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#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
// 0x00000001 UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity()
extern void Collision_get_relativeVelocity_mAD9D45864C56FFAB284E77835BF75DF86D4E4CC0 (void);
// 0x00000002 UnityEngine.Collider UnityEngine.Collision::get_collider()
extern void Collision_get_collider_mBB5A086C78FE4BE0589E216F899B611673ADD25D (void);
// 0x00000003 UnityEngine.GameObject UnityEngine.Collision::get_gameObject()
extern void Collision_get_gameObject_m846FADBCA43E1849D3FE4D5EA44C02D055A70B3E (void);
// 0x00000004 System.Void UnityEngine.Physics::OnSceneContactModify(UnityEngine.PhysicsScene,System.IntPtr,System.Int32)
extern void Physics_OnSceneContactModify_m8E759BE7B968631CA8984C5D23DF79D104A88245 (void);
// 0x00000005 UnityEngine.Vector3 UnityEngine.Physics::get_gravity()
extern void Physics_get_gravity_m3A4C8594035C638686900919118B176B9F0A6F81 (void);
// 0x00000006 UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
extern void Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687 (void);
// 0x00000007 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m257EB6562C6DC4963E31CC339DED99FE8A5EDE2A (void);
// 0x00000008 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_Raycast_mD4D68C5B2E8407DBF337DCC834C33C4F521ED5E7 (void);
// 0x00000009 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_Raycast_m5B3761B4176FD520AAB3532612D8716C0ACC57F2 (void);
// 0x0000000A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_Raycast_m1B33F182D8CA66E9BA499E356B87FBADC912C7F9 (void);
// 0x0000000B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m6F8B8613C22CDDB400745B6A8CF94822C659D210 (void);
// 0x0000000C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_mE2B4DD419E8995D4086EA47457A6C36435A67F49 (void);
// 0x0000000D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_mE0FAFDE7AFE40061DA7518FA5C41CE6BB23DBC10 (void);
// 0x0000000E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
extern void Physics_Raycast_m13E11AB2C411C4043259CAEB91F6BC9A9E0209F2 (void);
// 0x0000000F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_mEF5DE91271B02A9C1AA3244AD8870E831DFED90E (void);
// 0x00000010 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_Raycast_mF004DD2ECA95AAC9B3580EA6AADD724631192B44 (void);
// 0x00000011 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
extern void Physics_Raycast_m211781027F76ECFD85D723EDCB8BFF13B9E9632B (void);
// 0x00000012 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
extern void Physics_Raycast_m1461ED9FFA5B4E83AA5F89436124F5FCF4D0714D (void);
// 0x00000013 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m2A112FCF680BD297487F1394A2E7DFDBD8C17E55 (void);
// 0x00000014 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_m6140FC91F32547F11C687FA1A002850598B74A0D (void);
// 0x00000015 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_m9D43811EF26E70072B39A8CE10402EE074A61901 (void);
// 0x00000016 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
extern void Physics_Raycast_m07803863BB5A3896FA01061562532B21E1ED6D4A (void);
// 0x00000017 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_m20F472F1BD4068F68D4A03B29CD9EBC6B7767848 (void);
// 0x00000018 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417 (void);
// 0x00000019 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_RaycastAll_m0825775F6B3068ED77ACB533D992AB1CDC5B2970 (void);
// 0x0000001A UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_RaycastAll_m5973B9E5954DC19C6F6A3997B0202C52769AE1AC (void);
// 0x0000001B UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_RaycastAll_mB136F6D0B51A4F9BE0B2B6EBE2D833C1B0B2B8E2 (void);
// 0x0000001C UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_mB26672744842EE2AA5B82774D1754C7AF19FFD54 (void);
// 0x0000001D UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_RaycastAll_m2D8E396B2CF29F8D1AE3B3E6F268F2F8C5DD7B14 (void);
// 0x0000001E UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
extern void Physics_RaycastAll_m59829631929F9509748FDCEE147C67A8F85A134A (void);
// 0x0000001F UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
extern void Physics_RaycastAll_m5498DC250D335FE4181A587F0DAA9BD15452A07A (void);
// 0x00000020 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_mDFA9A2E36F048930570165C0BDDF4AE342ACF767 (void);
// 0x00000021 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_m7D1665969F656D3F2182D353B866422131924DC9 (void);
// 0x00000022 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_mAE03085BE7D7DF23D88E330C8C6C7ABA7AFD48DE (void);
// 0x00000023 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_m6FF218093B5910E12EE77682906C6D41ECD205B7 (void);
// 0x00000024 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m41DD8A24C8D17EAF0E0749F62708344AF37DED7F (void);
// 0x00000025 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_m3CF064A3DF43246D44FBDE5D44E3E560189947B0 (void);
// 0x00000026 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m3839B4DBCCADDFEE763564E6A4CDF795EEFB7DB7 (void);
// 0x00000027 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_m8C068CED87B630D6CD563F36DA95C1B48D23E6B1 (void);
// 0x00000028 System.Void UnityEngine.Physics::SyncTransforms()
extern void Physics_SyncTransforms_mEA78292E299EA0E2B0E79D59149E21144881AD9B (void);
// 0x00000029 System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean)
extern void Physics_set_autoSyncTransforms_m26A4F72F3709F704C3CE729EBADA992C22D7E1EF (void);
// 0x0000002A System.Boolean UnityEngine.Physics::Query_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&)
extern void Physics_Query_ComputePenetration_m054D4C24D4490507908430116991AF469BB8B8D1 (void);
// 0x0000002B System.Boolean UnityEngine.Physics::ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&)
extern void Physics_ComputePenetration_mDBAD0563B7BA1578C1D2D0F8120DFC5CEDE98BDE (void);
// 0x0000002C UnityEngine.Vector3 UnityEngine.Physics::Query_ClosestPoint(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3)
extern void Physics_Query_ClosestPoint_mD9A16D40070278A825962A1A9B8AB495186C0874 (void);
// 0x0000002D UnityEngine.Vector3 UnityEngine.Physics::ClosestPoint(UnityEngine.Vector3,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion)
extern void Physics_ClosestPoint_m8B6784F2E69530BAA273A8D56A42B8BC6F58FD30 (void);
// 0x0000002E System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_OverlapSphereNonAlloc_m787ECDB9635D1FD075C69D11BAB111298BA78FAD (void);
// 0x0000002F System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_SphereCastNonAlloc_m86262F1FA1C5870EFD77BA503DDCC5B206198615 (void);
// 0x00000030 System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
extern void Physics_get_gravity_Injected_mBE69E7EE2011DEDE7640AFBF79B93173B5987DD5 (void);
// 0x00000031 System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
extern void Physics_get_defaultPhysicsScene_Injected_mEFE9766886FA4799EEAB6298F057E51226E6F9B1 (void);
// 0x00000032 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_Injected_m98B3C93A176B54DC0CAF183492C99966572685A8 (void);
// 0x00000033 System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
extern void Physics_Query_ComputePenetration_Injected_m3BA286BDBC44C3E66D329C9746668EA25C89FF6B (void);
// 0x00000034 System.Void UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&)
extern void Physics_Query_ClosestPoint_Injected_mF6F3497FC0A234C52EEEC22196B6C63F09EA5420 (void);
// 0x00000035 System.Void UnityEngine.PhysicMaterial::.ctor()
extern void PhysicMaterial__ctor_mD8ECF21D92EBF6A8C5517E7EB4D2D089B4F78D3E (void);
// 0x00000036 System.Void UnityEngine.PhysicMaterial::.ctor(System.String)
extern void PhysicMaterial__ctor_m78BA71B067808944CAC6214299A5E6BC85691F4E (void);
// 0x00000037 System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String)
extern void PhysicMaterial_Internal_CreateDynamicsMaterial_m6D0CC4A7A5C4D18046797A076CF5AE8D08267310 (void);
// 0x00000038 System.Single UnityEngine.PhysicMaterial::get_bounciness()
extern void PhysicMaterial_get_bounciness_m9AA6C5656A9643A87B9D25304A9C8269D179CE8F (void);
// 0x00000039 System.Void UnityEngine.PhysicMaterial::set_bounciness(System.Single)
extern void PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9 (void);
// 0x0000003A System.Single UnityEngine.PhysicMaterial::get_dynamicFriction()
extern void PhysicMaterial_get_dynamicFriction_m3C420FDF958DD1AB1FC8CC78B102BCD3ECE44841 (void);
// 0x0000003B System.Void UnityEngine.PhysicMaterial::set_dynamicFriction(System.Single)
extern void PhysicMaterial_set_dynamicFriction_mF41FC9F0BB5E70CF1AD4322FE67745AD612D7197 (void);
// 0x0000003C System.Single UnityEngine.PhysicMaterial::get_staticFriction()
extern void PhysicMaterial_get_staticFriction_m1E17EA04646C5FCC720E82BE3A430324D0494AFF (void);
// 0x0000003D System.Void UnityEngine.PhysicMaterial::set_staticFriction(System.Single)
extern void PhysicMaterial_set_staticFriction_m737457B7A2346BFB5D05BC7322F2A49823243011 (void);
// 0x0000003E UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_frictionCombine()
extern void PhysicMaterial_get_frictionCombine_m09915419D3DD57DF49A64B91B6E24AF9A1208707 (void);
// 0x0000003F System.Void UnityEngine.PhysicMaterial::set_frictionCombine(UnityEngine.PhysicMaterialCombine)
extern void PhysicMaterial_set_frictionCombine_m4F81ED0AC04BF634B0ACB33629CDB16C2ECBD28D (void);
// 0x00000040 UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_bounceCombine()
extern void PhysicMaterial_get_bounceCombine_m47A9B9E71B854010CD3DC26B0136D33265A00E9A (void);
// 0x00000041 System.Void UnityEngine.PhysicMaterial::set_bounceCombine(UnityEngine.PhysicMaterialCombine)
extern void PhysicMaterial_set_bounceCombine_m64DBF7D0F9C447DD5E0D19A6A24F0F5945C0BB1D (void);
// 0x00000042 System.Single UnityEngine.PhysicMaterial::get_bouncyness()
extern void PhysicMaterial_get_bouncyness_m533C3C94A7D3D8B7A2F7DD3F984CDAE325470560 (void);
// 0x00000043 System.Void UnityEngine.PhysicMaterial::set_bouncyness(System.Single)
extern void PhysicMaterial_set_bouncyness_m10DE2EF2C3A4D0D3A018FD3F61DA0FEA47E62E84 (void);
// 0x00000044 UnityEngine.Vector3 UnityEngine.PhysicMaterial::get_frictionDirection2()
extern void PhysicMaterial_get_frictionDirection2_m22D245F6D4DC788EC6E90A615542C63097AC7A39 (void);
// 0x00000045 System.Void UnityEngine.PhysicMaterial::set_frictionDirection2(UnityEngine.Vector3)
extern void PhysicMaterial_set_frictionDirection2_m24790B524E96C40E943EAAF4688C04114FE4F980 (void);
// 0x00000046 System.Single UnityEngine.PhysicMaterial::get_dynamicFriction2()
extern void PhysicMaterial_get_dynamicFriction2_mB5644B2890AF7466053448FA400641C6C048976A (void);
// 0x00000047 System.Void UnityEngine.PhysicMaterial::set_dynamicFriction2(System.Single)
extern void PhysicMaterial_set_dynamicFriction2_m4BA8BD2154E6274BA8097D996D583147B4C21884 (void);
// 0x00000048 System.Single UnityEngine.PhysicMaterial::get_staticFriction2()
extern void PhysicMaterial_get_staticFriction2_mC41921B2D2D9CF155D373D5E337D41EA81CBA372 (void);
// 0x00000049 System.Void UnityEngine.PhysicMaterial::set_staticFriction2(System.Single)
extern void PhysicMaterial_set_staticFriction2_mCB4AC98068B7CA1B0475652C3826CC3186811CEA (void);
// 0x0000004A UnityEngine.Vector3 UnityEngine.PhysicMaterial::get_frictionDirection()
extern void PhysicMaterial_get_frictionDirection_m69A3D56E069115708A1B27C01E3E06D92451E8C0 (void);
// 0x0000004B System.Void UnityEngine.PhysicMaterial::set_frictionDirection(UnityEngine.Vector3)
extern void PhysicMaterial_set_frictionDirection_mB04492F3A9CCE465063053690A177E891A7ACA8C (void);
// 0x0000004C UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
extern void RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (void);
// 0x0000004D UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
extern void RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (void);
// 0x0000004E System.Void UnityEngine.RaycastHit::set_point(UnityEngine.Vector3)
extern void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11 (void);
// 0x0000004F UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
extern void RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (void);
// 0x00000050 System.Void UnityEngine.RaycastHit::set_normal(UnityEngine.Vector3)
extern void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B (void);
// 0x00000051 System.Single UnityEngine.RaycastHit::get_distance()
extern void RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (void);
// 0x00000052 System.Void UnityEngine.RaycastHit::set_distance(System.Single)
extern void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC (void);
// 0x00000053 UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
extern void Rigidbody_get_velocity_mAE331303E7214402C93E2183D0AA1198F425F843 (void);
// 0x00000054 System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
extern void Rigidbody_set_velocity_mE4031DF1C2C1CCE889F2AC9D8871D83795BB0D62 (void);
// 0x00000055 UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
extern void Rigidbody_get_angularVelocity_m4EACCFCF15CA441CCD53B24322C2E7B8EEBDF6A8 (void);
// 0x00000056 System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3)
extern void Rigidbody_set_angularVelocity_m23266B4E52BF0D2E65CC984AC73CC40B8D4A27E0 (void);
// 0x00000057 System.Single UnityEngine.Rigidbody::get_drag()
extern void Rigidbody_get_drag_m03B87FE60D5ABB7B937993112982C75080929D54 (void);
// 0x00000058 System.Void UnityEngine.Rigidbody::set_drag(System.Single)
extern void Rigidbody_set_drag_m9E9F375A26A8F3D1AABCEB015E41696F39088EE0 (void);
// 0x00000059 System.Single UnityEngine.Rigidbody::get_angularDrag()
extern void Rigidbody_get_angularDrag_m457FD99D051229084E77422FA669454E1B58AB4D (void);
// 0x0000005A System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
extern void Rigidbody_set_angularDrag_m4193B04EEFCA831DB99E29E98F778957557F130C (void);
// 0x0000005B System.Single UnityEngine.Rigidbody::get_mass()
extern void Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054 (void);
// 0x0000005C System.Void UnityEngine.Rigidbody::set_mass(System.Single)
extern void Rigidbody_set_mass_mC7F886DEDB57C742A16F8B6B779F69AFE164CA4B (void);
// 0x0000005D System.Void UnityEngine.Rigidbody::SetDensity(System.Single)
extern void Rigidbody_SetDensity_mD76C832D898ABD95316127E71305D33CC16FD16D (void);
// 0x0000005E System.Boolean UnityEngine.Rigidbody::get_useGravity()
extern void Rigidbody_get_useGravity_mBDA227BDCB0F9A81B61A6592929EE43EDDEE7D16 (void);
// 0x0000005F System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean)
extern void Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389 (void);
// 0x00000060 System.Single UnityEngine.Rigidbody::get_maxDepenetrationVelocity()
extern void Rigidbody_get_maxDepenetrationVelocity_m432BA40064E758F1189E086EAB0244083033C597 (void);
// 0x00000061 System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single)
extern void Rigidbody_set_maxDepenetrationVelocity_mEE787E12E070438903558B0C79DDD98E3A5CFFD7 (void);
// 0x00000062 System.Boolean UnityEngine.Rigidbody::get_isKinematic()
extern void Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1 (void);
// 0x00000063 System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
extern void Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED (void);
// 0x00000064 System.Boolean UnityEngine.Rigidbody::get_freezeRotation()
extern void Rigidbody_get_freezeRotation_mF698D98D5E43E86D2577B2496134706627EF7183 (void);
// 0x00000065 System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
extern void Rigidbody_set_freezeRotation_m6D049F82E9133020C31EEFB35A179A56364325DC (void);
// 0x00000066 UnityEngine.RigidbodyConstraints UnityEngine.Rigidbody::get_constraints()
extern void Rigidbody_get_constraints_mAD5C536F3329399A4F32C05C3BC52821737C9AE1 (void);
// 0x00000067 System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
extern void Rigidbody_set_constraints_mE81BF0DAEB980E320538231E092CA4663885A9A3 (void);
// 0x00000068 UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode()
extern void Rigidbody_get_collisionDetectionMode_m5A18E2DE70F4C37841300A34A183FF3ADE01D943 (void);
// 0x00000069 System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode)
extern void Rigidbody_set_collisionDetectionMode_m70A22E9878027BF6D3D7E851A43A8E32B8E02343 (void);
// 0x0000006A UnityEngine.Vector3 UnityEngine.Rigidbody::get_centerOfMass()
extern void Rigidbody_get_centerOfMass_mA66BE4DE0469545EBCF49A66EE4FDD3A5D0ADF91 (void);
// 0x0000006B System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3)
extern void Rigidbody_set_centerOfMass_m9D4A68D102498C7DBCD91278FF5EE7EE0BF2B188 (void);
// 0x0000006C UnityEngine.Vector3 UnityEngine.Rigidbody::get_worldCenterOfMass()
extern void Rigidbody_get_worldCenterOfMass_mFDEE86A44A9D44DC490B283C636CE770672F8FCE (void);
// 0x0000006D UnityEngine.Quaternion UnityEngine.Rigidbody::get_inertiaTensorRotation()
extern void Rigidbody_get_inertiaTensorRotation_m5B0FCE37D5C05D61375B954177B2EC51AF2E0E6F (void);
// 0x0000006E System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation(UnityEngine.Quaternion)
extern void Rigidbody_set_inertiaTensorRotation_m732666F7ACD440F5472A04AAEF1545D12C63450C (void);
// 0x0000006F UnityEngine.Vector3 UnityEngine.Rigidbody::get_inertiaTensor()
extern void Rigidbody_get_inertiaTensor_mF57CE415F0DF4DBF17C6D0B7B006B3E1E6289780 (void);
// 0x00000070 System.Void UnityEngine.Rigidbody::set_inertiaTensor(UnityEngine.Vector3)
extern void Rigidbody_set_inertiaTensor_m68E7B9842A8125237E1DEE5251840DF2D4DBB8C9 (void);
// 0x00000071 System.Boolean UnityEngine.Rigidbody::get_detectCollisions()
extern void Rigidbody_get_detectCollisions_mA2AF681B49EF1820F2B30EF86B1082FC661C9A51 (void);
// 0x00000072 System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean)
extern void Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF (void);
// 0x00000073 UnityEngine.Vector3 UnityEngine.Rigidbody::get_position()
extern void Rigidbody_get_position_m4ECB79BDBBF8FD1EA572EDB792D3330DDED24691 (void);
// 0x00000074 System.Void UnityEngine.Rigidbody::set_position(UnityEngine.Vector3)
extern void Rigidbody_set_position_mA15BE12B8D82220E8CA90A0F0CBFB206FE81B41C (void);
// 0x00000075 UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation()
extern void Rigidbody_get_rotation_m07882A7024FB3F96BA13EC577A96163BBB621AA1 (void);
// 0x00000076 System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion)
extern void Rigidbody_set_rotation_mF2FC85A4A26AD9FED7DE0061889DF5A408461A5D (void);
// 0x00000077 UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation()
extern void Rigidbody_get_interpolation_mE508FC846FB031C118464637507C004408A32696 (void);
// 0x00000078 System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation)
extern void Rigidbody_set_interpolation_mC7D39114A7AC6ED0AB2B40FECA4E2ED3C1D7603C (void);
// 0x00000079 System.Int32 UnityEngine.Rigidbody::get_solverIterations()
extern void Rigidbody_get_solverIterations_m8FCD8D9D946FD23209516CD40D5A6A39B86C0DAA (void);
// 0x0000007A System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32)
extern void Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C (void);
// 0x0000007B System.Single UnityEngine.Rigidbody::get_sleepThreshold()
extern void Rigidbody_get_sleepThreshold_mC6B5C703DBA60ED8FEA8519ED0D62CC828D03399 (void);
// 0x0000007C System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single)
extern void Rigidbody_set_sleepThreshold_m5180E11C2D6A401352863FB66812C683C663B220 (void);
// 0x0000007D System.Single UnityEngine.Rigidbody::get_maxAngularVelocity()
extern void Rigidbody_get_maxAngularVelocity_mE04AD81F38A944B9123523422A0248FABE482FF4 (void);
// 0x0000007E System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
extern void Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6 (void);
// 0x0000007F System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3)
extern void Rigidbody_MovePosition_mB2CD29ABC8F59AC338C0A3A5A6B75C38FDA92CA9 (void);
// 0x00000080 System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion)
extern void Rigidbody_MoveRotation_m85825C7206E770E39DED9EE6D792702F577A891D (void);
// 0x00000081 System.Void UnityEngine.Rigidbody::Sleep()
extern void Rigidbody_Sleep_m9826BDFCF078DF00223011B3F0FA7F4894F8F4CA (void);
// 0x00000082 System.Boolean UnityEngine.Rigidbody::IsSleeping()
extern void Rigidbody_IsSleeping_m059CBAD60AA4A6CA666FE2EAD2D7A3B02269E43F (void);
// 0x00000083 System.Void UnityEngine.Rigidbody::WakeUp()
extern void Rigidbody_WakeUp_m64CF3AFAAC3CBB5360947731C1F77F13CDB960AD (void);
// 0x00000084 System.Void UnityEngine.Rigidbody::ResetCenterOfMass()
extern void Rigidbody_ResetCenterOfMass_mA8315F8324A97410D77B811833DCC80BD4EB361D (void);
// 0x00000085 System.Void UnityEngine.Rigidbody::ResetInertiaTensor()
extern void Rigidbody_ResetInertiaTensor_m34020552CA2D42DEA3E01562641A9B292848BD01 (void);
// 0x00000086 UnityEngine.Vector3 UnityEngine.Rigidbody::GetRelativePointVelocity(UnityEngine.Vector3)
extern void Rigidbody_GetRelativePointVelocity_mFFB9A7105C436D0D759C6B20B3A206CB4F0942F1 (void);
// 0x00000087 UnityEngine.Vector3 UnityEngine.Rigidbody::GetPointVelocity(UnityEngine.Vector3)
extern void Rigidbody_GetPointVelocity_m94324B9CDC28751DB27594ADE76FEAB5EC4EB1BD (void);
// 0x00000088 System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations()
extern void Rigidbody_get_solverVelocityIterations_m8CF27193497E8A9553956AA0317BE9702B45964C (void);
// 0x00000089 System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32)
extern void Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B (void);
// 0x0000008A System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC (void);
// 0x0000008B System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
extern void Rigidbody_AddForce_m7A3EEEED21F986917107CBA6CC0106DCBC212198 (void);
// 0x0000008C System.Void UnityEngine.Rigidbody::AddForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_m264F2851A456AA18D4F04B21AF23814E61A39B75 (void);
// 0x0000008D System.Void UnityEngine.Rigidbody::AddForce(System.Single,System.Single,System.Single)
extern void Rigidbody_AddForce_mFD97FC9DA828C1952D46D28C50B1D994B19895F6 (void);
// 0x0000008E System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeForce_mAF5EA6C0A2417A4C72AF31538D66EB9612CB6543 (void);
// 0x0000008F System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3)
extern void Rigidbody_AddRelativeForce_m16FBD1F3B609D21930E73B6E9474D8917D3918E6 (void);
// 0x00000090 System.Void UnityEngine.Rigidbody::AddRelativeForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeForce_mB69BDA6ADD9BD66EF1CB919B28BFEE4492F1D4E9 (void);
// 0x00000091 System.Void UnityEngine.Rigidbody::AddRelativeForce(System.Single,System.Single,System.Single)
extern void Rigidbody_AddRelativeForce_m332A7C65AC7DAFF1AB072237AD0C98DF43CD1FC6 (void);
// 0x00000092 System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937 (void);
// 0x00000093 System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3)
extern void Rigidbody_AddTorque_m39C767D6CD12B2D12D575E2B469CB5565BFA30B6 (void);
// 0x00000094 System.Void UnityEngine.Rigidbody::AddTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddTorque_mF99DCFAB779A5CEDE19D79926C39123B631B8F44 (void);
// 0x00000095 System.Void UnityEngine.Rigidbody::AddTorque(System.Single,System.Single,System.Single)
extern void Rigidbody_AddTorque_mC55713BD82CB5EFB0D6C705B98F030717EF50CA1 (void);
// 0x00000096 System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233 (void);
// 0x00000097 System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3)
extern void Rigidbody_AddRelativeTorque_m8A4883737B7F8BDC0B25144986F74C4B9F789311 (void);
// 0x00000098 System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeTorque_m117DF8F7B92DECCB2C6A57F3C6747E5237FEC89D (void);
// 0x00000099 System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single)
extern void Rigidbody_AddRelativeTorque_mF1533E306ACDDBB49564E7761A887897966F4705 (void);
// 0x0000009A System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddForceAtPosition_m61575E676B16690BEC0FD29841EAD35CC40B642C (void);
// 0x0000009B System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Rigidbody_AddForceAtPosition_mA4226D0A30E0B55CB0CAD2A956EA16C546505965 (void);
// 0x0000009C System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddExplosionForce_mE4673F6D1DA0C206DA79659E9005A0F067348402 (void);
// 0x0000009D System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single)
extern void Rigidbody_AddExplosionForce_mD8FF6CAA6FF6749259FB95762B2A521CF8483163 (void);
// 0x0000009E System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single)
extern void Rigidbody_AddExplosionForce_mD36F7D864F32F22DA1783D20F6E9563A9C51DFA1 (void);
// 0x0000009F System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&)
extern void Rigidbody_Internal_ClosestPointOnBounds_m62E094281730FC5CADB1A9DEEE9549B806303D43 (void);
// 0x000000A0 UnityEngine.Vector3 UnityEngine.Rigidbody::ClosestPointOnBounds(UnityEngine.Vector3)
extern void Rigidbody_ClosestPointOnBounds_m2DF6444FD5993A0A1B703874754DE9FBA9F95309 (void);
// 0x000000A1 UnityEngine.RaycastHit UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&)
extern void Rigidbody_SweepTest_mB87EFA8A4215626EEFB518D3B5F54D20ED913ED4 (void);
// 0x000000A2 System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,UnityEngine.QueryTriggerInteraction)
extern void Rigidbody_SweepTest_mF7D04E7199069664EC2FB2418F3FFB220CDE6BF8 (void);
// 0x000000A3 System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
extern void Rigidbody_SweepTest_m2A2783DE4C9C557F6AB58514B02DCD5209A0FA60 (void);
// 0x000000A4 System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&)
extern void Rigidbody_SweepTest_mD1FED67424FB5668B9CA3B8973B241CB9F51BD1B (void);
// 0x000000A5 UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction)
extern void Rigidbody_Internal_SweepTestAll_m31D82D649A42BDC06DB291BD6076F289B87F8B89 (void);
// 0x000000A6 UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction)
extern void Rigidbody_SweepTestAll_m3272031A076B4C455517A6F29267850DC638B8EE (void);
// 0x000000A7 UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3,System.Single)
extern void Rigidbody_SweepTestAll_m09CDDB81ADE48D70CF94932638894614E4D775EC (void);
// 0x000000A8 UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3)
extern void Rigidbody_SweepTestAll_m7F8BB2FFCEA5828ACD9FE20786D00278B603C8F6 (void);
// 0x000000A9 System.Single UnityEngine.Rigidbody::get_sleepVelocity()
extern void Rigidbody_get_sleepVelocity_mF86D9EC45EE420A81BF74D09922262BD73E204A3 (void);
// 0x000000AA System.Void UnityEngine.Rigidbody::set_sleepVelocity(System.Single)
extern void Rigidbody_set_sleepVelocity_mE130340D14FF37D7692B40BD111430DA0D774095 (void);
// 0x000000AB System.Single UnityEngine.Rigidbody::get_sleepAngularVelocity()
extern void Rigidbody_get_sleepAngularVelocity_mA2C70CAA68DB5C14B4978AEE009C25D701C42DAD (void);
// 0x000000AC System.Void UnityEngine.Rigidbody::set_sleepAngularVelocity(System.Single)
extern void Rigidbody_set_sleepAngularVelocity_m706F4521A609F3339B00D3D806D527A1EBB298DB (void);
// 0x000000AD System.Void UnityEngine.Rigidbody::SetMaxAngularVelocity(System.Single)
extern void Rigidbody_SetMaxAngularVelocity_m98005580752C2E4E7127D5A9E0756D5CCC082FE3 (void);
// 0x000000AE System.Boolean UnityEngine.Rigidbody::get_useConeFriction()
extern void Rigidbody_get_useConeFriction_m57C5137300A7C6B9F68CDFFBB2E4D949DE8D834A (void);
// 0x000000AF System.Void UnityEngine.Rigidbody::set_useConeFriction(System.Boolean)
extern void Rigidbody_set_useConeFriction_mA894A8098790FC07B14F0ADA3A4ED3FAF068DCA9 (void);
// 0x000000B0 System.Int32 UnityEngine.Rigidbody::get_solverIterationCount()
extern void Rigidbody_get_solverIterationCount_m9BA2DF4EC518B59C59B818FB23F8AF766034CF48 (void);
// 0x000000B1 System.Void UnityEngine.Rigidbody::set_solverIterationCount(System.Int32)
extern void Rigidbody_set_solverIterationCount_mA7DA2BD97FCA6C235AB327BCF67B9AE580F80811 (void);
// 0x000000B2 System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterationCount()
extern void Rigidbody_get_solverVelocityIterationCount_mE7C2B55566DC755C57FEA7BF3CE0C74E49045737 (void);
// 0x000000B3 System.Void UnityEngine.Rigidbody::set_solverVelocityIterationCount(System.Int32)
extern void Rigidbody_set_solverVelocityIterationCount_m3A88732F1B4776E8B66B7B07001A3FF5CD5A2474 (void);
// 0x000000B4 System.Void UnityEngine.Rigidbody::.ctor()
extern void Rigidbody__ctor_mB4E21922228AED3B52D8696D54F5B514F922CB07 (void);
// 0x000000B5 System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C (void);
// 0x000000B6 System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4 (void);
// 0x000000B7 System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC (void);
// 0x000000B8 System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68 (void);
// 0x000000B9 System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518 (void);
// 0x000000BA System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B (void);
// 0x000000BB System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703 (void);
// 0x000000BC System.Void UnityEngine.Rigidbody::get_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)
extern void Rigidbody_get_inertiaTensorRotation_Injected_mED822CADC19012C92577BD31FE552E057A1DD4E7 (void);
// 0x000000BD System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)
extern void Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809 (void);
// 0x000000BE System.Void UnityEngine.Rigidbody::get_inertiaTensor_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_inertiaTensor_Injected_m8F39AA878C625E9A5CDCD6804B70683BA17B6FB9 (void);
// 0x000000BF System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF (void);
// 0x000000C0 System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626 (void);
// 0x000000C1 System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B (void);
// 0x000000C2 System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
extern void Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8 (void);
// 0x000000C3 System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
extern void Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7 (void);
// 0x000000C4 System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
extern void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (void);
// 0x000000C5 System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
extern void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (void);
// 0x000000C6 System.Void UnityEngine.Rigidbody::GetRelativePointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
extern void Rigidbody_GetRelativePointVelocity_Injected_m685F932DF242C8ECFD854D336D9973A3CB8AFC7D (void);
// 0x000000C7 System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
extern void Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4 (void);
// 0x000000C8 System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E (void);
// 0x000000C9 System.Void UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeForce_Injected_m9BD7D9D36B62C306CA7D30CEB6BDFCDEDDFF9DF3 (void);
// 0x000000CA System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2 (void);
// 0x000000CB System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6 (void);
// 0x000000CC System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C (void);
// 0x000000CD System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddExplosionForce_Injected_mB02BEE3B033E215880374706864990CEA12B17D7 (void);
// 0x000000CE System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)
extern void Rigidbody_Internal_ClosestPointOnBounds_Injected_m793A030BF3723440E71E29A9D29CB80607FE0E2E (void);
// 0x000000CF System.Void UnityEngine.Rigidbody::SweepTest_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&,UnityEngine.RaycastHit&)
extern void Rigidbody_SweepTest_Injected_mD66598DD6B9A89F45A9A4E4E0BD16E46FC42D0CF (void);
// 0x000000D0 UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction)
extern void Rigidbody_Internal_SweepTestAll_Injected_m71D3923B2FCF68ADDC4700A03E6B004BFD3660E4 (void);
// 0x000000D1 System.Boolean UnityEngine.Collider::get_enabled()
extern void Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B (void);
// 0x000000D2 UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
extern void Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD (void);
// 0x000000D3 System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
extern void Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78 (void);
// 0x000000D4 UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3)
extern void Collider_ClosestPoint_mFFF9B6F6CF9F18B22B325835A3E2E78A1C03BFCB (void);
// 0x000000D5 UnityEngine.Bounds UnityEngine.Collider::get_bounds()
extern void Collider_get_bounds_mCC32F749590E9A85C7930E5355661367F78E4CB4 (void);
// 0x000000D6 UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&)
extern void Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C (void);
// 0x000000D7 System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
extern void Collider_Raycast_mD7683E94051173B3FFC0862F4A17847E94AEB938 (void);
// 0x000000D8 System.Void UnityEngine.Collider::.ctor()
extern void Collider__ctor_m8975C6CCFC0E5740C523DB4A52ACC7F4A021F8FA (void);
// 0x000000D9 System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
extern void Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77 (void);
// 0x000000DA System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
extern void Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43 (void);
// 0x000000DB System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
extern void Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3 (void);
// 0x000000DC UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3)
extern void CharacterController_Move_mE3F7AC1B4A2D6955980811C088B68ED3A31D2DA4 (void);
// 0x000000DD System.Boolean UnityEngine.CharacterController::get_isGrounded()
extern void CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67 (void);
// 0x000000DE System.Single UnityEngine.CharacterController::get_radius()
extern void CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5 (void);
// 0x000000DF System.Void UnityEngine.CharacterController::set_radius(System.Single)
extern void CharacterController_set_radius_m9F783918C4DF101C705DA1280F2D6143FC622B20 (void);
// 0x000000E0 System.Single UnityEngine.CharacterController::get_height()
extern void CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF (void);
// 0x000000E1 System.Void UnityEngine.CharacterController::set_height(System.Single)
extern void CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB (void);
// 0x000000E2 UnityEngine.Vector3 UnityEngine.CharacterController::get_center()
extern void CharacterController_get_center_mDF0F4D399A63BF5A2F5366CB71CCF4148DB08591 (void);
// 0x000000E3 System.Void UnityEngine.CharacterController::set_center(UnityEngine.Vector3)
extern void CharacterController_set_center_mF22160684B1FB453417D5457B14FEF437B5646EB (void);
// 0x000000E4 UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
extern void CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86 (void);
// 0x000000E5 System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&)
extern void CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314 (void);
// 0x000000E6 System.Void UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&)
extern void CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980 (void);
// 0x000000E7 UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh()
extern void MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E (void);
// 0x000000E8 System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
extern void MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C (void);
// 0x000000E9 System.Boolean UnityEngine.MeshCollider::get_convex()
extern void MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1 (void);
// 0x000000EA System.Void UnityEngine.MeshCollider::set_convex(System.Boolean)
extern void MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1 (void);
// 0x000000EB UnityEngine.MeshColliderCookingOptions UnityEngine.MeshCollider::get_cookingOptions()
extern void MeshCollider_get_cookingOptions_mDB07DCA79AE90ED2C36E2F65188B17B7B85C0C9D (void);
// 0x000000EC System.Void UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions)
extern void MeshCollider_set_cookingOptions_m76B9DE7A503EDD73499CFFB46F7ECD942B6C7A2C (void);
// 0x000000ED System.Boolean UnityEngine.MeshCollider::get_smoothSphereCollisions()
extern void MeshCollider_get_smoothSphereCollisions_m9F86496B849B9B811117DCC5B1F0EA2AED759B7C (void);
// 0x000000EE System.Void UnityEngine.MeshCollider::set_smoothSphereCollisions(System.Boolean)
extern void MeshCollider_set_smoothSphereCollisions_mD7FCB938D340363D6AA5BA20B47991C00F2738B6 (void);
// 0x000000EF System.Single UnityEngine.MeshCollider::get_skinWidth()
extern void MeshCollider_get_skinWidth_m9A3AF93E599125E1869E3424A71978A23B8B0E1B (void);
// 0x000000F0 System.Void UnityEngine.MeshCollider::set_skinWidth(System.Single)
extern void MeshCollider_set_skinWidth_mFA982E4BD157AA4C95919D5DCFDD4B4E95265A1D (void);
// 0x000000F1 System.Boolean UnityEngine.MeshCollider::get_inflateMesh()
extern void MeshCollider_get_inflateMesh_mBC903DE0F569DCBB55BB7868139028ECB3E67883 (void);
// 0x000000F2 System.Void UnityEngine.MeshCollider::set_inflateMesh(System.Boolean)
extern void MeshCollider_set_inflateMesh_mD3FA4C73FE0AF6F7BF2A32940F652B0BAC08927C (void);
// 0x000000F3 System.Void UnityEngine.MeshCollider::.ctor()
extern void MeshCollider__ctor_m09FBF25616B6185F1CB93D7C520D5DD96584DBE6 (void);
// 0x000000F4 System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3)
extern void BoxCollider_set_size_m8374267FDE5DD628973E0E5E1331E781552B855A (void);
// 0x000000F5 System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
extern void BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343 (void);
// 0x000000F6 System.Void UnityEngine.SphereCollider::set_radius(System.Single)
extern void SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF (void);
// 0x000000F7 System.String UnityEngine.PhysicsScene::ToString()
extern void PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (void);
// 0x000000F8 System.Int32 UnityEngine.PhysicsScene::GetHashCode()
extern void PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (void);
// 0x000000F9 System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
extern void PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (void);
// 0x000000FA System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
extern void PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (void);
// 0x000000FB System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (void);
// 0x000000FC System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_m0ADB945956BE5345952BFA70F0A90C60243AAFB5 (void);
// 0x000000FD System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (void);
// 0x000000FE System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_m36E73B3E02A07B22472FD9818903DC1226BD7B46 (void);
// 0x000000FF System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (void);
// 0x00000100 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_m8B5DFD42432D82C446A644BF570D45B1F1EAF371 (void);
// 0x00000101 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_SphereCastNonAlloc_mE6073F1F741900EBABE884B980D9B7ADF3BA87DD (void);
// 0x00000102 System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F (void);
// 0x00000103 System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_OverlapSphereNonAlloc_Internal_mF5A7C1180C848B685EFC8EFB23FA086A79A5C926 (void);
// 0x00000104 System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01 (void);
// 0x00000105 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_Injected_m6A432535DB7AF75EF5D5F4C332C2DA33F6B3DFAD (void);
// 0x00000106 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_Injected_m3B2EF8263C689A6865A69FB8CC98500A6593CCBF (void);
// 0x00000107 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_m8E43A9CE734D46BC09AC9C069597DCF7F81DC8C8 (void);
// 0x00000108 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_SphereCastNonAlloc_Injected_m66184D5D9578F9DC0A814A146A3D8734C3B62986 (void);
// 0x00000109 System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mCA5E1F0BDD6FCBA79B65F1FBB3E57E2A89237AE7 (void);
static Il2CppMethodPointer s_methodPointers[265] =
{
Collision_get_relativeVelocity_mAD9D45864C56FFAB284E77835BF75DF86D4E4CC0,
Collision_get_collider_mBB5A086C78FE4BE0589E216F899B611673ADD25D,
Collision_get_gameObject_m846FADBCA43E1849D3FE4D5EA44C02D055A70B3E,
Physics_OnSceneContactModify_m8E759BE7B968631CA8984C5D23DF79D104A88245,
Physics_get_gravity_m3A4C8594035C638686900919118B176B9F0A6F81,
Physics_get_defaultPhysicsScene_mE31D961DE894CE62A39A3504DE85F60E9E531687,
Physics_Raycast_m257EB6562C6DC4963E31CC339DED99FE8A5EDE2A,
Physics_Raycast_mD4D68C5B2E8407DBF337DCC834C33C4F521ED5E7,
Physics_Raycast_m5B3761B4176FD520AAB3532612D8716C0ACC57F2,
Physics_Raycast_m1B33F182D8CA66E9BA499E356B87FBADC912C7F9,
Physics_Raycast_m6F8B8613C22CDDB400745B6A8CF94822C659D210,
Physics_Raycast_mE2B4DD419E8995D4086EA47457A6C36435A67F49,
Physics_Raycast_mE0FAFDE7AFE40061DA7518FA5C41CE6BB23DBC10,
Physics_Raycast_m13E11AB2C411C4043259CAEB91F6BC9A9E0209F2,
Physics_Raycast_mEF5DE91271B02A9C1AA3244AD8870E831DFED90E,
Physics_Raycast_mF004DD2ECA95AAC9B3580EA6AADD724631192B44,
Physics_Raycast_m211781027F76ECFD85D723EDCB8BFF13B9E9632B,
Physics_Raycast_m1461ED9FFA5B4E83AA5F89436124F5FCF4D0714D,
Physics_Raycast_m2A112FCF680BD297487F1394A2E7DFDBD8C17E55,
Physics_Raycast_m6140FC91F32547F11C687FA1A002850598B74A0D,
Physics_Raycast_m9D43811EF26E70072B39A8CE10402EE074A61901,
Physics_Raycast_m07803863BB5A3896FA01061562532B21E1ED6D4A,
Physics_Internal_RaycastAll_m20F472F1BD4068F68D4A03B29CD9EBC6B7767848,
Physics_RaycastAll_m667158D9575D8F858485A6663743B90123FC0417,
Physics_RaycastAll_m0825775F6B3068ED77ACB533D992AB1CDC5B2970,
Physics_RaycastAll_m5973B9E5954DC19C6F6A3997B0202C52769AE1AC,
Physics_RaycastAll_mB136F6D0B51A4F9BE0B2B6EBE2D833C1B0B2B8E2,
Physics_RaycastAll_mB26672744842EE2AA5B82774D1754C7AF19FFD54,
Physics_RaycastAll_m2D8E396B2CF29F8D1AE3B3E6F268F2F8C5DD7B14,
Physics_RaycastAll_m59829631929F9509748FDCEE147C67A8F85A134A,
Physics_RaycastAll_m5498DC250D335FE4181A587F0DAA9BD15452A07A,
Physics_RaycastNonAlloc_mDFA9A2E36F048930570165C0BDDF4AE342ACF767,
Physics_RaycastNonAlloc_m7D1665969F656D3F2182D353B866422131924DC9,
Physics_RaycastNonAlloc_mAE03085BE7D7DF23D88E330C8C6C7ABA7AFD48DE,
Physics_RaycastNonAlloc_m6FF218093B5910E12EE77682906C6D41ECD205B7,
Physics_RaycastNonAlloc_m41DD8A24C8D17EAF0E0749F62708344AF37DED7F,
Physics_RaycastNonAlloc_m3CF064A3DF43246D44FBDE5D44E3E560189947B0,
Physics_RaycastNonAlloc_m3839B4DBCCADDFEE763564E6A4CDF795EEFB7DB7,
Physics_RaycastNonAlloc_m8C068CED87B630D6CD563F36DA95C1B48D23E6B1,
Physics_SyncTransforms_mEA78292E299EA0E2B0E79D59149E21144881AD9B,
Physics_set_autoSyncTransforms_m26A4F72F3709F704C3CE729EBADA992C22D7E1EF,
Physics_Query_ComputePenetration_m054D4C24D4490507908430116991AF469BB8B8D1,
Physics_ComputePenetration_mDBAD0563B7BA1578C1D2D0F8120DFC5CEDE98BDE,
Physics_Query_ClosestPoint_mD9A16D40070278A825962A1A9B8AB495186C0874,
Physics_ClosestPoint_m8B6784F2E69530BAA273A8D56A42B8BC6F58FD30,
Physics_OverlapSphereNonAlloc_m787ECDB9635D1FD075C69D11BAB111298BA78FAD,
Physics_SphereCastNonAlloc_m86262F1FA1C5870EFD77BA503DDCC5B206198615,
Physics_get_gravity_Injected_mBE69E7EE2011DEDE7640AFBF79B93173B5987DD5,
Physics_get_defaultPhysicsScene_Injected_mEFE9766886FA4799EEAB6298F057E51226E6F9B1,
Physics_Internal_RaycastAll_Injected_m98B3C93A176B54DC0CAF183492C99966572685A8,
Physics_Query_ComputePenetration_Injected_m3BA286BDBC44C3E66D329C9746668EA25C89FF6B,
Physics_Query_ClosestPoint_Injected_mF6F3497FC0A234C52EEEC22196B6C63F09EA5420,
PhysicMaterial__ctor_mD8ECF21D92EBF6A8C5517E7EB4D2D089B4F78D3E,
PhysicMaterial__ctor_m78BA71B067808944CAC6214299A5E6BC85691F4E,
PhysicMaterial_Internal_CreateDynamicsMaterial_m6D0CC4A7A5C4D18046797A076CF5AE8D08267310,
PhysicMaterial_get_bounciness_m9AA6C5656A9643A87B9D25304A9C8269D179CE8F,
PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9,
PhysicMaterial_get_dynamicFriction_m3C420FDF958DD1AB1FC8CC78B102BCD3ECE44841,
PhysicMaterial_set_dynamicFriction_mF41FC9F0BB5E70CF1AD4322FE67745AD612D7197,
PhysicMaterial_get_staticFriction_m1E17EA04646C5FCC720E82BE3A430324D0494AFF,
PhysicMaterial_set_staticFriction_m737457B7A2346BFB5D05BC7322F2A49823243011,
PhysicMaterial_get_frictionCombine_m09915419D3DD57DF49A64B91B6E24AF9A1208707,
PhysicMaterial_set_frictionCombine_m4F81ED0AC04BF634B0ACB33629CDB16C2ECBD28D,
PhysicMaterial_get_bounceCombine_m47A9B9E71B854010CD3DC26B0136D33265A00E9A,
PhysicMaterial_set_bounceCombine_m64DBF7D0F9C447DD5E0D19A6A24F0F5945C0BB1D,
PhysicMaterial_get_bouncyness_m533C3C94A7D3D8B7A2F7DD3F984CDAE325470560,
PhysicMaterial_set_bouncyness_m10DE2EF2C3A4D0D3A018FD3F61DA0FEA47E62E84,
PhysicMaterial_get_frictionDirection2_m22D245F6D4DC788EC6E90A615542C63097AC7A39,
PhysicMaterial_set_frictionDirection2_m24790B524E96C40E943EAAF4688C04114FE4F980,
PhysicMaterial_get_dynamicFriction2_mB5644B2890AF7466053448FA400641C6C048976A,
PhysicMaterial_set_dynamicFriction2_m4BA8BD2154E6274BA8097D996D583147B4C21884,
PhysicMaterial_get_staticFriction2_mC41921B2D2D9CF155D373D5E337D41EA81CBA372,
PhysicMaterial_set_staticFriction2_mCB4AC98068B7CA1B0475652C3826CC3186811CEA,
PhysicMaterial_get_frictionDirection_m69A3D56E069115708A1B27C01E3E06D92451E8C0,
PhysicMaterial_set_frictionDirection_mB04492F3A9CCE465063053690A177E891A7ACA8C,
RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D,
RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39,
RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11,
RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5,
RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B,
RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78,
RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC,
Rigidbody_get_velocity_mAE331303E7214402C93E2183D0AA1198F425F843,
Rigidbody_set_velocity_mE4031DF1C2C1CCE889F2AC9D8871D83795BB0D62,
Rigidbody_get_angularVelocity_m4EACCFCF15CA441CCD53B24322C2E7B8EEBDF6A8,
Rigidbody_set_angularVelocity_m23266B4E52BF0D2E65CC984AC73CC40B8D4A27E0,
Rigidbody_get_drag_m03B87FE60D5ABB7B937993112982C75080929D54,
Rigidbody_set_drag_m9E9F375A26A8F3D1AABCEB015E41696F39088EE0,
Rigidbody_get_angularDrag_m457FD99D051229084E77422FA669454E1B58AB4D,
Rigidbody_set_angularDrag_m4193B04EEFCA831DB99E29E98F778957557F130C,
Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054,
Rigidbody_set_mass_mC7F886DEDB57C742A16F8B6B779F69AFE164CA4B,
Rigidbody_SetDensity_mD76C832D898ABD95316127E71305D33CC16FD16D,
Rigidbody_get_useGravity_mBDA227BDCB0F9A81B61A6592929EE43EDDEE7D16,
Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389,
Rigidbody_get_maxDepenetrationVelocity_m432BA40064E758F1189E086EAB0244083033C597,
Rigidbody_set_maxDepenetrationVelocity_mEE787E12E070438903558B0C79DDD98E3A5CFFD7,
Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1,
Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED,
Rigidbody_get_freezeRotation_mF698D98D5E43E86D2577B2496134706627EF7183,
Rigidbody_set_freezeRotation_m6D049F82E9133020C31EEFB35A179A56364325DC,
Rigidbody_get_constraints_mAD5C536F3329399A4F32C05C3BC52821737C9AE1,
Rigidbody_set_constraints_mE81BF0DAEB980E320538231E092CA4663885A9A3,
Rigidbody_get_collisionDetectionMode_m5A18E2DE70F4C37841300A34A183FF3ADE01D943,
Rigidbody_set_collisionDetectionMode_m70A22E9878027BF6D3D7E851A43A8E32B8E02343,
Rigidbody_get_centerOfMass_mA66BE4DE0469545EBCF49A66EE4FDD3A5D0ADF91,
Rigidbody_set_centerOfMass_m9D4A68D102498C7DBCD91278FF5EE7EE0BF2B188,
Rigidbody_get_worldCenterOfMass_mFDEE86A44A9D44DC490B283C636CE770672F8FCE,
Rigidbody_get_inertiaTensorRotation_m5B0FCE37D5C05D61375B954177B2EC51AF2E0E6F,
Rigidbody_set_inertiaTensorRotation_m732666F7ACD440F5472A04AAEF1545D12C63450C,
Rigidbody_get_inertiaTensor_mF57CE415F0DF4DBF17C6D0B7B006B3E1E6289780,
Rigidbody_set_inertiaTensor_m68E7B9842A8125237E1DEE5251840DF2D4DBB8C9,
Rigidbody_get_detectCollisions_mA2AF681B49EF1820F2B30EF86B1082FC661C9A51,
Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF,
Rigidbody_get_position_m4ECB79BDBBF8FD1EA572EDB792D3330DDED24691,
Rigidbody_set_position_mA15BE12B8D82220E8CA90A0F0CBFB206FE81B41C,
Rigidbody_get_rotation_m07882A7024FB3F96BA13EC577A96163BBB621AA1,
Rigidbody_set_rotation_mF2FC85A4A26AD9FED7DE0061889DF5A408461A5D,
Rigidbody_get_interpolation_mE508FC846FB031C118464637507C004408A32696,
Rigidbody_set_interpolation_mC7D39114A7AC6ED0AB2B40FECA4E2ED3C1D7603C,
Rigidbody_get_solverIterations_m8FCD8D9D946FD23209516CD40D5A6A39B86C0DAA,
Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C,
Rigidbody_get_sleepThreshold_mC6B5C703DBA60ED8FEA8519ED0D62CC828D03399,
Rigidbody_set_sleepThreshold_m5180E11C2D6A401352863FB66812C683C663B220,
Rigidbody_get_maxAngularVelocity_mE04AD81F38A944B9123523422A0248FABE482FF4,
Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6,
Rigidbody_MovePosition_mB2CD29ABC8F59AC338C0A3A5A6B75C38FDA92CA9,
Rigidbody_MoveRotation_m85825C7206E770E39DED9EE6D792702F577A891D,
Rigidbody_Sleep_m9826BDFCF078DF00223011B3F0FA7F4894F8F4CA,
Rigidbody_IsSleeping_m059CBAD60AA4A6CA666FE2EAD2D7A3B02269E43F,
Rigidbody_WakeUp_m64CF3AFAAC3CBB5360947731C1F77F13CDB960AD,
Rigidbody_ResetCenterOfMass_mA8315F8324A97410D77B811833DCC80BD4EB361D,
Rigidbody_ResetInertiaTensor_m34020552CA2D42DEA3E01562641A9B292848BD01,
Rigidbody_GetRelativePointVelocity_mFFB9A7105C436D0D759C6B20B3A206CB4F0942F1,
Rigidbody_GetPointVelocity_m94324B9CDC28751DB27594ADE76FEAB5EC4EB1BD,
Rigidbody_get_solverVelocityIterations_m8CF27193497E8A9553956AA0317BE9702B45964C,
Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B,
Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC,
Rigidbody_AddForce_m7A3EEEED21F986917107CBA6CC0106DCBC212198,
Rigidbody_AddForce_m264F2851A456AA18D4F04B21AF23814E61A39B75,
Rigidbody_AddForce_mFD97FC9DA828C1952D46D28C50B1D994B19895F6,
Rigidbody_AddRelativeForce_mAF5EA6C0A2417A4C72AF31538D66EB9612CB6543,
Rigidbody_AddRelativeForce_m16FBD1F3B609D21930E73B6E9474D8917D3918E6,
Rigidbody_AddRelativeForce_mB69BDA6ADD9BD66EF1CB919B28BFEE4492F1D4E9,
Rigidbody_AddRelativeForce_m332A7C65AC7DAFF1AB072237AD0C98DF43CD1FC6,
Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937,
Rigidbody_AddTorque_m39C767D6CD12B2D12D575E2B469CB5565BFA30B6,
Rigidbody_AddTorque_mF99DCFAB779A5CEDE19D79926C39123B631B8F44,
Rigidbody_AddTorque_mC55713BD82CB5EFB0D6C705B98F030717EF50CA1,
Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233,
Rigidbody_AddRelativeTorque_m8A4883737B7F8BDC0B25144986F74C4B9F789311,
Rigidbody_AddRelativeTorque_m117DF8F7B92DECCB2C6A57F3C6747E5237FEC89D,
Rigidbody_AddRelativeTorque_mF1533E306ACDDBB49564E7761A887897966F4705,
Rigidbody_AddForceAtPosition_m61575E676B16690BEC0FD29841EAD35CC40B642C,
Rigidbody_AddForceAtPosition_mA4226D0A30E0B55CB0CAD2A956EA16C546505965,
Rigidbody_AddExplosionForce_mE4673F6D1DA0C206DA79659E9005A0F067348402,
Rigidbody_AddExplosionForce_mD8FF6CAA6FF6749259FB95762B2A521CF8483163,
Rigidbody_AddExplosionForce_mD36F7D864F32F22DA1783D20F6E9563A9C51DFA1,
Rigidbody_Internal_ClosestPointOnBounds_m62E094281730FC5CADB1A9DEEE9549B806303D43,
Rigidbody_ClosestPointOnBounds_m2DF6444FD5993A0A1B703874754DE9FBA9F95309,
Rigidbody_SweepTest_mB87EFA8A4215626EEFB518D3B5F54D20ED913ED4,
Rigidbody_SweepTest_mF7D04E7199069664EC2FB2418F3FFB220CDE6BF8,
Rigidbody_SweepTest_m2A2783DE4C9C557F6AB58514B02DCD5209A0FA60,
Rigidbody_SweepTest_mD1FED67424FB5668B9CA3B8973B241CB9F51BD1B,
Rigidbody_Internal_SweepTestAll_m31D82D649A42BDC06DB291BD6076F289B87F8B89,
Rigidbody_SweepTestAll_m3272031A076B4C455517A6F29267850DC638B8EE,
Rigidbody_SweepTestAll_m09CDDB81ADE48D70CF94932638894614E4D775EC,
Rigidbody_SweepTestAll_m7F8BB2FFCEA5828ACD9FE20786D00278B603C8F6,
Rigidbody_get_sleepVelocity_mF86D9EC45EE420A81BF74D09922262BD73E204A3,
Rigidbody_set_sleepVelocity_mE130340D14FF37D7692B40BD111430DA0D774095,
Rigidbody_get_sleepAngularVelocity_mA2C70CAA68DB5C14B4978AEE009C25D701C42DAD,
Rigidbody_set_sleepAngularVelocity_m706F4521A609F3339B00D3D806D527A1EBB298DB,
Rigidbody_SetMaxAngularVelocity_m98005580752C2E4E7127D5A9E0756D5CCC082FE3,
Rigidbody_get_useConeFriction_m57C5137300A7C6B9F68CDFFBB2E4D949DE8D834A,
Rigidbody_set_useConeFriction_mA894A8098790FC07B14F0ADA3A4ED3FAF068DCA9,
Rigidbody_get_solverIterationCount_m9BA2DF4EC518B59C59B818FB23F8AF766034CF48,
Rigidbody_set_solverIterationCount_mA7DA2BD97FCA6C235AB327BCF67B9AE580F80811,
Rigidbody_get_solverVelocityIterationCount_mE7C2B55566DC755C57FEA7BF3CE0C74E49045737,
Rigidbody_set_solverVelocityIterationCount_m3A88732F1B4776E8B66B7B07001A3FF5CD5A2474,
Rigidbody__ctor_mB4E21922228AED3B52D8696D54F5B514F922CB07,
Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C,
Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4,
Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC,
Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68,
Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518,
Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B,
Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703,
Rigidbody_get_inertiaTensorRotation_Injected_mED822CADC19012C92577BD31FE552E057A1DD4E7,
Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809,
Rigidbody_get_inertiaTensor_Injected_m8F39AA878C625E9A5CDCD6804B70683BA17B6FB9,
Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF,
Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626,
Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B,
Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8,
Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7,
Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37,
Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505,
Rigidbody_GetRelativePointVelocity_Injected_m685F932DF242C8ECFD854D336D9973A3CB8AFC7D,
Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4,
Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E,
Rigidbody_AddRelativeForce_Injected_m9BD7D9D36B62C306CA7D30CEB6BDFCDEDDFF9DF3,
Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2,
Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6,
Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C,
Rigidbody_AddExplosionForce_Injected_mB02BEE3B033E215880374706864990CEA12B17D7,
Rigidbody_Internal_ClosestPointOnBounds_Injected_m793A030BF3723440E71E29A9D29CB80607FE0E2E,
Rigidbody_SweepTest_Injected_mD66598DD6B9A89F45A9A4E4E0BD16E46FC42D0CF,
Rigidbody_Internal_SweepTestAll_Injected_m71D3923B2FCF68ADDC4700A03E6B004BFD3660E4,
Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B,
Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD,
Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78,
Collider_ClosestPoint_mFFF9B6F6CF9F18B22B325835A3E2E78A1C03BFCB,
Collider_get_bounds_mCC32F749590E9A85C7930E5355661367F78E4CB4,
Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C,
Collider_Raycast_mD7683E94051173B3FFC0862F4A17847E94AEB938,
Collider__ctor_m8975C6CCFC0E5740C523DB4A52ACC7F4A021F8FA,
Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77,
Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43,
Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3,
CharacterController_Move_mE3F7AC1B4A2D6955980811C088B68ED3A31D2DA4,
CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67,
CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5,
CharacterController_set_radius_m9F783918C4DF101C705DA1280F2D6143FC622B20,
CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF,
CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB,
CharacterController_get_center_mDF0F4D399A63BF5A2F5366CB71CCF4148DB08591,
CharacterController_set_center_mF22160684B1FB453417D5457B14FEF437B5646EB,
CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86,
CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314,
CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980,
MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E,
MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C,
MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1,
MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1,
MeshCollider_get_cookingOptions_mDB07DCA79AE90ED2C36E2F65188B17B7B85C0C9D,
MeshCollider_set_cookingOptions_m76B9DE7A503EDD73499CFFB46F7ECD942B6C7A2C,
MeshCollider_get_smoothSphereCollisions_m9F86496B849B9B811117DCC5B1F0EA2AED759B7C,
MeshCollider_set_smoothSphereCollisions_mD7FCB938D340363D6AA5BA20B47991C00F2738B6,
MeshCollider_get_skinWidth_m9A3AF93E599125E1869E3424A71978A23B8B0E1B,
MeshCollider_set_skinWidth_mFA982E4BD157AA4C95919D5DCFDD4B4E95265A1D,
MeshCollider_get_inflateMesh_mBC903DE0F569DCBB55BB7868139028ECB3E67883,
MeshCollider_set_inflateMesh_mD3FA4C73FE0AF6F7BF2A32940F652B0BAC08927C,
MeshCollider__ctor_m09FBF25616B6185F1CB93D7C520D5DD96584DBE6,
BoxCollider_set_size_m8374267FDE5DD628973E0E5E1331E781552B855A,
BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343,
SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF,
PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7,
PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814,
PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3,
PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1,
PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730,
PhysicsScene_Internal_RaycastTest_m0ADB945956BE5345952BFA70F0A90C60243AAFB5,
PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE,
PhysicsScene_Internal_Raycast_m36E73B3E02A07B22472FD9818903DC1226BD7B46,
PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3,
PhysicsScene_Internal_RaycastNonAlloc_m8B5DFD42432D82C446A644BF570D45B1F1EAF371,
PhysicsScene_Internal_SphereCastNonAlloc_mE6073F1F741900EBABE884B980D9B7ADF3BA87DD,
PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F,
PhysicsScene_OverlapSphereNonAlloc_Internal_mF5A7C1180C848B685EFC8EFB23FA086A79A5C926,
PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01,
PhysicsScene_Internal_RaycastTest_Injected_m6A432535DB7AF75EF5D5F4C332C2DA33F6B3DFAD,
PhysicsScene_Internal_Raycast_Injected_m3B2EF8263C689A6865A69FB8CC98500A6593CCBF,
PhysicsScene_Internal_RaycastNonAlloc_Injected_m8E43A9CE734D46BC09AC9C069597DCF7F81DC8C8,
PhysicsScene_Internal_SphereCastNonAlloc_Injected_m66184D5D9578F9DC0A814A146A3D8734C3B62986,
PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_mCA5E1F0BDD6FCBA79B65F1FBB3E57E2A89237AE7,
};
extern void RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D_AdjustorThunk (void);
extern void RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39_AdjustorThunk (void);
extern void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11_AdjustorThunk (void);
extern void RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5_AdjustorThunk (void);
extern void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B_AdjustorThunk (void);
extern void RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78_AdjustorThunk (void);
extern void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC_AdjustorThunk (void);
extern void PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7_AdjustorThunk (void);
extern void PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814_AdjustorThunk (void);
extern void PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3_AdjustorThunk (void);
extern void PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1_AdjustorThunk (void);
extern void PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730_AdjustorThunk (void);
extern void PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE_AdjustorThunk (void);
extern void PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3_AdjustorThunk (void);
extern void PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F_AdjustorThunk (void);
extern void PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01_AdjustorThunk (void);
static Il2CppTokenAdjustorThunkPair s_adjustorThunks[16] =
{
{ 0x0600004C, RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D_AdjustorThunk },
{ 0x0600004D, RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39_AdjustorThunk },
{ 0x0600004E, RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11_AdjustorThunk },
{ 0x0600004F, RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5_AdjustorThunk },
{ 0x06000050, RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B_AdjustorThunk },
{ 0x06000051, RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78_AdjustorThunk },
{ 0x06000052, RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC_AdjustorThunk },
{ 0x060000F7, PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7_AdjustorThunk },
{ 0x060000F8, PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814_AdjustorThunk },
{ 0x060000F9, PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3_AdjustorThunk },
{ 0x060000FA, PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1_AdjustorThunk },
{ 0x060000FB, PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730_AdjustorThunk },
{ 0x060000FD, PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE_AdjustorThunk },
{ 0x060000FF, PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3_AdjustorThunk },
{ 0x06000102, PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F_AdjustorThunk },
{ 0x06000104, PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01_AdjustorThunk },
};
static const int32_t s_InvokerIndices[265] =
{
8891,
8744,
8744,
11615,
15086,
15042,
9887,
10594,
11279,
12365,
9490,
9886,
10592,
11277,
10582,
11266,
12322,
14016,
9881,
10581,
11265,
12321,
9825,
9827,
10504,
11175,
12128,
10497,
11168,
12110,
13916,
9768,
10410,
11049,
11981,
9441,
9771,
10413,
11054,
15089,
14229,
9285,
9285,
10614,
10616,
9770,
9338,
14206,
14206,
9778,
9281,
10032,
8902,
7063,
12728,
8813,
7130,
8813,
7130,
8813,
7130,
8704,
7025,
8704,
7025,
8813,
7130,
8891,
7203,
8813,
7130,
8813,
7130,
8891,
7203,
8744,
8891,
7203,
8891,
7203,
8813,
7130,
8891,
7203,
8891,
7203,
8813,
7130,
8813,
7130,
8813,
7130,
7130,
8799,
7116,
8813,
7130,
8799,
7116,
8799,
7116,
8704,
7025,
8704,
7025,
8891,
7203,
8891,
8766,
7085,
8891,
7203,
8799,
7116,
8891,
7203,
8766,
7085,
8704,
7025,
8704,
7025,
8813,
7130,
8813,
7130,
7203,
7085,
8902,
8799,
8902,
8902,
8902,
6545,
6545,
8704,
7025,
4090,
7203,
1572,
2190,
4090,
7203,
1572,
2190,
4090,
7203,
1572,
2190,
4090,
7203,
1572,
2190,
2209,
4095,
788,
1576,
2192,
2200,
6545,
1262,
1322,
1872,
3092,
1758,
1758,
2842,
5434,
8813,
7130,
8813,
7130,
7130,
8799,
7116,
8704,
7025,
8704,
7025,
8902,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
6916,
3288,
3288,
3292,
3292,
3292,
3292,
1941,
780,
1940,
670,
1703,
8799,
8744,
7116,
6545,
8614,
1764,
1867,
8902,
3288,
6916,
1364,
5117,
8799,
8813,
7130,
8813,
7130,
8891,
7203,
4918,
6916,
6916,
8744,
7063,
8799,
7116,
8704,
7025,
8799,
7116,
8813,
7130,
8799,
7116,
8902,
7203,
6916,
7130,
8744,
8704,
6005,
6009,
650,
9879,
302,
9487,
254,
9437,
9261,
162,
9438,
579,
9843,
9476,
9423,
9255,
9424,
};
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule =
{
"UnityEngine.PhysicsModule.dll",
265,
s_methodPointers,
16,
s_adjustorThunks,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
NULL, // module initializer,
NULL,
NULL,
NULL,
};