优化实践教程示例项目
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using UnityEditor;
using UnityEngine.AI;
namespace BoatAttack
{
[CustomEditor(typeof(AiController))]
public class AiControllerEditor : Editor
{
public override void OnInspectorGUI()
{
var ai = target as AiController;
base.OnInspectorGUI();
if(EditorApplication.isPlaying) Repaint();
EditorGUILayout.LabelField("Current WP", ai.CurWp.ToString());
var path = ai.NavPath;
EditorGUILayout.LabelField("Path Status", path == null ? "N/A" : path.status.ToString());
}
}
}