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172 行
5.4 KiB
172 行
5.4 KiB
using System;
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using System.Collections.Generic;
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using BoatAttack;
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using BoatAttack.Benchmark;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.UI;
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public class PerfomanceStats : MonoBehaviour
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{
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// Frame time stats
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private PerfBasic Stats;
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private TestInfo defaultInfo;
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private float frametime;
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private float runtime;
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// Demo stuff
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public PerfMode mode = PerfMode.DisplayOnly;
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private const int demoFrames = 1000;
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// TempData
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private float averageFrametime;
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private float averageVel;
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private FrameData minFrame = FrameData.DefaultMin;
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private FrameData maxFrame = FrameData.DefaultMax;
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// UI display
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private TextMeshProUGUI frametimeDisplay;
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private string debugInfo;
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private void Start()
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{
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CreateTextGui();
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defaultInfo = new TestInfo("Test");
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}
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public void StartRun(string benchmarkName, int runLength)
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{
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Stats = new PerfBasic(benchmarkName, Benchmark.UrpVersion, runLength);
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if(frametimeDisplay == null)
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CreateTextGui();
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}
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private void Update ()
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{
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if (!frametimeDisplay) return;
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// Timing
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frametime = Time.unscaledDeltaTime * 1000f;
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runtime += Time.unscaledDeltaTime;
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UpdateFrametime();
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//Displaying
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var totalMem = Profiler.GetTotalAllocatedMemoryLong();
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var mem = ((float) totalMem / 1000000).ToString("#0.00");
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var gpuMem = Profiler.GetAllocatedMemoryForGraphicsDriver();
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var gpu = ((float) gpuMem / 1000000).ToString("#0.00");
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DrawText(mem, gpu);
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//Saving Data
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if (mode == PerfMode.Benchmark && Stats != null)
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{
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if (Benchmark.CurrentRunIndex >= 0 && Benchmark.CurrentRunIndex < Stats.RunData.Length)
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{
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var runData = Stats.RunData?[Benchmark.CurrentRunIndex];
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if (runData == null)
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Stats.RunData[0] = new RunData(new float[Benchmark.Current.runLength]);
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runData.rawSamples[Benchmark.CurrentRunFrame] = frametime; // add sample
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}
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}
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// Auto mode
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if (mode == PerfMode.DisplayOnly)
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{
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Benchmark.CurrentRunFrame++;
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if (Benchmark.CurrentRunFrame >= demoFrames)
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Benchmark.CurrentRunFrame = 0;
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}
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}
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private void DrawText(string memory, string gpuMemory)
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{
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frametimeDisplay.text = "";
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var info = mode == PerfMode.Benchmark ? Stats?.info ?? defaultInfo : defaultInfo;
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debugInfo = $"<b>Unity:</b>{info.UnityVersion} " +
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$"<b>URP:</b>{info.UrpVersion} " +
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$"<b>Build:</b>{info.BoatAttackVersion} " +
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$"<b>Scene:</b>{info.Scene} " +
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$"<b>Quality:</b>{info.Quality}\n" +
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//////////////////////////////////////////////////
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$"<b>DeviceInfo:</b>{info.Platform} " +
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$"{info.API} " +
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$"{info.Os}\n" +
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//////////////////////////////////////////////////
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$"<b>CPU:</b>{info.CPU} " +
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$"<b>GPU:</b>{info.GPU} " +
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$"<b>Resolution:</b>{info.Resolution}\n" +
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//////////////////////////////////////////////////
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$"<b>CurrentFrame:</b>{Benchmark.CurrentRunFrame} " +
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$"<b>Mem:</b>{memory}mb " +
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$"<b>GPUMem:</b>{gpuMemory}mb\n" +
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//////////////////////////////////////////////////
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$"<b>Frametimes Average:</b>{averageFrametime:#0.00}ms " +
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$"<b>Min(Fastest):</b>{minFrame.ms:#0.00}ms(@frame {minFrame.frameIndex}) " +
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$"<b>Max(Slowest):</b>{maxFrame.ms:#0.00}ms(@frame {maxFrame.frameIndex})";
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frametimeDisplay.text = $"<size=50>{Application.productName} Benchmark - {info.BenchmarkName}</size>\n{debugInfo}";
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}
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public void EndRun()
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{
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var runNumber = Benchmark.CurrentRunIndex == -1 ? "Warmup" : (Benchmark.CurrentRunIndex + 1).ToString();
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Debug.Log($"<b>{Stats.info.BenchmarkName} " +
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$"Run {runNumber}:" +
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$"TotalRuntime:{runtime:#0.00}s</b>\n{debugInfo}");
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if (Benchmark.CurrentRunIndex >= 0 && !Benchmark.SimpleRun)
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{
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Stats.RunData[Benchmark.CurrentRunIndex].EndRun(runtime, minFrame, maxFrame);
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}
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minFrame = FrameData.DefaultMin;
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maxFrame = FrameData.DefaultMax;
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runtime = 0.0f;
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}
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public PerfBasic EndBench()
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{
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frametimeDisplay.text = "<size=50>Benchmark Ended</size>";
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return Stats != null ? Stats : null;
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}
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private void UpdateFrametime()
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{
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averageFrametime = Mathf.SmoothDamp(averageFrametime, frametime, ref averageVel, 5.0f);
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averageFrametime = Mathf.SmoothDamp(averageFrametime, frametime, ref averageVel, 5.0f);
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if (minFrame.ms > frametime)
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{
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minFrame.Set(Benchmark.CurrentRunFrame, frametime);
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}
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if (maxFrame.ms < frametime)
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{
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maxFrame.Set(Benchmark.CurrentRunFrame, frametime);
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}
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}
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private void CreateTextGui()
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{
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var textGo = new GameObject("perfText", typeof(TextMeshProUGUI));
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textGo.transform.SetParent(AppSettings.ConsoleCanvas.transform, true);
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frametimeDisplay = textGo.GetComponent<TextMeshProUGUI>();
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frametimeDisplay.fontSize = 20.0f;
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frametimeDisplay.lineSpacing = 1.2f;
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frametimeDisplay.characterSpacing = 5.0f;
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frametimeDisplay.raycastTarget = false;
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var rectTransform = frametimeDisplay.rectTransform;
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rectTransform.anchorMin = rectTransform.sizeDelta = rectTransform.anchoredPosition = Vector2.zero;
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rectTransform.anchorMax = Vector2.one;
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}
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public enum PerfMode
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{
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Benchmark,
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DisplayOnly
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}
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}
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