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#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
#include <stdint.h>
// System.Action`1<UnityEngine.VFX.VFXOutputEventArgs>
struct Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A;
// System.Delegate[]
struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771;
// System.IntPtr[]
struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832;
// System.Diagnostics.StackTrace[]
struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF;
// System.DelegateData
struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E;
// System.Exception
struct Exception_t;
// System.Collections.IDictionary
struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220;
// System.Reflection.MethodInfo
struct MethodInfo_t;
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
// System.Runtime.Serialization.SafeSerializationManager
struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6;
// UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A;
// System.String
struct String_t;
// UnityEngine.VFX.VFXEventAttribute
struct VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518;
// UnityEngine.VFX.VFXExpressionValues
struct VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5;
// UnityEngine.VFX.VFXSpawnerCallbacks
struct VFXSpawnerCallbacks_t047450F52C1C8F2F74DF560269C803FCD61AF9F7;
// UnityEngine.VFX.VFXSpawnerState
struct VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281;
// UnityEngine.VFX.VisualEffect
struct VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0;
// UnityEngine.VFX.VisualEffectAsset
struct VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688;
// UnityEngine.VFX.VisualEffectObject
struct VisualEffectObject_t05DA11D8B79185E02344C115C8075FC95E7623BE;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
IL2CPP_EXTERN_C RuntimeClass* Exception_t_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* IntPtr_t_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* VFXManager_tBD98CA24D5E15AFD9DAA3AF6B51F348C173A7E2E_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C String_t* _stringLiteral55CE32F73183782A9E356F9B9E36223057BA0BA3;
IL2CPP_EXTERN_C String_t* _stringLiteralC2149138D4858815F0CE2A684D1424F63B8B965D;
IL2CPP_EXTERN_C String_t* _stringLiteralDD6A1C41DBA2920AB3C87C187F0272E6380C0AAA;
IL2CPP_EXTERN_C const RuntimeMethod* VFXSpawnerState_SetWrapValue_m07CE08E6A5546B21559C8D73669EA0308A2470D6_RuntimeMethod_var;
struct Delegate_t_marshaled_com;
struct Delegate_t_marshaled_pinvoke;
struct Exception_t_marshaled_com;
struct Exception_t_marshaled_pinvoke;
struct VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518;;
struct VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_com;
struct VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_com;;
struct VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_pinvoke;
struct VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_pinvoke;;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// <Module>
struct U3CModuleU3E_t50CE09CC30E47E354E78834E8E0D69647274F4B8
{
};
struct Il2CppArrayBounds;
// System.String
struct String_t : public RuntimeObject
{
// System.Int32 System.String::_stringLength
int32_t ____stringLength_4;
// System.Char System.String::_firstChar
Il2CppChar ____firstChar_5;
};
struct String_t_StaticFields
{
// System.String System.String::Empty
String_t* ___Empty_6;
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
{
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
};
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
{
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
struct IntPtr_t_StaticFields
{
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1;
};
// System.UInt32
struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B
{
// System.UInt32 System.UInt32::m_value
uint32_t ___m_value_0;
};
// UnityEngine.VFX.VFXCameraXRSettings
struct VFXCameraXRSettings_t03DB07CF170D5B4B66546F8DE78FED3CF9755D92
{
// System.UInt32 UnityEngine.VFX.VFXCameraXRSettings::viewTotal
uint32_t ___viewTotal_0;
// System.UInt32 UnityEngine.VFX.VFXCameraXRSettings::viewCount
uint32_t ___viewCount_1;
// System.UInt32 UnityEngine.VFX.VFXCameraXRSettings::viewOffset
uint32_t ___viewOffset_2;
};
// UnityEngine.VFX.VFXOutputEventArgs
struct VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40
{
// System.Int32 UnityEngine.VFX.VFXOutputEventArgs::<nameId>k__BackingField
int32_t ___U3CnameIdU3Ek__BackingField_0;
// UnityEngine.VFX.VFXEventAttribute UnityEngine.VFX.VFXOutputEventArgs::<eventAttribute>k__BackingField
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* ___U3CeventAttributeU3Ek__BackingField_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.VFX.VFXOutputEventArgs
struct VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshaled_pinvoke
{
int32_t ___U3CnameIdU3Ek__BackingField_0;
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_pinvoke* ___U3CeventAttributeU3Ek__BackingField_1;
};
// Native definition for COM marshalling of UnityEngine.VFX.VFXOutputEventArgs
struct VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshaled_com
{
int32_t ___U3CnameIdU3Ek__BackingField_0;
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_com* ___U3CeventAttributeU3Ek__BackingField_1;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// System.Delegate
struct Delegate_t : public RuntimeObject
{
// System.IntPtr System.Delegate::method_ptr
Il2CppMethodPointer ___method_ptr_0;
// System.IntPtr System.Delegate::invoke_impl
intptr_t ___invoke_impl_1;
// System.Object System.Delegate::m_target
RuntimeObject* ___m_target_2;
// System.IntPtr System.Delegate::method
intptr_t ___method_3;
// System.IntPtr System.Delegate::delegate_trampoline
intptr_t ___delegate_trampoline_4;
// System.IntPtr System.Delegate::extra_arg
intptr_t ___extra_arg_5;
// System.IntPtr System.Delegate::method_code
intptr_t ___method_code_6;
// System.IntPtr System.Delegate::interp_method
intptr_t ___interp_method_7;
// System.IntPtr System.Delegate::interp_invoke_impl
intptr_t ___interp_invoke_impl_8;
// System.Reflection.MethodInfo System.Delegate::method_info
MethodInfo_t* ___method_info_9;
// System.Reflection.MethodInfo System.Delegate::original_method_info
MethodInfo_t* ___original_method_info_10;
// System.DelegateData System.Delegate::data
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
// System.Boolean System.Delegate::method_is_virtual
bool ___method_is_virtual_12;
};
// Native definition for P/Invoke marshalling of System.Delegate
struct Delegate_t_marshaled_pinvoke
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// Native definition for COM marshalling of System.Delegate
struct Delegate_t_marshaled_com
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// System.Exception
struct Exception_t : public RuntimeObject
{
// System.String System.Exception::_className
String_t* ____className_1;
// System.String System.Exception::_message
String_t* ____message_2;
// System.Collections.IDictionary System.Exception::_data
RuntimeObject* ____data_3;
// System.Exception System.Exception::_innerException
Exception_t* ____innerException_4;
// System.String System.Exception::_helpURL
String_t* ____helpURL_5;
// System.Object System.Exception::_stackTrace
RuntimeObject* ____stackTrace_6;
// System.String System.Exception::_stackTraceString
String_t* ____stackTraceString_7;
// System.String System.Exception::_remoteStackTraceString
String_t* ____remoteStackTraceString_8;
// System.Int32 System.Exception::_remoteStackIndex
int32_t ____remoteStackIndex_9;
// System.Object System.Exception::_dynamicMethods
RuntimeObject* ____dynamicMethods_10;
// System.Int32 System.Exception::_HResult
int32_t ____HResult_11;
// System.String System.Exception::_source
String_t* ____source_12;
// System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
// System.Diagnostics.StackTrace[] System.Exception::captured_traces
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
// System.IntPtr[] System.Exception::native_trace_ips
IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15;
// System.Int32 System.Exception::caught_in_unmanaged
int32_t ___caught_in_unmanaged_16;
};
struct Exception_t_StaticFields
{
// System.Object System.Exception::s_EDILock
RuntimeObject* ___s_EDILock_0;
};
// Native definition for P/Invoke marshalling of System.Exception
struct Exception_t_marshaled_pinvoke
{
char* ____className_1;
char* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_pinvoke* ____innerException_4;
char* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
char* ____stackTraceString_7;
char* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
char* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// Native definition for COM marshalling of System.Exception
struct Exception_t_marshaled_com
{
Il2CppChar* ____className_1;
Il2CppChar* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_com* ____innerException_4;
Il2CppChar* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
Il2CppChar* ____stackTraceString_7;
Il2CppChar* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
Il2CppChar* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
{
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.VFX.VFXEventAttribute
struct VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518 : public RuntimeObject
{
// System.IntPtr UnityEngine.VFX.VFXEventAttribute::m_Ptr
intptr_t ___m_Ptr_0;
// System.Boolean UnityEngine.VFX.VFXEventAttribute::m_Owner
bool ___m_Owner_1;
// UnityEngine.VFX.VisualEffectAsset UnityEngine.VFX.VFXEventAttribute::m_VfxAsset
VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* ___m_VfxAsset_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.VFX.VFXEventAttribute
struct VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_pinvoke
{
intptr_t ___m_Ptr_0;
int32_t ___m_Owner_1;
VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* ___m_VfxAsset_2;
};
// Native definition for COM marshalling of UnityEngine.VFX.VFXEventAttribute
struct VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_com
{
intptr_t ___m_Ptr_0;
int32_t ___m_Owner_1;
VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* ___m_VfxAsset_2;
};
// UnityEngine.VFX.VFXExpressionValues
struct VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5 : public RuntimeObject
{
// System.IntPtr UnityEngine.VFX.VFXExpressionValues::m_Ptr
intptr_t ___m_Ptr_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.VFX.VFXExpressionValues
struct VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshaled_pinvoke
{
intptr_t ___m_Ptr_0;
};
// Native definition for COM marshalling of UnityEngine.VFX.VFXExpressionValues
struct VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshaled_com
{
intptr_t ___m_Ptr_0;
};
// UnityEngine.VFX.VFXManager
struct VFXManager_tBD98CA24D5E15AFD9DAA3AF6B51F348C173A7E2E : public RuntimeObject
{
};
struct VFXManager_tBD98CA24D5E15AFD9DAA3AF6B51F348C173A7E2E_StaticFields
{
// UnityEngine.VFX.VFXCameraXRSettings UnityEngine.VFX.VFXManager::kDefaultCameraXRSettings
VFXCameraXRSettings_t03DB07CF170D5B4B66546F8DE78FED3CF9755D92 ___kDefaultCameraXRSettings_0;
};
// UnityEngine.VFX.VFXSpawnerState
struct VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281 : public RuntimeObject
{
// System.IntPtr UnityEngine.VFX.VFXSpawnerState::m_Ptr
intptr_t ___m_Ptr_0;
// System.Boolean UnityEngine.VFX.VFXSpawnerState::m_Owner
bool ___m_Owner_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.VFX.VFXSpawnerState
struct VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshaled_pinvoke
{
intptr_t ___m_Ptr_0;
int32_t ___m_Owner_1;
};
// Native definition for COM marshalling of UnityEngine.VFX.VFXSpawnerState
struct VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshaled_com
{
intptr_t ___m_Ptr_0;
int32_t ___m_Owner_1;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// System.MulticastDelegate
struct MulticastDelegate_t : public Delegate_t
{
// System.Delegate[] System.MulticastDelegate::delegates
DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13;
};
// Native definition for P/Invoke marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
{
Delegate_t_marshaled_pinvoke** ___delegates_13;
};
// Native definition for COM marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
{
Delegate_t_marshaled_com** ___delegates_13;
};
// UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_pinvoke : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
};
// Native definition for COM marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_com : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
};
// UnityEngine.VFX.VisualEffectObject
struct VisualEffectObject_t05DA11D8B79185E02344C115C8075FC95E7623BE : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// System.Action`1<UnityEngine.VFX.VFXOutputEventArgs>
struct Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A : public MulticastDelegate_t
{
};
// UnityEngine.Behaviour
struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.VFX.VFXSpawnerCallbacks
struct VFXSpawnerCallbacks_t047450F52C1C8F2F74DF560269C803FCD61AF9F7 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
};
// UnityEngine.VFX.VisualEffectAsset
struct VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688 : public VisualEffectObject_t05DA11D8B79185E02344C115C8075FC95E7623BE
{
};
struct VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688_StaticFields
{
// System.Int32 UnityEngine.VFX.VisualEffectAsset::PlayEventID
int32_t ___PlayEventID_4;
// System.Int32 UnityEngine.VFX.VisualEffectAsset::StopEventID
int32_t ___StopEventID_5;
};
// UnityEngine.VFX.VisualEffect
struct VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
// UnityEngine.VFX.VFXEventAttribute UnityEngine.VFX.VisualEffect::m_cachedEventAttribute
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* ___m_cachedEventAttribute_4;
// System.Action`1<UnityEngine.VFX.VFXOutputEventArgs> UnityEngine.VFX.VisualEffect::outputEventReceived
Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A* ___outputEventReceived_5;
};
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_pinvoke(const VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518& unmarshaled, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_pinvoke& marshaled);
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_pinvoke_back(const VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_pinvoke& marshaled, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518& unmarshaled);
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_pinvoke_cleanup(VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_pinvoke& marshaled);
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_com(const VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518& unmarshaled, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_com& marshaled);
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_com_back(const VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_com& marshaled, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518& unmarshaled);
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_com_cleanup(VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_com& marshaled);
// System.Void System.Action`1<UnityEngine.VFX.VFXOutputEventArgs>::Invoke(T)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_1_Invoke_mD56188C7D70AD8DDC18C6875E7D3A9C8DCDE5935_gshared_inline (Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A* __this, VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40 ___obj0, const RuntimeMethod* method) ;
// System.Void System.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.IntPtr UnityEngine.VFX.VFXEventAttribute::Internal_Create()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR intptr_t VFXEventAttribute_Internal_Create_m4714640E9629958FFD68B42101FC0B607BCBA72A (const RuntimeMethod* method) ;
// System.Void UnityEngine.VFX.VFXEventAttribute::.ctor(System.IntPtr,System.Boolean,UnityEngine.VFX.VisualEffectAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXEventAttribute__ctor_m08E26E4F79DA1062FC43501FDFE00B9EF3ED3AE1 (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* __this, intptr_t ___ptr0, bool ___owner1, VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* ___vfxAsset2, const RuntimeMethod* method) ;
// System.Void UnityEngine.VFX.VFXEventAttribute::Internal_InitFromAsset(UnityEngine.VFX.VisualEffectAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXEventAttribute_Internal_InitFromAsset_mFA13F75CCECE6D2DAD270E37126F211724D5EFD2 (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* __this, VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* ___vfxAsset0, const RuntimeMethod* method) ;
// System.Boolean System.IntPtr::op_Inequality(System.IntPtr,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool IntPtr_op_Inequality_m2F715312CBFCE7E1A81D0689F68B97218E37E5D1 (intptr_t ___value10, intptr_t ___value21, const RuntimeMethod* method) ;
// System.Void UnityEngine.VFX.VFXEventAttribute::Internal_Destroy(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXEventAttribute_Internal_Destroy_m97A525FB5B879BC8BAC01DEDB1E765817F0B2179 (intptr_t ___ptr0, const RuntimeMethod* method) ;
// System.Void System.Object::Finalize()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Finalize_mC98C96301CCABFE00F1A7EF8E15DF507CACD42B2 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.VFX.VFXEventAttribute::Release()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXEventAttribute_Release_m959FB9B7EEC401D763A16AC1188F18B7F5B2D8F2 (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* __this, const RuntimeMethod* method) ;
// System.Void System.GC::SuppressFinalize(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GC_SuppressFinalize_m3352E2F2119EB46913B51B7AAE2F217C63C35F2A (RuntimeObject* ___obj0, const RuntimeMethod* method) ;
// System.Void UnityEngine.VFX.VFXExpressionValues::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXExpressionValues__ctor_mB5923888F1BBEEE55955E24514A69629D932DDD0 (VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.ScriptableObject::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableObject__ctor_mD037FDB0B487295EA47F79A4DB1BF1846C9087FF (ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.VFX.VFXSpawnerState::.ctor(System.IntPtr,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSpawnerState__ctor_mDF51A64C76B610ED8B1BF46C3CB6F8224B246392 (VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* __this, intptr_t ___ptr0, bool ___owner1, const RuntimeMethod* method) ;
// System.Void System.Exception::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Exception__ctor_m9B2BD92CD68916245A75109105D9071C9D430E7F (Exception_t* __this, String_t* ___message0, const RuntimeMethod* method) ;
// System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSpawnerState_Internal_Destroy_m84F996A6513A6D97973152AC3AFFAF83BAC2BF4F (intptr_t ___ptr0, const RuntimeMethod* method) ;
// System.Void UnityEngine.VFX.VFXSpawnerState::Release()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSpawnerState_Release_m59F57A6E6C6C8FCA65E61C9D856847493997DBF8 (VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m2149FA40CEC8D82AC20D3508AB40C0D8EFEF68E6 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.VFX.VisualEffectObject::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VisualEffectObject__ctor_m2D49AA821FEFA36E48409C03455DE173BCEB3837 (VisualEffectObject_t05DA11D8B79185E02344C115C8075FC95E7623BE* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Shader::PropertyToID(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB (String_t* ___name0, const RuntimeMethod* method) ;
// System.Void UnityEngine.VFX.VFXOutputEventArgs::.ctor(System.Int32,UnityEngine.VFX.VFXEventAttribute)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXOutputEventArgs__ctor_m4A6030F4BF7E27F5F682E0FC4211F53DF866ED56 (VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40* __this, int32_t ___nameId0, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* ___eventAttribute1, const RuntimeMethod* method) ;
// UnityEngine.VFX.VisualEffectAsset UnityEngine.VFX.VisualEffect::get_visualEffectAsset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* VisualEffect_get_visualEffectAsset_m301FCE98B138CAB2E16B46CE365538ECA8AF5F00 (VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ;
// UnityEngine.VFX.VFXEventAttribute UnityEngine.VFX.VFXEventAttribute::Internal_InstanciateVFXEventAttribute(UnityEngine.VFX.VisualEffectAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* VFXEventAttribute_Internal_InstanciateVFXEventAttribute_m731621C31A8F517EB3DE20EA75A5358CB0320473 (VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* ___vfxAsset0, const RuntimeMethod* method) ;
// UnityEngine.VFX.VFXEventAttribute UnityEngine.VFX.VisualEffect::CreateVFXEventAttribute()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* VisualEffect_CreateVFXEventAttribute_mC4611FC064DF24028BA3E60D3D450B95541BEB6E (VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* __this, const RuntimeMethod* method) ;
// System.Void System.Action`1<UnityEngine.VFX.VFXOutputEventArgs>::Invoke(T)
inline void Action_1_Invoke_mD56188C7D70AD8DDC18C6875E7D3A9C8DCDE5935_inline (Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A* __this, VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40 ___obj0, const RuntimeMethod* method)
{
(( void (*) (Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A*, VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40, const RuntimeMethod*))Action_1_Invoke_mD56188C7D70AD8DDC18C6875E7D3A9C8DCDE5935_gshared_inline)(__this, ___obj0, method);
}
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.VFX.VFXEventAttribute
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_pinvoke(const VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518& unmarshaled, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_VfxAsset_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_VfxAsset' of type 'VFXEventAttribute': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_VfxAsset_2Exception, NULL);
}
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_pinvoke_back(const VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_pinvoke& marshaled, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518& unmarshaled)
{
Exception_t* ___m_VfxAsset_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_VfxAsset' of type 'VFXEventAttribute': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_VfxAsset_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.VFX.VFXEventAttribute
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_pinvoke_cleanup(VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.VFX.VFXEventAttribute
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_com(const VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518& unmarshaled, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_com& marshaled)
{
Exception_t* ___m_VfxAsset_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_VfxAsset' of type 'VFXEventAttribute': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_VfxAsset_2Exception, NULL);
}
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_com_back(const VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_com& marshaled, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518& unmarshaled)
{
Exception_t* ___m_VfxAsset_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_VfxAsset' of type 'VFXEventAttribute': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_VfxAsset_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.VFX.VFXEventAttribute
IL2CPP_EXTERN_C void VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshal_com_cleanup(VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.VFX.VFXEventAttribute::.ctor(System.IntPtr,System.Boolean,UnityEngine.VFX.VisualEffectAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXEventAttribute__ctor_m08E26E4F79DA1062FC43501FDFE00B9EF3ED3AE1 (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* __this, intptr_t ___ptr0, bool ___owner1, VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* ___vfxAsset2, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
intptr_t L_0 = ___ptr0;
__this->___m_Ptr_0 = L_0;
bool L_1 = ___owner1;
__this->___m_Owner_1 = L_1;
VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* L_2 = ___vfxAsset2;
__this->___m_VfxAsset_2 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_VfxAsset_2), (void*)L_2);
return;
}
}
// System.IntPtr UnityEngine.VFX.VFXEventAttribute::Internal_Create()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR intptr_t VFXEventAttribute_Internal_Create_m4714640E9629958FFD68B42101FC0B607BCBA72A (const RuntimeMethod* method)
{
typedef intptr_t (*VFXEventAttribute_Internal_Create_m4714640E9629958FFD68B42101FC0B607BCBA72A_ftn) ();
static VFXEventAttribute_Internal_Create_m4714640E9629958FFD68B42101FC0B607BCBA72A_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (VFXEventAttribute_Internal_Create_m4714640E9629958FFD68B42101FC0B607BCBA72A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.VFX.VFXEventAttribute::Internal_Create()");
intptr_t icallRetVal = _il2cpp_icall_func();
return icallRetVal;
}
// UnityEngine.VFX.VFXEventAttribute UnityEngine.VFX.VFXEventAttribute::Internal_InstanciateVFXEventAttribute(UnityEngine.VFX.VisualEffectAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* VFXEventAttribute_Internal_InstanciateVFXEventAttribute_m731621C31A8F517EB3DE20EA75A5358CB0320473 (VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* ___vfxAsset0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* V_0 = NULL;
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* V_1 = NULL;
{
intptr_t L_0;
L_0 = VFXEventAttribute_Internal_Create_m4714640E9629958FFD68B42101FC0B607BCBA72A(NULL);
VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* L_1 = ___vfxAsset0;
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_2 = (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518*)il2cpp_codegen_object_new(VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518_il2cpp_TypeInfo_var);
NullCheck(L_2);
VFXEventAttribute__ctor_m08E26E4F79DA1062FC43501FDFE00B9EF3ED3AE1(L_2, L_0, (bool)1, L_1, NULL);
V_0 = L_2;
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_3 = V_0;
VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* L_4 = ___vfxAsset0;
NullCheck(L_3);
VFXEventAttribute_Internal_InitFromAsset_mFA13F75CCECE6D2DAD270E37126F211724D5EFD2(L_3, L_4, NULL);
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_5 = V_0;
V_1 = L_5;
goto IL_001a;
}
IL_001a:
{
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_6 = V_1;
return L_6;
}
}
// System.Void UnityEngine.VFX.VFXEventAttribute::Internal_InitFromAsset(UnityEngine.VFX.VisualEffectAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXEventAttribute_Internal_InitFromAsset_mFA13F75CCECE6D2DAD270E37126F211724D5EFD2 (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* __this, VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* ___vfxAsset0, const RuntimeMethod* method)
{
typedef void (*VFXEventAttribute_Internal_InitFromAsset_mFA13F75CCECE6D2DAD270E37126F211724D5EFD2_ftn) (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518*, VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688*);
static VFXEventAttribute_Internal_InitFromAsset_mFA13F75CCECE6D2DAD270E37126F211724D5EFD2_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (VFXEventAttribute_Internal_InitFromAsset_mFA13F75CCECE6D2DAD270E37126F211724D5EFD2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.VFX.VFXEventAttribute::Internal_InitFromAsset(UnityEngine.VFX.VisualEffectAsset)");
_il2cpp_icall_func(__this, ___vfxAsset0);
}
// System.Void UnityEngine.VFX.VFXEventAttribute::Release()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXEventAttribute_Release_m959FB9B7EEC401D763A16AC1188F18B7F5B2D8F2 (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
bool L_0 = __this->___m_Owner_1;
if (!L_0)
{
goto IL_001b;
}
}
{
intptr_t L_1 = __this->___m_Ptr_0;
bool L_2;
L_2 = IntPtr_op_Inequality_m2F715312CBFCE7E1A81D0689F68B97218E37E5D1(L_1, (0), NULL);
G_B3_0 = ((int32_t)(L_2));
goto IL_001c;
}
IL_001b:
{
G_B3_0 = 0;
}
IL_001c:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_002e;
}
}
{
intptr_t L_4 = __this->___m_Ptr_0;
VFXEventAttribute_Internal_Destroy_m97A525FB5B879BC8BAC01DEDB1E765817F0B2179(L_4, NULL);
}
IL_002e:
{
__this->___m_Ptr_0 = (0);
__this->___m_VfxAsset_2 = (VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_VfxAsset_2), (void*)(VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688*)NULL);
return;
}
}
// System.Void UnityEngine.VFX.VFXEventAttribute::Finalize()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXEventAttribute_Finalize_m7922B5B3EF84DB5BE447C5A6F4F6B5F00B3E4AA4 (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* __this, const RuntimeMethod* method)
{
{
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_000b:
{// begin finally (depth: 1)
Object_Finalize_mC98C96301CCABFE00F1A7EF8E15DF507CACD42B2(__this, NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
VFXEventAttribute_Release_m959FB9B7EEC401D763A16AC1188F18B7F5B2D8F2(__this, NULL);
goto IL_0013;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0013:
{
return;
}
}
// System.Void UnityEngine.VFX.VFXEventAttribute::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXEventAttribute_Dispose_m172293D888316328F19F4C7E03D50CD178E0EB36 (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
VFXEventAttribute_Release_m959FB9B7EEC401D763A16AC1188F18B7F5B2D8F2(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var);
GC_SuppressFinalize_m3352E2F2119EB46913B51B7AAE2F217C63C35F2A(__this, NULL);
return;
}
}
// System.Void UnityEngine.VFX.VFXEventAttribute::Internal_Destroy(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXEventAttribute_Internal_Destroy_m97A525FB5B879BC8BAC01DEDB1E765817F0B2179 (intptr_t ___ptr0, const RuntimeMethod* method)
{
typedef void (*VFXEventAttribute_Internal_Destroy_m97A525FB5B879BC8BAC01DEDB1E765817F0B2179_ftn) (intptr_t);
static VFXEventAttribute_Internal_Destroy_m97A525FB5B879BC8BAC01DEDB1E765817F0B2179_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (VFXEventAttribute_Internal_Destroy_m97A525FB5B879BC8BAC01DEDB1E765817F0B2179_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.VFX.VFXEventAttribute::Internal_Destroy(System.IntPtr)");
_il2cpp_icall_func(___ptr0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.VFX.VFXExpressionValues
IL2CPP_EXTERN_C void VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshal_pinvoke(const VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5& unmarshaled, VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshaled_pinvoke& marshaled)
{
marshaled.___m_Ptr_0 = unmarshaled.___m_Ptr_0;
}
IL2CPP_EXTERN_C void VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshal_pinvoke_back(const VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshaled_pinvoke& marshaled, VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5& unmarshaled)
{
intptr_t unmarshaledm_Ptr_temp_0;
memset((&unmarshaledm_Ptr_temp_0), 0, sizeof(unmarshaledm_Ptr_temp_0));
unmarshaledm_Ptr_temp_0 = marshaled.___m_Ptr_0;
unmarshaled.___m_Ptr_0 = unmarshaledm_Ptr_temp_0;
}
// Conversion method for clean up from marshalling of: UnityEngine.VFX.VFXExpressionValues
IL2CPP_EXTERN_C void VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshal_pinvoke_cleanup(VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.VFX.VFXExpressionValues
IL2CPP_EXTERN_C void VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshal_com(const VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5& unmarshaled, VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshaled_com& marshaled)
{
marshaled.___m_Ptr_0 = unmarshaled.___m_Ptr_0;
}
IL2CPP_EXTERN_C void VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshal_com_back(const VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshaled_com& marshaled, VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5& unmarshaled)
{
intptr_t unmarshaledm_Ptr_temp_0;
memset((&unmarshaledm_Ptr_temp_0), 0, sizeof(unmarshaledm_Ptr_temp_0));
unmarshaledm_Ptr_temp_0 = marshaled.___m_Ptr_0;
unmarshaled.___m_Ptr_0 = unmarshaledm_Ptr_temp_0;
}
// Conversion method for clean up from marshalling of: UnityEngine.VFX.VFXExpressionValues
IL2CPP_EXTERN_C void VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshal_com_cleanup(VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.VFX.VFXExpressionValues::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXExpressionValues__ctor_mB5923888F1BBEEE55955E24514A69629D932DDD0 (VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// UnityEngine.VFX.VFXExpressionValues UnityEngine.VFX.VFXExpressionValues::CreateExpressionValuesWrapper(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5* VFXExpressionValues_CreateExpressionValuesWrapper_mE5ADD307480A8F6350443C5FC68CD649CCD798C4 (intptr_t ___ptr0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5* V_0 = NULL;
VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5* V_1 = NULL;
{
VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5* L_0 = (VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5*)il2cpp_codegen_object_new(VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5_il2cpp_TypeInfo_var);
NullCheck(L_0);
VFXExpressionValues__ctor_mB5923888F1BBEEE55955E24514A69629D932DDD0(L_0, NULL);
V_0 = L_0;
VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5* L_1 = V_0;
intptr_t L_2 = ___ptr0;
NullCheck(L_1);
L_1->___m_Ptr_0 = L_2;
VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5* L_3 = V_0;
V_1 = L_3;
goto IL_0012;
}
IL_0012:
{
VFXExpressionValues_t361C45D33F7B5E9D85F8185EF47AA9ACF43063F5* L_4 = V_1;
return L_4;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.VFX.VFXManager::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXManager__cctor_m63A583F517980CD185F5E8B7EBB1A8F62536E360 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VFXManager_tBD98CA24D5E15AFD9DAA3AF6B51F348C173A7E2E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
VFXCameraXRSettings_t03DB07CF170D5B4B66546F8DE78FED3CF9755D92 V_0;
memset((&V_0), 0, sizeof(V_0));
{
il2cpp_codegen_initobj((&V_0), sizeof(VFXCameraXRSettings_t03DB07CF170D5B4B66546F8DE78FED3CF9755D92));
(&V_0)->___viewTotal_0 = 1;
(&V_0)->___viewCount_1 = 1;
(&V_0)->___viewOffset_2 = 0;
VFXCameraXRSettings_t03DB07CF170D5B4B66546F8DE78FED3CF9755D92 L_0 = V_0;
((VFXManager_tBD98CA24D5E15AFD9DAA3AF6B51F348C173A7E2E_StaticFields*)il2cpp_codegen_static_fields_for(VFXManager_tBD98CA24D5E15AFD9DAA3AF6B51F348C173A7E2E_il2cpp_TypeInfo_var))->___kDefaultCameraXRSettings_0 = L_0;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.VFX.VFXSpawnerCallbacks::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSpawnerCallbacks__ctor_mF8C2AB380D2D25B5309E22DA5A0F48ECE40BAAEB (VFXSpawnerCallbacks_t047450F52C1C8F2F74DF560269C803FCD61AF9F7* __this, const RuntimeMethod* method)
{
{
ScriptableObject__ctor_mD037FDB0B487295EA47F79A4DB1BF1846C9087FF(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.VFX.VFXSpawnerState
IL2CPP_EXTERN_C void VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshal_pinvoke(const VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281& unmarshaled, VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshaled_pinvoke& marshaled)
{
marshaled.___m_Ptr_0 = unmarshaled.___m_Ptr_0;
marshaled.___m_Owner_1 = static_cast<int32_t>(unmarshaled.___m_Owner_1);
}
IL2CPP_EXTERN_C void VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshal_pinvoke_back(const VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshaled_pinvoke& marshaled, VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281& unmarshaled)
{
intptr_t unmarshaledm_Ptr_temp_0;
memset((&unmarshaledm_Ptr_temp_0), 0, sizeof(unmarshaledm_Ptr_temp_0));
unmarshaledm_Ptr_temp_0 = marshaled.___m_Ptr_0;
unmarshaled.___m_Ptr_0 = unmarshaledm_Ptr_temp_0;
bool unmarshaledm_Owner_temp_1 = false;
unmarshaledm_Owner_temp_1 = static_cast<bool>(marshaled.___m_Owner_1);
unmarshaled.___m_Owner_1 = unmarshaledm_Owner_temp_1;
}
// Conversion method for clean up from marshalling of: UnityEngine.VFX.VFXSpawnerState
IL2CPP_EXTERN_C void VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshal_pinvoke_cleanup(VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.VFX.VFXSpawnerState
IL2CPP_EXTERN_C void VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshal_com(const VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281& unmarshaled, VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshaled_com& marshaled)
{
marshaled.___m_Ptr_0 = unmarshaled.___m_Ptr_0;
marshaled.___m_Owner_1 = static_cast<int32_t>(unmarshaled.___m_Owner_1);
}
IL2CPP_EXTERN_C void VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshal_com_back(const VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshaled_com& marshaled, VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281& unmarshaled)
{
intptr_t unmarshaledm_Ptr_temp_0;
memset((&unmarshaledm_Ptr_temp_0), 0, sizeof(unmarshaledm_Ptr_temp_0));
unmarshaledm_Ptr_temp_0 = marshaled.___m_Ptr_0;
unmarshaled.___m_Ptr_0 = unmarshaledm_Ptr_temp_0;
bool unmarshaledm_Owner_temp_1 = false;
unmarshaledm_Owner_temp_1 = static_cast<bool>(marshaled.___m_Owner_1);
unmarshaled.___m_Owner_1 = unmarshaledm_Owner_temp_1;
}
// Conversion method for clean up from marshalling of: UnityEngine.VFX.VFXSpawnerState
IL2CPP_EXTERN_C void VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshal_com_cleanup(VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.VFX.VFXSpawnerState::.ctor(System.IntPtr,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSpawnerState__ctor_mDF51A64C76B610ED8B1BF46C3CB6F8224B246392 (VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* __this, intptr_t ___ptr0, bool ___owner1, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
intptr_t L_0 = ___ptr0;
__this->___m_Ptr_0 = L_0;
bool L_1 = ___owner1;
__this->___m_Owner_1 = L_1;
return;
}
}
// UnityEngine.VFX.VFXSpawnerState UnityEngine.VFX.VFXSpawnerState::CreateSpawnerStateWrapper()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* VFXSpawnerState_CreateSpawnerStateWrapper_mDA8B35B76FD78C845BE52B895C930437E2FC03F7 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* V_0 = NULL;
VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* V_1 = NULL;
{
VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* L_0 = (VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281*)il2cpp_codegen_object_new(VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281_il2cpp_TypeInfo_var);
NullCheck(L_0);
VFXSpawnerState__ctor_mDF51A64C76B610ED8B1BF46C3CB6F8224B246392(L_0, (0), (bool)0, NULL);
V_0 = L_0;
VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* L_1 = V_0;
V_1 = L_1;
goto IL_0011;
}
IL_0011:
{
VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* L_2 = V_1;
return L_2;
}
}
// System.Void UnityEngine.VFX.VFXSpawnerState::SetWrapValue(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSpawnerState_SetWrapValue_m07CE08E6A5546B21559C8D73669EA0308A2470D6 (VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* __this, intptr_t ___ptr0, const RuntimeMethod* method)
{
bool V_0 = false;
{
bool L_0 = __this->___m_Owner_1;
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_0017;
}
}
{
Exception_t* L_2 = (Exception_t*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Exception_t_il2cpp_TypeInfo_var)));
NullCheck(L_2);
Exception__ctor_m9B2BD92CD68916245A75109105D9071C9D430E7F(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralC2149138D4858815F0CE2A684D1424F63B8B965D)), NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&VFXSpawnerState_SetWrapValue_m07CE08E6A5546B21559C8D73669EA0308A2470D6_RuntimeMethod_var)));
}
IL_0017:
{
intptr_t L_3 = ___ptr0;
__this->___m_Ptr_0 = L_3;
return;
}
}
// System.Void UnityEngine.VFX.VFXSpawnerState::Release()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSpawnerState_Release_m59F57A6E6C6C8FCA65E61C9D856847493997DBF8 (VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IntPtr_t_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
intptr_t L_0 = __this->___m_Ptr_0;
bool L_1;
L_1 = IntPtr_op_Inequality_m2F715312CBFCE7E1A81D0689F68B97218E37E5D1(L_0, (0), NULL);
if (!L_1)
{
goto IL_001b;
}
}
{
bool L_2 = __this->___m_Owner_1;
G_B3_0 = ((int32_t)(L_2));
goto IL_001c;
}
IL_001b:
{
G_B3_0 = 0;
}
IL_001c:
{
V_0 = (bool)G_B3_0;
bool L_3 = V_0;
if (!L_3)
{
goto IL_002e;
}
}
{
intptr_t L_4 = __this->___m_Ptr_0;
VFXSpawnerState_Internal_Destroy_m84F996A6513A6D97973152AC3AFFAF83BAC2BF4F(L_4, NULL);
}
IL_002e:
{
__this->___m_Ptr_0 = (0);
return;
}
}
// System.Void UnityEngine.VFX.VFXSpawnerState::Finalize()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSpawnerState_Finalize_mAE69A225C7EC591B6B1DE3B01560F5639C6A7839 (VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* __this, const RuntimeMethod* method)
{
{
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_000b:
{// begin finally (depth: 1)
Object_Finalize_mC98C96301CCABFE00F1A7EF8E15DF507CACD42B2(__this, NULL);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
VFXSpawnerState_Release_m59F57A6E6C6C8FCA65E61C9D856847493997DBF8(__this, NULL);
goto IL_0013;
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0013:
{
return;
}
}
// System.Void UnityEngine.VFX.VFXSpawnerState::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSpawnerState_Dispose_m7098E99835290AAF0DFFE32EE2D901CA455975A4 (VFXSpawnerState_tCAF49FEA2C8BB3E0BB1E9C3C3F2649576CB64281* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
VFXSpawnerState_Release_m59F57A6E6C6C8FCA65E61C9D856847493997DBF8(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var);
GC_SuppressFinalize_m3352E2F2119EB46913B51B7AAE2F217C63C35F2A(__this, NULL);
return;
}
}
// System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSpawnerState_Internal_Destroy_m84F996A6513A6D97973152AC3AFFAF83BAC2BF4F (intptr_t ___ptr0, const RuntimeMethod* method)
{
typedef void (*VFXSpawnerState_Internal_Destroy_m84F996A6513A6D97973152AC3AFFAF83BAC2BF4F_ftn) (intptr_t);
static VFXSpawnerState_Internal_Destroy_m84F996A6513A6D97973152AC3AFFAF83BAC2BF4F_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (VFXSpawnerState_Internal_Destroy_m84F996A6513A6D97973152AC3AFFAF83BAC2BF4F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr)");
_il2cpp_icall_func(___ptr0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.VFX.VisualEffectObject::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VisualEffectObject__ctor_m2D49AA821FEFA36E48409C03455DE173BCEB3837 (VisualEffectObject_t05DA11D8B79185E02344C115C8075FC95E7623BE* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object__ctor_m2149FA40CEC8D82AC20D3508AB40C0D8EFEF68E6(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.VFX.VisualEffectAsset::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VisualEffectAsset__ctor_m84C59D5BB45858C0EA43C5C2E9A9DAA644CA3680 (VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* __this, const RuntimeMethod* method)
{
{
VisualEffectObject__ctor_m2D49AA821FEFA36E48409C03455DE173BCEB3837(__this, NULL);
return;
}
}
// System.Void UnityEngine.VFX.VisualEffectAsset::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VisualEffectAsset__cctor_mDB710F5C5B6EB21B30AD257D084FA1C575F2E557 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral55CE32F73183782A9E356F9B9E36223057BA0BA3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDD6A1C41DBA2920AB3C87C187F0272E6380C0AAA);
s_Il2CppMethodInitialized = true;
}
{
int32_t L_0;
L_0 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteralDD6A1C41DBA2920AB3C87C187F0272E6380C0AAA, NULL);
((VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688_StaticFields*)il2cpp_codegen_static_fields_for(VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688_il2cpp_TypeInfo_var))->___PlayEventID_4 = L_0;
int32_t L_1;
L_1 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(_stringLiteral55CE32F73183782A9E356F9B9E36223057BA0BA3, NULL);
((VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688_StaticFields*)il2cpp_codegen_static_fields_for(VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688_il2cpp_TypeInfo_var))->___StopEventID_5 = L_1;
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.VFX.VFXOutputEventArgs
IL2CPP_EXTERN_C void VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshal_pinvoke(const VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40& unmarshaled, VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshaled_pinvoke& marshaled)
{
Exception_t* ___U3CeventAttributeU3Ek__BackingField_1Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field '<eventAttribute>k__BackingField' of type 'VFXOutputEventArgs': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___U3CeventAttributeU3Ek__BackingField_1Exception, NULL);
}
IL2CPP_EXTERN_C void VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshal_pinvoke_back(const VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshaled_pinvoke& marshaled, VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40& unmarshaled)
{
Exception_t* ___U3CeventAttributeU3Ek__BackingField_1Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field '<eventAttribute>k__BackingField' of type 'VFXOutputEventArgs': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___U3CeventAttributeU3Ek__BackingField_1Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.VFX.VFXOutputEventArgs
IL2CPP_EXTERN_C void VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshal_pinvoke_cleanup(VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.VFX.VFXOutputEventArgs
IL2CPP_EXTERN_C void VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshal_com(const VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40& unmarshaled, VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshaled_com& marshaled)
{
Exception_t* ___U3CeventAttributeU3Ek__BackingField_1Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field '<eventAttribute>k__BackingField' of type 'VFXOutputEventArgs': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___U3CeventAttributeU3Ek__BackingField_1Exception, NULL);
}
IL2CPP_EXTERN_C void VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshal_com_back(const VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshaled_com& marshaled, VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40& unmarshaled)
{
Exception_t* ___U3CeventAttributeU3Ek__BackingField_1Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field '<eventAttribute>k__BackingField' of type 'VFXOutputEventArgs': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___U3CeventAttributeU3Ek__BackingField_1Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.VFX.VFXOutputEventArgs
IL2CPP_EXTERN_C void VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshal_com_cleanup(VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.VFX.VFXOutputEventArgs::.ctor(System.Int32,UnityEngine.VFX.VFXEventAttribute)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXOutputEventArgs__ctor_m4A6030F4BF7E27F5F682E0FC4211F53DF866ED56 (VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40* __this, int32_t ___nameId0, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* ___eventAttribute1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___nameId0;
__this->___U3CnameIdU3Ek__BackingField_0 = L_0;
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_1 = ___eventAttribute1;
__this->___U3CeventAttributeU3Ek__BackingField_1 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CeventAttributeU3Ek__BackingField_1), (void*)L_1);
return;
}
}
IL2CPP_EXTERN_C void VFXOutputEventArgs__ctor_m4A6030F4BF7E27F5F682E0FC4211F53DF866ED56_AdjustorThunk (RuntimeObject* __this, int32_t ___nameId0, VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* ___eventAttribute1, const RuntimeMethod* method)
{
VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40*>(__this + _offset);
VFXOutputEventArgs__ctor_m4A6030F4BF7E27F5F682E0FC4211F53DF866ED56(_thisAdjusted, ___nameId0, ___eventAttribute1, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.VFX.VisualEffectAsset UnityEngine.VFX.VisualEffect::get_visualEffectAsset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* VisualEffect_get_visualEffectAsset_m301FCE98B138CAB2E16B46CE365538ECA8AF5F00 (VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* __this, const RuntimeMethod* method)
{
typedef VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* (*VisualEffect_get_visualEffectAsset_m301FCE98B138CAB2E16B46CE365538ECA8AF5F00_ftn) (VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0*);
static VisualEffect_get_visualEffectAsset_m301FCE98B138CAB2E16B46CE365538ECA8AF5F00_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (VisualEffect_get_visualEffectAsset_m301FCE98B138CAB2E16B46CE365538ECA8AF5F00_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.VFX.VisualEffect::get_visualEffectAsset()");
VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* icallRetVal = _il2cpp_icall_func(__this);
return icallRetVal;
}
// UnityEngine.VFX.VFXEventAttribute UnityEngine.VFX.VisualEffect::CreateVFXEventAttribute()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* VisualEffect_CreateVFXEventAttribute_mC4611FC064DF24028BA3E60D3D450B95541BEB6E (VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* V_0 = NULL;
bool V_1 = false;
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* V_2 = NULL;
{
VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* L_0;
L_0 = VisualEffect_get_visualEffectAsset_m301FCE98B138CAB2E16B46CE365538ECA8AF5F00(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_1 = L_1;
bool L_2 = V_1;
if (!L_2)
{
goto IL_0015;
}
}
{
V_2 = (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518*)NULL;
goto IL_0025;
}
IL_0015:
{
VisualEffectAsset_t0CD57FD9980CD68033BD96DA356697F92A69E688* L_3;
L_3 = VisualEffect_get_visualEffectAsset_m301FCE98B138CAB2E16B46CE365538ECA8AF5F00(__this, NULL);
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_4;
L_4 = VFXEventAttribute_Internal_InstanciateVFXEventAttribute_m731621C31A8F517EB3DE20EA75A5358CB0320473(L_3, NULL);
V_0 = L_4;
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_5 = V_0;
V_2 = L_5;
goto IL_0025;
}
IL_0025:
{
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_6 = V_2;
return L_6;
}
}
// UnityEngine.VFX.VFXEventAttribute UnityEngine.VFX.VisualEffect::InvokeGetCachedEventAttributeForOutputEvent_Internal(UnityEngine.VFX.VisualEffect)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* VisualEffect_InvokeGetCachedEventAttributeForOutputEvent_Internal_mCE4900AB532DE4A22B54740FD8C9A0225567955F (VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* ___source0, const RuntimeMethod* method)
{
bool V_0 = false;
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* V_1 = NULL;
bool V_2 = false;
{
VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* L_0 = ___source0;
NullCheck(L_0);
Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A* L_1 = L_0->___outputEventReceived_5;
V_0 = (bool)((((RuntimeObject*)(Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A*)L_1) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_0012;
}
}
{
V_1 = (VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518*)NULL;
goto IL_0034;
}
IL_0012:
{
VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* L_3 = ___source0;
NullCheck(L_3);
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_4 = L_3->___m_cachedEventAttribute_4;
V_2 = (bool)((((RuntimeObject*)(VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518*)L_4) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_5 = V_2;
if (!L_5)
{
goto IL_002b;
}
}
{
VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* L_6 = ___source0;
VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* L_7 = ___source0;
NullCheck(L_7);
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_8;
L_8 = VisualEffect_CreateVFXEventAttribute_mC4611FC064DF24028BA3E60D3D450B95541BEB6E(L_7, NULL);
NullCheck(L_6);
L_6->___m_cachedEventAttribute_4 = L_8;
Il2CppCodeGenWriteBarrier((void**)(&L_6->___m_cachedEventAttribute_4), (void*)L_8);
}
IL_002b:
{
VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* L_9 = ___source0;
NullCheck(L_9);
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_10 = L_9->___m_cachedEventAttribute_4;
V_1 = L_10;
goto IL_0034;
}
IL_0034:
{
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_11 = V_1;
return L_11;
}
}
// System.Void UnityEngine.VFX.VisualEffect::InvokeOutputEventReceived_Internal(UnityEngine.VFX.VisualEffect,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VisualEffect_InvokeOutputEventReceived_Internal_m3B285A8384D57305435FE17E787B2DF95CC74681 (VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* ___source0, int32_t ___eventNameId1, const RuntimeMethod* method)
{
VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40 V_0;
memset((&V_0), 0, sizeof(V_0));
{
int32_t L_0 = ___eventNameId1;
VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* L_1 = ___source0;
NullCheck(L_1);
VFXEventAttribute_tA764A595356174BA39C782A8A64B47B39FB3F518* L_2 = L_1->___m_cachedEventAttribute_4;
VFXOutputEventArgs__ctor_m4A6030F4BF7E27F5F682E0FC4211F53DF866ED56((&V_0), L_0, L_2, NULL);
VisualEffect_t8CF4F0E13AEBF27224BB1323CC103666EDBBCFB0* L_3 = ___source0;
NullCheck(L_3);
Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A* L_4 = L_3->___outputEventReceived_5;
VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40 L_5 = V_0;
NullCheck(L_4);
Action_1_Invoke_mD56188C7D70AD8DDC18C6875E7D3A9C8DCDE5935_inline(L_4, L_5, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_1_Invoke_mD56188C7D70AD8DDC18C6875E7D3A9C8DCDE5935_gshared_inline (Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A* __this, VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40 ___obj0, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (Action_1_tBAC06A706FB1F9A81AEF7EDF6202FC51D1E52C3A* __this, VFXOutputEventArgs_tA170E0868F4EFA82F5AF0835B297C4AF9E571A40 ___obj0, const RuntimeMethod* method);
((FunctionPointerType)__this->___invoke_impl_1)(__this, ___obj0, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}