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#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
#include <stdint.h>
struct VirtualActionInvoker0
{
typedef void (*Action)(void*, const RuntimeMethod*);
static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
((Action)invokeData.methodPtr)(obj, invokeData.method);
}
};
template <typename T1>
struct VirtualActionInvoker1
{
typedef void (*Action)(void*, T1, const RuntimeMethod*);
static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
((Action)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
template <typename R>
struct VirtualFuncInvoker0
{
typedef R (*Func)(void*, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, invokeData.method);
}
};
template <typename R, typename T1>
struct VirtualFuncInvoker1
{
typedef R (*Func)(void*, T1, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method);
}
};
struct InterfaceActionInvoker0
{
typedef void (*Action)(void*, const RuntimeMethod*);
static inline void Invoke (Il2CppMethodSlot slot, RuntimeClass* declaringInterface, RuntimeObject* obj)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_interface_invoke_data(slot, obj, declaringInterface);
((Action)invokeData.methodPtr)(obj, invokeData.method);
}
};
template <typename T1, typename T2>
struct InterfaceActionInvoker2
{
typedef void (*Action)(void*, T1, T2, const RuntimeMethod*);
static inline void Invoke (Il2CppMethodSlot slot, RuntimeClass* declaringInterface, RuntimeObject* obj, T1 p1, T2 p2)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_interface_invoke_data(slot, obj, declaringInterface);
((Action)invokeData.methodPtr)(obj, p1, p2, invokeData.method);
}
};
template <typename R>
struct InterfaceFuncInvoker0
{
typedef R (*Func)(void*, const RuntimeMethod*);
static inline R Invoke (Il2CppMethodSlot slot, RuntimeClass* declaringInterface, RuntimeObject* obj)
{
const VirtualInvokeData& invokeData = il2cpp_codegen_get_interface_invoke_data(slot, obj, declaringInterface);
return ((Func)invokeData.methodPtr)(obj, invokeData.method);
}
};
// System.Action`1<UnityEngine.Playables.PlayableDirector>
struct Action_1_tB645F646DB079054A9500B09427CB02A88372D3F;
// System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>
struct Action_1_tEB0353AA1A112B6F2D921B58DCC9D9D4C0498E6E;
// System.Action`3<UnityEngine.Timeline.TimelineClip,UnityEngine.GameObject,UnityEngine.Playables.Playable>
struct Action_3_t3638A0A401CA68AF6FECFB956B602BBF7B9EFA72;
// System.Action`3<UnityEngine.Timeline.TrackAsset,UnityEngine.GameObject,UnityEngine.Playables.Playable>
struct Action_3_t8A9161BC98843636E3BF066B37CBCC15C593B73E;
// GameplayIngredients.Rigs.AnimationHandler`1<UnityEngine.Vector3>
struct AnimationHandler_1_t6414775B24943FD89A5E17130E9006333B5A468D;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>
struct Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Object>
struct Dictionary_2_tA75D1125AC9BE8F005BA9B868B373398E643C907;
// System.Collections.Generic.Dictionary`2<System.String,System.Object>
struct Dictionary_2_tA348003A3C1CEFB3096E9D2A0BC7F1AC8EC4F710;
// System.Collections.Generic.Dictionary`2<System.Type,GameplayIngredients.Manager>
struct Dictionary_2_t69F435CD54DBA869B01C80688D37FA2BADCEAE8D;
// System.Collections.Generic.Dictionary`2<System.Type,UnityEngine.Timeline.TrackBindingTypeAttribute>
struct Dictionary_2_tF0368534E8881FC0469B58E4901741C5B0CC1D79;
// System.Func`2<GameplayIngredients.Comments.CommentMessage,System.Object>
struct Func_2_tA1F75C1ADCF9428E7A433ED819EECE2282D61342;
// System.Func`2<GameplayIngredients.Comments.CommentMessage,System.String>
struct Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72;
// System.Func`2<System.Int32,System.Int32>
struct Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354;
// System.Func`2<GameplayIngredients.Interactions.Interactive,System.Single>
struct Func_2_tE6E35014F701A6A3B09477DD9001EDC9E65743DB;
// System.Func`2<System.Object,System.Single>
struct Func_2_tB5C40A90702B6A6A2E315FD927EEFC9FB69F2B12;
// System.Func`2<UnityEngine.Resolution,System.Boolean>
struct Func_2_tA37253CFAAB092120512BDA1CF347306866A9020;
// System.Collections.Generic.IEnumerable`1<GameplayIngredients.Comments.CommentMessage>
struct IEnumerable_1_t24F6727BF0AF0F7108B927D615FF3809B33F3871;
// System.Collections.Generic.IEnumerable`1<GameplayIngredients.GameLevel>
struct IEnumerable_1_tFAB9C6F4AE89F00DE5D1B26404D10BA6AA5195AC;
// System.Collections.Generic.IEnumerable`1<System.Int32>
struct IEnumerable_1_tCE758D940790D6D0D56B457E522C195F8C413AF2;
// System.Collections.Generic.IEnumerable`1<System.Int32Enum>
struct IEnumerable_1_t71A46277DBD73BD4009B2B20885D2B7057593A1A;
// System.Collections.Generic.IEnumerable`1<GameplayIngredients.Interactions.Interactive>
struct IEnumerable_1_t88B67AF871E26EA4FE9CCBF6D7A85BBA3795D542;
// System.Collections.Generic.IEnumerable`1<System.Object>
struct IEnumerable_1_tF95C9E01A913DD50575531C8305932628663D9E9;
// System.Collections.Generic.IEnumerable`1<UnityEngine.Resolution>
struct IEnumerable_1_tF003704BB20D860B66B7A704A722ACFA15C71331;
// System.Collections.Generic.IEnumerable`1<UnityEngine.RuntimePlatform>
struct IEnumerable_1_t08AF27F00335AC9C68609C12143AC9DBEE1E967C;
// System.Collections.Generic.IEnumerable`1<System.String>
struct IEnumerable_1_t349E66EC5F09B881A8E52EE40A1AB9EC60E08E44;
// System.Collections.Generic.IEnumerable`1<UnityEngine.Timeline.TrackAsset>
struct IEnumerable_1_tCF360FA8155395D7F2E3092E355BE18C4A37F7E0;
// System.Collections.Generic.IEqualityComparer`1<System.Int32>
struct IEqualityComparer_1_tDBFC8496F14612776AF930DBF84AFE7D06D1F0E9;
// System.Collections.Generic.IEqualityComparer`1<UnityEngine.Resolution>
struct IEqualityComparer_1_t4C096333B6316C174B8F06AACCFFC857E061A31C;
// System.Linq.IOrderedEnumerable`1<System.Int32>
struct IOrderedEnumerable_1_t07B8E72925E861AB83B6CF77BBBB4758A2D0706C;
// System.Linq.IOrderedEnumerable`1<GameplayIngredients.Interactions.Interactive>
struct IOrderedEnumerable_1_t0D3B428F4E227A0507420125C20B0030A2C91E05;
// System.Linq.IOrderedEnumerable`1<System.Object>
struct IOrderedEnumerable_1_t0E680E8E1A4A676334F2A0C9A6F9B93135A65EAC;
// UnityEngine.InputSystem.InputProcessor`1<System.Single>
struct InputProcessor_1_tFE49B42CB371A9A2A3F29802695BD251947AD0B4;
// System.Collections.Generic.Dictionary`2/KeyCollection<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>
struct KeyCollection_tF565FFFDE927A2DBE54FC817B16D731971C04FAB;
// System.Collections.Generic.Dictionary`2/KeyCollection<System.Int32,System.Object>
struct KeyCollection_tA19BA39E5042FA7AF8D048D51934DC3BD9F2E952;
// System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
struct List_1_t2CDCA768E7F493F5EDEBC75AEB200FD621354E35;
// System.Collections.Generic.List`1<Cinemachine.CinemachineExtension>
struct List_1_tF512ECCA426FF10471372F52B5C8784FC96A7EAC;
// System.Collections.Generic.List`1<UnityEngine.Coroutine>
struct List_1_t1791E7DFA1D93557B4182A3A22DB71EB334CAF26;
// System.Collections.Generic.List`1<GameplayIngredients.GameLevel>
struct List_1_tF15E390E542F7ADB145F2EBBADA92F87A265A835;
// System.Collections.Generic.List`1<UnityEngine.GameObject>
struct List_1_tB951CE80B58D1BF9650862451D8DAD8C231F207B;
// System.Collections.Generic.List`1<UnityEngine.Timeline.IMarker>
struct List_1_tB481045C42962DD282E8A89B2AF0246A4042EADF;
// System.Collections.Generic.List`1<System.Int32>
struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73;
// System.Collections.Generic.List`1<GameplayIngredients.Interactions.Interactive>
struct List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5;
// System.Collections.Generic.List`1<System.Object>
struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D;
// System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>
struct List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0;
// System.Collections.Generic.List`1<UnityEngine.ScriptableObject>
struct List_1_tF941E9C3FEB6F1C2D20E73A90AA7F6319EB3F828;
// System.Collections.Generic.List`1<System.String>
struct List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD;
// System.Collections.Generic.List`1<UnityEngine.Timeline.TimelineClip>
struct List_1_tD78196B4DE777C4B74ADAD24051A9978F5191506;
// System.Collections.Generic.List`1<UnityEngine.Timeline.TrackAsset>
struct List_1_t6908BEEFB57470CB30420983896AA06BFB8796F0;
// System.Collections.Generic.List`1<Cinemachine.CameraState/CustomBlendable>
struct List_1_tECB13E82883EA864AEBA60A256302E1C8CFD6EF4;
// System.Collections.Generic.List`1<Cinemachine.CinemachineBrain/BrainFrame>
struct List_1_tC7A631B4A35E461A5E78F0D0C4D482812E731DEB;
// UnityEngine.UI.CoroutineTween.TweenRunner`1<UnityEngine.UI.CoroutineTween.ColorTween>
struct TweenRunner_1_t5BB0582F926E75E2FE795492679A6CF55A4B4BC4;
// System.Collections.Generic.Dictionary`2/ValueCollection<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>
struct ValueCollection_tEF3C96D83713EC2C92EB8923B7B4DA5AD1CFA14C;
// System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>[]
struct Action_1U5BU5D_tB846E6FE2326CCD34124D1E5D70117C9D33DEE76;
// System.Collections.Generic.Dictionary`2/Entry<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>[]
struct EntryU5BU5D_t294EE1C93F3CB510797550F64E4363B28D306A65;
// UnityEngine.InputSystem.InputProcessor`1<System.Single>[]
struct InputProcessor_1U5BU5D_tFEE411B67EEAA6B997AF875A65D072993C8C809C;
// UnityEngine.AnimationCurve[]
struct AnimationCurveU5BU5D_t2C4A38D7EFA8095F32316A4D9CE4CBB6840FB7EC;
// UnityEngine.AsyncOperation[]
struct AsyncOperationU5BU5D_tBFC28B3253FDBAAA1B55999326171E1BCE0A8C36;
// UnityEngine.Audio.AudioMixerSnapshot[]
struct AudioMixerSnapshotU5BU5D_tD41A94680B8A241063054F1931BDDC8B997D8382;
// System.Byte[]
struct ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031;
// GameplayIngredients.Callable[]
struct CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306;
// System.Char[]
struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB;
// Cinemachine.CinemachineComponentBase[]
struct CinemachineComponentBaseU5BU5D_t479D9A9F2F2C4AB6F50F6C64FAC4BC8EC602C077;
// GameplayIngredients.Comments.CommentMessage[]
struct CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B;
// GameplayIngredients.Counter[]
struct CounterU5BU5D_t5ADC06385B2F145FC2AFCB85AF19BFEE4D1F98A0;
// System.Delegate[]
struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771;
// GameplayIngredients.GameLevel[]
struct GameLevelU5BU5D_tDA21D25635C07B41DCF209B056F263B00AF104B6;
// UnityEngine.GameObject[]
struct GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF;
// UnityEngine.InputSystem.InputBinding[]
struct InputBindingU5BU5D_t7E47E87B9CAE12B6F6A0659008B425C58D84BB57;
// System.Int32[]
struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C;
// System.IntPtr[]
struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832;
// GameplayIngredients.Interactions.Interactive[]
struct InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555;
// UnityEngine.Keyframe[]
struct KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3;
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
// UnityEngine.Object[]
struct ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A;
// GameplayIngredients.Pickup.PickupEffectBase[]
struct PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8;
// UnityEngine.Resolution[]
struct ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A;
// GameplayIngredients.Rigs.Rig[]
struct RigU5BU5D_t184520256860C6E0E621E7404E38F28DC3A2D1EC;
// UnityEngine.RuntimePlatform[]
struct RuntimePlatformU5BU5D_t10C1DFF9151DB36AFB3F413BB55D41FC65355ADA;
// UnityEngine.UI.Selectable[]
struct SelectableU5BU5D_t4160E135F02A40F75A63F787D36F31FEC6FE91A9;
// System.Single[]
struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C;
// System.Diagnostics.StackTrace[]
struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF;
// GameplayIngredients.StateMachines.State[]
struct StateU5BU5D_tDCFF7A99E203BF860FE3B1526A4E651724C84CCE;
// System.String[]
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248;
// UnityEngine.Timeline.TimelineClip[]
struct TimelineClipU5BU5D_t37945156A55BC896C442C4FE59198216769A4E64;
// UnityEngine.Timeline.TrackAsset[]
struct TrackAssetU5BU5D_tE6935AFD32D0BE4B0C69D1CCE96B55D383BCF88C;
// System.Type[]
struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB;
// UnityEngine.UIVertex[]
struct UIVertexU5BU5D_tBC532486B45D071A520751A90E819C77BA4E3D2F;
// UnityEngine.Vector2[]
struct Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA;
// UnityEngine.Vector3[]
struct Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C;
// Cinemachine.CinemachineBlenderSettings/CustomBlend[]
struct CustomBlendU5BU5D_t2EF48229ECE0156E8C8A98A7F8CF4639B81E793B;
// Cinemachine.CinemachineCore/Stage[]
struct StageU5BU5D_tF198CE3C6DE5C3D67552DAB4B9680F3BFF319981;
// Cinemachine.NoiseSettings/TransformNoiseParams[]
struct TransformNoiseParamsU5BU5D_tF60A55DA82A2705F76287D97294759C1F37888A1;
// GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle[]
struct BehaviourToggleU5BU5D_t73A85D294574594FAEA7916675B8AFCBBE0CFFC4;
// GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle[]
struct GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B;
// GameplayIngredients.Actions.ToggleUIAction/UIToggle[]
struct UIToggleU5BU5D_t0AE5BBE4BF35298CB8E12BFFADC0DD47B80025BD;
// GameplayIngredients.Actions.ActionBase
struct ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D;
// UnityEngine.AnimationClip
struct AnimationClip_t00BD2F131D308A4AD2C6B0BF66644FC25FECE712;
// UnityEngine.AnimationCurve
struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354;
// UnityEngine.UI.AnimationTriggers
struct AnimationTriggers_tA0DC06F89C5280C6DD972F6F4C8A56D7F4F79074;
// UnityEngine.Animator
struct Animator_t8A52E42AE54F76681838FE9E632683EF3952E883;
// GameplayIngredients.Actions.ApplicationExitAction
struct ApplicationExitAction_tA0B8BDE0F254FCAAB379E4C4614AD27287B4AA3D;
// GameplayIngredients.Actions.AttachToObjectAction
struct AttachToObjectAction_t69220AD11FA4FEF407EAC803AAF335BE159D968B;
// UnityEngine.AudioClip
struct AudioClip_t5D272C4EB4F2D3ED49F1C346DEA373CF6D585F20;
// GameplayIngredients.Actions.AudioMixParameterAction
struct AudioMixParameterAction_t6F036FDC73E26B2A861FEAE01212E1087A758A07;
// GameplayIngredients.Actions.AudioMixParameterCurveAction
struct AudioMixParameterCurveAction_tBB96C02894905E66B61C961C14C2BBEB5AD43F5A;
// GameplayIngredients.Actions.AudioMixSnapshotAction
struct AudioMixSnapshotAction_t7B32FF30B246AF452319A0CA3F2C273A6523920D;
// UnityEngine.Audio.AudioMixer
struct AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04;
// UnityEngine.Audio.AudioMixerSnapshot
struct AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781;
// GameplayIngredients.Actions.AudioPlayClipAction
struct AudioPlayClipAction_t90E67FEBBF7EA54A4416B4FCA3FF55F0ABC186A7;
// UnityEngine.AudioSource
struct AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299;
// GameplayIngredients.Interactions.BasicInteractive
struct BasicInteractive_t4A3D75ED2E37D3A66616A68164EB9C9EED9C52CA;
// GameplayIngredients.Interactions.BasicInteractiveUser
struct BasicInteractiveUser_t7AC32C13521B8700EB33685DFE8A4EFD5B5C0E08;
// UnityEngine.Behaviour
struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA;
// System.Reflection.Binder
struct Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235;
// UnityEngine.InputSystem.Controls.ButtonControl
struct ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF;
// GameplayIngredients.Callable
struct Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA;
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184;
// UnityEngine.Canvas
struct Canvas_t2DB4CEFDFF732884866C83F11ABF75F5AE8FFB26;
// UnityEngine.CanvasRenderer
struct CanvasRenderer_tAB9A55A976C4E3B2B37D0CE5616E5685A8B43860;
// UnityEngine.CharacterController
struct CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A;
// Cinemachine.CinemachineBasicMultiChannelPerlin
struct CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269;
// Cinemachine.CinemachineBlend
struct CinemachineBlend_t727AC6579F9C674EB8E01FC3ACB846B20786FF5E;
// Cinemachine.CinemachineBlenderSettings
struct CinemachineBlenderSettings_t55EA371578F7C0ADACF81ACF631C0838A459ED18;
// Cinemachine.CinemachineBrain
struct CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9;
// GameplayIngredients.Actions.CinemachineCameraShakeAction
struct CinemachineCameraShakeAction_t1497E24B0CB6C9D5CC15B2F66DABECDB96869E23;
// Cinemachine.CinemachineImpulseDefinition
struct CinemachineImpulseDefinition_t3F6992431B5EE7132783754081C473BABF2F4705;
// Cinemachine.CinemachineImpulseSource
struct CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83;
// GameplayIngredients.Actions.CinemachineSetCameraNoiseAction
struct CinemachineSetCameraNoiseAction_tCAFC21DC035CCEFC03454A62B5BD52799A6D4DDC;
// GameplayIngredients.Actions.CinemachineSetCustomBlendsAction
struct CinemachineSetCustomBlendsAction_tC702F2E125B36D5E9042AB1AF8424F243286ECA8;
// Cinemachine.CinemachineVirtualCamera
struct CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50;
// Cinemachine.CinemachineVirtualCameraBase
struct CinemachineVirtualCameraBase_tAD070AA799E9D3990F0B2DA9AC5889CF138261DE;
// UnityEngine.Collider
struct Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76;
// GameplayIngredients.Comments.CommentMessage
struct CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00;
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3;
// GameplayIngredients.Logic.ConditionalLogic
struct ConditionalLogic_tADA8989672F2146B5033B9848D252E9D771DE1B3;
// UnityEngine.Coroutine
struct Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B;
// GameplayIngredients.Counter
struct Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D;
// GameplayIngredients.Actions.CounterAction
struct CounterAction_t6287CA4140A5BBECF41237D107AE27F0A98BABAA;
// GameplayIngredients.Logic.CounterLogic
struct CounterLogic_t7B9A453BEA66832D8F4F3F7F606F571EC0E5100D;
// GameplayIngredients.Actions.CursorAction
struct CursorAction_t4CD8CD645A926B0321B0D6F2116FE488B71682F4;
// GameplayIngredients.Actions.CycleResolutionsAction
struct CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83;
// GameplayIngredients.Actions.CycleWindowModeAction
struct CycleWindowModeAction_tCA960115B445973DDC72E7AD69987BA79558F6EA;
// GameplayIngredients.Logic.DelayedLogic
struct DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84;
// System.DelegateData
struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E;
// GameplayIngredients.Actions.DestroyObjectAction
struct DestroyObjectAction_tAB510BB71B86D8BC33574815F31D085DE6FD3413;
// GameplayIngredients.Rigs.DirectorControlRig
struct DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82;
// GameplayIngredients.Actions.DirectorControlRigAction
struct DirectorControlRigAction_t9DAAEB616461E8F00918D58391A79C9B5D6D76DA;
// GameplayIngredients.Logic.EditorOnlyLogic
struct EditorOnlyLogic_t234F23281DC81C3B72A4D9516F1E9F1B325EA5E5;
// System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2;
// GameplayIngredients.Events.EventBase
struct EventBase_tF8D80B6B01B365AD3736483D08048ADE6492A227;
// UnityEngine.EventSystems.EventSystem
struct EventSystem_t61C51380B105BE9D2C39C4F15B7E655659957707;
// GameplayIngredients.Factory
struct Factory_t63CFA3157333035D1E663D786765FF711D77F1B8;
// GameplayIngredients.Actions.FactorySetTargetAction
struct FactorySetTargetAction_t2DD0CBC3628EAB3ACD3DCAE1099E79F29DCB4A00;
// GameplayIngredients.Actions.FactorySpawnAction
struct FactorySpawnAction_t36780810BFE1670E92437500F53B8C22FD0AE9AB;
// GameplayIngredients.Controllers.FirstPersonController
struct FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A;
// GameplayIngredients.Logic.FlipFlopLogic
struct FlipFlopLogic_tF26EB1CD6177E425C61AC6922E249C0BD54E0BEC;
// GameplayIngredients.Rigs.FloatAnimationHandler
struct FloatAnimationHandler_t39CAD7695E1D4F675B597A2F47EDCD2AE3D06F26;
// GameplayIngredients.Rigs.FloatCurveAnimationHandler
struct FloatCurveAnimationHandler_t8020350945C679D9C6D7617B4ED0B90A0F7110B9;
// GameplayIngredients.Actions.FocusUIAction
struct FocusUIAction_t8FB76D7928F23D479A6F0A6C41E602741A698E43;
// UnityEngine.UI.FontData
struct FontData_tB8E562846C6CB59C43260F69AE346B9BF3157224;
// GameplayIngredients.Actions.FullScreenFadeAction
struct FullScreenFadeAction_tA2961162E05DF530FDEA66A3AAD265A400084142;
// GameplayIngredients.FullScreenFadeManager
struct FullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A;
// GameplayIngredients.GameLevel
struct GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC;
// GameplayIngredients.Actions.GameLevelLoadAction
struct GameLevelLoadAction_t257B56D72AB493773B657235FF0B59D4EDAFC8E1;
// GameplayIngredients.GameManager
struct GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E;
// GameplayIngredients.Actions.GameManagerSendStartupMessageAction
struct GameManagerSendStartupMessageAction_t14E9D2060857DC0EE7492AACCE05F340EA6F5D23;
// UnityEngine.GameObject
struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F;
// GameplayIngredients.Actions.GameSaveLoadSaveAction
struct GameSaveLoadSaveAction_t1A5FF788E115DE187D1C4A66A08E303606B187A5;
// GameplayIngredients.GameSaveManager
struct GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3;
// GameplayIngredients.Actions.GameSaveSetValueAction
struct GameSaveSetValueAction_t864953F60665C930254A30C34057E0298A48CB2C;
// GameplayIngredients.GameplayIngredientsBehaviour
struct GameplayIngredientsBehaviour_t55D9CD946E00B51C2076D898A073AC4204FA2290;
// GameplayIngredients.Logic.GlobalLogic
struct GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F;
// UnityEngine.UI.Graphic
struct Graphic_tCBFCA4585A19E2B75465AECFEAC43F4016BF7931;
// GameplayIngredients.Rigs.HandlerTypeAttribute
struct HandlerTypeAttribute_t3E5BB60035D767E48F68C50446ABF9641A09D4DC;
// Cinemachine.ICinemachineCamera
struct ICinemachineCamera_tE6F5FB0E83AB8D13CB7B8B47B2AE09A161C513F5;
// Cinemachine.ICinemachineTargetGroup
struct ICinemachineTargetGroup_t3741E5378B5C1636777589A1BE1811E9E96ADF1B;
// System.Collections.IDictionary
struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220;
// System.Collections.IEnumerator
struct IEnumerator_t7B609C2FFA6EB5167D9C62A0C32A21DE2F666DAA;
// UnityEngine.ILogger
struct ILogger_tD1F573C6DC829FBA987FA1EBA0A5FA64E0C2BC42;
// UnityEngine.UI.Image
struct Image_tBC1D03F63BF71132E9A5E472B8742F172A011E7E;
// UnityEngine.InputSystem.InputAction
struct InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD;
// UnityEngine.InputSystem.InputActionMap
struct InputActionMap_tFCE82E0E014319D4DED9F8962B06655DD0420A09;
// UnityEngine.InputSystem.InputControl
struct InputControl_t74F06B623518F992BF8E38656A5E0857169E3E2E;
// UnityEngine.InputSystem.InputDevice
struct InputDevice_t8BCF67533E872A75779C24C93D1D7085B72D364B;
// GameplayIngredients.Logic.InputSystemLogic
struct InputSystemLogic_tCD3CAD4AD9F668D1D36FDF11BF587DDB4C1273A0;
// GameplayIngredients.Interactions.Interaction
struct Interaction_t7CEA4AF2ADAFED5398301794DE73856AD99BF605;
// GameplayIngredients.Interactions.Interactive
struct Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA;
// GameplayIngredients.Interactions.InteractiveUser
struct InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317;
// System.InvalidOperationException
struct InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB;
// UnityEngine.Events.InvokableCallList
struct InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382;
// GameplayIngredients.Controllers.KeyboardGamepadPlayerInput
struct KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150;
// GameplayIngredients.LevelStreaming.LevelStreamingManager
struct LevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8;
// GameplayIngredients.Actions.LogAction
struct LogAction_tA4D14EE7B1445C16BD55CA0728E6D5B652E159B3;
// GameplayIngredients.Logic.Logic
struct Logic_tDD23FDD4BF5E370C79566722801F70B5884F41AC;
// GameplayIngredients.Logic.LogicBase
struct LogicBase_tBBE77247F007DE102340B15A337392184835BA03;
// GameplayIngredients.Rigs.LookAtRig
struct LookAtRig_t38C7230716F72228AD0AE4ED3AF248801677FFC7;
// GameplayIngredients.Manager
struct Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A;
// UnityEngine.Timeline.MarkerTrack
struct MarkerTrack_tE18594CE52CCC412606B1B5A147DD3A4F7D056C2;
// UnityEngine.Material
struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3;
// System.Reflection.MemberFilter
struct MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553;
// UnityEngine.Mesh
struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4;
// System.Reflection.MethodInfo
struct MethodInfo_t;
// UnityEngine.MonoBehaviour
struct MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71;
// GameplayIngredients.Logic.NTimesLogic
struct NTimesLogic_t33F03938C98FFD87364768A7BE5DC27B7D7BA18E;
// GameplayIngredients.Logic.NextFrameLogic
struct NextFrameLogic_t9D8BA8511512AE63F3D2F3FCC59D598FF7392C58;
// Cinemachine.NoiseSettings
struct NoiseSettings_tFCB86EB3704D64D89D6D747BEAE83E1757EF68F1;
// System.NotSupportedException
struct NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A;
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
// UnityEngine.Events.PersistentCallGroup
struct PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25;
// GameplayIngredients.Pickup.PickupEffectBase
struct PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB;
// GameplayIngredients.Pickup.PickupItem
struct PickupItem_t6526D8A3A86508424F7C014E2875D28FFF5C53E8;
// GameplayIngredients.Pickup.PickupOwnerBase
struct PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C;
// GameplayIngredients.Logic.PlatformLogic
struct PlatformLogic_t8B13BAF91686D487516FDB69CF8F9415580E80D7;
// UnityEngine.Playables.PlayableAsset
struct PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E;
// UnityEngine.Playables.PlayableBehaviour
struct PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2;
// UnityEngine.Playables.PlayableDirector
struct PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475;
// GameplayIngredients.Controllers.PlayerInput
struct PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD;
// UnityEngine.PropertyAttribute
struct PropertyAttribute_t5E0CB5A6CDA6E24CBD4FF26DE3B0C29D8BB54BF0;
// System.Random
struct Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8;
// GameplayIngredients.Logic.RandomLogic
struct RandomLogic_t0F5807211EA80D3AB4D78BE0840694832CB77E86;
// GameplayIngredients.RandomManager
struct RandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E;
// GameplayIngredients.Actions.RandomToggleGameObjectAction
struct RandomToggleGameObjectAction_tEC3786791403A8CD01110C43D5E54F7F557147D9;
// GameplayIngredients.Rigs.ReachPositionRig
struct ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F;
// GameplayIngredients.Actions.ReachPositionRigSetTargetAction
struct ReachPositionRigSetTargetAction_tC97548A17A693114C987FA2ED2700BCFBAB71B70;
// UnityEngine.UI.RectMask2D
struct RectMask2D_tACF92BE999C791A665BD1ADEABF5BCEB82846670;
// UnityEngine.RectTransform
struct RectTransform_t6C5DA5E41A89E0F488B001E45E58963480E543A5;
// GameplayIngredients.Actions.ResetGlobalAction
struct ResetGlobalAction_t21E3ADA2FFE7E9FF7FB4211FBF9553CBDB10C5C1;
// GameplayIngredients.Rigs.Rig
struct Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5;
// GameplayIngredients.Rigs.RigManager
struct RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E;
// GameplayIngredients.Rigs.RigidBodyForceRig
struct RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512;
// UnityEngine.Rigidbody
struct Rigidbody_t268697F5A994213ED97393309870968BC1C7393C;
// GameplayIngredients.Actions.RigidbodyAction
struct RigidbodyAction_t36B01D80541FFF4CC163FB754AB80CD31FD937B8;
// GameplayIngredients.Rigs.RotationRig
struct RotationRig_t709407FD332F00431A2C9A8F053BD43FE404D1B8;
// System.Runtime.Serialization.SafeSerializationManager
struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6;
// GameplayIngredients.Logic.SaveDataLogic
struct SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C;
// GameplayIngredients.Logic.SaveDataSwitchOnIntLogic
struct SaveDataSwitchOnIntLogic_tBA5EBD0C05A789F604A8DBEFCDE24A692884F3CA;
// GameplayIngredients.Comments.SceneComment
struct SceneComment_tC2A00C8539D155C20C43007372B2B95C59C9B683;
// UnityEngine.UI.Selectable
struct Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712;
// GameplayIngredients.Actions.SendMessageAction
struct SendMessageAction_t1ADDC826CCCCCFA5F6392B998FD958C27FFB1F6B;
// GameplayIngredients.Playables.SendMessageBehaviour
struct SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C;
// GameplayIngredients.Playables.SendMessageClip
struct SendMessageClip_t86D178146271B801F7EE1BE14785B7335FAEEB74;
// GameplayIngredients.Playables.SendMessageMixerBehaviour
struct SendMessageMixerBehaviour_tDFF83EE344C415EDC61CCE81294F753A3C3A4326;
// GameplayIngredients.Playables.SendMessageTrack
struct SendMessageTrack_tFBF2C063DBA368279FDC3BC85B951EEFAD726201;
// GameplayIngredients.Actions.SetAnimatorParameterAction
struct SetAnimatorParameterAction_t3EA508D897D871842F9E8DC4973F9A569FA80A14;
// GameplayIngredients.Actions.SetGlobalAction
struct SetGlobalAction_tCE547CE2374D32721F22F67E9BAE32F9860A01BD;
// GameplayIngredients.Logic.SetInstigatorFromFactoryLogic
struct SetInstigatorFromFactoryLogic_t9B6FF452F95293784B5936138A5B21038856041A;
// GameplayIngredients.Logic.SetInstigatorLogic
struct SetInstigatorLogic_t476C09CDAA1D702B68D8B86B7E1A52653550B3C4;
// GameplayIngredients.Actions.SetRandomSeedAction
struct SetRandomSeedAction_tA6A88C5AA21837948117602695A9D8C6E2133D9B;
// GameplayIngredients.Actions.SetStateAction
struct SetStateAction_t2A0374965EABBC4E3A64A3288DC03DAB569A506F;
// GameplayIngredients.Actions.SetTimeScaleAction
struct SetTimeScaleAction_tE5764A71542501500B1CA8D569A94B05AFD35136;
// GameplayIngredients.Controllers.SimplePlayerInput
struct SimplePlayerInput_tABA04020E74041CE1D0D49396A48DF624648AF09;
// GameplayIngredients.Actions.SpawnPrefabAction
struct SpawnPrefabAction_t1FEAF89152076B78B2C798D0916EC1322E8673F0;
// UnityEngine.Sprite
struct Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99;
// GameplayIngredients.StateMachines.State
struct State_t9C08F7189076BFA7CE88822F317EAE60B48D3970;
// GameplayIngredients.Logic.StateLogic
struct StateLogic_t8B31F54C465B247E0F31F2B702E7BF0126C7548C;
// GameplayIngredients.StateMachines.StateMachine
struct StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E;
// GameplayIngredients.Actions.StreamingLevelAction
struct StreamingLevelAction_t495DCE725A93EB1BD526B1897714CA267AF8EA7E;
// System.String
struct String_t;
// GameplayIngredients.Actions.SwitcherAction
struct SwitcherAction_tFD2D2AE641AAC9EE052433C8CA73443FEF06251B;
// GameplayIngredients.Actions.TakeScreenshotAction
struct TakeScreenshotAction_t42D5A72D90AA83546B5AD56C2761098A0D9AC938;
// GameplayIngredients.Actions.TeleportGameObjectAction
struct TeleportGameObjectAction_tEF2B42A083EFCCD9614EE90615738C701A738ED1;
// UnityEngine.UI.Text
struct Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62;
// UnityEngine.TextGenerator
struct TextGenerator_t85D00417640A53953556C01F9D4E7DDE1ABD8FEC;
// UnityEngine.Texture2D
struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4;
// UnityEngine.Texture3D
struct Texture3D_tDC30A0F19B6055086859D1ABC098D6E6762000E1;
// UnityEngine.Timeline.TimelineAsset
struct TimelineAsset_tE400C944B07CA9D1349BAD84545E24075ADB3496;
// GameplayIngredients.Actions.TimelineControlAction
struct TimelineControlAction_t2C0993433B60B259083B907F30BE05D16B9EE8CE;
// GameplayIngredients.Timer
struct Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601;
// GameplayIngredients.Actions.TimerAction
struct TimerAction_t644E782381D9EECDA59FD2774D4129B710D26639;
// GameplayIngredients.Actions.ToggleBehaviourAction
struct ToggleBehaviourAction_t85E71F1B56248C660B57E69E25E625F759FD9B29;
// GameplayIngredients.Actions.ToggleGameObjectAction
struct ToggleGameObjectAction_t4A69841F9EA8419B951D9F885A65F8F984E28055;
// GameplayIngredients.Actions.ToggleUIAction
struct ToggleUIAction_tFFC2DC725D412961AD2F635F9227E44BADF711A1;
// UnityEngine.Timeline.TrackAsset
struct TrackAsset_t31E19BE900C90F6616C0D337652C8614CD833B96;
// UnityEngine.Transform
struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1;
// System.Type
struct Type_t;
// GameplayIngredients.UIEventManager
struct UIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E;
// UnityEngine.Events.UnityAction
struct UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7;
// UnityEngine.Events.UnityEvent
struct UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977;
// GameplayIngredients.Actions.UnityEventAction
struct UnityEventAction_tEC823A83B82EBF18A4961CA322C65B8BE3B520F2;
// GameplayIngredients.Actions.VFXSendEventAction
struct VFXSendEventAction_tFC720D6E6586C94E0168D13E87A450BC93E60BCB;
// GameplayIngredients.Actions.VFXSetPropertyAction
struct VFXSetPropertyAction_tA4328EACE995EF2DFA45263CE7E6CABD36BCA2DA;
// GameplayIngredients.Rigs.Vector3AnimationHandler
struct Vector3AnimationHandler_tB9A2D94E3B1AF7C0898F732EC75DA3A47B57D011;
// GameplayIngredients.Rigs.Vector3ContinuousAnimationHandler
struct Vector3ContinuousAnimationHandler_tD0872F7565E30653277DAD28DC595519ECD3D665;
// GameplayIngredients.Rigs.Vector3CurveAnimationHandler
struct Vector3CurveAnimationHandler_t95C71BE97014FDBA701542931F512EFF1ECAC842;
// GameplayIngredients.Rigs.Vector3NoiseAnimationHandler
struct Vector3NoiseAnimationHandler_t786AF6C13350728591F18C50415A4D52A3EEBECF;
// GameplayIngredients.Rigs.Vector3SineAnimationHandler
struct Vector3SineAnimationHandler_t417A4C251FA339425F51D283B387511E036D549F;
// UnityEngine.UI.VertexHelper
struct VertexHelper_tB905FCB02AE67CBEE5F265FE37A5938FC5D136FE;
// GameplayIngredients.VirtualCameraManager
struct VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
// UnityEngine.WaitForEndOfFrame
struct WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663;
// UnityEngine.WaitForFixedUpdate
struct WaitForFixedUpdate_t86F5BC0B6A668AEF2903DE9ADB52062E457BD1B7;
// UnityEngine.WaitForSeconds
struct WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3;
// UnityEngine.AudioClip/PCMReaderCallback
struct PCMReaderCallback_t3396D9613664F0AFF65FB91018FD0F901CC16F1E;
// UnityEngine.AudioClip/PCMSetPositionCallback
struct PCMSetPositionCallback_t8D7135A2FB40647CAEC93F5254AD59E18DEB6072;
// GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7
struct U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2;
// GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7
struct U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152;
// UnityEngine.Camera/CameraCallback
struct CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD;
// Cinemachine.CinemachineBrain/BrainEvent
struct BrainEvent_t849EB8BA11F9477DD4D1CCD463DF1C798A74B5E3;
// Cinemachine.CinemachineBrain/VcamActivatedEvent
struct VcamActivatedEvent_tBE585CFE82663479F5588F34F5039F7CCAE50154;
// Cinemachine.CinemachineVirtualCamera/CreatePipelineDelegate
struct CreatePipelineDelegate_tC9ED5364DE6A2A753E8C9FF767C2C37C5CBB6BFC;
// Cinemachine.CinemachineVirtualCamera/DestroyPipelineDelegate
struct DestroyPipelineDelegate_tDBA135A8B9ACD670F6144200C281F32F728BB842;
// GameplayIngredients.Comments.Comment/<>c
struct U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74;
// GameplayIngredients.Actions.CycleResolutionsAction/<>c
struct U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7;
// GameplayIngredients.Actions.CycleResolutionsAction/ResolutionComparer
struct ResolutionComparer_tFB2BE7A43C71E25F311D232CD0B2B8137099CFDA;
// GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12
struct U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795;
// UnityEngine.UI.MaskableGraphic/CullStateChangedEvent
struct CullStateChangedEvent_t6073CD0D951EC1256BF74B8F9107D68FC89B99B8;
// GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3
struct U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12;
// GameplayIngredients.Rigs.RigManager/<>c
struct U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E;
// UnityEngine.Timeline.TimelineAsset/EditorSettings
struct EditorSettings_t3A8D02A80F57944B75911D9692FECDF6B7081DFF;
IL2CPP_EXTERN_C RuntimeClass* Action_t396F55CB47D3F8A9BBE135F7CFC21DB233D181E6_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Action_tD56B4A348B5E5F5289CD8698B2EDABF73543D02C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Action_tF12C1A554E93531980EA5DD5AC8DF5E9310C0C1F_il2cpp_TypeInfo_var;
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IL2CPP_EXTERN_C const RuntimeMethod* AnimationHandler_1__ctor_m8CA794E9F5FC9125C3E962E0B8467BF166F03593_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* BasicInteractiveUser_U3CSortCandidatesU3Eb__3_0_m3266122D8176BDA0AC389D342DDB117D3DB2633B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* CinemachineVirtualCamera_AddCinemachineComponent_TisCinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269_m97EA57BB459473313459200DC1A027E8AC187B03_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* CinemachineVirtualCamera_GetCinemachineComponent_TisCinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269_m63C03133A16FCEF5C276CB88AD2FB3EB89DD2AD1_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A_m96B48A644EDC97C5C82F154D1FEA551B2E392040_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9_m3593F89415C5916CCD9D468E89B15C1D61BF7AF5_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisRigidbody_t268697F5A994213ED97393309870968BC1C7393C_m4B5CAD64B52D153BEA96432633CA9A45FA523DD8_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponents_TisPickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB_m7E95A0192FC49D6DF0F85F12871698390276A86E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* CycleResolutionsAction_U3COnEnableU3Eb__6_1_m10F932749E717993D52698D970A5A8E7B603C5AC_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Dictionary_2_Add_m3A712FF898096E7D52FFD41DD91B56848C160530_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Dictionary_2_Remove_mF2FF54F4838D5D0AE350D9421C0F485C525F8CB9_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Dictionary_2__ctor_mBCCCC8EAB8E99C95C957F9C7DB5BE6C60B99BE26_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Dictionary_2_get_Keys_m83AFF34EF48A3F5FACD231CA4FA560C31A68B358_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_Contains_TisGameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC_m31CCDFC4651A4B4469854F9A197E3EB21D7EC5B6_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_Contains_TisRuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E_m65FD88D05A0580667730601500295B72DFF2A683_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_Distinct_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m88A1C72BB72A4B923C1987340FCDBFD12EAA0B0D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_FirstOrDefault_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m2CEBB70E5AF310146E92D23389BDD30365F2CAF0_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_OrderBy_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m2A3A8D0384813CEF176A9050B69435379DCD4F8C_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_OrderBy_TisInteractive_tA21D984C83DC4643FB333E0682D7056FC9299DCA_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m63A6C91C0C68BEA6B96C631A01AB7F86BF870ADE_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_Select_TisCommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_TisString_t_m75D35369020BF542FB98A7FC07B327522BDE797E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_ToArray_TisInteractive_tA21D984C83DC4643FB333E0682D7056FC9299DCA_mF63D7A9778613EF7091159F915B150D3FE05BB06_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_ToArray_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m5EF1B524E345CBA0E3A80B3CD34F7454A69E770B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_ToList_TisGameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC_m1AE1DDC99502743AFFE76A071239E56853F74E2B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_ToList_TisString_t_mA7BFFF205C0EB2F8CE0436E85FC70A2449EDD7C5_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerable_Where_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m42DEA91C492CE4F0D180D490EA2194A05D3BCAF9_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerator_Dispose_m231AA572671C3E75CC545136942751010ECB5E94_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerator_Dispose_mB23D3A298A2A9BEADD0BC29A09251FCE27B4C320_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerator_MoveNext_m3A3E355B00296090AA8ED1F58488C00BBF76F727_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerator_MoveNext_mDEB35177F3B255AC92AB61464A577E2F3B6BABD3_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerator_get_Current_m3C7D29A12F5EB249541459C5ACDA050A6545D47B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Enumerator_get_Current_mB6B7792A5496CE79F25C615CE8E61CB60C591C39_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisPickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C_m5066A4DBDC8569CC51B07004DC6E2FAAD3473F47_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t268697F5A994213ED97393309870968BC1C7393C_m2D7F86C77ECF9B82AAC077B511F1004280571B90_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* GlobalLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_m363096A087BD93FE0CB97E922C58736B9CE6E02C_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* GlobalLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mFD671D16D54A7D8A2171CA1DBC78288118F60726_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* GlobalLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m0355412901F5709ACF9EF30CA3989D913446F49E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* GlobalLogic_TestValue_TisString_t_mFF54B4D419C10113F85405420E3DE0977D0E101A_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* InputAction_ReadValue_TisVector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_m8D02BA85303ABD48D9963369E106B0C83A393FBF_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_Add_m52A1FCB7DD3DBA768EF327CB3C46358307A7B303_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_Add_mF10DB1D3CBB0B14215F0E4F8AB4934A1955E5351_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_Add_mFA8338D8B76AF7E8C8F32D53973E7D6F935F4827_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_Contains_m41A9987E81E73C00A673819416E0F8A72FAAEC77_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_GetEnumerator_m1ABDB5561C3A83FFAF4A8EBA360FC0E4808040ED_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_GetEnumerator_m6D3233C1760657F1019156B22AF0021616B8E1AA_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_IndexOf_mC9863C1A5238D8533544E4F4EBC37D54020699B3_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_Remove_m1493E242C52C7064BD3C3231A19A075021C28538_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_Remove_m953EEC354DDD28785F4BBDA0085B21374FD9D748_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_ToArray_m2C402D882AA60FC1D5C7C09A129BE7779F833B4A_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_ToArray_m946C9A7E5B9CDEEB543207F03CCDCE6B39375B49_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m0EBB36751B984E79B015759A40B7C1C634D581D5_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m3DD0E3ACB55A652471C300DE494A0C7C67443D64_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_mCA8DD57EAC70C2B5923DBB9D5A77CEAC22E7068E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1_get_Count_m89BE3114EDAE294D06348E15365836F30D14BBD3_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Manager_Get_TisFullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A_mDC940ABEEEEBCAA70225C1D81996287F190F74F0_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Manager_Get_TisGameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_mF98F8C5837017663E8F375E7F2231CD386674FD9_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Manager_Get_TisLevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8_m3216DFB59CE2EC852BFCE9B1A315415D87FB25F8_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Manager_Get_TisUIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E_mF2C8ECE46C36BFF250887AEA8F9C2D3E5C54B8D4_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Manager_Get_TisVirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE_mD36BBAB4955FB8D015147ED592501C52AA838D09_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Manager_TryGet_TisRandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E_m53340D72682C50CF2B205D1C5BF4CDF00C41BDC1_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Manager_TryGet_TisRigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E_m3E0BDFCF1E831D215AFDE3C38BCC095576E65040_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Manager_TryGet_TisVirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE_mC733AE51FA65ACE43262AC84E1B7555DD6F1A00F_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* Object_Instantiate_TisGameObject_t76FEDD663AB33C991A9C9A23129337651094216F_m2537AA64AEAC12995F52F5B412866556B83CFBE0_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* PlayableExtensions_GetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m772B13877349239BF55A96EA7D68F336E9807DE9_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* PlayableExtensions_GetInputWeight_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m4F6B7FA5420EA769FBD0AB1E4B27450FE1A3A84B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* PlayableExtensions_GetInput_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m158A295DC663053FFE765BC7905AD8754138043F_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* SaveDataLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mCDDE450BF7578D290067FC9BEAA4F669FFA550D7_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* SaveDataLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m6B3C4423A3BA05BC9DA92774F85CA75D3064B08E_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* SaveDataLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m070B4BBA45CCB99D04DDB0121C9C5DC50143D439_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* SaveDataLogic_TestValue_TisString_t_m798CD9758A1DA9FF2F0FE37F584D3326C38D606B_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptPlayable_1_Create_m87B11223E0D2CEDA2EB395302BBF0FE66F6AAB67_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptPlayable_1_Create_mA28DB57FF3CD36B02520B06F5E1448B96A320936_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptPlayable_1_GetBehaviour_m463761F4402C8EA1B411BC8393D190913B1E8228_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptPlayable_1_op_Explicit_mE5820919E503F861869757BFFF04465B669883A8_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptPlayable_1_op_Implicit_m5212780A795F4E0F50537DD9E1165472F075E7DA_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* ScriptPlayable_1_op_Implicit_mF52E4DD7BCB07070FFB8292BCC1B921ED87BAF5D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* String_Join_TisRuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E_m6AA5BC5683704EC5C294BB1C29A4D4A9C0CC151D_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CInterpParameterCoroutineU3Ed__7_MoveNext_m04DE724C27A2F69BF546228337D6789AFED267F4_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CInterpParameterCoroutineU3Ed__7_System_Collections_IEnumerator_Reset_mE058731685BEFA93EAECFD8D7EF620553B6EA7C5_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CInterpParameterCoroutineU3Ed__7_System_Collections_IEnumerator_Reset_mF0B9ED637EC58C347D9A0CAA120428E05B610C50_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CRunDelayU3Ed__12_System_Collections_IEnumerator_Reset_mC8011D54ECDA3CDA2998C2F69A3AD12C69A4AB7F_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CRunDelayU3Ed__3_System_Collections_IEnumerator_Reset_m641AD55D08FC1BB855101EB5E189956D9D056181_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3COnEnableU3Eb__6_0_m8ACC2C00840FB5BD5C221DB309D7F050D6C79DCB_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3COnEnableU3Eb__6_2_m2C3B0211B2DABADC6539948331312DFACCC1C9F1_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3CUpdateRigDictionaryU3Eb__6_0_mF2E4E970B2DF9208AE971261685F7220CB1C3E20_RuntimeMethod_var;
IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3Cget_usersU3Eb__5_0_m999427A65E45517263E5368D954F0BA6B2D53726_RuntimeMethod_var;
struct CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00;;
struct CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com;
struct CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com;;
struct CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke;
struct CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke;;
struct Delegate_t_marshaled_com;
struct Delegate_t_marshaled_pinvoke;
struct Exception_t_marshaled_com;
struct Exception_t_marshaled_pinvoke;
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;;
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com;
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com;;
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke;
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke;;
struct AudioMixerSnapshotU5BU5D_tD41A94680B8A241063054F1931BDDC8B997D8382;
struct CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306;
struct CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B;
struct CounterU5BU5D_t5ADC06385B2F145FC2AFCB85AF19BFEE4D1F98A0;
struct GameLevelU5BU5D_tDA21D25635C07B41DCF209B056F263B00AF104B6;
struct GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF;
struct InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555;
struct KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3;
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
struct ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A;
struct PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8;
struct ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A;
struct RuntimePlatformU5BU5D_t10C1DFF9151DB36AFB3F413BB55D41FC65355ADA;
struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C;
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248;
struct BehaviourToggleU5BU5D_t73A85D294574594FAEA7916675B8AFCBBE0CFFC4;
struct GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B;
struct UIToggleU5BU5D_t0AE5BBE4BF35298CB8E12BFFADC0DD47B80025BD;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>
struct Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292 : public RuntimeObject
{
// System.Int32[] System.Collections.Generic.Dictionary`2::_buckets
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____buckets_0;
// System.Collections.Generic.Dictionary`2/Entry<TKey,TValue>[] System.Collections.Generic.Dictionary`2::_entries
EntryU5BU5D_t294EE1C93F3CB510797550F64E4363B28D306A65* ____entries_1;
// System.Int32 System.Collections.Generic.Dictionary`2::_count
int32_t ____count_2;
// System.Int32 System.Collections.Generic.Dictionary`2::_freeList
int32_t ____freeList_3;
// System.Int32 System.Collections.Generic.Dictionary`2::_freeCount
int32_t ____freeCount_4;
// System.Int32 System.Collections.Generic.Dictionary`2::_version
int32_t ____version_5;
// System.Collections.Generic.IEqualityComparer`1<TKey> System.Collections.Generic.Dictionary`2::_comparer
RuntimeObject* ____comparer_6;
// System.Collections.Generic.Dictionary`2/KeyCollection<TKey,TValue> System.Collections.Generic.Dictionary`2::_keys
KeyCollection_tF565FFFDE927A2DBE54FC817B16D731971C04FAB* ____keys_7;
// System.Collections.Generic.Dictionary`2/ValueCollection<TKey,TValue> System.Collections.Generic.Dictionary`2::_values
ValueCollection_tEF3C96D83713EC2C92EB8923B7B4DA5AD1CFA14C* ____values_8;
// System.Object System.Collections.Generic.Dictionary`2::_syncRoot
RuntimeObject* ____syncRoot_9;
};
// System.Collections.Generic.Dictionary`2/KeyCollection<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>
struct KeyCollection_tF565FFFDE927A2DBE54FC817B16D731971C04FAB : public RuntimeObject
{
// System.Collections.Generic.Dictionary`2<TKey,TValue> System.Collections.Generic.Dictionary`2/KeyCollection::_dictionary
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* ____dictionary_0;
};
// System.Collections.Generic.List`1<GameplayIngredients.GameLevel>
struct List_1_tF15E390E542F7ADB145F2EBBADA92F87A265A835 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
GameLevelU5BU5D_tDA21D25635C07B41DCF209B056F263B00AF104B6* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
struct List_1_tF15E390E542F7ADB145F2EBBADA92F87A265A835_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
GameLevelU5BU5D_tDA21D25635C07B41DCF209B056F263B00AF104B6* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<GameplayIngredients.Interactions.Interactive>
struct List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
struct List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<System.Object>
struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>
struct List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
RigU5BU5D_t184520256860C6E0E621E7404E38F28DC3A2D1EC* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
struct List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
RigU5BU5D_t184520256860C6E0E621E7404E38F28DC3A2D1EC* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<System.String>
struct List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
struct List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___s_emptyArray_5;
};
// GameplayIngredients.Rigs.AnimationHandler
struct AnimationHandler_t1A6337EF61466E772A8DE4920EC5F15B8F02A621 : public RuntimeObject
{
};
struct Il2CppArrayBounds;
// System.Attribute
struct Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA : public RuntimeObject
{
};
// UnityEngine.Debug
struct Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F : public RuntimeObject
{
};
struct Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_StaticFields
{
// UnityEngine.ILogger UnityEngine.Debug::s_DefaultLogger
RuntimeObject* ___s_DefaultLogger_0;
// UnityEngine.ILogger UnityEngine.Debug::s_Logger
RuntimeObject* ___s_Logger_1;
};
// GameplayIngredients.Interactions.InteractionManager
struct InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA : public RuntimeObject
{
};
struct InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_StaticFields
{
// System.Collections.Generic.List`1<GameplayIngredients.Interactions.Interactive> GameplayIngredients.Interactions.InteractionManager::s_Interactives
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* ___s_Interactives_0;
};
// System.Reflection.MemberInfo
struct MemberInfo_t : public RuntimeObject
{
};
// UnityEngine.Playables.PlayableBehaviour
struct PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2 : public RuntimeObject
{
};
// System.Random
struct Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8 : public RuntimeObject
{
// System.Int32 System.Random::_inext
int32_t ____inext_3;
// System.Int32 System.Random::_inextp
int32_t ____inextp_4;
// System.Int32[] System.Random::_seedArray
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____seedArray_5;
};
struct Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8_StaticFields
{
// System.Random System.Random::s_globalRandom
Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8* ___s_globalRandom_7;
};
struct Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8_ThreadStaticFields
{
// System.Random System.Random::t_threadRandom
Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8* ___t_threadRandom_6;
};
// System.String
struct String_t : public RuntimeObject
{
// System.Int32 System.String::_stringLength
int32_t ____stringLength_4;
// System.Char System.String::_firstChar
Il2CppChar ____firstChar_5;
};
struct String_t_StaticFields
{
// System.String System.String::Empty
String_t* ___Empty_6;
};
// UnityEngine.Events.UnityEventBase
struct UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8 : public RuntimeObject
{
// UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* ___m_Calls_0;
// UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25* ___m_PersistentCalls_1;
// System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
bool ___m_CallsDirty_2;
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// UnityEngine.YieldInstruction
struct YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction
struct YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_pinvoke
{
};
// Native definition for COM marshalling of UnityEngine.YieldInstruction
struct YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_com
{
};
// GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7
struct U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2 : public RuntimeObject
{
// System.Int32 GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::<>1__state
int32_t ___U3CU3E1__state_0;
// System.Object GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::<>2__current
RuntimeObject* ___U3CU3E2__current_1;
// UnityEngine.Audio.AudioMixer GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::mixer
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* ___mixer_2;
// System.Single GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::duration
float ___duration_3;
// System.String GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::parameter
String_t* ___parameter_4;
// System.Single GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::targetvalue
float ___targetvalue_5;
// UnityEngine.Events.UnityEvent GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::onInterpComplete
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___onInterpComplete_6;
// GameplayIngredients.Actions.AudioMixParameterAction GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::<>4__this
AudioMixParameterAction_t6F036FDC73E26B2A861FEAE01212E1087A758A07* ___U3CU3E4__this_7;
// System.Single GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::<initial>5__1
float ___U3CinitialU3E5__1_8;
// System.Single GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::<t>5__2
float ___U3CtU3E5__2_9;
};
// GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7
struct U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152 : public RuntimeObject
{
// System.Int32 GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::<>1__state
int32_t ___U3CU3E1__state_0;
// System.Object GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::<>2__current
RuntimeObject* ___U3CU3E2__current_1;
// UnityEngine.Audio.AudioMixer GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::mixer
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* ___mixer_2;
// System.Single GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::duration
float ___duration_3;
// System.String GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::parameter
String_t* ___parameter_4;
// UnityEngine.AnimationCurve GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::curve
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___curve_5;
// UnityEngine.Events.UnityEvent GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::onInterpComplete
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___onInterpComplete_6;
// GameplayIngredients.Actions.AudioMixParameterCurveAction GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::<>4__this
AudioMixParameterCurveAction_tBB96C02894905E66B61C961C14C2BBEB5AD43F5A* ___U3CU3E4__this_7;
// System.Single GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::<t>5__1
float ___U3CtU3E5__1_8;
};
// GameplayIngredients.Comments.Comment/<>c
struct U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74 : public RuntimeObject
{
};
struct U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_StaticFields
{
// GameplayIngredients.Comments.Comment/<>c GameplayIngredients.Comments.Comment/<>c::<>9
U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74* ___U3CU3E9_0;
// System.Func`2<GameplayIngredients.Comments.CommentMessage,System.String> GameplayIngredients.Comments.Comment/<>c::<>9__5_0
Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72* ___U3CU3E9__5_0_1;
};
// GameplayIngredients.Actions.CycleResolutionsAction/<>c
struct U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7 : public RuntimeObject
{
};
struct U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields
{
// GameplayIngredients.Actions.CycleResolutionsAction/<>c GameplayIngredients.Actions.CycleResolutionsAction/<>c::<>9
U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7* ___U3CU3E9_0;
// System.Func`2<UnityEngine.Resolution,System.Boolean> GameplayIngredients.Actions.CycleResolutionsAction/<>c::<>9__6_0
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* ___U3CU3E9__6_0_1;
// System.Func`2<UnityEngine.Resolution,System.Boolean> GameplayIngredients.Actions.CycleResolutionsAction/<>c::<>9__6_2
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* ___U3CU3E9__6_2_2;
};
// GameplayIngredients.Actions.CycleResolutionsAction/ResolutionComparer
struct ResolutionComparer_tFB2BE7A43C71E25F311D232CD0B2B8137099CFDA : public RuntimeObject
{
};
// GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12
struct U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795 : public RuntimeObject
{
// System.Int32 GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::<>1__state
int32_t ___U3CU3E1__state_0;
// System.Object GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::<>2__current
RuntimeObject* ___U3CU3E2__current_1;
// System.Single GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::Seconds
float ___Seconds_2;
// UnityEngine.GameObject GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::instigator
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator_3;
// GameplayIngredients.Logic.DelayedLogic GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::<>4__this
DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* ___U3CU3E4__this_4;
};
// GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3
struct U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12 : public RuntimeObject
{
// System.Int32 GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::<>1__state
int32_t ___U3CU3E1__state_0;
// System.Object GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::<>2__current
RuntimeObject* ___U3CU3E2__current_1;
// UnityEngine.GameObject GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::instigator
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator_2;
// GameplayIngredients.Logic.NextFrameLogic GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::<>4__this
NextFrameLogic_t9D8BA8511512AE63F3D2F3FCC59D598FF7392C58* ___U3CU3E4__this_3;
};
// GameplayIngredients.Rigs.RigManager/<>c
struct U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E : public RuntimeObject
{
};
struct U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_StaticFields
{
// GameplayIngredients.Rigs.RigManager/<>c GameplayIngredients.Rigs.RigManager/<>c::<>9
U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E* ___U3CU3E9_0;
// System.Func`2<System.Int32,System.Int32> GameplayIngredients.Rigs.RigManager/<>c::<>9__6_0
Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* ___U3CU3E9__6_0_1;
};
// GameplayIngredients.Rigs.AnimationHandler`1<System.Single>
struct AnimationHandler_1_t03D6E22AE1DCE1C6FE539DEF9EC5609F54F0C581 : public AnimationHandler_t1A6337EF61466E772A8DE4920EC5F15B8F02A621
{
};
// GameplayIngredients.Rigs.AnimationHandler`1<UnityEngine.Vector3>
struct AnimationHandler_1_t6414775B24943FD89A5E17130E9006333B5A468D : public AnimationHandler_t1A6337EF61466E772A8DE4920EC5F15B8F02A621
{
};
// System.Collections.Generic.List`1/Enumerator<GameplayIngredients.Interactions.Interactive>
struct Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828
{
// System.Collections.Generic.List`1<T> System.Collections.Generic.List`1/Enumerator::_list
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* ____list_0;
// System.Int32 System.Collections.Generic.List`1/Enumerator::_index
int32_t ____index_1;
// System.Int32 System.Collections.Generic.List`1/Enumerator::_version
int32_t ____version_2;
// T System.Collections.Generic.List`1/Enumerator::_current
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* ____current_3;
};
// System.Collections.Generic.List`1/Enumerator<System.Object>
struct Enumerator_t9473BAB568A27E2339D48C1F91319E0F6D244D7A
{
// System.Collections.Generic.List`1<T> System.Collections.Generic.List`1/Enumerator::_list
List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* ____list_0;
// System.Int32 System.Collections.Generic.List`1/Enumerator::_index
int32_t ____index_1;
// System.Int32 System.Collections.Generic.List`1/Enumerator::_version
int32_t ____version_2;
// T System.Collections.Generic.List`1/Enumerator::_current
RuntimeObject* ____current_3;
};
// System.Collections.Generic.List`1/Enumerator<GameplayIngredients.Rigs.Rig>
struct Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A
{
// System.Collections.Generic.List`1<T> System.Collections.Generic.List`1/Enumerator::_list
List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* ____list_0;
// System.Int32 System.Collections.Generic.List`1/Enumerator::_index
int32_t ____index_1;
// System.Int32 System.Collections.Generic.List`1/Enumerator::_version
int32_t ____version_2;
// T System.Collections.Generic.List`1/Enumerator::_current
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* ____current_3;
};
// UnityEngine.InputSystem.Utilities.InlinedArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>
struct InlinedArray_1_tC208D319D19C2B3DF550BD9CDC11549F23D8F91B
{
// System.Int32 UnityEngine.InputSystem.Utilities.InlinedArray`1::length
int32_t ___length_0;
// TValue UnityEngine.InputSystem.Utilities.InlinedArray`1::firstValue
Action_1_tEB0353AA1A112B6F2D921B58DCC9D9D4C0498E6E* ___firstValue_1;
// TValue[] UnityEngine.InputSystem.Utilities.InlinedArray`1::additionalValues
Action_1U5BU5D_tB846E6FE2326CCD34124D1E5D70117C9D33DEE76* ___additionalValues_2;
};
// UnityEngine.InputSystem.Utilities.InlinedArray`1<UnityEngine.InputSystem.InputProcessor`1<System.Single>>
struct InlinedArray_1_t2A86A6C75E0160EE14310E053C5249518871D847
{
// System.Int32 UnityEngine.InputSystem.Utilities.InlinedArray`1::length
int32_t ___length_0;
// TValue UnityEngine.InputSystem.Utilities.InlinedArray`1::firstValue
InputProcessor_1_tFE49B42CB371A9A2A3F29802695BD251947AD0B4* ___firstValue_1;
// TValue[] UnityEngine.InputSystem.Utilities.InlinedArray`1::additionalValues
InputProcessor_1U5BU5D_tFEE411B67EEAA6B997AF875A65D072993C8C809C* ___additionalValues_2;
};
// System.Nullable`1<System.Boolean>
struct Nullable_1_t78F453FADB4A9F50F267A4E349019C34410D1A01
{
// System.Boolean System.Nullable`1::hasValue
bool ___hasValue_0;
// T System.Nullable`1::value
bool ___value_1;
};
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
{
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
};
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
{
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
};
// System.Byte
struct Byte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3
{
// System.Byte System.Byte::m_value
uint8_t ___m_value_0;
};
// System.Char
struct Char_t521A6F19B456D956AF452D926C32709DC03D6B17
{
// System.Char System.Char::m_value
Il2CppChar ___m_value_0;
};
struct Char_t521A6F19B456D956AF452D926C32709DC03D6B17_StaticFields
{
// System.Byte[] System.Char::s_categoryForLatin1
ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031* ___s_categoryForLatin1_3;
};
// UnityEngine.Color
struct Color_tD001788D726C3A7F1379BEED0260B9591F440C1F
{
// System.Single UnityEngine.Color::r
float ___r_0;
// System.Single UnityEngine.Color::g
float ___g_1;
// System.Single UnityEngine.Color::b
float ___b_2;
// System.Single UnityEngine.Color::a
float ___a_3;
};
// System.DateTime
struct DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D
{
// System.UInt64 System.DateTime::_dateData
uint64_t ____dateData_46;
};
struct DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D_StaticFields
{
// System.Int32[] System.DateTime::s_daysToMonth365
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___s_daysToMonth365_30;
// System.Int32[] System.DateTime::s_daysToMonth366
Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___s_daysToMonth366_31;
// System.DateTime System.DateTime::MinValue
DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D ___MinValue_32;
// System.DateTime System.DateTime::MaxValue
DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D ___MaxValue_33;
// System.DateTime System.DateTime::UnixEpoch
DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D ___UnixEpoch_34;
};
// UnityEngine.Timeline.DiscreteTime
struct DiscreteTime_t1598D60B0B2432F702E2A6120D04369EE54600A6
{
// System.Int64 UnityEngine.Timeline.DiscreteTime::m_DiscreteTime
int64_t ___m_DiscreteTime_2;
};
struct DiscreteTime_t1598D60B0B2432F702E2A6120D04369EE54600A6_StaticFields
{
// UnityEngine.Timeline.DiscreteTime UnityEngine.Timeline.DiscreteTime::kMaxTime
DiscreteTime_t1598D60B0B2432F702E2A6120D04369EE54600A6 ___kMaxTime_1;
};
// System.Double
struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F
{
// System.Double System.Double::m_value
double ___m_value_0;
};
// System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2 : public ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F
{
};
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_StaticFields
{
// System.Char[] System.Enum::enumSeperatorCharArray
CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB* ___enumSeperatorCharArray_0;
};
// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.Enum
struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_com
{
};
// UnityEngine.InputSystem.Utilities.FourCC
struct FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED
{
// System.Int32 UnityEngine.InputSystem.Utilities.FourCC::m_Code
int32_t ___m_Code_0;
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.Int64
struct Int64_t092CFB123BE63C28ACDAF65C68F21A526050DBA3
{
// System.Int64 System.Int64::m_value
int64_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
struct IntPtr_t_StaticFields
{
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1;
};
// UnityEngine.InputSystem.Utilities.InternedString
struct InternedString_t8D62A48CB7D85AAE9CFCCCFB0A77AC2844905735
{
// System.String UnityEngine.InputSystem.Utilities.InternedString::m_StringOriginalCase
String_t* ___m_StringOriginalCase_0;
// System.String UnityEngine.InputSystem.Utilities.InternedString::m_StringLowerCase
String_t* ___m_StringLowerCase_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.InputSystem.Utilities.InternedString
struct InternedString_t8D62A48CB7D85AAE9CFCCCFB0A77AC2844905735_marshaled_pinvoke
{
char* ___m_StringOriginalCase_0;
char* ___m_StringLowerCase_1;
};
// Native definition for COM marshalling of UnityEngine.InputSystem.Utilities.InternedString
struct InternedString_t8D62A48CB7D85AAE9CFCCCFB0A77AC2844905735_marshaled_com
{
Il2CppChar* ___m_StringOriginalCase_0;
Il2CppChar* ___m_StringLowerCase_1;
};
// UnityEngine.Keyframe
struct Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0
{
// System.Single UnityEngine.Keyframe::m_Time
float ___m_Time_0;
// System.Single UnityEngine.Keyframe::m_Value
float ___m_Value_1;
// System.Single UnityEngine.Keyframe::m_InTangent
float ___m_InTangent_2;
// System.Single UnityEngine.Keyframe::m_OutTangent
float ___m_OutTangent_3;
// System.Int32 UnityEngine.Keyframe::m_WeightedMode
int32_t ___m_WeightedMode_4;
// System.Single UnityEngine.Keyframe::m_InWeight
float ___m_InWeight_5;
// System.Single UnityEngine.Keyframe::m_OutWeight
float ___m_OutWeight_6;
};
// UnityEngine.Timeline.MarkerList
struct MarkerList_tD4B632EBA98CE678EB8D108A1AF559F734FA7698
{
// System.Collections.Generic.List`1<UnityEngine.ScriptableObject> UnityEngine.Timeline.MarkerList::m_Objects
List_1_tF941E9C3FEB6F1C2D20E73A90AA7F6319EB3F828* ___m_Objects_0;
// System.Collections.Generic.List`1<UnityEngine.Timeline.IMarker> UnityEngine.Timeline.MarkerList::m_Cache
List_1_tB481045C42962DD282E8A89B2AF0246A4042EADF* ___m_Cache_1;
// System.Boolean UnityEngine.Timeline.MarkerList::m_CacheDirty
bool ___m_CacheDirty_2;
// System.Boolean UnityEngine.Timeline.MarkerList::m_HasNotifications
bool ___m_HasNotifications_3;
};
// Native definition for P/Invoke marshalling of UnityEngine.Timeline.MarkerList
struct MarkerList_tD4B632EBA98CE678EB8D108A1AF559F734FA7698_marshaled_pinvoke
{
List_1_tF941E9C3FEB6F1C2D20E73A90AA7F6319EB3F828* ___m_Objects_0;
List_1_tB481045C42962DD282E8A89B2AF0246A4042EADF* ___m_Cache_1;
int32_t ___m_CacheDirty_2;
int32_t ___m_HasNotifications_3;
};
// Native definition for COM marshalling of UnityEngine.Timeline.MarkerList
struct MarkerList_tD4B632EBA98CE678EB8D108A1AF559F734FA7698_marshaled_com
{
List_1_tF941E9C3FEB6F1C2D20E73A90AA7F6319EB3F828* ___m_Objects_0;
List_1_tB481045C42962DD282E8A89B2AF0246A4042EADF* ___m_Cache_1;
int32_t ___m_CacheDirty_2;
int32_t ___m_HasNotifications_3;
};
// UnityEngine.Matrix4x4
struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6
{
// System.Single UnityEngine.Matrix4x4::m00
float ___m00_0;
// System.Single UnityEngine.Matrix4x4::m10
float ___m10_1;
// System.Single UnityEngine.Matrix4x4::m20
float ___m20_2;
// System.Single UnityEngine.Matrix4x4::m30
float ___m30_3;
// System.Single UnityEngine.Matrix4x4::m01
float ___m01_4;
// System.Single UnityEngine.Matrix4x4::m11
float ___m11_5;
// System.Single UnityEngine.Matrix4x4::m21
float ___m21_6;
// System.Single UnityEngine.Matrix4x4::m31
float ___m31_7;
// System.Single UnityEngine.Matrix4x4::m02
float ___m02_8;
// System.Single UnityEngine.Matrix4x4::m12
float ___m12_9;
// System.Single UnityEngine.Matrix4x4::m22
float ___m22_10;
// System.Single UnityEngine.Matrix4x4::m32
float ___m32_11;
// System.Single UnityEngine.Matrix4x4::m03
float ___m03_12;
// System.Single UnityEngine.Matrix4x4::m13
float ___m13_13;
// System.Single UnityEngine.Matrix4x4::m23
float ___m23_14;
// System.Single UnityEngine.Matrix4x4::m33
float ___m33_15;
};
struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields
{
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___zeroMatrix_16;
// UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___identityMatrix_17;
};
// UnityEngine.PropertyAttribute
struct PropertyAttribute_t5E0CB5A6CDA6E24CBD4FF26DE3B0C29D8BB54BF0 : public Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA
{
};
// UnityEngine.Quaternion
struct Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974
{
// System.Single UnityEngine.Quaternion::x
float ___x_0;
// System.Single UnityEngine.Quaternion::y
float ___y_1;
// System.Single UnityEngine.Quaternion::z
float ___z_2;
// System.Single UnityEngine.Quaternion::w
float ___w_3;
};
struct Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974_StaticFields
{
// UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___identityQuaternion_4;
};
// UnityEngine.Resolution
struct Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525
{
// System.Int32 UnityEngine.Resolution::m_Width
int32_t ___m_Width_0;
// System.Int32 UnityEngine.Resolution::m_Height
int32_t ___m_Height_1;
// System.Int32 UnityEngine.Resolution::m_RefreshRate
int32_t ___m_RefreshRate_2;
};
// GameplayIngredients.Playables.SendMessageBehaviour
struct SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C : public PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2
{
// System.String GameplayIngredients.Playables.SendMessageBehaviour::StartMessage
String_t* ___StartMessage_0;
// UnityEngine.GameObject GameplayIngredients.Playables.SendMessageBehaviour::Instigator
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___Instigator_1;
};
// GameplayIngredients.Playables.SendMessageMixerBehaviour
struct SendMessageMixerBehaviour_tDFF83EE344C415EDC61CCE81294F753A3C3A4326 : public PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2
{
};
// System.Single
struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
{
// System.Single System.Single::m_value
float ___m_value_0;
};
// UnityEngine.UI.SpriteState
struct SpriteState_tC8199570BE6337FB5C49347C97892B4222E5AACD
{
// UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_HighlightedSprite_0;
// UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_PressedSprite_1;
// UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_SelectedSprite_2;
// UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_DisabledSprite_3;
};
// Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
struct SpriteState_tC8199570BE6337FB5C49347C97892B4222E5AACD_marshaled_pinvoke
{
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_HighlightedSprite_0;
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_PressedSprite_1;
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_SelectedSprite_2;
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_DisabledSprite_3;
};
// Native definition for COM marshalling of UnityEngine.UI.SpriteState
struct SpriteState_tC8199570BE6337FB5C49347C97892B4222E5AACD_marshaled_com
{
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_HighlightedSprite_0;
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_PressedSprite_1;
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_SelectedSprite_2;
Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_DisabledSprite_3;
};
// System.UInt32
struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B
{
// System.UInt32 System.UInt32::m_value
uint32_t ___m_value_0;
};
// UnityEngine.Events.UnityEvent
struct UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977 : public UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8
{
// System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___m_InvokeArray_3;
};
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7
{
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
};
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields
{
// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2;
// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3;
// UnityEngine.Vector2 UnityEngine.Vector2::upVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4;
// UnityEngine.Vector2 UnityEngine.Vector2::downVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5;
// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6;
// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7;
// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8;
// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9;
};
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
{
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
};
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
{
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
};
// UnityEngine.Vector4
struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3
{
// System.Single UnityEngine.Vector4::x
float ___x_1;
// System.Single UnityEngine.Vector4::y
float ___y_2;
// System.Single UnityEngine.Vector4::z
float ___z_3;
// System.Single UnityEngine.Vector4::w
float ___w_4;
};
struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields
{
// UnityEngine.Vector4 UnityEngine.Vector4::zeroVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___zeroVector_5;
// UnityEngine.Vector4 UnityEngine.Vector4::oneVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___oneVector_6;
// UnityEngine.Vector4 UnityEngine.Vector4::positiveInfinityVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___positiveInfinityVector_7;
// UnityEngine.Vector4 UnityEngine.Vector4::negativeInfinityVector
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___negativeInfinityVector_8;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// UnityEngine.WaitForEndOfFrame
struct WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663 : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D
{
};
// UnityEngine.WaitForSeconds
struct WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3 : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D
{
// System.Single UnityEngine.WaitForSeconds::m_Seconds
float ___m_Seconds_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.WaitForSeconds
struct WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3_marshaled_pinvoke : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_pinvoke
{
float ___m_Seconds_0;
};
// Native definition for COM marshalling of UnityEngine.WaitForSeconds
struct WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3_marshaled_com : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_com
{
float ___m_Seconds_0;
};
// Cinemachine.CameraState/CustomBlendable
struct CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB
{
// UnityEngine.Object Cinemachine.CameraState/CustomBlendable::m_Custom
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___m_Custom_0;
// System.Single Cinemachine.CameraState/CustomBlendable::m_Weight
float ___m_Weight_1;
};
// UnityEngine.InputSystem.InputActionSetupExtensions/BindingSyntax
struct BindingSyntax_t5FB93D8F3518B4640E42E067ECB15541CD123317
{
// UnityEngine.InputSystem.InputActionMap UnityEngine.InputSystem.InputActionSetupExtensions/BindingSyntax::m_ActionMap
InputActionMap_tFCE82E0E014319D4DED9F8962B06655DD0420A09* ___m_ActionMap_0;
// UnityEngine.InputSystem.InputAction UnityEngine.InputSystem.InputActionSetupExtensions/BindingSyntax::m_Action
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___m_Action_1;
// System.Int32 UnityEngine.InputSystem.InputActionSetupExtensions/BindingSyntax::m_BindingIndexInMap
int32_t ___m_BindingIndexInMap_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.InputSystem.InputActionSetupExtensions/BindingSyntax
struct BindingSyntax_t5FB93D8F3518B4640E42E067ECB15541CD123317_marshaled_pinvoke
{
InputActionMap_tFCE82E0E014319D4DED9F8962B06655DD0420A09* ___m_ActionMap_0;
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___m_Action_1;
int32_t ___m_BindingIndexInMap_2;
};
// Native definition for COM marshalling of UnityEngine.InputSystem.InputActionSetupExtensions/BindingSyntax
struct BindingSyntax_t5FB93D8F3518B4640E42E067ECB15541CD123317_marshaled_com
{
InputActionMap_tFCE82E0E014319D4DED9F8962B06655DD0420A09* ___m_ActionMap_0;
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___m_Action_1;
int32_t ___m_BindingIndexInMap_2;
};
// UnityEngine.InputSystem.InputActionSetupExtensions/CompositeSyntax
struct CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30
{
// UnityEngine.InputSystem.InputAction UnityEngine.InputSystem.InputActionSetupExtensions/CompositeSyntax::m_Action
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___m_Action_0;
// UnityEngine.InputSystem.InputActionMap UnityEngine.InputSystem.InputActionSetupExtensions/CompositeSyntax::m_ActionMap
InputActionMap_tFCE82E0E014319D4DED9F8962B06655DD0420A09* ___m_ActionMap_1;
// System.Int32 UnityEngine.InputSystem.InputActionSetupExtensions/CompositeSyntax::m_BindingIndexInMap
int32_t ___m_BindingIndexInMap_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.InputSystem.InputActionSetupExtensions/CompositeSyntax
struct CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30_marshaled_pinvoke
{
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___m_Action_0;
InputActionMap_tFCE82E0E014319D4DED9F8962B06655DD0420A09* ___m_ActionMap_1;
int32_t ___m_BindingIndexInMap_2;
};
// Native definition for COM marshalling of UnityEngine.InputSystem.InputActionSetupExtensions/CompositeSyntax
struct CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30_marshaled_com
{
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___m_Action_0;
InputActionMap_tFCE82E0E014319D4DED9F8962B06655DD0420A09* ___m_ActionMap_1;
int32_t ___m_BindingIndexInMap_2;
};
// UnityEngine.Timeline.TrackAsset/TransientBuildData
struct TransientBuildData_t3BE8EF6B5113561AEE7D53FDF3DB331D39BE194F
{
// System.Collections.Generic.List`1<UnityEngine.Timeline.TrackAsset> UnityEngine.Timeline.TrackAsset/TransientBuildData::trackList
List_1_t6908BEEFB57470CB30420983896AA06BFB8796F0* ___trackList_0;
// System.Collections.Generic.List`1<UnityEngine.Timeline.TimelineClip> UnityEngine.Timeline.TrackAsset/TransientBuildData::clipList
List_1_tD78196B4DE777C4B74ADAD24051A9978F5191506* ___clipList_1;
// System.Collections.Generic.List`1<UnityEngine.Timeline.IMarker> UnityEngine.Timeline.TrackAsset/TransientBuildData::markerList
List_1_tB481045C42962DD282E8A89B2AF0246A4042EADF* ___markerList_2;
};
// Native definition for P/Invoke marshalling of UnityEngine.Timeline.TrackAsset/TransientBuildData
struct TransientBuildData_t3BE8EF6B5113561AEE7D53FDF3DB331D39BE194F_marshaled_pinvoke
{
List_1_t6908BEEFB57470CB30420983896AA06BFB8796F0* ___trackList_0;
List_1_tD78196B4DE777C4B74ADAD24051A9978F5191506* ___clipList_1;
List_1_tB481045C42962DD282E8A89B2AF0246A4042EADF* ___markerList_2;
};
// Native definition for COM marshalling of UnityEngine.Timeline.TrackAsset/TransientBuildData
struct TransientBuildData_t3BE8EF6B5113561AEE7D53FDF3DB331D39BE194F_marshaled_com
{
List_1_t6908BEEFB57470CB30420983896AA06BFB8796F0* ___trackList_0;
List_1_tD78196B4DE777C4B74ADAD24051A9978F5191506* ___clipList_1;
List_1_tB481045C42962DD282E8A89B2AF0246A4042EADF* ___markerList_2;
};
// UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>
struct CallbackArray_1_tDFF8C4C6015023B6C2E70BAD26D8BC6BF00D8775
{
// System.Boolean UnityEngine.InputSystem.Utilities.CallbackArray`1::m_CannotMutateCallbacksArray
bool ___m_CannotMutateCallbacksArray_0;
// UnityEngine.InputSystem.Utilities.InlinedArray`1<TDelegate> UnityEngine.InputSystem.Utilities.CallbackArray`1::m_Callbacks
InlinedArray_1_tC208D319D19C2B3DF550BD9CDC11549F23D8F91B ___m_Callbacks_1;
// UnityEngine.InputSystem.Utilities.InlinedArray`1<TDelegate> UnityEngine.InputSystem.Utilities.CallbackArray`1::m_CallbacksToAdd
InlinedArray_1_tC208D319D19C2B3DF550BD9CDC11549F23D8F91B ___m_CallbacksToAdd_2;
// UnityEngine.InputSystem.Utilities.InlinedArray`1<TDelegate> UnityEngine.InputSystem.Utilities.CallbackArray`1::m_CallbacksToRemove
InlinedArray_1_tC208D319D19C2B3DF550BD9CDC11549F23D8F91B ___m_CallbacksToRemove_3;
};
// GameplayIngredients.Actions.ActionSpace
struct ActionSpace_tD60D227589B57927071D20CBE66C10345D136E07
{
// System.Int32 GameplayIngredients.Actions.ActionSpace::value__
int32_t ___value___2;
};
// UnityEngine.AnimationCurve
struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354 : public RuntimeObject
{
// System.IntPtr UnityEngine.AnimationCurve::m_Ptr
intptr_t ___m_Ptr_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.AnimationCurve
struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_marshaled_pinvoke
{
intptr_t ___m_Ptr_0;
};
// Native definition for COM marshalling of UnityEngine.AnimationCurve
struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_marshaled_com
{
intptr_t ___m_Ptr_0;
};
// GameplayIngredients.Actions.AnimatorParameterType
struct AnimatorParameterType_t59EC7CEB99AA41C0CCC598BEAF0689AA0B44F1BD
{
// System.Int32 GameplayIngredients.Actions.AnimatorParameterType::value__
int32_t ___value___2;
};
// System.Reflection.BindingFlags
struct BindingFlags_t5DC2835E4AE9C1862B3AD172EF35B6A5F4F1812C
{
// System.Int32 System.Reflection.BindingFlags::value__
int32_t ___value___2;
};
// UnityEngine.Timeline.ClipCaps
struct ClipCaps_t5A4215235745856AF28238667B359DD8C4BD76DE
{
// System.Int32 UnityEngine.Timeline.ClipCaps::value__
int32_t ___value___2;
};
// UnityEngine.CollisionFlags
struct CollisionFlags_t3132E5D974C485D3F3C97B7AF475965AB0C3F9C1
{
// System.Int32 UnityEngine.CollisionFlags::value__
int32_t ___value___2;
};
// UnityEngine.UI.ColorBlock
struct ColorBlock_tDD7C62E7AFE442652FC98F8D058CE8AE6BFD7C11
{
// UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_NormalColor_0;
// UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_HighlightedColor_1;
// UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_PressedColor_2;
// UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_SelectedColor_3;
// UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_DisabledColor_4;
// System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
float ___m_ColorMultiplier_5;
// System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
float ___m_FadeDuration_6;
};
struct ColorBlock_tDD7C62E7AFE442652FC98F8D058CE8AE6BFD7C11_StaticFields
{
// UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
ColorBlock_tDD7C62E7AFE442652FC98F8D058CE8AE6BFD7C11 ___defaultColorBlock_7;
};
// GameplayIngredients.Comments.CommentPriority
struct CommentPriority_tBC7A5D2436A0B010ED1F5320FD614BAFAC5CEC09
{
// System.Int32 GameplayIngredients.Comments.CommentPriority::value__
int32_t ___value___2;
};
// GameplayIngredients.Comments.CommentState
struct CommentState_tB49B93D8D73A4C48EF4B9CFBE281C5B1DC8ABF73
{
// System.Int32 GameplayIngredients.Comments.CommentState::value__
int32_t ___value___2;
};
// GameplayIngredients.Comments.CommentType
struct CommentType_tDD215EB44D60A81912EF71E017011ECED87CB6A8
{
// System.Int32 GameplayIngredients.Comments.CommentType::value__
int32_t ___value___2;
};
// UnityEngine.Coroutine
struct Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D
{
// System.IntPtr UnityEngine.Coroutine::m_Ptr
intptr_t ___m_Ptr_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.Coroutine
struct Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B_marshaled_pinvoke : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_pinvoke
{
intptr_t ___m_Ptr_0;
};
// Native definition for COM marshalling of UnityEngine.Coroutine
struct Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B_marshaled_com : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_com
{
intptr_t ___m_Ptr_0;
};
// UnityEngine.CursorLockMode
struct CursorLockMode_tB70C7D1B9208B821C1C8A614BE904500B92C47D2
{
// System.Int32 UnityEngine.CursorLockMode::value__
int32_t ___value___2;
};
// System.Delegate
struct Delegate_t : public RuntimeObject
{
// System.IntPtr System.Delegate::method_ptr
Il2CppMethodPointer ___method_ptr_0;
// System.IntPtr System.Delegate::invoke_impl
intptr_t ___invoke_impl_1;
// System.Object System.Delegate::m_target
RuntimeObject* ___m_target_2;
// System.IntPtr System.Delegate::method
intptr_t ___method_3;
// System.IntPtr System.Delegate::delegate_trampoline
intptr_t ___delegate_trampoline_4;
// System.IntPtr System.Delegate::extra_arg
intptr_t ___extra_arg_5;
// System.IntPtr System.Delegate::method_code
intptr_t ___method_code_6;
// System.IntPtr System.Delegate::interp_method
intptr_t ___interp_method_7;
// System.IntPtr System.Delegate::interp_invoke_impl
intptr_t ___interp_invoke_impl_8;
// System.Reflection.MethodInfo System.Delegate::method_info
MethodInfo_t* ___method_info_9;
// System.Reflection.MethodInfo System.Delegate::original_method_info
MethodInfo_t* ___original_method_info_10;
// System.DelegateData System.Delegate::data
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
// System.Boolean System.Delegate::method_is_virtual
bool ___method_is_virtual_12;
};
// Native definition for P/Invoke marshalling of System.Delegate
struct Delegate_t_marshaled_pinvoke
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// Native definition for COM marshalling of System.Delegate
struct Delegate_t_marshaled_com
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// UnityEngine.Playables.DirectorWrapMode
struct DirectorWrapMode_t25EBFAAB0FD6C649DD657C6A0A6EB3FB2ACC1A99
{
// System.Int32 UnityEngine.Playables.DirectorWrapMode::value__
int32_t ___value___2;
};
// System.Exception
struct Exception_t : public RuntimeObject
{
// System.String System.Exception::_className
String_t* ____className_1;
// System.String System.Exception::_message
String_t* ____message_2;
// System.Collections.IDictionary System.Exception::_data
RuntimeObject* ____data_3;
// System.Exception System.Exception::_innerException
Exception_t* ____innerException_4;
// System.String System.Exception::_helpURL
String_t* ____helpURL_5;
// System.Object System.Exception::_stackTrace
RuntimeObject* ____stackTrace_6;
// System.String System.Exception::_stackTraceString
String_t* ____stackTraceString_7;
// System.String System.Exception::_remoteStackTraceString
String_t* ____remoteStackTraceString_8;
// System.Int32 System.Exception::_remoteStackIndex
int32_t ____remoteStackIndex_9;
// System.Object System.Exception::_dynamicMethods
RuntimeObject* ____dynamicMethods_10;
// System.Int32 System.Exception::_HResult
int32_t ____HResult_11;
// System.String System.Exception::_source
String_t* ____source_12;
// System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
// System.Diagnostics.StackTrace[] System.Exception::captured_traces
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
// System.IntPtr[] System.Exception::native_trace_ips
IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15;
// System.Int32 System.Exception::caught_in_unmanaged
int32_t ___caught_in_unmanaged_16;
};
struct Exception_t_StaticFields
{
// System.Object System.Exception::s_EDILock
RuntimeObject* ___s_EDILock_0;
};
// Native definition for P/Invoke marshalling of System.Exception
struct Exception_t_marshaled_pinvoke
{
char* ____className_1;
char* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_pinvoke* ____innerException_4;
char* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
char* ____stackTraceString_7;
char* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
char* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// Native definition for COM marshalling of System.Exception
struct Exception_t_marshaled_com
{
Il2CppChar* ____className_1;
Il2CppChar* ____message_2;
RuntimeObject* ____data_3;
Exception_t_marshaled_com* ____innerException_4;
Il2CppChar* ____helpURL_5;
Il2CppIUnknown* ____stackTrace_6;
Il2CppChar* ____stackTraceString_7;
Il2CppChar* ____remoteStackTraceString_8;
int32_t ____remoteStackIndex_9;
Il2CppIUnknown* ____dynamicMethods_10;
int32_t ____HResult_11;
Il2CppChar* ____source_12;
SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13;
StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14;
Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
int32_t ___caught_in_unmanaged_16;
};
// GameplayIngredients.Rigs.FloatAnimationHandler
struct FloatAnimationHandler_t39CAD7695E1D4F675B597A2F47EDCD2AE3D06F26 : public AnimationHandler_1_t03D6E22AE1DCE1C6FE539DEF9EC5609F54F0C581
{
};
// UnityEngine.ForceMode
struct ForceMode_t603F3ECB085E4FDD30C91273A469047EA64F4459
{
// System.Int32 UnityEngine.ForceMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Rigs.HandlerTypeAttribute
struct HandlerTypeAttribute_t3E5BB60035D767E48F68C50446ABF9641A09D4DC : public PropertyAttribute_t5E0CB5A6CDA6E24CBD4FF26DE3B0C29D8BB54BF0
{
// System.Type GameplayIngredients.Rigs.HandlerTypeAttribute::type
Type_t* ___type_0;
};
// UnityEngine.InputSystem.InputActionType
struct InputActionType_t7E3615BDDF3C84F39712E5889559D3AD8E773108
{
// System.Int32 UnityEngine.InputSystem.InputActionType::value__
int32_t ___value___2;
};
// UnityEngine.InputSystem.LowLevel.InputStateBlock
struct InputStateBlock_t0E05211ACF29A99C0FE7FC9EA7042196BFF1F3B5
{
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::<format>k__BackingField
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___U3CformatU3Ek__BackingField_33;
// System.UInt32 UnityEngine.InputSystem.LowLevel.InputStateBlock::<byteOffset>k__BackingField
uint32_t ___U3CbyteOffsetU3Ek__BackingField_34;
// System.UInt32 UnityEngine.InputSystem.LowLevel.InputStateBlock::<bitOffset>k__BackingField
uint32_t ___U3CbitOffsetU3Ek__BackingField_35;
// System.UInt32 UnityEngine.InputSystem.LowLevel.InputStateBlock::<sizeInBits>k__BackingField
uint32_t ___U3CsizeInBitsU3Ek__BackingField_36;
};
struct InputStateBlock_t0E05211ACF29A99C0FE7FC9EA7042196BFF1F3B5_StaticFields
{
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatBit
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatBit_2;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatSBit
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatSBit_4;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatInt
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatInt_6;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatUInt
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatUInt_8;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatShort
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatShort_10;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatUShort
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatUShort_12;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatByte
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatByte_14;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatSByte
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatSByte_16;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatLong
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatLong_18;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatULong
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatULong_20;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatFloat
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatFloat_22;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatDouble
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatDouble_24;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatVector2
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatVector2_26;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatVector3
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatVector3_27;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatQuaternion
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatQuaternion_28;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatVector2Short
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatVector2Short_29;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatVector3Short
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatVector3Short_30;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatVector2Byte
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatVector2Byte_31;
// UnityEngine.InputSystem.Utilities.FourCC UnityEngine.InputSystem.LowLevel.InputStateBlock::FormatVector3Byte
FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED ___FormatVector3Byte_32;
};
// System.Int32Enum
struct Int32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C
{
// System.Int32 System.Int32Enum::value__
int32_t ___value___2;
};
// UnityEngine.LogType
struct LogType_t9CC0F1B620DFBF3A01E8C2D2316A850D745EF331
{
// System.Int32 UnityEngine.LogType::value__
int32_t ___value___2;
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
{
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.Playables.PlayableGraph
struct PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E
{
// System.IntPtr UnityEngine.Playables.PlayableGraph::m_Handle
intptr_t ___m_Handle_0;
// System.UInt32 UnityEngine.Playables.PlayableGraph::m_Version
uint32_t ___m_Version_1;
};
// UnityEngine.Playables.PlayableHandle
struct PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4
{
// System.IntPtr UnityEngine.Playables.PlayableHandle::m_Handle
intptr_t ___m_Handle_0;
// System.UInt32 UnityEngine.Playables.PlayableHandle::m_Version
uint32_t ___m_Version_1;
};
struct PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4_StaticFields
{
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableHandle::m_Null
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___m_Null_2;
};
// UnityEngine.Playables.PlayableOutputHandle
struct PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883
{
// System.IntPtr UnityEngine.Playables.PlayableOutputHandle::m_Handle
intptr_t ___m_Handle_0;
// System.UInt32 UnityEngine.Playables.PlayableOutputHandle::m_Version
uint32_t ___m_Version_1;
};
struct PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883_StaticFields
{
// UnityEngine.Playables.PlayableOutputHandle UnityEngine.Playables.PlayableOutputHandle::m_Null
PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883 ___m_Null_2;
};
// GameplayIngredients.Actions.RigidbodyActionType
struct RigidbodyActionType_tEB318DE7B282858EB7A3B02163258DA02E380A7A
{
// System.Int32 GameplayIngredients.Actions.RigidbodyActionType::value__
int32_t ___value___2;
};
// UnityEngine.RuntimePlatform
struct RuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E
{
// System.Int32 UnityEngine.RuntimePlatform::value__
int32_t ___value___2;
};
// System.RuntimeTypeHandle
struct RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B
{
// System.IntPtr System.RuntimeTypeHandle::value
intptr_t ___value_0;
};
// UnityEngine.Space
struct Space_tF043E93E06B702DD05199C28C6F779049B38A969
{
// System.Int32 UnityEngine.Space::value__
int32_t ___value___2;
};
// System.TypeCode
struct TypeCode_tBEF9BE86C8BCF5A6B82F3381219738D27804EF79
{
// System.Int32 System.TypeCode::value__
int32_t ___value___2;
};
// GameplayIngredients.Rigs.Vector3AnimationHandler
struct Vector3AnimationHandler_tB9A2D94E3B1AF7C0898F732EC75DA3A47B57D011 : public AnimationHandler_1_t6414775B24943FD89A5E17130E9006333B5A468D
{
};
// UnityEngine.WrapMode
struct WrapMode_t6C6EABC32662DF078C3C977196618603C2F3A079
{
// System.Int32 UnityEngine.WrapMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.AttachToObjectAction/Action
struct Action_t396F55CB47D3F8A9BBE135F7CFC21DB233D181E6
{
// System.Int32 GameplayIngredients.Actions.AttachToObjectAction/Action::value__
int32_t ___value___2;
};
// UnityEngine.InputSystem.Controls.AxisControl/Clamp
struct Clamp_tCB96E8D34067B0DCBED42C565F4443DF880DD284
{
// System.Int32 UnityEngine.InputSystem.Controls.AxisControl/Clamp::value__
int32_t ___value___2;
};
// UnityEngine.Camera/GateFitMode
struct GateFitMode_tF23898CD8CAC571648EC68C62D28FF17852C830C
{
// System.Int32 UnityEngine.Camera/GateFitMode::value__
int32_t ___value___2;
};
// Cinemachine.CameraState/BlendHintValue
struct BlendHintValue_t3E71BEE9E94B88F3A92003E9A7DCBA236B896688
{
// System.Int32 Cinemachine.CameraState/BlendHintValue::value__
int32_t ___value___2;
};
// Cinemachine.CinemachineBlendDefinition/Style
struct Style_tD10C3F408BB3B422ADCD94F51E6F226081D6CCAE
{
// System.Int32 Cinemachine.CinemachineBlendDefinition/Style::value__
int32_t ___value___2;
};
// Cinemachine.CinemachineBrain/BrainUpdateMethod
struct BrainUpdateMethod_t86691C30E52F96C0D1A4D3DBA309E90E671B27FE
{
// System.Int32 Cinemachine.CinemachineBrain/BrainUpdateMethod::value__
int32_t ___value___2;
};
// Cinemachine.CinemachineBrain/UpdateMethod
struct UpdateMethod_t3C6A64F6D261F2A579294C29B4A61A693320E5CF
{
// System.Int32 Cinemachine.CinemachineBrain/UpdateMethod::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.CinemachineCameraShakeAction/ImpulseLocation
struct ImpulseLocation_t142E738DFDE3D11C3641C938626D232C4ED0089A
{
// System.Int32 GameplayIngredients.Actions.CinemachineCameraShakeAction/ImpulseLocation::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.CinemachineSetCustomBlendsAction/Action
struct Action_tF12C1A554E93531980EA5DD5AC8DF5E9310C0C1F
{
// System.Int32 GameplayIngredients.Actions.CinemachineSetCustomBlendsAction/Action::value__
int32_t ___value___2;
};
// Cinemachine.CinemachineVirtualCameraBase/BlendHint
struct BlendHint_t32C4D856C40176B16977B7624B8172CDEF4AB2D6
{
// System.Int32 Cinemachine.CinemachineVirtualCameraBase/BlendHint::value__
int32_t ___value___2;
};
// Cinemachine.CinemachineVirtualCameraBase/StandbyUpdateMode
struct StandbyUpdateMode_t4FC8EA706A415E8EBFB09164D31BE8EAC398B8F7
{
// System.Int32 Cinemachine.CinemachineVirtualCameraBase/StandbyUpdateMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Logic.ConditionalLogic/Comparison
struct Comparison_t805C4811AFCF79B564427BEB00F049A6B8E980A5
{
// System.Int32 GameplayIngredients.Logic.ConditionalLogic/Comparison::value__
int32_t ___value___2;
};
// GameplayIngredients.Counter/ValueSourceType
struct ValueSourceType_t970668124CBEC380F23FD91DF65829C627AC0D11
{
// System.Int32 GameplayIngredients.Counter/ValueSourceType::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.CounterAction/CounterOperation
struct CounterOperation_t690B538E3C2D74405511B30669ADA28308FCF1A3
{
// System.Int32 GameplayIngredients.Actions.CounterAction/CounterOperation::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.CounterAction/ValueSourceType
struct ValueSourceType_tE1BB4E1286F0328CE8D3843EC1025182741C38A5
{
// System.Int32 GameplayIngredients.Actions.CounterAction/ValueSourceType::value__
int32_t ___value___2;
};
// GameplayIngredients.Logic.CounterLogic/Evaluation
struct Evaluation_t25D48BA9BA86ABE7E65F6B76DF2054DC062D85CA
{
// System.Int32 GameplayIngredients.Logic.CounterLogic/Evaluation::value__
int32_t ___value___2;
};
// GameplayIngredients.Logic.CounterLogic/ValueSourceType
struct ValueSourceType_t888D42F3119B70C4229BA45F16882B76BBF29889
{
// System.Int32 GameplayIngredients.Logic.CounterLogic/ValueSourceType::value__
int32_t ___value___2;
};
// GameplayIngredients.Logic.DelayedLogic/DelayMode
struct DelayMode_t660C5AE817BF4E6A865062822992B5C7726398A1
{
// System.Int32 GameplayIngredients.Logic.DelayedLogic/DelayMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Rigs.DirectorControlRig/PlayMode
struct PlayMode_t1F55F542199EED968EDCE2BE750B506054F323E6
{
// System.Int32 GameplayIngredients.Rigs.DirectorControlRig/PlayMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Rigs.DirectorControlRig/WrapMode
struct WrapMode_t15628581BC7EF76CAE48AB6E018285FE74BFCF9E
{
// System.Int32 GameplayIngredients.Rigs.DirectorControlRig/WrapMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Logic.EditorOnlyLogic/Mode
struct Mode_t5D642271D7B8C0E5520DF6583FC735747DF54A8F
{
// System.Int32 GameplayIngredients.Logic.EditorOnlyLogic/Mode::value__
int32_t ___value___2;
};
// GameplayIngredients.Factory/BlueprintSelectionMode
struct BlueprintSelectionMode_t0948BFAE3F51B7BFD56F147443CC6AF44610EE85
{
// System.Int32 GameplayIngredients.Factory/BlueprintSelectionMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Factory/SpawnLocation
struct SpawnLocation_tE5F213D9D597D97EE4DCD05A19A5239C35BF1753
{
// System.Int32 GameplayIngredients.Factory/SpawnLocation::value__
int32_t ___value___2;
};
// GameplayIngredients.Logic.FlipFlopLogic/State
struct State_tF9266E432E091D453631F09DC40B6E2D320338DA
{
// System.Int32 GameplayIngredients.Logic.FlipFlopLogic/State::value__
int32_t ___value___2;
};
// UnityEngine.Playables.FrameData/Flags
struct Flags_t2C5061856AF2866A2D50CA6D30BF307A12966CFE
{
// System.Int32 UnityEngine.Playables.FrameData/Flags::value__
int32_t ___value___2;
};
// GameplayIngredients.FullScreenFadeManager/FadeMode
struct FadeMode_t2EE3C709518696EDEA42C83904B0FA2347B396F3
{
// System.Int32 GameplayIngredients.FullScreenFadeManager/FadeMode::value__
int32_t ___value___2;
};
// GameplayIngredients.FullScreenFadeManager/FadeTimingMode
struct FadeTimingMode_t795AC595AAC9219EA37B3C79B4031F396E6931C6
{
// System.Int32 GameplayIngredients.FullScreenFadeManager/FadeTimingMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.GameLevelLoadAction/Target
struct Target_tBEB9D50F6F26F315A5E33F7EEA37FC6F5BCB2A38
{
// System.Int32 GameplayIngredients.Actions.GameLevelLoadAction/Target::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.GameManagerSendStartupMessageAction/MessageType
struct MessageType_tA62FAD0CC2CB501D5610F0FABCD7F1529F03D239
{
// System.Int32 GameplayIngredients.Actions.GameManagerSendStartupMessageAction/MessageType::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.GameSaveLoadSaveAction/Action
struct Action_tD56B4A348B5E5F5289CD8698B2EDABF73543D02C
{
// System.Int32 GameplayIngredients.Actions.GameSaveLoadSaveAction/Action::value__
int32_t ___value___2;
};
// GameplayIngredients.GameSaveManager/Location
struct Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5
{
// System.Int32 GameplayIngredients.GameSaveManager/Location::value__
int32_t ___value___2;
};
// GameplayIngredients.GameSaveManager/ValueType
struct ValueType_t94E3009D761DB52516A8A083CB71486085ACCE35
{
// System.Int32 GameplayIngredients.GameSaveManager/ValueType::value__
int32_t ___value___2;
};
// GameplayIngredients.Logic.GlobalLogic/CompareTo
struct CompareTo_tDF0691557A6072EA179748963462EF66E6E1F086
{
// System.Int32 GameplayIngredients.Logic.GlobalLogic/CompareTo::value__
int32_t ___value___2;
};
// GameplayIngredients.Logic.GlobalLogic/Evaluation
struct Evaluation_tF70D490FB83890C665647A672FED6540E2FF9A8D
{
// System.Int32 GameplayIngredients.Logic.GlobalLogic/Evaluation::value__
int32_t ___value___2;
};
// Globals/Scope
struct Scope_t67ADB9F42D0982462A5F3F480C35448BA3AC6A6D
{
// System.Int32 Globals/Scope::value__
int32_t ___value___2;
};
// Globals/Type
struct Type_tC813EFFF65BB33FAF9529CEF6F5336A4C94179F1
{
// System.Int32 Globals/Type::value__
int32_t ___value___2;
};
// UnityEngine.InputSystem.InputAction/ActionFlags
struct ActionFlags_t639BD2944E073F8DD263CE2CA581FC62C401AB1E
{
// System.Int32 UnityEngine.InputSystem.InputAction/ActionFlags::value__
int32_t ___value___2;
};
// UnityEngine.InputSystem.InputBinding/Flags
struct Flags_t2ED4EFE461994B03533B3B524C8C2EA71315AAE6
{
// System.Int32 UnityEngine.InputSystem.InputBinding/Flags::value__
int32_t ___value___2;
};
// UnityEngine.InputSystem.InputControl/ControlFlags
struct ControlFlags_t9C297F208DE19CEB00A0560F7FDE59F6A2004132
{
// System.Int32 UnityEngine.InputSystem.InputControl/ControlFlags::value__
int32_t ___value___2;
};
// Cinemachine.LensSettings/OverrideModes
struct OverrideModes_t79FC427C0E3A4372749712DF145E3E414AF65556
{
// System.Int32 Cinemachine.LensSettings/OverrideModes::value__
int32_t ___value___2;
};
// GameplayIngredients.LevelStreaming.LevelStreamingManager/StreamingAction
struct StreamingAction_t57A2AC8DD5964A86D6F0C6B329D61C51226B9364
{
// System.Int32 GameplayIngredients.LevelStreaming.LevelStreamingManager/StreamingAction::value__
int32_t ___value___2;
};
// UnityEngine.UI.Navigation/Mode
struct Mode_t2D49D0E10E2FDA0026278C2400C16033888D0542
{
// System.Int32 UnityEngine.UI.Navigation/Mode::value__
int32_t ___value___2;
};
// GameplayIngredients.Logic.PlatformLogic/InclusionMode
struct InclusionMode_t2206D0F9A4F2BFB78FB400450E0670D1C15826B4
{
// System.Int32 GameplayIngredients.Logic.PlatformLogic/InclusionMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Controllers.PlayerInput/ButtonState
struct ButtonState_t77EE4F110B4FED9E850C49FD1C9AEDE675292C4F
{
// System.Int32 GameplayIngredients.Controllers.PlayerInput/ButtonState::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.ResetGlobalAction/ResetType
struct ResetType_t96B1E2798555467E95811A84776681337AF45F42
{
// System.Int32 GameplayIngredients.Actions.ResetGlobalAction/ResetType::value__
int32_t ___value___2;
};
// GameplayIngredients.Rigs.Rig/UpdateMode
struct UpdateMode_tAC09614D97AE293BAECACEA5936C24651C22BFAA
{
// System.Int32 GameplayIngredients.Rigs.Rig/UpdateMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Rigs.RigidBodyForceRig/EffectorType
struct EffectorType_tD1FBE78B833717F72FC0B6A1D8926F2B159ECBAD
{
// System.Int32 GameplayIngredients.Rigs.RigidBodyForceRig/EffectorType::value__
int32_t ___value___2;
};
// GameplayIngredients.Logic.SaveDataLogic/Evaluation
struct Evaluation_tC87CC86FD021E208FBEF29FBE86FDBC5CBBD72B0
{
// System.Int32 GameplayIngredients.Logic.SaveDataLogic/Evaluation::value__
int32_t ___value___2;
};
// UnityEngine.UI.Selectable/Transition
struct Transition_tF856A77C9FAC6D26EA3CA158CF68B739D35397B3
{
// System.Int32 UnityEngine.UI.Selectable/Transition::value__
int32_t ___value___2;
};
// UnityEngine.Timeline.TimelineAsset/DurationMode
struct DurationMode_t6088BA687395F5BC722CE0542A183ABF5B8D0012
{
// System.Int32 UnityEngine.Timeline.TimelineAsset/DurationMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.TimelineControlAction/TimelineControlMode
struct TimelineControlMode_t0814E6EBB3C29B95BE8FC5EE92051922E7DDC7D2
{
// System.Int32 GameplayIngredients.Actions.TimelineControlAction/TimelineControlMode::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.TimerAction/Action
struct Action_t1ED3E2D4A950834222D5AEAF0FB5931773C019DD
{
// System.Int32 GameplayIngredients.Actions.TimerAction/Action::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.VFXSetPropertyAction/DataType
struct DataType_tF298965B00090CE24528F94B1F735ED46B415648
{
// System.Int32 GameplayIngredients.Actions.VFXSetPropertyAction/DataType::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle/BehaviourToggleState
struct BehaviourToggleState_t0762F214C5E8F502A36652A93EA0450B2EF93640
{
// System.Int32 GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle/BehaviourToggleState::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle/GameObjectToggleState
struct GameObjectToggleState_t110A6521C7D8973F850C7A422FEAA822C79766A7
{
// System.Int32 GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle/GameObjectToggleState::value__
int32_t ___value___2;
};
// GameplayIngredients.Actions.ToggleUIAction/UIToggle/UIToggleState
struct UIToggleState_t29399DAFB51742292AB0552B42A90A498716B64E
{
// System.Int32 GameplayIngredients.Actions.ToggleUIAction/UIToggle/UIToggleState::value__
int32_t ___value___2;
};
// UnityEngine.Playables.ScriptPlayable`1<System.Object>
struct ScriptPlayable_1_t5E80E6495A91412DAAE85DA280EE5A75E2A89000
{
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.ScriptPlayable`1::m_Handle
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___m_Handle_0;
};
struct ScriptPlayable_1_t5E80E6495A91412DAAE85DA280EE5A75E2A89000_StaticFields
{
// UnityEngine.Playables.ScriptPlayable`1<T> UnityEngine.Playables.ScriptPlayable`1::m_NullPlayable
ScriptPlayable_1_t5E80E6495A91412DAAE85DA280EE5A75E2A89000 ___m_NullPlayable_1;
};
// UnityEngine.Playables.ScriptPlayable`1<GameplayIngredients.Playables.SendMessageBehaviour>
struct ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F
{
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.ScriptPlayable`1::m_Handle
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___m_Handle_0;
};
struct ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F_StaticFields
{
// UnityEngine.Playables.ScriptPlayable`1<T> UnityEngine.Playables.ScriptPlayable`1::m_NullPlayable
ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F ___m_NullPlayable_1;
};
// UnityEngine.Playables.ScriptPlayable`1<GameplayIngredients.Playables.SendMessageMixerBehaviour>
struct ScriptPlayable_1_t8A3CAA84AA35F11B80B9EBF6B56798A9677366B2
{
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.ScriptPlayable`1::m_Handle
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___m_Handle_0;
};
struct ScriptPlayable_1_t8A3CAA84AA35F11B80B9EBF6B56798A9677366B2_StaticFields
{
// UnityEngine.Playables.ScriptPlayable`1<T> UnityEngine.Playables.ScriptPlayable`1::m_NullPlayable
ScriptPlayable_1_t8A3CAA84AA35F11B80B9EBF6B56798A9677366B2 ___m_NullPlayable_1;
};
// UnityEngine.AudioClip
struct AudioClip_t5D272C4EB4F2D3ED49F1C346DEA373CF6D585F20 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
// UnityEngine.AudioClip/PCMReaderCallback UnityEngine.AudioClip::m_PCMReaderCallback
PCMReaderCallback_t3396D9613664F0AFF65FB91018FD0F901CC16F1E* ___m_PCMReaderCallback_4;
// UnityEngine.AudioClip/PCMSetPositionCallback UnityEngine.AudioClip::m_PCMSetPositionCallback
PCMSetPositionCallback_t8D7135A2FB40647CAEC93F5254AD59E18DEB6072* ___m_PCMSetPositionCallback_5;
};
// UnityEngine.Audio.AudioMixer
struct AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Audio.AudioMixerSnapshot
struct AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// Cinemachine.CinemachineBlendDefinition
struct CinemachineBlendDefinition_t6A16D5B51D440E317D413EC8612647EDA0A6580B
{
// Cinemachine.CinemachineBlendDefinition/Style Cinemachine.CinemachineBlendDefinition::m_Style
int32_t ___m_Style_0;
// System.Single Cinemachine.CinemachineBlendDefinition::m_Time
float ___m_Time_1;
// UnityEngine.AnimationCurve Cinemachine.CinemachineBlendDefinition::m_CustomCurve
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_CustomCurve_2;
};
struct CinemachineBlendDefinition_t6A16D5B51D440E317D413EC8612647EDA0A6580B_StaticFields
{
// UnityEngine.AnimationCurve[] Cinemachine.CinemachineBlendDefinition::sStandardCurves
AnimationCurveU5BU5D_t2C4A38D7EFA8095F32316A4D9CE4CBB6840FB7EC* ___sStandardCurves_3;
};
// GameplayIngredients.Comments.CommentMessage
struct CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00
{
// System.String GameplayIngredients.Comments.CommentMessage::from
String_t* ___from_0;
// System.String GameplayIngredients.Comments.CommentMessage::URL
String_t* ___URL_1;
// System.String GameplayIngredients.Comments.CommentMessage::body
String_t* ___body_2;
// UnityEngine.Object[] GameplayIngredients.Comments.CommentMessage::attachedObjects
ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A* ___attachedObjects_3;
// System.Boolean GameplayIngredients.Comments.CommentMessage::changeType
bool ___changeType_4;
// System.Boolean GameplayIngredients.Comments.CommentMessage::changeState
bool ___changeState_5;
// System.Boolean GameplayIngredients.Comments.CommentMessage::changePriority
bool ___changePriority_6;
// GameplayIngredients.Comments.CommentType GameplayIngredients.Comments.CommentMessage::type
int32_t ___type_7;
// GameplayIngredients.Comments.CommentState GameplayIngredients.Comments.CommentMessage::state
int32_t ___state_8;
// GameplayIngredients.Comments.CommentPriority GameplayIngredients.Comments.CommentMessage::priority
int32_t ___priority_9;
};
// Native definition for P/Invoke marshalling of GameplayIngredients.Comments.CommentMessage
struct CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke
{
char* ___from_0;
char* ___URL_1;
char* ___body_2;
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke* ___attachedObjects_3;
int32_t ___changeType_4;
int32_t ___changeState_5;
int32_t ___changePriority_6;
int32_t ___type_7;
int32_t ___state_8;
int32_t ___priority_9;
};
// Native definition for COM marshalling of GameplayIngredients.Comments.CommentMessage
struct CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com
{
Il2CppChar* ___from_0;
Il2CppChar* ___URL_1;
Il2CppChar* ___body_2;
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com** ___attachedObjects_3;
int32_t ___changeType_4;
int32_t ___changeState_5;
int32_t ___changePriority_6;
int32_t ___type_7;
int32_t ___state_8;
int32_t ___priority_9;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// GameplayIngredients.Rigs.FloatCurveAnimationHandler
struct FloatCurveAnimationHandler_t8020350945C679D9C6D7617B4ED0B90A0F7110B9 : public FloatAnimationHandler_t39CAD7695E1D4F675B597A2F47EDCD2AE3D06F26
{
// UnityEngine.AnimationCurve GameplayIngredients.Rigs.FloatCurveAnimationHandler::curve
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___curve_0;
// System.Single GameplayIngredients.Rigs.FloatCurveAnimationHandler::amplitude
float ___amplitude_1;
// System.Single GameplayIngredients.Rigs.FloatCurveAnimationHandler::m_Base
float ___m_Base_2;
// System.Single GameplayIngredients.Rigs.FloatCurveAnimationHandler::m_Time
float ___m_Time_3;
};
// UnityEngine.GameObject
struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.InputSystem.InputBinding
struct InputBinding_t0D75BD1538CF81D29450D568D5C938E111633EC5
{
// System.String UnityEngine.InputSystem.InputBinding::m_Name
String_t* ___m_Name_2;
// System.String UnityEngine.InputSystem.InputBinding::m_Id
String_t* ___m_Id_3;
// System.String UnityEngine.InputSystem.InputBinding::m_Path
String_t* ___m_Path_4;
// System.String UnityEngine.InputSystem.InputBinding::m_Interactions
String_t* ___m_Interactions_5;
// System.String UnityEngine.InputSystem.InputBinding::m_Processors
String_t* ___m_Processors_6;
// System.String UnityEngine.InputSystem.InputBinding::m_Groups
String_t* ___m_Groups_7;
// System.String UnityEngine.InputSystem.InputBinding::m_Action
String_t* ___m_Action_8;
// UnityEngine.InputSystem.InputBinding/Flags UnityEngine.InputSystem.InputBinding::m_Flags
int32_t ___m_Flags_9;
// System.String UnityEngine.InputSystem.InputBinding::m_OverridePath
String_t* ___m_OverridePath_10;
// System.String UnityEngine.InputSystem.InputBinding::m_OverrideInteractions
String_t* ___m_OverrideInteractions_11;
// System.String UnityEngine.InputSystem.InputBinding::m_OverrideProcessors
String_t* ___m_OverrideProcessors_12;
};
// Native definition for P/Invoke marshalling of UnityEngine.InputSystem.InputBinding
struct InputBinding_t0D75BD1538CF81D29450D568D5C938E111633EC5_marshaled_pinvoke
{
char* ___m_Name_2;
char* ___m_Id_3;
char* ___m_Path_4;
char* ___m_Interactions_5;
char* ___m_Processors_6;
char* ___m_Groups_7;
char* ___m_Action_8;
int32_t ___m_Flags_9;
char* ___m_OverridePath_10;
char* ___m_OverrideInteractions_11;
char* ___m_OverrideProcessors_12;
};
// Native definition for COM marshalling of UnityEngine.InputSystem.InputBinding
struct InputBinding_t0D75BD1538CF81D29450D568D5C938E111633EC5_marshaled_com
{
Il2CppChar* ___m_Name_2;
Il2CppChar* ___m_Id_3;
Il2CppChar* ___m_Path_4;
Il2CppChar* ___m_Interactions_5;
Il2CppChar* ___m_Processors_6;
Il2CppChar* ___m_Groups_7;
Il2CppChar* ___m_Action_8;
int32_t ___m_Flags_9;
Il2CppChar* ___m_OverridePath_10;
Il2CppChar* ___m_OverrideInteractions_11;
Il2CppChar* ___m_OverrideProcessors_12;
};
// Cinemachine.LensSettings
struct LensSettings_t6DAB2F204EC22686BF4397E0871B4875414A84FE
{
// System.Single Cinemachine.LensSettings::FieldOfView
float ___FieldOfView_1;
// System.Single Cinemachine.LensSettings::OrthographicSize
float ___OrthographicSize_2;
// System.Single Cinemachine.LensSettings::NearClipPlane
float ___NearClipPlane_3;
// System.Single Cinemachine.LensSettings::FarClipPlane
float ___FarClipPlane_4;
// System.Single Cinemachine.LensSettings::Dutch
float ___Dutch_5;
// Cinemachine.LensSettings/OverrideModes Cinemachine.LensSettings::ModeOverride
int32_t ___ModeOverride_6;
// UnityEngine.Vector2 Cinemachine.LensSettings::LensShift
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___LensShift_7;
// UnityEngine.Camera/GateFitMode Cinemachine.LensSettings::GateFit
int32_t ___GateFit_8;
// UnityEngine.Vector2 Cinemachine.LensSettings::m_SensorSize
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_SensorSize_9;
// System.Boolean Cinemachine.LensSettings::m_OrthoFromCamera
bool ___m_OrthoFromCamera_10;
// System.Boolean Cinemachine.LensSettings::m_PhysicalFromCamera
bool ___m_PhysicalFromCamera_11;
};
struct LensSettings_t6DAB2F204EC22686BF4397E0871B4875414A84FE_StaticFields
{
// Cinemachine.LensSettings Cinemachine.LensSettings::Default
LensSettings_t6DAB2F204EC22686BF4397E0871B4875414A84FE ___Default_0;
};
// Native definition for P/Invoke marshalling of Cinemachine.LensSettings
struct LensSettings_t6DAB2F204EC22686BF4397E0871B4875414A84FE_marshaled_pinvoke
{
float ___FieldOfView_1;
float ___OrthographicSize_2;
float ___NearClipPlane_3;
float ___FarClipPlane_4;
float ___Dutch_5;
int32_t ___ModeOverride_6;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___LensShift_7;
int32_t ___GateFit_8;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_SensorSize_9;
int32_t ___m_OrthoFromCamera_10;
int32_t ___m_PhysicalFromCamera_11;
};
// Native definition for COM marshalling of Cinemachine.LensSettings
struct LensSettings_t6DAB2F204EC22686BF4397E0871B4875414A84FE_marshaled_com
{
float ___FieldOfView_1;
float ___OrthographicSize_2;
float ___NearClipPlane_3;
float ___FarClipPlane_4;
float ___Dutch_5;
int32_t ___ModeOverride_6;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___LensShift_7;
int32_t ___GateFit_8;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_SensorSize_9;
int32_t ___m_OrthoFromCamera_10;
int32_t ___m_PhysicalFromCamera_11;
};
// System.MulticastDelegate
struct MulticastDelegate_t : public Delegate_t
{
// System.Delegate[] System.MulticastDelegate::delegates
DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13;
};
// Native definition for P/Invoke marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
{
Delegate_t_marshaled_pinvoke** ___delegates_13;
};
// Native definition for COM marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
{
Delegate_t_marshaled_com** ___delegates_13;
};
// UnityEngine.UI.Navigation
struct Navigation_t4D2E201D65749CF4E104E8AC1232CF1D6F14795C
{
// UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
int32_t ___m_Mode_0;
// System.Boolean UnityEngine.UI.Navigation::m_WrapAround
bool ___m_WrapAround_1;
// UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnUp_2;
// UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnDown_3;
// UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnLeft_4;
// UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnRight_5;
};
// Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
struct Navigation_t4D2E201D65749CF4E104E8AC1232CF1D6F14795C_marshaled_pinvoke
{
int32_t ___m_Mode_0;
int32_t ___m_WrapAround_1;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnUp_2;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnDown_3;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnLeft_4;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnRight_5;
};
// Native definition for COM marshalling of UnityEngine.UI.Navigation
struct Navigation_t4D2E201D65749CF4E104E8AC1232CF1D6F14795C_marshaled_com
{
int32_t ___m_Mode_0;
int32_t ___m_WrapAround_1;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnUp_2;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnDown_3;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnLeft_4;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___m_SelectOnRight_5;
};
// UnityEngine.Playables.Playable
struct Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F
{
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.Playable::m_Handle
PlayableHandle_t5D6A01EF94382EFEDC047202F71DF882769654D4 ___m_Handle_0;
};
struct Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_StaticFields
{
// UnityEngine.Playables.Playable UnityEngine.Playables.Playable::m_NullPlayable
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___m_NullPlayable_1;
};
// UnityEngine.Playables.PlayableOutput
struct PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680
{
// UnityEngine.Playables.PlayableOutputHandle UnityEngine.Playables.PlayableOutput::m_Handle
PlayableOutputHandle_tEB217645A8C0356A3AC6F964F283003B9740E883 ___m_Handle_0;
};
struct PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680_StaticFields
{
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.PlayableOutput::m_NullPlayableOutput
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 ___m_NullPlayableOutput_1;
};
// UnityEngine.InputSystem.Utilities.PrimitiveValue
struct PrimitiveValue_t1CC37566F40746757D5E3F87474A05909D85C2D4
{
union
{
#pragma pack(push, tp, 1)
struct
{
// System.TypeCode UnityEngine.InputSystem.Utilities.PrimitiveValue::m_Type
int32_t ___m_Type_0;
};
#pragma pack(pop, tp)
struct
{
int32_t ___m_Type_0_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_BoolValue_1_OffsetPadding[4];
// System.Boolean UnityEngine.InputSystem.Utilities.PrimitiveValue::m_BoolValue
bool ___m_BoolValue_1;
};
#pragma pack(pop, tp)
struct
{
char ___m_BoolValue_1_OffsetPadding_forAlignmentOnly[4];
bool ___m_BoolValue_1_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_CharValue_2_OffsetPadding[4];
// System.Char UnityEngine.InputSystem.Utilities.PrimitiveValue::m_CharValue
Il2CppChar ___m_CharValue_2;
};
#pragma pack(pop, tp)
struct
{
char ___m_CharValue_2_OffsetPadding_forAlignmentOnly[4];
Il2CppChar ___m_CharValue_2_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_ByteValue_3_OffsetPadding[4];
// System.Byte UnityEngine.InputSystem.Utilities.PrimitiveValue::m_ByteValue
uint8_t ___m_ByteValue_3;
};
#pragma pack(pop, tp)
struct
{
char ___m_ByteValue_3_OffsetPadding_forAlignmentOnly[4];
uint8_t ___m_ByteValue_3_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_SByteValue_4_OffsetPadding[4];
// System.SByte UnityEngine.InputSystem.Utilities.PrimitiveValue::m_SByteValue
int8_t ___m_SByteValue_4;
};
#pragma pack(pop, tp)
struct
{
char ___m_SByteValue_4_OffsetPadding_forAlignmentOnly[4];
int8_t ___m_SByteValue_4_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_ShortValue_5_OffsetPadding[4];
// System.Int16 UnityEngine.InputSystem.Utilities.PrimitiveValue::m_ShortValue
int16_t ___m_ShortValue_5;
};
#pragma pack(pop, tp)
struct
{
char ___m_ShortValue_5_OffsetPadding_forAlignmentOnly[4];
int16_t ___m_ShortValue_5_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_UShortValue_6_OffsetPadding[4];
// System.UInt16 UnityEngine.InputSystem.Utilities.PrimitiveValue::m_UShortValue
uint16_t ___m_UShortValue_6;
};
#pragma pack(pop, tp)
struct
{
char ___m_UShortValue_6_OffsetPadding_forAlignmentOnly[4];
uint16_t ___m_UShortValue_6_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_IntValue_7_OffsetPadding[4];
// System.Int32 UnityEngine.InputSystem.Utilities.PrimitiveValue::m_IntValue
int32_t ___m_IntValue_7;
};
#pragma pack(pop, tp)
struct
{
char ___m_IntValue_7_OffsetPadding_forAlignmentOnly[4];
int32_t ___m_IntValue_7_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_UIntValue_8_OffsetPadding[4];
// System.UInt32 UnityEngine.InputSystem.Utilities.PrimitiveValue::m_UIntValue
uint32_t ___m_UIntValue_8;
};
#pragma pack(pop, tp)
struct
{
char ___m_UIntValue_8_OffsetPadding_forAlignmentOnly[4];
uint32_t ___m_UIntValue_8_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_LongValue_9_OffsetPadding[4];
// System.Int64 UnityEngine.InputSystem.Utilities.PrimitiveValue::m_LongValue
int64_t ___m_LongValue_9;
};
#pragma pack(pop, tp)
struct
{
char ___m_LongValue_9_OffsetPadding_forAlignmentOnly[4];
int64_t ___m_LongValue_9_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_ULongValue_10_OffsetPadding[4];
// System.UInt64 UnityEngine.InputSystem.Utilities.PrimitiveValue::m_ULongValue
uint64_t ___m_ULongValue_10;
};
#pragma pack(pop, tp)
struct
{
char ___m_ULongValue_10_OffsetPadding_forAlignmentOnly[4];
uint64_t ___m_ULongValue_10_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_FloatValue_11_OffsetPadding[4];
// System.Single UnityEngine.InputSystem.Utilities.PrimitiveValue::m_FloatValue
float ___m_FloatValue_11;
};
#pragma pack(pop, tp)
struct
{
char ___m_FloatValue_11_OffsetPadding_forAlignmentOnly[4];
float ___m_FloatValue_11_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_DoubleValue_12_OffsetPadding[4];
// System.Double UnityEngine.InputSystem.Utilities.PrimitiveValue::m_DoubleValue
double ___m_DoubleValue_12;
};
#pragma pack(pop, tp)
struct
{
char ___m_DoubleValue_12_OffsetPadding_forAlignmentOnly[4];
double ___m_DoubleValue_12_forAlignmentOnly;
};
};
};
// Native definition for P/Invoke marshalling of UnityEngine.InputSystem.Utilities.PrimitiveValue
struct PrimitiveValue_t1CC37566F40746757D5E3F87474A05909D85C2D4_marshaled_pinvoke
{
union
{
#pragma pack(push, tp, 1)
struct
{
int32_t ___m_Type_0;
};
#pragma pack(pop, tp)
struct
{
int32_t ___m_Type_0_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_BoolValue_1_OffsetPadding[4];
int32_t ___m_BoolValue_1;
};
#pragma pack(pop, tp)
struct
{
char ___m_BoolValue_1_OffsetPadding_forAlignmentOnly[4];
int32_t ___m_BoolValue_1_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_CharValue_2_OffsetPadding[4];
uint8_t ___m_CharValue_2;
};
#pragma pack(pop, tp)
struct
{
char ___m_CharValue_2_OffsetPadding_forAlignmentOnly[4];
uint8_t ___m_CharValue_2_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_ByteValue_3_OffsetPadding[4];
uint8_t ___m_ByteValue_3;
};
#pragma pack(pop, tp)
struct
{
char ___m_ByteValue_3_OffsetPadding_forAlignmentOnly[4];
uint8_t ___m_ByteValue_3_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_SByteValue_4_OffsetPadding[4];
int8_t ___m_SByteValue_4;
};
#pragma pack(pop, tp)
struct
{
char ___m_SByteValue_4_OffsetPadding_forAlignmentOnly[4];
int8_t ___m_SByteValue_4_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_ShortValue_5_OffsetPadding[4];
int16_t ___m_ShortValue_5;
};
#pragma pack(pop, tp)
struct
{
char ___m_ShortValue_5_OffsetPadding_forAlignmentOnly[4];
int16_t ___m_ShortValue_5_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_UShortValue_6_OffsetPadding[4];
uint16_t ___m_UShortValue_6;
};
#pragma pack(pop, tp)
struct
{
char ___m_UShortValue_6_OffsetPadding_forAlignmentOnly[4];
uint16_t ___m_UShortValue_6_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_IntValue_7_OffsetPadding[4];
int32_t ___m_IntValue_7;
};
#pragma pack(pop, tp)
struct
{
char ___m_IntValue_7_OffsetPadding_forAlignmentOnly[4];
int32_t ___m_IntValue_7_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_UIntValue_8_OffsetPadding[4];
uint32_t ___m_UIntValue_8;
};
#pragma pack(pop, tp)
struct
{
char ___m_UIntValue_8_OffsetPadding_forAlignmentOnly[4];
uint32_t ___m_UIntValue_8_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_LongValue_9_OffsetPadding[4];
int64_t ___m_LongValue_9;
};
#pragma pack(pop, tp)
struct
{
char ___m_LongValue_9_OffsetPadding_forAlignmentOnly[4];
int64_t ___m_LongValue_9_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_ULongValue_10_OffsetPadding[4];
uint64_t ___m_ULongValue_10;
};
#pragma pack(pop, tp)
struct
{
char ___m_ULongValue_10_OffsetPadding_forAlignmentOnly[4];
uint64_t ___m_ULongValue_10_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_FloatValue_11_OffsetPadding[4];
float ___m_FloatValue_11;
};
#pragma pack(pop, tp)
struct
{
char ___m_FloatValue_11_OffsetPadding_forAlignmentOnly[4];
float ___m_FloatValue_11_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_DoubleValue_12_OffsetPadding[4];
double ___m_DoubleValue_12;
};
#pragma pack(pop, tp)
struct
{
char ___m_DoubleValue_12_OffsetPadding_forAlignmentOnly[4];
double ___m_DoubleValue_12_forAlignmentOnly;
};
};
};
// Native definition for COM marshalling of UnityEngine.InputSystem.Utilities.PrimitiveValue
struct PrimitiveValue_t1CC37566F40746757D5E3F87474A05909D85C2D4_marshaled_com
{
union
{
#pragma pack(push, tp, 1)
struct
{
int32_t ___m_Type_0;
};
#pragma pack(pop, tp)
struct
{
int32_t ___m_Type_0_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_BoolValue_1_OffsetPadding[4];
int32_t ___m_BoolValue_1;
};
#pragma pack(pop, tp)
struct
{
char ___m_BoolValue_1_OffsetPadding_forAlignmentOnly[4];
int32_t ___m_BoolValue_1_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_CharValue_2_OffsetPadding[4];
uint8_t ___m_CharValue_2;
};
#pragma pack(pop, tp)
struct
{
char ___m_CharValue_2_OffsetPadding_forAlignmentOnly[4];
uint8_t ___m_CharValue_2_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_ByteValue_3_OffsetPadding[4];
uint8_t ___m_ByteValue_3;
};
#pragma pack(pop, tp)
struct
{
char ___m_ByteValue_3_OffsetPadding_forAlignmentOnly[4];
uint8_t ___m_ByteValue_3_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_SByteValue_4_OffsetPadding[4];
int8_t ___m_SByteValue_4;
};
#pragma pack(pop, tp)
struct
{
char ___m_SByteValue_4_OffsetPadding_forAlignmentOnly[4];
int8_t ___m_SByteValue_4_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_ShortValue_5_OffsetPadding[4];
int16_t ___m_ShortValue_5;
};
#pragma pack(pop, tp)
struct
{
char ___m_ShortValue_5_OffsetPadding_forAlignmentOnly[4];
int16_t ___m_ShortValue_5_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_UShortValue_6_OffsetPadding[4];
uint16_t ___m_UShortValue_6;
};
#pragma pack(pop, tp)
struct
{
char ___m_UShortValue_6_OffsetPadding_forAlignmentOnly[4];
uint16_t ___m_UShortValue_6_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_IntValue_7_OffsetPadding[4];
int32_t ___m_IntValue_7;
};
#pragma pack(pop, tp)
struct
{
char ___m_IntValue_7_OffsetPadding_forAlignmentOnly[4];
int32_t ___m_IntValue_7_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_UIntValue_8_OffsetPadding[4];
uint32_t ___m_UIntValue_8;
};
#pragma pack(pop, tp)
struct
{
char ___m_UIntValue_8_OffsetPadding_forAlignmentOnly[4];
uint32_t ___m_UIntValue_8_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_LongValue_9_OffsetPadding[4];
int64_t ___m_LongValue_9;
};
#pragma pack(pop, tp)
struct
{
char ___m_LongValue_9_OffsetPadding_forAlignmentOnly[4];
int64_t ___m_LongValue_9_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_ULongValue_10_OffsetPadding[4];
uint64_t ___m_ULongValue_10;
};
#pragma pack(pop, tp)
struct
{
char ___m_ULongValue_10_OffsetPadding_forAlignmentOnly[4];
uint64_t ___m_ULongValue_10_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_FloatValue_11_OffsetPadding[4];
float ___m_FloatValue_11;
};
#pragma pack(pop, tp)
struct
{
char ___m_FloatValue_11_OffsetPadding_forAlignmentOnly[4];
float ___m_FloatValue_11_forAlignmentOnly;
};
#pragma pack(push, tp, 1)
struct
{
char ___m_DoubleValue_12_OffsetPadding[4];
double ___m_DoubleValue_12;
};
#pragma pack(pop, tp)
struct
{
char ___m_DoubleValue_12_OffsetPadding_forAlignmentOnly[4];
double ___m_DoubleValue_12_forAlignmentOnly;
};
};
};
// UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_pinvoke : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
};
// Native definition for COM marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_com : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
};
// System.SystemException
struct SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 : public Exception_t
{
};
// System.Type
struct Type_t : public MemberInfo_t
{
// System.RuntimeTypeHandle System.Type::_impl
RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ____impl_8;
};
struct Type_t_StaticFields
{
// System.Reflection.Binder modreq(System.Runtime.CompilerServices.IsVolatile) System.Type::s_defaultBinder
Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235* ___s_defaultBinder_0;
// System.Char System.Type::Delimiter
Il2CppChar ___Delimiter_1;
// System.Type[] System.Type::EmptyTypes
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___EmptyTypes_2;
// System.Object System.Type::Missing
RuntimeObject* ___Missing_3;
// System.Reflection.MemberFilter System.Type::FilterAttribute
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterAttribute_4;
// System.Reflection.MemberFilter System.Type::FilterName
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterName_5;
// System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase
MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterNameIgnoreCase_6;
};
// GameplayIngredients.Rigs.Vector3ContinuousAnimationHandler
struct Vector3ContinuousAnimationHandler_tD0872F7565E30653277DAD28DC595519ECD3D665 : public Vector3AnimationHandler_tB9A2D94E3B1AF7C0898F732EC75DA3A47B57D011
{
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3ContinuousAnimationHandler::Rate
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___Rate_0;
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3ContinuousAnimationHandler::m_Base
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Base_1;
// System.Single GameplayIngredients.Rigs.Vector3ContinuousAnimationHandler::m_Time
float ___m_Time_2;
};
// GameplayIngredients.Rigs.Vector3CurveAnimationHandler
struct Vector3CurveAnimationHandler_t95C71BE97014FDBA701542931F512EFF1ECAC842 : public Vector3AnimationHandler_tB9A2D94E3B1AF7C0898F732EC75DA3A47B57D011
{
// UnityEngine.AnimationCurve GameplayIngredients.Rigs.Vector3CurveAnimationHandler::curveX
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___curveX_0;
// UnityEngine.AnimationCurve GameplayIngredients.Rigs.Vector3CurveAnimationHandler::curveY
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___curveY_1;
// UnityEngine.AnimationCurve GameplayIngredients.Rigs.Vector3CurveAnimationHandler::curveZ
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___curveZ_2;
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3CurveAnimationHandler::amplitude
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___amplitude_3;
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3CurveAnimationHandler::m_Base
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Base_4;
// System.Single GameplayIngredients.Rigs.Vector3CurveAnimationHandler::m_Time
float ___m_Time_5;
};
// GameplayIngredients.Rigs.Vector3NoiseAnimationHandler
struct Vector3NoiseAnimationHandler_t786AF6C13350728591F18C50415A4D52A3EEBECF : public Vector3AnimationHandler_tB9A2D94E3B1AF7C0898F732EC75DA3A47B57D011
{
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::frequency
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___frequency_0;
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::amplitude
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___amplitude_1;
// System.Single GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::lacunarity
float ___lacunarity_2;
// System.Int32 GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::octaves
int32_t ___octaves_3;
// System.Int32 GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::seed
int32_t ___seed_4;
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::m_Base
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Base_5;
// System.Single GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::m_Time
float ___m_Time_6;
};
// GameplayIngredients.Rigs.Vector3SineAnimationHandler
struct Vector3SineAnimationHandler_t417A4C251FA339425F51D283B387511E036D549F : public Vector3AnimationHandler_tB9A2D94E3B1AF7C0898F732EC75DA3A47B57D011
{
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3SineAnimationHandler::frequency
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___frequency_0;
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3SineAnimationHandler::amplitude
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___amplitude_1;
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3SineAnimationHandler::m_Base
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Base_2;
// System.Single GameplayIngredients.Rigs.Vector3SineAnimationHandler::m_Time
float ___m_Time_3;
};
// Cinemachine.CinemachineVirtualCameraBase/TransitionParams
struct TransitionParams_tB597191957C5719625DEDBA130A4C3437346CDCA
{
// Cinemachine.CinemachineVirtualCameraBase/BlendHint Cinemachine.CinemachineVirtualCameraBase/TransitionParams::m_BlendHint
int32_t ___m_BlendHint_0;
// System.Boolean Cinemachine.CinemachineVirtualCameraBase/TransitionParams::m_InheritPosition
bool ___m_InheritPosition_1;
// Cinemachine.CinemachineBrain/VcamActivatedEvent Cinemachine.CinemachineVirtualCameraBase/TransitionParams::m_OnCameraLive
VcamActivatedEvent_tBE585CFE82663479F5588F34F5039F7CCAE50154* ___m_OnCameraLive_2;
};
// Native definition for P/Invoke marshalling of Cinemachine.CinemachineVirtualCameraBase/TransitionParams
struct TransitionParams_tB597191957C5719625DEDBA130A4C3437346CDCA_marshaled_pinvoke
{
int32_t ___m_BlendHint_0;
int32_t ___m_InheritPosition_1;
VcamActivatedEvent_tBE585CFE82663479F5588F34F5039F7CCAE50154* ___m_OnCameraLive_2;
};
// Native definition for COM marshalling of Cinemachine.CinemachineVirtualCameraBase/TransitionParams
struct TransitionParams_tB597191957C5719625DEDBA130A4C3437346CDCA_marshaled_com
{
int32_t ___m_BlendHint_0;
int32_t ___m_InheritPosition_1;
VcamActivatedEvent_tBE585CFE82663479F5588F34F5039F7CCAE50154* ___m_OnCameraLive_2;
};
// GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle
struct BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013
{
// UnityEngine.Behaviour GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle::Behaviour
Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* ___Behaviour_0;
// GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle/BehaviourToggleState GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle::State
int32_t ___State_1;
};
// Native definition for P/Invoke marshalling of GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle
struct BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshaled_pinvoke
{
Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* ___Behaviour_0;
int32_t ___State_1;
};
// Native definition for COM marshalling of GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle
struct BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshaled_com
{
Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* ___Behaviour_0;
int32_t ___State_1;
};
// GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle
struct GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2
{
// UnityEngine.GameObject GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle::GameObject
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___GameObject_0;
// GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle/GameObjectToggleState GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle::State
int32_t ___State_1;
};
// Native definition for P/Invoke marshalling of GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle
struct GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshaled_pinvoke
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___GameObject_0;
int32_t ___State_1;
};
// Native definition for COM marshalling of GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle
struct GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshaled_com
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___GameObject_0;
int32_t ___State_1;
};
// GameplayIngredients.Actions.ToggleUIAction/UIToggle
struct UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB
{
// UnityEngine.UI.Selectable GameplayIngredients.Actions.ToggleUIAction/UIToggle::Selectable
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___Selectable_0;
// GameplayIngredients.Actions.ToggleUIAction/UIToggle/UIToggleState GameplayIngredients.Actions.ToggleUIAction/UIToggle::State
int32_t ___State_1;
};
// Native definition for P/Invoke marshalling of GameplayIngredients.Actions.ToggleUIAction/UIToggle
struct UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshaled_pinvoke
{
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___Selectable_0;
int32_t ___State_1;
};
// Native definition for COM marshalling of GameplayIngredients.Actions.ToggleUIAction/UIToggle
struct UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshaled_com
{
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___Selectable_0;
int32_t ___State_1;
};
// System.Func`2<GameplayIngredients.Comments.CommentMessage,System.String>
struct Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72 : public MulticastDelegate_t
{
};
// System.Func`2<System.Int32,System.Int32>
struct Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354 : public MulticastDelegate_t
{
};
// System.Func`2<GameplayIngredients.Interactions.Interactive,System.Single>
struct Func_2_tE6E35014F701A6A3B09477DD9001EDC9E65743DB : public MulticastDelegate_t
{
};
// System.Func`2<UnityEngine.Resolution,System.Boolean>
struct Func_2_tA37253CFAAB092120512BDA1CF347306866A9020 : public MulticastDelegate_t
{
};
// System.Nullable`1<UnityEngine.InputSystem.InputBinding>
struct Nullable_1_t11786EE914FE65E70B9671129B0DFC4D0DE80C44
{
// System.Boolean System.Nullable`1::hasValue
bool ___hasValue_0;
// T System.Nullable`1::value
InputBinding_t0D75BD1538CF81D29450D568D5C938E111633EC5 ___value_1;
};
// UnityEngine.Behaviour
struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// Cinemachine.CameraState
struct CameraState_tBC57F8D313D0D19718B24CFBD690C089C2140156
{
// Cinemachine.LensSettings Cinemachine.CameraState::Lens
LensSettings_t6DAB2F204EC22686BF4397E0871B4875414A84FE ___Lens_0;
// UnityEngine.Vector3 Cinemachine.CameraState::ReferenceUp
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___ReferenceUp_1;
// UnityEngine.Vector3 Cinemachine.CameraState::ReferenceLookAt
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___ReferenceLookAt_2;
// UnityEngine.Vector3 Cinemachine.CameraState::RawPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___RawPosition_4;
// UnityEngine.Quaternion Cinemachine.CameraState::RawOrientation
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___RawOrientation_5;
// UnityEngine.Vector3 Cinemachine.CameraState::PositionDampingBypass
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___PositionDampingBypass_6;
// System.Single Cinemachine.CameraState::ShotQuality
float ___ShotQuality_7;
// UnityEngine.Vector3 Cinemachine.CameraState::PositionCorrection
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___PositionCorrection_8;
// UnityEngine.Quaternion Cinemachine.CameraState::OrientationCorrection
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___OrientationCorrection_9;
// Cinemachine.CameraState/BlendHintValue Cinemachine.CameraState::BlendHint
int32_t ___BlendHint_10;
// Cinemachine.CameraState/CustomBlendable Cinemachine.CameraState::mCustom0
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom0_11;
// Cinemachine.CameraState/CustomBlendable Cinemachine.CameraState::mCustom1
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom1_12;
// Cinemachine.CameraState/CustomBlendable Cinemachine.CameraState::mCustom2
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom2_13;
// Cinemachine.CameraState/CustomBlendable Cinemachine.CameraState::mCustom3
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom3_14;
// System.Collections.Generic.List`1<Cinemachine.CameraState/CustomBlendable> Cinemachine.CameraState::m_CustomOverflow
List_1_tECB13E82883EA864AEBA60A256302E1C8CFD6EF4* ___m_CustomOverflow_15;
// System.Int32 Cinemachine.CameraState::<NumCustomBlendables>k__BackingField
int32_t ___U3CNumCustomBlendablesU3Ek__BackingField_16;
};
struct CameraState_tBC57F8D313D0D19718B24CFBD690C089C2140156_StaticFields
{
// UnityEngine.Vector3 Cinemachine.CameraState::kNoPoint
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___kNoPoint_3;
};
// Native definition for P/Invoke marshalling of Cinemachine.CameraState
struct CameraState_tBC57F8D313D0D19718B24CFBD690C089C2140156_marshaled_pinvoke
{
LensSettings_t6DAB2F204EC22686BF4397E0871B4875414A84FE_marshaled_pinvoke ___Lens_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___ReferenceUp_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___ReferenceLookAt_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___RawPosition_4;
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___RawOrientation_5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___PositionDampingBypass_6;
float ___ShotQuality_7;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___PositionCorrection_8;
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___OrientationCorrection_9;
int32_t ___BlendHint_10;
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom0_11;
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom1_12;
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom2_13;
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom3_14;
List_1_tECB13E82883EA864AEBA60A256302E1C8CFD6EF4* ___m_CustomOverflow_15;
int32_t ___U3CNumCustomBlendablesU3Ek__BackingField_16;
};
// Native definition for COM marshalling of Cinemachine.CameraState
struct CameraState_tBC57F8D313D0D19718B24CFBD690C089C2140156_marshaled_com
{
LensSettings_t6DAB2F204EC22686BF4397E0871B4875414A84FE_marshaled_com ___Lens_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___ReferenceUp_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___ReferenceLookAt_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___RawPosition_4;
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___RawOrientation_5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___PositionDampingBypass_6;
float ___ShotQuality_7;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___PositionCorrection_8;
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___OrientationCorrection_9;
int32_t ___BlendHint_10;
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom0_11;
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom1_12;
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom2_13;
CustomBlendable_t99FF1C1C42F08A7265E2842451D5CB2F4BFF16CB ___mCustom3_14;
List_1_tECB13E82883EA864AEBA60A256302E1C8CFD6EF4* ___m_CustomOverflow_15;
int32_t ___U3CNumCustomBlendablesU3Ek__BackingField_16;
};
// Cinemachine.CinemachineBlenderSettings
struct CinemachineBlenderSettings_t55EA371578F7C0ADACF81ACF631C0838A459ED18 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
// Cinemachine.CinemachineBlenderSettings/CustomBlend[] Cinemachine.CinemachineBlenderSettings::m_CustomBlends
CustomBlendU5BU5D_t2EF48229ECE0156E8C8A98A7F8CF4639B81E793B* ___m_CustomBlends_4;
};
// UnityEngine.Collider
struct Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// GameplayIngredients.Comments.Comment
struct Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF
{
// System.String GameplayIngredients.Comments.Comment::title
String_t* ___title_0;
// GameplayIngredients.Comments.CommentMessage GameplayIngredients.Comments.Comment::message
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 ___message_1;
// GameplayIngredients.Comments.CommentMessage[] GameplayIngredients.Comments.Comment::replies
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* ___replies_2;
// System.Boolean GameplayIngredients.Comments.Comment::focus
bool ___focus_3;
};
// Native definition for P/Invoke marshalling of GameplayIngredients.Comments.Comment
struct Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshaled_pinvoke
{
char* ___title_0;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke ___message_1;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke* ___replies_2;
int32_t ___focus_3;
};
// Native definition for COM marshalling of GameplayIngredients.Comments.Comment
struct Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshaled_com
{
Il2CppChar* ___title_0;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com ___message_1;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com* ___replies_2;
int32_t ___focus_3;
};
// UnityEngine.Playables.FrameData
struct FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314
{
// System.UInt64 UnityEngine.Playables.FrameData::m_FrameID
uint64_t ___m_FrameID_0;
// System.Double UnityEngine.Playables.FrameData::m_DeltaTime
double ___m_DeltaTime_1;
// System.Single UnityEngine.Playables.FrameData::m_Weight
float ___m_Weight_2;
// System.Single UnityEngine.Playables.FrameData::m_EffectiveWeight
float ___m_EffectiveWeight_3;
// System.Double UnityEngine.Playables.FrameData::m_EffectiveParentDelay
double ___m_EffectiveParentDelay_4;
// System.Single UnityEngine.Playables.FrameData::m_EffectiveParentSpeed
float ___m_EffectiveParentSpeed_5;
// System.Single UnityEngine.Playables.FrameData::m_EffectiveSpeed
float ___m_EffectiveSpeed_6;
// UnityEngine.Playables.FrameData/Flags UnityEngine.Playables.FrameData::m_Flags
int32_t ___m_Flags_7;
// UnityEngine.Playables.PlayableOutput UnityEngine.Playables.FrameData::m_Output
PlayableOutput_t2F7C45A58DA3E788EEDDB439549E21CF3FCF3680 ___m_Output_8;
};
// GameplayIngredients.GameLevel
struct GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
// System.String[] GameplayIngredients.GameLevel::StartupScenes
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___StartupScenes_4;
};
// UnityEngine.InputSystem.InputControl
struct InputControl_t74F06B623518F992BF8E38656A5E0857169E3E2E : public RuntimeObject
{
// UnityEngine.InputSystem.LowLevel.InputStateBlock UnityEngine.InputSystem.InputControl::m_StateBlock
InputStateBlock_t0E05211ACF29A99C0FE7FC9EA7042196BFF1F3B5 ___m_StateBlock_0;
// UnityEngine.InputSystem.Utilities.InternedString UnityEngine.InputSystem.InputControl::m_Name
InternedString_t8D62A48CB7D85AAE9CFCCCFB0A77AC2844905735 ___m_Name_1;
// System.String UnityEngine.InputSystem.InputControl::m_Path
String_t* ___m_Path_2;
// System.String UnityEngine.InputSystem.InputControl::m_DisplayName
String_t* ___m_DisplayName_3;
// System.String UnityEngine.InputSystem.InputControl::m_DisplayNameFromLayout
String_t* ___m_DisplayNameFromLayout_4;
// System.String UnityEngine.InputSystem.InputControl::m_ShortDisplayName
String_t* ___m_ShortDisplayName_5;
// System.String UnityEngine.InputSystem.InputControl::m_ShortDisplayNameFromLayout
String_t* ___m_ShortDisplayNameFromLayout_6;
// UnityEngine.InputSystem.Utilities.InternedString UnityEngine.InputSystem.InputControl::m_Layout
InternedString_t8D62A48CB7D85AAE9CFCCCFB0A77AC2844905735 ___m_Layout_7;
// UnityEngine.InputSystem.Utilities.InternedString UnityEngine.InputSystem.InputControl::m_Variants
InternedString_t8D62A48CB7D85AAE9CFCCCFB0A77AC2844905735 ___m_Variants_8;
// UnityEngine.InputSystem.InputDevice UnityEngine.InputSystem.InputControl::m_Device
InputDevice_t8BCF67533E872A75779C24C93D1D7085B72D364B* ___m_Device_9;
// UnityEngine.InputSystem.InputControl UnityEngine.InputSystem.InputControl::m_Parent
InputControl_t74F06B623518F992BF8E38656A5E0857169E3E2E* ___m_Parent_10;
// System.Int32 UnityEngine.InputSystem.InputControl::m_UsageCount
int32_t ___m_UsageCount_11;
// System.Int32 UnityEngine.InputSystem.InputControl::m_UsageStartIndex
int32_t ___m_UsageStartIndex_12;
// System.Int32 UnityEngine.InputSystem.InputControl::m_AliasCount
int32_t ___m_AliasCount_13;
// System.Int32 UnityEngine.InputSystem.InputControl::m_AliasStartIndex
int32_t ___m_AliasStartIndex_14;
// System.Int32 UnityEngine.InputSystem.InputControl::m_ChildCount
int32_t ___m_ChildCount_15;
// System.Int32 UnityEngine.InputSystem.InputControl::m_ChildStartIndex
int32_t ___m_ChildStartIndex_16;
// UnityEngine.InputSystem.InputControl/ControlFlags UnityEngine.InputSystem.InputControl::m_ControlFlags
int32_t ___m_ControlFlags_17;
// UnityEngine.InputSystem.Utilities.PrimitiveValue UnityEngine.InputSystem.InputControl::m_DefaultState
PrimitiveValue_t1CC37566F40746757D5E3F87474A05909D85C2D4 ___m_DefaultState_18;
// UnityEngine.InputSystem.Utilities.PrimitiveValue UnityEngine.InputSystem.InputControl::m_MinValue
PrimitiveValue_t1CC37566F40746757D5E3F87474A05909D85C2D4 ___m_MinValue_19;
// UnityEngine.InputSystem.Utilities.PrimitiveValue UnityEngine.InputSystem.InputControl::m_MaxValue
PrimitiveValue_t1CC37566F40746757D5E3F87474A05909D85C2D4 ___m_MaxValue_20;
};
// System.InvalidOperationException
struct InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295
{
};
// System.NotSupportedException
struct NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295
{
};
// UnityEngine.Playables.PlayableAsset
struct PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
};
// UnityEngine.Rigidbody
struct Rigidbody_t268697F5A994213ED97393309870968BC1C7393C : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// Cinemachine.SignalSourceAsset
struct SignalSourceAsset_t187094A020026D70B16096697802137226248D2B : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A
{
};
// UnityEngine.Transform
struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.InputSystem.InputControl`1<System.Single>
struct InputControl_1_t7A35A4AF63A7AA94678E000D4F3265A1FD84288A : public InputControl_t74F06B623518F992BF8E38656A5E0857169E3E2E
{
// UnityEngine.InputSystem.Utilities.InlinedArray`1<UnityEngine.InputSystem.InputProcessor`1<TValue>> UnityEngine.InputSystem.InputControl`1::m_ProcessorStack
InlinedArray_1_t2A86A6C75E0160EE14310E053C5249518871D847 ___m_ProcessorStack_21;
};
// UnityEngine.Animator
struct Animator_t8A52E42AE54F76681838FE9E632683EF3952E883 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
// UnityEngine.AudioBehaviour
struct AudioBehaviour_t2DC0BEF7B020C952F3D2DA5AAAC88501C7EEB941 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
// UnityEngine.Camera
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_StaticFields
{
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreCull_4;
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreRender_5;
// UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPostRender_6;
};
// UnityEngine.CharacterController
struct CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
// UnityEngine.InputSystem.InputAction
struct InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD : public RuntimeObject
{
// System.String UnityEngine.InputSystem.InputAction::m_Name
String_t* ___m_Name_0;
// UnityEngine.InputSystem.InputActionType UnityEngine.InputSystem.InputAction::m_Type
int32_t ___m_Type_1;
// System.String UnityEngine.InputSystem.InputAction::m_ExpectedControlType
String_t* ___m_ExpectedControlType_2;
// System.String UnityEngine.InputSystem.InputAction::m_Id
String_t* ___m_Id_3;
// System.String UnityEngine.InputSystem.InputAction::m_Processors
String_t* ___m_Processors_4;
// System.String UnityEngine.InputSystem.InputAction::m_Interactions
String_t* ___m_Interactions_5;
// UnityEngine.InputSystem.InputBinding[] UnityEngine.InputSystem.InputAction::m_SingletonActionBindings
InputBindingU5BU5D_t7E47E87B9CAE12B6F6A0659008B425C58D84BB57* ___m_SingletonActionBindings_6;
// UnityEngine.InputSystem.InputAction/ActionFlags UnityEngine.InputSystem.InputAction::m_Flags
int32_t ___m_Flags_7;
// System.Nullable`1<UnityEngine.InputSystem.InputBinding> UnityEngine.InputSystem.InputAction::m_BindingMask
Nullable_1_t11786EE914FE65E70B9671129B0DFC4D0DE80C44 ___m_BindingMask_8;
// System.Int32 UnityEngine.InputSystem.InputAction::m_BindingsStartIndex
int32_t ___m_BindingsStartIndex_9;
// System.Int32 UnityEngine.InputSystem.InputAction::m_BindingsCount
int32_t ___m_BindingsCount_10;
// System.Int32 UnityEngine.InputSystem.InputAction::m_ControlStartIndex
int32_t ___m_ControlStartIndex_11;
// System.Int32 UnityEngine.InputSystem.InputAction::m_ControlCount
int32_t ___m_ControlCount_12;
// System.Int32 UnityEngine.InputSystem.InputAction::m_ActionIndexInState
int32_t ___m_ActionIndexInState_13;
// UnityEngine.InputSystem.InputActionMap UnityEngine.InputSystem.InputAction::m_ActionMap
InputActionMap_tFCE82E0E014319D4DED9F8962B06655DD0420A09* ___m_ActionMap_14;
// UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>> UnityEngine.InputSystem.InputAction::m_OnStarted
CallbackArray_1_tDFF8C4C6015023B6C2E70BAD26D8BC6BF00D8775 ___m_OnStarted_15;
// UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>> UnityEngine.InputSystem.InputAction::m_OnCanceled
CallbackArray_1_tDFF8C4C6015023B6C2E70BAD26D8BC6BF00D8775 ___m_OnCanceled_16;
// UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>> UnityEngine.InputSystem.InputAction::m_OnPerformed
CallbackArray_1_tDFF8C4C6015023B6C2E70BAD26D8BC6BF00D8775 ___m_OnPerformed_17;
};
// UnityEngine.MonoBehaviour
struct MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
// Cinemachine.NoiseSettings
struct NoiseSettings_tFCB86EB3704D64D89D6D747BEAE83E1757EF68F1 : public SignalSourceAsset_t187094A020026D70B16096697802137226248D2B
{
// Cinemachine.NoiseSettings/TransformNoiseParams[] Cinemachine.NoiseSettings::PositionNoise
TransformNoiseParamsU5BU5D_tF60A55DA82A2705F76287D97294759C1F37888A1* ___PositionNoise_4;
// Cinemachine.NoiseSettings/TransformNoiseParams[] Cinemachine.NoiseSettings::OrientationNoise
TransformNoiseParamsU5BU5D_tF60A55DA82A2705F76287D97294759C1F37888A1* ___OrientationNoise_5;
};
// UnityEngine.Playables.PlayableDirector
struct PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
// System.Action`1<UnityEngine.Playables.PlayableDirector> UnityEngine.Playables.PlayableDirector::played
Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* ___played_4;
// System.Action`1<UnityEngine.Playables.PlayableDirector> UnityEngine.Playables.PlayableDirector::paused
Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* ___paused_5;
// System.Action`1<UnityEngine.Playables.PlayableDirector> UnityEngine.Playables.PlayableDirector::stopped
Action_1_tB645F646DB079054A9500B09427CB02A88372D3F* ___stopped_6;
};
// GameplayIngredients.Playables.SendMessageClip
struct SendMessageClip_t86D178146271B801F7EE1BE14785B7335FAEEB74 : public PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E
{
// GameplayIngredients.Playables.SendMessageBehaviour GameplayIngredients.Playables.SendMessageClip::template
SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* ___template_4;
};
// UnityEngine.Timeline.TimelineAsset
struct TimelineAsset_tE400C944B07CA9D1349BAD84545E24075ADB3496 : public PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E
{
// System.Int32 UnityEngine.Timeline.TimelineAsset::m_Version
int32_t ___m_Version_5;
// System.Collections.Generic.List`1<UnityEngine.ScriptableObject> UnityEngine.Timeline.TimelineAsset::m_Tracks
List_1_tF941E9C3FEB6F1C2D20E73A90AA7F6319EB3F828* ___m_Tracks_6;
// System.Double UnityEngine.Timeline.TimelineAsset::m_FixedDuration
double ___m_FixedDuration_7;
// UnityEngine.Timeline.TrackAsset[] UnityEngine.Timeline.TimelineAsset::m_CacheOutputTracks
TrackAssetU5BU5D_tE6935AFD32D0BE4B0C69D1CCE96B55D383BCF88C* ___m_CacheOutputTracks_8;
// System.Collections.Generic.List`1<UnityEngine.Timeline.TrackAsset> UnityEngine.Timeline.TimelineAsset::m_CacheRootTracks
List_1_t6908BEEFB57470CB30420983896AA06BFB8796F0* ___m_CacheRootTracks_9;
// UnityEngine.Timeline.TrackAsset[] UnityEngine.Timeline.TimelineAsset::m_CacheFlattenedTracks
TrackAssetU5BU5D_tE6935AFD32D0BE4B0C69D1CCE96B55D383BCF88C* ___m_CacheFlattenedTracks_10;
// UnityEngine.Timeline.TimelineAsset/EditorSettings UnityEngine.Timeline.TimelineAsset::m_EditorSettings
EditorSettings_t3A8D02A80F57944B75911D9692FECDF6B7081DFF* ___m_EditorSettings_11;
// UnityEngine.Timeline.TimelineAsset/DurationMode UnityEngine.Timeline.TimelineAsset::m_DurationMode
int32_t ___m_DurationMode_12;
// UnityEngine.Timeline.MarkerTrack UnityEngine.Timeline.TimelineAsset::m_MarkerTrack
MarkerTrack_tE18594CE52CCC412606B1B5A147DD3A4F7D056C2* ___m_MarkerTrack_13;
};
// UnityEngine.Timeline.TrackAsset
struct TrackAsset_t31E19BE900C90F6616C0D337652C8614CD833B96 : public PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E
{
// System.Int32 UnityEngine.Timeline.TrackAsset::m_Version
int32_t ___m_Version_5;
// UnityEngine.AnimationClip UnityEngine.Timeline.TrackAsset::m_AnimClip
AnimationClip_t00BD2F131D308A4AD2C6B0BF66644FC25FECE712* ___m_AnimClip_6;
// System.Boolean UnityEngine.Timeline.TrackAsset::m_Locked
bool ___m_Locked_11;
// System.Boolean UnityEngine.Timeline.TrackAsset::m_Muted
bool ___m_Muted_12;
// System.String UnityEngine.Timeline.TrackAsset::m_CustomPlayableFullTypename
String_t* ___m_CustomPlayableFullTypename_13;
// UnityEngine.AnimationClip UnityEngine.Timeline.TrackAsset::m_Curves
AnimationClip_t00BD2F131D308A4AD2C6B0BF66644FC25FECE712* ___m_Curves_14;
// UnityEngine.Playables.PlayableAsset UnityEngine.Timeline.TrackAsset::m_Parent
PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* ___m_Parent_15;
// System.Collections.Generic.List`1<UnityEngine.ScriptableObject> UnityEngine.Timeline.TrackAsset::m_Children
List_1_tF941E9C3FEB6F1C2D20E73A90AA7F6319EB3F828* ___m_Children_16;
// System.Int32 UnityEngine.Timeline.TrackAsset::m_ItemsHash
int32_t ___m_ItemsHash_17;
// UnityEngine.Timeline.TimelineClip[] UnityEngine.Timeline.TrackAsset::m_ClipsCache
TimelineClipU5BU5D_t37945156A55BC896C442C4FE59198216769A4E64* ___m_ClipsCache_18;
// UnityEngine.Timeline.DiscreteTime UnityEngine.Timeline.TrackAsset::m_Start
DiscreteTime_t1598D60B0B2432F702E2A6120D04369EE54600A6 ___m_Start_19;
// UnityEngine.Timeline.DiscreteTime UnityEngine.Timeline.TrackAsset::m_End
DiscreteTime_t1598D60B0B2432F702E2A6120D04369EE54600A6 ___m_End_20;
// System.Boolean UnityEngine.Timeline.TrackAsset::m_CacheSorted
bool ___m_CacheSorted_21;
// System.Nullable`1<System.Boolean> UnityEngine.Timeline.TrackAsset::m_SupportsNotifications
Nullable_1_t78F453FADB4A9F50F267A4E349019C34410D1A01 ___m_SupportsNotifications_22;
// System.Collections.Generic.IEnumerable`1<UnityEngine.Timeline.TrackAsset> UnityEngine.Timeline.TrackAsset::m_ChildTrackCache
RuntimeObject* ___m_ChildTrackCache_24;
// System.Collections.Generic.List`1<UnityEngine.Timeline.TimelineClip> UnityEngine.Timeline.TrackAsset::m_Clips
List_1_tD78196B4DE777C4B74ADAD24051A9978F5191506* ___m_Clips_26;
// UnityEngine.Timeline.MarkerList UnityEngine.Timeline.TrackAsset::m_Markers
MarkerList_tD4B632EBA98CE678EB8D108A1AF559F734FA7698 ___m_Markers_27;
};
struct TrackAsset_t31E19BE900C90F6616C0D337652C8614CD833B96_StaticFields
{
// UnityEngine.Timeline.TrackAsset/TransientBuildData UnityEngine.Timeline.TrackAsset::s_BuildData
TransientBuildData_t3BE8EF6B5113561AEE7D53FDF3DB331D39BE194F ___s_BuildData_7;
// System.Action`3<UnityEngine.Timeline.TimelineClip,UnityEngine.GameObject,UnityEngine.Playables.Playable> UnityEngine.Timeline.TrackAsset::OnClipPlayableCreate
Action_3_t3638A0A401CA68AF6FECFB956B602BBF7B9EFA72* ___OnClipPlayableCreate_9;
// System.Action`3<UnityEngine.Timeline.TrackAsset,UnityEngine.GameObject,UnityEngine.Playables.Playable> UnityEngine.Timeline.TrackAsset::OnTrackAnimationPlayableCreate
Action_3_t8A9161BC98843636E3BF066B37CBCC15C593B73E* ___OnTrackAnimationPlayableCreate_10;
// UnityEngine.Timeline.TrackAsset[] UnityEngine.Timeline.TrackAsset::s_EmptyCache
TrackAssetU5BU5D_tE6935AFD32D0BE4B0C69D1CCE96B55D383BCF88C* ___s_EmptyCache_23;
// System.Collections.Generic.Dictionary`2<System.Type,UnityEngine.Timeline.TrackBindingTypeAttribute> UnityEngine.Timeline.TrackAsset::s_TrackBindingTypeAttributeCache
Dictionary_2_tF0368534E8881FC0469B58E4901741C5B0CC1D79* ___s_TrackBindingTypeAttributeCache_25;
};
// UnityEngine.AudioSource
struct AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299 : public AudioBehaviour_t2DC0BEF7B020C952F3D2DA5AAAC88501C7EEB941
{
};
// UnityEngine.InputSystem.Controls.AxisControl
struct AxisControl_tD6613A2445A3C2BFA22C77E16CA3201AF72354A7 : public InputControl_1_t7A35A4AF63A7AA94678E000D4F3265A1FD84288A
{
// UnityEngine.InputSystem.Controls.AxisControl/Clamp UnityEngine.InputSystem.Controls.AxisControl::clamp
int32_t ___clamp_22;
// System.Single UnityEngine.InputSystem.Controls.AxisControl::clampMin
float ___clampMin_23;
// System.Single UnityEngine.InputSystem.Controls.AxisControl::clampMax
float ___clampMax_24;
// System.Single UnityEngine.InputSystem.Controls.AxisControl::clampConstant
float ___clampConstant_25;
// System.Boolean UnityEngine.InputSystem.Controls.AxisControl::invert
bool ___invert_26;
// System.Boolean UnityEngine.InputSystem.Controls.AxisControl::normalize
bool ___normalize_27;
// System.Single UnityEngine.InputSystem.Controls.AxisControl::normalizeMin
float ___normalizeMin_28;
// System.Single UnityEngine.InputSystem.Controls.AxisControl::normalizeMax
float ___normalizeMax_29;
// System.Single UnityEngine.InputSystem.Controls.AxisControl::normalizeZero
float ___normalizeZero_30;
// System.Boolean UnityEngine.InputSystem.Controls.AxisControl::scale
bool ___scale_31;
// System.Single UnityEngine.InputSystem.Controls.AxisControl::scaleFactor
float ___scaleFactor_32;
};
// GameplayIngredients.Callable
struct Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// System.String GameplayIngredients.Callable::Name
String_t* ___Name_4;
};
// Cinemachine.CinemachineBrain
struct CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// System.Boolean Cinemachine.CinemachineBrain::m_ShowDebugText
bool ___m_ShowDebugText_4;
// System.Boolean Cinemachine.CinemachineBrain::m_ShowCameraFrustum
bool ___m_ShowCameraFrustum_5;
// System.Boolean Cinemachine.CinemachineBrain::m_IgnoreTimeScale
bool ___m_IgnoreTimeScale_6;
// UnityEngine.Transform Cinemachine.CinemachineBrain::m_WorldUpOverride
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_WorldUpOverride_7;
// Cinemachine.CinemachineBrain/UpdateMethod Cinemachine.CinemachineBrain::m_UpdateMethod
int32_t ___m_UpdateMethod_8;
// Cinemachine.CinemachineBrain/BrainUpdateMethod Cinemachine.CinemachineBrain::m_BlendUpdateMethod
int32_t ___m_BlendUpdateMethod_9;
// Cinemachine.CinemachineBlendDefinition Cinemachine.CinemachineBrain::m_DefaultBlend
CinemachineBlendDefinition_t6A16D5B51D440E317D413EC8612647EDA0A6580B ___m_DefaultBlend_10;
// Cinemachine.CinemachineBlenderSettings Cinemachine.CinemachineBrain::m_CustomBlends
CinemachineBlenderSettings_t55EA371578F7C0ADACF81ACF631C0838A459ED18* ___m_CustomBlends_11;
// UnityEngine.Camera Cinemachine.CinemachineBrain::m_OutputCamera
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___m_OutputCamera_12;
// Cinemachine.CinemachineBrain/BrainEvent Cinemachine.CinemachineBrain::m_CameraCutEvent
BrainEvent_t849EB8BA11F9477DD4D1CCD463DF1C798A74B5E3* ___m_CameraCutEvent_13;
// Cinemachine.CinemachineBrain/VcamActivatedEvent Cinemachine.CinemachineBrain::m_CameraActivatedEvent
VcamActivatedEvent_tBE585CFE82663479F5588F34F5039F7CCAE50154* ___m_CameraActivatedEvent_14;
// UnityEngine.Coroutine Cinemachine.CinemachineBrain::mPhysicsCoroutine
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* ___mPhysicsCoroutine_16;
// System.Int32 Cinemachine.CinemachineBrain::m_LastFrameUpdated
int32_t ___m_LastFrameUpdated_17;
// UnityEngine.WaitForFixedUpdate Cinemachine.CinemachineBrain::mWaitForFixedUpdate
WaitForFixedUpdate_t86F5BC0B6A668AEF2903DE9ADB52062E457BD1B7* ___mWaitForFixedUpdate_18;
// System.Collections.Generic.List`1<Cinemachine.CinemachineBrain/BrainFrame> Cinemachine.CinemachineBrain::mFrameStack
List_1_tC7A631B4A35E461A5E78F0D0C4D482812E731DEB* ___mFrameStack_19;
// System.Int32 Cinemachine.CinemachineBrain::mNextFrameId
int32_t ___mNextFrameId_20;
// Cinemachine.CinemachineBlend Cinemachine.CinemachineBrain::mCurrentLiveCameras
CinemachineBlend_t727AC6579F9C674EB8E01FC3ACB846B20786FF5E* ___mCurrentLiveCameras_21;
// Cinemachine.ICinemachineCamera Cinemachine.CinemachineBrain::mActiveCameraPreviousFrame
RuntimeObject* ___mActiveCameraPreviousFrame_23;
// UnityEngine.GameObject Cinemachine.CinemachineBrain::mActiveCameraPreviousFrameGameObject
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___mActiveCameraPreviousFrameGameObject_24;
// Cinemachine.CameraState Cinemachine.CinemachineBrain::<CurrentCameraState>k__BackingField
CameraState_tBC57F8D313D0D19718B24CFBD690C089C2140156 ___U3CCurrentCameraStateU3Ek__BackingField_25;
};
struct CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9_StaticFields
{
// Cinemachine.ICinemachineCamera Cinemachine.CinemachineBrain::mSoloCamera
RuntimeObject* ___mSoloCamera_15;
// UnityEngine.AnimationCurve Cinemachine.CinemachineBrain::mDefaultLinearAnimationCurve
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___mDefaultLinearAnimationCurve_22;
};
// Cinemachine.CinemachineComponentBase
struct CinemachineComponentBase_tDF1741220995A46FEA90E1FB7EA206D973D7428A : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// Cinemachine.CinemachineVirtualCameraBase Cinemachine.CinemachineComponentBase::m_vcamOwner
CinemachineVirtualCameraBase_tAD070AA799E9D3990F0B2DA9AC5889CF138261DE* ___m_vcamOwner_5;
};
// Cinemachine.CinemachineImpulseSource
struct CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// Cinemachine.CinemachineImpulseDefinition Cinemachine.CinemachineImpulseSource::m_ImpulseDefinition
CinemachineImpulseDefinition_t3F6992431B5EE7132783754081C473BABF2F4705* ___m_ImpulseDefinition_4;
// UnityEngine.Vector3 Cinemachine.CinemachineImpulseSource::m_DefaultVelocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_DefaultVelocity_5;
};
// Cinemachine.CinemachineVirtualCameraBase
struct CinemachineVirtualCameraBase_tAD070AA799E9D3990F0B2DA9AC5889CF138261DE : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// System.String[] Cinemachine.CinemachineVirtualCameraBase::m_ExcludedPropertiesInInspector
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___m_ExcludedPropertiesInInspector_4;
// Cinemachine.CinemachineCore/Stage[] Cinemachine.CinemachineVirtualCameraBase::m_LockStageInInspector
StageU5BU5D_tF198CE3C6DE5C3D67552DAB4B9680F3BFF319981* ___m_LockStageInInspector_5;
// System.Int32 Cinemachine.CinemachineVirtualCameraBase::m_ValidatingStreamVersion
int32_t ___m_ValidatingStreamVersion_6;
// System.Boolean Cinemachine.CinemachineVirtualCameraBase::m_OnValidateCalled
bool ___m_OnValidateCalled_7;
// System.Int32 Cinemachine.CinemachineVirtualCameraBase::m_StreamingVersion
int32_t ___m_StreamingVersion_8;
// System.Int32 Cinemachine.CinemachineVirtualCameraBase::m_Priority
int32_t ___m_Priority_9;
// System.Int32 Cinemachine.CinemachineVirtualCameraBase::m_ActivationId
int32_t ___m_ActivationId_10;
// System.Single Cinemachine.CinemachineVirtualCameraBase::FollowTargetAttachment
float ___FollowTargetAttachment_11;
// System.Single Cinemachine.CinemachineVirtualCameraBase::LookAtTargetAttachment
float ___LookAtTargetAttachment_12;
// Cinemachine.CinemachineVirtualCameraBase/StandbyUpdateMode Cinemachine.CinemachineVirtualCameraBase::m_StandbyUpdate
int32_t ___m_StandbyUpdate_13;
// System.Collections.Generic.List`1<Cinemachine.CinemachineExtension> Cinemachine.CinemachineVirtualCameraBase::<mExtensions>k__BackingField
List_1_tF512ECCA426FF10471372F52B5C8784FC96A7EAC* ___U3CmExtensionsU3Ek__BackingField_14;
// System.Boolean Cinemachine.CinemachineVirtualCameraBase::<PreviousStateIsValid>k__BackingField
bool ___U3CPreviousStateIsValidU3Ek__BackingField_15;
// System.Boolean Cinemachine.CinemachineVirtualCameraBase::m_WasStarted
bool ___m_WasStarted_16;
// System.Boolean Cinemachine.CinemachineVirtualCameraBase::mSlaveStatusUpdated
bool ___mSlaveStatusUpdated_17;
// Cinemachine.CinemachineVirtualCameraBase Cinemachine.CinemachineVirtualCameraBase::m_parentVcam
CinemachineVirtualCameraBase_tAD070AA799E9D3990F0B2DA9AC5889CF138261DE* ___m_parentVcam_18;
// System.Int32 Cinemachine.CinemachineVirtualCameraBase::m_QueuePriority
int32_t ___m_QueuePriority_19;
// UnityEngine.Transform Cinemachine.CinemachineVirtualCameraBase::m_CachedFollowTarget
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_CachedFollowTarget_20;
// Cinemachine.CinemachineVirtualCameraBase Cinemachine.CinemachineVirtualCameraBase::m_CachedFollowTargetVcam
CinemachineVirtualCameraBase_tAD070AA799E9D3990F0B2DA9AC5889CF138261DE* ___m_CachedFollowTargetVcam_21;
// Cinemachine.ICinemachineTargetGroup Cinemachine.CinemachineVirtualCameraBase::m_CachedFollowTargetGroup
RuntimeObject* ___m_CachedFollowTargetGroup_22;
// UnityEngine.Transform Cinemachine.CinemachineVirtualCameraBase::m_CachedLookAtTarget
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_CachedLookAtTarget_23;
// Cinemachine.CinemachineVirtualCameraBase Cinemachine.CinemachineVirtualCameraBase::m_CachedLookAtTargetVcam
CinemachineVirtualCameraBase_tAD070AA799E9D3990F0B2DA9AC5889CF138261DE* ___m_CachedLookAtTargetVcam_24;
// Cinemachine.ICinemachineTargetGroup Cinemachine.CinemachineVirtualCameraBase::m_CachedLookAtTargetGroup
RuntimeObject* ___m_CachedLookAtTargetGroup_25;
// System.Boolean Cinemachine.CinemachineVirtualCameraBase::<FollowTargetChanged>k__BackingField
bool ___U3CFollowTargetChangedU3Ek__BackingField_26;
// System.Boolean Cinemachine.CinemachineVirtualCameraBase::<LookAtTargetChanged>k__BackingField
bool ___U3CLookAtTargetChangedU3Ek__BackingField_27;
};
// GameplayIngredients.Events.EventBase
struct EventBase_tF8D80B6B01B365AD3736483D08048ADE6492A227 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
};
// GameplayIngredients.GameplayIngredientsBehaviour
struct GameplayIngredientsBehaviour_t55D9CD946E00B51C2076D898A073AC4204FA2290 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
};
// GameplayIngredients.Manager
struct Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
};
struct Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_StaticFields
{
// System.Collections.Generic.Dictionary`2<System.Type,GameplayIngredients.Manager> GameplayIngredients.Manager::s_Managers
Dictionary_2_t69F435CD54DBA869B01C80688D37FA2BADCEAE8D* ___s_Managers_4;
// System.Type[] GameplayIngredients.Manager::kAllManagerTypes
TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___kAllManagerTypes_5;
};
// GameplayIngredients.Pickup.PickupEffectBase
struct PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
};
// GameplayIngredients.Pickup.PickupItem
struct PickupItem_t6526D8A3A86508424F7C014E2875D28FFF5C53E8 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// GameplayIngredients.Callable[] GameplayIngredients.Pickup.PickupItem::OnPickup
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnPickup_4;
};
// GameplayIngredients.Pickup.PickupOwnerBase
struct PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
};
// GameplayIngredients.Rigs.Rig
struct Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// GameplayIngredients.Rigs.Rig/UpdateMode GameplayIngredients.Rigs.Rig::m_UpdateMode
int32_t ___m_UpdateMode_4;
// System.Int32 GameplayIngredients.Rigs.Rig::m_RigPriority
int32_t ___m_RigPriority_5;
};
// GameplayIngredients.Comments.SceneComment
struct SceneComment_tC2A00C8539D155C20C43007372B2B95C59C9B683 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
};
// GameplayIngredients.Playables.SendMessageTrack
struct SendMessageTrack_tFBF2C063DBA368279FDC3BC85B951EEFAD726201 : public TrackAsset_t31E19BE900C90F6616C0D337652C8614CD833B96
{
};
// GameplayIngredients.StateMachines.State
struct State_t9C08F7189076BFA7CE88822F317EAE60B48D3970 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// GameplayIngredients.Callable[] GameplayIngredients.StateMachines.State::OnStateEnter
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnStateEnter_4;
// GameplayIngredients.Callable[] GameplayIngredients.StateMachines.State::OnStateExit
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnStateExit_5;
// GameplayIngredients.Callable[] GameplayIngredients.StateMachines.State::OnStateUpdate
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnStateUpdate_6;
};
// GameplayIngredients.StateMachines.StateMachine
struct StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// System.String GameplayIngredients.StateMachines.StateMachine::DefaultState
String_t* ___DefaultState_4;
// GameplayIngredients.StateMachines.State[] GameplayIngredients.StateMachines.StateMachine::States
StateU5BU5D_tDCFF7A99E203BF860FE3B1526A4E651724C84CCE* ___States_5;
// GameplayIngredients.StateMachines.State GameplayIngredients.StateMachines.StateMachine::m_CurrentState
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* ___m_CurrentState_6;
};
// GameplayIngredients.Actions.SwitcherAction
struct SwitcherAction_tFD2D2AE641AAC9EE052433C8CA73443FEF06251B : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
// UnityEngine.GameObject[] GameplayIngredients.Actions.SwitcherAction::Objects
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* ___Objects_4;
// UnityEngine.GameObject GameplayIngredients.Actions.SwitcherAction::Default
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___Default_5;
};
// UnityEngine.EventSystems.UIBehaviour
struct UIBehaviour_tB9D4295827BD2EEDEF0749200C6CA7090C742A9D : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71
{
};
// GameplayIngredients.Actions.ActionBase
struct ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D : public Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA
{
};
// UnityEngine.InputSystem.Controls.ButtonControl
struct ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF : public AxisControl_tD6613A2445A3C2BFA22C77E16CA3201AF72354A7
{
// System.Single UnityEngine.InputSystem.Controls.ButtonControl::pressPoint
float ___pressPoint_33;
};
struct ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF_StaticFields
{
// System.Single UnityEngine.InputSystem.Controls.ButtonControl::s_GlobalDefaultButtonPressPoint
float ___s_GlobalDefaultButtonPressPoint_34;
// System.Single UnityEngine.InputSystem.Controls.ButtonControl::s_GlobalDefaultButtonReleaseThreshold
float ___s_GlobalDefaultButtonReleaseThreshold_35;
};
// Cinemachine.CinemachineBasicMultiChannelPerlin
struct CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269 : public CinemachineComponentBase_tDF1741220995A46FEA90E1FB7EA206D973D7428A
{
// Cinemachine.NoiseSettings Cinemachine.CinemachineBasicMultiChannelPerlin::m_NoiseProfile
NoiseSettings_tFCB86EB3704D64D89D6D747BEAE83E1757EF68F1* ___m_NoiseProfile_6;
// UnityEngine.Vector3 Cinemachine.CinemachineBasicMultiChannelPerlin::m_PivotOffset
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_PivotOffset_7;
// System.Single Cinemachine.CinemachineBasicMultiChannelPerlin::m_AmplitudeGain
float ___m_AmplitudeGain_8;
// System.Single Cinemachine.CinemachineBasicMultiChannelPerlin::m_FrequencyGain
float ___m_FrequencyGain_9;
// System.Boolean Cinemachine.CinemachineBasicMultiChannelPerlin::mInitialized
bool ___mInitialized_10;
// System.Single Cinemachine.CinemachineBasicMultiChannelPerlin::mNoiseTime
float ___mNoiseTime_11;
// UnityEngine.Vector3 Cinemachine.CinemachineBasicMultiChannelPerlin::mNoiseOffsets
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mNoiseOffsets_12;
};
// Cinemachine.CinemachineVirtualCamera
struct CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50 : public CinemachineVirtualCameraBase_tAD070AA799E9D3990F0B2DA9AC5889CF138261DE
{
// UnityEngine.Transform Cinemachine.CinemachineVirtualCamera::m_LookAt
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_LookAt_28;
// UnityEngine.Transform Cinemachine.CinemachineVirtualCamera::m_Follow
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_Follow_29;
// Cinemachine.LensSettings Cinemachine.CinemachineVirtualCamera::m_Lens
LensSettings_t6DAB2F204EC22686BF4397E0871B4875414A84FE ___m_Lens_30;
// Cinemachine.CinemachineVirtualCameraBase/TransitionParams Cinemachine.CinemachineVirtualCamera::m_Transitions
TransitionParams_tB597191957C5719625DEDBA130A4C3437346CDCA ___m_Transitions_31;
// Cinemachine.CinemachineVirtualCameraBase/BlendHint Cinemachine.CinemachineVirtualCamera::m_LegacyBlendHint
int32_t ___m_LegacyBlendHint_32;
// System.Boolean Cinemachine.CinemachineVirtualCamera::m_UserIsDragging
bool ___m_UserIsDragging_36;
// Cinemachine.CameraState Cinemachine.CinemachineVirtualCamera::m_State
CameraState_tBC57F8D313D0D19718B24CFBD690C089C2140156 ___m_State_37;
// Cinemachine.CinemachineComponentBase[] Cinemachine.CinemachineVirtualCamera::m_ComponentPipeline
CinemachineComponentBaseU5BU5D_t479D9A9F2F2C4AB6F50F6C64FAC4BC8EC602C077* ___m_ComponentPipeline_38;
// UnityEngine.Transform Cinemachine.CinemachineVirtualCamera::m_ComponentOwner
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_ComponentOwner_39;
// UnityEngine.Transform Cinemachine.CinemachineVirtualCamera::mCachedLookAtTarget
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___mCachedLookAtTarget_40;
// Cinemachine.CinemachineVirtualCameraBase Cinemachine.CinemachineVirtualCamera::mCachedLookAtTargetVcam
CinemachineVirtualCameraBase_tAD070AA799E9D3990F0B2DA9AC5889CF138261DE* ___mCachedLookAtTargetVcam_41;
};
struct CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50_StaticFields
{
// Cinemachine.CinemachineVirtualCamera/CreatePipelineDelegate Cinemachine.CinemachineVirtualCamera::CreatePipelineOverride
CreatePipelineDelegate_tC9ED5364DE6A2A753E8C9FF767C2C37C5CBB6BFC* ___CreatePipelineOverride_34;
// Cinemachine.CinemachineVirtualCamera/DestroyPipelineDelegate Cinemachine.CinemachineVirtualCamera::DestroyPipelineOverride
DestroyPipelineDelegate_tDBA135A8B9ACD670F6144200C281F32F728BB842* ___DestroyPipelineOverride_35;
};
// GameplayIngredients.Counter
struct Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D : public GameplayIngredientsBehaviour_t55D9CD946E00B51C2076D898A073AC4204FA2290
{
// GameplayIngredients.Counter/ValueSourceType GameplayIngredients.Counter::ValueSource
int32_t ___ValueSource_4;
// System.Int32 GameplayIngredients.Counter::Value
int32_t ___Value_5;
// System.String GameplayIngredients.Counter::GameSaveVariableName
String_t* ___GameSaveVariableName_6;
// GameplayIngredients.GameSaveManager/Location GameplayIngredients.Counter::GameSaveLocation
int32_t ___GameSaveLocation_7;
// System.String GameplayIngredients.Counter::GlobalVariableName
String_t* ___GlobalVariableName_8;
// Globals/Scope GameplayIngredients.Counter::GlobalScope
int32_t ___GlobalScope_9;
// System.Int32 GameplayIngredients.Counter::<CurrentValue>k__BackingField
int32_t ___U3CCurrentValueU3Ek__BackingField_10;
// GameplayIngredients.Callable[] GameplayIngredients.Counter::OnValueChanged
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnValueChanged_11;
};
// GameplayIngredients.Rigs.DirectorControlRig
struct DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82 : public Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5
{
// UnityEngine.Playables.PlayableDirector GameplayIngredients.Rigs.DirectorControlRig::director
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* ___director_6;
// GameplayIngredients.Rigs.DirectorControlRig/PlayMode GameplayIngredients.Rigs.DirectorControlRig::InitialPlayMode
int32_t ___InitialPlayMode_7;
// System.Single GameplayIngredients.Rigs.DirectorControlRig::InitialTime
float ___InitialTime_8;
// System.Boolean GameplayIngredients.Rigs.DirectorControlRig::UnscaledGameTime
bool ___UnscaledGameTime_9;
// GameplayIngredients.Rigs.DirectorControlRig/WrapMode GameplayIngredients.Rigs.DirectorControlRig::wrapMode
int32_t ___wrapMode_10;
// System.Single GameplayIngredients.Rigs.DirectorControlRig::m_StopTime
float ___m_StopTime_11;
// GameplayIngredients.Rigs.DirectorControlRig/PlayMode GameplayIngredients.Rigs.DirectorControlRig::m_PlayMode
int32_t ___m_PlayMode_12;
};
// GameplayIngredients.Factory
struct Factory_t63CFA3157333035D1E663D786765FF711D77F1B8 : public GameplayIngredientsBehaviour_t55D9CD946E00B51C2076D898A073AC4204FA2290
{
// UnityEngine.GameObject[] GameplayIngredients.Factory::FactoryBlueprints
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* ___FactoryBlueprints_4;
// GameplayIngredients.Factory/BlueprintSelectionMode GameplayIngredients.Factory::blueprintSelecionMode
int32_t ___blueprintSelecionMode_5;
// GameplayIngredients.GameSaveManager/Location GameplayIngredients.Factory::gameSaveLocation
int32_t ___gameSaveLocation_6;
// System.String GameplayIngredients.Factory::gameSaveVariableName
String_t* ___gameSaveVariableName_7;
// System.Int32 GameplayIngredients.Factory::defaultGameSaveIndex
int32_t ___defaultGameSaveIndex_8;
// UnityEngine.GameObject GameplayIngredients.Factory::SpawnTarget
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___SpawnTarget_9;
// GameplayIngredients.Factory/SpawnLocation GameplayIngredients.Factory::spawnLocation
int32_t ___spawnLocation_10;
// System.Boolean GameplayIngredients.Factory::SacrificeOldest
bool ___SacrificeOldest_11;
// System.Boolean GameplayIngredients.Factory::RespawnTarget
bool ___RespawnTarget_12;
// System.Single GameplayIngredients.Factory::RespawnDelay
float ___RespawnDelay_13;
// System.Boolean GameplayIngredients.Factory::ReapInstancesOnDestroy
bool ___ReapInstancesOnDestroy_14;
// System.Int32 GameplayIngredients.Factory::MaxInstances
int32_t ___MaxInstances_15;
// GameplayIngredients.Callable[] GameplayIngredients.Factory::OnSpawn
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnSpawn_16;
// GameplayIngredients.Callable[] GameplayIngredients.Factory::OnRespawn
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnRespawn_17;
// System.Collections.Generic.List`1<UnityEngine.GameObject> GameplayIngredients.Factory::m_Instances
List_1_tB951CE80B58D1BF9650862451D8DAD8C231F207B* ___m_Instances_18;
// System.Collections.Generic.List`1<UnityEngine.Coroutine> GameplayIngredients.Factory::m_RespawnCoroutines
List_1_t1791E7DFA1D93557B4182A3A22DB71EB334CAF26* ___m_RespawnCoroutines_19;
// System.Int32 GameplayIngredients.Factory::currentBlueprintIndex
int32_t ___currentBlueprintIndex_20;
// System.Collections.Generic.List`1<System.Int32> GameplayIngredients.Factory::shuffleIndices
List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___shuffleIndices_21;
};
// GameplayIngredients.Controllers.FirstPersonController
struct FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A : public GameplayIngredientsBehaviour_t55D9CD946E00B51C2076D898A073AC4204FA2290
{
// System.Boolean GameplayIngredients.Controllers.FirstPersonController::Paused
bool ___Paused_4;
// UnityEngine.Transform GameplayIngredients.Controllers.FirstPersonController::m_Camera
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_Camera_5;
// GameplayIngredients.Controllers.PlayerInput GameplayIngredients.Controllers.FirstPersonController::m_Input
PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD* ___m_Input_6;
// System.Single GameplayIngredients.Controllers.FirstPersonController::PlayerHeight
float ___PlayerHeight_7;
// System.Single GameplayIngredients.Controllers.FirstPersonController::PlayerRadius
float ___PlayerRadius_8;
// System.Single GameplayIngredients.Controllers.FirstPersonController::PlayerWeight
float ___PlayerWeight_9;
// System.Single GameplayIngredients.Controllers.FirstPersonController::MoveSpeed
float ___MoveSpeed_10;
// System.Single GameplayIngredients.Controllers.FirstPersonController::MaximumFallVelocity
float ___MaximumFallVelocity_11;
// System.Single GameplayIngredients.Controllers.FirstPersonController::TurnSpeed
float ___TurnSpeed_12;
// System.Boolean GameplayIngredients.Controllers.FirstPersonController::EnableJump
bool ___EnableJump_13;
// System.Single GameplayIngredients.Controllers.FirstPersonController::JumpImpulse
float ___JumpImpulse_14;
// System.Single GameplayIngredients.Controllers.FirstPersonController::PitchSpeed
float ___PitchSpeed_15;
// System.Single GameplayIngredients.Controllers.FirstPersonController::MaxPitch
float ___MaxPitch_16;
// UnityEngine.CharacterController GameplayIngredients.Controllers.FirstPersonController::m_Controller
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_17;
// System.Single GameplayIngredients.Controllers.FirstPersonController::m_Fall
float ___m_Fall_18;
// System.Single GameplayIngredients.Controllers.FirstPersonController::m_Pitch
float ___m_Pitch_19;
// System.Boolean GameplayIngredients.Controllers.FirstPersonController::m_Grounded
bool ___m_Grounded_20;
};
// GameplayIngredients.FullScreenFadeManager
struct FullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A : public Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A
{
// UnityEngine.UI.Image GameplayIngredients.FullScreenFadeManager::FullScreenFadePlane
Image_tBC1D03F63BF71132E9A5E472B8742F172A011E7E* ___FullScreenFadePlane_6;
// UnityEngine.Coroutine GameplayIngredients.FullScreenFadeManager::m_Coroutine
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* ___m_Coroutine_7;
};
// GameplayIngredients.GameManager
struct GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E : public Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A
{
// GameplayIngredients.Callable[] GameplayIngredients.GameManager::OnGameStart
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnGameStart_6;
// GameplayIngredients.Callable[] GameplayIngredients.GameManager::OnLevelLoaded
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnLevelLoaded_7;
// GameplayIngredients.Callable[] GameplayIngredients.GameManager::OnMainMenuLoaded
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnMainMenuLoaded_8;
// GameplayIngredients.GameLevel GameplayIngredients.GameManager::MainMenuGameLevel
GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* ___MainMenuGameLevel_9;
// GameplayIngredients.GameLevel[] GameplayIngredients.GameManager::MainGameLevels
GameLevelU5BU5D_tDA21D25635C07B41DCF209B056F263B00AF104B6* ___MainGameLevels_10;
// System.Boolean GameplayIngredients.GameManager::EnableSaveProgress
bool ___EnableSaveProgress_11;
// System.String GameplayIngredients.GameManager::ProgressSaveName
String_t* ___ProgressSaveName_12;
// System.Int32 GameplayIngredients.GameManager::<currentLevel>k__BackingField
int32_t ___U3CcurrentLevelU3Ek__BackingField_15;
// UnityEngine.GameObject GameplayIngredients.GameManager::m_CurrentLevelSwitch
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___m_CurrentLevelSwitch_16;
};
struct GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_StaticFields
{
// System.String GameplayIngredients.GameManager::MainMenuStartMessage
String_t* ___MainMenuStartMessage_13;
// System.String GameplayIngredients.GameManager::GameLevelStartMessage
String_t* ___GameLevelStartMessage_14;
};
// GameplayIngredients.GameSaveManager
struct GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3 : public Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A
{
// System.Boolean GameplayIngredients.GameSaveManager::UsePlayerPrefs
bool ___UsePlayerPrefs_6;
// System.String GameplayIngredients.GameSaveManager::savePath
String_t* ___savePath_7;
// System.String GameplayIngredients.GameSaveManager::systemSaveName
String_t* ___systemSaveName_8;
// System.String GameplayIngredients.GameSaveManager::userSaveName
String_t* ___userSaveName_9;
// System.Collections.Generic.Dictionary`2<System.String,System.Object> GameplayIngredients.GameSaveManager::systemSaveEntries
Dictionary_2_tA348003A3C1CEFB3096E9D2A0BC7F1AC8EC4F710* ___systemSaveEntries_10;
// System.Collections.Generic.Dictionary`2<System.String,System.Object> GameplayIngredients.GameSaveManager::currentUserSaveEntries
Dictionary_2_tA348003A3C1CEFB3096E9D2A0BC7F1AC8EC4F710* ___currentUserSaveEntries_11;
// GameplayIngredients.Callable[] GameplayIngredients.GameSaveManager::OnLoad
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnLoad_12;
// GameplayIngredients.Callable[] GameplayIngredients.GameSaveManager::OnSave
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnSave_13;
// System.Byte GameplayIngredients.GameSaveManager::currentUserIndex
uint8_t ___currentUserIndex_15;
};
// UnityEngine.UI.Graphic
struct Graphic_tCBFCA4585A19E2B75465AECFEAC43F4016BF7931 : public UIBehaviour_tB9D4295827BD2EEDEF0749200C6CA7090C742A9D
{
// UnityEngine.Material UnityEngine.UI.Graphic::m_Material
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_Material_6;
// UnityEngine.Color UnityEngine.UI.Graphic::m_Color
Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_Color_7;
// System.Boolean UnityEngine.UI.Graphic::m_SkipLayoutUpdate
bool ___m_SkipLayoutUpdate_8;
// System.Boolean UnityEngine.UI.Graphic::m_SkipMaterialUpdate
bool ___m_SkipMaterialUpdate_9;
// System.Boolean UnityEngine.UI.Graphic::m_RaycastTarget
bool ___m_RaycastTarget_10;
// UnityEngine.Vector4 UnityEngine.UI.Graphic::m_RaycastPadding
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_RaycastPadding_11;
// UnityEngine.RectTransform UnityEngine.UI.Graphic::m_RectTransform
RectTransform_t6C5DA5E41A89E0F488B001E45E58963480E543A5* ___m_RectTransform_12;
// UnityEngine.CanvasRenderer UnityEngine.UI.Graphic::m_CanvasRenderer
CanvasRenderer_tAB9A55A976C4E3B2B37D0CE5616E5685A8B43860* ___m_CanvasRenderer_13;
// UnityEngine.Canvas UnityEngine.UI.Graphic::m_Canvas
Canvas_t2DB4CEFDFF732884866C83F11ABF75F5AE8FFB26* ___m_Canvas_14;
// System.Boolean UnityEngine.UI.Graphic::m_VertsDirty
bool ___m_VertsDirty_15;
// System.Boolean UnityEngine.UI.Graphic::m_MaterialDirty
bool ___m_MaterialDirty_16;
// UnityEngine.Events.UnityAction UnityEngine.UI.Graphic::m_OnDirtyLayoutCallback
UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___m_OnDirtyLayoutCallback_17;
// UnityEngine.Events.UnityAction UnityEngine.UI.Graphic::m_OnDirtyVertsCallback
UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___m_OnDirtyVertsCallback_18;
// UnityEngine.Events.UnityAction UnityEngine.UI.Graphic::m_OnDirtyMaterialCallback
UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___m_OnDirtyMaterialCallback_19;
// UnityEngine.Mesh UnityEngine.UI.Graphic::m_CachedMesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_CachedMesh_22;
// UnityEngine.Vector2[] UnityEngine.UI.Graphic::m_CachedUvs
Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA* ___m_CachedUvs_23;
// UnityEngine.UI.CoroutineTween.TweenRunner`1<UnityEngine.UI.CoroutineTween.ColorTween> UnityEngine.UI.Graphic::m_ColorTweenRunner
TweenRunner_1_t5BB0582F926E75E2FE795492679A6CF55A4B4BC4* ___m_ColorTweenRunner_24;
// System.Boolean UnityEngine.UI.Graphic::<useLegacyMeshGeneration>k__BackingField
bool ___U3CuseLegacyMeshGenerationU3Ek__BackingField_25;
};
struct Graphic_tCBFCA4585A19E2B75465AECFEAC43F4016BF7931_StaticFields
{
// UnityEngine.Material UnityEngine.UI.Graphic::s_DefaultUI
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___s_DefaultUI_4;
// UnityEngine.Texture2D UnityEngine.UI.Graphic::s_WhiteTexture
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___s_WhiteTexture_5;
// UnityEngine.Mesh UnityEngine.UI.Graphic::s_Mesh
Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___s_Mesh_20;
// UnityEngine.UI.VertexHelper UnityEngine.UI.Graphic::s_VertexHelper
VertexHelper_tB905FCB02AE67CBEE5F265FE37A5938FC5D136FE* ___s_VertexHelper_21;
};
// GameplayIngredients.Interactions.Interactive
struct Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA : public EventBase_tF8D80B6B01B365AD3736483D08048ADE6492A227
{
// GameplayIngredients.Callable[] GameplayIngredients.Interactions.Interactive::OnInteract
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnInteract_4;
};
// GameplayIngredients.Interactions.InteractiveUser
struct InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317 : public GameplayIngredientsBehaviour_t55D9CD946E00B51C2076D898A073AC4204FA2290
{
};
// GameplayIngredients.LevelStreaming.LevelStreamingManager
struct LevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8 : public Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A
{
// UnityEngine.GameObject GameplayIngredients.LevelStreaming.LevelStreamingManager::LoadingRoot
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___LoadingRoot_6;
// UnityEngine.GameObject GameplayIngredients.LevelStreaming.LevelStreamingManager::LoadingIcon
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___LoadingIcon_7;
// UnityEngine.GameObject GameplayIngredients.LevelStreaming.LevelStreamingManager::ProgressBar
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___ProgressBar_8;
// UnityEngine.GameObject GameplayIngredients.LevelStreaming.LevelStreamingManager::ProgressBarContainer
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___ProgressBarContainer_9;
// UnityEngine.UI.Text GameplayIngredients.LevelStreaming.LevelStreamingManager::LoadingText
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* ___LoadingText_10;
// UnityEngine.UI.Text GameplayIngredients.LevelStreaming.LevelStreamingManager::PercentageText
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* ___PercentageText_11;
// System.Single GameplayIngredients.LevelStreaming.LevelStreamingManager::DelayBeforeLoad
float ___DelayBeforeLoad_12;
// System.Single GameplayIngredients.LevelStreaming.LevelStreamingManager::DelayAfterLoad
float ___DelayAfterLoad_13;
// UnityEngine.UI.Text GameplayIngredients.LevelStreaming.LevelStreamingManager::DebugText
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* ___DebugText_14;
// System.Boolean GameplayIngredients.LevelStreaming.LevelStreamingManager::EnableDebug
bool ___EnableDebug_15;
// System.Single[] GameplayIngredients.LevelStreaming.LevelStreamingManager::percentages
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___percentages_16;
// UnityEngine.AsyncOperation[] GameplayIngredients.LevelStreaming.LevelStreamingManager::asyncOperations
AsyncOperationU5BU5D_tBFC28B3253FDBAAA1B55999326171E1BCE0A8C36* ___asyncOperations_17;
// System.Single GameplayIngredients.LevelStreaming.LevelStreamingManager::m_CurrentPercentage
float ___m_CurrentPercentage_18;
// System.Single GameplayIngredients.LevelStreaming.LevelStreamingManager::m_TargetPercentage
float ___m_TargetPercentage_19;
};
// GameplayIngredients.Logic.LogicBase
struct LogicBase_tBBE77247F007DE102340B15A337392184835BA03 : public Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA
{
};
// GameplayIngredients.Rigs.LookAtRig
struct LookAtRig_t38C7230716F72228AD0AE4ED3AF248801677FFC7 : public Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5
{
// UnityEngine.Transform GameplayIngredients.Rigs.LookAtRig::LookAtTarget
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___LookAtTarget_6;
// UnityEngine.Space GameplayIngredients.Rigs.LookAtRig::UpVectorSpace
int32_t ___UpVectorSpace_7;
// UnityEngine.Vector3 GameplayIngredients.Rigs.LookAtRig::UpVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___UpVector_8;
};
// GameplayIngredients.Controllers.PlayerInput
struct PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD : public GameplayIngredientsBehaviour_t55D9CD946E00B51C2076D898A073AC4204FA2290
{
};
// GameplayIngredients.RandomManager
struct RandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E : public Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A
{
// System.Boolean GameplayIngredients.RandomManager::setInitialSeed
bool ___setInitialSeed_6;
// System.Int32 GameplayIngredients.RandomManager::initialSeed
int32_t ___initialSeed_7;
// System.Int32 GameplayIngredients.RandomManager::<currentSeed>k__BackingField
int32_t ___U3CcurrentSeedU3Ek__BackingField_8;
};
// GameplayIngredients.Rigs.ReachPositionRig
struct ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F : public Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5
{
// UnityEngine.Transform GameplayIngredients.Rigs.ReachPositionRig::m_Target
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_Target_6;
// System.Single GameplayIngredients.Rigs.ReachPositionRig::Dampen
float ___Dampen_7;
// System.Single GameplayIngredients.Rigs.ReachPositionRig::MaximumVelocity
float ___MaximumVelocity_8;
// System.Boolean GameplayIngredients.Rigs.ReachPositionRig::inLocalSpace
bool ___inLocalSpace_9;
// GameplayIngredients.Callable[] GameplayIngredients.Rigs.ReachPositionRig::OnReachPosition
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnReachPosition_10;
// System.Single GameplayIngredients.Rigs.ReachPositionRig::ReachSnapDistance
float ___ReachSnapDistance_11;
// System.Boolean GameplayIngredients.Rigs.ReachPositionRig::m_PositionReached
bool ___m_PositionReached_12;
};
// GameplayIngredients.Rigs.RigManager
struct RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E : public Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A
{
// System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>> GameplayIngredients.Rigs.RigManager::m_UpdateRigs
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* ___m_UpdateRigs_6;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>> GameplayIngredients.Rigs.RigManager::m_LateUpdateRigs
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* ___m_LateUpdateRigs_7;
// System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>> GameplayIngredients.Rigs.RigManager::m_FixedUpdateRigs
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* ___m_FixedUpdateRigs_8;
};
// GameplayIngredients.Rigs.RigidBodyForceRig
struct RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512 : public Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5
{
// UnityEngine.Rigidbody GameplayIngredients.Rigs.RigidBodyForceRig::m_RigidBody
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* ___m_RigidBody_6;
// GameplayIngredients.Rigs.RigidBodyForceRig/EffectorType GameplayIngredients.Rigs.RigidBodyForceRig::type
int32_t ___type_7;
// UnityEngine.ForceMode GameplayIngredients.Rigs.RigidBodyForceRig::forceMode
int32_t ___forceMode_8;
// UnityEngine.Vector3 GameplayIngredients.Rigs.RigidBodyForceRig::vector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___vector_9;
// UnityEngine.Vector3 GameplayIngredients.Rigs.RigidBodyForceRig::position
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position_10;
// UnityEngine.AnimationCurve GameplayIngredients.Rigs.RigidBodyForceRig::ForceOverTime
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___ForceOverTime_11;
// System.Single GameplayIngredients.Rigs.RigidBodyForceRig::explosionForce
float ___explosionForce_12;
// System.Single GameplayIngredients.Rigs.RigidBodyForceRig::explosionRadius
float ___explosionRadius_13;
// System.Single GameplayIngredients.Rigs.RigidBodyForceRig::upwardsModifier
float ___upwardsModifier_14;
// System.Boolean GameplayIngredients.Rigs.RigidBodyForceRig::AddNoise
bool ___AddNoise_15;
// UnityEngine.Vector3 GameplayIngredients.Rigs.RigidBodyForceRig::NoiseScale
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___NoiseScale_16;
// System.Single GameplayIngredients.Rigs.RigidBodyForceRig::m_Time
float ___m_Time_17;
// System.Single GameplayIngredients.Rigs.RigidBodyForceRig::m_RandomSeed
float ___m_RandomSeed_18;
};
// GameplayIngredients.Rigs.RotationRig
struct RotationRig_t709407FD332F00431A2C9A8F053BD43FE404D1B8 : public Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5
{
// UnityEngine.Space GameplayIngredients.Rigs.RotationRig::Space
int32_t ___Space_6;
// UnityEngine.Vector3 GameplayIngredients.Rigs.RotationRig::RotationAxis
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___RotationAxis_7;
// System.Single GameplayIngredients.Rigs.RotationRig::RotationSpeed
float ___RotationSpeed_8;
};
// UnityEngine.UI.Selectable
struct Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712 : public UIBehaviour_tB9D4295827BD2EEDEF0749200C6CA7090C742A9D
{
// System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
bool ___m_EnableCalled_6;
// UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
Navigation_t4D2E201D65749CF4E104E8AC1232CF1D6F14795C ___m_Navigation_7;
// UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
int32_t ___m_Transition_8;
// UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
ColorBlock_tDD7C62E7AFE442652FC98F8D058CE8AE6BFD7C11 ___m_Colors_9;
// UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
SpriteState_tC8199570BE6337FB5C49347C97892B4222E5AACD ___m_SpriteState_10;
// UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
AnimationTriggers_tA0DC06F89C5280C6DD972F6F4C8A56D7F4F79074* ___m_AnimationTriggers_11;
// System.Boolean UnityEngine.UI.Selectable::m_Interactable
bool ___m_Interactable_12;
// UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
Graphic_tCBFCA4585A19E2B75465AECFEAC43F4016BF7931* ___m_TargetGraphic_13;
// System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
bool ___m_GroupsAllowInteraction_14;
// System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
int32_t ___m_CurrentIndex_15;
// System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
bool ___U3CisPointerInsideU3Ek__BackingField_16;
// System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
bool ___U3CisPointerDownU3Ek__BackingField_17;
// System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
bool ___U3ChasSelectionU3Ek__BackingField_18;
// System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
List_1_t2CDCA768E7F493F5EDEBC75AEB200FD621354E35* ___m_CanvasGroupCache_19;
};
struct Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712_StaticFields
{
// UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
SelectableU5BU5D_t4160E135F02A40F75A63F787D36F31FEC6FE91A9* ___s_Selectables_4;
// System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
int32_t ___s_SelectableCount_5;
};
// GameplayIngredients.Timer
struct Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601 : public GameplayIngredientsBehaviour_t55D9CD946E00B51C2076D898A073AC4204FA2290
{
// System.Boolean GameplayIngredients.Timer::StartOnEnable
bool ___StartOnEnable_4;
// System.UInt32 GameplayIngredients.Timer::Hours
uint32_t ___Hours_5;
// System.UInt32 GameplayIngredients.Timer::Minutes
uint32_t ___Minutes_6;
// System.UInt32 GameplayIngredients.Timer::Seconds
uint32_t ___Seconds_7;
// System.UInt32 GameplayIngredients.Timer::Milliseconds
uint32_t ___Milliseconds_8;
// GameplayIngredients.Callable[] GameplayIngredients.Timer::OnTimerFinished
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTimerFinished_9;
// GameplayIngredients.Callable[] GameplayIngredients.Timer::OnTimerInterrupt
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTimerInterrupt_10;
// GameplayIngredients.Callable[] GameplayIngredients.Timer::OnTimerStart
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTimerStart_11;
// System.Single GameplayIngredients.Timer::m_TTL
float ___m_TTL_12;
};
// GameplayIngredients.UIEventManager
struct UIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E : public Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A
{
// UnityEngine.EventSystems.EventSystem GameplayIngredients.UIEventManager::m_EventSystem
EventSystem_t61C51380B105BE9D2C39C4F15B7E655659957707* ___m_EventSystem_6;
};
// GameplayIngredients.VirtualCameraManager
struct VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE : public Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A
{
// UnityEngine.Camera GameplayIngredients.VirtualCameraManager::<Camera>k__BackingField
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___U3CCameraU3Ek__BackingField_6;
// Cinemachine.CinemachineBrain GameplayIngredients.VirtualCameraManager::<Brain>k__BackingField
CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9* ___U3CBrainU3Ek__BackingField_7;
};
// GameplayIngredients.Actions.ApplicationExitAction
struct ApplicationExitAction_tA0B8BDE0F254FCAAB379E4C4614AD27287B4AA3D : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
};
// GameplayIngredients.Actions.AttachToObjectAction
struct AttachToObjectAction_t69220AD11FA4FEF407EAC803AAF335BE159D968B : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Actions.AttachToObjectAction/Action GameplayIngredients.Actions.AttachToObjectAction::action
int32_t ___action_5;
// UnityEngine.GameObject[] GameplayIngredients.Actions.AttachToObjectAction::objectsToAttach
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* ___objectsToAttach_6;
// System.Boolean GameplayIngredients.Actions.AttachToObjectAction::AttachInstigator
bool ___AttachInstigator_7;
// UnityEngine.GameObject GameplayIngredients.Actions.AttachToObjectAction::parentObject
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___parentObject_8;
// System.Boolean GameplayIngredients.Actions.AttachToObjectAction::KeepScale
bool ___KeepScale_9;
};
// GameplayIngredients.Actions.AudioMixParameterAction
struct AudioMixParameterAction_t6F036FDC73E26B2A861FEAE01212E1087A758A07 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.Audio.AudioMixer GameplayIngredients.Actions.AudioMixParameterAction::AudioMixer
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* ___AudioMixer_5;
// System.String GameplayIngredients.Actions.AudioMixParameterAction::Parameter
String_t* ___Parameter_6;
// System.Single GameplayIngredients.Actions.AudioMixParameterAction::Value
float ___Value_7;
// System.Single GameplayIngredients.Actions.AudioMixParameterAction::InterpDuration
float ___InterpDuration_8;
// UnityEngine.Events.UnityEvent GameplayIngredients.Actions.AudioMixParameterAction::OnInterpComplete
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___OnInterpComplete_9;
// UnityEngine.Coroutine GameplayIngredients.Actions.AudioMixParameterAction::m_Coroutine
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* ___m_Coroutine_10;
};
// GameplayIngredients.Actions.AudioMixParameterCurveAction
struct AudioMixParameterCurveAction_tBB96C02894905E66B61C961C14C2BBEB5AD43F5A : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.Audio.AudioMixer GameplayIngredients.Actions.AudioMixParameterCurveAction::AudioMixer
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* ___AudioMixer_5;
// System.String GameplayIngredients.Actions.AudioMixParameterCurveAction::Parameter
String_t* ___Parameter_6;
// UnityEngine.AnimationCurve GameplayIngredients.Actions.AudioMixParameterCurveAction::Curve
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___Curve_7;
// System.Single GameplayIngredients.Actions.AudioMixParameterCurveAction::InterpDuration
float ___InterpDuration_8;
// UnityEngine.Events.UnityEvent GameplayIngredients.Actions.AudioMixParameterCurveAction::OnInterpComplete
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___OnInterpComplete_9;
// UnityEngine.Coroutine GameplayIngredients.Actions.AudioMixParameterCurveAction::m_Coroutine
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* ___m_Coroutine_10;
};
// GameplayIngredients.Actions.AudioMixSnapshotAction
struct AudioMixSnapshotAction_t7B32FF30B246AF452319A0CA3F2C273A6523920D : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.Audio.AudioMixer GameplayIngredients.Actions.AudioMixSnapshotAction::Mixer
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* ___Mixer_5;
// System.Single GameplayIngredients.Actions.AudioMixSnapshotAction::TimeToReach
float ___TimeToReach_6;
// System.String GameplayIngredients.Actions.AudioMixSnapshotAction::SnapshotName
String_t* ___SnapshotName_7;
};
// GameplayIngredients.Actions.AudioPlayClipAction
struct AudioPlayClipAction_t90E67FEBBF7EA54A4416B4FCA3FF55F0ABC186A7 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.AudioClip GameplayIngredients.Actions.AudioPlayClipAction::Clip
AudioClip_t5D272C4EB4F2D3ED49F1C346DEA373CF6D585F20* ___Clip_5;
// UnityEngine.AudioSource GameplayIngredients.Actions.AudioPlayClipAction::Source
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* ___Source_6;
// System.Boolean GameplayIngredients.Actions.AudioPlayClipAction::RandomizePitch
bool ___RandomizePitch_7;
// UnityEngine.Vector2 GameplayIngredients.Actions.AudioPlayClipAction::PitchRange
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___PitchRange_8;
// System.Boolean GameplayIngredients.Actions.AudioPlayClipAction::RandomizeVolume
bool ___RandomizeVolume_9;
// UnityEngine.Vector2 GameplayIngredients.Actions.AudioPlayClipAction::VolumeRange
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___VolumeRange_10;
};
// GameplayIngredients.Interactions.BasicInteractive
struct BasicInteractive_t4A3D75ED2E37D3A66616A68164EB9C9EED9C52CA : public Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA
{
// System.Single GameplayIngredients.Interactions.BasicInteractive::Distance
float ___Distance_5;
};
// GameplayIngredients.Interactions.BasicInteractiveUser
struct BasicInteractiveUser_t7AC32C13521B8700EB33685DFE8A4EFD5B5C0E08 : public InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317
{
// UnityEngine.Camera GameplayIngredients.Interactions.BasicInteractiveUser::Camera
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___Camera_4;
// System.Single GameplayIngredients.Interactions.BasicInteractiveUser::InteractionAngle
float ___InteractionAngle_5;
};
// GameplayIngredients.Actions.CinemachineCameraShakeAction
struct CinemachineCameraShakeAction_t1497E24B0CB6C9D5CC15B2F66DABECDB96869E23 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// Cinemachine.CinemachineImpulseSource GameplayIngredients.Actions.CinemachineCameraShakeAction::impulseSource
CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* ___impulseSource_5;
// GameplayIngredients.Actions.CinemachineCameraShakeAction/ImpulseLocation GameplayIngredients.Actions.CinemachineCameraShakeAction::impulseLocation
int32_t ___impulseLocation_6;
// UnityEngine.Transform GameplayIngredients.Actions.CinemachineCameraShakeAction::otherTransform
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___otherTransform_7;
// System.Boolean GameplayIngredients.Actions.CinemachineCameraShakeAction::localSpace
bool ___localSpace_8;
// UnityEngine.Vector3 GameplayIngredients.Actions.CinemachineCameraShakeAction::baseImpulse
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___baseImpulse_9;
// System.Boolean GameplayIngredients.Actions.CinemachineCameraShakeAction::randomImpulse
bool ___randomImpulse_10;
// UnityEngine.Vector3 GameplayIngredients.Actions.CinemachineCameraShakeAction::variation
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___variation_11;
// System.Boolean GameplayIngredients.Actions.CinemachineCameraShakeAction::normalize
bool ___normalize_12;
// UnityEngine.Vector2 GameplayIngredients.Actions.CinemachineCameraShakeAction::postNormalizeRemap
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___postNormalizeRemap_13;
};
// GameplayIngredients.Actions.CinemachineSetCameraNoiseAction
struct CinemachineSetCameraNoiseAction_tCAFC21DC035CCEFC03454A62B5BD52799A6D4DDC : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.Boolean GameplayIngredients.Actions.CinemachineSetCameraNoiseAction::useLiveCamera
bool ___useLiveCamera_5;
// Cinemachine.CinemachineVirtualCamera GameplayIngredients.Actions.CinemachineSetCameraNoiseAction::targetCamera
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* ___targetCamera_6;
// Cinemachine.NoiseSettings GameplayIngredients.Actions.CinemachineSetCameraNoiseAction::settings
NoiseSettings_tFCB86EB3704D64D89D6D747BEAE83E1757EF68F1* ___settings_7;
};
// GameplayIngredients.Actions.CinemachineSetCustomBlendsAction
struct CinemachineSetCustomBlendsAction_tC702F2E125B36D5E9042AB1AF8424F243286ECA8 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Actions.CinemachineSetCustomBlendsAction/Action GameplayIngredients.Actions.CinemachineSetCustomBlendsAction::action
int32_t ___action_5;
// Cinemachine.CinemachineBlenderSettings GameplayIngredients.Actions.CinemachineSetCustomBlendsAction::settings
CinemachineBlenderSettings_t55EA371578F7C0ADACF81ACF631C0838A459ED18* ___settings_6;
};
// GameplayIngredients.Logic.ConditionalLogic
struct ConditionalLogic_tADA8989672F2146B5033B9848D252E9D771DE1B3 : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Callable[] GameplayIngredients.Logic.ConditionalLogic::OnConditionValid
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnConditionValid_5;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.ConditionalLogic::OnConditionInvalid
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnConditionInvalid_6;
};
// GameplayIngredients.Actions.CounterAction
struct CounterAction_t6287CA4140A5BBECF41237D107AE27F0A98BABAA : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Counter[] GameplayIngredients.Actions.CounterAction::Counters
CounterU5BU5D_t5ADC06385B2F145FC2AFCB85AF19BFEE4D1F98A0* ___Counters_5;
// GameplayIngredients.Actions.CounterAction/CounterOperation GameplayIngredients.Actions.CounterAction::Operation
int32_t ___Operation_6;
// GameplayIngredients.Actions.CounterAction/ValueSourceType GameplayIngredients.Actions.CounterAction::ValueSource
int32_t ___ValueSource_7;
// System.Int32 GameplayIngredients.Actions.CounterAction::Value
int32_t ___Value_8;
// System.String GameplayIngredients.Actions.CounterAction::GameSaveVariableName
String_t* ___GameSaveVariableName_9;
// GameplayIngredients.GameSaveManager/Location GameplayIngredients.Actions.CounterAction::GameSaveLocation
int32_t ___GameSaveLocation_10;
// System.String GameplayIngredients.Actions.CounterAction::GlobalVariableName
String_t* ___GlobalVariableName_11;
// Globals/Scope GameplayIngredients.Actions.CounterAction::GlobalScope
int32_t ___GlobalScope_12;
};
// GameplayIngredients.Logic.CounterLogic
struct CounterLogic_t7B9A453BEA66832D8F4F3F7F606F571EC0E5100D : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Counter GameplayIngredients.Logic.CounterLogic::Counter
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* ___Counter_5;
// GameplayIngredients.Logic.CounterLogic/Evaluation GameplayIngredients.Logic.CounterLogic::evaluation
int32_t ___evaluation_6;
// GameplayIngredients.Logic.CounterLogic/ValueSourceType GameplayIngredients.Logic.CounterLogic::ValueSource
int32_t ___ValueSource_7;
// System.Int32 GameplayIngredients.Logic.CounterLogic::Value
int32_t ___Value_8;
// System.String GameplayIngredients.Logic.CounterLogic::GameSaveVariableName
String_t* ___GameSaveVariableName_9;
// GameplayIngredients.GameSaveManager/Location GameplayIngredients.Logic.CounterLogic::GameSaveLocation
int32_t ___GameSaveLocation_10;
// System.String GameplayIngredients.Logic.CounterLogic::GlobalVariableName
String_t* ___GlobalVariableName_11;
// Globals/Scope GameplayIngredients.Logic.CounterLogic::GlobalScope
int32_t ___GlobalScope_12;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.CounterLogic::OnTestSuccess
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTestSuccess_13;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.CounterLogic::OnTestFail
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTestFail_14;
};
// GameplayIngredients.Actions.CursorAction
struct CursorAction_t4CD8CD645A926B0321B0D6F2116FE488B71682F4 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.CursorLockMode GameplayIngredients.Actions.CursorAction::LockState
int32_t ___LockState_5;
// System.Boolean GameplayIngredients.Actions.CursorAction::CursorVisible
bool ___CursorVisible_6;
};
// GameplayIngredients.Actions.CycleResolutionsAction
struct CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.UI.Text GameplayIngredients.Actions.CycleResolutionsAction::ButtonLabel
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* ___ButtonLabel_5;
// System.Int32 GameplayIngredients.Actions.CycleResolutionsAction::resolution
int32_t ___resolution_6;
// UnityEngine.Resolution[] GameplayIngredients.Actions.CycleResolutionsAction::availableResolutions
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* ___availableResolutions_7;
};
// GameplayIngredients.Actions.CycleWindowModeAction
struct CycleWindowModeAction_tCA960115B445973DDC72E7AD69987BA79558F6EA : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.UI.Text GameplayIngredients.Actions.CycleWindowModeAction::ButtonLabel
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* ___ButtonLabel_5;
};
// GameplayIngredients.Logic.DelayedLogic
struct DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84 : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Logic.DelayedLogic/DelayMode GameplayIngredients.Logic.DelayedLogic::delayMode
int32_t ___delayMode_5;
// System.Single GameplayIngredients.Logic.DelayedLogic::Delay
float ___Delay_6;
// UnityEngine.Vector2 GameplayIngredients.Logic.DelayedLogic::DelayRange
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___DelayRange_7;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.DelayedLogic::OnDelayComplete
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnDelayComplete_8;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.DelayedLogic::OnCanceled
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnCanceled_9;
// System.Collections.IEnumerator GameplayIngredients.Logic.DelayedLogic::m_Coroutine
RuntimeObject* ___m_Coroutine_10;
};
// GameplayIngredients.Actions.DestroyObjectAction
struct DestroyObjectAction_tAB510BB71B86D8BC33574815F31D085DE6FD3413 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.GameObject[] GameplayIngredients.Actions.DestroyObjectAction::ObjectsToDestroy
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* ___ObjectsToDestroy_5;
// System.Boolean GameplayIngredients.Actions.DestroyObjectAction::DestroyInstigator
bool ___DestroyInstigator_6;
};
// GameplayIngredients.Actions.DirectorControlRigAction
struct DirectorControlRigAction_t9DAAEB616461E8F00918D58391A79C9B5D6D76DA : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Rigs.DirectorControlRig GameplayIngredients.Actions.DirectorControlRigAction::directorControlRig
DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* ___directorControlRig_5;
// System.Boolean GameplayIngredients.Actions.DirectorControlRigAction::SetPlayMode
bool ___SetPlayMode_6;
// GameplayIngredients.Rigs.DirectorControlRig/PlayMode GameplayIngredients.Actions.DirectorControlRigAction::PlayMode
int32_t ___PlayMode_7;
// System.Boolean GameplayIngredients.Actions.DirectorControlRigAction::SetWrapMode
bool ___SetWrapMode_8;
// GameplayIngredients.Rigs.DirectorControlRig/WrapMode GameplayIngredients.Actions.DirectorControlRigAction::WrapMode
int32_t ___WrapMode_9;
// System.Boolean GameplayIngredients.Actions.DirectorControlRigAction::SetTime
bool ___SetTime_10;
// System.Single GameplayIngredients.Actions.DirectorControlRigAction::Time
float ___Time_11;
// System.Boolean GameplayIngredients.Actions.DirectorControlRigAction::SetStopTime
bool ___SetStopTime_12;
// System.Single GameplayIngredients.Actions.DirectorControlRigAction::StopTime
float ___StopTime_13;
// System.Boolean GameplayIngredients.Actions.DirectorControlRigAction::SetTimeline
bool ___SetTimeline_14;
// UnityEngine.Timeline.TimelineAsset GameplayIngredients.Actions.DirectorControlRigAction::TimelineAsset
TimelineAsset_tE400C944B07CA9D1349BAD84545E24075ADB3496* ___TimelineAsset_15;
};
// GameplayIngredients.Logic.EditorOnlyLogic
struct EditorOnlyLogic_t234F23281DC81C3B72A4D9516F1E9F1B325EA5E5 : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// System.Boolean GameplayIngredients.Logic.EditorOnlyLogic::DisableOnPlayFromHere
bool ___DisableOnPlayFromHere_5;
// GameplayIngredients.Logic.EditorOnlyLogic/Mode GameplayIngredients.Logic.EditorOnlyLogic::ExecutionPath
int32_t ___ExecutionPath_6;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.EditorOnlyLogic::OnExecute
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnExecute_7;
};
// GameplayIngredients.Actions.FactorySetTargetAction
struct FactorySetTargetAction_t2DD0CBC3628EAB3ACD3DCAE1099E79F29DCB4A00 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Factory GameplayIngredients.Actions.FactorySetTargetAction::factory
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* ___factory_5;
// UnityEngine.GameObject GameplayIngredients.Actions.FactorySetTargetAction::Target
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___Target_6;
};
// GameplayIngredients.Actions.FactorySpawnAction
struct FactorySpawnAction_t36780810BFE1670E92437500F53B8C22FD0AE9AB : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Factory GameplayIngredients.Actions.FactorySpawnAction::factory
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* ___factory_5;
};
// GameplayIngredients.Logic.FlipFlopLogic
struct FlipFlopLogic_tF26EB1CD6177E425C61AC6922E249C0BD54E0BEC : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Logic.FlipFlopLogic/State GameplayIngredients.Logic.FlipFlopLogic::InitialState
int32_t ___InitialState_5;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.FlipFlopLogic::OnFlip
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnFlip_6;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.FlipFlopLogic::OnFlop
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnFlop_7;
// GameplayIngredients.Logic.FlipFlopLogic/State GameplayIngredients.Logic.FlipFlopLogic::state
int32_t ___state_8;
};
// GameplayIngredients.Actions.FocusUIAction
struct FocusUIAction_t8FB76D7928F23D479A6F0A6C41E602741A698E43 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.UI.Selectable GameplayIngredients.Actions.FocusUIAction::UIObjectToFocus
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___UIObjectToFocus_5;
};
// GameplayIngredients.Actions.FullScreenFadeAction
struct FullScreenFadeAction_tA2961162E05DF530FDEA66A3AAD265A400084142 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.FullScreenFadeManager/FadeMode GameplayIngredients.Actions.FullScreenFadeAction::Fading
int32_t ___Fading_5;
// System.Single GameplayIngredients.Actions.FullScreenFadeAction::Duration
float ___Duration_6;
// GameplayIngredients.FullScreenFadeManager/FadeTimingMode GameplayIngredients.Actions.FullScreenFadeAction::fadeTimingMode
int32_t ___fadeTimingMode_7;
// GameplayIngredients.Callable[] GameplayIngredients.Actions.FullScreenFadeAction::OnComplete
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnComplete_8;
};
// GameplayIngredients.Actions.GameLevelLoadAction
struct GameLevelLoadAction_t257B56D72AB493773B657235FF0B59D4EDAFC8E1 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.Boolean GameplayIngredients.Actions.GameLevelLoadAction::ShowUI
bool ___ShowUI_5;
// GameplayIngredients.Actions.GameLevelLoadAction/Target GameplayIngredients.Actions.GameLevelLoadAction::level
int32_t ___level_6;
// GameplayIngredients.GameLevel GameplayIngredients.Actions.GameLevelLoadAction::specifiedLevel
GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* ___specifiedLevel_7;
// System.Int32 GameplayIngredients.Actions.GameLevelLoadAction::UserSaveIndex
int32_t ___UserSaveIndex_8;
// System.String GameplayIngredients.Actions.GameLevelLoadAction::UserSaveName
String_t* ___UserSaveName_9;
// System.Boolean GameplayIngredients.Actions.GameLevelLoadAction::SaveProgress
bool ___SaveProgress_10;
// GameplayIngredients.Callable[] GameplayIngredients.Actions.GameLevelLoadAction::OnComplete
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnComplete_11;
};
// GameplayIngredients.Actions.GameManagerSendStartupMessageAction
struct GameManagerSendStartupMessageAction_t14E9D2060857DC0EE7492AACCE05F340EA6F5D23 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Actions.GameManagerSendStartupMessageAction/MessageType GameplayIngredients.Actions.GameManagerSendStartupMessageAction::messageType
int32_t ___messageType_5;
};
// GameplayIngredients.Actions.GameSaveLoadSaveAction
struct GameSaveLoadSaveAction_t1A5FF788E115DE187D1C4A66A08E303606B187A5 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.GameSaveManager/Location GameplayIngredients.Actions.GameSaveLoadSaveAction::saveLocation
int32_t ___saveLocation_5;
// GameplayIngredients.Actions.GameSaveLoadSaveAction/Action GameplayIngredients.Actions.GameSaveLoadSaveAction::action
int32_t ___action_6;
// System.Byte GameplayIngredients.Actions.GameSaveLoadSaveAction::UserSaveIndex
uint8_t ___UserSaveIndex_7;
};
// GameplayIngredients.Actions.GameSaveSetValueAction
struct GameSaveSetValueAction_t864953F60665C930254A30C34057E0298A48CB2C : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.String GameplayIngredients.Actions.GameSaveSetValueAction::Key
String_t* ___Key_5;
// GameplayIngredients.GameSaveManager/Location GameplayIngredients.Actions.GameSaveSetValueAction::saveLocation
int32_t ___saveLocation_6;
// GameplayIngredients.GameSaveManager/ValueType GameplayIngredients.Actions.GameSaveSetValueAction::valueType
int32_t ___valueType_7;
// System.String GameplayIngredients.Actions.GameSaveSetValueAction::StringValue
String_t* ___StringValue_8;
// System.Int32 GameplayIngredients.Actions.GameSaveSetValueAction::IntValue
int32_t ___IntValue_9;
// System.Boolean GameplayIngredients.Actions.GameSaveSetValueAction::BoolValue
bool ___BoolValue_10;
// System.Single GameplayIngredients.Actions.GameSaveSetValueAction::FloatValue
float ___FloatValue_11;
};
// GameplayIngredients.Logic.GlobalLogic
struct GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// Globals/Scope GameplayIngredients.Logic.GlobalLogic::scope
int32_t ___scope_5;
// Globals/Type GameplayIngredients.Logic.GlobalLogic::type
int32_t ___type_6;
// System.String GameplayIngredients.Logic.GlobalLogic::Variable
String_t* ___Variable_7;
// GameplayIngredients.Logic.GlobalLogic/Evaluation GameplayIngredients.Logic.GlobalLogic::evaluation
int32_t ___evaluation_8;
// GameplayIngredients.Logic.GlobalLogic/CompareTo GameplayIngredients.Logic.GlobalLogic::compareTo
int32_t ___compareTo_9;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::boolValue
bool ___boolValue_10;
// System.Int32 GameplayIngredients.Logic.GlobalLogic::intValue
int32_t ___intValue_11;
// System.String GameplayIngredients.Logic.GlobalLogic::stringValue
String_t* ___stringValue_12;
// System.Single GameplayIngredients.Logic.GlobalLogic::floatValue
float ___floatValue_13;
// UnityEngine.GameObject GameplayIngredients.Logic.GlobalLogic::gameObjectValue
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___gameObjectValue_14;
// System.String GameplayIngredients.Logic.GlobalLogic::compareToVariable
String_t* ___compareToVariable_15;
// Globals/Scope GameplayIngredients.Logic.GlobalLogic::compareToScope
int32_t ___compareToScope_16;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.GlobalLogic::OnTestSuccess
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTestSuccess_17;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.GlobalLogic::OnTestFail
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTestFail_18;
};
// GameplayIngredients.Logic.InputSystemLogic
struct InputSystemLogic_tCD3CAD4AD9F668D1D36FDF11BF587DDB4C1273A0 : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Callable[] GameplayIngredients.Logic.InputSystemLogic::OnLegacyInputPresent
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnLegacyInputPresent_5;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.InputSystemLogic::OnLegacyInputNotPresent
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnLegacyInputNotPresent_6;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.InputSystemLogic::OnNewInputPresent
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnNewInputPresent_7;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.InputSystemLogic::OnNewInputNotPresent
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnNewInputNotPresent_8;
};
// GameplayIngredients.Interactions.Interaction
struct Interaction_t7CEA4AF2ADAFED5398301794DE73856AD99BF605 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Interactions.InteractiveUser GameplayIngredients.Interactions.Interaction::InteractiveUser
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* ___InteractiveUser_5;
};
// GameplayIngredients.Controllers.KeyboardGamepadPlayerInput
struct KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150 : public PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD
{
// System.Boolean GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::<useKeyboardAndMouse>k__BackingField
bool ___U3CuseKeyboardAndMouseU3Ek__BackingField_4;
// System.Boolean GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::<useGamepad>k__BackingField
bool ___U3CuseGamepadU3Ek__BackingField_5;
// System.Single GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::LookExponent
float ___LookExponent_6;
// System.Single GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::MovementDeadZone
float ___MovementDeadZone_7;
// System.Single GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::LookDeadZone
float ___LookDeadZone_8;
// System.String GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::MovementHorizontalAxis
String_t* ___MovementHorizontalAxis_9;
// System.String GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::MovementVerticalAxis
String_t* ___MovementVerticalAxis_10;
// System.String GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::LookHorizontalAxis
String_t* ___LookHorizontalAxis_11;
// System.String GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::LookVerticalAxis
String_t* ___LookVerticalAxis_12;
// System.String GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::MouseHorizontalAxis
String_t* ___MouseHorizontalAxis_13;
// System.String GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::MouseVerticalAxis
String_t* ___MouseVerticalAxis_14;
// System.String GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::JumpButton
String_t* ___JumpButton_15;
// UnityEngine.Vector2 GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::m_Movement
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Movement_16;
// UnityEngine.Vector2 GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::m_Look
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Look_17;
// GameplayIngredients.Controllers.PlayerInput/ButtonState GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::m_Jump
int32_t ___m_Jump_18;
};
// GameplayIngredients.Actions.LogAction
struct LogAction_tA4D14EE7B1445C16BD55CA0728E6D5B652E159B3 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.String GameplayIngredients.Actions.LogAction::LogText
String_t* ___LogText_6;
// UnityEngine.LogType GameplayIngredients.Actions.LogAction::type
int32_t ___type_7;
};
// GameplayIngredients.Logic.Logic
struct Logic_tDD23FDD4BF5E370C79566722801F70B5884F41AC : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Callable[] GameplayIngredients.Logic.Logic::Calls
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___Calls_5;
};
// UnityEngine.UI.MaskableGraphic
struct MaskableGraphic_tFC5B6BE351C90DE53744DF2A70940242774B361E : public Graphic_tCBFCA4585A19E2B75465AECFEAC43F4016BF7931
{
// System.Boolean UnityEngine.UI.MaskableGraphic::m_ShouldRecalculateStencil
bool ___m_ShouldRecalculateStencil_26;
// UnityEngine.Material UnityEngine.UI.MaskableGraphic::m_MaskMaterial
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_MaskMaterial_27;
// UnityEngine.UI.RectMask2D UnityEngine.UI.MaskableGraphic::m_ParentMask
RectMask2D_tACF92BE999C791A665BD1ADEABF5BCEB82846670* ___m_ParentMask_28;
// System.Boolean UnityEngine.UI.MaskableGraphic::m_Maskable
bool ___m_Maskable_29;
// System.Boolean UnityEngine.UI.MaskableGraphic::m_IsMaskingGraphic
bool ___m_IsMaskingGraphic_30;
// System.Boolean UnityEngine.UI.MaskableGraphic::m_IncludeForMasking
bool ___m_IncludeForMasking_31;
// UnityEngine.UI.MaskableGraphic/CullStateChangedEvent UnityEngine.UI.MaskableGraphic::m_OnCullStateChanged
CullStateChangedEvent_t6073CD0D951EC1256BF74B8F9107D68FC89B99B8* ___m_OnCullStateChanged_32;
// System.Boolean UnityEngine.UI.MaskableGraphic::m_ShouldRecalculate
bool ___m_ShouldRecalculate_33;
// System.Int32 UnityEngine.UI.MaskableGraphic::m_StencilValue
int32_t ___m_StencilValue_34;
// UnityEngine.Vector3[] UnityEngine.UI.MaskableGraphic::m_Corners
Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C* ___m_Corners_35;
};
// GameplayIngredients.Logic.NTimesLogic
struct NTimesLogic_t33F03938C98FFD87364768A7BE5DC27B7D7BA18E : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Callable[] GameplayIngredients.Logic.NTimesLogic::Calls
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___Calls_5;
// System.Int32 GameplayIngredients.Logic.NTimesLogic::Count
int32_t ___Count_6;
// System.Int32 GameplayIngredients.Logic.NTimesLogic::m_RemainingCount
int32_t ___m_RemainingCount_7;
};
// GameplayIngredients.Logic.NextFrameLogic
struct NextFrameLogic_t9D8BA8511512AE63F3D2F3FCC59D598FF7392C58 : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Callable[] GameplayIngredients.Logic.NextFrameLogic::OnNextFrame
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnNextFrame_5;
// System.Collections.IEnumerator GameplayIngredients.Logic.NextFrameLogic::m_Coroutine
RuntimeObject* ___m_Coroutine_6;
};
// GameplayIngredients.Logic.PlatformLogic
struct PlatformLogic_t8B13BAF91686D487516FDB69CF8F9415580E80D7 : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// UnityEngine.RuntimePlatform[] GameplayIngredients.Logic.PlatformLogic::platforms
RuntimePlatformU5BU5D_t10C1DFF9151DB36AFB3F413BB55D41FC65355ADA* ___platforms_5;
// GameplayIngredients.Logic.PlatformLogic/InclusionMode GameplayIngredients.Logic.PlatformLogic::inclusionMode
int32_t ___inclusionMode_6;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.PlatformLogic::OnTestValid
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTestValid_7;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.PlatformLogic::OnTestInvalid
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTestInvalid_8;
};
// GameplayIngredients.Logic.RandomLogic
struct RandomLogic_t0F5807211EA80D3AB4D78BE0840694832CB77E86 : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Callable[] GameplayIngredients.Logic.RandomLogic::RandomCalls
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___RandomCalls_5;
};
// GameplayIngredients.Actions.RandomToggleGameObjectAction
struct RandomToggleGameObjectAction_tEC3786791403A8CD01110C43D5E54F7F557147D9 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.GameObject[] GameplayIngredients.Actions.RandomToggleGameObjectAction::Targets
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* ___Targets_5;
};
// GameplayIngredients.Actions.ReachPositionRigSetTargetAction
struct ReachPositionRigSetTargetAction_tC97548A17A693114C987FA2ED2700BCFBAB71B70 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Rigs.ReachPositionRig GameplayIngredients.Actions.ReachPositionRigSetTargetAction::reachPositionRig
ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* ___reachPositionRig_5;
// UnityEngine.Transform GameplayIngredients.Actions.ReachPositionRigSetTargetAction::target
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___target_6;
// System.Boolean GameplayIngredients.Actions.ReachPositionRigSetTargetAction::UseInstigatorAsTarget
bool ___UseInstigatorAsTarget_7;
};
// GameplayIngredients.Actions.ResetGlobalAction
struct ResetGlobalAction_t21E3ADA2FFE7E9FF7FB4211FBF9553CBDB10C5C1 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Actions.ResetGlobalAction/ResetType GameplayIngredients.Actions.ResetGlobalAction::resetType
int32_t ___resetType_5;
};
// GameplayIngredients.Actions.RigidbodyAction
struct RigidbodyAction_t36B01D80541FFF4CC163FB754AB80CD31FD937B8 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.Boolean GameplayIngredients.Actions.RigidbodyAction::ApplyOnInstigator
bool ___ApplyOnInstigator_5;
// UnityEngine.Rigidbody GameplayIngredients.Actions.RigidbodyAction::m_Rigidbody
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* ___m_Rigidbody_6;
// GameplayIngredients.Actions.RigidbodyActionType GameplayIngredients.Actions.RigidbodyAction::actionType
int32_t ___actionType_7;
// System.Boolean GameplayIngredients.Actions.RigidbodyAction::force
bool ___force_8;
// System.Boolean GameplayIngredients.Actions.RigidbodyAction::explosion
bool ___explosion_9;
// GameplayIngredients.Actions.ActionSpace GameplayIngredients.Actions.RigidbodyAction::actionSpace
int32_t ___actionSpace_10;
// UnityEngine.ForceMode GameplayIngredients.Actions.RigidbodyAction::forceMode
int32_t ___forceMode_11;
// UnityEngine.Vector3 GameplayIngredients.Actions.RigidbodyAction::direction
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction_12;
// System.Single GameplayIngredients.Actions.RigidbodyAction::explosionForce
float ___explosionForce_13;
// UnityEngine.Vector3 GameplayIngredients.Actions.RigidbodyAction::explositonPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___explositonPosition_14;
// System.Single GameplayIngredients.Actions.RigidbodyAction::explosionRadius
float ___explosionRadius_15;
};
// GameplayIngredients.Logic.SaveDataLogic
struct SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Logic.SaveDataLogic/Evaluation GameplayIngredients.Logic.SaveDataLogic::Test
int32_t ___Test_5;
// GameplayIngredients.GameSaveManager/Location GameplayIngredients.Logic.SaveDataLogic::SaveLocation
int32_t ___SaveLocation_6;
// GameplayIngredients.GameSaveManager/ValueType GameplayIngredients.Logic.SaveDataLogic::ValueType
int32_t ___ValueType_7;
// System.String GameplayIngredients.Logic.SaveDataLogic::Key
String_t* ___Key_8;
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::BoolTargetValue
bool ___BoolTargetValue_9;
// System.Int32 GameplayIngredients.Logic.SaveDataLogic::IntTargetValue
int32_t ___IntTargetValue_10;
// System.Single GameplayIngredients.Logic.SaveDataLogic::FloatTargetValue
float ___FloatTargetValue_11;
// System.String GameplayIngredients.Logic.SaveDataLogic::StringTargetValue
String_t* ___StringTargetValue_12;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.SaveDataLogic::OnTestSuccess
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTestSuccess_13;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.SaveDataLogic::OnTestFail
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnTestFail_14;
};
// GameplayIngredients.Logic.SaveDataSwitchOnIntLogic
struct SaveDataSwitchOnIntLogic_tBA5EBD0C05A789F604A8DBEFCDE24A692884F3CA : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.GameSaveManager/Location GameplayIngredients.Logic.SaveDataSwitchOnIntLogic::SaveLocation
int32_t ___SaveLocation_5;
// System.String GameplayIngredients.Logic.SaveDataSwitchOnIntLogic::Key
String_t* ___Key_6;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.SaveDataSwitchOnIntLogic::DefaultCaseToCall
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___DefaultCaseToCall_7;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.SaveDataSwitchOnIntLogic::CasesToCall
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___CasesToCall_8;
};
// GameplayIngredients.Actions.SendMessageAction
struct SendMessageAction_t1ADDC826CCCCCFA5F6392B998FD958C27FFB1F6B : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.String GameplayIngredients.Actions.SendMessageAction::MessageToSend
String_t* ___MessageToSend_5;
};
// GameplayIngredients.Actions.SetAnimatorParameterAction
struct SetAnimatorParameterAction_t3EA508D897D871842F9E8DC4973F9A569FA80A14 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.Animator GameplayIngredients.Actions.SetAnimatorParameterAction::animator
Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* ___animator_5;
// System.String GameplayIngredients.Actions.SetAnimatorParameterAction::parameterName
String_t* ___parameterName_6;
// GameplayIngredients.Actions.AnimatorParameterType GameplayIngredients.Actions.SetAnimatorParameterAction::parameterType
int32_t ___parameterType_7;
// System.Boolean GameplayIngredients.Actions.SetAnimatorParameterAction::showFloat
bool ___showFloat_8;
// System.Boolean GameplayIngredients.Actions.SetAnimatorParameterAction::showInt
bool ___showInt_9;
// System.Boolean GameplayIngredients.Actions.SetAnimatorParameterAction::showBool
bool ___showBool_10;
// System.Single GameplayIngredients.Actions.SetAnimatorParameterAction::floatValue
float ___floatValue_11;
// System.Int32 GameplayIngredients.Actions.SetAnimatorParameterAction::intValue
int32_t ___intValue_12;
// System.Boolean GameplayIngredients.Actions.SetAnimatorParameterAction::boolValue
bool ___boolValue_13;
};
// GameplayIngredients.Actions.SetGlobalAction
struct SetGlobalAction_tCE547CE2374D32721F22F67E9BAE32F9860A01BD : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// Globals/Scope GameplayIngredients.Actions.SetGlobalAction::scope
int32_t ___scope_5;
// Globals/Type GameplayIngredients.Actions.SetGlobalAction::type
int32_t ___type_6;
// System.String GameplayIngredients.Actions.SetGlobalAction::Variable
String_t* ___Variable_7;
// System.Boolean GameplayIngredients.Actions.SetGlobalAction::boolValue
bool ___boolValue_8;
// System.Int32 GameplayIngredients.Actions.SetGlobalAction::intValue
int32_t ___intValue_9;
// System.String GameplayIngredients.Actions.SetGlobalAction::stringValue
String_t* ___stringValue_10;
// System.Single GameplayIngredients.Actions.SetGlobalAction::floatValue
float ___floatValue_11;
// UnityEngine.GameObject GameplayIngredients.Actions.SetGlobalAction::gameObjectValue
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___gameObjectValue_12;
};
// GameplayIngredients.Logic.SetInstigatorFromFactoryLogic
struct SetInstigatorFromFactoryLogic_t9B6FF452F95293784B5936138A5B21038856041A : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Callable[] GameplayIngredients.Logic.SetInstigatorFromFactoryLogic::Next
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___Next_5;
// GameplayIngredients.Factory GameplayIngredients.Logic.SetInstigatorFromFactoryLogic::Factory
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* ___Factory_6;
// System.Int32 GameplayIngredients.Logic.SetInstigatorFromFactoryLogic::FactoryIndex
int32_t ___FactoryIndex_7;
// System.Boolean GameplayIngredients.Logic.SetInstigatorFromFactoryLogic::ContinueEvenIfNull
bool ___ContinueEvenIfNull_8;
};
// GameplayIngredients.Logic.SetInstigatorLogic
struct SetInstigatorLogic_t476C09CDAA1D702B68D8B86B7E1A52653550B3C4 : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.Callable[] GameplayIngredients.Logic.SetInstigatorLogic::Next
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___Next_5;
// UnityEngine.GameObject GameplayIngredients.Logic.SetInstigatorLogic::NewInstigator
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___NewInstigator_6;
};
// GameplayIngredients.Actions.SetRandomSeedAction
struct SetRandomSeedAction_tA6A88C5AA21837948117602695A9D8C6E2133D9B : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.Boolean GameplayIngredients.Actions.SetRandomSeedAction::newRandomSeed
bool ___newRandomSeed_5;
// System.Int32 GameplayIngredients.Actions.SetRandomSeedAction::newSeed
int32_t ___newSeed_6;
};
// GameplayIngredients.Actions.SetStateAction
struct SetStateAction_t2A0374965EABBC4E3A64A3288DC03DAB569A506F : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.StateMachines.StateMachine GameplayIngredients.Actions.SetStateAction::StateMachine
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* ___StateMachine_5;
// System.String GameplayIngredients.Actions.SetStateAction::m_State
String_t* ___m_State_6;
};
// GameplayIngredients.Actions.SetTimeScaleAction
struct SetTimeScaleAction_tE5764A71542501500B1CA8D569A94B05AFD35136 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.Single GameplayIngredients.Actions.SetTimeScaleAction::TimeScale
float ___TimeScale_5;
};
// GameplayIngredients.Controllers.SimplePlayerInput
struct SimplePlayerInput_tABA04020E74041CE1D0D49396A48DF624648AF09 : public PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD
{
// UnityEngine.InputSystem.InputAction GameplayIngredients.Controllers.SimplePlayerInput::move
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___move_4;
// UnityEngine.InputSystem.InputAction GameplayIngredients.Controllers.SimplePlayerInput::look
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___look_5;
// UnityEngine.InputSystem.InputAction GameplayIngredients.Controllers.SimplePlayerInput::jump
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___jump_6;
// UnityEngine.Vector2 GameplayIngredients.Controllers.SimplePlayerInput::m_Movement
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Movement_7;
// UnityEngine.Vector2 GameplayIngredients.Controllers.SimplePlayerInput::m_Look
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Look_8;
// GameplayIngredients.Controllers.PlayerInput/ButtonState GameplayIngredients.Controllers.SimplePlayerInput::m_Jump
int32_t ___m_Jump_9;
};
// GameplayIngredients.Actions.SpawnPrefabAction
struct SpawnPrefabAction_t1FEAF89152076B78B2C798D0916EC1322E8673F0 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.GameObject[] GameplayIngredients.Actions.SpawnPrefabAction::Prefabs
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* ___Prefabs_5;
// UnityEngine.Transform GameplayIngredients.Actions.SpawnPrefabAction::TargetTransform
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___TargetTransform_6;
// System.Boolean GameplayIngredients.Actions.SpawnPrefabAction::TargetInstigator
bool ___TargetInstigator_7;
// System.Boolean GameplayIngredients.Actions.SpawnPrefabAction::AttachToTarget
bool ___AttachToTarget_8;
// System.Boolean GameplayIngredients.Actions.SpawnPrefabAction::DontDestroyPrefabsOnLoad
bool ___DontDestroyPrefabsOnLoad_9;
};
// GameplayIngredients.Logic.StateLogic
struct StateLogic_t8B31F54C465B247E0F31F2B702E7BF0126C7548C : public LogicBase_tBBE77247F007DE102340B15A337392184835BA03
{
// GameplayIngredients.StateMachines.StateMachine GameplayIngredients.Logic.StateLogic::StateMachine
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* ___StateMachine_5;
// GameplayIngredients.StateMachines.State GameplayIngredients.Logic.StateLogic::TargetState
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* ___TargetState_6;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.StateLogic::IfCurrentState
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___IfCurrentState_7;
// GameplayIngredients.Callable[] GameplayIngredients.Logic.StateLogic::IfNotCurrentState
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___IfNotCurrentState_8;
};
// GameplayIngredients.Actions.StreamingLevelAction
struct StreamingLevelAction_t495DCE725A93EB1BD526B1897714CA267AF8EA7E : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.String[] GameplayIngredients.Actions.StreamingLevelAction::Scenes
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___Scenes_5;
// System.String GameplayIngredients.Actions.StreamingLevelAction::SceneToActivate
String_t* ___SceneToActivate_6;
// GameplayIngredients.LevelStreaming.LevelStreamingManager/StreamingAction GameplayIngredients.Actions.StreamingLevelAction::Action
int32_t ___Action_7;
// System.Boolean GameplayIngredients.Actions.StreamingLevelAction::ShowUI
bool ___ShowUI_8;
// GameplayIngredients.Callable[] GameplayIngredients.Actions.StreamingLevelAction::OnLoadComplete
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnLoadComplete_9;
};
// GameplayIngredients.Actions.TakeScreenshotAction
struct TakeScreenshotAction_t42D5A72D90AA83546B5AD56C2761098A0D9AC938 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.Int32 GameplayIngredients.Actions.TakeScreenshotAction::supersampleRate
int32_t ___supersampleRate_5;
// System.String GameplayIngredients.Actions.TakeScreenshotAction::fileName
String_t* ___fileName_6;
// System.Int32 GameplayIngredients.Actions.TakeScreenshotAction::figureCount
int32_t ___figureCount_7;
// System.Int32 GameplayIngredients.Actions.TakeScreenshotAction::screenshotNumber
int32_t ___screenshotNumber_8;
};
// GameplayIngredients.Actions.TeleportGameObjectAction
struct TeleportGameObjectAction_tEF2B42A083EFCCD9614EE90615738C701A738ED1 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.GameObject[] GameplayIngredients.Actions.TeleportGameObjectAction::ObjectsToTeleport
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* ___ObjectsToTeleport_5;
// System.Boolean GameplayIngredients.Actions.TeleportGameObjectAction::TeleportInstigator
bool ___TeleportInstigator_6;
// UnityEngine.Transform GameplayIngredients.Actions.TeleportGameObjectAction::TeleportTarget
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___TeleportTarget_7;
};
// GameplayIngredients.Actions.TimelineControlAction
struct TimelineControlAction_t2C0993433B60B259083B907F30BE05D16B9EE8CE : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.Playables.PlayableDirector GameplayIngredients.Actions.TimelineControlAction::director
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* ___director_5;
// GameplayIngredients.Actions.TimelineControlAction/TimelineControlMode GameplayIngredients.Actions.TimelineControlAction::mode
int32_t ___mode_6;
};
// GameplayIngredients.Actions.TimerAction
struct TimerAction_t644E782381D9EECDA59FD2774D4129B710D26639 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Timer GameplayIngredients.Actions.TimerAction::timer
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* ___timer_5;
// GameplayIngredients.Actions.TimerAction/Action GameplayIngredients.Actions.TimerAction::action
int32_t ___action_6;
// System.UInt32 GameplayIngredients.Actions.TimerAction::Hours
uint32_t ___Hours_7;
// System.UInt32 GameplayIngredients.Actions.TimerAction::Minutes
uint32_t ___Minutes_8;
// System.UInt32 GameplayIngredients.Actions.TimerAction::Seconds
uint32_t ___Seconds_9;
// System.UInt32 GameplayIngredients.Actions.TimerAction::Milliseconds
uint32_t ___Milliseconds_10;
// System.Boolean GameplayIngredients.Actions.TimerAction::Restart
bool ___Restart_11;
};
// GameplayIngredients.Actions.ToggleBehaviourAction
struct ToggleBehaviourAction_t85E71F1B56248C660B57E69E25E625F759FD9B29 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle[] GameplayIngredients.Actions.ToggleBehaviourAction::Targets
BehaviourToggleU5BU5D_t73A85D294574594FAEA7916675B8AFCBBE0CFFC4* ___Targets_5;
};
// GameplayIngredients.Actions.ToggleGameObjectAction
struct ToggleGameObjectAction_t4A69841F9EA8419B951D9F885A65F8F984E28055 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle[] GameplayIngredients.Actions.ToggleGameObjectAction::Targets
GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B* ___Targets_5;
};
// GameplayIngredients.Actions.ToggleUIAction
struct ToggleUIAction_tFFC2DC725D412961AD2F635F9227E44BADF711A1 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// GameplayIngredients.Actions.ToggleUIAction/UIToggle[] GameplayIngredients.Actions.ToggleUIAction::Targets
UIToggleU5BU5D_t0AE5BBE4BF35298CB8E12BFFADC0DD47B80025BD* ___Targets_5;
};
// GameplayIngredients.Actions.UnityEventAction
struct UnityEventAction_tEC823A83B82EBF18A4961CA322C65B8BE3B520F2 : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// UnityEngine.Events.UnityEvent GameplayIngredients.Actions.UnityEventAction::OnExecute
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___OnExecute_5;
};
// GameplayIngredients.Actions.VFXSendEventAction
struct VFXSendEventAction_tFC720D6E6586C94E0168D13E87A450BC93E60BCB : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.String GameplayIngredients.Actions.VFXSendEventAction::eventName
String_t* ___eventName_5;
};
// GameplayIngredients.Actions.VFXSetPropertyAction
struct VFXSetPropertyAction_tA4328EACE995EF2DFA45263CE7E6CABD36BCA2DA : public ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D
{
// System.String GameplayIngredients.Actions.VFXSetPropertyAction::property
String_t* ___property_5;
// System.Boolean GameplayIngredients.Actions.VFXSetPropertyAction::Override
bool ___Override_6;
// GameplayIngredients.Actions.VFXSetPropertyAction/DataType GameplayIngredients.Actions.VFXSetPropertyAction::dataType
int32_t ___dataType_7;
// System.Boolean GameplayIngredients.Actions.VFXSetPropertyAction::BoolValue
bool ___BoolValue_8;
// System.Single GameplayIngredients.Actions.VFXSetPropertyAction::FloatValue
float ___FloatValue_9;
// UnityEngine.Vector2 GameplayIngredients.Actions.VFXSetPropertyAction::Vector2Value
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___Vector2Value_10;
// UnityEngine.Vector3 GameplayIngredients.Actions.VFXSetPropertyAction::Vector3Value
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___Vector3Value_11;
// UnityEngine.Vector4 GameplayIngredients.Actions.VFXSetPropertyAction::Vector4Value
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___Vector4Value_12;
// UnityEngine.Texture2D GameplayIngredients.Actions.VFXSetPropertyAction::Texture2DValue
Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___Texture2DValue_13;
// UnityEngine.Texture3D GameplayIngredients.Actions.VFXSetPropertyAction::Texture3DValue
Texture3D_tDC30A0F19B6055086859D1ABC098D6E6762000E1* ___Texture3DValue_14;
// System.UInt32 GameplayIngredients.Actions.VFXSetPropertyAction::UIntValue
uint32_t ___UIntValue_15;
// System.Int32 GameplayIngredients.Actions.VFXSetPropertyAction::IntValue
int32_t ___IntValue_16;
};
// UnityEngine.UI.Text
struct Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62 : public MaskableGraphic_tFC5B6BE351C90DE53744DF2A70940242774B361E
{
// UnityEngine.UI.FontData UnityEngine.UI.Text::m_FontData
FontData_tB8E562846C6CB59C43260F69AE346B9BF3157224* ___m_FontData_36;
// System.String UnityEngine.UI.Text::m_Text
String_t* ___m_Text_37;
// UnityEngine.TextGenerator UnityEngine.UI.Text::m_TextCache
TextGenerator_t85D00417640A53953556C01F9D4E7DDE1ABD8FEC* ___m_TextCache_38;
// UnityEngine.TextGenerator UnityEngine.UI.Text::m_TextCacheForLayout
TextGenerator_t85D00417640A53953556C01F9D4E7DDE1ABD8FEC* ___m_TextCacheForLayout_39;
// System.Boolean UnityEngine.UI.Text::m_DisableFontTextureRebuiltCallback
bool ___m_DisableFontTextureRebuiltCallback_41;
// UnityEngine.UIVertex[] UnityEngine.UI.Text::m_TempVerts
UIVertexU5BU5D_tBC532486B45D071A520751A90E819C77BA4E3D2F* ___m_TempVerts_42;
};
struct Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62_StaticFields
{
// UnityEngine.Material UnityEngine.UI.Text::s_DefaultText
Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___s_DefaultText_40;
};
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// UnityEngine.Keyframe[]
struct KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3 : public RuntimeArray
{
ALIGN_FIELD (8) Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 m_Items[1];
inline Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 value)
{
m_Items[index] = value;
}
};
// GameplayIngredients.Callable[]
struct CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306 : public RuntimeArray
{
ALIGN_FIELD (8) Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA* m_Items[1];
inline Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray
{
ALIGN_FIELD (8) RuntimeObject* m_Items[1];
inline RuntimeObject* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// GameplayIngredients.Pickup.PickupEffectBase[]
struct PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8 : public RuntimeArray
{
ALIGN_FIELD (8) PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB* m_Items[1];
inline PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// GameplayIngredients.Interactions.Interactive[]
struct InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555 : public RuntimeArray
{
ALIGN_FIELD (8) Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* m_Items[1];
inline Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// UnityEngine.RuntimePlatform[]
struct RuntimePlatformU5BU5D_t10C1DFF9151DB36AFB3F413BB55D41FC65355ADA : public RuntimeArray
{
ALIGN_FIELD (8) int32_t m_Items[1];
inline int32_t GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline int32_t* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, int32_t value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value)
{
m_Items[index] = value;
}
};
// System.String[]
struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248 : public RuntimeArray
{
ALIGN_FIELD (8) String_t* m_Items[1];
inline String_t* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline String_t** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, String_t* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// GameplayIngredients.Counter[]
struct CounterU5BU5D_t5ADC06385B2F145FC2AFCB85AF19BFEE4D1F98A0 : public RuntimeArray
{
ALIGN_FIELD (8) Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* m_Items[1];
inline Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// UnityEngine.GameObject[]
struct GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF : public RuntimeArray
{
ALIGN_FIELD (8) GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* m_Items[1];
inline GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline GameObject_t76FEDD663AB33C991A9C9A23129337651094216F** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline GameObject_t76FEDD663AB33C991A9C9A23129337651094216F** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// UnityEngine.Audio.AudioMixerSnapshot[]
struct AudioMixerSnapshotU5BU5D_tD41A94680B8A241063054F1931BDDC8B997D8382 : public RuntimeArray
{
ALIGN_FIELD (8) AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781* m_Items[1];
inline AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Single[]
struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C : public RuntimeArray
{
ALIGN_FIELD (8) float m_Items[1];
inline float GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline float* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, float value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline float GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline float* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, float value)
{
m_Items[index] = value;
}
};
// UnityEngine.Resolution[]
struct ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A : public RuntimeArray
{
ALIGN_FIELD (8) Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 m_Items[1];
inline Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 value)
{
m_Items[index] = value;
}
};
// GameplayIngredients.GameLevel[]
struct GameLevelU5BU5D_tDA21D25635C07B41DCF209B056F263B00AF104B6 : public RuntimeArray
{
ALIGN_FIELD (8) GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* m_Items[1];
inline GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle[]
struct BehaviourToggleU5BU5D_t73A85D294574594FAEA7916675B8AFCBBE0CFFC4 : public RuntimeArray
{
ALIGN_FIELD (8) BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 m_Items[1];
inline BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___Behaviour_0), (void*)NULL);
}
inline BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___Behaviour_0), (void*)NULL);
}
};
// GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle[]
struct GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B : public RuntimeArray
{
ALIGN_FIELD (8) GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 m_Items[1];
inline GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___GameObject_0), (void*)NULL);
}
inline GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___GameObject_0), (void*)NULL);
}
};
// GameplayIngredients.Actions.ToggleUIAction/UIToggle[]
struct UIToggleU5BU5D_t0AE5BBE4BF35298CB8E12BFFADC0DD47B80025BD : public RuntimeArray
{
ALIGN_FIELD (8) UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB m_Items[1];
inline UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___Selectable_0), (void*)NULL);
}
inline UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___Selectable_0), (void*)NULL);
}
};
// GameplayIngredients.Comments.CommentMessage[]
struct CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B : public RuntimeArray
{
ALIGN_FIELD (8) CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 m_Items[1];
inline CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___from_0), (void*)NULL);
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___URL_1), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___body_2), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___attachedObjects_3), (void*)NULL);
#endif
}
inline CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___from_0), (void*)NULL);
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___URL_1), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___body_2), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___attachedObjects_3), (void*)NULL);
#endif
}
};
// UnityEngine.Object[]
struct ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A : public RuntimeArray
{
ALIGN_FIELD (8) Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* m_Items[1];
inline Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke(const CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00& unmarshaled, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke& marshaled);
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke_back(const CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke& marshaled, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00& unmarshaled);
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke_cleanup(CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke& marshaled);
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com(const CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00& unmarshaled, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com& marshaled);
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com_back(const CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com& marshaled, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00& unmarshaled);
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com_cleanup(CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com& marshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_pinvoke(const Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C& unmarshaled, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke& marshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_pinvoke_back(const Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke& marshaled, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C& unmarshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_pinvoke_cleanup(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke& marshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_com(const Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C& unmarshaled, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com& marshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_com_back(const Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com& marshaled, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C& unmarshaled);
IL2CPP_EXTERN_C void Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_com_cleanup(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com& marshaled);
// System.Void GameplayIngredients.Rigs.AnimationHandler`1<UnityEngine.Vector3>::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationHandler_1__ctor_m8CA794E9F5FC9125C3E962E0B8467BF166F03593_gshared (AnimationHandler_1_t6414775B24943FD89A5E17130E9006333B5A468D* __this, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Manager::TryGet<System.Object>(T&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Manager_TryGet_TisRuntimeObject_m70377E1F0A4A8A27B011BEED3D796F140FBA3156_gshared (RuntimeObject** ___manager0, const RuntimeMethod* method) ;
// T UnityEngine.Component::GetComponent<System.Object>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Component_GetComponent_TisRuntimeObject_m7181F81CAEC2CF53F5D2BC79B7425C16E1F80D33_gshared (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.Dictionary`2<System.Int32,System.Object>::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2__ctor_m92E9AB321FBD7147CA109C822D99C8B0610C27B7_gshared (Dictionary_2_tA75D1125AC9BE8F005BA9B868B373398E643C907* __this, const RuntimeMethod* method) ;
// System.Boolean System.Collections.Generic.Dictionary`2<System.Int32,System.Object>::ContainsKey(TKey)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Dictionary_2_ContainsKey_mED5C451F158CDDD2B3F4B0720CD248DA9DB27B25_gshared (Dictionary_2_tA75D1125AC9BE8F005BA9B868B373398E643C907* __this, int32_t ___key0, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<System.Object>::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.Dictionary`2<System.Int32,System.Object>::Add(TKey,TValue)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2_Add_mAF1EF7DA16BD70E252EA5C4B0F74DE519A02CBCD_gshared (Dictionary_2_tA75D1125AC9BE8F005BA9B868B373398E643C907* __this, int32_t ___key0, RuntimeObject* ___value1, const RuntimeMethod* method) ;
// TValue System.Collections.Generic.Dictionary`2<System.Int32,System.Object>::get_Item(TKey)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Dictionary_2_get_Item_mC3FEA647E750C27367C990777D8890E0E712E514_gshared (Dictionary_2_tA75D1125AC9BE8F005BA9B868B373398E643C907* __this, int32_t ___key0, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<System.Object>::Add(T)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_mEBCF994CC3814631017F46A387B1A192ED6C85C7_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, RuntimeObject* ___item0, const RuntimeMethod* method) ;
// System.Boolean System.Collections.Generic.List`1<System.Object>::Contains(T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool List_1_Contains_m4C9139C2A6B23E9343D3F87807B32C6E2CFE660D_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, RuntimeObject* ___item0, const RuntimeMethod* method) ;
// System.Boolean System.Collections.Generic.List`1<System.Object>::Remove(T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool List_1_Remove_m4DFA48F4CEB9169601E75FC28517C5C06EFA5AD7_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, RuntimeObject* ___item0, const RuntimeMethod* method) ;
// System.Int32 System.Collections.Generic.List`1<System.Object>::get_Count()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
// System.Boolean System.Collections.Generic.Dictionary`2<System.Int32,System.Object>::Remove(TKey)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Dictionary_2_Remove_m12BAB2F82E34CAA21A7245AB61E48F106340C1A4_gshared (Dictionary_2_tA75D1125AC9BE8F005BA9B868B373398E643C907* __this, int32_t ___key0, const RuntimeMethod* method) ;
// System.Collections.Generic.Dictionary`2/KeyCollection<TKey,TValue> System.Collections.Generic.Dictionary`2<System.Int32,System.Object>::get_Keys()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR KeyCollection_tA19BA39E5042FA7AF8D048D51934DC3BD9F2E952* Dictionary_2_get_Keys_m0F5F6FCFB36ED340EC91E6064534CEE0411CEF53_gshared (Dictionary_2_tA75D1125AC9BE8F005BA9B868B373398E643C907* __this, const RuntimeMethod* method) ;
// System.Void System.Func`2<System.Int32,System.Int32>::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Func_2__ctor_mE96A3D11B34E447E159E761DC39D520D6E7CBEA5_gshared (Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) ;
// System.Linq.IOrderedEnumerable`1<TSource> System.Linq.Enumerable::OrderBy<System.Int32,System.Int32>(System.Collections.Generic.IEnumerable`1<TSource>,System.Func`2<TSource,TKey>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Enumerable_OrderBy_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m2A3A8D0384813CEF176A9050B69435379DCD4F8C_gshared (RuntimeObject* ___source0, Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* ___keySelector1, const RuntimeMethod* method) ;
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<System.Object>::GetEnumerator()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Enumerator_t9473BAB568A27E2339D48C1F91319E0F6D244D7A List_1_GetEnumerator_mD8294A7FA2BEB1929487127D476F8EC1CDC23BFC_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1/Enumerator<System.Object>::Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Enumerator_Dispose_mD9DC3E3C3697830A4823047AB29A77DBBB5ED419_gshared (Enumerator_t9473BAB568A27E2339D48C1F91319E0F6D244D7A* __this, const RuntimeMethod* method) ;
// T System.Collections.Generic.List`1/Enumerator<System.Object>::get_Current()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RuntimeObject* Enumerator_get_Current_m6330F15D18EE4F547C05DF9BF83C5EB710376027_gshared_inline (Enumerator_t9473BAB568A27E2339D48C1F91319E0F6D244D7A* __this, const RuntimeMethod* method) ;
// System.Boolean System.Collections.Generic.List`1/Enumerator<System.Object>::MoveNext()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Enumerator_MoveNext_mE921CC8F29FBBDE7CC3209A0ED0D921D58D00BCB_gshared (Enumerator_t9473BAB568A27E2339D48C1F91319E0F6D244D7A* __this, const RuntimeMethod* method) ;
// T[] UnityEngine.Component::GetComponents<System.Object>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Component_GetComponents_TisRuntimeObject_m35447B0B07F9C06A1AF846E482EC6FEB09D2436F_gshared (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ;
// T UnityEngine.GameObject::GetComponent<System.Object>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* GameObject_GetComponent_TisRuntimeObject_m6EAED4AA356F0F48288F67899E5958792395563B_gshared (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) ;
// UnityEngine.Playables.ScriptPlayable`1<T> UnityEngine.Playables.ScriptPlayable`1<System.Object>::Create(UnityEngine.Playables.PlayableGraph,T,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptPlayable_1_t5E80E6495A91412DAAE85DA280EE5A75E2A89000 ScriptPlayable_1_Create_mCAF6C1AE93353CC333626F054FE86F022BFCB9FA_gshared (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, RuntimeObject* ___template1, int32_t ___inputCount2, const RuntimeMethod* method) ;
// T UnityEngine.Playables.ScriptPlayable`1<System.Object>::GetBehaviour()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* ScriptPlayable_1_GetBehaviour_m86713AAFF1D1F7D4FB370489F71AE4228741EFE8_gshared (ScriptPlayable_1_t5E80E6495A91412DAAE85DA280EE5A75E2A89000* __this, const RuntimeMethod* method) ;
// UnityEngine.Playables.Playable UnityEngine.Playables.ScriptPlayable`1<System.Object>::op_Implicit(UnityEngine.Playables.ScriptPlayable`1<T>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ScriptPlayable_1_op_Implicit_m3FD2FD61DA16E18891F5223F509D18DBB614265A_gshared (ScriptPlayable_1_t5E80E6495A91412DAAE85DA280EE5A75E2A89000 ___playable0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Playables.PlayableExtensions::GetInputCount<UnityEngine.Playables.Playable>(U)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayableExtensions_GetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m772B13877349239BF55A96EA7D68F336E9807DE9_gshared (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, const RuntimeMethod* method) ;
// System.Single UnityEngine.Playables.PlayableExtensions::GetInputWeight<UnityEngine.Playables.Playable>(U,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float PlayableExtensions_GetInputWeight_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m4F6B7FA5420EA769FBD0AB1E4B27450FE1A3A84B_gshared (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, int32_t ___inputIndex1, const RuntimeMethod* method) ;
// UnityEngine.Playables.Playable UnityEngine.Playables.PlayableExtensions::GetInput<UnityEngine.Playables.Playable>(U,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F PlayableExtensions_GetInput_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m158A295DC663053FFE765BC7905AD8754138043F_gshared (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, int32_t ___inputPort1, const RuntimeMethod* method) ;
// UnityEngine.Playables.ScriptPlayable`1<T> UnityEngine.Playables.ScriptPlayable`1<System.Object>::op_Explicit(UnityEngine.Playables.Playable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptPlayable_1_t5E80E6495A91412DAAE85DA280EE5A75E2A89000 ScriptPlayable_1_op_Explicit_m338A0D445285A5BB298742C0ECEC3D707DF671F9_gshared (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, const RuntimeMethod* method) ;
// UnityEngine.Playables.ScriptPlayable`1<T> UnityEngine.Playables.ScriptPlayable`1<System.Object>::Create(UnityEngine.Playables.PlayableGraph,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptPlayable_1_t5E80E6495A91412DAAE85DA280EE5A75E2A89000 ScriptPlayable_1_Create_mA469AA7F23C196EEFBE59D8AD1D800EE8E7B6DB1_gshared (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, int32_t ___inputCount1, const RuntimeMethod* method) ;
// System.Void System.Func`2<System.Object,System.Single>::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Func_2__ctor_m04EB988C3F849C1BE164FC6656C2281DF47EEAA7_gshared (Func_2_tB5C40A90702B6A6A2E315FD927EEFC9FB69F2B12* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) ;
// System.Linq.IOrderedEnumerable`1<TSource> System.Linq.Enumerable::OrderBy<System.Object,System.Single>(System.Collections.Generic.IEnumerable`1<TSource>,System.Func`2<TSource,TKey>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Enumerable_OrderBy_TisRuntimeObject_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m306C7AE39657666C3AC5FF52C6EA911E068CA3DE_gshared (RuntimeObject* ___source0, Func_2_tB5C40A90702B6A6A2E315FD927EEFC9FB69F2B12* ___keySelector1, const RuntimeMethod* method) ;
// TSource[] System.Linq.Enumerable::ToArray<System.Object>(System.Collections.Generic.IEnumerable`1<TSource>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Enumerable_ToArray_TisRuntimeObject_m6B1F26FB2B3EA7B18B82FC81035440AAAEFCE924_gshared (RuntimeObject* ___source0, const RuntimeMethod* method) ;
// T[] System.Collections.Generic.List`1<System.Object>::ToArray()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* List_1_ToArray_mD7E4F8E7C11C3C67CB5739FCC0A6E86106A6291F_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
// T GameplayIngredients.Manager::Get<System.Object>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Manager_Get_TisRuntimeObject_m3C371D01921C05B2EE9E81B6D5A0C3CA4B134CEB_gshared (const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::TestValue<System.Boolean>(T,T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_m363096A087BD93FE0CB97E922C58736B9CE6E02C_gshared (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, bool ___value0, bool ___other1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::TestValue<System.Int32>(T,T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mFD671D16D54A7D8A2171CA1DBC78288118F60726_gshared (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, int32_t ___value0, int32_t ___other1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::TestValue<System.Single>(T,T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m0355412901F5709ACF9EF30CA3989D913446F49E_gshared (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, float ___value0, float ___other1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::TestValue<System.Object>(T,T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_TestValue_TisRuntimeObject_mF5DEE62530BD951B58CF06F9531A9F60724FAFDA_gshared (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, RuntimeObject* ___value0, RuntimeObject* ___other1, const RuntimeMethod* method) ;
// System.Boolean System.Linq.Enumerable::Contains<System.Int32Enum>(System.Collections.Generic.IEnumerable`1<TSource>,TSource)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Enumerable_Contains_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_mCF235BF6055957FECC7BC52DB8F433FB3CE7C643_gshared (RuntimeObject* ___source0, int32_t ___value1, const RuntimeMethod* method) ;
// System.String System.String::Join<System.Int32Enum>(System.String,System.Collections.Generic.IEnumerable`1<T>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Join_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_mA8F9301D793A61D5B5ADC595D115662CD133EC63_gshared (String_t* ___separator0, RuntimeObject* ___values1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::TestValue<System.Boolean>(T,T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SaveDataLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mCDDE450BF7578D290067FC9BEAA4F669FFA550D7_gshared (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, bool ___value0, bool ___other1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::TestValue<System.Int32>(T,T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SaveDataLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m6B3C4423A3BA05BC9DA92774F85CA75D3064B08E_gshared (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, int32_t ___value0, int32_t ___other1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::TestValue<System.Single>(T,T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SaveDataLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m070B4BBA45CCB99D04DDB0121C9C5DC50143D439_gshared (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, float ___value0, float ___other1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::TestValue<System.Object>(T,T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SaveDataLogic_TestValue_TisRuntimeObject_m6B3F9CDEFE3AF7673C5365107B951E49EE5E8C51_gshared (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, RuntimeObject* ___value0, RuntimeObject* ___other1, const RuntimeMethod* method) ;
// T Cinemachine.CinemachineVirtualCamera::GetCinemachineComponent<System.Object>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* CinemachineVirtualCamera_GetCinemachineComponent_TisRuntimeObject_m70B9E2B45173016F7928E3F968524E521FABFD34_gshared (CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* __this, const RuntimeMethod* method) ;
// T Cinemachine.CinemachineVirtualCamera::AddCinemachineComponent<System.Object>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* CinemachineVirtualCamera_AddCinemachineComponent_TisRuntimeObject_mC4F03F80C1F50F98B90CC9CBBC6F816194DF50B1_gshared (CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* __this, const RuntimeMethod* method) ;
// System.Void System.Func`2<UnityEngine.Resolution,System.Boolean>::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Func_2__ctor_mB0F86A8B0AC59F66245C5FFE2E8163B113A0BF59_gshared (Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) ;
// System.Collections.Generic.IEnumerable`1<TSource> System.Linq.Enumerable::Where<UnityEngine.Resolution>(System.Collections.Generic.IEnumerable`1<TSource>,System.Func`2<TSource,System.Boolean>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Enumerable_Where_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m42DEA91C492CE4F0D180D490EA2194A05D3BCAF9_gshared (RuntimeObject* ___source0, Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* ___predicate1, const RuntimeMethod* method) ;
// System.Collections.Generic.IEnumerable`1<TSource> System.Linq.Enumerable::Distinct<UnityEngine.Resolution>(System.Collections.Generic.IEnumerable`1<TSource>,System.Collections.Generic.IEqualityComparer`1<TSource>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Enumerable_Distinct_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m88A1C72BB72A4B923C1987340FCDBFD12EAA0B0D_gshared (RuntimeObject* ___source0, RuntimeObject* ___comparer1, const RuntimeMethod* method) ;
// TSource[] System.Linq.Enumerable::ToArray<UnityEngine.Resolution>(System.Collections.Generic.IEnumerable`1<TSource>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* Enumerable_ToArray_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m5EF1B524E345CBA0E3A80B3CD34F7454A69E770B_gshared (RuntimeObject* ___source0, const RuntimeMethod* method) ;
// TSource System.Linq.Enumerable::FirstOrDefault<UnityEngine.Resolution>(System.Collections.Generic.IEnumerable`1<TSource>,System.Func`2<TSource,System.Boolean>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 Enumerable_FirstOrDefault_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m2CEBB70E5AF310146E92D23389BDD30365F2CAF0_gshared (RuntimeObject* ___source0, Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* ___predicate1, const RuntimeMethod* method) ;
// System.Boolean System.Linq.Enumerable::Contains<System.Object>(System.Collections.Generic.IEnumerable`1<TSource>,TSource)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Enumerable_Contains_TisRuntimeObject_mC527057DCE4E20E8A7A0D06BAF111A7901007B24_gshared (RuntimeObject* ___source0, RuntimeObject* ___value1, const RuntimeMethod* method) ;
// System.Collections.Generic.List`1<TSource> System.Linq.Enumerable::ToList<System.Object>(System.Collections.Generic.IEnumerable`1<TSource>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* Enumerable_ToList_TisRuntimeObject_mBDB9895C2D14F2A92043507996018A329BD32A64_gshared (RuntimeObject* ___source0, const RuntimeMethod* method) ;
// System.Int32 System.Collections.Generic.List`1<System.Object>::IndexOf(T)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t List_1_IndexOf_m378F61BA812B79DEE58D86FE8AA9F20E3FC7D85F_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, RuntimeObject* ___item0, const RuntimeMethod* method) ;
// T UnityEngine.Object::Instantiate<System.Object>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Object_Instantiate_TisRuntimeObject_m2A2DD50EC8EB54C91AF71E02DFD6969174D82B08_gshared (RuntimeObject* ___original0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation2, const RuntimeMethod* method) ;
// TValue UnityEngine.InputSystem.InputAction::ReadValue<UnityEngine.Vector2>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 InputAction_ReadValue_TisVector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_m8D02BA85303ABD48D9963369E106B0C83A393FBF_gshared (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* __this, const RuntimeMethod* method) ;
// System.Void System.Func`2<GameplayIngredients.Comments.CommentMessage,System.Object>::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Func_2__ctor_m338186AEBF653A24C23AA32CCA676D5FC3851558_gshared (Func_2_tA1F75C1ADCF9428E7A433ED819EECE2282D61342* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) ;
// System.Collections.Generic.IEnumerable`1<TResult> System.Linq.Enumerable::Select<GameplayIngredients.Comments.CommentMessage,System.Object>(System.Collections.Generic.IEnumerable`1<TSource>,System.Func`2<TSource,TResult>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Enumerable_Select_TisCommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_TisRuntimeObject_mE9F04AAF9E39C83ED6F15EB920060BD9ED8BF140_gshared (RuntimeObject* ___source0, Func_2_tA1F75C1ADCF9428E7A433ED819EECE2282D61342* ___selector1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Keyframe::.ctor(System.Single,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2 (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0* __this, float ___time0, float ___value1, float ___inTangent2, float ___outTangent3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Keyframe::.ctor(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Keyframe__ctor_mECF144086B28785BE911A22C06194A9E0FBF3C34 (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0* __this, float ___time0, float ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.AnimationCurve::.ctor(UnityEngine.Keyframe[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationCurve__ctor_mEABC98C03805713354D61E50D9340766BD5B717E (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* __this, KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* ___keys0, const RuntimeMethod* method) ;
// System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationCurve_set_preWrapMode_mA618E67F536483FA5F3507A2D97C045E089D1B2D (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationCurve_set_postWrapMode_m39A4758ABD5D2AEE475940829352792FE7E9CBA9 (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationCurve_Evaluate_m50B857043DE251A186032ADBCBB4CEF817F4EE3C (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* __this, float ___time0, const RuntimeMethod* method) ;
// UnityEngine.AnimationCurve GameplayIngredients.Rigs.FloatCurveAnimationHandler::get_defaultCurve()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* FloatCurveAnimationHandler_get_defaultCurve_mA6F099BDB7A9FE60DDAC95011B2F152E4B1EAD39 (const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.FloatAnimationHandler::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FloatAnimationHandler__ctor_m491911D4F5B0A38B31EAF8DF68B1DF779DD6E8AD (FloatAnimationHandler_t39CAD7695E1D4F675B597A2F47EDCD2AE3D06F26* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.PropertyAttribute::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PropertyAttribute__ctor_m19247686E165101F140615C7306DC2DA3953D97D (PropertyAttribute_t5E0CB5A6CDA6E24CBD4FF26DE3B0C29D8BB54BF0* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.AnimationHandler`1<UnityEngine.Vector3>::.ctor()
inline void AnimationHandler_1__ctor_m8CA794E9F5FC9125C3E962E0B8467BF166F03593 (AnimationHandler_1_t6414775B24943FD89A5E17130E9006333B5A468D* __this, const RuntimeMethod* method)
{
(( void (*) (AnimationHandler_1_t6414775B24943FD89A5E17130E9006333B5A468D*, const RuntimeMethod*))AnimationHandler_1__ctor_m8CA794E9F5FC9125C3E962E0B8467BF166F03593_gshared)(__this, method);
}
// UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(System.Single,UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m29F4414A9D30B7C0CD8455C4B2F049E8CCF66745_inline (float ___d0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a1, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___b1, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::get_one()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline (const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.Vector3AnimationHandler::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3AnimationHandler__ctor_m74EA2D3294C011E8C610813290A3F85CA1B6B506 (Vector3AnimationHandler_tB9A2D94E3B1AF7C0898F732EC75DA3A47B57D011* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) ;
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::GetRandom()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3NoiseAnimationHandler_GetRandom_m0D2694232B8D0AF0AE5C93E06DAAEFF7AC1039A0 (Vector3NoiseAnimationHandler_t786AF6C13350728591F18C50415A4D52A3EEBECF* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline (const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_PerlinNoise_mFDD2B12BE1FE4E890FA9FCD5CE6D7A90CAA779D4 (float ___x0, float ___y1, const RuntimeMethod* method) ;
// UnityEngine.AnimationCurve GameplayIngredients.Rigs.Vector3CurveAnimationHandler::get_defaultCurve()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* Vector3CurveAnimationHandler_get_defaultCurve_mD45135328EDD9C64A9E74F151BE76408A915C169 (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ;
// UnityEngine.Transform UnityEngine.Component::get_transform()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::InverseTransformDirection(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_InverseTransformDirection_m69C077B881A98B08C7F231EFC49429C906FBC575 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___direction0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Transform::LookAt(UnityEngine.Transform,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_LookAt_mF76C04C0678092D85FC58A8D983AFA3E4364A8B3 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___target0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldUp1, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::get_up()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_up_mAB5269BFCBCB1BD241450C9BF2F156303D30E0C3_inline (const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.Rig::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rig__ctor_m1EEE4ABA1290CD8B7BE1BF2D505991AE56F870AE (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method) ;
// UnityEngine.Transform UnityEngine.Transform::get_parent()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* Transform_get_parent_m65354E28A4C94EC00EBCF03532F7B0718380791E (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// UnityEngine.GameObject UnityEngine.Component::get_gameObject()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ;
// UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_localPosition_mA9C86B990DF0685EA1061A120218993FDCC60A95 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Vector3::Distance(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Distance_m99C722723EDD875852EF854AD7B7C4F8AC4F84AB_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___b1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_mDE1C997F7D79C0885210B7732B4BA50EE7D73134 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mA1A817124BB41B685043DED2A9BA48CDF37C4156 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Callable::Call(GameplayIngredients.Callable[],UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB (CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___calls0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator1, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Subtraction_m1690F44F6DC92B770A940B6CF8AE0535625A9824_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___b1, const RuntimeMethod* method) ;
// System.Single UnityEngine.Vector3::get_magnitude()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Min(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline (float ___a0, float ___b1, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m516FE285F5342F922C6EB3FCB33197E9017FF484_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, float ___d1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Manager::TryGet<GameplayIngredients.Rigs.RigManager>(T&)
inline bool Manager_TryGet_TisRigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E_m3E0BDFCF1E831D215AFDE3C38BCC095576E65040 (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E** ___manager0, const RuntimeMethod* method)
{
return (( bool (*) (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E**, const RuntimeMethod*))Manager_TryGet_TisRuntimeObject_m70377E1F0A4A8A27B011BEED3D796F140FBA3156_gshared)(___manager0, method);
}
// System.Void GameplayIngredients.Rigs.RigManager::RegistedRig(GameplayIngredients.Rigs.Rig)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager_RegistedRig_m35195807CF7FF220B4EDDC50094229BCC59E1772 (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* ___rig0, const RuntimeMethod* method) ;
// System.String UnityEngine.Object::get_name()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* __this, const RuntimeMethod* method) ;
// System.Type System.Object::GetType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String,System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_mF8B69BE42B5C5ABCAD3C176FBBE3010E0815D65D (String_t* ___str00, String_t* ___str11, String_t* ___str22, String_t* ___str33, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::LogWarning(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28 (RuntimeObject* ___message0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.RigManager::RemoveRig(GameplayIngredients.Rigs.Rig)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager_RemoveRig_m840A53E1DF2946A07284F48619619FC154205E2C (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* ___rig0, const RuntimeMethod* method) ;
// System.Void UnityEngine.MonoBehaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E (MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Random::Range(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Random_Range_mD4D2DEE3D2E75D07740C9A6F93B3088B03BBB8F8 (int32_t ___minInclusive0, int32_t ___maxExclusive1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Rigs.RigidBodyForceRig::isExplosion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RigidBodyForceRig_isExplosion_m7F37B8C68391790FDA3B1E3E94FEF1E32D606A3A (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.Rig::OnEnable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rig_OnEnable_m169513F13D3587B5D1B55E77A80CA06EF6A046CE (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method) ;
// T UnityEngine.Component::GetComponent<UnityEngine.Rigidbody>()
inline Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* Component_GetComponent_TisRigidbody_t268697F5A994213ED97393309870968BC1C7393C_m4B5CAD64B52D153BEA96432633CA9A45FA523DD8 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method)
{
return (( Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* (*) (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3*, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m7181F81CAEC2CF53F5D2BC79B7425C16E1F80D33_gshared)(__this, method);
}
// System.Void UnityEngine.Vector3::Scale(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3_Scale_mE0DC2C1B7902271788591F17DBE7F7F72EC37283_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___scale0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ;
// UnityEngine.Vector3 GameplayIngredients.Rigs.RigidBodyForceRig::GetNoise()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RigidBodyForceRig_GetNoise_m0E6E751576857FF912D3C6C9E24B61E90B0AD1B6 (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_m61575E676B16690BEC0FD29841EAD35CC40B642C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position1, int32_t ___mode2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_mAF5EA6C0A2417A4C72AF31538D66EB9612CB6543 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___force0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___torque0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___torque0, int32_t ___mode1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_mE4673F6D1DA0C206DA79659E9005A0F067348402 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___explosionForce0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>::.ctor()
inline void Dictionary_2__ctor_mBCCCC8EAB8E99C95C957F9C7DB5BE6C60B99BE26 (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* __this, const RuntimeMethod* method)
{
(( void (*) (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292*, const RuntimeMethod*))Dictionary_2__ctor_m92E9AB321FBD7147CA109C822D99C8B0610C27B7_gshared)(__this, method);
}
// GameplayIngredients.Rigs.Rig/UpdateMode GameplayIngredients.Rigs.Rig::get_updateMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rig_get_updateMode_m948C71883FAB2E5140799215A939F1E591BAE5BC (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method) ;
// System.Int32 GameplayIngredients.Rigs.Rig::get_rigPriority()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rig_get_rigPriority_mF3B4D76A1AFC92A01AD0D50C5592C0DBDFC364E6 (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method) ;
// System.Boolean System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>::ContainsKey(TKey)
inline bool Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746 (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* __this, int32_t ___key0, const RuntimeMethod* method)
{
return (( bool (*) (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292*, int32_t, const RuntimeMethod*))Dictionary_2_ContainsKey_mED5C451F158CDDD2B3F4B0720CD248DA9DB27B25_gshared)(__this, ___key0, method);
}
// System.Void System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>::.ctor()
inline void List_1__ctor_m3DD0E3ACB55A652471C300DE494A0C7C67443D64 (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* __this, const RuntimeMethod* method)
{
(( void (*) (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0*, const RuntimeMethod*))List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared)(__this, method);
}
// System.Void System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>::Add(TKey,TValue)
inline void Dictionary_2_Add_m3A712FF898096E7D52FFD41DD91B56848C160530 (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* __this, int32_t ___key0, List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* ___value1, const RuntimeMethod* method)
{
(( void (*) (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292*, int32_t, List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0*, const RuntimeMethod*))Dictionary_2_Add_mAF1EF7DA16BD70E252EA5C4B0F74DE519A02CBCD_gshared)(__this, ___key0, ___value1, method);
}
// TValue System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>::get_Item(TKey)
inline List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6 (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* __this, int32_t ___key0, const RuntimeMethod* method)
{
return (( List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* (*) (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292*, int32_t, const RuntimeMethod*))Dictionary_2_get_Item_mC3FEA647E750C27367C990777D8890E0E712E514_gshared)(__this, ___key0, method);
}
// System.Void System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>::Add(T)
inline void List_1_Add_m52A1FCB7DD3DBA768EF327CB3C46358307A7B303_inline (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* __this, Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* ___item0, const RuntimeMethod* method)
{
(( void (*) (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0*, Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5*, const RuntimeMethod*))List_1_Add_mEBCF994CC3814631017F46A387B1A192ED6C85C7_gshared_inline)(__this, ___item0, method);
}
// System.Boolean System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>::Contains(T)
inline bool List_1_Contains_m41A9987E81E73C00A673819416E0F8A72FAAEC77 (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* __this, Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* ___item0, const RuntimeMethod* method)
{
return (( bool (*) (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0*, Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5*, const RuntimeMethod*))List_1_Contains_m4C9139C2A6B23E9343D3F87807B32C6E2CFE660D_gshared)(__this, ___item0, method);
}
// System.Boolean System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>::Remove(T)
inline bool List_1_Remove_m1493E242C52C7064BD3C3231A19A075021C28538 (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* __this, Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* ___item0, const RuntimeMethod* method)
{
return (( bool (*) (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0*, Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5*, const RuntimeMethod*))List_1_Remove_m4DFA48F4CEB9169601E75FC28517C5C06EFA5AD7_gshared)(__this, ___item0, method);
}
// System.String System.Int32::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5 (int32_t* __this, const RuntimeMethod* method) ;
// System.String System.String::Format(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_m74FC0A1259DFA02F3DF6538FC7F3ACF3E1AF0C55 (String_t* ___format0, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___args1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::LogError(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogError_m059825802BB6AF7EA9693FEBEEB0D85F59A3E38E (RuntimeObject* ___message0, const RuntimeMethod* method) ;
// System.Int32 System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>::get_Count()
inline int32_t List_1_get_Count_m89BE3114EDAE294D06348E15365836F30D14BBD3_inline (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* __this, const RuntimeMethod* method)
{
return (( int32_t (*) (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0*, const RuntimeMethod*))List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline)(__this, method);
}
// System.Boolean System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>::Remove(TKey)
inline bool Dictionary_2_Remove_mF2FF54F4838D5D0AE350D9421C0F485C525F8CB9 (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* __this, int32_t ___key0, const RuntimeMethod* method)
{
return (( bool (*) (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292*, int32_t, const RuntimeMethod*))Dictionary_2_Remove_m12BAB2F82E34CAA21A7245AB61E48F106340C1A4_gshared)(__this, ___key0, method);
}
// System.Collections.Generic.Dictionary`2/KeyCollection<TKey,TValue> System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>::get_Keys()
inline KeyCollection_tF565FFFDE927A2DBE54FC817B16D731971C04FAB* Dictionary_2_get_Keys_m83AFF34EF48A3F5FACD231CA4FA560C31A68B358 (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* __this, const RuntimeMethod* method)
{
return (( KeyCollection_tF565FFFDE927A2DBE54FC817B16D731971C04FAB* (*) (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292*, const RuntimeMethod*))Dictionary_2_get_Keys_m0F5F6FCFB36ED340EC91E6064534CEE0411CEF53_gshared)(__this, method);
}
// System.Void System.Func`2<System.Int32,System.Int32>::.ctor(System.Object,System.IntPtr)
inline void Func_2__ctor_mE96A3D11B34E447E159E761DC39D520D6E7CBEA5 (Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method)
{
(( void (*) (Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354*, RuntimeObject*, intptr_t, const RuntimeMethod*))Func_2__ctor_mE96A3D11B34E447E159E761DC39D520D6E7CBEA5_gshared)(__this, ___object0, ___method1, method);
}
// System.Linq.IOrderedEnumerable`1<TSource> System.Linq.Enumerable::OrderBy<System.Int32,System.Int32>(System.Collections.Generic.IEnumerable`1<TSource>,System.Func`2<TSource,TKey>)
inline RuntimeObject* Enumerable_OrderBy_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m2A3A8D0384813CEF176A9050B69435379DCD4F8C (RuntimeObject* ___source0, Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* ___keySelector1, const RuntimeMethod* method)
{
return (( RuntimeObject* (*) (RuntimeObject*, Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354*, const RuntimeMethod*))Enumerable_OrderBy_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m2A3A8D0384813CEF176A9050B69435379DCD4F8C_gshared)(___source0, ___keySelector1, method);
}
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>::GetEnumerator()
inline Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A List_1_GetEnumerator_m6D3233C1760657F1019156B22AF0021616B8E1AA (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* __this, const RuntimeMethod* method)
{
return (( Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A (*) (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0*, const RuntimeMethod*))List_1_GetEnumerator_mD8294A7FA2BEB1929487127D476F8EC1CDC23BFC_gshared)(__this, method);
}
// System.Void System.Collections.Generic.List`1/Enumerator<GameplayIngredients.Rigs.Rig>::Dispose()
inline void Enumerator_Dispose_m231AA572671C3E75CC545136942751010ECB5E94 (Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A* __this, const RuntimeMethod* method)
{
(( void (*) (Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A*, const RuntimeMethod*))Enumerator_Dispose_mD9DC3E3C3697830A4823047AB29A77DBBB5ED419_gshared)(__this, method);
}
// T System.Collections.Generic.List`1/Enumerator<GameplayIngredients.Rigs.Rig>::get_Current()
inline Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* Enumerator_get_Current_mB6B7792A5496CE79F25C615CE8E61CB60C591C39_inline (Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A* __this, const RuntimeMethod* method)
{
return (( Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* (*) (Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A*, const RuntimeMethod*))Enumerator_get_Current_m6330F15D18EE4F547C05DF9BF83C5EB710376027_gshared_inline)(__this, method);
}
// System.Boolean System.Collections.Generic.List`1/Enumerator<GameplayIngredients.Rigs.Rig>::MoveNext()
inline bool Enumerator_MoveNext_m3A3E355B00296090AA8ED1F58488C00BBF76F727 (Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A* __this, const RuntimeMethod* method)
{
return (( bool (*) (Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A*, const RuntimeMethod*))Enumerator_MoveNext_mE921CC8F29FBBDE7CC3209A0ED0D921D58D00BCB_gshared)(__this, method);
}
// System.Single UnityEngine.Time::get_deltaTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_m7AB6BFA101D83E1D8F2EF3D5A128AEE9DDBF1A6D (const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.RigManager::UpdateRigDictionary(System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager_UpdateRigDictionary_mC4A765916841AA9E8916157347A991E7038C824E (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* ___dict0, float ___deltaTime1, const RuntimeMethod* method) ;
// System.Single UnityEngine.Time::get_fixedDeltaTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_fixedDeltaTime_mD7107AF06157FC18A50E14E0755CEE137E9A4088 (const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Manager::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Manager__ctor_m7DB98D0900E25CE0F94F4C5FF4FDED94B9A95764 (Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.RigManager/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mFA92B9675177E132755446A38105381A26D06071 (U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E* __this, const RuntimeMethod* method) ;
// System.Void System.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3,System.Single,UnityEngine.Space)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m683E67853797040312868B69E963D0E97F433EEB (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___axis0, float ___angle1, int32_t ___relativeTo2, const RuntimeMethod* method) ;
// T[] UnityEngine.Component::GetComponents<GameplayIngredients.Pickup.PickupEffectBase>()
inline PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* Component_GetComponents_TisPickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB_m7E95A0192FC49D6DF0F85F12871698390276A86E (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method)
{
return (( PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* (*) (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3*, const RuntimeMethod*))Component_GetComponents_TisRuntimeObject_m35447B0B07F9C06A1AF846E482EC6FEB09D2436F_gshared)(__this, method);
}
// T UnityEngine.GameObject::GetComponent<GameplayIngredients.Pickup.PickupOwnerBase>()
inline PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* GameObject_GetComponent_TisPickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C_m5066A4DBDC8569CC51B07004DC6E2FAAD3473F47 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method)
{
return (( PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_m6EAED4AA356F0F48288F67899E5958792395563B_gshared)(__this, method);
}
// System.Boolean GameplayIngredients.Pickup.PickupOwnerBase::PickUp(GameplayIngredients.Pickup.PickupItem)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PickupOwnerBase_PickUp_m0E171D4EC6286D3A2AAED883A4314D993174ABB8 (PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* __this, PickupItem_t6526D8A3A86508424F7C014E2875D28FFF5C53E8* ___pickup0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Object::Destroy(UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_mFCDAE6333522488F60597AF019EA90BB1207A5AA (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___obj0, const RuntimeMethod* method) ;
// GameplayIngredients.Pickup.PickupEffectBase[] GameplayIngredients.Pickup.PickupItem::get_effects()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* PickupItem_get_effects_m8F4BEADD8FF175AB4ACF97D4CFFE7459DB1403C6 (PickupItem_t6526D8A3A86508424F7C014E2875D28FFF5C53E8* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableBehaviour::OnBehaviourPlay(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour_OnBehaviourPlay_m05F6FCCBC6E8FB4BA0BE2690045AF28BF95C6FE2 (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314 ___info1, const RuntimeMethod* method) ;
// System.Boolean System.String::op_Inequality(System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Inequality_m0FBE5AC4931D312E5B347BAA603755676E6DA2FE (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Application::get_isPlaying()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Application_get_isPlaying_m0B3B501E1093739F8887A0DAC5F61D9CB49CC337 (const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Messager::Send(System.String,UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Messager_Send_m3EDD4CF2CFDB5707B800B906E334AA676C05295D (String_t* ___eventName0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator1, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0 (String_t* ___str00, String_t* ___str11, String_t* ___str22, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::Log(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_m86567BCF22BBE7809747817453CACA0E41E68219 (RuntimeObject* ___message0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableBehaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableBehaviour__ctor_mA6202DCD846F0DDFC5963764A404EE8AFABEA23A (PlayableBehaviour_tCCFE023F2CAB1769A3EAB176BD5B0416C54C22E2* __this, const RuntimeMethod* method) ;
// UnityEngine.Playables.ScriptPlayable`1<T> UnityEngine.Playables.ScriptPlayable`1<GameplayIngredients.Playables.SendMessageBehaviour>::Create(UnityEngine.Playables.PlayableGraph,T,System.Int32)
inline ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F ScriptPlayable_1_Create_mA28DB57FF3CD36B02520B06F5E1448B96A320936 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* ___template1, int32_t ___inputCount2, const RuntimeMethod* method)
{
return (( ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F (*) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E, SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C*, int32_t, const RuntimeMethod*))ScriptPlayable_1_Create_mCAF6C1AE93353CC333626F054FE86F022BFCB9FA_gshared)(___graph0, ___template1, ___inputCount2, method);
}
// T UnityEngine.Playables.ScriptPlayable`1<GameplayIngredients.Playables.SendMessageBehaviour>::GetBehaviour()
inline SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* ScriptPlayable_1_GetBehaviour_m463761F4402C8EA1B411BC8393D190913B1E8228 (ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F* __this, const RuntimeMethod* method)
{
return (( SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* (*) (ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F*, const RuntimeMethod*))ScriptPlayable_1_GetBehaviour_m86713AAFF1D1F7D4FB370489F71AE4228741EFE8_gshared)(__this, method);
}
// UnityEngine.Playables.Playable UnityEngine.Playables.ScriptPlayable`1<GameplayIngredients.Playables.SendMessageBehaviour>::op_Implicit(UnityEngine.Playables.ScriptPlayable`1<T>)
inline Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ScriptPlayable_1_op_Implicit_m5212780A795F4E0F50537DD9E1165472F075E7DA (ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F ___playable0, const RuntimeMethod* method)
{
return (( Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F (*) (ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F, const RuntimeMethod*))ScriptPlayable_1_op_Implicit_m3FD2FD61DA16E18891F5223F509D18DBB614265A_gshared)(___playable0, method);
}
// System.Void GameplayIngredients.Playables.SendMessageBehaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SendMessageBehaviour__ctor_mA8D5B40450CBE78ED4A3D0D1F396FF389CF80185 (SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableAsset::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableAsset__ctor_m36B842356F02DF323B356BAAF6E3DC59BA9E1AB8 (PlayableAsset_t6964211C3DAE503FEEDD04089ED6B962945D271E* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Playables.PlayableExtensions::GetInputCount<UnityEngine.Playables.Playable>(U)
inline int32_t PlayableExtensions_GetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m772B13877349239BF55A96EA7D68F336E9807DE9 (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, const RuntimeMethod* method)
{
return (( int32_t (*) (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F, const RuntimeMethod*))PlayableExtensions_GetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m772B13877349239BF55A96EA7D68F336E9807DE9_gshared)(___playable0, method);
}
// System.Single UnityEngine.Playables.PlayableExtensions::GetInputWeight<UnityEngine.Playables.Playable>(U,System.Int32)
inline float PlayableExtensions_GetInputWeight_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m4F6B7FA5420EA769FBD0AB1E4B27450FE1A3A84B (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, int32_t ___inputIndex1, const RuntimeMethod* method)
{
return (( float (*) (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F, int32_t, const RuntimeMethod*))PlayableExtensions_GetInputWeight_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m4F6B7FA5420EA769FBD0AB1E4B27450FE1A3A84B_gshared)(___playable0, ___inputIndex1, method);
}
// UnityEngine.Playables.Playable UnityEngine.Playables.PlayableExtensions::GetInput<UnityEngine.Playables.Playable>(U,System.Int32)
inline Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F PlayableExtensions_GetInput_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m158A295DC663053FFE765BC7905AD8754138043F (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, int32_t ___inputPort1, const RuntimeMethod* method)
{
return (( Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F (*) (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F, int32_t, const RuntimeMethod*))PlayableExtensions_GetInput_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m158A295DC663053FFE765BC7905AD8754138043F_gshared)(___playable0, ___inputPort1, method);
}
// UnityEngine.Playables.ScriptPlayable`1<T> UnityEngine.Playables.ScriptPlayable`1<GameplayIngredients.Playables.SendMessageBehaviour>::op_Explicit(UnityEngine.Playables.Playable)
inline ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F ScriptPlayable_1_op_Explicit_mE5820919E503F861869757BFFF04465B669883A8 (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, const RuntimeMethod* method)
{
return (( ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F (*) (Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F, const RuntimeMethod*))ScriptPlayable_1_op_Explicit_m338A0D445285A5BB298742C0ECEC3D707DF671F9_gshared)(___playable0, method);
}
// UnityEngine.Playables.ScriptPlayable`1<T> UnityEngine.Playables.ScriptPlayable`1<GameplayIngredients.Playables.SendMessageMixerBehaviour>::Create(UnityEngine.Playables.PlayableGraph,System.Int32)
inline ScriptPlayable_1_t8A3CAA84AA35F11B80B9EBF6B56798A9677366B2 ScriptPlayable_1_Create_m87B11223E0D2CEDA2EB395302BBF0FE66F6AAB67 (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, int32_t ___inputCount1, const RuntimeMethod* method)
{
return (( ScriptPlayable_1_t8A3CAA84AA35F11B80B9EBF6B56798A9677366B2 (*) (PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E, int32_t, const RuntimeMethod*))ScriptPlayable_1_Create_mA469AA7F23C196EEFBE59D8AD1D800EE8E7B6DB1_gshared)(___graph0, ___inputCount1, method);
}
// UnityEngine.Playables.Playable UnityEngine.Playables.ScriptPlayable`1<GameplayIngredients.Playables.SendMessageMixerBehaviour>::op_Implicit(UnityEngine.Playables.ScriptPlayable`1<T>)
inline Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ScriptPlayable_1_op_Implicit_mF52E4DD7BCB07070FFB8292BCC1B921ED87BAF5D (ScriptPlayable_1_t8A3CAA84AA35F11B80B9EBF6B56798A9677366B2 ___playable0, const RuntimeMethod* method)
{
return (( Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F (*) (ScriptPlayable_1_t8A3CAA84AA35F11B80B9EBF6B56798A9677366B2, const RuntimeMethod*))ScriptPlayable_1_op_Implicit_m3FD2FD61DA16E18891F5223F509D18DBB614265A_gshared)(___playable0, method);
}
// System.Void UnityEngine.Timeline.TrackAsset::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TrackAsset__ctor_mC05CAAD737449BAF26721F82EA1972843F86FE9A (TrackAsset_t31E19BE900C90F6616C0D337652C8614CD833B96* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Interactions.Interactive::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Interactive__ctor_mC16982399BD11B831602A5A89387013BE8E842FA (Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_forward()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.Vector3::Dot(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Dot_m4688A1A524306675DBDB1E6D483F35E85E3CE6D8_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___lhs0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rhs1, const RuntimeMethod* method) ;
// System.Void System.Func`2<GameplayIngredients.Interactions.Interactive,System.Single>::.ctor(System.Object,System.IntPtr)
inline void Func_2__ctor_mC130F056A5EA84B57288BCA83FE21EC6F190F751 (Func_2_tE6E35014F701A6A3B09477DD9001EDC9E65743DB* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method)
{
(( void (*) (Func_2_tE6E35014F701A6A3B09477DD9001EDC9E65743DB*, RuntimeObject*, intptr_t, const RuntimeMethod*))Func_2__ctor_m04EB988C3F849C1BE164FC6656C2281DF47EEAA7_gshared)(__this, ___object0, ___method1, method);
}
// System.Linq.IOrderedEnumerable`1<TSource> System.Linq.Enumerable::OrderBy<GameplayIngredients.Interactions.Interactive,System.Single>(System.Collections.Generic.IEnumerable`1<TSource>,System.Func`2<TSource,TKey>)
inline RuntimeObject* Enumerable_OrderBy_TisInteractive_tA21D984C83DC4643FB333E0682D7056FC9299DCA_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m63A6C91C0C68BEA6B96C631A01AB7F86BF870ADE (RuntimeObject* ___source0, Func_2_tE6E35014F701A6A3B09477DD9001EDC9E65743DB* ___keySelector1, const RuntimeMethod* method)
{
return (( RuntimeObject* (*) (RuntimeObject*, Func_2_tE6E35014F701A6A3B09477DD9001EDC9E65743DB*, const RuntimeMethod*))Enumerable_OrderBy_TisRuntimeObject_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m306C7AE39657666C3AC5FF52C6EA911E068CA3DE_gshared)(___source0, ___keySelector1, method);
}
// TSource[] System.Linq.Enumerable::ToArray<GameplayIngredients.Interactions.Interactive>(System.Collections.Generic.IEnumerable`1<TSource>)
inline InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* Enumerable_ToArray_TisInteractive_tA21D984C83DC4643FB333E0682D7056FC9299DCA_mF63D7A9778613EF7091159F915B150D3FE05BB06 (RuntimeObject* ___source0, const RuntimeMethod* method)
{
return (( InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* (*) (RuntimeObject*, const RuntimeMethod*))Enumerable_ToArray_TisRuntimeObject_m6B1F26FB2B3EA7B18B82FC81035440AAAEFCE924_gshared)(___source0, method);
}
// System.Void GameplayIngredients.Interactions.InteractiveUser::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractiveUser__ctor_mEBEB9A9CB324328704E101F385AE35A685CADF1F (InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Interactions.InteractiveUser::Interact()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractiveUser_Interact_m983AE4D0DD69087E7352610D80B5EED9ED55CFE3 (InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Actions.ActionBase::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5 (ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<GameplayIngredients.Interactions.Interactive>::Add(T)
inline void List_1_Add_mFA8338D8B76AF7E8C8F32D53973E7D6F935F4827_inline (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* __this, Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* ___item0, const RuntimeMethod* method)
{
(( void (*) (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5*, Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA*, const RuntimeMethod*))List_1_Add_mEBCF994CC3814631017F46A387B1A192ED6C85C7_gshared_inline)(__this, ___item0, method);
}
// System.Boolean System.Collections.Generic.List`1<GameplayIngredients.Interactions.Interactive>::Remove(T)
inline bool List_1_Remove_m953EEC354DDD28785F4BBDA0085B21374FD9D748 (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* __this, Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* ___item0, const RuntimeMethod* method)
{
return (( bool (*) (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5*, Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA*, const RuntimeMethod*))List_1_Remove_m4DFA48F4CEB9169601E75FC28517C5C06EFA5AD7_gshared)(__this, ___item0, method);
}
// GameplayIngredients.Interactions.Interactive[] GameplayIngredients.Interactions.InteractionManager::GetCandidates(GameplayIngredients.Interactions.InteractiveUser)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* InteractionManager_GetCandidates_m5AF1B674E13C10088E13190359AF7619862047AE (InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* ___user0, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Interactions.Interactive::Interact(GameplayIngredients.Interactions.InteractiveUser)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Interactive_Interact_mFA1838655407E07B3738EB58BCD6292C1974F6B0 (Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* __this, InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* ___user0, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<GameplayIngredients.Interactions.Interactive>::.ctor()
inline void List_1__ctor_m0EBB36751B984E79B015759A40B7C1C634D581D5 (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* __this, const RuntimeMethod* method)
{
(( void (*) (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5*, const RuntimeMethod*))List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared)(__this, method);
}
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<GameplayIngredients.Interactions.Interactive>::GetEnumerator()
inline Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828 List_1_GetEnumerator_m1ABDB5561C3A83FFAF4A8EBA360FC0E4808040ED (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* __this, const RuntimeMethod* method)
{
return (( Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828 (*) (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5*, const RuntimeMethod*))List_1_GetEnumerator_mD8294A7FA2BEB1929487127D476F8EC1CDC23BFC_gshared)(__this, method);
}
// System.Void System.Collections.Generic.List`1/Enumerator<GameplayIngredients.Interactions.Interactive>::Dispose()
inline void Enumerator_Dispose_mB23D3A298A2A9BEADD0BC29A09251FCE27B4C320 (Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828* __this, const RuntimeMethod* method)
{
(( void (*) (Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828*, const RuntimeMethod*))Enumerator_Dispose_mD9DC3E3C3697830A4823047AB29A77DBBB5ED419_gshared)(__this, method);
}
// T System.Collections.Generic.List`1/Enumerator<GameplayIngredients.Interactions.Interactive>::get_Current()
inline Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* Enumerator_get_Current_m3C7D29A12F5EB249541459C5ACDA050A6545D47B_inline (Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828* __this, const RuntimeMethod* method)
{
return (( Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* (*) (Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828*, const RuntimeMethod*))Enumerator_get_Current_m6330F15D18EE4F547C05DF9BF83C5EB710376027_gshared_inline)(__this, method);
}
// System.Boolean System.Collections.Generic.List`1/Enumerator<GameplayIngredients.Interactions.Interactive>::MoveNext()
inline bool Enumerator_MoveNext_mDEB35177F3B255AC92AB61464A577E2F3B6BABD3 (Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828* __this, const RuntimeMethod* method)
{
return (( bool (*) (Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828*, const RuntimeMethod*))Enumerator_MoveNext_mE921CC8F29FBBDE7CC3209A0ED0D921D58D00BCB_gshared)(__this, method);
}
// T[] System.Collections.Generic.List`1<GameplayIngredients.Interactions.Interactive>::ToArray()
inline InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* List_1_ToArray_m946C9A7E5B9CDEEB543207F03CCDCE6B39375B49 (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* __this, const RuntimeMethod* method)
{
return (( InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* (*) (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5*, const RuntimeMethod*))List_1_ToArray_mD7E4F8E7C11C3C67CB5739FCC0A6E86106A6291F_gshared)(__this, method);
}
// System.Void GameplayIngredients.Interactions.InteractionManager::RegisterInteractive(GameplayIngredients.Interactions.Interactive)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractionManager_RegisterInteractive_mA7A871FDE78BBB854040489ECD7383EA1B1B3E58 (Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* ___interactive0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Interactions.InteractionManager::RemoveInteractive(GameplayIngredients.Interactions.Interactive)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractionManager_RemoveInteractive_mE72B129BB3844AB9CBA4DD77492BFF116223EBEC (Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* ___interactive0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Events.EventBase::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EventBase__ctor_mDC71A0E790A1223A867B32B5F40E378AD395E3F5 (EventBase_tF8D80B6B01B365AD3736483D08048ADE6492A227* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Interactions.InteractionManager::Interact(GameplayIngredients.Interactions.InteractiveUser)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractionManager_Interact_mB39B898A05959FF3BE18CD2151AEBB192AA38CB7 (InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* ___user0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.GameplayIngredientsBehaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameplayIngredientsBehaviour__ctor_mC1AA7A7C5475CF529FDD9DCDA19067B582A43517 (GameplayIngredientsBehaviour_t55D9CD946E00B51C2076D898A073AC4204FA2290* __this, const RuntimeMethod* method) ;
// System.Boolean Globals::HasInt(System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Globals_HasInt_m2EEEB13D3846339E1A82DCD4C6862764FC1A595C (String_t* ___name0, int32_t ___scope1, const RuntimeMethod* method) ;
// System.Int32 Globals::GetInt(System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Globals_GetInt_m36C4FCF8CF653B89800E605E77B6A38E1164C129 (String_t* ___name0, int32_t ___scope1, const RuntimeMethod* method) ;
// System.String System.String::Format(System.String,System.Object,System.Object,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A (String_t* ___format0, RuntimeObject* ___arg01, RuntimeObject* ___arg12, RuntimeObject* ___arg23, const RuntimeMethod* method) ;
// T GameplayIngredients.Manager::Get<GameplayIngredients.GameSaveManager>()
inline GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592 (const RuntimeMethod* method)
{
return (( GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* (*) (const RuntimeMethod*))Manager_Get_TisRuntimeObject_m3C371D01921C05B2EE9E81B6D5A0C3CA4B134CEB_gshared)(method);
}
// System.Boolean GameplayIngredients.GameSaveManager::HasInt(System.String,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameSaveManager_HasInt_m5931000A7FF9DA0A6648E755319B22AA02DD8ED9 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, const RuntimeMethod* method) ;
// System.Int32 GameplayIngredients.GameSaveManager::GetInt(System.String,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GameSaveManager_GetInt_m4F0D65A1F757DD509E2044E293B398224BDCFBD7 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, const RuntimeMethod* method) ;
// System.Int32 GameplayIngredients.Counter::get_CurrentValue()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline (Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Logic.LogicBase::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F (LogicBase_tBBE77247F007DE102340B15A337392184835BA03* __this, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::isValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_isValue_m51C01EEC5CE43BBC62E4932AB4DD8EA477606EAF (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::isCompareToOther()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_isCompareToOther_mCA2CFA769C60591C021BAD9514B92DF0D6860F3D (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method) ;
// System.Boolean Globals::HasBool(System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Globals_HasBool_mF95E9CABE9A2162B0857A8932DB41D7D5BAA34E9 (String_t* ___name0, int32_t ___scope1, const RuntimeMethod* method) ;
// System.Boolean Globals::HasFloat(System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Globals_HasFloat_m6A5F8C2B45087CDEB0FE84DDBFF70088588FA63B (String_t* ___name0, int32_t ___scope1, const RuntimeMethod* method) ;
// System.Boolean Globals::HasString(System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Globals_HasString_m96973B2F9DCBBE7F5584258A5E76F95AF9DC2124 (String_t* ___name0, int32_t ___scope1, const RuntimeMethod* method) ;
// System.Boolean Globals::HasObject(System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Globals_HasObject_m7ADAA56E6F91A36096084DCBDBC1585AA6698640 (String_t* ___name0, int32_t ___scope1, const RuntimeMethod* method) ;
// System.Boolean Globals::GetBool(System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Globals_GetBool_mA052A4519F09AA2DB4EC449B267534714216A529 (String_t* ___name0, int32_t ___scope1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::GetBoolValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_GetBoolValue_mE02C440FBFBB0F85C0D3BF3E0FED33F62DA94179 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::TestValue<System.Boolean>(T,T)
inline bool GlobalLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_m363096A087BD93FE0CB97E922C58736B9CE6E02C (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, bool ___value0, bool ___other1, const RuntimeMethod* method)
{
return (( bool (*) (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F*, bool, bool, const RuntimeMethod*))GlobalLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_m363096A087BD93FE0CB97E922C58736B9CE6E02C_gshared)(__this, ___value0, ___other1, method);
}
// System.Int32 GameplayIngredients.Logic.GlobalLogic::GetIntValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GlobalLogic_GetIntValue_mBD91D83396337DE89FA430881460CDB96B0A8FA1 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::TestValue<System.Int32>(T,T)
inline bool GlobalLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mFD671D16D54A7D8A2171CA1DBC78288118F60726 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, int32_t ___value0, int32_t ___other1, const RuntimeMethod* method)
{
return (( bool (*) (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F*, int32_t, int32_t, const RuntimeMethod*))GlobalLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mFD671D16D54A7D8A2171CA1DBC78288118F60726_gshared)(__this, ___value0, ___other1, method);
}
// System.Single Globals::GetFloat(System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Globals_GetFloat_m547B3363D8FD8BDF9C4527C762EEDCD5D53385C7 (String_t* ___name0, int32_t ___scope1, const RuntimeMethod* method) ;
// System.Single GameplayIngredients.Logic.GlobalLogic::GetFloatValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float GlobalLogic_GetFloatValue_m3CE13EB58C9B2E0D426C9F89DF4C9DBC00E86EEE (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::TestValue<System.Single>(T,T)
inline bool GlobalLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m0355412901F5709ACF9EF30CA3989D913446F49E (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, float ___value0, float ___other1, const RuntimeMethod* method)
{
return (( bool (*) (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F*, float, float, const RuntimeMethod*))GlobalLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m0355412901F5709ACF9EF30CA3989D913446F49E_gshared)(__this, ___value0, ___other1, method);
}
// System.String Globals::GetString(System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Globals_GetString_m60DEA5D274BB2B6F9E144681D6992D5D2CDB80FA (String_t* ___name0, int32_t ___scope1, const RuntimeMethod* method) ;
// System.String GameplayIngredients.Logic.GlobalLogic::GetStringValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GlobalLogic_GetStringValue_m0AD7865AF4BEB1C0F6F30EB8A0769B3E49EF3C9F (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::TestValue<System.String>(T,T)
inline bool GlobalLogic_TestValue_TisString_t_mFF54B4D419C10113F85405420E3DE0977D0E101A (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, String_t* ___value0, String_t* ___other1, const RuntimeMethod* method)
{
return (( bool (*) (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F*, String_t*, String_t*, const RuntimeMethod*))GlobalLogic_TestValue_TisRuntimeObject_mF5DEE62530BD951B58CF06F9531A9F60724FAFDA_gshared)(__this, ___value0, ___other1, method);
}
// UnityEngine.GameObject Globals::GetObject(System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Globals_GetObject_m4ED49DFA6E13AD5888E612018C1E292281FD0EC3 (String_t* ___name0, int32_t ___scope1, const RuntimeMethod* method) ;
// UnityEngine.GameObject GameplayIngredients.Logic.GlobalLogic::GetObjectValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* GlobalLogic_GetObjectValue_mC3DFB15277280C27CF77EB09B4B349A71D527269 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.GlobalLogic::TestObjectValue(UnityEngine.GameObject,UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_TestObjectValue_m5AF5B15D7FC6D6A79B05C58D3A0FA270098260EE (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___value0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___other1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.DelayedLogic::DelayIsConstant()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DelayedLogic_DelayIsConstant_mBB6A387AC597DBC793D145DE7653DE0F44B5ADDC (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___x0, float ___y1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.DelayedLogic::DelayIsRandom()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DelayedLogic_DelayIsRandom_m5094FB12B20B6FDC9143E4127CF0B309B373CACF (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.Collections.IEnumerator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_StopCoroutine_mF9E93B82091E804595BE13AA29F9AB7517F7E04A (MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71* __this, RuntimeObject* ___routine0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Logic.DelayedLogic::Cancel(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DelayedLogic_Cancel_m4A2F966EF3EF55735F33E1F4733EE573A46E671A (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method) ;
// System.Single UnityEngine.Random::Range(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Random_Range_mF26F26EB446B76823B4815C91FA0907B484DF02B (float ___minInclusive0, float ___maxInclusive1, const RuntimeMethod* method) ;
// System.Collections.IEnumerator GameplayIngredients.Logic.DelayedLogic::RunDelay(System.Single,UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* DelayedLogic_RunDelay_m6974690544A1C1A05F753DB7A5F84A6FD4295267 (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, float ___Seconds0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator1, const RuntimeMethod* method) ;
// UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.Collections.IEnumerator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* MonoBehaviour_StartCoroutine_m4CAFF732AA28CD3BDC5363B44A863575530EC812 (MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71* __this, RuntimeObject* ___routine0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CRunDelayU3Ed__12__ctor_m50878879CA78C0A16C69FB35CBCDA91ECF3D28B9 (U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method) ;
// System.String System.Single::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_mE282EDA9CA4F7DF88432D807732837A629D04972 (float* __this, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method) ;
// System.String System.String::Format(System.String,System.Object,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806 (String_t* ___format0, RuntimeObject* ___arg01, RuntimeObject* ___arg12, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Vector2::get_one()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m232E885D3C7BB6A96D5FEF4494709BA170447604_inline (const RuntimeMethod* method) ;
// System.Void UnityEngine.WaitForSeconds::.ctor(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WaitForSeconds__ctor_m579F95BADEDBAB4B3A7E302C6EE3995926EF2EFC (WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3* __this, float ___seconds0, const RuntimeMethod* method) ;
// System.Void System.NotSupportedException::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NotSupportedException__ctor_m1398D0CDE19B36AA3DE9392879738C1EA2439CDF (NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayerPrefs_GetInt_m35C13A87BBC7907554CE5405EB5D00CF85E7457B (String_t* ___key0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Application::get_isEditor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Application_get_isEditor_m0377DB707B566C8E21DA3CD99963210F6D57D234 (const RuntimeMethod* method) ;
// System.String System.String::Format(System.String,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30 (String_t* ___format0, RuntimeObject* ___arg01, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Callable::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Callable__ctor_mCF5121B11BF45E58EC2510635472133415CEE0E0 (Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA* __this, const RuntimeMethod* method) ;
// System.Collections.IEnumerator GameplayIngredients.Logic.NextFrameLogic::RunDelay(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* NextFrameLogic_RunDelay_m81E8737EA963BB6D17E8B9F63F9F220917F1E689 (NextFrameLogic_t9D8BA8511512AE63F3D2F3FCC59D598FF7392C58* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CRunDelayU3Ed__3__ctor_mB15BCE7530FC81D43FC17FE18FFB004595DDEF13 (U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12* __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method) ;
// System.Void UnityEngine.WaitForEndOfFrame::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WaitForEndOfFrame__ctor_m4AF7E576C01E6B04443BB898B1AE5D645F7D45AB (WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Logic.NTimesLogic::ResetCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NTimesLogic_ResetCount_mD1C5F6A8ABAEE2B3D55FFF5BD1E08D0D325AA29D (NTimesLogic_t33F03938C98FFD87364768A7BE5DC27B7D7BA18E* __this, const RuntimeMethod* method) ;
// UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Application_get_platform_m1AB34E71D9885B120F6021EB2B11DCB28CD6008D (const RuntimeMethod* method) ;
// System.Boolean System.Linq.Enumerable::Contains<UnityEngine.RuntimePlatform>(System.Collections.Generic.IEnumerable`1<TSource>,TSource)
inline bool Enumerable_Contains_TisRuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E_m65FD88D05A0580667730601500295B72DFF2A683 (RuntimeObject* ___source0, int32_t ___value1, const RuntimeMethod* method)
{
return (( bool (*) (RuntimeObject*, int32_t, const RuntimeMethod*))Enumerable_Contains_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_mCF235BF6055957FECC7BC52DB8F433FB3CE7C643_gshared)(___source0, ___value1, method);
}
// System.String System.String::Join<UnityEngine.RuntimePlatform>(System.String,System.Collections.Generic.IEnumerable`1<T>)
inline String_t* String_Join_TisRuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E_m6AA5BC5683704EC5C294BB1C29A4D4A9C0CC151D (String_t* ___separator0, RuntimeObject* ___values1, const RuntimeMethod* method)
{
return (( String_t* (*) (String_t*, RuntimeObject*, const RuntimeMethod*))String_Join_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_mA8F9301D793A61D5B5ADC595D115662CD133EC63_gshared)(___separator0, ___values1, method);
}
// System.Void GameplayIngredients.Callable::Call(GameplayIngredients.Callable,UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Callable_Call_m36903F417B2A3E61D8A276816C10EFFC333A8343 (Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA* ___call0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.GameSaveManager::HasBool(System.String,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameSaveManager_HasBool_mBFA654D204D8EE0F08AFED1557AB62290E38102C (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.GameSaveManager::HasFloat(System.String,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameSaveManager_HasFloat_m5FADBD79C68BA9F1A1576274522491914AC957B5 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.GameSaveManager::HasString(System.String,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameSaveManager_HasString_mD15254C59A2834046C529D5568D0D114C3E092EF (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Logic.SaveDataLogic::WarnNotExist(System.String,GameplayIngredients.GameSaveManager/ValueType,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SaveDataLogic_WarnNotExist_m399F772C3A36F3A099AF4FBD9C132A67FAB85607 (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, String_t* ___name0, int32_t ___type1, int32_t ___location2, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.GameSaveManager::GetBool(System.String,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameSaveManager_GetBool_m8D308C2952210996F502ACA82A7D216E0F6D3EFC (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::TestValue<System.Boolean>(T,T)
inline bool SaveDataLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mCDDE450BF7578D290067FC9BEAA4F669FFA550D7 (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, bool ___value0, bool ___other1, const RuntimeMethod* method)
{
return (( bool (*) (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C*, bool, bool, const RuntimeMethod*))SaveDataLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mCDDE450BF7578D290067FC9BEAA4F669FFA550D7_gshared)(__this, ___value0, ___other1, method);
}
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::TestValue<System.Int32>(T,T)
inline bool SaveDataLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m6B3C4423A3BA05BC9DA92774F85CA75D3064B08E (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, int32_t ___value0, int32_t ___other1, const RuntimeMethod* method)
{
return (( bool (*) (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C*, int32_t, int32_t, const RuntimeMethod*))SaveDataLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m6B3C4423A3BA05BC9DA92774F85CA75D3064B08E_gshared)(__this, ___value0, ___other1, method);
}
// System.Single GameplayIngredients.GameSaveManager::GetFloat(System.String,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float GameSaveManager_GetFloat_m85BD68E4EB90ED2CC65BBD9830ADD4E167A03668 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::TestValue<System.Single>(T,T)
inline bool SaveDataLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m070B4BBA45CCB99D04DDB0121C9C5DC50143D439 (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, float ___value0, float ___other1, const RuntimeMethod* method)
{
return (( bool (*) (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C*, float, float, const RuntimeMethod*))SaveDataLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m070B4BBA45CCB99D04DDB0121C9C5DC50143D439_gshared)(__this, ___value0, ___other1, method);
}
// System.String GameplayIngredients.GameSaveManager::GetString(System.String,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameSaveManager_GetString_m13E491A8446FD1911C55183F10965CE9D1F48D54 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::TestValue<System.String>(T,T)
inline bool SaveDataLogic_TestValue_TisString_t_m798CD9758A1DA9FF2F0FE37F584D3326C38D606B (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, String_t* ___value0, String_t* ___other1, const RuntimeMethod* method)
{
return (( bool (*) (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C*, String_t*, String_t*, const RuntimeMethod*))SaveDataLogic_TestValue_TisRuntimeObject_m6B3F9CDEFE3AF7673C5365107B951E49EE5E8C51_gshared)(__this, ___value0, ___other1, method);
}
// System.String System.Boolean::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Boolean_ToString_m6646C8026B1DF381A1EE8CD13549175E9703CC63 (bool* __this, const RuntimeMethod* method) ;
// System.String System.String::Concat(System.String[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m6B0734B65813C8EA093D78E5C2D16534EB6FE8C0 (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___values0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Logic.SaveDataSwitchOnIntLogic::CallDefault(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SaveDataSwitchOnIntLogic_CallDefault_m1B12673A2CCC7492B59768F184D58E3B2074413A (SaveDataSwitchOnIntLogic_tBA5EBD0C05A789F604A8DBEFCDE24A692884F3CA* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method) ;
// UnityEngine.GameObject GameplayIngredients.Factory::GetInstance(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Factory_GetInstance_m6262DE36C1CCB27456E1E2C8F694458AF52F23DC (Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* __this, int32_t ___index0, const RuntimeMethod* method) ;
// UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* GameObject_get_gameObject_m0878015B8CF7F5D432B583C187725810D27B57DC (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) ;
// GameplayIngredients.StateMachines.State GameplayIngredients.StateMachines.StateMachine::get_CurrentState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* StateMachine_get_CurrentState_mC14542B396530F38B1A4C32107FE41B932DD737F (StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Counter::SetValue(System.Int32,UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Counter_SetValue_m4E9D45F01B6A6609496883B552EB9BDD46ADE2FD (Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* __this, int32_t ___newValue0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator1, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Factory::SetTarget(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Factory_SetTarget_mF1E66864893BF675D93001CF6C7F04BFBF493E17 (Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___target0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Factory::Spawn()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Factory_Spawn_m3C1F01E10B4A99E8D4380A62136E3A1E03A1B36B (Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* __this, const RuntimeMethod* method) ;
// System.Void Globals::ResetLocals()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Globals_ResetLocals_mD5049A13AA77E621C992AF5CC23A557F04EA7CF2 (const RuntimeMethod* method) ;
// System.Void Globals::ResetGlobals()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Globals_ResetGlobals_mACC2D4C2AF0340D2DF412E9E5A6B0F2FF0720980 (const RuntimeMethod* method) ;
// System.Void Globals::SetBool(System.String,System.Boolean,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Globals_SetBool_m1A24AEF8595038D36C5B2156EAC7838A0431EEE7 (String_t* ___name0, bool ___value1, int32_t ___scope2, const RuntimeMethod* method) ;
// System.Void Globals::SetInt(System.String,System.Int32,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Globals_SetInt_m575C97E83CE780911AA66C7EDD5068B8C13DB3FE (String_t* ___name0, int32_t ___value1, int32_t ___scope2, const RuntimeMethod* method) ;
// System.Void Globals::SetString(System.String,System.String,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Globals_SetString_mC2EE6C6189C7560F74E24C67B4A95D616F692D12 (String_t* ___name0, String_t* ___value1, int32_t ___scope2, const RuntimeMethod* method) ;
// System.Void Globals::SetFloat(System.String,System.Single,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Globals_SetFloat_mE705B08F17C4B994E6085AEF417E888AD66AEEE8 (String_t* ___name0, float ___value1, int32_t ___scope2, const RuntimeMethod* method) ;
// System.Void Globals::SetObject(System.String,UnityEngine.GameObject,Globals/Scope)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Globals_SetObject_m470C854DD622603DBC718937BFC1F822C5AE85E1 (String_t* ___name0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___value1, int32_t ___scope2, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.StateMachines.StateMachine::SetState(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachine_SetState_m3E2378D55BDB8CC624B5A6FC74486D34D8577123 (StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* __this, String_t* ___stateName0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Timer::Restart(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Timer_Restart_m5F15F27C7B862C58F80260B77F1B4BEC99566055 (Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Timer::get_isRunning()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Timer_get_isRunning_mF29D1DD541863D6AC947C4DB01B4156DA1BE0CD5 (Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Timer::Interrupt(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Timer_Interrupt_m5F876E1EAB2A7AFD761ED446B48BAD3D7E3AD277 (Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Application::Quit()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Application_Quit_m965C6D4CA85A24DD95B347D22837074F19C58134 (const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Actions.AttachToObjectAction::DoAttach(UnityEngine.GameObject,UnityEngine.GameObject,GameplayIngredients.Actions.AttachToObjectAction/Action,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachToObjectAction_DoAttach_m856D3638EF98D20B164F94C168C201D91E510511 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___attachment0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___parent1, int32_t ___action2, bool ___keepScale3, const RuntimeMethod* method) ;
// System.Void UnityEngine.Transform::set_parent(UnityEngine.Transform)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_parent_m9BD5E563B539DD5BEC342736B03F97B38A243234 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AudioMixer_SetFloat_m4789959013BE79E4F84F446405914908ADC3F335 (AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* __this, String_t* ___name0, float ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.MonoBehaviour::StopCoroutine(UnityEngine.Coroutine)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_StopCoroutine_mB0FC91BE84203BD8E360B3FBAE5B958B4C5ED22A (MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71* __this, Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* ___routine0, const RuntimeMethod* method) ;
// System.Collections.IEnumerator GameplayIngredients.Actions.AudioMixParameterAction::InterpParameterCoroutine(UnityEngine.Audio.AudioMixer,System.Single,System.String,System.Single,UnityEngine.Events.UnityEvent)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* AudioMixParameterAction_InterpParameterCoroutine_m4DE5BB3D1FA3260BF0C52E310F5BE912F92888CB (AudioMixParameterAction_t6F036FDC73E26B2A861FEAE01212E1087A758A07* __this, AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* ___mixer0, float ___duration1, String_t* ___parameter2, float ___targetvalue3, UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___onInterpComplete4, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CInterpParameterCoroutineU3Ed__7__ctor_m1CB3C42607A34078E0ACF84A8D36E17F4EF8E6AE (U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AudioMixer_GetFloat_mAED8D277AD30D0346292555CBF81D8961117AEC9 (AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* __this, String_t* ___name0, float* ___value1, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Lerp(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline (float ___a0, float ___b1, float ___t2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Events.UnityEvent::Invoke()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, const RuntimeMethod* method) ;
// System.Void System.InvalidOperationException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvalidOperationException__ctor_mE4CB6F4712AB6D99A2358FBAE2E052B3EE976162 (InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB* __this, String_t* ___message0, const RuntimeMethod* method) ;
// System.Collections.IEnumerator GameplayIngredients.Actions.AudioMixParameterCurveAction::InterpParameterCoroutine(UnityEngine.Audio.AudioMixer,System.Single,System.String,UnityEngine.AnimationCurve,UnityEngine.Events.UnityEvent)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* AudioMixParameterCurveAction_InterpParameterCoroutine_m08C5F2441BF7432DFD1F42A438F8740E44028126 (AudioMixParameterCurveAction_tBB96C02894905E66B61C961C14C2BBEB5AD43F5A* __this, AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* ___mixer0, float ___duration1, String_t* ___parameter2, AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___curve3, UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___onInterpComplete4, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CInterpParameterCoroutineU3Ed__7__ctor_m750C8ED504C930D97487F1F7562AEC24E3BF6F61 (U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method) ;
// UnityEngine.AnimationCurve UnityEngine.AnimationCurve::Linear(System.Single,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* AnimationCurve_Linear_m9C6C4ECB6BF4F0515EBD4EFDA97CF623B92B1362 (float ___timeStart0, float ___valueStart1, float ___timeEnd2, float ___valueEnd3, const RuntimeMethod* method) ;
// UnityEngine.Audio.AudioMixerSnapshot UnityEngine.Audio.AudioMixer::FindSnapshot(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781* AudioMixer_FindSnapshot_m289C3F55A58E9DE4EEE456AEFE444ECA4D3496C5 (AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* __this, String_t* ___name0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Audio.AudioMixer::TransitionToSnapshots(UnityEngine.Audio.AudioMixerSnapshot[],System.Single[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioMixer_TransitionToSnapshots_m87D4E352A2696F6BF945EB1A519888A9B38BF7C6 (AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* __this, AudioMixerSnapshotU5BU5D_tD41A94680B8A241063054F1931BDDC8B997D8382* ___snapshots0, SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___weights1, float ___timeToReach2, const RuntimeMethod* method) ;
// System.Void UnityEngine.AudioSource::Stop()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Stop_m318F17F17A147C77FF6E0A5A7A6BE057DB90F537 (AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.AudioSource::set_pitch(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_set_pitch_mD14631FC99BF38AAFB356D9C45546BC16CF9E811 (AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* __this, float ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.AudioSource::set_volume(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_set_volume_mD902BBDBBDE0E3C148609BF3C05096148E90F2C0 (AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* __this, float ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_set_clip_mFF441895E274286C88D9C75ED5CA1B1B39528D70 (AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* __this, AudioClip_t5D272C4EB4F2D3ED49F1C346DEA373CF6D585F20* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.AudioSource::Play()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_m95DF07111C61D0E0F00257A00384D31531D590C3 (AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector3::Normalize()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3_Normalize_mC749B887A4C74BA0A2E13E6377F17CCAEB0AADA8_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ;
// UnityEngine.Matrix4x4 UnityEngine.Transform::get_localToWorldMatrix()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Transform_get_localToWorldMatrix_m5D35188766856338DD21DE756F42277C21719E6D (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Matrix4x4::MultiplyVector(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Matrix4x4_MultiplyVector_mFD12F86A473E90BBB0002149ABA3917B2A518937 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___vector0, const RuntimeMethod* method) ;
// System.Void Cinemachine.CinemachineImpulseSource::GenerateImpulseAt(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CinemachineImpulseSource_GenerateImpulseAt_mC9E45E6ABBB7111E7553994C17F3AA71A3E025A8 (CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___velocity1, const RuntimeMethod* method) ;
// System.Void Cinemachine.CinemachineImpulseSource::GenerateImpulse(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CinemachineImpulseSource_GenerateImpulse_m700534622EE72CDDAFEBEFAB2E60F88654660B6A (CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___velocity0, const RuntimeMethod* method) ;
// T GameplayIngredients.Manager::Get<GameplayIngredients.VirtualCameraManager>()
inline VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE* Manager_Get_TisVirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE_mD36BBAB4955FB8D015147ED592501C52AA838D09 (const RuntimeMethod* method)
{
return (( VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE* (*) (const RuntimeMethod*))Manager_Get_TisRuntimeObject_m3C371D01921C05B2EE9E81B6D5A0C3CA4B134CEB_gshared)(method);
}
// T UnityEngine.Component::GetComponent<Cinemachine.CinemachineBrain>()
inline CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9* Component_GetComponent_TisCinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9_m3593F89415C5916CCD9D468E89B15C1D61BF7AF5 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method)
{
return (( CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9* (*) (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3*, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m7181F81CAEC2CF53F5D2BC79B7425C16E1F80D33_gshared)(__this, method);
}
// Cinemachine.ICinemachineCamera Cinemachine.CinemachineBrain::get_ActiveVirtualCamera()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* CinemachineBrain_get_ActiveVirtualCamera_m0AEE8E6E46E3235D9ADE864DA6BE7BB57F2D86D7 (CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9* __this, const RuntimeMethod* method) ;
// T Cinemachine.CinemachineVirtualCamera::GetCinemachineComponent<Cinemachine.CinemachineBasicMultiChannelPerlin>()
inline CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269* CinemachineVirtualCamera_GetCinemachineComponent_TisCinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269_m63C03133A16FCEF5C276CB88AD2FB3EB89DD2AD1 (CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* __this, const RuntimeMethod* method)
{
return (( CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269* (*) (CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50*, const RuntimeMethod*))CinemachineVirtualCamera_GetCinemachineComponent_TisRuntimeObject_m70B9E2B45173016F7928E3F968524E521FABFD34_gshared)(__this, method);
}
// T Cinemachine.CinemachineVirtualCamera::AddCinemachineComponent<Cinemachine.CinemachineBasicMultiChannelPerlin>()
inline CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269* CinemachineVirtualCamera_AddCinemachineComponent_TisCinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269_m97EA57BB459473313459200DC1A027E8AC187B03 (CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* __this, const RuntimeMethod* method)
{
return (( CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269* (*) (CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50*, const RuntimeMethod*))CinemachineVirtualCamera_AddCinemachineComponent_TisRuntimeObject_mC4F03F80C1F50F98B90CC9CBBC6F816194DF50B1_gshared)(__this, method);
}
// System.Boolean GameplayIngredients.Manager::TryGet<GameplayIngredients.VirtualCameraManager>(T&)
inline bool Manager_TryGet_TisVirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE_mC733AE51FA65ACE43262AC84E1B7555DD6F1A00F (VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE** ___manager0, const RuntimeMethod* method)
{
return (( bool (*) (VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE**, const RuntimeMethod*))Manager_TryGet_TisRuntimeObject_m70377E1F0A4A8A27B011BEED3D796F140FBA3156_gshared)(___manager0, method);
}
// Cinemachine.CinemachineBrain GameplayIngredients.VirtualCameraManager::get_Brain()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9* VirtualCameraManager_get_Brain_mA3515C0E8E52C825731F1D308717712D1BF44155_inline (VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Cursor::set_lockState(UnityEngine.CursorLockMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Cursor_set_lockState_m5CA1C31AF58CE2CDFD4F6999B4F42C9D0DF8A99D (int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Cursor::set_visible(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Cursor_set_visible_mC2A804ADF7411AC885923A2E9F3108BCC85C1AE4 (bool ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Resolution::get_width()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Resolution_get_width_mC55423852D453EEC0B66E692AA3E7F5DE772FB24 (Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Resolution::get_height()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Resolution_get_height_mD46754FA3634CA816BE91D1610D1FEBDECCEBE5B (Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525* __this, const RuntimeMethod* method) ;
// UnityEngine.Resolution[] UnityEngine.Screen::get_resolutions()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* Screen_get_resolutions_mCB8DEEED3AD1D929DB1A4092966C031EDD21D658 (const RuntimeMethod* method) ;
// System.Void System.Func`2<UnityEngine.Resolution,System.Boolean>::.ctor(System.Object,System.IntPtr)
inline void Func_2__ctor_mB0F86A8B0AC59F66245C5FFE2E8163B113A0BF59 (Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method)
{
(( void (*) (Func_2_tA37253CFAAB092120512BDA1CF347306866A9020*, RuntimeObject*, intptr_t, const RuntimeMethod*))Func_2__ctor_mB0F86A8B0AC59F66245C5FFE2E8163B113A0BF59_gshared)(__this, ___object0, ___method1, method);
}
// System.Collections.Generic.IEnumerable`1<TSource> System.Linq.Enumerable::Where<UnityEngine.Resolution>(System.Collections.Generic.IEnumerable`1<TSource>,System.Func`2<TSource,System.Boolean>)
inline RuntimeObject* Enumerable_Where_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m42DEA91C492CE4F0D180D490EA2194A05D3BCAF9 (RuntimeObject* ___source0, Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* ___predicate1, const RuntimeMethod* method)
{
return (( RuntimeObject* (*) (RuntimeObject*, Func_2_tA37253CFAAB092120512BDA1CF347306866A9020*, const RuntimeMethod*))Enumerable_Where_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m42DEA91C492CE4F0D180D490EA2194A05D3BCAF9_gshared)(___source0, ___predicate1, method);
}
// System.Void GameplayIngredients.Actions.CycleResolutionsAction/ResolutionComparer::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ResolutionComparer__ctor_m049F9B1EB26CEA929B2AC44CD8C012289EB1F814 (ResolutionComparer_tFB2BE7A43C71E25F311D232CD0B2B8137099CFDA* __this, const RuntimeMethod* method) ;
// System.Collections.Generic.IEnumerable`1<TSource> System.Linq.Enumerable::Distinct<UnityEngine.Resolution>(System.Collections.Generic.IEnumerable`1<TSource>,System.Collections.Generic.IEqualityComparer`1<TSource>)
inline RuntimeObject* Enumerable_Distinct_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m88A1C72BB72A4B923C1987340FCDBFD12EAA0B0D (RuntimeObject* ___source0, RuntimeObject* ___comparer1, const RuntimeMethod* method)
{
return (( RuntimeObject* (*) (RuntimeObject*, RuntimeObject*, const RuntimeMethod*))Enumerable_Distinct_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m88A1C72BB72A4B923C1987340FCDBFD12EAA0B0D_gshared)(___source0, ___comparer1, method);
}
// TSource[] System.Linq.Enumerable::ToArray<UnityEngine.Resolution>(System.Collections.Generic.IEnumerable`1<TSource>)
inline ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* Enumerable_ToArray_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m5EF1B524E345CBA0E3A80B3CD34F7454A69E770B (RuntimeObject* ___source0, const RuntimeMethod* method)
{
return (( ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* (*) (RuntimeObject*, const RuntimeMethod*))Enumerable_ToArray_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m5EF1B524E345CBA0E3A80B3CD34F7454A69E770B_gshared)(___source0, method);
}
// TSource System.Linq.Enumerable::FirstOrDefault<UnityEngine.Resolution>(System.Collections.Generic.IEnumerable`1<TSource>,System.Func`2<TSource,System.Boolean>)
inline Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 Enumerable_FirstOrDefault_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m2CEBB70E5AF310146E92D23389BDD30365F2CAF0 (RuntimeObject* ___source0, Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* ___predicate1, const RuntimeMethod* method)
{
return (( Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 (*) (RuntimeObject*, Func_2_tA37253CFAAB092120512BDA1CF347306866A9020*, const RuntimeMethod*))Enumerable_FirstOrDefault_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m2CEBB70E5AF310146E92D23389BDD30365F2CAF0_gshared)(___source0, ___predicate1, method);
}
// System.String GameplayIngredients.Actions.CycleResolutionsAction::getText(UnityEngine.Resolution)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* CycleResolutionsAction_getText_m7E188BC4658AB96808C2688395A7CE40A5448FF2 (CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83* __this, Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 ___currentResolution0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Screen::get_fullScreen()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Screen_get_fullScreen_mE2EA8E280C5420792E6D09CC46D6B3CE023B2A6B (const RuntimeMethod* method) ;
// System.Void UnityEngine.Screen::SetResolution(System.Int32,System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Screen_SetResolution_m10750EEAE9DB2D7513D0A7882CB7A4A18CD35249 (int32_t ___width0, int32_t ___height1, bool ___fullscreen2, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Actions.CycleResolutionsAction::IsAllowedAspectRatio(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CycleResolutionsAction_IsAllowedAspectRatio_m538EE75C137025A2800F310300D1447C549FFE2E (CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83* __this, float ___ratio0, const RuntimeMethod* method) ;
// System.Int32 System.Int32::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Int32_GetHashCode_m253D60FF7527A483E91004B7A2366F13E225E295 (int32_t* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Actions.CycleResolutionsAction/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m854E9ABC3C583044FA25D05DECB031DF753F2A70 (U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Resolution::get_refreshRate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Resolution_get_refreshRate_mBA65C6BC920F0045E798C9F096E830C135F37870 (Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Screen::get_width()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Screen_get_width_mCA5D955A53CF6D29C8C7118D517D0FC84AE8056C (const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Screen::get_height()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Screen_get_height_m624DD2D53F34087064E3B9D09AC2207DB4E86CA8 (const RuntimeMethod* method) ;
// System.String GameplayIngredients.Actions.CycleWindowModeAction::getText(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* CycleWindowModeAction_getText_m92D55F6AC429642D9CB4559A67560937AA849AEB (CycleWindowModeAction_tCA960115B445973DDC72E7AD69987BA79558F6EA* __this, bool ___mode0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Screen::set_fullScreen(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Screen_set_fullScreen_m46FCC49722BE6E27B92301D55A834C24B48B9EA2 (bool ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Debug::LogWarning(System.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_m5C8299150E64600CBF5C92706AD610C21D0C0DC5 (RuntimeObject* ___message0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___context1, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.DirectorControlRig::set_time(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DirectorControlRig_set_time_m6CAEFAA76B51E3F2F88B6B25D20414B20FB79B65 (DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* __this, float ___value0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.DirectorControlRig::set_playMode(GameplayIngredients.Rigs.DirectorControlRig/PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DirectorControlRig_set_playMode_mF790A82623010A8AF7F37F8642A6C0934AE4CF71 (DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.DirectorControlRig::set_stopTime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DirectorControlRig_set_stopTime_m989D727BA522177BFD3CC3C971014F30F6FD7555 (DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* __this, float ___value0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.DirectorControlRig::set_timeline(UnityEngine.Timeline.TimelineAsset)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DirectorControlRig_set_timeline_mB61BCDD922226297D14B3C74D246423ED612CFFB (DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* __this, TimelineAsset_tE400C944B07CA9D1349BAD84545E24075ADB3496* ___value0, const RuntimeMethod* method) ;
// System.String System.Enum::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Enum_ToString_m946B0B83C4470457D0FF555D862022C72BB55741 (RuntimeObject* __this, const RuntimeMethod* method) ;
// T GameplayIngredients.Manager::Get<GameplayIngredients.UIEventManager>()
inline UIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E* Manager_Get_TisUIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E_mF2C8ECE46C36BFF250887AEA8F9C2D3E5C54B8D4 (const RuntimeMethod* method)
{
return (( UIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E* (*) (const RuntimeMethod*))Manager_Get_TisRuntimeObject_m3C371D01921C05B2EE9E81B6D5A0C3CA4B134CEB_gshared)(method);
}
// System.Void GameplayIngredients.UIEventManager::FocusUI(UnityEngine.UI.Selectable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UIEventManager_FocusUI_mA011528ECF96926AD645B680BAFEFB07310D75AA (UIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E* __this, Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* ___selectable0, const RuntimeMethod* method) ;
// T GameplayIngredients.Manager::Get<GameplayIngredients.FullScreenFadeManager>()
inline FullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A* Manager_Get_TisFullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A_mDC940ABEEEEBCAA70225C1D81996287F190F74F0 (const RuntimeMethod* method)
{
return (( FullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A* (*) (const RuntimeMethod*))Manager_Get_TisRuntimeObject_m3C371D01921C05B2EE9E81B6D5A0C3CA4B134CEB_gshared)(method);
}
// System.Void GameplayIngredients.FullScreenFadeManager::Fade(System.Single,GameplayIngredients.FullScreenFadeManager/FadeMode,GameplayIngredients.FullScreenFadeManager/FadeTimingMode,GameplayIngredients.Callable[],UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FullScreenFadeManager_Fade_mA5193DA40B1B966CEB041E457821F92EEC2C024C (FullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A* __this, float ___duration0, int32_t ___mode1, int32_t ___timingMode2, CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___OnComplete3, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator4, const RuntimeMethod* method) ;
// T GameplayIngredients.Manager::Get<GameplayIngredients.GameManager>()
inline GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* Manager_Get_TisGameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_mF98F8C5837017663E8F375E7F2231CD386674FD9 (const RuntimeMethod* method)
{
return (( GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* (*) (const RuntimeMethod*))Manager_Get_TisRuntimeObject_m3C371D01921C05B2EE9E81B6D5A0C3CA4B134CEB_gshared)(method);
}
// System.Int32 GameplayIngredients.GameManager::get_currentLevel()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t GameManager_get_currentLevel_m709EFCA3BDC9559B45EDDA6C838FEF93B0AA653E_inline (GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Mathf::Min(System.Int32,System.Int32)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Min_mFEAD72DF4C4708B86BF464AB4F5F1468FAD8E784_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method) ;
// System.Boolean System.Linq.Enumerable::Contains<GameplayIngredients.GameLevel>(System.Collections.Generic.IEnumerable`1<TSource>,TSource)
inline bool Enumerable_Contains_TisGameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC_m31CCDFC4651A4B4469854F9A197E3EB21D7EC5B6 (RuntimeObject* ___source0, GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* ___value1, const RuntimeMethod* method)
{
return (( bool (*) (RuntimeObject*, GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC*, const RuntimeMethod*))Enumerable_Contains_TisRuntimeObject_mC527057DCE4E20E8A7A0D06BAF111A7901007B24_gshared)(___source0, ___value1, method);
}
// System.Collections.Generic.List`1<TSource> System.Linq.Enumerable::ToList<GameplayIngredients.GameLevel>(System.Collections.Generic.IEnumerable`1<TSource>)
inline List_1_tF15E390E542F7ADB145F2EBBADA92F87A265A835* Enumerable_ToList_TisGameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC_m1AE1DDC99502743AFFE76A071239E56853F74E2B (RuntimeObject* ___source0, const RuntimeMethod* method)
{
return (( List_1_tF15E390E542F7ADB145F2EBBADA92F87A265A835* (*) (RuntimeObject*, const RuntimeMethod*))Enumerable_ToList_TisRuntimeObject_mBDB9895C2D14F2A92043507996018A329BD32A64_gshared)(___source0, method);
}
// System.Int32 System.Collections.Generic.List`1<GameplayIngredients.GameLevel>::IndexOf(T)
inline int32_t List_1_IndexOf_mC9863C1A5238D8533544E4F4EBC37D54020699B3 (List_1_tF15E390E542F7ADB145F2EBBADA92F87A265A835* __this, GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* ___item0, const RuntimeMethod* method)
{
return (( int32_t (*) (List_1_tF15E390E542F7ADB145F2EBBADA92F87A265A835*, GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC*, const RuntimeMethod*))List_1_IndexOf_m378F61BA812B79DEE58D86FE8AA9F20E3FC7D85F_gshared)(__this, ___item0, method);
}
// System.Int32 GameplayIngredients.GameManager::get_currentSaveProgress()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GameManager_get_currentSaveProgress_m284CE4CE43D926BE8215E30875E3CF9818418ED8 (GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.GameManager::SwitchLevel(System.Int32,System.Boolean,GameplayIngredients.Callable[],System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameManager_SwitchLevel_mED0F99F33C029628651690AAD90E0E63E9A4A0AE (GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* __this, int32_t ___nextLevel0, bool ___showUI1, CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___onComplete2, bool ___saveProgress3, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.GameSaveManager::LoadSystemSave()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveManager_LoadSystemSave_m14B9E45356D7BBE01A420BE8DA49598EA42CB1B8 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.GameSaveManager::LoadUserSave(System.Byte)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveManager_LoadUserSave_m5E443E3E6F752B62A8648F84A687F12F701A3AEB (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, uint8_t ___index0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.GameSaveManager::SaveSystemSave()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveManager_SaveSystemSave_m40AA5257481545A6ADEC226D69AB7C2CF17BF510 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.GameSaveManager::SaveUserSave(System.Byte)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveManager_SaveUserSave_m66DC25C64B65705E5C42B7D6CABA232CCE8DE403 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, uint8_t ___index0, const RuntimeMethod* method) ;
// System.String System.Byte::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Byte_ToString_mB80CE094B94215119578E4D796566E71D7277EE4 (uint8_t* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.GameSaveManager::SetBool(System.String,GameplayIngredients.GameSaveManager/Location,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveManager_SetBool_mDD7840B13074FF9C6178A3C8A982AF1587DB5E25 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, bool ___value2, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.GameSaveManager::SetInt(System.String,GameplayIngredients.GameSaveManager/Location,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveManager_SetInt_m8A958DF8ACDBA52B2ABE5523691BF3B8AD901E21 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, int32_t ___value2, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.GameSaveManager::SetFloat(System.String,GameplayIngredients.GameSaveManager/Location,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveManager_SetFloat_mEED1AFDEFAA8E43285558F0F5266114242812D0B (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, float ___value2, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.GameSaveManager::SetString(System.String,GameplayIngredients.GameSaveManager/Location,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveManager_SetString_m0817B90840AF1C93E14D08B3FEDA015765ADB9F3 (GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* __this, String_t* ___name0, int32_t ___location1, String_t* ___value2, const RuntimeMethod* method) ;
// UnityEngine.ILogger UnityEngine.Debug::get_unityLogger()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RuntimeObject* Debug_get_unityLogger_mA872400E9E585FCD6A2DE1717748A458545DE8A4_inline (const RuntimeMethod* method) ;
// System.String GameplayIngredients.Actions.LogAction::FormatString(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* LogAction_FormatString_m0A8D56E1796A2A3FBAA7C915C8CD7B7674BE3CEA (LogAction_tA4D14EE7B1445C16BD55CA0728E6D5B652E159B3* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method) ;
// System.Boolean System.String::Contains(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3 (String_t* __this, String_t* ___value0, const RuntimeMethod* method) ;
// System.String System.String::Replace(System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Replace_mABDB7003A1D0AEDCAE9FF85E3DFFFBA752D2A166 (String_t* __this, String_t* ___oldValue0, String_t* ___newValue1, const RuntimeMethod* method) ;
// System.Single UnityEngine.Time::get_time()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_time_m0BEE9AACD0723FE414465B77C9C64D12263675F3 (const RuntimeMethod* method) ;
// System.Void UnityEngine.GameObject::SetActive(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Transform::get_childCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Transform_get_childCount_mE9C29C702AB662CC540CA053EDE48BDAFA35B4B0 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* Transform_GetChild_mE686DF0C7AAC1F7AEF356967B1C04D8B8E240EAF (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, int32_t ___index0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Rigs.ReachPositionRig::SetTarget(UnityEngine.Transform)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ReachPositionRig_SetTarget_m13293C0982ED4C5D585B27143C09E30880DFEF32 (ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* __this, Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___target0, const RuntimeMethod* method) ;
// T UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
inline Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* GameObject_GetComponent_TisRigidbody_t268697F5A994213ED97393309870968BC1C7393C_m2D7F86C77ECF9B82AAC077B511F1004280571B90 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method)
{
return (( Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_m6EAED4AA356F0F48288F67899E5958792395563B_gshared)(__this, method);
}
// System.Void UnityEngine.Rigidbody::Sleep()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Sleep_m9826BDFCF078DF00223011B3F0FA7F4894F8F4CA (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Animator::SetBool(System.String,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBool_m6F8D4FAF0770CD4EC1F54406249785DE7391E42B (Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* __this, String_t* ___name0, bool ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Animator::SetFloat(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloat_m10C78733FAFC7AFEDBDACC48B7C66D3A35A0A7FE (Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* __this, String_t* ___name0, float ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Animator::SetInteger(System.String,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetInteger_m7B4BB5FD5BD8DE3F713D8E9AD2870C1AAF8E19EF (Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method) ;
// System.Void UnityEngine.Animator::SetTrigger(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTrigger_mC9CD54D627C8843EF6E159E167449D216EF6EB30 (Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* __this, String_t* ___name0, const RuntimeMethod* method) ;
// System.Boolean GameplayIngredients.Manager::TryGet<GameplayIngredients.RandomManager>(T&)
inline bool Manager_TryGet_TisRandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E_m53340D72682C50CF2B205D1C5BF4CDF00C41BDC1 (RandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E** ___manager0, const RuntimeMethod* method)
{
return (( bool (*) (RandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E**, const RuntimeMethod*))Manager_TryGet_TisRuntimeObject_m70377E1F0A4A8A27B011BEED3D796F140FBA3156_gshared)(___manager0, method);
}
// System.DateTime System.DateTime::get_Now()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D DateTime_get_Now_mC336498972C48439ADCD5C50D35FAE0F2A48B0F0 (const RuntimeMethod* method) ;
// System.Int64 System.DateTime::get_Ticks()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int64_t DateTime_get_Ticks_mC2CF04ED0EAB425C72C2532FFC5743777F3C93A6 (DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D* __this, const RuntimeMethod* method) ;
// System.Void System.DateTime::.ctor(System.Int32,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DateTime__ctor_mA3BF7CE28807F0A02634FD43913FAAFD989CEE88 (DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D* __this, int32_t ___year0, int32_t ___month1, int32_t ___day2, const RuntimeMethod* method) ;
// System.Void System.Random::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Random__ctor_mFB386F0C0ED85F26CD069C3527052B81878A2F1E (Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8* __this, int32_t ___Seed0, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.RandomManager::SetRandomSeed(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RandomManager_SetRandomSeed_m560F7B12117F866077D0F8C7EDF4148E879FBC48 (RandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E* __this, int32_t ___seed0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Time::set_timeScale(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_timeScale_mD6CAA4968D796C4AF198ACFB2267BDBD06DB349C (float ___value0, const RuntimeMethod* method) ;
// UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 Transform_get_rotation_m32AF40CA0D50C797DA639A696F8EAEC7524C179C (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
inline GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Object_Instantiate_TisGameObject_t76FEDD663AB33C991A9C9A23129337651094216F_m2537AA64AEAC12995F52F5B412866556B83CFBE0 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___original0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation2, const RuntimeMethod* method)
{
return (( GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974, const RuntimeMethod*))Object_Instantiate_TisRuntimeObject_m2A2DD50EC8EB54C91AF71E02DFD6969174D82B08_gshared)(___original0, ___position1, ___rotation2, method);
}
// System.Void UnityEngine.Object::set_name(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_mC79E6DC8FFD72479C90F0C4CC7F42A0FEAF5AE47 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* __this, String_t* ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_DontDestroyOnLoad_m303AA1C4DC810349F285B4809E426CBBA8F834F9 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___target0, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<System.String>::.ctor()
inline void List_1__ctor_mCA8DD57EAC70C2B5923DBB9D5A77CEAC22E7068E (List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* __this, const RuntimeMethod* method)
{
(( void (*) (List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD*, const RuntimeMethod*))List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared)(__this, method);
}
// System.Void System.Collections.Generic.List`1<System.String>::Add(T)
inline void List_1_Add_mF10DB1D3CBB0B14215F0E4F8AB4934A1955E5351_inline (List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* __this, String_t* ___item0, const RuntimeMethod* method)
{
(( void (*) (List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD*, String_t*, const RuntimeMethod*))List_1_Add_mEBCF994CC3814631017F46A387B1A192ED6C85C7_gshared_inline)(__this, ___item0, method);
}
// T GameplayIngredients.Manager::Get<GameplayIngredients.LevelStreaming.LevelStreamingManager>()
inline LevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8* Manager_Get_TisLevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8_m3216DFB59CE2EC852BFCE9B1A315415D87FB25F8 (const RuntimeMethod* method)
{
return (( LevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8* (*) (const RuntimeMethod*))Manager_Get_TisRuntimeObject_m3C371D01921C05B2EE9E81B6D5A0C3CA4B134CEB_gshared)(method);
}
// T[] System.Collections.Generic.List`1<System.String>::ToArray()
inline StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* List_1_ToArray_m2C402D882AA60FC1D5C7C09A129BE7779F833B4A (List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* __this, const RuntimeMethod* method)
{
return (( StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* (*) (List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD*, const RuntimeMethod*))List_1_ToArray_mD7E4F8E7C11C3C67CB5739FCC0A6E86106A6291F_gshared)(__this, method);
}
// System.Void GameplayIngredients.LevelStreaming.LevelStreamingManager::LoadScenes(GameplayIngredients.LevelStreaming.LevelStreamingManager/StreamingAction,System.String[],System.String,System.Boolean,GameplayIngredients.Callable[],System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LevelStreamingManager_LoadScenes_m7A0FD43DB5B85E3A877EDC829E195DD93686406D (LevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8* __this, int32_t ___action0, StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___scenes1, String_t* ___sceneToActivate2, bool ___showUI3, CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* ___onLoadComplete4, bool ___replace5, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Actions.SwitcherAction::SwitchTo(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SwitcherAction_SwitchTo_m8229F3DB15FA0C8B9A6E4E5B74547C91F1ADE994 (SwitcherAction_tFD2D2AE641AAC9EE052433C8CA73443FEF06251B* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___obj0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.GameObject::get_activeSelf()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameObject_get_activeSelf_m4F3E5240E138B66AAA080EA30759A3D0517DA368 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) ;
// System.String System.String::PadLeft(System.Int32,System.Char)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_PadLeft_m99DDD242908E78B71E9631EE66331E8A130EB31F (String_t* __this, int32_t ___totalWidth0, Il2CppChar ___paddingChar1, const RuntimeMethod* method) ;
// System.Void UnityEngine.ScreenCapture::CaptureScreenshot(System.String,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenCapture_CaptureScreenshot_m6E774804276C74577E82CD2200A4FC9972CA0505 (String_t* ___filename0, int32_t ___superSize1, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Actions.TeleportGameObjectAction::Teleport(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TeleportGameObjectAction_Teleport_mBC77DB9043E2D295F5FB0C63EDD36A13C3524BA5 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___obj0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldPosition1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m61340DE74726CF0F9946743A727C4D444397331D (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m18E1885C296CC868AC918101523697CFE6413C79 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___exists0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableDirector::Play()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_Play_m937BA3BFAA11918A42D9D7874C0668DDD4B40988 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableDirector::Stop()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_Stop_m60A3AA3874D92B4740A312ECA0E76210D04F207E (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableDirector::Pause()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_Pause_mC5749A3523008A3FD9E9E001999A88EE030FD104 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Playables.PlayableDirector::set_extrapolationMode(UnityEngine.Playables.DirectorWrapMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayableDirector_set_extrapolationMode_m4F34CE7E1527D8F2A0BC1E5D003C78A4604FADB7 (PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* __this, int32_t ___value0, const RuntimeMethod* method) ;
// System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Behaviour_set_enabled_mF1DCFE60EB09E0529FE9476CA804A3AA2D72B16A (Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Behaviour::get_enabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Behaviour_get_enabled_mAAC9F15E9EBF552217A5AE2681589CC0BFA300C1 (Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.UI.Selectable::set_interactable(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Selectable_set_interactable_m8DD581C1AD99B2EFA8B3EE9AF69EDDF26688B492 (Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* __this, bool ___value0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.UI.Selectable::get_interactable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Selectable_get_interactable_m17DD0484DC62DCB4467109488D7A599BC85EC112 (Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.Shader::PropertyToID(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB (String_t* ___name0, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.Vector2::get_zero()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_zero_m009B92B5D35AB02BD1610C2E1ACCE7C9CF964A6E_inline (const RuntimeMethod* method) ;
// UnityEngine.Vector4 UnityEngine.Vector4::get_zero()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m51B18794FAF141EBD06CA9907E6F7DF9D60F3515_inline (const RuntimeMethod* method) ;
// T UnityEngine.Component::GetComponent<UnityEngine.CharacterController>()
inline CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* Component_GetComponent_TisCharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A_m96B48A644EDC97C5C82F154D1FEA551B2E392040 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method)
{
return (( CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* (*) (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3*, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m7181F81CAEC2CF53F5D2BC79B7425C16E1F80D33_gshared)(__this, method);
}
// System.Void GameplayIngredients.Controllers.FirstPersonController::UpdateRotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_UpdateRotation_mBD63F40AF01FAA3AFDBA002CECCDBCB842BD92C0 (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Controllers.FirstPersonController::UpdatePlayerMovement()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_UpdatePlayerMovement_m3AA969D72426961EF12B7C69D40CFC82DE071D40 (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.CharacterController::get_center()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 CharacterController_get_center_mDF0F4D399A63BF5A2F5366CB71CCF4148DB08591 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Vector3::op_Inequality(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Vector3_op_Inequality_m6A7FB1C9E9DE194708997BFA24C6E238D92D908E_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___lhs0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rhs1, const RuntimeMethod* method) ;
// System.Void UnityEngine.CharacterController::set_center(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_center_mF22160684B1FB453417D5457B14FEF437B5646EB (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method) ;
// System.Single UnityEngine.CharacterController::get_height()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.CharacterController::set_height(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, float ___value0, const RuntimeMethod* method) ;
// System.Single UnityEngine.CharacterController::get_radius()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.CharacterController::set_radius(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_radius_m9F783918C4DF101C705DA1280F2D6143FC622B20 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, float ___value0, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp_m154E404AF275A3B2EC99ECAA3879B4CB9F0606DC_inline (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method) ;
// System.Void UnityEngine.Transform::set_localEulerAngles(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localEulerAngles_m0458551662A1A51FDCA4C0417282B25D391661DF (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_up()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_up_mE47A9D9D96422224DD0539AA5524DA5440145BB2 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m35B44707FE16FF8015D519D8C162C0B4A85D6D1F (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___axis0, float ___angle1, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Transform::get_right()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_right_mC6DC057C23313802E2186A9E0DB760D795A758A4 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::op_UnaryNegation(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_UnaryNegation_m3AC523A7BED6E843165BDF598690F0560D8CAA63_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, const RuntimeMethod* method) ;
// UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_mE3F7AC1B4A2D6955980811C088B68ED3A31D2DA4 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___motion0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.CharacterController::get_isGrounded()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Controllers.FirstPersonController::OnValidate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_OnValidate_m1C8DE17F5318D57B66A0E9A4F358BF74FB30245F (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Controllers.PlayerInput::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayerInput__ctor_m0A9781A77DAE42AE962F9DF38FBFFEEE8E1427A4 (PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.InputSystem.Controls.ButtonControl::get_isPressed()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ButtonControl_get_isPressed_m947621402F6EC1B957C2DE984806A6500D422EA6 (ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.InputSystem.Controls.ButtonControl::get_wasPressedThisFrame()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ButtonControl_get_wasPressedThisFrame_m6ED1DB185035A406B0659A055C3096A5058DBD5B (ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.InputSystem.Controls.ButtonControl::get_wasReleasedThisFrame()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ButtonControl_get_wasReleasedThisFrame_m492DB9A10A1EED0FACE2330E230A6DF7650EEC7D (ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Controllers.SimplePlayerInput::InitializeValuesNIS()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SimplePlayerInput_InitializeValuesNIS_m910E110C46870A481DAAA0E164BBA9C19D34F6B4 (SimplePlayerInput_tABA04020E74041CE1D0D49396A48DF624648AF09* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.InputSystem.InputAction::.ctor(System.String,UnityEngine.InputSystem.InputActionType,System.String,System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InputAction__ctor_mD042AD3CC86AEDEB5FB1F8CD9E834FE35F9060B9 (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* __this, String_t* ___name0, int32_t ___type1, String_t* ___binding2, String_t* ___interactions3, String_t* ___processors4, String_t* ___expectedControlType5, const RuntimeMethod* method) ;
// UnityEngine.InputSystem.InputActionSetupExtensions/CompositeSyntax UnityEngine.InputSystem.InputActionSetupExtensions::AddCompositeBinding(UnityEngine.InputSystem.InputAction,System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30 InputActionSetupExtensions_AddCompositeBinding_m4EA4D8E894AA66D652EDDE8AC474AE86C8A5BACF (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___action0, String_t* ___composite1, String_t* ___interactions2, String_t* ___processors3, const RuntimeMethod* method) ;
// UnityEngine.InputSystem.InputActionSetupExtensions/CompositeSyntax UnityEngine.InputSystem.InputActionSetupExtensions/CompositeSyntax::With(System.String,System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30 CompositeSyntax_With_m73EF244DCB169044504CF7DCE47C3DA52C7796C4 (CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30* __this, String_t* ___name0, String_t* ___binding1, String_t* ___groups2, String_t* ___processors3, const RuntimeMethod* method) ;
// UnityEngine.InputSystem.InputActionSetupExtensions/BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions::AddBinding(UnityEngine.InputSystem.InputAction,System.String,System.String,System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR BindingSyntax_t5FB93D8F3518B4640E42E067ECB15541CD123317 InputActionSetupExtensions_AddBinding_m7530B4D167371478100DCCDAFA375DBBD66C6C78 (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* ___action0, String_t* ___path1, String_t* ___interactions2, String_t* ___processors3, String_t* ___groups4, const RuntimeMethod* method) ;
// UnityEngine.InputSystem.InputActionSetupExtensions/BindingSyntax UnityEngine.InputSystem.InputActionSetupExtensions/BindingSyntax::WithProcessor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR BindingSyntax_t5FB93D8F3518B4640E42E067ECB15541CD123317 BindingSyntax_WithProcessor_m2FD9C1A3B16647C578EF8723249ABF6B45E7F9AC (BindingSyntax_t5FB93D8F3518B4640E42E067ECB15541CD123317* __this, String_t* ___processor0, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.InputSystem.InputAction::get_enabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool InputAction_get_enabled_mA1E3523D89FCD4649E787A4BFE9D5863674846FA (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.InputSystem.InputAction::Enable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InputAction_Enable_mB3897C0741409C033656E4566EC49135C3C8BC68 (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* __this, const RuntimeMethod* method) ;
// TValue UnityEngine.InputSystem.InputAction::ReadValue<UnityEngine.Vector2>()
inline Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 InputAction_ReadValue_TisVector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_m8D02BA85303ABD48D9963369E106B0C83A393FBF (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* __this, const RuntimeMethod* method)
{
return (( Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 (*) (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD*, const RuntimeMethod*))InputAction_ReadValue_TisVector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_m8D02BA85303ABD48D9963369E106B0C83A393FBF_gshared)(__this, method);
}
// UnityEngine.InputSystem.InputControl UnityEngine.InputSystem.InputAction::get_activeControl()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR InputControl_t74F06B623518F992BF8E38656A5E0857169E3E2E* InputAction_get_activeControl_m1FE60E2AD60BA8C13A4D4EB7B5628422FC348081 (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* __this, const RuntimeMethod* method) ;
// GameplayIngredients.Controllers.PlayerInput/ButtonState GameplayIngredients.Controllers.PlayerInput::GetButtonControlState(UnityEngine.InputSystem.Controls.ButtonControl)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayerInput_GetButtonControlState_m752B64DAD7398F03B72E1C204DE61C93754A2C5A (ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF* ___bc0, const RuntimeMethod* method) ;
// System.Void System.Func`2<GameplayIngredients.Comments.CommentMessage,System.String>::.ctor(System.Object,System.IntPtr)
inline void Func_2__ctor_m763985733124B07FD4113E2BE176A41466AEE9EB (Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method)
{
(( void (*) (Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72*, RuntimeObject*, intptr_t, const RuntimeMethod*))Func_2__ctor_m338186AEBF653A24C23AA32CCA676D5FC3851558_gshared)(__this, ___object0, ___method1, method);
}
// System.Collections.Generic.IEnumerable`1<TResult> System.Linq.Enumerable::Select<GameplayIngredients.Comments.CommentMessage,System.String>(System.Collections.Generic.IEnumerable`1<TSource>,System.Func`2<TSource,TResult>)
inline RuntimeObject* Enumerable_Select_TisCommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_TisString_t_m75D35369020BF542FB98A7FC07B327522BDE797E (RuntimeObject* ___source0, Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72* ___selector1, const RuntimeMethod* method)
{
return (( RuntimeObject* (*) (RuntimeObject*, Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72*, const RuntimeMethod*))Enumerable_Select_TisCommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_TisRuntimeObject_mE9F04AAF9E39C83ED6F15EB920060BD9ED8BF140_gshared)(___source0, ___selector1, method);
}
// System.Collections.Generic.List`1<TSource> System.Linq.Enumerable::ToList<System.String>(System.Collections.Generic.IEnumerable`1<TSource>)
inline List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* Enumerable_ToList_TisString_t_mA7BFFF205C0EB2F8CE0436E85FC70A2449EDD7C5 (RuntimeObject* ___source0, const RuntimeMethod* method)
{
return (( List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* (*) (RuntimeObject*, const RuntimeMethod*))Enumerable_ToList_TisRuntimeObject_mBDB9895C2D14F2A92043507996018A329BD32A64_gshared)(___source0, method);
}
// System.String[] GameplayIngredients.Comments.Comment::get_users()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* Comment_get_users_m1195A69E4D274C5F4596F70A35A9D4DB0FCB406E (Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* __this, const RuntimeMethod* method) ;
// GameplayIngredients.Comments.CommentType GameplayIngredients.Comments.Comment::get_computedType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Comment_get_computedType_mE57C76A9BE593F5AFF9C43A6397FEDFE8641BCB5 (Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* __this, const RuntimeMethod* method) ;
// GameplayIngredients.Comments.CommentState GameplayIngredients.Comments.Comment::get_computedState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Comment_get_computedState_m2DA57EA8D51AB95AD58CC964E39AF3D7AFE11F1F (Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* __this, const RuntimeMethod* method) ;
// GameplayIngredients.Comments.CommentPriority GameplayIngredients.Comments.Comment::get_computedPriority()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Comment_get_computedPriority_m4478CC6E3F1311AD6E0A26DF5B20DDD85D8B0777 (Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* __this, const RuntimeMethod* method) ;
// System.Void GameplayIngredients.Comments.Comment/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mBFAE524B3226DEF8A517BFC3F5FD1C2AA5910767 (U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::Normalize(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_Normalize_m6120F119433C5B60BBB28731D3D4A0DA50A84DDD_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method) ;
// System.Single UnityEngine.Mathf::Clamp01(System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline (float ___value0, const RuntimeMethod* method) ;
// System.Single UnityEngine.Vector3::Magnitude(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Magnitude_m6AD0BEBF88AAF98188A851E62D7A32CB5B7830EF_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___vector0, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, float ___d1, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Vector3::op_Equality(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Vector3_op_Equality_m15951D1B53E3BE36C9D265E229090020FBD72EBB_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___lhs0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rhs1, const RuntimeMethod* method) ;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.AnimationCurve GameplayIngredients.Rigs.FloatCurveAnimationHandler::get_defaultCurve()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* FloatCurveAnimationHandler_get_defaultCurve_mA6F099BDB7A9FE60DDAC95011B2F152E4B1EAD39 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* V_0 = NULL;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* V_1 = NULL;
{
// var c = new AnimationCurve(
// new Keyframe[] {
// new Keyframe(0,0, 0, 4f),
// new Keyframe(0.25f,1),
// new Keyframe(0.75f,-1),
// new Keyframe(1,0, 4f, 0)
// });
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_0 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)4);
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_1 = L_0;
Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_2;
memset((&L_2), 0, sizeof(L_2));
Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_2), (0.0f), (0.0f), (0.0f), (4.0f), /*hidden argument*/NULL);
NullCheck(L_1);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_2);
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_3 = L_1;
Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_4;
memset((&L_4), 0, sizeof(L_4));
Keyframe__ctor_mECF144086B28785BE911A22C06194A9E0FBF3C34((&L_4), (0.25f), (1.0f), /*hidden argument*/NULL);
NullCheck(L_3);
(L_3)->SetAt(static_cast<il2cpp_array_size_t>(1), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_4);
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_5 = L_3;
Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_6;
memset((&L_6), 0, sizeof(L_6));
Keyframe__ctor_mECF144086B28785BE911A22C06194A9E0FBF3C34((&L_6), (0.75f), (-1.0f), /*hidden argument*/NULL);
NullCheck(L_5);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(2), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_6);
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_7 = L_5;
Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_8;
memset((&L_8), 0, sizeof(L_8));
Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_8), (1.0f), (0.0f), (4.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_7);
(L_7)->SetAt(static_cast<il2cpp_array_size_t>(3), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_8);
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_9 = (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)il2cpp_codegen_object_new(AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_il2cpp_TypeInfo_var);
NullCheck(L_9);
AnimationCurve__ctor_mEABC98C03805713354D61E50D9340766BD5B717E(L_9, L_7, NULL);
V_0 = L_9;
// c.preWrapMode = WrapMode.Loop;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_10 = V_0;
NullCheck(L_10);
AnimationCurve_set_preWrapMode_mA618E67F536483FA5F3507A2D97C045E089D1B2D(L_10, 2, NULL);
// c.postWrapMode = WrapMode.Loop;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_11 = V_0;
NullCheck(L_11);
AnimationCurve_set_postWrapMode_m39A4758ABD5D2AEE475940829352792FE7E9CBA9(L_11, 2, NULL);
// return c;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_12 = V_0;
V_1 = L_12;
goto IL_008d;
}
IL_008d:
{
// }
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_13 = V_1;
return L_13;
}
}
// System.Void GameplayIngredients.Rigs.FloatCurveAnimationHandler::OnStart(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FloatCurveAnimationHandler_OnStart_m1E694589BE55BE9DAED07259D56487D0444B71BE (FloatCurveAnimationHandler_t8020350945C679D9C6D7617B4ED0B90A0F7110B9* __this, float ___defaultValue0, const RuntimeMethod* method)
{
{
// m_Base = defaultValue;
float L_0 = ___defaultValue0;
__this->___m_Base_2 = L_0;
// m_Time = 0;
__this->___m_Time_3 = (0.0f);
// }
return;
}
}
// System.Single GameplayIngredients.Rigs.FloatCurveAnimationHandler::OnUpdate(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float FloatCurveAnimationHandler_OnUpdate_mFA437C89AC2408ADF022DD7E3B03B29FFA950847 (FloatCurveAnimationHandler_t8020350945C679D9C6D7617B4ED0B90A0F7110B9* __this, float ___deltaTime0, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
// m_Time += deltaTime;
float L_0 = __this->___m_Time_3;
float L_1 = ___deltaTime0;
__this->___m_Time_3 = ((float)il2cpp_codegen_add(L_0, L_1));
// return m_Base + curve.Evaluate(m_Time) * amplitude;
float L_2 = __this->___m_Base_2;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_3 = __this->___curve_0;
float L_4 = __this->___m_Time_3;
NullCheck(L_3);
float L_5;
L_5 = AnimationCurve_Evaluate_m50B857043DE251A186032ADBCBB4CEF817F4EE3C(L_3, L_4, NULL);
float L_6 = __this->___amplitude_1;
V_0 = ((float)il2cpp_codegen_add(L_2, ((float)il2cpp_codegen_multiply(L_5, L_6))));
goto IL_0031;
}
IL_0031:
{
// }
float L_7 = V_0;
return L_7;
}
}
// System.Void GameplayIngredients.Rigs.FloatCurveAnimationHandler::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FloatCurveAnimationHandler__ctor_m21BDA3D821E52C356C0A19EE8F906ECC779A67E3 (FloatCurveAnimationHandler_t8020350945C679D9C6D7617B4ED0B90A0F7110B9* __this, const RuntimeMethod* method)
{
{
// AnimationCurve curve = defaultCurve;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_0;
L_0 = FloatCurveAnimationHandler_get_defaultCurve_mA6F099BDB7A9FE60DDAC95011B2F152E4B1EAD39(NULL);
__this->___curve_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___curve_0), (void*)L_0);
// float amplitude = 1.0f;
__this->___amplitude_1 = (1.0f);
FloatAnimationHandler__ctor_m491911D4F5B0A38B31EAF8DF68B1DF779DD6E8AD(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Rigs.HandlerTypeAttribute::.ctor(System.Type)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HandlerTypeAttribute__ctor_m913AD7EB7A6565D44779A335FE6739EFC4F305C5 (HandlerTypeAttribute_t3E5BB60035D767E48F68C50446ABF9641A09D4DC* __this, Type_t* ___type0, const RuntimeMethod* method)
{
{
// public HandlerTypeAttribute(Type type)
PropertyAttribute__ctor_m19247686E165101F140615C7306DC2DA3953D97D(__this, NULL);
// this.type = type;
Type_t* L_0 = ___type0;
__this->___type_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___type_0), (void*)L_0);
// }
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Rigs.Vector3AnimationHandler::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3AnimationHandler__ctor_m74EA2D3294C011E8C610813290A3F85CA1B6B506 (Vector3AnimationHandler_tB9A2D94E3B1AF7C0898F732EC75DA3A47B57D011* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationHandler_1__ctor_m8CA794E9F5FC9125C3E962E0B8467BF166F03593_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
AnimationHandler_1__ctor_m8CA794E9F5FC9125C3E962E0B8467BF166F03593(__this, AnimationHandler_1__ctor_m8CA794E9F5FC9125C3E962E0B8467BF166F03593_RuntimeMethod_var);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Rigs.Vector3ContinuousAnimationHandler::OnStart(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3ContinuousAnimationHandler_OnStart_mB2FBA7D15282BB5F91AB93186347D5C245CFFF97 (Vector3ContinuousAnimationHandler_tD0872F7565E30653277DAD28DC595519ECD3D665* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___defaultValue0, const RuntimeMethod* method)
{
{
// m_Base = defaultValue;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___defaultValue0;
__this->___m_Base_1 = L_0;
// m_Time = 0;
__this->___m_Time_2 = (0.0f);
// }
return;
}
}
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3ContinuousAnimationHandler::OnUpdate(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3ContinuousAnimationHandler_OnUpdate_m85189D6AAD324E59D619027258C6C2EF456C8184 (Vector3ContinuousAnimationHandler_tD0872F7565E30653277DAD28DC595519ECD3D665* __this, float ___deltaTime0, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// m_Time += deltaTime;
float L_0 = __this->___m_Time_2;
float L_1 = ___deltaTime0;
__this->___m_Time_2 = ((float)il2cpp_codegen_add(L_0, L_1));
// return m_Base + m_Time * Rate;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = __this->___m_Base_1;
float L_3 = __this->___m_Time_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = __this->___Rate_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Vector3_op_Multiply_m29F4414A9D30B7C0CD8455C4B2F049E8CCF66745_inline(L_3, L_4, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
L_6 = Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline(L_2, L_5, NULL);
V_0 = L_6;
goto IL_002e;
}
IL_002e:
{
// }
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_0;
return L_7;
}
}
// System.Void GameplayIngredients.Rigs.Vector3ContinuousAnimationHandler::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3ContinuousAnimationHandler__ctor_m25EDB89C1C54E722969A1589B46545DF75B37C15 (Vector3ContinuousAnimationHandler_tD0872F7565E30653277DAD28DC595519ECD3D665* __this, const RuntimeMethod* method)
{
{
// Vector3 Rate = Vector3.one;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline(NULL);
__this->___Rate_0 = L_0;
Vector3AnimationHandler__ctor_m74EA2D3294C011E8C610813290A3F85CA1B6B506(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Rigs.Vector3SineAnimationHandler::OnStart(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3SineAnimationHandler_OnStart_m05BB25E5ADF1B6FF827D325836793ED509924F95 (Vector3SineAnimationHandler_t417A4C251FA339425F51D283B387511E036D549F* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___defaultValue0, const RuntimeMethod* method)
{
{
// m_Base = defaultValue;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___defaultValue0;
__this->___m_Base_2 = L_0;
// m_Time = 0;
__this->___m_Time_3 = (0.0f);
// }
return;
}
}
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3SineAnimationHandler::OnUpdate(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3SineAnimationHandler_OnUpdate_m8F34B26999DB589A7959587A92EF7C013F44BC5F (Vector3SineAnimationHandler_t417A4C251FA339425F51D283B387511E036D549F* __this, float ___deltaTime0, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// m_Time += deltaTime;
float L_0 = __this->___m_Time_3;
float L_1 = ___deltaTime0;
__this->___m_Time_3 = ((float)il2cpp_codegen_add(L_0, L_1));
// return m_Base + new Vector3(
// Mathf.Sin(m_Time * frequency.x * Mathf.PI) * amplitude.x,
// Mathf.Sin(m_Time * frequency.y * Mathf.PI) * amplitude.y,
// Mathf.Sin(m_Time * frequency.z * Mathf.PI) * amplitude.z
// );
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = __this->___m_Base_2;
float L_3 = __this->___m_Time_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_4 = (&__this->___frequency_0);
float L_5 = L_4->___x_2;
float L_6;
L_6 = sinf(((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_3, L_5)), (3.14159274f))));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_7 = (&__this->___amplitude_1);
float L_8 = L_7->___x_2;
float L_9 = __this->___m_Time_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_10 = (&__this->___frequency_0);
float L_11 = L_10->___y_3;
float L_12;
L_12 = sinf(((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_9, L_11)), (3.14159274f))));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_13 = (&__this->___amplitude_1);
float L_14 = L_13->___y_3;
float L_15 = __this->___m_Time_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_16 = (&__this->___frequency_0);
float L_17 = L_16->___z_4;
float L_18;
L_18 = sinf(((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_15, L_17)), (3.14159274f))));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_19 = (&__this->___amplitude_1);
float L_20 = L_19->___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_21;
memset((&L_21), 0, sizeof(L_21));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_21), ((float)il2cpp_codegen_multiply(L_6, L_8)), ((float)il2cpp_codegen_multiply(L_12, L_14)), ((float)il2cpp_codegen_multiply(L_18, L_20)), /*hidden argument*/NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_22;
L_22 = Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline(L_2, L_21, NULL);
V_0 = L_22;
goto IL_009d;
}
IL_009d:
{
// }
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_23 = V_0;
return L_23;
}
}
// System.Void GameplayIngredients.Rigs.Vector3SineAnimationHandler::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3SineAnimationHandler__ctor_m69EA565519F5EC4A698C24027098AC32CD99172A (Vector3SineAnimationHandler_t417A4C251FA339425F51D283B387511E036D549F* __this, const RuntimeMethod* method)
{
{
// Vector3 frequency = Vector3.one;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline(NULL);
__this->___frequency_0 = L_0;
// Vector3 amplitude = Vector3.one;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline(NULL);
__this->___amplitude_1 = L_1;
Vector3AnimationHandler__ctor_m74EA2D3294C011E8C610813290A3F85CA1B6B506(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::OnStart(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3NoiseAnimationHandler_OnStart_m9FF79A1CF1403D6738DC1C28C8885FFC88FB0A3F (Vector3NoiseAnimationHandler_t786AF6C13350728591F18C50415A4D52A3EEBECF* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___defaultValue0, const RuntimeMethod* method)
{
{
// m_Base = defaultValue;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___defaultValue0;
__this->___m_Base_5 = L_0;
// m_Time = 0;
__this->___m_Time_6 = (0.0f);
// }
return;
}
}
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::OnUpdate(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3NoiseAnimationHandler_OnUpdate_m047A35FF6AB931C696AF705ED613A1C0F1882339 (Vector3NoiseAnimationHandler_t786AF6C13350728591F18C50415A4D52A3EEBECF* __this, float ___deltaTime0, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// m_Time += deltaTime;
float L_0 = __this->___m_Time_6;
float L_1 = ___deltaTime0;
__this->___m_Time_6 = ((float)il2cpp_codegen_add(L_0, L_1));
// return m_Base + GetRandom();
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = __this->___m_Base_5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
L_3 = Vector3NoiseAnimationHandler_GetRandom_m0D2694232B8D0AF0AE5C93E06DAAEFF7AC1039A0(__this, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4;
L_4 = Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline(L_2, L_3, NULL);
V_0 = L_4;
goto IL_0023;
}
IL_0023:
{
// }
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5 = V_0;
return L_5;
}
}
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::GetRandom()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3NoiseAnimationHandler_GetRandom_m0D2694232B8D0AF0AE5C93E06DAAEFF7AC1039A0 (Vector3NoiseAnimationHandler_t786AF6C13350728591F18C50415A4D52A3EEBECF* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
bool V_2 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_3;
memset((&V_3), 0, sizeof(V_3));
{
// Vector3 v = Vector3.zero;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline(NULL);
V_0 = L_0;
// for(int i = 0; i < octaves; i++)
V_1 = 0;
goto IL_0101;
}
IL_000e:
{
// v += new Vector3(
// (Mathf.PerlinNoise(seed, m_Time * frequency.x * ((i+1) * 1.7153f)) - .5f) * (amplitude.x / (i * lacunarity + 1)),
// (Mathf.PerlinNoise(seed, m_Time * frequency.y * ((i+1) * 1.7153f)) - .5f) * (amplitude.y / (i * lacunarity + 1)),
// (Mathf.PerlinNoise(seed, m_Time * frequency.z * ((i+1) * 1.7153f)) - .5f) * (amplitude.z / (i * lacunarity + 1))
// );
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
int32_t L_2 = __this->___seed_4;
float L_3 = __this->___m_Time_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_4 = (&__this->___frequency_0);
float L_5 = L_4->___x_2;
int32_t L_6 = V_1;
float L_7;
L_7 = Mathf_PerlinNoise_mFDD2B12BE1FE4E890FA9FCD5CE6D7A90CAA779D4(((float)L_2), ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_3, L_5)), ((float)il2cpp_codegen_multiply(((float)((int32_t)il2cpp_codegen_add(L_6, 1))), (1.71529996f))))), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_8 = (&__this->___amplitude_1);
float L_9 = L_8->___x_2;
int32_t L_10 = V_1;
float L_11 = __this->___lacunarity_2;
int32_t L_12 = __this->___seed_4;
float L_13 = __this->___m_Time_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_14 = (&__this->___frequency_0);
float L_15 = L_14->___y_3;
int32_t L_16 = V_1;
float L_17;
L_17 = Mathf_PerlinNoise_mFDD2B12BE1FE4E890FA9FCD5CE6D7A90CAA779D4(((float)L_12), ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_13, L_15)), ((float)il2cpp_codegen_multiply(((float)((int32_t)il2cpp_codegen_add(L_16, 1))), (1.71529996f))))), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_18 = (&__this->___amplitude_1);
float L_19 = L_18->___y_3;
int32_t L_20 = V_1;
float L_21 = __this->___lacunarity_2;
int32_t L_22 = __this->___seed_4;
float L_23 = __this->___m_Time_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_24 = (&__this->___frequency_0);
float L_25 = L_24->___z_4;
int32_t L_26 = V_1;
float L_27;
L_27 = Mathf_PerlinNoise_mFDD2B12BE1FE4E890FA9FCD5CE6D7A90CAA779D4(((float)L_22), ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_23, L_25)), ((float)il2cpp_codegen_multiply(((float)((int32_t)il2cpp_codegen_add(L_26, 1))), (1.71529996f))))), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_28 = (&__this->___amplitude_1);
float L_29 = L_28->___z_4;
int32_t L_30 = V_1;
float L_31 = __this->___lacunarity_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_32;
memset((&L_32), 0, sizeof(L_32));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_32), ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract(L_7, (0.5f))), ((float)(L_9/((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(((float)L_10), L_11)), (1.0f))))))), ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract(L_17, (0.5f))), ((float)(L_19/((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(((float)L_20), L_21)), (1.0f))))))), ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract(L_27, (0.5f))), ((float)(L_29/((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(((float)L_30), L_31)), (1.0f))))))), /*hidden argument*/NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_33;
L_33 = Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline(L_1, L_32, NULL);
V_0 = L_33;
// for(int i = 0; i < octaves; i++)
int32_t L_34 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_34, 1));
}
IL_0101:
{
// for(int i = 0; i < octaves; i++)
int32_t L_35 = V_1;
int32_t L_36 = __this->___octaves_3;
V_2 = (bool)((((int32_t)L_35) < ((int32_t)L_36))? 1 : 0);
bool L_37 = V_2;
if (L_37)
{
goto IL_000e;
}
}
{
// return v;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_38 = V_0;
V_3 = L_38;
goto IL_0115;
}
IL_0115:
{
// }
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_39 = V_3;
return L_39;
}
}
// System.Void GameplayIngredients.Rigs.Vector3NoiseAnimationHandler::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3NoiseAnimationHandler__ctor_mB9D185768D238B9085F1F49C3CDB47A91908096A (Vector3NoiseAnimationHandler_t786AF6C13350728591F18C50415A4D52A3EEBECF* __this, const RuntimeMethod* method)
{
{
// Vector3 frequency = Vector3.one;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline(NULL);
__this->___frequency_0 = L_0;
// Vector3 amplitude = Vector3.one;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline(NULL);
__this->___amplitude_1 = L_1;
// float lacunarity = 0.3f;
__this->___lacunarity_2 = (0.300000012f);
// int octaves = 1;
__this->___octaves_3 = 1;
// int seed = -1485472;
__this->___seed_4 = ((int32_t)-1485472);
Vector3AnimationHandler__ctor_m74EA2D3294C011E8C610813290A3F85CA1B6B506(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.AnimationCurve GameplayIngredients.Rigs.Vector3CurveAnimationHandler::get_defaultCurve()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* Vector3CurveAnimationHandler_get_defaultCurve_mD45135328EDD9C64A9E74F151BE76408A915C169 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* V_0 = NULL;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* V_1 = NULL;
{
// var c = new AnimationCurve(
// new Keyframe[] {
// new Keyframe(0,0, 0, 4f),
// new Keyframe(0.25f,1),
// new Keyframe(0.75f,-1),
// new Keyframe(1,0, 4f, 0)
// });
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_0 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)4);
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_1 = L_0;
Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_2;
memset((&L_2), 0, sizeof(L_2));
Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_2), (0.0f), (0.0f), (0.0f), (4.0f), /*hidden argument*/NULL);
NullCheck(L_1);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_2);
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_3 = L_1;
Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_4;
memset((&L_4), 0, sizeof(L_4));
Keyframe__ctor_mECF144086B28785BE911A22C06194A9E0FBF3C34((&L_4), (0.25f), (1.0f), /*hidden argument*/NULL);
NullCheck(L_3);
(L_3)->SetAt(static_cast<il2cpp_array_size_t>(1), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_4);
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_5 = L_3;
Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_6;
memset((&L_6), 0, sizeof(L_6));
Keyframe__ctor_mECF144086B28785BE911A22C06194A9E0FBF3C34((&L_6), (0.75f), (-1.0f), /*hidden argument*/NULL);
NullCheck(L_5);
(L_5)->SetAt(static_cast<il2cpp_array_size_t>(2), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_6);
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_7 = L_5;
Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_8;
memset((&L_8), 0, sizeof(L_8));
Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_8), (1.0f), (0.0f), (4.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_7);
(L_7)->SetAt(static_cast<il2cpp_array_size_t>(3), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_8);
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_9 = (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)il2cpp_codegen_object_new(AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_il2cpp_TypeInfo_var);
NullCheck(L_9);
AnimationCurve__ctor_mEABC98C03805713354D61E50D9340766BD5B717E(L_9, L_7, NULL);
V_0 = L_9;
// c.preWrapMode = WrapMode.Loop;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_10 = V_0;
NullCheck(L_10);
AnimationCurve_set_preWrapMode_mA618E67F536483FA5F3507A2D97C045E089D1B2D(L_10, 2, NULL);
// c.postWrapMode = WrapMode.Loop;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_11 = V_0;
NullCheck(L_11);
AnimationCurve_set_postWrapMode_m39A4758ABD5D2AEE475940829352792FE7E9CBA9(L_11, 2, NULL);
// return c;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_12 = V_0;
V_1 = L_12;
goto IL_008d;
}
IL_008d:
{
// }
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_13 = V_1;
return L_13;
}
}
// System.Void GameplayIngredients.Rigs.Vector3CurveAnimationHandler::OnStart(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3CurveAnimationHandler_OnStart_m8FF2DC1B32FCBC05C096A1A5BBE125084A41F532 (Vector3CurveAnimationHandler_t95C71BE97014FDBA701542931F512EFF1ECAC842* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___defaultValue0, const RuntimeMethod* method)
{
{
// m_Base = defaultValue;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___defaultValue0;
__this->___m_Base_4 = L_0;
// m_Time = 0;
__this->___m_Time_5 = (0.0f);
// }
return;
}
}
// UnityEngine.Vector3 GameplayIngredients.Rigs.Vector3CurveAnimationHandler::OnUpdate(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3CurveAnimationHandler_OnUpdate_mA294623354622677283002BF75778F70FCB1A764 (Vector3CurveAnimationHandler_t95C71BE97014FDBA701542931F512EFF1ECAC842* __this, float ___deltaTime0, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
// m_Time += deltaTime;
float L_0 = __this->___m_Time_5;
float L_1 = ___deltaTime0;
__this->___m_Time_5 = ((float)il2cpp_codegen_add(L_0, L_1));
// return m_Base + new Vector3 (
// curveX.Evaluate(m_Time) * amplitude.x,
// curveY.Evaluate(m_Time) * amplitude.y,
// curveZ.Evaluate(m_Time) * amplitude.z
// );
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = __this->___m_Base_4;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_3 = __this->___curveX_0;
float L_4 = __this->___m_Time_5;
NullCheck(L_3);
float L_5;
L_5 = AnimationCurve_Evaluate_m50B857043DE251A186032ADBCBB4CEF817F4EE3C(L_3, L_4, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_6 = (&__this->___amplitude_3);
float L_7 = L_6->___x_2;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_8 = __this->___curveY_1;
float L_9 = __this->___m_Time_5;
NullCheck(L_8);
float L_10;
L_10 = AnimationCurve_Evaluate_m50B857043DE251A186032ADBCBB4CEF817F4EE3C(L_8, L_9, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_11 = (&__this->___amplitude_3);
float L_12 = L_11->___y_3;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_13 = __this->___curveZ_2;
float L_14 = __this->___m_Time_5;
NullCheck(L_13);
float L_15;
L_15 = AnimationCurve_Evaluate_m50B857043DE251A186032ADBCBB4CEF817F4EE3C(L_13, L_14, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_16 = (&__this->___amplitude_3);
float L_17 = L_16->___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_18;
memset((&L_18), 0, sizeof(L_18));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_18), ((float)il2cpp_codegen_multiply(L_5, L_7)), ((float)il2cpp_codegen_multiply(L_10, L_12)), ((float)il2cpp_codegen_multiply(L_15, L_17)), /*hidden argument*/NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_19;
L_19 = Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline(L_2, L_18, NULL);
V_0 = L_19;
goto IL_0079;
}
IL_0079:
{
// }
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_20 = V_0;
return L_20;
}
}
// System.Void GameplayIngredients.Rigs.Vector3CurveAnimationHandler::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3CurveAnimationHandler__ctor_m24DE74F36337EC8BC0F7AE48CA83B2EFC2C1F51F (Vector3CurveAnimationHandler_t95C71BE97014FDBA701542931F512EFF1ECAC842* __this, const RuntimeMethod* method)
{
{
// AnimationCurve curveX = defaultCurve;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_0;
L_0 = Vector3CurveAnimationHandler_get_defaultCurve_mD45135328EDD9C64A9E74F151BE76408A915C169(NULL);
__this->___curveX_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___curveX_0), (void*)L_0);
// AnimationCurve curveY = defaultCurve;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_1;
L_1 = Vector3CurveAnimationHandler_get_defaultCurve_mD45135328EDD9C64A9E74F151BE76408A915C169(NULL);
__this->___curveY_1 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___curveY_1), (void*)L_1);
// AnimationCurve curveZ = defaultCurve;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_2;
L_2 = Vector3CurveAnimationHandler_get_defaultCurve_mD45135328EDD9C64A9E74F151BE76408A915C169(NULL);
__this->___curveZ_2 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___curveZ_2), (void*)L_2);
// Vector3 amplitude = Vector3.one;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
L_3 = Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline(NULL);
__this->___amplitude_3 = L_3;
Vector3AnimationHandler__ctor_m74EA2D3294C011E8C610813290A3F85CA1B6B506(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Int32 GameplayIngredients.Rigs.LookAtRig::get_defaultPriority()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LookAtRig_get_defaultPriority_m55DFE5FAFA0144AB65E1BE98B5508C9B52C9B299 (LookAtRig_t38C7230716F72228AD0AE4ED3AF248801677FFC7* __this, const RuntimeMethod* method)
{
{
// public override int defaultPriority => 0;
return 0;
}
}
// GameplayIngredients.Rigs.Rig/UpdateMode GameplayIngredients.Rigs.LookAtRig::get_defaultUpdateMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LookAtRig_get_defaultUpdateMode_m174376E558A6D72839F6C87DAC98AF24000E8FE7 (LookAtRig_t38C7230716F72228AD0AE4ED3AF248801677FFC7* __this, const RuntimeMethod* method)
{
{
// public override UpdateMode defaultUpdateMode => UpdateMode.LateUpdate;
return (int32_t)(1);
}
}
// System.Void GameplayIngredients.Rigs.LookAtRig::UpdateRig(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LookAtRig_UpdateRig_m788478FF7B27C01EE5DE07087872EF56E835B00A (LookAtRig_t38C7230716F72228AD0AE4ED3AF248801677FFC7* __this, float ___deltaTime0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_1;
memset((&V_1), 0, sizeof(V_1));
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* G_B3_0 = NULL;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* G_B3_1 = NULL;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* G_B2_0 = NULL;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* G_B2_1 = NULL;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B4_0;
memset((&G_B4_0), 0, sizeof(G_B4_0));
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* G_B4_1 = NULL;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* G_B4_2 = NULL;
{
// if (LookAtTarget != null)
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0 = __this->___LookAtTarget_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0054;
}
}
{
// transform.LookAt(LookAtTarget, UpVectorSpace == Space.Self? transform.InverseTransformDirection(UpVector).normalized: UpVector.normalized);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_3;
L_3 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_4 = __this->___LookAtTarget_6;
int32_t L_5 = __this->___UpVectorSpace_7;
G_B2_0 = L_4;
G_B2_1 = L_3;
if ((((int32_t)L_5) == ((int32_t)1)))
{
G_B3_0 = L_4;
G_B3_1 = L_3;
goto IL_0034;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_6 = (&__this->___UpVector_8);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7;
L_7 = Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline(L_6, NULL);
G_B4_0 = L_7;
G_B4_1 = G_B2_0;
G_B4_2 = G_B2_1;
goto IL_004d;
}
IL_0034:
{
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_8;
L_8 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9 = __this->___UpVector_8;
NullCheck(L_8);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10;
L_10 = Transform_InverseTransformDirection_m69C077B881A98B08C7F231EFC49429C906FBC575(L_8, L_9, NULL);
V_1 = L_10;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_11;
L_11 = Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline((&V_1), NULL);
G_B4_0 = L_11;
G_B4_1 = G_B3_0;
G_B4_2 = G_B3_1;
}
IL_004d:
{
NullCheck(G_B4_2);
Transform_LookAt_mF76C04C0678092D85FC58A8D983AFA3E4364A8B3(G_B4_2, G_B4_1, G_B4_0, NULL);
}
IL_0054:
{
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.LookAtRig::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LookAtRig__ctor_mA8C20BA7788E6953203A807524C19492D70BDF2D (LookAtRig_t38C7230716F72228AD0AE4ED3AF248801677FFC7* __this, const RuntimeMethod* method)
{
{
// public Space UpVectorSpace = Space.World;
__this->___UpVectorSpace_7 = 0;
// public Vector3 UpVector = Vector3.up;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Vector3_get_up_mAB5269BFCBCB1BD241450C9BF2F156303D30E0C3_inline(NULL);
__this->___UpVector_8 = L_0;
Rig__ctor_m1EEE4ABA1290CD8B7BE1BF2D505991AE56F870AE(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Int32 GameplayIngredients.Rigs.ReachPositionRig::get_defaultPriority()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ReachPositionRig_get_defaultPriority_m01DCF0612BDAE2592831EAC9376C7867473AC101 (ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* __this, const RuntimeMethod* method)
{
{
// public override int defaultPriority => 0;
return 0;
}
}
// GameplayIngredients.Rigs.Rig/UpdateMode GameplayIngredients.Rigs.ReachPositionRig::get_defaultUpdateMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ReachPositionRig_get_defaultUpdateMode_mE88109FE201BC76B155A0D1F5BD545B19634FF1F (ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* __this, const RuntimeMethod* method)
{
{
// public override UpdateMode defaultUpdateMode => UpdateMode.LateUpdate;
return (int32_t)(1);
}
}
// UnityEngine.Transform GameplayIngredients.Rigs.ReachPositionRig::get_target()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ReachPositionRig_get_target_mF56604B215444F1482D11ADAA2611BEA3F6D500B (ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* __this, const RuntimeMethod* method)
{
{
// public Transform target => m_Target;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0 = __this->___m_Target_6;
return L_0;
}
}
// System.Boolean GameplayIngredients.Rigs.ReachPositionRig::warnLocalParent()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ReachPositionRig_warnLocalParent_m31E9F6F04C6ADD07D1C62E191C0F1FB2C7369D42 (ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// return m_Target != null && m_Target.transform.parent != transform.parent;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0 = __this->___m_Target_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_1)
{
goto IL_0031;
}
}
{
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_2 = __this->___m_Target_6;
NullCheck(L_2);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_3;
L_3 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_2, NULL);
NullCheck(L_3);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_4;
L_4 = Transform_get_parent_m65354E28A4C94EC00EBCF03532F7B0718380791E(L_3, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_5;
L_5 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_5);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_6;
L_6 = Transform_get_parent_m65354E28A4C94EC00EBCF03532F7B0718380791E(L_5, NULL);
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_7;
L_7 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_4, L_6, NULL);
G_B3_0 = ((int32_t)(L_7));
goto IL_0032;
}
IL_0031:
{
G_B3_0 = 0;
}
IL_0032:
{
V_0 = (bool)G_B3_0;
goto IL_0035;
}
IL_0035:
{
// }
bool L_8 = V_0;
return L_8;
}
}
// System.Void GameplayIngredients.Rigs.ReachPositionRig::UpdateRig(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ReachPositionRig_UpdateRig_mFA2EC9C07DE00BC022B4E90152C23823483398D6 (ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* __this, float ___deltaTime0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* V_1 = NULL;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
bool V_5 = false;
bool V_6 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_7;
memset((&V_7), 0, sizeof(V_7));
float V_8 = 0.0f;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B4_0;
memset((&G_B4_0), 0, sizeof(G_B4_0));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 G_B7_0;
memset((&G_B7_0), 0, sizeof(G_B7_0));
{
// if(m_Target != null)
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0 = __this->___m_Target_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0123;
}
}
{
// var transform = gameObject.transform;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3;
L_3 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_3);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_4;
L_4 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_3, NULL);
V_1 = L_4;
// Vector3 position = inLocalSpace ? transform.localPosition : transform.position;
bool L_5 = __this->___inLocalSpace_9;
if (L_5)
{
goto IL_0031;
}
}
{
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_6 = V_1;
NullCheck(L_6);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7;
L_7 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_6, NULL);
G_B4_0 = L_7;
goto IL_0037;
}
IL_0031:
{
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_8 = V_1;
NullCheck(L_8);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9;
L_9 = Transform_get_localPosition_mA9C86B990DF0685EA1061A120218993FDCC60A95(L_8, NULL);
G_B4_0 = L_9;
}
IL_0037:
{
V_2 = G_B4_0;
// Vector3 targetPosition = inLocalSpace ? m_Target.localPosition : m_Target.position;
bool L_10 = __this->___inLocalSpace_9;
if (L_10)
{
goto IL_004d;
}
}
{
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_11 = __this->___m_Target_6;
NullCheck(L_11);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12;
L_12 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_11, NULL);
G_B7_0 = L_12;
goto IL_0058;
}
IL_004d:
{
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_13 = __this->___m_Target_6;
NullCheck(L_13);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_14;
L_14 = Transform_get_localPosition_mA9C86B990DF0685EA1061A120218993FDCC60A95(L_13, NULL);
G_B7_0 = L_14;
}
IL_0058:
{
V_3 = G_B7_0;
// if (Vector3.Distance(position, targetPosition) < ReachSnapDistance)
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_15 = V_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_16 = V_3;
float L_17;
L_17 = Vector3_Distance_m99C722723EDD875852EF854AD7B7C4F8AC4F84AB_inline(L_15, L_16, NULL);
float L_18 = __this->___ReachSnapDistance_11;
V_4 = (bool)((((float)L_17) < ((float)L_18))? 1 : 0);
bool L_19 = V_4;
if (!L_19)
{
goto IL_00ba;
}
}
{
// if(inLocalSpace)
bool L_20 = __this->___inLocalSpace_9;
V_5 = L_20;
bool L_21 = V_5;
if (!L_21)
{
goto IL_0085;
}
}
{
// transform.localPosition = targetPosition;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_22 = V_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_23 = V_3;
NullCheck(L_22);
Transform_set_localPosition_mDE1C997F7D79C0885210B7732B4BA50EE7D73134(L_22, L_23, NULL);
goto IL_008d;
}
IL_0085:
{
// transform.position = targetPosition;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_24 = V_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_25 = V_3;
NullCheck(L_24);
Transform_set_position_mA1A817124BB41B685043DED2A9BA48CDF37C4156(L_24, L_25, NULL);
}
IL_008d:
{
// if(!m_PositionReached)
bool L_26 = __this->___m_PositionReached_12;
V_6 = (bool)((((int32_t)L_26) == ((int32_t)0))? 1 : 0);
bool L_27 = V_6;
if (!L_27)
{
goto IL_00b7;
}
}
{
// Callable.Call(OnReachPosition, this.gameObject);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_28 = __this->___OnReachPosition_10;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_29;
L_29 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_28, L_29, NULL);
// m_PositionReached = true;
__this->___m_PositionReached_12 = (bool)1;
}
IL_00b7:
{
goto IL_0122;
}
IL_00ba:
{
// var delta = m_Target.position - transform.position;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_30 = __this->___m_Target_6;
NullCheck(L_30);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_31;
L_31 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_30, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_32 = V_1;
NullCheck(L_32);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_33;
L_33 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_32, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_34;
L_34 = Vector3_op_Subtraction_m1690F44F6DC92B770A940B6CF8AE0535625A9824_inline(L_31, L_33, NULL);
V_7 = L_34;
// var speed = deltaTime * Mathf.Min((Dampen * delta.magnitude), MaximumVelocity);
float L_35 = ___deltaTime0;
float L_36 = __this->___Dampen_7;
float L_37;
L_37 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&V_7), NULL);
float L_38 = __this->___MaximumVelocity_8;
float L_39;
L_39 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline(((float)il2cpp_codegen_multiply(L_36, L_37)), L_38, NULL);
V_8 = ((float)il2cpp_codegen_multiply(L_35, L_39));
// gameObject.transform.position += delta.normalized * speed;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_40;
L_40 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_40);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_41;
L_41 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_40, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_42 = L_41;
NullCheck(L_42);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_43;
L_43 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_42, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_44;
L_44 = Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline((&V_7), NULL);
float L_45 = V_8;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_46;
L_46 = Vector3_op_Multiply_m516FE285F5342F922C6EB3FCB33197E9017FF484_inline(L_44, L_45, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_47;
L_47 = Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline(L_43, L_46, NULL);
NullCheck(L_42);
Transform_set_position_mA1A817124BB41B685043DED2A9BA48CDF37C4156(L_42, L_47, NULL);
// m_PositionReached = false;
__this->___m_PositionReached_12 = (bool)0;
}
IL_0122:
{
}
IL_0123:
{
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.ReachPositionRig::SetTarget(UnityEngine.Transform)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ReachPositionRig_SetTarget_m13293C0982ED4C5D585B27143C09E30880DFEF32 (ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* __this, Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___target0, const RuntimeMethod* method)
{
{
// m_Target = target;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0 = ___target0;
__this->___m_Target_6 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Target_6), (void*)L_0);
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.ReachPositionRig::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ReachPositionRig__ctor_m88D2F6F7B672134EE124ABC2D0CEF448F59AE9EA (ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* __this, const RuntimeMethod* method)
{
{
// public float Dampen = 1.0f;
__this->___Dampen_7 = (1.0f);
// public float MaximumVelocity = 1.0f;
__this->___MaximumVelocity_8 = (1.0f);
// public bool inLocalSpace = false;
__this->___inLocalSpace_9 = (bool)0;
// public float ReachSnapDistance = 0.01f;
__this->___ReachSnapDistance_11 = (0.00999999978f);
// bool m_PositionReached = false;
__this->___m_PositionReached_12 = (bool)0;
Rig__ctor_m1EEE4ABA1290CD8B7BE1BF2D505991AE56F870AE(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// GameplayIngredients.Rigs.Rig/UpdateMode GameplayIngredients.Rigs.Rig::get_updateMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rig_get_updateMode_m948C71883FAB2E5140799215A939F1E591BAE5BC (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
// get { return m_UpdateMode; }
int32_t L_0 = __this->___m_UpdateMode_4;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
// get { return m_UpdateMode; }
int32_t L_1 = V_0;
return L_1;
}
}
// System.Int32 GameplayIngredients.Rigs.Rig::get_rigPriority()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rig_get_rigPriority_mF3B4D76A1AFC92A01AD0D50C5592C0DBDFC364E6 (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
// get { return m_RigPriority; }
int32_t L_0 = __this->___m_RigPriority_5;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
// get { return m_RigPriority; }
int32_t L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Rigs.Rig::get_canChangeUpdateMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rig_get_canChangeUpdateMode_mA5EA661F759E4B89F44D33BF4E76B4E09830EAEC (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// public virtual bool canChangeUpdateMode { get { return false; } }
V_0 = (bool)0;
goto IL_0005;
}
IL_0005:
{
// public virtual bool canChangeUpdateMode { get { return false; } }
bool L_0 = V_0;
return L_0;
}
}
// System.Boolean GameplayIngredients.Rigs.Rig::CanChangeUpdateMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rig_CanChangeUpdateMode_mC1D384A27FA746449AC98C129855D616442C2CCE (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// protected bool CanChangeUpdateMode() { return canChangeUpdateMode; }
bool L_0;
L_0 = VirtualFuncInvoker0< bool >::Invoke(6 /* System.Boolean GameplayIngredients.Rigs.Rig::get_canChangeUpdateMode() */, __this);
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
// protected bool CanChangeUpdateMode() { return canChangeUpdateMode; }
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Rigs.Rig::Reset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rig_Reset_m6CFDC1AE62BD7EDAEC9D75F21F3AD47BB738EF78 (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// if(!canChangeUpdateMode)
bool L_0;
L_0 = VirtualFuncInvoker0< bool >::Invoke(6 /* System.Boolean GameplayIngredients.Rigs.Rig::get_canChangeUpdateMode() */, __this);
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_001a;
}
}
{
// m_UpdateMode = defaultUpdateMode;
int32_t L_2;
L_2 = VirtualFuncInvoker0< int32_t >::Invoke(4 /* GameplayIngredients.Rigs.Rig/UpdateMode GameplayIngredients.Rigs.Rig::get_defaultUpdateMode() */, __this);
__this->___m_UpdateMode_4 = L_2;
}
IL_001a:
{
// m_RigPriority = defaultPriority;
int32_t L_3;
L_3 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 GameplayIngredients.Rigs.Rig::get_defaultPriority() */, __this);
__this->___m_RigPriority_5 = L_3;
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.Rig::OnEnable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rig_OnEnable_m169513F13D3587B5D1B55E77A80CA06EF6A046CE (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_TryGet_TisRigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E_m3E0BDFCF1E831D215AFDE3C38BCC095576E65040_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral893C3D3DF8BBB00A78D5ACBD57C5674BD8DF76C9);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB7DC313F98CBEE4A9F04017A4A38147E3D68C73D);
s_Il2CppMethodInitialized = true;
}
RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* V_0 = NULL;
bool V_1 = false;
{
// if (Manager.TryGet(out RigManager rigManager))
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
bool L_0;
L_0 = Manager_TryGet_TisRigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E_m3E0BDFCF1E831D215AFDE3C38BCC095576E65040((&V_0), Manager_TryGet_TisRigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E_m3E0BDFCF1E831D215AFDE3C38BCC095576E65040_RuntimeMethod_var);
V_1 = L_0;
bool L_1 = V_1;
if (!L_1)
{
goto IL_0016;
}
}
{
// rigManager.RegistedRig(this);
RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* L_2 = V_0;
NullCheck(L_2);
RigManager_RegistedRig_m35195807CF7FF220B4EDDC50094229BCC59E1772(L_2, __this, NULL);
goto IL_0041;
}
IL_0016:
{
// Debug.LogWarning($"{gameObject.name} : Could not register the Rig of type {GetType().Name}. Rig Manager is not present or has been excluded. Please check your Assets/GameplayIngredientsSettings asset");
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3;
L_3 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_3);
String_t* L_4;
L_4 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_3, NULL);
Type_t* L_5;
L_5 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_5);
String_t* L_6;
L_6 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_5);
String_t* L_7;
L_7 = String_Concat_mF8B69BE42B5C5ABCAD3C176FBBE3010E0815D65D(L_4, _stringLiteral893C3D3DF8BBB00A78D5ACBD57C5674BD8DF76C9, L_6, _stringLiteralB7DC313F98CBEE4A9F04017A4A38147E3D68C73D, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_7, NULL);
}
IL_0041:
{
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.Rig::OnDisable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rig_OnDisable_m9764016FF0CC8527A99D018BF383597635087345 (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_TryGet_TisRigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E_m3E0BDFCF1E831D215AFDE3C38BCC095576E65040_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66C18B1F97B1606BF7C2070B48EAB4DC4E13117D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB7DC313F98CBEE4A9F04017A4A38147E3D68C73D);
s_Il2CppMethodInitialized = true;
}
RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* V_0 = NULL;
bool V_1 = false;
{
// if (Manager.TryGet(out RigManager rigManager))
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
bool L_0;
L_0 = Manager_TryGet_TisRigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E_m3E0BDFCF1E831D215AFDE3C38BCC095576E65040((&V_0), Manager_TryGet_TisRigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E_m3E0BDFCF1E831D215AFDE3C38BCC095576E65040_RuntimeMethod_var);
V_1 = L_0;
bool L_1 = V_1;
if (!L_1)
{
goto IL_0016;
}
}
{
// rigManager.RemoveRig(this);
RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* L_2 = V_0;
NullCheck(L_2);
RigManager_RemoveRig_m840A53E1DF2946A07284F48619619FC154205E2C(L_2, __this, NULL);
goto IL_0041;
}
IL_0016:
{
// Debug.LogWarning($"{gameObject.name} : Could not remove the Rig of type {GetType().Name}. Rig Manager is not present or has been excluded. Please check your Assets/GameplayIngredientsSettings asset");
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3;
L_3 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_3);
String_t* L_4;
L_4 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_3, NULL);
Type_t* L_5;
L_5 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL);
NullCheck(L_5);
String_t* L_6;
L_6 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_5);
String_t* L_7;
L_7 = String_Concat_mF8B69BE42B5C5ABCAD3C176FBBE3010E0815D65D(L_4, _stringLiteral66C18B1F97B1606BF7C2070B48EAB4DC4E13117D, L_6, _stringLiteralB7DC313F98CBEE4A9F04017A4A38147E3D68C73D, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_7, NULL);
}
IL_0041:
{
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.Rig::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rig__ctor_m1EEE4ABA1290CD8B7BE1BF2D505991AE56F870AE (Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* __this, const RuntimeMethod* method)
{
{
// private int m_RigPriority = 0;
__this->___m_RigPriority_5 = 0;
MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Int32 GameplayIngredients.Rigs.RigidBodyForceRig::get_defaultPriority()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RigidBodyForceRig_get_defaultPriority_m2F504A28B8C39921ED55D84F03BD05E02799D351 (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method)
{
{
// public override int defaultPriority => 0;
return 0;
}
}
// GameplayIngredients.Rigs.Rig/UpdateMode GameplayIngredients.Rigs.RigidBodyForceRig::get_defaultUpdateMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RigidBodyForceRig_get_defaultUpdateMode_m9F15BFC9971575EDC5B9DB6AC8EEA2B35F990FB8 (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method)
{
{
// public override UpdateMode defaultUpdateMode => UpdateMode.Update;
return (int32_t)(0);
}
}
// System.Void GameplayIngredients.Rigs.RigidBodyForceRig::Start()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigidBodyForceRig_Start_mB8D635A5AFA852C09C26A70CF4C4DA4959359BE0 (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method)
{
{
// m_RandomSeed = Random.Range(-100, +100);
int32_t L_0;
L_0 = Random_Range_mD4D2DEE3D2E75D07740C9A6F93B3088B03BBB8F8(((int32_t)-100), ((int32_t)100), NULL);
__this->___m_RandomSeed_18 = ((float)L_0);
// }
return;
}
}
// System.Boolean GameplayIngredients.Rigs.RigidBodyForceRig::needPosition()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RigidBodyForceRig_needPosition_m7F510F706AD45C04E03C6C7DFC8EA7D1BA0E6E02 (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// return type == EffectorType.ForceAtPosition || type == EffectorType.Explosion;
int32_t L_0 = __this->___type_7;
if ((((int32_t)L_0) == ((int32_t)1)))
{
goto IL_0015;
}
}
{
int32_t L_1 = __this->___type_7;
G_B3_0 = ((((int32_t)L_1) == ((int32_t)5))? 1 : 0);
goto IL_0016;
}
IL_0015:
{
G_B3_0 = 1;
}
IL_0016:
{
V_0 = (bool)G_B3_0;
goto IL_0019;
}
IL_0019:
{
// }
bool L_2 = V_0;
return L_2;
}
}
// System.Boolean GameplayIngredients.Rigs.RigidBodyForceRig::isExplosion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RigidBodyForceRig_isExplosion_m7F37B8C68391790FDA3B1E3E94FEF1E32D606A3A (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// return type == EffectorType.Explosion;
int32_t L_0 = __this->___type_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)5))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Rigs.RigidBodyForceRig::isNotExplosion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RigidBodyForceRig_isNotExplosion_mC0F096CE8EDD08D81B8C66070657F43736590307 (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// return !isExplosion();
bool L_0;
L_0 = RigidBodyForceRig_isExplosion_m7F37B8C68391790FDA3B1E3E94FEF1E32D606A3A(__this, NULL);
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// }
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Rigs.RigidBodyForceRig::OnEnable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigidBodyForceRig_OnEnable_m3FCF403C71F4585422E7DA619C64B991731A6954 (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisRigidbody_t268697F5A994213ED97393309870968BC1C7393C_m4B5CAD64B52D153BEA96432633CA9A45FA523DD8_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
// base.OnEnable();
Rig_OnEnable_m169513F13D3587B5D1B55E77A80CA06EF6A046CE(__this, NULL);
// m_RigidBody = GetComponent<Rigidbody>();
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_0;
L_0 = Component_GetComponent_TisRigidbody_t268697F5A994213ED97393309870968BC1C7393C_m4B5CAD64B52D153BEA96432633CA9A45FA523DD8(__this, Component_GetComponent_TisRigidbody_t268697F5A994213ED97393309870968BC1C7393C_m4B5CAD64B52D153BEA96432633CA9A45FA523DD8_RuntimeMethod_var);
__this->___m_RigidBody_6 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RigidBody_6), (void*)L_0);
// m_Time = 0.0f;
__this->___m_Time_17 = (0.0f);
// }
return;
}
}
// UnityEngine.Vector3 GameplayIngredients.Rigs.RigidBodyForceRig::GetNoise()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RigidBodyForceRig_GetNoise_m0E6E751576857FF912D3C6C9E24B61E90B0AD1B6 (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_1;
memset((&V_1), 0, sizeof(V_1));
{
// var noise = new Vector3(
// Mathf.PerlinNoise(m_RandomSeed - 11.42f, m_Time + m_RandomSeed + 24.71f),
// Mathf.PerlinNoise(m_RandomSeed + 17.3f, m_Time + m_RandomSeed - 1.08f),
// Mathf.PerlinNoise(m_RandomSeed - 0.07f, m_Time + m_RandomSeed + 43.12f)
// ) * 2.0f-Vector3.one;
float L_0 = __this->___m_RandomSeed_18;
float L_1 = __this->___m_Time_17;
float L_2 = __this->___m_RandomSeed_18;
float L_3;
L_3 = Mathf_PerlinNoise_mFDD2B12BE1FE4E890FA9FCD5CE6D7A90CAA779D4(((float)il2cpp_codegen_subtract(L_0, (11.4200001f))), ((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(L_1, L_2)), (24.7099991f))), NULL);
float L_4 = __this->___m_RandomSeed_18;
float L_5 = __this->___m_Time_17;
float L_6 = __this->___m_RandomSeed_18;
float L_7;
L_7 = Mathf_PerlinNoise_mFDD2B12BE1FE4E890FA9FCD5CE6D7A90CAA779D4(((float)il2cpp_codegen_add(L_4, (17.2999992f))), ((float)il2cpp_codegen_subtract(((float)il2cpp_codegen_add(L_5, L_6)), (1.08000004f))), NULL);
float L_8 = __this->___m_RandomSeed_18;
float L_9 = __this->___m_Time_17;
float L_10 = __this->___m_RandomSeed_18;
float L_11;
L_11 = Mathf_PerlinNoise_mFDD2B12BE1FE4E890FA9FCD5CE6D7A90CAA779D4(((float)il2cpp_codegen_subtract(L_8, (0.0700000003f))), ((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(L_9, L_10)), (43.1199989f))), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12;
memset((&L_12), 0, sizeof(L_12));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_12), L_3, L_7, L_11, /*hidden argument*/NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_13;
L_13 = Vector3_op_Multiply_m516FE285F5342F922C6EB3FCB33197E9017FF484_inline(L_12, (2.0f), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_14;
L_14 = Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline(NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_15;
L_15 = Vector3_op_Subtraction_m1690F44F6DC92B770A940B6CF8AE0535625A9824_inline(L_13, L_14, NULL);
V_0 = L_15;
// noise.Scale(NoiseScale);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_16 = __this->___NoiseScale_16;
Vector3_Scale_mE0DC2C1B7902271788591F17DBE7F7F72EC37283_inline((&V_0), L_16, NULL);
// return noise;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_17 = V_0;
V_1 = L_17;
goto IL_0099;
}
IL_0099:
{
// }
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_18 = V_1;
return L_18;
}
}
// System.Void GameplayIngredients.Rigs.RigidBodyForceRig::UpdateRig(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigidBodyForceRig_UpdateRig_m023FF9563CD839F2EFF9293AF43F2FA0F845D47C (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, float ___deltaTime0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
float V_1 = 0.0f;
bool V_2 = false;
bool V_3 = false;
int32_t V_4 = 0;
int32_t V_5 = 0;
{
// if (m_RigidBody == null)
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_0 = __this->___m_RigidBody_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_2 = L_1;
bool L_2 = V_2;
if (!L_2)
{
goto IL_0016;
}
}
{
// return;
goto IL_012b;
}
IL_0016:
{
// m_Time += deltaTime;
float L_3 = __this->___m_Time_17;
float L_4 = ___deltaTime0;
__this->___m_Time_17 = ((float)il2cpp_codegen_add(L_3, L_4));
// Vector3 force = vector;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5 = __this->___vector_9;
V_0 = L_5;
// float attenuation = ForceOverTime.Evaluate(m_Time);
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_6 = __this->___ForceOverTime_11;
float L_7 = __this->___m_Time_17;
NullCheck(L_6);
float L_8;
L_8 = AnimationCurve_Evaluate_m50B857043DE251A186032ADBCBB4CEF817F4EE3C(L_6, L_7, NULL);
V_1 = L_8;
// if(AddNoise)
bool L_9 = __this->___AddNoise_15;
V_3 = L_9;
bool L_10 = V_3;
if (!L_10)
{
goto IL_0056;
}
}
{
// force += GetNoise();
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_11 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12;
L_12 = RigidBodyForceRig_GetNoise_m0E6E751576857FF912D3C6C9E24B61E90B0AD1B6(__this, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_13;
L_13 = Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline(L_11, L_12, NULL);
V_0 = L_13;
}
IL_0056:
{
// force *= attenuation;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_14 = V_0;
float L_15 = V_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_16;
L_16 = Vector3_op_Multiply_m516FE285F5342F922C6EB3FCB33197E9017FF484_inline(L_14, L_15, NULL);
V_0 = L_16;
// switch (type)
int32_t L_17 = __this->___type_7;
V_5 = L_17;
int32_t L_18 = V_5;
V_4 = L_18;
int32_t L_19 = V_4;
switch (L_19)
{
case 0:
{
goto IL_008b;
}
case 1:
{
goto IL_00a3;
}
case 2:
{
goto IL_00be;
}
case 3:
{
goto IL_00d3;
}
case 4:
{
goto IL_00e8;
}
case 5:
{
goto IL_00fd;
}
}
}
{
goto IL_008b;
}
IL_008b:
{
// m_RigidBody.AddForce(force, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_20 = __this->___m_RigidBody_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_21 = V_0;
int32_t L_22 = __this->___forceMode_8;
NullCheck(L_20);
Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC(L_20, L_21, L_22, NULL);
// break;
goto IL_012b;
}
IL_00a3:
{
// m_RigidBody.AddForceAtPosition(force, position, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_23 = __this->___m_RigidBody_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_24 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_25 = __this->___position_10;
int32_t L_26 = __this->___forceMode_8;
NullCheck(L_23);
Rigidbody_AddForceAtPosition_m61575E676B16690BEC0FD29841EAD35CC40B642C(L_23, L_24, L_25, L_26, NULL);
// break;
goto IL_012b;
}
IL_00be:
{
// m_RigidBody.AddRelativeForce(force, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_27 = __this->___m_RigidBody_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_28 = V_0;
int32_t L_29 = __this->___forceMode_8;
NullCheck(L_27);
Rigidbody_AddRelativeForce_mAF5EA6C0A2417A4C72AF31538D66EB9612CB6543(L_27, L_28, L_29, NULL);
// break;
goto IL_012b;
}
IL_00d3:
{
// m_RigidBody.AddTorque(force, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_30 = __this->___m_RigidBody_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_31 = V_0;
int32_t L_32 = __this->___forceMode_8;
NullCheck(L_30);
Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937(L_30, L_31, L_32, NULL);
// break;
goto IL_012b;
}
IL_00e8:
{
// m_RigidBody.AddRelativeTorque(force, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_33 = __this->___m_RigidBody_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_34 = V_0;
int32_t L_35 = __this->___forceMode_8;
NullCheck(L_33);
Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233(L_33, L_34, L_35, NULL);
// break;
goto IL_012b;
}
IL_00fd:
{
// m_RigidBody.AddExplosionForce(explosionForce * attenuation, position, explosionRadius, upwardsModifier, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_36 = __this->___m_RigidBody_6;
float L_37 = __this->___explosionForce_12;
float L_38 = V_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_39 = __this->___position_10;
float L_40 = __this->___explosionRadius_13;
float L_41 = __this->___upwardsModifier_14;
int32_t L_42 = __this->___forceMode_8;
NullCheck(L_36);
Rigidbody_AddExplosionForce_mE4673F6D1DA0C206DA79659E9005A0F067348402(L_36, ((float)il2cpp_codegen_multiply(L_37, L_38)), L_39, L_40, L_41, L_42, NULL);
// break;
goto IL_012b;
}
IL_012b:
{
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.RigidBodyForceRig::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigidBodyForceRig__ctor_m55A504E9CD0FBDA76630CF36CD52B1856EE7AA77 (RigidBodyForceRig_t85C5BB1450AB9F80CC1F69CE8BE8186274BF8512* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// public AnimationCurve ForceOverTime = new AnimationCurve(new Keyframe(0, 1), new Keyframe(1, 1));
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_0 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)2);
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_1 = L_0;
Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_2;
memset((&L_2), 0, sizeof(L_2));
Keyframe__ctor_mECF144086B28785BE911A22C06194A9E0FBF3C34((&L_2), (0.0f), (1.0f), /*hidden argument*/NULL);
NullCheck(L_1);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_2);
KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_3 = L_1;
Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_4;
memset((&L_4), 0, sizeof(L_4));
Keyframe__ctor_mECF144086B28785BE911A22C06194A9E0FBF3C34((&L_4), (1.0f), (1.0f), /*hidden argument*/NULL);
NullCheck(L_3);
(L_3)->SetAt(static_cast<il2cpp_array_size_t>(1), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_4);
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_5 = (AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354*)il2cpp_codegen_object_new(AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354_il2cpp_TypeInfo_var);
NullCheck(L_5);
AnimationCurve__ctor_mEABC98C03805713354D61E50D9340766BD5B717E(L_5, L_3, NULL);
__this->___ForceOverTime_11 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&__this->___ForceOverTime_11), (void*)L_5);
// public bool AddNoise = false;
__this->___AddNoise_15 = (bool)0;
// public Vector3 NoiseScale = Vector3.one;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
L_6 = Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline(NULL);
__this->___NoiseScale_16 = L_6;
Rig__ctor_m1EEE4ABA1290CD8B7BE1BF2D505991AE56F870AE(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Rigs.RigManager::OnEnable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager_OnEnable_mF03A228AE37A61F6662D0754F3DDC14D004CC325 (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2__ctor_mBCCCC8EAB8E99C95C957F9C7DB5BE6C60B99BE26_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// m_UpdateRigs = new Dictionary<int, List<Rig>>();
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_0 = (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292*)il2cpp_codegen_object_new(Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292_il2cpp_TypeInfo_var);
NullCheck(L_0);
Dictionary_2__ctor_mBCCCC8EAB8E99C95C957F9C7DB5BE6C60B99BE26(L_0, Dictionary_2__ctor_mBCCCC8EAB8E99C95C957F9C7DB5BE6C60B99BE26_RuntimeMethod_var);
__this->___m_UpdateRigs_6 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_UpdateRigs_6), (void*)L_0);
// m_LateUpdateRigs = new Dictionary<int, List<Rig>>();
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_1 = (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292*)il2cpp_codegen_object_new(Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292_il2cpp_TypeInfo_var);
NullCheck(L_1);
Dictionary_2__ctor_mBCCCC8EAB8E99C95C957F9C7DB5BE6C60B99BE26(L_1, Dictionary_2__ctor_mBCCCC8EAB8E99C95C957F9C7DB5BE6C60B99BE26_RuntimeMethod_var);
__this->___m_LateUpdateRigs_7 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LateUpdateRigs_7), (void*)L_1);
// m_FixedUpdateRigs = new Dictionary<int, List<Rig>>();
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_2 = (Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292*)il2cpp_codegen_object_new(Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292_il2cpp_TypeInfo_var);
NullCheck(L_2);
Dictionary_2__ctor_mBCCCC8EAB8E99C95C957F9C7DB5BE6C60B99BE26(L_2, Dictionary_2__ctor_mBCCCC8EAB8E99C95C957F9C7DB5BE6C60B99BE26_RuntimeMethod_var);
__this->___m_FixedUpdateRigs_8 = L_2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_FixedUpdateRigs_8), (void*)L_2);
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.RigManager::RegistedRig(GameplayIngredients.Rigs.Rig)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager_RegistedRig_m35195807CF7FF220B4EDDC50094229BCC59E1772 (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* ___rig0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Add_m3A712FF898096E7D52FFD41DD91B56848C160530_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_m52A1FCB7DD3DBA768EF327CB3C46358307A7B303_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m3DD0E3ACB55A652471C300DE494A0C7C67443D64_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* V_1 = NULL;
bool V_2 = false;
int32_t V_3 = 0;
int32_t V_4 = 0;
bool V_5 = false;
{
// if (rig.canChangeUpdateMode)
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_0 = ___rig0;
NullCheck(L_0);
bool L_1;
L_1 = VirtualFuncInvoker0< bool >::Invoke(6 /* System.Boolean GameplayIngredients.Rigs.Rig::get_canChangeUpdateMode() */, L_0);
V_2 = L_1;
bool L_2 = V_2;
if (!L_2)
{
goto IL_0014;
}
}
{
// updateMode = rig.updateMode;
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_3 = ___rig0;
NullCheck(L_3);
int32_t L_4;
L_4 = Rig_get_updateMode_m948C71883FAB2E5140799215A939F1E591BAE5BC(L_3, NULL);
V_0 = L_4;
goto IL_001b;
}
IL_0014:
{
// updateMode = rig.defaultUpdateMode;
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_5 = ___rig0;
NullCheck(L_5);
int32_t L_6;
L_6 = VirtualFuncInvoker0< int32_t >::Invoke(4 /* GameplayIngredients.Rigs.Rig/UpdateMode GameplayIngredients.Rigs.Rig::get_defaultUpdateMode() */, L_5);
V_0 = L_6;
}
IL_001b:
{
// switch (updateMode)
int32_t L_7 = V_0;
V_4 = L_7;
int32_t L_8 = V_4;
V_3 = L_8;
int32_t L_9 = V_3;
switch (L_9)
{
case 0:
{
goto IL_0035;
}
case 1:
{
goto IL_003e;
}
case 2:
{
goto IL_0047;
}
}
}
{
goto IL_0035;
}
IL_0035:
{
// dict = m_UpdateRigs;
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_10 = __this->___m_UpdateRigs_6;
V_1 = L_10;
// break;
goto IL_0050;
}
IL_003e:
{
// dict = m_LateUpdateRigs;
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_11 = __this->___m_LateUpdateRigs_7;
V_1 = L_11;
// break;
goto IL_0050;
}
IL_0047:
{
// dict = m_FixedUpdateRigs;
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_12 = __this->___m_FixedUpdateRigs_8;
V_1 = L_12;
// break;
goto IL_0050;
}
IL_0050:
{
// if(!dict.ContainsKey(rig.rigPriority))
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_13 = V_1;
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_14 = ___rig0;
NullCheck(L_14);
int32_t L_15;
L_15 = Rig_get_rigPriority_mF3B4D76A1AFC92A01AD0D50C5592C0DBDFC364E6(L_14, NULL);
NullCheck(L_13);
bool L_16;
L_16 = Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746(L_13, L_15, Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746_RuntimeMethod_var);
V_5 = (bool)((((int32_t)L_16) == ((int32_t)0))? 1 : 0);
bool L_17 = V_5;
if (!L_17)
{
goto IL_0079;
}
}
{
// dict.Add(rig.rigPriority, new List<Rig>());
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_18 = V_1;
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_19 = ___rig0;
NullCheck(L_19);
int32_t L_20;
L_20 = Rig_get_rigPriority_mF3B4D76A1AFC92A01AD0D50C5592C0DBDFC364E6(L_19, NULL);
List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* L_21 = (List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0*)il2cpp_codegen_object_new(List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0_il2cpp_TypeInfo_var);
NullCheck(L_21);
List_1__ctor_m3DD0E3ACB55A652471C300DE494A0C7C67443D64(L_21, List_1__ctor_m3DD0E3ACB55A652471C300DE494A0C7C67443D64_RuntimeMethod_var);
NullCheck(L_18);
Dictionary_2_Add_m3A712FF898096E7D52FFD41DD91B56848C160530(L_18, L_20, L_21, Dictionary_2_Add_m3A712FF898096E7D52FFD41DD91B56848C160530_RuntimeMethod_var);
}
IL_0079:
{
// dict[rig.rigPriority].Add(rig);
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_22 = V_1;
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_23 = ___rig0;
NullCheck(L_23);
int32_t L_24;
L_24 = Rig_get_rigPriority_mF3B4D76A1AFC92A01AD0D50C5592C0DBDFC364E6(L_23, NULL);
NullCheck(L_22);
List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* L_25;
L_25 = Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6(L_22, L_24, Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6_RuntimeMethod_var);
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_26 = ___rig0;
NullCheck(L_25);
List_1_Add_m52A1FCB7DD3DBA768EF327CB3C46358307A7B303_inline(L_25, L_26, List_1_Add_m52A1FCB7DD3DBA768EF327CB3C46358307A7B303_RuntimeMethod_var);
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.RigManager::RemoveRig(GameplayIngredients.Rigs.Rig)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager_RemoveRig_m840A53E1DF2946A07284F48619619FC154205E2C (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* ___rig0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Remove_mF2FF54F4838D5D0AE350D9421C0F485C525F8CB9_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Contains_m41A9987E81E73C00A673819416E0F8A72FAAEC77_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Remove_m1493E242C52C7064BD3C3231A19A075021C28538_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Count_m89BE3114EDAE294D06348E15365836F30D14BBD3_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UpdateMode_tAC09614D97AE293BAECACEA5936C24651C22BFAA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF406471FEBB7485DA1346BC64F6F141598C433B7);
s_Il2CppMethodInitialized = true;
}
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* V_0 = NULL;
int32_t V_1 = 0;
int32_t V_2 = 0;
bool V_3 = false;
int32_t V_4 = 0;
int32_t V_5 = 0;
bool V_6 = false;
bool V_7 = false;
int32_t G_B11_0 = 0;
int32_t G_B17_0 = 0;
{
// if (rig.canChangeUpdateMode)
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_0 = ___rig0;
NullCheck(L_0);
bool L_1;
L_1 = VirtualFuncInvoker0< bool >::Invoke(6 /* System.Boolean GameplayIngredients.Rigs.Rig::get_canChangeUpdateMode() */, L_0);
V_3 = L_1;
bool L_2 = V_3;
if (!L_2)
{
goto IL_0014;
}
}
{
// updateMode = rig.updateMode;
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_3 = ___rig0;
NullCheck(L_3);
int32_t L_4;
L_4 = Rig_get_updateMode_m948C71883FAB2E5140799215A939F1E591BAE5BC(L_3, NULL);
V_1 = L_4;
goto IL_001b;
}
IL_0014:
{
// updateMode = rig.defaultUpdateMode;
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_5 = ___rig0;
NullCheck(L_5);
int32_t L_6;
L_6 = VirtualFuncInvoker0< int32_t >::Invoke(4 /* GameplayIngredients.Rigs.Rig/UpdateMode GameplayIngredients.Rigs.Rig::get_defaultUpdateMode() */, L_5);
V_1 = L_6;
}
IL_001b:
{
// switch (updateMode)
int32_t L_7 = V_1;
V_5 = L_7;
int32_t L_8 = V_5;
V_4 = L_8;
int32_t L_9 = V_4;
switch (L_9)
{
case 0:
{
goto IL_0037;
}
case 1:
{
goto IL_0040;
}
case 2:
{
goto IL_0049;
}
}
}
{
goto IL_0037;
}
IL_0037:
{
// dict = m_UpdateRigs;
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_10 = __this->___m_UpdateRigs_6;
V_0 = L_10;
// break;
goto IL_0052;
}
IL_0040:
{
// dict = m_LateUpdateRigs;
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_11 = __this->___m_LateUpdateRigs_7;
V_0 = L_11;
// break;
goto IL_0052;
}
IL_0049:
{
// dict = m_FixedUpdateRigs;
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_12 = __this->___m_FixedUpdateRigs_8;
V_0 = L_12;
// break;
goto IL_0052;
}
IL_0052:
{
// int priority = rig.rigPriority;
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_13 = ___rig0;
NullCheck(L_13);
int32_t L_14;
L_14 = Rig_get_rigPriority_mF3B4D76A1AFC92A01AD0D50C5592C0DBDFC364E6(L_13, NULL);
V_2 = L_14;
// if (dict.ContainsKey(priority) && dict[priority].Contains(rig))
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_15 = V_0;
int32_t L_16 = V_2;
NullCheck(L_15);
bool L_17;
L_17 = Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746(L_15, L_16, Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746_RuntimeMethod_var);
if (!L_17)
{
goto IL_0071;
}
}
{
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_18 = V_0;
int32_t L_19 = V_2;
NullCheck(L_18);
List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* L_20;
L_20 = Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6(L_18, L_19, Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6_RuntimeMethod_var);
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_21 = ___rig0;
NullCheck(L_20);
bool L_22;
L_22 = List_1_Contains_m41A9987E81E73C00A673819416E0F8A72FAAEC77(L_20, L_21, List_1_Contains_m41A9987E81E73C00A673819416E0F8A72FAAEC77_RuntimeMethod_var);
G_B11_0 = ((int32_t)(L_22));
goto IL_0072;
}
IL_0071:
{
G_B11_0 = 0;
}
IL_0072:
{
V_6 = (bool)G_B11_0;
bool L_23 = V_6;
if (!L_23)
{
goto IL_008a;
}
}
{
// dict[priority].Remove(rig);
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_24 = V_0;
int32_t L_25 = V_2;
NullCheck(L_24);
List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* L_26;
L_26 = Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6(L_24, L_25, Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6_RuntimeMethod_var);
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_27 = ___rig0;
NullCheck(L_26);
bool L_28;
L_28 = List_1_Remove_m1493E242C52C7064BD3C3231A19A075021C28538(L_26, L_27, List_1_Remove_m1493E242C52C7064BD3C3231A19A075021C28538_RuntimeMethod_var);
goto IL_00d1;
}
IL_008a:
{
// Debug.LogError($"Could not remove rig {rig.gameObject.name} ({rig.GetType().Name}) from {updateMode}/#{priority.ToString()}");
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_29 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)4);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_30 = L_29;
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_31 = ___rig0;
NullCheck(L_31);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_32;
L_32 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_31, NULL);
NullCheck(L_32);
String_t* L_33;
L_33 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_32, NULL);
NullCheck(L_30);
ArrayElementTypeCheck (L_30, L_33);
(L_30)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_33);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_34 = L_30;
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_35 = ___rig0;
NullCheck(L_35);
Type_t* L_36;
L_36 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(L_35, NULL);
NullCheck(L_36);
String_t* L_37;
L_37 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_36);
NullCheck(L_34);
ArrayElementTypeCheck (L_34, L_37);
(L_34)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_37);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_38 = L_34;
int32_t L_39 = V_1;
int32_t L_40 = L_39;
RuntimeObject* L_41 = Box(UpdateMode_tAC09614D97AE293BAECACEA5936C24651C22BFAA_il2cpp_TypeInfo_var, &L_40);
NullCheck(L_38);
ArrayElementTypeCheck (L_38, L_41);
(L_38)->SetAt(static_cast<il2cpp_array_size_t>(2), (RuntimeObject*)L_41);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_42 = L_38;
String_t* L_43;
L_43 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_2), NULL);
NullCheck(L_42);
ArrayElementTypeCheck (L_42, L_43);
(L_42)->SetAt(static_cast<il2cpp_array_size_t>(3), (RuntimeObject*)L_43);
String_t* L_44;
L_44 = String_Format_m74FC0A1259DFA02F3DF6538FC7F3ACF3E1AF0C55(_stringLiteralF406471FEBB7485DA1346BC64F6F141598C433B7, L_42, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogError_m059825802BB6AF7EA9693FEBEEB0D85F59A3E38E(L_44, NULL);
}
IL_00d1:
{
// if(dict.ContainsKey(priority) && dict[priority].Count == 0)
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_45 = V_0;
int32_t L_46 = V_2;
NullCheck(L_45);
bool L_47;
L_47 = Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746(L_45, L_46, Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746_RuntimeMethod_var);
if (!L_47)
{
goto IL_00eb;
}
}
{
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_48 = V_0;
int32_t L_49 = V_2;
NullCheck(L_48);
List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* L_50;
L_50 = Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6(L_48, L_49, Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6_RuntimeMethod_var);
NullCheck(L_50);
int32_t L_51;
L_51 = List_1_get_Count_m89BE3114EDAE294D06348E15365836F30D14BBD3_inline(L_50, List_1_get_Count_m89BE3114EDAE294D06348E15365836F30D14BBD3_RuntimeMethod_var);
G_B17_0 = ((((int32_t)L_51) == ((int32_t)0))? 1 : 0);
goto IL_00ec;
}
IL_00eb:
{
G_B17_0 = 0;
}
IL_00ec:
{
V_7 = (bool)G_B17_0;
bool L_52 = V_7;
if (!L_52)
{
goto IL_00fc;
}
}
{
// dict.Remove(priority);
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_53 = V_0;
int32_t L_54 = V_2;
NullCheck(L_53);
bool L_55;
L_55 = Dictionary_2_Remove_mF2FF54F4838D5D0AE350D9421C0F485C525F8CB9(L_53, L_54, Dictionary_2_Remove_mF2FF54F4838D5D0AE350D9421C0F485C525F8CB9_RuntimeMethod_var);
}
IL_00fc:
{
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.RigManager::UpdateRigDictionary(System.Collections.Generic.Dictionary`2<System.Int32,System.Collections.Generic.List`1<GameplayIngredients.Rigs.Rig>>,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager_UpdateRigDictionary_mC4A765916841AA9E8916157347A991E7038C824E (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* ___dict0, float ___deltaTime1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_get_Keys_m83AFF34EF48A3F5FACD231CA4FA560C31A68B358_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_OrderBy_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m2A3A8D0384813CEF176A9050B69435379DCD4F8C_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerator_Dispose_m231AA572671C3E75CC545136942751010ECB5E94_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerator_MoveNext_m3A3E355B00296090AA8ED1F58488C00BBF76F727_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerator_get_Current_mB6B7792A5496CE79F25C615CE8E61CB60C591C39_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IDisposable_t030E0496B4E0E4E4F086825007979AF51F7248C5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IEnumerable_1_tCE758D940790D6D0D56B457E522C195F8C413AF2_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IEnumerator_1_tD6A90A7446DA8E6CF865EDFBBF18C1200BB6D452_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IEnumerator_t7B609C2FFA6EB5167D9C62A0C32A21DE2F666DAA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_GetEnumerator_m6D3233C1760657F1019156B22AF0021616B8E1AA_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3CUpdateRigDictionaryU3Eb__6_0_mF2E4E970B2DF9208AE971261685F7220CB1C3E20_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RuntimeObject* V_0 = NULL;
RuntimeObject* V_1 = NULL;
int32_t V_2 = 0;
bool V_3 = false;
Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A V_4;
memset((&V_4), 0, sizeof(V_4));
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* V_5 = NULL;
Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* G_B2_0 = NULL;
KeyCollection_tF565FFFDE927A2DBE54FC817B16D731971C04FAB* G_B2_1 = NULL;
Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* G_B1_0 = NULL;
KeyCollection_tF565FFFDE927A2DBE54FC817B16D731971C04FAB* G_B1_1 = NULL;
{
// var priorities = dict.Keys.OrderBy(i => i);
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_0 = ___dict0;
NullCheck(L_0);
KeyCollection_tF565FFFDE927A2DBE54FC817B16D731971C04FAB* L_1;
L_1 = Dictionary_2_get_Keys_m83AFF34EF48A3F5FACD231CA4FA560C31A68B358(L_0, Dictionary_2_get_Keys_m83AFF34EF48A3F5FACD231CA4FA560C31A68B358_RuntimeMethod_var);
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var);
Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* L_2 = ((U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var))->___U3CU3E9__6_0_1;
Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* L_3 = L_2;
G_B1_0 = L_3;
G_B1_1 = L_1;
if (L_3)
{
G_B2_0 = L_3;
G_B2_1 = L_1;
goto IL_0026;
}
}
{
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var);
U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E* L_4 = ((U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var))->___U3CU3E9_0;
Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* L_5 = (Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354*)il2cpp_codegen_object_new(Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354_il2cpp_TypeInfo_var);
NullCheck(L_5);
Func_2__ctor_mE96A3D11B34E447E159E761DC39D520D6E7CBEA5(L_5, L_4, (intptr_t)((void*)U3CU3Ec_U3CUpdateRigDictionaryU3Eb__6_0_mF2E4E970B2DF9208AE971261685F7220CB1C3E20_RuntimeMethod_var), NULL);
Func_2_t2FDA873D8482C79555CFB05233D610E8F1C7C354* L_6 = L_5;
((U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var))->___U3CU3E9__6_0_1 = L_6;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var))->___U3CU3E9__6_0_1), (void*)L_6);
G_B2_0 = L_6;
G_B2_1 = G_B1_1;
}
IL_0026:
{
RuntimeObject* L_7;
L_7 = Enumerable_OrderBy_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m2A3A8D0384813CEF176A9050B69435379DCD4F8C(G_B2_1, G_B2_0, Enumerable_OrderBy_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m2A3A8D0384813CEF176A9050B69435379DCD4F8C_RuntimeMethod_var);
V_0 = L_7;
// foreach(int priority in priorities)
RuntimeObject* L_8 = V_0;
NullCheck(L_8);
RuntimeObject* L_9;
L_9 = InterfaceFuncInvoker0< RuntimeObject* >::Invoke(0 /* System.Collections.Generic.IEnumerator`1<T> System.Collections.Generic.IEnumerable`1<System.Int32>::GetEnumerator() */, IEnumerable_1_tCE758D940790D6D0D56B457E522C195F8C413AF2_il2cpp_TypeInfo_var, L_8);
V_1 = L_9;
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_0095:
{// begin finally (depth: 1)
{
RuntimeObject* L_10 = V_1;
if (!L_10)
{
goto IL_009f;
}
}
{
RuntimeObject* L_11 = V_1;
NullCheck(L_11);
InterfaceActionInvoker0::Invoke(0 /* System.Void System.IDisposable::Dispose() */, IDisposable_t030E0496B4E0E4E4F086825007979AF51F7248C5_il2cpp_TypeInfo_var, L_11);
}
IL_009f:
{
return;
}
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
goto IL_008b_1;
}
IL_0036_1:
{
// foreach(int priority in priorities)
RuntimeObject* L_12 = V_1;
NullCheck(L_12);
int32_t L_13;
L_13 = InterfaceFuncInvoker0< int32_t >::Invoke(0 /* T System.Collections.Generic.IEnumerator`1<System.Int32>::get_Current() */, IEnumerator_1_tD6A90A7446DA8E6CF865EDFBBF18C1200BB6D452_il2cpp_TypeInfo_var, L_12);
V_2 = L_13;
// if(dict.ContainsKey(priority))
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_14 = ___dict0;
int32_t L_15 = V_2;
NullCheck(L_14);
bool L_16;
L_16 = Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746(L_14, L_15, Dictionary_2_ContainsKey_mC8DA0C26C21E9DC79A6B5876729FFD7888314746_RuntimeMethod_var);
V_3 = L_16;
bool L_17 = V_3;
if (!L_17)
{
goto IL_008a_1;
}
}
{
// foreach (var rig in dict[priority])
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_18 = ___dict0;
int32_t L_19 = V_2;
NullCheck(L_18);
List_1_tBB82AD3F69AC242CE231C63FC1769D753C93E4F0* L_20;
L_20 = Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6(L_18, L_19, Dictionary_2_get_Item_m2C62738671EA0C8B2F940AA881F1A9791180B6D6_RuntimeMethod_var);
NullCheck(L_20);
Enumerator_t3A54712C8C41261D309E4F641EE6F6C171AAD79A L_21;
L_21 = List_1_GetEnumerator_m6D3233C1760657F1019156B22AF0021616B8E1AA(L_20, List_1_GetEnumerator_m6D3233C1760657F1019156B22AF0021616B8E1AA_RuntimeMethod_var);
V_4 = L_21;
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_007a_1:
{// begin finally (depth: 2)
Enumerator_Dispose_m231AA572671C3E75CC545136942751010ECB5E94((&V_4), Enumerator_Dispose_m231AA572671C3E75CC545136942751010ECB5E94_RuntimeMethod_var);
return;
}// end finally (depth: 2)
});
try
{// begin try (depth: 2)
{
goto IL_006f_2;
}
IL_005b_2:
{
// foreach (var rig in dict[priority])
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_22;
L_22 = Enumerator_get_Current_mB6B7792A5496CE79F25C615CE8E61CB60C591C39_inline((&V_4), Enumerator_get_Current_mB6B7792A5496CE79F25C615CE8E61CB60C591C39_RuntimeMethod_var);
V_5 = L_22;
// rig.UpdateRig(deltaTime);
Rig_t32D00C0756F387024D647D9733F2EF2F50DAAEA5* L_23 = V_5;
float L_24 = ___deltaTime1;
NullCheck(L_23);
VirtualActionInvoker1< float >::Invoke(9 /* System.Void GameplayIngredients.Rigs.Rig::UpdateRig(System.Single) */, L_23, L_24);
}
IL_006f_2:
{
// foreach (var rig in dict[priority])
bool L_25;
L_25 = Enumerator_MoveNext_m3A3E355B00296090AA8ED1F58488C00BBF76F727((&V_4), Enumerator_MoveNext_m3A3E355B00296090AA8ED1F58488C00BBF76F727_RuntimeMethod_var);
if (L_25)
{
goto IL_005b_2;
}
}
{
goto IL_0089_1;
}
}// end try (depth: 2)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_0089_1:
{
}
IL_008a_1:
{
}
IL_008b_1:
{
// foreach(int priority in priorities)
RuntimeObject* L_26 = V_1;
NullCheck(L_26);
bool L_27;
L_27 = InterfaceFuncInvoker0< bool >::Invoke(0 /* System.Boolean System.Collections.IEnumerator::MoveNext() */, IEnumerator_t7B609C2FFA6EB5167D9C62A0C32A21DE2F666DAA_il2cpp_TypeInfo_var, L_26);
if (L_27)
{
goto IL_0036_1;
}
}
{
goto IL_00a0;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_00a0:
{
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.RigManager::Update()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager_Update_mA4BBF0D81AEBF3A17EF10C14ECFC0F005463458A (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, const RuntimeMethod* method)
{
{
// UpdateRigDictionary(m_UpdateRigs, Time.deltaTime);
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_0 = __this->___m_UpdateRigs_6;
float L_1;
L_1 = Time_get_deltaTime_m7AB6BFA101D83E1D8F2EF3D5A128AEE9DDBF1A6D(NULL);
RigManager_UpdateRigDictionary_mC4A765916841AA9E8916157347A991E7038C824E(__this, L_0, L_1, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.RigManager::FixedUpdate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager_FixedUpdate_m08A488A5BBB49707B25F48F130F180BFAD6B36E0 (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, const RuntimeMethod* method)
{
{
// UpdateRigDictionary(m_FixedUpdateRigs, Time.fixedDeltaTime);
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_0 = __this->___m_FixedUpdateRigs_8;
float L_1;
L_1 = Time_get_fixedDeltaTime_mD7107AF06157FC18A50E14E0755CEE137E9A4088(NULL);
RigManager_UpdateRigDictionary_mC4A765916841AA9E8916157347A991E7038C824E(__this, L_0, L_1, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.RigManager::LateUpdate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager_LateUpdate_m9FE105555C06C6DC98E7BA1A271B8F189CF873EF (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, const RuntimeMethod* method)
{
{
// UpdateRigDictionary(m_LateUpdateRigs, Time.deltaTime);
Dictionary_2_tB7B48C971391ACE8EACC48F5638ECEC321562292* L_0 = __this->___m_LateUpdateRigs_7;
float L_1;
L_1 = Time_get_deltaTime_m7AB6BFA101D83E1D8F2EF3D5A128AEE9DDBF1A6D(NULL);
RigManager_UpdateRigDictionary_mC4A765916841AA9E8916157347A991E7038C824E(__this, L_0, L_1, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.RigManager::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigManager__ctor_m0D8797415F267B0C1CC15687C35E13BA04FC0CAD (RigManager_t235DE92EFC8451BFED458CFE743DE2FE9D62E33E* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
Manager__ctor_m7DB98D0900E25CE0F94F4C5FF4FDED94B9A95764(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Rigs.RigManager/<>c::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_m0ADC7993D8EE000CC110385F3D8270B0F33E83AF (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E* L_0 = (U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E*)il2cpp_codegen_object_new(U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CU3Ec__ctor_mFA92B9675177E132755446A38105381A26D06071(L_0, NULL);
((U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0);
return;
}
}
// System.Void GameplayIngredients.Rigs.RigManager/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mFA92B9675177E132755446A38105381A26D06071 (U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// System.Int32 GameplayIngredients.Rigs.RigManager/<>c::<UpdateRigDictionary>b__6_0(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t U3CU3Ec_U3CUpdateRigDictionaryU3Eb__6_0_mF2E4E970B2DF9208AE971261685F7220CB1C3E20 (U3CU3Ec_tB5F80AD029D0B5BD1FC14DF4123751D98DDE8F0E* __this, int32_t ___i0, const RuntimeMethod* method)
{
{
// var priorities = dict.Keys.OrderBy(i => i);
int32_t L_0 = ___i0;
return L_0;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Int32 GameplayIngredients.Rigs.RotationRig::get_defaultPriority()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RotationRig_get_defaultPriority_m83A34E651368B1A0B39C5FC3B275B60EABDA0B2E (RotationRig_t709407FD332F00431A2C9A8F053BD43FE404D1B8* __this, const RuntimeMethod* method)
{
{
// public override int defaultPriority => 0;
return 0;
}
}
// GameplayIngredients.Rigs.Rig/UpdateMode GameplayIngredients.Rigs.RotationRig::get_defaultUpdateMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RotationRig_get_defaultUpdateMode_m59D89245DBC9C975AC1B4BB3D6600D2B285CD300 (RotationRig_t709407FD332F00431A2C9A8F053BD43FE404D1B8* __this, const RuntimeMethod* method)
{
{
// public override UpdateMode defaultUpdateMode => UpdateMode.Update;
return (int32_t)(0);
}
}
// System.Boolean GameplayIngredients.Rigs.RotationRig::get_canChangeUpdateMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RotationRig_get_canChangeUpdateMode_m2D3A31109EB6757C4B45D93790E5A2E82636177C (RotationRig_t709407FD332F00431A2C9A8F053BD43FE404D1B8* __this, const RuntimeMethod* method)
{
{
// public override bool canChangeUpdateMode => false;
return (bool)0;
}
}
// System.Void GameplayIngredients.Rigs.RotationRig::UpdateRig(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RotationRig_UpdateRig_m1690A566ED4D2B7367AF92D483EEBBD8625E6820 (RotationRig_t709407FD332F00431A2C9A8F053BD43FE404D1B8* __this, float ___deltaTime0, const RuntimeMethod* method)
{
{
// transform.Rotate(RotationAxis.normalized, RotationSpeed * deltaTime, Space);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0;
L_0 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_1 = (&__this->___RotationAxis_7);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline(L_1, NULL);
float L_3 = __this->___RotationSpeed_8;
float L_4 = ___deltaTime0;
int32_t L_5 = __this->___Space_6;
NullCheck(L_0);
Transform_Rotate_m683E67853797040312868B69E963D0E97F433EEB(L_0, L_2, ((float)il2cpp_codegen_multiply(L_3, L_4)), L_5, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Rigs.RotationRig::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RotationRig__ctor_mFB115650F26B24330E35849ECC1FC76CC6EB0F98 (RotationRig_t709407FD332F00431A2C9A8F053BD43FE404D1B8* __this, const RuntimeMethod* method)
{
{
// public Space Space = Space.World;
__this->___Space_6 = 0;
// public Vector3 RotationAxis = Vector3.up;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Vector3_get_up_mAB5269BFCBCB1BD241450C9BF2F156303D30E0C3_inline(NULL);
__this->___RotationAxis_7 = L_0;
// public float RotationSpeed = 30.0f;
__this->___RotationSpeed_8 = (30.0f);
Rig__ctor_m1EEE4ABA1290CD8B7BE1BF2D505991AE56F870AE(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Pickup.PickupEffectBase::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PickupEffectBase__ctor_mD8916201ECA8AD873804A9B13F1DBEAC2DD0F8C4 (PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB* __this, const RuntimeMethod* method)
{
{
MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// GameplayIngredients.Pickup.PickupEffectBase[] GameplayIngredients.Pickup.PickupItem::get_effects()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* PickupItem_get_effects_m8F4BEADD8FF175AB4ACF97D4CFFE7459DB1403C6 (PickupItem_t6526D8A3A86508424F7C014E2875D28FFF5C53E8* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponents_TisPickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB_m7E95A0192FC49D6DF0F85F12871698390276A86E_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* V_0 = NULL;
{
// public PickupEffectBase[] effects { get { return GetComponents<PickupEffectBase>(); } }
PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* L_0;
L_0 = Component_GetComponents_TisPickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB_m7E95A0192FC49D6DF0F85F12871698390276A86E(__this, Component_GetComponents_TisPickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB_m7E95A0192FC49D6DF0F85F12871698390276A86E_RuntimeMethod_var);
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
// public PickupEffectBase[] effects { get { return GetComponents<PickupEffectBase>(); } }
PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Pickup.PickupItem::OnTriggerEnter(UnityEngine.Collider)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PickupItem_OnTriggerEnter_m0A6AA06377B3F14B3BD6630ED6DB4C2EDBCC66A7 (PickupItem_t6526D8A3A86508424F7C014E2875D28FFF5C53E8* __this, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisPickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C_m5066A4DBDC8569CC51B07004DC6E2FAAD3473F47_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* V_0 = NULL;
bool V_1 = false;
bool V_2 = false;
{
// var owner = other.gameObject.GetComponent<PickupOwnerBase>();
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_0 = ___other0;
NullCheck(L_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1;
L_1 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_0, NULL);
NullCheck(L_1);
PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* L_2;
L_2 = GameObject_GetComponent_TisPickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C_m5066A4DBDC8569CC51B07004DC6E2FAAD3473F47(L_1, GameObject_GetComponent_TisPickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C_m5066A4DBDC8569CC51B07004DC6E2FAAD3473F47_RuntimeMethod_var);
V_0 = L_2;
// if(owner != null)
PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* L_3 = V_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_4;
L_4 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_3, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_1 = L_4;
bool L_5 = V_1;
if (!L_5)
{
goto IL_0045;
}
}
{
// if(owner.PickUp(this))
PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* L_6 = V_0;
NullCheck(L_6);
bool L_7;
L_7 = PickupOwnerBase_PickUp_m0E171D4EC6286D3A2AAED883A4314D993174ABB8(L_6, __this, NULL);
V_2 = L_7;
bool L_8 = V_2;
if (!L_8)
{
goto IL_0044;
}
}
{
// Callable.Call(OnPickup, owner.gameObject);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_9 = __this->___OnPickup_4;
PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* L_10 = V_0;
NullCheck(L_10);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_11;
L_11 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_10, NULL);
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_9, L_11, NULL);
// Destroy(this.gameObject);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_12;
L_12 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_Destroy_mFCDAE6333522488F60597AF019EA90BB1207A5AA(L_12, NULL);
}
IL_0044:
{
}
IL_0045:
{
// }
return;
}
}
// System.Void GameplayIngredients.Pickup.PickupItem::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PickupItem__ctor_m7710FC8732C5F0192035E745C99EA6F017DE3B08 (PickupItem_t6526D8A3A86508424F7C014E2875D28FFF5C53E8* __this, const RuntimeMethod* method)
{
{
MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Pickup.PickupOwnerBase::PickUp(GameplayIngredients.Pickup.PickupItem)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PickupOwnerBase_PickUp_m0E171D4EC6286D3A2AAED883A4314D993174ABB8 (PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* __this, PickupItem_t6526D8A3A86508424F7C014E2875D28FFF5C53E8* ___pickup0, const RuntimeMethod* method)
{
PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* V_0 = NULL;
int32_t V_1 = 0;
PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB* V_2 = NULL;
bool V_3 = false;
{
// foreach (var effect in pickup.effects)
PickupItem_t6526D8A3A86508424F7C014E2875D28FFF5C53E8* L_0 = ___pickup0;
NullCheck(L_0);
PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* L_1;
L_1 = PickupItem_get_effects_m8F4BEADD8FF175AB4ACF97D4CFFE7459DB1403C6(L_0, NULL);
V_0 = L_1;
V_1 = 0;
goto IL_001f;
}
IL_000d:
{
// foreach (var effect in pickup.effects)
PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* L_2 = V_0;
int32_t L_3 = V_1;
NullCheck(L_2);
int32_t L_4 = L_3;
PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB* L_5 = (L_2)->GetAt(static_cast<il2cpp_array_size_t>(L_4));
V_2 = L_5;
// effect.ApplyPickupEffect(this);
PickupEffectBase_t149EA8D061EBD04AED98D08AC6DF5E1FED11BDFB* L_6 = V_2;
NullCheck(L_6);
VirtualActionInvoker1< PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* >::Invoke(4 /* System.Void GameplayIngredients.Pickup.PickupEffectBase::ApplyPickupEffect(GameplayIngredients.Pickup.PickupOwnerBase) */, L_6, __this);
int32_t L_7 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_7, 1));
}
IL_001f:
{
// foreach (var effect in pickup.effects)
int32_t L_8 = V_1;
PickupEffectBaseU5BU5D_tA3A25E8E26AA2B5AF834902592D2468E60F944A8* L_9 = V_0;
NullCheck(L_9);
if ((((int32_t)L_8) < ((int32_t)((int32_t)(((RuntimeArray*)L_9)->max_length)))))
{
goto IL_000d;
}
}
{
// return true;
V_3 = (bool)1;
goto IL_0029;
}
IL_0029:
{
// }
bool L_10 = V_3;
return L_10;
}
}
// System.Void GameplayIngredients.Pickup.PickupOwnerBase::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PickupOwnerBase__ctor_m45C24D0DDF843B801E675AB34F83E79890FEE38C (PickupOwnerBase_tD066DCFFA84154A8E17AFC5252ED890D9290496C* __this, const RuntimeMethod* method)
{
{
MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Playables.SendMessageBehaviour::OnBehaviourPlay(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SendMessageBehaviour_OnBehaviourPlay_m391DD78A87B99DB9DCB5CF654571715E8A197E39 (SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314 ___info1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Messager_tCB26C16C4411606837BE3B12E8B291D8811A3004_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFBD20783D7B9D8B1C92873DCE6D76FBCBDD6034);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
{
// base.OnBehaviourPlay(playable, info);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_0 = ___playable0;
FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314 L_1 = ___info1;
PlayableBehaviour_OnBehaviourPlay_m05F6FCCBC6E8FB4BA0BE2690045AF28BF95C6FE2(__this, L_0, L_1, NULL);
// if(StartMessage != "" )
String_t* L_2 = __this->___StartMessage_0;
bool L_3;
L_3 = String_op_Inequality_m0FBE5AC4931D312E5B347BAA603755676E6DA2FE(L_2, _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709, NULL);
V_0 = L_3;
bool L_4 = V_0;
if (!L_4)
{
goto IL_0058;
}
}
{
// if (Application.isPlaying)
bool L_5;
L_5 = Application_get_isPlaying_m0B3B501E1093739F8887A0DAC5F61D9CB49CC337(NULL);
V_1 = L_5;
bool L_6 = V_1;
if (!L_6)
{
goto IL_003c;
}
}
{
// Messager.Send(StartMessage, Instigator);
String_t* L_7 = __this->___StartMessage_0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_8 = __this->___Instigator_1;
il2cpp_codegen_runtime_class_init_inline(Messager_tCB26C16C4411606837BE3B12E8B291D8811A3004_il2cpp_TypeInfo_var);
Messager_Send_m3EDD4CF2CFDB5707B800B906E334AA676C05295D(L_7, L_8, NULL);
goto IL_0057;
}
IL_003c:
{
// Debug.Log("[SendMessageBehaviour] Would have sent broadcast message : '" + StartMessage + "'");
String_t* L_9 = __this->___StartMessage_0;
String_t* L_10;
L_10 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(_stringLiteralDFBD20783D7B9D8B1C92873DCE6D76FBCBDD6034, L_9, _stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_Log_m86567BCF22BBE7809747817453CACA0E41E68219(L_10, NULL);
}
IL_0057:
{
}
IL_0058:
{
// }
return;
}
}
// System.Void GameplayIngredients.Playables.SendMessageBehaviour::OnGraphStart(UnityEngine.Playables.Playable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SendMessageBehaviour_OnGraphStart_m97C2946AF14B39DC5F0142560694F916E932F48E (SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, const RuntimeMethod* method)
{
{
// }
return;
}
}
// System.Void GameplayIngredients.Playables.SendMessageBehaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SendMessageBehaviour__ctor_mA8D5B40450CBE78ED4A3D0D1F396FF389CF80185 (SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* __this, const RuntimeMethod* method)
{
{
PlayableBehaviour__ctor_mA6202DCD846F0DDFC5963764A404EE8AFABEA23A(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Timeline.ClipCaps GameplayIngredients.Playables.SendMessageClip::get_clipCaps()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SendMessageClip_get_clipCaps_m6FA9371366872F135C7881E5BC7189CBEC959424 (SendMessageClip_t86D178146271B801F7EE1BE14785B7335FAEEB74* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
// get { return ClipCaps.None; }
V_0 = 0;
goto IL_0005;
}
IL_0005:
{
// get { return ClipCaps.None; }
int32_t L_0 = V_0;
return L_0;
}
}
// UnityEngine.Playables.Playable GameplayIngredients.Playables.SendMessageClip::CreatePlayable(UnityEngine.Playables.PlayableGraph,UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F SendMessageClip_CreatePlayable_m6BE07E6F784E1843714029481F61D445F76528AC (SendMessageClip_t86D178146271B801F7EE1BE14785B7335FAEEB74* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___owner1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptPlayable_1_Create_mA28DB57FF3CD36B02520B06F5E1448B96A320936_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptPlayable_1_GetBehaviour_m463761F4402C8EA1B411BC8393D190913B1E8228_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptPlayable_1_op_Implicit_m5212780A795F4E0F50537DD9E1165472F075E7DA_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F V_0;
memset((&V_0), 0, sizeof(V_0));
SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* V_1 = NULL;
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F V_2;
memset((&V_2), 0, sizeof(V_2));
{
// var playable = ScriptPlayable<SendMessageBehaviour>.Create (graph, template);
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E L_0 = ___graph0;
SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* L_1 = __this->___template_4;
il2cpp_codegen_runtime_class_init_inline(ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F_il2cpp_TypeInfo_var);
ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F L_2;
L_2 = ScriptPlayable_1_Create_mA28DB57FF3CD36B02520B06F5E1448B96A320936(L_0, L_1, 0, ScriptPlayable_1_Create_mA28DB57FF3CD36B02520B06F5E1448B96A320936_RuntimeMethod_var);
V_0 = L_2;
// SendMessageBehaviour clone = playable.GetBehaviour ();
SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* L_3;
L_3 = ScriptPlayable_1_GetBehaviour_m463761F4402C8EA1B411BC8393D190913B1E8228((&V_0), ScriptPlayable_1_GetBehaviour_m463761F4402C8EA1B411BC8393D190913B1E8228_RuntimeMethod_var);
V_1 = L_3;
// return playable;
ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F L_4 = V_0;
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_5;
L_5 = ScriptPlayable_1_op_Implicit_m5212780A795F4E0F50537DD9E1165472F075E7DA(L_4, ScriptPlayable_1_op_Implicit_m5212780A795F4E0F50537DD9E1165472F075E7DA_RuntimeMethod_var);
V_2 = L_5;
goto IL_0020;
}
IL_0020:
{
// }
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_6 = V_2;
return L_6;
}
}
// System.Void GameplayIngredients.Playables.SendMessageClip::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SendMessageClip__ctor_mF4DAA01AA12940B2E2DC79DC2B759036214759C4 (SendMessageClip_t86D178146271B801F7EE1BE14785B7335FAEEB74* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// public SendMessageBehaviour template = new SendMessageBehaviour ();
SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* L_0 = (SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C*)il2cpp_codegen_object_new(SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C_il2cpp_TypeInfo_var);
NullCheck(L_0);
SendMessageBehaviour__ctor_mA8D5B40450CBE78ED4A3D0D1F396FF389CF80185(L_0, NULL);
__this->___template_4 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___template_4), (void*)L_0);
PlayableAsset__ctor_m36B842356F02DF323B356BAAF6E3DC59BA9E1AB8(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Playables.SendMessageMixerBehaviour::ProcessFrame(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SendMessageMixerBehaviour_ProcessFrame_mBCEEC49819D4ECAE4EF02A8BD01456902D00107D (SendMessageMixerBehaviour_tDFF83EE344C415EDC61CCE81294F753A3C3A4326* __this, Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F ___playable0, FrameData_t02E705D0271F73A24ADF9BA4B6F8760B6696F314 ___info1, RuntimeObject* ___playerData2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableExtensions_GetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m772B13877349239BF55A96EA7D68F336E9807DE9_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableExtensions_GetInputWeight_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m4F6B7FA5420EA769FBD0AB1E4B27450FE1A3A84B_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayableExtensions_GetInput_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m158A295DC663053FFE765BC7905AD8754138043F_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptPlayable_1_GetBehaviour_m463761F4402C8EA1B411BC8393D190913B1E8228_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptPlayable_1_op_Explicit_mE5820919E503F861869757BFFF04465B669883A8_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
float V_2 = 0.0f;
ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F V_3;
memset((&V_3), 0, sizeof(V_3));
SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* V_4 = NULL;
bool V_5 = false;
{
// int inputCount = playable.GetInputCount ();
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_0 = ___playable0;
int32_t L_1;
L_1 = PlayableExtensions_GetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m772B13877349239BF55A96EA7D68F336E9807DE9(L_0, PlayableExtensions_GetInputCount_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m772B13877349239BF55A96EA7D68F336E9807DE9_RuntimeMethod_var);
V_0 = L_1;
// for (int i = 0; i < inputCount; i++)
V_1 = 0;
goto IL_0030;
}
IL_000c:
{
// float inputWeight = playable.GetInputWeight(i);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_2 = ___playable0;
int32_t L_3 = V_1;
float L_4;
L_4 = PlayableExtensions_GetInputWeight_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m4F6B7FA5420EA769FBD0AB1E4B27450FE1A3A84B(L_2, L_3, PlayableExtensions_GetInputWeight_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m4F6B7FA5420EA769FBD0AB1E4B27450FE1A3A84B_RuntimeMethod_var);
V_2 = L_4;
// ScriptPlayable<SendMessageBehaviour> inputPlayable = (ScriptPlayable<SendMessageBehaviour>)playable.GetInput(i);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_5 = ___playable0;
int32_t L_6 = V_1;
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_7;
L_7 = PlayableExtensions_GetInput_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m158A295DC663053FFE765BC7905AD8754138043F(L_5, L_6, PlayableExtensions_GetInput_TisPlayable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F_m158A295DC663053FFE765BC7905AD8754138043F_RuntimeMethod_var);
il2cpp_codegen_runtime_class_init_inline(ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F_il2cpp_TypeInfo_var);
ScriptPlayable_1_tF83E4987961A5D78F5E205F019BAF14078F8778F L_8;
L_8 = ScriptPlayable_1_op_Explicit_mE5820919E503F861869757BFFF04465B669883A8(L_7, ScriptPlayable_1_op_Explicit_mE5820919E503F861869757BFFF04465B669883A8_RuntimeMethod_var);
V_3 = L_8;
// SendMessageBehaviour input = inputPlayable.GetBehaviour ();
SendMessageBehaviour_t6AE1DACA07C1A5EBBCFF701CF620539745B5954C* L_9;
L_9 = ScriptPlayable_1_GetBehaviour_m463761F4402C8EA1B411BC8393D190913B1E8228((&V_3), ScriptPlayable_1_GetBehaviour_m463761F4402C8EA1B411BC8393D190913B1E8228_RuntimeMethod_var);
V_4 = L_9;
// for (int i = 0; i < inputCount; i++)
int32_t L_10 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_10, 1));
}
IL_0030:
{
// for (int i = 0; i < inputCount; i++)
int32_t L_11 = V_1;
int32_t L_12 = V_0;
V_5 = (bool)((((int32_t)L_11) < ((int32_t)L_12))? 1 : 0);
bool L_13 = V_5;
if (L_13)
{
goto IL_000c;
}
}
{
// }
return;
}
}
// System.Void GameplayIngredients.Playables.SendMessageMixerBehaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SendMessageMixerBehaviour__ctor_mF3F806A7DC09A5B0798A30966D8C7F4E38C10250 (SendMessageMixerBehaviour_tDFF83EE344C415EDC61CCE81294F753A3C3A4326* __this, const RuntimeMethod* method)
{
{
PlayableBehaviour__ctor_mA6202DCD846F0DDFC5963764A404EE8AFABEA23A(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Playables.Playable GameplayIngredients.Playables.SendMessageTrack::CreateTrackMixer(UnityEngine.Playables.PlayableGraph,UnityEngine.GameObject,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F SendMessageTrack_CreateTrackMixer_mBF8B36D3752AA8194B08D81A4DC57EFE1E0C4BA8 (SendMessageTrack_tFBF2C063DBA368279FDC3BC85B951EEFAD726201* __this, PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E ___graph0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___go1, int32_t ___inputCount2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptPlayable_1_Create_m87B11223E0D2CEDA2EB395302BBF0FE66F6AAB67_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptPlayable_1_op_Implicit_mF52E4DD7BCB07070FFB8292BCC1B921ED87BAF5D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptPlayable_1_t8A3CAA84AA35F11B80B9EBF6B56798A9677366B2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F V_0;
memset((&V_0), 0, sizeof(V_0));
{
// return ScriptPlayable<SendMessageMixerBehaviour>.Create (graph, inputCount);
PlayableGraph_t4A5B0B45343A240F0761574FD7C672E0CFFF7A6E L_0 = ___graph0;
int32_t L_1 = ___inputCount2;
il2cpp_codegen_runtime_class_init_inline(ScriptPlayable_1_t8A3CAA84AA35F11B80B9EBF6B56798A9677366B2_il2cpp_TypeInfo_var);
ScriptPlayable_1_t8A3CAA84AA35F11B80B9EBF6B56798A9677366B2 L_2;
L_2 = ScriptPlayable_1_Create_m87B11223E0D2CEDA2EB395302BBF0FE66F6AAB67(L_0, L_1, ScriptPlayable_1_Create_m87B11223E0D2CEDA2EB395302BBF0FE66F6AAB67_RuntimeMethod_var);
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_3;
L_3 = ScriptPlayable_1_op_Implicit_mF52E4DD7BCB07070FFB8292BCC1B921ED87BAF5D(L_2, ScriptPlayable_1_op_Implicit_mF52E4DD7BCB07070FFB8292BCC1B921ED87BAF5D_RuntimeMethod_var);
V_0 = L_3;
goto IL_0010;
}
IL_0010:
{
// }
Playable_t95C6B795846BA0C7D96E4DA14897CCCF2554334F L_4 = V_0;
return L_4;
}
}
// System.Void GameplayIngredients.Playables.SendMessageTrack::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SendMessageTrack__ctor_m6BB99A96DEDAB498117134083B992178ECCD792B (SendMessageTrack_tFBF2C063DBA368279FDC3BC85B951EEFAD726201* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TrackAsset_t31E19BE900C90F6616C0D337652C8614CD833B96_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(TrackAsset_t31E19BE900C90F6616C0D337652C8614CD833B96_il2cpp_TypeInfo_var);
TrackAsset__ctor_mC05CAAD737449BAF26721F82EA1972843F86FE9A(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Interactions.BasicInteractive::CanInteract(GameplayIngredients.Interactions.InteractiveUser)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool BasicInteractive_CanInteract_mB362E55B0894668B18B5137E27965320721BDDF9 (BasicInteractive_t4A3D75ED2E37D3A66616A68164EB9C9EED9C52CA* __this, InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* ___user0, const RuntimeMethod* method)
{
bool V_0 = false;
{
// return Vector3.Distance(user.transform.position, this.transform.position) < Distance;
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* L_0 = ___user0;
NullCheck(L_0);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_1;
L_1 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_0, NULL);
NullCheck(L_1);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_1, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_3;
L_3 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_3);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4;
L_4 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_3, NULL);
float L_5;
L_5 = Vector3_Distance_m99C722723EDD875852EF854AD7B7C4F8AC4F84AB_inline(L_2, L_4, NULL);
float L_6 = __this->___Distance_5;
V_0 = (bool)((((float)L_5) < ((float)L_6))? 1 : 0);
goto IL_0027;
}
IL_0027:
{
// }
bool L_7 = V_0;
return L_7;
}
}
// System.Void GameplayIngredients.Interactions.BasicInteractive::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BasicInteractive__ctor_m6E3A4B7C557A35E2717B82DBF451E40A69147EF1 (BasicInteractive_t4A3D75ED2E37D3A66616A68164EB9C9EED9C52CA* __this, const RuntimeMethod* method)
{
{
// public float Distance = 1.0f;
__this->___Distance_5 = (1.0f);
Interactive__ctor_mC16982399BD11B831602A5A89387013BE8E842FA(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Interactions.BasicInteractiveUser::CanInteract(GameplayIngredients.Interactions.Interactive)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool BasicInteractiveUser_CanInteract_mB1C7413154A1F3487A0A4FF0C3EDD13FABA97642 (BasicInteractiveUser_t7AC32C13521B8700EB33685DFE8A4EFD5B5C0E08* __this, Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* ___interactive0, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_1;
memset((&V_1), 0, sizeof(V_1));
bool V_2 = false;
{
// Vector3 toInteractive = (interactive.transform.position - Camera.transform.position).normalized;
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* L_0 = ___interactive0;
NullCheck(L_0);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_1;
L_1 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_0, NULL);
NullCheck(L_1);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_1, NULL);
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = __this->___Camera_4;
NullCheck(L_3);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_4;
L_4 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_3, NULL);
NullCheck(L_4);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_4, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
L_6 = Vector3_op_Subtraction_m1690F44F6DC92B770A940B6CF8AE0535625A9824_inline(L_2, L_5, NULL);
V_1 = L_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7;
L_7 = Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline((&V_1), NULL);
V_0 = L_7;
// return Mathf.Acos(Vector3.Dot(toInteractive, Camera.transform.forward)) < InteractionAngle;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_0;
Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_9 = __this->___Camera_4;
NullCheck(L_9);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_10;
L_10 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_9, NULL);
NullCheck(L_10);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_11;
L_11 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_10, NULL);
float L_12;
L_12 = Vector3_Dot_m4688A1A524306675DBDB1E6D483F35E85E3CE6D8_inline(L_8, L_11, NULL);
float L_13;
L_13 = acosf(L_12);
float L_14 = __this->___InteractionAngle_5;
V_2 = (bool)((((float)L_13) < ((float)L_14))? 1 : 0);
goto IL_0050;
}
IL_0050:
{
// }
bool L_15 = V_2;
return L_15;
}
}
// GameplayIngredients.Interactions.Interactive[] GameplayIngredients.Interactions.BasicInteractiveUser::SortCandidates(System.Collections.Generic.IEnumerable`1<GameplayIngredients.Interactions.Interactive>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* BasicInteractiveUser_SortCandidates_mCC5F23C71CC06F1DE9AF7B5B83583EA94FC27EA9 (BasicInteractiveUser_t7AC32C13521B8700EB33685DFE8A4EFD5B5C0E08* __this, RuntimeObject* ___candidates0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&BasicInteractiveUser_U3CSortCandidatesU3Eb__3_0_m3266122D8176BDA0AC389D342DDB117D3DB2633B_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_OrderBy_TisInteractive_tA21D984C83DC4643FB333E0682D7056FC9299DCA_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m63A6C91C0C68BEA6B96C631A01AB7F86BF870ADE_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_ToArray_TisInteractive_tA21D984C83DC4643FB333E0682D7056FC9299DCA_mF63D7A9778613EF7091159F915B150D3FE05BB06_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Func_2_tE6E35014F701A6A3B09477DD9001EDC9E65743DB_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* V_0 = NULL;
{
// return candidates.OrderBy(a => Vector3.Distance(a.gameObject.transform.position, this.transform.position)).ToArray();
RuntimeObject* L_0 = ___candidates0;
Func_2_tE6E35014F701A6A3B09477DD9001EDC9E65743DB* L_1 = (Func_2_tE6E35014F701A6A3B09477DD9001EDC9E65743DB*)il2cpp_codegen_object_new(Func_2_tE6E35014F701A6A3B09477DD9001EDC9E65743DB_il2cpp_TypeInfo_var);
NullCheck(L_1);
Func_2__ctor_mC130F056A5EA84B57288BCA83FE21EC6F190F751(L_1, __this, (intptr_t)((void*)BasicInteractiveUser_U3CSortCandidatesU3Eb__3_0_m3266122D8176BDA0AC389D342DDB117D3DB2633B_RuntimeMethod_var), NULL);
RuntimeObject* L_2;
L_2 = Enumerable_OrderBy_TisInteractive_tA21D984C83DC4643FB333E0682D7056FC9299DCA_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m63A6C91C0C68BEA6B96C631A01AB7F86BF870ADE(L_0, L_1, Enumerable_OrderBy_TisInteractive_tA21D984C83DC4643FB333E0682D7056FC9299DCA_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m63A6C91C0C68BEA6B96C631A01AB7F86BF870ADE_RuntimeMethod_var);
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* L_3;
L_3 = Enumerable_ToArray_TisInteractive_tA21D984C83DC4643FB333E0682D7056FC9299DCA_mF63D7A9778613EF7091159F915B150D3FE05BB06(L_2, Enumerable_ToArray_TisInteractive_tA21D984C83DC4643FB333E0682D7056FC9299DCA_mF63D7A9778613EF7091159F915B150D3FE05BB06_RuntimeMethod_var);
V_0 = L_3;
goto IL_001b;
}
IL_001b:
{
// }
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* L_4 = V_0;
return L_4;
}
}
// System.Void GameplayIngredients.Interactions.BasicInteractiveUser::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BasicInteractiveUser__ctor_mEE91CDDD860734907A46ADF97DF6A8D65D14BB61 (BasicInteractiveUser_t7AC32C13521B8700EB33685DFE8A4EFD5B5C0E08* __this, const RuntimeMethod* method)
{
{
// public float InteractionAngle = 60.0f;
__this->___InteractionAngle_5 = (60.0f);
InteractiveUser__ctor_mEBEB9A9CB324328704E101F385AE35A685CADF1F(__this, NULL);
return;
}
}
// System.Single GameplayIngredients.Interactions.BasicInteractiveUser::<SortCandidates>b__3_0(GameplayIngredients.Interactions.Interactive)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float BasicInteractiveUser_U3CSortCandidatesU3Eb__3_0_m3266122D8176BDA0AC389D342DDB117D3DB2633B (BasicInteractiveUser_t7AC32C13521B8700EB33685DFE8A4EFD5B5C0E08* __this, Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* ___a0, const RuntimeMethod* method)
{
{
// return candidates.OrderBy(a => Vector3.Distance(a.gameObject.transform.position, this.transform.position)).ToArray();
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* L_0 = ___a0;
NullCheck(L_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1;
L_1 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_0, NULL);
NullCheck(L_1);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_2;
L_2 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_1, NULL);
NullCheck(L_2);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3;
L_3 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_2, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_4;
L_4 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_4);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_4, NULL);
float L_6;
L_6 = Vector3_Distance_m99C722723EDD875852EF854AD7B7C4F8AC4F84AB_inline(L_3, L_5, NULL);
return L_6;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Interactions.Interaction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Interaction_Execute_m9C8D5A78D3A72832CFD8699034C52B692EFFA914 (Interaction_t7CEA4AF2ADAFED5398301794DE73856AD99BF605* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
// if (InteractiveUser != null)
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* L_0 = __this->___InteractiveUser_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_001d;
}
}
{
// InteractiveUser.Interact();
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* L_3 = __this->___InteractiveUser_5;
NullCheck(L_3);
InteractiveUser_Interact_m983AE4D0DD69087E7352610D80B5EED9ED55CFE3(L_3, NULL);
}
IL_001d:
{
// }
return;
}
}
// System.Void GameplayIngredients.Interactions.Interaction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Interaction__ctor_m5A6BDE67F40139C9F2EEDE924AA30CA2825303C7 (Interaction_t7CEA4AF2ADAFED5398301794DE73856AD99BF605* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Collections.Generic.IEnumerable`1<GameplayIngredients.Interactions.Interactive> GameplayIngredients.Interactions.InteractionManager::get_interactives()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* InteractionManager_get_interactives_mCF1F743881983BE4E5992E334AFAB95089A4DAA6 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RuntimeObject* V_0 = NULL;
{
// public static IEnumerable<Interactive> interactives { get { return s_Interactives; } }
il2cpp_codegen_runtime_class_init_inline(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* L_0 = ((InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_StaticFields*)il2cpp_codegen_static_fields_for(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var))->___s_Interactives_0;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
// public static IEnumerable<Interactive> interactives { get { return s_Interactives; } }
RuntimeObject* L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Interactions.InteractionManager::RegisterInteractive(GameplayIngredients.Interactions.Interactive)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractionManager_RegisterInteractive_mA7A871FDE78BBB854040489ECD7383EA1B1B3E58 (Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* ___interactive0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_mFA8338D8B76AF7E8C8F32D53973E7D6F935F4827_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
// s_Interactives.Add(interactive);
il2cpp_codegen_runtime_class_init_inline(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* L_0 = ((InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_StaticFields*)il2cpp_codegen_static_fields_for(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var))->___s_Interactives_0;
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* L_1 = ___interactive0;
NullCheck(L_0);
List_1_Add_mFA8338D8B76AF7E8C8F32D53973E7D6F935F4827_inline(L_0, L_1, List_1_Add_mFA8338D8B76AF7E8C8F32D53973E7D6F935F4827_RuntimeMethod_var);
// }
return;
}
}
// System.Void GameplayIngredients.Interactions.InteractionManager::RemoveInteractive(GameplayIngredients.Interactions.Interactive)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractionManager_RemoveInteractive_mE72B129BB3844AB9CBA4DD77492BFF116223EBEC (Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* ___interactive0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Remove_m953EEC354DDD28785F4BBDA0085B21374FD9D748_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
// s_Interactives.Remove(interactive);
il2cpp_codegen_runtime_class_init_inline(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* L_0 = ((InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_StaticFields*)il2cpp_codegen_static_fields_for(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var))->___s_Interactives_0;
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* L_1 = ___interactive0;
NullCheck(L_0);
bool L_2;
L_2 = List_1_Remove_m953EEC354DDD28785F4BBDA0085B21374FD9D748(L_0, L_1, List_1_Remove_m953EEC354DDD28785F4BBDA0085B21374FD9D748_RuntimeMethod_var);
// }
return;
}
}
// System.Void GameplayIngredients.Interactions.InteractionManager::Interact(GameplayIngredients.Interactions.InteractiveUser)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractionManager_Interact_mB39B898A05959FF3BE18CD2151AEBB192AA38CB7 (InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* ___user0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* V_0 = NULL;
int32_t V_1 = 0;
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* V_2 = NULL;
bool V_3 = false;
{
// foreach(var interactive in GetCandidates(user))
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* L_0 = ___user0;
il2cpp_codegen_runtime_class_init_inline(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* L_1;
L_1 = InteractionManager_GetCandidates_m5AF1B674E13C10088E13190359AF7619862047AE(L_0, NULL);
V_0 = L_1;
V_1 = 0;
goto IL_0024;
}
IL_000d:
{
// foreach(var interactive in GetCandidates(user))
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* L_2 = V_0;
int32_t L_3 = V_1;
NullCheck(L_2);
int32_t L_4 = L_3;
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* L_5 = (L_2)->GetAt(static_cast<il2cpp_array_size_t>(L_4));
V_2 = L_5;
// if (interactive.Interact(user))
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* L_6 = V_2;
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* L_7 = ___user0;
NullCheck(L_6);
bool L_8;
L_8 = Interactive_Interact_mFA1838655407E07B3738EB58BCD6292C1974F6B0(L_6, L_7, NULL);
V_3 = L_8;
bool L_9 = V_3;
if (!L_9)
{
goto IL_001f;
}
}
{
// break;
goto IL_002a;
}
IL_001f:
{
int32_t L_10 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_10, 1));
}
IL_0024:
{
// foreach(var interactive in GetCandidates(user))
int32_t L_11 = V_1;
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* L_12 = V_0;
NullCheck(L_12);
if ((((int32_t)L_11) < ((int32_t)((int32_t)(((RuntimeArray*)L_12)->max_length)))))
{
goto IL_000d;
}
}
IL_002a:
{
// }
return;
}
}
// GameplayIngredients.Interactions.Interactive[] GameplayIngredients.Interactions.InteractionManager::GetCandidates(GameplayIngredients.Interactions.InteractiveUser)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* InteractionManager_GetCandidates_m5AF1B674E13C10088E13190359AF7619862047AE (InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* ___user0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerator_Dispose_mB23D3A298A2A9BEADD0BC29A09251FCE27B4C320_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerator_MoveNext_mDEB35177F3B255AC92AB61464A577E2F3B6BABD3_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerator_get_Current_m3C7D29A12F5EB249541459C5ACDA050A6545D47B_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_mFA8338D8B76AF7E8C8F32D53973E7D6F935F4827_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_GetEnumerator_m1ABDB5561C3A83FFAF4A8EBA360FC0E4808040ED_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_ToArray_m946C9A7E5B9CDEEB543207F03CCDCE6B39375B49_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m0EBB36751B984E79B015759A40B7C1C634D581D5_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* V_0 = NULL;
Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828 V_1;
memset((&V_1), 0, sizeof(V_1));
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* V_2 = NULL;
bool V_3 = false;
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* V_4 = NULL;
{
// List<Interactive> candidates = new List<Interactive>();
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* L_0 = (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5*)il2cpp_codegen_object_new(List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5_il2cpp_TypeInfo_var);
NullCheck(L_0);
List_1__ctor_m0EBB36751B984E79B015759A40B7C1C634D581D5(L_0, List_1__ctor_m0EBB36751B984E79B015759A40B7C1C634D581D5_RuntimeMethod_var);
V_0 = L_0;
// foreach(var interactive in s_Interactives)
il2cpp_codegen_runtime_class_init_inline(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* L_1 = ((InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_StaticFields*)il2cpp_codegen_static_fields_for(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var))->___s_Interactives_0;
NullCheck(L_1);
Enumerator_t75E40C77A2E4ED5C1B0DB69BA7CF0C4F85793828 L_2;
L_2 = List_1_GetEnumerator_m1ABDB5561C3A83FFAF4A8EBA360FC0E4808040ED(L_1, List_1_GetEnumerator_m1ABDB5561C3A83FFAF4A8EBA360FC0E4808040ED_RuntimeMethod_var);
V_1 = L_2;
}
{
auto __finallyBlock = il2cpp::utils::Finally([&]
{
FINALLY_003d:
{// begin finally (depth: 1)
Enumerator_Dispose_mB23D3A298A2A9BEADD0BC29A09251FCE27B4C320((&V_1), Enumerator_Dispose_mB23D3A298A2A9BEADD0BC29A09251FCE27B4C320_RuntimeMethod_var);
return;
}// end finally (depth: 1)
});
try
{// begin try (depth: 1)
{
goto IL_0032_1;
}
IL_0015_1:
{
// foreach(var interactive in s_Interactives)
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* L_3;
L_3 = Enumerator_get_Current_m3C7D29A12F5EB249541459C5ACDA050A6545D47B_inline((&V_1), Enumerator_get_Current_m3C7D29A12F5EB249541459C5ACDA050A6545D47B_RuntimeMethod_var);
V_2 = L_3;
// if (interactive.CanInteract(user))
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* L_4 = V_2;
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* L_5 = ___user0;
NullCheck(L_4);
bool L_6;
L_6 = VirtualFuncInvoker1< bool, InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* >::Invoke(6 /* System.Boolean GameplayIngredients.Interactions.Interactive::CanInteract(GameplayIngredients.Interactions.InteractiveUser) */, L_4, L_5);
V_3 = L_6;
bool L_7 = V_3;
if (!L_7)
{
goto IL_0031_1;
}
}
{
// candidates.Add(interactive);
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* L_8 = V_0;
Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* L_9 = V_2;
NullCheck(L_8);
List_1_Add_mFA8338D8B76AF7E8C8F32D53973E7D6F935F4827_inline(L_8, L_9, List_1_Add_mFA8338D8B76AF7E8C8F32D53973E7D6F935F4827_RuntimeMethod_var);
}
IL_0031_1:
{
}
IL_0032_1:
{
// foreach(var interactive in s_Interactives)
bool L_10;
L_10 = Enumerator_MoveNext_mDEB35177F3B255AC92AB61464A577E2F3B6BABD3((&V_1), Enumerator_MoveNext_mDEB35177F3B255AC92AB61464A577E2F3B6BABD3_RuntimeMethod_var);
if (L_10)
{
goto IL_0015_1;
}
}
{
goto IL_004c;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
__finallyBlock.StoreException(e.ex);
}
}
IL_004c:
{
// return user.SortCandidates(candidates.ToArray());
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* L_11 = ___user0;
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* L_12 = V_0;
NullCheck(L_12);
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* L_13;
L_13 = List_1_ToArray_m946C9A7E5B9CDEEB543207F03CCDCE6B39375B49(L_12, List_1_ToArray_m946C9A7E5B9CDEEB543207F03CCDCE6B39375B49_RuntimeMethod_var);
NullCheck(L_11);
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* L_14;
L_14 = VirtualFuncInvoker1< InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555*, RuntimeObject* >::Invoke(5 /* GameplayIngredients.Interactions.Interactive[] GameplayIngredients.Interactions.InteractiveUser::SortCandidates(System.Collections.Generic.IEnumerable`1<GameplayIngredients.Interactions.Interactive>) */, L_11, (RuntimeObject*)L_13);
V_4 = L_14;
goto IL_005c;
}
IL_005c:
{
// }
InteractiveU5BU5D_t91498987B79EAAC1F1D3FAC2D4633E5BC3E42555* L_15 = V_4;
return L_15;
}
}
// System.Void GameplayIngredients.Interactions.InteractionManager::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractionManager__cctor_m64BFAA3F1F5CA25767EB2C8E720777AEBDA7E885 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m0EBB36751B984E79B015759A40B7C1C634D581D5_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// static List<Interactive> s_Interactives = new List<Interactive>();
List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5* L_0 = (List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5*)il2cpp_codegen_object_new(List_1_t493D2BD9ABE0FCC35CC8D5CFBDEC158D25CF86F5_il2cpp_TypeInfo_var);
NullCheck(L_0);
List_1__ctor_m0EBB36751B984E79B015759A40B7C1C634D581D5(L_0, List_1__ctor_m0EBB36751B984E79B015759A40B7C1C634D581D5_RuntimeMethod_var);
((InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_StaticFields*)il2cpp_codegen_static_fields_for(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var))->___s_Interactives_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_StaticFields*)il2cpp_codegen_static_fields_for(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var))->___s_Interactives_0), (void*)L_0);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Interactions.Interactive::OnEnable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Interactive_OnEnable_m54C85C120E69323D8E485B8FB258CB6A7A30C54E (Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// InteractionManager.RegisterInteractive(this);
il2cpp_codegen_runtime_class_init_inline(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
InteractionManager_RegisterInteractive_mA7A871FDE78BBB854040489ECD7383EA1B1B3E58(__this, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Interactions.Interactive::OnDisable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Interactive_OnDisable_m4814FC8F7A34AFF2E4BB5382FE57166303EA05FC (Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// InteractionManager.RemoveInteractive(this);
il2cpp_codegen_runtime_class_init_inline(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
InteractionManager_RemoveInteractive_mE72B129BB3844AB9CBA4DD77492BFF116223EBEC(__this, NULL);
// }
return;
}
}
// System.Boolean GameplayIngredients.Interactions.Interactive::Interact(GameplayIngredients.Interactions.InteractiveUser)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Interactive_Interact_mFA1838655407E07B3738EB58BCD6292C1974F6B0 (Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* __this, InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* ___user0, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
int32_t G_B3_0 = 0;
{
// if (user.CanInteract(this) && CanInteract(user))
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* L_0 = ___user0;
NullCheck(L_0);
bool L_1;
L_1 = VirtualFuncInvoker1< bool, Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* >::Invoke(4 /* System.Boolean GameplayIngredients.Interactions.InteractiveUser::CanInteract(GameplayIngredients.Interactions.Interactive) */, L_0, __this);
if (!L_1)
{
goto IL_0013;
}
}
{
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* L_2 = ___user0;
bool L_3;
L_3 = VirtualFuncInvoker1< bool, InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* >::Invoke(6 /* System.Boolean GameplayIngredients.Interactions.Interactive::CanInteract(GameplayIngredients.Interactions.InteractiveUser) */, __this, L_2);
G_B3_0 = ((int32_t)(L_3));
goto IL_0014;
}
IL_0013:
{
G_B3_0 = 0;
}
IL_0014:
{
V_0 = (bool)G_B3_0;
bool L_4 = V_0;
if (!L_4)
{
goto IL_002f;
}
}
{
// Callable.Call(OnInteract, user.gameObject);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_5 = __this->___OnInteract_4;
InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* L_6 = ___user0;
NullCheck(L_6);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_7;
L_7 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_6, NULL);
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_5, L_7, NULL);
// return true;
V_1 = (bool)1;
goto IL_0033;
}
IL_002f:
{
// return false;
V_1 = (bool)0;
goto IL_0033;
}
IL_0033:
{
// }
bool L_8 = V_1;
return L_8;
}
}
// System.Void GameplayIngredients.Interactions.Interactive::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Interactive__ctor_mC16982399BD11B831602A5A89387013BE8E842FA (Interactive_tA21D984C83DC4643FB333E0682D7056FC9299DCA* __this, const RuntimeMethod* method)
{
{
EventBase__ctor_mDC71A0E790A1223A867B32B5F40E378AD395E3F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Interactions.InteractiveUser::Interact()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractiveUser_Interact_m983AE4D0DD69087E7352610D80B5EED9ED55CFE3 (InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// InteractionManager.Interact(this);
il2cpp_codegen_runtime_class_init_inline(InteractionManager_t4D801A89FE075F4A4CB0E6999897BD72D0BF5CFA_il2cpp_TypeInfo_var);
InteractionManager_Interact_mB39B898A05959FF3BE18CD2151AEBB192AA38CB7(__this, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Interactions.InteractiveUser::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InteractiveUser__ctor_mEBEB9A9CB324328704E101F385AE35A685CADF1F (InteractiveUser_t61429E163A13035EB8FB7299BCABA4802D838317* __this, const RuntimeMethod* method)
{
{
GameplayIngredientsBehaviour__ctor_mC1AA7A7C5475CF529FDD9DCDA19067B582A43517(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Logic.CounterLogic::isValueProperty()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CounterLogic_isValueProperty_m3A121CEE8E79A42657C73EDB6A87AFED3412E47A (CounterLogic_t7B9A453BEA66832D8F4F3F7F606F571EC0E5100D* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isValueProperty() { return ValueSource == ValueSourceType.Property; }
int32_t L_0 = __this->___ValueSource_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isValueProperty() { return ValueSource == ValueSourceType.Property; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Logic.CounterLogic::isValueGameSave()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CounterLogic_isValueGameSave_m5B9005E7461BC5B1B650A665458BD73AA210AAFE (CounterLogic_t7B9A453BEA66832D8F4F3F7F606F571EC0E5100D* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; }
int32_t L_0 = __this->___ValueSource_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)2))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Logic.CounterLogic::isValueGlobal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CounterLogic_isValueGlobal_m2B00B25237722B60533159D9FC4727C452E6BAE4 (CounterLogic_t7B9A453BEA66832D8F4F3F7F606F571EC0E5100D* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; }
int32_t L_0 = __this->___ValueSource_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; }
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Logic.CounterLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CounterLogic_Execute_m5BDC877A177CFA74B4F09C194DAE24F2DAD1FAA8 (CounterLogic_t7B9A453BEA66832D8F4F3F7F606F571EC0E5100D* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Scope_t67ADB9F42D0982462A5F3F480C35448BA3AC6A6D_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral517795C4ACCEC9575FAB98F3D7B237403D1F631B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5801AFD62B556ABBC8E34EBAC128F45472A5F0ED);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
bool V_1 = false;
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* V_2 = NULL;
int32_t V_3 = 0;
int32_t V_4 = 0;
bool V_5 = false;
bool V_6 = false;
int32_t V_7 = 0;
int32_t V_8 = 0;
bool V_9 = false;
{
// switch (ValueSource)
int32_t L_0 = __this->___ValueSource_7;
V_4 = L_0;
int32_t L_1 = V_4;
V_3 = L_1;
int32_t L_2 = V_3;
switch (L_2)
{
case 0:
{
goto IL_0020;
}
case 1:
{
goto IL_002c;
}
case 2:
{
goto IL_0084;
}
}
}
{
goto IL_0020;
}
IL_0020:
{
// value = Value;
int32_t L_3 = __this->___Value_8;
V_0 = L_3;
// break;
goto IL_00e4;
}
IL_002c:
{
// if (Globals.HasInt(GlobalVariableName, GlobalScope))
String_t* L_4 = __this->___GlobalVariableName_11;
int32_t L_5 = __this->___GlobalScope_12;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
bool L_6;
L_6 = Globals_HasInt_m2EEEB13D3846339E1A82DCD4C6862764FC1A595C(L_4, L_5, NULL);
V_5 = L_6;
bool L_7 = V_5;
if (!L_7)
{
goto IL_0057;
}
}
{
// value = Globals.GetInt(GlobalVariableName, GlobalScope);
String_t* L_8 = __this->___GlobalVariableName_11;
int32_t L_9 = __this->___GlobalScope_12;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
int32_t L_10;
L_10 = Globals_GetInt_m36C4FCF8CF653B89800E605E77B6A38E1164C129(L_8, L_9, NULL);
V_0 = L_10;
goto IL_0082;
}
IL_0057:
{
// Debug.LogWarning($"CounterLogic ({name}) : Could not find Global integer {GlobalVariableName}({GlobalScope})");
String_t* L_11;
L_11 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(__this, NULL);
String_t* L_12 = __this->___GlobalVariableName_11;
int32_t L_13 = __this->___GlobalScope_12;
int32_t L_14 = L_13;
RuntimeObject* L_15 = Box(Scope_t67ADB9F42D0982462A5F3F480C35448BA3AC6A6D_il2cpp_TypeInfo_var, &L_14);
String_t* L_16;
L_16 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(_stringLiteral517795C4ACCEC9575FAB98F3D7B237403D1F631B, L_11, L_12, L_15, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_16, NULL);
// value = 0;
V_0 = 0;
}
IL_0082:
{
// break;
goto IL_00e4;
}
IL_0084:
{
// var gsm = Manager.Get<GameSaveManager>();
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_17;
L_17 = Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592(Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
V_2 = L_17;
// if (gsm.HasInt(GameSaveVariableName, GameSaveLocation))
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_18 = V_2;
String_t* L_19 = __this->___GameSaveVariableName_9;
int32_t L_20 = __this->___GameSaveLocation_10;
NullCheck(L_18);
bool L_21;
L_21 = GameSaveManager_HasInt_m5931000A7FF9DA0A6648E755319B22AA02DD8ED9(L_18, L_19, L_20, NULL);
V_6 = L_21;
bool L_22 = V_6;
if (!L_22)
{
goto IL_00b7;
}
}
{
// value = gsm.GetInt(GameSaveVariableName, GameSaveLocation);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_23 = V_2;
String_t* L_24 = __this->___GameSaveVariableName_9;
int32_t L_25 = __this->___GameSaveLocation_10;
NullCheck(L_23);
int32_t L_26;
L_26 = GameSaveManager_GetInt_m4F0D65A1F757DD509E2044E293B398224BDCFBD7(L_23, L_24, L_25, NULL);
V_0 = L_26;
goto IL_00e2;
}
IL_00b7:
{
// Debug.LogWarning($"CounterLogic ({name}) : Could not find Game Save integer {GameSaveVariableName}({GameSaveLocation})");
String_t* L_27;
L_27 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(__this, NULL);
String_t* L_28 = __this->___GameSaveVariableName_9;
int32_t L_29 = __this->___GameSaveLocation_10;
int32_t L_30 = L_29;
RuntimeObject* L_31 = Box(Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var, &L_30);
String_t* L_32;
L_32 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(_stringLiteral5801AFD62B556ABBC8E34EBAC128F45472A5F0ED, L_27, L_28, L_31, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_32, NULL);
// value = 0;
V_0 = 0;
}
IL_00e2:
{
// break;
goto IL_00e4;
}
IL_00e4:
{
// bool test = false;
V_1 = (bool)0;
// switch (evaluation)
int32_t L_33 = __this->___evaluation_6;
V_8 = L_33;
int32_t L_34 = V_8;
V_7 = L_34;
int32_t L_35 = V_7;
switch (L_35)
{
case 0:
{
goto IL_0113;
}
case 1:
{
goto IL_0124;
}
case 2:
{
goto IL_0138;
}
case 3:
{
goto IL_0149;
}
case 4:
{
goto IL_015d;
}
case 5:
{
goto IL_016e;
}
}
}
{
goto IL_0182;
}
IL_0113:
{
// test = Counter.CurrentValue == value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_36 = __this->___Counter_5;
NullCheck(L_36);
int32_t L_37;
L_37 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_36, NULL);
int32_t L_38 = V_0;
V_1 = (bool)((((int32_t)L_37) == ((int32_t)L_38))? 1 : 0);
// break;
goto IL_0184;
}
IL_0124:
{
// test = Counter.CurrentValue != value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_39 = __this->___Counter_5;
NullCheck(L_39);
int32_t L_40;
L_40 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_39, NULL);
int32_t L_41 = V_0;
V_1 = (bool)((((int32_t)((((int32_t)L_40) == ((int32_t)L_41))? 1 : 0)) == ((int32_t)0))? 1 : 0);
// break;
goto IL_0184;
}
IL_0138:
{
// test = Counter.CurrentValue > value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_42 = __this->___Counter_5;
NullCheck(L_42);
int32_t L_43;
L_43 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_42, NULL);
int32_t L_44 = V_0;
V_1 = (bool)((((int32_t)L_43) > ((int32_t)L_44))? 1 : 0);
// break;
goto IL_0184;
}
IL_0149:
{
// test = Counter.CurrentValue >= value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_45 = __this->___Counter_5;
NullCheck(L_45);
int32_t L_46;
L_46 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_45, NULL);
int32_t L_47 = V_0;
V_1 = (bool)((((int32_t)((((int32_t)L_46) < ((int32_t)L_47))? 1 : 0)) == ((int32_t)0))? 1 : 0);
// break;
goto IL_0184;
}
IL_015d:
{
// test = Counter.CurrentValue < value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_48 = __this->___Counter_5;
NullCheck(L_48);
int32_t L_49;
L_49 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_48, NULL);
int32_t L_50 = V_0;
V_1 = (bool)((((int32_t)L_49) < ((int32_t)L_50))? 1 : 0);
// break;
goto IL_0184;
}
IL_016e:
{
// test = Counter.CurrentValue <= value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_51 = __this->___Counter_5;
NullCheck(L_51);
int32_t L_52;
L_52 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_51, NULL);
int32_t L_53 = V_0;
V_1 = (bool)((((int32_t)((((int32_t)L_52) > ((int32_t)L_53))? 1 : 0)) == ((int32_t)0))? 1 : 0);
// break;
goto IL_0184;
}
IL_0182:
{
// break;
goto IL_0184;
}
IL_0184:
{
// if (test)
bool L_54 = V_1;
V_9 = L_54;
bool L_55 = V_9;
if (!L_55)
{
goto IL_019a;
}
}
{
// Callable.Call(OnTestSuccess, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_56 = __this->___OnTestSuccess_13;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_57 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_56, L_57, NULL);
goto IL_01a7;
}
IL_019a:
{
// Callable.Call(OnTestFail, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_58 = __this->___OnTestFail_14;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_59 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_58, L_59, NULL);
}
IL_01a7:
{
// }
return;
}
}
// System.Void GameplayIngredients.Logic.CounterLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CounterLogic__ctor_m353EBB5979F8932D59707D7731FFBB86813C5925 (CounterLogic_t7B9A453BEA66832D8F4F3F7F606F571EC0E5100D* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB1AA2387EE710A45D5A5A0928EE825C909430D34);
s_Il2CppMethodInitialized = true;
}
{
// public Evaluation evaluation = Evaluation.Equal;
__this->___evaluation_6 = 0;
// public ValueSourceType ValueSource = ValueSourceType.Property;
__this->___ValueSource_7 = 0;
// public int Value = 1;
__this->___Value_8 = 1;
// public string GameSaveVariableName = "Variable";
__this->___GameSaveVariableName_9 = _stringLiteralB1AA2387EE710A45D5A5A0928EE825C909430D34;
Il2CppCodeGenWriteBarrier((void**)(&__this->___GameSaveVariableName_9), (void*)_stringLiteralB1AA2387EE710A45D5A5A0928EE825C909430D34);
// public GameSaveManager.Location GameSaveLocation = GameSaveManager.Location.System;
__this->___GameSaveLocation_10 = 0;
// public string GlobalVariableName = "Variable";
__this->___GlobalVariableName_11 = _stringLiteralB1AA2387EE710A45D5A5A0928EE825C909430D34;
Il2CppCodeGenWriteBarrier((void**)(&__this->___GlobalVariableName_11), (void*)_stringLiteralB1AA2387EE710A45D5A5A0928EE825C909430D34);
// public Globals.Scope GlobalScope = Globals.Scope.Global;
__this->___GlobalScope_12 = 1;
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Logic.GlobalLogic::isBool()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_isBool_m5A5AB630211586EEDAC3B595034FD8CB63A58D8F (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// bool isBool() { return isValue() && type == Globals.Type.Boolean; }
bool L_0;
L_0 = GlobalLogic_isValue_m51C01EEC5CE43BBC62E4932AB4DD8EA477606EAF(__this, NULL);
if (!L_0)
{
goto IL_0014;
}
}
{
int32_t L_1 = __this->___type_6;
G_B3_0 = ((((int32_t)L_1) == ((int32_t)0))? 1 : 0);
goto IL_0015;
}
IL_0014:
{
G_B3_0 = 0;
}
IL_0015:
{
V_0 = (bool)G_B3_0;
goto IL_0018;
}
IL_0018:
{
// bool isBool() { return isValue() && type == Globals.Type.Boolean; }
bool L_2 = V_0;
return L_2;
}
}
// System.Boolean GameplayIngredients.Logic.GlobalLogic::isInt()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_isInt_mF1789553D4A52054FEAC69070472A78E8F629066 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// bool isInt() { return isValue() && type == Globals.Type.Integer; }
bool L_0;
L_0 = GlobalLogic_isValue_m51C01EEC5CE43BBC62E4932AB4DD8EA477606EAF(__this, NULL);
if (!L_0)
{
goto IL_0014;
}
}
{
int32_t L_1 = __this->___type_6;
G_B3_0 = ((((int32_t)L_1) == ((int32_t)1))? 1 : 0);
goto IL_0015;
}
IL_0014:
{
G_B3_0 = 0;
}
IL_0015:
{
V_0 = (bool)G_B3_0;
goto IL_0018;
}
IL_0018:
{
// bool isInt() { return isValue() && type == Globals.Type.Integer; }
bool L_2 = V_0;
return L_2;
}
}
// System.Boolean GameplayIngredients.Logic.GlobalLogic::isFloat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_isFloat_m7590BAA7E1A14BEB911442D192AB64FDE43C573C (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// bool isFloat() { return isValue() && type == Globals.Type.Float; }
bool L_0;
L_0 = GlobalLogic_isValue_m51C01EEC5CE43BBC62E4932AB4DD8EA477606EAF(__this, NULL);
if (!L_0)
{
goto IL_0014;
}
}
{
int32_t L_1 = __this->___type_6;
G_B3_0 = ((((int32_t)L_1) == ((int32_t)3))? 1 : 0);
goto IL_0015;
}
IL_0014:
{
G_B3_0 = 0;
}
IL_0015:
{
V_0 = (bool)G_B3_0;
goto IL_0018;
}
IL_0018:
{
// bool isFloat() { return isValue() && type == Globals.Type.Float; }
bool L_2 = V_0;
return L_2;
}
}
// System.Boolean GameplayIngredients.Logic.GlobalLogic::isString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_isString_mC62D28BB8A0D73CC0FA7246B22D9ED6D5407130B (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// bool isString() { return isValue() && type == Globals.Type.String; }
bool L_0;
L_0 = GlobalLogic_isValue_m51C01EEC5CE43BBC62E4932AB4DD8EA477606EAF(__this, NULL);
if (!L_0)
{
goto IL_0014;
}
}
{
int32_t L_1 = __this->___type_6;
G_B3_0 = ((((int32_t)L_1) == ((int32_t)2))? 1 : 0);
goto IL_0015;
}
IL_0014:
{
G_B3_0 = 0;
}
IL_0015:
{
V_0 = (bool)G_B3_0;
goto IL_0018;
}
IL_0018:
{
// bool isString() { return isValue() && type == Globals.Type.String; }
bool L_2 = V_0;
return L_2;
}
}
// System.Boolean GameplayIngredients.Logic.GlobalLogic::isGameObject()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_isGameObject_m273A1C3974221B3D1951AC405E8A19DBE880C111 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// bool isGameObject() { return isValue() && type == Globals.Type.GameObject; }
bool L_0;
L_0 = GlobalLogic_isValue_m51C01EEC5CE43BBC62E4932AB4DD8EA477606EAF(__this, NULL);
if (!L_0)
{
goto IL_0014;
}
}
{
int32_t L_1 = __this->___type_6;
G_B3_0 = ((((int32_t)L_1) == ((int32_t)4))? 1 : 0);
goto IL_0015;
}
IL_0014:
{
G_B3_0 = 0;
}
IL_0015:
{
V_0 = (bool)G_B3_0;
goto IL_0018;
}
IL_0018:
{
// bool isGameObject() { return isValue() && type == Globals.Type.GameObject; }
bool L_2 = V_0;
return L_2;
}
}
// System.Boolean GameplayIngredients.Logic.GlobalLogic::isValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_isValue_m51C01EEC5CE43BBC62E4932AB4DD8EA477606EAF (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// bool isValue() { return compareTo == CompareTo.Value && isCompareToOther(); }
int32_t L_0 = __this->___compareTo_9;
if (L_0)
{
goto IL_0011;
}
}
{
bool L_1;
L_1 = GlobalLogic_isCompareToOther_mCA2CFA769C60591C021BAD9514B92DF0D6860F3D(__this, NULL);
G_B3_0 = ((int32_t)(L_1));
goto IL_0012;
}
IL_0011:
{
G_B3_0 = 0;
}
IL_0012:
{
V_0 = (bool)G_B3_0;
goto IL_0015;
}
IL_0015:
{
// bool isValue() { return compareTo == CompareTo.Value && isCompareToOther(); }
bool L_2 = V_0;
return L_2;
}
}
// System.Boolean GameplayIngredients.Logic.GlobalLogic::isGlobal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_isGlobal_m97CFF21C5B9CC0F9E4E49818342FE4335CA74050 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// bool isGlobal() { return compareTo == CompareTo.OtherGlobalVariable && isCompareToOther(); }
int32_t L_0 = __this->___compareTo_9;
if ((!(((uint32_t)L_0) == ((uint32_t)1))))
{
goto IL_0012;
}
}
{
bool L_1;
L_1 = GlobalLogic_isCompareToOther_mCA2CFA769C60591C021BAD9514B92DF0D6860F3D(__this, NULL);
G_B3_0 = ((int32_t)(L_1));
goto IL_0013;
}
IL_0012:
{
G_B3_0 = 0;
}
IL_0013:
{
V_0 = (bool)G_B3_0;
goto IL_0016;
}
IL_0016:
{
// bool isGlobal() { return compareTo == CompareTo.OtherGlobalVariable && isCompareToOther(); }
bool L_2 = V_0;
return L_2;
}
}
// System.Boolean GameplayIngredients.Logic.GlobalLogic::isCompareToOther()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_isCompareToOther_mCA2CFA769C60591C021BAD9514B92DF0D6860F3D (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isCompareToOther() { return evaluation != Evaluation.Exists; }
int32_t L_0 = __this->___evaluation_8;
V_0 = (bool)((((int32_t)((((int32_t)L_0) == ((int32_t)6))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_0010;
}
IL_0010:
{
// bool isCompareToOther() { return evaluation != Evaluation.Exists; }
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Logic.GlobalLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GlobalLogic_Execute_mBE632C67E8ABA866ECCA2009CF7C3F5B4F28B691 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GlobalLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_m363096A087BD93FE0CB97E922C58736B9CE6E02C_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GlobalLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mFD671D16D54A7D8A2171CA1DBC78288118F60726_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GlobalLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m0355412901F5709ACF9EF30CA3989D913446F49E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GlobalLogic_TestValue_TisString_t_mFF54B4D419C10113F85405420E3DE0977D0E101A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t V_2 = 0;
int32_t V_3 = 0;
int32_t V_4 = 0;
int32_t V_5 = 0;
bool V_6 = false;
il2cpp::utils::ExceptionSupportStack<RuntimeObject*, 1> __active_exceptions;
{
// bool result = false;
V_0 = (bool)0;
// if (evaluation == Evaluation.Exists)
int32_t L_0 = __this->___evaluation_8;
V_1 = (bool)((((int32_t)L_0) == ((int32_t)6))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_00a3;
}
}
{
// switch (type)
int32_t L_2 = __this->___type_6;
V_3 = L_2;
int32_t L_3 = V_3;
V_2 = L_3;
int32_t L_4 = V_2;
switch (L_4)
{
case 0:
{
goto IL_0039;
}
case 1:
{
goto IL_0061;
}
case 2:
{
goto IL_0075;
}
case 3:
{
goto IL_004d;
}
case 4:
{
goto IL_0089;
}
}
}
{
goto IL_009d;
}
IL_0039:
{
// case Globals.Type.Boolean: result = Globals.HasBool(Variable, scope); break;
String_t* L_5 = __this->___Variable_7;
int32_t L_6 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
bool L_7;
L_7 = Globals_HasBool_mF95E9CABE9A2162B0857A8932DB41D7D5BAA34E9(L_5, L_6, NULL);
V_0 = L_7;
// case Globals.Type.Boolean: result = Globals.HasBool(Variable, scope); break;
goto IL_009d;
}
IL_004d:
{
// case Globals.Type.Float: result = Globals.HasFloat(Variable, scope); break;
String_t* L_8 = __this->___Variable_7;
int32_t L_9 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
bool L_10;
L_10 = Globals_HasFloat_m6A5F8C2B45087CDEB0FE84DDBFF70088588FA63B(L_8, L_9, NULL);
V_0 = L_10;
// case Globals.Type.Float: result = Globals.HasFloat(Variable, scope); break;
goto IL_009d;
}
IL_0061:
{
// case Globals.Type.Integer: result = Globals.HasInt(Variable, scope); break;
String_t* L_11 = __this->___Variable_7;
int32_t L_12 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
bool L_13;
L_13 = Globals_HasInt_m2EEEB13D3846339E1A82DCD4C6862764FC1A595C(L_11, L_12, NULL);
V_0 = L_13;
// case Globals.Type.Integer: result = Globals.HasInt(Variable, scope); break;
goto IL_009d;
}
IL_0075:
{
// case Globals.Type.String: result = Globals.HasString(Variable, scope); break;
String_t* L_14 = __this->___Variable_7;
int32_t L_15 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
bool L_16;
L_16 = Globals_HasString_m96973B2F9DCBBE7F5584258A5E76F95AF9DC2124(L_14, L_15, NULL);
V_0 = L_16;
// case Globals.Type.String: result = Globals.HasString(Variable, scope); break;
goto IL_009d;
}
IL_0089:
{
// case Globals.Type.GameObject: result = Globals.HasObject(Variable, scope); break;
String_t* L_17 = __this->___Variable_7;
int32_t L_18 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
bool L_19;
L_19 = Globals_HasObject_m7ADAA56E6F91A36096084DCBDBC1585AA6698640(L_17, L_18, NULL);
V_0 = L_19;
// case Globals.Type.GameObject: result = Globals.HasObject(Variable, scope); break;
goto IL_009d;
}
IL_009d:
{
goto IL_017d;
}
IL_00a3:
{
}
try
{// begin try (depth: 1)
{
// switch (type)
int32_t L_20 = __this->___type_6;
V_5 = L_20;
int32_t L_21 = V_5;
V_4 = L_21;
int32_t L_22 = V_4;
switch (L_22)
{
case 0:
{
goto IL_00d1_1;
}
case 1:
{
goto IL_00f4_1;
}
case 2:
{
goto IL_0134_1;
}
case 3:
{
goto IL_0114_1;
}
case 4:
{
goto IL_0154_1;
}
}
}
{
goto IL_0174_1;
}
IL_00d1_1:
{
// result = TestValue(Globals.GetBool(Variable, scope), GetBoolValue());
String_t* L_23 = __this->___Variable_7;
int32_t L_24 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
bool L_25;
L_25 = Globals_GetBool_mA052A4519F09AA2DB4EC449B267534714216A529(L_23, L_24, NULL);
bool L_26;
L_26 = GlobalLogic_GetBoolValue_mE02C440FBFBB0F85C0D3BF3E0FED33F62DA94179(__this, NULL);
bool L_27;
L_27 = GlobalLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_m363096A087BD93FE0CB97E922C58736B9CE6E02C(__this, L_25, L_26, GlobalLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_m363096A087BD93FE0CB97E922C58736B9CE6E02C_RuntimeMethod_var);
V_0 = L_27;
// break;
goto IL_0174_1;
}
IL_00f4_1:
{
// result = TestValue(Globals.GetInt(Variable, scope), GetIntValue());
String_t* L_28 = __this->___Variable_7;
int32_t L_29 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
int32_t L_30;
L_30 = Globals_GetInt_m36C4FCF8CF653B89800E605E77B6A38E1164C129(L_28, L_29, NULL);
int32_t L_31;
L_31 = GlobalLogic_GetIntValue_mBD91D83396337DE89FA430881460CDB96B0A8FA1(__this, NULL);
bool L_32;
L_32 = GlobalLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mFD671D16D54A7D8A2171CA1DBC78288118F60726(__this, L_30, L_31, GlobalLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mFD671D16D54A7D8A2171CA1DBC78288118F60726_RuntimeMethod_var);
V_0 = L_32;
// break;
goto IL_0174_1;
}
IL_0114_1:
{
// result = TestValue(Globals.GetFloat(Variable, scope), GetFloatValue());
String_t* L_33 = __this->___Variable_7;
int32_t L_34 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
float L_35;
L_35 = Globals_GetFloat_m547B3363D8FD8BDF9C4527C762EEDCD5D53385C7(L_33, L_34, NULL);
float L_36;
L_36 = GlobalLogic_GetFloatValue_m3CE13EB58C9B2E0D426C9F89DF4C9DBC00E86EEE(__this, NULL);
bool L_37;
L_37 = GlobalLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m0355412901F5709ACF9EF30CA3989D913446F49E(__this, L_35, L_36, GlobalLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m0355412901F5709ACF9EF30CA3989D913446F49E_RuntimeMethod_var);
V_0 = L_37;
// break;
goto IL_0174_1;
}
IL_0134_1:
{
// result = TestValue(Globals.GetString(Variable, scope), GetStringValue());
String_t* L_38 = __this->___Variable_7;
int32_t L_39 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
String_t* L_40;
L_40 = Globals_GetString_m60DEA5D274BB2B6F9E144681D6992D5D2CDB80FA(L_38, L_39, NULL);
String_t* L_41;
L_41 = GlobalLogic_GetStringValue_m0AD7865AF4BEB1C0F6F30EB8A0769B3E49EF3C9F(__this, NULL);
bool L_42;
L_42 = GlobalLogic_TestValue_TisString_t_mFF54B4D419C10113F85405420E3DE0977D0E101A(__this, L_40, L_41, GlobalLogic_TestValue_TisString_t_mFF54B4D419C10113F85405420E3DE0977D0E101A_RuntimeMethod_var);
V_0 = L_42;
// break;
goto IL_0174_1;
}
IL_0154_1:
{
// result = TestObjectValue(Globals.GetObject(Variable, scope), GetObjectValue());
String_t* L_43 = __this->___Variable_7;
int32_t L_44 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_45;
L_45 = Globals_GetObject_m4ED49DFA6E13AD5888E612018C1E292281FD0EC3(L_43, L_44, NULL);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_46;
L_46 = GlobalLogic_GetObjectValue_mC3DFB15277280C27CF77EB09B4B349A71D527269(__this, NULL);
bool L_47;
L_47 = GlobalLogic_TestObjectValue_m5AF5B15D7FC6D6A79B05C58D3A0FA270098260EE(__this, L_45, L_46, NULL);
V_0 = L_47;
// break;
goto IL_0174_1;
}
IL_0174_1:
{
goto IL_017c;
}
}// end try (depth: 1)
catch(Il2CppExceptionWrapper& e)
{
if(il2cpp_codegen_class_is_assignable_from (((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&RuntimeObject_il2cpp_TypeInfo_var)), il2cpp_codegen_object_class(e.ex)))
{
IL2CPP_PUSH_ACTIVE_EXCEPTION(e.ex);
goto CATCH_0177;
}
throw e;
}
CATCH_0177:
{// begin catch(System.Object)
// catch { }
IL2CPP_POP_ACTIVE_EXCEPTION();
goto IL_017c;
}// end catch (depth: 1)
IL_017c:
{
}
IL_017d:
{
// if (result)
bool L_48 = V_0;
V_6 = L_48;
bool L_49 = V_6;
if (!L_49)
{
goto IL_0193;
}
}
{
// Callable.Call(OnTestSuccess, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_50 = __this->___OnTestSuccess_17;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_51 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_50, L_51, NULL);
goto IL_01a0;
}
IL_0193:
{
// Callable.Call(OnTestFail, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_52 = __this->___OnTestFail_18;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_53 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_52, L_53, NULL);
}
IL_01a0:
{
// }
return;
}
}
// System.Boolean GameplayIngredients.Logic.GlobalLogic::GetBoolValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_GetBoolValue_mE02C440FBFBB0F85C0D3BF3E0FED33F62DA94179 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
bool V_2 = false;
{
// switch (compareTo)
int32_t L_0 = __this->___compareTo_9;
V_1 = L_0;
int32_t L_1 = V_1;
V_0 = L_1;
int32_t L_2 = V_0;
if (!L_2)
{
goto IL_0015;
}
}
{
goto IL_000f;
}
IL_000f:
{
int32_t L_3 = V_0;
if ((((int32_t)L_3) == ((int32_t)1)))
{
goto IL_001e;
}
}
{
goto IL_0015;
}
IL_0015:
{
// return boolValue;
bool L_4 = __this->___boolValue_10;
V_2 = L_4;
goto IL_0032;
}
IL_001e:
{
// return Globals.GetBool(compareToVariable, compareToScope);
String_t* L_5 = __this->___compareToVariable_15;
int32_t L_6 = __this->___compareToScope_16;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
bool L_7;
L_7 = Globals_GetBool_mA052A4519F09AA2DB4EC449B267534714216A529(L_5, L_6, NULL);
V_2 = L_7;
goto IL_0032;
}
IL_0032:
{
// }
bool L_8 = V_2;
return L_8;
}
}
// System.Int32 GameplayIngredients.Logic.GlobalLogic::GetIntValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GlobalLogic_GetIntValue_mBD91D83396337DE89FA430881460CDB96B0A8FA1 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
int32_t V_2 = 0;
{
// switch (compareTo)
int32_t L_0 = __this->___compareTo_9;
V_1 = L_0;
int32_t L_1 = V_1;
V_0 = L_1;
int32_t L_2 = V_0;
if (!L_2)
{
goto IL_0015;
}
}
{
goto IL_000f;
}
IL_000f:
{
int32_t L_3 = V_0;
if ((((int32_t)L_3) == ((int32_t)1)))
{
goto IL_001e;
}
}
{
goto IL_0015;
}
IL_0015:
{
// return intValue;
int32_t L_4 = __this->___intValue_11;
V_2 = L_4;
goto IL_0032;
}
IL_001e:
{
// return Globals.GetInt(compareToVariable, compareToScope);
String_t* L_5 = __this->___compareToVariable_15;
int32_t L_6 = __this->___compareToScope_16;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
int32_t L_7;
L_7 = Globals_GetInt_m36C4FCF8CF653B89800E605E77B6A38E1164C129(L_5, L_6, NULL);
V_2 = L_7;
goto IL_0032;
}
IL_0032:
{
// }
int32_t L_8 = V_2;
return L_8;
}
}
// System.Single GameplayIngredients.Logic.GlobalLogic::GetFloatValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float GlobalLogic_GetFloatValue_m3CE13EB58C9B2E0D426C9F89DF4C9DBC00E86EEE (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
float V_2 = 0.0f;
{
// switch (compareTo)
int32_t L_0 = __this->___compareTo_9;
V_1 = L_0;
int32_t L_1 = V_1;
V_0 = L_1;
int32_t L_2 = V_0;
if (!L_2)
{
goto IL_0015;
}
}
{
goto IL_000f;
}
IL_000f:
{
int32_t L_3 = V_0;
if ((((int32_t)L_3) == ((int32_t)1)))
{
goto IL_001e;
}
}
{
goto IL_0015;
}
IL_0015:
{
// return floatValue;
float L_4 = __this->___floatValue_13;
V_2 = L_4;
goto IL_0032;
}
IL_001e:
{
// return Globals.GetFloat(compareToVariable, compareToScope);
String_t* L_5 = __this->___compareToVariable_15;
int32_t L_6 = __this->___compareToScope_16;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
float L_7;
L_7 = Globals_GetFloat_m547B3363D8FD8BDF9C4527C762EEDCD5D53385C7(L_5, L_6, NULL);
V_2 = L_7;
goto IL_0032;
}
IL_0032:
{
// }
float L_8 = V_2;
return L_8;
}
}
// System.String GameplayIngredients.Logic.GlobalLogic::GetStringValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GlobalLogic_GetStringValue_m0AD7865AF4BEB1C0F6F30EB8A0769B3E49EF3C9F (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
String_t* V_2 = NULL;
{
// switch (compareTo)
int32_t L_0 = __this->___compareTo_9;
V_1 = L_0;
int32_t L_1 = V_1;
V_0 = L_1;
int32_t L_2 = V_0;
if (!L_2)
{
goto IL_0015;
}
}
{
goto IL_000f;
}
IL_000f:
{
int32_t L_3 = V_0;
if ((((int32_t)L_3) == ((int32_t)1)))
{
goto IL_001e;
}
}
{
goto IL_0015;
}
IL_0015:
{
// return stringValue;
String_t* L_4 = __this->___stringValue_12;
V_2 = L_4;
goto IL_0032;
}
IL_001e:
{
// return Globals.GetString(compareToVariable, compareToScope);
String_t* L_5 = __this->___compareToVariable_15;
int32_t L_6 = __this->___compareToScope_16;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
String_t* L_7;
L_7 = Globals_GetString_m60DEA5D274BB2B6F9E144681D6992D5D2CDB80FA(L_5, L_6, NULL);
V_2 = L_7;
goto IL_0032;
}
IL_0032:
{
// }
String_t* L_8 = V_2;
return L_8;
}
}
// UnityEngine.GameObject GameplayIngredients.Logic.GlobalLogic::GetObjectValue()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* GlobalLogic_GetObjectValue_mC3DFB15277280C27CF77EB09B4B349A71D527269 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_2 = NULL;
{
// switch (compareTo)
int32_t L_0 = __this->___compareTo_9;
V_1 = L_0;
int32_t L_1 = V_1;
V_0 = L_1;
int32_t L_2 = V_0;
if (!L_2)
{
goto IL_0015;
}
}
{
goto IL_000f;
}
IL_000f:
{
int32_t L_3 = V_0;
if ((((int32_t)L_3) == ((int32_t)1)))
{
goto IL_001e;
}
}
{
goto IL_0015;
}
IL_0015:
{
// return gameObjectValue;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4 = __this->___gameObjectValue_14;
V_2 = L_4;
goto IL_0032;
}
IL_001e:
{
// return Globals.GetObject(compareToVariable, compareToScope);
String_t* L_5 = __this->___compareToVariable_15;
int32_t L_6 = __this->___compareToScope_16;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_7;
L_7 = Globals_GetObject_m4ED49DFA6E13AD5888E612018C1E292281FD0EC3(L_5, L_6, NULL);
V_2 = L_7;
goto IL_0032;
}
IL_0032:
{
// }
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_8 = V_2;
return L_8;
}
}
// System.Boolean GameplayIngredients.Logic.GlobalLogic::TestObjectValue(UnityEngine.GameObject,UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalLogic_TestObjectValue_m5AF5B15D7FC6D6A79B05C58D3A0FA270098260EE (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___value0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___other1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
bool V_2 = false;
{
// switch (evaluation)
int32_t L_0 = __this->___evaluation_8;
V_1 = L_0;
int32_t L_1 = V_1;
V_0 = L_1;
int32_t L_2 = V_0;
if (!L_2)
{
goto IL_0017;
}
}
{
goto IL_000f;
}
IL_000f:
{
int32_t L_3 = V_0;
if ((!(((uint32_t)((int32_t)il2cpp_codegen_subtract((int32_t)L_3, 1))) > ((uint32_t)4))))
{
goto IL_0021;
}
}
{
goto IL_002b;
}
IL_0017:
{
// return value == other;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4 = ___value0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = ___other1;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_6;
L_6 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_4, L_5, NULL);
V_2 = L_6;
goto IL_002f;
}
IL_0021:
{
// return value != other;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_7 = ___value0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_8 = ___other1;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_9;
L_9 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_7, L_8, NULL);
V_2 = L_9;
goto IL_002f;
}
IL_002b:
{
// return false;
V_2 = (bool)0;
goto IL_002f;
}
IL_002f:
{
// }
bool L_10 = V_2;
return L_10;
}
}
// System.Void GameplayIngredients.Logic.GlobalLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GlobalLogic__ctor_m3694F7BA61F3731058A5E24506060177DFC2AC64 (GlobalLogic_tFFD759CD615EFC4A09BB277D8E66BED42EEB116F* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral86FADB31129B6F40C720A97600D69389EA3567E3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral91ACA4433C9F8C40F5B6F7EAB83D0BAA21DC6C99);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCDFEABE9959D762F0E2A314C144D5669F6922CB1);
s_Il2CppMethodInitialized = true;
}
{
// public Globals.Scope scope = Globals.Scope.Global;
__this->___scope_5 = 1;
// public Globals.Type type = Globals.Type.Boolean;
__this->___type_6 = 0;
// public string Variable = "SomeVariable";
__this->___Variable_7 = _stringLiteralCDFEABE9959D762F0E2A314C144D5669F6922CB1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___Variable_7), (void*)_stringLiteralCDFEABE9959D762F0E2A314C144D5669F6922CB1);
// public Evaluation evaluation = Evaluation.Equal;
__this->___evaluation_8 = 0;
// public CompareTo compareTo = CompareTo.Value;
__this->___compareTo_9 = 0;
// public bool boolValue = true;
__this->___boolValue_10 = (bool)1;
// public int intValue = 1;
__this->___intValue_11 = 1;
// public string stringValue = "Value";
__this->___stringValue_12 = _stringLiteral86FADB31129B6F40C720A97600D69389EA3567E3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___stringValue_12), (void*)_stringLiteral86FADB31129B6F40C720A97600D69389EA3567E3);
// public float floatValue = 1.0f;
__this->___floatValue_13 = (1.0f);
// public string compareToVariable = "OtherVariable";
__this->___compareToVariable_15 = _stringLiteral91ACA4433C9F8C40F5B6F7EAB83D0BAA21DC6C99;
Il2CppCodeGenWriteBarrier((void**)(&__this->___compareToVariable_15), (void*)_stringLiteral91ACA4433C9F8C40F5B6F7EAB83D0BAA21DC6C99);
// public Globals.Scope compareToScope = Globals.Scope.Global;
__this->___compareToScope_16 = 1;
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.ConditionalLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConditionalLogic_Execute_m5E281C39431FF0A3154C2201369C487DAE413E3F (ConditionalLogic_tADA8989672F2146B5033B9848D252E9D771DE1B3* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
bool V_0 = false;
{
// if (GetCondition())
bool L_0;
L_0 = VirtualFuncInvoker0< bool >::Invoke(8 /* System.Boolean GameplayIngredients.Logic.ConditionalLogic::GetCondition() */, __this);
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_001a;
}
}
{
// Callable.Call(OnConditionValid, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_2 = __this->___OnConditionValid_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_2, L_3, NULL);
goto IL_0027;
}
IL_001a:
{
// Callable.Call(OnConditionInvalid, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_4 = __this->___OnConditionInvalid_6;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_4, L_5, NULL);
}
IL_0027:
{
// }
return;
}
}
// System.Void GameplayIngredients.Logic.ConditionalLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConditionalLogic__ctor_mC2F881F5328ECDCFF3841257122F4FF366AD7D86 (ConditionalLogic_tADA8989672F2146B5033B9848D252E9D771DE1B3* __this, const RuntimeMethod* method)
{
{
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.DelayedLogic::OnValidate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DelayedLogic_OnValidate_mF4C1A7053BDCBD44337656724A4F171F18398254 (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// if (DelayIsConstant())
bool L_0;
L_0 = DelayedLogic_DelayIsConstant_mBB6A387AC597DBC793D145DE7653DE0F44B5ADDC(__this, NULL);
V_0 = L_0;
bool L_1 = V_0;
if (!L_1)
{
goto IL_0028;
}
}
{
// DelayRange = new Vector2(Delay, Delay + 1);
float L_2 = __this->___Delay_6;
float L_3 = __this->___Delay_6;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4;
memset((&L_4), 0, sizeof(L_4));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_4), L_2, ((float)il2cpp_codegen_add(L_3, (1.0f))), /*hidden argument*/NULL);
__this->___DelayRange_7 = L_4;
}
IL_0028:
{
// }
return;
}
}
// System.Boolean GameplayIngredients.Logic.DelayedLogic::DelayIsRandom()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DelayedLogic_DelayIsRandom_m5094FB12B20B6FDC9143E4127CF0B309B373CACF (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
int32_t G_B3_0 = 0;
{
// bool random = delayMode == DelayMode.Random ? true : false;
int32_t L_0 = __this->___delayMode_5;
if ((((int32_t)L_0) == ((int32_t)1)))
{
goto IL_000d;
}
}
{
G_B3_0 = 0;
goto IL_000e;
}
IL_000d:
{
G_B3_0 = 1;
}
IL_000e:
{
V_0 = (bool)G_B3_0;
// return random;
bool L_1 = V_0;
V_1 = L_1;
goto IL_0013;
}
IL_0013:
{
// }
bool L_2 = V_1;
return L_2;
}
}
// System.Boolean GameplayIngredients.Logic.DelayedLogic::DelayIsConstant()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DelayedLogic_DelayIsConstant_mBB6A387AC597DBC793D145DE7653DE0F44B5ADDC (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// private bool DelayIsConstant() { return !DelayIsRandom(); }
bool L_0;
L_0 = DelayedLogic_DelayIsRandom_m5094FB12B20B6FDC9143E4127CF0B309B373CACF(__this, NULL);
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// private bool DelayIsConstant() { return !DelayIsRandom(); }
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Logic.DelayedLogic::Cancel(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DelayedLogic_Cancel_m4A2F966EF3EF55735F33E1F4733EE573A46E671A (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
bool V_0 = false;
{
// if (m_Coroutine != null)
RuntimeObject* L_0 = __this->___m_Coroutine_10;
V_0 = (bool)((!(((RuntimeObject*)(RuntimeObject*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0031;
}
}
{
// StopCoroutine(m_Coroutine);
RuntimeObject* L_2 = __this->___m_Coroutine_10;
MonoBehaviour_StopCoroutine_mF9E93B82091E804595BE13AA29F9AB7517F7E04A(__this, L_2, NULL);
// Callable.Call(OnCanceled, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_3 = __this->___OnCanceled_9;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_3, L_4, NULL);
// m_Coroutine = null;
__this->___m_Coroutine_10 = (RuntimeObject*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Coroutine_10), (void*)(RuntimeObject*)NULL);
}
IL_0031:
{
// }
return;
}
}
// System.Void GameplayIngredients.Logic.DelayedLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DelayedLogic_Execute_m9AF9ABCBB3EEFF9A00F46E5AB6AD86F36BAC2F16 (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
bool V_2 = false;
{
// if (m_Coroutine != null) Cancel();
RuntimeObject* L_0 = __this->___m_Coroutine_10;
V_1 = (bool)((!(((RuntimeObject*)(RuntimeObject*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_0016;
}
}
{
// if (m_Coroutine != null) Cancel();
DelayedLogic_Cancel_m4A2F966EF3EF55735F33E1F4733EE573A46E671A(__this, (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*)NULL, NULL);
}
IL_0016:
{
// if (delayMode == DelayMode.Random)
int32_t L_2 = __this->___delayMode_5;
V_2 = (bool)((((int32_t)L_2) == ((int32_t)1))? 1 : 0);
bool L_3 = V_2;
if (!L_3)
{
goto IL_0041;
}
}
{
// newDelay = Random.Range(DelayRange.x, DelayRange.y);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* L_4 = (&__this->___DelayRange_7);
float L_5 = L_4->___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* L_6 = (&__this->___DelayRange_7);
float L_7 = L_6->___y_1;
float L_8;
L_8 = Random_Range_mF26F26EB446B76823B4815C91FA0907B484DF02B(L_5, L_7, NULL);
V_0 = L_8;
goto IL_0048;
}
IL_0041:
{
// newDelay = Delay;
float L_9 = __this->___Delay_6;
V_0 = L_9;
}
IL_0048:
{
// m_Coroutine = RunDelay(newDelay, instigator);
float L_10 = V_0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_11 = ___instigator0;
RuntimeObject* L_12;
L_12 = DelayedLogic_RunDelay_m6974690544A1C1A05F753DB7A5F84A6FD4295267(__this, L_10, L_11, NULL);
__this->___m_Coroutine_10 = L_12;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Coroutine_10), (void*)L_12);
// StartCoroutine(m_Coroutine);
RuntimeObject* L_13 = __this->___m_Coroutine_10;
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_14;
L_14 = MonoBehaviour_StartCoroutine_m4CAFF732AA28CD3BDC5363B44A863575530EC812(__this, L_13, NULL);
// }
return;
}
}
// System.Collections.IEnumerator GameplayIngredients.Logic.DelayedLogic::RunDelay(System.Single,UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* DelayedLogic_RunDelay_m6974690544A1C1A05F753DB7A5F84A6FD4295267 (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, float ___Seconds0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* L_0 = (U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795*)il2cpp_codegen_object_new(U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CRunDelayU3Ed__12__ctor_m50878879CA78C0A16C69FB35CBCDA91ECF3D28B9(L_0, 0, NULL);
U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* L_1 = L_0;
NullCheck(L_1);
L_1->___U3CU3E4__this_4 = __this;
Il2CppCodeGenWriteBarrier((void**)(&L_1->___U3CU3E4__this_4), (void*)__this);
U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* L_2 = L_1;
float L_3 = ___Seconds0;
NullCheck(L_2);
L_2->___Seconds_2 = L_3;
U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* L_4 = L_2;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = ___instigator1;
NullCheck(L_4);
L_4->___instigator_3 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&L_4->___instigator_3), (void*)L_5);
return L_4;
}
}
// System.String GameplayIngredients.Logic.DelayedLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* DelayedLogic_GetDefaultName_mEAB94AFD70870ABE9C766E7EEAAF2FD29D601FDA (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DelayMode_t660C5AE817BF4E6A865062822992B5C7726398A1_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1095245DB561770CFCF7ADB06A96C1AA09EEA08B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral795278ADA9DFAEB42E73FA29EC014FB99235E7CE);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEFB2A886C671A8249BECF19F975C4F9EE62A13B7);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
RuntimeObject* G_B2_0 = NULL;
String_t* G_B2_1 = NULL;
RuntimeObject* G_B1_0 = NULL;
String_t* G_B1_1 = NULL;
String_t* G_B3_0 = NULL;
RuntimeObject* G_B3_1 = NULL;
String_t* G_B3_2 = NULL;
{
// return $"{delayMode} Delay ({(delayMode == DelayMode.Constant? Delay+"s.":DelayRange.x+"s.~"+DelayRange.y+"s.")})";
int32_t L_0 = __this->___delayMode_5;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(DelayMode_t660C5AE817BF4E6A865062822992B5C7726398A1_il2cpp_TypeInfo_var, &L_1);
int32_t L_3 = __this->___delayMode_5;
G_B1_0 = L_2;
G_B1_1 = _stringLiteral1095245DB561770CFCF7ADB06A96C1AA09EEA08B;
if (!L_3)
{
G_B2_0 = L_2;
G_B2_1 = _stringLiteral1095245DB561770CFCF7ADB06A96C1AA09EEA08B;
goto IL_004a;
}
}
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* L_4 = (&__this->___DelayRange_7);
float* L_5 = (&L_4->___x_0);
String_t* L_6;
L_6 = Single_ToString_mE282EDA9CA4F7DF88432D807732837A629D04972(L_5, NULL);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* L_7 = (&__this->___DelayRange_7);
float* L_8 = (&L_7->___y_1);
String_t* L_9;
L_9 = Single_ToString_mE282EDA9CA4F7DF88432D807732837A629D04972(L_8, NULL);
String_t* L_10;
L_10 = String_Concat_mF8B69BE42B5C5ABCAD3C176FBBE3010E0815D65D(L_6, _stringLiteral795278ADA9DFAEB42E73FA29EC014FB99235E7CE, L_9, _stringLiteralEFB2A886C671A8249BECF19F975C4F9EE62A13B7, NULL);
G_B3_0 = L_10;
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
goto IL_005f;
}
IL_004a:
{
float* L_11 = (&__this->___Delay_6);
String_t* L_12;
L_12 = Single_ToString_mE282EDA9CA4F7DF88432D807732837A629D04972(L_11, NULL);
String_t* L_13;
L_13 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_12, _stringLiteralEFB2A886C671A8249BECF19F975C4F9EE62A13B7, NULL);
G_B3_0 = L_13;
G_B3_1 = G_B2_0;
G_B3_2 = G_B2_1;
}
IL_005f:
{
String_t* L_14;
L_14 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(G_B3_2, G_B3_1, G_B3_0, NULL);
V_0 = L_14;
goto IL_0067;
}
IL_0067:
{
// }
String_t* L_15 = V_0;
return L_15;
}
}
// System.Void GameplayIngredients.Logic.DelayedLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DelayedLogic__ctor_m110F3D2B1AD62E0172016A187B2FE8701372DAF7 (DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* __this, const RuntimeMethod* method)
{
{
// public float Delay = 1.0f;
__this->___Delay_6 = (1.0f);
// public Vector2 DelayRange = Vector2.one;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0;
L_0 = Vector2_get_one_m232E885D3C7BB6A96D5FEF4494709BA170447604_inline(NULL);
__this->___DelayRange_7 = L_0;
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CRunDelayU3Ed__12__ctor_m50878879CA78C0A16C69FB35CBCDA91ECF3D28B9 (U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
int32_t L_0 = ___U3CU3E1__state0;
__this->___U3CU3E1__state_0 = L_0;
return;
}
}
// System.Void GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::System.IDisposable.Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CRunDelayU3Ed__12_System_IDisposable_Dispose_m1980E05AB68200C948CEEC2551FA51C7BF0A184D (U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* __this, const RuntimeMethod* method)
{
{
return;
}
}
// System.Boolean GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::MoveNext()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3CRunDelayU3Ed__12_MoveNext_m6A09093EEA96B5DF22E60492B55D663E1E07A552 (U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
{
int32_t L_0 = __this->___U3CU3E1__state_0;
V_0 = L_0;
int32_t L_1 = V_0;
if (!L_1)
{
goto IL_0012;
}
}
{
goto IL_000c;
}
IL_000c:
{
int32_t L_2 = V_0;
if ((((int32_t)L_2) == ((int32_t)1)))
{
goto IL_0014;
}
}
{
goto IL_0016;
}
IL_0012:
{
goto IL_0018;
}
IL_0014:
{
goto IL_003a;
}
IL_0016:
{
return (bool)0;
}
IL_0018:
{
__this->___U3CU3E1__state_0 = (-1);
// yield return new WaitForSeconds(Seconds);
float L_3 = __this->___Seconds_2;
WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3* L_4 = (WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3*)il2cpp_codegen_object_new(WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3_il2cpp_TypeInfo_var);
NullCheck(L_4);
WaitForSeconds__ctor_m579F95BADEDBAB4B3A7E302C6EE3995926EF2EFC(L_4, L_3, NULL);
__this->___U3CU3E2__current_1 = L_4;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CU3E2__current_1), (void*)L_4);
__this->___U3CU3E1__state_0 = 1;
return (bool)1;
}
IL_003a:
{
__this->___U3CU3E1__state_0 = (-1);
// Callable.Call(OnDelayComplete, instigator);
DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* L_5 = __this->___U3CU3E4__this_4;
NullCheck(L_5);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_6 = L_5->___OnDelayComplete_8;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_7 = __this->___instigator_3;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_6, L_7, NULL);
// m_Coroutine = null;
DelayedLogic_t58D17CD61A8900AFAB83BD6839F145AE57677D84* L_8 = __this->___U3CU3E4__this_4;
NullCheck(L_8);
L_8->___m_Coroutine_10 = (RuntimeObject*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&L_8->___m_Coroutine_10), (void*)(RuntimeObject*)NULL);
// }
return (bool)0;
}
}
// System.Object GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::System.Collections.Generic.IEnumerator<System.Object>.get_Current()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* U3CRunDelayU3Ed__12_System_Collections_Generic_IEnumeratorU3CSystem_ObjectU3E_get_Current_m3E6DF753DB97D5FC4EFCC6FB641F75C7BA8D8079 (U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* __this, const RuntimeMethod* method)
{
{
RuntimeObject* L_0 = __this->___U3CU3E2__current_1;
return L_0;
}
}
// System.Void GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::System.Collections.IEnumerator.Reset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CRunDelayU3Ed__12_System_Collections_IEnumerator_Reset_mC8011D54ECDA3CDA2998C2F69A3AD12C69A4AB7F (U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* __this, const RuntimeMethod* method)
{
{
NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A* L_0 = (NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A_il2cpp_TypeInfo_var)));
NullCheck(L_0);
NotSupportedException__ctor_m1398D0CDE19B36AA3DE9392879738C1EA2439CDF(L_0, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_0, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3CRunDelayU3Ed__12_System_Collections_IEnumerator_Reset_mC8011D54ECDA3CDA2998C2F69A3AD12C69A4AB7F_RuntimeMethod_var)));
}
}
// System.Object GameplayIngredients.Logic.DelayedLogic/<RunDelay>d__12::System.Collections.IEnumerator.get_Current()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* U3CRunDelayU3Ed__12_System_Collections_IEnumerator_get_Current_m579FE03F38D419A44BD579B6B317BD01E4490789 (U3CRunDelayU3Ed__12_t46F0508FFBA1385233B9194AB73EFB8EC7627795* __this, const RuntimeMethod* method)
{
{
RuntimeObject* L_0 = __this->___U3CU3E2__current_1;
return L_0;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.EditorOnlyLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EditorOnlyLogic_Execute_m53412842ACEBD383FF6C9634D2ADB5DE64998AC9 (EditorOnlyLogic_t234F23281DC81C3B72A4D9516F1E9F1B325EA5E5* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2F389269406D9994F664E6116B7731D6FA7AA914);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t V_1 = 0;
int32_t V_2 = 0;
bool V_3 = false;
bool V_4 = false;
bool V_5 = false;
int32_t G_B3_0 = 0;
{
// bool acceptPlayFromHere = !(DisableOnPlayFromHere && (PlayerPrefs.GetInt("PlayFromHere") == 1));
bool L_0 = __this->___DisableOnPlayFromHere_5;
if (!L_0)
{
goto IL_001b;
}
}
{
int32_t L_1;
L_1 = PlayerPrefs_GetInt_m35C13A87BBC7907554CE5405EB5D00CF85E7457B(_stringLiteral2F389269406D9994F664E6116B7731D6FA7AA914, NULL);
G_B3_0 = ((((int32_t)((((int32_t)L_1) == ((int32_t)1))? 1 : 0)) == ((int32_t)0))? 1 : 0);
goto IL_001c;
}
IL_001b:
{
G_B3_0 = 1;
}
IL_001c:
{
V_0 = (bool)G_B3_0;
// switch(ExecutionPath)
int32_t L_2 = __this->___ExecutionPath_6;
V_2 = L_2;
int32_t L_3 = V_2;
V_1 = L_3;
int32_t L_4 = V_1;
switch (L_4)
{
case 0:
{
goto IL_003a;
}
case 1:
{
goto IL_004e;
}
case 2:
{
goto IL_006a;
}
}
}
{
goto IL_0089;
}
IL_003a:
{
// if (acceptPlayFromHere)
bool L_5 = V_0;
V_3 = L_5;
bool L_6 = V_3;
if (!L_6)
{
goto IL_004c;
}
}
{
// Callable.Call(OnExecute, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_7 = __this->___OnExecute_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_8 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_7, L_8, NULL);
}
IL_004c:
{
// break;
goto IL_0089;
}
IL_004e:
{
// if (Application.isEditor && acceptPlayFromHere)
bool L_9;
L_9 = Application_get_isEditor_m0377DB707B566C8E21DA3CD99963210F6D57D234(NULL);
bool L_10 = V_0;
V_4 = (bool)((int32_t)((int32_t)L_9&(int32_t)L_10));
bool L_11 = V_4;
if (!L_11)
{
goto IL_0068;
}
}
{
// Callable.Call(OnExecute, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_12 = __this->___OnExecute_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_13 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_12, L_13, NULL);
}
IL_0068:
{
// break;
goto IL_0089;
}
IL_006a:
{
// if (!Application.isEditor && acceptPlayFromHere)
bool L_14;
L_14 = Application_get_isEditor_m0377DB707B566C8E21DA3CD99963210F6D57D234(NULL);
bool L_15 = V_0;
V_5 = (bool)((int32_t)(((((int32_t)L_14) == ((int32_t)0))? 1 : 0)&(int32_t)L_15));
bool L_16 = V_5;
if (!L_16)
{
goto IL_0087;
}
}
{
// Callable.Call(OnExecute, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_17 = __this->___OnExecute_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_18 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_17, L_18, NULL);
}
IL_0087:
{
// break;
goto IL_0089;
}
IL_0089:
{
// }
return;
}
}
// System.String GameplayIngredients.Logic.EditorOnlyLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* EditorOnlyLogic_GetDefaultName_m616C6C8FF4636188C7E511F7FC337985EF14080B (EditorOnlyLogic_t234F23281DC81C3B72A4D9516F1E9F1B325EA5E5* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Mode_t5D642271D7B8C0E5520DF6583FC735747DF54A8F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9BD437EEDD519A327D2E9C3337CC43962307E275);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAAAA2ED12F024B5836900DCE44F8458D15A6D681);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
RuntimeObject* G_B2_0 = NULL;
String_t* G_B2_1 = NULL;
RuntimeObject* G_B1_0 = NULL;
String_t* G_B1_1 = NULL;
String_t* G_B3_0 = NULL;
RuntimeObject* G_B3_1 = NULL;
String_t* G_B3_2 = NULL;
{
// return $"If {ExecutionPath} {(DisableOnPlayFromHere? "(Not Play From Here)":"")}" ;
int32_t L_0 = __this->___ExecutionPath_6;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(Mode_t5D642271D7B8C0E5520DF6583FC735747DF54A8F_il2cpp_TypeInfo_var, &L_1);
bool L_3 = __this->___DisableOnPlayFromHere_5;
G_B1_0 = L_2;
G_B1_1 = _stringLiteral9BD437EEDD519A327D2E9C3337CC43962307E275;
if (L_3)
{
G_B2_0 = L_2;
G_B2_1 = _stringLiteral9BD437EEDD519A327D2E9C3337CC43962307E275;
goto IL_0020;
}
}
{
G_B3_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
goto IL_0025;
}
IL_0020:
{
G_B3_0 = _stringLiteralAAAA2ED12F024B5836900DCE44F8458D15A6D681;
G_B3_1 = G_B2_0;
G_B3_2 = G_B2_1;
}
IL_0025:
{
String_t* L_4;
L_4 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(G_B3_2, G_B3_1, G_B3_0, NULL);
V_0 = L_4;
goto IL_002d;
}
IL_002d:
{
// }
String_t* L_5 = V_0;
return L_5;
}
}
// System.Void GameplayIngredients.Logic.EditorOnlyLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EditorOnlyLogic__ctor_m7FB0D2D80CDEA4A6BE0A460C5CB1B3EA557C738B (EditorOnlyLogic_t234F23281DC81C3B72A4D9516F1E9F1B325EA5E5* __this, const RuntimeMethod* method)
{
{
// public bool DisableOnPlayFromHere = false;
__this->___DisableOnPlayFromHere_5 = (bool)0;
// public Mode ExecutionPath = Mode.PlayerAndEditor;
__this->___ExecutionPath_6 = 0;
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.FlipFlopLogic::OnEnable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FlipFlopLogic_OnEnable_m086AE7C0CF65C2A9BE45F7E1891E702FDABCA31A (FlipFlopLogic_tF26EB1CD6177E425C61AC6922E249C0BD54E0BEC* __this, const RuntimeMethod* method)
{
{
// state = InitialState;
int32_t L_0 = __this->___InitialState_5;
__this->___state_8 = L_0;
// }
return;
}
}
// System.Void GameplayIngredients.Logic.FlipFlopLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FlipFlopLogic_Execute_mE4A7B5774EB7CD3B8C002073BCF899A30CCA42B9 (FlipFlopLogic_tF26EB1CD6177E425C61AC6922E249C0BD54E0BEC* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
bool V_0 = false;
{
// if (state == State.Flop)
int32_t L_0 = __this->___state_8;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0026;
}
}
{
// Callable.Call(OnFlip, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_2 = __this->___OnFlip_6;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_2, L_3, NULL);
// state = State.Flip;
__this->___state_8 = 0;
goto IL_003c;
}
IL_0026:
{
// Callable.Call(OnFlop, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_4 = __this->___OnFlop_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_4, L_5, NULL);
// state = State.Flop;
__this->___state_8 = 1;
}
IL_003c:
{
// }
return;
}
}
// System.String GameplayIngredients.Logic.FlipFlopLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* FlipFlopLogic_GetDefaultName_mC28BB63105D8EEAC648334B67894EE4F56BA86F0 (FlipFlopLogic_tF26EB1CD6177E425C61AC6922E249C0BD54E0BEC* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&State_tF9266E432E091D453631F09DC40B6E2D320338DA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCEE053858E079F9EEFA5EB72417857470BFF33DC);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Flip-Flop (Default {state})";
int32_t L_0 = __this->___state_8;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(State_tF9266E432E091D453631F09DC40B6E2D320338DA_il2cpp_TypeInfo_var, &L_1);
String_t* L_3;
L_3 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(_stringLiteralCEE053858E079F9EEFA5EB72417857470BFF33DC, L_2, NULL);
V_0 = L_3;
goto IL_0019;
}
IL_0019:
{
// }
String_t* L_4 = V_0;
return L_4;
}
}
// System.Void GameplayIngredients.Logic.FlipFlopLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FlipFlopLogic__ctor_m6737D3C334776F9FCB130C9A231BC20BB2B6F080 (FlipFlopLogic_tF26EB1CD6177E425C61AC6922E249C0BD54E0BEC* __this, const RuntimeMethod* method)
{
{
// public State InitialState = State.Flip;
__this->___InitialState_5 = 0;
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.InputSystemLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InputSystemLogic_Execute_mCB7844A2F1F06F01A3A3B034F1ED1EB7C4D1B98B (InputSystemLogic_tCD3CAD4AD9F668D1D36FDF11BF587DDB4C1273A0* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
{
// Call(OnLegacyInputNotPresent, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_0 = __this->___OnLegacyInputNotPresent_6;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_0, L_1, NULL);
// Call(OnNewInputPresent, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_2 = __this->___OnNewInputPresent_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_2, L_3, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Logic.InputSystemLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InputSystemLogic__ctor_mDFD30900BA94177ADE7C167323B0088B60FA1DAB (InputSystemLogic_tCD3CAD4AD9F668D1D36FDF11BF587DDB4C1273A0* __this, const RuntimeMethod* method)
{
{
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.Logic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Logic_Execute_mBC20D087D17D11AD96FA516523455E69811435F6 (Logic_tDD23FDD4BF5E370C79566722801F70B5884F41AC* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
{
// Callable.Call(Calls, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_0 = __this->___Calls_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_0, L_1, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Logic.Logic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Logic__ctor_mDAED7A4B8775674AB37E6531CF6F4852E8F8A971 (Logic_tDD23FDD4BF5E370C79566722801F70B5884F41AC* __this, const RuntimeMethod* method)
{
{
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String GameplayIngredients.Logic.LogicBase::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* LogicBase_ToString_m15D80626F5F8B5ED77CD3E1737CA4F030705DC62 (LogicBase_tBBE77247F007DE102340B15A337392184835BA03* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral931C8A6B3F63236A9E3D0476A07BD295E960BDDD);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return "Logic : " + Name;
String_t* L_0 = ((Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA*)__this)->___Name_4;
String_t* L_1;
L_1 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteral931C8A6B3F63236A9E3D0476A07BD295E960BDDD, L_0, NULL);
V_0 = L_1;
goto IL_0014;
}
IL_0014:
{
// }
String_t* L_2 = V_0;
return L_2;
}
}
// System.Void GameplayIngredients.Logic.LogicBase::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F (LogicBase_tBBE77247F007DE102340B15A337392184835BA03* __this, const RuntimeMethod* method)
{
{
Callable__ctor_mCF5121B11BF45E58EC2510635472133415CEE0E0(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.NextFrameLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NextFrameLogic_Execute_mE7A4CA703EB779A2B4AB550850EE556AA89E9D6F (NextFrameLogic_t9D8BA8511512AE63F3D2F3FCC59D598FF7392C58* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
{
// m_Coroutine = RunDelay(instigator);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_0 = ___instigator0;
RuntimeObject* L_1;
L_1 = NextFrameLogic_RunDelay_m81E8737EA963BB6D17E8B9F63F9F220917F1E689(__this, L_0, NULL);
__this->___m_Coroutine_6 = L_1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Coroutine_6), (void*)L_1);
// StartCoroutine(m_Coroutine);
RuntimeObject* L_2 = __this->___m_Coroutine_6;
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_3;
L_3 = MonoBehaviour_StartCoroutine_m4CAFF732AA28CD3BDC5363B44A863575530EC812(__this, L_2, NULL);
// }
return;
}
}
// System.Collections.IEnumerator GameplayIngredients.Logic.NextFrameLogic::RunDelay(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* NextFrameLogic_RunDelay_m81E8737EA963BB6D17E8B9F63F9F220917F1E689 (NextFrameLogic_t9D8BA8511512AE63F3D2F3FCC59D598FF7392C58* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12* L_0 = (U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12*)il2cpp_codegen_object_new(U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CRunDelayU3Ed__3__ctor_mB15BCE7530FC81D43FC17FE18FFB004595DDEF13(L_0, 0, NULL);
U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12* L_1 = L_0;
NullCheck(L_1);
L_1->___U3CU3E4__this_3 = __this;
Il2CppCodeGenWriteBarrier((void**)(&L_1->___U3CU3E4__this_3), (void*)__this);
U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12* L_2 = L_1;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3 = ___instigator0;
NullCheck(L_2);
L_2->___instigator_2 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&L_2->___instigator_2), (void*)L_3);
return L_2;
}
}
// System.String GameplayIngredients.Logic.NextFrameLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* NextFrameLogic_GetDefaultName_m1D1DB595AD894F3259D423DC61AE9E1D3BFA2218 (NextFrameLogic_t9D8BA8511512AE63F3D2F3FCC59D598FF7392C58* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral90C493D178A2CB960CE96D8F829E7A3C19E2F060);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Call Next Frame";
V_0 = _stringLiteral90C493D178A2CB960CE96D8F829E7A3C19E2F060;
goto IL_0009;
}
IL_0009:
{
// }
String_t* L_0 = V_0;
return L_0;
}
}
// System.Void GameplayIngredients.Logic.NextFrameLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NextFrameLogic__ctor_mE8376960580955622A2DF93041A84D293D9AAA8D (NextFrameLogic_t9D8BA8511512AE63F3D2F3FCC59D598FF7392C58* __this, const RuntimeMethod* method)
{
{
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CRunDelayU3Ed__3__ctor_mB15BCE7530FC81D43FC17FE18FFB004595DDEF13 (U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12* __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
int32_t L_0 = ___U3CU3E1__state0;
__this->___U3CU3E1__state_0 = L_0;
return;
}
}
// System.Void GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::System.IDisposable.Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CRunDelayU3Ed__3_System_IDisposable_Dispose_mBC4ED01312A50E29FFC15ACFD313C648B9D1E1BD (U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12* __this, const RuntimeMethod* method)
{
{
return;
}
}
// System.Boolean GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::MoveNext()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3CRunDelayU3Ed__3_MoveNext_m5EE251E89E5E5D212CD8641EB7694E0447FF65AD (U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
{
int32_t L_0 = __this->___U3CU3E1__state_0;
V_0 = L_0;
int32_t L_1 = V_0;
if (!L_1)
{
goto IL_0012;
}
}
{
goto IL_000c;
}
IL_000c:
{
int32_t L_2 = V_0;
if ((((int32_t)L_2) == ((int32_t)1)))
{
goto IL_0014;
}
}
{
goto IL_0016;
}
IL_0012:
{
goto IL_0018;
}
IL_0014:
{
goto IL_0034;
}
IL_0016:
{
return (bool)0;
}
IL_0018:
{
__this->___U3CU3E1__state_0 = (-1);
// yield return new WaitForEndOfFrame();
WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663* L_3 = (WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663*)il2cpp_codegen_object_new(WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663_il2cpp_TypeInfo_var);
NullCheck(L_3);
WaitForEndOfFrame__ctor_m4AF7E576C01E6B04443BB898B1AE5D645F7D45AB(L_3, NULL);
__this->___U3CU3E2__current_1 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CU3E2__current_1), (void*)L_3);
__this->___U3CU3E1__state_0 = 1;
return (bool)1;
}
IL_0034:
{
__this->___U3CU3E1__state_0 = (-1);
// Callable.Call(OnNextFrame, instigator);
NextFrameLogic_t9D8BA8511512AE63F3D2F3FCC59D598FF7392C58* L_4 = __this->___U3CU3E4__this_3;
NullCheck(L_4);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_5 = L_4->___OnNextFrame_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = __this->___instigator_2;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_5, L_6, NULL);
// m_Coroutine = null;
NextFrameLogic_t9D8BA8511512AE63F3D2F3FCC59D598FF7392C58* L_7 = __this->___U3CU3E4__this_3;
NullCheck(L_7);
L_7->___m_Coroutine_6 = (RuntimeObject*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&L_7->___m_Coroutine_6), (void*)(RuntimeObject*)NULL);
// }
return (bool)0;
}
}
// System.Object GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::System.Collections.Generic.IEnumerator<System.Object>.get_Current()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* U3CRunDelayU3Ed__3_System_Collections_Generic_IEnumeratorU3CSystem_ObjectU3E_get_Current_m63F8CE22D6A2AD2BC4058C02D7F37370CED5EA60 (U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12* __this, const RuntimeMethod* method)
{
{
RuntimeObject* L_0 = __this->___U3CU3E2__current_1;
return L_0;
}
}
// System.Void GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::System.Collections.IEnumerator.Reset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CRunDelayU3Ed__3_System_Collections_IEnumerator_Reset_m641AD55D08FC1BB855101EB5E189956D9D056181 (U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12* __this, const RuntimeMethod* method)
{
{
NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A* L_0 = (NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A_il2cpp_TypeInfo_var)));
NullCheck(L_0);
NotSupportedException__ctor_m1398D0CDE19B36AA3DE9392879738C1EA2439CDF(L_0, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_0, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3CRunDelayU3Ed__3_System_Collections_IEnumerator_Reset_m641AD55D08FC1BB855101EB5E189956D9D056181_RuntimeMethod_var)));
}
}
// System.Object GameplayIngredients.Logic.NextFrameLogic/<RunDelay>d__3::System.Collections.IEnumerator.get_Current()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* U3CRunDelayU3Ed__3_System_Collections_IEnumerator_get_Current_mC5D9992694520ED92191F304AD3173FEEA9B3451 (U3CRunDelayU3Ed__3_t51CEF0C6EC8D80FB2AB65170C0829593B6BE4F12* __this, const RuntimeMethod* method)
{
{
RuntimeObject* L_0 = __this->___U3CU3E2__current_1;
return L_0;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.NTimesLogic::Awake()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NTimesLogic_Awake_mA2A7C1D2491B9CDFF4B0C9705D486EA559B68AAA (NTimesLogic_t33F03938C98FFD87364768A7BE5DC27B7D7BA18E* __this, const RuntimeMethod* method)
{
{
// ResetCount();
NTimesLogic_ResetCount_mD1C5F6A8ABAEE2B3D55FFF5BD1E08D0D325AA29D(__this, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Logic.NTimesLogic::ResetCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NTimesLogic_ResetCount_mD1C5F6A8ABAEE2B3D55FFF5BD1E08D0D325AA29D (NTimesLogic_t33F03938C98FFD87364768A7BE5DC27B7D7BA18E* __this, const RuntimeMethod* method)
{
{
// m_RemainingCount = Count;
int32_t L_0 = __this->___Count_6;
__this->___m_RemainingCount_7 = L_0;
// }
return;
}
}
// System.Void GameplayIngredients.Logic.NTimesLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NTimesLogic_Execute_m7C6CB0A36307F37398960D3A1CE7BAE5DDD5AAE6 (NTimesLogic_t33F03938C98FFD87364768A7BE5DC27B7D7BA18E* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
bool V_0 = false;
{
// if(m_RemainingCount > 0)
int32_t L_0 = __this->___m_RemainingCount_7;
V_0 = (bool)((((int32_t)L_0) > ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_002b;
}
}
{
// m_RemainingCount--;
int32_t L_2 = __this->___m_RemainingCount_7;
__this->___m_RemainingCount_7 = ((int32_t)il2cpp_codegen_subtract(L_2, 1));
// Callable.Call(Calls, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_3 = __this->___Calls_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_3, L_4, NULL);
}
IL_002b:
{
// }
return;
}
}
// System.String GameplayIngredients.Logic.NTimesLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* NTimesLogic_GetDefaultName_mA53A24AD1167F95CEBD8098F48D7614228C77B4B (NTimesLogic_t33F03938C98FFD87364768A7BE5DC27B7D7BA18E* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD2661894CD731BEDCF6AAADCF8878D6733B1DB02);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Call only {Count} Times";
int32_t L_0 = __this->___Count_6;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_1);
String_t* L_3;
L_3 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(_stringLiteralD2661894CD731BEDCF6AAADCF8878D6733B1DB02, L_2, NULL);
V_0 = L_3;
goto IL_0019;
}
IL_0019:
{
// }
String_t* L_4 = V_0;
return L_4;
}
}
// System.Void GameplayIngredients.Logic.NTimesLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NTimesLogic__ctor_m2FC1244C9710719070D731F07FB85C48C2247A6C (NTimesLogic_t33F03938C98FFD87364768A7BE5DC27B7D7BA18E* __this, const RuntimeMethod* method)
{
{
// protected int Count = 1;
__this->___Count_6 = 1;
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.PlatformLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlatformLogic_Execute_m3552DB85870DE0385CFEB7790401221F479CA6EC (PlatformLogic_t8B13BAF91686D487516FDB69CF8F9415580E80D7* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_Contains_TisRuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E_m65FD88D05A0580667730601500295B72DFF2A683_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
// if(platforms.Contains(Application.platform) == (inclusionMode == InclusionMode.IsTarget))
RuntimePlatformU5BU5D_t10C1DFF9151DB36AFB3F413BB55D41FC65355ADA* L_0 = __this->___platforms_5;
int32_t L_1;
L_1 = Application_get_platform_m1AB34E71D9885B120F6021EB2B11DCB28CD6008D(NULL);
bool L_2;
L_2 = Enumerable_Contains_TisRuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E_m65FD88D05A0580667730601500295B72DFF2A683((RuntimeObject*)L_0, L_1, Enumerable_Contains_TisRuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E_m65FD88D05A0580667730601500295B72DFF2A683_RuntimeMethod_var);
int32_t L_3 = __this->___inclusionMode_6;
V_0 = (bool)((((int32_t)L_2) == ((int32_t)((((int32_t)L_3) == ((int32_t)0))? 1 : 0)))? 1 : 0);
bool L_4 = V_0;
if (!L_4)
{
goto IL_002f;
}
}
{
// Call(OnTestValid, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_5 = __this->___OnTestValid_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_5, L_6, NULL);
goto IL_003c;
}
IL_002f:
{
// Call(OnTestInvalid, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_7 = __this->___OnTestInvalid_8;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_8 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_7, L_8, NULL);
}
IL_003c:
{
// }
return;
}
}
// System.String GameplayIngredients.Logic.PlatformLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PlatformLogic_GetDefaultName_mE5067177CE3C9CB61A1F84AA93F0769451487CAA (PlatformLogic_t8B13BAF91686D487516FDB69CF8F9415580E80D7* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InclusionMode_t2206D0F9A4F2BFB78FB400450E0670D1C15826B4_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&String_Join_TisRuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E_m6AA5BC5683704EC5C294BB1C29A4D4A9C0CC151D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral758733BDBED83CBFF4F635AC26CA92AAE477F75D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9C368B22841D48110DBD3DA3A2BE04A5B77DA33A);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"If Platform {inclusionMode} : {string.Join(", ",platforms)}";
int32_t L_0 = __this->___inclusionMode_6;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(InclusionMode_t2206D0F9A4F2BFB78FB400450E0670D1C15826B4_il2cpp_TypeInfo_var, &L_1);
RuntimePlatformU5BU5D_t10C1DFF9151DB36AFB3F413BB55D41FC65355ADA* L_3 = __this->___platforms_5;
String_t* L_4;
L_4 = String_Join_TisRuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E_m6AA5BC5683704EC5C294BB1C29A4D4A9C0CC151D(_stringLiteral758733BDBED83CBFF4F635AC26CA92AAE477F75D, (RuntimeObject*)L_3, String_Join_TisRuntimePlatform_t9A8AAF204603076FCAAECCCC05DA386AEE7BF66E_m6AA5BC5683704EC5C294BB1C29A4D4A9C0CC151D_RuntimeMethod_var);
String_t* L_5;
L_5 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(_stringLiteral9C368B22841D48110DBD3DA3A2BE04A5B77DA33A, L_2, L_4, NULL);
V_0 = L_5;
goto IL_0029;
}
IL_0029:
{
// }
String_t* L_6 = V_0;
return L_6;
}
}
// System.Void GameplayIngredients.Logic.PlatformLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlatformLogic__ctor_mEA7F0E644B41D757FE8DFBEBB77E940D0394D8BA (PlatformLogic_t8B13BAF91686D487516FDB69CF8F9415580E80D7* __this, const RuntimeMethod* method)
{
{
// public InclusionMode inclusionMode = InclusionMode.IsTarget;
__this->___inclusionMode_6 = 0;
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.RandomLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RandomLogic_Execute_m11045382095E10EA4493CFD23ACC429D0B4B3846 (RandomLogic_t0F5807211EA80D3AB4D78BE0840694832CB77E86* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
// int r = Random.Range(0, RandomCalls.Length);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_0 = __this->___RandomCalls_5;
NullCheck(L_0);
int32_t L_1;
L_1 = Random_Range_mD4D2DEE3D2E75D07740C9A6F93B3088B03BBB8F8(0, ((int32_t)(((RuntimeArray*)L_0)->max_length)), NULL);
V_0 = L_1;
// Callable.Call(RandomCalls[r], instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_2 = __this->___RandomCalls_5;
int32_t L_3 = V_0;
NullCheck(L_2);
int32_t L_4 = L_3;
Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA* L_5 = (L_2)->GetAt(static_cast<il2cpp_array_size_t>(L_4));
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = ___instigator0;
Callable_Call_m36903F417B2A3E61D8A276816C10EFFC333A8343(L_5, L_6, NULL);
// }
return;
}
}
// System.String GameplayIngredients.Logic.RandomLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* RandomLogic_GetDefaultName_mDA6451219E559895580083363CC7A26A8B683C97 (RandomLogic_t0F5807211EA80D3AB4D78BE0840694832CB77E86* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral44551976CE2529508EE6E43DD80D93D00FE4EEC4);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Call One at Random...";
V_0 = _stringLiteral44551976CE2529508EE6E43DD80D93D00FE4EEC4;
goto IL_0009;
}
IL_0009:
{
// }
String_t* L_0 = V_0;
return L_0;
}
}
// System.Void GameplayIngredients.Logic.RandomLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RandomLogic__ctor_mC6689432AF7F0444B66399B9E40CC68705628402 (RandomLogic_t0F5807211EA80D3AB4D78BE0840694832CB77E86* __this, const RuntimeMethod* method)
{
{
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::isBool()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SaveDataLogic_isBool_m0B015B2B371DE20527487C4AF2A4BAC0B7B2FD96 (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isBool() {return ValueType == GameSaveManager.ValueType.Bool;}
int32_t L_0 = __this->___ValueType_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isBool() {return ValueType == GameSaveManager.ValueType.Bool;}
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::isInt()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SaveDataLogic_isInt_mDF886234478C1D3F140DF01622BD38AC02D86C36 (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isInt() {return ValueType == GameSaveManager.ValueType.Int;}
int32_t L_0 = __this->___ValueType_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isInt() {return ValueType == GameSaveManager.ValueType.Int;}
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::isFloat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SaveDataLogic_isFloat_mA4EF39BF68D9EFF19A0D952D20F7E98251E461C6 (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isFloat() {return ValueType == GameSaveManager.ValueType.Float;}
int32_t L_0 = __this->___ValueType_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)2))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isFloat() {return ValueType == GameSaveManager.ValueType.Float;}
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Logic.SaveDataLogic::isString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SaveDataLogic_isString_mABDD01A0B47CB078FF60F1F2937F465A426062B1 (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isString() {return ValueType == GameSaveManager.ValueType.String;}
int32_t L_0 = __this->___ValueType_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)3))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isString() {return ValueType == GameSaveManager.ValueType.String;}
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Logic.SaveDataLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SaveDataLogic_Execute_mB44481B1392C1A49C48316C4D75F458A74E71693 (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SaveDataLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mCDDE450BF7578D290067FC9BEAA4F669FFA550D7_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SaveDataLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m6B3C4423A3BA05BC9DA92774F85CA75D3064B08E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SaveDataLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m070B4BBA45CCB99D04DDB0121C9C5DC50143D439_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SaveDataLogic_TestValue_TisString_t_m798CD9758A1DA9FF2F0FE37F584D3326C38D606B_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* V_0 = NULL;
bool V_1 = false;
bool V_2 = false;
int32_t V_3 = 0;
int32_t V_4 = 0;
int32_t V_5 = 0;
int32_t V_6 = 0;
bool V_7 = false;
bool V_8 = false;
bool V_9 = false;
bool V_10 = false;
bool V_11 = false;
{
// var gsm = Manager.Get<GameSaveManager>();
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_0;
L_0 = Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592(Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
V_0 = L_0;
// bool result = false;
V_1 = (bool)0;
// if(Test == Evaluation.Exists)
int32_t L_1 = __this->___Test_5;
V_2 = (bool)((((int32_t)L_1) == ((int32_t)6))? 1 : 0);
bool L_2 = V_2;
if (!L_2)
{
goto IL_0094;
}
}
{
// switch(ValueType)
int32_t L_3 = __this->___ValueType_7;
V_4 = L_3;
int32_t L_4 = V_4;
V_3 = L_4;
int32_t L_5 = V_3;
switch (L_5)
{
case 0:
{
goto IL_003a;
}
case 1:
{
goto IL_0064;
}
case 2:
{
goto IL_004f;
}
case 3:
{
goto IL_0079;
}
}
}
{
goto IL_008e;
}
IL_003a:
{
// case GameSaveManager.ValueType.Bool: result = gsm.HasBool(Key, SaveLocation); break;
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_6 = V_0;
String_t* L_7 = __this->___Key_8;
int32_t L_8 = __this->___SaveLocation_6;
NullCheck(L_6);
bool L_9;
L_9 = GameSaveManager_HasBool_mBFA654D204D8EE0F08AFED1557AB62290E38102C(L_6, L_7, L_8, NULL);
V_1 = L_9;
// case GameSaveManager.ValueType.Bool: result = gsm.HasBool(Key, SaveLocation); break;
goto IL_008e;
}
IL_004f:
{
// case GameSaveManager.ValueType.Float: result = gsm.HasFloat(Key, SaveLocation); break;
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_10 = V_0;
String_t* L_11 = __this->___Key_8;
int32_t L_12 = __this->___SaveLocation_6;
NullCheck(L_10);
bool L_13;
L_13 = GameSaveManager_HasFloat_m5FADBD79C68BA9F1A1576274522491914AC957B5(L_10, L_11, L_12, NULL);
V_1 = L_13;
// case GameSaveManager.ValueType.Float: result = gsm.HasFloat(Key, SaveLocation); break;
goto IL_008e;
}
IL_0064:
{
// case GameSaveManager.ValueType.Int: result = gsm.HasInt(Key, SaveLocation); break;
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_14 = V_0;
String_t* L_15 = __this->___Key_8;
int32_t L_16 = __this->___SaveLocation_6;
NullCheck(L_14);
bool L_17;
L_17 = GameSaveManager_HasInt_m5931000A7FF9DA0A6648E755319B22AA02DD8ED9(L_14, L_15, L_16, NULL);
V_1 = L_17;
// case GameSaveManager.ValueType.Int: result = gsm.HasInt(Key, SaveLocation); break;
goto IL_008e;
}
IL_0079:
{
// case GameSaveManager.ValueType.String: result = gsm.HasString(Key, SaveLocation); break;
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_18 = V_0;
String_t* L_19 = __this->___Key_8;
int32_t L_20 = __this->___SaveLocation_6;
NullCheck(L_18);
bool L_21;
L_21 = GameSaveManager_HasString_mD15254C59A2834046C529D5568D0D114C3E092EF(L_18, L_19, L_20, NULL);
V_1 = L_21;
// case GameSaveManager.ValueType.String: result = gsm.HasString(Key, SaveLocation); break;
goto IL_008e;
}
IL_008e:
{
goto IL_0230;
}
IL_0094:
{
// switch(ValueType)
int32_t L_22 = __this->___ValueType_7;
V_6 = L_22;
int32_t L_23 = V_6;
V_5 = L_23;
int32_t L_24 = V_5;
switch (L_24)
{
case 0:
{
goto IL_00bd;
}
case 1:
{
goto IL_011b;
}
case 2:
{
goto IL_0179;
}
case 3:
{
goto IL_01d4;
}
}
}
{
goto IL_022f;
}
IL_00bd:
{
// if (!gsm.HasBool(Key, SaveLocation))
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_25 = V_0;
String_t* L_26 = __this->___Key_8;
int32_t L_27 = __this->___SaveLocation_6;
NullCheck(L_25);
bool L_28;
L_28 = GameSaveManager_HasBool_mBFA654D204D8EE0F08AFED1557AB62290E38102C(L_25, L_26, L_27, NULL);
V_7 = (bool)((((int32_t)L_28) == ((int32_t)0))? 1 : 0);
bool L_29 = V_7;
if (!L_29)
{
goto IL_00f5;
}
}
{
// WarnNotExist(Key, ValueType, SaveLocation);
String_t* L_30 = __this->___Key_8;
int32_t L_31 = __this->___ValueType_7;
int32_t L_32 = __this->___SaveLocation_6;
SaveDataLogic_WarnNotExist_m399F772C3A36F3A099AF4FBD9C132A67FAB85607(__this, L_30, L_31, L_32, NULL);
goto IL_0116;
}
IL_00f5:
{
// result = TestValue(gsm.GetBool(Key, SaveLocation), BoolTargetValue);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_33 = V_0;
String_t* L_34 = __this->___Key_8;
int32_t L_35 = __this->___SaveLocation_6;
NullCheck(L_33);
bool L_36;
L_36 = GameSaveManager_GetBool_m8D308C2952210996F502ACA82A7D216E0F6D3EFC(L_33, L_34, L_35, NULL);
bool L_37 = __this->___BoolTargetValue_9;
bool L_38;
L_38 = SaveDataLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mCDDE450BF7578D290067FC9BEAA4F669FFA550D7(__this, L_36, L_37, SaveDataLogic_TestValue_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mCDDE450BF7578D290067FC9BEAA4F669FFA550D7_RuntimeMethod_var);
V_1 = L_38;
}
IL_0116:
{
// break;
goto IL_022f;
}
IL_011b:
{
// if (!gsm.HasInt(Key, SaveLocation))
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_39 = V_0;
String_t* L_40 = __this->___Key_8;
int32_t L_41 = __this->___SaveLocation_6;
NullCheck(L_39);
bool L_42;
L_42 = GameSaveManager_HasInt_m5931000A7FF9DA0A6648E755319B22AA02DD8ED9(L_39, L_40, L_41, NULL);
V_8 = (bool)((((int32_t)L_42) == ((int32_t)0))? 1 : 0);
bool L_43 = V_8;
if (!L_43)
{
goto IL_0153;
}
}
{
// WarnNotExist(Key, ValueType, SaveLocation);
String_t* L_44 = __this->___Key_8;
int32_t L_45 = __this->___ValueType_7;
int32_t L_46 = __this->___SaveLocation_6;
SaveDataLogic_WarnNotExist_m399F772C3A36F3A099AF4FBD9C132A67FAB85607(__this, L_44, L_45, L_46, NULL);
goto IL_0174;
}
IL_0153:
{
// result = TestValue(gsm.GetInt(Key, SaveLocation), IntTargetValue);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_47 = V_0;
String_t* L_48 = __this->___Key_8;
int32_t L_49 = __this->___SaveLocation_6;
NullCheck(L_47);
int32_t L_50;
L_50 = GameSaveManager_GetInt_m4F0D65A1F757DD509E2044E293B398224BDCFBD7(L_47, L_48, L_49, NULL);
int32_t L_51 = __this->___IntTargetValue_10;
bool L_52;
L_52 = SaveDataLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m6B3C4423A3BA05BC9DA92774F85CA75D3064B08E(__this, L_50, L_51, SaveDataLogic_TestValue_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m6B3C4423A3BA05BC9DA92774F85CA75D3064B08E_RuntimeMethod_var);
V_1 = L_52;
}
IL_0174:
{
// break;
goto IL_022f;
}
IL_0179:
{
// if (!gsm.HasFloat(Key, SaveLocation))
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_53 = V_0;
String_t* L_54 = __this->___Key_8;
int32_t L_55 = __this->___SaveLocation_6;
NullCheck(L_53);
bool L_56;
L_56 = GameSaveManager_HasFloat_m5FADBD79C68BA9F1A1576274522491914AC957B5(L_53, L_54, L_55, NULL);
V_9 = (bool)((((int32_t)L_56) == ((int32_t)0))? 1 : 0);
bool L_57 = V_9;
if (!L_57)
{
goto IL_01b1;
}
}
{
// WarnNotExist(Key, ValueType, SaveLocation);
String_t* L_58 = __this->___Key_8;
int32_t L_59 = __this->___ValueType_7;
int32_t L_60 = __this->___SaveLocation_6;
SaveDataLogic_WarnNotExist_m399F772C3A36F3A099AF4FBD9C132A67FAB85607(__this, L_58, L_59, L_60, NULL);
goto IL_01d2;
}
IL_01b1:
{
// result = TestValue(gsm.GetFloat(Key, SaveLocation), FloatTargetValue);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_61 = V_0;
String_t* L_62 = __this->___Key_8;
int32_t L_63 = __this->___SaveLocation_6;
NullCheck(L_61);
float L_64;
L_64 = GameSaveManager_GetFloat_m85BD68E4EB90ED2CC65BBD9830ADD4E167A03668(L_61, L_62, L_63, NULL);
float L_65 = __this->___FloatTargetValue_11;
bool L_66;
L_66 = SaveDataLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m070B4BBA45CCB99D04DDB0121C9C5DC50143D439(__this, L_64, L_65, SaveDataLogic_TestValue_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m070B4BBA45CCB99D04DDB0121C9C5DC50143D439_RuntimeMethod_var);
V_1 = L_66;
}
IL_01d2:
{
// break;
goto IL_022f;
}
IL_01d4:
{
// if (!gsm.HasString(Key, SaveLocation))
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_67 = V_0;
String_t* L_68 = __this->___Key_8;
int32_t L_69 = __this->___SaveLocation_6;
NullCheck(L_67);
bool L_70;
L_70 = GameSaveManager_HasString_mD15254C59A2834046C529D5568D0D114C3E092EF(L_67, L_68, L_69, NULL);
V_10 = (bool)((((int32_t)L_70) == ((int32_t)0))? 1 : 0);
bool L_71 = V_10;
if (!L_71)
{
goto IL_020c;
}
}
{
// WarnNotExist(Key, ValueType, SaveLocation);
String_t* L_72 = __this->___Key_8;
int32_t L_73 = __this->___ValueType_7;
int32_t L_74 = __this->___SaveLocation_6;
SaveDataLogic_WarnNotExist_m399F772C3A36F3A099AF4FBD9C132A67FAB85607(__this, L_72, L_73, L_74, NULL);
goto IL_022d;
}
IL_020c:
{
// result = TestValue(gsm.GetString(Key, SaveLocation), StringTargetValue);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_75 = V_0;
String_t* L_76 = __this->___Key_8;
int32_t L_77 = __this->___SaveLocation_6;
NullCheck(L_75);
String_t* L_78;
L_78 = GameSaveManager_GetString_m13E491A8446FD1911C55183F10965CE9D1F48D54(L_75, L_76, L_77, NULL);
String_t* L_79 = __this->___StringTargetValue_12;
bool L_80;
L_80 = SaveDataLogic_TestValue_TisString_t_m798CD9758A1DA9FF2F0FE37F584D3326C38D606B(__this, L_78, L_79, SaveDataLogic_TestValue_TisString_t_m798CD9758A1DA9FF2F0FE37F584D3326C38D606B_RuntimeMethod_var);
V_1 = L_80;
}
IL_022d:
{
// break;
goto IL_022f;
}
IL_022f:
{
}
IL_0230:
{
// if (result)
bool L_81 = V_1;
V_11 = L_81;
bool L_82 = V_11;
if (!L_82)
{
goto IL_0246;
}
}
{
// Callable.Call(OnTestSuccess, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_83 = __this->___OnTestSuccess_13;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_84 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_83, L_84, NULL);
goto IL_0253;
}
IL_0246:
{
// Callable.Call(OnTestFail, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_85 = __this->___OnTestFail_14;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_86 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_85, L_86, NULL);
}
IL_0253:
{
// }
return;
}
}
// System.String GameplayIngredients.Logic.SaveDataLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SaveDataLogic_GetDefaultName_mA385F71934B683CAB78E985089F8C56344D241AA (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Evaluation_tC87CC86FD021E208FBEF29FBE86FDBC5CBBD72B0_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ValueType_t94E3009D761DB52516A8A083CB71486085ACCE35_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral08F5AB5594CD4133603A8C602E651E124334418C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
int32_t V_1 = 0;
int32_t V_2 = 0;
String_t* V_3 = NULL;
{
// string value = "";
V_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
// switch (ValueType)
int32_t L_0 = __this->___ValueType_7;
V_2 = L_0;
int32_t L_1 = V_2;
V_1 = L_1;
int32_t L_2 = V_1;
switch (L_2)
{
case 0:
{
goto IL_0028;
}
case 1:
{
goto IL_0036;
}
case 2:
{
goto IL_0044;
}
case 3:
{
goto IL_0052;
}
}
}
{
goto IL_0028;
}
IL_0028:
{
// value = BoolTargetValue.ToString();
bool* L_3 = (&__this->___BoolTargetValue_9);
String_t* L_4;
L_4 = Boolean_ToString_m6646C8026B1DF381A1EE8CD13549175E9703CC63(L_3, NULL);
V_0 = L_4;
// break;
goto IL_005b;
}
IL_0036:
{
// value = IntTargetValue.ToString();
int32_t* L_5 = (&__this->___IntTargetValue_10);
String_t* L_6;
L_6 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5(L_5, NULL);
V_0 = L_6;
// break;
goto IL_005b;
}
IL_0044:
{
// value = FloatTargetValue.ToString();
float* L_7 = (&__this->___FloatTargetValue_11);
String_t* L_8;
L_8 = Single_ToString_mE282EDA9CA4F7DF88432D807732837A629D04972(L_7, NULL);
V_0 = L_8;
// break;
goto IL_005b;
}
IL_0052:
{
// value = StringTargetValue;
String_t* L_9 = __this->___StringTargetValue_12;
V_0 = L_9;
// break;
goto IL_005b;
}
IL_005b:
{
// return $"Switch on {ValueType} {SaveLocation} Save Data '{Key}' {Test} {value}";
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_10 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)5);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_11 = L_10;
int32_t L_12 = __this->___ValueType_7;
int32_t L_13 = L_12;
RuntimeObject* L_14 = Box(ValueType_t94E3009D761DB52516A8A083CB71486085ACCE35_il2cpp_TypeInfo_var, &L_13);
NullCheck(L_11);
ArrayElementTypeCheck (L_11, L_14);
(L_11)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_14);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_15 = L_11;
int32_t L_16 = __this->___SaveLocation_6;
int32_t L_17 = L_16;
RuntimeObject* L_18 = Box(Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var, &L_17);
NullCheck(L_15);
ArrayElementTypeCheck (L_15, L_18);
(L_15)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_18);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_19 = L_15;
String_t* L_20 = __this->___Key_8;
NullCheck(L_19);
ArrayElementTypeCheck (L_19, L_20);
(L_19)->SetAt(static_cast<il2cpp_array_size_t>(2), (RuntimeObject*)L_20);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_21 = L_19;
int32_t L_22 = __this->___Test_5;
int32_t L_23 = L_22;
RuntimeObject* L_24 = Box(Evaluation_tC87CC86FD021E208FBEF29FBE86FDBC5CBBD72B0_il2cpp_TypeInfo_var, &L_23);
NullCheck(L_21);
ArrayElementTypeCheck (L_21, L_24);
(L_21)->SetAt(static_cast<il2cpp_array_size_t>(3), (RuntimeObject*)L_24);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_25 = L_21;
String_t* L_26 = V_0;
NullCheck(L_25);
ArrayElementTypeCheck (L_25, L_26);
(L_25)->SetAt(static_cast<il2cpp_array_size_t>(4), (RuntimeObject*)L_26);
String_t* L_27;
L_27 = String_Format_m74FC0A1259DFA02F3DF6538FC7F3ACF3E1AF0C55(_stringLiteral08F5AB5594CD4133603A8C602E651E124334418C, L_25, NULL);
V_3 = L_27;
goto IL_00a5;
}
IL_00a5:
{
// }
String_t* L_28 = V_3;
return L_28;
}
}
// System.Void GameplayIngredients.Logic.SaveDataLogic::WarnNotExist(System.String,GameplayIngredients.GameSaveManager/ValueType,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SaveDataLogic_WarnNotExist_m399F772C3A36F3A099AF4FBD9C132A67FAB85607 (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, String_t* ___name0, int32_t ___type1, int32_t ___location2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ValueType_t94E3009D761DB52516A8A083CB71486085ACCE35_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC50CD31254191CDC6C9CACD9D88595BAA18E853F);
s_Il2CppMethodInitialized = true;
}
{
// Debug.LogWarning(string.Format("Save Data Logic: Trying to get {0} value to non existent {1} data in {2} save.", type, name, location));
int32_t L_0 = ___type1;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(ValueType_t94E3009D761DB52516A8A083CB71486085ACCE35_il2cpp_TypeInfo_var, &L_1);
String_t* L_3 = ___name0;
int32_t L_4 = ___location2;
int32_t L_5 = L_4;
RuntimeObject* L_6 = Box(Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var, &L_5);
String_t* L_7;
L_7 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(_stringLiteralC50CD31254191CDC6C9CACD9D88595BAA18E853F, L_2, L_3, L_6, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_7, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Logic.SaveDataLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SaveDataLogic__ctor_m1DD20EB7989CD2A7A422CF3D12D820E1DAE1116F (SaveDataLogic_tB8196651C10DBF85B38158DCB3F29E58BA82C10C* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCD08A20C07E7CDAAA241BE3453FDED8A56C8833C);
s_Il2CppMethodInitialized = true;
}
{
// public Evaluation Test = Evaluation.Equal;
__this->___Test_5 = 0;
// public GameSaveManager.Location SaveLocation = GameSaveManager.Location.System;
__this->___SaveLocation_6 = 0;
// public GameSaveManager.ValueType ValueType = GameSaveManager.ValueType.String;
__this->___ValueType_7 = 3;
// public string Key = "SomeKey";
__this->___Key_8 = _stringLiteralCD08A20C07E7CDAAA241BE3453FDED8A56C8833C;
Il2CppCodeGenWriteBarrier((void**)(&__this->___Key_8), (void*)_stringLiteralCD08A20C07E7CDAAA241BE3453FDED8A56C8833C);
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.SaveDataSwitchOnIntLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SaveDataSwitchOnIntLogic_Execute_mB4C6980C503B1F02584FB0DF76A243F4CACC0888 (SaveDataSwitchOnIntLogic_tBA5EBD0C05A789F604A8DBEFCDE24A692884F3CA* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0A1947B73B47D64DFB6310DEE7E8708C6C5383CC);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral26567C11B52D6FD186E279B9DAAFA9CA6D48F145);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66D0DF909749A4FBB470D44996BEB75D006900F8);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB518DA11C983C2C0D2105956A44239B02978A412);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFBE22ED9706AC4EB49F8BD242842B7E3C7EA3EF9);
s_Il2CppMethodInitialized = true;
}
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* V_0 = NULL;
bool V_1 = false;
int32_t V_2 = 0;
bool V_3 = false;
bool V_4 = false;
int32_t G_B4_0 = 0;
{
// var gsm = Manager.Get<GameSaveManager>();
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_0;
L_0 = Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592(Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
V_0 = L_0;
// if (gsm.HasInt(Key, SaveLocation))
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_1 = V_0;
String_t* L_2 = __this->___Key_6;
int32_t L_3 = __this->___SaveLocation_5;
NullCheck(L_1);
bool L_4;
L_4 = GameSaveManager_HasInt_m5931000A7FF9DA0A6648E755319B22AA02DD8ED9(L_1, L_2, L_3, NULL);
V_1 = L_4;
bool L_5 = V_1;
if (!L_5)
{
goto IL_010a;
}
}
{
// int value = gsm.GetInt(Key, SaveLocation);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_6 = V_0;
String_t* L_7 = __this->___Key_6;
int32_t L_8 = __this->___SaveLocation_5;
NullCheck(L_6);
int32_t L_9;
L_9 = GameSaveManager_GetInt_m4F0D65A1F757DD509E2044E293B398224BDCFBD7(L_6, L_7, L_8, NULL);
V_2 = L_9;
// if(value > 0 && value < CasesToCall.Length)
int32_t L_10 = V_2;
if ((((int32_t)L_10) <= ((int32_t)0)))
{
goto IL_0045;
}
}
{
int32_t L_11 = V_2;
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_12 = __this->___CasesToCall_8;
NullCheck(L_12);
G_B4_0 = ((((int32_t)L_11) < ((int32_t)((int32_t)(((RuntimeArray*)L_12)->max_length))))? 1 : 0);
goto IL_0046;
}
IL_0045:
{
G_B4_0 = 0;
}
IL_0046:
{
V_3 = (bool)G_B4_0;
bool L_13 = V_3;
if (!L_13)
{
goto IL_00bd;
}
}
{
// if (CasesToCall[value] != null)
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_14 = __this->___CasesToCall_8;
int32_t L_15 = V_2;
NullCheck(L_14);
int32_t L_16 = L_15;
Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA* L_17 = (L_14)->GetAt(static_cast<il2cpp_array_size_t>(L_16));
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_18;
L_18 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_17, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_4 = L_18;
bool L_19 = V_4;
if (!L_19)
{
goto IL_0070;
}
}
{
// Callable.Call(CasesToCall[value], instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_20 = __this->___CasesToCall_8;
int32_t L_21 = V_2;
NullCheck(L_20);
int32_t L_22 = L_21;
Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA* L_23 = (L_20)->GetAt(static_cast<il2cpp_array_size_t>(L_22));
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_24 = ___instigator0;
Callable_Call_m36903F417B2A3E61D8A276816C10EFFC333A8343(L_23, L_24, NULL);
goto IL_00ba;
}
IL_0070:
{
// Debug.LogWarning($"[SaveDataSwitchOnIntLogic] {gameObject.name} : Callable at index #{Key} was null, using default case.");
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_25 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)5);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_26 = L_25;
NullCheck(L_26);
ArrayElementTypeCheck (L_26, _stringLiteral0A1947B73B47D64DFB6310DEE7E8708C6C5383CC);
(L_26)->SetAt(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral0A1947B73B47D64DFB6310DEE7E8708C6C5383CC);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_27 = L_26;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_28;
L_28 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_28);
String_t* L_29;
L_29 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_28, NULL);
NullCheck(L_27);
ArrayElementTypeCheck (L_27, L_29);
(L_27)->SetAt(static_cast<il2cpp_array_size_t>(1), (String_t*)L_29);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_30 = L_27;
NullCheck(L_30);
ArrayElementTypeCheck (L_30, _stringLiteralB518DA11C983C2C0D2105956A44239B02978A412);
(L_30)->SetAt(static_cast<il2cpp_array_size_t>(2), (String_t*)_stringLiteralB518DA11C983C2C0D2105956A44239B02978A412);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_31 = L_30;
String_t* L_32 = __this->___Key_6;
NullCheck(L_31);
ArrayElementTypeCheck (L_31, L_32);
(L_31)->SetAt(static_cast<il2cpp_array_size_t>(3), (String_t*)L_32);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_33 = L_31;
NullCheck(L_33);
ArrayElementTypeCheck (L_33, _stringLiteral26567C11B52D6FD186E279B9DAAFA9CA6D48F145);
(L_33)->SetAt(static_cast<il2cpp_array_size_t>(4), (String_t*)_stringLiteral26567C11B52D6FD186E279B9DAAFA9CA6D48F145);
String_t* L_34;
L_34 = String_Concat_m6B0734B65813C8EA093D78E5C2D16534EB6FE8C0(L_33, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_34, NULL);
// CallDefault(instigator);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_35 = ___instigator0;
SaveDataSwitchOnIntLogic_CallDefault_m1B12673A2CCC7492B59768F184D58E3B2074413A(__this, L_35, NULL);
}
IL_00ba:
{
goto IL_0107;
}
IL_00bd:
{
// Debug.LogWarning($"[SaveDataSwitchOnIntLogic] {gameObject.name} : Callable at index #{Key} was out of range, using default case.");
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_36 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)5);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_37 = L_36;
NullCheck(L_37);
ArrayElementTypeCheck (L_37, _stringLiteral0A1947B73B47D64DFB6310DEE7E8708C6C5383CC);
(L_37)->SetAt(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral0A1947B73B47D64DFB6310DEE7E8708C6C5383CC);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_38 = L_37;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_39;
L_39 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_39);
String_t* L_40;
L_40 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_39, NULL);
NullCheck(L_38);
ArrayElementTypeCheck (L_38, L_40);
(L_38)->SetAt(static_cast<il2cpp_array_size_t>(1), (String_t*)L_40);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_41 = L_38;
NullCheck(L_41);
ArrayElementTypeCheck (L_41, _stringLiteralB518DA11C983C2C0D2105956A44239B02978A412);
(L_41)->SetAt(static_cast<il2cpp_array_size_t>(2), (String_t*)_stringLiteralB518DA11C983C2C0D2105956A44239B02978A412);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_42 = L_41;
String_t* L_43 = __this->___Key_6;
NullCheck(L_42);
ArrayElementTypeCheck (L_42, L_43);
(L_42)->SetAt(static_cast<il2cpp_array_size_t>(3), (String_t*)L_43);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_44 = L_42;
NullCheck(L_44);
ArrayElementTypeCheck (L_44, _stringLiteral66D0DF909749A4FBB470D44996BEB75D006900F8);
(L_44)->SetAt(static_cast<il2cpp_array_size_t>(4), (String_t*)_stringLiteral66D0DF909749A4FBB470D44996BEB75D006900F8);
String_t* L_45;
L_45 = String_Concat_m6B0734B65813C8EA093D78E5C2D16534EB6FE8C0(L_44, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_45, NULL);
// CallDefault(instigator);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_46 = ___instigator0;
SaveDataSwitchOnIntLogic_CallDefault_m1B12673A2CCC7492B59768F184D58E3B2074413A(__this, L_46, NULL);
}
IL_0107:
{
goto IL_0140;
}
IL_010a:
{
// Debug.LogWarning($"[SaveDataSwitchOnIntLogic] {gameObject.name} : Could not Find {Key} in {SaveLocation} Save, using default case.");
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_47;
L_47 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_47);
String_t* L_48;
L_48 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_47, NULL);
String_t* L_49 = __this->___Key_6;
int32_t L_50 = __this->___SaveLocation_5;
int32_t L_51 = L_50;
RuntimeObject* L_52 = Box(Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var, &L_51);
String_t* L_53;
L_53 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(_stringLiteralFBE22ED9706AC4EB49F8BD242842B7E3C7EA3EF9, L_48, L_49, L_52, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_53, NULL);
// CallDefault(instigator);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_54 = ___instigator0;
SaveDataSwitchOnIntLogic_CallDefault_m1B12673A2CCC7492B59768F184D58E3B2074413A(__this, L_54, NULL);
}
IL_0140:
{
// }
return;
}
}
// System.Void GameplayIngredients.Logic.SaveDataSwitchOnIntLogic::CallDefault(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SaveDataSwitchOnIntLogic_CallDefault_m1B12673A2CCC7492B59768F184D58E3B2074413A (SaveDataSwitchOnIntLogic_tBA5EBD0C05A789F604A8DBEFCDE24A692884F3CA* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0A1947B73B47D64DFB6310DEE7E8708C6C5383CC);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD1F369D990CF4C04525CF8885DF0C42C78F477D2);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
// if(DefaultCaseToCall != null)
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_0 = __this->___DefaultCaseToCall_7;
V_0 = (bool)((!(((RuntimeObject*)(CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_001f;
}
}
{
// Callable.Call(DefaultCaseToCall, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_2 = __this->___DefaultCaseToCall_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_2, L_3, NULL);
goto IL_0041;
}
IL_001f:
{
// Debug.LogWarning($"[SaveDataSwitchOnIntLogic] {gameObject.name} : Did not set a default callable, aborting.");
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4;
L_4 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_4);
String_t* L_5;
L_5 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_4, NULL);
String_t* L_6;
L_6 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(_stringLiteral0A1947B73B47D64DFB6310DEE7E8708C6C5383CC, L_5, _stringLiteralD1F369D990CF4C04525CF8885DF0C42C78F477D2, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_6, NULL);
}
IL_0041:
{
// }
return;
}
}
// System.String GameplayIngredients.Logic.SaveDataSwitchOnIntLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SaveDataSwitchOnIntLogic_GetDefaultName_m9ED40078279D1495DDBB0FD8EF63B4A5BCEA2724 (SaveDataSwitchOnIntLogic_tBA5EBD0C05A789F604A8DBEFCDE24A692884F3CA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD8A50D8374EC5130BA94D0DEC2169F33093C1FD6);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Switch on Integer {SaveLocation} Save Data '{Key}'";
int32_t L_0 = __this->___SaveLocation_5;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var, &L_1);
String_t* L_3 = __this->___Key_6;
String_t* L_4;
L_4 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(_stringLiteralD8A50D8374EC5130BA94D0DEC2169F33093C1FD6, L_2, L_3, NULL);
V_0 = L_4;
goto IL_001f;
}
IL_001f:
{
// }
String_t* L_5 = V_0;
return L_5;
}
}
// System.Void GameplayIngredients.Logic.SaveDataSwitchOnIntLogic::WarnNotExist(System.String,GameplayIngredients.GameSaveManager/ValueType,GameplayIngredients.GameSaveManager/Location)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SaveDataSwitchOnIntLogic_WarnNotExist_m3FBEF1349CDCB5292AE7A2EF259AAF403AE11A6C (SaveDataSwitchOnIntLogic_tBA5EBD0C05A789F604A8DBEFCDE24A692884F3CA* __this, String_t* ___name0, int32_t ___type1, int32_t ___location2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ValueType_t94E3009D761DB52516A8A083CB71486085ACCE35_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC50CD31254191CDC6C9CACD9D88595BAA18E853F);
s_Il2CppMethodInitialized = true;
}
{
// Debug.LogWarning(string.Format("Save Data Logic: Trying to get {0} value to non existent {1} data in {2} save.", type, name, location));
int32_t L_0 = ___type1;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(ValueType_t94E3009D761DB52516A8A083CB71486085ACCE35_il2cpp_TypeInfo_var, &L_1);
String_t* L_3 = ___name0;
int32_t L_4 = ___location2;
int32_t L_5 = L_4;
RuntimeObject* L_6 = Box(Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var, &L_5);
String_t* L_7;
L_7 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(_stringLiteralC50CD31254191CDC6C9CACD9D88595BAA18E853F, L_2, L_3, L_6, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_7, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Logic.SaveDataSwitchOnIntLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SaveDataSwitchOnIntLogic__ctor_m31BD9224DBFA1A42240D18173E9B70EBE56D6338 (SaveDataSwitchOnIntLogic_tBA5EBD0C05A789F604A8DBEFCDE24A692884F3CA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCD08A20C07E7CDAAA241BE3453FDED8A56C8833C);
s_Il2CppMethodInitialized = true;
}
{
// public GameSaveManager.Location SaveLocation = GameSaveManager.Location.System;
__this->___SaveLocation_5 = 0;
// public string Key = "SomeKey";
__this->___Key_6 = _stringLiteralCD08A20C07E7CDAAA241BE3453FDED8A56C8833C;
Il2CppCodeGenWriteBarrier((void**)(&__this->___Key_6), (void*)_stringLiteralCD08A20C07E7CDAAA241BE3453FDED8A56C8833C);
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.SetInstigatorFromFactoryLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetInstigatorFromFactoryLogic_Execute_m555160136045B10F7180DC54F5B23BEADAC67E4F (SetInstigatorFromFactoryLogic_t9B6FF452F95293784B5936138A5B21038856041A* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_1 = NULL;
bool V_2 = false;
int32_t G_B4_0 = 0;
{
// if(Factory != null)
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* L_0 = __this->___Factory_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0048;
}
}
{
// GameObject instance = Factory.GetInstance(FactoryIndex);
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* L_3 = __this->___Factory_6;
int32_t L_4 = __this->___FactoryIndex_7;
NullCheck(L_3);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5;
L_5 = Factory_GetInstance_m6262DE36C1CCB27456E1E2C8F694458AF52F23DC(L_3, L_4, NULL);
V_1 = L_5;
// if(instance != null || ContinueEvenIfNull)
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = V_1;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_7;
L_7 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_6, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (L_7)
{
goto IL_0035;
}
}
{
bool L_8 = __this->___ContinueEvenIfNull_8;
G_B4_0 = ((int32_t)(L_8));
goto IL_0036;
}
IL_0035:
{
G_B4_0 = 1;
}
IL_0036:
{
V_2 = (bool)G_B4_0;
bool L_9 = V_2;
if (!L_9)
{
goto IL_0047;
}
}
{
// Call(Next, instance);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_10 = __this->___Next_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_11 = V_1;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_10, L_11, NULL);
}
IL_0047:
{
}
IL_0048:
{
// }
return;
}
}
// System.String GameplayIngredients.Logic.SetInstigatorFromFactoryLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SetInstigatorFromFactoryLogic_GetDefaultName_mD11D0AF0931E31161592FE845E7DDB409BBCC51E (SetInstigatorFromFactoryLogic_t9B6FF452F95293784B5936138A5B21038856041A* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7BEFFD1EE53732C2D5916C11DEDCAD5CBE60A0FA);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* G_B2_0 = NULL;
String_t* G_B2_1 = NULL;
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* G_B1_0 = NULL;
String_t* G_B1_1 = NULL;
String_t* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
{
// return $"Set Instigator From Factory: '{Factory?.gameObject.name}' #{FactoryIndex}";
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* L_0 = __this->___Factory_6;
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* L_1 = L_0;
G_B1_0 = L_1;
G_B1_1 = _stringLiteral7BEFFD1EE53732C2D5916C11DEDCAD5CBE60A0FA;
if (L_1)
{
G_B2_0 = L_1;
G_B2_1 = _stringLiteral7BEFFD1EE53732C2D5916C11DEDCAD5CBE60A0FA;
goto IL_0013;
}
}
{
G_B3_0 = ((String_t*)(NULL));
G_B3_1 = G_B1_1;
goto IL_001d;
}
IL_0013:
{
NullCheck(G_B2_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_2;
L_2 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(G_B2_0, NULL);
NullCheck(L_2);
String_t* L_3;
L_3 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_2, NULL);
G_B3_0 = L_3;
G_B3_1 = G_B2_1;
}
IL_001d:
{
int32_t L_4 = __this->___FactoryIndex_7;
int32_t L_5 = L_4;
RuntimeObject* L_6 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_5);
String_t* L_7;
L_7 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(G_B3_1, G_B3_0, L_6, NULL);
V_0 = L_7;
goto IL_0030;
}
IL_0030:
{
// }
String_t* L_8 = V_0;
return L_8;
}
}
// System.Void GameplayIngredients.Logic.SetInstigatorFromFactoryLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetInstigatorFromFactoryLogic__ctor_mDDA60DF2E7264D61DEEB2DBC268CAFC774314548 (SetInstigatorFromFactoryLogic_t9B6FF452F95293784B5936138A5B21038856041A* __this, const RuntimeMethod* method)
{
{
// public int FactoryIndex = 0;
__this->___FactoryIndex_7 = 0;
// public bool ContinueEvenIfNull = false;
__this->___ContinueEvenIfNull_8 = (bool)0;
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.SetInstigatorLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetInstigatorLogic_Execute_m9A80D7284BEBCCE48D140E727A64064BEAC86B83 (SetInstigatorLogic_t476C09CDAA1D702B68D8B86B7E1A52653550B3C4* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
{
// Call(Next, NewInstigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_0 = __this->___Next_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1 = __this->___NewInstigator_6;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_0, L_1, NULL);
// }
return;
}
}
// System.String GameplayIngredients.Logic.SetInstigatorLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SetInstigatorLogic_GetDefaultName_mB038B79CD8ACB79BCB6B090FBE312657D19EC15E (SetInstigatorLogic_t476C09CDAA1D702B68D8B86B7E1A52653550B3C4* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCDDC1777ADE0C49CFECBBC148F235416B4A10B3F);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* G_B2_0 = NULL;
String_t* G_B2_1 = NULL;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* G_B1_0 = NULL;
String_t* G_B1_1 = NULL;
String_t* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
{
// return $"Set Instigator : '{NewInstigator?.gameObject.name}'";
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_0 = __this->___NewInstigator_6;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1 = L_0;
G_B1_0 = L_1;
G_B1_1 = _stringLiteralCDDC1777ADE0C49CFECBBC148F235416B4A10B3F;
if (L_1)
{
G_B2_0 = L_1;
G_B2_1 = _stringLiteralCDDC1777ADE0C49CFECBBC148F235416B4A10B3F;
goto IL_0013;
}
}
{
G_B3_0 = ((String_t*)(NULL));
G_B3_1 = G_B1_1;
goto IL_001d;
}
IL_0013:
{
NullCheck(G_B2_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_2;
L_2 = GameObject_get_gameObject_m0878015B8CF7F5D432B583C187725810D27B57DC(G_B2_0, NULL);
NullCheck(L_2);
String_t* L_3;
L_3 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_2, NULL);
G_B3_0 = L_3;
G_B3_1 = G_B2_1;
}
IL_001d:
{
String_t* L_4;
L_4 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(G_B3_1, G_B3_0, _stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D, NULL);
V_0 = L_4;
goto IL_002a;
}
IL_002a:
{
// }
String_t* L_5 = V_0;
return L_5;
}
}
// System.Void GameplayIngredients.Logic.SetInstigatorLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetInstigatorLogic__ctor_m2763071B476AB8C24272AE03A859D004225A4062 (SetInstigatorLogic_t476C09CDAA1D702B68D8B86B7E1A52653550B3C4* __this, const RuntimeMethod* method)
{
{
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Logic.StateLogic::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateLogic_Execute_mBD30B7E80FAF2F4845A9CB15B8DC1B4EDAD62062 (StateLogic_t8B31F54C465B247E0F31F2B702E7BF0126C7548C* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* G_B2_0 = NULL;
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* G_B1_0 = NULL;
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* G_B3_0 = NULL;
int32_t G_B7_0 = 0;
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* G_B11_0 = NULL;
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* G_B10_0 = NULL;
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* G_B12_0 = NULL;
int32_t G_B16_0 = 0;
{
// if (StateMachine?.CurrentState == TargetState && IfCurrentState != null && IfCurrentState.Length > 0)
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* L_0 = __this->___StateMachine_5;
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* L_1 = L_0;
G_B1_0 = L_1;
if (L_1)
{
G_B2_0 = L_1;
goto IL_000e;
}
}
{
G_B3_0 = ((State_t9C08F7189076BFA7CE88822F317EAE60B48D3970*)(NULL));
goto IL_0013;
}
IL_000e:
{
NullCheck(G_B2_0);
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* L_2;
L_2 = StateMachine_get_CurrentState_mC14542B396530F38B1A4C32107FE41B932DD737F(G_B2_0, NULL);
G_B3_0 = L_2;
}
IL_0013:
{
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* L_3 = __this->___TargetState_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_4;
L_4 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(G_B3_0, L_3, NULL);
if (!L_4)
{
goto IL_0034;
}
}
{
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_5 = __this->___IfCurrentState_7;
if (!L_5)
{
goto IL_0034;
}
}
{
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_6 = __this->___IfCurrentState_7;
NullCheck(L_6);
G_B7_0 = ((!(((uint32_t)(((RuntimeArray*)L_6)->max_length)) <= ((uint32_t)0)))? 1 : 0);
goto IL_0035;
}
IL_0034:
{
G_B7_0 = 0;
}
IL_0035:
{
V_0 = (bool)G_B7_0;
bool L_7 = V_0;
if (!L_7)
{
goto IL_0048;
}
}
{
// Call(IfCurrentState, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_8 = __this->___IfCurrentState_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_9 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_8, L_9, NULL);
goto IL_008d;
}
IL_0048:
{
// else if (StateMachine?.CurrentState != TargetState && IfNotCurrentState != null && IfNotCurrentState.Length > 0)
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* L_10 = __this->___StateMachine_5;
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* L_11 = L_10;
G_B10_0 = L_11;
if (L_11)
{
G_B11_0 = L_11;
goto IL_0055;
}
}
{
G_B12_0 = ((State_t9C08F7189076BFA7CE88822F317EAE60B48D3970*)(NULL));
goto IL_005a;
}
IL_0055:
{
NullCheck(G_B11_0);
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* L_12;
L_12 = StateMachine_get_CurrentState_mC14542B396530F38B1A4C32107FE41B932DD737F(G_B11_0, NULL);
G_B12_0 = L_12;
}
IL_005a:
{
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* L_13 = __this->___TargetState_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_14;
L_14 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(G_B12_0, L_13, NULL);
if (!L_14)
{
goto IL_007b;
}
}
{
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_15 = __this->___IfNotCurrentState_8;
if (!L_15)
{
goto IL_007b;
}
}
{
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_16 = __this->___IfNotCurrentState_8;
NullCheck(L_16);
G_B16_0 = ((!(((uint32_t)(((RuntimeArray*)L_16)->max_length)) <= ((uint32_t)0)))? 1 : 0);
goto IL_007c;
}
IL_007b:
{
G_B16_0 = 0;
}
IL_007c:
{
V_1 = (bool)G_B16_0;
bool L_17 = V_1;
if (!L_17)
{
goto IL_008d;
}
}
{
// Call(IfNotCurrentState, instigator);
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_18 = __this->___IfNotCurrentState_8;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_19 = ___instigator0;
Callable_Call_m77508C9F092CEAD3D77100729E2FD34549F121DB(L_18, L_19, NULL);
}
IL_008d:
{
// }
return;
}
}
// System.String GameplayIngredients.Logic.StateLogic::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* StateLogic_GetDefaultName_m26E93FF31A871FE836C3BDB403F8BCAE5E77C423 (StateLogic_t8B31F54C465B247E0F31F2B702E7BF0126C7548C* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2B1DA75D0CB9F8D4A88436FFA3362D04A76651AC);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral50DD5FD1D144BD68FC257F68831147F7515D9783);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* G_B2_0 = NULL;
int32_t G_B2_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B2_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B2_3 = NULL;
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* G_B1_0 = NULL;
int32_t G_B1_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B1_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B1_3 = NULL;
String_t* G_B3_0 = NULL;
int32_t G_B3_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B3_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B3_3 = NULL;
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* G_B5_0 = NULL;
int32_t G_B5_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B5_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B5_3 = NULL;
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* G_B4_0 = NULL;
int32_t G_B4_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B4_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B4_3 = NULL;
String_t* G_B6_0 = NULL;
int32_t G_B6_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B6_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B6_3 = NULL;
{
// return $"On State Machine '{StateMachine?.gameObject.name}' state: '{TargetState?.gameObject.name}'";
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_0 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)5);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_1 = L_0;
NullCheck(L_1);
ArrayElementTypeCheck (L_1, _stringLiteral50DD5FD1D144BD68FC257F68831147F7515D9783);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral50DD5FD1D144BD68FC257F68831147F7515D9783);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_2 = L_1;
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* L_3 = __this->___StateMachine_5;
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* L_4 = L_3;
G_B1_0 = L_4;
G_B1_1 = 1;
G_B1_2 = L_2;
G_B1_3 = L_2;
if (L_4)
{
G_B2_0 = L_4;
G_B2_1 = 1;
G_B2_2 = L_2;
G_B2_3 = L_2;
goto IL_001e;
}
}
{
G_B3_0 = ((String_t*)(NULL));
G_B3_1 = G_B1_1;
G_B3_2 = G_B1_2;
G_B3_3 = G_B1_3;
goto IL_0028;
}
IL_001e:
{
NullCheck(G_B2_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5;
L_5 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(G_B2_0, NULL);
NullCheck(L_5);
String_t* L_6;
L_6 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_5, NULL);
G_B3_0 = L_6;
G_B3_1 = G_B2_1;
G_B3_2 = G_B2_2;
G_B3_3 = G_B2_3;
}
IL_0028:
{
NullCheck(G_B3_2);
ArrayElementTypeCheck (G_B3_2, G_B3_0);
(G_B3_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B3_1), (String_t*)G_B3_0);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_7 = G_B3_3;
NullCheck(L_7);
ArrayElementTypeCheck (L_7, _stringLiteral2B1DA75D0CB9F8D4A88436FFA3362D04A76651AC);
(L_7)->SetAt(static_cast<il2cpp_array_size_t>(2), (String_t*)_stringLiteral2B1DA75D0CB9F8D4A88436FFA3362D04A76651AC);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_8 = L_7;
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* L_9 = __this->___TargetState_6;
State_t9C08F7189076BFA7CE88822F317EAE60B48D3970* L_10 = L_9;
G_B4_0 = L_10;
G_B4_1 = 3;
G_B4_2 = L_8;
G_B4_3 = L_8;
if (L_10)
{
G_B5_0 = L_10;
G_B5_1 = 3;
G_B5_2 = L_8;
G_B5_3 = L_8;
goto IL_0040;
}
}
{
G_B6_0 = ((String_t*)(NULL));
G_B6_1 = G_B4_1;
G_B6_2 = G_B4_2;
G_B6_3 = G_B4_3;
goto IL_004a;
}
IL_0040:
{
NullCheck(G_B5_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_11;
L_11 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(G_B5_0, NULL);
NullCheck(L_11);
String_t* L_12;
L_12 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_11, NULL);
G_B6_0 = L_12;
G_B6_1 = G_B5_1;
G_B6_2 = G_B5_2;
G_B6_3 = G_B5_3;
}
IL_004a:
{
NullCheck(G_B6_2);
ArrayElementTypeCheck (G_B6_2, G_B6_0);
(G_B6_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B6_1), (String_t*)G_B6_0);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_13 = G_B6_3;
NullCheck(L_13);
ArrayElementTypeCheck (L_13, _stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
(L_13)->SetAt(static_cast<il2cpp_array_size_t>(4), (String_t*)_stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
String_t* L_14;
L_14 = String_Concat_m6B0734B65813C8EA093D78E5C2D16534EB6FE8C0(L_13, NULL);
V_0 = L_14;
goto IL_005b;
}
IL_005b:
{
// }
String_t* L_15 = V_0;
return L_15;
}
}
// System.Void GameplayIngredients.Logic.StateLogic::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateLogic__ctor_m37EB99FBCD96B4053BDB67DB67A13E51A55A99A4 (StateLogic_t8B31F54C465B247E0F31F2B702E7BF0126C7548C* __this, const RuntimeMethod* method)
{
{
LogicBase__ctor_mBBEE0DC2293AAF2F63A7BE519ED3CAD87052F44F(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Actions.CounterAction::isValueProperty()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CounterAction_isValueProperty_m6C5251F5D8A6B0806A2C3092355D5051C14E69C7 (CounterAction_t6287CA4140A5BBECF41237D107AE27F0A98BABAA* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isValueProperty() { return ValueSource == ValueSourceType.Property; }
int32_t L_0 = __this->___ValueSource_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isValueProperty() { return ValueSource == ValueSourceType.Property; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Actions.CounterAction::isValueGameSave()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CounterAction_isValueGameSave_m8569D8ECD4A5D1B2695539E20F100C9D3815E95D (CounterAction_t6287CA4140A5BBECF41237D107AE27F0A98BABAA* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; }
int32_t L_0 = __this->___ValueSource_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)2))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Actions.CounterAction::isValueGlobal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CounterAction_isValueGlobal_mC4EE9B62FB2622056C7CBC8C995B9C28064D8BA8 (CounterAction_t6287CA4140A5BBECF41237D107AE27F0A98BABAA* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; }
int32_t L_0 = __this->___ValueSource_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; }
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Actions.CounterAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CounterAction_Execute_m20E78C579FCA4CFFC4A8A1FE62DED7EA16471448 (CounterAction_t6287CA4140A5BBECF41237D107AE27F0A98BABAA* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Scope_t67ADB9F42D0982462A5F3F480C35448BA3AC6A6D_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4C1FFF66E8AC3EAFABB55F380BE315D02267D646);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5ED781D37749045F0785337B333D2790A7692EDD);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC517DD140C39AC60BF23EFF253C80615A8CF20D8);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFAB75CD89D86460CA105BF83E24BAC6899C5E917);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* V_1 = NULL;
int32_t V_2 = 0;
int32_t V_3 = 0;
bool V_4 = false;
bool V_5 = false;
CounterU5BU5D_t5ADC06385B2F145FC2AFCB85AF19BFEE4D1F98A0* V_6 = NULL;
int32_t V_7 = 0;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* V_8 = NULL;
bool V_9 = false;
int32_t V_10 = 0;
int32_t V_11 = 0;
bool V_12 = false;
bool V_13 = false;
{
// switch (ValueSource)
int32_t L_0 = __this->___ValueSource_7;
V_3 = L_0;
int32_t L_1 = V_3;
V_2 = L_1;
int32_t L_2 = V_2;
switch (L_2)
{
case 0:
{
goto IL_001e;
}
case 1:
{
goto IL_002a;
}
case 2:
{
goto IL_0082;
}
}
}
{
goto IL_001e;
}
IL_001e:
{
// value = Value;
int32_t L_3 = __this->___Value_8;
V_0 = L_3;
// break;
goto IL_00e2;
}
IL_002a:
{
// if (Globals.HasInt(GlobalVariableName, GlobalScope))
String_t* L_4 = __this->___GlobalVariableName_11;
int32_t L_5 = __this->___GlobalScope_12;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
bool L_6;
L_6 = Globals_HasInt_m2EEEB13D3846339E1A82DCD4C6862764FC1A595C(L_4, L_5, NULL);
V_4 = L_6;
bool L_7 = V_4;
if (!L_7)
{
goto IL_0055;
}
}
{
// value = Globals.GetInt(GlobalVariableName, GlobalScope);
String_t* L_8 = __this->___GlobalVariableName_11;
int32_t L_9 = __this->___GlobalScope_12;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
int32_t L_10;
L_10 = Globals_GetInt_m36C4FCF8CF653B89800E605E77B6A38E1164C129(L_8, L_9, NULL);
V_0 = L_10;
goto IL_0080;
}
IL_0055:
{
// Debug.LogWarning($"CounterAction ({name}) : Could not find Global integer {GlobalVariableName}({GlobalScope})");
String_t* L_11;
L_11 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(__this, NULL);
String_t* L_12 = __this->___GlobalVariableName_11;
int32_t L_13 = __this->___GlobalScope_12;
int32_t L_14 = L_13;
RuntimeObject* L_15 = Box(Scope_t67ADB9F42D0982462A5F3F480C35448BA3AC6A6D_il2cpp_TypeInfo_var, &L_14);
String_t* L_16;
L_16 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(_stringLiteral4C1FFF66E8AC3EAFABB55F380BE315D02267D646, L_11, L_12, L_15, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_16, NULL);
// value = 0;
V_0 = 0;
}
IL_0080:
{
// break;
goto IL_00e2;
}
IL_0082:
{
// var gsm = Manager.Get<GameSaveManager>();
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_17;
L_17 = Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592(Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
V_1 = L_17;
// if (gsm.HasInt(GameSaveVariableName, GameSaveLocation))
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_18 = V_1;
String_t* L_19 = __this->___GameSaveVariableName_9;
int32_t L_20 = __this->___GameSaveLocation_10;
NullCheck(L_18);
bool L_21;
L_21 = GameSaveManager_HasInt_m5931000A7FF9DA0A6648E755319B22AA02DD8ED9(L_18, L_19, L_20, NULL);
V_5 = L_21;
bool L_22 = V_5;
if (!L_22)
{
goto IL_00b5;
}
}
{
// value = gsm.GetInt(GameSaveVariableName, GameSaveLocation);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_23 = V_1;
String_t* L_24 = __this->___GameSaveVariableName_9;
int32_t L_25 = __this->___GameSaveLocation_10;
NullCheck(L_23);
int32_t L_26;
L_26 = GameSaveManager_GetInt_m4F0D65A1F757DD509E2044E293B398224BDCFBD7(L_23, L_24, L_25, NULL);
V_0 = L_26;
goto IL_00e0;
}
IL_00b5:
{
// Debug.LogWarning($"CounterAction ({name}) : Could not find Game Save integer {GameSaveVariableName}({GameSaveLocation})");
String_t* L_27;
L_27 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(__this, NULL);
String_t* L_28 = __this->___GameSaveVariableName_9;
int32_t L_29 = __this->___GameSaveLocation_10;
int32_t L_30 = L_29;
RuntimeObject* L_31 = Box(Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var, &L_30);
String_t* L_32;
L_32 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(_stringLiteralFAB75CD89D86460CA105BF83E24BAC6899C5E917, L_27, L_28, L_31, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_32, NULL);
// value = 0;
V_0 = 0;
}
IL_00e0:
{
// break;
goto IL_00e2;
}
IL_00e2:
{
// foreach(var counter in Counters)
CounterU5BU5D_t5ADC06385B2F145FC2AFCB85AF19BFEE4D1F98A0* L_33 = __this->___Counters_5;
V_6 = L_33;
V_7 = 0;
goto IL_01d7;
}
IL_00f3:
{
// foreach(var counter in Counters)
CounterU5BU5D_t5ADC06385B2F145FC2AFCB85AF19BFEE4D1F98A0* L_34 = V_6;
int32_t L_35 = V_7;
NullCheck(L_34);
int32_t L_36 = L_35;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_37 = (L_34)->GetAt(static_cast<il2cpp_array_size_t>(L_36));
V_8 = L_37;
// if (counter == null)
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_38 = V_8;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_39;
L_39 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_38, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_9 = L_39;
bool L_40 = V_9;
if (!L_40)
{
goto IL_010e;
}
}
{
// continue;
goto IL_01d1;
}
IL_010e:
{
// switch (Operation)
int32_t L_41 = __this->___Operation_6;
V_11 = L_41;
int32_t L_42 = V_11;
V_10 = L_42;
int32_t L_43 = V_10;
switch (L_43)
{
case 0:
{
goto IL_013b;
}
case 1:
{
goto IL_0140;
}
case 2:
{
goto IL_014c;
}
case 3:
{
goto IL_0158;
}
case 4:
{
goto IL_0164;
}
case 5:
{
goto IL_0195;
}
}
}
{
goto IL_013b;
}
IL_013b:
{
// break;
goto IL_01c6;
}
IL_0140:
{
// value = counter.CurrentValue + value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_44 = V_8;
NullCheck(L_44);
int32_t L_45;
L_45 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_44, NULL);
int32_t L_46 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_45, L_46));
// break;
goto IL_01c6;
}
IL_014c:
{
// value = counter.CurrentValue - value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_47 = V_8;
NullCheck(L_47);
int32_t L_48;
L_48 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_47, NULL);
int32_t L_49 = V_0;
V_0 = ((int32_t)il2cpp_codegen_subtract(L_48, L_49));
// break;
goto IL_01c6;
}
IL_0158:
{
// value = counter.CurrentValue * value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_50 = V_8;
NullCheck(L_50);
int32_t L_51;
L_51 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_50, NULL);
int32_t L_52 = V_0;
V_0 = ((int32_t)il2cpp_codegen_multiply(L_51, L_52));
// break;
goto IL_01c6;
}
IL_0164:
{
// if (value != 0)
int32_t L_53 = V_0;
V_12 = (bool)((!(((uint32_t)L_53) <= ((uint32_t)0)))? 1 : 0);
bool L_54 = V_12;
if (!L_54)
{
goto IL_017a;
}
}
{
// value = counter.CurrentValue / value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_55 = V_8;
NullCheck(L_55);
int32_t L_56;
L_56 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_55, NULL);
int32_t L_57 = V_0;
V_0 = ((int32_t)(L_56/L_57));
goto IL_0193;
}
IL_017a:
{
// Debug.LogWarning($"{this.name} : Division by zero");
String_t* L_58;
L_58 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(__this, NULL);
String_t* L_59;
L_59 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_58, _stringLiteral5ED781D37749045F0785337B333D2790A7692EDD, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_59, NULL);
// continue;
goto IL_01d1;
}
IL_0193:
{
// break;
goto IL_01c6;
}
IL_0195:
{
// if (value != 0)
int32_t L_60 = V_0;
V_13 = (bool)((!(((uint32_t)L_60) <= ((uint32_t)0)))? 1 : 0);
bool L_61 = V_13;
if (!L_61)
{
goto IL_01ab;
}
}
{
// value = counter.CurrentValue % value;
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_62 = V_8;
NullCheck(L_62);
int32_t L_63;
L_63 = Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline(L_62, NULL);
int32_t L_64 = V_0;
V_0 = ((int32_t)(L_63%L_64));
goto IL_01c4;
}
IL_01ab:
{
// Debug.LogWarning($"{this.name} : Modulo by zero");
String_t* L_65;
L_65 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(__this, NULL);
String_t* L_66;
L_66 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_65, _stringLiteralC517DD140C39AC60BF23EFF253C80615A8CF20D8, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_66, NULL);
// continue;
goto IL_01d1;
}
IL_01c4:
{
// break;
goto IL_01c6;
}
IL_01c6:
{
// counter.SetValue(value, instigator);
Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* L_67 = V_8;
int32_t L_68 = V_0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_69 = ___instigator0;
NullCheck(L_67);
Counter_SetValue_m4E9D45F01B6A6609496883B552EB9BDD46ADE2FD(L_67, L_68, L_69, NULL);
}
IL_01d1:
{
int32_t L_70 = V_7;
V_7 = ((int32_t)il2cpp_codegen_add(L_70, 1));
}
IL_01d7:
{
// foreach(var counter in Counters)
int32_t L_71 = V_7;
CounterU5BU5D_t5ADC06385B2F145FC2AFCB85AF19BFEE4D1F98A0* L_72 = V_6;
NullCheck(L_72);
if ((((int32_t)L_71) < ((int32_t)((int32_t)(((RuntimeArray*)L_72)->max_length)))))
{
goto IL_00f3;
}
}
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.CounterAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CounterAction__ctor_m8EB6E5C28D6B74C1B56FA3FBABA56D9007531358 (CounterAction_t6287CA4140A5BBECF41237D107AE27F0A98BABAA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB1AA2387EE710A45D5A5A0928EE825C909430D34);
s_Il2CppMethodInitialized = true;
}
{
// public CounterOperation Operation = CounterOperation.Set;
__this->___Operation_6 = 0;
// public ValueSourceType ValueSource = ValueSourceType.Property;
__this->___ValueSource_7 = 0;
// public int Value = 1;
__this->___Value_8 = 1;
// public string GameSaveVariableName = "Variable";
__this->___GameSaveVariableName_9 = _stringLiteralB1AA2387EE710A45D5A5A0928EE825C909430D34;
Il2CppCodeGenWriteBarrier((void**)(&__this->___GameSaveVariableName_9), (void*)_stringLiteralB1AA2387EE710A45D5A5A0928EE825C909430D34);
// public GameSaveManager.Location GameSaveLocation = GameSaveManager.Location.System;
__this->___GameSaveLocation_10 = 0;
// public string GlobalVariableName = "Variable";
__this->___GlobalVariableName_11 = _stringLiteralB1AA2387EE710A45D5A5A0928EE825C909430D34;
Il2CppCodeGenWriteBarrier((void**)(&__this->___GlobalVariableName_11), (void*)_stringLiteralB1AA2387EE710A45D5A5A0928EE825C909430D34);
// public Globals.Scope GlobalScope = Globals.Scope.Global;
__this->___GlobalScope_12 = 1;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.FactorySetTargetAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FactorySetTargetAction_Execute_m084D9D186582E4978AB21E76DB4B27A44FE12B86 (FactorySetTargetAction_t2DD0CBC3628EAB3ACD3DCAE1099E79F29DCB4A00* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// if (factory != null && Target != null)
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* L_0 = __this->___factory_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_1)
{
goto IL_001d;
}
}
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_2 = __this->___Target_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_3;
L_3 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_2, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B3_0 = ((int32_t)(L_3));
goto IL_001e;
}
IL_001d:
{
G_B3_0 = 0;
}
IL_001e:
{
V_0 = (bool)G_B3_0;
bool L_4 = V_0;
if (!L_4)
{
goto IL_0036;
}
}
{
// factory.SetTarget(Target);
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* L_5 = __this->___factory_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = __this->___Target_6;
NullCheck(L_5);
Factory_SetTarget_mF1E66864893BF675D93001CF6C7F04BFBF493E17(L_5, L_6, NULL);
}
IL_0036:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.FactorySetTargetAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FactorySetTargetAction__ctor_m2629690FB0376DBB5AD7D736A65BF8D4A9167162 (FactorySetTargetAction_t2DD0CBC3628EAB3ACD3DCAE1099E79F29DCB4A00* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.FactorySpawnAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FactorySpawnAction_Execute_m349DA48D3BD935132AFBA6B9775B95BF21D05D22 (FactorySpawnAction_t36780810BFE1670E92437500F53B8C22FD0AE9AB* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
// if (factory != null)
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* L_0 = __this->___factory_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_001d;
}
}
{
// factory.Spawn();
Factory_t63CFA3157333035D1E663D786765FF711D77F1B8* L_3 = __this->___factory_5;
NullCheck(L_3);
Factory_Spawn_m3C1F01E10B4A99E8D4380A62136E3A1E03A1B36B(L_3, NULL);
}
IL_001d:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.FactorySpawnAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FactorySpawnAction__ctor_mC8D673F79EF908ACCB2CF700949299018EDDD8B7 (FactorySpawnAction_t36780810BFE1670E92437500F53B8C22FD0AE9AB* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.ResetGlobalAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ResetGlobalAction_Execute_mFC716110AFB86E704F54AEB8E720171BDB11AE90 (ResetGlobalAction_t21E3ADA2FFE7E9FF7FB4211FBF9553CBDB10C5C1* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B3_0 = 0;
int32_t G_B8_0 = 0;
{
// if (resetType == ResetType.Locals || resetType == ResetType.All)
int32_t L_0 = __this->___resetType_5;
if ((((int32_t)L_0) == ((int32_t)1)))
{
goto IL_0015;
}
}
{
int32_t L_1 = __this->___resetType_5;
G_B3_0 = ((((int32_t)L_1) == ((int32_t)3))? 1 : 0);
goto IL_0016;
}
IL_0015:
{
G_B3_0 = 1;
}
IL_0016:
{
V_0 = (bool)G_B3_0;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0020;
}
}
{
// Globals.ResetLocals();
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
Globals_ResetLocals_mD5049A13AA77E621C992AF5CC23A557F04EA7CF2(NULL);
}
IL_0020:
{
// if (resetType == ResetType.Globals || resetType == ResetType.All)
int32_t L_3 = __this->___resetType_5;
if ((((int32_t)L_3) == ((int32_t)2)))
{
goto IL_0034;
}
}
{
int32_t L_4 = __this->___resetType_5;
G_B8_0 = ((((int32_t)L_4) == ((int32_t)3))? 1 : 0);
goto IL_0035;
}
IL_0034:
{
G_B8_0 = 1;
}
IL_0035:
{
V_1 = (bool)G_B8_0;
bool L_5 = V_1;
if (!L_5)
{
goto IL_003f;
}
}
{
// Globals.ResetGlobals();
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
Globals_ResetGlobals_mACC2D4C2AF0340D2DF412E9E5A6B0F2FF0720980(NULL);
}
IL_003f:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.ResetGlobalAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ResetGlobalAction__ctor_m984AA1BB88764F900520E140CC8230BDDC4E242B (ResetGlobalAction_t21E3ADA2FFE7E9FF7FB4211FBF9553CBDB10C5C1* __this, const RuntimeMethod* method)
{
{
// public ResetType resetType = ResetType.Locals;
__this->___resetType_5 = 1;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Actions.SetGlobalAction::isBool()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SetGlobalAction_isBool_m3A8FB15C128B62B0BF377E12CA6B001575938F31 (SetGlobalAction_tCE547CE2374D32721F22F67E9BAE32F9860A01BD* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isBool() { return type == Globals.Type.Boolean; }
int32_t L_0 = __this->___type_6;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isBool() { return type == Globals.Type.Boolean; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Actions.SetGlobalAction::isInt()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SetGlobalAction_isInt_m37B9A10271DB1F4E33EA3BB343ECEF1D76D36A49 (SetGlobalAction_tCE547CE2374D32721F22F67E9BAE32F9860A01BD* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isInt() { return type == Globals.Type.Integer; }
int32_t L_0 = __this->___type_6;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isInt() { return type == Globals.Type.Integer; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Actions.SetGlobalAction::isFloat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SetGlobalAction_isFloat_mAB39CD4339F9D5440A4428D8DBAD3DA10E12D382 (SetGlobalAction_tCE547CE2374D32721F22F67E9BAE32F9860A01BD* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isFloat() { return type == Globals.Type.Float; }
int32_t L_0 = __this->___type_6;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)3))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isFloat() { return type == Globals.Type.Float; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Actions.SetGlobalAction::isString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SetGlobalAction_isString_m6774A0C2D428E3AA29E24391CF99409B98302FCE (SetGlobalAction_tCE547CE2374D32721F22F67E9BAE32F9860A01BD* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isString() { return type == Globals.Type.String; }
int32_t L_0 = __this->___type_6;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)2))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isString() { return type == Globals.Type.String; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Actions.SetGlobalAction::isGameObject()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SetGlobalAction_isGameObject_m026D396C99A1678CE1D77F81C69A78DE53323707 (SetGlobalAction_tCE547CE2374D32721F22F67E9BAE32F9860A01BD* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isGameObject() { return type == Globals.Type.GameObject; }
int32_t L_0 = __this->___type_6;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)4))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isGameObject() { return type == Globals.Type.GameObject; }
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Actions.SetGlobalAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetGlobalAction_Execute_mBCBFAFB7867AC0F9993E777C56D0FA46A20D2ADD (SetGlobalAction_tCE547CE2374D32721F22F67E9BAE32F9860A01BD* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
{
// switch (type)
int32_t L_0 = __this->___type_6;
V_1 = L_0;
int32_t L_1 = V_1;
V_0 = L_1;
int32_t L_2 = V_0;
switch (L_2)
{
case 0:
{
goto IL_0026;
}
case 1:
{
goto IL_0040;
}
case 2:
{
goto IL_005a;
}
case 3:
{
goto IL_0074;
}
case 4:
{
goto IL_008e;
}
}
}
{
goto IL_0026;
}
IL_0026:
{
// Globals.SetBool(Variable, boolValue, scope);
String_t* L_3 = __this->___Variable_7;
bool L_4 = __this->___boolValue_8;
int32_t L_5 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
Globals_SetBool_m1A24AEF8595038D36C5B2156EAC7838A0431EEE7(L_3, L_4, L_5, NULL);
// break;
goto IL_00a8;
}
IL_0040:
{
// Globals.SetInt(Variable, intValue, scope);
String_t* L_6 = __this->___Variable_7;
int32_t L_7 = __this->___intValue_9;
int32_t L_8 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
Globals_SetInt_m575C97E83CE780911AA66C7EDD5068B8C13DB3FE(L_6, L_7, L_8, NULL);
// break;
goto IL_00a8;
}
IL_005a:
{
// Globals.SetString(Variable, stringValue, scope);
String_t* L_9 = __this->___Variable_7;
String_t* L_10 = __this->___stringValue_10;
int32_t L_11 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
Globals_SetString_mC2EE6C6189C7560F74E24C67B4A95D616F692D12(L_9, L_10, L_11, NULL);
// break;
goto IL_00a8;
}
IL_0074:
{
// Globals.SetFloat(Variable, floatValue, scope);
String_t* L_12 = __this->___Variable_7;
float L_13 = __this->___floatValue_11;
int32_t L_14 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
Globals_SetFloat_mE705B08F17C4B994E6085AEF417E888AD66AEEE8(L_12, L_13, L_14, NULL);
// break;
goto IL_00a8;
}
IL_008e:
{
// Globals.SetObject(Variable, gameObjectValue, scope);
String_t* L_15 = __this->___Variable_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_16 = __this->___gameObjectValue_12;
int32_t L_17 = __this->___scope_5;
il2cpp_codegen_runtime_class_init_inline(Globals_t8C05165694EC80970779843BEC09FB93AA483455_il2cpp_TypeInfo_var);
Globals_SetObject_m470C854DD622603DBC718937BFC1F822C5AE85E1(L_15, L_16, L_17, NULL);
// break;
goto IL_00a8;
}
IL_00a8:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.SetGlobalAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetGlobalAction__ctor_mAEBCB0182932526A43830CA7F3D30EAE0CDE03C7 (SetGlobalAction_tCE547CE2374D32721F22F67E9BAE32F9860A01BD* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral86FADB31129B6F40C720A97600D69389EA3567E3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCDFEABE9959D762F0E2A314C144D5669F6922CB1);
s_Il2CppMethodInitialized = true;
}
{
// public Globals.Scope scope = Globals.Scope.Global;
__this->___scope_5 = 1;
// public Globals.Type type = Globals.Type.Boolean;
__this->___type_6 = 0;
// public string Variable = "SomeVariable";
__this->___Variable_7 = _stringLiteralCDFEABE9959D762F0E2A314C144D5669F6922CB1;
Il2CppCodeGenWriteBarrier((void**)(&__this->___Variable_7), (void*)_stringLiteralCDFEABE9959D762F0E2A314C144D5669F6922CB1);
// public bool boolValue = true;
__this->___boolValue_8 = (bool)1;
// public int intValue = 1;
__this->___intValue_9 = 1;
// public string stringValue = "Value";
__this->___stringValue_10 = _stringLiteral86FADB31129B6F40C720A97600D69389EA3567E3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___stringValue_10), (void*)_stringLiteral86FADB31129B6F40C720A97600D69389EA3567E3);
// public float floatValue = 1.0f;
__this->___floatValue_11 = (1.0f);
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String GameplayIngredients.Actions.SetStateAction::get_state()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SetStateAction_get_state_m05A1DAB8ABC4E993E426535D85AF7280139F0EB5 (SetStateAction_t2A0374965EABBC4E3A64A3288DC03DAB569A506F* __this, const RuntimeMethod* method)
{
String_t* V_0 = NULL;
{
// get { return m_State; }
String_t* L_0 = __this->___m_State_6;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
// get { return m_State; }
String_t* L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Actions.SetStateAction::set_state(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetStateAction_set_state_m47D8D462207E030677F8B8FBF15BD23BC7171B70 (SetStateAction_t2A0374965EABBC4E3A64A3288DC03DAB569A506F* __this, String_t* ___value0, const RuntimeMethod* method)
{
{
// set { m_State = value; }
String_t* L_0 = ___value0;
__this->___m_State_6 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_State_6), (void*)L_0);
// set { m_State = value; }
return;
}
}
// System.Void GameplayIngredients.Actions.SetStateAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetStateAction_Execute_m499D298C8FEAEA3F659163BEB25FE3CDCED2CD7D (SetStateAction_t2A0374965EABBC4E3A64A3288DC03DAB569A506F* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
// if(StateMachine != null)
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* L_0 = __this->___StateMachine_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0023;
}
}
{
// StateMachine.SetState(m_State);
StateMachine_t7E6BCF34943B5DA63CE8F54A863969733A922A0E* L_3 = __this->___StateMachine_5;
String_t* L_4 = __this->___m_State_6;
NullCheck(L_3);
StateMachine_SetState_m3E2378D55BDB8CC624B5A6FC74486D34D8577123(L_3, L_4, NULL);
}
IL_0023:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.SetStateAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetStateAction__ctor_m7F2A13A325D9C7DE6E9FCB4432610E56D834B7B6 (SetStateAction_t2A0374965EABBC4E3A64A3288DC03DAB569A506F* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral916F6B1D0AAD57876A2BCB38638F93F526C3901E);
s_Il2CppMethodInitialized = true;
}
{
// protected string m_State = "State";
__this->___m_State_6 = _stringLiteral916F6B1D0AAD57876A2BCB38638F93F526C3901E;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_State_6), (void*)_stringLiteral916F6B1D0AAD57876A2BCB38638F93F526C3901E);
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.TimerAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TimerAction_Execute_mB5D009F28320399AF90EC2D3264E916AC7ABD1BA (TimerAction_t644E782381D9EECDA59FD2774D4129B710D26639* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0688411B86855D90EE5CBED72866DA802E624F74);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral876C4B39B6E4D0187090400768899C71D99DE90D);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t V_1 = 0;
int32_t V_2 = 0;
bool V_3 = false;
bool V_4 = false;
{
// if(timer == null)
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* L_0 = __this->___timer_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_003e;
}
}
{
// Debug.LogWarning($"{this.gameObject.name}:{this.name} : Null Timer");
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3;
L_3 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_3);
String_t* L_4;
L_4 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_3, NULL);
String_t* L_5;
L_5 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(__this, NULL);
String_t* L_6;
L_6 = String_Concat_mF8B69BE42B5C5ABCAD3C176FBBE3010E0815D65D(L_4, _stringLiteral876C4B39B6E4D0187090400768899C71D99DE90D, L_5, _stringLiteral0688411B86855D90EE5CBED72866DA802E624F74, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_6, NULL);
goto IL_00f9;
}
IL_003e:
{
// switch (action)
int32_t L_7 = __this->___action_6;
V_2 = L_7;
int32_t L_8 = V_2;
V_1 = L_8;
int32_t L_9 = V_1;
switch (L_9)
{
case 0:
{
goto IL_005c;
}
case 1:
{
goto IL_006e;
}
case 2:
{
goto IL_00e9;
}
}
}
{
goto IL_005c;
}
IL_005c:
{
// timer.Restart(instigator);
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* L_10 = __this->___timer_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_11 = ___instigator0;
NullCheck(L_10);
Timer_Restart_m5F15F27C7B862C58F80260B77F1B4BEC99566055(L_10, L_11, NULL);
// break;
goto IL_00f8;
}
IL_006e:
{
// if (timer.isRunning)
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* L_12 = __this->___timer_5;
NullCheck(L_12);
bool L_13;
L_13 = Timer_get_isRunning_mF29D1DD541863D6AC947C4DB01B4156DA1BE0CD5(L_12, NULL);
V_3 = L_13;
bool L_14 = V_3;
if (!L_14)
{
goto IL_008a;
}
}
{
// timer.Interrupt(instigator);
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* L_15 = __this->___timer_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_16 = ___instigator0;
NullCheck(L_15);
Timer_Interrupt_m5F876E1EAB2A7AFD761ED446B48BAD3D7E3AD277(L_15, L_16, NULL);
}
IL_008a:
{
// timer.Hours = Hours;
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* L_17 = __this->___timer_5;
uint32_t L_18 = __this->___Hours_7;
NullCheck(L_17);
L_17->___Hours_5 = L_18;
// timer.Minutes = Minutes;
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* L_19 = __this->___timer_5;
uint32_t L_20 = __this->___Minutes_8;
NullCheck(L_19);
L_19->___Minutes_6 = L_20;
// timer.Seconds = Seconds;
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* L_21 = __this->___timer_5;
uint32_t L_22 = __this->___Seconds_9;
NullCheck(L_21);
L_21->___Seconds_7 = L_22;
// timer.Milliseconds = Milliseconds;
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* L_23 = __this->___timer_5;
uint32_t L_24 = __this->___Milliseconds_10;
NullCheck(L_23);
L_23->___Milliseconds_8 = L_24;
// if (Restart)
bool L_25 = __this->___Restart_11;
V_4 = L_25;
bool L_26 = V_4;
if (!L_26)
{
goto IL_00e7;
}
}
{
// timer.Restart(instigator);
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* L_27 = __this->___timer_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_28 = ___instigator0;
NullCheck(L_27);
Timer_Restart_m5F15F27C7B862C58F80260B77F1B4BEC99566055(L_27, L_28, NULL);
}
IL_00e7:
{
// break;
goto IL_00f8;
}
IL_00e9:
{
// timer.Interrupt(instigator);
Timer_t799D9765882FF71583D3AF7D1E954A5FB0C3F601* L_29 = __this->___timer_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_30 = ___instigator0;
NullCheck(L_29);
Timer_Interrupt_m5F876E1EAB2A7AFD761ED446B48BAD3D7E3AD277(L_29, L_30, NULL);
// break;
goto IL_00f8;
}
IL_00f8:
{
}
IL_00f9:
{
// }
return;
}
}
// System.Boolean GameplayIngredients.Actions.TimerAction::isSetTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool TimerAction_isSetTime_m597059510D50262EB3F4362AD46CB410774C4B1C (TimerAction_t644E782381D9EECDA59FD2774D4129B710D26639* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isSetTime() { return action == Action.SetTime; }
int32_t L_0 = __this->___action_6;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isSetTime() { return action == Action.SetTime; }
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Actions.TimerAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TimerAction__ctor_mA933C18C1927647156D4F50E59DD14E16361A933 (TimerAction_t644E782381D9EECDA59FD2774D4129B710D26639* __this, const RuntimeMethod* method)
{
{
// public Action action = Action.Start;
__this->___action_6 = 0;
// public uint Hours = 0;
__this->___Hours_7 = 0;
// public uint Minutes = 1;
__this->___Minutes_8 = 1;
// public uint Seconds = 30;
__this->___Seconds_9 = ((int32_t)30);
// public uint Milliseconds = 0;
__this->___Milliseconds_10 = 0;
// public bool Restart = false;
__this->___Restart_11 = (bool)0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String GameplayIngredients.Actions.ActionBase::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ActionBase_ToString_mB0C29659CAFE4A0DFC77127C0CB374FF1765D7F0 (ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66AC71A1E84DB1FFB445C76019E3B5F439F51CCD);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return "Action : " + Name;
String_t* L_0 = ((Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA*)__this)->___Name_4;
String_t* L_1;
L_1 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteral66AC71A1E84DB1FFB445C76019E3B5F439F51CCD, L_0, NULL);
V_0 = L_1;
goto IL_0014;
}
IL_0014:
{
// }
String_t* L_2 = V_0;
return L_2;
}
}
// System.Void GameplayIngredients.Actions.ActionBase::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5 (ActionBase_t067F071F4AA8F657AEE0BA9E849F572809F3435D* __this, const RuntimeMethod* method)
{
{
Callable__ctor_mCF5121B11BF45E58EC2510635472133415CEE0E0(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.ApplicationExitAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ApplicationExitAction_Execute_mE6A7B05F521174A124FABA8450F8D432E96CAA1D (ApplicationExitAction_tA0B8BDE0F254FCAAB379E4C4614AD27287B4AA3D* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
{
// Application.Quit();
Application_Quit_m965C6D4CA85A24DD95B347D22837074F19C58134(NULL);
// }
return;
}
}
// System.String GameplayIngredients.Actions.ApplicationExitAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ApplicationExitAction_GetDefaultName_m4B2062C657F9ECB780E49D66CC5C696CECF1228E (ApplicationExitAction_tA0B8BDE0F254FCAAB379E4C4614AD27287B4AA3D* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4FC0FBCC1235ED7E61AEA36AF34C3DAFA30EC8B3);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Exit Application";
V_0 = _stringLiteral4FC0FBCC1235ED7E61AEA36AF34C3DAFA30EC8B3;
goto IL_0009;
}
IL_0009:
{
// }
String_t* L_0 = V_0;
return L_0;
}
}
// System.Void GameplayIngredients.Actions.ApplicationExitAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ApplicationExitAction__ctor_mCA669869AC3724536E3ADA9E14A65F59D28C20ED (ApplicationExitAction_tA0B8BDE0F254FCAAB379E4C4614AD27287B4AA3D* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.AttachToObjectAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachToObjectAction_Execute_m52D13A7A24FB92C8E609D3D259800882C7555CA2 (AttachToObjectAction_t69220AD11FA4FEF407EAC803AAF335BE159D968B* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB2F2B9AB2FE6272DF6B19FC5D03793B1A5586103);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* V_2 = NULL;
int32_t V_3 = 0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_4 = NULL;
bool V_5 = false;
int32_t G_B10_0 = 0;
{
// if (parentObject == null)
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_0 = __this->___parentObject_8;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_001f;
}
}
{
// Debug.LogWarning("No Object to attach to.");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteralB2F2B9AB2FE6272DF6B19FC5D03793B1A5586103, NULL);
// return;
goto IL_0094;
}
IL_001f:
{
// if (objectsToAttach != null)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_3 = __this->___objectsToAttach_6;
V_1 = (bool)((!(((RuntimeObject*)(GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF*)L_3) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_4 = V_1;
if (!L_4)
{
goto IL_0063;
}
}
{
// foreach (var obj in objectsToAttach)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_5 = __this->___objectsToAttach_6;
V_2 = L_5;
V_3 = 0;
goto IL_005c;
}
IL_0039:
{
// foreach (var obj in objectsToAttach)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_6 = V_2;
int32_t L_7 = V_3;
NullCheck(L_6);
int32_t L_8 = L_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_9 = (L_6)->GetAt(static_cast<il2cpp_array_size_t>(L_8));
V_4 = L_9;
// DoAttach(obj, parentObject, action, KeepScale);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_10 = V_4;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_11 = __this->___parentObject_8;
int32_t L_12 = __this->___action_5;
bool L_13 = __this->___KeepScale_9;
AttachToObjectAction_DoAttach_m856D3638EF98D20B164F94C168C201D91E510511(L_10, L_11, L_12, L_13, NULL);
int32_t L_14 = V_3;
V_3 = ((int32_t)il2cpp_codegen_add(L_14, 1));
}
IL_005c:
{
// foreach (var obj in objectsToAttach)
int32_t L_15 = V_3;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_16 = V_2;
NullCheck(L_16);
if ((((int32_t)L_15) < ((int32_t)((int32_t)(((RuntimeArray*)L_16)->max_length)))))
{
goto IL_0039;
}
}
{
}
IL_0063:
{
// if (AttachInstigator && instigator != null)
bool L_17 = __this->___AttachInstigator_7;
if (!L_17)
{
goto IL_0074;
}
}
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_18 = ___instigator0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_19;
L_19 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_18, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B10_0 = ((int32_t)(L_19));
goto IL_0075;
}
IL_0074:
{
G_B10_0 = 0;
}
IL_0075:
{
V_5 = (bool)G_B10_0;
bool L_20 = V_5;
if (!L_20)
{
goto IL_0094;
}
}
{
// DoAttach(instigator, parentObject, action, KeepScale);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_21 = ___instigator0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_22 = __this->___parentObject_8;
int32_t L_23 = __this->___action_5;
bool L_24 = __this->___KeepScale_9;
AttachToObjectAction_DoAttach_m856D3638EF98D20B164F94C168C201D91E510511(L_21, L_22, L_23, L_24, NULL);
}
IL_0094:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.AttachToObjectAction::DoAttach(UnityEngine.GameObject,UnityEngine.GameObject,GameplayIngredients.Actions.AttachToObjectAction/Action,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachToObjectAction_DoAttach_m856D3638EF98D20B164F94C168C201D91E510511 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___attachment0, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___parent1, int32_t ___action2, bool ___keepScale3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
int32_t G_B4_0 = 0;
int32_t G_B6_0 = 0;
int32_t G_B12_0 = 0;
int32_t G_B14_0 = 0;
{
// if(action == Action.Attach || (action == Action.ToggleAttachment && attachment.transform.parent != parent.transform))
int32_t L_0 = ___action2;
if (!L_0)
{
goto IL_0023;
}
}
{
int32_t L_1 = ___action2;
if ((!(((uint32_t)L_1) == ((uint32_t)2))))
{
goto IL_0020;
}
}
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_2 = ___attachment0;
NullCheck(L_2);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_3;
L_3 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_2, NULL);
NullCheck(L_3);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_4;
L_4 = Transform_get_parent_m65354E28A4C94EC00EBCF03532F7B0718380791E(L_3, NULL);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = ___parent1;
NullCheck(L_5);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_6;
L_6 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_5, NULL);
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_7;
L_7 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_4, L_6, NULL);
G_B4_0 = ((int32_t)(L_7));
goto IL_0021;
}
IL_0020:
{
G_B4_0 = 0;
}
IL_0021:
{
G_B6_0 = G_B4_0;
goto IL_0024;
}
IL_0023:
{
G_B6_0 = 1;
}
IL_0024:
{
V_0 = (bool)G_B6_0;
bool L_8 = V_0;
if (!L_8)
{
goto IL_003e;
}
}
{
// attachment.transform.parent = parent.transform;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_9 = ___attachment0;
NullCheck(L_9);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_10;
L_10 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_9, NULL);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_11 = ___parent1;
NullCheck(L_11);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_12;
L_12 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_11, NULL);
NullCheck(L_10);
Transform_set_parent_m9BD5E563B539DD5BEC342736B03F97B38A243234(L_10, L_12, NULL);
goto IL_0075;
}
IL_003e:
{
// else if(action == Action.Detach || (action == Action.ToggleAttachment && attachment.transform.parent == parent.transform))
int32_t L_13 = ___action2;
if ((((int32_t)L_13) == ((int32_t)1)))
{
goto IL_0061;
}
}
{
int32_t L_14 = ___action2;
if ((!(((uint32_t)L_14) == ((uint32_t)2))))
{
goto IL_005e;
}
}
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_15 = ___attachment0;
NullCheck(L_15);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_16;
L_16 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_15, NULL);
NullCheck(L_16);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_17;
L_17 = Transform_get_parent_m65354E28A4C94EC00EBCF03532F7B0718380791E(L_16, NULL);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_18 = ___parent1;
NullCheck(L_18);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_19;
L_19 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_18, NULL);
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_20;
L_20 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_17, L_19, NULL);
G_B12_0 = ((int32_t)(L_20));
goto IL_005f;
}
IL_005e:
{
G_B12_0 = 0;
}
IL_005f:
{
G_B14_0 = G_B12_0;
goto IL_0062;
}
IL_0061:
{
G_B14_0 = 1;
}
IL_0062:
{
V_1 = (bool)G_B14_0;
bool L_21 = V_1;
if (!L_21)
{
goto IL_0075;
}
}
{
// attachment.transform.parent = null;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_22 = ___attachment0;
NullCheck(L_22);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_23;
L_23 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_22, NULL);
NullCheck(L_23);
Transform_set_parent_m9BD5E563B539DD5BEC342736B03F97B38A243234(L_23, (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1*)NULL, NULL);
}
IL_0075:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.AttachToObjectAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* AttachToObjectAction_GetDefaultName_m752983D27FAACB70AE4681C7C073C6CB05D183FC (AttachToObjectAction_t69220AD11FA4FEF407EAC803AAF335BE159D968B* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_t396F55CB47D3F8A9BBE135F7CFC21DB233D181E6_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0C7DBD3BB94D968EAC8AD36FAB53E3734FBF40EB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1D9934E75DB3DF5865BD890BA94A1D0EB3C1B2B3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCBA1E5BE38B1F02CA7F42389A05807FA550DBFF9);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
RuntimeObject* G_B2_0 = NULL;
String_t* G_B2_1 = NULL;
RuntimeObject* G_B1_0 = NULL;
String_t* G_B1_1 = NULL;
String_t* G_B3_0 = NULL;
RuntimeObject* G_B3_1 = NULL;
String_t* G_B3_2 = NULL;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* G_B5_0 = NULL;
String_t* G_B5_1 = NULL;
RuntimeObject* G_B5_2 = NULL;
String_t* G_B5_3 = NULL;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* G_B4_0 = NULL;
String_t* G_B4_1 = NULL;
RuntimeObject* G_B4_2 = NULL;
String_t* G_B4_3 = NULL;
String_t* G_B6_0 = NULL;
String_t* G_B6_1 = NULL;
RuntimeObject* G_B6_2 = NULL;
String_t* G_B6_3 = NULL;
{
// return $"{action} : {(AttachInstigator?"instigator":"objects")} to '{parentObject?.name}'";
int32_t L_0 = __this->___action_5;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(Action_t396F55CB47D3F8A9BBE135F7CFC21DB233D181E6_il2cpp_TypeInfo_var, &L_1);
bool L_3 = __this->___AttachInstigator_7;
G_B1_0 = L_2;
G_B1_1 = _stringLiteralCBA1E5BE38B1F02CA7F42389A05807FA550DBFF9;
if (L_3)
{
G_B2_0 = L_2;
G_B2_1 = _stringLiteralCBA1E5BE38B1F02CA7F42389A05807FA550DBFF9;
goto IL_0020;
}
}
{
G_B3_0 = _stringLiteral1D9934E75DB3DF5865BD890BA94A1D0EB3C1B2B3;
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
goto IL_0025;
}
IL_0020:
{
G_B3_0 = _stringLiteral0C7DBD3BB94D968EAC8AD36FAB53E3734FBF40EB;
G_B3_1 = G_B2_0;
G_B3_2 = G_B2_1;
}
IL_0025:
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4 = __this->___parentObject_8;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = L_4;
G_B4_0 = L_5;
G_B4_1 = G_B3_0;
G_B4_2 = G_B3_1;
G_B4_3 = G_B3_2;
if (L_5)
{
G_B5_0 = L_5;
G_B5_1 = G_B3_0;
G_B5_2 = G_B3_1;
G_B5_3 = G_B3_2;
goto IL_0032;
}
}
{
G_B6_0 = ((String_t*)(NULL));
G_B6_1 = G_B4_1;
G_B6_2 = G_B4_2;
G_B6_3 = G_B4_3;
goto IL_0037;
}
IL_0032:
{
NullCheck(G_B5_0);
String_t* L_6;
L_6 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(G_B5_0, NULL);
G_B6_0 = L_6;
G_B6_1 = G_B5_1;
G_B6_2 = G_B5_2;
G_B6_3 = G_B5_3;
}
IL_0037:
{
String_t* L_7;
L_7 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(G_B6_3, G_B6_2, G_B6_1, G_B6_0, NULL);
V_0 = L_7;
goto IL_003f;
}
IL_003f:
{
// }
String_t* L_8 = V_0;
return L_8;
}
}
// System.Void GameplayIngredients.Actions.AttachToObjectAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachToObjectAction__ctor_mAD98416942A00FE1F6369087232101439CD03842 (AttachToObjectAction_t69220AD11FA4FEF407EAC803AAF335BE159D968B* __this, const RuntimeMethod* method)
{
{
// public Action action = Action.Attach;
__this->___action_5 = 0;
// public bool AttachInstigator = false;
__this->___AttachInstigator_7 = (bool)0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.AudioMixParameterAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioMixParameterAction_Execute_m4F49C1AC3CB1833637FED445CCB270DC0661592B (AudioMixParameterAction_t6F036FDC73E26B2A861FEAE01212E1087A758A07* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
{
// if (InterpDuration <= 0.0f)
float L_0 = __this->___InterpDuration_8;
V_0 = (bool)((((int32_t)((!(((float)L_0) <= ((float)(0.0f))))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0031;
}
}
{
// AudioMixer.SetFloat(Parameter, Value);
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_2 = __this->___AudioMixer_5;
String_t* L_3 = __this->___Parameter_6;
float L_4 = __this->___Value_7;
NullCheck(L_2);
bool L_5;
L_5 = AudioMixer_SetFloat_m4789959013BE79E4F84F446405914908ADC3F335(L_2, L_3, L_4, NULL);
goto IL_007d;
}
IL_0031:
{
// if (m_Coroutine != null)
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_6 = __this->___m_Coroutine_10;
V_1 = (bool)((!(((RuntimeObject*)(Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B*)L_6) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_7 = V_1;
if (!L_7)
{
goto IL_004c;
}
}
{
// StopCoroutine(m_Coroutine);
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_8 = __this->___m_Coroutine_10;
MonoBehaviour_StopCoroutine_mB0FC91BE84203BD8E360B3FBAE5B958B4C5ED22A(__this, L_8, NULL);
}
IL_004c:
{
// m_Coroutine = StartCoroutine(InterpParameterCoroutine(AudioMixer, InterpDuration, Parameter, Value, OnInterpComplete));
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_9 = __this->___AudioMixer_5;
float L_10 = __this->___InterpDuration_8;
String_t* L_11 = __this->___Parameter_6;
float L_12 = __this->___Value_7;
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_13 = __this->___OnInterpComplete_9;
RuntimeObject* L_14;
L_14 = AudioMixParameterAction_InterpParameterCoroutine_m4DE5BB3D1FA3260BF0C52E310F5BE912F92888CB(__this, L_9, L_10, L_11, L_12, L_13, NULL);
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_15;
L_15 = MonoBehaviour_StartCoroutine_m4CAFF732AA28CD3BDC5363B44A863575530EC812(__this, L_14, NULL);
__this->___m_Coroutine_10 = L_15;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Coroutine_10), (void*)L_15);
}
IL_007d:
{
// }
return;
}
}
// System.Collections.IEnumerator GameplayIngredients.Actions.AudioMixParameterAction::InterpParameterCoroutine(UnityEngine.Audio.AudioMixer,System.Single,System.String,System.Single,UnityEngine.Events.UnityEvent)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* AudioMixParameterAction_InterpParameterCoroutine_m4DE5BB3D1FA3260BF0C52E310F5BE912F92888CB (AudioMixParameterAction_t6F036FDC73E26B2A861FEAE01212E1087A758A07* __this, AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* ___mixer0, float ___duration1, String_t* ___parameter2, float ___targetvalue3, UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___onInterpComplete4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* L_0 = (U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2*)il2cpp_codegen_object_new(U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CInterpParameterCoroutineU3Ed__7__ctor_m1CB3C42607A34078E0ACF84A8D36E17F4EF8E6AE(L_0, 0, NULL);
U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* L_1 = L_0;
NullCheck(L_1);
L_1->___U3CU3E4__this_7 = __this;
Il2CppCodeGenWriteBarrier((void**)(&L_1->___U3CU3E4__this_7), (void*)__this);
U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* L_2 = L_1;
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_3 = ___mixer0;
NullCheck(L_2);
L_2->___mixer_2 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&L_2->___mixer_2), (void*)L_3);
U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* L_4 = L_2;
float L_5 = ___duration1;
NullCheck(L_4);
L_4->___duration_3 = L_5;
U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* L_6 = L_4;
String_t* L_7 = ___parameter2;
NullCheck(L_6);
L_6->___parameter_4 = L_7;
Il2CppCodeGenWriteBarrier((void**)(&L_6->___parameter_4), (void*)L_7);
U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* L_8 = L_6;
float L_9 = ___targetvalue3;
NullCheck(L_8);
L_8->___targetvalue_5 = L_9;
U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* L_10 = L_8;
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_11 = ___onInterpComplete4;
NullCheck(L_10);
L_10->___onInterpComplete_6 = L_11;
Il2CppCodeGenWriteBarrier((void**)(&L_10->___onInterpComplete_6), (void*)L_11);
return L_10;
}
}
// System.String GameplayIngredients.Actions.AudioMixParameterAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* AudioMixParameterAction_GetDefaultName_m59885CE9E8F53C19EA1CEA47A4C3FB88D334D7A8 (AudioMixParameterAction_t6F036FDC73E26B2A861FEAE01212E1087A758A07* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5AB34BC1E77CD8FFE2E92D4C2D59E04788FAE31E);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Set Mixer Param:'{Parameter}' to {Value} ({InterpDuration})s";
String_t* L_0 = __this->___Parameter_6;
float L_1 = __this->___Value_7;
float L_2 = L_1;
RuntimeObject* L_3 = Box(Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var, &L_2);
float L_4 = __this->___InterpDuration_8;
float L_5 = L_4;
RuntimeObject* L_6 = Box(Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var, &L_5);
String_t* L_7;
L_7 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(_stringLiteral5AB34BC1E77CD8FFE2E92D4C2D59E04788FAE31E, L_0, L_3, L_6, NULL);
V_0 = L_7;
goto IL_002a;
}
IL_002a:
{
// }
String_t* L_8 = V_0;
return L_8;
}
}
// System.Void GameplayIngredients.Actions.AudioMixParameterAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioMixParameterAction__ctor_mF10187ABF43C006FD1F8A788BB10CA5C98728143 (AudioMixParameterAction_t6F036FDC73E26B2A861FEAE01212E1087A758A07* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral15E805DEA419C6C610BD35B30C5CE4D9DD5D4D5D);
s_Il2CppMethodInitialized = true;
}
{
// public string Parameter = "Parameter";
__this->___Parameter_6 = _stringLiteral15E805DEA419C6C610BD35B30C5CE4D9DD5D4D5D;
Il2CppCodeGenWriteBarrier((void**)(&__this->___Parameter_6), (void*)_stringLiteral15E805DEA419C6C610BD35B30C5CE4D9DD5D4D5D);
// public float InterpDuration = 0;
__this->___InterpDuration_8 = (0.0f);
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CInterpParameterCoroutineU3Ed__7__ctor_m1CB3C42607A34078E0ACF84A8D36E17F4EF8E6AE (U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
int32_t L_0 = ___U3CU3E1__state0;
__this->___U3CU3E1__state_0 = L_0;
return;
}
}
// System.Void GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::System.IDisposable.Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CInterpParameterCoroutineU3Ed__7_System_IDisposable_Dispose_m2EE96A75F0A4AA2AEA082D54F001E18917DB833E (U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* __this, const RuntimeMethod* method)
{
{
return;
}
}
// System.Boolean GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::MoveNext()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3CInterpParameterCoroutineU3Ed__7_MoveNext_m04DE724C27A2F69BF546228337D6789AFED267F4 (U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
bool V_1 = false;
bool V_2 = false;
{
int32_t L_0 = __this->___U3CU3E1__state_0;
V_0 = L_0;
int32_t L_1 = V_0;
switch (L_1)
{
case 0:
{
goto IL_001b;
}
case 1:
{
goto IL_001d;
}
case 2:
{
goto IL_0022;
}
}
}
{
goto IL_0027;
}
IL_001b:
{
goto IL_0029;
}
IL_001d:
{
goto IL_00bf;
}
IL_0022:
{
goto IL_0104;
}
IL_0027:
{
return (bool)0;
}
IL_0029:
{
__this->___U3CU3E1__state_0 = (-1);
// float initial = 0.0f;
__this->___U3CinitialU3E5__1_8 = (0.0f);
// if (mixer.GetFloat(parameter, out initial))
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_2 = __this->___mixer_2;
String_t* L_3 = __this->___parameter_4;
float* L_4 = (&__this->___U3CinitialU3E5__1_8);
NullCheck(L_2);
bool L_5;
L_5 = AudioMixer_GetFloat_mAED8D277AD30D0346292555CBF81D8961117AEC9(L_2, L_3, L_4, NULL);
V_1 = L_5;
bool L_6 = V_1;
if (!L_6)
{
goto IL_011a;
}
}
{
// float t = 0.0f;
__this->___U3CtU3E5__2_9 = (0.0f);
// t += Time.deltaTime / duration;
float L_7 = __this->___U3CtU3E5__2_9;
float L_8;
L_8 = Time_get_deltaTime_m7AB6BFA101D83E1D8F2EF3D5A128AEE9DDBF1A6D(NULL);
float L_9 = __this->___duration_3;
__this->___U3CtU3E5__2_9 = ((float)il2cpp_codegen_add(L_7, ((float)(L_8/L_9))));
goto IL_00c7;
}
IL_0081:
{
// mixer.SetFloat(parameter, Mathf.Lerp(initial, targetvalue, t));
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_10 = __this->___mixer_2;
String_t* L_11 = __this->___parameter_4;
float L_12 = __this->___U3CinitialU3E5__1_8;
float L_13 = __this->___targetvalue_5;
float L_14 = __this->___U3CtU3E5__2_9;
float L_15;
L_15 = Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline(L_12, L_13, L_14, NULL);
NullCheck(L_10);
bool L_16;
L_16 = AudioMixer_SetFloat_m4789959013BE79E4F84F446405914908ADC3F335(L_10, L_11, L_15, NULL);
// yield return new WaitForEndOfFrame();
WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663* L_17 = (WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663*)il2cpp_codegen_object_new(WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663_il2cpp_TypeInfo_var);
NullCheck(L_17);
WaitForEndOfFrame__ctor_m4AF7E576C01E6B04443BB898B1AE5D645F7D45AB(L_17, NULL);
__this->___U3CU3E2__current_1 = L_17;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CU3E2__current_1), (void*)L_17);
__this->___U3CU3E1__state_0 = 1;
return (bool)1;
}
IL_00bf:
{
__this->___U3CU3E1__state_0 = (-1);
}
IL_00c7:
{
// while (t < 1.0f)
float L_18 = __this->___U3CtU3E5__2_9;
V_2 = (bool)((((float)L_18) < ((float)(1.0f)))? 1 : 0);
bool L_19 = V_2;
if (L_19)
{
goto IL_0081;
}
}
{
// mixer.SetFloat(parameter, targetvalue);
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_20 = __this->___mixer_2;
String_t* L_21 = __this->___parameter_4;
float L_22 = __this->___targetvalue_5;
NullCheck(L_20);
bool L_23;
L_23 = AudioMixer_SetFloat_m4789959013BE79E4F84F446405914908ADC3F335(L_20, L_21, L_22, NULL);
// yield return new WaitForEndOfFrame();
WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663* L_24 = (WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663*)il2cpp_codegen_object_new(WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663_il2cpp_TypeInfo_var);
NullCheck(L_24);
WaitForEndOfFrame__ctor_m4AF7E576C01E6B04443BB898B1AE5D645F7D45AB(L_24, NULL);
__this->___U3CU3E2__current_1 = L_24;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CU3E2__current_1), (void*)L_24);
__this->___U3CU3E1__state_0 = 2;
return (bool)1;
}
IL_0104:
{
__this->___U3CU3E1__state_0 = (-1);
// onInterpComplete.Invoke();
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_25 = __this->___onInterpComplete_6;
NullCheck(L_25);
UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2(L_25, NULL);
goto IL_0141;
}
IL_011a:
{
// throw new InvalidOperationException("Parameter " + parameter + " does not exist on target AudioMixer : " + mixer.name);
String_t* L_26 = __this->___parameter_4;
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_27 = __this->___mixer_2;
NullCheck(L_27);
String_t* L_28;
L_28 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_27, NULL);
String_t* L_29;
L_29 = String_Concat_mF8B69BE42B5C5ABCAD3C176FBBE3010E0815D65D(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralE10CE76A36830983737AFC7AB5662B41A8D7111B)), L_26, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralBC93F74418E5D8B2CE3AC37B95533CCF7B469DC4)), L_28, NULL);
InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB* L_30 = (InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB_il2cpp_TypeInfo_var)));
NullCheck(L_30);
InvalidOperationException__ctor_mE4CB6F4712AB6D99A2358FBAE2E052B3EE976162(L_30, L_29, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_30, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3CInterpParameterCoroutineU3Ed__7_MoveNext_m04DE724C27A2F69BF546228337D6789AFED267F4_RuntimeMethod_var)));
}
IL_0141:
{
// }
return (bool)0;
}
}
// System.Object GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::System.Collections.Generic.IEnumerator<System.Object>.get_Current()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* U3CInterpParameterCoroutineU3Ed__7_System_Collections_Generic_IEnumeratorU3CSystem_ObjectU3E_get_Current_m7C0FDBD3EA52896C0EFF9A64725CFA97A297FC81 (U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* __this, const RuntimeMethod* method)
{
{
RuntimeObject* L_0 = __this->___U3CU3E2__current_1;
return L_0;
}
}
// System.Void GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::System.Collections.IEnumerator.Reset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CInterpParameterCoroutineU3Ed__7_System_Collections_IEnumerator_Reset_mE058731685BEFA93EAECFD8D7EF620553B6EA7C5 (U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* __this, const RuntimeMethod* method)
{
{
NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A* L_0 = (NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A_il2cpp_TypeInfo_var)));
NullCheck(L_0);
NotSupportedException__ctor_m1398D0CDE19B36AA3DE9392879738C1EA2439CDF(L_0, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_0, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3CInterpParameterCoroutineU3Ed__7_System_Collections_IEnumerator_Reset_mE058731685BEFA93EAECFD8D7EF620553B6EA7C5_RuntimeMethod_var)));
}
}
// System.Object GameplayIngredients.Actions.AudioMixParameterAction/<InterpParameterCoroutine>d__7::System.Collections.IEnumerator.get_Current()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* U3CInterpParameterCoroutineU3Ed__7_System_Collections_IEnumerator_get_Current_mB0793806DD96BFFA7714A31CA6324EF0EF98BF4B (U3CInterpParameterCoroutineU3Ed__7_tB72DA84AF8C252A73FDD6646F807C8794AFD22A2* __this, const RuntimeMethod* method)
{
{
RuntimeObject* L_0 = __this->___U3CU3E2__current_1;
return L_0;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.AudioMixParameterCurveAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioMixParameterCurveAction_Execute_m28D671104804C01ABA565A4F11FA4C95F495D5AA (AudioMixParameterCurveAction_tBB96C02894905E66B61C961C14C2BBEB5AD43F5A* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
bool V_0 = false;
{
// if (m_Coroutine != null)
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_0 = __this->___m_Coroutine_10;
V_0 = (bool)((!(((RuntimeObject*)(Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_001b;
}
}
{
// StopCoroutine(m_Coroutine);
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_2 = __this->___m_Coroutine_10;
MonoBehaviour_StopCoroutine_mB0FC91BE84203BD8E360B3FBAE5B958B4C5ED22A(__this, L_2, NULL);
}
IL_001b:
{
// m_Coroutine = StartCoroutine(InterpParameterCoroutine(AudioMixer, InterpDuration, Parameter, Curve, OnInterpComplete));
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_3 = __this->___AudioMixer_5;
float L_4 = __this->___InterpDuration_8;
String_t* L_5 = __this->___Parameter_6;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_6 = __this->___Curve_7;
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_7 = __this->___OnInterpComplete_9;
RuntimeObject* L_8;
L_8 = AudioMixParameterCurveAction_InterpParameterCoroutine_m08C5F2441BF7432DFD1F42A438F8740E44028126(__this, L_3, L_4, L_5, L_6, L_7, NULL);
Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_9;
L_9 = MonoBehaviour_StartCoroutine_m4CAFF732AA28CD3BDC5363B44A863575530EC812(__this, L_8, NULL);
__this->___m_Coroutine_10 = L_9;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Coroutine_10), (void*)L_9);
// }
return;
}
}
// System.Collections.IEnumerator GameplayIngredients.Actions.AudioMixParameterCurveAction::InterpParameterCoroutine(UnityEngine.Audio.AudioMixer,System.Single,System.String,UnityEngine.AnimationCurve,UnityEngine.Events.UnityEvent)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* AudioMixParameterCurveAction_InterpParameterCoroutine_m08C5F2441BF7432DFD1F42A438F8740E44028126 (AudioMixParameterCurveAction_tBB96C02894905E66B61C961C14C2BBEB5AD43F5A* __this, AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* ___mixer0, float ___duration1, String_t* ___parameter2, AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___curve3, UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___onInterpComplete4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* L_0 = (U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152*)il2cpp_codegen_object_new(U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CInterpParameterCoroutineU3Ed__7__ctor_m750C8ED504C930D97487F1F7562AEC24E3BF6F61(L_0, 0, NULL);
U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* L_1 = L_0;
NullCheck(L_1);
L_1->___U3CU3E4__this_7 = __this;
Il2CppCodeGenWriteBarrier((void**)(&L_1->___U3CU3E4__this_7), (void*)__this);
U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* L_2 = L_1;
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_3 = ___mixer0;
NullCheck(L_2);
L_2->___mixer_2 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&L_2->___mixer_2), (void*)L_3);
U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* L_4 = L_2;
float L_5 = ___duration1;
NullCheck(L_4);
L_4->___duration_3 = L_5;
U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* L_6 = L_4;
String_t* L_7 = ___parameter2;
NullCheck(L_6);
L_6->___parameter_4 = L_7;
Il2CppCodeGenWriteBarrier((void**)(&L_6->___parameter_4), (void*)L_7);
U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* L_8 = L_6;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_9 = ___curve3;
NullCheck(L_8);
L_8->___curve_5 = L_9;
Il2CppCodeGenWriteBarrier((void**)(&L_8->___curve_5), (void*)L_9);
U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* L_10 = L_8;
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_11 = ___onInterpComplete4;
NullCheck(L_10);
L_10->___onInterpComplete_6 = L_11;
Il2CppCodeGenWriteBarrier((void**)(&L_10->___onInterpComplete_6), (void*)L_11);
return L_10;
}
}
// System.String GameplayIngredients.Actions.AudioMixParameterCurveAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* AudioMixParameterCurveAction_GetDefaultName_m2D6375B8D344D1C72A702468102765C7F8AAD778 (AudioMixParameterCurveAction_tBB96C02894905E66B61C961C14C2BBEB5AD43F5A* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8FBDA49BD6A36F2C13E1FF4B45E673FA43ED68DF);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Set Mixer Curve Param:'{Parameter}' ({InterpDuration})s";
String_t* L_0 = __this->___Parameter_6;
float L_1 = __this->___InterpDuration_8;
float L_2 = L_1;
RuntimeObject* L_3 = Box(Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var, &L_2);
String_t* L_4;
L_4 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(_stringLiteral8FBDA49BD6A36F2C13E1FF4B45E673FA43ED68DF, L_0, L_3, NULL);
V_0 = L_4;
goto IL_001f;
}
IL_001f:
{
// }
String_t* L_5 = V_0;
return L_5;
}
}
// System.Void GameplayIngredients.Actions.AudioMixParameterCurveAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioMixParameterCurveAction__ctor_m939705DF636976814954A2F50C572B96EF92BB12 (AudioMixParameterCurveAction_tBB96C02894905E66B61C961C14C2BBEB5AD43F5A* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral15E805DEA419C6C610BD35B30C5CE4D9DD5D4D5D);
s_Il2CppMethodInitialized = true;
}
{
// public string Parameter = "Parameter";
__this->___Parameter_6 = _stringLiteral15E805DEA419C6C610BD35B30C5CE4D9DD5D4D5D;
Il2CppCodeGenWriteBarrier((void**)(&__this->___Parameter_6), (void*)_stringLiteral15E805DEA419C6C610BD35B30C5CE4D9DD5D4D5D);
// public AnimationCurve Curve = AnimationCurve.Linear(0,0,1,1);
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_0;
L_0 = AnimationCurve_Linear_m9C6C4ECB6BF4F0515EBD4EFDA97CF623B92B1362((0.0f), (0.0f), (1.0f), (1.0f), NULL);
__this->___Curve_7 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___Curve_7), (void*)L_0);
// public float InterpDuration = 2.0f;
__this->___InterpDuration_8 = (2.0f);
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::.ctor(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CInterpParameterCoroutineU3Ed__7__ctor_m750C8ED504C930D97487F1F7562AEC24E3BF6F61 (U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
int32_t L_0 = ___U3CU3E1__state0;
__this->___U3CU3E1__state_0 = L_0;
return;
}
}
// System.Void GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::System.IDisposable.Dispose()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CInterpParameterCoroutineU3Ed__7_System_IDisposable_Dispose_m56CF4A4D41E32C85738B5AACE03BEF5A4C50A15F (U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* __this, const RuntimeMethod* method)
{
{
return;
}
}
// System.Boolean GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::MoveNext()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3CInterpParameterCoroutineU3Ed__7_MoveNext_m4E4242C6B2B107C6A7147289BBE3B347CAED5023 (U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
bool V_1 = false;
{
int32_t L_0 = __this->___U3CU3E1__state_0;
V_0 = L_0;
int32_t L_1 = V_0;
switch (L_1)
{
case 0:
{
goto IL_001b;
}
case 1:
{
goto IL_001d;
}
case 2:
{
goto IL_001f;
}
}
}
{
goto IL_0024;
}
IL_001b:
{
goto IL_0026;
}
IL_001d:
{
goto IL_0073;
}
IL_001f:
{
goto IL_00db;
}
IL_0024:
{
return (bool)0;
}
IL_0026:
{
__this->___U3CU3E1__state_0 = (-1);
// float t = 0.0f;
__this->___U3CtU3E5__1_8 = (0.0f);
goto IL_0094;
}
IL_003b:
{
// mixer.SetFloat(parameter, curve.Evaluate(t));
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_2 = __this->___mixer_2;
String_t* L_3 = __this->___parameter_4;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_4 = __this->___curve_5;
float L_5 = __this->___U3CtU3E5__1_8;
NullCheck(L_4);
float L_6;
L_6 = AnimationCurve_Evaluate_m50B857043DE251A186032ADBCBB4CEF817F4EE3C(L_4, L_5, NULL);
NullCheck(L_2);
bool L_7;
L_7 = AudioMixer_SetFloat_m4789959013BE79E4F84F446405914908ADC3F335(L_2, L_3, L_6, NULL);
// yield return new WaitForEndOfFrame();
WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663* L_8 = (WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663*)il2cpp_codegen_object_new(WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663_il2cpp_TypeInfo_var);
NullCheck(L_8);
WaitForEndOfFrame__ctor_m4AF7E576C01E6B04443BB898B1AE5D645F7D45AB(L_8, NULL);
__this->___U3CU3E2__current_1 = L_8;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CU3E2__current_1), (void*)L_8);
__this->___U3CU3E1__state_0 = 1;
return (bool)1;
}
IL_0073:
{
__this->___U3CU3E1__state_0 = (-1);
// t += Time.deltaTime / duration;
float L_9 = __this->___U3CtU3E5__1_8;
float L_10;
L_10 = Time_get_deltaTime_m7AB6BFA101D83E1D8F2EF3D5A128AEE9DDBF1A6D(NULL);
float L_11 = __this->___duration_3;
__this->___U3CtU3E5__1_8 = ((float)il2cpp_codegen_add(L_9, ((float)(L_10/L_11))));
}
IL_0094:
{
// while (t < 1.0f)
float L_12 = __this->___U3CtU3E5__1_8;
V_1 = (bool)((((float)L_12) < ((float)(1.0f)))? 1 : 0);
bool L_13 = V_1;
if (L_13)
{
goto IL_003b;
}
}
{
// mixer.SetFloat(parameter, curve.Evaluate(1.0f));
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_14 = __this->___mixer_2;
String_t* L_15 = __this->___parameter_4;
AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* L_16 = __this->___curve_5;
NullCheck(L_16);
float L_17;
L_17 = AnimationCurve_Evaluate_m50B857043DE251A186032ADBCBB4CEF817F4EE3C(L_16, (1.0f), NULL);
NullCheck(L_14);
bool L_18;
L_18 = AudioMixer_SetFloat_m4789959013BE79E4F84F446405914908ADC3F335(L_14, L_15, L_17, NULL);
// yield return new WaitForEndOfFrame();
WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663* L_19 = (WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663*)il2cpp_codegen_object_new(WaitForEndOfFrame_tE38D80923E3F8380069B423968C25ABE50A46663_il2cpp_TypeInfo_var);
NullCheck(L_19);
WaitForEndOfFrame__ctor_m4AF7E576C01E6B04443BB898B1AE5D645F7D45AB(L_19, NULL);
__this->___U3CU3E2__current_1 = L_19;
Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CU3E2__current_1), (void*)L_19);
__this->___U3CU3E1__state_0 = 2;
return (bool)1;
}
IL_00db:
{
__this->___U3CU3E1__state_0 = (-1);
// onInterpComplete.Invoke();
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_20 = __this->___onInterpComplete_6;
NullCheck(L_20);
UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2(L_20, NULL);
// }
return (bool)0;
}
}
// System.Object GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::System.Collections.Generic.IEnumerator<System.Object>.get_Current()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* U3CInterpParameterCoroutineU3Ed__7_System_Collections_Generic_IEnumeratorU3CSystem_ObjectU3E_get_Current_mBFB49D2C31A794E4627137254C1D6CC38418021F (U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* __this, const RuntimeMethod* method)
{
{
RuntimeObject* L_0 = __this->___U3CU3E2__current_1;
return L_0;
}
}
// System.Void GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::System.Collections.IEnumerator.Reset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CInterpParameterCoroutineU3Ed__7_System_Collections_IEnumerator_Reset_mF0B9ED637EC58C347D9A0CAA120428E05B610C50 (U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* __this, const RuntimeMethod* method)
{
{
NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A* L_0 = (NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A_il2cpp_TypeInfo_var)));
NullCheck(L_0);
NotSupportedException__ctor_m1398D0CDE19B36AA3DE9392879738C1EA2439CDF(L_0, NULL);
IL2CPP_RAISE_MANAGED_EXCEPTION(L_0, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3CInterpParameterCoroutineU3Ed__7_System_Collections_IEnumerator_Reset_mF0B9ED637EC58C347D9A0CAA120428E05B610C50_RuntimeMethod_var)));
}
}
// System.Object GameplayIngredients.Actions.AudioMixParameterCurveAction/<InterpParameterCoroutine>d__7::System.Collections.IEnumerator.get_Current()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* U3CInterpParameterCoroutineU3Ed__7_System_Collections_IEnumerator_get_Current_m1B05603128AFD1E9D8D9EC8669B535F44059DEB4 (U3CInterpParameterCoroutineU3Ed__7_tD0E781C503450B02250520CCDEF9BC1C1507C152* __this, const RuntimeMethod* method)
{
{
RuntimeObject* L_0 = __this->___U3CU3E2__current_1;
return L_0;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.AudioMixSnapshotAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioMixSnapshotAction_Execute_mED6CC24A30D8D8518AB5F390ED23CE83E8995E46 (AudioMixSnapshotAction_t7B32FF30B246AF452319A0CA3F2C273A6523920D* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AudioMixerSnapshotU5BU5D_tD41A94680B8A241063054F1931BDDC8B997D8382_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* G_B2_0 = NULL;
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* G_B1_0 = NULL;
{
// Mixer?.TransitionToSnapshots(new AudioMixerSnapshot[] { Mixer.FindSnapshot(SnapshotName) }, new float[] { 1.0f }, TimeToReach);
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_0 = __this->___Mixer_5;
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_1 = L_0;
G_B1_0 = L_1;
if (L_1)
{
G_B2_0 = L_1;
goto IL_000d;
}
}
{
goto IL_0041;
}
IL_000d:
{
AudioMixerSnapshotU5BU5D_tD41A94680B8A241063054F1931BDDC8B997D8382* L_2 = (AudioMixerSnapshotU5BU5D_tD41A94680B8A241063054F1931BDDC8B997D8382*)(AudioMixerSnapshotU5BU5D_tD41A94680B8A241063054F1931BDDC8B997D8382*)SZArrayNew(AudioMixerSnapshotU5BU5D_tD41A94680B8A241063054F1931BDDC8B997D8382_il2cpp_TypeInfo_var, (uint32_t)1);
AudioMixerSnapshotU5BU5D_tD41A94680B8A241063054F1931BDDC8B997D8382* L_3 = L_2;
AudioMixer_tE2E8D79241711CDF9AB428C7FB96A35D80E40B04* L_4 = __this->___Mixer_5;
String_t* L_5 = __this->___SnapshotName_7;
NullCheck(L_4);
AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781* L_6;
L_6 = AudioMixer_FindSnapshot_m289C3F55A58E9DE4EEE456AEFE444ECA4D3496C5(L_4, L_5, NULL);
NullCheck(L_3);
ArrayElementTypeCheck (L_3, L_6);
(L_3)->SetAt(static_cast<il2cpp_array_size_t>(0), (AudioMixerSnapshot_tB9A62E6CFA52643B938E4FBFFAE1A5ED30907781*)L_6);
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_7 = (SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)SZArrayNew(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var, (uint32_t)1);
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_8 = L_7;
NullCheck(L_8);
(L_8)->SetAt(static_cast<il2cpp_array_size_t>(0), (float)(1.0f));
float L_9 = __this->___TimeToReach_6;
NullCheck(G_B2_0);
AudioMixer_TransitionToSnapshots_m87D4E352A2696F6BF945EB1A519888A9B38BF7C6(G_B2_0, L_3, L_8, L_9, NULL);
}
IL_0041:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.AudioMixSnapshotAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* AudioMixSnapshotAction_GetDefaultName_m9B6D58F5C63D9C22A35C163A3B0CB0C8F3298F0A (AudioMixSnapshotAction_t7B32FF30B246AF452319A0CA3F2C273A6523920D* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB4174E88A72C05921AA8FDCE7A8EB3773E614A97);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Set Mixer Snapshot:'{SnapshotName}' ({TimeToReach})s";
String_t* L_0 = __this->___SnapshotName_7;
float L_1 = __this->___TimeToReach_6;
float L_2 = L_1;
RuntimeObject* L_3 = Box(Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var, &L_2);
String_t* L_4;
L_4 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(_stringLiteralB4174E88A72C05921AA8FDCE7A8EB3773E614A97, L_0, L_3, NULL);
V_0 = L_4;
goto IL_001f;
}
IL_001f:
{
// }
String_t* L_5 = V_0;
return L_5;
}
}
// System.Void GameplayIngredients.Actions.AudioMixSnapshotAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioMixSnapshotAction__ctor_m487EAAA257FEE4C4AC6F492081B8CA47294953AB (AudioMixSnapshotAction_t7B32FF30B246AF452319A0CA3F2C273A6523920D* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral54A25F3859F28EE37AFA4EABA1E398457711A3A9);
s_Il2CppMethodInitialized = true;
}
{
// public float TimeToReach = 1.0f;
__this->___TimeToReach_6 = (1.0f);
// public string SnapshotName = "master";
__this->___SnapshotName_7 = _stringLiteral54A25F3859F28EE37AFA4EABA1E398457711A3A9;
Il2CppCodeGenWriteBarrier((void**)(&__this->___SnapshotName_7), (void*)_stringLiteral54A25F3859F28EE37AFA4EABA1E398457711A3A9);
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.AudioPlayClipAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioPlayClipAction_Execute_m1EC792FB3EA1D6510A7742330F16CADF0B785F30 (AudioPlayClipAction_t90E67FEBBF7EA54A4416B4FCA3FF55F0ABC186A7* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
bool V_3 = false;
{
// if (Source != null)
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* L_0 = __this->___Source_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_00b2;
}
}
{
// Source.Stop();
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* L_3 = __this->___Source_6;
NullCheck(L_3);
AudioSource_Stop_m318F17F17A147C77FF6E0A5A7A6BE057DB90F537(L_3, NULL);
// if (RandomizePitch)
bool L_4 = __this->___RandomizePitch_7;
V_1 = L_4;
bool L_5 = V_1;
if (!L_5)
{
goto IL_0052;
}
}
{
// Source.pitch = Random.Range(PitchRange.x, PitchRange.y);
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* L_6 = __this->___Source_6;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* L_7 = (&__this->___PitchRange_8);
float L_8 = L_7->___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* L_9 = (&__this->___PitchRange_8);
float L_10 = L_9->___y_1;
float L_11;
L_11 = Random_Range_mF26F26EB446B76823B4815C91FA0907B484DF02B(L_8, L_10, NULL);
NullCheck(L_6);
AudioSource_set_pitch_mD14631FC99BF38AAFB356D9C45546BC16CF9E811(L_6, L_11, NULL);
}
IL_0052:
{
// if (RandomizeVolume)
bool L_12 = __this->___RandomizeVolume_9;
V_2 = L_12;
bool L_13 = V_2;
if (!L_13)
{
goto IL_0083;
}
}
{
// Source.volume = Random.Range(VolumeRange.x, VolumeRange.y);
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* L_14 = __this->___Source_6;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* L_15 = (&__this->___VolumeRange_10);
float L_16 = L_15->___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* L_17 = (&__this->___VolumeRange_10);
float L_18 = L_17->___y_1;
float L_19;
L_19 = Random_Range_mF26F26EB446B76823B4815C91FA0907B484DF02B(L_16, L_18, NULL);
NullCheck(L_14);
AudioSource_set_volume_mD902BBDBBDE0E3C148609BF3C05096148E90F2C0(L_14, L_19, NULL);
}
IL_0083:
{
// if (Clip != null)
AudioClip_t5D272C4EB4F2D3ED49F1C346DEA373CF6D585F20* L_20 = __this->___Clip_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_21;
L_21 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_20, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_3 = L_21;
bool L_22 = V_3;
if (!L_22)
{
goto IL_00a5;
}
}
{
// Source.clip = Clip;
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* L_23 = __this->___Source_6;
AudioClip_t5D272C4EB4F2D3ED49F1C346DEA373CF6D585F20* L_24 = __this->___Clip_5;
NullCheck(L_23);
AudioSource_set_clip_mFF441895E274286C88D9C75ED5CA1B1B39528D70(L_23, L_24, NULL);
}
IL_00a5:
{
// Source.Play();
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* L_25 = __this->___Source_6;
NullCheck(L_25);
AudioSource_Play_m95DF07111C61D0E0F00257A00384D31531D590C3(L_25, NULL);
}
IL_00b2:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.AudioPlayClipAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* AudioPlayClipAction_GetDefaultName_mC3D8944CEB7D02A9429004E3B5C62659577EA89A (AudioPlayClipAction_t90E67FEBBF7EA54A4416B4FCA3FF55F0ABC186A7* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral60F65CC9C00585B68DA57ED71FF30B3BC3F80896);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral972049BB101FDA70A9E538CEF8819AD9C2963E64);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9BD93872AAB818BF9C36EC766057C5290CC0EC72);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
String_t* V_1 = NULL;
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* G_B2_0 = NULL;
String_t* G_B2_1 = NULL;
String_t* G_B4_0 = NULL;
String_t* G_B4_1 = NULL;
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* G_B7_0 = NULL;
int32_t G_B7_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B7_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B7_3 = NULL;
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* G_B6_0 = NULL;
int32_t G_B6_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B6_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B6_3 = NULL;
String_t* G_B8_0 = NULL;
int32_t G_B8_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B8_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B8_3 = NULL;
{
// if(Clip == null)
AudioClip_t5D272C4EB4F2D3ED49F1C346DEA373CF6D585F20* L_0 = __this->___Clip_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0035;
}
}
{
// return $"Play Audio Source: '{Source?.name}'";
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* L_3 = __this->___Source_6;
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* L_4 = L_3;
G_B2_0 = L_4;
G_B2_1 = _stringLiteral9BD93872AAB818BF9C36EC766057C5290CC0EC72;
if (L_4)
{
G_B3_0 = L_4;
G_B3_1 = _stringLiteral9BD93872AAB818BF9C36EC766057C5290CC0EC72;
goto IL_0023;
}
}
{
G_B4_0 = ((String_t*)(NULL));
G_B4_1 = G_B2_1;
goto IL_0028;
}
IL_0023:
{
NullCheck(G_B3_0);
String_t* L_5;
L_5 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(G_B3_0, NULL);
G_B4_0 = L_5;
G_B4_1 = G_B3_1;
}
IL_0028:
{
String_t* L_6;
L_6 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(G_B4_1, G_B4_0, _stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D, NULL);
V_1 = L_6;
goto IL_007e;
}
IL_0035:
{
// return $"Play Audio clip '{Clip.name}' on '{Source?.name}'";
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_7 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)5);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_8 = L_7;
NullCheck(L_8);
ArrayElementTypeCheck (L_8, _stringLiteral972049BB101FDA70A9E538CEF8819AD9C2963E64);
(L_8)->SetAt(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral972049BB101FDA70A9E538CEF8819AD9C2963E64);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_9 = L_8;
AudioClip_t5D272C4EB4F2D3ED49F1C346DEA373CF6D585F20* L_10 = __this->___Clip_5;
NullCheck(L_10);
String_t* L_11;
L_11 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_10, NULL);
NullCheck(L_9);
ArrayElementTypeCheck (L_9, L_11);
(L_9)->SetAt(static_cast<il2cpp_array_size_t>(1), (String_t*)L_11);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_12 = L_9;
NullCheck(L_12);
ArrayElementTypeCheck (L_12, _stringLiteral60F65CC9C00585B68DA57ED71FF30B3BC3F80896);
(L_12)->SetAt(static_cast<il2cpp_array_size_t>(2), (String_t*)_stringLiteral60F65CC9C00585B68DA57ED71FF30B3BC3F80896);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_13 = L_12;
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* L_14 = __this->___Source_6;
AudioSource_t871AC2272F896738252F04EE949AEF5B241D3299* L_15 = L_14;
G_B6_0 = L_15;
G_B6_1 = 3;
G_B6_2 = L_13;
G_B6_3 = L_13;
if (L_15)
{
G_B7_0 = L_15;
G_B7_1 = 3;
G_B7_2 = L_13;
G_B7_3 = L_13;
goto IL_0068;
}
}
{
G_B8_0 = ((String_t*)(NULL));
G_B8_1 = G_B6_1;
G_B8_2 = G_B6_2;
G_B8_3 = G_B6_3;
goto IL_006d;
}
IL_0068:
{
NullCheck(G_B7_0);
String_t* L_16;
L_16 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(G_B7_0, NULL);
G_B8_0 = L_16;
G_B8_1 = G_B7_1;
G_B8_2 = G_B7_2;
G_B8_3 = G_B7_3;
}
IL_006d:
{
NullCheck(G_B8_2);
ArrayElementTypeCheck (G_B8_2, G_B8_0);
(G_B8_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B8_1), (String_t*)G_B8_0);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_17 = G_B8_3;
NullCheck(L_17);
ArrayElementTypeCheck (L_17, _stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
(L_17)->SetAt(static_cast<il2cpp_array_size_t>(4), (String_t*)_stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
String_t* L_18;
L_18 = String_Concat_m6B0734B65813C8EA093D78E5C2D16534EB6FE8C0(L_17, NULL);
V_1 = L_18;
goto IL_007e;
}
IL_007e:
{
// }
String_t* L_19 = V_1;
return L_19;
}
}
// System.Void GameplayIngredients.Actions.AudioPlayClipAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioPlayClipAction__ctor_mA34E9A763B5977E3F8C4B0FD8DAE1ABDE4325850 (AudioPlayClipAction_t90E67FEBBF7EA54A4416B4FCA3FF55F0ABC186A7* __this, const RuntimeMethod* method)
{
{
// public bool RandomizePitch = false;
__this->___RandomizePitch_7 = (bool)0;
// public Vector2 PitchRange = new Vector2(0,3);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0;
memset((&L_0), 0, sizeof(L_0));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_0), (0.0f), (3.0f), /*hidden argument*/NULL);
__this->___PitchRange_8 = L_0;
// public bool RandomizeVolume = false;
__this->___RandomizeVolume_9 = (bool)0;
// public Vector2 VolumeRange = new Vector2(0, 1);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1;
memset((&L_1), 0, sizeof(L_1));
Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_1), (0.0f), (1.0f), /*hidden argument*/NULL);
__this->___VolumeRange_10 = L_1;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Actions.CinemachineCameraShakeAction::get_useRemoteTransform()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CinemachineCameraShakeAction_get_useRemoteTransform_m62CC3EC4B6704C06BC28F668EDB10272E9597D13 (CinemachineCameraShakeAction_t1497E24B0CB6C9D5CC15B2F66DABECDB96869E23* __this, const RuntimeMethod* method)
{
{
// bool useRemoteTransform => impulseLocation == ImpulseLocation.OtherTransform;
int32_t L_0 = __this->___impulseLocation_6;
return (bool)((((int32_t)L_0) == ((int32_t)2))? 1 : 0);
}
}
// System.Void GameplayIngredients.Actions.CinemachineCameraShakeAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CinemachineCameraShakeAction_Execute_m2C5FA81EB288D92F6A9CDC547838B455B56C1737 (CinemachineCameraShakeAction_t1497E24B0CB6C9D5CC15B2F66DABECDB96869E23* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1082251EC62DC164CF7CC0C3361428694D20903F);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7C705B4884DC7B5FB6EA7DF3711062B03C82635);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE8C9BCA808ACF7BCE0269240557097A4703430C1);
s_Il2CppMethodInitialized = true;
}
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
bool V_3 = false;
int32_t V_4 = 0;
int32_t V_5 = 0;
bool V_6 = false;
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_7;
memset((&V_7), 0, sizeof(V_7));
bool V_8 = false;
bool V_9 = false;
bool V_10 = false;
bool V_11 = false;
bool V_12 = false;
bool V_13 = false;
bool V_14 = false;
{
// if(impulseSource == null)
CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* L_0 = __this->___impulseSource_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_1 = L_1;
bool L_2 = V_1;
if (!L_2)
{
goto IL_0022;
}
}
{
// Debug.LogWarning($"CinemachineCameraShakeAction : No Impulse source was provided");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteral1082251EC62DC164CF7CC0C3361428694D20903F, NULL);
// return;
goto IL_02b9;
}
IL_0022:
{
// Vector3 impulse = baseImpulse;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = __this->___baseImpulse_9;
V_0 = L_3;
// if(randomImpulse)
bool L_4 = __this->___randomImpulse_10;
V_2 = L_4;
bool L_5 = V_2;
if (!L_5)
{
goto IL_00f2;
}
}
{
// impulse += new Vector3(Random.Range(-variation.x / 2, variation.x / 2), Random.Range(-variation.y / 2, variation.y / 2), Random.Range(-variation.z / 2, variation.z / 2));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_7 = (&__this->___variation_11);
float L_8 = L_7->___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_9 = (&__this->___variation_11);
float L_10 = L_9->___x_2;
float L_11;
L_11 = Random_Range_mF26F26EB446B76823B4815C91FA0907B484DF02B(((float)(((-L_8))/(2.0f))), ((float)(L_10/(2.0f))), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_12 = (&__this->___variation_11);
float L_13 = L_12->___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_14 = (&__this->___variation_11);
float L_15 = L_14->___y_3;
float L_16;
L_16 = Random_Range_mF26F26EB446B76823B4815C91FA0907B484DF02B(((float)(((-L_13))/(2.0f))), ((float)(L_15/(2.0f))), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_17 = (&__this->___variation_11);
float L_18 = L_17->___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_19 = (&__this->___variation_11);
float L_20 = L_19->___z_4;
float L_21;
L_21 = Random_Range_mF26F26EB446B76823B4815C91FA0907B484DF02B(((float)(((-L_18))/(2.0f))), ((float)(L_20/(2.0f))), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_22;
memset((&L_22), 0, sizeof(L_22));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_22), L_11, L_16, L_21, /*hidden argument*/NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_23;
L_23 = Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline(L_6, L_22, NULL);
V_0 = L_23;
// if(normalize)
bool L_24 = __this->___normalize_12;
V_3 = L_24;
bool L_25 = V_3;
if (!L_25)
{
goto IL_00f1;
}
}
{
// impulse.Normalize();
Vector3_Normalize_mC749B887A4C74BA0A2E13E6377F17CCAEB0AADA8_inline((&V_0), NULL);
// impulse *= Random.Range(postNormalizeRemap.x, postNormalizeRemap.y);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_26 = V_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* L_27 = (&__this->___postNormalizeRemap_13);
float L_28 = L_27->___x_0;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* L_29 = (&__this->___postNormalizeRemap_13);
float L_30 = L_29->___y_1;
float L_31;
L_31 = Random_Range_mF26F26EB446B76823B4815C91FA0907B484DF02B(L_28, L_30, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_32;
L_32 = Vector3_op_Multiply_m516FE285F5342F922C6EB3FCB33197E9017FF484_inline(L_26, L_31, NULL);
V_0 = L_32;
}
IL_00f1:
{
}
IL_00f2:
{
// switch (impulseLocation)
int32_t L_33 = __this->___impulseLocation_6;
V_5 = L_33;
int32_t L_34 = V_5;
V_4 = L_34;
int32_t L_35 = V_4;
switch (L_35)
{
case 0:
{
goto IL_0117;
}
case 1:
{
goto IL_0156;
}
case 2:
{
goto IL_019f;
}
case 3:
{
goto IL_0230;
}
}
}
{
goto IL_0117;
}
IL_0117:
{
// if (localSpace)
bool L_36 = __this->___localSpace_8;
V_6 = L_36;
bool L_37 = V_6;
if (!L_37)
{
goto IL_0139;
}
}
{
// impulse = transform.localToWorldMatrix.MultiplyVector(impulse);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_38;
L_38 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_38);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_39;
L_39 = Transform_get_localToWorldMatrix_m5D35188766856338DD21DE756F42277C21719E6D(L_38, NULL);
V_7 = L_39;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_40 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_41;
L_41 = Matrix4x4_MultiplyVector_mFD12F86A473E90BBB0002149ABA3917B2A518937((&V_7), L_40, NULL);
V_0 = L_41;
}
IL_0139:
{
// impulseSource.GenerateImpulseAt(transform.position, impulse);
CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* L_42 = __this->___impulseSource_5;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_43;
L_43 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_43);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_44;
L_44 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_43, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_45 = V_0;
NullCheck(L_42);
CinemachineImpulseSource_GenerateImpulseAt_mC9E45E6ABBB7111E7553994C17F3AA71A3E025A8(L_42, L_44, L_45, NULL);
// break;
goto IL_02b9;
}
IL_0156:
{
// if (localSpace)
bool L_46 = __this->___localSpace_8;
V_8 = L_46;
bool L_47 = V_8;
if (!L_47)
{
goto IL_017d;
}
}
{
// impulse = impulseSource.transform.localToWorldMatrix.MultiplyVector(impulse);
CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* L_48 = __this->___impulseSource_5;
NullCheck(L_48);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_49;
L_49 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_48, NULL);
NullCheck(L_49);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_50;
L_50 = Transform_get_localToWorldMatrix_m5D35188766856338DD21DE756F42277C21719E6D(L_49, NULL);
V_7 = L_50;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_51 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_52;
L_52 = Matrix4x4_MultiplyVector_mFD12F86A473E90BBB0002149ABA3917B2A518937((&V_7), L_51, NULL);
V_0 = L_52;
}
IL_017d:
{
// impulseSource.GenerateImpulseAt(impulseSource.transform.position, impulse);
CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* L_53 = __this->___impulseSource_5;
CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* L_54 = __this->___impulseSource_5;
NullCheck(L_54);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_55;
L_55 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_54, NULL);
NullCheck(L_55);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_56;
L_56 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_55, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_57 = V_0;
NullCheck(L_53);
CinemachineImpulseSource_GenerateImpulseAt_mC9E45E6ABBB7111E7553994C17F3AA71A3E025A8(L_53, L_56, L_57, NULL);
// break;
goto IL_02b9;
}
IL_019f:
{
// if(otherTransform != null)
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_58 = __this->___otherTransform_7;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_59;
L_59 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_58, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_9 = L_59;
bool L_60 = V_9;
if (!L_60)
{
goto IL_01ef;
}
}
{
// if (localSpace)
bool L_61 = __this->___localSpace_8;
V_10 = L_61;
bool L_62 = V_10;
if (!L_62)
{
goto IL_01d4;
}
}
{
// impulse = otherTransform.localToWorldMatrix.MultiplyVector(impulse);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_63 = __this->___otherTransform_7;
NullCheck(L_63);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_64;
L_64 = Transform_get_localToWorldMatrix_m5D35188766856338DD21DE756F42277C21719E6D(L_63, NULL);
V_7 = L_64;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_65 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_66;
L_66 = Matrix4x4_MultiplyVector_mFD12F86A473E90BBB0002149ABA3917B2A518937((&V_7), L_65, NULL);
V_0 = L_66;
}
IL_01d4:
{
// impulseSource.GenerateImpulseAt(otherTransform.position, impulse);
CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* L_67 = __this->___impulseSource_5;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_68 = __this->___otherTransform_7;
NullCheck(L_68);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_69;
L_69 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_68, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_70 = V_0;
NullCheck(L_67);
CinemachineImpulseSource_GenerateImpulseAt_mC9E45E6ABBB7111E7553994C17F3AA71A3E025A8(L_67, L_69, L_70, NULL);
goto IL_022b;
}
IL_01ef:
{
// Debug.LogWarning("CinemachineCameraShakeAction : No RemoteTransform found for setting position, using self transform instead");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteralC7C705B4884DC7B5FB6EA7DF3711062B03C82635, NULL);
// if (localSpace)
bool L_71 = __this->___localSpace_8;
V_11 = L_71;
bool L_72 = V_11;
if (!L_72)
{
goto IL_021d;
}
}
{
// impulse = transform.localToWorldMatrix.MultiplyVector(impulse);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_73;
L_73 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_73);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_74;
L_74 = Transform_get_localToWorldMatrix_m5D35188766856338DD21DE756F42277C21719E6D(L_73, NULL);
V_7 = L_74;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_75 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_76;
L_76 = Matrix4x4_MultiplyVector_mFD12F86A473E90BBB0002149ABA3917B2A518937((&V_7), L_75, NULL);
V_0 = L_76;
}
IL_021d:
{
// impulseSource.GenerateImpulse(impulse);
CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* L_77 = __this->___impulseSource_5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_78 = V_0;
NullCheck(L_77);
CinemachineImpulseSource_GenerateImpulse_m700534622EE72CDDAFEBEFAB2E60F88654660B6A(L_77, L_78, NULL);
}
IL_022b:
{
// break;
goto IL_02b9;
}
IL_0230:
{
// if(instigator != null)
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_79 = ___instigator0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_80;
L_80 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_79, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_12 = L_80;
bool L_81 = V_12;
if (!L_81)
{
goto IL_027b;
}
}
{
// if (localSpace)
bool L_82 = __this->___localSpace_8;
V_13 = L_82;
bool L_83 = V_13;
if (!L_83)
{
goto IL_0260;
}
}
{
// impulse = instigator.transform.localToWorldMatrix.MultiplyVector(impulse);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_84 = ___instigator0;
NullCheck(L_84);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_85;
L_85 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_84, NULL);
NullCheck(L_85);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_86;
L_86 = Transform_get_localToWorldMatrix_m5D35188766856338DD21DE756F42277C21719E6D(L_85, NULL);
V_7 = L_86;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_87 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_88;
L_88 = Matrix4x4_MultiplyVector_mFD12F86A473E90BBB0002149ABA3917B2A518937((&V_7), L_87, NULL);
V_0 = L_88;
}
IL_0260:
{
// impulseSource.GenerateImpulseAt(instigator.transform.position, impulse);
CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* L_89 = __this->___impulseSource_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_90 = ___instigator0;
NullCheck(L_90);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_91;
L_91 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_90, NULL);
NullCheck(L_91);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_92;
L_92 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_91, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_93 = V_0;
NullCheck(L_89);
CinemachineImpulseSource_GenerateImpulseAt_mC9E45E6ABBB7111E7553994C17F3AA71A3E025A8(L_89, L_92, L_93, NULL);
goto IL_02b7;
}
IL_027b:
{
// Debug.LogWarning("CinemachineCameraShakeAction : No Instigator found for setting position, using self transform instead");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteralE8C9BCA808ACF7BCE0269240557097A4703430C1, NULL);
// if (localSpace)
bool L_94 = __this->___localSpace_8;
V_14 = L_94;
bool L_95 = V_14;
if (!L_95)
{
goto IL_02a9;
}
}
{
// impulse = transform.localToWorldMatrix.MultiplyVector(impulse);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_96;
L_96 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_96);
Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_97;
L_97 = Transform_get_localToWorldMatrix_m5D35188766856338DD21DE756F42277C21719E6D(L_96, NULL);
V_7 = L_97;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_98 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_99;
L_99 = Matrix4x4_MultiplyVector_mFD12F86A473E90BBB0002149ABA3917B2A518937((&V_7), L_98, NULL);
V_0 = L_99;
}
IL_02a9:
{
// impulseSource.GenerateImpulse(impulse);
CinemachineImpulseSource_t48D0DCECD3CD8432BF4442EB45399BBD383A1B83* L_100 = __this->___impulseSource_5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_101 = V_0;
NullCheck(L_100);
CinemachineImpulseSource_GenerateImpulse_m700534622EE72CDDAFEBEFAB2E60F88654660B6A(L_100, L_101, NULL);
}
IL_02b7:
{
// break;
goto IL_02b9;
}
IL_02b9:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.CinemachineCameraShakeAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* CinemachineCameraShakeAction_GetDefaultName_mFA136C1F82F05EA879C122DBE65D3D16EDCEA5F0 (CinemachineCameraShakeAction_t1497E24B0CB6C9D5CC15B2F66DABECDB96869E23* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ImpulseLocation_t142E738DFDE3D11C3641C938626D232C4ED0089A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral988FD36AE4B131E16D2827A7FC792CEB01BF7CB6);
s_Il2CppMethodInitialized = true;
}
{
// public override string GetDefaultName() => $"CM CameraShake at {impulseLocation}";
int32_t L_0 = __this->___impulseLocation_6;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(ImpulseLocation_t142E738DFDE3D11C3641C938626D232C4ED0089A_il2cpp_TypeInfo_var, &L_1);
String_t* L_3;
L_3 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(_stringLiteral988FD36AE4B131E16D2827A7FC792CEB01BF7CB6, L_2, NULL);
return L_3;
}
}
// System.Void GameplayIngredients.Actions.CinemachineCameraShakeAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CinemachineCameraShakeAction__ctor_m082BBF4B51687AAE56C99C6E632079F0267C9F92 (CinemachineCameraShakeAction_t1497E24B0CB6C9D5CC15B2F66DABECDB96869E23* __this, const RuntimeMethod* method)
{
{
// public ImpulseLocation impulseLocation = ImpulseLocation.Self;
__this->___impulseLocation_6 = 0;
// public bool localSpace = true;
__this->___localSpace_8 = (bool)1;
// public Vector3 baseImpulse = Vector3.up;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Vector3_get_up_mAB5269BFCBCB1BD241450C9BF2F156303D30E0C3_inline(NULL);
__this->___baseImpulse_9 = L_0;
// public bool randomImpulse = false;
__this->___randomImpulse_10 = (bool)0;
// public Vector3 variation = Vector3.one;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline(NULL);
__this->___variation_11 = L_1;
// public bool normalize = false;
__this->___normalize_12 = (bool)0;
// public Vector2 postNormalizeRemap = Vector2.one;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2;
L_2 = Vector2_get_one_m232E885D3C7BB6A96D5FEF4494709BA170447604_inline(NULL);
__this->___postNormalizeRemap_13 = L_2;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.CinemachineSetCameraNoiseAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CinemachineSetCameraNoiseAction_Execute_m04F39025FEAEB8271C0910C44676522E11D10D9D (CinemachineSetCameraNoiseAction_tCAFC21DC035CCEFC03454A62B5BD52799A6D4DDC* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CinemachineVirtualCamera_AddCinemachineComponent_TisCinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269_m97EA57BB459473313459200DC1A027E8AC187B03_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CinemachineVirtualCamera_GetCinemachineComponent_TisCinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269_m63C03133A16FCEF5C276CB88AD2FB3EB89DD2AD1_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9_m3593F89415C5916CCD9D468E89B15C1D61BF7AF5_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisVirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE_mD36BBAB4955FB8D015147ED592501C52AA838D09_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral68391C023D25169022688EB8A86016A544AD04B4);
s_Il2CppMethodInitialized = true;
}
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* V_0 = NULL;
CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269* V_1 = NULL;
bool V_2 = false;
bool V_3 = false;
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* G_B3_0 = NULL;
int32_t G_B8_0 = 0;
{
// CinemachineVirtualCamera cam = useLiveCamera ?
// Manager.Get<VirtualCameraManager>().GetComponent<CinemachineBrain>().ActiveVirtualCamera as CinemachineVirtualCamera
// : targetCamera;
bool L_0 = __this->___useLiveCamera_5;
if (L_0)
{
goto IL_0011;
}
}
{
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* L_1 = __this->___targetCamera_6;
G_B3_0 = L_1;
goto IL_0025;
}
IL_0011:
{
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE* L_2;
L_2 = Manager_Get_TisVirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE_mD36BBAB4955FB8D015147ED592501C52AA838D09(Manager_Get_TisVirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE_mD36BBAB4955FB8D015147ED592501C52AA838D09_RuntimeMethod_var);
NullCheck(L_2);
CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9* L_3;
L_3 = Component_GetComponent_TisCinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9_m3593F89415C5916CCD9D468E89B15C1D61BF7AF5(L_2, Component_GetComponent_TisCinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9_m3593F89415C5916CCD9D468E89B15C1D61BF7AF5_RuntimeMethod_var);
NullCheck(L_3);
RuntimeObject* L_4;
L_4 = CinemachineBrain_get_ActiveVirtualCamera_m0AEE8E6E46E3235D9ADE864DA6BE7BB57F2D86D7(L_3, NULL);
G_B3_0 = ((CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50*)IsInstClass((RuntimeObject*)L_4, CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50_il2cpp_TypeInfo_var));
}
IL_0025:
{
V_0 = G_B3_0;
// if(cam == null)
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* L_5 = V_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_6;
L_6 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_5, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_2 = L_6;
bool L_7 = V_2;
if (!L_7)
{
goto IL_003f;
}
}
{
// Debug.Log("CinemachineSetCameraNoiseAction : Cannot find a suitable CinemachineVirtualCamera to set Noise to");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_Log_m86567BCF22BBE7809747817453CACA0E41E68219(_stringLiteral68391C023D25169022688EB8A86016A544AD04B4, NULL);
// return;
goto IL_0075;
}
IL_003f:
{
// var noise = cam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* L_8 = V_0;
NullCheck(L_8);
CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269* L_9;
L_9 = CinemachineVirtualCamera_GetCinemachineComponent_TisCinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269_m63C03133A16FCEF5C276CB88AD2FB3EB89DD2AD1(L_8, CinemachineVirtualCamera_GetCinemachineComponent_TisCinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269_m63C03133A16FCEF5C276CB88AD2FB3EB89DD2AD1_RuntimeMethod_var);
V_1 = L_9;
// if(noise == null && settings != null)
CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269* L_10 = V_1;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_11;
L_11 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_10, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_11)
{
goto IL_005d;
}
}
{
NoiseSettings_tFCB86EB3704D64D89D6D747BEAE83E1757EF68F1* L_12 = __this->___settings_7;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_13;
L_13 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_12, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B8_0 = ((int32_t)(L_13));
goto IL_005e;
}
IL_005d:
{
G_B8_0 = 0;
}
IL_005e:
{
V_3 = (bool)G_B8_0;
bool L_14 = V_3;
if (!L_14)
{
goto IL_0069;
}
}
{
// noise = cam.AddCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* L_15 = V_0;
NullCheck(L_15);
CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269* L_16;
L_16 = CinemachineVirtualCamera_AddCinemachineComponent_TisCinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269_m97EA57BB459473313459200DC1A027E8AC187B03(L_15, CinemachineVirtualCamera_AddCinemachineComponent_TisCinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269_m97EA57BB459473313459200DC1A027E8AC187B03_RuntimeMethod_var);
V_1 = L_16;
}
IL_0069:
{
// noise.m_NoiseProfile = settings;
CinemachineBasicMultiChannelPerlin_tDAA09E3E93032C713228E84CA33B21293E9A9269* L_17 = V_1;
NoiseSettings_tFCB86EB3704D64D89D6D747BEAE83E1757EF68F1* L_18 = __this->___settings_7;
NullCheck(L_17);
L_17->___m_NoiseProfile_6 = L_18;
Il2CppCodeGenWriteBarrier((void**)(&L_17->___m_NoiseProfile_6), (void*)L_18);
}
IL_0075:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.CinemachineSetCameraNoiseAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* CinemachineSetCameraNoiseAction_GetDefaultName_mD01D62CCA37765B9258FF0B9347780AFFE3836F5 (CinemachineSetCameraNoiseAction_tCAFC21DC035CCEFC03454A62B5BD52799A6D4DDC* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0D12594F4BC11FA7D5F81807937DBC74E103407C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral980F2F5651D9D43BF86B29EBCDE7D3139BB926BF);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC39EC214D54498107EA619C140734ACB7A80E61D);
s_Il2CppMethodInitialized = true;
}
String_t* G_B5_0 = NULL;
String_t* G_B5_1 = NULL;
String_t* G_B5_2 = NULL;
String_t* G_B1_0 = NULL;
String_t* G_B1_1 = NULL;
String_t* G_B1_2 = NULL;
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
String_t* G_B3_2 = NULL;
String_t* G_B3_3 = NULL;
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* G_B2_0 = NULL;
String_t* G_B2_1 = NULL;
String_t* G_B2_2 = NULL;
String_t* G_B2_3 = NULL;
String_t* G_B4_0 = NULL;
String_t* G_B4_1 = NULL;
String_t* G_B4_2 = NULL;
String_t* G_B4_3 = NULL;
String_t* G_B6_0 = NULL;
String_t* G_B6_1 = NULL;
String_t* G_B6_2 = NULL;
String_t* G_B6_3 = NULL;
{
// public override string GetDefaultName() => $"CM Set Noise ({settings.name}) for {(useLiveCamera? "Live Camera" : targetCamera?.gameObject.name)}";
NoiseSettings_tFCB86EB3704D64D89D6D747BEAE83E1757EF68F1* L_0 = __this->___settings_7;
NullCheck(L_0);
String_t* L_1;
L_1 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_0, NULL);
bool L_2 = __this->___useLiveCamera_5;
G_B1_0 = _stringLiteral0D12594F4BC11FA7D5F81807937DBC74E103407C;
G_B1_1 = L_1;
G_B1_2 = _stringLiteralC39EC214D54498107EA619C140734ACB7A80E61D;
if (L_2)
{
G_B5_0 = _stringLiteral0D12594F4BC11FA7D5F81807937DBC74E103407C;
G_B5_1 = L_1;
G_B5_2 = _stringLiteralC39EC214D54498107EA619C140734ACB7A80E61D;
goto IL_0036;
}
}
{
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* L_3 = __this->___targetCamera_6;
CinemachineVirtualCamera_t7BAD867E24FA315D28917EE318CE7D7258C4CD50* L_4 = L_3;
G_B2_0 = L_4;
G_B2_1 = G_B1_0;
G_B2_2 = G_B1_1;
G_B2_3 = G_B1_2;
if (L_4)
{
G_B3_0 = L_4;
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
G_B3_3 = G_B1_2;
goto IL_002a;
}
}
{
G_B4_0 = ((String_t*)(NULL));
G_B4_1 = G_B2_1;
G_B4_2 = G_B2_2;
G_B4_3 = G_B2_3;
goto IL_0034;
}
IL_002a:
{
NullCheck(G_B3_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5;
L_5 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(G_B3_0, NULL);
NullCheck(L_5);
String_t* L_6;
L_6 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_5, NULL);
G_B4_0 = L_6;
G_B4_1 = G_B3_1;
G_B4_2 = G_B3_2;
G_B4_3 = G_B3_3;
}
IL_0034:
{
G_B6_0 = G_B4_0;
G_B6_1 = G_B4_1;
G_B6_2 = G_B4_2;
G_B6_3 = G_B4_3;
goto IL_003b;
}
IL_0036:
{
G_B6_0 = _stringLiteral980F2F5651D9D43BF86B29EBCDE7D3139BB926BF;
G_B6_1 = G_B5_0;
G_B6_2 = G_B5_1;
G_B6_3 = G_B5_2;
}
IL_003b:
{
String_t* L_7;
L_7 = String_Concat_mF8B69BE42B5C5ABCAD3C176FBBE3010E0815D65D(G_B6_3, G_B6_2, G_B6_1, G_B6_0, NULL);
return L_7;
}
}
// System.Void GameplayIngredients.Actions.CinemachineSetCameraNoiseAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CinemachineSetCameraNoiseAction__ctor_mC1872994C2C7DEFA98EB357DEA8418BB1EDBE400 (CinemachineSetCameraNoiseAction_tCAFC21DC035CCEFC03454A62B5BD52799A6D4DDC* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.CinemachineSetCustomBlendsAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CinemachineSetCustomBlendsAction_Execute_m40E0F45FB084119F9730082062104E0A1D37BCC2 (CinemachineSetCustomBlendsAction_tC702F2E125B36D5E9042AB1AF8424F243286ECA8* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_TryGet_TisVirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE_mC733AE51FA65ACE43262AC84E1B7555DD6F1A00F_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE* V_0 = NULL;
bool V_1 = false;
bool V_2 = false;
int32_t G_B4_0 = 0;
{
// if(Manager.TryGet(out VirtualCameraManager vcm))
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
bool L_0;
L_0 = Manager_TryGet_TisVirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE_mC733AE51FA65ACE43262AC84E1B7555DD6F1A00F((&V_0), Manager_TryGet_TisVirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE_mC733AE51FA65ACE43262AC84E1B7555DD6F1A00F_RuntimeMethod_var);
V_1 = L_0;
bool L_1 = V_1;
if (!L_1)
{
goto IL_004d;
}
}
{
// if (action == Action.Disable || settings == null)
int32_t L_2 = __this->___action_5;
if ((((int32_t)L_2) == ((int32_t)1)))
{
goto IL_0024;
}
}
{
CinemachineBlenderSettings_t55EA371578F7C0ADACF81ACF631C0838A459ED18* L_3 = __this->___settings_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_4;
L_4 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_3, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B4_0 = ((int32_t)(L_4));
goto IL_0025;
}
IL_0024:
{
G_B4_0 = 1;
}
IL_0025:
{
V_2 = (bool)G_B4_0;
bool L_5 = V_2;
if (!L_5)
{
goto IL_0039;
}
}
{
// vcm.Brain.m_CustomBlends = null;
VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE* L_6 = V_0;
NullCheck(L_6);
CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9* L_7;
L_7 = VirtualCameraManager_get_Brain_mA3515C0E8E52C825731F1D308717712D1BF44155_inline(L_6, NULL);
NullCheck(L_7);
L_7->___m_CustomBlends_11 = (CinemachineBlenderSettings_t55EA371578F7C0ADACF81ACF631C0838A459ED18*)NULL;
Il2CppCodeGenWriteBarrier((void**)(&L_7->___m_CustomBlends_11), (void*)(CinemachineBlenderSettings_t55EA371578F7C0ADACF81ACF631C0838A459ED18*)NULL);
goto IL_004c;
}
IL_0039:
{
// vcm.Brain.m_CustomBlends = settings;
VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE* L_8 = V_0;
NullCheck(L_8);
CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9* L_9;
L_9 = VirtualCameraManager_get_Brain_mA3515C0E8E52C825731F1D308717712D1BF44155_inline(L_8, NULL);
CinemachineBlenderSettings_t55EA371578F7C0ADACF81ACF631C0838A459ED18* L_10 = __this->___settings_6;
NullCheck(L_9);
L_9->___m_CustomBlends_11 = L_10;
Il2CppCodeGenWriteBarrier((void**)(&L_9->___m_CustomBlends_11), (void*)L_10);
}
IL_004c:
{
}
IL_004d:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.CinemachineSetCustomBlendsAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* CinemachineSetCustomBlendsAction_GetDefaultName_m897DAE08DEDF2FC24D2C1E3DA22C60FA236729EB (CinemachineSetCustomBlendsAction_tC702F2E125B36D5E9042AB1AF8424F243286ECA8* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_tF12C1A554E93531980EA5DD5AC8DF5E9310C0C1F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF49CE167FD0D0DA40EC017C1CBFB87F89136F2CD);
s_Il2CppMethodInitialized = true;
}
{
// public override string GetDefaultName() => $"{action} CM Custom Blends : {settings}";
int32_t L_0 = __this->___action_5;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(Action_tF12C1A554E93531980EA5DD5AC8DF5E9310C0C1F_il2cpp_TypeInfo_var, &L_1);
CinemachineBlenderSettings_t55EA371578F7C0ADACF81ACF631C0838A459ED18* L_3 = __this->___settings_6;
String_t* L_4;
L_4 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(_stringLiteralF49CE167FD0D0DA40EC017C1CBFB87F89136F2CD, L_2, L_3, NULL);
return L_4;
}
}
// System.Void GameplayIngredients.Actions.CinemachineSetCustomBlendsAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CinemachineSetCustomBlendsAction__ctor_m3C5147DD3929BB379D10F54B08E77EC9F0FB9896 (CinemachineSetCustomBlendsAction_tC702F2E125B36D5E9042AB1AF8424F243286ECA8* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.CursorAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CursorAction_Execute_m0974C513C1897CF4104812225D198B843387B4D2 (CursorAction_t4CD8CD645A926B0321B0D6F2116FE488B71682F4* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
{
// Cursor.lockState = LockState;
int32_t L_0 = __this->___LockState_5;
Cursor_set_lockState_m5CA1C31AF58CE2CDFD4F6999B4F42C9D0DF8A99D(L_0, NULL);
// Cursor.visible = CursorVisible;
bool L_1 = __this->___CursorVisible_6;
Cursor_set_visible_mC2A804ADF7411AC885923A2E9F3108BCC85C1AE4(L_1, NULL);
// }
return;
}
}
// System.String GameplayIngredients.Actions.CursorAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* CursorAction_GetDefaultName_m4CE60AFAC5B52098916651B65CEE3C628AF91778 (CursorAction_t4CD8CD645A926B0321B0D6F2116FE488B71682F4* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CursorLockMode_tB70C7D1B9208B821C1C8A614BE904500B92C47D2_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4DC02C18FD02C52499C34513A6CBCC7DF23E0A54);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralBEF1F71BD3C21C53860EC6863B3105336E4D873B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCA5EF003C43724A30EBD3751479853EC15EA99A5);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
String_t* G_B2_0 = NULL;
String_t* G_B1_0 = NULL;
String_t* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
{
// return $"{(CursorVisible ? "Show" : "Hide")} Cursor / Lock: {LockState}";
bool L_0 = __this->___CursorVisible_6;
G_B1_0 = _stringLiteral4DC02C18FD02C52499C34513A6CBCC7DF23E0A54;
if (L_0)
{
G_B2_0 = _stringLiteral4DC02C18FD02C52499C34513A6CBCC7DF23E0A54;
goto IL_0015;
}
}
{
G_B3_0 = _stringLiteralCA5EF003C43724A30EBD3751479853EC15EA99A5;
G_B3_1 = G_B1_0;
goto IL_001a;
}
IL_0015:
{
G_B3_0 = _stringLiteralBEF1F71BD3C21C53860EC6863B3105336E4D873B;
G_B3_1 = G_B2_0;
}
IL_001a:
{
int32_t L_1 = __this->___LockState_5;
int32_t L_2 = L_1;
RuntimeObject* L_3 = Box(CursorLockMode_tB70C7D1B9208B821C1C8A614BE904500B92C47D2_il2cpp_TypeInfo_var, &L_2);
String_t* L_4;
L_4 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(G_B3_1, G_B3_0, L_3, NULL);
V_0 = L_4;
goto IL_002d;
}
IL_002d:
{
// }
String_t* L_5 = V_0;
return L_5;
}
}
// System.Void GameplayIngredients.Actions.CursorAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CursorAction__ctor_m4FAE0135D240AB551A294B797D8CE09307989BE8 (CursorAction_t4CD8CD645A926B0321B0D6F2116FE488B71682F4* __this, const RuntimeMethod* method)
{
{
// public CursorLockMode LockState = CursorLockMode.None;
__this->___LockState_5 = 0;
// public bool CursorVisible = true;
__this->___CursorVisible_6 = (bool)1;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String GameplayIngredients.Actions.CycleResolutionsAction::getText(UnityEngine.Resolution)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* CycleResolutionsAction_getText_m7E188BC4658AB96808C2688395A7CE40A5448FF2 (CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83* __this, Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 ___currentResolution0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0FF0E330BDA9F86A5C4DEF0FFF931645830F2D50);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6424F0EA77619FE1D066AA5B6ECBC98A84A64896);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA5AAE52F640FFC7AC54DBC14736CEC42D484CBFE);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
String_t* V_1 = NULL;
int32_t G_B3_0 = 0;
{
// if (currentResolution.width == 0 || currentResolution.height == 0)
int32_t L_0;
L_0 = Resolution_get_width_mC55423852D453EEC0B66E692AA3E7F5DE772FB24((&___currentResolution0), NULL);
if (!L_0)
{
goto IL_0016;
}
}
{
int32_t L_1;
L_1 = Resolution_get_height_mD46754FA3634CA816BE91D1610D1FEBDECCEBE5B((&___currentResolution0), NULL);
G_B3_0 = ((((int32_t)L_1) == ((int32_t)0))? 1 : 0);
goto IL_0017;
}
IL_0016:
{
G_B3_0 = 1;
}
IL_0017:
{
V_0 = (bool)G_B3_0;
bool L_2 = V_0;
if (!L_2)
{
goto IL_002f;
}
}
{
// Debug.LogError("The selected resolution is not available in the resolution list");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogError_m059825802BB6AF7EA9693FEBEEB0D85F59A3E38E(_stringLiteral0FF0E330BDA9F86A5C4DEF0FFF931645830F2D50, NULL);
// return "No resolution avaliable";
V_1 = _stringLiteralA5AAE52F640FFC7AC54DBC14736CEC42D484CBFE;
goto IL_0054;
}
IL_002f:
{
// return string.Format("Resolution: {0}X{1}", currentResolution.width, currentResolution.height);
int32_t L_3;
L_3 = Resolution_get_width_mC55423852D453EEC0B66E692AA3E7F5DE772FB24((&___currentResolution0), NULL);
int32_t L_4 = L_3;
RuntimeObject* L_5 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_4);
int32_t L_6;
L_6 = Resolution_get_height_mD46754FA3634CA816BE91D1610D1FEBDECCEBE5B((&___currentResolution0), NULL);
int32_t L_7 = L_6;
RuntimeObject* L_8 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_7);
String_t* L_9;
L_9 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(_stringLiteral6424F0EA77619FE1D066AA5B6ECBC98A84A64896, L_5, L_8, NULL);
V_1 = L_9;
goto IL_0054;
}
IL_0054:
{
// }
String_t* L_10 = V_1;
return L_10;
}
}
// System.Boolean GameplayIngredients.Actions.CycleResolutionsAction::IsAllowedAspectRatio(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CycleResolutionsAction_IsAllowedAspectRatio_m538EE75C137025A2800F310300D1447C549FFE2E (CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83* __this, float ___ratio0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* V_0 = NULL;
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* V_1 = NULL;
int32_t V_2 = 0;
float V_3 = 0.0f;
bool V_4 = false;
bool V_5 = false;
{
// float[] allowedAspectRatios = new[]{
// 16f / 9f,
// 16f / 10f,
// };
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_0 = (SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)SZArrayNew(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var, (uint32_t)2);
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_1 = L_0;
NullCheck(L_1);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (float)(1.77777779f));
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_2 = L_1;
NullCheck(L_2);
(L_2)->SetAt(static_cast<il2cpp_array_size_t>(1), (float)(1.60000002f));
V_0 = L_2;
// foreach (var allowedRatio in allowedAspectRatios)
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_3 = V_0;
V_1 = L_3;
V_2 = 0;
goto IL_0041;
}
IL_001f:
{
// foreach (var allowedRatio in allowedAspectRatios)
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_4 = V_1;
int32_t L_5 = V_2;
NullCheck(L_4);
int32_t L_6 = L_5;
float L_7 = (L_4)->GetAt(static_cast<il2cpp_array_size_t>(L_6));
V_3 = L_7;
// if (Mathf.Abs(ratio - allowedRatio) < 0.01f) // We allow 1% of error for in ratio difference due to floating precisions
float L_8 = ___ratio0;
float L_9 = V_3;
float L_10;
L_10 = fabsf(((float)il2cpp_codegen_subtract(L_8, L_9)));
V_4 = (bool)((((float)L_10) < ((float)(0.00999999978f)))? 1 : 0);
bool L_11 = V_4;
if (!L_11)
{
goto IL_003d;
}
}
{
// return true;
V_5 = (bool)1;
goto IL_004c;
}
IL_003d:
{
int32_t L_12 = V_2;
V_2 = ((int32_t)il2cpp_codegen_add(L_12, 1));
}
IL_0041:
{
// foreach (var allowedRatio in allowedAspectRatios)
int32_t L_13 = V_2;
SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_14 = V_1;
NullCheck(L_14);
if ((((int32_t)L_13) < ((int32_t)((int32_t)(((RuntimeArray*)L_14)->max_length)))))
{
goto IL_001f;
}
}
{
// return false;
V_5 = (bool)0;
goto IL_004c;
}
IL_004c:
{
// }
bool L_15 = V_5;
return L_15;
}
}
// System.Void GameplayIngredients.Actions.CycleResolutionsAction::OnEnable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CycleResolutionsAction_OnEnable_m2BA7327CB6941B4788949CCA07EA294E946A20DC (CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CycleResolutionsAction_U3COnEnableU3Eb__6_1_m10F932749E717993D52698D970A5A8E7B603C5AC_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_Distinct_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m88A1C72BB72A4B923C1987340FCDBFD12EAA0B0D_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_FirstOrDefault_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m2CEBB70E5AF310146E92D23389BDD30365F2CAF0_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_ToArray_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m5EF1B524E345CBA0E3A80B3CD34F7454A69E770B_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_Where_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m42DEA91C492CE4F0D180D490EA2194A05D3BCAF9_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Func_2_tA37253CFAAB092120512BDA1CF347306866A9020_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ResolutionComparer_tFB2BE7A43C71E25F311D232CD0B2B8137099CFDA_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3COnEnableU3Eb__6_0_m8ACC2C00840FB5BD5C221DB309D7F050D6C79DCB_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3COnEnableU3Eb__6_2_m2C3B0211B2DABADC6539948331312DFACCC1C9F1_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* G_B2_0 = NULL;
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* G_B2_1 = NULL;
CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83* G_B2_2 = NULL;
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* G_B1_0 = NULL;
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* G_B1_1 = NULL;
CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83* G_B1_2 = NULL;
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* G_B4_0 = NULL;
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* G_B4_1 = NULL;
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* G_B3_0 = NULL;
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* G_B3_1 = NULL;
{
// availableResolutions = Screen.resolutions
// .Where(r => r.refreshRate == 60 || r.refreshRate == 59) // 60 or 59 fps only
// .Where(r => IsAllowedAspectRatio((float)r.width / (float)r.height))
// .Distinct(new ResolutionComparer()) // remove duplicates
// .ToArray();
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* L_0;
L_0 = Screen_get_resolutions_mCB8DEEED3AD1D929DB1A4092966C031EDD21D658(NULL);
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var);
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* L_1 = ((U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var))->___U3CU3E9__6_0_1;
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* L_2 = L_1;
G_B1_0 = L_2;
G_B1_1 = L_0;
G_B1_2 = __this;
if (L_2)
{
G_B2_0 = L_2;
G_B2_1 = L_0;
G_B2_2 = __this;
goto IL_0026;
}
}
{
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var);
U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7* L_3 = ((U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var))->___U3CU3E9_0;
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* L_4 = (Func_2_tA37253CFAAB092120512BDA1CF347306866A9020*)il2cpp_codegen_object_new(Func_2_tA37253CFAAB092120512BDA1CF347306866A9020_il2cpp_TypeInfo_var);
NullCheck(L_4);
Func_2__ctor_mB0F86A8B0AC59F66245C5FFE2E8163B113A0BF59(L_4, L_3, (intptr_t)((void*)U3CU3Ec_U3COnEnableU3Eb__6_0_m8ACC2C00840FB5BD5C221DB309D7F050D6C79DCB_RuntimeMethod_var), NULL);
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* L_5 = L_4;
((U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var))->___U3CU3E9__6_0_1 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var))->___U3CU3E9__6_0_1), (void*)L_5);
G_B2_0 = L_5;
G_B2_1 = G_B1_1;
G_B2_2 = G_B1_2;
}
IL_0026:
{
RuntimeObject* L_6;
L_6 = Enumerable_Where_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m42DEA91C492CE4F0D180D490EA2194A05D3BCAF9((RuntimeObject*)G_B2_1, G_B2_0, Enumerable_Where_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m42DEA91C492CE4F0D180D490EA2194A05D3BCAF9_RuntimeMethod_var);
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* L_7 = (Func_2_tA37253CFAAB092120512BDA1CF347306866A9020*)il2cpp_codegen_object_new(Func_2_tA37253CFAAB092120512BDA1CF347306866A9020_il2cpp_TypeInfo_var);
NullCheck(L_7);
Func_2__ctor_mB0F86A8B0AC59F66245C5FFE2E8163B113A0BF59(L_7, __this, (intptr_t)((void*)CycleResolutionsAction_U3COnEnableU3Eb__6_1_m10F932749E717993D52698D970A5A8E7B603C5AC_RuntimeMethod_var), NULL);
RuntimeObject* L_8;
L_8 = Enumerable_Where_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m42DEA91C492CE4F0D180D490EA2194A05D3BCAF9(L_6, L_7, Enumerable_Where_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m42DEA91C492CE4F0D180D490EA2194A05D3BCAF9_RuntimeMethod_var);
ResolutionComparer_tFB2BE7A43C71E25F311D232CD0B2B8137099CFDA* L_9 = (ResolutionComparer_tFB2BE7A43C71E25F311D232CD0B2B8137099CFDA*)il2cpp_codegen_object_new(ResolutionComparer_tFB2BE7A43C71E25F311D232CD0B2B8137099CFDA_il2cpp_TypeInfo_var);
NullCheck(L_9);
ResolutionComparer__ctor_m049F9B1EB26CEA929B2AC44CD8C012289EB1F814(L_9, NULL);
RuntimeObject* L_10;
L_10 = Enumerable_Distinct_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m88A1C72BB72A4B923C1987340FCDBFD12EAA0B0D(L_8, L_9, Enumerable_Distinct_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m88A1C72BB72A4B923C1987340FCDBFD12EAA0B0D_RuntimeMethod_var);
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* L_11;
L_11 = Enumerable_ToArray_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m5EF1B524E345CBA0E3A80B3CD34F7454A69E770B(L_10, Enumerable_ToArray_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m5EF1B524E345CBA0E3A80B3CD34F7454A69E770B_RuntimeMethod_var);
NullCheck(G_B2_2);
G_B2_2->___availableResolutions_7 = L_11;
Il2CppCodeGenWriteBarrier((void**)(&G_B2_2->___availableResolutions_7), (void*)L_11);
// var selectedResolution = availableResolutions.FirstOrDefault(f => f.width == Screen.width && f.height == Screen.height);
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* L_12 = __this->___availableResolutions_7;
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var);
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* L_13 = ((U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var))->___U3CU3E9__6_2_2;
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* L_14 = L_13;
G_B3_0 = L_14;
G_B3_1 = L_12;
if (L_14)
{
G_B4_0 = L_14;
G_B4_1 = L_12;
goto IL_0075;
}
}
{
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var);
U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7* L_15 = ((U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var))->___U3CU3E9_0;
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* L_16 = (Func_2_tA37253CFAAB092120512BDA1CF347306866A9020*)il2cpp_codegen_object_new(Func_2_tA37253CFAAB092120512BDA1CF347306866A9020_il2cpp_TypeInfo_var);
NullCheck(L_16);
Func_2__ctor_mB0F86A8B0AC59F66245C5FFE2E8163B113A0BF59(L_16, L_15, (intptr_t)((void*)U3CU3Ec_U3COnEnableU3Eb__6_2_m2C3B0211B2DABADC6539948331312DFACCC1C9F1_RuntimeMethod_var), NULL);
Func_2_tA37253CFAAB092120512BDA1CF347306866A9020* L_17 = L_16;
((U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var))->___U3CU3E9__6_2_2 = L_17;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var))->___U3CU3E9__6_2_2), (void*)L_17);
G_B4_0 = L_17;
G_B4_1 = G_B3_1;
}
IL_0075:
{
Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 L_18;
L_18 = Enumerable_FirstOrDefault_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m2CEBB70E5AF310146E92D23389BDD30365F2CAF0((RuntimeObject*)G_B4_1, G_B4_0, Enumerable_FirstOrDefault_TisResolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525_m2CEBB70E5AF310146E92D23389BDD30365F2CAF0_RuntimeMethod_var);
V_0 = L_18;
// if (ButtonLabel != null)
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* L_19 = __this->___ButtonLabel_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_20;
L_20 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_19, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_1 = L_20;
bool L_21 = V_1;
if (!L_21)
{
goto IL_009e;
}
}
{
// ButtonLabel.text = getText(selectedResolution);
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* L_22 = __this->___ButtonLabel_5;
Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 L_23 = V_0;
String_t* L_24;
L_24 = CycleResolutionsAction_getText_m7E188BC4658AB96808C2688395A7CE40A5448FF2(__this, L_23, NULL);
NullCheck(L_22);
VirtualActionInvoker1< String_t* >::Invoke(75 /* System.Void UnityEngine.UI.Text::set_text(System.String) */, L_22, L_24);
}
IL_009e:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.CycleResolutionsAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CycleResolutionsAction_Execute_m28B2DE0FCCE18D211612920449FFF9A2131F0944 (CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
// if (availableResolutions.Length == 0)
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* L_0 = __this->___availableResolutions_7;
NullCheck(L_0);
V_1 = (bool)((((int32_t)(((RuntimeArray*)L_0)->max_length)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_0011;
}
}
{
// return ;
goto IL_0076;
}
IL_0011:
{
// resolution = (resolution + 1) % availableResolutions.Length;
int32_t L_2 = __this->___resolution_6;
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* L_3 = __this->___availableResolutions_7;
NullCheck(L_3);
__this->___resolution_6 = ((int32_t)(((int32_t)il2cpp_codegen_add(L_2, 1))%((int32_t)(((RuntimeArray*)L_3)->max_length))));
// var selectedResolution = availableResolutions[resolution];
ResolutionU5BU5D_t943BB1FE2B73E9E630A701D55F4C6EED8B54175A* L_4 = __this->___availableResolutions_7;
int32_t L_5 = __this->___resolution_6;
NullCheck(L_4);
int32_t L_6 = L_5;
Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 L_7 = (L_4)->GetAt(static_cast<il2cpp_array_size_t>(L_6));
V_0 = L_7;
// Screen.SetResolution(selectedResolution.width, selectedResolution.height, Screen.fullScreen);
int32_t L_8;
L_8 = Resolution_get_width_mC55423852D453EEC0B66E692AA3E7F5DE772FB24((&V_0), NULL);
int32_t L_9;
L_9 = Resolution_get_height_mD46754FA3634CA816BE91D1610D1FEBDECCEBE5B((&V_0), NULL);
bool L_10;
L_10 = Screen_get_fullScreen_mE2EA8E280C5420792E6D09CC46D6B3CE023B2A6B(NULL);
Screen_SetResolution_m10750EEAE9DB2D7513D0A7882CB7A4A18CD35249(L_8, L_9, L_10, NULL);
// if (ButtonLabel != null)
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* L_11 = __this->___ButtonLabel_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_12;
L_12 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_11, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_2 = L_12;
bool L_13 = V_2;
if (!L_13)
{
goto IL_0076;
}
}
{
// ButtonLabel.text = getText(selectedResolution);
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* L_14 = __this->___ButtonLabel_5;
Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 L_15 = V_0;
String_t* L_16;
L_16 = CycleResolutionsAction_getText_m7E188BC4658AB96808C2688395A7CE40A5448FF2(__this, L_15, NULL);
NullCheck(L_14);
VirtualActionInvoker1< String_t* >::Invoke(75 /* System.Void UnityEngine.UI.Text::set_text(System.String) */, L_14, L_16);
}
IL_0076:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.CycleResolutionsAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CycleResolutionsAction__ctor_mBC8F95F6E37D73B70F9B69321CD0CD472C818503 (CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83* __this, const RuntimeMethod* method)
{
{
// private int resolution = 3;
__this->___resolution_6 = 3;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
// System.Boolean GameplayIngredients.Actions.CycleResolutionsAction::<OnEnable>b__6_1(UnityEngine.Resolution)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CycleResolutionsAction_U3COnEnableU3Eb__6_1_m10F932749E717993D52698D970A5A8E7B603C5AC (CycleResolutionsAction_t47BF08EA5642673956065624E109711E6523DF83* __this, Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 ___r0, const RuntimeMethod* method)
{
{
// .Where(r => IsAllowedAspectRatio((float)r.width / (float)r.height))
int32_t L_0;
L_0 = Resolution_get_width_mC55423852D453EEC0B66E692AA3E7F5DE772FB24((&___r0), NULL);
int32_t L_1;
L_1 = Resolution_get_height_mD46754FA3634CA816BE91D1610D1FEBDECCEBE5B((&___r0), NULL);
bool L_2;
L_2 = CycleResolutionsAction_IsAllowedAspectRatio_m538EE75C137025A2800F310300D1447C549FFE2E(__this, ((float)(((float)L_0)/((float)L_1))), NULL);
return L_2;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Actions.CycleResolutionsAction/ResolutionComparer::Equals(UnityEngine.Resolution,UnityEngine.Resolution)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ResolutionComparer_Equals_m4402282EFABDB91451ED5772DF51A937596F1A5A (ResolutionComparer_tFB2BE7A43C71E25F311D232CD0B2B8137099CFDA* __this, Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 ___r10, Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 ___r21, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t G_B3_0 = 0;
{
// return r1.width == r2.width && r1.height == r2.height;
int32_t L_0;
L_0 = Resolution_get_width_mC55423852D453EEC0B66E692AA3E7F5DE772FB24((&___r10), NULL);
int32_t L_1;
L_1 = Resolution_get_width_mC55423852D453EEC0B66E692AA3E7F5DE772FB24((&___r21), NULL);
if ((!(((uint32_t)L_0) == ((uint32_t)L_1))))
{
goto IL_0023;
}
}
{
int32_t L_2;
L_2 = Resolution_get_height_mD46754FA3634CA816BE91D1610D1FEBDECCEBE5B((&___r10), NULL);
int32_t L_3;
L_3 = Resolution_get_height_mD46754FA3634CA816BE91D1610D1FEBDECCEBE5B((&___r21), NULL);
G_B3_0 = ((((int32_t)L_2) == ((int32_t)L_3))? 1 : 0);
goto IL_0024;
}
IL_0023:
{
G_B3_0 = 0;
}
IL_0024:
{
V_0 = (bool)G_B3_0;
goto IL_0027;
}
IL_0027:
{
// }
bool L_4 = V_0;
return L_4;
}
}
// System.Int32 GameplayIngredients.Actions.CycleResolutionsAction/ResolutionComparer::GetHashCode(UnityEngine.Resolution)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ResolutionComparer_GetHashCode_m0BEF1610D7E6C1704177EC08A20F64F81C8DD207 (ResolutionComparer_tFB2BE7A43C71E25F311D232CD0B2B8137099CFDA* __this, Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 ___obj0, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
// public int GetHashCode(Resolution obj) { return obj.width.GetHashCode() ^ obj.height.GetHashCode(); }
int32_t L_0;
L_0 = Resolution_get_width_mC55423852D453EEC0B66E692AA3E7F5DE772FB24((&___obj0), NULL);
V_0 = L_0;
int32_t L_1;
L_1 = Int32_GetHashCode_m253D60FF7527A483E91004B7A2366F13E225E295((&V_0), NULL);
int32_t L_2;
L_2 = Resolution_get_height_mD46754FA3634CA816BE91D1610D1FEBDECCEBE5B((&___obj0), NULL);
V_0 = L_2;
int32_t L_3;
L_3 = Int32_GetHashCode_m253D60FF7527A483E91004B7A2366F13E225E295((&V_0), NULL);
V_1 = ((int32_t)(L_1^L_3));
goto IL_0023;
}
IL_0023:
{
// public int GetHashCode(Resolution obj) { return obj.width.GetHashCode() ^ obj.height.GetHashCode(); }
int32_t L_4 = V_1;
return L_4;
}
}
// System.Void GameplayIngredients.Actions.CycleResolutionsAction/ResolutionComparer::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ResolutionComparer__ctor_m049F9B1EB26CEA929B2AC44CD8C012289EB1F814 (ResolutionComparer_tFB2BE7A43C71E25F311D232CD0B2B8137099CFDA* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.CycleResolutionsAction/<>c::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_m47117D806D40D8921590C41B333E5209C6EE2394 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7* L_0 = (U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7*)il2cpp_codegen_object_new(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CU3Ec__ctor_m854E9ABC3C583044FA25D05DECB031DF753F2A70(L_0, NULL);
((U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0);
return;
}
}
// System.Void GameplayIngredients.Actions.CycleResolutionsAction/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m854E9ABC3C583044FA25D05DECB031DF753F2A70 (U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// System.Boolean GameplayIngredients.Actions.CycleResolutionsAction/<>c::<OnEnable>b__6_0(UnityEngine.Resolution)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3CU3Ec_U3COnEnableU3Eb__6_0_m8ACC2C00840FB5BD5C221DB309D7F050D6C79DCB (U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7* __this, Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 ___r0, const RuntimeMethod* method)
{
int32_t G_B3_0 = 0;
{
// .Where(r => r.refreshRate == 60 || r.refreshRate == 59) // 60 or 59 fps only
int32_t L_0;
L_0 = Resolution_get_refreshRate_mBA65C6BC920F0045E798C9F096E830C135F37870((&___r0), NULL);
if ((((int32_t)L_0) == ((int32_t)((int32_t)60))))
{
goto IL_0018;
}
}
{
int32_t L_1;
L_1 = Resolution_get_refreshRate_mBA65C6BC920F0045E798C9F096E830C135F37870((&___r0), NULL);
G_B3_0 = ((((int32_t)L_1) == ((int32_t)((int32_t)59)))? 1 : 0);
goto IL_0019;
}
IL_0018:
{
G_B3_0 = 1;
}
IL_0019:
{
return (bool)G_B3_0;
}
}
// System.Boolean GameplayIngredients.Actions.CycleResolutionsAction/<>c::<OnEnable>b__6_2(UnityEngine.Resolution)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3CU3Ec_U3COnEnableU3Eb__6_2_m2C3B0211B2DABADC6539948331312DFACCC1C9F1 (U3CU3Ec_tD54629A51DA2856F71FACA0BB64602DC2FCAA5A7* __this, Resolution_tDF215F567EEFFD07B9A8FB7CEACC08EA6B8B9525 ___f0, const RuntimeMethod* method)
{
int32_t G_B3_0 = 0;
{
// var selectedResolution = availableResolutions.FirstOrDefault(f => f.width == Screen.width && f.height == Screen.height);
int32_t L_0;
L_0 = Resolution_get_width_mC55423852D453EEC0B66E692AA3E7F5DE772FB24((&___f0), NULL);
int32_t L_1;
L_1 = Screen_get_width_mCA5D955A53CF6D29C8C7118D517D0FC84AE8056C(NULL);
if ((!(((uint32_t)L_0) == ((uint32_t)L_1))))
{
goto IL_001e;
}
}
{
int32_t L_2;
L_2 = Resolution_get_height_mD46754FA3634CA816BE91D1610D1FEBDECCEBE5B((&___f0), NULL);
int32_t L_3;
L_3 = Screen_get_height_m624DD2D53F34087064E3B9D09AC2207DB4E86CA8(NULL);
G_B3_0 = ((((int32_t)L_2) == ((int32_t)L_3))? 1 : 0);
goto IL_001f;
}
IL_001e:
{
G_B3_0 = 0;
}
IL_001f:
{
return (bool)G_B3_0;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String GameplayIngredients.Actions.CycleWindowModeAction::getText(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* CycleWindowModeAction_getText_m92D55F6AC429642D9CB4559A67560937AA849AEB (CycleWindowModeAction_tCA960115B445973DDC72E7AD69987BA79558F6EA* __this, bool ___mode0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1942A4DE5CF69CA85C69F14BBD15439D136F6250);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC11163A521F4B57B10FD2A6EAF99866DAACD2EEF);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD1AE7619EF018C1BDAE4E64FCC87140014FC7121);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
String_t* G_B2_0 = NULL;
String_t* G_B1_0 = NULL;
String_t* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
{
// return string.Format("Window Mode: {0}", mode ? "Full Screen" : "Windowed");
bool L_0 = ___mode0;
G_B1_0 = _stringLiteralD1AE7619EF018C1BDAE4E64FCC87140014FC7121;
if (L_0)
{
G_B2_0 = _stringLiteralD1AE7619EF018C1BDAE4E64FCC87140014FC7121;
goto IL_0010;
}
}
{
G_B3_0 = _stringLiteralC11163A521F4B57B10FD2A6EAF99866DAACD2EEF;
G_B3_1 = G_B1_0;
goto IL_0015;
}
IL_0010:
{
G_B3_0 = _stringLiteral1942A4DE5CF69CA85C69F14BBD15439D136F6250;
G_B3_1 = G_B2_0;
}
IL_0015:
{
String_t* L_1;
L_1 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(G_B3_1, G_B3_0, NULL);
V_0 = L_1;
goto IL_001d;
}
IL_001d:
{
// }
String_t* L_2 = V_0;
return L_2;
}
}
// System.Void GameplayIngredients.Actions.CycleWindowModeAction::OnEnable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CycleWindowModeAction_OnEnable_m9A4CF860E17631BA4F9225D11157A13EE38974FE (CycleWindowModeAction_tCA960115B445973DDC72E7AD69987BA79558F6EA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
// if (ButtonLabel != null)
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* L_0 = __this->___ButtonLabel_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0028;
}
}
{
// ButtonLabel.text = getText(Screen.fullScreen);
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* L_3 = __this->___ButtonLabel_5;
bool L_4;
L_4 = Screen_get_fullScreen_mE2EA8E280C5420792E6D09CC46D6B3CE023B2A6B(NULL);
String_t* L_5;
L_5 = CycleWindowModeAction_getText_m92D55F6AC429642D9CB4559A67560937AA849AEB(__this, L_4, NULL);
NullCheck(L_3);
VirtualActionInvoker1< String_t* >::Invoke(75 /* System.Void UnityEngine.UI.Text::set_text(System.String) */, L_3, L_5);
}
IL_0028:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.CycleWindowModeAction::Update()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CycleWindowModeAction_Update_mD231A776F6F03D7FCD7D0ED6E928E274A9BA630D (CycleWindowModeAction_tCA960115B445973DDC72E7AD69987BA79558F6EA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
// if (ButtonLabel != null)
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* L_0 = __this->___ButtonLabel_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0028;
}
}
{
// ButtonLabel.text = getText(Screen.fullScreen);
Text_tD60B2346DAA6666BF0D822FF607F0B220C2B9E62* L_3 = __this->___ButtonLabel_5;
bool L_4;
L_4 = Screen_get_fullScreen_mE2EA8E280C5420792E6D09CC46D6B3CE023B2A6B(NULL);
String_t* L_5;
L_5 = CycleWindowModeAction_getText_m92D55F6AC429642D9CB4559A67560937AA849AEB(__this, L_4, NULL);
NullCheck(L_3);
VirtualActionInvoker1< String_t* >::Invoke(75 /* System.Void UnityEngine.UI.Text::set_text(System.String) */, L_3, L_5);
}
IL_0028:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.CycleWindowModeAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CycleWindowModeAction_Execute_m4577B2717BB13A96F377D1F860D187AE2E0B4EA6 (CycleWindowModeAction_tCA960115B445973DDC72E7AD69987BA79558F6EA* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
{
// Screen.fullScreen = !Screen.fullScreen;
bool L_0;
L_0 = Screen_get_fullScreen_mE2EA8E280C5420792E6D09CC46D6B3CE023B2A6B(NULL);
Screen_set_fullScreen_m46FCC49722BE6E27B92301D55A834C24B48B9EA2((bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0), NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Actions.CycleWindowModeAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CycleWindowModeAction__ctor_m980C82BFFAE43E587C6A8885639BB469104763B8 (CycleWindowModeAction_tCA960115B445973DDC72E7AD69987BA79558F6EA* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.DestroyObjectAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DestroyObjectAction_Execute_mA4AC4B7A34638739990EA708B0BF8C3706983C3E (DestroyObjectAction_tAB510BB71B86D8BC33574815F31D085DE6FD3413* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* V_1 = NULL;
int32_t V_2 = 0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_3 = NULL;
bool V_4 = false;
int32_t G_B8_0 = 0;
{
// if (ObjectsToDestroy != null )
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_0 = __this->___ObjectsToDestroy_5;
V_0 = (bool)((!(((RuntimeObject*)(GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF*)L_0) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0031;
}
}
{
// foreach(var obj in ObjectsToDestroy)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_2 = __this->___ObjectsToDestroy_5;
V_1 = L_2;
V_2 = 0;
goto IL_002a;
}
IL_001b:
{
// foreach(var obj in ObjectsToDestroy)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_3 = V_1;
int32_t L_4 = V_2;
NullCheck(L_3);
int32_t L_5 = L_4;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = (L_3)->GetAt(static_cast<il2cpp_array_size_t>(L_5));
V_3 = L_6;
// Destroy(obj);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_7 = V_3;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_Destroy_mFCDAE6333522488F60597AF019EA90BB1207A5AA(L_7, NULL);
int32_t L_8 = V_2;
V_2 = ((int32_t)il2cpp_codegen_add(L_8, 1));
}
IL_002a:
{
// foreach(var obj in ObjectsToDestroy)
int32_t L_9 = V_2;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_10 = V_1;
NullCheck(L_10);
if ((((int32_t)L_9) < ((int32_t)((int32_t)(((RuntimeArray*)L_10)->max_length)))))
{
goto IL_001b;
}
}
{
}
IL_0031:
{
// if(DestroyInstigator && instigator != null)
bool L_11 = __this->___DestroyInstigator_6;
if (!L_11)
{
goto IL_0042;
}
}
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_12 = ___instigator0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_13;
L_13 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_12, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B8_0 = ((int32_t)(L_13));
goto IL_0043;
}
IL_0042:
{
G_B8_0 = 0;
}
IL_0043:
{
V_4 = (bool)G_B8_0;
bool L_14 = V_4;
if (!L_14)
{
goto IL_0050;
}
}
{
// Destroy(instigator);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_15 = ___instigator0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_Destroy_mFCDAE6333522488F60597AF019EA90BB1207A5AA(L_15, NULL);
}
IL_0050:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.DestroyObjectAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* DestroyObjectAction_GetDefaultName_mBC4938AAD1FF4DD12F35AFB0803229174AB935B2 (DestroyObjectAction_tAB510BB71B86D8BC33574815F31D085DE6FD3413* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0C7DBD3BB94D968EAC8AD36FAB53E3734FBF40EB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1D9934E75DB3DF5865BD890BA94A1D0EB3C1B2B3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral23A35B9C3B0B17E59D11D5D1BD1EE1B26D462EE6);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
String_t* G_B2_0 = NULL;
String_t* G_B1_0 = NULL;
String_t* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
{
// return $"Destroy {(DestroyInstigator?"instigator": "objects")}";
bool L_0 = __this->___DestroyInstigator_6;
G_B1_0 = _stringLiteral23A35B9C3B0B17E59D11D5D1BD1EE1B26D462EE6;
if (L_0)
{
G_B2_0 = _stringLiteral23A35B9C3B0B17E59D11D5D1BD1EE1B26D462EE6;
goto IL_0015;
}
}
{
G_B3_0 = _stringLiteral1D9934E75DB3DF5865BD890BA94A1D0EB3C1B2B3;
G_B3_1 = G_B1_0;
goto IL_001a;
}
IL_0015:
{
G_B3_0 = _stringLiteral0C7DBD3BB94D968EAC8AD36FAB53E3734FBF40EB;
G_B3_1 = G_B2_0;
}
IL_001a:
{
String_t* L_1;
L_1 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(G_B3_1, G_B3_0, NULL);
V_0 = L_1;
goto IL_0022;
}
IL_0022:
{
// }
String_t* L_2 = V_0;
return L_2;
}
}
// System.Void GameplayIngredients.Actions.DestroyObjectAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DestroyObjectAction__ctor_m118F29CE2A0D8FEB2B0ADE15604EA7DF2176298D (DestroyObjectAction_tAB510BB71B86D8BC33574815F31D085DE6FD3413* __this, const RuntimeMethod* method)
{
{
// public bool DestroyInstigator = false;
__this->___DestroyInstigator_6 = (bool)0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.DirectorControlRigAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DirectorControlRigAction_Execute_m119AE68DAEE131D824734474F2E41CE59BFC65B4 (DirectorControlRigAction_t9DAAEB616461E8F00918D58391A79C9B5D6D76DA* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral79066A7D3F390BD9A25F33E9F1182EA6D12CD434);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
bool V_3 = false;
bool V_4 = false;
bool V_5 = false;
{
// if (directorControlRig == null)
DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* L_0 = __this->___directorControlRig_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0028;
}
}
{
// Debug.LogWarning("No DirectorControlRig set, ignoring Call", this.gameObject);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3;
L_3 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_m5C8299150E64600CBF5C92706AD610C21D0C0DC5(_stringLiteral79066A7D3F390BD9A25F33E9F1182EA6D12CD434, L_3, NULL);
// return;
goto IL_00b7;
}
IL_0028:
{
// if (SetTime)
bool L_4 = __this->___SetTime_10;
V_1 = L_4;
bool L_5 = V_1;
if (!L_5)
{
goto IL_0044;
}
}
{
// directorControlRig.time = Time;
DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* L_6 = __this->___directorControlRig_5;
float L_7 = __this->___Time_11;
NullCheck(L_6);
DirectorControlRig_set_time_m6CAEFAA76B51E3F2F88B6B25D20414B20FB79B65(L_6, L_7, NULL);
}
IL_0044:
{
// if (SetPlayMode)
bool L_8 = __this->___SetPlayMode_6;
V_2 = L_8;
bool L_9 = V_2;
if (!L_9)
{
goto IL_0060;
}
}
{
// directorControlRig.playMode = PlayMode;
DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* L_10 = __this->___directorControlRig_5;
int32_t L_11 = __this->___PlayMode_7;
NullCheck(L_10);
DirectorControlRig_set_playMode_mF790A82623010A8AF7F37F8642A6C0934AE4CF71(L_10, L_11, NULL);
}
IL_0060:
{
// if (SetWrapMode)
bool L_12 = __this->___SetWrapMode_8;
V_3 = L_12;
bool L_13 = V_3;
if (!L_13)
{
goto IL_007b;
}
}
{
// directorControlRig.wrapMode = WrapMode;
DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* L_14 = __this->___directorControlRig_5;
int32_t L_15 = __this->___WrapMode_9;
NullCheck(L_14);
L_14->___wrapMode_10 = L_15;
}
IL_007b:
{
// if (SetStopTime)
bool L_16 = __this->___SetStopTime_12;
V_4 = L_16;
bool L_17 = V_4;
if (!L_17)
{
goto IL_0099;
}
}
{
// directorControlRig.stopTime = StopTime;
DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* L_18 = __this->___directorControlRig_5;
float L_19 = __this->___StopTime_13;
NullCheck(L_18);
DirectorControlRig_set_stopTime_m989D727BA522177BFD3CC3C971014F30F6FD7555(L_18, L_19, NULL);
}
IL_0099:
{
// if (SetTimeline)
bool L_20 = __this->___SetTimeline_14;
V_5 = L_20;
bool L_21 = V_5;
if (!L_21)
{
goto IL_00b7;
}
}
{
// directorControlRig.timeline = TimelineAsset;
DirectorControlRig_t69DC41DD1898AE2D5DF332A590BC21CBAB9B3C82* L_22 = __this->___directorControlRig_5;
TimelineAsset_tE400C944B07CA9D1349BAD84545E24075ADB3496* L_23 = __this->___TimelineAsset_15;
NullCheck(L_22);
DirectorControlRig_set_timeline_mB61BCDD922226297D14B3C74D246423ED612CFFB(L_22, L_23, NULL);
}
IL_00b7:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.DirectorControlRigAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* DirectorControlRigAction_GetDefaultName_mC251D0562C15F0B3EA1F27CD659552BA8FD032BF (DirectorControlRigAction_t9DAAEB616461E8F00918D58391A79C9B5D6D76DA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PlayMode_t1F55F542199EED968EDCE2BE750B506054F323E6_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WrapMode_t15628581BC7EF76CAE48AB6E018285FE74BFCF9E_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral46B3229F259C14E354D1F381A2B0F2CCD14C905D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5155EA72B35143DCC471EE616D99D0237BE39ABE);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5EDEE86905AC6B3ED7C14FDC32CAA9296CB6A9D0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE47076EFAD7ABE12D8022BA03F44E3F5263FE774);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
int32_t G_B2_0 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B2_1 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B2_2 = NULL;
int32_t G_B1_0 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B1_1 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B1_2 = NULL;
String_t* G_B3_0 = NULL;
int32_t G_B3_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B3_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B3_3 = NULL;
int32_t G_B5_0 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B5_1 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B5_2 = NULL;
int32_t G_B4_0 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B4_1 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B4_2 = NULL;
String_t* G_B6_0 = NULL;
int32_t G_B6_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B6_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B6_3 = NULL;
int32_t G_B8_0 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B8_1 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B8_2 = NULL;
int32_t G_B7_0 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B7_1 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B7_2 = NULL;
String_t* G_B9_0 = NULL;
int32_t G_B9_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B9_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B9_3 = NULL;
int32_t G_B11_0 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B11_1 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B11_2 = NULL;
int32_t G_B10_0 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B10_1 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B10_2 = NULL;
String_t* G_B12_0 = NULL;
int32_t G_B12_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B12_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B12_3 = NULL;
int32_t G_B14_0 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B14_1 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B14_2 = NULL;
int32_t G_B13_0 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B13_1 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B13_2 = NULL;
String_t* G_B18_0 = NULL;
int32_t G_B18_1 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B18_2 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B18_3 = NULL;
TimelineAsset_tE400C944B07CA9D1349BAD84545E24075ADB3496* G_B16_0 = NULL;
String_t* G_B16_1 = NULL;
int32_t G_B16_2 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B16_3 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B16_4 = NULL;
TimelineAsset_tE400C944B07CA9D1349BAD84545E24075ADB3496* G_B15_0 = NULL;
String_t* G_B15_1 = NULL;
int32_t G_B15_2 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B15_3 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B15_4 = NULL;
String_t* G_B17_0 = NULL;
String_t* G_B17_1 = NULL;
int32_t G_B17_2 = 0;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B17_3 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B17_4 = NULL;
{
// return $"Set DirectorControlRig:{(SetPlayMode? " "+PlayMode.ToString():"")}{(SetWrapMode ? " " + WrapMode.ToString() : "")}{(SetTime ? " Time: " + Time.ToString() : "")}{(SetStopTime ? " Stop Time: " + Time.ToString() : "")}{(SetTimeline ? " Timeline: " + TimelineAsset?.name : "")}";
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_0 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)6);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_1 = L_0;
NullCheck(L_1);
ArrayElementTypeCheck (L_1, _stringLiteral5155EA72B35143DCC471EE616D99D0237BE39ABE);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral5155EA72B35143DCC471EE616D99D0237BE39ABE);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_2 = L_1;
bool L_3 = __this->___SetPlayMode_6;
G_B1_0 = 1;
G_B1_1 = L_2;
G_B1_2 = L_2;
if (L_3)
{
G_B2_0 = 1;
G_B2_1 = L_2;
G_B2_2 = L_2;
goto IL_0020;
}
}
{
G_B3_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
G_B3_3 = G_B1_2;
goto IL_003b;
}
IL_0020:
{
int32_t* L_4 = (&__this->___PlayMode_7);
Il2CppFakeBox<int32_t> L_5(PlayMode_t1F55F542199EED968EDCE2BE750B506054F323E6_il2cpp_TypeInfo_var, L_4);
String_t* L_6;
L_6 = Enum_ToString_m946B0B83C4470457D0FF555D862022C72BB55741((Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2*)(&L_5), NULL);
String_t* L_7;
L_7 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745, L_6, NULL);
G_B3_0 = L_7;
G_B3_1 = G_B2_0;
G_B3_2 = G_B2_1;
G_B3_3 = G_B2_2;
}
IL_003b:
{
NullCheck(G_B3_2);
ArrayElementTypeCheck (G_B3_2, G_B3_0);
(G_B3_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B3_1), (String_t*)G_B3_0);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_8 = G_B3_3;
bool L_9 = __this->___SetWrapMode_8;
G_B4_0 = 2;
G_B4_1 = L_8;
G_B4_2 = L_8;
if (L_9)
{
G_B5_0 = 2;
G_B5_1 = L_8;
G_B5_2 = L_8;
goto IL_004d;
}
}
{
G_B6_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
G_B6_1 = G_B4_0;
G_B6_2 = G_B4_1;
G_B6_3 = G_B4_2;
goto IL_0068;
}
IL_004d:
{
int32_t* L_10 = (&__this->___WrapMode_9);
Il2CppFakeBox<int32_t> L_11(WrapMode_t15628581BC7EF76CAE48AB6E018285FE74BFCF9E_il2cpp_TypeInfo_var, L_10);
String_t* L_12;
L_12 = Enum_ToString_m946B0B83C4470457D0FF555D862022C72BB55741((Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2*)(&L_11), NULL);
String_t* L_13;
L_13 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745, L_12, NULL);
G_B6_0 = L_13;
G_B6_1 = G_B5_0;
G_B6_2 = G_B5_1;
G_B6_3 = G_B5_2;
}
IL_0068:
{
NullCheck(G_B6_2);
ArrayElementTypeCheck (G_B6_2, G_B6_0);
(G_B6_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B6_1), (String_t*)G_B6_0);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_14 = G_B6_3;
bool L_15 = __this->___SetTime_10;
G_B7_0 = 3;
G_B7_1 = L_14;
G_B7_2 = L_14;
if (L_15)
{
G_B8_0 = 3;
G_B8_1 = L_14;
G_B8_2 = L_14;
goto IL_007a;
}
}
{
G_B9_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
G_B9_1 = G_B7_0;
G_B9_2 = G_B7_1;
G_B9_3 = G_B7_2;
goto IL_008f;
}
IL_007a:
{
float* L_16 = (&__this->___Time_11);
String_t* L_17;
L_17 = Single_ToString_mE282EDA9CA4F7DF88432D807732837A629D04972(L_16, NULL);
String_t* L_18;
L_18 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteral46B3229F259C14E354D1F381A2B0F2CCD14C905D, L_17, NULL);
G_B9_0 = L_18;
G_B9_1 = G_B8_0;
G_B9_2 = G_B8_1;
G_B9_3 = G_B8_2;
}
IL_008f:
{
NullCheck(G_B9_2);
ArrayElementTypeCheck (G_B9_2, G_B9_0);
(G_B9_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B9_1), (String_t*)G_B9_0);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_19 = G_B9_3;
bool L_20 = __this->___SetStopTime_12;
G_B10_0 = 4;
G_B10_1 = L_19;
G_B10_2 = L_19;
if (L_20)
{
G_B11_0 = 4;
G_B11_1 = L_19;
G_B11_2 = L_19;
goto IL_00a1;
}
}
{
G_B12_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
G_B12_1 = G_B10_0;
G_B12_2 = G_B10_1;
G_B12_3 = G_B10_2;
goto IL_00b6;
}
IL_00a1:
{
float* L_21 = (&__this->___Time_11);
String_t* L_22;
L_22 = Single_ToString_mE282EDA9CA4F7DF88432D807732837A629D04972(L_21, NULL);
String_t* L_23;
L_23 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteralE47076EFAD7ABE12D8022BA03F44E3F5263FE774, L_22, NULL);
G_B12_0 = L_23;
G_B12_1 = G_B11_0;
G_B12_2 = G_B11_1;
G_B12_3 = G_B11_2;
}
IL_00b6:
{
NullCheck(G_B12_2);
ArrayElementTypeCheck (G_B12_2, G_B12_0);
(G_B12_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B12_1), (String_t*)G_B12_0);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_24 = G_B12_3;
bool L_25 = __this->___SetTimeline_14;
G_B13_0 = 5;
G_B13_1 = L_24;
G_B13_2 = L_24;
if (L_25)
{
G_B14_0 = 5;
G_B14_1 = L_24;
G_B14_2 = L_24;
goto IL_00c8;
}
}
{
G_B18_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
G_B18_1 = G_B13_0;
G_B18_2 = G_B13_1;
G_B18_3 = G_B13_2;
goto IL_00e4;
}
IL_00c8:
{
TimelineAsset_tE400C944B07CA9D1349BAD84545E24075ADB3496* L_26 = __this->___TimelineAsset_15;
TimelineAsset_tE400C944B07CA9D1349BAD84545E24075ADB3496* L_27 = L_26;
G_B15_0 = L_27;
G_B15_1 = _stringLiteral5EDEE86905AC6B3ED7C14FDC32CAA9296CB6A9D0;
G_B15_2 = G_B14_0;
G_B15_3 = G_B14_1;
G_B15_4 = G_B14_2;
if (L_27)
{
G_B16_0 = L_27;
G_B16_1 = _stringLiteral5EDEE86905AC6B3ED7C14FDC32CAA9296CB6A9D0;
G_B16_2 = G_B14_0;
G_B16_3 = G_B14_1;
G_B16_4 = G_B14_2;
goto IL_00da;
}
}
{
G_B17_0 = ((String_t*)(NULL));
G_B17_1 = G_B15_1;
G_B17_2 = G_B15_2;
G_B17_3 = G_B15_3;
G_B17_4 = G_B15_4;
goto IL_00df;
}
IL_00da:
{
NullCheck(G_B16_0);
String_t* L_28;
L_28 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(G_B16_0, NULL);
G_B17_0 = L_28;
G_B17_1 = G_B16_1;
G_B17_2 = G_B16_2;
G_B17_3 = G_B16_3;
G_B17_4 = G_B16_4;
}
IL_00df:
{
String_t* L_29;
L_29 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(G_B17_1, G_B17_0, NULL);
G_B18_0 = L_29;
G_B18_1 = G_B17_2;
G_B18_2 = G_B17_3;
G_B18_3 = G_B17_4;
}
IL_00e4:
{
NullCheck(G_B18_2);
ArrayElementTypeCheck (G_B18_2, G_B18_0);
(G_B18_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B18_1), (String_t*)G_B18_0);
String_t* L_30;
L_30 = String_Concat_m6B0734B65813C8EA093D78E5C2D16534EB6FE8C0(G_B18_3, NULL);
V_0 = L_30;
goto IL_00ed;
}
IL_00ed:
{
// }
String_t* L_31 = V_0;
return L_31;
}
}
// System.Void GameplayIngredients.Actions.DirectorControlRigAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DirectorControlRigAction__ctor_mEC50DDC2ABE7A26684B4D0AB5861889F5A549082 (DirectorControlRigAction_t9DAAEB616461E8F00918D58391A79C9B5D6D76DA* __this, const RuntimeMethod* method)
{
{
// public bool SetPlayMode = true;
__this->___SetPlayMode_6 = (bool)1;
// public DirectorControlRig.PlayMode PlayMode = DirectorControlRig.PlayMode.Play;
__this->___PlayMode_7 = 1;
// public bool SetWrapMode = false;
__this->___SetWrapMode_8 = (bool)0;
// public DirectorControlRig.WrapMode WrapMode = DirectorControlRig.WrapMode.Loop;
__this->___WrapMode_9 = 1;
// public bool SetTime = false;
__this->___SetTime_10 = (bool)0;
// public float Time = 0.0f;
__this->___Time_11 = (0.0f);
// public bool SetStopTime = false;
__this->___SetStopTime_12 = (bool)0;
// public float StopTime = 1.0f;
__this->___StopTime_13 = (1.0f);
// public bool SetTimeline = false;
__this->___SetTimeline_14 = (bool)0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.FocusUIAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FocusUIAction_Execute_m7DE614E1D2914CF0567B75B6349C62E34A4BE6DC (FocusUIAction_t8FB76D7928F23D479A6F0A6C41E602741A698E43* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisUIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E_mF2C8ECE46C36BFF250887AEA8F9C2D3E5C54B8D4_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// Manager.Get<UIEventManager>().FocusUI(UIObjectToFocus);
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
UIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E* L_0;
L_0 = Manager_Get_TisUIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E_mF2C8ECE46C36BFF250887AEA8F9C2D3E5C54B8D4(Manager_Get_TisUIEventManager_t880A34BC513DBD7D8C9DD3A8E57EE77B22EDB44E_mF2C8ECE46C36BFF250887AEA8F9C2D3E5C54B8D4_RuntimeMethod_var);
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* L_1 = __this->___UIObjectToFocus_5;
NullCheck(L_0);
UIEventManager_FocusUI_mA011528ECF96926AD645B680BAFEFB07310D75AA(L_0, L_1, NULL);
// }
return;
}
}
// System.String GameplayIngredients.Actions.FocusUIAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* FocusUIAction_GetDefaultName_mA7F07B73932621456827CA291405D6EFFFCCE559 (FocusUIAction_t8FB76D7928F23D479A6F0A6C41E602741A698E43* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF98543E176F0449EC2C2BE9A37D4F366C703F3FC);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* G_B2_0 = NULL;
String_t* G_B2_1 = NULL;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* G_B1_0 = NULL;
String_t* G_B1_1 = NULL;
String_t* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
{
// return $"Focus UI : '{UIObjectToFocus?.name}'";
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* L_0 = __this->___UIObjectToFocus_5;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* L_1 = L_0;
G_B1_0 = L_1;
G_B1_1 = _stringLiteralF98543E176F0449EC2C2BE9A37D4F366C703F3FC;
if (L_1)
{
G_B2_0 = L_1;
G_B2_1 = _stringLiteralF98543E176F0449EC2C2BE9A37D4F366C703F3FC;
goto IL_0013;
}
}
{
G_B3_0 = ((String_t*)(NULL));
G_B3_1 = G_B1_1;
goto IL_0018;
}
IL_0013:
{
NullCheck(G_B2_0);
String_t* L_2;
L_2 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(G_B2_0, NULL);
G_B3_0 = L_2;
G_B3_1 = G_B2_1;
}
IL_0018:
{
String_t* L_3;
L_3 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(G_B3_1, G_B3_0, _stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D, NULL);
V_0 = L_3;
goto IL_0025;
}
IL_0025:
{
// }
String_t* L_4 = V_0;
return L_4;
}
}
// System.Void GameplayIngredients.Actions.FocusUIAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FocusUIAction__ctor_m737117D68244BC3414B47BC47F5308F207E08928 (FocusUIAction_t8FB76D7928F23D479A6F0A6C41E602741A698E43* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.FullScreenFadeAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FullScreenFadeAction_Execute_m9EE721E30D1EE851804EFF6CB044D193E1949755 (FullScreenFadeAction_tA2961162E05DF530FDEA66A3AAD265A400084142* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisFullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A_mDC940ABEEEEBCAA70225C1D81996287F190F74F0_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// Manager.Get<FullScreenFadeManager>().Fade(Duration, Fading, fadeTimingMode, OnComplete, instigator);
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
FullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A* L_0;
L_0 = Manager_Get_TisFullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A_mDC940ABEEEEBCAA70225C1D81996287F190F74F0(Manager_Get_TisFullScreenFadeManager_t44D7D0DDB48B6B0B0394B4EB213CE1A54D566B1A_mDC940ABEEEEBCAA70225C1D81996287F190F74F0_RuntimeMethod_var);
float L_1 = __this->___Duration_6;
int32_t L_2 = __this->___Fading_5;
int32_t L_3 = __this->___fadeTimingMode_7;
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_4 = __this->___OnComplete_8;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = ___instigator0;
NullCheck(L_0);
FullScreenFadeManager_Fade_mA5193DA40B1B966CEB041E457821F92EEC2C024C(L_0, L_1, L_2, L_3, L_4, L_5, NULL);
// }
return;
}
}
// System.String GameplayIngredients.Actions.FullScreenFadeAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* FullScreenFadeAction_GetDefaultName_m976BA83B2860C471BBB1D58CBE2DC2107A8254BA (FullScreenFadeAction_tA2961162E05DF530FDEA66A3AAD265A400084142* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&FadeMode_t2EE3C709518696EDEA42C83904B0FA2347B396F3_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&FadeTimingMode_t795AC595AAC9219EA37B3C79B4031F396E6931C6_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral065F892180DBA3764D6EFB4CB67D720F5BF65C65);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Full Screen Fade {Fading} {Duration}s ({fadeTimingMode})";
int32_t L_0 = __this->___Fading_5;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(FadeMode_t2EE3C709518696EDEA42C83904B0FA2347B396F3_il2cpp_TypeInfo_var, &L_1);
float L_3 = __this->___Duration_6;
float L_4 = L_3;
RuntimeObject* L_5 = Box(Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var, &L_4);
int32_t L_6 = __this->___fadeTimingMode_7;
int32_t L_7 = L_6;
RuntimeObject* L_8 = Box(FadeTimingMode_t795AC595AAC9219EA37B3C79B4031F396E6931C6_il2cpp_TypeInfo_var, &L_7);
String_t* L_9;
L_9 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(_stringLiteral065F892180DBA3764D6EFB4CB67D720F5BF65C65, L_2, L_5, L_8, NULL);
V_0 = L_9;
goto IL_002f;
}
IL_002f:
{
// }
String_t* L_10 = V_0;
return L_10;
}
}
// System.Void GameplayIngredients.Actions.FullScreenFadeAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FullScreenFadeAction__ctor_m0C6DB6F2C0F76660C71523E2729B116C36B6634F (FullScreenFadeAction_tA2961162E05DF530FDEA66A3AAD265A400084142* __this, const RuntimeMethod* method)
{
{
// public FullScreenFadeManager.FadeMode Fading = FullScreenFadeManager.FadeMode.ToBlack;
__this->___Fading_5 = 1;
// public float Duration = 2.0f;
__this->___Duration_6 = (2.0f);
// public FullScreenFadeManager.FadeTimingMode fadeTimingMode = FullScreenFadeManager.FadeTimingMode.UnscaledGameTime;
__this->___fadeTimingMode_7 = 0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Actions.GameLevelLoadAction::isSpecified()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameLevelLoadAction_isSpecified_m1E431D3E6E2BDBA6488F70C4A28C57CE211E1A94 (GameLevelLoadAction_t257B56D72AB493773B657235FF0B59D4EDAFC8E1* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// private bool isSpecified() { return level == Target.SpecifiedLevel; }
int32_t L_0 = __this->___level_6;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)6))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// private bool isSpecified() { return level == Target.SpecifiedLevel; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Actions.GameLevelLoadAction::isGameSave()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameLevelLoadAction_isGameSave_m25B51535723AE45E96E222553E52288D31A3B006 (GameLevelLoadAction_t257B56D72AB493773B657235FF0B59D4EDAFC8E1* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// private bool isGameSave() { return level == Target.FromGameSave; }
int32_t L_0 = __this->___level_6;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)7))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// private bool isGameSave() { return level == Target.FromGameSave; }
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Actions.GameLevelLoadAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameLevelLoadAction_Execute_m0A0D9C4F50AA1D7A20CF2C7937B70E56DF9BD81F (GameLevelLoadAction_t257B56D72AB493773B657235FF0B59D4EDAFC8E1* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_Contains_TisGameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC_m31CCDFC4651A4B4469854F9A197E3EB21D7EC5B6_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_ToList_TisGameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC_m1AE1DDC99502743AFFE76A071239E56853F74E2B_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_IndexOf_mC9863C1A5238D8533544E4F4EBC37D54020699B3_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisGameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_mF98F8C5837017663E8F375E7F2231CD386674FD9_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* V_1 = NULL;
int32_t V_2 = 0;
int32_t V_3 = 0;
bool V_4 = false;
int32_t G_B11_0 = 0;
{
// int index = -2;
V_0 = ((int32_t)-2);
// var manager = Manager.Get<GameManager>();
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* L_0;
L_0 = Manager_Get_TisGameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_mF98F8C5837017663E8F375E7F2231CD386674FD9(Manager_Get_TisGameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_mF98F8C5837017663E8F375E7F2231CD386674FD9_RuntimeMethod_var);
V_1 = L_0;
// switch (level)
int32_t L_1 = __this->___level_6;
V_3 = L_1;
int32_t L_2 = V_3;
V_2 = L_2;
int32_t L_3 = V_2;
switch (L_3)
{
case 0:
{
goto IL_003e;
}
case 1:
{
goto IL_0045;
}
case 2:
{
goto IL_0065;
}
case 3:
{
goto IL_005c;
}
case 4:
{
goto IL_0076;
}
case 5:
{
goto IL_004c;
}
case 6:
{
goto IL_0090;
}
case 7:
{
goto IL_00d3;
}
}
}
{
goto IL_00dc;
}
IL_003e:
{
// case Target.MainMenu: index = -1; break;
V_0 = (-1);
// case Target.MainMenu: index = -1; break;
goto IL_00dc;
}
IL_0045:
{
// case Target.First: index = 0; break;
V_0 = 0;
// case Target.First: index = 0; break;
goto IL_00dc;
}
IL_004c:
{
// case Target.Last: index = manager.MainGameLevels.Length - 1; break;
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* L_4 = V_1;
NullCheck(L_4);
GameLevelU5BU5D_tDA21D25635C07B41DCF209B056F263B00AF104B6* L_5 = L_4->___MainGameLevels_10;
NullCheck(L_5);
V_0 = ((int32_t)il2cpp_codegen_subtract(((int32_t)(((RuntimeArray*)L_5)->max_length)), 1));
// case Target.Last: index = manager.MainGameLevels.Length - 1; break;
goto IL_00dc;
}
IL_005c:
{
// case Target.Current: index = manager.currentLevel; break;
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* L_6 = V_1;
NullCheck(L_6);
int32_t L_7;
L_7 = GameManager_get_currentLevel_m709EFCA3BDC9559B45EDDA6C838FEF93B0AA653E_inline(L_6, NULL);
V_0 = L_7;
// case Target.Current: index = manager.currentLevel; break;
goto IL_00dc;
}
IL_0065:
{
// case Target.Previous: index = Mathf.Max(0, manager.currentLevel - 1); break;
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* L_8 = V_1;
NullCheck(L_8);
int32_t L_9;
L_9 = GameManager_get_currentLevel_m709EFCA3BDC9559B45EDDA6C838FEF93B0AA653E_inline(L_8, NULL);
int32_t L_10;
L_10 = Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline(0, ((int32_t)il2cpp_codegen_subtract(L_9, 1)), NULL);
V_0 = L_10;
// case Target.Previous: index = Mathf.Max(0, manager.currentLevel - 1); break;
goto IL_00dc;
}
IL_0076:
{
// case Target.Next: index = Mathf.Min(manager.MainGameLevels.Length - 1, manager.currentLevel + 1); break;
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* L_11 = V_1;
NullCheck(L_11);
GameLevelU5BU5D_tDA21D25635C07B41DCF209B056F263B00AF104B6* L_12 = L_11->___MainGameLevels_10;
NullCheck(L_12);
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* L_13 = V_1;
NullCheck(L_13);
int32_t L_14;
L_14 = GameManager_get_currentLevel_m709EFCA3BDC9559B45EDDA6C838FEF93B0AA653E_inline(L_13, NULL);
int32_t L_15;
L_15 = Mathf_Min_mFEAD72DF4C4708B86BF464AB4F5F1468FAD8E784_inline(((int32_t)il2cpp_codegen_subtract(((int32_t)(((RuntimeArray*)L_12)->max_length)), 1)), ((int32_t)il2cpp_codegen_add(L_14, 1)), NULL);
V_0 = L_15;
// case Target.Next: index = Mathf.Min(manager.MainGameLevels.Length - 1, manager.currentLevel + 1); break;
goto IL_00dc;
}
IL_0090:
{
// if (specifiedLevel != null && manager.MainGameLevels.Contains(specifiedLevel))
GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* L_16 = __this->___specifiedLevel_7;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_17;
L_17 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_16, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
if (!L_17)
{
goto IL_00b1;
}
}
{
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* L_18 = V_1;
NullCheck(L_18);
GameLevelU5BU5D_tDA21D25635C07B41DCF209B056F263B00AF104B6* L_19 = L_18->___MainGameLevels_10;
GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* L_20 = __this->___specifiedLevel_7;
bool L_21;
L_21 = Enumerable_Contains_TisGameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC_m31CCDFC4651A4B4469854F9A197E3EB21D7EC5B6((RuntimeObject*)L_19, L_20, Enumerable_Contains_TisGameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC_m31CCDFC4651A4B4469854F9A197E3EB21D7EC5B6_RuntimeMethod_var);
G_B11_0 = ((int32_t)(L_21));
goto IL_00b2;
}
IL_00b1:
{
G_B11_0 = 0;
}
IL_00b2:
{
V_4 = (bool)G_B11_0;
bool L_22 = V_4;
if (!L_22)
{
goto IL_00d1;
}
}
{
// index = manager.MainGameLevels.ToList().IndexOf(specifiedLevel);
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* L_23 = V_1;
NullCheck(L_23);
GameLevelU5BU5D_tDA21D25635C07B41DCF209B056F263B00AF104B6* L_24 = L_23->___MainGameLevels_10;
List_1_tF15E390E542F7ADB145F2EBBADA92F87A265A835* L_25;
L_25 = Enumerable_ToList_TisGameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC_m1AE1DDC99502743AFFE76A071239E56853F74E2B((RuntimeObject*)L_24, Enumerable_ToList_TisGameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC_m1AE1DDC99502743AFFE76A071239E56853F74E2B_RuntimeMethod_var);
GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* L_26 = __this->___specifiedLevel_7;
NullCheck(L_25);
int32_t L_27;
L_27 = List_1_IndexOf_mC9863C1A5238D8533544E4F4EBC37D54020699B3(L_25, L_26, List_1_IndexOf_mC9863C1A5238D8533544E4F4EBC37D54020699B3_RuntimeMethod_var);
V_0 = L_27;
}
IL_00d1:
{
// break;
goto IL_00dc;
}
IL_00d3:
{
// case Target.FromGameSave: index = manager.currentSaveProgress; break;
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* L_28 = V_1;
NullCheck(L_28);
int32_t L_29;
L_29 = GameManager_get_currentSaveProgress_m284CE4CE43D926BE8215E30875E3CF9818418ED8(L_28, NULL);
V_0 = L_29;
// case Target.FromGameSave: index = manager.currentSaveProgress; break;
goto IL_00dc;
}
IL_00dc:
{
// manager.SwitchLevel(index, ShowUI, OnComplete, SaveProgress);
GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* L_30 = V_1;
int32_t L_31 = V_0;
bool L_32 = __this->___ShowUI_5;
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_33 = __this->___OnComplete_11;
bool L_34 = __this->___SaveProgress_10;
NullCheck(L_30);
GameManager_SwitchLevel_mED0F99F33C029628651690AAD90E0E63E9A4A0AE(L_30, L_31, L_32, L_33, L_34, NULL);
// }
return;
}
}
// System.String GameplayIngredients.Actions.GameLevelLoadAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameLevelLoadAction_GetDefaultName_m0F4664E9D187E82E596325E6A8D28F4B52D599B0 (GameLevelLoadAction_t257B56D72AB493773B657235FF0B59D4EDAFC8E1* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral010AB010B04FD56AA24F6167A73F87F3D31DBCC3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral15F4AD09915B4AD97321FED1B71EEC1FBF56E37E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral90D0A3AA8A6B0662651DE088D322CE250133E115);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral99A5B22C9FE377EEAE5B3A19C51127EB1FDF523D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC173E4FA065F34E208E6CC1B91E8B21070AD1E7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC88E0DBD802005C2B3434F0C2165308C8AC23D64);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD8F4192CB83C5AB85ABAD2F6BBCEFA213FF58AF6);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFA483FA305A9853BDF474BDC73979969A5B1A6FA);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
int32_t V_1 = 0;
int32_t V_2 = 0;
String_t* V_3 = NULL;
GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* G_B10_0 = NULL;
GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* G_B9_0 = NULL;
String_t* G_B11_0 = NULL;
String_t* G_B13_0 = NULL;
String_t* G_B12_0 = NULL;
{
// string label = "";
V_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
// switch (level)
int32_t L_0 = __this->___level_6;
V_2 = L_0;
int32_t L_1 = V_2;
V_1 = L_1;
int32_t L_2 = V_1;
switch (L_2)
{
case 0:
{
goto IL_0038;
}
case 1:
{
goto IL_0040;
}
case 2:
{
goto IL_0058;
}
case 3:
{
goto IL_0050;
}
case 4:
{
goto IL_0060;
}
case 5:
{
goto IL_0048;
}
case 6:
{
goto IL_0068;
}
case 7:
{
goto IL_0086;
}
}
}
{
goto IL_008e;
}
IL_0038:
{
// case Target.MainMenu: label = "Main Menu"; break;
V_0 = _stringLiteralAC173E4FA065F34E208E6CC1B91E8B21070AD1E7;
// case Target.MainMenu: label = "Main Menu"; break;
goto IL_008e;
}
IL_0040:
{
// case Target.First: label = "First Level"; break;
V_0 = _stringLiteral90D0A3AA8A6B0662651DE088D322CE250133E115;
// case Target.First: label = "First Level"; break;
goto IL_008e;
}
IL_0048:
{
// case Target.Last: label = "Last Level"; break;
V_0 = _stringLiteralC88E0DBD802005C2B3434F0C2165308C8AC23D64;
// case Target.Last: label = "Last Level"; break;
goto IL_008e;
}
IL_0050:
{
// case Target.Current: label = "Current Level"; break;
V_0 = _stringLiteral99A5B22C9FE377EEAE5B3A19C51127EB1FDF523D;
// case Target.Current: label = "Current Level"; break;
goto IL_008e;
}
IL_0058:
{
// case Target.Previous: label = "Previous Level"; break;
V_0 = _stringLiteral15F4AD09915B4AD97321FED1B71EEC1FBF56E37E;
// case Target.Previous: label = "Previous Level"; break;
goto IL_008e;
}
IL_0060:
{
// case Target.Next: label = "Next Level"; break;
V_0 = _stringLiteralD8F4192CB83C5AB85ABAD2F6BBCEFA213FF58AF6;
// case Target.Next: label = "Next Level"; break;
goto IL_008e;
}
IL_0068:
{
// label = $"{specifiedLevel?.name}";
GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* L_3 = __this->___specifiedLevel_7;
GameLevel_t03863B8AF856E715B7BF0EC8AAADB134C4B1D5AC* L_4 = L_3;
G_B9_0 = L_4;
if (L_4)
{
G_B10_0 = L_4;
goto IL_0075;
}
}
{
G_B11_0 = ((String_t*)(NULL));
goto IL_007a;
}
IL_0075:
{
NullCheck(G_B10_0);
String_t* L_5;
L_5 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(G_B10_0, NULL);
G_B11_0 = L_5;
}
IL_007a:
{
String_t* L_6 = G_B11_0;
G_B12_0 = L_6;
if (L_6)
{
G_B13_0 = L_6;
goto IL_0083;
}
}
{
G_B13_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
}
IL_0083:
{
V_0 = G_B13_0;
// break;
goto IL_008e;
}
IL_0086:
{
// case Target.FromGameSave: label = "From Game Save"; break;
V_0 = _stringLiteral010AB010B04FD56AA24F6167A73F87F3D31DBCC3;
// case Target.FromGameSave: label = "From Game Save"; break;
goto IL_008e;
}
IL_008e:
{
// return $"Game Manager Load : {label}";
String_t* L_7 = V_0;
String_t* L_8;
L_8 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteralFA483FA305A9853BDF474BDC73979969A5B1A6FA, L_7, NULL);
V_3 = L_8;
goto IL_009c;
}
IL_009c:
{
// }
String_t* L_9 = V_3;
return L_9;
}
}
// System.Void GameplayIngredients.Actions.GameLevelLoadAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameLevelLoadAction__ctor_m6B8AF0CAC877F86D4892B0B517DD4113AC15B4DA (GameLevelLoadAction_t257B56D72AB493773B657235FF0B59D4EDAFC8E1* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral194D05B4325E3158F720A1C5B6A1D657A80C3545);
s_Il2CppMethodInitialized = true;
}
{
// public bool ShowUI = true;
__this->___ShowUI_5 = (bool)1;
// public Target level = Target.First;
__this->___level_6 = 1;
// public int UserSaveIndex = 0;
__this->___UserSaveIndex_8 = 0;
// public string UserSaveName = "Progress";
__this->___UserSaveName_9 = _stringLiteral194D05B4325E3158F720A1C5B6A1D657A80C3545;
Il2CppCodeGenWriteBarrier((void**)(&__this->___UserSaveName_9), (void*)_stringLiteral194D05B4325E3158F720A1C5B6A1D657A80C3545);
// public bool SaveProgress = false;
__this->___SaveProgress_10 = (bool)0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.GameManagerSendStartupMessageAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameManagerSendStartupMessageAction_Execute_mE612702234499B7E9127C8EBDB4672E5B80C2ACE (GameManagerSendStartupMessageAction_t14E9D2060857DC0EE7492AACCE05F340EA6F5D23* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Messager_tCB26C16C4411606837BE3B12E8B291D8811A3004_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
{
// switch(messageType)
int32_t L_0 = __this->___messageType_5;
V_1 = L_0;
int32_t L_1 = V_1;
V_0 = L_1;
int32_t L_2 = V_0;
if (!L_2)
{
goto IL_0023;
}
}
{
goto IL_000f;
}
IL_000f:
{
int32_t L_3 = V_0;
if ((((int32_t)L_3) == ((int32_t)1)))
{
goto IL_0015;
}
}
{
goto IL_0031;
}
IL_0015:
{
// Messager.Send(GameManager.GameLevelStartMessage);
il2cpp_codegen_runtime_class_init_inline(GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_il2cpp_TypeInfo_var);
String_t* L_4 = ((GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_StaticFields*)il2cpp_codegen_static_fields_for(GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_il2cpp_TypeInfo_var))->___GameLevelStartMessage_14;
il2cpp_codegen_runtime_class_init_inline(Messager_tCB26C16C4411606837BE3B12E8B291D8811A3004_il2cpp_TypeInfo_var);
Messager_Send_m3EDD4CF2CFDB5707B800B906E334AA676C05295D(L_4, (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*)NULL, NULL);
// break;
goto IL_0031;
}
IL_0023:
{
// Messager.Send(GameManager.MainMenuStartMessage);
il2cpp_codegen_runtime_class_init_inline(GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_il2cpp_TypeInfo_var);
String_t* L_5 = ((GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_StaticFields*)il2cpp_codegen_static_fields_for(GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E_il2cpp_TypeInfo_var))->___MainMenuStartMessage_13;
il2cpp_codegen_runtime_class_init_inline(Messager_tCB26C16C4411606837BE3B12E8B291D8811A3004_il2cpp_TypeInfo_var);
Messager_Send_m3EDD4CF2CFDB5707B800B906E334AA676C05295D(L_5, (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*)NULL, NULL);
// break;
goto IL_0031;
}
IL_0031:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.GameManagerSendStartupMessageAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameManagerSendStartupMessageAction_GetDefaultName_mD88DBA9350EFB82853BC3082E4047B315E0C5641 (GameManagerSendStartupMessageAction_t14E9D2060857DC0EE7492AACCE05F340EA6F5D23* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MessageType_tA62FAD0CC2CB501D5610F0FABCD7F1529F03D239_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9E96540EC73EFFB020FFEEEA9101E2D984558CF2);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Game Manager Send : {messageType}";
int32_t L_0 = __this->___messageType_5;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(MessageType_tA62FAD0CC2CB501D5610F0FABCD7F1529F03D239_il2cpp_TypeInfo_var, &L_1);
String_t* L_3;
L_3 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(_stringLiteral9E96540EC73EFFB020FFEEEA9101E2D984558CF2, L_2, NULL);
V_0 = L_3;
goto IL_0019;
}
IL_0019:
{
// }
String_t* L_4 = V_0;
return L_4;
}
}
// System.Void GameplayIngredients.Actions.GameManagerSendStartupMessageAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameManagerSendStartupMessageAction__ctor_m4A47957D81ABC8E33EA849F0296348E9A9F65196 (GameManagerSendStartupMessageAction_t14E9D2060857DC0EE7492AACCE05F340EA6F5D23* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.GameSaveLoadSaveAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveLoadSaveAction_Execute_mE29E18D5BC0EFB267E5B5A6D77F1BA85AD251348 (GameSaveLoadSaveAction_t1A5FF788E115DE187D1C4A66A08E303606B187A5* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
{
// if(action == Action.Load)
int32_t L_0 = __this->___action_6;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_003d;
}
}
{
// if (saveLocation == GameSaveManager.Location.System)
int32_t L_2 = __this->___saveLocation_5;
V_1 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_0029;
}
}
{
// Manager.Get<GameSaveManager>().LoadSystemSave();
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_4;
L_4 = Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592(Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
NullCheck(L_4);
GameSaveManager_LoadSystemSave_m14B9E45356D7BBE01A420BE8DA49598EA42CB1B8(L_4, NULL);
goto IL_003a;
}
IL_0029:
{
// Manager.Get<GameSaveManager>().LoadUserSave(UserSaveIndex);
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_5;
L_5 = Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592(Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
uint8_t L_6 = __this->___UserSaveIndex_7;
NullCheck(L_5);
GameSaveManager_LoadUserSave_m5E443E3E6F752B62A8648F84A687F12F701A3AEB(L_5, L_6, NULL);
}
IL_003a:
{
goto IL_006a;
}
IL_003d:
{
// if (saveLocation == GameSaveManager.Location.System)
int32_t L_7 = __this->___saveLocation_5;
V_2 = (bool)((((int32_t)L_7) == ((int32_t)0))? 1 : 0);
bool L_8 = V_2;
if (!L_8)
{
goto IL_0058;
}
}
{
// Manager.Get<GameSaveManager>().SaveSystemSave();
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_9;
L_9 = Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592(Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
NullCheck(L_9);
GameSaveManager_SaveSystemSave_m40AA5257481545A6ADEC226D69AB7C2CF17BF510(L_9, NULL);
goto IL_0069;
}
IL_0058:
{
// Manager.Get<GameSaveManager>().SaveUserSave(UserSaveIndex);
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_10;
L_10 = Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592(Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
uint8_t L_11 = __this->___UserSaveIndex_7;
NullCheck(L_10);
GameSaveManager_SaveUserSave_m66DC25C64B65705E5C42B7D6CABA232CCE8DE403(L_10, L_11, NULL);
}
IL_0069:
{
}
IL_006a:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.GameSaveLoadSaveAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameSaveLoadSaveAction_GetDefaultName_mBA6EF62C60B5C269093A6075A0122DC6F85AFE6A (GameSaveLoadSaveAction_t1A5FF788E115DE187D1C4A66A08E303606B187A5* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Action_tD56B4A348B5E5F5289CD8698B2EDABF73543D02C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24CB325D15B842CE2A80CAD20682192B03762E1F);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
RuntimeObject* G_B2_0 = NULL;
RuntimeObject* G_B2_1 = NULL;
String_t* G_B2_2 = NULL;
RuntimeObject* G_B1_0 = NULL;
RuntimeObject* G_B1_1 = NULL;
String_t* G_B1_2 = NULL;
String_t* G_B3_0 = NULL;
RuntimeObject* G_B3_1 = NULL;
RuntimeObject* G_B3_2 = NULL;
String_t* G_B3_3 = NULL;
{
// return $"{action} Game Save ({saveLocation}{(saveLocation == GameSaveManager.Location.User?UserSaveIndex.ToString():"")})";
int32_t L_0 = __this->___action_6;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(Action_tD56B4A348B5E5F5289CD8698B2EDABF73543D02C_il2cpp_TypeInfo_var, &L_1);
int32_t L_3 = __this->___saveLocation_5;
int32_t L_4 = L_3;
RuntimeObject* L_5 = Box(Location_tE8D3C9ED869BAF3B545FE5BBB70DCB60B96096D5_il2cpp_TypeInfo_var, &L_4);
int32_t L_6 = __this->___saveLocation_5;
G_B1_0 = L_5;
G_B1_1 = L_2;
G_B1_2 = _stringLiteral24CB325D15B842CE2A80CAD20682192B03762E1F;
if ((((int32_t)L_6) == ((int32_t)1)))
{
G_B2_0 = L_5;
G_B2_1 = L_2;
G_B2_2 = _stringLiteral24CB325D15B842CE2A80CAD20682192B03762E1F;
goto IL_002c;
}
}
{
G_B3_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
G_B3_3 = G_B1_2;
goto IL_0037;
}
IL_002c:
{
uint8_t* L_7 = (&__this->___UserSaveIndex_7);
String_t* L_8;
L_8 = Byte_ToString_mB80CE094B94215119578E4D796566E71D7277EE4(L_7, NULL);
G_B3_0 = L_8;
G_B3_1 = G_B2_0;
G_B3_2 = G_B2_1;
G_B3_3 = G_B2_2;
}
IL_0037:
{
String_t* L_9;
L_9 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(G_B3_3, G_B3_2, G_B3_1, G_B3_0, NULL);
V_0 = L_9;
goto IL_003f;
}
IL_003f:
{
// }
String_t* L_10 = V_0;
return L_10;
}
}
// System.Void GameplayIngredients.Actions.GameSaveLoadSaveAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveLoadSaveAction__ctor_mE319CAB56AC00A91A2BAA6D592D6C6AE91C77843 (GameSaveLoadSaveAction_t1A5FF788E115DE187D1C4A66A08E303606B187A5* __this, const RuntimeMethod* method)
{
{
// public GameSaveManager.Location saveLocation = GameSaveManager.Location.System;
__this->___saveLocation_5 = 0;
// public Action action = Action.Load;
__this->___action_6 = 0;
// public byte UserSaveIndex = 0;
__this->___UserSaveIndex_7 = (uint8_t)0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.GameSaveSetValueAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveSetValueAction_Execute_m7DC0363223EEA9E1658755D1ABA62AB3F912EE3E (GameSaveSetValueAction_t864953F60665C930254A30C34057E0298A48CB2C* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* V_0 = NULL;
int32_t V_1 = 0;
int32_t V_2 = 0;
{
// var gsm = Manager.Get<GameSaveManager>();
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_0;
L_0 = Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592(Manager_Get_TisGameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3_m1941482F82F576814674B411E3C80D8FD8CDA592_RuntimeMethod_var);
V_0 = L_0;
// switch(valueType)
int32_t L_1 = __this->___valueType_7;
V_2 = L_1;
int32_t L_2 = V_2;
V_1 = L_2;
int32_t L_3 = V_1;
switch (L_3)
{
case 0:
{
goto IL_0028;
}
case 1:
{
goto IL_0043;
}
case 2:
{
goto IL_005e;
}
case 3:
{
goto IL_0079;
}
}
}
{
goto IL_0094;
}
IL_0028:
{
// case GameSaveManager.ValueType.Bool: gsm.SetBool(Key, saveLocation, BoolValue); break;
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_4 = V_0;
String_t* L_5 = __this->___Key_5;
int32_t L_6 = __this->___saveLocation_6;
bool L_7 = __this->___BoolValue_10;
NullCheck(L_4);
GameSaveManager_SetBool_mDD7840B13074FF9C6178A3C8A982AF1587DB5E25(L_4, L_5, L_6, L_7, NULL);
// case GameSaveManager.ValueType.Bool: gsm.SetBool(Key, saveLocation, BoolValue); break;
goto IL_0094;
}
IL_0043:
{
// case GameSaveManager.ValueType.Int: gsm.SetInt(Key, saveLocation, IntValue); break;
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_8 = V_0;
String_t* L_9 = __this->___Key_5;
int32_t L_10 = __this->___saveLocation_6;
int32_t L_11 = __this->___IntValue_9;
NullCheck(L_8);
GameSaveManager_SetInt_m8A958DF8ACDBA52B2ABE5523691BF3B8AD901E21(L_8, L_9, L_10, L_11, NULL);
// case GameSaveManager.ValueType.Int: gsm.SetInt(Key, saveLocation, IntValue); break;
goto IL_0094;
}
IL_005e:
{
// case GameSaveManager.ValueType.Float: gsm.SetFloat(Key, saveLocation, FloatValue); break;
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_12 = V_0;
String_t* L_13 = __this->___Key_5;
int32_t L_14 = __this->___saveLocation_6;
float L_15 = __this->___FloatValue_11;
NullCheck(L_12);
GameSaveManager_SetFloat_mEED1AFDEFAA8E43285558F0F5266114242812D0B(L_12, L_13, L_14, L_15, NULL);
// case GameSaveManager.ValueType.Float: gsm.SetFloat(Key, saveLocation, FloatValue); break;
goto IL_0094;
}
IL_0079:
{
// case GameSaveManager.ValueType.String: gsm.SetString(Key, saveLocation, StringValue); break;
GameSaveManager_tE92579322EBBA82DDCCDE2CEF4244D896D8CEEC3* L_16 = V_0;
String_t* L_17 = __this->___Key_5;
int32_t L_18 = __this->___saveLocation_6;
String_t* L_19 = __this->___StringValue_8;
NullCheck(L_16);
GameSaveManager_SetString_m0817B90840AF1C93E14D08B3FEDA015765ADB9F3(L_16, L_17, L_18, L_19, NULL);
// case GameSaveManager.ValueType.String: gsm.SetString(Key, saveLocation, StringValue); break;
goto IL_0094;
}
IL_0094:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.GameSaveSetValueAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameSaveSetValueAction_GetDefaultName_mE070283D0776155FAEAAB2123B574674B0F7AFA1 (GameSaveSetValueAction_t864953F60665C930254A30C34057E0298A48CB2C* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ValueType_t94E3009D761DB52516A8A083CB71486085ACCE35_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralADAE7A22AA52C61597364D0B2E34E0471DA6AB65);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
int32_t V_1 = 0;
int32_t V_2 = 0;
String_t* V_3 = NULL;
{
// string value = "";
V_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
// switch (valueType)
int32_t L_0 = __this->___valueType_7;
V_2 = L_0;
int32_t L_1 = V_2;
V_1 = L_1;
int32_t L_2 = V_1;
switch (L_2)
{
case 0:
{
goto IL_0028;
}
case 1:
{
goto IL_0036;
}
case 2:
{
goto IL_0044;
}
case 3:
{
goto IL_0052;
}
}
}
{
goto IL_0060;
}
IL_0028:
{
// case GameSaveManager.ValueType.Bool: value = BoolValue.ToString(); break;
bool* L_3 = (&__this->___BoolValue_10);
String_t* L_4;
L_4 = Boolean_ToString_m6646C8026B1DF381A1EE8CD13549175E9703CC63(L_3, NULL);
V_0 = L_4;
// case GameSaveManager.ValueType.Bool: value = BoolValue.ToString(); break;
goto IL_0060;
}
IL_0036:
{
// case GameSaveManager.ValueType.Int: value = IntValue.ToString(); break;
int32_t* L_5 = (&__this->___IntValue_9);
String_t* L_6;
L_6 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5(L_5, NULL);
V_0 = L_6;
// case GameSaveManager.ValueType.Int: value = IntValue.ToString(); break;
goto IL_0060;
}
IL_0044:
{
// case GameSaveManager.ValueType.Float: value = FloatValue.ToString(); break;
float* L_7 = (&__this->___FloatValue_11);
String_t* L_8;
L_8 = Single_ToString_mE282EDA9CA4F7DF88432D807732837A629D04972(L_7, NULL);
V_0 = L_8;
// case GameSaveManager.ValueType.Float: value = FloatValue.ToString(); break;
goto IL_0060;
}
IL_0052:
{
// case GameSaveManager.ValueType.String: value = StringValue.ToString(); break;
String_t* L_9 = __this->___StringValue_8;
NullCheck(L_9);
String_t* L_10;
L_10 = VirtualFuncInvoker0< String_t* >::Invoke(3 /* System.String System.Object::ToString() */, L_9);
V_0 = L_10;
// case GameSaveManager.ValueType.String: value = StringValue.ToString(); break;
goto IL_0060;
}
IL_0060:
{
// return $"Game Save Set {valueType} '{Key}' = {value}";
int32_t L_11 = __this->___valueType_7;
int32_t L_12 = L_11;
RuntimeObject* L_13 = Box(ValueType_t94E3009D761DB52516A8A083CB71486085ACCE35_il2cpp_TypeInfo_var, &L_12);
String_t* L_14 = __this->___Key_5;
String_t* L_15 = V_0;
String_t* L_16;
L_16 = String_Format_m76BF8F3A6AD789E38B708848A2688D400AAC250A(_stringLiteralADAE7A22AA52C61597364D0B2E34E0471DA6AB65, L_13, L_14, L_15, NULL);
V_3 = L_16;
goto IL_007f;
}
IL_007f:
{
// }
String_t* L_17 = V_3;
return L_17;
}
}
// System.Boolean GameplayIngredients.Actions.GameSaveSetValueAction::isString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameSaveSetValueAction_isString_m5EF770D79CB4E56D36A9D46775106F8176B2683B (GameSaveSetValueAction_t864953F60665C930254A30C34057E0298A48CB2C* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isString() { return valueType == GameSaveManager.ValueType.String; }
int32_t L_0 = __this->___valueType_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)3))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isString() { return valueType == GameSaveManager.ValueType.String; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Actions.GameSaveSetValueAction::isBool()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameSaveSetValueAction_isBool_m13B97B74F13EF2B6DF19166F8888BE38FD2051A6 (GameSaveSetValueAction_t864953F60665C930254A30C34057E0298A48CB2C* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isBool() { return valueType == GameSaveManager.ValueType.Bool; }
int32_t L_0 = __this->___valueType_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isBool() { return valueType == GameSaveManager.ValueType.Bool; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Actions.GameSaveSetValueAction::isInt()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameSaveSetValueAction_isInt_m3FC2CCD5DE92AE216905716BE4493F62541FDE75 (GameSaveSetValueAction_t864953F60665C930254A30C34057E0298A48CB2C* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isInt() { return valueType == GameSaveManager.ValueType.Int; }
int32_t L_0 = __this->___valueType_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isInt() { return valueType == GameSaveManager.ValueType.Int; }
bool L_1 = V_0;
return L_1;
}
}
// System.Boolean GameplayIngredients.Actions.GameSaveSetValueAction::isFloat()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameSaveSetValueAction_isFloat_m932A218E6C138773E554B1DBC303E927C959E05D (GameSaveSetValueAction_t864953F60665C930254A30C34057E0298A48CB2C* __this, const RuntimeMethod* method)
{
bool V_0 = false;
{
// bool isFloat() { return valueType == GameSaveManager.ValueType.Float; }
int32_t L_0 = __this->___valueType_7;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)2))? 1 : 0);
goto IL_000d;
}
IL_000d:
{
// bool isFloat() { return valueType == GameSaveManager.ValueType.Float; }
bool L_1 = V_0;
return L_1;
}
}
// System.Void GameplayIngredients.Actions.GameSaveSetValueAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameSaveSetValueAction__ctor_m64C5F6DBF2AEB7EC6C75FCF42EA653109A8420D1 (GameSaveSetValueAction_t864953F60665C930254A30C34057E0298A48CB2C* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCD08A20C07E7CDAAA241BE3453FDED8A56C8833C);
s_Il2CppMethodInitialized = true;
}
{
// public string Key = "SomeKey";
__this->___Key_5 = _stringLiteralCD08A20C07E7CDAAA241BE3453FDED8A56C8833C;
Il2CppCodeGenWriteBarrier((void**)(&__this->___Key_5), (void*)_stringLiteralCD08A20C07E7CDAAA241BE3453FDED8A56C8833C);
// public GameSaveManager.Location saveLocation = GameSaveManager.Location.System;
__this->___saveLocation_6 = 0;
// public GameSaveManager.ValueType valueType = GameSaveManager.ValueType.String;
__this->___valueType_7 = 3;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.LogAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LogAction_Execute_m10E977217A2A103C5255BB4CC9ED8CC0D4DA5AAE (LogAction_tA4D14EE7B1445C16BD55CA0728E6D5B652E159B3* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ILogger_tD1F573C6DC829FBA987FA1EBA0A5FA64E0C2BC42_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// Debug.unityLogger.Log(type, FormatString(instigator));
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
RuntimeObject* L_0;
L_0 = Debug_get_unityLogger_mA872400E9E585FCD6A2DE1717748A458545DE8A4_inline(NULL);
int32_t L_1 = __this->___type_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_2 = ___instigator0;
String_t* L_3;
L_3 = LogAction_FormatString_m0A8D56E1796A2A3FBAA7C915C8CD7B7674BE3CEA(__this, L_2, NULL);
NullCheck(L_0);
InterfaceActionInvoker2< int32_t, RuntimeObject* >::Invoke(3 /* System.Void UnityEngine.ILogger::Log(UnityEngine.LogType,System.Object) */, ILogger_tD1F573C6DC829FBA987FA1EBA0A5FA64E0C2BC42_il2cpp_TypeInfo_var, L_0, L_1, L_3);
// }
return;
}
}
// System.String GameplayIngredients.Actions.LogAction::FormatString(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* LogAction_FormatString_m0A8D56E1796A2A3FBAA7C915C8CD7B7674BE3CEA (LogAction_tA4D14EE7B1445C16BD55CA0728E6D5B652E159B3* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7221710FA52FAC2B84DCF8CDDD6E345FF2776773);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral900D858FE9ABCD2ED2B25CD27110A78ADCC6EC6B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCFD7FE0CE7216E68F15A3FC47FF42181723D5EEA);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
bool V_1 = false;
bool V_2 = false;
float V_3 = 0.0f;
String_t* V_4 = NULL;
String_t* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
String_t* G_B2_0 = NULL;
String_t* G_B2_1 = NULL;
String_t* G_B4_0 = NULL;
String_t* G_B4_1 = NULL;
String_t* G_B4_2 = NULL;
{
// string text = LogText;
String_t* L_0 = __this->___LogText_6;
V_0 = L_0;
// if(text.Contains("%INSTIGATOR%"))
String_t* L_1 = V_0;
NullCheck(L_1);
bool L_2;
L_2 = String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3(L_1, _stringLiteralCFD7FE0CE7216E68F15A3FC47FF42181723D5EEA, NULL);
V_1 = L_2;
bool L_3 = V_1;
if (!L_3)
{
goto IL_003b;
}
}
{
// text = text.Replace("%INSTIGATOR%", instigator == null ? "NULL" : instigator.name);
String_t* L_4 = V_0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = ___instigator0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_6;
L_6 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_5, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B2_0 = _stringLiteralCFD7FE0CE7216E68F15A3FC47FF42181723D5EEA;
G_B2_1 = L_4;
if (L_6)
{
G_B3_0 = _stringLiteralCFD7FE0CE7216E68F15A3FC47FF42181723D5EEA;
G_B3_1 = L_4;
goto IL_002f;
}
}
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_7 = ___instigator0;
NullCheck(L_7);
String_t* L_8;
L_8 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_7, NULL);
G_B4_0 = L_8;
G_B4_1 = G_B2_0;
G_B4_2 = G_B2_1;
goto IL_0034;
}
IL_002f:
{
G_B4_0 = _stringLiteral900D858FE9ABCD2ED2B25CD27110A78ADCC6EC6B;
G_B4_1 = G_B3_0;
G_B4_2 = G_B3_1;
}
IL_0034:
{
NullCheck(G_B4_2);
String_t* L_9;
L_9 = String_Replace_mABDB7003A1D0AEDCAE9FF85E3DFFFBA752D2A166(G_B4_2, G_B4_1, G_B4_0, NULL);
V_0 = L_9;
}
IL_003b:
{
// if(text.Contains("%TIME%"))
String_t* L_10 = V_0;
NullCheck(L_10);
bool L_11;
L_11 = String_Contains_m6D77B121FADA7CA5F397C0FABB65DA62DF03B6C3(L_10, _stringLiteral7221710FA52FAC2B84DCF8CDDD6E345FF2776773, NULL);
V_2 = L_11;
bool L_12 = V_2;
if (!L_12)
{
goto IL_0065;
}
}
{
// text = text.Replace("%TIME%", Time.time.ToString());
String_t* L_13 = V_0;
float L_14;
L_14 = Time_get_time_m0BEE9AACD0723FE414465B77C9C64D12263675F3(NULL);
V_3 = L_14;
String_t* L_15;
L_15 = Single_ToString_mE282EDA9CA4F7DF88432D807732837A629D04972((&V_3), NULL);
NullCheck(L_13);
String_t* L_16;
L_16 = String_Replace_mABDB7003A1D0AEDCAE9FF85E3DFFFBA752D2A166(L_13, _stringLiteral7221710FA52FAC2B84DCF8CDDD6E345FF2776773, L_15, NULL);
V_0 = L_16;
}
IL_0065:
{
// return text;
String_t* L_17 = V_0;
V_4 = L_17;
goto IL_006a;
}
IL_006a:
{
// }
String_t* L_18 = V_4;
return L_18;
}
}
// System.String GameplayIngredients.Actions.LogAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* LogAction_GetDefaultName_mC32D1F350B7EF785B71E052157CD2BEB8D881CEA (LogAction_tA4D14EE7B1445C16BD55CA0728E6D5B652E159B3* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LogType_t9CC0F1B620DFBF3A01E8C2D2316A850D745EF331_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral455F1C69EA5F7B1E7074D13B69DC890018FE21E1);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Log {type} : '{LogText}'";
int32_t L_0 = __this->___type_7;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(LogType_t9CC0F1B620DFBF3A01E8C2D2316A850D745EF331_il2cpp_TypeInfo_var, &L_1);
String_t* L_3 = __this->___LogText_6;
String_t* L_4;
L_4 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(_stringLiteral455F1C69EA5F7B1E7074D13B69DC890018FE21E1, L_2, L_3, NULL);
V_0 = L_4;
goto IL_001f;
}
IL_001f:
{
// }
String_t* L_5 = V_0;
return L_5;
}
}
// System.Void GameplayIngredients.Actions.LogAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LogAction__ctor_mC630859BEBB67208183F2A2515A7AA1B035DBF70 (LogAction_tA4D14EE7B1445C16BD55CA0728E6D5B652E159B3* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral57387918FDB20D42AAF8F0BEA19D7B989679E7DF);
s_Il2CppMethodInitialized = true;
}
{
// public string LogText = "Instigator = %INSTIGATOR%";
__this->___LogText_6 = _stringLiteral57387918FDB20D42AAF8F0BEA19D7B989679E7DF;
Il2CppCodeGenWriteBarrier((void**)(&__this->___LogText_6), (void*)_stringLiteral57387918FDB20D42AAF8F0BEA19D7B989679E7DF);
// public LogType type = LogType.Log;
__this->___type_7 = 3;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.RandomToggleGameObjectAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RandomToggleGameObjectAction_Execute_m0929197414D8E02B37E19C3E4BC05058DF70DCB0 (RandomToggleGameObjectAction_tEC3786791403A8CD01110C43D5E54F7F557147D9* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_0 = NULL;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* V_1 = NULL;
int32_t V_2 = 0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_3 = NULL;
bool V_4 = false;
{
// var random = Targets[Random.Range(0,Targets.Length)];
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_0 = __this->___Targets_5;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_1 = __this->___Targets_5;
NullCheck(L_1);
int32_t L_2;
L_2 = Random_Range_mD4D2DEE3D2E75D07740C9A6F93B3088B03BBB8F8(0, ((int32_t)(((RuntimeArray*)L_1)->max_length)), NULL);
NullCheck(L_0);
int32_t L_3 = L_2;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4 = (L_0)->GetAt(static_cast<il2cpp_array_size_t>(L_3));
V_0 = L_4;
// foreach (var target in Targets)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_5 = __this->___Targets_5;
V_1 = L_5;
V_2 = 0;
goto IL_0048;
}
IL_0023:
{
// foreach (var target in Targets)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_6 = V_1;
int32_t L_7 = V_2;
NullCheck(L_6);
int32_t L_8 = L_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_9 = (L_6)->GetAt(static_cast<il2cpp_array_size_t>(L_8));
V_3 = L_9;
// if (target != null)
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_10 = V_3;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_11;
L_11 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_10, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_4 = L_11;
bool L_12 = V_4;
if (!L_12)
{
goto IL_0043;
}
}
{
// target.SetActive(random == target);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_13 = V_3;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_14 = V_0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_15 = V_3;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_16;
L_16 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_14, L_15, NULL);
NullCheck(L_13);
GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92(L_13, L_16, NULL);
}
IL_0043:
{
int32_t L_17 = V_2;
V_2 = ((int32_t)il2cpp_codegen_add(L_17, 1));
}
IL_0048:
{
// foreach (var target in Targets)
int32_t L_18 = V_2;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_19 = V_1;
NullCheck(L_19);
if ((((int32_t)L_18) < ((int32_t)((int32_t)(((RuntimeArray*)L_19)->max_length)))))
{
goto IL_0023;
}
}
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.RandomToggleGameObjectAction::PopulateFromChildren()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RandomToggleGameObjectAction_PopulateFromChildren_m1C95135F7737465741FFEDD54671E859AD6CE93F (RandomToggleGameObjectAction_tEC3786791403A8CD01110C43D5E54F7F557147D9* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
int32_t V_1 = 0;
bool V_2 = false;
{
// int count = transform.childCount;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0;
L_0 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_0);
int32_t L_1;
L_1 = Transform_get_childCount_mE9C29C702AB662CC540CA053EDE48BDAFA35B4B0(L_0, NULL);
V_0 = L_1;
// Targets = new GameObject[count];
int32_t L_2 = V_0;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_3 = (GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF*)(GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF*)SZArrayNew(GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF_il2cpp_TypeInfo_var, (uint32_t)L_2);
__this->___Targets_5 = L_3;
Il2CppCodeGenWriteBarrier((void**)(&__this->___Targets_5), (void*)L_3);
// for(int i = 0; i < count; i++)
V_1 = 0;
goto IL_003c;
}
IL_001d:
{
// Targets[i] = transform.GetChild(i).gameObject;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_4 = __this->___Targets_5;
int32_t L_5 = V_1;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_6;
L_6 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
int32_t L_7 = V_1;
NullCheck(L_6);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_8;
L_8 = Transform_GetChild_mE686DF0C7AAC1F7AEF356967B1C04D8B8E240EAF(L_6, L_7, NULL);
NullCheck(L_8);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_9;
L_9 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_8, NULL);
NullCheck(L_4);
ArrayElementTypeCheck (L_4, L_9);
(L_4)->SetAt(static_cast<il2cpp_array_size_t>(L_5), (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*)L_9);
// for(int i = 0; i < count; i++)
int32_t L_10 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_10, 1));
}
IL_003c:
{
// for(int i = 0; i < count; i++)
int32_t L_11 = V_1;
int32_t L_12 = V_0;
V_2 = (bool)((((int32_t)L_11) < ((int32_t)L_12))? 1 : 0);
bool L_13 = V_2;
if (L_13)
{
goto IL_001d;
}
}
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.RandomToggleGameObjectAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* RandomToggleGameObjectAction_GetDefaultName_mD1F114AAF9782C593786CF2EAFD5486BAF112F6D (RandomToggleGameObjectAction_tEC3786791403A8CD01110C43D5E54F7F557147D9* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralADC546773A4FD093FE3CF44D2102C2565261C3AB);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Toggle Random Object from List";
V_0 = _stringLiteralADC546773A4FD093FE3CF44D2102C2565261C3AB;
goto IL_0009;
}
IL_0009:
{
// }
String_t* L_0 = V_0;
return L_0;
}
}
// System.Void GameplayIngredients.Actions.RandomToggleGameObjectAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RandomToggleGameObjectAction__ctor_mE69A37B59DAD52D52F4F026F5D0E4BD2BF0E3A6F (RandomToggleGameObjectAction_tEC3786791403A8CD01110C43D5E54F7F557147D9* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.ReachPositionRigSetTargetAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ReachPositionRigSetTargetAction_Execute_mF82C61D6D70B1D87B4B31B73AFC84B99FC37A296 (ReachPositionRigSetTargetAction_tC97548A17A693114C987FA2ED2700BCFBAB71B70* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3FF5DE277310B51592101869B84793F82ADA7002);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5318FD5D695DB15883F6E5C35B9CA3729604BFAC);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralBF00F138F814713649F00D6848DEB73A4A7B4F1E);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
bool V_3 = false;
{
// if (reachPositionRig == null)
ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* L_0 = __this->___reachPositionRig_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0032;
}
}
{
// Debug.LogWarning($"{gameObject.name}: ReachPositionRigSetTarget action could not set target : ReachPositionRig is null");
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3;
L_3 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_3);
String_t* L_4;
L_4 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_3, NULL);
String_t* L_5;
L_5 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_4, _stringLiteralBF00F138F814713649F00D6848DEB73A4A7B4F1E, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_5, NULL);
// return;
goto IL_00bb;
}
IL_0032:
{
// if (UseInstigatorAsTarget)
bool L_6 = __this->___UseInstigatorAsTarget_7;
V_1 = L_6;
bool L_7 = V_1;
if (!L_7)
{
goto IL_007a;
}
}
{
// if (instigator != null)
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_8 = ___instigator0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_9;
L_9 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_8, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_2 = L_9;
bool L_10 = V_2;
if (!L_10)
{
goto IL_005c;
}
}
{
// reachPositionRig.SetTarget(instigator.transform);
ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* L_11 = __this->___reachPositionRig_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_12 = ___instigator0;
NullCheck(L_12);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_13;
L_13 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_12, NULL);
NullCheck(L_11);
ReachPositionRig_SetTarget_m13293C0982ED4C5D585B27143C09E30880DFEF32(L_11, L_13, NULL);
goto IL_0077;
}
IL_005c:
{
// Debug.LogWarning($"{gameObject.name}: ReachPositionRigSetTarget action could not set target : instigator is null");
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_14;
L_14 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_14);
String_t* L_15;
L_15 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_14, NULL);
String_t* L_16;
L_16 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_15, _stringLiteral5318FD5D695DB15883F6E5C35B9CA3729604BFAC, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_16, NULL);
}
IL_0077:
{
goto IL_00bb;
}
IL_007a:
{
// if (target != null)
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_17 = __this->___target_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_18;
L_18 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_17, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_3 = L_18;
bool L_19 = V_3;
if (!L_19)
{
goto IL_009f;
}
}
{
// reachPositionRig.SetTarget(target);
ReachPositionRig_tE1C9747FCF0D524B2B9947113B51142DB7B82A2F* L_20 = __this->___reachPositionRig_5;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_21 = __this->___target_6;
NullCheck(L_20);
ReachPositionRig_SetTarget_m13293C0982ED4C5D585B27143C09E30880DFEF32(L_20, L_21, NULL);
goto IL_00ba;
}
IL_009f:
{
// Debug.LogWarning($"{gameObject.name}: ReachPositionRigSetTarget action could not set target : Target is null");
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_22;
L_22 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_22);
String_t* L_23;
L_23 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_22, NULL);
String_t* L_24;
L_24 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(L_23, _stringLiteral3FF5DE277310B51592101869B84793F82ADA7002, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(L_24, NULL);
}
IL_00ba:
{
}
IL_00bb:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.ReachPositionRigSetTargetAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ReachPositionRigSetTargetAction_GetDefaultName_m8E0607DC7D85D92D102F51FD2404F96F4EF3A6CD (ReachPositionRigSetTargetAction_tC97548A17A693114C987FA2ED2700BCFBAB71B70* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0C7DBD3BB94D968EAC8AD36FAB53E3734FBF40EB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7D5EC137F50E3A173384C1B7500F45CD52E4805D);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
String_t* G_B5_0 = NULL;
String_t* G_B1_0 = NULL;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* G_B2_0 = NULL;
String_t* G_B2_1 = NULL;
String_t* G_B4_0 = NULL;
String_t* G_B4_1 = NULL;
String_t* G_B6_0 = NULL;
String_t* G_B6_1 = NULL;
{
// return $"ReachPositionRig Set Target : '{(UseInstigatorAsTarget?"instigator": target?.name)}'";
bool L_0 = __this->___UseInstigatorAsTarget_7;
G_B1_0 = _stringLiteral7D5EC137F50E3A173384C1B7500F45CD52E4805D;
if (L_0)
{
G_B5_0 = _stringLiteral7D5EC137F50E3A173384C1B7500F45CD52E4805D;
goto IL_0022;
}
}
{
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_1 = __this->___target_6;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_2 = L_1;
G_B2_0 = L_2;
G_B2_1 = G_B1_0;
if (L_2)
{
G_B3_0 = L_2;
G_B3_1 = G_B1_0;
goto IL_001b;
}
}
{
G_B4_0 = ((String_t*)(NULL));
G_B4_1 = G_B2_1;
goto IL_0020;
}
IL_001b:
{
NullCheck(G_B3_0);
String_t* L_3;
L_3 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(G_B3_0, NULL);
G_B4_0 = L_3;
G_B4_1 = G_B3_1;
}
IL_0020:
{
G_B6_0 = G_B4_0;
G_B6_1 = G_B4_1;
goto IL_0027;
}
IL_0022:
{
G_B6_0 = _stringLiteral0C7DBD3BB94D968EAC8AD36FAB53E3734FBF40EB;
G_B6_1 = G_B5_0;
}
IL_0027:
{
String_t* L_4;
L_4 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(G_B6_1, G_B6_0, _stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D, NULL);
V_0 = L_4;
goto IL_0034;
}
IL_0034:
{
// }
String_t* L_5 = V_0;
return L_5;
}
}
// System.Void GameplayIngredients.Actions.ReachPositionRigSetTargetAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ReachPositionRigSetTargetAction__ctor_mCC3205300B4D27664CE9A0676F566B591FBE86E7 (ReachPositionRigSetTargetAction_tC97548A17A693114C987FA2ED2700BCFBAB71B70* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.RigidbodyAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigidbodyAction_Execute_m7C653DD21A9D9E10F2796703D800134E0131CE29 (RigidbodyAction_t36B01D80541FFF4CC163FB754AB80CD31FD937B8* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t268697F5A994213ED97393309870968BC1C7393C_m2D7F86C77ECF9B82AAC077B511F1004280571B90_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3CF15BE9913B2CFEAF4BAAD0D41BC24CAF4AC393);
s_Il2CppMethodInitialized = true;
}
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* V_0 = NULL;
bool V_1 = false;
bool V_2 = false;
int32_t V_3 = 0;
int32_t V_4 = 0;
bool V_5 = false;
bool V_6 = false;
bool V_7 = false;
bool V_8 = false;
{
// Rigidbody target = m_Rigidbody;
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_0 = __this->___m_Rigidbody_6;
V_0 = L_0;
// if (ApplyOnInstigator)
bool L_1 = __this->___ApplyOnInstigator_5;
V_1 = L_1;
bool L_2 = V_1;
if (!L_2)
{
goto IL_0019;
}
}
{
// target = instigator.GetComponent<Rigidbody>();
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3 = ___instigator0;
NullCheck(L_3);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_4;
L_4 = GameObject_GetComponent_TisRigidbody_t268697F5A994213ED97393309870968BC1C7393C_m2D7F86C77ECF9B82AAC077B511F1004280571B90(L_3, GameObject_GetComponent_TisRigidbody_t268697F5A994213ED97393309870968BC1C7393C_m2D7F86C77ECF9B82AAC077B511F1004280571B90_RuntimeMethod_var);
V_0 = L_4;
}
IL_0019:
{
// if (target == null)
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_5 = V_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_6;
L_6 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_5, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_2 = L_6;
bool L_7 = V_2;
if (!L_7)
{
goto IL_0035;
}
}
{
// Debug.LogWarning("Could not apply RigidbodyAction to null Rigidbody");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteral3CF15BE9913B2CFEAF4BAAD0D41BC24CAF4AC393, NULL);
// return;
goto IL_011e;
}
IL_0035:
{
// switch (actionType)
int32_t L_8 = __this->___actionType_7;
V_4 = L_8;
int32_t L_9 = V_4;
V_3 = L_9;
int32_t L_10 = V_3;
switch (L_10)
{
case 0:
{
goto IL_005b;
}
case 1:
{
goto IL_00a5;
}
case 2:
{
goto IL_00ef;
}
case 3:
{
goto IL_0115;
}
}
}
{
goto IL_011e;
}
IL_005b:
{
// if(actionSpace == ActionSpace.World)
int32_t L_11 = __this->___actionSpace_10;
V_5 = (bool)((((int32_t)L_11) == ((int32_t)1))? 1 : 0);
bool L_12 = V_5;
if (!L_12)
{
goto IL_007f;
}
}
{
// target.AddForce(direction, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_13 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_14 = __this->___direction_12;
int32_t L_15 = __this->___forceMode_11;
NullCheck(L_13);
Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC(L_13, L_14, L_15, NULL);
}
IL_007f:
{
// if(actionSpace == ActionSpace.Local)
int32_t L_16 = __this->___actionSpace_10;
V_6 = (bool)((((int32_t)L_16) == ((int32_t)0))? 1 : 0);
bool L_17 = V_6;
if (!L_17)
{
goto IL_00a3;
}
}
{
// target.AddRelativeForce(direction, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_18 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_19 = __this->___direction_12;
int32_t L_20 = __this->___forceMode_11;
NullCheck(L_18);
Rigidbody_AddRelativeForce_mAF5EA6C0A2417A4C72AF31538D66EB9612CB6543(L_18, L_19, L_20, NULL);
}
IL_00a3:
{
// break;
goto IL_011e;
}
IL_00a5:
{
// if (actionSpace == ActionSpace.World)
int32_t L_21 = __this->___actionSpace_10;
V_7 = (bool)((((int32_t)L_21) == ((int32_t)1))? 1 : 0);
bool L_22 = V_7;
if (!L_22)
{
goto IL_00c9;
}
}
{
// target.AddTorque(direction, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_23 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_24 = __this->___direction_12;
int32_t L_25 = __this->___forceMode_11;
NullCheck(L_23);
Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937(L_23, L_24, L_25, NULL);
}
IL_00c9:
{
// if (actionSpace == ActionSpace.Local)
int32_t L_26 = __this->___actionSpace_10;
V_8 = (bool)((((int32_t)L_26) == ((int32_t)0))? 1 : 0);
bool L_27 = V_8;
if (!L_27)
{
goto IL_00ed;
}
}
{
// target.AddRelativeTorque(direction, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_28 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_29 = __this->___direction_12;
int32_t L_30 = __this->___forceMode_11;
NullCheck(L_28);
Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233(L_28, L_29, L_30, NULL);
}
IL_00ed:
{
// break;
goto IL_011e;
}
IL_00ef:
{
// target.AddExplosionForce(explosionForce, explositonPosition, explosionRadius, 0, forceMode);
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_31 = V_0;
float L_32 = __this->___explosionForce_13;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_33 = __this->___explositonPosition_14;
float L_34 = __this->___explosionRadius_15;
int32_t L_35 = __this->___forceMode_11;
NullCheck(L_31);
Rigidbody_AddExplosionForce_mE4673F6D1DA0C206DA79659E9005A0F067348402(L_31, L_32, L_33, L_34, (0.0f), L_35, NULL);
// break;
goto IL_011e;
}
IL_0115:
{
// target.Sleep();
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_36 = V_0;
NullCheck(L_36);
Rigidbody_Sleep_m9826BDFCF078DF00223011B3F0FA7F4894F8F4CA(L_36, NULL);
// break;
goto IL_011e;
}
IL_011e:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.RigidbodyAction::OnParameterTypeChanged()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigidbodyAction_OnParameterTypeChanged_mFBDE8404D96E3A06F2B2BB6BEC6908852FD62899 (RigidbodyAction_t36B01D80541FFF4CC163FB754AB80CD31FD937B8* __this, const RuntimeMethod* method)
{
RigidbodyAction_t36B01D80541FFF4CC163FB754AB80CD31FD937B8* G_B2_0 = NULL;
RigidbodyAction_t36B01D80541FFF4CC163FB754AB80CD31FD937B8* G_B1_0 = NULL;
int32_t G_B3_0 = 0;
RigidbodyAction_t36B01D80541FFF4CC163FB754AB80CD31FD937B8* G_B3_1 = NULL;
{
// force = (actionType == RigidbodyActionType.Force || actionType == RigidbodyActionType.Torque);
int32_t L_0 = __this->___actionType_7;
G_B1_0 = __this;
if (!L_0)
{
G_B2_0 = __this;
goto IL_0015;
}
}
{
int32_t L_1 = __this->___actionType_7;
G_B3_0 = ((((int32_t)L_1) == ((int32_t)1))? 1 : 0);
G_B3_1 = G_B1_0;
goto IL_0016;
}
IL_0015:
{
G_B3_0 = 1;
G_B3_1 = G_B2_0;
}
IL_0016:
{
NullCheck(G_B3_1);
G_B3_1->___force_8 = (bool)G_B3_0;
// explosion = (actionType == RigidbodyActionType.ExplosionForce);
int32_t L_2 = __this->___actionType_7;
__this->___explosion_9 = (bool)((((int32_t)L_2) == ((int32_t)2))? 1 : 0);
// }
return;
}
}
// System.String GameplayIngredients.Actions.RigidbodyAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* RigidbodyAction_GetDefaultName_mA095FDD96F82EE5CB35B91ACFEC89678748B4124 (RigidbodyAction_t36B01D80541FFF4CC163FB754AB80CD31FD937B8* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RigidbodyActionType_tEB318DE7B282858EB7A3B02163258DA02E380A7A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0C7DBD3BB94D968EAC8AD36FAB53E3734FBF40EB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF799D5CDDF11710140888EAB3488065503ACC8D4);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
RuntimeObject* G_B5_0 = NULL;
String_t* G_B5_1 = NULL;
RuntimeObject* G_B1_0 = NULL;
String_t* G_B1_1 = NULL;
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* G_B3_0 = NULL;
RuntimeObject* G_B3_1 = NULL;
String_t* G_B3_2 = NULL;
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* G_B2_0 = NULL;
RuntimeObject* G_B2_1 = NULL;
String_t* G_B2_2 = NULL;
String_t* G_B4_0 = NULL;
RuntimeObject* G_B4_1 = NULL;
String_t* G_B4_2 = NULL;
String_t* G_B6_0 = NULL;
RuntimeObject* G_B6_1 = NULL;
String_t* G_B6_2 = NULL;
{
// return $"RigidBody {actionType} on {(ApplyOnInstigator?"instigator":m_Rigidbody?.gameObject.name)}";
int32_t L_0 = __this->___actionType_7;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(RigidbodyActionType_tEB318DE7B282858EB7A3B02163258DA02E380A7A_il2cpp_TypeInfo_var, &L_1);
bool L_3 = __this->___ApplyOnInstigator_5;
G_B1_0 = L_2;
G_B1_1 = _stringLiteralF799D5CDDF11710140888EAB3488065503ACC8D4;
if (L_3)
{
G_B5_0 = L_2;
G_B5_1 = _stringLiteralF799D5CDDF11710140888EAB3488065503ACC8D4;
goto IL_0032;
}
}
{
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_4 = __this->___m_Rigidbody_6;
Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_5 = L_4;
G_B2_0 = L_5;
G_B2_1 = G_B1_0;
G_B2_2 = G_B1_1;
if (L_5)
{
G_B3_0 = L_5;
G_B3_1 = G_B1_0;
G_B3_2 = G_B1_1;
goto IL_0026;
}
}
{
G_B4_0 = ((String_t*)(NULL));
G_B4_1 = G_B2_1;
G_B4_2 = G_B2_2;
goto IL_0030;
}
IL_0026:
{
NullCheck(G_B3_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6;
L_6 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(G_B3_0, NULL);
NullCheck(L_6);
String_t* L_7;
L_7 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_6, NULL);
G_B4_0 = L_7;
G_B4_1 = G_B3_1;
G_B4_2 = G_B3_2;
}
IL_0030:
{
G_B6_0 = G_B4_0;
G_B6_1 = G_B4_1;
G_B6_2 = G_B4_2;
goto IL_0037;
}
IL_0032:
{
G_B6_0 = _stringLiteral0C7DBD3BB94D968EAC8AD36FAB53E3734FBF40EB;
G_B6_1 = G_B5_0;
G_B6_2 = G_B5_1;
}
IL_0037:
{
String_t* L_8;
L_8 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(G_B6_2, G_B6_1, G_B6_0, NULL);
V_0 = L_8;
goto IL_003f;
}
IL_003f:
{
// }
String_t* L_9 = V_0;
return L_9;
}
}
// System.Void GameplayIngredients.Actions.RigidbodyAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RigidbodyAction__ctor_m855837F4851538C7A0C7EB69267FB86F2CF68A09 (RigidbodyAction_t36B01D80541FFF4CC163FB754AB80CD31FD937B8* __this, const RuntimeMethod* method)
{
{
// public bool ApplyOnInstigator = false;
__this->___ApplyOnInstigator_5 = (bool)0;
// bool force = true;
__this->___force_8 = (bool)1;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.SendMessageAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SendMessageAction_Execute_mE1737E6AD3C4FA23CA4AD890DBDDECB47E2D6B53 (SendMessageAction_t1ADDC826CCCCCFA5F6392B998FD958C27FFB1F6B* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Messager_tCB26C16C4411606837BE3B12E8B291D8811A3004_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
// Messager.Send(MessageToSend, instigator);
String_t* L_0 = __this->___MessageToSend_5;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1 = ___instigator0;
il2cpp_codegen_runtime_class_init_inline(Messager_tCB26C16C4411606837BE3B12E8B291D8811A3004_il2cpp_TypeInfo_var);
Messager_Send_m3EDD4CF2CFDB5707B800B906E334AA676C05295D(L_0, L_1, NULL);
// }
return;
}
}
// System.String GameplayIngredients.Actions.SendMessageAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SendMessageAction_GetDefaultName_m8CA949B3795AA62659C8815E2DBAAF64F87B7783 (SendMessageAction_t1ADDC826CCCCCFA5F6392B998FD958C27FFB1F6B* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDF7BEB2BE524F01DAF912232AAE2D7478CAAD58F);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Send Message : '{MessageToSend}'";
String_t* L_0 = __this->___MessageToSend_5;
String_t* L_1;
L_1 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(_stringLiteralDF7BEB2BE524F01DAF912232AAE2D7478CAAD58F, L_0, _stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D, NULL);
V_0 = L_1;
goto IL_0019;
}
IL_0019:
{
// }
String_t* L_2 = V_0;
return L_2;
}
}
// System.Void GameplayIngredients.Actions.SendMessageAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SendMessageAction__ctor_m928E6286B6F8D122AB6F0F40BABD273C11227801 (SendMessageAction_t1ADDC826CCCCCFA5F6392B998FD958C27FFB1F6B* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9B850A03952CDBCC170C393B2A85CCA5764E310C);
s_Il2CppMethodInitialized = true;
}
{
// public string MessageToSend = "Message";
__this->___MessageToSend_5 = _stringLiteral9B850A03952CDBCC170C393B2A85CCA5764E310C;
Il2CppCodeGenWriteBarrier((void**)(&__this->___MessageToSend_5), (void*)_stringLiteral9B850A03952CDBCC170C393B2A85CCA5764E310C);
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.SetAnimatorParameterAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetAnimatorParameterAction_Execute_m3B34EBCF6EF00EFD4B8BC3E7B99C2554DFEB1034 (SetAnimatorParameterAction_t3EA508D897D871842F9E8DC4973F9A569FA80A14* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
int32_t V_1 = 0;
int32_t V_2 = 0;
{
// if (animator == null)
Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* L_0 = __this->___animator_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0016;
}
}
{
// return;
goto IL_0099;
}
IL_0016:
{
// switch (parameterType)
int32_t L_3 = __this->___parameterType_7;
V_2 = L_3;
int32_t L_4 = V_2;
V_1 = L_4;
int32_t L_5 = V_1;
switch (L_5)
{
case 0:
{
goto IL_0037;
}
case 1:
{
goto IL_0051;
}
case 2:
{
goto IL_006b;
}
case 3:
{
goto IL_0085;
}
}
}
{
goto IL_0099;
}
IL_0037:
{
// animator.SetBool(parameterName, boolValue);
Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* L_6 = __this->___animator_5;
String_t* L_7 = __this->___parameterName_6;
bool L_8 = __this->___boolValue_13;
NullCheck(L_6);
Animator_SetBool_m6F8D4FAF0770CD4EC1F54406249785DE7391E42B(L_6, L_7, L_8, NULL);
// break;
goto IL_0099;
}
IL_0051:
{
// animator.SetFloat(parameterName, floatValue);
Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* L_9 = __this->___animator_5;
String_t* L_10 = __this->___parameterName_6;
float L_11 = __this->___floatValue_11;
NullCheck(L_9);
Animator_SetFloat_m10C78733FAFC7AFEDBDACC48B7C66D3A35A0A7FE(L_9, L_10, L_11, NULL);
// break;
goto IL_0099;
}
IL_006b:
{
// animator.SetInteger(parameterName, intValue);
Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* L_12 = __this->___animator_5;
String_t* L_13 = __this->___parameterName_6;
int32_t L_14 = __this->___intValue_12;
NullCheck(L_12);
Animator_SetInteger_m7B4BB5FD5BD8DE3F713D8E9AD2870C1AAF8E19EF(L_12, L_13, L_14, NULL);
// break;
goto IL_0099;
}
IL_0085:
{
// animator.SetTrigger(parameterName);
Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* L_15 = __this->___animator_5;
String_t* L_16 = __this->___parameterName_6;
NullCheck(L_15);
Animator_SetTrigger_mC9CD54D627C8843EF6E159E167449D216EF6EB30(L_15, L_16, NULL);
// break;
goto IL_0099;
}
IL_0099:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.SetAnimatorParameterAction::OnParameterTypeChanged()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetAnimatorParameterAction_OnParameterTypeChanged_m9839F0497B3CA81E9BA925031EFB4D09C8D63527 (SetAnimatorParameterAction_t3EA508D897D871842F9E8DC4973F9A569FA80A14* __this, const RuntimeMethod* method)
{
{
// showBool = (parameterType == AnimatorParameterType.Bool);
int32_t L_0 = __this->___parameterType_7;
__this->___showBool_10 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0);
// showFloat = (parameterType == AnimatorParameterType.Float);
int32_t L_1 = __this->___parameterType_7;
__this->___showFloat_8 = (bool)((((int32_t)L_1) == ((int32_t)1))? 1 : 0);
// showInt = (parameterType == AnimatorParameterType.Int);
int32_t L_2 = __this->___parameterType_7;
__this->___showInt_9 = (bool)((((int32_t)L_2) == ((int32_t)2))? 1 : 0);
// }
return;
}
}
// System.String GameplayIngredients.Actions.SetAnimatorParameterAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SetAnimatorParameterAction_GetDefaultName_mC264573F84790CD2A49CF68E50006082D2FE0BD0 (SetAnimatorParameterAction_t3EA508D897D871842F9E8DC4973F9A569FA80A14* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AnimatorParameterType_t59EC7CEB99AA41C0CCC598BEAF0689AA0B44F1BD_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral55E088F8E83D036252DCEEB22231C6BC59555DCA);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB85E78C75EF1A6F636689BD88A9D6C2A3B2B0A1B);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
int32_t V_1 = 0;
int32_t V_2 = 0;
String_t* V_3 = NULL;
Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* G_B9_0 = NULL;
int32_t G_B9_1 = 0;
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* G_B9_2 = NULL;
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* G_B9_3 = NULL;
String_t* G_B9_4 = NULL;
Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* G_B8_0 = NULL;
int32_t G_B8_1 = 0;
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* G_B8_2 = NULL;
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* G_B8_3 = NULL;
String_t* G_B8_4 = NULL;
String_t* G_B10_0 = NULL;
int32_t G_B10_1 = 0;
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* G_B10_2 = NULL;
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* G_B10_3 = NULL;
String_t* G_B10_4 = NULL;
{
// string value = "";
V_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
// switch (parameterType)
int32_t L_0 = __this->___parameterType_7;
V_2 = L_0;
int32_t L_1 = V_2;
V_1 = L_1;
int32_t L_2 = V_1;
switch (L_2)
{
case 0:
{
goto IL_0028;
}
case 1:
{
goto IL_0036;
}
case 2:
{
goto IL_0044;
}
case 3:
{
goto IL_0052;
}
}
}
{
goto IL_005a;
}
IL_0028:
{
// value = boolValue.ToString();
bool* L_3 = (&__this->___boolValue_13);
String_t* L_4;
L_4 = Boolean_ToString_m6646C8026B1DF381A1EE8CD13549175E9703CC63(L_3, NULL);
V_0 = L_4;
// break;
goto IL_005c;
}
IL_0036:
{
// value = floatValue.ToString();
float* L_5 = (&__this->___floatValue_11);
String_t* L_6;
L_6 = Single_ToString_mE282EDA9CA4F7DF88432D807732837A629D04972(L_5, NULL);
V_0 = L_6;
// break;
goto IL_005c;
}
IL_0044:
{
// value = intValue.ToString();
int32_t* L_7 = (&__this->___intValue_12);
String_t* L_8;
L_8 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5(L_7, NULL);
V_0 = L_8;
// break;
goto IL_005c;
}
IL_0052:
{
// value = "Trigger";
V_0 = _stringLiteralB85E78C75EF1A6F636689BD88A9D6C2A3B2B0A1B;
// break;
goto IL_005c;
}
IL_005a:
{
// break;
goto IL_005c;
}
IL_005c:
{
// return $"Set Animator '{parameterName}' {parameterType} Parameter = '{value}' ({animator?.gameObject.name})";
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_9 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)4);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_10 = L_9;
String_t* L_11 = __this->___parameterName_6;
NullCheck(L_10);
ArrayElementTypeCheck (L_10, L_11);
(L_10)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_11);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_12 = L_10;
int32_t L_13 = __this->___parameterType_7;
int32_t L_14 = L_13;
RuntimeObject* L_15 = Box(AnimatorParameterType_t59EC7CEB99AA41C0CCC598BEAF0689AA0B44F1BD_il2cpp_TypeInfo_var, &L_14);
NullCheck(L_12);
ArrayElementTypeCheck (L_12, L_15);
(L_12)->SetAt(static_cast<il2cpp_array_size_t>(1), (RuntimeObject*)L_15);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_16 = L_12;
String_t* L_17 = V_0;
NullCheck(L_16);
ArrayElementTypeCheck (L_16, L_17);
(L_16)->SetAt(static_cast<il2cpp_array_size_t>(2), (RuntimeObject*)L_17);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_18 = L_16;
Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* L_19 = __this->___animator_5;
Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* L_20 = L_19;
G_B8_0 = L_20;
G_B8_1 = 3;
G_B8_2 = L_18;
G_B8_3 = L_18;
G_B8_4 = _stringLiteral55E088F8E83D036252DCEEB22231C6BC59555DCA;
if (L_20)
{
G_B9_0 = L_20;
G_B9_1 = 3;
G_B9_2 = L_18;
G_B9_3 = L_18;
G_B9_4 = _stringLiteral55E088F8E83D036252DCEEB22231C6BC59555DCA;
goto IL_0091;
}
}
{
G_B10_0 = ((String_t*)(NULL));
G_B10_1 = G_B8_1;
G_B10_2 = G_B8_2;
G_B10_3 = G_B8_3;
G_B10_4 = G_B8_4;
goto IL_009b;
}
IL_0091:
{
NullCheck(G_B9_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_21;
L_21 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(G_B9_0, NULL);
NullCheck(L_21);
String_t* L_22;
L_22 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_21, NULL);
G_B10_0 = L_22;
G_B10_1 = G_B9_1;
G_B10_2 = G_B9_2;
G_B10_3 = G_B9_3;
G_B10_4 = G_B9_4;
}
IL_009b:
{
NullCheck(G_B10_2);
ArrayElementTypeCheck (G_B10_2, G_B10_0);
(G_B10_2)->SetAt(static_cast<il2cpp_array_size_t>(G_B10_1), (RuntimeObject*)G_B10_0);
String_t* L_23;
L_23 = String_Format_m74FC0A1259DFA02F3DF6538FC7F3ACF3E1AF0C55(G_B10_4, G_B10_3, NULL);
V_3 = L_23;
goto IL_00a4;
}
IL_00a4:
{
// }
String_t* L_24 = V_3;
return L_24;
}
}
// System.Void GameplayIngredients.Actions.SetAnimatorParameterAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetAnimatorParameterAction__ctor_mFE6F0465119B53A9B6EB4A52301CCA7715CFC3AB (SetAnimatorParameterAction_t3EA508D897D871842F9E8DC4973F9A569FA80A14* __this, const RuntimeMethod* method)
{
{
// public AnimatorParameterType parameterType = AnimatorParameterType.Bool;
__this->___parameterType_7 = 0;
// bool showBool = true;
__this->___showBool_10 = (bool)1;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.SetRandomSeedAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetRandomSeedAction_Execute_m895AB2B1FA5255B00CF99E6CB679FE80B953667C (SetRandomSeedAction_tA6A88C5AA21837948117602695A9D8C6E2133D9B* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_TryGet_TisRandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E_m53340D72682C50CF2B205D1C5BF4CDF00C41BDC1_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
RandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E* V_0 = NULL;
bool V_1 = false;
bool V_2 = false;
DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D V_3;
memset((&V_3), 0, sizeof(V_3));
{
// if(Manager.TryGet(out RandomManager randomManager))
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
bool L_0;
L_0 = Manager_TryGet_TisRandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E_m53340D72682C50CF2B205D1C5BF4CDF00C41BDC1((&V_0), Manager_TryGet_TisRandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E_m53340D72682C50CF2B205D1C5BF4CDF00C41BDC1_RuntimeMethod_var);
V_1 = L_0;
bool L_1 = V_1;
if (!L_1)
{
goto IL_005b;
}
}
{
// if (newRandomSeed)
bool L_2 = __this->___newRandomSeed_5;
V_2 = L_2;
bool L_3 = V_2;
if (!L_3)
{
goto IL_004d;
}
}
{
// randomManager.SetRandomSeed(new System.Random((int)(DateTime.Now.Ticks - new DateTime(2021,1,1).Ticks)).Next());
RandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E* L_4 = V_0;
il2cpp_codegen_runtime_class_init_inline(DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D_il2cpp_TypeInfo_var);
DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D L_5;
L_5 = DateTime_get_Now_mC336498972C48439ADCD5C50D35FAE0F2A48B0F0(NULL);
V_3 = L_5;
int64_t L_6;
L_6 = DateTime_get_Ticks_mC2CF04ED0EAB425C72C2532FFC5743777F3C93A6((&V_3), NULL);
DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D L_7;
memset((&L_7), 0, sizeof(L_7));
DateTime__ctor_mA3BF7CE28807F0A02634FD43913FAAFD989CEE88((&L_7), ((int32_t)2021), 1, 1, /*hidden argument*/NULL);
V_3 = L_7;
int64_t L_8;
L_8 = DateTime_get_Ticks_mC2CF04ED0EAB425C72C2532FFC5743777F3C93A6((&V_3), NULL);
Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8* L_9 = (Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8*)il2cpp_codegen_object_new(Random_t79716069EDE67D1D7734F60AE402D0CA3FB6B4C8_il2cpp_TypeInfo_var);
NullCheck(L_9);
Random__ctor_mFB386F0C0ED85F26CD069C3527052B81878A2F1E(L_9, ((int32_t)((int64_t)il2cpp_codegen_subtract(L_6, L_8))), NULL);
NullCheck(L_9);
int32_t L_10;
L_10 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 System.Random::Next() */, L_9);
NullCheck(L_4);
RandomManager_SetRandomSeed_m560F7B12117F866077D0F8C7EDF4148E879FBC48(L_4, L_10, NULL);
goto IL_005a;
}
IL_004d:
{
// randomManager.SetRandomSeed(newSeed);
RandomManager_tA6CC371A1B228B2DAAD3E1845E737285E1DB9F0E* L_11 = V_0;
int32_t L_12 = __this->___newSeed_6;
NullCheck(L_11);
RandomManager_SetRandomSeed_m560F7B12117F866077D0F8C7EDF4148E879FBC48(L_11, L_12, NULL);
}
IL_005a:
{
}
IL_005b:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.SetRandomSeedAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SetRandomSeedAction_GetDefaultName_m1D9F6A54F904BB61F59CF9D94B2AF922F4957323 (SetRandomSeedAction_tA6A88C5AA21837948117602695A9D8C6E2133D9B* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3D5518259CD5E2F38260BB6A14B4C10A8C4A9538);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAF0563BCEEC30A04B1CD13EF4566864795D117B5);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
String_t* G_B2_0 = NULL;
String_t* G_B1_0 = NULL;
String_t* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
{
// return $"Set Random Seed :'{(newRandomSeed ? "New Seed at Random":newSeed.ToString())}'";
bool L_0 = __this->___newRandomSeed_5;
G_B1_0 = _stringLiteralAF0563BCEEC30A04B1CD13EF4566864795D117B5;
if (L_0)
{
G_B2_0 = _stringLiteralAF0563BCEEC30A04B1CD13EF4566864795D117B5;
goto IL_001b;
}
}
{
int32_t* L_1 = (&__this->___newSeed_6);
String_t* L_2;
L_2 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5(L_1, NULL);
G_B3_0 = L_2;
G_B3_1 = G_B1_0;
goto IL_0020;
}
IL_001b:
{
G_B3_0 = _stringLiteral3D5518259CD5E2F38260BB6A14B4C10A8C4A9538;
G_B3_1 = G_B2_0;
}
IL_0020:
{
String_t* L_3;
L_3 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(G_B3_1, G_B3_0, _stringLiteral42646B33B50B6AA15E22733C8900716F0FE19E1D, NULL);
V_0 = L_3;
goto IL_002d;
}
IL_002d:
{
// }
String_t* L_4 = V_0;
return L_4;
}
}
// System.Void GameplayIngredients.Actions.SetRandomSeedAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetRandomSeedAction__ctor_mF5698255F718DEE57C7AC3FEEA001A7C5AC7B49D (SetRandomSeedAction_tA6A88C5AA21837948117602695A9D8C6E2133D9B* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.SetTimeScaleAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetTimeScaleAction_Execute_m98317FE62654D471A4B84CDD7794BFE59F7A79D1 (SetTimeScaleAction_tE5764A71542501500B1CA8D569A94B05AFD35136* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
{
// Time.timeScale = TimeScale;
float L_0 = __this->___TimeScale_5;
Time_set_timeScale_mD6CAA4968D796C4AF198ACFB2267BDBD06DB349C(L_0, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Actions.SetTimeScaleAction::SetTimeScale(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetTimeScaleAction_SetTimeScale_m2FF684FF1F008F2B344E151D655412DD272ED892 (SetTimeScaleAction_tE5764A71542501500B1CA8D569A94B05AFD35136* __this, float ___value0, const RuntimeMethod* method)
{
{
// TimeScale = value;
float L_0 = ___value0;
__this->___TimeScale_5 = L_0;
// Execute();
VirtualActionInvoker1< GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* >::Invoke(5 /* System.Void GameplayIngredients.Callable::Execute(UnityEngine.GameObject) */, __this, (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*)NULL);
// }
return;
}
}
// System.String GameplayIngredients.Actions.SetTimeScaleAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SetTimeScaleAction_GetDefaultName_m471DBB9E8CD403C95A1854502593275F9FDF8485 (SetTimeScaleAction_tE5764A71542501500B1CA8D569A94B05AFD35136* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F456E09AB7F224ECCA1E5D972711847908267D8);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Set Time Scale : {TimeScale}";
float L_0 = __this->___TimeScale_5;
float L_1 = L_0;
RuntimeObject* L_2 = Box(Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var, &L_1);
String_t* L_3;
L_3 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(_stringLiteral7F456E09AB7F224ECCA1E5D972711847908267D8, L_2, NULL);
V_0 = L_3;
goto IL_0019;
}
IL_0019:
{
// }
String_t* L_4 = V_0;
return L_4;
}
}
// System.Void GameplayIngredients.Actions.SetTimeScaleAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SetTimeScaleAction__ctor_m69FF04ABEE3A16B47F25D475CB29156A2FCF8F76 (SetTimeScaleAction_tE5764A71542501500B1CA8D569A94B05AFD35136* __this, const RuntimeMethod* method)
{
{
// public float TimeScale = 1.0f;
__this->___TimeScale_5 = (1.0f);
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.SpawnPrefabAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpawnPrefabAction_Execute_m39CA79C9D6CC888DE06B306B0B290ABF5C0D65E6 (SpawnPrefabAction_t1FEAF89152076B78B2C798D0916EC1322E8673F0* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_t76FEDD663AB33C991A9C9A23129337651094216F_m2537AA64AEAC12995F52F5B412866556B83CFBE0_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* V_0 = NULL;
int32_t V_1 = 0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_2 = NULL;
String_t* V_3 = NULL;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_4;
memset((&V_4), 0, sizeof(V_4));
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 V_5;
memset((&V_5), 0, sizeof(V_5));
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_6 = NULL;
bool V_7 = false;
bool V_8 = false;
bool V_9 = false;
bool V_10 = false;
bool V_11 = false;
int32_t G_B4_0 = 0;
int32_t G_B12_0 = 0;
{
// foreach (var prefab in Prefabs)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_0 = __this->___Prefabs_5;
V_0 = L_0;
V_1 = 0;
goto IL_0120;
}
IL_0010:
{
// foreach (var prefab in Prefabs)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_1 = V_0;
int32_t L_2 = V_1;
NullCheck(L_1);
int32_t L_3 = L_2;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4 = (L_1)->GetAt(static_cast<il2cpp_array_size_t>(L_3));
V_2 = L_4;
// string name = prefab.name;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = V_2;
NullCheck(L_5);
String_t* L_6;
L_6 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_5, NULL);
V_3 = L_6;
// Vector3 position = gameObject.transform.position;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_7;
L_7 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_7);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_8;
L_8 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_7, NULL);
NullCheck(L_8);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9;
L_9 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_8, NULL);
V_4 = L_9;
// Quaternion rotation = gameObject.transform.rotation;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_10;
L_10 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_10);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_11;
L_11 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_10, NULL);
NullCheck(L_11);
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_12;
L_12 = Transform_get_rotation_m32AF40CA0D50C797DA639A696F8EAEC7524C179C(L_11, NULL);
V_5 = L_12;
// if(TargetInstigator && instigator != null)
bool L_13 = __this->___TargetInstigator_7;
if (!L_13)
{
goto IL_0051;
}
}
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_14 = ___instigator0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_15;
L_15 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_14, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B4_0 = ((int32_t)(L_15));
goto IL_0052;
}
IL_0051:
{
G_B4_0 = 0;
}
IL_0052:
{
V_7 = (bool)G_B4_0;
bool L_16 = V_7;
if (!L_16)
{
goto IL_0076;
}
}
{
// position = instigator.transform.position;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_17 = ___instigator0;
NullCheck(L_17);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_18;
L_18 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_17, NULL);
NullCheck(L_18);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_19;
L_19 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_18, NULL);
V_4 = L_19;
// rotation = instigator.transform.rotation;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_20 = ___instigator0;
NullCheck(L_20);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_21;
L_21 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_20, NULL);
NullCheck(L_21);
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_22;
L_22 = Transform_get_rotation_m32AF40CA0D50C797DA639A696F8EAEC7524C179C(L_21, NULL);
V_5 = L_22;
goto IL_00a4;
}
IL_0076:
{
// else if (TargetTransform != null)
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_23 = __this->___TargetTransform_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_24;
L_24 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_23, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_8 = L_24;
bool L_25 = V_8;
if (!L_25)
{
goto IL_00a4;
}
}
{
// position = TargetTransform.position;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_26 = __this->___TargetTransform_6;
NullCheck(L_26);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_27;
L_27 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_26, NULL);
V_4 = L_27;
// rotation = TargetTransform.rotation;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_28 = __this->___TargetTransform_6;
NullCheck(L_28);
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_29;
L_29 = Transform_get_rotation_m32AF40CA0D50C797DA639A696F8EAEC7524C179C(L_28, NULL);
V_5 = L_29;
}
IL_00a4:
{
// var obj = Instantiate<GameObject>(prefab, position, rotation);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_30 = V_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_31 = V_4;
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_32 = V_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_33;
L_33 = Object_Instantiate_TisGameObject_t76FEDD663AB33C991A9C9A23129337651094216F_m2537AA64AEAC12995F52F5B412866556B83CFBE0(L_30, L_31, L_32, Object_Instantiate_TisGameObject_t76FEDD663AB33C991A9C9A23129337651094216F_m2537AA64AEAC12995F52F5B412866556B83CFBE0_RuntimeMethod_var);
V_6 = L_33;
// obj.name = name;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_34 = V_6;
String_t* L_35 = V_3;
NullCheck(L_34);
Object_set_name_mC79E6DC8FFD72479C90F0C4CC7F42A0FEAF5AE47(L_34, L_35, NULL);
// if (AttachToTarget)
bool L_36 = __this->___AttachToTarget_8;
V_9 = L_36;
bool L_37 = V_9;
if (!L_37)
{
goto IL_0107;
}
}
{
// if (TargetInstigator && instigator != null)
bool L_38 = __this->___TargetInstigator_7;
if (!L_38)
{
goto IL_00d7;
}
}
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_39 = ___instigator0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_40;
L_40 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_39, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B12_0 = ((int32_t)(L_40));
goto IL_00d8;
}
IL_00d7:
{
G_B12_0 = 0;
}
IL_00d8:
{
V_10 = (bool)G_B12_0;
bool L_41 = V_10;
if (!L_41)
{
goto IL_00f3;
}
}
{
// obj.transform.parent = instigator.transform;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_42 = V_6;
NullCheck(L_42);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_43;
L_43 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_42, NULL);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_44 = ___instigator0;
NullCheck(L_44);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_45;
L_45 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_44, NULL);
NullCheck(L_43);
Transform_set_parent_m9BD5E563B539DD5BEC342736B03F97B38A243234(L_43, L_45, NULL);
goto IL_0106;
}
IL_00f3:
{
// obj.transform.parent = TargetTransform;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_46 = V_6;
NullCheck(L_46);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_47;
L_47 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_46, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_48 = __this->___TargetTransform_6;
NullCheck(L_47);
Transform_set_parent_m9BD5E563B539DD5BEC342736B03F97B38A243234(L_47, L_48, NULL);
}
IL_0106:
{
}
IL_0107:
{
// if (DontDestroyPrefabsOnLoad)
bool L_49 = __this->___DontDestroyPrefabsOnLoad_9;
V_11 = L_49;
bool L_50 = V_11;
if (!L_50)
{
goto IL_011b;
}
}
{
// DontDestroyOnLoad(obj);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_51 = V_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_DontDestroyOnLoad_m303AA1C4DC810349F285B4809E426CBBA8F834F9(L_51, NULL);
}
IL_011b:
{
int32_t L_52 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_52, 1));
}
IL_0120:
{
// foreach (var prefab in Prefabs)
int32_t L_53 = V_1;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_54 = V_0;
NullCheck(L_54);
if ((((int32_t)L_53) < ((int32_t)((int32_t)(((RuntimeArray*)L_54)->max_length)))))
{
goto IL_0010;
}
}
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.SpawnPrefabAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* SpawnPrefabAction_GetDefaultName_m852B37DD0193558B092EF6ECC012B72E17193572 (SpawnPrefabAction_t1FEAF89152076B78B2C798D0916EC1322E8673F0* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral168CBDB88B4BC153DC35047AE5095182ECE789ED);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE8F81B45D62C794B55A460908BD4E6691B476F7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralBF04598CCA969377056A880719795DFE8CDB1990);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
String_t* V_1 = NULL;
bool V_2 = false;
int32_t G_B3_0 = 0;
{
// if (Prefabs == null || Prefabs.Length == 0)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_0 = __this->___Prefabs_5;
if (!L_0)
{
goto IL_0015;
}
}
{
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_1 = __this->___Prefabs_5;
NullCheck(L_1);
G_B3_0 = ((((int32_t)(((RuntimeArray*)L_1)->max_length)) == ((int32_t)0))? 1 : 0);
goto IL_0016;
}
IL_0015:
{
G_B3_0 = 1;
}
IL_0016:
{
V_0 = (bool)G_B3_0;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0022;
}
}
{
// return $"Spawn No Prefabs";
V_1 = _stringLiteralBF04598CCA969377056A880719795DFE8CDB1990;
goto IL_0065;
}
IL_0022:
{
// else if (Prefabs.Length == 1)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_3 = __this->___Prefabs_5;
NullCheck(L_3);
V_2 = (bool)((((int32_t)((int32_t)(((RuntimeArray*)L_3)->max_length))) == ((int32_t)1))? 1 : 0);
bool L_4 = V_2;
if (!L_4)
{
goto IL_004b;
}
}
{
// return $"Spawn Prefab : {Prefabs[0].name}";
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_5 = __this->___Prefabs_5;
NullCheck(L_5);
int32_t L_6 = 0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_7 = (L_5)->GetAt(static_cast<il2cpp_array_size_t>(L_6));
NullCheck(L_7);
String_t* L_8;
L_8 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_7, NULL);
String_t* L_9;
L_9 = String_Concat_mAF2CE02CC0CB7460753D0A1A91CCF2B1E9804C5D(_stringLiteral168CBDB88B4BC153DC35047AE5095182ECE789ED, L_8, NULL);
V_1 = L_9;
goto IL_0065;
}
IL_004b:
{
// return $"Spawn {Prefabs.Length} Prefabs";
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_10 = __this->___Prefabs_5;
NullCheck(L_10);
int32_t L_11 = ((int32_t)(((RuntimeArray*)L_10)->max_length));
RuntimeObject* L_12 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_11);
String_t* L_13;
L_13 = String_Format_m8C122B26BC5AA10E2550AECA16E57DAE10F07E30(_stringLiteralAE8F81B45D62C794B55A460908BD4E6691B476F7, L_12, NULL);
V_1 = L_13;
goto IL_0065;
}
IL_0065:
{
// }
String_t* L_14 = V_1;
return L_14;
}
}
// System.Void GameplayIngredients.Actions.SpawnPrefabAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpawnPrefabAction__ctor_m9BD79365DC00C1A660F00657F8002E503390D8EF (SpawnPrefabAction_t1FEAF89152076B78B2C798D0916EC1322E8673F0* __this, const RuntimeMethod* method)
{
{
// public bool TargetInstigator = false;
__this->___TargetInstigator_7 = (bool)0;
// public bool AttachToTarget = false;
__this->___AttachToTarget_8 = (bool)0;
// public bool DontDestroyPrefabsOnLoad = false;
__this->___DontDestroyPrefabsOnLoad_9 = (bool)0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.StreamingLevelAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StreamingLevelAction_Execute_m30AC954445612EBE47E73CE9AEE893B8561FE6F1 (StreamingLevelAction_t495DCE725A93EB1BD526B1897714CA267AF8EA7E* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_mF10DB1D3CBB0B14215F0E4F8AB4934A1955E5351_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_ToArray_m2C402D882AA60FC1D5C7C09A129BE7779F833B4A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_mCA8DD57EAC70C2B5923DBB9D5A77CEAC22E7068E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_Get_TisLevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8_m3216DFB59CE2EC852BFCE9B1A315415D87FB25F8_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* V_0 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* V_1 = NULL;
int32_t V_2 = 0;
String_t* V_3 = NULL;
{
// List<string> sceneNames = new List<string>();
List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* L_0 = (List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD*)il2cpp_codegen_object_new(List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD_il2cpp_TypeInfo_var);
NullCheck(L_0);
List_1__ctor_mCA8DD57EAC70C2B5923DBB9D5A77CEAC22E7068E(L_0, List_1__ctor_mCA8DD57EAC70C2B5923DBB9D5A77CEAC22E7068E_RuntimeMethod_var);
V_0 = L_0;
// foreach (var scene in Scenes)
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_1 = __this->___Scenes_5;
V_1 = L_1;
V_2 = 0;
goto IL_0023;
}
IL_0013:
{
// foreach (var scene in Scenes)
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_2 = V_1;
int32_t L_3 = V_2;
NullCheck(L_2);
int32_t L_4 = L_3;
String_t* L_5 = (L_2)->GetAt(static_cast<il2cpp_array_size_t>(L_4));
V_3 = L_5;
// sceneNames.Add(scene);
List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* L_6 = V_0;
String_t* L_7 = V_3;
NullCheck(L_6);
List_1_Add_mF10DB1D3CBB0B14215F0E4F8AB4934A1955E5351_inline(L_6, L_7, List_1_Add_mF10DB1D3CBB0B14215F0E4F8AB4934A1955E5351_RuntimeMethod_var);
int32_t L_8 = V_2;
V_2 = ((int32_t)il2cpp_codegen_add(L_8, 1));
}
IL_0023:
{
// foreach (var scene in Scenes)
int32_t L_9 = V_2;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_10 = V_1;
NullCheck(L_10);
if ((((int32_t)L_9) < ((int32_t)((int32_t)(((RuntimeArray*)L_10)->max_length)))))
{
goto IL_0013;
}
}
{
// Manager.Get<LevelStreamingManager>().LoadScenes(Action, sceneNames.ToArray(), SceneToActivate, ShowUI, OnLoadComplete);
il2cpp_codegen_runtime_class_init_inline(Manager_t85CDE56F3A7585EB1803F2251F85ED93688ADB0A_il2cpp_TypeInfo_var);
LevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8* L_11;
L_11 = Manager_Get_TisLevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8_m3216DFB59CE2EC852BFCE9B1A315415D87FB25F8(Manager_Get_TisLevelStreamingManager_t579E8E27A1614D94C91E75565527F777AA263EF8_m3216DFB59CE2EC852BFCE9B1A315415D87FB25F8_RuntimeMethod_var);
int32_t L_12 = __this->___Action_7;
List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* L_13 = V_0;
NullCheck(L_13);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_14;
L_14 = List_1_ToArray_m2C402D882AA60FC1D5C7C09A129BE7779F833B4A(L_13, List_1_ToArray_m2C402D882AA60FC1D5C7C09A129BE7779F833B4A_RuntimeMethod_var);
String_t* L_15 = __this->___SceneToActivate_6;
bool L_16 = __this->___ShowUI_8;
CallableU5BU5D_tF667EE21F4C5323FD0E66725BFBFD10592077306* L_17 = __this->___OnLoadComplete_9;
NullCheck(L_11);
LevelStreamingManager_LoadScenes_m7A0FD43DB5B85E3A877EDC829E195DD93686406D(L_11, L_12, L_14, L_15, L_16, L_17, (bool)0, NULL);
// }
return;
}
}
// System.String GameplayIngredients.Actions.StreamingLevelAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* StreamingLevelAction_GetDefaultName_mEA5DB441CEB409CA717213423CA7DC5520178A59 (StreamingLevelAction_t495DCE725A93EB1BD526B1897714CA267AF8EA7E* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StreamingAction_t57A2AC8DD5964A86D6F0C6B329D61C51226B9364_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9565D764EDB7118B007004C2F5FC39161917A4E);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Streaming : {Action} {Scenes.Length} scene(s)";
int32_t L_0 = __this->___Action_7;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(StreamingAction_t57A2AC8DD5964A86D6F0C6B329D61C51226B9364_il2cpp_TypeInfo_var, &L_1);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_3 = __this->___Scenes_5;
NullCheck(L_3);
int32_t L_4 = ((int32_t)(((RuntimeArray*)L_3)->max_length));
RuntimeObject* L_5 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_4);
String_t* L_6;
L_6 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(_stringLiteralE9565D764EDB7118B007004C2F5FC39161917A4E, L_2, L_5, NULL);
V_0 = L_6;
goto IL_0026;
}
IL_0026:
{
// }
String_t* L_7 = V_0;
return L_7;
}
}
// System.Void GameplayIngredients.Actions.StreamingLevelAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StreamingLevelAction__ctor_mDCD5BCC383D1B558F1E402253DAB1FF58FCBBFF2 (StreamingLevelAction_t495DCE725A93EB1BD526B1897714CA267AF8EA7E* __this, const RuntimeMethod* method)
{
{
// public LevelStreamingManager.StreamingAction Action = LevelStreamingManager.StreamingAction.Load;
__this->___Action_7 = 0;
// public bool ShowUI = false;
__this->___ShowUI_8 = (bool)0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.SwitcherAction::Start()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SwitcherAction_Start_m957A5227A530C95F51C7265D8A494B8F2CFF3C12 (SwitcherAction_tFD2D2AE641AAC9EE052433C8CA73443FEF06251B* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
{
// if (Default != null)
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_0 = __this->___Default_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_001e;
}
}
{
// SwitchTo(Default);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3 = __this->___Default_5;
SwitcherAction_SwitchTo_m8229F3DB15FA0C8B9A6E4E5B74547C91F1ADE994(__this, L_3, NULL);
}
IL_001e:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.SwitcherAction::SwitchTo(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SwitcherAction_SwitchTo_m8229F3DB15FA0C8B9A6E4E5B74547C91F1ADE994 (SwitcherAction_tFD2D2AE641AAC9EE052433C8CA73443FEF06251B* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___obj0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* V_0 = NULL;
int32_t V_1 = 0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_2 = NULL;
bool V_3 = false;
bool V_4 = false;
bool V_5 = false;
bool V_6 = false;
{
// foreach (GameObject o in Objects)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_0 = __this->___Objects_4;
V_0 = L_0;
V_1 = 0;
goto IL_0062;
}
IL_000d:
{
// foreach (GameObject o in Objects)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_1 = V_0;
int32_t L_2 = V_1;
NullCheck(L_1);
int32_t L_3 = L_2;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4 = (L_1)->GetAt(static_cast<il2cpp_array_size_t>(L_3));
V_2 = L_4;
// if (o == null) continue;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = V_2;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_6;
L_6 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_5, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_3 = L_6;
bool L_7 = V_3;
if (!L_7)
{
goto IL_001f;
}
}
{
// if (o == null) continue;
goto IL_005e;
}
IL_001f:
{
// if (o == obj)
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_8 = V_2;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_9 = ___obj0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_10;
L_10 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_8, L_9, NULL);
V_4 = L_10;
bool L_11 = V_4;
if (!L_11)
{
goto IL_0047;
}
}
{
// if (!o.activeSelf)
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_12 = V_2;
NullCheck(L_12);
bool L_13;
L_13 = GameObject_get_activeSelf_m4F3E5240E138B66AAA080EA30759A3D0517DA368(L_12, NULL);
V_5 = (bool)((((int32_t)L_13) == ((int32_t)0))? 1 : 0);
bool L_14 = V_5;
if (!L_14)
{
goto IL_0044;
}
}
{
// o.SetActive(true);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_15 = V_2;
NullCheck(L_15);
GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92(L_15, (bool)1, NULL);
}
IL_0044:
{
goto IL_005d;
}
IL_0047:
{
// if (o.activeSelf)
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_16 = V_2;
NullCheck(L_16);
bool L_17;
L_17 = GameObject_get_activeSelf_m4F3E5240E138B66AAA080EA30759A3D0517DA368(L_16, NULL);
V_6 = L_17;
bool L_18 = V_6;
if (!L_18)
{
goto IL_005c;
}
}
{
// o.SetActive(false);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_19 = V_2;
NullCheck(L_19);
GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92(L_19, (bool)0, NULL);
}
IL_005c:
{
}
IL_005d:
{
}
IL_005e:
{
int32_t L_20 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_20, 1));
}
IL_0062:
{
// foreach (GameObject o in Objects)
int32_t L_21 = V_1;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_22 = V_0;
NullCheck(L_22);
if ((((int32_t)L_21) < ((int32_t)((int32_t)(((RuntimeArray*)L_22)->max_length)))))
{
goto IL_000d;
}
}
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.SwitcherAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SwitcherAction__ctor_m38E1DEDB470A3D9049141D56828D65837771A46D (SwitcherAction_tFD2D2AE641AAC9EE052433C8CA73443FEF06251B* __this, const RuntimeMethod* method)
{
{
MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.TakeScreenshotAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TakeScreenshotAction_Execute_m631042AAFC850C899509F5AABB81EE41C0458401 (TakeScreenshotAction_t42D5A72D90AA83546B5AD56C2761098A0D9AC938* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA15C898F015A9B0BC3268E8883CD03008A56DE26);
s_Il2CppMethodInitialized = true;
}
{
// ScreenCapture.CaptureScreenshot(fileName + screenshotNumber.ToString().PadLeft(figureCount, '0') + ".png", supersampleRate);
String_t* L_0 = __this->___fileName_6;
int32_t* L_1 = (&__this->___screenshotNumber_8);
String_t* L_2;
L_2 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5(L_1, NULL);
int32_t L_3 = __this->___figureCount_7;
NullCheck(L_2);
String_t* L_4;
L_4 = String_PadLeft_m99DDD242908E78B71E9631EE66331E8A130EB31F(L_2, L_3, ((int32_t)48), NULL);
String_t* L_5;
L_5 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(L_0, L_4, _stringLiteralA15C898F015A9B0BC3268E8883CD03008A56DE26, NULL);
int32_t L_6 = __this->___supersampleRate_5;
ScreenCapture_CaptureScreenshot_m6E774804276C74577E82CD2200A4FC9972CA0505(L_5, L_6, NULL);
// screenshotNumber += 1;
int32_t L_7 = __this->___screenshotNumber_8;
__this->___screenshotNumber_8 = ((int32_t)il2cpp_codegen_add(L_7, 1));
// }
return;
}
}
// System.String GameplayIngredients.Actions.TakeScreenshotAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* TakeScreenshotAction_GetDefaultName_m987656747286E1AC55AD70F761A6BC6ED707D22D (TakeScreenshotAction_t42D5A72D90AA83546B5AD56C2761098A0D9AC938* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral78597A202E02EE2A35B9EDBD9AA224571123F526);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA15C898F015A9B0BC3268E8883CD03008A56DE26);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Take Screenshot : {screenshotNumber.ToString().PadLeft(figureCount, '#')}.png";
int32_t* L_0 = (&__this->___screenshotNumber_8);
String_t* L_1;
L_1 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5(L_0, NULL);
int32_t L_2 = __this->___figureCount_7;
NullCheck(L_1);
String_t* L_3;
L_3 = String_PadLeft_m99DDD242908E78B71E9631EE66331E8A130EB31F(L_1, L_2, ((int32_t)35), NULL);
String_t* L_4;
L_4 = String_Concat_m9B13B47FCB3DF61144D9647DDA05F527377251B0(_stringLiteral78597A202E02EE2A35B9EDBD9AA224571123F526, L_3, _stringLiteralA15C898F015A9B0BC3268E8883CD03008A56DE26, NULL);
V_0 = L_4;
goto IL_002b;
}
IL_002b:
{
// }
String_t* L_5 = V_0;
return L_5;
}
}
// System.Void GameplayIngredients.Actions.TakeScreenshotAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TakeScreenshotAction__ctor_m6731345D2A3719726D06F30FBB0EC1881620ACD5 (TakeScreenshotAction_t42D5A72D90AA83546B5AD56C2761098A0D9AC938* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral285A2B564964942D7A47F406823353C5AD45144F);
s_Il2CppMethodInitialized = true;
}
{
// public int supersampleRate = 1;
__this->___supersampleRate_5 = 1;
// public string fileName = "screenshot";
__this->___fileName_6 = _stringLiteral285A2B564964942D7A47F406823353C5AD45144F;
Il2CppCodeGenWriteBarrier((void**)(&__this->___fileName_6), (void*)_stringLiteral285A2B564964942D7A47F406823353C5AD45144F);
// public int figureCount = 2;
__this->___figureCount_7 = 2;
// private int screenshotNumber = 0;
__this->___screenshotNumber_8 = 0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.TeleportGameObjectAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TeleportGameObjectAction_Execute_m38BF6019380B55696C8698E10BA764643EDAB0D5 (TeleportGameObjectAction_tEF2B42A083EFCCD9614EE90615738C701A738ED1* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral57BC042598CC9F58CAF466CE3501CCA99B475E6D);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* V_2 = NULL;
int32_t V_3 = 0;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_4 = NULL;
bool V_5 = false;
int32_t G_B10_0 = 0;
{
// if(TeleportTarget == null)
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0 = __this->___TeleportTarget_7;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_001f;
}
}
{
// Debug.LogWarning("No Teleport Target");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteral57BC042598CC9F58CAF466CE3501CCA99B475E6D, NULL);
// return;
goto IL_009e;
}
IL_001f:
{
// if(ObjectsToTeleport != null)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_3 = __this->___ObjectsToTeleport_5;
V_1 = (bool)((!(((RuntimeObject*)(GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF*)L_3) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_4 = V_1;
if (!L_4)
{
goto IL_0069;
}
}
{
// foreach(var obj in ObjectsToTeleport)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_5 = __this->___ObjectsToTeleport_5;
V_2 = L_5;
V_3 = 0;
goto IL_0062;
}
IL_0039:
{
// foreach(var obj in ObjectsToTeleport)
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_6 = V_2;
int32_t L_7 = V_3;
NullCheck(L_6);
int32_t L_8 = L_7;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_9 = (L_6)->GetAt(static_cast<il2cpp_array_size_t>(L_8));
V_4 = L_9;
// Teleport(obj, TeleportTarget.position, TeleportTarget.rotation);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_10 = V_4;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_11 = __this->___TeleportTarget_7;
NullCheck(L_11);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12;
L_12 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_11, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_13 = __this->___TeleportTarget_7;
NullCheck(L_13);
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_14;
L_14 = Transform_get_rotation_m32AF40CA0D50C797DA639A696F8EAEC7524C179C(L_13, NULL);
TeleportGameObjectAction_Teleport_mBC77DB9043E2D295F5FB0C63EDD36A13C3524BA5(L_10, L_12, L_14, NULL);
int32_t L_15 = V_3;
V_3 = ((int32_t)il2cpp_codegen_add(L_15, 1));
}
IL_0062:
{
// foreach(var obj in ObjectsToTeleport)
int32_t L_16 = V_3;
GameObjectU5BU5D_tFF67550DFCE87096D7A3734EA15B75896B2722CF* L_17 = V_2;
NullCheck(L_17);
if ((((int32_t)L_16) < ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)))))
{
goto IL_0039;
}
}
{
}
IL_0069:
{
// if (TeleportInstigator && instigator != null)
bool L_18 = __this->___TeleportInstigator_6;
if (!L_18)
{
goto IL_007a;
}
}
{
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_19 = ___instigator0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_20;
L_20 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_19, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
G_B10_0 = ((int32_t)(L_20));
goto IL_007b;
}
IL_007a:
{
G_B10_0 = 0;
}
IL_007b:
{
V_5 = (bool)G_B10_0;
bool L_21 = V_5;
if (!L_21)
{
goto IL_009e;
}
}
{
// Teleport(instigator, TeleportTarget.position, TeleportTarget.rotation);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_22 = ___instigator0;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_23 = __this->___TeleportTarget_7;
NullCheck(L_23);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_24;
L_24 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_23, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_25 = __this->___TeleportTarget_7;
NullCheck(L_25);
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_26;
L_26 = Transform_get_rotation_m32AF40CA0D50C797DA639A696F8EAEC7524C179C(L_25, NULL);
TeleportGameObjectAction_Teleport_mBC77DB9043E2D295F5FB0C63EDD36A13C3524BA5(L_22, L_24, L_26, NULL);
}
IL_009e:
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.TeleportGameObjectAction::Teleport(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TeleportGameObjectAction_Teleport_mBC77DB9043E2D295F5FB0C63EDD36A13C3524BA5 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___obj0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldPosition1, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation2, const RuntimeMethod* method)
{
{
// obj.transform.position = worldPosition;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_0 = ___obj0;
NullCheck(L_0);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_1;
L_1 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_0, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___worldPosition1;
NullCheck(L_1);
Transform_set_position_mA1A817124BB41B685043DED2A9BA48CDF37C4156(L_1, L_2, NULL);
// obj.transform.rotation = rotation;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3 = ___obj0;
NullCheck(L_3);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_4;
L_4 = GameObject_get_transform_m0BC10ADFA1632166AE5544BDF9038A2650C2AE56(L_3, NULL);
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_5 = ___rotation2;
NullCheck(L_4);
Transform_set_rotation_m61340DE74726CF0F9946743A727C4D444397331D(L_4, L_5, NULL);
// }
return;
}
}
// System.String GameplayIngredients.Actions.TeleportGameObjectAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* TeleportGameObjectAction_GetDefaultName_mE1E56CBCCAF8FCEB19BE62849C0F93B53BB17F34 (TeleportGameObjectAction_tEF2B42A083EFCCD9614EE90615738C701A738ED1* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0C7DBD3BB94D968EAC8AD36FAB53E3734FBF40EB);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1D9934E75DB3DF5865BD890BA94A1D0EB3C1B2B3);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8239DDE7DBC91495DACC42B52FAF15E9C617D4D7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE6971243F7EB358A7C6E0D382075D789ADC51C31);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9B7861DCB7FE6723F7002D743F7F0D9EB62FF26);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
String_t* G_B2_0 = NULL;
String_t* G_B1_0 = NULL;
String_t* G_B3_0 = NULL;
String_t* G_B3_1 = NULL;
String_t* G_B5_0 = NULL;
String_t* G_B5_1 = NULL;
String_t* G_B5_2 = NULL;
String_t* G_B4_0 = NULL;
String_t* G_B4_1 = NULL;
String_t* G_B4_2 = NULL;
String_t* G_B6_0 = NULL;
String_t* G_B6_1 = NULL;
String_t* G_B6_2 = NULL;
String_t* G_B6_3 = NULL;
{
// return $"Teleport {(TeleportInstigator?"instigator":"objects")} to {(TeleportTarget ? TeleportTarget.name : "(null)")}";
bool L_0 = __this->___TeleportInstigator_6;
G_B1_0 = _stringLiteralE9B7861DCB7FE6723F7002D743F7F0D9EB62FF26;
if (L_0)
{
G_B2_0 = _stringLiteralE9B7861DCB7FE6723F7002D743F7F0D9EB62FF26;
goto IL_0015;
}
}
{
G_B3_0 = _stringLiteral1D9934E75DB3DF5865BD890BA94A1D0EB3C1B2B3;
G_B3_1 = G_B1_0;
goto IL_001a;
}
IL_0015:
{
G_B3_0 = _stringLiteral0C7DBD3BB94D968EAC8AD36FAB53E3734FBF40EB;
G_B3_1 = G_B2_0;
}
IL_001a:
{
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_1 = __this->___TeleportTarget_7;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_2;
L_2 = Object_op_Implicit_m18E1885C296CC868AC918101523697CFE6413C79(L_1, NULL);
G_B4_0 = _stringLiteral8239DDE7DBC91495DACC42B52FAF15E9C617D4D7;
G_B4_1 = G_B3_0;
G_B4_2 = G_B3_1;
if (L_2)
{
G_B5_0 = _stringLiteral8239DDE7DBC91495DACC42B52FAF15E9C617D4D7;
G_B5_1 = G_B3_0;
G_B5_2 = G_B3_1;
goto IL_0033;
}
}
{
G_B6_0 = _stringLiteralE6971243F7EB358A7C6E0D382075D789ADC51C31;
G_B6_1 = G_B4_0;
G_B6_2 = G_B4_1;
G_B6_3 = G_B4_2;
goto IL_003e;
}
IL_0033:
{
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_3 = __this->___TeleportTarget_7;
NullCheck(L_3);
String_t* L_4;
L_4 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_3, NULL);
G_B6_0 = L_4;
G_B6_1 = G_B5_0;
G_B6_2 = G_B5_1;
G_B6_3 = G_B5_2;
}
IL_003e:
{
String_t* L_5;
L_5 = String_Concat_mF8B69BE42B5C5ABCAD3C176FBBE3010E0815D65D(G_B6_3, G_B6_2, G_B6_1, G_B6_0, NULL);
V_0 = L_5;
goto IL_0046;
}
IL_0046:
{
// }
String_t* L_6 = V_0;
return L_6;
}
}
// System.Void GameplayIngredients.Actions.TeleportGameObjectAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TeleportGameObjectAction__ctor_m6016D1F0AE02A30791D761453B1DE9D0F80C176F (TeleportGameObjectAction_tEF2B42A083EFCCD9614EE90615738C701A738ED1* __this, const RuntimeMethod* method)
{
{
// public bool TeleportInstigator = false;
__this->___TeleportInstigator_6 = (bool)0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.TimelineControlAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TimelineControlAction_Execute_m717D6F32834281A1B814D3BF043C06BEBBBC1DC7 (TimelineControlAction_t2C0993433B60B259083B907F30BE05D16B9EE8CE* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t V_1 = 0;
{
// switch(mode)
int32_t L_0 = __this->___mode_6;
V_1 = L_0;
int32_t L_1 = V_1;
V_0 = L_1;
int32_t L_2 = V_0;
switch (L_2)
{
case 0:
{
goto IL_0026;
}
case 1:
{
goto IL_0034;
}
case 2:
{
goto IL_0042;
}
case 3:
{
goto IL_0050;
}
case 4:
{
goto IL_005f;
}
}
}
{
goto IL_006e;
}
IL_0026:
{
// case TimelineControlMode.Play: director.Play(); break;
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* L_3 = __this->___director_5;
NullCheck(L_3);
PlayableDirector_Play_m937BA3BFAA11918A42D9D7874C0668DDD4B40988(L_3, NULL);
// case TimelineControlMode.Play: director.Play(); break;
goto IL_006e;
}
IL_0034:
{
// case TimelineControlMode.Stop: director.Stop(); break;
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* L_4 = __this->___director_5;
NullCheck(L_4);
PlayableDirector_Stop_m60A3AA3874D92B4740A312ECA0E76210D04F207E(L_4, NULL);
// case TimelineControlMode.Stop: director.Stop(); break;
goto IL_006e;
}
IL_0042:
{
// case TimelineControlMode.Pause: director.Pause(); break;
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* L_5 = __this->___director_5;
NullCheck(L_5);
PlayableDirector_Pause_mC5749A3523008A3FD9E9E001999A88EE030FD104(L_5, NULL);
// case TimelineControlMode.Pause: director.Pause(); break;
goto IL_006e;
}
IL_0050:
{
// case TimelineControlMode.Loop: director.extrapolationMode = DirectorWrapMode.Loop; break;
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* L_6 = __this->___director_5;
NullCheck(L_6);
PlayableDirector_set_extrapolationMode_m4F34CE7E1527D8F2A0BC1E5D003C78A4604FADB7(L_6, 1, NULL);
// case TimelineControlMode.Loop: director.extrapolationMode = DirectorWrapMode.Loop; break;
goto IL_006e;
}
IL_005f:
{
// case TimelineControlMode.Hold: director.extrapolationMode = DirectorWrapMode.Hold; break;
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* L_7 = __this->___director_5;
NullCheck(L_7);
PlayableDirector_set_extrapolationMode_m4F34CE7E1527D8F2A0BC1E5D003C78A4604FADB7(L_7, 0, NULL);
// case TimelineControlMode.Hold: director.extrapolationMode = DirectorWrapMode.Hold; break;
goto IL_006e;
}
IL_006e:
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.TimelineControlAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* TimelineControlAction_GetDefaultName_mEC2EC6B1BEC2A465CFE880F8AD81475AB5DD5F78 (TimelineControlAction_t2C0993433B60B259083B907F30BE05D16B9EE8CE* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TimelineControlMode_t0814E6EBB3C29B95BE8FC5EE92051922E7DDC7D2_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2ABB41FEC17EA6ABD567FD47B060A689B5D804D4);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* G_B2_0 = NULL;
RuntimeObject* G_B2_1 = NULL;
String_t* G_B2_2 = NULL;
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* G_B1_0 = NULL;
RuntimeObject* G_B1_1 = NULL;
String_t* G_B1_2 = NULL;
String_t* G_B3_0 = NULL;
RuntimeObject* G_B3_1 = NULL;
String_t* G_B3_2 = NULL;
{
// return $"Timeline {mode} : '{director?.gameObject.name}'";
int32_t L_0 = __this->___mode_6;
int32_t L_1 = L_0;
RuntimeObject* L_2 = Box(TimelineControlMode_t0814E6EBB3C29B95BE8FC5EE92051922E7DDC7D2_il2cpp_TypeInfo_var, &L_1);
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* L_3 = __this->___director_5;
PlayableDirector_t895D7BC3CFBFFD823278F438EAC4AA91DBFEC475* L_4 = L_3;
G_B1_0 = L_4;
G_B1_1 = L_2;
G_B1_2 = _stringLiteral2ABB41FEC17EA6ABD567FD47B060A689B5D804D4;
if (L_4)
{
G_B2_0 = L_4;
G_B2_1 = L_2;
G_B2_2 = _stringLiteral2ABB41FEC17EA6ABD567FD47B060A689B5D804D4;
goto IL_001e;
}
}
{
G_B3_0 = ((String_t*)(NULL));
G_B3_1 = G_B1_1;
G_B3_2 = G_B1_2;
goto IL_0028;
}
IL_001e:
{
NullCheck(G_B2_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5;
L_5 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(G_B2_0, NULL);
NullCheck(L_5);
String_t* L_6;
L_6 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_5, NULL);
G_B3_0 = L_6;
G_B3_1 = G_B2_1;
G_B3_2 = G_B2_2;
}
IL_0028:
{
String_t* L_7;
L_7 = String_Format_m9499958F4B0BB6089C75760AB647AB3CA4D55806(G_B3_2, G_B3_1, G_B3_0, NULL);
V_0 = L_7;
goto IL_0030;
}
IL_0030:
{
// }
String_t* L_8 = V_0;
return L_8;
}
}
// System.Void GameplayIngredients.Actions.TimelineControlAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TimelineControlAction__ctor_mB5960795681AC2725D0E0E263829031EBAB1BE23 (TimelineControlAction_t2C0993433B60B259083B907F30BE05D16B9EE8CE* __this, const RuntimeMethod* method)
{
{
// public TimelineControlMode mode = TimelineControlMode.Play;
__this->___mode_6 = 0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.ToggleBehaviourAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ToggleBehaviourAction_Execute_m73170FE748F37B4D51A191F6A37E39105AE1AC94 (ToggleBehaviourAction_t85E71F1B56248C660B57E69E25E625F759FD9B29* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2C6E4C2F106E4FE640795FBF8892B7CB2AD47B0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA3DFC0C77ACADE0EE48DCC73E795A597D0270A73);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralBE70F39BE4D9A2662432732853E74D46FFAE5742);
s_Il2CppMethodInitialized = true;
}
BehaviourToggleU5BU5D_t73A85D294574594FAEA7916675B8AFCBBE0CFFC4* V_0 = NULL;
int32_t V_1 = 0;
BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 V_2;
memset((&V_2), 0, sizeof(V_2));
bool V_3 = false;
int32_t V_4 = 0;
int32_t V_5 = 0;
{
// foreach (var target in Targets)
BehaviourToggleU5BU5D_t73A85D294574594FAEA7916675B8AFCBBE0CFFC4* L_0 = __this->___Targets_5;
V_0 = L_0;
V_1 = 0;
goto IL_00d5;
}
IL_0010:
{
// foreach (var target in Targets)
BehaviourToggleU5BU5D_t73A85D294574594FAEA7916675B8AFCBBE0CFFC4* L_1 = V_0;
int32_t L_2 = V_1;
NullCheck(L_1);
int32_t L_3 = L_2;
BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 L_4 = (L_1)->GetAt(static_cast<il2cpp_array_size_t>(L_3));
V_2 = L_4;
// if (target.Behaviour == null)
BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 L_5 = V_2;
Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* L_6 = L_5.___Behaviour_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_7;
L_7 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_6, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_3 = L_7;
bool L_8 = V_3;
if (!L_8)
{
goto IL_0073;
}
}
{
// Debug.LogWarning($"({gameObject.name}) > ToggleBehaviourAction ({this.Name}) Target is null, ignoring", this.gameObject);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_9 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)5);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_10 = L_9;
NullCheck(L_10);
ArrayElementTypeCheck (L_10, _stringLiteralA3DFC0C77ACADE0EE48DCC73E795A597D0270A73);
(L_10)->SetAt(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteralA3DFC0C77ACADE0EE48DCC73E795A597D0270A73);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_11 = L_10;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_12;
L_12 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_12);
String_t* L_13;
L_13 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_12, NULL);
NullCheck(L_11);
ArrayElementTypeCheck (L_11, L_13);
(L_11)->SetAt(static_cast<il2cpp_array_size_t>(1), (String_t*)L_13);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_14 = L_11;
NullCheck(L_14);
ArrayElementTypeCheck (L_14, _stringLiteralBE70F39BE4D9A2662432732853E74D46FFAE5742);
(L_14)->SetAt(static_cast<il2cpp_array_size_t>(2), (String_t*)_stringLiteralBE70F39BE4D9A2662432732853E74D46FFAE5742);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_15 = L_14;
String_t* L_16 = ((Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA*)__this)->___Name_4;
NullCheck(L_15);
ArrayElementTypeCheck (L_15, L_16);
(L_15)->SetAt(static_cast<il2cpp_array_size_t>(3), (String_t*)L_16);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_17 = L_15;
NullCheck(L_17);
ArrayElementTypeCheck (L_17, _stringLiteralA2C6E4C2F106E4FE640795FBF8892B7CB2AD47B0);
(L_17)->SetAt(static_cast<il2cpp_array_size_t>(4), (String_t*)_stringLiteralA2C6E4C2F106E4FE640795FBF8892B7CB2AD47B0);
String_t* L_18;
L_18 = String_Concat_m6B0734B65813C8EA093D78E5C2D16534EB6FE8C0(L_17, NULL);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_19;
L_19 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_m5C8299150E64600CBF5C92706AD610C21D0C0DC5(L_18, L_19, NULL);
goto IL_00d0;
}
IL_0073:
{
// switch (target.State)
BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 L_20 = V_2;
int32_t L_21 = L_20.___State_1;
V_5 = L_21;
int32_t L_22 = V_5;
V_4 = L_22;
int32_t L_23 = V_4;
switch (L_23)
{
case 0:
{
goto IL_0095;
}
case 1:
{
goto IL_00a4;
}
case 2:
{
goto IL_00b3;
}
}
}
{
goto IL_00cf;
}
IL_0095:
{
// target.Behaviour.enabled = false;
BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 L_24 = V_2;
Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* L_25 = L_24.___Behaviour_0;
NullCheck(L_25);
Behaviour_set_enabled_mF1DCFE60EB09E0529FE9476CA804A3AA2D72B16A(L_25, (bool)0, NULL);
// break;
goto IL_00cf;
}
IL_00a4:
{
// target.Behaviour.enabled = true;
BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 L_26 = V_2;
Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* L_27 = L_26.___Behaviour_0;
NullCheck(L_27);
Behaviour_set_enabled_mF1DCFE60EB09E0529FE9476CA804A3AA2D72B16A(L_27, (bool)1, NULL);
// break;
goto IL_00cf;
}
IL_00b3:
{
// target.Behaviour.enabled = !target.Behaviour.enabled;
BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 L_28 = V_2;
Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* L_29 = L_28.___Behaviour_0;
BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013 L_30 = V_2;
Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* L_31 = L_30.___Behaviour_0;
NullCheck(L_31);
bool L_32;
L_32 = Behaviour_get_enabled_mAAC9F15E9EBF552217A5AE2681589CC0BFA300C1(L_31, NULL);
NullCheck(L_29);
Behaviour_set_enabled_mF1DCFE60EB09E0529FE9476CA804A3AA2D72B16A(L_29, (bool)((((int32_t)L_32) == ((int32_t)0))? 1 : 0), NULL);
// break;
goto IL_00cf;
}
IL_00cf:
{
}
IL_00d0:
{
int32_t L_33 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_33, 1));
}
IL_00d5:
{
// foreach (var target in Targets)
int32_t L_34 = V_1;
BehaviourToggleU5BU5D_t73A85D294574594FAEA7916675B8AFCBBE0CFFC4* L_35 = V_0;
NullCheck(L_35);
if ((((int32_t)L_34) < ((int32_t)((int32_t)(((RuntimeArray*)L_35)->max_length)))))
{
goto IL_0010;
}
}
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.ToggleBehaviourAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ToggleBehaviourAction_GetDefaultName_m2DD0D8B597CD009465F682241336732283B4C955 (ToggleBehaviourAction_t85E71F1B56248C660B57E69E25E625F759FD9B29* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral87B7B7DF261C3588110AF189E021ED18AC2ACCC6);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Toggle Behaviours";
V_0 = _stringLiteral87B7B7DF261C3588110AF189E021ED18AC2ACCC6;
goto IL_0009;
}
IL_0009:
{
// }
String_t* L_0 = V_0;
return L_0;
}
}
// System.Void GameplayIngredients.Actions.ToggleBehaviourAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ToggleBehaviourAction__ctor_m4164076B22E5EB6783FC92E84D34B91F275BCD2C (ToggleBehaviourAction_t85E71F1B56248C660B57E69E25E625F759FD9B29* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle
IL2CPP_EXTERN_C void BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshal_pinvoke(const BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013& unmarshaled, BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshaled_pinvoke& marshaled)
{
Exception_t* ___Behaviour_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'Behaviour' of type 'BehaviourToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___Behaviour_0Exception, NULL);
}
IL2CPP_EXTERN_C void BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshal_pinvoke_back(const BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshaled_pinvoke& marshaled, BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013& unmarshaled)
{
Exception_t* ___Behaviour_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'Behaviour' of type 'BehaviourToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___Behaviour_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle
IL2CPP_EXTERN_C void BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshal_pinvoke_cleanup(BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle
IL2CPP_EXTERN_C void BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshal_com(const BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013& unmarshaled, BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshaled_com& marshaled)
{
Exception_t* ___Behaviour_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'Behaviour' of type 'BehaviourToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___Behaviour_0Exception, NULL);
}
IL2CPP_EXTERN_C void BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshal_com_back(const BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshaled_com& marshaled, BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013& unmarshaled)
{
Exception_t* ___Behaviour_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'Behaviour' of type 'BehaviourToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___Behaviour_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: GameplayIngredients.Actions.ToggleBehaviourAction/BehaviourToggle
IL2CPP_EXTERN_C void BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshal_com_cleanup(BehaviourToggle_t3D448C22F505DCCBB997A2D68B82F96FEA0DF013_marshaled_com& marshaled)
{
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.ToggleGameObjectAction::UpdateFromCurrentState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ToggleGameObjectAction_UpdateFromCurrentState_m26672D2E1416C7F8C9FABC1C18C44FEA2E54A3F3 (ToggleGameObjectAction_t4A69841F9EA8419B951D9F885A65F8F984E28055* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
bool V_1 = false;
bool V_2 = false;
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2* G_B5_0 = NULL;
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2* G_B4_0 = NULL;
int32_t G_B6_0 = 0;
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2* G_B6_1 = NULL;
{
// for (int i = 0; i < Targets.Length; i++)
V_0 = 0;
goto IL_0055;
}
IL_0005:
{
// if (Targets[i].GameObject == null)
GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B* L_0 = __this->___Targets_5;
int32_t L_1 = V_0;
NullCheck(L_0);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_2 = ((L_0)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_1)))->___GameObject_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_3;
L_3 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_2, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_1 = L_3;
bool L_4 = V_1;
if (!L_4)
{
goto IL_0023;
}
}
{
// continue;
goto IL_0051;
}
IL_0023:
{
// Targets[i].State = Targets[i].GameObject.activeSelf ? GameObjectToggle.GameObjectToggleState.Enable : GameObjectToggle.GameObjectToggleState.Disable;
GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B* L_5 = __this->___Targets_5;
int32_t L_6 = V_0;
NullCheck(L_5);
GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B* L_7 = __this->___Targets_5;
int32_t L_8 = V_0;
NullCheck(L_7);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_9 = ((L_7)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_8)))->___GameObject_0;
NullCheck(L_9);
bool L_10;
L_10 = GameObject_get_activeSelf_m4F3E5240E138B66AAA080EA30759A3D0517DA368(L_9, NULL);
G_B4_0 = ((L_5)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_6)));
if (L_10)
{
G_B5_0 = ((L_5)->GetAddressAt(static_cast<il2cpp_array_size_t>(L_6)));
goto IL_004a;
}
}
{
G_B6_0 = 0;
G_B6_1 = G_B4_0;
goto IL_004b;
}
IL_004a:
{
G_B6_0 = 1;
G_B6_1 = G_B5_0;
}
IL_004b:
{
G_B6_1->___State_1 = G_B6_0;
}
IL_0051:
{
// for (int i = 0; i < Targets.Length; i++)
int32_t L_11 = V_0;
V_0 = ((int32_t)il2cpp_codegen_add(L_11, 1));
}
IL_0055:
{
// for (int i = 0; i < Targets.Length; i++)
int32_t L_12 = V_0;
GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B* L_13 = __this->___Targets_5;
NullCheck(L_13);
V_2 = (bool)((((int32_t)L_12) < ((int32_t)((int32_t)(((RuntimeArray*)L_13)->max_length))))? 1 : 0);
bool L_14 = V_2;
if (L_14)
{
goto IL_0005;
}
}
{
// }
return;
}
}
// System.Void GameplayIngredients.Actions.ToggleGameObjectAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ToggleGameObjectAction_Execute_m2A4F9EFCCB3BA9FA4D27F83EF81D6260406600AE (ToggleGameObjectAction_t4A69841F9EA8419B951D9F885A65F8F984E28055* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B17D0F4F58C01C95DA3634DB2674BC58F794F97);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2C6E4C2F106E4FE640795FBF8892B7CB2AD47B0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA3DFC0C77ACADE0EE48DCC73E795A597D0270A73);
s_Il2CppMethodInitialized = true;
}
GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B* V_0 = NULL;
int32_t V_1 = 0;
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 V_2;
memset((&V_2), 0, sizeof(V_2));
bool V_3 = false;
int32_t V_4 = 0;
int32_t V_5 = 0;
{
// foreach(var target in Targets)
GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B* L_0 = __this->___Targets_5;
V_0 = L_0;
V_1 = 0;
goto IL_00d5;
}
IL_0010:
{
// foreach(var target in Targets)
GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B* L_1 = V_0;
int32_t L_2 = V_1;
NullCheck(L_1);
int32_t L_3 = L_2;
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 L_4 = (L_1)->GetAt(static_cast<il2cpp_array_size_t>(L_3));
V_2 = L_4;
// if (target.GameObject == null)
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 L_5 = V_2;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = L_5.___GameObject_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_7;
L_7 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_6, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_3 = L_7;
bool L_8 = V_3;
if (!L_8)
{
goto IL_0073;
}
}
{
// Debug.LogWarning($"({gameObject.name}) > ToggleGameObjectAction ({this.Name}) Target is null, ignoring", this.gameObject);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_9 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)5);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_10 = L_9;
NullCheck(L_10);
ArrayElementTypeCheck (L_10, _stringLiteralA3DFC0C77ACADE0EE48DCC73E795A597D0270A73);
(L_10)->SetAt(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteralA3DFC0C77ACADE0EE48DCC73E795A597D0270A73);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_11 = L_10;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_12;
L_12 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_12);
String_t* L_13;
L_13 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_12, NULL);
NullCheck(L_11);
ArrayElementTypeCheck (L_11, L_13);
(L_11)->SetAt(static_cast<il2cpp_array_size_t>(1), (String_t*)L_13);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_14 = L_11;
NullCheck(L_14);
ArrayElementTypeCheck (L_14, _stringLiteral4B17D0F4F58C01C95DA3634DB2674BC58F794F97);
(L_14)->SetAt(static_cast<il2cpp_array_size_t>(2), (String_t*)_stringLiteral4B17D0F4F58C01C95DA3634DB2674BC58F794F97);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_15 = L_14;
String_t* L_16 = ((Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA*)__this)->___Name_4;
NullCheck(L_15);
ArrayElementTypeCheck (L_15, L_16);
(L_15)->SetAt(static_cast<il2cpp_array_size_t>(3), (String_t*)L_16);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_17 = L_15;
NullCheck(L_17);
ArrayElementTypeCheck (L_17, _stringLiteralA2C6E4C2F106E4FE640795FBF8892B7CB2AD47B0);
(L_17)->SetAt(static_cast<il2cpp_array_size_t>(4), (String_t*)_stringLiteralA2C6E4C2F106E4FE640795FBF8892B7CB2AD47B0);
String_t* L_18;
L_18 = String_Concat_m6B0734B65813C8EA093D78E5C2D16534EB6FE8C0(L_17, NULL);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_19;
L_19 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_m5C8299150E64600CBF5C92706AD610C21D0C0DC5(L_18, L_19, NULL);
goto IL_00d0;
}
IL_0073:
{
// switch(target.State)
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 L_20 = V_2;
int32_t L_21 = L_20.___State_1;
V_5 = L_21;
int32_t L_22 = V_5;
V_4 = L_22;
int32_t L_23 = V_4;
switch (L_23)
{
case 0:
{
goto IL_0095;
}
case 1:
{
goto IL_00a4;
}
case 2:
{
goto IL_00b3;
}
}
}
{
goto IL_00cf;
}
IL_0095:
{
// target.GameObject.SetActive(false);
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 L_24 = V_2;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_25 = L_24.___GameObject_0;
NullCheck(L_25);
GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92(L_25, (bool)0, NULL);
// break;
goto IL_00cf;
}
IL_00a4:
{
// target.GameObject.SetActive(true);
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 L_26 = V_2;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_27 = L_26.___GameObject_0;
NullCheck(L_27);
GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92(L_27, (bool)1, NULL);
// break;
goto IL_00cf;
}
IL_00b3:
{
// target.GameObject.SetActive(!target.GameObject.activeSelf);
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 L_28 = V_2;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_29 = L_28.___GameObject_0;
GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2 L_30 = V_2;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_31 = L_30.___GameObject_0;
NullCheck(L_31);
bool L_32;
L_32 = GameObject_get_activeSelf_m4F3E5240E138B66AAA080EA30759A3D0517DA368(L_31, NULL);
NullCheck(L_29);
GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92(L_29, (bool)((((int32_t)L_32) == ((int32_t)0))? 1 : 0), NULL);
// break;
goto IL_00cf;
}
IL_00cf:
{
}
IL_00d0:
{
int32_t L_33 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_33, 1));
}
IL_00d5:
{
// foreach(var target in Targets)
int32_t L_34 = V_1;
GameObjectToggleU5BU5D_tAD1C01802FFD7F8AF17B5C9BDCC0B7C511576D4B* L_35 = V_0;
NullCheck(L_35);
if ((((int32_t)L_34) < ((int32_t)((int32_t)(((RuntimeArray*)L_35)->max_length)))))
{
goto IL_0010;
}
}
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.ToggleGameObjectAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ToggleGameObjectAction_GetDefaultName_m6CA4360B87A15F4F63D099D49C33E71096543BDD (ToggleGameObjectAction_t4A69841F9EA8419B951D9F885A65F8F984E28055* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDE6FC45F202B71268FEF46A5A0E5614ED4095462);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Toggle GameObject(s)";
V_0 = _stringLiteralDE6FC45F202B71268FEF46A5A0E5614ED4095462;
goto IL_0009;
}
IL_0009:
{
// }
String_t* L_0 = V_0;
return L_0;
}
}
// System.Void GameplayIngredients.Actions.ToggleGameObjectAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ToggleGameObjectAction__ctor_m9D0BD90D4D32B31CB1A732C7F50A989839C7305B (ToggleGameObjectAction_t4A69841F9EA8419B951D9F885A65F8F984E28055* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle
IL2CPP_EXTERN_C void GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshal_pinvoke(const GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2& unmarshaled, GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshaled_pinvoke& marshaled)
{
Exception_t* ___GameObject_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'GameObject' of type 'GameObjectToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___GameObject_0Exception, NULL);
}
IL2CPP_EXTERN_C void GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshal_pinvoke_back(const GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshaled_pinvoke& marshaled, GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2& unmarshaled)
{
Exception_t* ___GameObject_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'GameObject' of type 'GameObjectToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___GameObject_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle
IL2CPP_EXTERN_C void GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshal_pinvoke_cleanup(GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle
IL2CPP_EXTERN_C void GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshal_com(const GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2& unmarshaled, GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshaled_com& marshaled)
{
Exception_t* ___GameObject_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'GameObject' of type 'GameObjectToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___GameObject_0Exception, NULL);
}
IL2CPP_EXTERN_C void GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshal_com_back(const GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshaled_com& marshaled, GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2& unmarshaled)
{
Exception_t* ___GameObject_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'GameObject' of type 'GameObjectToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___GameObject_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: GameplayIngredients.Actions.ToggleGameObjectAction/GameObjectToggle
IL2CPP_EXTERN_C void GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshal_com_cleanup(GameObjectToggle_t541ECE21C509270DF1FE5DF6C5B4F28F96B4AEF2_marshaled_com& marshaled)
{
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.ToggleUIAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ToggleUIAction_Execute_mFE94873EA9800E372D2A3304982D6D9ACD998A5D (ToggleUIAction_tFFC2DC725D412961AD2F635F9227E44BADF711A1* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2C6E4C2F106E4FE640795FBF8892B7CB2AD47B0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA3DFC0C77ACADE0EE48DCC73E795A597D0270A73);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF96CE5E174416B62E42CED99EF9306F5D96D1CF6);
s_Il2CppMethodInitialized = true;
}
UIToggleU5BU5D_t0AE5BBE4BF35298CB8E12BFFADC0DD47B80025BD* V_0 = NULL;
int32_t V_1 = 0;
UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB V_2;
memset((&V_2), 0, sizeof(V_2));
bool V_3 = false;
int32_t V_4 = 0;
int32_t V_5 = 0;
{
// foreach (var target in Targets)
UIToggleU5BU5D_t0AE5BBE4BF35298CB8E12BFFADC0DD47B80025BD* L_0 = __this->___Targets_5;
V_0 = L_0;
V_1 = 0;
goto IL_00d5;
}
IL_0010:
{
// foreach (var target in Targets)
UIToggleU5BU5D_t0AE5BBE4BF35298CB8E12BFFADC0DD47B80025BD* L_1 = V_0;
int32_t L_2 = V_1;
NullCheck(L_1);
int32_t L_3 = L_2;
UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB L_4 = (L_1)->GetAt(static_cast<il2cpp_array_size_t>(L_3));
V_2 = L_4;
// if (target.Selectable == null)
UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB L_5 = V_2;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* L_6 = L_5.___Selectable_0;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_7;
L_7 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_6, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_3 = L_7;
bool L_8 = V_3;
if (!L_8)
{
goto IL_0073;
}
}
{
// Debug.LogWarning($"({gameObject.name}) > ToggleUIAction ({this.Name}) Target is null, ignoring", this.gameObject);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_9 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)5);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_10 = L_9;
NullCheck(L_10);
ArrayElementTypeCheck (L_10, _stringLiteralA3DFC0C77ACADE0EE48DCC73E795A597D0270A73);
(L_10)->SetAt(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteralA3DFC0C77ACADE0EE48DCC73E795A597D0270A73);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_11 = L_10;
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_12;
L_12 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
NullCheck(L_12);
String_t* L_13;
L_13 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_12, NULL);
NullCheck(L_11);
ArrayElementTypeCheck (L_11, L_13);
(L_11)->SetAt(static_cast<il2cpp_array_size_t>(1), (String_t*)L_13);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_14 = L_11;
NullCheck(L_14);
ArrayElementTypeCheck (L_14, _stringLiteralF96CE5E174416B62E42CED99EF9306F5D96D1CF6);
(L_14)->SetAt(static_cast<il2cpp_array_size_t>(2), (String_t*)_stringLiteralF96CE5E174416B62E42CED99EF9306F5D96D1CF6);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_15 = L_14;
String_t* L_16 = ((Callable_tE9E97F51BB139AED6FCE272F031ED3C336E2DBEA*)__this)->___Name_4;
NullCheck(L_15);
ArrayElementTypeCheck (L_15, L_16);
(L_15)->SetAt(static_cast<il2cpp_array_size_t>(3), (String_t*)L_16);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_17 = L_15;
NullCheck(L_17);
ArrayElementTypeCheck (L_17, _stringLiteralA2C6E4C2F106E4FE640795FBF8892B7CB2AD47B0);
(L_17)->SetAt(static_cast<il2cpp_array_size_t>(4), (String_t*)_stringLiteralA2C6E4C2F106E4FE640795FBF8892B7CB2AD47B0);
String_t* L_18;
L_18 = String_Concat_m6B0734B65813C8EA093D78E5C2D16534EB6FE8C0(L_17, NULL);
GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_19;
L_19 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL);
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_m5C8299150E64600CBF5C92706AD610C21D0C0DC5(L_18, L_19, NULL);
goto IL_00d0;
}
IL_0073:
{
// switch (target.State)
UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB L_20 = V_2;
int32_t L_21 = L_20.___State_1;
V_5 = L_21;
int32_t L_22 = V_5;
V_4 = L_22;
int32_t L_23 = V_4;
switch (L_23)
{
case 0:
{
goto IL_0095;
}
case 1:
{
goto IL_00a4;
}
case 2:
{
goto IL_00b3;
}
}
}
{
goto IL_00cf;
}
IL_0095:
{
// target.Selectable.interactable = false;
UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB L_24 = V_2;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* L_25 = L_24.___Selectable_0;
NullCheck(L_25);
Selectable_set_interactable_m8DD581C1AD99B2EFA8B3EE9AF69EDDF26688B492(L_25, (bool)0, NULL);
// break;
goto IL_00cf;
}
IL_00a4:
{
// target.Selectable.interactable = true;
UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB L_26 = V_2;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* L_27 = L_26.___Selectable_0;
NullCheck(L_27);
Selectable_set_interactable_m8DD581C1AD99B2EFA8B3EE9AF69EDDF26688B492(L_27, (bool)1, NULL);
// break;
goto IL_00cf;
}
IL_00b3:
{
// target.Selectable.interactable = !target.Selectable.interactable;
UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB L_28 = V_2;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* L_29 = L_28.___Selectable_0;
UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB L_30 = V_2;
Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712* L_31 = L_30.___Selectable_0;
NullCheck(L_31);
bool L_32;
L_32 = Selectable_get_interactable_m17DD0484DC62DCB4467109488D7A599BC85EC112(L_31, NULL);
NullCheck(L_29);
Selectable_set_interactable_m8DD581C1AD99B2EFA8B3EE9AF69EDDF26688B492(L_29, (bool)((((int32_t)L_32) == ((int32_t)0))? 1 : 0), NULL);
// break;
goto IL_00cf;
}
IL_00cf:
{
}
IL_00d0:
{
int32_t L_33 = V_1;
V_1 = ((int32_t)il2cpp_codegen_add(L_33, 1));
}
IL_00d5:
{
// foreach (var target in Targets)
int32_t L_34 = V_1;
UIToggleU5BU5D_t0AE5BBE4BF35298CB8E12BFFADC0DD47B80025BD* L_35 = V_0;
NullCheck(L_35);
if ((((int32_t)L_34) < ((int32_t)((int32_t)(((RuntimeArray*)L_35)->max_length)))))
{
goto IL_0010;
}
}
{
// }
return;
}
}
// System.String GameplayIngredients.Actions.ToggleUIAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ToggleUIAction_GetDefaultName_mB359F33660FB1DE01F672965D7F91DAD9B55BC42 (ToggleUIAction_tFFC2DC725D412961AD2F635F9227E44BADF711A1* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral214387DEB29886BA1B879CB368C72F6DCD141599);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Toggle UI";
V_0 = _stringLiteral214387DEB29886BA1B879CB368C72F6DCD141599;
goto IL_0009;
}
IL_0009:
{
// }
String_t* L_0 = V_0;
return L_0;
}
}
// System.Void GameplayIngredients.Actions.ToggleUIAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ToggleUIAction__ctor_mEE1DAF777819E33198E8B11724ED7C134003D2B5 (ToggleUIAction_tFFC2DC725D412961AD2F635F9227E44BADF711A1* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: GameplayIngredients.Actions.ToggleUIAction/UIToggle
IL2CPP_EXTERN_C void UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshal_pinvoke(const UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB& unmarshaled, UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshaled_pinvoke& marshaled)
{
Exception_t* ___Selectable_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'Selectable' of type 'UIToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___Selectable_0Exception, NULL);
}
IL2CPP_EXTERN_C void UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshal_pinvoke_back(const UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshaled_pinvoke& marshaled, UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB& unmarshaled)
{
Exception_t* ___Selectable_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'Selectable' of type 'UIToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___Selectable_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: GameplayIngredients.Actions.ToggleUIAction/UIToggle
IL2CPP_EXTERN_C void UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshal_pinvoke_cleanup(UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: GameplayIngredients.Actions.ToggleUIAction/UIToggle
IL2CPP_EXTERN_C void UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshal_com(const UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB& unmarshaled, UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshaled_com& marshaled)
{
Exception_t* ___Selectable_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'Selectable' of type 'UIToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___Selectable_0Exception, NULL);
}
IL2CPP_EXTERN_C void UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshal_com_back(const UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshaled_com& marshaled, UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB& unmarshaled)
{
Exception_t* ___Selectable_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'Selectable' of type 'UIToggle': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___Selectable_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: GameplayIngredients.Actions.ToggleUIAction/UIToggle
IL2CPP_EXTERN_C void UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshal_com_cleanup(UIToggle_t5A32866D574C9D34E0BE7412DC4C81BC2E4F2FEB_marshaled_com& marshaled)
{
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.UnityEventAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventAction_Execute_m3ED131FE40DB12B92923E7C5C50A5110FCA91425 (UnityEventAction_tEC823A83B82EBF18A4961CA322C65B8BE3B520F2* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
{
// OnExecute.Invoke();
UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_0 = __this->___OnExecute_5;
NullCheck(L_0);
UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2(L_0, NULL);
// }
return;
}
}
// System.String GameplayIngredients.Actions.UnityEventAction::GetDefaultName()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityEventAction_GetDefaultName_m540B14CAAC0FBA3199AA686DFAFF38BB709A4EC1 (UnityEventAction_tEC823A83B82EBF18A4961CA322C65B8BE3B520F2* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE8C3E39FD56802ED8E849D82FAAABD76573F02BA);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
// return $"Call UnityEvent(s)";
V_0 = _stringLiteralE8C3E39FD56802ED8E849D82FAAABD76573F02BA;
goto IL_0009;
}
IL_0009:
{
// }
String_t* L_0 = V_0;
return L_0;
}
}
// System.Void GameplayIngredients.Actions.UnityEventAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventAction__ctor_m6D71A8CCCEFF3E5CB0ADCFC6F1D643A43A47B2F3 (UnityEventAction_tEC823A83B82EBF18A4961CA322C65B8BE3B520F2* __this, const RuntimeMethod* method)
{
{
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.VFXSendEventAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSendEventAction_Execute_m8B36DB1007312A0BFED21E0981D1044CB3BABA0F (VFXSendEventAction_tFC720D6E6586C94E0168D13E87A450BC93E60BCB* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral91B928C9B4F089F5A940F9F622986F56DC8EDB2E);
s_Il2CppMethodInitialized = true;
}
{
// Debug.LogWarning("VFXSendEventAction could not attach to VFX as VFX Graph package is not installed, if you're running HDRP or URP, please install it using package manager.");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteral91B928C9B4F089F5A940F9F622986F56DC8EDB2E, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Actions.VFXSendEventAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSendEventAction__ctor_m526175A74D81AAF6E931E9AEF72073DA94976A54 (VFXSendEventAction_tFC720D6E6586C94E0168D13E87A450BC93E60BCB* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral99A9CAAB454612DB5E8D8EBE22477B5395A2545B);
s_Il2CppMethodInitialized = true;
}
{
// public string eventName = "Event";
__this->___eventName_5 = _stringLiteral99A9CAAB454612DB5E8D8EBE22477B5395A2545B;
Il2CppCodeGenWriteBarrier((void**)(&__this->___eventName_5), (void*)_stringLiteral99A9CAAB454612DB5E8D8EBE22477B5395A2545B);
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Actions.VFXSetPropertyAction::Execute(UnityEngine.GameObject)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSetPropertyAction_Execute_m5D3C3FE4B97A9155EC07779F0B61D6E8590A0469 (VFXSetPropertyAction_tA4328EACE995EF2DFA45263CE7E6CABD36BCA2DA* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___instigator0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral04E7F652081AD74C52B967F9EAC6E6198104C850);
s_Il2CppMethodInitialized = true;
}
int32_t V_0 = 0;
{
// int id = Shader.PropertyToID(property);
String_t* L_0 = __this->___property_5;
int32_t L_1;
L_1 = Shader_PropertyToID_mF5F7BA2EFF23D83482ECDE4C34227145D817B1EB(L_0, NULL);
V_0 = L_1;
// Debug.LogWarning("VFXSetPropertyAction could not attach to VFX as VFX Graph package is not installed, if you're running HDRP or URP, please install it using package manager.");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteral04E7F652081AD74C52B967F9EAC6E6198104C850, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Actions.VFXSetPropertyAction::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VFXSetPropertyAction__ctor_m92592652F7A80C7AA5808643A6044215D11C5666 (VFXSetPropertyAction_tA4328EACE995EF2DFA45263CE7E6CABD36BCA2DA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5ACC87E6B2B548D708984D8A5ABA764C905ACDF4);
s_Il2CppMethodInitialized = true;
}
{
// public string property = "Property";
__this->___property_5 = _stringLiteral5ACC87E6B2B548D708984D8A5ABA764C905ACDF4;
Il2CppCodeGenWriteBarrier((void**)(&__this->___property_5), (void*)_stringLiteral5ACC87E6B2B548D708984D8A5ABA764C905ACDF4);
// public bool Override = true;
__this->___Override_6 = (bool)1;
// protected DataType dataType = DataType.Float;
__this->___dataType_7 = 1;
// public bool BoolValue = false;
__this->___BoolValue_8 = (bool)0;
// public float FloatValue = 0.0f;
__this->___FloatValue_9 = (0.0f);
// public Vector2 Vector2Value = Vector2.zero;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0;
L_0 = Vector2_get_zero_m009B92B5D35AB02BD1610C2E1ACCE7C9CF964A6E_inline(NULL);
__this->___Vector2Value_10 = L_0;
// public Vector3 Vector3Value = Vector3.zero;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline(NULL);
__this->___Vector3Value_11 = L_1;
// public Vector4 Vector4Value = Vector4.zero;
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_2;
L_2 = Vector4_get_zero_m51B18794FAF141EBD06CA9907E6F7DF9D60F3515_inline(NULL);
__this->___Vector4Value_12 = L_2;
// public uint UIntValue = 0;
__this->___UIntValue_15 = 0;
// public int IntValue = 0;
__this->___IntValue_16 = 0;
ActionBase__ctor_m32E51731BFA43DAF5473FA28297CFD5BC35C40F5(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Controllers.FirstPersonController::Start()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_Start_m178C8904487D85322B15C3F996EDE1FA13D57592 (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A_m96B48A644EDC97C5C82F154D1FEA551B2E392040_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
{
// m_Controller = GetComponent<CharacterController>();
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* L_0;
L_0 = Component_GetComponent_TisCharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A_m96B48A644EDC97C5C82F154D1FEA551B2E392040(__this, Component_GetComponent_TisCharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A_m96B48A644EDC97C5C82F154D1FEA551B2E392040_RuntimeMethod_var);
__this->___m_Controller_17 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Controller_17), (void*)L_0);
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.FirstPersonController::Update()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_Update_mE33CD949E47084BAD946CEFDBD621F92A0D2082A (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
{
// if (m_Camera == null) return;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0 = __this->___m_Camera_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_1;
L_1 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_0 = L_1;
bool L_2 = V_0;
if (!L_2)
{
goto IL_0013;
}
}
{
// if (m_Camera == null) return;
goto IL_004e;
}
IL_0013:
{
// if (m_Input == null) return;
PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD* L_3 = __this->___m_Input_6;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_4;
L_4 = Object_op_Equality_mD3DB0D72CE0250C84033DC2A90AEF9D59896E536(L_3, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_1 = L_4;
bool L_5 = V_1;
if (!L_5)
{
goto IL_0025;
}
}
{
// if (m_Input == null) return;
goto IL_004e;
}
IL_0025:
{
// if (!Paused)
bool L_6 = __this->___Paused_4;
V_2 = (bool)((((int32_t)L_6) == ((int32_t)0))? 1 : 0);
bool L_7 = V_2;
if (!L_7)
{
goto IL_004e;
}
}
{
// m_Input.UpdateInput();
PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD* L_8 = __this->___m_Input_6;
NullCheck(L_8);
VirtualActionInvoker0::Invoke(7 /* System.Void GameplayIngredients.Controllers.PlayerInput::UpdateInput() */, L_8);
// UpdateRotation();
FirstPersonController_UpdateRotation_mBD63F40AF01FAA3AFDBA002CECCDBCB842BD92C0(__this, NULL);
// UpdatePlayerMovement();
FirstPersonController_UpdatePlayerMovement_m3AA969D72426961EF12B7C69D40CFC82DE071D40(__this, NULL);
}
IL_004e:
{
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.FirstPersonController::SetPaused(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_SetPaused_m87409F47EEB5748F5DB5874E42FD96D0DAE8C53A (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, bool ___paused0, const RuntimeMethod* method)
{
{
// Paused = paused;
bool L_0 = ___paused0;
__this->___Paused_4 = L_0;
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.FirstPersonController::OnValidate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_OnValidate_m1C8DE17F5318D57B66A0E9A4F358BF74FB30245F (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A_m96B48A644EDC97C5C82F154D1FEA551B2E392040_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* V_1 = NULL;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
bool V_3 = false;
bool V_4 = false;
bool V_5 = false;
bool V_6 = false;
{
// float realHeight = PlayerHeight + PlayerRadius;
float L_0 = __this->___PlayerHeight_7;
float L_1 = __this->___PlayerRadius_8;
V_0 = ((float)il2cpp_codegen_add(L_0, L_1));
// var controller = GetComponent<CharacterController>();
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* L_2;
L_2 = Component_GetComponent_TisCharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A_m96B48A644EDC97C5C82F154D1FEA551B2E392040(__this, Component_GetComponent_TisCharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A_m96B48A644EDC97C5C82F154D1FEA551B2E392040_RuntimeMethod_var);
V_1 = L_2;
// var center = new Vector3(0, realHeight / 2, 0);
float L_3 = V_0;
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&V_2), (0.0f), ((float)(L_3/(2.0f))), (0.0f), NULL);
// if (controller.center != center)
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* L_4 = V_1;
NullCheck(L_4);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = CharacterController_get_center_mDF0F4D399A63BF5A2F5366CB71CCF4148DB08591(L_4, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = V_2;
bool L_7;
L_7 = Vector3_op_Inequality_m6A7FB1C9E9DE194708997BFA24C6E238D92D908E_inline(L_5, L_6, NULL);
V_3 = L_7;
bool L_8 = V_3;
if (!L_8)
{
goto IL_0046;
}
}
{
// controller.center = center;
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* L_9 = V_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_2;
NullCheck(L_9);
CharacterController_set_center_mF22160684B1FB453417D5457B14FEF437B5646EB(L_9, L_10, NULL);
}
IL_0046:
{
// if (controller.height != realHeight)
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* L_11 = V_1;
NullCheck(L_11);
float L_12;
L_12 = CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF(L_11, NULL);
float L_13 = V_0;
V_4 = (bool)((((int32_t)((((float)L_12) == ((float)L_13))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_14 = V_4;
if (!L_14)
{
goto IL_0060;
}
}
{
// controller.height = realHeight;
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* L_15 = V_1;
float L_16 = V_0;
NullCheck(L_15);
CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB(L_15, L_16, NULL);
}
IL_0060:
{
// if(controller.radius != PlayerRadius)
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* L_17 = V_1;
NullCheck(L_17);
float L_18;
L_18 = CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5(L_17, NULL);
float L_19 = __this->___PlayerRadius_8;
V_5 = (bool)((((int32_t)((((float)L_18) == ((float)L_19))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_20 = V_5;
if (!L_20)
{
goto IL_0084;
}
}
{
// controller.radius = PlayerRadius;
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* L_21 = V_1;
float L_22 = __this->___PlayerRadius_8;
NullCheck(L_21);
CharacterController_set_radius_m9F783918C4DF101C705DA1280F2D6143FC622B20(L_21, L_22, NULL);
}
IL_0084:
{
// if(m_Camera != null)
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_23 = __this->___m_Camera_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
bool L_24;
L_24 = Object_op_Inequality_m4D656395C27694A7F33F5AA8DE80A7AAF9E20BA7(L_23, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL);
V_6 = L_24;
bool L_25 = V_6;
if (!L_25)
{
goto IL_00bc;
}
}
{
// m_Camera.transform.localPosition = new Vector3(0, PlayerHeight, 0);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_26 = __this->___m_Camera_5;
NullCheck(L_26);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_27;
L_27 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_26, NULL);
float L_28 = __this->___PlayerHeight_7;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_29;
memset((&L_29), 0, sizeof(L_29));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_29), (0.0f), L_28, (0.0f), /*hidden argument*/NULL);
NullCheck(L_27);
Transform_set_localPosition_mDE1C997F7D79C0885210B7732B4BA50EE7D73134(L_27, L_29, NULL);
}
IL_00bc:
{
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.FirstPersonController::UpdateRotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_UpdateRotation_mBD63F40AF01FAA3AFDBA002CECCDBCB842BD92C0 (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, const RuntimeMethod* method)
{
{
// m_Pitch = Mathf.Clamp(m_Pitch - (Time.deltaTime * PitchSpeed * m_Input.Look.y), -MaxPitch, MaxPitch);
float L_0 = __this->___m_Pitch_19;
float L_1;
L_1 = Time_get_deltaTime_m7AB6BFA101D83E1D8F2EF3D5A128AEE9DDBF1A6D(NULL);
float L_2 = __this->___PitchSpeed_15;
PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD* L_3 = __this->___m_Input_6;
NullCheck(L_3);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_4;
L_4 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(4 /* UnityEngine.Vector2 GameplayIngredients.Controllers.PlayerInput::get_Look() */, L_3);
float L_5 = L_4.___y_1;
float L_6 = __this->___MaxPitch_16;
float L_7 = __this->___MaxPitch_16;
float L_8;
L_8 = Mathf_Clamp_m154E404AF275A3B2EC99ECAA3879B4CB9F0606DC_inline(((float)il2cpp_codegen_subtract(L_0, ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_1, L_2)), L_5)))), ((-L_6)), L_7, NULL);
__this->___m_Pitch_19 = L_8;
// m_Camera.transform.localEulerAngles = new Vector3(m_Pitch, 0, 0);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_9 = __this->___m_Camera_5;
NullCheck(L_9);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_10;
L_10 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_9, NULL);
float L_11 = __this->___m_Pitch_19;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12;
memset((&L_12), 0, sizeof(L_12));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_12), L_11, (0.0f), (0.0f), /*hidden argument*/NULL);
NullCheck(L_10);
Transform_set_localEulerAngles_m0458551662A1A51FDCA4C0417282B25D391661DF(L_10, L_12, NULL);
// transform.Rotate(transform.up, Time.deltaTime * TurnSpeed * m_Input.Look.x);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_13;
L_13 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_14;
L_14 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_14);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_15;
L_15 = Transform_get_up_mE47A9D9D96422224DD0539AA5524DA5440145BB2(L_14, NULL);
float L_16;
L_16 = Time_get_deltaTime_m7AB6BFA101D83E1D8F2EF3D5A128AEE9DDBF1A6D(NULL);
float L_17 = __this->___TurnSpeed_12;
PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD* L_18 = __this->___m_Input_6;
NullCheck(L_18);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_19;
L_19 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(4 /* UnityEngine.Vector2 GameplayIngredients.Controllers.PlayerInput::get_Look() */, L_18);
float L_20 = L_19.___x_0;
NullCheck(L_13);
Transform_Rotate_m35B44707FE16FF8015D519D8C162C0B4A85D6D1F(L_13, L_15, ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_16, L_17)), L_20)), NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.FirstPersonController::UpdatePlayerMovement()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_UpdatePlayerMovement_m3AA969D72426961EF12B7C69D40CFC82DE071D40 (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
int32_t G_B4_0 = 0;
{
// Vector3 move = (transform.forward * m_Input.Movement.y + transform.right * m_Input.Movement.x) * MoveSpeed;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0;
L_0 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_0);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Transform_get_forward_mFCFACF7165FDAB21E80E384C494DF278386CEE2F(L_0, NULL);
PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD* L_2 = __this->___m_Input_6;
NullCheck(L_2);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3;
L_3 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(5 /* UnityEngine.Vector2 GameplayIngredients.Controllers.PlayerInput::get_Movement() */, L_2);
float L_4 = L_3.___y_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Vector3_op_Multiply_m516FE285F5342F922C6EB3FCB33197E9017FF484_inline(L_1, L_4, NULL);
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_6;
L_6 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_6);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7;
L_7 = Transform_get_right_mC6DC057C23313802E2186A9E0DB760D795A758A4(L_6, NULL);
PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD* L_8 = __this->___m_Input_6;
NullCheck(L_8);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_9;
L_9 = VirtualFuncInvoker0< Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 >::Invoke(5 /* UnityEngine.Vector2 GameplayIngredients.Controllers.PlayerInput::get_Movement() */, L_8);
float L_10 = L_9.___x_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_11;
L_11 = Vector3_op_Multiply_m516FE285F5342F922C6EB3FCB33197E9017FF484_inline(L_7, L_10, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12;
L_12 = Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline(L_5, L_11, NULL);
float L_13 = __this->___MoveSpeed_10;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_14;
L_14 = Vector3_op_Multiply_m516FE285F5342F922C6EB3FCB33197E9017FF484_inline(L_12, L_13, NULL);
V_0 = L_14;
// m_Fall += PlayerWeight * 9.80665f * Time.deltaTime;
float L_15 = __this->___m_Fall_18;
float L_16 = __this->___PlayerWeight_9;
float L_17;
L_17 = Time_get_deltaTime_m7AB6BFA101D83E1D8F2EF3D5A128AEE9DDBF1A6D(NULL);
__this->___m_Fall_18 = ((float)il2cpp_codegen_add(L_15, ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_16, (9.80665016f))), L_17))));
// m_Fall = Mathf.Min(m_Fall, MaximumFallVelocity);
float L_18 = __this->___m_Fall_18;
float L_19 = __this->___MaximumFallVelocity_11;
float L_20;
L_20 = Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline(L_18, L_19, NULL);
__this->___m_Fall_18 = L_20;
// move += m_Fall * (-transform.up);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_21 = V_0;
float L_22 = __this->___m_Fall_18;
Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_23;
L_23 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL);
NullCheck(L_23);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_24;
L_24 = Transform_get_up_mE47A9D9D96422224DD0539AA5524DA5440145BB2(L_23, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_25;
L_25 = Vector3_op_UnaryNegation_m3AC523A7BED6E843165BDF598690F0560D8CAA63_inline(L_24, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_26;
L_26 = Vector3_op_Multiply_m29F4414A9D30B7C0CD8455C4B2F049E8CCF66745_inline(L_22, L_25, NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_27;
L_27 = Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline(L_21, L_26, NULL);
V_0 = L_27;
// if (m_Grounded)
bool L_28 = __this->___m_Grounded_20;
V_1 = L_28;
bool L_29 = V_1;
if (!L_29)
{
goto IL_00e2;
}
}
{
// if (EnableJump && m_Input.Jump == PlayerInput.ButtonState.JustPressed)
bool L_30 = __this->___EnableJump_13;
if (!L_30)
{
goto IL_00cd;
}
}
{
PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD* L_31 = __this->___m_Input_6;
NullCheck(L_31);
int32_t L_32;
L_32 = VirtualFuncInvoker0< int32_t >::Invoke(6 /* GameplayIngredients.Controllers.PlayerInput/ButtonState GameplayIngredients.Controllers.PlayerInput::get_Jump() */, L_31);
G_B4_0 = ((((int32_t)L_32) == ((int32_t)1))? 1 : 0);
goto IL_00ce;
}
IL_00cd:
{
G_B4_0 = 0;
}
IL_00ce:
{
V_2 = (bool)G_B4_0;
bool L_33 = V_2;
if (!L_33)
{
goto IL_00e1;
}
}
{
// m_Fall = -JumpImpulse;
float L_34 = __this->___JumpImpulse_14;
__this->___m_Fall_18 = ((-L_34));
}
IL_00e1:
{
}
IL_00e2:
{
// m_Controller.Move(move * Time.deltaTime);
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* L_35 = __this->___m_Controller_17;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_36 = V_0;
float L_37;
L_37 = Time_get_deltaTime_m7AB6BFA101D83E1D8F2EF3D5A128AEE9DDBF1A6D(NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_38;
L_38 = Vector3_op_Multiply_m516FE285F5342F922C6EB3FCB33197E9017FF484_inline(L_36, L_37, NULL);
NullCheck(L_35);
int32_t L_39;
L_39 = CharacterController_Move_mE3F7AC1B4A2D6955980811C088B68ED3A31D2DA4(L_35, L_38, NULL);
// m_Grounded = m_Controller.isGrounded;
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* L_40 = __this->___m_Controller_17;
NullCheck(L_40);
bool L_41;
L_41 = CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67(L_40, NULL);
__this->___m_Grounded_20 = L_41;
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.FirstPersonController::SetPlayerHeight(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_SetPlayerHeight_m8A3440449A01011D3485C60C5AF481D8C60ABB19 (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, float ___value0, const RuntimeMethod* method)
{
{
// PlayerHeight = value;
float L_0 = ___value0;
__this->___PlayerHeight_7 = L_0;
// OnValidate();
FirstPersonController_OnValidate_m1C8DE17F5318D57B66A0E9A4F358BF74FB30245F(__this, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.FirstPersonController::SetMoveSpeed(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController_SetMoveSpeed_mB620C5FEA7846C1CA52647434B2A2811072FB4D0 (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, float ___value0, const RuntimeMethod* method)
{
{
// MoveSpeed = value;
float L_0 = ___value0;
__this->___MoveSpeed_10 = L_0;
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.FirstPersonController::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FirstPersonController__ctor_m9E480D12E8ED34C450E60C550A173FBEAF578A2F (FirstPersonController_t9A7CA8248A437AFDED5A78491300BEC0CC3B624A* __this, const RuntimeMethod* method)
{
{
// public bool Paused = false;
__this->___Paused_4 = (bool)0;
// public float PlayerHeight = 1.82f;
__this->___PlayerHeight_7 = (1.82000005f);
// public float PlayerRadius = 0.5f;
__this->___PlayerRadius_8 = (0.5f);
// public float PlayerWeight = 3.0f;
__this->___PlayerWeight_9 = (3.0f);
// public float MoveSpeed = 3.0f;
__this->___MoveSpeed_10 = (3.0f);
// public float MaximumFallVelocity = 12f;
__this->___MaximumFallVelocity_11 = (12.0f);
// public float TurnSpeed = 180;
__this->___TurnSpeed_12 = (180.0f);
// public bool EnableJump = true;
__this->___EnableJump_13 = (bool)1;
// public float JumpImpulse = 7.0f;
__this->___JumpImpulse_14 = (7.0f);
// public float PitchSpeed = 180;
__this->___PitchSpeed_15 = (180.0f);
// public float MaxPitch = 80;
__this->___MaxPitch_16 = (80.0f);
// private float m_Fall = 0.0f;
__this->___m_Fall_18 = (0.0f);
// private float m_Pitch = 0.0f;
__this->___m_Pitch_19 = (0.0f);
// private bool m_Grounded = false;
__this->___m_Grounded_20 = (bool)0;
GameplayIngredientsBehaviour__ctor_mC1AA7A7C5475CF529FDD9DCDA19067B582A43517(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Boolean GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::get_useKeyboardAndMouse()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool KeyboardGamepadPlayerInput_get_useKeyboardAndMouse_m6B384A1DBB03AF17EDBA2B365986DA795D375234 (KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150* __this, const RuntimeMethod* method)
{
{
// public bool useKeyboardAndMouse { get; set; } = true;
bool L_0 = __this->___U3CuseKeyboardAndMouseU3Ek__BackingField_4;
return L_0;
}
}
// System.Void GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::set_useKeyboardAndMouse(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void KeyboardGamepadPlayerInput_set_useKeyboardAndMouse_mC3246B2EC7D3D1AC1EDDD8988D202E71A6D660E9 (KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150* __this, bool ___value0, const RuntimeMethod* method)
{
{
// public bool useKeyboardAndMouse { get; set; } = true;
bool L_0 = ___value0;
__this->___U3CuseKeyboardAndMouseU3Ek__BackingField_4 = L_0;
return;
}
}
// System.Boolean GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::get_useGamepad()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool KeyboardGamepadPlayerInput_get_useGamepad_mB79AA9EAE33F6FBD3676079C0FE887C63345D028 (KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150* __this, const RuntimeMethod* method)
{
{
// public bool useGamepad { get; set; } = true;
bool L_0 = __this->___U3CuseGamepadU3Ek__BackingField_5;
return L_0;
}
}
// System.Void GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::set_useGamepad(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void KeyboardGamepadPlayerInput_set_useGamepad_mC5F2C8D5575BE3320B7399F409AD28C4C2F08093 (KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150* __this, bool ___value0, const RuntimeMethod* method)
{
{
// public bool useGamepad { get; set; } = true;
bool L_0 = ___value0;
__this->___U3CuseGamepadU3Ek__BackingField_5 = L_0;
return;
}
}
// UnityEngine.Vector2 GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::get_Look()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 KeyboardGamepadPlayerInput_get_Look_m2B4D0146973DA3E0F81EC541A9ED30F629376994 (KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150* __this, const RuntimeMethod* method)
{
{
// public override Vector2 Look => m_Look;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Look_17;
return L_0;
}
}
// UnityEngine.Vector2 GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::get_Movement()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 KeyboardGamepadPlayerInput_get_Movement_m7B1D400E031E8FD1C40E513D29BA4ACA940AB956 (KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150* __this, const RuntimeMethod* method)
{
{
// public override Vector2 Movement => m_Movement;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Movement_16;
return L_0;
}
}
// GameplayIngredients.Controllers.PlayerInput/ButtonState GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::get_Jump()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t KeyboardGamepadPlayerInput_get_Jump_m345F15C8BE57ECDDD982B0E3218D2644CEF19693 (KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150* __this, const RuntimeMethod* method)
{
{
// public override ButtonState Jump => m_Jump;
int32_t L_0 = __this->___m_Jump_18;
return L_0;
}
}
// System.Void GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::UpdateInput()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void KeyboardGamepadPlayerInput_UpdateInput_m7C7E728B2653904039FEA079CD4FA85BA1E853E9 (KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0209EF2665C84D4C5B27C6FC3D670EBF95BBBA86);
s_Il2CppMethodInitialized = true;
}
{
// Debug.LogWarning("KeyboardGamepadPlayerInput is only compatible with legacy input");
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
Debug_LogWarning_mEF15C6B17CE4E1FA7E379CDB82CE40FCD89A3F28(_stringLiteral0209EF2665C84D4C5B27C6FC3D670EBF95BBBA86, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.KeyboardGamepadPlayerInput::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void KeyboardGamepadPlayerInput__ctor_m5D640C46BAD875AB4AD45E3DF2A3A0CDB4C7DA92 (KeyboardGamepadPlayerInput_tA0756234E22030CA4B2FA6678A31C84298F69150* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral70253F929BCE7F81DF1A5A1C0900BED744E86C9C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCC9B33F97AAC6E5005DC884523FEF49CFCCC7717);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC594AA16018C9298B4AF96B76BCBCF175D9FEC2);
s_Il2CppMethodInitialized = true;
}
{
// public bool useKeyboardAndMouse { get; set; } = true;
__this->___U3CuseKeyboardAndMouseU3Ek__BackingField_4 = (bool)1;
// public bool useGamepad { get; set; } = true;
__this->___U3CuseGamepadU3Ek__BackingField_5 = (bool)1;
// public float LookExponent = 2.0f;
__this->___LookExponent_6 = (2.0f);
// public float MovementDeadZone = 0.15f;
__this->___MovementDeadZone_7 = (0.150000006f);
// public float LookDeadZone = 0.15f;
__this->___LookDeadZone_8 = (0.150000006f);
// public string MovementHorizontalAxis = "Horizontal";
__this->___MovementHorizontalAxis_9 = _stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E;
Il2CppCodeGenWriteBarrier((void**)(&__this->___MovementHorizontalAxis_9), (void*)_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
// public string MovementVerticalAxis = "Vertical";
__this->___MovementVerticalAxis_10 = _stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A;
Il2CppCodeGenWriteBarrier((void**)(&__this->___MovementVerticalAxis_10), (void*)_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
// public string LookHorizontalAxis = "Look X";
__this->___LookHorizontalAxis_11 = _stringLiteralFC594AA16018C9298B4AF96B76BCBCF175D9FEC2;
Il2CppCodeGenWriteBarrier((void**)(&__this->___LookHorizontalAxis_11), (void*)_stringLiteralFC594AA16018C9298B4AF96B76BCBCF175D9FEC2);
// public string LookVerticalAxis = "Look Y";
__this->___LookVerticalAxis_12 = _stringLiteralCC9B33F97AAC6E5005DC884523FEF49CFCCC7717;
Il2CppCodeGenWriteBarrier((void**)(&__this->___LookVerticalAxis_12), (void*)_stringLiteralCC9B33F97AAC6E5005DC884523FEF49CFCCC7717);
// public string MouseHorizontalAxis = "Mouse X";
__this->___MouseHorizontalAxis_13 = _stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7;
Il2CppCodeGenWriteBarrier((void**)(&__this->___MouseHorizontalAxis_13), (void*)_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
// public string MouseVerticalAxis = "Mouse Y";
__this->___MouseVerticalAxis_14 = _stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___MouseVerticalAxis_14), (void*)_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
// public string JumpButton = "Jump";
__this->___JumpButton_15 = _stringLiteral70253F929BCE7F81DF1A5A1C0900BED744E86C9C;
Il2CppCodeGenWriteBarrier((void**)(&__this->___JumpButton_15), (void*)_stringLiteral70253F929BCE7F81DF1A5A1C0900BED744E86C9C);
PlayerInput__ctor_m0A9781A77DAE42AE962F9DF38FBFFEEE8E1427A4(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// GameplayIngredients.Controllers.PlayerInput/ButtonState GameplayIngredients.Controllers.PlayerInput::GetButtonControlState(UnityEngine.InputSystem.Controls.ButtonControl)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PlayerInput_GetButtonControlState_m752B64DAD7398F03B72E1C204DE61C93754A2C5A (ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF* ___bc0, const RuntimeMethod* method)
{
bool V_0 = false;
int32_t V_1 = 0;
bool V_2 = false;
bool V_3 = false;
bool V_4 = false;
{
// if(bc == null)
ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF* L_0 = ___bc0;
V_0 = (bool)((((RuntimeObject*)(ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_000e;
}
}
{
// return ButtonState.Released;
V_1 = 0;
goto IL_0040;
}
IL_000e:
{
// if (bc.isPressed)
ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF* L_2 = ___bc0;
NullCheck(L_2);
bool L_3;
L_3 = ButtonControl_get_isPressed_m947621402F6EC1B957C2DE984806A6500D422EA6(L_2, NULL);
V_2 = L_3;
bool L_4 = V_2;
if (!L_4)
{
goto IL_002b;
}
}
{
// if(bc.wasPressedThisFrame)
ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF* L_5 = ___bc0;
NullCheck(L_5);
bool L_6;
L_6 = ButtonControl_get_wasPressedThisFrame_m6ED1DB185035A406B0659A055C3096A5058DBD5B(L_5, NULL);
V_3 = L_6;
bool L_7 = V_3;
if (!L_7)
{
goto IL_0027;
}
}
{
// return ButtonState.JustPressed;
V_1 = 1;
goto IL_0040;
}
IL_0027:
{
// return ButtonState.Pressed;
V_1 = 2;
goto IL_0040;
}
IL_002b:
{
// if(bc.wasReleasedThisFrame)
ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF* L_8 = ___bc0;
NullCheck(L_8);
bool L_9;
L_9 = ButtonControl_get_wasReleasedThisFrame_m492DB9A10A1EED0FACE2330E230A6DF7650EEC7D(L_8, NULL);
V_4 = L_9;
bool L_10 = V_4;
if (!L_10)
{
goto IL_003c;
}
}
{
// return ButtonState.JustReleased;
V_1 = 3;
goto IL_0040;
}
IL_003c:
{
// return ButtonState.Released;
V_1 = 0;
goto IL_0040;
}
IL_0040:
{
// }
int32_t L_11 = V_1;
return L_11;
}
}
// System.Void GameplayIngredients.Controllers.PlayerInput::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PlayerInput__ctor_m0A9781A77DAE42AE962F9DF38FBFFEEE8E1427A4 (PlayerInput_t59E5E2FE428B420AEA517DBE101BFBC3BC5ECEDD* __this, const RuntimeMethod* method)
{
{
GameplayIngredientsBehaviour__ctor_mC1AA7A7C5475CF529FDD9DCDA19067B582A43517(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector2 GameplayIngredients.Controllers.SimplePlayerInput::get_Look()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 SimplePlayerInput_get_Look_mBAD0BF15013096168C6EA3CC2454B8031D3948DE (SimplePlayerInput_tABA04020E74041CE1D0D49396A48DF624648AF09* __this, const RuntimeMethod* method)
{
{
// public override Vector2 Look => m_Look;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Look_8;
return L_0;
}
}
// UnityEngine.Vector2 GameplayIngredients.Controllers.SimplePlayerInput::get_Movement()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 SimplePlayerInput_get_Movement_mEA63A595A62F05C3BA03BE20A94A448BC72D748A (SimplePlayerInput_tABA04020E74041CE1D0D49396A48DF624648AF09* __this, const RuntimeMethod* method)
{
{
// public override Vector2 Movement => m_Movement;
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Movement_7;
return L_0;
}
}
// GameplayIngredients.Controllers.PlayerInput/ButtonState GameplayIngredients.Controllers.SimplePlayerInput::get_Jump()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SimplePlayerInput_get_Jump_m7B3A3584F625CD98EBD092DE693FAFF09C8093DF (SimplePlayerInput_tABA04020E74041CE1D0D49396A48DF624648AF09* __this, const RuntimeMethod* method)
{
{
// public override ButtonState Jump => m_Jump;
int32_t L_0 = __this->___m_Jump_9;
return L_0;
}
}
// System.Void GameplayIngredients.Controllers.SimplePlayerInput::Reset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SimplePlayerInput_Reset_m7655E473F401820F058D39E4C5BDAC52038F5E65 (SimplePlayerInput_tABA04020E74041CE1D0D49396A48DF624648AF09* __this, const RuntimeMethod* method)
{
{
// InitializeValuesNIS();
SimplePlayerInput_InitializeValuesNIS_m910E110C46870A481DAAA0E164BBA9C19D34F6B4(__this, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.SimplePlayerInput::InitializeValuesNIS()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SimplePlayerInput_InitializeValuesNIS_m910E110C46870A481DAAA0E164BBA9C19D34F6B4 (SimplePlayerInput_tABA04020E74041CE1D0D49396A48DF624648AF09* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral048705EBC22C86B998F6CCAD73D6D3E5D6EDC397);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16A70DC8C790D0EFD53AE03FF23CB99D8B7A53CA);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1B9B88F4AA900A97C954A5528545BE928AFA18B4);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3DD85286B809FC0D91697F71CBF2C5C9E473741A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral455BE6C51A15F36C8D913F896775D15888AC8673);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral56A6B1252AD125EE50D122C9C903761372802888);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6951F3165CFC609AB652E855FD3815BB16E517EA);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral70253F929BCE7F81DF1A5A1C0900BED744E86C9C);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral899E961443A7BF87CADF0DADF264898C211EDBED);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8D4EAF0F8DDDBCD707A71101CD0B00DDB85FC01A);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8DB3F49CBC04A5F86A4359A067C8FDE7F24B4F4E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97749872C592C3AB52583E1640570FB5EC8C8D59);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9D354CA1036DDA6F701F800C5C1B3A4235D2EDD7);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA378850E4DCF4B17DF5988F59A0A45AD64088A3E);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA7C6A99492E9320E0B6B7918672FCB2933EAD649);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE8F0495147FA58FE0F70B56DAC055C9129035987);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralED8069D53F4AA117AA6D23B593FA68B0C3AA765C);
s_Il2CppMethodInitialized = true;
}
CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30 V_0;
memset((&V_0), 0, sizeof(V_0));
BindingSyntax_t5FB93D8F3518B4640E42E067ECB15541CD123317 V_1;
memset((&V_1), 0, sizeof(V_1));
{
// move = new InputAction("Left Stick", InputActionType.Value, "<Gamepad>/leftStick");
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_0 = (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD*)il2cpp_codegen_object_new(InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD_il2cpp_TypeInfo_var);
NullCheck(L_0);
InputAction__ctor_mD042AD3CC86AEDEB5FB1F8CD9E834FE35F9060B9(L_0, _stringLiteral1B9B88F4AA900A97C954A5528545BE928AFA18B4, 0, _stringLiteralA7C6A99492E9320E0B6B7918672FCB2933EAD649, (String_t*)NULL, (String_t*)NULL, (String_t*)NULL, NULL);
__this->___move_4 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&__this->___move_4), (void*)L_0);
// move.AddCompositeBinding("2DVector")
// .With("Up", "<Keyboard>/w")
// .With("Down", "<Keyboard>/s")
// .With("Left", "<Keyboard>/a")
// .With("Right", "<Keyboard>/d");
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_1 = __this->___move_4;
CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30 L_2;
L_2 = InputActionSetupExtensions_AddCompositeBinding_m4EA4D8E894AA66D652EDDE8AC474AE86C8A5BACF(L_1, _stringLiteralE8F0495147FA58FE0F70B56DAC055C9129035987, (String_t*)NULL, (String_t*)NULL, NULL);
V_0 = L_2;
CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30 L_3;
L_3 = CompositeSyntax_With_m73EF244DCB169044504CF7DCE47C3DA52C7796C4((&V_0), _stringLiteral9D354CA1036DDA6F701F800C5C1B3A4235D2EDD7, _stringLiteral048705EBC22C86B998F6CCAD73D6D3E5D6EDC397, (String_t*)NULL, (String_t*)NULL, NULL);
V_0 = L_3;
CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30 L_4;
L_4 = CompositeSyntax_With_m73EF244DCB169044504CF7DCE47C3DA52C7796C4((&V_0), _stringLiteral455BE6C51A15F36C8D913F896775D15888AC8673, _stringLiteral3DD85286B809FC0D91697F71CBF2C5C9E473741A, (String_t*)NULL, (String_t*)NULL, NULL);
V_0 = L_4;
CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30 L_5;
L_5 = CompositeSyntax_With_m73EF244DCB169044504CF7DCE47C3DA52C7796C4((&V_0), _stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, _stringLiteral6951F3165CFC609AB652E855FD3815BB16E517EA, (String_t*)NULL, (String_t*)NULL, NULL);
V_0 = L_5;
CompositeSyntax_t462FE69194A2B9572B4CB2A0108D10622B820C30 L_6;
L_6 = CompositeSyntax_With_m73EF244DCB169044504CF7DCE47C3DA52C7796C4((&V_0), _stringLiteral16A70DC8C790D0EFD53AE03FF23CB99D8B7A53CA, _stringLiteral8DB3F49CBC04A5F86A4359A067C8FDE7F24B4F4E, (String_t*)NULL, (String_t*)NULL, NULL);
// look = new InputAction("Right Stick", InputActionType.Value, "<Gamepad>/rightStick");
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_7 = (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD*)il2cpp_codegen_object_new(InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD_il2cpp_TypeInfo_var);
NullCheck(L_7);
InputAction__ctor_mD042AD3CC86AEDEB5FB1F8CD9E834FE35F9060B9(L_7, _stringLiteral899E961443A7BF87CADF0DADF264898C211EDBED, 0, _stringLiteralED8069D53F4AA117AA6D23B593FA68B0C3AA765C, (String_t*)NULL, (String_t*)NULL, (String_t*)NULL, NULL);
__this->___look_5 = L_7;
Il2CppCodeGenWriteBarrier((void**)(&__this->___look_5), (void*)L_7);
// look.AddBinding("<Pointer>/Delta")
// .WithProcessor("ScaleVector2(x=0.1,y=0.1)");
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_8 = __this->___look_5;
BindingSyntax_t5FB93D8F3518B4640E42E067ECB15541CD123317 L_9;
L_9 = InputActionSetupExtensions_AddBinding_m7530B4D167371478100DCCDAFA375DBBD66C6C78(L_8, _stringLiteralA378850E4DCF4B17DF5988F59A0A45AD64088A3E, (String_t*)NULL, (String_t*)NULL, (String_t*)NULL, NULL);
V_1 = L_9;
BindingSyntax_t5FB93D8F3518B4640E42E067ECB15541CD123317 L_10;
L_10 = BindingSyntax_WithProcessor_m2FD9C1A3B16647C578EF8723249ABF6B45E7F9AC((&V_1), _stringLiteral56A6B1252AD125EE50D122C9C903761372802888, NULL);
// jump = new InputAction("Jump", InputActionType.Button, "<Gamepad>/buttonSouth");
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_11 = (InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD*)il2cpp_codegen_object_new(InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD_il2cpp_TypeInfo_var);
NullCheck(L_11);
InputAction__ctor_mD042AD3CC86AEDEB5FB1F8CD9E834FE35F9060B9(L_11, _stringLiteral70253F929BCE7F81DF1A5A1C0900BED744E86C9C, 1, _stringLiteral8D4EAF0F8DDDBCD707A71101CD0B00DDB85FC01A, (String_t*)NULL, (String_t*)NULL, (String_t*)NULL, NULL);
__this->___jump_6 = L_11;
Il2CppCodeGenWriteBarrier((void**)(&__this->___jump_6), (void*)L_11);
// jump.AddBinding("<Keyboard>/space");
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_12 = __this->___jump_6;
BindingSyntax_t5FB93D8F3518B4640E42E067ECB15541CD123317 L_13;
L_13 = InputActionSetupExtensions_AddBinding_m7530B4D167371478100DCCDAFA375DBBD66C6C78(L_12, _stringLiteral97749872C592C3AB52583E1640570FB5EC8C8D59, (String_t*)NULL, (String_t*)NULL, (String_t*)NULL, NULL);
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.SimplePlayerInput::UpdateInput()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SimplePlayerInput_UpdateInput_m12BEA7122C4B0C28847E58AB8090A6DF2798673C (SimplePlayerInput_tABA04020E74041CE1D0D49396A48DF624648AF09* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InputAction_ReadValue_TisVector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_m8D02BA85303ABD48D9963369E106B0C83A393FBF_RuntimeMethod_var);
s_Il2CppMethodInitialized = true;
}
bool V_0 = false;
bool V_1 = false;
bool V_2 = false;
{
// if (!move.enabled)
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_0 = __this->___move_4;
NullCheck(L_0);
bool L_1;
L_1 = InputAction_get_enabled_mA1E3523D89FCD4649E787A4BFE9D5863674846FA(L_0, NULL);
V_0 = (bool)((((int32_t)L_1) == ((int32_t)0))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_0020;
}
}
{
// move.Enable();
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_3 = __this->___move_4;
NullCheck(L_3);
InputAction_Enable_mB3897C0741409C033656E4566EC49135C3C8BC68(L_3, NULL);
}
IL_0020:
{
// if(!look.enabled)
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_4 = __this->___look_5;
NullCheck(L_4);
bool L_5;
L_5 = InputAction_get_enabled_mA1E3523D89FCD4649E787A4BFE9D5863674846FA(L_4, NULL);
V_1 = (bool)((((int32_t)L_5) == ((int32_t)0))? 1 : 0);
bool L_6 = V_1;
if (!L_6)
{
goto IL_003e;
}
}
{
// look.Enable();
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_7 = __this->___look_5;
NullCheck(L_7);
InputAction_Enable_mB3897C0741409C033656E4566EC49135C3C8BC68(L_7, NULL);
}
IL_003e:
{
// if(!jump.enabled)
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_8 = __this->___jump_6;
NullCheck(L_8);
bool L_9;
L_9 = InputAction_get_enabled_mA1E3523D89FCD4649E787A4BFE9D5863674846FA(L_8, NULL);
V_2 = (bool)((((int32_t)L_9) == ((int32_t)0))? 1 : 0);
bool L_10 = V_2;
if (!L_10)
{
goto IL_005c;
}
}
{
// jump.Enable();
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_11 = __this->___jump_6;
NullCheck(L_11);
InputAction_Enable_mB3897C0741409C033656E4566EC49135C3C8BC68(L_11, NULL);
}
IL_005c:
{
// m_Movement = move.ReadValue<Vector2>();
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_12 = __this->___move_4;
NullCheck(L_12);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13;
L_13 = InputAction_ReadValue_TisVector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_m8D02BA85303ABD48D9963369E106B0C83A393FBF(L_12, InputAction_ReadValue_TisVector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_m8D02BA85303ABD48D9963369E106B0C83A393FBF_RuntimeMethod_var);
__this->___m_Movement_7 = L_13;
// m_Look = look.ReadValue<Vector2>();
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_14 = __this->___look_5;
NullCheck(L_14);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_15;
L_15 = InputAction_ReadValue_TisVector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_m8D02BA85303ABD48D9963369E106B0C83A393FBF(L_14, InputAction_ReadValue_TisVector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_m8D02BA85303ABD48D9963369E106B0C83A393FBF_RuntimeMethod_var);
__this->___m_Look_8 = L_15;
// m_Jump = GetButtonControlState(jump.activeControl as ButtonControl);
InputAction_t1B550AD2B55AF322AFB53CD28DA64081220D01CD* L_16 = __this->___jump_6;
NullCheck(L_16);
InputControl_t74F06B623518F992BF8E38656A5E0857169E3E2E* L_17;
L_17 = InputAction_get_activeControl_m1FE60E2AD60BA8C13A4D4EB7B5628422FC348081(L_16, NULL);
int32_t L_18;
L_18 = PlayerInput_GetButtonControlState_m752B64DAD7398F03B72E1C204DE61C93754A2C5A(((ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF*)IsInstClass((RuntimeObject*)L_17, ButtonControl_t85949109B98AAF5B7ADC0285F0EC98A61EC88ECF_il2cpp_TypeInfo_var)), NULL);
__this->___m_Jump_9 = L_18;
// }
return;
}
}
// System.Void GameplayIngredients.Controllers.SimplePlayerInput::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SimplePlayerInput__ctor_m09E7CD0CE6ED4BC629524145F19B410E54EC9F67 (SimplePlayerInput_tABA04020E74041CE1D0D49396A48DF624648AF09* __this, const RuntimeMethod* method)
{
{
PlayerInput__ctor_m0A9781A77DAE42AE962F9DF38FBFFEEE8E1427A4(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: GameplayIngredients.Comments.Comment
IL2CPP_EXTERN_C void Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshal_pinvoke(const Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF& unmarshaled, Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshaled_pinvoke& marshaled)
{
marshaled.___title_0 = il2cpp_codegen_marshal_string(unmarshaled.___title_0);
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke(unmarshaled.___message_1, marshaled.___message_1);
if (unmarshaled.___replies_2 != NULL)
{
il2cpp_array_size_t _unmarshaledreplies_Length = (unmarshaled.___replies_2)->max_length;
marshaled.___replies_2 = il2cpp_codegen_marshal_allocate_array<CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke>(_unmarshaledreplies_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledreplies_Length); i++)
{
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke((unmarshaled.___replies_2)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i)), (marshaled.___replies_2)[i]);
}
}
else
{
marshaled.___replies_2 = NULL;
}
marshaled.___focus_3 = static_cast<int32_t>(unmarshaled.___focus_3);
}
IL2CPP_EXTERN_C void Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshal_pinvoke_back(const Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshaled_pinvoke& marshaled, Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF& unmarshaled)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
unmarshaled.___title_0 = il2cpp_codegen_marshal_string_result(marshaled.___title_0);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___title_0), (void*)il2cpp_codegen_marshal_string_result(marshaled.___title_0));
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 unmarshaledmessage_temp_1;
memset((&unmarshaledmessage_temp_1), 0, sizeof(unmarshaledmessage_temp_1));
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke_back(marshaled.___message_1, unmarshaledmessage_temp_1);
unmarshaled.___message_1 = unmarshaledmessage_temp_1;
Il2CppCodeGenWriteBarrier((void**)&(((&unmarshaled.___message_1))->___from_0), (void*)NULL);
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&(((&unmarshaled.___message_1))->___URL_1), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&(((&unmarshaled.___message_1))->___body_2), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&(((&unmarshaled.___message_1))->___attachedObjects_3), (void*)NULL);
#endif
if (marshaled.___replies_2 != NULL)
{
if (unmarshaled.___replies_2 == NULL)
{
unmarshaled.___replies_2 = reinterpret_cast<CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*>((CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*)SZArrayNew(CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B_il2cpp_TypeInfo_var, 1));
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___replies_2), (void*)reinterpret_cast<CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*>((CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*)SZArrayNew(CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.___replies_2)->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 _marshaled____replies_2_i__unmarshaled;
memset((&_marshaled____replies_2_i__unmarshaled), 0, sizeof(_marshaled____replies_2_i__unmarshaled));
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke_back((marshaled.___replies_2)[i], _marshaled____replies_2_i__unmarshaled);
(unmarshaled.___replies_2)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), _marshaled____replies_2_i__unmarshaled);
}
}
bool unmarshaledfocus_temp_3 = false;
unmarshaledfocus_temp_3 = static_cast<bool>(marshaled.___focus_3);
unmarshaled.___focus_3 = unmarshaledfocus_temp_3;
}
// Conversion method for clean up from marshalling of: GameplayIngredients.Comments.Comment
IL2CPP_EXTERN_C void Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshal_pinvoke_cleanup(Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshaled_pinvoke& marshaled)
{
il2cpp_codegen_marshal_free(marshaled.___title_0);
marshaled.___title_0 = NULL;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke_cleanup(marshaled.___message_1);
if (marshaled.___replies_2 != NULL)
{
const il2cpp_array_size_t marshaled____replies_2_CleanupLoopCount = 1;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(marshaled____replies_2_CleanupLoopCount); i++)
{
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke_cleanup((marshaled.___replies_2)[i]);
}
il2cpp_codegen_marshal_free(marshaled.___replies_2);
marshaled.___replies_2 = NULL;
}
}
// Conversion methods for marshalling of: GameplayIngredients.Comments.Comment
IL2CPP_EXTERN_C void Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshal_com(const Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF& unmarshaled, Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshaled_com& marshaled)
{
marshaled.___title_0 = il2cpp_codegen_marshal_bstring(unmarshaled.___title_0);
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com(unmarshaled.___message_1, marshaled.___message_1);
if (unmarshaled.___replies_2 != NULL)
{
il2cpp_array_size_t _unmarshaledreplies_Length = (unmarshaled.___replies_2)->max_length;
marshaled.___replies_2 = il2cpp_codegen_marshal_allocate_array<CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com>(_unmarshaledreplies_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledreplies_Length); i++)
{
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com((unmarshaled.___replies_2)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i)), (marshaled.___replies_2)[i]);
}
}
else
{
marshaled.___replies_2 = NULL;
}
marshaled.___focus_3 = static_cast<int32_t>(unmarshaled.___focus_3);
}
IL2CPP_EXTERN_C void Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshal_com_back(const Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshaled_com& marshaled, Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF& unmarshaled)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
unmarshaled.___title_0 = il2cpp_codegen_marshal_bstring_result(marshaled.___title_0);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___title_0), (void*)il2cpp_codegen_marshal_bstring_result(marshaled.___title_0));
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 unmarshaledmessage_temp_1;
memset((&unmarshaledmessage_temp_1), 0, sizeof(unmarshaledmessage_temp_1));
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com_back(marshaled.___message_1, unmarshaledmessage_temp_1);
unmarshaled.___message_1 = unmarshaledmessage_temp_1;
Il2CppCodeGenWriteBarrier((void**)&(((&unmarshaled.___message_1))->___from_0), (void*)NULL);
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&(((&unmarshaled.___message_1))->___URL_1), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&(((&unmarshaled.___message_1))->___body_2), (void*)NULL);
#endif
#if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
Il2CppCodeGenWriteBarrier((void**)&(((&unmarshaled.___message_1))->___attachedObjects_3), (void*)NULL);
#endif
if (marshaled.___replies_2 != NULL)
{
if (unmarshaled.___replies_2 == NULL)
{
unmarshaled.___replies_2 = reinterpret_cast<CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*>((CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*)SZArrayNew(CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B_il2cpp_TypeInfo_var, 1));
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___replies_2), (void*)reinterpret_cast<CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*>((CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*)SZArrayNew(CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.___replies_2)->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 _marshaled____replies_2_i__unmarshaled;
memset((&_marshaled____replies_2_i__unmarshaled), 0, sizeof(_marshaled____replies_2_i__unmarshaled));
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com_back((marshaled.___replies_2)[i], _marshaled____replies_2_i__unmarshaled);
(unmarshaled.___replies_2)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), _marshaled____replies_2_i__unmarshaled);
}
}
bool unmarshaledfocus_temp_3 = false;
unmarshaledfocus_temp_3 = static_cast<bool>(marshaled.___focus_3);
unmarshaled.___focus_3 = unmarshaledfocus_temp_3;
}
// Conversion method for clean up from marshalling of: GameplayIngredients.Comments.Comment
IL2CPP_EXTERN_C void Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshal_com_cleanup(Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF_marshaled_com& marshaled)
{
il2cpp_codegen_marshal_free_bstring(marshaled.___title_0);
marshaled.___title_0 = NULL;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com_cleanup(marshaled.___message_1);
if (marshaled.___replies_2 != NULL)
{
const il2cpp_array_size_t marshaled____replies_2_CleanupLoopCount = 1;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(marshaled____replies_2_CleanupLoopCount); i++)
{
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com_cleanup((marshaled.___replies_2)[i]);
}
il2cpp_codegen_marshal_free(marshaled.___replies_2);
marshaled.___replies_2 = NULL;
}
}
// System.String[] GameplayIngredients.Comments.Comment::get_users()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* Comment_get_users_m1195A69E4D274C5F4596F70A35A9D4DB0FCB406E (Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_Select_TisCommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_TisString_t_m75D35369020BF542FB98A7FC07B327522BDE797E_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_ToList_TisString_t_mA7BFFF205C0EB2F8CE0436E85FC70A2449EDD7C5_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_mF10DB1D3CBB0B14215F0E4F8AB4934A1955E5351_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_ToArray_m2C402D882AA60FC1D5C7C09A129BE7779F833B4A_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3Cget_usersU3Eb__5_0_m999427A65E45517263E5368D954F0BA6B2D53726_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* V_0 = NULL;
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* V_1 = NULL;
Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72* G_B2_0 = NULL;
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* G_B2_1 = NULL;
Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72* G_B1_0 = NULL;
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* G_B1_1 = NULL;
{
// var users = replies.Select(r => r.from).ToList();
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_0 = __this->___replies_2;
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var);
Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72* L_1 = ((U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var))->___U3CU3E9__5_0_1;
Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72* L_2 = L_1;
G_B1_0 = L_2;
G_B1_1 = L_0;
if (L_2)
{
G_B2_0 = L_2;
G_B2_1 = L_0;
goto IL_0026;
}
}
{
il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var);
U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74* L_3 = ((U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var))->___U3CU3E9_0;
Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72* L_4 = (Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72*)il2cpp_codegen_object_new(Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72_il2cpp_TypeInfo_var);
NullCheck(L_4);
Func_2__ctor_m763985733124B07FD4113E2BE176A41466AEE9EB(L_4, L_3, (intptr_t)((void*)U3CU3Ec_U3Cget_usersU3Eb__5_0_m999427A65E45517263E5368D954F0BA6B2D53726_RuntimeMethod_var), NULL);
Func_2_t4CE2302971ABF46A16A7C48C95C9F1A001856B72* L_5 = L_4;
((U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var))->___U3CU3E9__5_0_1 = L_5;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var))->___U3CU3E9__5_0_1), (void*)L_5);
G_B2_0 = L_5;
G_B2_1 = G_B1_1;
}
IL_0026:
{
RuntimeObject* L_6;
L_6 = Enumerable_Select_TisCommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_TisString_t_m75D35369020BF542FB98A7FC07B327522BDE797E((RuntimeObject*)G_B2_1, G_B2_0, Enumerable_Select_TisCommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_TisString_t_m75D35369020BF542FB98A7FC07B327522BDE797E_RuntimeMethod_var);
List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* L_7;
L_7 = Enumerable_ToList_TisString_t_mA7BFFF205C0EB2F8CE0436E85FC70A2449EDD7C5(L_6, Enumerable_ToList_TisString_t_mA7BFFF205C0EB2F8CE0436E85FC70A2449EDD7C5_RuntimeMethod_var);
V_0 = L_7;
// users.Add(message.from);
List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* L_8 = V_0;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00* L_9 = (&__this->___message_1);
String_t* L_10 = L_9->___from_0;
NullCheck(L_8);
List_1_Add_mF10DB1D3CBB0B14215F0E4F8AB4934A1955E5351_inline(L_8, L_10, List_1_Add_mF10DB1D3CBB0B14215F0E4F8AB4934A1955E5351_RuntimeMethod_var);
// return users.ToArray();
List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD* L_11 = V_0;
NullCheck(L_11);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_12;
L_12 = List_1_ToArray_m2C402D882AA60FC1D5C7C09A129BE7779F833B4A(L_11, List_1_ToArray_m2C402D882AA60FC1D5C7C09A129BE7779F833B4A_RuntimeMethod_var);
V_1 = L_12;
goto IL_004c;
}
IL_004c:
{
// }
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_13 = V_1;
return L_13;
}
}
IL2CPP_EXTERN_C StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* Comment_get_users_m1195A69E4D274C5F4596F70A35A9D4DB0FCB406E_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF*>(__this + _offset);
StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* _returnValue;
_returnValue = Comment_get_users_m1195A69E4D274C5F4596F70A35A9D4DB0FCB406E(_thisAdjusted, method);
return _returnValue;
}
// GameplayIngredients.Comments.CommentType GameplayIngredients.Comments.Comment::get_computedType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Comment_get_computedType_mE57C76A9BE593F5AFF9C43A6397FEDFE8641BCB5 (Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
bool V_1 = false;
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* V_2 = NULL;
int32_t V_3 = 0;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 V_4;
memset((&V_4), 0, sizeof(V_4));
bool V_5 = false;
int32_t V_6 = 0;
{
// CommentType currentType = message.type;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00* L_0 = (&__this->___message_1);
int32_t L_1 = L_0->___type_7;
V_0 = L_1;
// if(replies != null)
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_2 = __this->___replies_2;
V_1 = (bool)((!(((RuntimeObject*)(CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*)L_2) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_0052;
}
}
{
// foreach (var reply in replies)
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_4 = __this->___replies_2;
V_2 = L_4;
V_3 = 0;
goto IL_004b;
}
IL_0027:
{
// foreach (var reply in replies)
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_5 = V_2;
int32_t L_6 = V_3;
NullCheck(L_5);
int32_t L_7 = L_6;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 L_8 = (L_5)->GetAt(static_cast<il2cpp_array_size_t>(L_7));
V_4 = L_8;
// if (reply.changeType)
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 L_9 = V_4;
bool L_10 = L_9.___changeType_4;
V_5 = L_10;
bool L_11 = V_5;
if (!L_11)
{
goto IL_0046;
}
}
{
// currentType = reply.type;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 L_12 = V_4;
int32_t L_13 = L_12.___type_7;
V_0 = L_13;
}
IL_0046:
{
int32_t L_14 = V_3;
V_3 = ((int32_t)il2cpp_codegen_add(L_14, 1));
}
IL_004b:
{
// foreach (var reply in replies)
int32_t L_15 = V_3;
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_16 = V_2;
NullCheck(L_16);
if ((((int32_t)L_15) < ((int32_t)((int32_t)(((RuntimeArray*)L_16)->max_length)))))
{
goto IL_0027;
}
}
{
}
IL_0052:
{
// return currentType;
int32_t L_17 = V_0;
V_6 = L_17;
goto IL_0057;
}
IL_0057:
{
// }
int32_t L_18 = V_6;
return L_18;
}
}
IL2CPP_EXTERN_C int32_t Comment_get_computedType_mE57C76A9BE593F5AFF9C43A6397FEDFE8641BCB5_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF*>(__this + _offset);
int32_t _returnValue;
_returnValue = Comment_get_computedType_mE57C76A9BE593F5AFF9C43A6397FEDFE8641BCB5(_thisAdjusted, method);
return _returnValue;
}
// GameplayIngredients.Comments.CommentState GameplayIngredients.Comments.Comment::get_computedState()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Comment_get_computedState_m2DA57EA8D51AB95AD58CC964E39AF3D7AFE11F1F (Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
bool V_1 = false;
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* V_2 = NULL;
int32_t V_3 = 0;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 V_4;
memset((&V_4), 0, sizeof(V_4));
bool V_5 = false;
int32_t V_6 = 0;
{
// CommentState currentState = message.state;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00* L_0 = (&__this->___message_1);
int32_t L_1 = L_0->___state_8;
V_0 = L_1;
// if (replies != null)
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_2 = __this->___replies_2;
V_1 = (bool)((!(((RuntimeObject*)(CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*)L_2) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_0052;
}
}
{
// foreach (var reply in replies)
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_4 = __this->___replies_2;
V_2 = L_4;
V_3 = 0;
goto IL_004b;
}
IL_0027:
{
// foreach (var reply in replies)
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_5 = V_2;
int32_t L_6 = V_3;
NullCheck(L_5);
int32_t L_7 = L_6;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 L_8 = (L_5)->GetAt(static_cast<il2cpp_array_size_t>(L_7));
V_4 = L_8;
// if (reply.changeState)
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 L_9 = V_4;
bool L_10 = L_9.___changeState_5;
V_5 = L_10;
bool L_11 = V_5;
if (!L_11)
{
goto IL_0046;
}
}
{
// currentState = reply.state;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 L_12 = V_4;
int32_t L_13 = L_12.___state_8;
V_0 = L_13;
}
IL_0046:
{
int32_t L_14 = V_3;
V_3 = ((int32_t)il2cpp_codegen_add(L_14, 1));
}
IL_004b:
{
// foreach (var reply in replies)
int32_t L_15 = V_3;
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_16 = V_2;
NullCheck(L_16);
if ((((int32_t)L_15) < ((int32_t)((int32_t)(((RuntimeArray*)L_16)->max_length)))))
{
goto IL_0027;
}
}
{
}
IL_0052:
{
// return currentState;
int32_t L_17 = V_0;
V_6 = L_17;
goto IL_0057;
}
IL_0057:
{
// }
int32_t L_18 = V_6;
return L_18;
}
}
IL2CPP_EXTERN_C int32_t Comment_get_computedState_m2DA57EA8D51AB95AD58CC964E39AF3D7AFE11F1F_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF*>(__this + _offset);
int32_t _returnValue;
_returnValue = Comment_get_computedState_m2DA57EA8D51AB95AD58CC964E39AF3D7AFE11F1F(_thisAdjusted, method);
return _returnValue;
}
// GameplayIngredients.Comments.CommentPriority GameplayIngredients.Comments.Comment::get_computedPriority()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Comment_get_computedPriority_m4478CC6E3F1311AD6E0A26DF5B20DDD85D8B0777 (Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
bool V_1 = false;
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* V_2 = NULL;
int32_t V_3 = 0;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 V_4;
memset((&V_4), 0, sizeof(V_4));
bool V_5 = false;
int32_t V_6 = 0;
{
// CommentPriority currentPriority = message.priority;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00* L_0 = (&__this->___message_1);
int32_t L_1 = L_0->___priority_9;
V_0 = L_1;
// if (replies != null)
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_2 = __this->___replies_2;
V_1 = (bool)((!(((RuntimeObject*)(CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B*)L_2) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_0052;
}
}
{
// foreach (var reply in replies)
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_4 = __this->___replies_2;
V_2 = L_4;
V_3 = 0;
goto IL_004b;
}
IL_0027:
{
// foreach (var reply in replies)
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_5 = V_2;
int32_t L_6 = V_3;
NullCheck(L_5);
int32_t L_7 = L_6;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 L_8 = (L_5)->GetAt(static_cast<il2cpp_array_size_t>(L_7));
V_4 = L_8;
// if (reply.changePriority)
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 L_9 = V_4;
bool L_10 = L_9.___changePriority_6;
V_5 = L_10;
bool L_11 = V_5;
if (!L_11)
{
goto IL_0046;
}
}
{
// currentPriority = reply.priority;
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 L_12 = V_4;
int32_t L_13 = L_12.___priority_9;
V_0 = L_13;
}
IL_0046:
{
int32_t L_14 = V_3;
V_3 = ((int32_t)il2cpp_codegen_add(L_14, 1));
}
IL_004b:
{
// foreach (var reply in replies)
int32_t L_15 = V_3;
CommentMessageU5BU5D_t6049B5AE97D4F3DD0F83347D0592EEF84EC84A7B* L_16 = V_2;
NullCheck(L_16);
if ((((int32_t)L_15) < ((int32_t)((int32_t)(((RuntimeArray*)L_16)->max_length)))))
{
goto IL_0027;
}
}
{
}
IL_0052:
{
// return currentPriority;
int32_t L_17 = V_0;
V_6 = L_17;
goto IL_0057;
}
IL_0057:
{
// }
int32_t L_18 = V_6;
return L_18;
}
}
IL2CPP_EXTERN_C int32_t Comment_get_computedPriority_m4478CC6E3F1311AD6E0A26DF5B20DDD85D8B0777_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<Comment_tF954BFD70B74C78885BD93F1892E8126CD620ACF*>(__this + _offset);
int32_t _returnValue;
_returnValue = Comment_get_computedPriority_m4478CC6E3F1311AD6E0A26DF5B20DDD85D8B0777(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Comments.Comment/<>c::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_mB86E8E67B3D2D06C4BEBBD1452A3D5EF8C553EA9 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74* L_0 = (U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74*)il2cpp_codegen_object_new(U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var);
NullCheck(L_0);
U3CU3Ec__ctor_mBFAE524B3226DEF8A517BFC3F5FD1C2AA5910767(L_0, NULL);
((U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0);
return;
}
}
// System.Void GameplayIngredients.Comments.Comment/<>c::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mBFAE524B3226DEF8A517BFC3F5FD1C2AA5910767 (U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74* __this, const RuntimeMethod* method)
{
{
Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
return;
}
}
// System.String GameplayIngredients.Comments.Comment/<>c::<get_users>b__5_0(GameplayIngredients.Comments.CommentMessage)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* U3CU3Ec_U3Cget_usersU3Eb__5_0_m999427A65E45517263E5368D954F0BA6B2D53726 (U3CU3Ec_t724FB22470BB59FD3BF8867CBE6A66C492F73A74* __this, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 ___r0, const RuntimeMethod* method)
{
{
// var users = replies.Select(r => r.from).ToList();
CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00 L_0 = ___r0;
String_t* L_1 = L_0.___from_0;
return L_1;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: GameplayIngredients.Comments.CommentMessage
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke(const CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00& unmarshaled, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke& marshaled)
{
marshaled.___from_0 = il2cpp_codegen_marshal_string(unmarshaled.___from_0);
marshaled.___URL_1 = il2cpp_codegen_marshal_string(unmarshaled.___URL_1);
marshaled.___body_2 = il2cpp_codegen_marshal_string(unmarshaled.___body_2);
if (unmarshaled.___attachedObjects_3 != NULL)
{
il2cpp_array_size_t _unmarshaledattachedObjects_Length = (unmarshaled.___attachedObjects_3)->max_length;
marshaled.___attachedObjects_3 = il2cpp_codegen_marshal_allocate_array<Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke>(_unmarshaledattachedObjects_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledattachedObjects_Length); i++)
{
if ((unmarshaled.___attachedObjects_3)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i)) != NULL)
{
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_pinvoke(*(unmarshaled.___attachedObjects_3)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i)), (marshaled.___attachedObjects_3)[i]);
}
}
}
else
{
marshaled.___attachedObjects_3 = NULL;
}
marshaled.___changeType_4 = static_cast<int32_t>(unmarshaled.___changeType_4);
marshaled.___changeState_5 = static_cast<int32_t>(unmarshaled.___changeState_5);
marshaled.___changePriority_6 = static_cast<int32_t>(unmarshaled.___changePriority_6);
marshaled.___type_7 = unmarshaled.___type_7;
marshaled.___state_8 = unmarshaled.___state_8;
marshaled.___priority_9 = unmarshaled.___priority_9;
}
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke_back(const CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke& marshaled, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00& unmarshaled)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
unmarshaled.___from_0 = il2cpp_codegen_marshal_string_result(marshaled.___from_0);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___from_0), (void*)il2cpp_codegen_marshal_string_result(marshaled.___from_0));
unmarshaled.___URL_1 = il2cpp_codegen_marshal_string_result(marshaled.___URL_1);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___URL_1), (void*)il2cpp_codegen_marshal_string_result(marshaled.___URL_1));
unmarshaled.___body_2 = il2cpp_codegen_marshal_string_result(marshaled.___body_2);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___body_2), (void*)il2cpp_codegen_marshal_string_result(marshaled.___body_2));
if (marshaled.___attachedObjects_3 != NULL)
{
if (unmarshaled.___attachedObjects_3 == NULL)
{
unmarshaled.___attachedObjects_3 = reinterpret_cast<ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A*>((ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A*)SZArrayNew(ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A_il2cpp_TypeInfo_var, 1));
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___attachedObjects_3), (void*)reinterpret_cast<ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A*>((ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A*)SZArrayNew(ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.___attachedObjects_3)->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* _marshaled____attachedObjects_3_i__unmarshaled = (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)il2cpp_codegen_object_new(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
_marshaled____attachedObjects_3_i__unmarshaled = (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)il2cpp_codegen_object_new(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_pinvoke_back((marshaled.___attachedObjects_3)[i], *_marshaled____attachedObjects_3_i__unmarshaled);
(unmarshaled.___attachedObjects_3)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), _marshaled____attachedObjects_3_i__unmarshaled);
}
}
bool unmarshaledchangeType_temp_4 = false;
unmarshaledchangeType_temp_4 = static_cast<bool>(marshaled.___changeType_4);
unmarshaled.___changeType_4 = unmarshaledchangeType_temp_4;
bool unmarshaledchangeState_temp_5 = false;
unmarshaledchangeState_temp_5 = static_cast<bool>(marshaled.___changeState_5);
unmarshaled.___changeState_5 = unmarshaledchangeState_temp_5;
bool unmarshaledchangePriority_temp_6 = false;
unmarshaledchangePriority_temp_6 = static_cast<bool>(marshaled.___changePriority_6);
unmarshaled.___changePriority_6 = unmarshaledchangePriority_temp_6;
int32_t unmarshaledtype_temp_7 = 0;
unmarshaledtype_temp_7 = marshaled.___type_7;
unmarshaled.___type_7 = unmarshaledtype_temp_7;
int32_t unmarshaledstate_temp_8 = 0;
unmarshaledstate_temp_8 = marshaled.___state_8;
unmarshaled.___state_8 = unmarshaledstate_temp_8;
int32_t unmarshaledpriority_temp_9 = 0;
unmarshaledpriority_temp_9 = marshaled.___priority_9;
unmarshaled.___priority_9 = unmarshaledpriority_temp_9;
}
// Conversion method for clean up from marshalling of: GameplayIngredients.Comments.CommentMessage
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_pinvoke_cleanup(CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_pinvoke& marshaled)
{
il2cpp_codegen_marshal_free(marshaled.___from_0);
marshaled.___from_0 = NULL;
il2cpp_codegen_marshal_free(marshaled.___URL_1);
marshaled.___URL_1 = NULL;
il2cpp_codegen_marshal_free(marshaled.___body_2);
marshaled.___body_2 = NULL;
if (marshaled.___attachedObjects_3 != NULL)
{
const il2cpp_array_size_t marshaled____attachedObjects_3_CleanupLoopCount = 1;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(marshaled____attachedObjects_3_CleanupLoopCount); i++)
{
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_pinvoke_cleanup((marshaled.___attachedObjects_3)[i]);
}
il2cpp_codegen_marshal_free(marshaled.___attachedObjects_3);
marshaled.___attachedObjects_3 = NULL;
}
}
// Conversion methods for marshalling of: GameplayIngredients.Comments.CommentMessage
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com(const CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00& unmarshaled, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com& marshaled)
{
marshaled.___from_0 = il2cpp_codegen_marshal_bstring(unmarshaled.___from_0);
marshaled.___URL_1 = il2cpp_codegen_marshal_bstring(unmarshaled.___URL_1);
marshaled.___body_2 = il2cpp_codegen_marshal_bstring(unmarshaled.___body_2);
if (unmarshaled.___attachedObjects_3 != NULL)
{
il2cpp_array_size_t _unmarshaledattachedObjects_Length = (unmarshaled.___attachedObjects_3)->max_length;
marshaled.___attachedObjects_3 = il2cpp_codegen_marshal_allocate_array<Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com*>(_unmarshaledattachedObjects_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaledattachedObjects_Length); i++)
{
if ((unmarshaled.___attachedObjects_3)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i)) != NULL)
{
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_com(*(unmarshaled.___attachedObjects_3)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i)), *(marshaled.___attachedObjects_3)[i]);
}
}
}
else
{
marshaled.___attachedObjects_3 = NULL;
}
marshaled.___changeType_4 = static_cast<int32_t>(unmarshaled.___changeType_4);
marshaled.___changeState_5 = static_cast<int32_t>(unmarshaled.___changeState_5);
marshaled.___changePriority_6 = static_cast<int32_t>(unmarshaled.___changePriority_6);
marshaled.___type_7 = unmarshaled.___type_7;
marshaled.___state_8 = unmarshaled.___state_8;
marshaled.___priority_9 = unmarshaled.___priority_9;
}
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com_back(const CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com& marshaled, CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00& unmarshaled)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
unmarshaled.___from_0 = il2cpp_codegen_marshal_bstring_result(marshaled.___from_0);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___from_0), (void*)il2cpp_codegen_marshal_bstring_result(marshaled.___from_0));
unmarshaled.___URL_1 = il2cpp_codegen_marshal_bstring_result(marshaled.___URL_1);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___URL_1), (void*)il2cpp_codegen_marshal_bstring_result(marshaled.___URL_1));
unmarshaled.___body_2 = il2cpp_codegen_marshal_bstring_result(marshaled.___body_2);
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___body_2), (void*)il2cpp_codegen_marshal_bstring_result(marshaled.___body_2));
if (marshaled.___attachedObjects_3 != NULL)
{
if (unmarshaled.___attachedObjects_3 == NULL)
{
unmarshaled.___attachedObjects_3 = reinterpret_cast<ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A*>((ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A*)SZArrayNew(ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A_il2cpp_TypeInfo_var, 1));
Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___attachedObjects_3), (void*)reinterpret_cast<ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A*>((ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A*)SZArrayNew(ObjectU5BU5D_tD4BF1BEC72A31DF6611C0B8FA3112AF128FC3F8A_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.___attachedObjects_3)->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* _marshaled____attachedObjects_3_i__unmarshaled = ((marshaled.___attachedObjects_3)[i] != NULL)
? (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)il2cpp_codegen_object_new(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var)
: NULL;
if (_marshaled____attachedObjects_3_i__unmarshaled != NULL)
{
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_com_back(*(marshaled.___attachedObjects_3)[i], *_marshaled____attachedObjects_3_i__unmarshaled);
}
(unmarshaled.___attachedObjects_3)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), _marshaled____attachedObjects_3_i__unmarshaled);
}
}
bool unmarshaledchangeType_temp_4 = false;
unmarshaledchangeType_temp_4 = static_cast<bool>(marshaled.___changeType_4);
unmarshaled.___changeType_4 = unmarshaledchangeType_temp_4;
bool unmarshaledchangeState_temp_5 = false;
unmarshaledchangeState_temp_5 = static_cast<bool>(marshaled.___changeState_5);
unmarshaled.___changeState_5 = unmarshaledchangeState_temp_5;
bool unmarshaledchangePriority_temp_6 = false;
unmarshaledchangePriority_temp_6 = static_cast<bool>(marshaled.___changePriority_6);
unmarshaled.___changePriority_6 = unmarshaledchangePriority_temp_6;
int32_t unmarshaledtype_temp_7 = 0;
unmarshaledtype_temp_7 = marshaled.___type_7;
unmarshaled.___type_7 = unmarshaledtype_temp_7;
int32_t unmarshaledstate_temp_8 = 0;
unmarshaledstate_temp_8 = marshaled.___state_8;
unmarshaled.___state_8 = unmarshaledstate_temp_8;
int32_t unmarshaledpriority_temp_9 = 0;
unmarshaledpriority_temp_9 = marshaled.___priority_9;
unmarshaled.___priority_9 = unmarshaledpriority_temp_9;
}
// Conversion method for clean up from marshalling of: GameplayIngredients.Comments.CommentMessage
IL2CPP_EXTERN_C void CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshal_com_cleanup(CommentMessage_t1984955D9320B5BDB3A30BD69496E1CCC7D08E00_marshaled_com& marshaled)
{
il2cpp_codegen_marshal_free_bstring(marshaled.___from_0);
marshaled.___from_0 = NULL;
il2cpp_codegen_marshal_free_bstring(marshaled.___URL_1);
marshaled.___URL_1 = NULL;
il2cpp_codegen_marshal_free_bstring(marshaled.___body_2);
marshaled.___body_2 = NULL;
if (marshaled.___attachedObjects_3 != NULL)
{
const il2cpp_array_size_t marshaled____attachedObjects_3_CleanupLoopCount = 1;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(marshaled____attachedObjects_3_CleanupLoopCount); i++)
{
if ((marshaled.___attachedObjects_3)[i] != NULL)
{
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshal_com_cleanup(*(marshaled.___attachedObjects_3)[i]);
}
}
il2cpp_codegen_marshal_free(marshaled.___attachedObjects_3);
marshaled.___attachedObjects_3 = NULL;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void GameplayIngredients.Comments.SceneComment::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneComment__ctor_m14D1700BAEF5F36B661D59E433C60E64AEE10BE9 (SceneComment_tC2A00C8539D155C20C43007372B2B95C59C9B683* __this, const RuntimeMethod* method)
{
{
MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E(__this, NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m29F4414A9D30B7C0CD8455C4B2F049E8CCF66745_inline (float ___d0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a1, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___a1;
float L_1 = L_0.___x_2;
float L_2 = ___d0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___a1;
float L_4 = L_3.___y_3;
float L_5 = ___d0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___a1;
float L_7 = L_6.___z_4;
float L_8 = ___d0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9;
memset((&L_9), 0, sizeof(L_9));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), /*hidden argument*/NULL);
V_0 = L_9;
goto IL_0021;
}
IL_0021:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0;
return L_10;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Addition_m087D6F0EC60843D455F9F83D25FE42B2433AAD1D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___b1, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___a0;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___b1;
float L_3 = L_2.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___a0;
float L_5 = L_4.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___b1;
float L_7 = L_6.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___a0;
float L_9 = L_8.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___b1;
float L_11 = L_10.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12;
memset((&L_12), 0, sizeof(L_12));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_12), ((float)il2cpp_codegen_add(L_1, L_3)), ((float)il2cpp_codegen_add(L_5, L_7)), ((float)il2cpp_codegen_add(L_9, L_11)), /*hidden argument*/NULL);
V_0 = L_12;
goto IL_0030;
}
IL_0030:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_13 = V_0;
return L_13;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_one_mE6A2D5C6578E94268024613B596BF09F990B1260_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ((Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields*)il2cpp_codegen_static_fields_for(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var))->___oneVector_6;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
__this->___x_2 = L_0;
float L_1 = ___y1;
__this->___y_3 = L_1;
float L_2 = ___z2;
__this->___z_4 = L_2;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ((Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields*)il2cpp_codegen_static_fields_for(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var))->___zeroVector_5;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = (*(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)__this);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Vector3_Normalize_m6120F119433C5B60BBB28731D3D4A0DA50A84DDD_inline(L_0, NULL);
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = V_0;
return L_2;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_up_mAB5269BFCBCB1BD241450C9BF2F156303D30E0C3_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ((Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields*)il2cpp_codegen_static_fields_for(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var))->___upVector_7;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Distance_m99C722723EDD875852EF854AD7B7C4F8AC4F84AB_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___b1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
float V_1 = 0.0f;
float V_2 = 0.0f;
float V_3 = 0.0f;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___a0;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___b1;
float L_3 = L_2.___x_2;
V_0 = ((float)il2cpp_codegen_subtract(L_1, L_3));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___a0;
float L_5 = L_4.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___b1;
float L_7 = L_6.___y_3;
V_1 = ((float)il2cpp_codegen_subtract(L_5, L_7));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___a0;
float L_9 = L_8.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___b1;
float L_11 = L_10.___z_4;
V_2 = ((float)il2cpp_codegen_subtract(L_9, L_11));
float L_12 = V_0;
float L_13 = V_0;
float L_14 = V_1;
float L_15 = V_1;
float L_16 = V_2;
float L_17 = V_2;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_18;
L_18 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_12, L_13)), ((float)il2cpp_codegen_multiply(L_14, L_15)))), ((float)il2cpp_codegen_multiply(L_16, L_17))))));
V_3 = ((float)L_18);
goto IL_0040;
}
IL_0040:
{
float L_19 = V_3;
return L_19;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Subtraction_m1690F44F6DC92B770A940B6CF8AE0535625A9824_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___b1, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___a0;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___b1;
float L_3 = L_2.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___a0;
float L_5 = L_4.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___b1;
float L_7 = L_6.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___a0;
float L_9 = L_8.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___b1;
float L_11 = L_10.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12;
memset((&L_12), 0, sizeof(L_12));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_12), ((float)il2cpp_codegen_subtract(L_1, L_3)), ((float)il2cpp_codegen_subtract(L_5, L_7)), ((float)il2cpp_codegen_subtract(L_9, L_11)), /*hidden argument*/NULL);
V_0 = L_12;
goto IL_0030;
}
IL_0030:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_13 = V_0;
return L_13;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
{
float L_0 = __this->___x_2;
float L_1 = __this->___x_2;
float L_2 = __this->___y_3;
float L_3 = __this->___y_3;
float L_4 = __this->___z_4;
float L_5 = __this->___z_4;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_6;
L_6 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_0, L_1)), ((float)il2cpp_codegen_multiply(L_2, L_3)))), ((float)il2cpp_codegen_multiply(L_4, L_5))))));
V_0 = ((float)L_6);
goto IL_0034;
}
IL_0034:
{
float L_7 = V_0;
return L_7;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Min_m4F2A9C5128DC3F9E84865EE7ADA8DB5DA6B8B507_inline (float ___a0, float ___b1, const RuntimeMethod* method)
{
float V_0 = 0.0f;
float G_B3_0 = 0.0f;
{
float L_0 = ___a0;
float L_1 = ___b1;
if ((((float)L_0) < ((float)L_1)))
{
goto IL_0008;
}
}
{
float L_2 = ___b1;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
float L_3 = ___a0;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
float L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Multiply_m516FE285F5342F922C6EB3FCB33197E9017FF484_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, float ___d1, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___a0;
float L_1 = L_0.___x_2;
float L_2 = ___d1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___a0;
float L_4 = L_3.___y_3;
float L_5 = ___d1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___a0;
float L_7 = L_6.___z_4;
float L_8 = ___d1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9;
memset((&L_9), 0, sizeof(L_9));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), /*hidden argument*/NULL);
V_0 = L_9;
goto IL_0021;
}
IL_0021:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0;
return L_10;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3_Scale_mE0DC2C1B7902271788591F17DBE7F7F72EC37283_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___scale0, const RuntimeMethod* method)
{
{
float L_0 = __this->___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___scale0;
float L_2 = L_1.___x_2;
__this->___x_2 = ((float)il2cpp_codegen_multiply(L_0, L_2));
float L_3 = __this->___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___scale0;
float L_5 = L_4.___y_3;
__this->___y_3 = ((float)il2cpp_codegen_multiply(L_3, L_5));
float L_6 = __this->___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = ___scale0;
float L_8 = L_7.___z_4;
__this->___z_4 = ((float)il2cpp_codegen_multiply(L_6, L_8));
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Dot_m4688A1A524306675DBDB1E6D483F35E85E3CE6D8_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___lhs0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rhs1, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___lhs0;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___rhs1;
float L_3 = L_2.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___lhs0;
float L_5 = L_4.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___rhs1;
float L_7 = L_6.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___lhs0;
float L_9 = L_8.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___rhs1;
float L_11 = L_10.___z_4;
V_0 = ((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_1, L_3)), ((float)il2cpp_codegen_multiply(L_5, L_7)))), ((float)il2cpp_codegen_multiply(L_9, L_11))));
goto IL_002d;
}
IL_002d:
{
float L_12 = V_0;
return L_12;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Counter_get_CurrentValue_m21611BCA53B08109F6297BDA6A22D47EC3331E3C_inline (Counter_tFD2AA53D6F3A056D552D00F1D78B2DE1EAC4304D* __this, const RuntimeMethod* method)
{
{
// public int CurrentValue { get; private set; }
int32_t L_0 = __this->___U3CCurrentValueU3Ek__BackingField_10;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___x0, float ___y1, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
__this->___x_0 = L_0;
float L_1 = ___y1;
__this->___y_1 = L_1;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m232E885D3C7BB6A96D5FEF4494709BA170447604_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ((Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields*)il2cpp_codegen_static_fields_for(Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var))->___oneVector_3;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Lerp_mFB4910B358B986AFB22114ED90458E8341867479_inline (float ___a0, float ___b1, float ___t2, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = ___a0;
float L_1 = ___b1;
float L_2 = ___a0;
float L_3 = ___t2;
float L_4;
L_4 = Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline(L_3, NULL);
V_0 = ((float)il2cpp_codegen_add(L_0, ((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_subtract(L_1, L_2)), L_4))));
goto IL_0010;
}
IL_0010:
{
float L_5 = V_0;
return L_5;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3_Normalize_mC749B887A4C74BA0A2E13E6377F17CCAEB0AADA8_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = (*(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)__this);
float L_1;
L_1 = Vector3_Magnitude_m6AD0BEBF88AAF98188A851E62D7A32CB5B7830EF_inline(L_0, NULL);
V_0 = L_1;
float L_2 = V_0;
V_1 = (bool)((((float)L_2) > ((float)(9.99999975E-06f)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_002d;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = (*(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)__this);
float L_5 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
L_6 = Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline(L_4, L_5, NULL);
*(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)__this = L_6;
goto IL_0038;
}
IL_002d:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7;
L_7 = Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline(NULL);
*(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)__this = L_7;
}
IL_0038:
{
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9* VirtualCameraManager_get_Brain_mA3515C0E8E52C825731F1D308717712D1BF44155_inline (VirtualCameraManager_tCBAF596B927381CD8091DC6FC2DA19CAF9B525BE* __this, const RuntimeMethod* method)
{
{
// public CinemachineBrain Brain { get; private set; }
CinemachineBrain_tA44C6B1C4F0BD2B34EFCD06EE4C4AFE46685CBE9* L_0 = __this->___U3CBrainU3Ek__BackingField_7;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t GameManager_get_currentLevel_m709EFCA3BDC9559B45EDDA6C838FEF93B0AA653E_inline (GameManager_tFA1B88ADBD669558DBC54634528638D496CB6E6E* __this, const RuntimeMethod* method)
{
{
// public int currentLevel { get; private set; } = -2;
int32_t L_0 = __this->___U3CcurrentLevelU3Ek__BackingField_15;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Max_m8A4C189A6749DFE3ED8B66D9D3CACD8DB333974F_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___a0;
int32_t L_1 = ___b1;
if ((((int32_t)L_0) > ((int32_t)L_1)))
{
goto IL_0008;
}
}
{
int32_t L_2 = ___b1;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
int32_t L_3 = ___a0;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
int32_t L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Min_mFEAD72DF4C4708B86BF464AB4F5F1468FAD8E784_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method)
{
int32_t V_0 = 0;
int32_t G_B3_0 = 0;
{
int32_t L_0 = ___a0;
int32_t L_1 = ___b1;
if ((((int32_t)L_0) < ((int32_t)L_1)))
{
goto IL_0008;
}
}
{
int32_t L_2 = ___b1;
G_B3_0 = L_2;
goto IL_0009;
}
IL_0008:
{
int32_t L_3 = ___a0;
G_B3_0 = L_3;
}
IL_0009:
{
V_0 = G_B3_0;
goto IL_000c;
}
IL_000c:
{
int32_t L_4 = V_0;
return L_4;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RuntimeObject* Debug_get_unityLogger_mA872400E9E585FCD6A2DE1717748A458545DE8A4_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var);
RuntimeObject* L_0 = ((Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_StaticFields*)il2cpp_codegen_static_fields_for(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var))->___s_Logger_1;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_zero_m009B92B5D35AB02BD1610C2E1ACCE7C9CF964A6E_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ((Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields*)il2cpp_codegen_static_fields_for(Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var))->___zeroVector_2;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m51B18794FAF141EBD06CA9907E6F7DF9D60F3515_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0 = ((Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields*)il2cpp_codegen_static_fields_for(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var))->___zeroVector_5;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = V_0;
return L_1;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Vector3_op_Inequality_m6A7FB1C9E9DE194708997BFA24C6E238D92D908E_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___lhs0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rhs1, const RuntimeMethod* method)
{
bool V_0 = false;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___lhs0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___rhs1;
bool L_2;
L_2 = Vector3_op_Equality_m15951D1B53E3BE36C9D265E229090020FBD72EBB_inline(L_0, L_1, NULL);
V_0 = (bool)((((int32_t)L_2) == ((int32_t)0))? 1 : 0);
goto IL_000e;
}
IL_000e:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp_m154E404AF275A3B2EC99ECAA3879B4CB9F0606DC_inline (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method)
{
bool V_0 = false;
bool V_1 = false;
float V_2 = 0.0f;
{
float L_0 = ___value0;
float L_1 = ___min1;
V_0 = (bool)((((float)L_0) < ((float)L_1))? 1 : 0);
bool L_2 = V_0;
if (!L_2)
{
goto IL_000e;
}
}
{
float L_3 = ___min1;
___value0 = L_3;
goto IL_0019;
}
IL_000e:
{
float L_4 = ___value0;
float L_5 = ___max2;
V_1 = (bool)((((float)L_4) > ((float)L_5))? 1 : 0);
bool L_6 = V_1;
if (!L_6)
{
goto IL_0019;
}
}
{
float L_7 = ___max2;
___value0 = L_7;
}
IL_0019:
{
float L_8 = ___value0;
V_2 = L_8;
goto IL_001d;
}
IL_001d:
{
float L_9 = V_2;
return L_9;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_UnaryNegation_m3AC523A7BED6E843165BDF598690F0560D8CAA63_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___a0;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___a0;
float L_3 = L_2.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___a0;
float L_5 = L_4.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
memset((&L_6), 0, sizeof(L_6));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_6), ((-L_1)), ((-L_3)), ((-L_5)), /*hidden argument*/NULL);
V_0 = L_6;
goto IL_001e;
}
IL_001e:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_0;
return L_7;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_mEBCF994CC3814631017F46A387B1A192ED6C85C7_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, RuntimeObject* ___item0, const RuntimeMethod* method)
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* V_0 = NULL;
int32_t V_1 = 0;
{
int32_t L_0 = (int32_t)__this->____version_3;
__this->____version_3 = ((int32_t)il2cpp_codegen_add(L_0, 1));
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)__this->____items_1;
V_0 = L_1;
int32_t L_2 = (int32_t)__this->____size_2;
V_1 = L_2;
int32_t L_3 = V_1;
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_4 = V_0;
NullCheck(L_4);
if ((!(((uint32_t)L_3) < ((uint32_t)((int32_t)(((RuntimeArray*)L_4)->max_length))))))
{
goto IL_0034;
}
}
{
int32_t L_5 = V_1;
__this->____size_2 = ((int32_t)il2cpp_codegen_add(L_5, 1));
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_6 = V_0;
int32_t L_7 = V_1;
RuntimeObject* L_8 = ___item0;
NullCheck(L_6);
(L_6)->SetAt(static_cast<il2cpp_array_size_t>(L_7), (RuntimeObject*)L_8);
return;
}
IL_0034:
{
RuntimeObject* L_9 = ___item0;
(( void (*) (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D*, RuntimeObject*, const RuntimeMethod*))il2cpp_codegen_get_method_pointer(il2cpp_rgctx_method(method->klass->rgctx_data, 11)))(__this, L_9, il2cpp_rgctx_method(method->klass->rgctx_data, 11));
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method)
{
{
int32_t L_0 = (int32_t)__this->____size_2;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RuntimeObject* Enumerator_get_Current_m6330F15D18EE4F547C05DF9BF83C5EB710376027_gshared_inline (Enumerator_t9473BAB568A27E2339D48C1F91319E0F6D244D7A* __this, const RuntimeMethod* method)
{
{
RuntimeObject* L_0 = (RuntimeObject*)__this->____current_3;
return L_0;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_Normalize_m6120F119433C5B60BBB28731D3D4A0DA50A84DDD_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___value0, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___value0;
float L_1;
L_1 = Vector3_Magnitude_m6AD0BEBF88AAF98188A851E62D7A32CB5B7830EF_inline(L_0, NULL);
V_0 = L_1;
float L_2 = V_0;
V_1 = (bool)((((float)L_2) > ((float)(9.99999975E-06f)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_001e;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___value0;
float L_5 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
L_6 = Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline(L_4, L_5, NULL);
V_2 = L_6;
goto IL_0026;
}
IL_001e:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7;
L_7 = Vector3_get_zero_m9D7F7B580B5A276411267E96AA3425736D9BDC83_inline(NULL);
V_2 = L_7;
goto IL_0026;
}
IL_0026:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_2;
return L_8;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mD921B23F47F5347996C56DC789D1DE16EE27D9B1_inline (float ___value0, const RuntimeMethod* method)
{
bool V_0 = false;
float V_1 = 0.0f;
bool V_2 = false;
{
float L_0 = ___value0;
V_0 = (bool)((((float)L_0) < ((float)(0.0f)))? 1 : 0);
bool L_1 = V_0;
if (!L_1)
{
goto IL_0015;
}
}
{
V_1 = (0.0f);
goto IL_002d;
}
IL_0015:
{
float L_2 = ___value0;
V_2 = (bool)((((float)L_2) > ((float)(1.0f)))? 1 : 0);
bool L_3 = V_2;
if (!L_3)
{
goto IL_0029;
}
}
{
V_1 = (1.0f);
goto IL_002d;
}
IL_0029:
{
float L_4 = ___value0;
V_1 = L_4;
goto IL_002d;
}
IL_002d:
{
float L_5 = V_1;
return L_5;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Magnitude_m6AD0BEBF88AAF98188A851E62D7A32CB5B7830EF_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___vector0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___vector0;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___vector0;
float L_3 = L_2.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___vector0;
float L_5 = L_4.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___vector0;
float L_7 = L_6.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___vector0;
float L_9 = L_8.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___vector0;
float L_11 = L_10.___z_4;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_12;
L_12 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_1, L_3)), ((float)il2cpp_codegen_multiply(L_5, L_7)))), ((float)il2cpp_codegen_multiply(L_9, L_11))))));
V_0 = ((float)L_12);
goto IL_0034;
}
IL_0034:
{
float L_13 = V_0;
return L_13;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Division_mD7200D6D432BAFC4135C5B17A0B0A812203B0270_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___a0, float ___d1, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___a0;
float L_1 = L_0.___x_2;
float L_2 = ___d1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___a0;
float L_4 = L_3.___y_3;
float L_5 = ___d1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___a0;
float L_7 = L_6.___z_4;
float L_8 = ___d1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9;
memset((&L_9), 0, sizeof(L_9));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)(L_1/L_2)), ((float)(L_4/L_5)), ((float)(L_7/L_8)), /*hidden argument*/NULL);
V_0 = L_9;
goto IL_0021;
}
IL_0021:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0;
return L_10;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Vector3_op_Equality_m15951D1B53E3BE36C9D265E229090020FBD72EBB_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___lhs0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rhs1, const RuntimeMethod* method)
{
float V_0 = 0.0f;
float V_1 = 0.0f;
float V_2 = 0.0f;
float V_3 = 0.0f;
bool V_4 = false;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___lhs0;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___rhs1;
float L_3 = L_2.___x_2;
V_0 = ((float)il2cpp_codegen_subtract(L_1, L_3));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___lhs0;
float L_5 = L_4.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___rhs1;
float L_7 = L_6.___y_3;
V_1 = ((float)il2cpp_codegen_subtract(L_5, L_7));
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___lhs0;
float L_9 = L_8.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___rhs1;
float L_11 = L_10.___z_4;
V_2 = ((float)il2cpp_codegen_subtract(L_9, L_11));
float L_12 = V_0;
float L_13 = V_0;
float L_14 = V_1;
float L_15 = V_1;
float L_16 = V_2;
float L_17 = V_2;
V_3 = ((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_12, L_13)), ((float)il2cpp_codegen_multiply(L_14, L_15)))), ((float)il2cpp_codegen_multiply(L_16, L_17))));
float L_18 = V_3;
V_4 = (bool)((((float)L_18) < ((float)(9.99999944E-11f)))? 1 : 0);
goto IL_0043;
}
IL_0043:
{
bool L_19 = V_4;
return L_19;
}
}