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397 行
19 KiB
397 行
19 KiB
using System;
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using UnityEngine;
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using System.Reflection;
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namespace UnityEditor.Rendering
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{
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/// <summary>
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/// Provide a gizmo/handle representing a box where all face can be moved independently.
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/// Also add a contained sub gizmo/handle box if contained is used at creation.
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/// </summary>
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/// <example>
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/// <code>
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/// class MyComponentEditor : Editor
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/// {
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/// static HierarchicalBox box;
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/// static HierarchicalBox containedBox;
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///
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/// static MyComponentEditor()
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/// {
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/// Color[] handleColors = new Color[]
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/// {
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/// Color.red,
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/// Color.green,
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/// Color.Blue,
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/// new Color(0.5f, 0f, 0f, 1f),
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/// new Color(0f, 0.5f, 0f, 1f),
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/// new Color(0f, 0f, 0.5f, 1f)
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/// };
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/// box = new HierarchicalBox(new Color(1f, 1f, 1f, 0.25), handleColors);
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/// containedBox = new HierarchicalBox(new Color(1f, 0f, 1f, 0.25), handleColors, container: box);
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/// }
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///
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/// [DrawGizmo(GizmoType.Selected|GizmoType.Active)]
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/// void DrawGizmo(MyComponent comp, GizmoType gizmoType)
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/// {
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/// box.center = comp.transform.position;
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/// box.size = comp.transform.scale;
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/// box.DrawHull(gizmoType == GizmoType.Selected);
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///
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/// containedBox.center = comp.innerposition;
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/// containedBox.size = comp.innerScale;
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/// containedBox.DrawHull(gizmoType == GizmoType.Selected);
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/// }
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///
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/// void OnSceneGUI()
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/// {
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/// EditorGUI.BeginChangeCheck();
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///
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/// //container box must be also set for contained box for clamping
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/// box.center = comp.transform.position;
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/// box.size = comp.transform.scale;
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/// box.DrawHandle();
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///
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/// containedBox.DrawHandle();
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/// containedBox.center = comp.innerposition;
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/// containedBox.size = comp.innerScale;
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///
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/// if(EditorGUI.EndChangeCheck())
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/// {
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/// comp.innerposition = containedBox.center;
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/// comp.innersize = containedBox.size;
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/// }
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/// }
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/// }
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/// </code>
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/// </example>
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public class HierarchicalBox
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{
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const float k_HandleSizeCoef = 0.05f;
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static Material k_Material_Cache;
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static Material k_Material => (k_Material_Cache == null || k_Material_Cache.Equals(null) ? (k_Material_Cache = new Material(Shader.Find("Hidden/UnlitTransparentColored"))) : k_Material_Cache);
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static Mesh k_MeshQuad_Cache;
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static Mesh k_MeshQuad => k_MeshQuad_Cache == null || k_MeshQuad_Cache.Equals(null) ? (k_MeshQuad_Cache = Resources.GetBuiltinResource<Mesh>("Quad.fbx")) : k_MeshQuad_Cache;
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enum NamedFace { Right, Top, Front, Left, Bottom, Back, None }
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Material m_Material;
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readonly Color[] m_PolychromeHandleColor;
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readonly HierarchicalBox m_Parent;
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Color m_MonochromeHandleColor;
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Color m_WireframeColor;
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Color m_WireframeColorBehind;
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int[] m_ControlIDs = new int[6] { 0, 0, 0, 0, 0, 0 };
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bool m_MonoHandle = true;
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Material material => m_Material == null || m_Material.Equals(null)
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? (m_Material = new Material(k_Material))
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: m_Material;
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/// <summary>
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/// Allow to switch between the mode where all axis are controlled together or not
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/// Note that if there is several handles, they will use the polychrome colors.
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/// </summary>
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public bool monoHandle { get => m_MonoHandle; set => m_MonoHandle = value; }
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/// <summary>The position of the center of the box in Handle.matrix space.</summary>
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public Vector3 center { get; set; }
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/// <summary>The size of the box in Handle.matrix space.</summary>
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public Vector3 size { get; set; }
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/// <summary>The baseColor used to fill hull. All other colors are deduced from it except specific handle colors.</summary>
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public Color baseColor
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{
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get { return material.color; }
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set
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{
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value.a = 8f / 255;
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material.color = value;
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value.a = 1f;
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m_MonochromeHandleColor = value;
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value.a = 0.7f;
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m_WireframeColor = value;
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value.a = 0.2f;
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m_WireframeColorBehind = value;
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}
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}
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//Note: Handles.Slider not allow to use a specific ControlID.
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//Thus Slider1D is used (with reflection)
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static Type k_Slider1D = Type.GetType("UnityEditorInternal.Slider1D, UnityEditor");
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static MethodInfo k_Slider1D_Do = k_Slider1D
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.GetMethod(
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"Do",
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BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public,
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null,
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CallingConventions.Any,
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new[] { typeof(int), typeof(Vector3), typeof(Vector3), typeof(float), typeof(Handles.CapFunction), typeof(float) },
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null);
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static void Slider1D(int controlID, ref Vector3 handlePosition, Vector3 handleOrientation, float snapScale, Color color)
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{
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using (new Handles.DrawingScope(color))
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{
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handlePosition = (Vector3)k_Slider1D_Do.Invoke(null, new object[]
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{
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controlID,
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handlePosition,
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handleOrientation,
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HandleUtility.GetHandleSize(handlePosition) * k_HandleSizeCoef,
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new Handles.CapFunction(Handles.DotHandleCap),
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snapScale
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});
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}
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}
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/// <summary>Constructor. Used to setup colors and also the container if any.</summary>
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/// <param name="baseColor">The color of each face of the box. Other colors are deduced from it.</param>
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/// <param name="polychromeHandleColors">The color of handle when they are separated. When they are grouped, they use a variation of the faceColor instead.</param>
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/// <param name="parent">The HierarchicalBox containing this box. If null, the box will not be limited in size.</param>
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public HierarchicalBox(Color baseColor, Color[] polychromeHandleColors = null, HierarchicalBox parent = null)
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{
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if (polychromeHandleColors != null && polychromeHandleColors.Length != 6)
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throw new ArgumentException("polychromeHandleColors must be null or have a size of 6.");
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m_Parent = parent;
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m_Material = new Material(k_Material);
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this.baseColor = baseColor;
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m_PolychromeHandleColor = polychromeHandleColors ?? new Color[]
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{
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Handles.xAxisColor, Handles.yAxisColor, Handles.zAxisColor,
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Handles.xAxisColor, Handles.yAxisColor, Handles.zAxisColor
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};
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}
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/// <summary>Draw the hull which means the boxes without the handles</summary>
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public void DrawHull(bool filled)
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{
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Color previousColor = Handles.color;
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if (filled)
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{
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// Draw the hull
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var xSize = new Vector3(size.z, size.y, 1f);
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material.SetPass(0);
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Graphics.DrawMeshNow(k_MeshQuad, Handles.matrix * Matrix4x4.TRS(center + size.x * .5f * Vector3.left, Quaternion.FromToRotation(Vector3.forward, Vector3.left), xSize));
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Graphics.DrawMeshNow(k_MeshQuad, Handles.matrix * Matrix4x4.TRS(center + size.x * .5f * Vector3.right, Quaternion.FromToRotation(Vector3.forward, Vector3.right), xSize));
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var ySize = new Vector3(size.x, size.z, 1f);
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Graphics.DrawMeshNow(k_MeshQuad, Handles.matrix * Matrix4x4.TRS(center + size.y * .5f * Vector3.up, Quaternion.FromToRotation(Vector3.forward, Vector3.up), ySize));
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Graphics.DrawMeshNow(k_MeshQuad, Handles.matrix * Matrix4x4.TRS(center + size.y * .5f * Vector3.down, Quaternion.FromToRotation(Vector3.forward, Vector3.down), ySize));
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var zSize = new Vector3(size.x, size.y, 1f);
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Graphics.DrawMeshNow(k_MeshQuad, Handles.matrix * Matrix4x4.TRS(center + size.z * .5f * Vector3.forward, Quaternion.identity, zSize));
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Graphics.DrawMeshNow(k_MeshQuad, Handles.matrix * Matrix4x4.TRS(center + size.z * .5f * Vector3.back, Quaternion.FromToRotation(Vector3.forward, Vector3.back), zSize));
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//if as a parent, also draw handle distance to the parent
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if (m_Parent != null)
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{
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var centerDiff = center - m_Parent.center;
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var xRecal = centerDiff;
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var yRecal = centerDiff;
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var zRecal = centerDiff;
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xRecal.x = 0;
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yRecal.y = 0;
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zRecal.z = 0;
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Handles.color = GetHandleColor(NamedFace.Left);
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Handles.DrawLine(m_Parent.center + xRecal + m_Parent.size.x * .5f * Vector3.left, center + size.x * .5f * Vector3.left);
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Handles.color = GetHandleColor(NamedFace.Right);
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Handles.DrawLine(m_Parent.center + xRecal + m_Parent.size.x * .5f * Vector3.right, center + size.x * .5f * Vector3.right);
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Handles.color = GetHandleColor(NamedFace.Top);
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Handles.DrawLine(m_Parent.center + yRecal + m_Parent.size.y * .5f * Vector3.up, center + size.y * .5f * Vector3.up);
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Handles.color = GetHandleColor(NamedFace.Bottom);
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Handles.DrawLine(m_Parent.center + yRecal + m_Parent.size.y * .5f * Vector3.down, center + size.y * .5f * Vector3.down);
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Handles.color = GetHandleColor(NamedFace.Front);
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Handles.DrawLine(m_Parent.center + zRecal + m_Parent.size.z * .5f * Vector3.forward, center + size.z * .5f * Vector3.forward);
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Handles.color = GetHandleColor(NamedFace.Back);
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Handles.DrawLine(m_Parent.center + zRecal + m_Parent.size.z * .5f * Vector3.back, center + size.z * .5f * Vector3.back);
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}
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}
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Handles.color = m_WireframeColor;
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Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
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Handles.DrawWireCube(center, size);
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Handles.color = m_WireframeColorBehind;
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Handles.zTest = UnityEngine.Rendering.CompareFunction.Greater;
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Handles.DrawWireCube(center, size);
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Handles.zTest = UnityEngine.Rendering.CompareFunction.Always;
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Handles.color = previousColor;
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}
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/// <summary>Draw the manipulable handles</summary>
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public void DrawHandle()
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{
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Event evt = Event.current;
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bool useHomothety = evt.shift;
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bool useSymetry = evt.alt || evt.command;
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// Note: snapping is handled natively on ctrl for each Slider1D
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for (int i = 0, count = m_ControlIDs.Length; i < count; ++i)
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m_ControlIDs[i] = GUIUtility.GetControlID("HierarchicalBox".GetHashCode() + i, FocusType.Passive);
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EditorGUI.BeginChangeCheck();
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var leftPosition = center + size.x * .5f * Vector3.left;
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var rightPosition = center + size.x * .5f * Vector3.right;
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var topPosition = center + size.y * .5f * Vector3.up;
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var bottomPosition = center + size.y * .5f * Vector3.down;
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var frontPosition = center + size.z * .5f * Vector3.forward;
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var backPosition = center + size.z * .5f * Vector3.back;
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var theChangedFace = NamedFace.None;
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EditorGUI.BeginChangeCheck();
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Slider1D(m_ControlIDs[(int)NamedFace.Left], ref leftPosition, Vector3.left, EditorSnapSettings.scale, GetHandleColor(NamedFace.Left));
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if (EditorGUI.EndChangeCheck())
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theChangedFace = NamedFace.Left;
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EditorGUI.BeginChangeCheck();
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Slider1D(m_ControlIDs[(int)NamedFace.Right], ref rightPosition, Vector3.right, EditorSnapSettings.scale, GetHandleColor(NamedFace.Right));
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if (EditorGUI.EndChangeCheck())
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theChangedFace = NamedFace.Right;
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EditorGUI.BeginChangeCheck();
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Slider1D(m_ControlIDs[(int)NamedFace.Top], ref topPosition, Vector3.up, EditorSnapSettings.scale, GetHandleColor(NamedFace.Top));
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if (EditorGUI.EndChangeCheck())
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theChangedFace = NamedFace.Top;
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EditorGUI.BeginChangeCheck();
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Slider1D(m_ControlIDs[(int)NamedFace.Bottom], ref bottomPosition, Vector3.down, EditorSnapSettings.scale, GetHandleColor(NamedFace.Bottom));
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if (EditorGUI.EndChangeCheck())
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theChangedFace = NamedFace.Bottom;
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EditorGUI.BeginChangeCheck();
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Slider1D(m_ControlIDs[(int)NamedFace.Front], ref frontPosition, Vector3.forward, EditorSnapSettings.scale, GetHandleColor(NamedFace.Front));
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if (EditorGUI.EndChangeCheck())
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theChangedFace = NamedFace.Front;
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EditorGUI.BeginChangeCheck();
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Slider1D(m_ControlIDs[(int)NamedFace.Back], ref backPosition, Vector3.back, EditorSnapSettings.scale, GetHandleColor(NamedFace.Back));
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if (EditorGUI.EndChangeCheck())
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theChangedFace = NamedFace.Back;
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if (EditorGUI.EndChangeCheck())
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{
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float delta = 0f;
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switch (theChangedFace)
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{
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case NamedFace.Left: delta = (leftPosition - center - size.x * .5f * Vector3.left).x; break;
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case NamedFace.Right: delta = -(rightPosition - center - size.x * .5f * Vector3.right).x; break;
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case NamedFace.Top: delta = -(topPosition - center - size.y * .5f * Vector3.up).y; break;
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case NamedFace.Bottom: delta = (bottomPosition - center - size.y * .5f * Vector3.down).y; break;
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case NamedFace.Front: delta = -(frontPosition - center - size.z * .5f * Vector3.forward).z; break;
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case NamedFace.Back: delta = (backPosition - center - size.z * .5f * Vector3.back).z; break;
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}
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if (monoHandle || useHomothety && useSymetry)
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{
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var tempSize = size - Vector3.one * delta;
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//ensure that the box face are still facing outside
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for (int axis = 0; axis < 3; ++axis)
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{
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if (tempSize[axis] < 0)
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{
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delta += tempSize[axis];
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tempSize = size - Vector3.one * delta;
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}
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}
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//ensure containedBox do not exit container
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if (m_Parent != null)
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{
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for (int axis = 0; axis < 3; ++axis)
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{
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if (tempSize[axis] > m_Parent.size[axis])
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tempSize[axis] = m_Parent.size[axis];
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}
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}
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size = tempSize;
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}
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else
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{
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if (useSymetry)
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{
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switch (theChangedFace)
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{
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case NamedFace.Left: rightPosition.x -= delta; break;
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case NamedFace.Right: leftPosition.x += delta; break;
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case NamedFace.Top: bottomPosition.y += delta; break;
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case NamedFace.Bottom: topPosition.y -= delta; break;
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case NamedFace.Front: backPosition.z += delta; break;
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case NamedFace.Back: frontPosition.z -= delta; break;
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}
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}
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if (useHomothety)
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{
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float halfDelta = delta * 0.5f;
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switch (theChangedFace)
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{
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case NamedFace.Left:
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case NamedFace.Right:
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bottomPosition.y += halfDelta;
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topPosition.y -= halfDelta;
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backPosition.z += halfDelta;
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frontPosition.z -= halfDelta;
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break;
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case NamedFace.Top:
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case NamedFace.Bottom:
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rightPosition.x -= halfDelta;
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leftPosition.x += halfDelta;
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backPosition.z += halfDelta;
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frontPosition.z -= halfDelta;
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break;
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case NamedFace.Front:
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case NamedFace.Back:
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rightPosition.x -= halfDelta;
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leftPosition.x += halfDelta;
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bottomPosition.y += halfDelta;
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topPosition.y -= halfDelta;
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break;
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}
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}
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var max = new Vector3(rightPosition.x, topPosition.y, frontPosition.z);
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var min = new Vector3(leftPosition.x, bottomPosition.y, backPosition.z);
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//ensure that the box face are still facing outside
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for (int axis = 0; axis < 3; ++axis)
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{
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if (min[axis] > max[axis])
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{
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// Control IDs in m_ControlIDs[0-3[ are for positive axes
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if (GUIUtility.hotControl == m_ControlIDs[axis])
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max[axis] = min[axis];
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else
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min[axis] = max[axis];
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}
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}
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//ensure containedBox do not exit container
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if (m_Parent != null)
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{
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for (int axis = 0; axis < 3; ++axis)
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{
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if (min[axis] < m_Parent.center[axis] - m_Parent.size[axis] * 0.5f)
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min[axis] = m_Parent.center[axis] - m_Parent.size[axis] * 0.5f;
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if (max[axis] > m_Parent.center[axis] + m_Parent.size[axis] * 0.5f)
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max[axis] = m_Parent.center[axis] + m_Parent.size[axis] * 0.5f;
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}
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}
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center = (max + min) * .5f;
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size = max - min;
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}
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}
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}
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Color GetHandleColor(NamedFace name) => monoHandle ? m_MonochromeHandleColor : m_PolychromeHandleColor[(int)name];
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}
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}
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