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14 行
480 B
14 行
480 B
using System;
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using Unity.Entities;
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namespace Unity.Transforms
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{
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/// <summary>
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/// Copy Transform from GameObject associated with Entity to TransformMatrix.
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/// Once only. Component is removed after copy.
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/// </summary>
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public struct CopyInitialTransformFromGameObject : IComponentData { }
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[UnityEngine.DisallowMultipleComponent]
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public class CopyInitialTransformFromGameObjectProxy : ComponentDataProxy<CopyInitialTransformFromGameObject> { }
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}
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