGraph,UnityEngine.GameObject) */, L_4, L_5, L_6);
V_0 = L_7;
}
IL_001d:
{
void* L_8;
L_8 = IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline((&___ptr3), NULL);
V_1 = (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F*)L_8;
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F* L_9 = V_1;
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_10 = V_0;
*(Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F*)L_9 = L_10;
return;
}
}
// System.Void UnityEngine.Playables.PlayableAsset::Internal_GetPlayableAssetDuration(UnityEngine.Playables.PlayableAsset,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableAsset_Internal_GetPlayableAssetDuration_m88EC64D33EDDDCF5DD24FF233BEC2013DFDDF622 (PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* ___asset0, intptr_t ___ptrToDouble1, const RuntimeMethod* method)
{
double V_0 = 0.0;
double* V_1 = NULL;
{
PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* L_0 = ___asset0;
NullCheck(L_0);
double L_1;
L_1 = VirtualFuncInvoker0< double >::Invoke(7 /* System.Double UnityEngine.Playables.PlayableAsset::get_duration() */, L_0);
V_0 = L_1;
void* L_2;
L_2 = IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline((&___ptrToDouble1), NULL);
V_1 = (double*)L_2;
double* L_3 = V_1;
double L_4 = V_0;
*((double*)L_3) = (double)L_4;
return;
}
}
// System.Void UnityEngine.Playables.PlayableAsset::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableAsset__ctor_m36B842356F02DF323B356BAAF6E3DC59BA9E1AB8 (PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* __this, const RuntimeMethod* method)
{
{
ScriptableObject__ctor_mD037FDB0B487295EA47F79A4DB1BF1846C9087FF(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Playables.PlayableBehaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour__ctor_mA6202DCD846F0DDFC5963764A404EE8AFABEA23A (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// System.Void UnityEngine.Playables.PlayableBehaviour::OnGraphStart(UnityEngine.Playables.Playable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour_OnGraphStart_mB5944807796239EFB530022539674C4E4D185D65 (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Void UnityEngine.Playables.PlayableBehaviour::OnGraphStop(UnityEngine.Playables.Playable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour_OnGraphStop_mF80DFC8A3C2D2CA9299011D9E871ED6A8A9586CA (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Void UnityEngine.Playables.PlayableBehaviour::OnPlayableCreate(UnityEngine.Playables.Playable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour_OnPlayableCreate_m22B0F0051A677A523C5702AABC6B1C9D358E90B8 (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Void UnityEngine.Playables.PlayableBehaviour::OnPlayableDestroy(UnityEngine.Playables.Playable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour_OnPlayableDestroy_m3DB0AF7BD9689DA1BCCBBFD19BDD544143027C3C (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Void UnityEngine.Playables.PlayableBehaviour::OnBehaviourPlay(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour_OnBehaviourPlay_m05F6FCCBC6E8FB4BA0BE2690045AF28BF95C6FE2 (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314 ___info1, const RuntimeMethod* method)
{
{
return;
}
}
// System.Void UnityEngine.Playables.PlayableBehaviour::OnBehaviourPause(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour_OnBehaviourPause_m431A7BD2EE99C1862563FEA37E20C365B753930B (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314 ___info1, const RuntimeMethod* method)
{
{
return;
}
}
// System.Void UnityEngine.Playables.PlayableBehaviour::PrepareFrame(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour_PrepareFrame_m33FED1E870D350D8276712A2CD75118FEFAA86BD (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314 ___info1, const RuntimeMethod* method)
{
{
return;
}
}
// System.Void UnityEngine.Playables.PlayableBehaviour::ProcessFrame(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour_ProcessFrame_mB80DDB2AB5D7EC0D3B9A466D37BE8556F6BBD2A0 (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314 ___info1, RuntimeObject* ___playerData2, const RuntimeMethod* method)
{
{
return;
}
}
// System.Object UnityEngine.Playables.PlayableBehaviour::Clone()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* PlayableBehaviour_Clone_m6A5B052F4ECA2ADED5937A4843777F52CCD33EE8 (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, const RuntimeMethod* method)
{
RuntimeObject* V_0 = NULL;
{
RuntimeObject* L_0;
L_0 = Object_MemberwiseClone_m0676AEE25C3CF7C09F15ECF9EC5CC407863617B3(__this, NULL);
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
RuntimeObject* L_1 = V_0;
return L_1;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Playables.PlayableBinding
IL2CPP_EXTERN_C void PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshal_pinvoke(const PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4& unmarshaled, PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_SourceBindingType_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_SourceBindingType' of type 'PlayableBinding': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_SourceBindingType_2Exception, NULL);
}
IL2CPP_EXTERN_C void PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshal_pinvoke_back(const PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshaled_pinvoke& marshaled, PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4& unmarshaled)
{
Exception_t* ___m_SourceBindingType_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_SourceBindingType' of type 'PlayableBinding': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_SourceBindingType_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Playables.PlayableBinding
IL2CPP_EXTERN_C void PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshal_pinvoke_cleanup(PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Playables.PlayableBinding
IL2CPP_EXTERN_C void PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshal_com(const PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4& unmarshaled, PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshaled_com& marshaled)
{
Exception_t* ___m_SourceBindingType_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_SourceBindingType' of type 'PlayableBinding': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_SourceBindingType_2Exception, NULL);
}
IL2CPP_EXTERN_C void PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshal_com_back(const PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshaled_com& marshaled, PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4& unmarshaled)
{
Exception_t* ___m_SourceBindingType_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_SourceBindingType' of type 'PlayableBinding': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_SourceBindingType_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Playables.PlayableBinding
IL2CPP_EXTERN_C void PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshal_com_cleanup(PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_marshaled_com& marshaled)
{
}
// UnityEngine.Object UnityEngine.Playables.PlayableBinding::get_sourceObject()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* PlayableBinding_get_sourceObject_m195E6C4C3DF88BD89A2DE3923646B9A013310C09 (PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4* __this, const RuntimeMethod* method)
{
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* V_0 = NULL;
{
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_0 = __this->___m_SourceObject_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* PlayableBinding_get_sourceObject_m195E6C4C3DF88BD89A2DE3923646B9A013310C09_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4*>(__this + _offset);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* _returnValue;
_returnValue = PlayableBinding_get_sourceObject_m195E6C4C3DF88BD89A2DE3923646B9A013310C09(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.PlayableBinding::CreateOutput(UnityEngine.Playables.PlayableGraph)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 PlayableBinding_CreateOutput_mE29B8B4AE0857C038D6DCA6824A307C60E2DD7C6 (PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 V_1;
memset((&V_1), 0, sizeof(V_1));
{
CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* L_0 = __this->___m_CreateOutputMethod_3;
V_0 = (bool)((!(((RuntimeObject*)(CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0023;
}
}
{
CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* L_2 = __this->___m_CreateOutputMethod_3;
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E L_3 = ___graph0;
String_t* L_4 = __this->___m_StreamName_0;
NullCheck(L_2);
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 L_5;
L_5 = CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_inline(L_2, L_3, L_4, NULL);
V_1 = L_5;
goto IL_002b;
}
IL_0023:
{
il2cpp_codegen_runtime_class_init_inline(PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680_il2cpp_TypeInfo_var);
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 L_6;
L_6 = PlayableOutput_get_Null_mA7624276D8DE8874A9179656D6AB5D6E4AB1DD7F(NULL);
V_1 = L_6;
goto IL_002b;
}
IL_002b:
{
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 L_7 = V_1;
return L_7;
}
}
IL2CPP_EXTERN_C PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 PlayableBinding_CreateOutput_mE29B8B4AE0857C038D6DCA6824A307C60E2DD7C6_AdjustorThunk (RuntimeObject* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, const RuntimeMethod* method)
{
PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4*>(__this + _offset);
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 _returnValue;
_returnValue = PlayableBinding_CreateOutput_mE29B8B4AE0857C038D6DCA6824A307C60E2DD7C6(_thisAdjusted, ___graph0, method);
return _returnValue;
}
// UnityEngine.Playables.PlayableBinding UnityEngine.Playables.PlayableBinding::CreateInternal(System.String,UnityEngine.Object,System.Type,UnityEngine.Playables.PlayableBinding/CreateOutputMethod)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4 PlayableBinding_CreateInternal_m4CAAB6FB532F76FEA5BDD52D855F36BDA35517B3 (String_t* ___name0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___sourceObject1, Type_t* ___sourceType2, CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* ___createFunction3, const RuntimeMethod* method)
{
PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4 V_0;
memset((&V_0), 0, sizeof(V_0));
PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4 V_1;
memset((&V_1), 0, sizeof(V_1));
{
il2cpp_codegen_initobj((&V_0), sizeof(PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4));
String_t* L_0 = ___name0;
(&V_0)->___m_StreamName_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___m_StreamName_0), (void*)L_0);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1 = ___sourceObject1;
(&V_0)->___m_SourceObject_1 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___m_SourceObject_1), (void*)L_1);
Type_t* L_2 = ___sourceType2;
(&V_0)->___m_SourceBindingType_2 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___m_SourceBindingType_2), (void*)L_2);
CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* L_3 = ___createFunction3;
(&V_0)->___m_CreateOutputMethod_3 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&(&V_0)->___m_CreateOutputMethod_3), (void*)L_3);
PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4 L_4 = V_0;
V_1 = L_4;
goto IL_002d;
}
IL_002d:
{
PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4 L_5 = V_1;
return L_5;
}
}
// System.Void UnityEngine.Playables.PlayableBinding::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBinding__cctor_m60F178A142DCD473565A15003603A696FE3EBC02 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD* L_0 = (PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD*)(PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD*)SZArrayNew(PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD_il2cpp_TypeInfo_var, (uint32_t)0);
((PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_StaticFields*)il2cpp_codegen_static_fields_for(PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_il2cpp_TypeInfo_var))->___None_4 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_StaticFields*)il2cpp_codegen_static_fields_for(PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_il2cpp_TypeInfo_var))->___None_4), (void*)L_0);
((PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_StaticFields*)il2cpp_codegen_static_fields_for(PlayableBinding_tB68B3BAC47F4F4C559640472174D5BEF93CB6AB4_il2cpp_TypeInfo_var))->___DefaultDuration_5 = (std::numeric_limits<double>::infinity());
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_Multicast(CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method)
{
il2cpp_array_size_t length = __this->___delegates_13->max_length;
Delegate_t** delegatesToInvoke = reinterpret_cast<Delegate_t**>(__this->___delegates_13->GetAddressAtUnchecked(0));
typedef PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 (*FunctionPointerType) (CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method);
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 retVal;
memset((&retVal), 0, sizeof(retVal));
for (il2cpp_array_size_t i = 0; i < length; i++)
{
CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* currentDelegate = reinterpret_cast<CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509*>(delegatesToInvoke[i]);
retVal = ((FunctionPointerType)currentDelegate->___invoke_impl_1)(currentDelegate, ___graph0, ___name1, reinterpret_cast<RuntimeMethod*>(currentDelegate->___method_3));
}
return retVal;
}
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_Open(CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method)
{
typedef PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 (*FunctionPointerType) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E, String_t*, const RuntimeMethod*);
return ((FunctionPointerType)__this->___method_ptr_0)(___graph0, ___name1, method);
}
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_Closed(CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method)
{
typedef PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 (*FunctionPointerType) (RuntimeObject*, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E, String_t*, const RuntimeMethod*);
return ((FunctionPointerType)__this->___method_ptr_0)(__this->___m_target_2, ___graph0, ___name1, method);
}
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_OpenStaticInvoker(CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method)
{
return InvokerFuncInvoker2< PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E, String_t* >::Invoke(__this->___method_ptr_0, method, NULL, ___graph0, ___name1);
}
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_ClosedStaticInvoker(CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method)
{
return InvokerFuncInvoker3< PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680, RuntimeObject*, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E, String_t* >::Invoke(__this->___method_ptr_0, method, NULL, __this->___m_target_2, ___graph0, ___name1);
}
IL2CPP_EXTERN_C PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 DelegatePInvokeWrapper_CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509 (CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method)
{
typedef PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 (DEFAULT_CALL *PInvokeFunc)(PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E, char*);
PInvokeFunc il2cppPInvokeFunc = reinterpret_cast<PInvokeFunc>(il2cpp_codegen_get_reverse_pinvoke_function_ptr(__this));
// Marshaling of parameter '___name1' to native representation
char* ____name1_marshaled = NULL;
____name1_marshaled = il2cpp_codegen_marshal_string(___name1);
// Native function invocation
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 returnValue = il2cppPInvokeFunc(___graph0, ____name1_marshaled);
// Marshaling cleanup of parameter '___name1' native representation
il2cpp_codegen_marshal_free(____name1_marshaled);
____name1_marshaled = NULL;
return returnValue;
}
// System.Void UnityEngine.Playables.PlayableBinding/CreateOutputMethod::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CreateOutputMethod__ctor_m5A339017CD8ECB0140EB936FD2A5B589B20166B4 (CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method)
{
__this->___method_ptr_0 = il2cpp_codegen_get_virtual_call_method_pointer((RuntimeMethod*)___method1);
__this->___method_3 = ___method1;
__this->___m_target_2 = ___object0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_target_2), (void*)___object0);
int methodCount = il2cpp_codegen_method_parameter_count((RuntimeMethod*)___method1);
if (MethodIsStatic((RuntimeMethod*)___method1))
{
bool isOpen = methodCount == 2;
if (il2cpp_codegen_call_method_via_invoker((RuntimeMethod*)___method1))
if (isOpen)
__this->___invoke_impl_1 = (intptr_t)&CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_OpenStaticInvoker;
else
__this->___invoke_impl_1 = (intptr_t)&CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_ClosedStaticInvoker;
else
if (isOpen)
__this->___invoke_impl_1 = (intptr_t)&CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_Open;
else
__this->___invoke_impl_1 = (intptr_t)&CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_Closed;
}
else
{
__this->___invoke_impl_1 = (intptr_t)&CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_Closed;
}
__this->___extra_arg_5 = (intptr_t)&CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_Multicast;
}
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.PlayableBinding/CreateOutputMethod::Invoke(UnityEngine.Playables.PlayableGraph,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC (CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method)
{
typedef PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 (*FunctionPointerType) (CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method);
return ((FunctionPointerType)__this->___invoke_impl_1)(__this, ___graph0, ___name1, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Playables.Playable UnityEngine.Playables.PlayableGraph::GetRootPlayable(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F PlayableGraph_GetRootPlayable_m3BA0011AD6B13FCE5D58EA3E9BB17BE84319B53C (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, int32_t ___index0, const RuntimeMethod* method)
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 V_0;
memset((&V_0), 0, sizeof(V_0));
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F V_1;
memset((&V_1), 0, sizeof(V_1));
{
int32_t L_0 = ___index0;
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_1;
L_1 = PlayableGraph_GetRootPlayableInternal_mB01EE3DE1FED4EB160B5EA367448521ED0F36165(__this, L_0, NULL);
V_0 = L_1;
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_2 = V_0;
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_3;
memset((&L_3), 0, sizeof(L_3));
Playable__ctor_mD2EB35E024816AEED68795D0124EAB30E05BF6C4((&L_3), L_2, /*hidden argument*/NULL);
V_1 = L_3;
goto IL_0012;
}
IL_0012:
{
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_4 = V_1;
return L_4;
}
}
IL2CPP_EXTERN_C Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F PlayableGraph_GetRootPlayable_m3BA0011AD6B13FCE5D58EA3E9BB17BE84319B53C_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F _returnValue;
_returnValue = PlayableGraph_GetRootPlayable_m3BA0011AD6B13FCE5D58EA3E9BB17BE84319B53C(_thisAdjusted, ___index0, method);
return _returnValue;
}
// System.Void UnityEngine.Playables.PlayableGraph::Evaluate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_Evaluate_m5E8756A5AB34EB7F9FC7682932D4BD6BE418352A (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method)
{
{
PlayableGraph_Evaluate_m56DAAF530D0A6079FCBCFE86EF5E3E33374A22A7(__this, (0.0f), NULL);
return;
}
}
IL2CPP_EXTERN_C void PlayableGraph_Evaluate_m5E8756A5AB34EB7F9FC7682932D4BD6BE418352A_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
PlayableGraph_Evaluate_m5E8756A5AB34EB7F9FC7682932D4BD6BE418352A(_thisAdjusted, method);
}
// System.Boolean UnityEngine.Playables.PlayableGraph::IsValid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsValid_mB608FD2CEDAA27C31C34DF4639CF98199ECDC3CA (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method)
{
{
bool L_0;
L_0 = PlayableGraph_IsValid_Injected_m38C19708A13E45B47938245C10230A5AE3EA3A7C(__this, NULL);
return L_0;
}
}
IL2CPP_EXTERN_C bool PlayableGraph_IsValid_mB608FD2CEDAA27C31C34DF4639CF98199ECDC3CA_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
bool _returnValue;
_returnValue = PlayableGraph_IsValid_mB608FD2CEDAA27C31C34DF4639CF98199ECDC3CA(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.PlayableGraph::IsPlaying()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsPlaying_m9289A7D3CBD3A73051568C20F384C1D4FBBA89E0 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method)
{
{
bool L_0;
L_0 = PlayableGraph_IsPlaying_Injected_m6853B8C3823B45DFC32C9F23D12D768945D27417(__this, NULL);
return L_0;
}
}
IL2CPP_EXTERN_C bool PlayableGraph_IsPlaying_m9289A7D3CBD3A73051568C20F384C1D4FBBA89E0_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
bool _returnValue;
_returnValue = PlayableGraph_IsPlaying_m9289A7D3CBD3A73051568C20F384C1D4FBBA89E0(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Playables.PlayableGraph::Evaluate(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_Evaluate_m56DAAF530D0A6079FCBCFE86EF5E3E33374A22A7 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, float ___deltaTime0, const RuntimeMethod* method)
{
{
float L_0 = ___deltaTime0;
PlayableGraph_Evaluate_Injected_m25190F19B7C05D0E3F06C4D61C15C20C76A692D9(__this, L_0, NULL);
return;
}
}
IL2CPP_EXTERN_C void PlayableGraph_Evaluate_m56DAAF530D0A6079FCBCFE86EF5E3E33374A22A7_AdjustorThunk (RuntimeObject* __this, float ___deltaTime0, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
PlayableGraph_Evaluate_m56DAAF530D0A6079FCBCFE86EF5E3E33374A22A7(_thisAdjusted, ___deltaTime0, method);
}
// UnityEngine.IExposedPropertyTable UnityEngine.Playables.PlayableGraph::GetResolver()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* PlayableGraph_GetResolver_m7869599485E96C9D09E0680FA25099E9B2789A47 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method)
{
{
RuntimeObject* L_0;
L_0 = PlayableGraph_GetResolver_Injected_m46650234C8949E260D7E2F3A67C9EC184A6809F5(__this, NULL);
return L_0;
}
}
IL2CPP_EXTERN_C RuntimeObject* PlayableGraph_GetResolver_m7869599485E96C9D09E0680FA25099E9B2789A47_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
RuntimeObject* _returnValue;
_returnValue = PlayableGraph_GetResolver_m7869599485E96C9D09E0680FA25099E9B2789A47(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Playables.PlayableGraph::GetPlayableCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableGraph_GetPlayableCount_m69E1448E840367C9A1D05BE0FB1908BD0C04B809 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method)
{
{
int32_t L_0;
L_0 = PlayableGraph_GetPlayableCount_Injected_m1F7B7B6400DAEEF218EB40D31FAF4E77ECB58AD3(__this, NULL);
return L_0;
}
}
IL2CPP_EXTERN_C int32_t PlayableGraph_GetPlayableCount_m69E1448E840367C9A1D05BE0FB1908BD0C04B809_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
int32_t _returnValue;
_returnValue = PlayableGraph_GetPlayableCount_m69E1448E840367C9A1D05BE0FB1908BD0C04B809(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.Playables.PlayableGraph::GetRootPlayableCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableGraph_GetRootPlayableCount_mAD4CB33AEDB21181CAE1312C3D23CA14E52FFA45 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method)
{
{
int32_t L_0;
L_0 = PlayableGraph_GetRootPlayableCount_Injected_m361930597784E2C478CADDBCBCFE32BA998E2F8C(__this, NULL);
return L_0;
}
}
IL2CPP_EXTERN_C int32_t PlayableGraph_GetRootPlayableCount_mAD4CB33AEDB21181CAE1312C3D23CA14E52FFA45_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
int32_t _returnValue;
_returnValue = PlayableGraph_GetRootPlayableCount_mAD4CB33AEDB21181CAE1312C3D23CA14E52FFA45(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.Playables.PlayableGraph::SynchronizeEvaluation(UnityEngine.Playables.PlayableGraph)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_SynchronizeEvaluation_m9911E65EE4FE46BAE375EF11C884136C840760C0 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___playable0, const RuntimeMethod* method)
{
{
PlayableGraph_SynchronizeEvaluation_Injected_m150E4F7D7993DBD85CF30D143D964DA68A8097E5(__this, (&___playable0), NULL);
return;
}
}
IL2CPP_EXTERN_C void PlayableGraph_SynchronizeEvaluation_m9911E65EE4FE46BAE375EF11C884136C840760C0_AdjustorThunk (RuntimeObject* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___playable0, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
PlayableGraph_SynchronizeEvaluation_m9911E65EE4FE46BAE375EF11C884136C840760C0(_thisAdjusted, ___playable0, method);
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableGraph::CreatePlayableHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 PlayableGraph_CreatePlayableHandle_mF90D606A614FB603DBFFE4E87C325F8CC59BED67 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method)
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 V_0;
memset((&V_0), 0, sizeof(V_0));
{
PlayableGraph_CreatePlayableHandle_Injected_m6DAE7F87EF01E3C6429FEC6AAEA0A264128B3E61(__this, (&V_0), NULL);
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_0 = V_0;
return L_0;
}
}
IL2CPP_EXTERN_C PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 PlayableGraph_CreatePlayableHandle_mF90D606A614FB603DBFFE4E87C325F8CC59BED67_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 _returnValue;
_returnValue = PlayableGraph_CreatePlayableHandle_mF90D606A614FB603DBFFE4E87C325F8CC59BED67(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal(System.String,UnityEngine.Playables.PlayableOutputHandle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_CreateScriptOutputInternal_m7B8A726419E5A7E5C07436BC168CE28B2D970393 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, String_t* ___name0, PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883* ___handle1, const RuntimeMethod* method)
{
{
String_t* L_0 = ___name0;
PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883* L_1 = ___handle1;
bool L_2;
L_2 = PlayableGraph_CreateScriptOutputInternal_Injected_m65A2EECE96C095AEC9CF11474AFF72EBC30472AA(__this, L_0, L_1, NULL);
return L_2;
}
}
IL2CPP_EXTERN_C bool PlayableGraph_CreateScriptOutputInternal_m7B8A726419E5A7E5C07436BC168CE28B2D970393_AdjustorThunk (RuntimeObject* __this, String_t* ___name0, PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883* ___handle1, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
bool _returnValue;
_returnValue = PlayableGraph_CreateScriptOutputInternal_m7B8A726419E5A7E5C07436BC168CE28B2D970393(_thisAdjusted, ___name0, ___handle1, method);
return _returnValue;
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 PlayableGraph_GetRootPlayableInternal_mB01EE3DE1FED4EB160B5EA367448521ED0F36165 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, int32_t ___index0, const RuntimeMethod* method)
{
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 V_0;
memset((&V_0), 0, sizeof(V_0));
{
int32_t L_0 = ___index0;
PlayableGraph_GetRootPlayableInternal_Injected_m80A0E83F214A01F5BE69D63AD56A162B9E74CC32(__this, L_0, (&V_0), NULL);
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 PlayableGraph_GetRootPlayableInternal_mB01EE3DE1FED4EB160B5EA367448521ED0F36165_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 _returnValue;
_returnValue = PlayableGraph_GetRootPlayableInternal_mB01EE3DE1FED4EB160B5EA367448521ED0F36165(_thisAdjusted, ___index0, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.PlayableGraph::IsMatchFrameRateEnabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsMatchFrameRateEnabled_mC6D005B2F581E49DEA0037C8811CEA771C3CE1C3 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method)
{
{
bool L_0;
L_0 = PlayableGraph_IsMatchFrameRateEnabled_Injected_m61515BE12764FA8F8DB31DFAE164594E8C700CC6(__this, NULL);
return L_0;
}
}
IL2CPP_EXTERN_C bool PlayableGraph_IsMatchFrameRateEnabled_mC6D005B2F581E49DEA0037C8811CEA771C3CE1C3_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
bool _returnValue;
_returnValue = PlayableGraph_IsMatchFrameRateEnabled_mC6D005B2F581E49DEA0037C8811CEA771C3CE1C3(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Playables.FrameRate UnityEngine.Playables.PlayableGraph::GetFrameRate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E PlayableGraph_GetFrameRate_m81DF8FC361E09CC2A2FE2350E48FF2B1E4AFA990 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, const RuntimeMethod* method)
{
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E V_0;
memset((&V_0), 0, sizeof(V_0));
{
PlayableGraph_GetFrameRate_Injected_m0EBBE79E8D3E7A0EE83625E8667C8E03FDC0E342(__this, (&V_0), NULL);
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E L_0 = V_0;
return L_0;
}
}
IL2CPP_EXTERN_C FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E PlayableGraph_GetFrameRate_m81DF8FC361E09CC2A2FE2350E48FF2B1E4AFA990_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E _returnValue;
_returnValue = PlayableGraph_GetFrameRate_m81DF8FC361E09CC2A2FE2350E48FF2B1E4AFA990(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.PlayableGraph::ConnectInternal(UnityEngine.Playables.PlayableHandle,System.Int32,UnityEngine.Playables.PlayableHandle,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_ConnectInternal_m86DBDCCD0D8D5B1734EA7E90268F057A6E52525A (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* __this, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___source0, int32_t ___sourceOutputPort1, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___destination2, int32_t ___destinationInputPort3, const RuntimeMethod* method)
{
{
int32_t L_0 = ___sourceOutputPort1;
int32_t L_1 = ___destinationInputPort3;
bool L_2;
L_2 = PlayableGraph_ConnectInternal_Injected_mDBBC929E39B82AC79315C637E859D814BE642F07(__this, (&___source0), L_0, (&___destination2), L_1, NULL);
return L_2;
}
}
IL2CPP_EXTERN_C bool PlayableGraph_ConnectInternal_m86DBDCCD0D8D5B1734EA7E90268F057A6E52525A_AdjustorThunk (RuntimeObject* __this, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___source0, int32_t ___sourceOutputPort1, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___destination2, int32_t ___destinationInputPort3, const RuntimeMethod* method)
{
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*>(__this + _offset);
bool _returnValue;
_returnValue = PlayableGraph_ConnectInternal_m86DBDCCD0D8D5B1734EA7E90268F057A6E52525A(_thisAdjusted, ___source0, ___sourceOutputPort1, ___destination2, ___destinationInputPort3, method);
return _returnValue;
}
// System.Boolean UnityEngine.Playables.PlayableGraph::IsValid_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsValid_Injected_m38C19708A13E45B47938245C10230A5AE3EA3A7C (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method)
{
typedef bool (*PlayableGraph_IsValid_Injected_m38C19708A13E45B47938245C10230A5AE3EA3A7C_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*);
static PlayableGraph_IsValid_Injected_m38C19708A13E45B47938245C10230A5AE3EA3A7C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_IsValid_Injected_m38C19708A13E45B47938245C10230A5AE3EA3A7C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::IsValid_Injected(UnityEngine.Playables.PlayableGraph&)");
bool icallRetVal = _il2cpp_icall_func(____unity_self0);
return icallRetVal;
}
// System.Boolean UnityEngine.Playables.PlayableGraph::IsPlaying_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsPlaying_Injected_m6853B8C3823B45DFC32C9F23D12D768945D27417 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method)
{
typedef bool (*PlayableGraph_IsPlaying_Injected_m6853B8C3823B45DFC32C9F23D12D768945D27417_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*);
static PlayableGraph_IsPlaying_Injected_m6853B8C3823B45DFC32C9F23D12D768945D27417_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_IsPlaying_Injected_m6853B8C3823B45DFC32C9F23D12D768945D27417_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::IsPlaying_Injected(UnityEngine.Playables.PlayableGraph&)");
bool icallRetVal = _il2cpp_icall_func(____unity_self0);
return icallRetVal;
}
// System.Void UnityEngine.Playables.PlayableGraph::Evaluate_Injected(UnityEngine.Playables.PlayableGraph&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_Evaluate_Injected_m25190F19B7C05D0E3F06C4D61C15C20C76A692D9 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, float ___deltaTime1, const RuntimeMethod* method)
{
typedef void (*PlayableGraph_Evaluate_Injected_m25190F19B7C05D0E3F06C4D61C15C20C76A692D9_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*, float);
static PlayableGraph_Evaluate_Injected_m25190F19B7C05D0E3F06C4D61C15C20C76A692D9_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_Evaluate_Injected_m25190F19B7C05D0E3F06C4D61C15C20C76A692D9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::Evaluate_Injected(UnityEngine.Playables.PlayableGraph&,System.Single)");
_il2cpp_icall_func(____unity_self0, ___deltaTime1);
}
// UnityEngine.IExposedPropertyTable UnityEngine.Playables.PlayableGraph::GetResolver_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* PlayableGraph_GetResolver_Injected_m46650234C8949E260D7E2F3A67C9EC184A6809F5 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method)
{
typedef RuntimeObject* (*PlayableGraph_GetResolver_Injected_m46650234C8949E260D7E2F3A67C9EC184A6809F5_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*);
static PlayableGraph_GetResolver_Injected_m46650234C8949E260D7E2F3A67C9EC184A6809F5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_GetResolver_Injected_m46650234C8949E260D7E2F3A67C9EC184A6809F5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::GetResolver_Injected(UnityEngine.Playables.PlayableGraph&)");
RuntimeObject* icallRetVal = _il2cpp_icall_func(____unity_self0);
return icallRetVal;
}
// System.Int32 UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableGraph_GetPlayableCount_Injected_m1F7B7B6400DAEEF218EB40D31FAF4E77ECB58AD3 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method)
{
typedef int32_t (*PlayableGraph_GetPlayableCount_Injected_m1F7B7B6400DAEEF218EB40D31FAF4E77ECB58AD3_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*);
static PlayableGraph_GetPlayableCount_Injected_m1F7B7B6400DAEEF218EB40D31FAF4E77ECB58AD3_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_GetPlayableCount_Injected_m1F7B7B6400DAEEF218EB40D31FAF4E77ECB58AD3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)");
int32_t icallRetVal = _il2cpp_icall_func(____unity_self0);
return icallRetVal;
}
// System.Int32 UnityEngine.Playables.PlayableGraph::GetRootPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableGraph_GetRootPlayableCount_Injected_m361930597784E2C478CADDBCBCFE32BA998E2F8C (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method)
{
typedef int32_t (*PlayableGraph_GetRootPlayableCount_Injected_m361930597784E2C478CADDBCBCFE32BA998E2F8C_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*);
static PlayableGraph_GetRootPlayableCount_Injected_m361930597784E2C478CADDBCBCFE32BA998E2F8C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_GetRootPlayableCount_Injected_m361930597784E2C478CADDBCBCFE32BA998E2F8C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::GetRootPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)");
int32_t icallRetVal = _il2cpp_icall_func(____unity_self0);
return icallRetVal;
}
// System.Void UnityEngine.Playables.PlayableGraph::SynchronizeEvaluation_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_SynchronizeEvaluation_Injected_m150E4F7D7993DBD85CF30D143D964DA68A8097E5 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ___playable1, const RuntimeMethod* method)
{
typedef void (*PlayableGraph_SynchronizeEvaluation_Injected_m150E4F7D7993DBD85CF30D143D964DA68A8097E5_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*);
static PlayableGraph_SynchronizeEvaluation_Injected_m150E4F7D7993DBD85CF30D143D964DA68A8097E5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_SynchronizeEvaluation_Injected_m150E4F7D7993DBD85CF30D143D964DA68A8097E5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::SynchronizeEvaluation_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableGraph&)");
_il2cpp_icall_func(____unity_self0, ___playable1);
}
// System.Void UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_CreatePlayableHandle_Injected_m6DAE7F87EF01E3C6429FEC6AAEA0A264128B3E61 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4* ___ret1, const RuntimeMethod* method)
{
typedef void (*PlayableGraph_CreatePlayableHandle_Injected_m6DAE7F87EF01E3C6429FEC6AAEA0A264128B3E61_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4*);
static PlayableGraph_CreatePlayableHandle_Injected_m6DAE7F87EF01E3C6429FEC6AAEA0A264128B3E61_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_CreatePlayableHandle_Injected_m6DAE7F87EF01E3C6429FEC6AAEA0A264128B3E61_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)");
_il2cpp_icall_func(____unity_self0, ___ret1);
}
// System.Boolean UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_CreateScriptOutputInternal_Injected_m65A2EECE96C095AEC9CF11474AFF72EBC30472AA (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, String_t* ___name1, PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883* ___handle2, const RuntimeMethod* method)
{
typedef bool (*PlayableGraph_CreateScriptOutputInternal_Injected_m65A2EECE96C095AEC9CF11474AFF72EBC30472AA_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*, String_t*, PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883*);
static PlayableGraph_CreateScriptOutputInternal_Injected_m65A2EECE96C095AEC9CF11474AFF72EBC30472AA_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_CreateScriptOutputInternal_Injected_m65A2EECE96C095AEC9CF11474AFF72EBC30472AA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)");
bool icallRetVal = _il2cpp_icall_func(____unity_self0, ___name1, ___handle2);
return icallRetVal;
}
// System.Void UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,UnityEngine.Playables.PlayableHandle&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_GetRootPlayableInternal_Injected_m80A0E83F214A01F5BE69D63AD56A162B9E74CC32 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, int32_t ___index1, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4* ___ret2, const RuntimeMethod* method)
{
typedef void (*PlayableGraph_GetRootPlayableInternal_Injected_m80A0E83F214A01F5BE69D63AD56A162B9E74CC32_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*, int32_t, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4*);
static PlayableGraph_GetRootPlayableInternal_Injected_m80A0E83F214A01F5BE69D63AD56A162B9E74CC32_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_GetRootPlayableInternal_Injected_m80A0E83F214A01F5BE69D63AD56A162B9E74CC32_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,UnityEngine.Playables.PlayableHandle&)");
_il2cpp_icall_func(____unity_self0, ___index1, ___ret2);
}
// System.Boolean UnityEngine.Playables.PlayableGraph::IsMatchFrameRateEnabled_Injected(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_IsMatchFrameRateEnabled_Injected_m61515BE12764FA8F8DB31DFAE164594E8C700CC6 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, const RuntimeMethod* method)
{
typedef bool (*PlayableGraph_IsMatchFrameRateEnabled_Injected_m61515BE12764FA8F8DB31DFAE164594E8C700CC6_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*);
static PlayableGraph_IsMatchFrameRateEnabled_Injected_m61515BE12764FA8F8DB31DFAE164594E8C700CC6_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_IsMatchFrameRateEnabled_Injected_m61515BE12764FA8F8DB31DFAE164594E8C700CC6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::IsMatchFrameRateEnabled_Injected(UnityEngine.Playables.PlayableGraph&)");
bool icallRetVal = _il2cpp_icall_func(____unity_self0);
return icallRetVal;
}
// System.Void UnityEngine.Playables.PlayableGraph::GetFrameRate_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.FrameRate&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableGraph_GetFrameRate_Injected_m0EBBE79E8D3E7A0EE83625E8667C8E03FDC0E342 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E* ___ret1, const RuntimeMethod* method)
{
typedef void (*PlayableGraph_GetFrameRate_Injected_m0EBBE79E8D3E7A0EE83625E8667C8E03FDC0E342_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*, FrameRate_t57F62C304A9ED1D60D64D5B7D4B7D4F0FC30964E*);
static PlayableGraph_GetFrameRate_Injected_m0EBBE79E8D3E7A0EE83625E8667C8E03FDC0E342_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_GetFrameRate_Injected_m0EBBE79E8D3E7A0EE83625E8667C8E03FDC0E342_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::GetFrameRate_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.FrameRate&)");
_il2cpp_icall_func(____unity_self0, ___ret1);
}
// System.Boolean UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableGraph_ConnectInternal_Injected_mDBBC929E39B82AC79315C637E859D814BE642F07 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E* ____unity_self0, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4* ___source1, int32_t ___sourceOutputPort2, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4* ___destination3, int32_t ___destinationInputPort4, const RuntimeMethod* method)
{
typedef bool (*PlayableGraph_ConnectInternal_Injected_mDBBC929E39B82AC79315C637E859D814BE642F07_ftn) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E*, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4*, int32_t, PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4*, int32_t);
static PlayableGraph_ConnectInternal_Injected_mDBBC929E39B82AC79315C637E859D814BE642F07_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PlayableGraph_ConnectInternal_Injected_mDBBC929E39B82AC79315C637E859D814BE642F07_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&,System.Int32)");
bool icallRetVal = _il2cpp_icall_func(____unity_self0, ___source1, ___sourceOutputPort2, ___destination3, ___destinationInputPort4);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* SceneManagerAPI_get_overrideAPI_mACC4192A2014665FF7D42EAAD41AA22A71AC040E_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var);
SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169* L_0 = ((SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_StaticFields*)il2cpp_codegen_static_fields_for(SceneManagerAPI_t9F40646DDC167DB7D66499DE8E0E4C1776D75169_il2cpp_TypeInfo_var))->___U3CoverrideAPIU3Ek__BackingField_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 SubMeshDescriptor_get_bounds_mD2F47C8E1407CAFAEE966ACE1D870CB50AF3CEE4_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 L_0 = __this->___U3CboundsU3Ek__BackingField_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_topology_mA3766E71B2249BAA047049095DC9E166BF17CEA7_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CtopologyU3Ek__BackingField_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_indexStart_m68D7CB754235A9C5F5123A3336D12E3CA478718E_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CindexStartU3Ek__BackingField_2;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_indexCount_m28ADC82F4E9F709E400DA16712AAA8A548528EB9_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CindexCountU3Ek__BackingField_3;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_baseVertex_mF0B569B62BA72FA94CB159390375BBC0D0EE6D53_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CbaseVertexU3Ek__BackingField_4;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_firstVertex_mEF80F76B602C4BF97182F76104D4D256344E8806_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CfirstVertexU3Ek__BackingField_5;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SubMeshDescriptor_get_vertexCount_m75611DFB7BE0ED9F5260BD460A815BDCE11EA211_inline (SubMeshDescriptor_t699E32E3F27A97CF89B0030F74C82D5FB7DEF934* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CvertexCountU3Ek__BackingField_6;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_attribute_m2F7C7084857741A39E9FF0D4BABF98F9C7018AAA_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CattributeU3Ek__BackingField_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_attribute_m526ED099EEA12DCB2FCB1BC88445FBF921E850A2_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CattributeU3Ek__BackingField_0 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_format_mF8EF98F3E047BC26D177C3A008BCDAF979E52C79_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CformatU3Ek__BackingField_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_format_mCA82263EBD7802621D9ECE42D0F44D4AAECD46C5_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CformatU3Ek__BackingField_1 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_dimension_mAB440DDFA08BF61D717547EC8B9C43C3DFC56FB8_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CdimensionU3Ek__BackingField_2;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_dimension_mEF4325AE27221C732B214354A2DEB044ACFC69EE_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CdimensionU3Ek__BackingField_2 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t VertexAttributeDescriptor_get_stream_mAA4D41E2B4B9024161B176700100ADB27855E4FF_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CstreamU3Ek__BackingField_3;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void VertexAttributeDescriptor_set_stream_m9A3991AA0365A1DCEDF80A61990F7B48913A1C0A_inline (VertexAttributeDescriptor_tD4231FBF57335465D16308D2A18E8E83D36BFA76* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
__this->___U3CstreamU3Ek__BackingField_3 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_mA48718D9A20D8972EDD41714CEF6BBF864F442EA_inline (int32_t ___value0, int32_t ___min1, int32_t ___max2, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
int32_t V_2 = 0;
{
int32_t L_0 = ___value0;
int32_t L_1 = ___min1;
V_0 = (bool)((((int32_t)L_0) < ((int32_t)L_1))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_000e;
}
}
{
int32_t L_3 = ___min1;
___value0 = L_3;
goto IL_0019;
}
IL_000e:
{
int32_t L_4 = ___value0;
int32_t L_5 = ___max2;
V_1 = (bool)((((int32_t)L_4) > ((int32_t)L_5))? 1 : 0);
bool L_6 = V_1;
if (!L_6)
{
goto IL_0019;
}
}
{
int32_t L_7 = ___max2;
___value0 = L_7;
}
IL_0019:
{
int32_t L_8 = ___value0;
V_2 = L_8;
goto IL_001d;
}
IL_001d:
{
int32_t L_9 = V_2;
return L_9;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___a0;
int32_t L_1 = ___b1;
if ((((int32_t)L_0) > ((int32_t)L_1)))
{
goto IL_0008;
}
}
{
int32_t L_2 = ___b1;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
int32_t L_3 = ___a0;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
int32_t L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Min_mFEAD72DF4C4708B86BF464AB4F5F1468FAD8E784_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___a0;
int32_t L_1 = ___b1;
if ((((int32_t)L_0) < ((int32_t)L_1)))
{
goto IL_0008;
}
}
{
int32_t L_2 = ___b1;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
int32_t L_3 = ___a0;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
int32_t L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___x0, float ___y1, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
__this->___x_0 = L_0;
float L_1 = ___y1;
__this->___y_1 = L_1;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 OnPerformCulling_Invoke_mCD3C3FF1DC98173ADA46A711673C69ECAE494F22_inline (OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method)
{
typedef JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 (*FunctionPointerType) (OnPerformCulling_t02E073FD42F34E90694BF7D1C321EC8007FB45F2* __this, BatchRendererGroup_t452089ECEC9BF01E82CD6AE044B6D75B8CD12D10* ___rendererGroup0, BatchCullingContext_t6133D8CF3B9A93AED429E017C62DC2F5BD64A659 ___cullingContext1, const RuntimeMethod* method);
return ((FunctionPointerType)__this->___invoke_impl_1)(__this, ___rendererGroup0, ___cullingContext1, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method)
{
{
float L_0 = ___r0;
__this->___r_0 = L_0;
float L_1 = ___g1;
__this->___g_1 = L_1;
float L_2 = ___b2;
__this->___b_2 = L_2;
float L_3 = ___a3;
__this->___a_3 = L_3;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Color_Equals_mD297CAFFEBE9352C940873862FDF9A28F1F02435_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B5_0 = 0;
{
float* L_0 = (&__this->___r_0);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = ___other0;
float L_2 = L_1.___r_0;
bool L_3;
L_3 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_0, L_2, NULL);
if (!L_3)
{
goto IL_004d;
}
}
{
float* L_4 = (&__this->___g_1);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_5 = ___other0;
float L_6 = L_5.___g_1;
bool L_7;
L_7 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_4, L_6, NULL);
if (!L_7)
{
goto IL_004d;
}
}
{
float* L_8 = (&__this->___b_2);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_9 = ___other0;
float L_10 = L_9.___b_2;
bool L_11;
L_11 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_8, L_10, NULL);
if (!L_11)
{
goto IL_004d;
}
}
{
float* L_12 = (&__this->___a_3);
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_13 = ___other0;
float L_14 = L_13.___a_3;
bool L_15;
L_15 = Single_Equals_m97C79E2B80F39214DB3F7E714FF2BCA45A0A8BF9(L_12, L_14, NULL);
G_B5_0 = ((int32_t)(L_15));
goto IL_004e;
}
IL_004d:
{
G_B5_0 = 0;
}
IL_004e:
{
V_0 = (bool)G_B5_0;
goto IL_0051;
}
IL_0051:
{
bool L_16 = V_0;
return L_16;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Color_GetHashCode_m2981EEA1DEFE55254945D7D03BE64D4F56BA58D0_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, const RuntimeMethod* method)
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = (*(Color_tD001788D726C3A7F1379BEED0260B9591F440C1F*)__this);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1;
L_1 = Color_op_Implicit_m6D1353534AD23E43DFD104850D55C469CFCEF340_inline(L_0, NULL);
V_0 = L_1;
int32_t L_2;
L_2 = Vector4_GetHashCode_m53F6FCA56A0051C9D1AB41AA3EAA2C86CDAA8B92_inline((&V_0), NULL);
V_1 = L_2;
goto IL_001d;
}
IL_001d:
{
int32_t L_3 = V_1;
return L_3;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Vector3_Equals_mEDEAF86793D229455BBF9BA5B30DDF438D6CABC1_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B4_0 = 0;
{
float L_0 = __this->___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___other0;
float L_2 = L_1.___x_2;
if ((!(((float)L_0) == ((float)L_2))))
{
goto IL_002d;
}
}
{
float L_3 = __this->___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___other0;
float L_5 = L_4.___y_3;
if ((!(((float)L_3) == ((float)L_5))))
{
goto IL_002d;
}
}
{
float L_6 = __this->___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = ___other0;
float L_8 = L_7.___z_4;
G_B4_0 = ((((float)L_6) == ((float)L_8))? 1 : 0);
goto IL_002e;
}
IL_002d:
{
G_B4_0 = 0;
}
IL_002e:
{
V_0 = (bool)G_B4_0;
goto IL_0031;
}
IL_0031:
{
bool L_9 = V_0;
return L_9;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Matrix4x4_Equals_mDB0C4CCC58BE3E108F1A40BE8DBDCD62E284CC51_inline (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___other0, const RuntimeMethod* method)
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
int32_t G_B5_0 = 0;
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0;
L_0 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118(__this, 0, NULL);
V_0 = L_0;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1;
L_1 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118((&___other0), 0, NULL);
bool L_2;
L_2 = Vector4_Equals_m73FAA65A1A565EE28D6C9385603829894B7D4392_inline((&V_0), L_1, NULL);
if (!L_2)
{
goto IL_0065;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_3;
L_3 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118(__this, 1, NULL);
V_0 = L_3;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4;
L_4 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118((&___other0), 1, NULL);
bool L_5;
L_5 = Vector4_Equals_m73FAA65A1A565EE28D6C9385603829894B7D4392_inline((&V_0), L_4, NULL);
if (!L_5)
{
goto IL_0065;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6;
L_6 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118(__this, 2, NULL);
V_0 = L_6;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7;
L_7 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118((&___other0), 2, NULL);
bool L_8;
L_8 = Vector4_Equals_m73FAA65A1A565EE28D6C9385603829894B7D4392_inline((&V_0), L_7, NULL);
if (!L_8)
{
goto IL_0065;
}
}
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9;
L_9 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118(__this, 3, NULL);
V_0 = L_9;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_10;
L_10 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118((&___other0), 3, NULL);
bool L_11;
L_11 = Vector4_Equals_m73FAA65A1A565EE28D6C9385603829894B7D4392_inline((&V_0), L_10, NULL);
G_B5_0 = ((int32_t)(L_11));
goto IL_0066;
}
IL_0065:
{
G_B5_0 = 0;
}
IL_0066:
{
V_1 = (bool)G_B5_0;
goto IL_0069;
}
IL_0069:
{
bool L_12 = V_1;
return L_12;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Vector3_GetHashCode_mB08429DC931A85BD29CE11B9ABC77DE7E0E46327_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
float* L_0 = (&__this->___x_2);
int32_t L_1;
L_1 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_0, NULL);
float* L_2 = (&__this->___y_3);
int32_t L_3;
L_3 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_2, NULL);
float* L_4 = (&__this->___z_4);
int32_t L_5;
L_5 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_4, NULL);
V_0 = ((int32_t)(((int32_t)(L_1^((int32_t)(L_3<<2))))^((int32_t)(L_5>>2))));
goto IL_002b;
}
IL_002b:
{
int32_t L_6 = V_0;
return L_6;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Matrix4x4_GetHashCode_m313B1AF4FEA792BB7E4D1D239EBE3257F825914D_inline (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, const RuntimeMethod* method)
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0;
L_0 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118(__this, 0, NULL);
V_0 = L_0;
int32_t L_1;
L_1 = Vector4_GetHashCode_m53F6FCA56A0051C9D1AB41AA3EAA2C86CDAA8B92_inline((&V_0), NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_2;
L_2 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118(__this, 1, NULL);
V_0 = L_2;
int32_t L_3;
L_3 = Vector4_GetHashCode_m53F6FCA56A0051C9D1AB41AA3EAA2C86CDAA8B92_inline((&V_0), NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4;
L_4 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118(__this, 2, NULL);
V_0 = L_4;
int32_t L_5;
L_5 = Vector4_GetHashCode_m53F6FCA56A0051C9D1AB41AA3EAA2C86CDAA8B92_inline((&V_0), NULL);
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6;
L_6 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118(__this, 3, NULL);
V_0 = L_6;
int32_t L_7;
L_7 = Vector4_GetHashCode_m53F6FCA56A0051C9D1AB41AA3EAA2C86CDAA8B92_inline((&V_0), NULL);
V_1 = ((int32_t)(((int32_t)(((int32_t)(L_1^((int32_t)(L_3<<2))))^((int32_t)(L_5>>2))))^((int32_t)(L_7>>1))));
goto IL_0061;
}
IL_0061:
{
int32_t L_8 = V_1;
return L_8;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool RenderPipeline_get_disposed_mF0D4B88DF44249E0FC2371697B913DD5A81B3850_inline (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CdisposedU3Ek__BackingField_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderPipeline_set_disposed_mB7EC4BD04C80015CBCC0B92A65A6DE615F2828A8_inline (RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* __this, bool ___value0, const RuntimeMethod* method)
{
{
bool L_0 = ___value0;
__this->___U3CdisposedU3Ek__BackingField_0 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline (Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07* __this, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07* __this, const RuntimeMethod* method);
((FunctionPointerType)__this->___invoke_impl_1)(__this, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* RenderPipelineManager_get_currentPipeline_m1907912AEAFDF9E549FCE397178EFE93D4691760_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var);
RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69* L_0 = ((RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_StaticFields*)il2cpp_codegen_static_fields_for(RenderPipelineManager_t44E0175AAADDD5487593AEF2B009B1B154957CDB_il2cpp_TypeInfo_var))->___s_currentPipeline_4;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Vector4_Equals_m73FAA65A1A565EE28D6C9385603829894B7D4392_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B5_0 = 0;
{
float L_0 = __this->___x_1;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = ___other0;
float L_2 = L_1.___x_1;
if ((!(((float)L_0) == ((float)L_2))))
{
goto IL_003b;
}
}
{
float L_3 = __this->___y_2;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4 = ___other0;
float L_5 = L_4.___y_2;
if ((!(((float)L_3) == ((float)L_5))))
{
goto IL_003b;
}
}
{
float L_6 = __this->___z_3;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7 = ___other0;
float L_8 = L_7.___z_3;
if ((!(((float)L_6) == ((float)L_8))))
{
goto IL_003b;
}
}
{
float L_9 = __this->___w_4;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_10 = ___other0;
float L_11 = L_10.___w_4;
G_B5_0 = ((((float)L_9) == ((float)L_11))? 1 : 0);
goto IL_003c;
}
IL_003b:
{
G_B5_0 = 0;
}
IL_003c:
{
V_0 = (bool)G_B5_0;
goto IL_003f;
}
IL_003f:
{
bool L_12 = V_0;
return L_12;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Vector4_GetHashCode_m53F6FCA56A0051C9D1AB41AA3EAA2C86CDAA8B92_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
float* L_0 = (&__this->___x_1);
int32_t L_1;
L_1 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_0, NULL);
float* L_2 = (&__this->___y_2);
int32_t L_3;
L_3 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_2, NULL);
float* L_4 = (&__this->___z_3);
int32_t L_5;
L_5 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_4, NULL);
float* L_6 = (&__this->___w_4);
int32_t L_7;
L_7 = Single_GetHashCode_mC3F1E099D1CF165C2D71FBCC5EF6A6792F9021D2(L_6, NULL);
V_0 = ((int32_t)(((int32_t)(((int32_t)(L_1^((int32_t)(L_3<<2))))^((int32_t)(L_5>>2))))^((int32_t)(L_7>>1))));
goto IL_0039;
}
IL_0039:
{
int32_t L_8 = V_0;
return L_8;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_defaultMixedLightingModes_m7F9FDF9012EC41E36466613C8A9103D74666CBC4_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CdefaultMixedLightingModesU3Ek__BackingField_2;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_mixedLightingModes_m929C0CE80A4990993EBCAB8B46C1E273A0829137_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3CmixedLightingModesU3Ek__BackingField_3;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void IntPtr__ctor_m4F9A9B80F01996B610D5AE4797F20B98ECD0A3D9_inline (intptr_t* __this, void* ___value0, const RuntimeMethod* method)
{
{
void* L_0 = ___value0;
*__this = ((intptr_t)L_0);
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_lightmapBakeTypes_m1311A5AD5BE1A6BA3251238C893D7D340358C156_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3ClightmapBakeTypesU3Ek__BackingField_4;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_enlighten_m6F973FEB7CCF0BB1B7A2F25317EADC5F6FD95ED6_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CenlightenU3Ek__BackingField_7;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t SupportedRenderingFeatures_get_lightmapsModes_m925D670110EF7109A26BE1B228066E1201FAAE38_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = __this->___U3ClightmapsModesU3Ek__BackingField_5;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_enlightenLightmapper_mF7C756BBD4E605DD047BD502DFF8569C4CEE8F27_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CenlightenLightmapperU3Ek__BackingField_6;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_rendersUIOverlay_m657FFFC5B360F7BCE9964EF50E7449779224AEFC_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CrendersUIOverlayU3Ek__BackingField_14;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_autoAmbientProbeBaking_m42E98E922511B1CF790FC414C9A85D70DFACA2C8_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CautoAmbientProbeBakingU3Ek__BackingField_24;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool SupportedRenderingFeatures_get_autoDefaultReflectionProbeBaking_mFDB934E6645FA5CA95E1F0BEF4A12345A1025207_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, const RuntimeMethod* method)
{
{
bool L_0 = __this->___U3CautoDefaultReflectionProbeBakingU3Ek__BackingField_25;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 RendererListDesc_get_cullingResult_m32AFA5E3C7F0FE92E531BA68D0086887CC47DFEA_inline (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method)
{
{
CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_0 = __this->___U3CcullingResultU3Ek__BackingField_8;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* RendererListDesc_get_camera_mDB7C5C1D0CD7749A0DA158639AE50C681BBD6815_inline (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method)
{
{
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = __this->___U3CcameraU3Ek__BackingField_9;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 RendererListDesc_get_passName_m74C1A879F1E33C713F902D62F65F7CD939D7A79F_inline (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method)
{
{
ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_0 = __this->___U3CpassNameU3Ek__BackingField_10;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* RendererListDesc_get_passNames_m0E883A32A8FCC03B28B45CD207BFFE84F57E1594_inline (RendererListDesc_t5C51B75B4D539F99345A077545015B8FB99FE78E* __this, const RuntimeMethod* method)
{
{
ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_0 = __this->___U3CpassNamesU3Ek__BackingField_11;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RendererListParams_set_isValid_m9B24B24E8B7EC872AA56F91E174772AE17E06B65_inline (RendererListParams_tD7EA1A56CF9C58D8E31C464A62D1546A8B0E66DC* __this, bool ___value0, const RuntimeMethod* method)
{
{
bool L_0 = ___value0;
__this->___U3CisValidU3Ek__BackingField_2 = L_0;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void* IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline (intptr_t* __this, const RuntimeMethod* method)
{
{
intptr_t L_0 = *__this;
return (void*)(L_0);
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 CreateOutputMethod_Invoke_mEC7DC5D9A9325BFFB17C248AE9738637704B89CC_inline (CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method)
{
typedef PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 (*FunctionPointerType) (CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, String_t* ___name1, const RuntimeMethod* method);
return ((FunctionPointerType)__this->___invoke_impl_1)(__this, ___graph0, ___name1, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = (int32_t)__this->____size_2;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void UnityAction_2_Invoke_m45979AF2609BAB3A34CE383DFFC5E6DC46C56EC2_gshared_inline (UnityAction_2_tF47D82C7E3C3B118B409866D926435B55A0675BD* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, int32_t ___arg11, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (UnityAction_2_tF47D82C7E3C3B118B409866D926435B55A0675BD* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, int32_t ___arg11, const RuntimeMethod* method);
((FunctionPointerType)__this->___invoke_impl_1)(__this, ___arg00, ___arg11, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void UnityAction_1_Invoke_mE37AFE8F618C0F22BD217DFCB96A788377376104_gshared_inline (UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (UnityAction_1_t9AA21AF4EE824B324F3F3897F91A2D460437F62C* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, const RuntimeMethod* method);
((FunctionPointerType)__this->___invoke_impl_1)(__this, ___arg00, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void UnityAction_2_Invoke_m28E37932B5C81CB3270E32EFF9BCE3B39CA865CF_gshared_inline (UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg11, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (UnityAction_2_t3E619780AA870611658EC8B01DA6EA2EC42B13CE* __this, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg00, Scene_tA1DC762B79745EB5140F054C884855B922318356 ___arg11, const RuntimeMethod* method);
((FunctionPointerType)__this->___invoke_impl_1)(__this, ___arg00, ___arg11, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Nullable_1_get_HasValue_mA16743A849388FDBBF5638812C319731FA5C4102_gshared_inline (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, const RuntimeMethod* method)
{
{
bool L_0 = (bool)__this->___hasValue_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 Nullable_1_GetValueOrDefault_m6221AA84898BE690B5F7379DD0BB7EA60A671569_gshared_inline (Nullable_1_t7D98773CC20A842A0846271D1181ECBB0D95926C* __this, const RuntimeMethod* method)
{
{
RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_0 = (RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71)__this->___value_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m75E23BAD5C95C6003991F85C738C496DD7C42794_gshared_inline (Action_2_t38DEBB6BD6AE1CA882236F63F7E1DB3781D38994* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___arg10, RuntimeObject* ___arg21, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (Action_2_t38DEBB6BD6AE1CA882236F63F7E1DB3781D38994* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___arg10, RuntimeObject* ___arg21, const RuntimeMethod* method);
((FunctionPointerType)__this->___invoke_impl_1)(__this, ___arg10, ___arg21, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = (int32_t)__this->____version_3;
__this->____version_3 = ((int32_t)il2cpp_codegen_add(L_0, 1));
if (!true)
{
goto IL_0035;
}
}
{
int32_t L_1 = (int32_t)__this->____size_2;
V_0 = L_1;
__this->____size_2 = 0;
int32_t L_2 = V_0;
if ((((int32_t)L_2) <= ((int32_t)0)))
{
goto IL_003c;
}
}
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)__this->____items_1;
int32_t L_4 = V_0;
Array_Clear_m48B57EC27CADC3463CA98A33373D557DA587FF1B((RuntimeArray*)L_3, 0, L_4, NULL);
return;
}
IL_0035:
{
__this->____size_2 = 0;
}
IL_003c:
{
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Nullable_1_get_HasValue_m041B73328344EFEE224C1F2CF997B0C4122055BD_gshared_inline (Nullable_1_tA4A30D1008B44E6BEFB1666997B110F382EE3AA5* __this, const RuntimeMethod* method)
{
{
bool L_0 = (bool)__this->___hasValue_0;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Color_op_Implicit_m6D1353534AD23E43DFD104850D55C469CFCEF340_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___c0, const RuntimeMethod* method)
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0 = ___c0;
float L_1 = L_0.___r_0;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_2 = ___c0;
float L_3 = L_2.___g_1;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_4 = ___c0;
float L_5 = L_4.___b_2;
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_6 = ___c0;
float L_7 = L_6.___a_3;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_8;
memset((&L_8), 0, sizeof(L_8));
Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_8), L_1, L_3, L_5, L_7, /*hidden argument*/NULL);
V_0 = L_8;
goto IL_0021;
}
IL_0021:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9 = V_0;
return L_9;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
__this->___x_1 = L_0;
float L_1 = ___y1;
__this->___y_2 = L_1;
float L_2 = ___z2;
__this->___z_3 = L_2;
float L_3 = ___w3;
__this->___w_4 = L_3;
return;
}
}