您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
490 行
18 KiB
490 行
18 KiB
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using UnityEditor.Experimental.Rendering.Universal.Path2D.GUIFramework;
|
|
|
|
namespace UnityEditor.Experimental.Rendering.Universal.Path2D
|
|
{
|
|
internal class EditablePathView : IEditablePathView
|
|
{
|
|
const float kSnappingDistance = 15f;
|
|
const string kDeleteCommandName = "Delete";
|
|
const string kSoftDeleteCommandName = "SoftDelete";
|
|
public IEditablePathController controller { get; set; }
|
|
private Control m_PointControl;
|
|
private Control m_EdgeControl;
|
|
private Control m_LeftTangentControl;
|
|
private Control m_RightTangentControl;
|
|
private GUIAction m_MovePointAction;
|
|
private GUIAction m_MoveEdgeAction;
|
|
private GUIAction m_CreatePointAction;
|
|
private GUIAction m_RemovePointAction1;
|
|
private GUIAction m_RemovePointAction2;
|
|
private GUIAction m_MoveLeftTangentAction;
|
|
private GUIAction m_MoveRightTangentAction;
|
|
private IDrawer m_Drawer;
|
|
|
|
public EditablePathView() : this(new Drawer()) { }
|
|
|
|
public EditablePathView(IDrawer drawer)
|
|
{
|
|
m_Drawer = drawer;
|
|
|
|
m_PointControl = new GenericControl("Point")
|
|
{
|
|
count = GetPointCount,
|
|
distance = (guiState, i) =>
|
|
{
|
|
var position = GetPoint(i).position;
|
|
return guiState.DistanceToCircle(position, guiState.GetHandleSize(position) * 10f);
|
|
},
|
|
position = (i) => { return GetPoint(i).position; },
|
|
forward = (i) => { return GetForward(); },
|
|
up = (i) => { return GetUp(); },
|
|
right = (i) => { return GetRight(); },
|
|
onRepaint = DrawPoint
|
|
};
|
|
|
|
m_EdgeControl = new GenericControl("Edge")
|
|
{
|
|
onEndLayout = (guiState) => { controller.AddClosestPath(m_EdgeControl.layoutData.distance); },
|
|
count = GetEdgeCount,
|
|
distance = DistanceToEdge,
|
|
position = (i) => { return GetPoint(i).position; },
|
|
forward = (i) => { return GetForward(); },
|
|
up = (i) => { return GetUp(); },
|
|
right = (i) => { return GetRight(); },
|
|
onRepaint = DrawEdge
|
|
};
|
|
|
|
m_LeftTangentControl = new GenericControl("LeftTangent")
|
|
{
|
|
count = () =>
|
|
{
|
|
if (GetShapeType() != ShapeType.Spline)
|
|
return 0;
|
|
|
|
return GetPointCount();
|
|
},
|
|
distance = (guiState, i) =>
|
|
{
|
|
if (!IsSelected(i) || IsOpenEnded() && i == 0)
|
|
return float.MaxValue;
|
|
|
|
var position = GetLeftTangent(i);
|
|
return guiState.DistanceToCircle(position, guiState.GetHandleSize(position) * 10f);
|
|
},
|
|
position = (i) => { return GetLeftTangent(i); },
|
|
forward = (i) => { return GetForward(); },
|
|
up = (i) => { return GetUp(); },
|
|
right = (i) => { return GetRight(); },
|
|
onRepaint = (guiState, control, i) =>
|
|
{
|
|
if (!IsSelected(i) || IsOpenEnded() && i == 0)
|
|
return;
|
|
|
|
var position = GetPoint(i).position;
|
|
var leftTangent = GetLeftTangent(i);
|
|
|
|
m_Drawer.DrawTangent(position, leftTangent);
|
|
}
|
|
};
|
|
|
|
m_RightTangentControl = new GenericControl("RightTangent")
|
|
{
|
|
count = () =>
|
|
{
|
|
if (GetShapeType() != ShapeType.Spline)
|
|
return 0;
|
|
|
|
return GetPointCount();
|
|
},
|
|
distance = (guiState, i) =>
|
|
{
|
|
if (!IsSelected(i) || IsOpenEnded() && i == GetPointCount()-1)
|
|
return float.MaxValue;
|
|
|
|
var position = GetRightTangent(i);
|
|
return guiState.DistanceToCircle(position, guiState.GetHandleSize(position) * 10f);
|
|
},
|
|
position = (i) => { return GetRightTangent(i); },
|
|
forward = (i) => { return GetForward(); },
|
|
up = (i) => { return GetUp(); },
|
|
right = (i) => { return GetRight(); },
|
|
onRepaint = (guiState, control, i) =>
|
|
{
|
|
if (!IsSelected(i) || IsOpenEnded() && i == GetPointCount()-1)
|
|
return;
|
|
|
|
var position = GetPoint(i).position;
|
|
var rightTangent = GetRightTangent(i);
|
|
|
|
m_Drawer.DrawTangent(position, rightTangent);
|
|
}
|
|
};
|
|
|
|
m_CreatePointAction = new CreatePointAction(m_PointControl, m_EdgeControl)
|
|
{
|
|
enable = (guiState, action) => { return !guiState.isShiftDown && controller.closestEditablePath == controller.editablePath; },
|
|
enableRepaint = EnableCreatePointRepaint,
|
|
repaintOnMouseMove = (guiState, action) => { return true; },
|
|
guiToWorld = GUIToWorld,
|
|
onCreatePoint = (index, position) =>
|
|
{
|
|
controller.RegisterUndo("Create Point");
|
|
controller.CreatePoint(index, position);
|
|
},
|
|
onPreRepaint = (guiState, action) =>
|
|
{
|
|
if (GetPointCount() > 0)
|
|
{
|
|
var position = ClosestPointInEdge(guiState, guiState.mousePosition, m_EdgeControl.layoutData.index);
|
|
m_Drawer.DrawCreatePointPreview(position);
|
|
}
|
|
}
|
|
};
|
|
|
|
Action<IGUIState> removePoints = (guiState) =>
|
|
{
|
|
controller.RegisterUndo("Remove Point");
|
|
controller.RemoveSelectedPoints();
|
|
guiState.changed = true;
|
|
};
|
|
|
|
m_RemovePointAction1 = new CommandAction(kDeleteCommandName)
|
|
{
|
|
enable = (guiState, action) => { return GetSelectedPointCount() > 0; },
|
|
onCommand = removePoints
|
|
};
|
|
|
|
m_RemovePointAction2 = new CommandAction(kSoftDeleteCommandName)
|
|
{
|
|
enable = (guiState, action) => { return GetSelectedPointCount() > 0; },
|
|
onCommand = removePoints
|
|
};
|
|
|
|
m_MovePointAction = new SliderAction(m_PointControl)
|
|
{
|
|
onClick = (guiState, control) =>
|
|
{
|
|
var index = control.layoutData.index;
|
|
|
|
if (!guiState.isActionKeyDown && !IsSelected(index))
|
|
controller.ClearSelection();
|
|
|
|
controller.SelectPoint(index, true);
|
|
guiState.changed = true;
|
|
},
|
|
onSliderBegin = (guiState, control, position) =>
|
|
{
|
|
controller.RegisterUndo("Move Point");
|
|
},
|
|
onSliderChanged = (guiState, control, position) =>
|
|
{
|
|
var index = control.hotLayoutData.index;
|
|
var delta = SnapIfNeeded(position) - GetPoint(index).position;
|
|
|
|
controller.MoveSelectedPoints(delta);
|
|
}
|
|
};
|
|
|
|
m_MoveEdgeAction = new SliderAction(m_EdgeControl)
|
|
{
|
|
enable = (guiState, action) => { return guiState.isShiftDown; },
|
|
onSliderBegin = (guiState, control, position) =>
|
|
{
|
|
controller.RegisterUndo("Move Edge");
|
|
},
|
|
onSliderChanged = (guiState, control, position) =>
|
|
{
|
|
var index = control.hotLayoutData.index;
|
|
var delta = position - GetPoint(index).position;
|
|
|
|
controller.MoveEdge(index, delta);
|
|
}
|
|
};
|
|
|
|
var cachedRightTangent = Vector3.zero;
|
|
var cachedLeftTangent = Vector3.zero;
|
|
|
|
m_MoveLeftTangentAction = new SliderAction(m_LeftTangentControl)
|
|
{
|
|
onSliderBegin = (guiState, control, position) =>
|
|
{
|
|
controller.RegisterUndo("Move Tangent");
|
|
cachedRightTangent = GetPoint(control.hotLayoutData.index).rightTangent;
|
|
},
|
|
onSliderChanged = (guiState, control, position) =>
|
|
{
|
|
var index = control.hotLayoutData.index;
|
|
var setToLinear = guiState.nearestControl == m_PointControl.ID && m_PointControl.layoutData.index == index;
|
|
|
|
controller.SetLeftTangent(index, position, setToLinear, guiState.isShiftDown, cachedRightTangent);
|
|
|
|
},
|
|
onSliderEnd = (guiState, control, position) =>
|
|
{
|
|
controller.editablePath.UpdateTangentMode(control.hotLayoutData.index);
|
|
guiState.changed = true;
|
|
}
|
|
};
|
|
|
|
m_MoveRightTangentAction = new SliderAction(m_RightTangentControl)
|
|
{
|
|
onSliderBegin = (guiState, control, position) =>
|
|
{
|
|
controller.RegisterUndo("Move Tangent");
|
|
cachedLeftTangent = GetPoint(control.hotLayoutData.index).leftTangent;
|
|
},
|
|
onSliderChanged = (guiState, control, position) =>
|
|
{
|
|
var index = control.hotLayoutData.index;
|
|
var setToLinear = guiState.nearestControl == m_PointControl.ID && m_PointControl.layoutData.index == index;
|
|
|
|
controller.SetRightTangent(index, position, setToLinear, guiState.isShiftDown, cachedLeftTangent);
|
|
},
|
|
onSliderEnd = (guiState, control, position) =>
|
|
{
|
|
controller.editablePath.UpdateTangentMode(control.hotLayoutData.index);
|
|
guiState.changed = true;
|
|
}
|
|
};
|
|
}
|
|
|
|
public void Install(GUISystem guiSystem)
|
|
{
|
|
guiSystem.AddControl(m_EdgeControl);
|
|
guiSystem.AddControl(m_PointControl);
|
|
guiSystem.AddControl(m_LeftTangentControl);
|
|
guiSystem.AddControl(m_RightTangentControl);
|
|
guiSystem.AddAction(m_CreatePointAction);
|
|
guiSystem.AddAction(m_RemovePointAction1);
|
|
guiSystem.AddAction(m_RemovePointAction2);
|
|
guiSystem.AddAction(m_MovePointAction);
|
|
guiSystem.AddAction(m_MoveEdgeAction);
|
|
guiSystem.AddAction(m_MoveLeftTangentAction);
|
|
guiSystem.AddAction(m_MoveRightTangentAction);
|
|
}
|
|
|
|
public void Uninstall(GUISystem guiSystem)
|
|
{
|
|
guiSystem.RemoveControl(m_EdgeControl);
|
|
guiSystem.RemoveControl(m_PointControl);
|
|
guiSystem.RemoveControl(m_LeftTangentControl);
|
|
guiSystem.RemoveControl(m_RightTangentControl);
|
|
guiSystem.RemoveAction(m_CreatePointAction);
|
|
guiSystem.RemoveAction(m_RemovePointAction1);
|
|
guiSystem.RemoveAction(m_RemovePointAction2);
|
|
guiSystem.RemoveAction(m_MovePointAction);
|
|
guiSystem.RemoveAction(m_MoveEdgeAction);
|
|
guiSystem.RemoveAction(m_MoveLeftTangentAction);
|
|
guiSystem.RemoveAction(m_MoveRightTangentAction);
|
|
}
|
|
|
|
private ControlPoint GetPoint(int index)
|
|
{
|
|
return controller.editablePath.GetPoint(index);
|
|
}
|
|
|
|
private int GetPointCount()
|
|
{
|
|
return controller.editablePath.pointCount;
|
|
}
|
|
|
|
private int GetEdgeCount()
|
|
{
|
|
if (controller.editablePath.isOpenEnded)
|
|
return controller.editablePath.pointCount - 1;
|
|
|
|
return controller.editablePath.pointCount;
|
|
}
|
|
|
|
private int GetSelectedPointCount()
|
|
{
|
|
return controller.editablePath.selection.Count;
|
|
}
|
|
|
|
private bool IsSelected(int index)
|
|
{
|
|
return controller.editablePath.selection.Contains(index);
|
|
}
|
|
|
|
private Vector3 GetForward()
|
|
{
|
|
return controller.editablePath.forward;
|
|
}
|
|
|
|
private Vector3 GetUp()
|
|
{
|
|
return controller.editablePath.up;
|
|
}
|
|
|
|
private Vector3 GetRight()
|
|
{
|
|
return controller.editablePath.right;
|
|
}
|
|
|
|
private Matrix4x4 GetLocalToWorldMatrix()
|
|
{
|
|
return controller.editablePath.localToWorldMatrix;
|
|
}
|
|
|
|
private ShapeType GetShapeType()
|
|
{
|
|
return controller.editablePath.shapeType;
|
|
}
|
|
|
|
private bool IsOpenEnded()
|
|
{
|
|
return controller.editablePath.isOpenEnded;
|
|
}
|
|
|
|
private Vector3 GetLeftTangent(int index)
|
|
{
|
|
return controller.editablePath.CalculateLeftTangent(index);
|
|
}
|
|
|
|
private Vector3 GetRightTangent(int index)
|
|
{
|
|
return controller.editablePath.CalculateRightTangent(index);
|
|
}
|
|
|
|
private int NextIndex(int index)
|
|
{
|
|
return EditablePathUtility.Mod(index + 1, GetPointCount());
|
|
}
|
|
|
|
private ControlPoint NextControlPoint(int index)
|
|
{
|
|
return GetPoint(NextIndex(index));
|
|
}
|
|
|
|
private int PrevIndex(int index)
|
|
{
|
|
return EditablePathUtility.Mod(index - 1, GetPointCount());
|
|
}
|
|
|
|
private ControlPoint PrevControlPoint(int index)
|
|
{
|
|
return GetPoint(PrevIndex(index));
|
|
}
|
|
|
|
private Vector3 ClosestPointInEdge(IGUIState guiState, Vector2 mousePosition, int index)
|
|
{
|
|
if (GetShapeType() == ShapeType.Polygon)
|
|
{
|
|
var p0 = GetPoint(index).position;
|
|
var p1 = NextControlPoint(index).position;
|
|
var mouseWorldPosition = GUIToWorld(guiState, mousePosition);
|
|
|
|
var dir1 = (mouseWorldPosition - p0);
|
|
var dir2 = (p1 - p0);
|
|
|
|
return Mathf.Clamp01(Vector3.Dot(dir1, dir2.normalized) / dir2.magnitude) * dir2 + p0;
|
|
}
|
|
else if (GetShapeType() == ShapeType.Spline)
|
|
{
|
|
var nextIndex = NextIndex(index);
|
|
float t;
|
|
return BezierUtility.ClosestPointOnCurve(
|
|
GUIToWorld(guiState, mousePosition),
|
|
GetPoint(index).position,
|
|
GetPoint(nextIndex).position,
|
|
GetRightTangent(index),
|
|
GetLeftTangent(nextIndex),
|
|
out t);
|
|
}
|
|
|
|
return Vector3.zero;
|
|
}
|
|
|
|
private float DistanceToEdge(IGUIState guiState, int index)
|
|
{
|
|
if (GetShapeType() == ShapeType.Polygon)
|
|
{
|
|
return guiState.DistanceToSegment(GetPoint(index).position, NextControlPoint(index).position);
|
|
}
|
|
else if (GetShapeType() == ShapeType.Spline)
|
|
{
|
|
var closestPoint = ClosestPointInEdge(guiState, guiState.mousePosition, index);
|
|
var closestPoint2 = HandleUtility.WorldToGUIPoint(closestPoint);
|
|
|
|
return (closestPoint2 - guiState.mousePosition).magnitude;
|
|
}
|
|
|
|
return float.MaxValue;
|
|
}
|
|
|
|
private Vector3 GUIToWorld(IGUIState guiState, Vector2 position)
|
|
{
|
|
return guiState.GUIToWorld(position, GetForward(), GetLocalToWorldMatrix().MultiplyPoint3x4(Vector3.zero));
|
|
}
|
|
|
|
private void DrawPoint(IGUIState guiState, Control control, int index)
|
|
{
|
|
var position = GetPoint(index).position;
|
|
|
|
if (guiState.hotControl == control.actionID && control.hotLayoutData.index == index || IsSelected(index))
|
|
m_Drawer.DrawPointSelected(position);
|
|
else if (guiState.hotControl == 0 && guiState.nearestControl == control.ID && control.layoutData.index == index)
|
|
m_Drawer.DrawPointHovered(position);
|
|
else
|
|
m_Drawer.DrawPoint(position);
|
|
}
|
|
|
|
private void DrawEdge(IGUIState guiState, Control control, int index)
|
|
{
|
|
if (GetShapeType() == ShapeType.Polygon)
|
|
{
|
|
var nextIndex = NextIndex(index);
|
|
var color = Color.white;
|
|
|
|
if(guiState.nearestControl == control.ID && control.layoutData.index == index && guiState.hotControl == 0)
|
|
color = Color.yellow;
|
|
|
|
m_Drawer.DrawLine(GetPoint(index).position, GetPoint(nextIndex).position, 5f, color);
|
|
}
|
|
else if (GetShapeType() == ShapeType.Spline)
|
|
{
|
|
var nextIndex = NextIndex(index);
|
|
var color = Color.white;
|
|
|
|
if(guiState.nearestControl == control.ID && control.layoutData.index == index && guiState.hotControl == 0)
|
|
color = Color.yellow;
|
|
|
|
m_Drawer.DrawBezier(
|
|
GetPoint(index).position,
|
|
GetRightTangent(index),
|
|
GetLeftTangent(nextIndex),
|
|
GetPoint(nextIndex).position,
|
|
5f,
|
|
color);
|
|
}
|
|
}
|
|
|
|
private bool EnableCreatePointRepaint(IGUIState guiState, GUIAction action)
|
|
{
|
|
return guiState.nearestControl != m_PointControl.ID &&
|
|
guiState.hotControl == 0 &&
|
|
(guiState.nearestControl != m_LeftTangentControl.ID) &&
|
|
(guiState.nearestControl != m_RightTangentControl.ID);
|
|
}
|
|
|
|
private Vector3 SnapIfNeeded(Vector3 position)
|
|
{
|
|
if (!controller.enableSnapping || controller.snapping == null)
|
|
return position;
|
|
|
|
var guiPosition = HandleUtility.WorldToGUIPoint(position);
|
|
var snappedGuiPosition = HandleUtility.WorldToGUIPoint(controller.snapping.Snap(position));
|
|
var sqrDistance = (guiPosition - snappedGuiPosition).sqrMagnitude;
|
|
|
|
if (sqrDistance < kSnappingDistance * kSnappingDistance)
|
|
position = controller.snapping.Snap(position);
|
|
|
|
return position;
|
|
}
|
|
}
|
|
}
|