#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString() extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (void); // 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (void); // 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (void); // 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (void); // 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (void); // 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (void); // 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_Internal_mDD401F1DAD381C0725F0F9CB65E6B23DC78D3C5A (void); // 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (void); // 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_m910B194258C3609328EC0DAD1C288F67B81FD030 (void); // 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (void); // 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_m990B80E682F006388ADFE1FEC61165FB21A58138 (void); // 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (void); // 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_mF48B0A8D9804F7938C2513B937602347DA4768AA (void); // 0x0000000E System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_Raycast_Internal_Injected_mD6B513DC491DA368725681DDC4E4104C72650B77 (void); // 0x0000000F System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_Injected_mE5A33C2FE2873FABD52129DC539856AD762FA3EE (void); // 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_Injected_mA190F786687B287B75E904E96C25DCE43422CF18 (void); // 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mCD438768C11300F4CA7444621467016833562054 (void); // 0x00000012 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() extern void Physics2D_get_defaultPhysicsScene_m10876DD92CFE85E080A574F23FF30B044C03C9BD (void); // 0x00000013 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() extern void Physics2D_get_queriesHitTriggers_m43C69B7B5475256AD329817C09D9D6C00EFB540E (void); // 0x00000014 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) extern void Physics2D_Raycast_m8D056DA6FCBB18FD6F64BA247C16E050B0DBBF18 (void); // 0x00000015 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) extern void Physics2D_Raycast_m274780A393AF3EEAB93D4DAF2A5DD95706D5A2CB (void); // 0x00000016 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_Raycast_m6B89CCCAF549D1917B95F663E007382899E66BA7 (void); // 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) extern void Physics2D_Raycast_mED174EF64683E4E98190E82039AF753933585A5E (void); // 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern void Physics2D_Raycast_m4F22AD6D93E283DCBFF1DF2F3B67988BFE092DAA (void); // 0x00000019 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void Physics2D_Raycast_mB3DEDF9E9B738EAB8ABB4CD6AF28E169EE329D46 (void); // 0x0000001A System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_Raycast_mCD80B702BD6EB5FEBC8B4D3B066DDD8ED0FE4652 (void); // 0x0000001B System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1,System.Single) extern void Physics2D_Raycast_mCC46614BD92F9889D2F27AD6DFC24DB76131155D (void); // 0x0000001C UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) extern void Physics2D_GetRayIntersectionAll_m0DF776894E1E3A8C03644D001938AD8B435C6C65 (void); // 0x0000001D UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) extern void Physics2D_GetRayIntersectionAll_m0B3510E637D87DA64270E0B699C9E3AA28384368 (void); // 0x0000001E UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_m313BB4020C5DE25EDE1E23460C15CD5F44171C9A (void); // 0x0000001F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_mD38082338EF336C1B44572D8D9E608CFEE0C7A50 (void); // 0x00000020 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[]) extern void Physics2D_GetRayIntersectionNonAlloc_m931B8F65C30CFB7234D3CF51F296DE158422B12D (void); // 0x00000021 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_GetRayIntersectionNonAlloc_mE7B60A6CA6A5513B95D4714050DBA185D2F6FC52 (void); // 0x00000022 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) extern void Physics2D_GetRayIntersectionNonAlloc_mBE2332B21D30A74DCB161D48A629B32D747FB755 (void); // 0x00000023 System.Void UnityEngine.Physics2D::.cctor() extern void Physics2D__cctor_m538A4AED462ACB3482F9C397DE0B72BCDA2D3CFB (void); // 0x00000024 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_Injected_m64C09D534E1B44E2B742C13EA712DE97FEB5EC57 (void); // 0x00000025 System.Void UnityEngine.ContactFilter2D::CheckConsistency() extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (void); // 0x00000026 System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (void); // 0x00000027 System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (void); // 0x00000028 UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) extern void ContactFilter2D_CreateLegacyFilter_mE33DF262BE7E9E49D7CAF5B990450FE1A78C30A3 (void); // 0x00000029 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) extern void ContactFilter2D_CheckConsistency_Injected_mD1E46463DF2E3C1FA3E651478E62023365937B0C (void); // 0x0000002A UnityEngine.Collider2D UnityEngine.Collision2D::get_collider() extern void Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (void); // 0x0000002B UnityEngine.Rigidbody2D UnityEngine.Collision2D::get_rigidbody() extern void Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D (void); // 0x0000002C UnityEngine.GameObject UnityEngine.Collision2D::get_gameObject() extern void Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C (void); // 0x0000002D UnityEngine.Vector2 UnityEngine.Collision2D::get_relativeVelocity() extern void Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A (void); // 0x0000002E UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (void); // 0x0000002F UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (void); // 0x00000030 System.Single UnityEngine.RaycastHit2D::get_distance() extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (void); // 0x00000031 System.Single UnityEngine.RaycastHit2D::get_fraction() extern void RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE (void); // 0x00000032 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (void); // 0x00000033 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity() extern void Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF (void); // 0x00000034 System.Single UnityEngine.Rigidbody2D::get_mass() extern void Rigidbody2D_get_mass_mC8854F0E26585A11D4420B9F5570AB4E75192AE1 (void); // 0x00000035 System.Void UnityEngine.Rigidbody2D::.ctor() extern void Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88 (void); // 0x00000036 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08 (void); // 0x00000037 UnityEngine.Vector2 UnityEngine.Collider2D::get_offset() extern void Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914 (void); // 0x00000038 UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody() extern void Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654 (void); // 0x00000039 UnityEngine.Bounds UnityEngine.Collider2D::get_bounds() extern void Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E (void); // 0x0000003A System.Boolean UnityEngine.Collider2D::OverlapPoint(UnityEngine.Vector2) extern void Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883 (void); // 0x0000003B System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&) extern void Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783 (void); // 0x0000003C System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&) extern void Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4 (void); // 0x0000003D System.Boolean UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&) extern void Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188 (void); // 0x0000003E System.Int32 UnityEngine.PolygonCollider2D::GetTotalPointCount() extern void PolygonCollider2D_GetTotalPointCount_mDD5625F1A07C11D06D9F35757BFDF22B3ABD943A (void); // 0x0000003F System.Int32 UnityEngine.PolygonCollider2D::get_pathCount() extern void PolygonCollider2D_get_pathCount_m2F7EA6C9D0D7E579741DD3CB26BD1B2320570CC3 (void); // 0x00000040 UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath(System.Int32) extern void PolygonCollider2D_GetPath_mE9D53D83FBB110EAC748BA535A1659C262B50F50 (void); // 0x00000041 UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32) extern void PolygonCollider2D_GetPath_Internal_mEF39269E7021D37741567FE0D6001305DCE49A69 (void); // 0x00000042 System.Int32 UnityEngine.CompositeCollider2D::get_pathCount() extern void CompositeCollider2D_get_pathCount_mFCE509BFF1DE4F0AB2C242DB9665CCF16BC2D0DC (void); // 0x00000043 System.Int32 UnityEngine.CompositeCollider2D::get_pointCount() extern void CompositeCollider2D_get_pointCount_m2D67EA1A290944246376496948C259B03F06D459 (void); // 0x00000044 System.Int32 UnityEngine.CompositeCollider2D::GetPath(System.Int32,UnityEngine.Vector2[]) extern void CompositeCollider2D_GetPath_m048E471625A3AC46864D74EA7D17077F8348FC09 (void); // 0x00000045 System.Int32 UnityEngine.CompositeCollider2D::GetPathArray_Internal(System.Int32,UnityEngine.Vector2[]) extern void CompositeCollider2D_GetPathArray_Internal_m04FD906BAC09301C13ACD6BBA2479913D8CF5920 (void); static Il2CppMethodPointer s_methodPointers[69] = { PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0, PhysicsScene2D_Raycast_Internal_mDD401F1DAD381C0725F0F9CB65E6B23DC78D3C5A, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3, PhysicsScene2D_RaycastArray_Internal_m910B194258C3609328EC0DAD1C288F67B81FD030, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9, PhysicsScene2D_RaycastList_Internal_m990B80E682F006388ADFE1FEC61165FB21A58138, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E, PhysicsScene2D_GetRayIntersectionArray_Internal_mF48B0A8D9804F7938C2513B937602347DA4768AA, PhysicsScene2D_Raycast_Internal_Injected_mD6B513DC491DA368725681DDC4E4104C72650B77, PhysicsScene2D_RaycastArray_Internal_Injected_mE5A33C2FE2873FABD52129DC539856AD762FA3EE, PhysicsScene2D_RaycastList_Internal_Injected_mA190F786687B287B75E904E96C25DCE43422CF18, PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mCD438768C11300F4CA7444621467016833562054, Physics2D_get_defaultPhysicsScene_m10876DD92CFE85E080A574F23FF30B044C03C9BD, Physics2D_get_queriesHitTriggers_m43C69B7B5475256AD329817C09D9D6C00EFB540E, Physics2D_Raycast_m8D056DA6FCBB18FD6F64BA247C16E050B0DBBF18, Physics2D_Raycast_m274780A393AF3EEAB93D4DAF2A5DD95706D5A2CB, Physics2D_Raycast_m6B89CCCAF549D1917B95F663E007382899E66BA7, Physics2D_Raycast_mED174EF64683E4E98190E82039AF753933585A5E, Physics2D_Raycast_m4F22AD6D93E283DCBFF1DF2F3B67988BFE092DAA, Physics2D_Raycast_mB3DEDF9E9B738EAB8ABB4CD6AF28E169EE329D46, Physics2D_Raycast_mCD80B702BD6EB5FEBC8B4D3B066DDD8ED0FE4652, Physics2D_Raycast_mCC46614BD92F9889D2F27AD6DFC24DB76131155D, Physics2D_GetRayIntersectionAll_m0DF776894E1E3A8C03644D001938AD8B435C6C65, Physics2D_GetRayIntersectionAll_m0B3510E637D87DA64270E0B699C9E3AA28384368, Physics2D_GetRayIntersectionAll_m313BB4020C5DE25EDE1E23460C15CD5F44171C9A, Physics2D_GetRayIntersectionAll_Internal_mD38082338EF336C1B44572D8D9E608CFEE0C7A50, Physics2D_GetRayIntersectionNonAlloc_m931B8F65C30CFB7234D3CF51F296DE158422B12D, Physics2D_GetRayIntersectionNonAlloc_mE7B60A6CA6A5513B95D4714050DBA185D2F6FC52, Physics2D_GetRayIntersectionNonAlloc_mBE2332B21D30A74DCB161D48A629B32D747FB755, Physics2D__cctor_m538A4AED462ACB3482F9C397DE0B72BCDA2D3CFB, Physics2D_GetRayIntersectionAll_Internal_Injected_m64C09D534E1B44E2B742C13EA712DE97FEB5EC57, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18, ContactFilter2D_CreateLegacyFilter_mE33DF262BE7E9E49D7CAF5B990450FE1A78C30A3, ContactFilter2D_CheckConsistency_Injected_mD1E46463DF2E3C1FA3E651478E62023365937B0C, Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37, Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D, Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C, Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613, RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD, Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF, Rigidbody2D_get_mass_mC8854F0E26585A11D4420B9F5570AB4E75192AE1, Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88, Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08, Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914, Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654, Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E, Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883, Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783, Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4, Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188, PolygonCollider2D_GetTotalPointCount_mDD5625F1A07C11D06D9F35757BFDF22B3ABD943A, PolygonCollider2D_get_pathCount_m2F7EA6C9D0D7E579741DD3CB26BD1B2320570CC3, PolygonCollider2D_GetPath_mE9D53D83FBB110EAC748BA535A1659C262B50F50, PolygonCollider2D_GetPath_Internal_mEF39269E7021D37741567FE0D6001305DCE49A69, CompositeCollider2D_get_pathCount_mFCE509BFF1DE4F0AB2C242DB9665CCF16BC2D0DC, CompositeCollider2D_get_pointCount_m2D67EA1A290944246376496948C259B03F06D459, CompositeCollider2D_GetPath_m048E471625A3AC46864D74EA7D17077F8348FC09, CompositeCollider2D_GetPathArray_Internal_m04FD906BAC09301C13ACD6BBA2479913D8CF5920, }; extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (void); extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (void); extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (void); extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (void); extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (void); extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (void); extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (void); extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (void); extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (void); extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (void); extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (void); extern void RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE_AdjustorThunk (void); extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (void); static Il2CppTokenAdjustorThunkPair s_adjustorThunks[17] = { { 0x06000001, PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk }, { 0x06000002, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk }, { 0x06000003, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk }, { 0x06000004, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk }, { 0x06000005, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk }, { 0x06000006, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk }, { 0x06000008, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk }, { 0x0600000A, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk }, { 0x0600000C, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk }, { 0x06000025, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk }, { 0x06000026, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk }, { 0x06000027, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk }, { 0x0600002E, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk }, { 0x0600002F, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk }, { 0x06000030, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk }, { 0x06000031, RaycastHit2D_get_fraction_m9BF416582F5C4D5FC8D93E5DA57B4CDC64E030BE_AdjustorThunk }, { 0x06000032, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk }, }; static const int32_t s_InvokerIndices[69] = { 8744, 8704, 6005, 6010, 1264, 1263, 9828, 578, 9439, 578, 9439, 1195, 9440, 9506, 9419, 9419, 9420, 15043, 15069, 12149, 11187, 10509, 9829, 9466, 10412, 9769, 9769, 13916, 12110, 11168, 9826, 11981, 11049, 10410, 15089, 9777, 8902, 7041, 4066, 10944, 14206, 8744, 8744, 8744, 8889, 8889, 8889, 8813, 8813, 8744, 8889, 8813, 8902, 6916, 8889, 8744, 8614, 6142, 6916, 6916, 5855, 8704, 8704, 5411, 5411, 8704, 8704, 2487, 2487, }; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule = { "UnityEngine.Physics2DModule.dll", 69, s_methodPointers, 17, s_adjustorThunks, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, NULL, // module initializer, NULL, NULL, NULL, };