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#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
#include <stdint.h>
// System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>>
struct Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2;
// System.Char[]
struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB;
// UnityEngine.Collider[]
struct ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787;
// UnityEngine.ContactPoint[]
struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411;
// System.Delegate[]
struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771;
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
// UnityEngine.RaycastHit[]
struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8;
// UnityEngine.BoxCollider
struct BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23;
// UnityEngine.CharacterController
struct CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A;
// UnityEngine.Collider
struct Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76;
// UnityEngine.Collision
struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0;
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3;
// System.DelegateData
struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E;
// UnityEngine.GameObject
struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F;
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4;
// UnityEngine.MeshCollider
struct MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455;
// System.Reflection.MethodInfo
struct MethodInfo_t;
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
// UnityEngine.PhysicMaterial
struct PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131;
// UnityEngine.Rigidbody
struct Rigidbody_t268697F5A994213ED97393309870968BC1C7393C;
// UnityEngine.SphereCollider
struct SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275;
// System.String
struct String_t;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
IL2CPP_EXTERN_C RuntimeClass* Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC;
IL2CPP_EXTERN_C String_t* _stringLiteral5339E92714AC07A9415F66222BEBE222D2E93A9A;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_m40C63FB0DAA9EE6D6A9BE5A1C7ADC8B5935CC6B8_RuntimeMethod_var;
struct ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9;
struct Delegate_t_marshaled_com;
struct Delegate_t_marshaled_pinvoke;
struct ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787;
struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411;
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// <Module>
struct U3CModuleU3E_tCFCF033B61CFCC76C69180CF9A7B07EED67725EA
{
};
struct Il2CppArrayBounds;
// UnityEngine.Physics
struct Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56 : public RuntimeObject
{
};
struct Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields
{
// System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>> UnityEngine.Physics::ContactModifyEvent
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* ___ContactModifyEvent_0;
};
// System.String
struct String_t : public RuntimeObject
{
// System.Int32 System.String::_stringLength
int32_t ____stringLength_4;
// System.Char System.String::_firstChar
Il2CppChar ____firstChar_5;
};
struct String_t_StaticFields
{
// System.String System.String::Empty
String_t* ___Empty_6;
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
{
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
};
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
{
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
};
// System.Double
struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F
{
// System.Double System.Double::m_value
double ___m_value_0;
};
// System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2 : public ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F
{
};
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_StaticFields
{
// System.Char[] System.Enum::enumSeperatorCharArray
CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB* ___enumSeperatorCharArray_0;
};
// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_com
{
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
struct IntPtr_t_StaticFields
{
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1;
};
// UnityEngine.PhysicsScene
struct PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE
{
// System.Int32 UnityEngine.PhysicsScene::m_Handle
int32_t ___m_Handle_0;
};
// UnityEngine.Quaternion
struct Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974
{
// System.Single UnityEngine.Quaternion::x
float ___x_0;
// System.Single UnityEngine.Quaternion::y
float ___y_1;
// System.Single UnityEngine.Quaternion::z
float ___z_2;
// System.Single UnityEngine.Quaternion::w
float ___w_3;
};
struct Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974_StaticFields
{
// UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___identityQuaternion_4;
};
// System.Single
struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
{
// System.Single System.Single::m_value
float ___m_value_0;
};
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7
{
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
};
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields
{
// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2;
// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3;
// UnityEngine.Vector2 UnityEngine.Vector2::upVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4;
// UnityEngine.Vector2 UnityEngine.Vector2::downVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5;
// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6;
// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7;
// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8;
// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9;
};
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
{
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
};
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
{
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// Unity.Collections.Allocator
struct Allocator_t996642592271AAD9EE688F142741D512C07B5824
{
// System.Int32 Unity.Collections.Allocator::value__
int32_t ___value___2;
};
// UnityEngine.Bounds
struct Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3
{
// UnityEngine.Vector3 UnityEngine.Bounds::m_Center
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Center_0;
// UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Extents_1;
};
// UnityEngine.Collision
struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0 : public RuntimeObject
{
// UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0;
// UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1;
// UnityEngine.Component UnityEngine.Collision::m_Body
Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2;
// UnityEngine.Collider UnityEngine.Collision::m_Collider
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3;
// System.Int32 UnityEngine.Collision::m_ContactCount
int32_t ___m_ContactCount_4;
// UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts
ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* ___m_ReusedContacts_5;
// UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* ___m_LegacyContacts_6;
};
// Native definition for P/Invoke marshalling of UnityEngine.Collision
struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1;
Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2;
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3;
int32_t ___m_ContactCount_4;
ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_ReusedContacts_5;
ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_LegacyContacts_6;
};
// Native definition for COM marshalling of UnityEngine.Collision
struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1;
Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2;
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3;
int32_t ___m_ContactCount_4;
ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_ReusedContacts_5;
ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_LegacyContacts_6;
};
// UnityEngine.CollisionDetectionMode
struct CollisionDetectionMode_tE78B6425ECA33250872A4B624D2B03A976163459
{
// System.Int32 UnityEngine.CollisionDetectionMode::value__
int32_t ___value___2;
};
// UnityEngine.CollisionFlags
struct CollisionFlags_t3132E5D974C485D3F3C97B7AF475965AB0C3F9C1
{
// System.Int32 UnityEngine.CollisionFlags::value__
int32_t ___value___2;
};
// UnityEngine.ContactPoint
struct ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9
{
// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_0;
// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1;
// System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
int32_t ___m_ThisColliderInstanceID_2;
// System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
int32_t ___m_OtherColliderInstanceID_3;
// System.Single UnityEngine.ContactPoint::m_Separation
float ___m_Separation_4;
};
// UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92 : public RuntimeObject
{
// UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0;
// UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4;
// System.Single UnityEngine.ControllerColliderHit::m_MoveLength
float ___m_MoveLength_5;
// System.Int32 UnityEngine.ControllerColliderHit::m_Push
int32_t ___m_Push_6;
};
// Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke
{
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0;
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4;
float ___m_MoveLength_5;
int32_t ___m_Push_6;
};
// Native definition for COM marshalling of UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com
{
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0;
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4;
float ___m_MoveLength_5;
int32_t ___m_Push_6;
};
// System.Delegate
struct Delegate_t : public RuntimeObject
{
// System.IntPtr System.Delegate::method_ptr
Il2CppMethodPointer ___method_ptr_0;
// System.IntPtr System.Delegate::invoke_impl
intptr_t ___invoke_impl_1;
// System.Object System.Delegate::m_target
RuntimeObject* ___m_target_2;
// System.IntPtr System.Delegate::method
intptr_t ___method_3;
// System.IntPtr System.Delegate::delegate_trampoline
intptr_t ___delegate_trampoline_4;
// System.IntPtr System.Delegate::extra_arg
intptr_t ___extra_arg_5;
// System.IntPtr System.Delegate::method_code
intptr_t ___method_code_6;
// System.IntPtr System.Delegate::interp_method
intptr_t ___interp_method_7;
// System.IntPtr System.Delegate::interp_invoke_impl
intptr_t ___interp_invoke_impl_8;
// System.Reflection.MethodInfo System.Delegate::method_info
MethodInfo_t* ___method_info_9;
// System.Reflection.MethodInfo System.Delegate::original_method_info
MethodInfo_t* ___original_method_info_10;
// System.DelegateData System.Delegate::data
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
// System.Boolean System.Delegate::method_is_virtual
bool ___method_is_virtual_12;
};
// Native definition for P/Invoke marshalling of System.Delegate
struct Delegate_t_marshaled_pinvoke
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// Native definition for COM marshalling of System.Delegate
struct Delegate_t_marshaled_com
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// UnityEngine.ForceMode
struct ForceMode_t603F3ECB085E4FDD30C91273A469047EA64F4459
{
// System.Int32 UnityEngine.ForceMode::value__
int32_t ___value___2;
};
// UnityEngine.MeshColliderCookingOptions
struct MeshColliderCookingOptions_t8756C95EB33C17F5A8007F7AD80F75CC3A1EEECE
{
// System.Int32 UnityEngine.MeshColliderCookingOptions::value__
int32_t ___value___2;
};
// UnityEngine.ModifiableContactPair
struct ModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960
{
// System.IntPtr UnityEngine.ModifiableContactPair::actor
intptr_t ___actor_0;
// System.IntPtr UnityEngine.ModifiableContactPair::otherActor
intptr_t ___otherActor_1;
// System.IntPtr UnityEngine.ModifiableContactPair::shape
intptr_t ___shape_2;
// System.IntPtr UnityEngine.ModifiableContactPair::otherShape
intptr_t ___otherShape_3;
// UnityEngine.Quaternion UnityEngine.ModifiableContactPair::rotation
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation_4;
// UnityEngine.Vector3 UnityEngine.ModifiableContactPair::position
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position_5;
// UnityEngine.Quaternion UnityEngine.ModifiableContactPair::otherRotation
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___otherRotation_6;
// UnityEngine.Vector3 UnityEngine.ModifiableContactPair::otherPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___otherPosition_7;
// System.Int32 UnityEngine.ModifiableContactPair::numContacts
int32_t ___numContacts_8;
// System.IntPtr UnityEngine.ModifiableContactPair::contacts
intptr_t ___contacts_9;
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
{
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.PhysicMaterialCombine
struct PhysicMaterialCombine_t0239ECEF48BF2D17708FB395B24C6F18DC049101
{
// System.Int32 UnityEngine.PhysicMaterialCombine::value__
int32_t ___value___2;
};
// UnityEngine.QueryTriggerInteraction
struct QueryTriggerInteraction_t5AA443202C8B671F391534A002B7CF48A1412D23
{
// System.Int32 UnityEngine.QueryTriggerInteraction::value__
int32_t ___value___2;
};
// UnityEngine.Ray
struct Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00
{
// UnityEngine.Vector3 UnityEngine.Ray::m_Origin
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_0;
// UnityEngine.Vector3 UnityEngine.Ray::m_Direction
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Direction_1;
};
// UnityEngine.RaycastHit
struct RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5
{
// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_0;
// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1;
// System.UInt32 UnityEngine.RaycastHit::m_FaceID
uint32_t ___m_FaceID_2;
// System.Single UnityEngine.RaycastHit::m_Distance
float ___m_Distance_3;
// UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_UV_4;
// System.Int32 UnityEngine.RaycastHit::m_Collider
int32_t ___m_Collider_5;
};
// UnityEngine.RigidbodyConstraints
struct RigidbodyConstraints_tE93C9173FB4F24EF4D38166A288214D28D8E85C8
{
// System.Int32 UnityEngine.RigidbodyConstraints::value__
int32_t ___value___2;
};
// UnityEngine.RigidbodyInterpolation
struct RigidbodyInterpolation_tE2BE80352B0D72DB26B81EFD5A0845DEFEE994F8
{
// System.Int32 UnityEngine.RigidbodyInterpolation::value__
int32_t ___value___2;
};
// Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>
struct NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.GameObject
struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// System.MulticastDelegate
struct MulticastDelegate_t : public Delegate_t
{
// System.Delegate[] System.MulticastDelegate::delegates
DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13;
};
// Native definition for P/Invoke marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
{
Delegate_t_marshaled_pinvoke** ___delegates_13;
};
// Native definition for COM marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
{
Delegate_t_marshaled_com** ___delegates_13;
};
// UnityEngine.PhysicMaterial
struct PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>>
struct Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2 : public MulticastDelegate_t
{
};
// UnityEngine.Collider
struct Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Joint
struct Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Rigidbody
struct Rigidbody_t268697F5A994213ED97393309870968BC1C7393C : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.BoxCollider
struct BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
// UnityEngine.CapsuleCollider
struct CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
// UnityEngine.CharacterController
struct CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
// UnityEngine.MeshCollider
struct MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
// UnityEngine.SphereCollider
struct SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// UnityEngine.ContactPoint[]
struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411 : public RuntimeArray
{
ALIGN_FIELD (8) ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 m_Items[1];
inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 value)
{
m_Items[index] = value;
}
};
// UnityEngine.RaycastHit[]
struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8 : public RuntimeArray
{
ALIGN_FIELD (8) RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 m_Items[1];
inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Collider[]
struct ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787 : public RuntimeArray
{
ALIGN_FIELD (8) Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* m_Items[1];
inline Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray
{
ALIGN_FIELD (8) RuntimeObject* m_Items[1];
inline RuntimeObject* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// Unity.Collections.NativeArray`1<T> Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray<UnityEngine.ModifiableContactPair>(System.Void*,System.Int32,Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_m40C63FB0DAA9EE6D6A9BE5A1C7ADC8B5935CC6B8_gshared (void* ___dataPointer0, int32_t ___length1, int32_t ___allocator2, const RuntimeMethod* method) ;
// System.Void System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>>::Invoke(T1,T2)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___arg10, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___arg21, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ;
// UnityEngine.GameObject UnityEngine.Component::get_gameObject()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ;
// System.Void* System.IntPtr::ToPointer()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void* IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline (intptr_t* __this, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<T> Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray<UnityEngine.ModifiableContactPair>(System.Void*,System.Int32,Unity.Collections.Allocator)
inline NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_m40C63FB0DAA9EE6D6A9BE5A1C7ADC8B5935CC6B8 (void* ___dataPointer0, int32_t ___length1, int32_t ___allocator2, const RuntimeMethod* method)
{
return (( NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 (*) (void*, int32_t, int32_t, const RuntimeMethod*))NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_m40C63FB0DAA9EE6D6A9BE5A1C7ADC8B5935CC6B8_gshared)(___dataPointer0, ___length1, ___allocator2, method);
}
// System.Void System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>>::Invoke(T1,T2)
inline void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___arg10, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___arg21, const RuntimeMethod* method)
{
(( void (*) (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2*, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259, const RuntimeMethod*))Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline)(__this, ___arg10, ___arg21, method);
}
// System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_mBE69E7EE2011DEDE7640AFBF79B93173B5987DD5 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEFE9766886FA4799EEAB6298F057E51226E6F9B1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___ret0, const RuntimeMethod* method) ;
// UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687 (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Ray::get_origin()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Ray::get_direction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6F8B8613C22CDDB400745B6A8CF94822C659D210 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_Injected_m98B3C93A176B54DC0CAF183492C99966572685A8 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) ;
// System.Single UnityEngine.Vector3::get_magnitude()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, float ___d1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_m20F472F1BD4068F68D4A03B29CD9EBC6B7767848 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_Injected_m3BA286BDBC44C3E66D329C9746668EA25C89FF6B (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___colliderA0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___positionA1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___rotationA2, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___colliderB3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___positionB4, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___rotationB5, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction6, float* ___distance7, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Physics::Query_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_m054D4C24D4490507908430116991AF469BB8B8D1 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___colliderA0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positionA1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotationA2, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___colliderB3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positionB4, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotationB5, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction6, float* ___distance7, const RuntimeMethod* method) ;
// System.Void UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Query_ClosestPoint_Injected_mF6F3497FC0A234C52EEEC22196B6C63F09EA5420 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___collider0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___position1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___rotation2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___point3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret4, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Physics::Query_ClosestPoint(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Physics_Query_ClosestPoint_mD9A16D40070278A825962A1A9B8AB495186C0874 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___collider0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___point3, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position0, float ___radius1, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, float ___radius1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction2, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) ;
// System.Void UnityEngine.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m2149FA40CEC8D82AC20D3508AB40C0D8EFEF68E6 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_Internal_CreateDynamicsMaterial_m6D0CC4A7A5C4D18046797A076CF5AE8D08267310 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* ___mat0, String_t* ___name1, const RuntimeMethod* method) ;
// System.Single UnityEngine.PhysicMaterial::get_bounciness()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PhysicMaterial_get_bounciness_m9AA6C5656A9643A87B9D25304A9C8269D179CE8F (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.PhysicMaterial::set_bounciness(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, float ___value0, const RuntimeMethod* method) ;
// UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* Object_FindObjectFromInstanceID_m17002728638FC7F9D53F8E125EC1CBB9AA213269 (int32_t ___instanceID0, const RuntimeMethod* method) ;
// UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RaycastHit::set_point(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RaycastHit::set_normal(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method) ;
// System.Single UnityEngine.RaycastHit::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.RaycastHit::set_distance(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, float ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::get_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_inertiaTensorRotation_Injected_mED822CADC19012C92577BD31FE552E057A1DD4E7 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::get_inertiaTensor_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_inertiaTensor_Injected_m8F39AA878C625E9A5CDCD6804B70683BA17B6FB9 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___position0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___rot0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::GetRelativePointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_GetRelativePointVelocity_Injected_m685F932DF242C8ECFD854D336D9973A3CB8AFC7D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___relativePoint0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___worldPoint0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___force0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_Injected_m9BD7D9D36B62C306CA7D30CEB6BDFCDEDDFF9DF3 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___force0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_mAF5EA6C0A2417A4C72AF31538D66EB9612CB6543 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___torque0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___torque0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___torque0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___torque0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m117DF8F7B92DECCB2C6A57F3C6747E5237FEC89D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___x0, float ___y1, float ___z2, int32_t ___mode3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___force0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___position1, int32_t ___mode2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_m61575E676B16690BEC0FD29841EAD35CC40B642C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position1, int32_t ___mode2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_Injected_mB02BEE3B033E215880374706864990CEA12B17D7 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___explosionForce0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_mE4673F6D1DA0C206DA79659E9005A0F067348402 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___explosionForce0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Internal_ClosestPointOnBounds_Injected_m793A030BF3723440E71E29A9D29CB80607FE0E2E (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___outPos1, float* ___distance2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Internal_ClosestPointOnBounds_m62E094281730FC5CADB1A9DEEE9549B806303D43 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___outPos1, float* ___distance2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::SweepTest_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_SweepTest_Injected_mD66598DD6B9A89F45A9A4E4E0BD16E46FC42D0CF (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, bool* ___hasHit3, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___ret4, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 Rigidbody_SweepTest_mB87EFA8A4215626EEFB518D3B5F54D20ED913ED4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, bool* ___hasHit3, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_SweepTest_mF7D04E7199069664EC2FB2418F3FFB220CDE6BF8 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo1, float ___maxDistance2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Rigidbody_Internal_SweepTestAll_Injected_m71D3923B2FCF68ADDC4700A03E6B004BFD3660E4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Rigidbody_Internal_SweepTestAll_m31D82D649A42BDC06DB291BD6076F289B87F8B89 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Rigidbody_SweepTestAll_m3272031A076B4C455517A6F29267850DC638B8EE (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rigidbody::get_solverIterations()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_solverIterations_m8FCD8D9D946FD23209516CD40D5A6A39B86C0DAA (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_solverVelocityIterations_m8CF27193497E8A9553956AA0317BE9702B45964C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Component::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m4319162A6E6B02301078C1233F6E7F4A3E735486 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___position0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___ray0, float ___maxDistance1, bool* ___hasHit2, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___ret3, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, float ___maxDistance1, bool* ___hasHit2, const RuntimeMethod* method) ;
// UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___motion0, const RuntimeMethod* method) ;
// System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method) ;
// System.Void UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Collider::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m8975C6CCFC0E5740C523DB4A52ACC7F4A021F8FA (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343 (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method) ;
// System.String UnityEngine.UnityString::Format(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m560566B98CA1AC19A6C2B424AE640F6E95D3B9B0 (String_t* ___fmt0, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___args1, const RuntimeMethod* method) ;
// System.String UnityEngine.PhysicsScene::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, RuntimeObject* ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___other0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m0ADB945956BE5345952BFA70F0A90C60243AAFB5 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m6A432535DB7AF75EF5D5F4C332C2DA33F6B3DFAD (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m36E73B3E02A07B22472FD9818903DC1226BD7B46 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray1, float ___maxDistance2, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m3B2EF8263C689A6865A69FB8CC98500A6593CCBF (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___ray1, float ___maxDistance2, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m8B5DFD42432D82C446A644BF570D45B1F1EAF371 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m8E43A9CE734D46BC09AC9C069597DCF7F81DC8C8 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___ray1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_Injected_m66184D5D9578F9DC0A814A146A3D8734C3B62986 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___origin1, float ___radius2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction3, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_mE6073F1F741900EBABE884B980D9B7ADF3BA87DD (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin1, float ___radius2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction3, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mCA5E1F0BDD6FCBA79B65F1FBB3E57E2A89237AE7 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___position1, float ___radius2, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_mF5A7C1180C848B685EFC8EFB23FA086A79A5C926 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position1, float ___radius2, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::Normalize(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_Normalize_m6120F119433C5B60BBB28731D3D4A0DA50A84DDD_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method) ;
// System.Single UnityEngine.Vector3::Magnitude(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Magnitude_m6AD0BEBF88AAF98188A851E62D7A32CB5B7830EF_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___vector0, const RuntimeMethod* method) ;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke_back(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke_cleanup(ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com_back(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com_cleanup(ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled)
{
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
}
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke_back(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled)
{
Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke_cleanup(Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled)
{
Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
}
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com_back(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled)
{
Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com_cleanup(Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled)
{
}
// UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Collision_get_relativeVelocity_mAD9D45864C56FFAB284E77835BF75DF86D4E4CC0 (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_RelativeVelocity_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
// UnityEngine.Collider UnityEngine.Collision::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* Collision_get_collider_mBB5A086C78FE4BE0589E216F899B611673ADD25D (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method)
{
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* V_0 = NULL;
{
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_0 = __this->___m_Collider_3;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_1 = V_0;
return L_1;
}
}
// UnityEngine.GameObject UnityEngine.Collision::get_gameObject()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Collision_get_gameObject_m846FADBCA43E1849D3FE4D5EA44C02D055A70B3E (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_0 = NULL;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* G_B3_0 = NULL;
{
Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* L_0 = __this->___m_Body_2;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_1)
{
goto IL_001c;
}
}
{
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_2 = __this->___m_Collider_3;
NullCheck(L_2);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3;
L_3 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_2, NULL);
G_B3_0 = L_3;
goto IL_0027;
}
IL_001c:
{
Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* L_4 = __this->___m_Body_2;
NullCheck(L_4);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5;
L_5 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_4, NULL);
G_B3_0 = L_5;
}
IL_0027:
{
V_0 = G_B3_0;
goto IL_002a;
}
IL_002a:
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = V_0;
return L_6;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Physics::OnSceneContactModify(UnityEngine.PhysicsScene,System.IntPtr,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_OnSceneContactModify_m8E759BE7B968631CA8984C5D23DF79D104A88245 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___scene0, intptr_t ___buffer1, int32_t ___count2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_m40C63FB0DAA9EE6D6A9BE5A1C7ADC8B5935CC6B8_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
void* L_0;
L_0 = IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline((&___buffer1), NULL);
int32_t L_1 = ___count2;
NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_2;
L_2 = NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_m40C63FB0DAA9EE6D6A9BE5A1C7ADC8B5935CC6B8(L_0, L_1, 1, NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_m40C63FB0DAA9EE6D6A9BE5A1C7ADC8B5935CC6B8_RuntimeMethod_var);
V_0 = L_2;
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_3 = ((Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields*)il2cpp_codegen_static_fields_for(Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var))->___ContactModifyEvent_0;
V_1 = (bool)((!(((RuntimeObject*)(Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2*)L_3) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_4 = V_1;
if (!L_4)
{
goto IL_0029;
}
}
{
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_5 = ((Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields*)il2cpp_codegen_static_fields_for(Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var))->___ContactModifyEvent_0;
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_6 = ___scene0;
NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_7 = V_0;
NullCheck(L_5);
Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline(L_5, L_6, L_7, NULL);
}
IL_0029:
{
return;
}
}
// UnityEngine.Vector3 UnityEngine.Physics::get_gravity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Physics_get_gravity_m3A4C8594035C638686900919118B176B9F0A6F81 (const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Physics_get_gravity_Injected_mBE69E7EE2011DEDE7640AFBF79B93173B5987DD5((&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687 (const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
{
Physics_get_defaultPhysicsScene_Injected_mEFE9766886FA4799EEAB6298F057E51226E6F9B1((&V_0), NULL);
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = V_0;
return L_0;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m257EB6562C6DC4963E31CC339DED99FE8A5EDE2A (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
int32_t L_5 = ___queryTriggerInteraction4;
bool L_6;
L_6 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, L_5, NULL);
V_1 = L_6;
goto IL_0017;
}
IL_0017:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mD4D68C5B2E8407DBF337DCC834C33C4F521ED5E7 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
bool L_5;
L_5 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, 0, NULL);
V_1 = L_5;
goto IL_0016;
}
IL_0016:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m5B3761B4176FD520AAB3532612D8716C0ACC57F2 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
float L_3 = ___maxDistance2;
bool L_4;
L_4 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_0017;
}
IL_0017:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m1B33F182D8CA66E9BA499E356B87FBADC912C7F9 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
bool L_3;
L_3 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_3;
goto IL_001b;
}
IL_001b:
{
bool L_4 = V_1;
return L_4;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6F8B8613C22CDDB400745B6A8CF94822C659D210 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___hitInfo2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
int32_t L_6 = ___queryTriggerInteraction5;
bool L_7;
L_7 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL);
V_1 = L_7;
goto IL_0019;
}
IL_0019:
{
bool L_8 = V_1;
return L_8;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE2B4DD419E8995D4086EA47457A6C36435A67F49 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___hitInfo2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
bool L_6;
L_6 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL);
V_1 = L_6;
goto IL_0018;
}
IL_0018:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE0FAFDE7AFE40061DA7518FA5C41CE6BB23DBC10 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___hitInfo2;
float L_4 = ___maxDistance3;
bool L_5;
L_5 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL);
V_1 = L_5;
goto IL_0018;
}
IL_0018:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m13E11AB2C411C4043259CAEB91F6BC9A9E0209F2 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo2, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___hitInfo2;
bool L_4;
L_4 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_001c;
}
IL_001c:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mEF5DE91271B02A9C1AA3244AD8870E831DFED90E (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
float L_3 = ___maxDistance1;
int32_t L_4 = ___layerMask2;
int32_t L_5 = ___queryTriggerInteraction3;
bool L_6;
L_6 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, L_5, NULL);
V_1 = L_6;
goto IL_0022;
}
IL_0022:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF004DD2ECA95AAC9B3580EA6AADD724631192B44 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
float L_3 = ___maxDistance1;
int32_t L_4 = ___layerMask2;
bool L_5;
L_5 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, 0, NULL);
V_1 = L_5;
goto IL_0022;
}
IL_0022:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m211781027F76ECFD85D723EDCB8BFF13B9E9632B (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
float L_3 = ___maxDistance1;
bool L_4;
L_4 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_0023;
}
IL_0023:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m1461ED9FFA5B4E83AA5F89436124F5FCF4D0714D (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
bool L_3;
L_3 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_3;
goto IL_0027;
}
IL_0027:
{
bool L_4 = V_1;
return L_4;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m2A112FCF680BD297487F1394A2E7DFDBD8C17E55 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___hitInfo1;
float L_4 = ___maxDistance2;
int32_t L_5 = ___layerMask3;
int32_t L_6 = ___queryTriggerInteraction4;
bool L_7;
L_7 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL);
V_1 = L_7;
goto IL_0024;
}
IL_0024:
{
bool L_8 = V_1;
return L_8;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6140FC91F32547F11C687FA1A002850598B74A0D (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
bool V_0 = false;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_2 = ___hitInfo1;
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
bool L_5;
L_5 = Physics_Raycast_m6F8B8613C22CDDB400745B6A8CF94822C659D210(L_0, L_1, L_2, L_3, L_4, 0, NULL);
V_0 = L_5;
goto IL_001b;
}
IL_001b:
{
bool L_6 = V_0;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9D43811EF26E70072B39A8CE10402EE074A61901 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___hitInfo1;
float L_4 = ___maxDistance2;
bool L_5;
L_5 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL);
V_1 = L_5;
goto IL_0024;
}
IL_0024:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m07803863BB5A3896FA01061562532B21E1ED6D4A (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo1, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___hitInfo1;
bool L_4;
L_4 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_0028;
}
IL_0028:
{
bool L_5 = V_1;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_m20F472F1BD4068F68D4A03B29CD9EBC6B7767848 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
{
float L_0 = ___maxDistance2;
int32_t L_1 = ___mask3;
int32_t L_2 = ___queryTriggerInteraction4;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3;
L_3 = Physics_Internal_RaycastAll_Injected_m98B3C93A176B54DC0CAF183492C99966572685A8((&___physicsScene0), (&___ray1), L_0, L_1, L_2, NULL);
return L_3;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3;
memset((&V_3), 0, sizeof(V_3));
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_4 = NULL;
{
float L_0;
L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___direction1), NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003a;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___direction1;
float L_4 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline(L_3, L_4, NULL);
V_2 = L_5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_2;
Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_6, L_7, NULL);
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_8;
L_8 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_9 = V_3;
float L_10 = ___maxDistance2;
int32_t L_11 = ___layerMask3;
int32_t L_12 = ___queryTriggerInteraction4;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_13;
L_13 = Physics_Internal_RaycastAll_m20F472F1BD4068F68D4A03B29CD9EBC6B7767848(L_8, L_9, L_10, L_11, L_12, NULL);
V_4 = L_13;
goto IL_0045;
}
IL_003a:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_14 = (RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)SZArrayNew(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var, (uint32_t)0);
V_4 = L_14;
goto IL_0045;
}
IL_0045:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_15 = V_4;
return L_15;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m0825775F6B3068ED77ACB533D992AB1CDC5B2970 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___direction1;
float L_2 = ___maxDistance2;
int32_t L_3 = ___layerMask3;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4;
L_4 = Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417(L_0, L_1, L_2, L_3, 0, NULL);
V_0 = L_4;
goto IL_000e;
}
IL_000e:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5 = V_0;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m5973B9E5954DC19C6F6A3997B0202C52769AE1AC (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___direction1;
float L_2 = ___maxDistance2;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3;
L_3 = Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417(L_0, L_1, L_2, ((int32_t)-5), 0, NULL);
V_0 = L_3;
goto IL_000f;
}
IL_000f:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4 = V_0;
return L_4;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mB136F6D0B51A4F9BE0B2B6EBE2D833C1B0B2B8E2 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___direction1;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2;
L_2 = Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_0 = L_2;
goto IL_0013;
}
IL_0013:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = V_0;
return L_3;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mB26672744842EE2AA5B82774D1754C7AF19FFD54 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
float L_2 = ___maxDistance1;
int32_t L_3 = ___layerMask2;
int32_t L_4 = ___queryTriggerInteraction3;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5;
L_5 = Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417(L_0, L_1, L_2, L_3, L_4, NULL);
V_0 = L_5;
goto IL_001a;
}
IL_001a:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_6 = V_0;
return L_6;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m2D8E396B2CF29F8D1AE3B3E6F268F2F8C5DD7B14 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
float L_2 = ___maxDistance1;
int32_t L_3 = ___layerMask2;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4;
L_4 = Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417(L_0, L_1, L_2, L_3, 0, NULL);
V_0 = L_4;
goto IL_001a;
}
IL_001a:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5 = V_0;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m59829631929F9509748FDCEE147C67A8F85A134A (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
float L_2 = ___maxDistance1;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3;
L_3 = Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417(L_0, L_1, L_2, ((int32_t)-5), 0, NULL);
V_0 = L_3;
goto IL_001b;
}
IL_001b:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4 = V_0;
return L_4;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m5498DC250D335FE4181A587F0DAA9BD15452A07A (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2;
L_2 = Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_0 = L_2;
goto IL_001f;
}
IL_001f:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = V_0;
return L_3;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mDFA9A2E36F048930570165C0BDDF4AE342ACF767 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___results1;
float L_4 = ___maxDistance2;
int32_t L_5 = ___layerMask3;
int32_t L_6 = ___queryTriggerInteraction4;
int32_t L_7;
L_7 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL);
V_1 = L_7;
goto IL_0024;
}
IL_0024:
{
int32_t L_8 = V_1;
return L_8;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m7D1665969F656D3F2182D353B866422131924DC9 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___results1;
float L_4 = ___maxDistance2;
int32_t L_5 = ___layerMask3;
int32_t L_6;
L_6 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL);
V_1 = L_6;
goto IL_0023;
}
IL_0023:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mAE03085BE7D7DF23D88E330C8C6C7ABA7AFD48DE (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results1, float ___maxDistance2, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___results1;
float L_4 = ___maxDistance2;
int32_t L_5;
L_5 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL);
V_1 = L_5;
goto IL_0024;
}
IL_0024:
{
int32_t L_6 = V_1;
return L_6;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m6FF218093B5910E12EE77682906C6D41ECD205B7 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results1, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___ray0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___ray0), NULL);
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___results1;
int32_t L_4;
L_4 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_0028;
}
IL_0028:
{
int32_t L_5 = V_1;
return L_5;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m41DD8A24C8D17EAF0E0749F62708344AF37DED7F (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___results2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
int32_t L_6 = ___queryTriggerInteraction5;
int32_t L_7;
L_7 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL);
V_1 = L_7;
goto IL_0019;
}
IL_0019:
{
int32_t L_8 = V_1;
return L_8;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m3CF064A3DF43246D44FBDE5D44E3E560189947B0 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___results2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
int32_t L_6;
L_6 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL);
V_1 = L_6;
goto IL_0018;
}
IL_0018:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m3839B4DBCCADDFEE763564E6A4CDF795EEFB7DB7 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results2, float ___maxDistance3, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___results2;
float L_4 = ___maxDistance3;
int32_t L_5;
L_5 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL);
V_1 = L_5;
goto IL_0018;
}
IL_0018:
{
int32_t L_6 = V_1;
return L_6;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m8C068CED87B630D6CD563F36DA95C1B48D23E6B1 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results2, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___direction1;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___results2;
int32_t L_4;
L_4 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_001c;
}
IL_001c:
{
int32_t L_5 = V_1;
return L_5;
}
}
// System.Void UnityEngine.Physics::SyncTransforms()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_SyncTransforms_mEA78292E299EA0E2B0E79D59149E21144881AD9B (const RuntimeMethod* method)
{
typedef void (*Physics_SyncTransforms_mEA78292E299EA0E2B0E79D59149E21144881AD9B_ftn) ();
static Physics_SyncTransforms_mEA78292E299EA0E2B0E79D59149E21144881AD9B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_SyncTransforms_mEA78292E299EA0E2B0E79D59149E21144881AD9B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::SyncTransforms()");
_il2cpp_icall_func();
}
// System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_autoSyncTransforms_m26A4F72F3709F704C3CE729EBADA992C22D7E1EF (bool ___value0, const RuntimeMethod* method)
{
typedef void (*Physics_set_autoSyncTransforms_m26A4F72F3709F704C3CE729EBADA992C22D7E1EF_ftn) (bool);
static Physics_set_autoSyncTransforms_m26A4F72F3709F704C3CE729EBADA992C22D7E1EF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_set_autoSyncTransforms_m26A4F72F3709F704C3CE729EBADA992C22D7E1EF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_autoSyncTransforms(System.Boolean)");
_il2cpp_icall_func(___value0);
}
// System.Boolean UnityEngine.Physics::Query_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_m054D4C24D4490507908430116991AF469BB8B8D1 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___colliderA0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positionA1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotationA2, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___colliderB3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positionB4, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotationB5, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction6, float* ___distance7, const RuntimeMethod* method)
{
{
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_0 = ___colliderA0;
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_1 = ___colliderB3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_2 = ___direction6;
float* L_3 = ___distance7;
bool L_4;
L_4 = Physics_Query_ComputePenetration_Injected_m3BA286BDBC44C3E66D329C9746668EA25C89FF6B(L_0, (&___positionA1), (&___rotationA2), L_1, (&___positionB4), (&___rotationB5), L_2, L_3, NULL);
return L_4;
}
}
// System.Boolean UnityEngine.Physics::ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_ComputePenetration_mDBAD0563B7BA1578C1D2D0F8120DFC5CEDE98BDE (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___colliderA0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positionA1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotationA2, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___colliderB3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positionB4, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotationB5, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction6, float* ___distance7, const RuntimeMethod* method)
{
bool V_0 = false;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_0 = ___direction6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline(NULL);
*(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)L_0 = L_1;
float* L_2 = ___distance7;
*((float*)L_2) = (float)(0.0f);
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_3 = ___colliderA0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___positionA1;
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_5 = ___rotationA2;
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_6 = ___colliderB3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = ___positionB4;
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_8 = ___rotationB5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_9 = ___direction6;
float* L_10 = ___distance7;
bool L_11;
L_11 = Physics_Query_ComputePenetration_m054D4C24D4490507908430116991AF469BB8B8D1(L_3, L_4, L_5, L_6, L_7, L_8, L_9, L_10, NULL);
V_0 = L_11;
goto IL_0029;
}
IL_0029:
{
bool L_12 = V_0;
return L_12;
}
}
// UnityEngine.Vector3 UnityEngine.Physics::Query_ClosestPoint(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Physics_Query_ClosestPoint_mD9A16D40070278A825962A1A9B8AB495186C0874 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___collider0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___point3, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_0 = ___collider0;
Physics_Query_ClosestPoint_Injected_mF6F3497FC0A234C52EEEC22196B6C63F09EA5420(L_0, (&___position1), (&___rotation2), (&___point3), (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
// UnityEngine.Vector3 UnityEngine.Physics::ClosestPoint(UnityEngine.Vector3,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Physics_ClosestPoint_m8B6784F2E69530BAA273A8D56A42B8BC6F58FD30 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___point0, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___collider1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position2, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation3, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_0 = ___collider1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___position2;
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_2 = ___rotation3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___point0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4;
L_4 = Physics_Query_ClosestPoint_mD9A16D40070278A825962A1A9B8AB495186C0874(L_0, L_1, L_2, L_3, NULL);
V_0 = L_4;
goto IL_000d;
}
IL_000d:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5 = V_0;
return L_5;
}
}
// System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapSphereNonAlloc_m787ECDB9635D1FD075C69D11BAB111298BA78FAD (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position0, float ___radius1, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___position0;
float L_2 = ___radius1;
ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_3 = ___results2;
int32_t L_4 = ___layerMask3;
int32_t L_5 = ___queryTriggerInteraction4;
int32_t L_6;
L_6 = PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01((&V_0), L_1, L_2, L_3, L_4, L_5, NULL);
V_1 = L_6;
goto IL_0017;
}
IL_0017:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_m86262F1FA1C5870EFD77BA503DDCC5B206198615 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, float ___radius1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction2, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___origin0;
float L_2 = ___radius1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___direction2;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4 = ___results3;
float L_5 = ___maxDistance4;
int32_t L_6 = ___layerMask5;
int32_t L_7 = ___queryTriggerInteraction6;
int32_t L_8;
L_8 = PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, L_7, NULL);
V_1 = L_8;
goto IL_001b;
}
IL_001b:
{
int32_t L_9 = V_1;
return L_9;
}
}
// System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_mBE69E7EE2011DEDE7640AFBF79B93173B5987DD5 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method)
{
typedef void (*Physics_get_gravity_Injected_mBE69E7EE2011DEDE7640AFBF79B93173B5987DD5_ftn) (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Physics_get_gravity_Injected_mBE69E7EE2011DEDE7640AFBF79B93173B5987DD5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_get_gravity_Injected_mBE69E7EE2011DEDE7640AFBF79B93173B5987DD5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(___ret0);
}
// System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEFE9766886FA4799EEAB6298F057E51226E6F9B1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___ret0, const RuntimeMethod* method)
{
typedef void (*Physics_get_defaultPhysicsScene_Injected_mEFE9766886FA4799EEAB6298F057E51226E6F9B1_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*);
static Physics_get_defaultPhysicsScene_Injected_mEFE9766886FA4799EEAB6298F057E51226E6F9B1_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mEFE9766886FA4799EEAB6298F057E51226E6F9B1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
_il2cpp_icall_func(___ret0);
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_Injected_m98B3C93A176B54DC0CAF183492C99966572685A8 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
typedef RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* (*Physics_Internal_RaycastAll_Injected_m98B3C93A176B54DC0CAF183492C99966572685A8_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, int32_t, int32_t);
static Physics_Internal_RaycastAll_Injected_m98B3C93A176B54DC0CAF183492C99966572685A8_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_m98B3C93A176B54DC0CAF183492C99966572685A8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4);
return icallRetVal;
}
// System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_Injected_m3BA286BDBC44C3E66D329C9746668EA25C89FF6B (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___colliderA0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___positionA1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___rotationA2, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___colliderB3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___positionB4, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___rotationB5, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction6, float* ___distance7, const RuntimeMethod* method)
{
typedef bool (*Physics_Query_ComputePenetration_Injected_m3BA286BDBC44C3E66D329C9746668EA25C89FF6B_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float*);
static Physics_Query_ComputePenetration_Injected_m3BA286BDBC44C3E66D329C9746668EA25C89FF6B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_Query_ComputePenetration_Injected_m3BA286BDBC44C3E66D329C9746668EA25C89FF6B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)");
bool icallRetVal = _il2cpp_icall_func(___colliderA0, ___positionA1, ___rotationA2, ___colliderB3, ___positionB4, ___rotationB5, ___direction6, ___distance7);
return icallRetVal;
}
// System.Void UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Query_ClosestPoint_Injected_mF6F3497FC0A234C52EEEC22196B6C63F09EA5420 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___collider0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___position1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___rotation2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___point3, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret4, const RuntimeMethod* method)
{
typedef void (*Physics_Query_ClosestPoint_Injected_mF6F3497FC0A234C52EEEC22196B6C63F09EA5420_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Physics_Query_ClosestPoint_Injected_mF6F3497FC0A234C52EEEC22196B6C63F09EA5420_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_Query_ClosestPoint_Injected_mF6F3497FC0A234C52EEEC22196B6C63F09EA5420_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&)");
_il2cpp_icall_func(___collider0, ___position1, ___rotation2, ___point3, ___ret4);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.PhysicMaterial::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial__ctor_mD8ECF21D92EBF6A8C5517E7EB4D2D089B4F78D3E (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5339E92714AC07A9415F66222BEBE222D2E93A9A);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object__ctor_m2149FA40CEC8D82AC20D3508AB40C0D8EFEF68E6(__this, NULL);
PhysicMaterial_Internal_CreateDynamicsMaterial_m6D0CC4A7A5C4D18046797A076CF5AE8D08267310(__this, _stringLiteral5339E92714AC07A9415F66222BEBE222D2E93A9A, NULL);
return;
}
}
// System.Void UnityEngine.PhysicMaterial::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial__ctor_m78BA71B067808944CAC6214299A5E6BC85691F4E (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, String_t* ___name0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object__ctor_m2149FA40CEC8D82AC20D3508AB40C0D8EFEF68E6(__this, NULL);
String_t* L_0 = ___name0;
PhysicMaterial_Internal_CreateDynamicsMaterial_m6D0CC4A7A5C4D18046797A076CF5AE8D08267310(__this, L_0, NULL);
return;
}
}
// System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_Internal_CreateDynamicsMaterial_m6D0CC4A7A5C4D18046797A076CF5AE8D08267310 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* ___mat0, String_t* ___name1, const RuntimeMethod* method)
{
typedef void (*PhysicMaterial_Internal_CreateDynamicsMaterial_m6D0CC4A7A5C4D18046797A076CF5AE8D08267310_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, String_t*);
static PhysicMaterial_Internal_CreateDynamicsMaterial_m6D0CC4A7A5C4D18046797A076CF5AE8D08267310_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_Internal_CreateDynamicsMaterial_m6D0CC4A7A5C4D18046797A076CF5AE8D08267310_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String)");
_il2cpp_icall_func(___mat0, ___name1);
}
// System.Single UnityEngine.PhysicMaterial::get_bounciness()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PhysicMaterial_get_bounciness_m9AA6C5656A9643A87B9D25304A9C8269D179CE8F (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
typedef float (*PhysicMaterial_get_bounciness_m9AA6C5656A9643A87B9D25304A9C8269D179CE8F_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*);
static PhysicMaterial_get_bounciness_m9AA6C5656A9643A87B9D25304A9C8269D179CE8F_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_get_bounciness_m9AA6C5656A9643A87B9D25304A9C8269D179CE8F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::get_bounciness()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.PhysicMaterial::set_bounciness(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, float);
static PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::set_bounciness(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.PhysicMaterial::get_dynamicFriction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PhysicMaterial_get_dynamicFriction_m3C420FDF958DD1AB1FC8CC78B102BCD3ECE44841 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
typedef float (*PhysicMaterial_get_dynamicFriction_m3C420FDF958DD1AB1FC8CC78B102BCD3ECE44841_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*);
static PhysicMaterial_get_dynamicFriction_m3C420FDF958DD1AB1FC8CC78B102BCD3ECE44841_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_get_dynamicFriction_m3C420FDF958DD1AB1FC8CC78B102BCD3ECE44841_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::get_dynamicFriction()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.PhysicMaterial::set_dynamicFriction(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_dynamicFriction_mF41FC9F0BB5E70CF1AD4322FE67745AD612D7197 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*PhysicMaterial_set_dynamicFriction_mF41FC9F0BB5E70CF1AD4322FE67745AD612D7197_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, float);
static PhysicMaterial_set_dynamicFriction_mF41FC9F0BB5E70CF1AD4322FE67745AD612D7197_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_set_dynamicFriction_mF41FC9F0BB5E70CF1AD4322FE67745AD612D7197_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::set_dynamicFriction(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.PhysicMaterial::get_staticFriction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PhysicMaterial_get_staticFriction_m1E17EA04646C5FCC720E82BE3A430324D0494AFF (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
typedef float (*PhysicMaterial_get_staticFriction_m1E17EA04646C5FCC720E82BE3A430324D0494AFF_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*);
static PhysicMaterial_get_staticFriction_m1E17EA04646C5FCC720E82BE3A430324D0494AFF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_get_staticFriction_m1E17EA04646C5FCC720E82BE3A430324D0494AFF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::get_staticFriction()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.PhysicMaterial::set_staticFriction(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_staticFriction_m737457B7A2346BFB5D05BC7322F2A49823243011 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*PhysicMaterial_set_staticFriction_m737457B7A2346BFB5D05BC7322F2A49823243011_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, float);
static PhysicMaterial_set_staticFriction_m737457B7A2346BFB5D05BC7322F2A49823243011_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_set_staticFriction_m737457B7A2346BFB5D05BC7322F2A49823243011_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::set_staticFriction(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_frictionCombine()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicMaterial_get_frictionCombine_m09915419D3DD57DF49A64B91B6E24AF9A1208707 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
typedef int32_t (*PhysicMaterial_get_frictionCombine_m09915419D3DD57DF49A64B91B6E24AF9A1208707_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*);
static PhysicMaterial_get_frictionCombine_m09915419D3DD57DF49A64B91B6E24AF9A1208707_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_get_frictionCombine_m09915419D3DD57DF49A64B91B6E24AF9A1208707_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::get_frictionCombine()");
int32_t icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.PhysicMaterial::set_frictionCombine(UnityEngine.PhysicMaterialCombine)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_frictionCombine_m4F81ED0AC04BF634B0ACB33629CDB16C2ECBD28D (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, int32_t ___value0, const RuntimeMethod* method)
{
typedef void (*PhysicMaterial_set_frictionCombine_m4F81ED0AC04BF634B0ACB33629CDB16C2ECBD28D_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, int32_t);
static PhysicMaterial_set_frictionCombine_m4F81ED0AC04BF634B0ACB33629CDB16C2ECBD28D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_set_frictionCombine_m4F81ED0AC04BF634B0ACB33629CDB16C2ECBD28D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::set_frictionCombine(UnityEngine.PhysicMaterialCombine)");
_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_bounceCombine()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicMaterial_get_bounceCombine_m47A9B9E71B854010CD3DC26B0136D33265A00E9A (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
typedef int32_t (*PhysicMaterial_get_bounceCombine_m47A9B9E71B854010CD3DC26B0136D33265A00E9A_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*);
static PhysicMaterial_get_bounceCombine_m47A9B9E71B854010CD3DC26B0136D33265A00E9A_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_get_bounceCombine_m47A9B9E71B854010CD3DC26B0136D33265A00E9A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::get_bounceCombine()");
int32_t icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.PhysicMaterial::set_bounceCombine(UnityEngine.PhysicMaterialCombine)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_bounceCombine_m64DBF7D0F9C447DD5E0D19A6A24F0F5945C0BB1D (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, int32_t ___value0, const RuntimeMethod* method)
{
typedef void (*PhysicMaterial_set_bounceCombine_m64DBF7D0F9C447DD5E0D19A6A24F0F5945C0BB1D_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, int32_t);
static PhysicMaterial_set_bounceCombine_m64DBF7D0F9C447DD5E0D19A6A24F0F5945C0BB1D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicMaterial_set_bounceCombine_m64DBF7D0F9C447DD5E0D19A6A24F0F5945C0BB1D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::set_bounceCombine(UnityEngine.PhysicMaterialCombine)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.PhysicMaterial::get_bouncyness()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PhysicMaterial_get_bouncyness_m533C3C94A7D3D8B7A2F7DD3F984CDAE325470560 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0;
L_0 = PhysicMaterial_get_bounciness_m9AA6C5656A9643A87B9D25304A9C8269D179CE8F(__this, NULL);
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.PhysicMaterial::set_bouncyness(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_bouncyness_m10DE2EF2C3A4D0D3A018FD3F61DA0FEA47E62E84 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, float ___value0, const RuntimeMethod* method)
{
{
float L_0 = ___value0;
PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9(__this, L_0, NULL);
return;
}
}
// UnityEngine.Vector3 UnityEngine.PhysicMaterial::get_frictionDirection2()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 PhysicMaterial_get_frictionDirection2_m22D245F6D4DC788EC6E90A615542C63097AC7A39 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline(NULL);
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.PhysicMaterial::set_frictionDirection2(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_frictionDirection2_m24790B524E96C40E943EAAF4688C04114FE4F980 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Single UnityEngine.PhysicMaterial::get_dynamicFriction2()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PhysicMaterial_get_dynamicFriction2_mB5644B2890AF7466053448FA400641C6C048976A (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
V_0 = (0.0f);
goto IL_0009;
}
IL_0009:
{
float L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.PhysicMaterial::set_dynamicFriction2(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_dynamicFriction2_m4BA8BD2154E6274BA8097D996D583147B4C21884 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, float ___value0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Single UnityEngine.PhysicMaterial::get_staticFriction2()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PhysicMaterial_get_staticFriction2_mC41921B2D2D9CF155D373D5E337D41EA81CBA372 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
V_0 = (0.0f);
goto IL_0009;
}
IL_0009:
{
float L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.PhysicMaterial::set_staticFriction2(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_staticFriction2_mCB4AC98068B7CA1B0475652C3826CC3186811CEA (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, float ___value0, const RuntimeMethod* method)
{
{
return;
}
}
// UnityEngine.Vector3 UnityEngine.PhysicMaterial::get_frictionDirection()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 PhysicMaterial_get_frictionDirection_m69A3D56E069115708A1B27C01E3E06D92451E8C0 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline(NULL);
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.PhysicMaterial::set_frictionDirection(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_frictionDirection_mB04492F3A9CCE465063053690A177E891A7ACA8C (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* V_0 = NULL;
{
int32_t L_0 = __this->___m_Collider_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1;
L_1 = Object_FindObjectFromInstanceID_m17002728638FC7F9D53F8E125EC1CBB9AA213269(L_0, NULL);
V_0 = ((Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*)IsInstClass((RuntimeObject*)L_1, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var));
goto IL_0014;
}
IL_0014:
{
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* _returnValue;
_returnValue = RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Point_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 _returnValue;
_returnValue = RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.RaycastHit::set_point(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___value0;
__this->___m_Point_0 = L_0;
return;
}
}
IL2CPP_EXTERN_C void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11(_thisAdjusted, ___value0, method);
}
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Normal_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 _returnValue;
_returnValue = RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.RaycastHit::set_normal(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___value0;
__this->___m_Normal_1 = L_0;
return;
}
}
IL2CPP_EXTERN_C void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B(_thisAdjusted, ___value0, method);
}
// System.Single UnityEngine.RaycastHit::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->___m_Distance_3;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
float _returnValue;
_returnValue = RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78(_thisAdjusted, method);
return _returnValue;
}
// System.Void UnityEngine.RaycastHit::set_distance(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, float ___value0, const RuntimeMethod* method)
{
{
float L_0 = ___value0;
__this->___m_Distance_3 = L_0;
return;
}
}
IL2CPP_EXTERN_C void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC_AdjustorThunk (RuntimeObject* __this, float ___value0, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC(_thisAdjusted, ___value0, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_velocity_mAE331303E7214402C93E2183D0AA1198F425F843 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C(__this, (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_mE4031DF1C2C1CCE889F2AC9D8871D83795BB0D62 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4(__this, (&___value0), NULL);
return;
}
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_angularVelocity_m4EACCFCF15CA441CCD53B24322C2E7B8EEBDF6A8 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC(__this, (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_m23266B4E52BF0D2E65CC984AC73CC40B8D4A27E0 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68(__this, (&___value0), NULL);
return;
}
}
// System.Single UnityEngine.Rigidbody::get_drag()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_drag_m03B87FE60D5ABB7B937993112982C75080929D54 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef float (*Rigidbody_get_drag_m03B87FE60D5ABB7B937993112982C75080929D54_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_drag_m03B87FE60D5ABB7B937993112982C75080929D54_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_drag_m03B87FE60D5ABB7B937993112982C75080929D54_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_drag()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_drag(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_drag_m9E9F375A26A8F3D1AABCEB015E41696F39088EE0 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_drag_m9E9F375A26A8F3D1AABCEB015E41696F39088EE0_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float);
static Rigidbody_set_drag_m9E9F375A26A8F3D1AABCEB015E41696F39088EE0_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_drag_m9E9F375A26A8F3D1AABCEB015E41696F39088EE0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_drag(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.Rigidbody::get_angularDrag()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_angularDrag_m457FD99D051229084E77422FA669454E1B58AB4D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef float (*Rigidbody_get_angularDrag_m457FD99D051229084E77422FA669454E1B58AB4D_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_angularDrag_m457FD99D051229084E77422FA669454E1B58AB4D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_angularDrag_m457FD99D051229084E77422FA669454E1B58AB4D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularDrag()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularDrag_m4193B04EEFCA831DB99E29E98F778957557F130C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_angularDrag_m4193B04EEFCA831DB99E29E98F778957557F130C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float);
static Rigidbody_set_angularDrag_m4193B04EEFCA831DB99E29E98F778957557F130C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_angularDrag_m4193B04EEFCA831DB99E29E98F778957557F130C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularDrag(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.Rigidbody::get_mass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef float (*Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_mass()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_mass(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_mass_mC7F886DEDB57C742A16F8B6B779F69AFE164CA4B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_mass_mC7F886DEDB57C742A16F8B6B779F69AFE164CA4B_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float);
static Rigidbody_set_mass_mC7F886DEDB57C742A16F8B6B779F69AFE164CA4B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_mass_mC7F886DEDB57C742A16F8B6B779F69AFE164CA4B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_mass(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::SetDensity(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_SetDensity_mD76C832D898ABD95316127E71305D33CC16FD16D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___density0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_SetDensity_mD76C832D898ABD95316127E71305D33CC16FD16D_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float);
static Rigidbody_SetDensity_mD76C832D898ABD95316127E71305D33CC16FD16D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_SetDensity_mD76C832D898ABD95316127E71305D33CC16FD16D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::SetDensity(System.Single)");
_il2cpp_icall_func(__this, ___density0);
}
// System.Boolean UnityEngine.Rigidbody::get_useGravity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_useGravity_mBDA227BDCB0F9A81B61A6592929EE43EDDEE7D16 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef bool (*Rigidbody_get_useGravity_mBDA227BDCB0F9A81B61A6592929EE43EDDEE7D16_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_useGravity_mBDA227BDCB0F9A81B61A6592929EE43EDDEE7D16_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_useGravity_mBDA227BDCB0F9A81B61A6592929EE43EDDEE7D16_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_useGravity()");
bool icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, bool ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, bool);
static Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_useGravity(System.Boolean)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.Rigidbody::get_maxDepenetrationVelocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_maxDepenetrationVelocity_m432BA40064E758F1189E086EAB0244083033C597 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef float (*Rigidbody_get_maxDepenetrationVelocity_m432BA40064E758F1189E086EAB0244083033C597_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_maxDepenetrationVelocity_m432BA40064E758F1189E086EAB0244083033C597_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_maxDepenetrationVelocity_m432BA40064E758F1189E086EAB0244083033C597_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_maxDepenetrationVelocity()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_maxDepenetrationVelocity_mEE787E12E070438903558B0C79DDD98E3A5CFFD7 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_maxDepenetrationVelocity_mEE787E12E070438903558B0C79DDD98E3A5CFFD7_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float);
static Rigidbody_set_maxDepenetrationVelocity_mEE787E12E070438903558B0C79DDD98E3A5CFFD7_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_maxDepenetrationVelocity_mEE787E12E070438903558B0C79DDD98E3A5CFFD7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Boolean UnityEngine.Rigidbody::get_isKinematic()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef bool (*Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_isKinematic()");
bool icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, bool ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, bool);
static Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_isKinematic(System.Boolean)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Boolean UnityEngine.Rigidbody::get_freezeRotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_freezeRotation_mF698D98D5E43E86D2577B2496134706627EF7183 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef bool (*Rigidbody_get_freezeRotation_mF698D98D5E43E86D2577B2496134706627EF7183_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_freezeRotation_mF698D98D5E43E86D2577B2496134706627EF7183_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_freezeRotation_mF698D98D5E43E86D2577B2496134706627EF7183_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_freezeRotation()");
bool icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_m6D049F82E9133020C31EEFB35A179A56364325DC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, bool ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_freezeRotation_m6D049F82E9133020C31EEFB35A179A56364325DC_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, bool);
static Rigidbody_set_freezeRotation_m6D049F82E9133020C31EEFB35A179A56364325DC_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_freezeRotation_m6D049F82E9133020C31EEFB35A179A56364325DC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)");
_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.RigidbodyConstraints UnityEngine.Rigidbody::get_constraints()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_constraints_mAD5C536F3329399A4F32C05C3BC52821737C9AE1 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef int32_t (*Rigidbody_get_constraints_mAD5C536F3329399A4F32C05C3BC52821737C9AE1_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_constraints_mAD5C536F3329399A4F32C05C3BC52821737C9AE1_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_constraints_mAD5C536F3329399A4F32C05C3BC52821737C9AE1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_constraints()");
int32_t icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_constraints_mE81BF0DAEB980E320538231E092CA4663885A9A3 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_constraints_mE81BF0DAEB980E320538231E092CA4663885A9A3_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, int32_t);
static Rigidbody_set_constraints_mE81BF0DAEB980E320538231E092CA4663885A9A3_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_constraints_mE81BF0DAEB980E320538231E092CA4663885A9A3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)");
_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_collisionDetectionMode_m5A18E2DE70F4C37841300A34A183FF3ADE01D943 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef int32_t (*Rigidbody_get_collisionDetectionMode_m5A18E2DE70F4C37841300A34A183FF3ADE01D943_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_collisionDetectionMode_m5A18E2DE70F4C37841300A34A183FF3ADE01D943_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_collisionDetectionMode_m5A18E2DE70F4C37841300A34A183FF3ADE01D943_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_collisionDetectionMode()");
int32_t icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_collisionDetectionMode_m70A22E9878027BF6D3D7E851A43A8E32B8E02343 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_collisionDetectionMode_m70A22E9878027BF6D3D7E851A43A8E32B8E02343_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, int32_t);
static Rigidbody_set_collisionDetectionMode_m70A22E9878027BF6D3D7E851A43A8E32B8E02343_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_collisionDetectionMode_m70A22E9878027BF6D3D7E851A43A8E32B8E02343_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode)");
_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_centerOfMass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_centerOfMass_mA66BE4DE0469545EBCF49A66EE4FDD3A5D0ADF91 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518(__this, (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_m9D4A68D102498C7DBCD91278FF5EE7EE0BF2B188 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B(__this, (&___value0), NULL);
return;
}
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_worldCenterOfMass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_worldCenterOfMass_mFDEE86A44A9D44DC490B283C636CE770672F8FCE (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703(__this, (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// UnityEngine.Quaternion UnityEngine.Rigidbody::get_inertiaTensorRotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 Rigidbody_get_inertiaTensorRotation_m5B0FCE37D5C05D61375B954177B2EC51AF2E0E6F (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_inertiaTensorRotation_Injected_mED822CADC19012C92577BD31FE552E057A1DD4E7(__this, (&V_0), NULL);
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensorRotation_m732666F7ACD440F5472A04AAEF1545D12C63450C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809(__this, (&___value0), NULL);
return;
}
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_inertiaTensor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_inertiaTensor_mF57CE415F0DF4DBF17C6D0B7B006B3E1E6289780 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_inertiaTensor_Injected_m8F39AA878C625E9A5CDCD6804B70683BA17B6FB9(__this, (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_inertiaTensor(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensor_m68E7B9842A8125237E1DEE5251840DF2D4DBB8C9 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF(__this, (&___value0), NULL);
return;
}
}
// System.Boolean UnityEngine.Rigidbody::get_detectCollisions()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_detectCollisions_mA2AF681B49EF1820F2B30EF86B1082FC661C9A51 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef bool (*Rigidbody_get_detectCollisions_mA2AF681B49EF1820F2B30EF86B1082FC661C9A51_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_detectCollisions_mA2AF681B49EF1820F2B30EF86B1082FC661C9A51_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_detectCollisions_mA2AF681B49EF1820F2B30EF86B1082FC661C9A51_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_detectCollisions()");
bool icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, bool ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, bool);
static Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_detectCollisions(System.Boolean)");
_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_position()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_position_m4ECB79BDBBF8FD1EA572EDB792D3330DDED24691 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626(__this, (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_position(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_mA15BE12B8D82220E8CA90A0F0CBFB206FE81B41C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B(__this, (&___value0), NULL);
return;
}
}
// UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 Rigidbody_get_rotation_m07882A7024FB3F96BA13EC577A96163BBB621AA1 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8(__this, (&V_0), NULL);
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_mF2FC85A4A26AD9FED7DE0061889DF5A408461A5D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7(__this, (&___value0), NULL);
return;
}
}
// UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_interpolation_mE508FC846FB031C118464637507C004408A32696 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef int32_t (*Rigidbody_get_interpolation_mE508FC846FB031C118464637507C004408A32696_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_interpolation_mE508FC846FB031C118464637507C004408A32696_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_interpolation_mE508FC846FB031C118464637507C004408A32696_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_interpolation()");
int32_t icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_interpolation_mC7D39114A7AC6ED0AB2B40FECA4E2ED3C1D7603C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_interpolation_mC7D39114A7AC6ED0AB2B40FECA4E2ED3C1D7603C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, int32_t);
static Rigidbody_set_interpolation_mC7D39114A7AC6ED0AB2B40FECA4E2ED3C1D7603C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_interpolation_mC7D39114A7AC6ED0AB2B40FECA4E2ED3C1D7603C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Int32 UnityEngine.Rigidbody::get_solverIterations()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_solverIterations_m8FCD8D9D946FD23209516CD40D5A6A39B86C0DAA (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef int32_t (*Rigidbody_get_solverIterations_m8FCD8D9D946FD23209516CD40D5A6A39B86C0DAA_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_solverIterations_m8FCD8D9D946FD23209516CD40D5A6A39B86C0DAA_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_solverIterations_m8FCD8D9D946FD23209516CD40D5A6A39B86C0DAA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_solverIterations()");
int32_t icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, int32_t);
static Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_solverIterations(System.Int32)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.Rigidbody::get_sleepThreshold()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_sleepThreshold_mC6B5C703DBA60ED8FEA8519ED0D62CC828D03399 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef float (*Rigidbody_get_sleepThreshold_mC6B5C703DBA60ED8FEA8519ED0D62CC828D03399_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_sleepThreshold_mC6B5C703DBA60ED8FEA8519ED0D62CC828D03399_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_sleepThreshold_mC6B5C703DBA60ED8FEA8519ED0D62CC828D03399_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_sleepThreshold()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_sleepThreshold_m5180E11C2D6A401352863FB66812C683C663B220 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_sleepThreshold_m5180E11C2D6A401352863FB66812C683C663B220_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float);
static Rigidbody_set_sleepThreshold_m5180E11C2D6A401352863FB66812C683C663B220_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_sleepThreshold_m5180E11C2D6A401352863FB66812C683C663B220_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_sleepThreshold(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.Rigidbody::get_maxAngularVelocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_maxAngularVelocity_mE04AD81F38A944B9123523422A0248FABE482FF4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef float (*Rigidbody_get_maxAngularVelocity_mE04AD81F38A944B9123523422A0248FABE482FF4_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_maxAngularVelocity_mE04AD81F38A944B9123523422A0248FABE482FF4_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_maxAngularVelocity_mE04AD81F38A944B9123523422A0248FABE482FF4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_maxAngularVelocity()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float);
static Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_mB2CD29ABC8F59AC338C0A3A5A6B75C38FDA92CA9 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position0, const RuntimeMethod* method)
{
{
Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37(__this, (&___position0), NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_m85825C7206E770E39DED9EE6D792702F577A891D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rot0, const RuntimeMethod* method)
{
{
Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505(__this, (&___rot0), NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::Sleep()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Sleep_m9826BDFCF078DF00223011B3F0FA7F4894F8F4CA (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef void (*Rigidbody_Sleep_m9826BDFCF078DF00223011B3F0FA7F4894F8F4CA_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_Sleep_m9826BDFCF078DF00223011B3F0FA7F4894F8F4CA_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_Sleep_m9826BDFCF078DF00223011B3F0FA7F4894F8F4CA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::Sleep()");
_il2cpp_icall_func(__this);
}
// System.Boolean UnityEngine.Rigidbody::IsSleeping()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_IsSleeping_m059CBAD60AA4A6CA666FE2EAD2D7A3B02269E43F (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef bool (*Rigidbody_IsSleeping_m059CBAD60AA4A6CA666FE2EAD2D7A3B02269E43F_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_IsSleeping_m059CBAD60AA4A6CA666FE2EAD2D7A3B02269E43F_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_IsSleeping_m059CBAD60AA4A6CA666FE2EAD2D7A3B02269E43F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::IsSleeping()");
bool icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::WakeUp()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_WakeUp_m64CF3AFAAC3CBB5360947731C1F77F13CDB960AD (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef void (*Rigidbody_WakeUp_m64CF3AFAAC3CBB5360947731C1F77F13CDB960AD_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_WakeUp_m64CF3AFAAC3CBB5360947731C1F77F13CDB960AD_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_WakeUp_m64CF3AFAAC3CBB5360947731C1F77F13CDB960AD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::WakeUp()");
_il2cpp_icall_func(__this);
}
// System.Void UnityEngine.Rigidbody::ResetCenterOfMass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_ResetCenterOfMass_mA8315F8324A97410D77B811833DCC80BD4EB361D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef void (*Rigidbody_ResetCenterOfMass_mA8315F8324A97410D77B811833DCC80BD4EB361D_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_ResetCenterOfMass_mA8315F8324A97410D77B811833DCC80BD4EB361D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_ResetCenterOfMass_mA8315F8324A97410D77B811833DCC80BD4EB361D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::ResetCenterOfMass()");
_il2cpp_icall_func(__this);
}
// System.Void UnityEngine.Rigidbody::ResetInertiaTensor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_ResetInertiaTensor_m34020552CA2D42DEA3E01562641A9B292848BD01 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef void (*Rigidbody_ResetInertiaTensor_m34020552CA2D42DEA3E01562641A9B292848BD01_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_ResetInertiaTensor_m34020552CA2D42DEA3E01562641A9B292848BD01_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_ResetInertiaTensor_m34020552CA2D42DEA3E01562641A9B292848BD01_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::ResetInertiaTensor()");
_il2cpp_icall_func(__this);
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::GetRelativePointVelocity(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_GetRelativePointVelocity_mFFB9A7105C436D0D759C6B20B3A206CB4F0942F1 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___relativePoint0, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_GetRelativePointVelocity_Injected_m685F932DF242C8ECFD854D336D9973A3CB8AFC7D(__this, (&___relativePoint0), (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::GetPointVelocity(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_GetPointVelocity_m94324B9CDC28751DB27594ADE76FEAB5EC4EB1BD (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldPoint0, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4(__this, (&___worldPoint0), (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_solverVelocityIterations_m8CF27193497E8A9553956AA0317BE9702B45964C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
typedef int32_t (*Rigidbody_get_solverVelocityIterations_m8CF27193497E8A9553956AA0317BE9702B45964C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*);
static Rigidbody_get_solverVelocityIterations_m8CF27193497E8A9553956AA0317BE9702B45964C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_solverVelocityIterations_m8CF27193497E8A9553956AA0317BE9702B45964C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_solverVelocityIterations()");
int32_t icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, int32_t);
static Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, int32_t ___mode1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode1;
Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E(__this, (&___force0), L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m7A3EEEED21F986917107CBA6CC0106DCBC212198 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___force0;
Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC(__this, L_0, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m264F2851A456AA18D4F04B21AF23814E61A39B75 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___x0, float ___y1, float ___z2, int32_t ___mode3, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
float L_1 = ___y1;
float L_2 = ___z2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL);
int32_t L_4 = ___mode3;
Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC(__this, L_3, L_4, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddForce(System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mFD97FC9DA828C1952D46D28C50B1D994B19895F6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
float L_1 = ___y1;
float L_2 = ___z2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL);
Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC(__this, L_3, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_mAF5EA6C0A2417A4C72AF31538D66EB9612CB6543 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, int32_t ___mode1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode1;
Rigidbody_AddRelativeForce_Injected_m9BD7D9D36B62C306CA7D30CEB6BDFCDEDDFF9DF3(__this, (&___force0), L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_m16FBD1F3B609D21930E73B6E9474D8917D3918E6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___force0;
Rigidbody_AddRelativeForce_mAF5EA6C0A2417A4C72AF31538D66EB9612CB6543(__this, L_0, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddRelativeForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_mB69BDA6ADD9BD66EF1CB919B28BFEE4492F1D4E9 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___x0, float ___y1, float ___z2, int32_t ___mode3, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
float L_1 = ___y1;
float L_2 = ___z2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL);
int32_t L_4 = ___mode3;
Rigidbody_AddRelativeForce_mAF5EA6C0A2417A4C72AF31538D66EB9612CB6543(__this, L_3, L_4, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddRelativeForce(System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_m332A7C65AC7DAFF1AB072237AD0C98DF43CD1FC6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
float L_1 = ___y1;
float L_2 = ___z2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL);
Rigidbody_AddRelativeForce_mAF5EA6C0A2417A4C72AF31538D66EB9612CB6543(__this, L_3, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___torque0, int32_t ___mode1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode1;
Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2(__this, (&___torque0), L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m39C767D6CD12B2D12D575E2B469CB5565BFA30B6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___torque0, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___torque0;
Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937(__this, L_0, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mF99DCFAB779A5CEDE19D79926C39123B631B8F44 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___x0, float ___y1, float ___z2, int32_t ___mode3, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
float L_1 = ___y1;
float L_2 = ___z2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL);
int32_t L_4 = ___mode3;
Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937(__this, L_3, L_4, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddTorque(System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mC55713BD82CB5EFB0D6C705B98F030717EF50CA1 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
float L_1 = ___y1;
float L_2 = ___z2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL);
Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937(__this, L_3, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___torque0, int32_t ___mode1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode1;
Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6(__this, (&___torque0), L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m8A4883737B7F8BDC0B25144986F74C4B9F789311 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___torque0, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___torque0;
Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233(__this, L_0, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m117DF8F7B92DECCB2C6A57F3C6747E5237FEC89D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___x0, float ___y1, float ___z2, int32_t ___mode3, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
float L_1 = ___y1;
float L_2 = ___z2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
memset((&L_3), 0, sizeof(L_3));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL);
int32_t L_4 = ___mode3;
Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233(__this, L_3, L_4, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_mF1533E306ACDDBB49564E7761A887897966F4705 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
float L_1 = ___y1;
float L_2 = ___z2;
Rigidbody_AddRelativeTorque_m117DF8F7B92DECCB2C6A57F3C6747E5237FEC89D(__this, L_0, L_1, L_2, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_m61575E676B16690BEC0FD29841EAD35CC40B642C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position1, int32_t ___mode2, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode2;
Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C(__this, (&___force0), (&___position1), L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_mA4226D0A30E0B55CB0CAD2A956EA16C546505965 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position1, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___force0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___position1;
Rigidbody_AddForceAtPosition_m61575E676B16690BEC0FD29841EAD35CC40B642C(__this, L_0, L_1, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_mE4673F6D1DA0C206DA79659E9005A0F067348402 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___explosionForce0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method)
{
{
float L_0 = ___explosionForce0;
float L_1 = ___explosionRadius2;
float L_2 = ___upwardsModifier3;
int32_t L_3 = ___mode4;
Rigidbody_AddExplosionForce_Injected_mB02BEE3B033E215880374706864990CEA12B17D7(__this, L_0, (&___explosionPosition1), L_1, L_2, L_3, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_mD8FF6CAA6FF6749259FB95762B2A521CF8483163 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___explosionForce0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, const RuntimeMethod* method)
{
{
float L_0 = ___explosionForce0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___explosionPosition1;
float L_2 = ___explosionRadius2;
float L_3 = ___upwardsModifier3;
Rigidbody_AddExplosionForce_mE4673F6D1DA0C206DA79659E9005A0F067348402(__this, L_0, L_1, L_2, L_3, 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_mD36F7D864F32F22DA1783D20F6E9563A9C51DFA1 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___explosionForce0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___explosionPosition1, float ___explosionRadius2, const RuntimeMethod* method)
{
{
float L_0 = ___explosionForce0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___explosionPosition1;
float L_2 = ___explosionRadius2;
Rigidbody_AddExplosionForce_mE4673F6D1DA0C206DA79659E9005A0F067348402(__this, L_0, L_1, L_2, (0.0f), 0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Internal_ClosestPointOnBounds_m62E094281730FC5CADB1A9DEEE9549B806303D43 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___outPos1, float* ___distance2, const RuntimeMethod* method)
{
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_0 = ___outPos1;
float* L_1 = ___distance2;
Rigidbody_Internal_ClosestPointOnBounds_Injected_m793A030BF3723440E71E29A9D29CB80607FE0E2E(__this, (&___point0), L_0, L_1, NULL);
return;
}
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::ClosestPointOnBounds(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_ClosestPointOnBounds_m2DF6444FD5993A0A1B703874754DE9FBA9F95309 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position0, const RuntimeMethod* method)
{
float V_0 = 0.0f;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_1;
memset((&V_1), 0, sizeof(V_1));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
{
V_0 = (0.0f);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline(NULL);
V_1 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___position0;
Rigidbody_Internal_ClosestPointOnBounds_m62E094281730FC5CADB1A9DEEE9549B806303D43(__this, L_1, (&V_1), (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = V_1;
V_2 = L_2;
goto IL_001d;
}
IL_001d:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = V_2;
return L_3;
}
}
// UnityEngine.RaycastHit UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 Rigidbody_SweepTest_mB87EFA8A4215626EEFB518D3B5F54D20ED913ED4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, bool* ___hasHit3, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 V_0;
memset((&V_0), 0, sizeof(V_0));
{
float L_0 = ___maxDistance1;
int32_t L_1 = ___queryTriggerInteraction2;
bool* L_2 = ___hasHit3;
Rigidbody_SweepTest_Injected_mD66598DD6B9A89F45A9A4E4E0BD16E46FC42D0CF(__this, (&___direction0), L_0, L_1, L_2, (&V_0), NULL);
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 L_3 = V_0;
return L_3;
}
}
// System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_SweepTest_mF7D04E7199069664EC2FB2418F3FFB220CDE6BF8 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo1, float ___maxDistance2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
bool V_3 = false;
bool V_4 = false;
{
float L_0;
L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___direction0), NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_0037;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___direction0;
float L_4 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline(L_3, L_4, NULL);
V_2 = L_5;
V_3 = (bool)0;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_6 = ___hitInfo1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_2;
float L_8 = ___maxDistance2;
int32_t L_9 = ___queryTriggerInteraction3;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 L_10;
L_10 = Rigidbody_SweepTest_mB87EFA8A4215626EEFB518D3B5F54D20ED913ED4(__this, L_7, L_8, L_9, (&V_3), NULL);
*(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*)L_6 = L_10;
bool L_11 = V_3;
V_4 = L_11;
goto IL_0044;
}
IL_0037:
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_12 = ___hitInfo1;
il2cpp_codegen_initobj(L_12, sizeof(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5));
V_4 = (bool)0;
goto IL_0044;
}
IL_0044:
{
bool L_13 = V_4;
return L_13;
}
}
// System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_SweepTest_m2A2783DE4C9C557F6AB58514B02DCD5209A0FA60 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
{
bool V_0 = false;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___direction0;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_1 = ___hitInfo1;
float L_2 = ___maxDistance2;
bool L_3;
L_3 = Rigidbody_SweepTest_mF7D04E7199069664EC2FB2418F3FFB220CDE6BF8(__this, L_0, L_1, L_2, 0, NULL);
V_0 = L_3;
goto IL_000e;
}
IL_000e:
{
bool L_4 = V_0;
return L_4;
}
}
// System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_SweepTest_mD1FED67424FB5668B9CA3B8973B241CB9F51BD1B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo1, const RuntimeMethod* method)
{
bool V_0 = false;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___direction0;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_1 = ___hitInfo1;
bool L_2;
L_2 = Rigidbody_SweepTest_mF7D04E7199069664EC2FB2418F3FFB220CDE6BF8(__this, L_0, L_1, (std::numeric_limits<float>::infinity()), 0, NULL);
V_0 = L_2;
goto IL_0012;
}
IL_0012:
{
bool L_3 = V_0;
return L_3;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Rigidbody_Internal_SweepTestAll_m31D82D649A42BDC06DB291BD6076F289B87F8B89 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method)
{
{
float L_0 = ___maxDistance1;
int32_t L_1 = ___queryTriggerInteraction2;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2;
L_2 = Rigidbody_Internal_SweepTestAll_Injected_m71D3923B2FCF68ADDC4700A03E6B004BFD3660E4(__this, (&___direction0), L_0, L_1, NULL);
return L_2;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Rigidbody_SweepTestAll_m3272031A076B4C455517A6F29267850DC638B8EE (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_3 = NULL;
{
float L_0;
L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___direction0), NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_002a;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___direction0;
float L_4 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline(L_3, L_4, NULL);
V_2 = L_5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = V_2;
float L_7 = ___maxDistance1;
int32_t L_8 = ___queryTriggerInteraction2;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_9;
L_9 = Rigidbody_Internal_SweepTestAll_m31D82D649A42BDC06DB291BD6076F289B87F8B89(__this, L_6, L_7, L_8, NULL);
V_3 = L_9;
goto IL_0034;
}
IL_002a:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_10 = (RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)SZArrayNew(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var, (uint32_t)0);
V_3 = L_10;
goto IL_0034;
}
IL_0034:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_11 = V_3;
return L_11;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Rigidbody_SweepTestAll_m09CDDB81ADE48D70CF94932638894614E4D775EC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, float ___maxDistance1, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___direction0;
float L_1 = ___maxDistance1;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2;
L_2 = Rigidbody_SweepTestAll_m3272031A076B4C455517A6F29267850DC638B8EE(__this, L_0, L_1, 0, NULL);
V_0 = L_2;
goto IL_000d;
}
IL_000d:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = V_0;
return L_3;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Rigidbody_SweepTestAll_m7F8BB2FFCEA5828ACD9FE20786D00278B603C8F6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___direction0;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_1;
L_1 = Rigidbody_SweepTestAll_m3272031A076B4C455517A6F29267850DC638B8EE(__this, L_0, (std::numeric_limits<float>::infinity()), 0, NULL);
V_0 = L_1;
goto IL_0011;
}
IL_0011:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2 = V_0;
return L_2;
}
}
// System.Single UnityEngine.Rigidbody::get_sleepVelocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_sleepVelocity_mF86D9EC45EE420A81BF74D09922262BD73E204A3 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
V_0 = (0.0f);
goto IL_0009;
}
IL_0009:
{
float L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_sleepVelocity(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_sleepVelocity_mE130340D14FF37D7692B40BD111430DA0D774095 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___value0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Single UnityEngine.Rigidbody::get_sleepAngularVelocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_sleepAngularVelocity_mA2C70CAA68DB5C14B4978AEE009C25D701C42DAD (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
V_0 = (0.0f);
goto IL_0009;
}
IL_0009:
{
float L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_sleepAngularVelocity(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_sleepAngularVelocity_m706F4521A609F3339B00D3D806D527A1EBB298DB (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___value0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Void UnityEngine.Rigidbody::SetMaxAngularVelocity(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_SetMaxAngularVelocity_m98005580752C2E4E7127D5A9E0756D5CCC082FE3 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___a0, const RuntimeMethod* method)
{
{
float L_0 = ___a0;
Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6(__this, L_0, NULL);
return;
}
}
// System.Boolean UnityEngine.Rigidbody::get_useConeFriction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_useConeFriction_m57C5137300A7C6B9F68CDFFBB2E4D949DE8D834A (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
V_0 = (bool)0;
goto IL_0005;
}
IL_0005:
{
bool L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_useConeFriction(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_useConeFriction_mA894A8098790FC07B14F0ADA3A4ED3FAF068DCA9 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, bool ___value0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Int32 UnityEngine.Rigidbody::get_solverIterationCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_solverIterationCount_m9BA2DF4EC518B59C59B818FB23F8AF766034CF48 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0;
L_0 = Rigidbody_get_solverIterations_m8FCD8D9D946FD23209516CD40D5A6A39B86C0DAA(__this, NULL);
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Rigidbody::set_solverIterationCount(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_solverIterationCount_mA7DA2BD97FCA6C235AB327BCF67B9AE580F80811 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C(__this, L_0, NULL);
return;
}
}
// System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterationCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_solverVelocityIterationCount_mE7C2B55566DC755C57FEA7BF3CE0C74E49045737 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0;
L_0 = Rigidbody_get_solverVelocityIterations_m8CF27193497E8A9553956AA0317BE9702B45964C(__this, NULL);
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
// System.Void UnityEngine.Rigidbody::set_solverVelocityIterationCount(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_solverVelocityIterationCount_m3A88732F1B4776E8B66B7B07001A3FF5CD5A2474 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___value0, const RuntimeMethod* method)
{
{
int32_t L_0 = ___value0;
Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B(__this, L_0, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody__ctor_mB4E21922228AED3B52D8696D54F5B514F922CB07 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method)
{
{
Component__ctor_m4319162A6E6B02301078C1233F6E7F4A3E735486(__this, NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::get_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_inertiaTensorRotation_Injected_mED822CADC19012C92577BD31FE552E057A1DD4E7 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_inertiaTensorRotation_Injected_mED822CADC19012C92577BD31FE552E057A1DD4E7_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*);
static Rigidbody_get_inertiaTensorRotation_Injected_mED822CADC19012C92577BD31FE552E057A1DD4E7_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_inertiaTensorRotation_Injected_mED822CADC19012C92577BD31FE552E057A1DD4E7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*);
static Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::get_inertiaTensor_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_inertiaTensor_Injected_m8F39AA878C625E9A5CDCD6804B70683BA17B6FB9 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_inertiaTensor_Injected_m8F39AA878C625E9A5CDCD6804B70683BA17B6FB9_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_get_inertiaTensor_Injected_m8F39AA878C625E9A5CDCD6804B70683BA17B6FB9_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_inertiaTensor_Injected_m8F39AA878C625E9A5CDCD6804B70683BA17B6FB9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_inertiaTensor_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*);
static Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*);
static Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___position0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___position0);
}
// System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___rot0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*);
static Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)");
_il2cpp_icall_func(__this, ___rot0);
}
// System.Void UnityEngine.Rigidbody::GetRelativePointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_GetRelativePointVelocity_Injected_m685F932DF242C8ECFD854D336D9973A3CB8AFC7D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___relativePoint0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret1, const RuntimeMethod* method)
{
typedef void (*Rigidbody_GetRelativePointVelocity_Injected_m685F932DF242C8ECFD854D336D9973A3CB8AFC7D_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_GetRelativePointVelocity_Injected_m685F932DF242C8ECFD854D336D9973A3CB8AFC7D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_GetRelativePointVelocity_Injected_m685F932DF242C8ECFD854D336D9973A3CB8AFC7D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::GetRelativePointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___relativePoint0, ___ret1);
}
// System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___worldPoint0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret1, const RuntimeMethod* method)
{
typedef void (*Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___worldPoint0, ___ret1);
}
// System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___force0, int32_t ___mode1, const RuntimeMethod* method)
{
typedef void (*Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, int32_t);
static Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
_il2cpp_icall_func(__this, ___force0, ___mode1);
}
// System.Void UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_Injected_m9BD7D9D36B62C306CA7D30CEB6BDFCDEDDFF9DF3 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___force0, int32_t ___mode1, const RuntimeMethod* method)
{
typedef void (*Rigidbody_AddRelativeForce_Injected_m9BD7D9D36B62C306CA7D30CEB6BDFCDEDDFF9DF3_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, int32_t);
static Rigidbody_AddRelativeForce_Injected_m9BD7D9D36B62C306CA7D30CEB6BDFCDEDDFF9DF3_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_AddRelativeForce_Injected_m9BD7D9D36B62C306CA7D30CEB6BDFCDEDDFF9DF3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
_il2cpp_icall_func(__this, ___force0, ___mode1);
}
// System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___torque0, int32_t ___mode1, const RuntimeMethod* method)
{
typedef void (*Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, int32_t);
static Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
_il2cpp_icall_func(__this, ___torque0, ___mode1);
}
// System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___torque0, int32_t ___mode1, const RuntimeMethod* method)
{
typedef void (*Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, int32_t);
static Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
_il2cpp_icall_func(__this, ___torque0, ___mode1);
}
// System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___force0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___position1, int32_t ___mode2, const RuntimeMethod* method)
{
typedef void (*Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, int32_t);
static Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)");
_il2cpp_icall_func(__this, ___force0, ___position1, ___mode2);
}
// System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_Injected_mB02BEE3B033E215880374706864990CEA12B17D7 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___explosionForce0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method)
{
typedef void (*Rigidbody_AddExplosionForce_Injected_mB02BEE3B033E215880374706864990CEA12B17D7_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, float, int32_t);
static Rigidbody_AddExplosionForce_Injected_mB02BEE3B033E215880374706864990CEA12B17D7_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_AddExplosionForce_Injected_mB02BEE3B033E215880374706864990CEA12B17D7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)");
_il2cpp_icall_func(__this, ___explosionForce0, ___explosionPosition1, ___explosionRadius2, ___upwardsModifier3, ___mode4);
}
// System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Internal_ClosestPointOnBounds_Injected_m793A030BF3723440E71E29A9D29CB80607FE0E2E (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___outPos1, float* ___distance2, const RuntimeMethod* method)
{
typedef void (*Rigidbody_Internal_ClosestPointOnBounds_Injected_m793A030BF3723440E71E29A9D29CB80607FE0E2E_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float*);
static Rigidbody_Internal_ClosestPointOnBounds_Injected_m793A030BF3723440E71E29A9D29CB80607FE0E2E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_Internal_ClosestPointOnBounds_Injected_m793A030BF3723440E71E29A9D29CB80607FE0E2E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)");
_il2cpp_icall_func(__this, ___point0, ___outPos1, ___distance2);
}
// System.Void UnityEngine.Rigidbody::SweepTest_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_SweepTest_Injected_mD66598DD6B9A89F45A9A4E4E0BD16E46FC42D0CF (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, bool* ___hasHit3, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___ret4, const RuntimeMethod* method)
{
typedef void (*Rigidbody_SweepTest_Injected_mD66598DD6B9A89F45A9A4E4E0BD16E46FC42D0CF_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, int32_t, bool*, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*);
static Rigidbody_SweepTest_Injected_mD66598DD6B9A89F45A9A4E4E0BD16E46FC42D0CF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_SweepTest_Injected_mD66598DD6B9A89F45A9A4E4E0BD16E46FC42D0CF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::SweepTest_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&,UnityEngine.RaycastHit&)");
_il2cpp_icall_func(__this, ___direction0, ___maxDistance1, ___queryTriggerInteraction2, ___hasHit3, ___ret4);
}
// UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Rigidbody_Internal_SweepTestAll_Injected_m71D3923B2FCF68ADDC4700A03E6B004BFD3660E4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method)
{
typedef RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* (*Rigidbody_Internal_SweepTestAll_Injected_m71D3923B2FCF68ADDC4700A03E6B004BFD3660E4_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, int32_t);
static Rigidbody_Internal_SweepTestAll_Injected_m71D3923B2FCF68ADDC4700A03E6B004BFD3660E4_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_Internal_SweepTestAll_Injected_m71D3923B2FCF68ADDC4700A03E6B004BFD3660E4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::Internal_SweepTestAll_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction)");
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* icallRetVal = _il2cpp_icall_func(__this, ___direction0, ___maxDistance1, ___queryTriggerInteraction2);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean UnityEngine.Collider::get_enabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method)
{
typedef bool (*Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*);
static Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_enabled()");
bool icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method)
{
typedef Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* (*Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*);
static Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()");
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, bool ___value0, const RuntimeMethod* method)
{
typedef void (*Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, bool);
static Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_isTrigger(System.Boolean)");
_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Collider_ClosestPoint_mFFF9B6F6CF9F18B22B325835A3E2E78A1C03BFCB (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position0, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77(__this, (&___position0), (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// UnityEngine.Bounds UnityEngine.Collider::get_bounds()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 Collider_get_bounds_mCC32F749590E9A85C7930E5355661367F78E4CB4 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method)
{
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43(__this, (&V_0), NULL);
Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 L_0 = V_0;
return L_0;
}
}
// UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, float ___maxDistance1, bool* ___hasHit2, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 V_0;
memset((&V_0), 0, sizeof(V_0));
{
float L_0 = ___maxDistance1;
bool* L_1 = ___hasHit2;
Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3(__this, (&___ray0), L_0, L_1, (&V_0), NULL);
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 L_2 = V_0;
return L_2;
}
}
// System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_Raycast_mD7683E94051173B3FFC0862F4A17847E94AEB938 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray0, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
{
V_0 = (bool)0;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_0 = ___hitInfo1;
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___ray0;
float L_2 = ___maxDistance2;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 L_3;
L_3 = Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C(__this, L_1, L_2, (&V_0), NULL);
*(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*)L_0 = L_3;
bool L_4 = V_0;
V_1 = L_4;
goto IL_0017;
}
IL_0017:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Void UnityEngine.Collider::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m8975C6CCFC0E5740C523DB4A52ACC7F4A021F8FA (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method)
{
{
Component__ctor_m4319162A6E6B02301078C1233F6E7F4A3E735486(__this, NULL);
return;
}
}
// System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___position0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret1, const RuntimeMethod* method)
{
typedef void (*Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___position0, ___ret1);
}
// System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___ret0, const RuntimeMethod* method)
{
typedef void (*Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3*);
static Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___ray0, float ___maxDistance1, bool* ___hasHit2, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___ret3, const RuntimeMethod* method)
{
typedef void (*Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, bool*, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*);
static Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)");
_il2cpp_icall_func(__this, ___ray0, ___maxDistance1, ___hasHit2, ___ret3);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_mE3F7AC1B4A2D6955980811C088B68ED3A31D2DA4 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___motion0, const RuntimeMethod* method)
{
{
int32_t L_0;
L_0 = CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86(__this, (&___motion0), NULL);
return L_0;
}
}
// System.Boolean UnityEngine.CharacterController::get_isGrounded()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method)
{
typedef bool (*CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*);
static CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_isGrounded()");
bool icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Single UnityEngine.CharacterController::get_radius()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method)
{
typedef float (*CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*);
static CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_radius()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.CharacterController::set_radius(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_radius_m9F783918C4DF101C705DA1280F2D6143FC622B20 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*CharacterController_set_radius_m9F783918C4DF101C705DA1280F2D6143FC622B20_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, float);
static CharacterController_set_radius_m9F783918C4DF101C705DA1280F2D6143FC622B20_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_set_radius_m9F783918C4DF101C705DA1280F2D6143FC622B20_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_radius(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.CharacterController::get_height()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method)
{
typedef float (*CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*);
static CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_height()");
float icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.CharacterController::set_height(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, float);
static CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_height(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.Vector3 UnityEngine.CharacterController::get_center()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 CharacterController_get_center_mDF0F4D399A63BF5A2F5366CB71CCF4148DB08591 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314(__this, (&V_0), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.CharacterController::set_center(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_center_mF22160684B1FB453417D5457B14FEF437B5646EB (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980(__this, (&___value0), NULL);
return;
}
}
// UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___motion0, const RuntimeMethod* method)
{
typedef int32_t (*CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)");
int32_t icallRetVal = _il2cpp_icall_func(__this, ___motion0);
return icallRetVal;
}
// System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___ret0, const RuntimeMethod* method)
{
typedef void (*CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method)
{
typedef void (*CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, const RuntimeMethod* method)
{
typedef Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* (*MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*);
static MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::get_sharedMesh()");
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___value0, const RuntimeMethod* method)
{
typedef void (*MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4*);
static MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Boolean UnityEngine.MeshCollider::get_convex()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1 (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, const RuntimeMethod* method)
{
typedef bool (*MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*);
static MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::get_convex()");
bool icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.MeshCollider::set_convex(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1 (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, bool ___value0, const RuntimeMethod* method)
{
typedef void (*MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*, bool);
static MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_convex(System.Boolean)");
_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.MeshColliderCookingOptions UnityEngine.MeshCollider::get_cookingOptions()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t MeshCollider_get_cookingOptions_mDB07DCA79AE90ED2C36E2F65188B17B7B85C0C9D (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, const RuntimeMethod* method)
{
typedef int32_t (*MeshCollider_get_cookingOptions_mDB07DCA79AE90ED2C36E2F65188B17B7B85C0C9D_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*);
static MeshCollider_get_cookingOptions_mDB07DCA79AE90ED2C36E2F65188B17B7B85C0C9D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (MeshCollider_get_cookingOptions_mDB07DCA79AE90ED2C36E2F65188B17B7B85C0C9D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::get_cookingOptions()");
int32_t icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// System.Void UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_cookingOptions_m76B9DE7A503EDD73499CFFB46F7ECD942B6C7A2C (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, int32_t ___value0, const RuntimeMethod* method)
{
typedef void (*MeshCollider_set_cookingOptions_m76B9DE7A503EDD73499CFFB46F7ECD942B6C7A2C_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*, int32_t);
static MeshCollider_set_cookingOptions_m76B9DE7A503EDD73499CFFB46F7ECD942B6C7A2C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (MeshCollider_set_cookingOptions_m76B9DE7A503EDD73499CFFB46F7ECD942B6C7A2C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Boolean UnityEngine.MeshCollider::get_smoothSphereCollisions()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MeshCollider_get_smoothSphereCollisions_m9F86496B849B9B811117DCC5B1F0EA2AED759B7C (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
V_0 = (bool)1;
goto IL_0005;
}
IL_0005:
{
bool L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.MeshCollider::set_smoothSphereCollisions(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_smoothSphereCollisions_mD7FCB938D340363D6AA5BA20B47991C00F2738B6 (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, bool ___value0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Single UnityEngine.MeshCollider::get_skinWidth()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float MeshCollider_get_skinWidth_m9A3AF93E599125E1869E3424A71978A23B8B0E1B (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
V_0 = (0.0f);
goto IL_0009;
}
IL_0009:
{
float L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.MeshCollider::set_skinWidth(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_skinWidth_mFA982E4BD157AA4C95919D5DCFDD4B4E95265A1D (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, float ___value0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Boolean UnityEngine.MeshCollider::get_inflateMesh()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MeshCollider_get_inflateMesh_mBC903DE0F569DCBB55BB7868139028ECB3E67883 (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
V_0 = (bool)0;
goto IL_0005;
}
IL_0005:
{
bool L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.MeshCollider::set_inflateMesh(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_inflateMesh_mD3FA4C73FE0AF6F7BF2A32940F652B0BAC08927C (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, bool ___value0, const RuntimeMethod* method)
{
{
return;
}
}
// System.Void UnityEngine.MeshCollider::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider__ctor_m09FBF25616B6185F1CB93D7C520D5DD96584DBE6 (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, const RuntimeMethod* method)
{
{
Collider__ctor_m8975C6CCFC0E5740C523DB4A52ACC7F4A021F8FA(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_m8374267FDE5DD628973E0E5E1331E781552B855A (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
{
BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343(__this, (&___value0), NULL);
return;
}
}
// System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343 (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___value0, const RuntimeMethod* method)
{
typedef void (*BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343_ftn) (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.SphereCollider::set_radius(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF (SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275* __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF_ftn) (SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275*, float);
static SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_radius(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String UnityEngine.PhysicsScene::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)1);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = L_0;
int32_t L_2 = __this->___m_Handle_0;
int32_t L_3 = L_2;
RuntimeObject* L_4 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_3);
NullCheck(L_1);
ArrayElementTypeCheck (L_1, L_4);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
String_t* L_5;
L_5 = UnityString_Format_m560566B98CA1AC19A6C2B424AE640F6E95D3B9B0(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, NULL);
V_0 = L_5;
goto IL_0022;
}
IL_0022:
{
String_t* L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
String_t* _returnValue;
_returnValue = PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_Handle_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, RuntimeObject* ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
RuntimeObject* L_0 = ___other0;
V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_0015;
}
}
{
V_2 = (bool)0;
goto IL_002d;
}
IL_0015:
{
RuntimeObject* L_2 = ___other0;
V_0 = ((*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)((PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)UnBox(L_2, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var))));
int32_t L_3 = __this->___m_Handle_0;
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_4 = V_0;
int32_t L_5 = L_4.___m_Handle_0;
V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
goto IL_002d;
}
IL_002d:
{
bool L_6 = V_2;
return L_6;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___other0, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0 = __this->___m_Handle_0;
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_1 = ___other0;
int32_t L_2 = L_1.___m_Handle_0;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
goto IL_0012;
}
IL_0012:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1_AdjustorThunk (RuntimeObject* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___other0, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
{
float L_0;
L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___direction1), NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003c;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___direction1;
float L_4 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline(L_3, L_4, NULL);
V_2 = L_5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_2;
Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_6, L_7, NULL);
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_8 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this);
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_9 = V_3;
float L_10 = ___maxDistance2;
int32_t L_11 = ___layerMask3;
int32_t L_12 = ___queryTriggerInteraction4;
bool L_13;
L_13 = PhysicsScene_Internal_RaycastTest_m0ADB945956BE5345952BFA70F0A90C60243AAFB5(L_8, L_9, L_10, L_11, L_12, NULL);
V_4 = L_13;
goto IL_0041;
}
IL_003c:
{
V_4 = (bool)0;
goto IL_0041;
}
IL_0041:
{
bool L_14 = V_4;
return L_14;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m0ADB945956BE5345952BFA70F0A90C60243AAFB5 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
{
float L_0 = ___maxDistance2;
int32_t L_1 = ___layerMask3;
int32_t L_2 = ___queryTriggerInteraction4;
bool L_3;
L_3 = PhysicsScene_Internal_RaycastTest_Injected_m6A432535DB7AF75EF5D5F4C332C2DA33F6B3DFAD((&___physicsScene0), (&___ray1), L_0, L_1, L_2, NULL);
return L_3;
}
}
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_0 = ___hitInfo2;
il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5));
float L_1;
L_1 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___direction1), NULL);
V_0 = L_1;
float L_2 = V_0;
V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_0045;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___direction1;
float L_5 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
L_6 = Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline(L_4, L_5, NULL);
V_2 = L_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_2;
Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_7, L_8, NULL);
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_9 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this);
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_10 = V_3;
float L_11 = ___maxDistance3;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_12 = ___hitInfo2;
int32_t L_13 = ___layerMask4;
int32_t L_14 = ___queryTriggerInteraction5;
bool L_15;
L_15 = PhysicsScene_Internal_Raycast_m36E73B3E02A07B22472FD9818903DC1226BD7B46(L_9, L_10, L_11, L_12, L_13, L_14, NULL);
V_4 = L_15;
goto IL_004a;
}
IL_0045:
{
V_4 = (bool)0;
goto IL_004a;
}
IL_004a:
{
bool L_16 = V_4;
return L_16;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m36E73B3E02A07B22472FD9818903DC1226BD7B46 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray1, float ___maxDistance2, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
{
float L_0 = ___maxDistance2;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_1 = ___hit3;
int32_t L_2 = ___layerMask4;
int32_t L_3 = ___queryTriggerInteraction5;
bool L_4;
L_4 = PhysicsScene_Internal_Raycast_Injected_m3B2EF8263C689A6865A69FB8CC98500A6593CCBF((&___physicsScene0), (&___ray1), L_0, L_1, L_2, L_3, NULL);
return L_4;
}
}
// System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_2;
memset((&V_2), 0, sizeof(V_2));
int32_t V_3 = 0;
{
float L_0;
L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___direction1), NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003b;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___origin0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4;
L_4 = Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline((&___direction1), NULL);
Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_2), L_3, L_4, NULL);
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_5 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this);
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_6 = V_2;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_7 = ___raycastHits2;
float L_8 = ___maxDistance3;
int32_t L_9 = ___layerMask4;
int32_t L_10 = ___queryTriggerInteraction5;
int32_t L_11;
L_11 = PhysicsScene_Internal_RaycastNonAlloc_m8B5DFD42432D82C446A644BF570D45B1F1EAF371(L_5, L_6, L_7, L_8, L_9, L_10, NULL);
V_3 = L_11;
goto IL_003f;
}
IL_003b:
{
V_3 = 0;
goto IL_003f;
}
IL_003f:
{
int32_t L_12 = V_3;
return L_12;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m8B5DFD42432D82C446A644BF570D45B1F1EAF371 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___ray1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_0 = ___raycastHits2;
float L_1 = ___maxDistance3;
int32_t L_2 = ___mask4;
int32_t L_3 = ___queryTriggerInteraction5;
int32_t L_4;
L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_m8E43A9CE734D46BC09AC9C069597DCF7F81DC8C8((&___physicsScene0), (&___ray1), L_0, L_1, L_2, L_3, NULL);
return L_4;
}
}
// System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_mE6073F1F741900EBABE884B980D9B7ADF3BA87DD (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin1, float ___radius2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction3, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
{
{
float L_0 = ___radius2;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_1 = ___raycastHits4;
float L_2 = ___maxDistance5;
int32_t L_3 = ___mask6;
int32_t L_4 = ___queryTriggerInteraction7;
int32_t L_5;
L_5 = PhysicsScene_Internal_SphereCastNonAlloc_Injected_m66184D5D9578F9DC0A814A146A3D8734C3B62986((&___physicsScene0), (&___origin1), L_0, (&___direction3), L_1, L_2, L_3, L_4, NULL);
return L_5;
}
}
// System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, float ___radius1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction2, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
int32_t V_2 = 0;
{
float L_0;
L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___direction2), NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_002f;
}
}
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_3 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___origin0;
float L_5 = ___radius1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___direction2;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_7 = ___results3;
float L_8 = ___maxDistance4;
int32_t L_9 = ___layerMask5;
int32_t L_10 = ___queryTriggerInteraction6;
int32_t L_11;
L_11 = PhysicsScene_Internal_SphereCastNonAlloc_mE6073F1F741900EBABE884B980D9B7ADF3BA87DD(L_3, L_4, L_5, L_6, L_7, L_8, L_9, L_10, NULL);
V_2 = L_11;
goto IL_0034;
}
IL_002f:
{
V_2 = 0;
goto IL_0034;
}
IL_0034:
{
int32_t L_12 = V_2;
return L_12;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___origin0, float ___radius1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction2, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F(_thisAdjusted, ___origin0, ___radius1, ___direction2, ___results3, ___maxDistance4, ___layerMask5, ___queryTriggerInteraction6, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_mF5A7C1180C848B685EFC8EFB23FA086A79A5C926 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___physicsScene0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position1, float ___radius2, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
{
float L_0 = ___radius2;
ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_1 = ___results3;
int32_t L_2 = ___layerMask4;
int32_t L_3 = ___queryTriggerInteraction5;
int32_t L_4;
L_4 = PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mCA5E1F0BDD6FCBA79B65F1FBB3E57E2A89237AE7((&___physicsScene0), (&___position1), L_0, L_1, L_2, L_3, NULL);
return L_4;
}
}
// System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position0, float ___radius1, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___position0;
float L_2 = ___radius1;
ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_3 = ___results2;
int32_t L_4 = ___layerMask3;
int32_t L_5 = ___queryTriggerInteraction4;
int32_t L_6;
L_6 = PhysicsScene_OverlapSphereNonAlloc_Internal_mF5A7C1180C848B685EFC8EFB23FA086A79A5C926(L_0, L_1, L_2, L_3, L_4, L_5, NULL);
V_0 = L_6;
goto IL_0016;
}
IL_0016:
{
int32_t L_7 = V_0;
return L_7;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position0, float ___radius1, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01(_thisAdjusted, ___position0, ___radius1, ___results2, ___layerMask3, ___queryTriggerInteraction4, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m6A432535DB7AF75EF5D5F4C332C2DA33F6B3DFAD (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m6A432535DB7AF75EF5D5F4C332C2DA33F6B3DFAD_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, int32_t, int32_t);
static PhysicsScene_Internal_RaycastTest_Injected_m6A432535DB7AF75EF5D5F4C332C2DA33F6B3DFAD_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m6A432535DB7AF75EF5D5F4C332C2DA33F6B3DFAD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4);
return icallRetVal;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m3B2EF8263C689A6865A69FB8CC98500A6593CCBF (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___ray1, float ___maxDistance2, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
typedef bool (*PhysicsScene_Internal_Raycast_Injected_m3B2EF8263C689A6865A69FB8CC98500A6593CCBF_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*, int32_t, int32_t);
static PhysicsScene_Internal_Raycast_Injected_m3B2EF8263C689A6865A69FB8CC98500A6593CCBF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m3B2EF8263C689A6865A69FB8CC98500A6593CCBF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5);
return icallRetVal;
}
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m8E43A9CE734D46BC09AC9C069597DCF7F81DC8C8 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___ray1, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_m8E43A9CE734D46BC09AC9C069597DCF7F81DC8C8_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*, float, int32_t, int32_t);
static PhysicsScene_Internal_RaycastNonAlloc_Injected_m8E43A9CE734D46BC09AC9C069597DCF7F81DC8C8_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_m8E43A9CE734D46BC09AC9C069597DCF7F81DC8C8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5);
return icallRetVal;
}
// System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_Injected_m66184D5D9578F9DC0A814A146A3D8734C3B62986 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___origin1, float ___radius2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___direction3, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene_Internal_SphereCastNonAlloc_Injected_m66184D5D9578F9DC0A814A146A3D8734C3B62986_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*, float, int32_t, int32_t);
static PhysicsScene_Internal_SphereCastNonAlloc_Injected_m66184D5D9578F9DC0A814A146A3D8734C3B62986_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_SphereCastNonAlloc_Injected_m66184D5D9578F9DC0A814A146A3D8734C3B62986_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___raycastHits4, ___maxDistance5, ___mask6, ___queryTriggerInteraction7);
return icallRetVal;
}
// System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mCA5E1F0BDD6FCBA79B65F1FBB3E57E2A89237AE7 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___physicsScene0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___position1, float ___radius2, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mCA5E1F0BDD6FCBA79B65F1FBB3E57E2A89237AE7_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787*, int32_t, int32_t);
static PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mCA5E1F0BDD6FCBA79B65F1FBB3E57E2A89237AE7_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mCA5E1F0BDD6FCBA79B65F1FBB3E57E2A89237AE7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)");
int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___position1, ___radius2, ___results3, ___layerMask4, ___queryTriggerInteraction5);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void* IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline (intptr_t* __this, const RuntimeMethod* method)
{
{
intptr_t L_0 = *__this;
return (void*)(L_0);
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
{
float L_0 = __this->___x_2;
float L_1 = __this->___x_2;
float L_2 = __this->___y_3;
float L_3 = __this->___y_3;
float L_4 = __this->___z_4;
float L_5 = __this->___z_4;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_6;
L_6 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_0, L_1)), ((float)il2cpp_codegen_multiply(L_2, L_3)))), ((float)il2cpp_codegen_multiply(L_4, L_5))))));
V_0 = ((float)L_6);
goto IL_0034;
}
IL_0034:
{
float L_7 = V_0;
return L_7;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, float ___d1, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___a0;
float L_1 = L_0.___x_2;
float L_2 = ___d1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___a0;
float L_4 = L_3.___y_3;
float L_5 = ___d1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___a0;
float L_7 = L_6.___z_4;
float L_8 = ___d1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9;
memset((&L_9), 0, sizeof(L_9));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)(L_1/L_2)), ((float)(L_4/L_5)), ((float)(L_7/L_8)), /*hidden argument*/NULL);
V_0 = L_9;
goto IL_0021;
}
IL_0021:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0;
return L_10;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ((Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields*)il2cpp_codegen_static_fields_for(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var))->___zeroVector_5;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
__this->___x_2 = L_0;
float L_1 = ___y1;
__this->___y_3 = L_1;
float L_2 = ___z2;
__this->___z_4 = L_2;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = (*(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)__this);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Vector3_Normalize_m6120F119433C5B60BBB28731D3D4A0DA50A84DDD_inline(L_0, NULL);
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = V_0;
return L_2;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___arg10, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___arg21, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___arg10, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___arg21, const RuntimeMethod* method);
((FunctionPointerType)__this->___invoke_impl_1)(__this, ___arg10, ___arg21, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_Normalize_m6120F119433C5B60BBB28731D3D4A0DA50A84DDD_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___value0;
float L_1;
L_1 = Vector3_Magnitude_m6AD0BEBF88AAF98188A851E62D7A32CB5B7830EF_inline(L_0, NULL);
V_0 = L_1;
float L_2 = V_0;
V_1 = (bool)((((float)L_2) > ((float)(9.99999975E-06f)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_001e;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___value0;
float L_5 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
L_6 = Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline(L_4, L_5, NULL);
V_2 = L_6;
goto IL_0026;
}
IL_001e:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7;
L_7 = Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline(NULL);
V_2 = L_7;
goto IL_0026;
}
IL_0026:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_2;
return L_8;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Magnitude_m6AD0BEBF88AAF98188A851E62D7A32CB5B7830EF_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___vector0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___vector0;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___vector0;
float L_3 = L_2.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___vector0;
float L_5 = L_4.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___vector0;
float L_7 = L_6.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___vector0;
float L_9 = L_8.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___vector0;
float L_11 = L_10.___z_4;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_12;
L_12 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_1, L_3)), ((float)il2cpp_codegen_multiply(L_5, L_7)))), ((float)il2cpp_codegen_multiply(L_9, L_11))))));
V_0 = ((float)L_12);
goto IL_0034;
}
IL_0034:
{
float L_13 = V_0;
return L_13;
}
}