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276 行
11 KiB
276 行
11 KiB
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.Graphing.Util;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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[ScriptedImporter(10, Extension)]
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class ShaderSubGraphImporter : ScriptedImporter
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{
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public const string Extension = "shadersubgraph";
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[SuppressMessage("ReSharper", "UnusedMember.Local")]
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static string[] GatherDependenciesFromSourceFile(string assetPath)
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{
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return MinimalGraphData.GetDependencyPaths(assetPath);
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}
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public override void OnImportAsset(AssetImportContext ctx)
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{
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var graphAsset = ScriptableObject.CreateInstance<SubGraphAsset>();
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var subGraphPath = ctx.assetPath;
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var subGraphGuid = AssetDatabase.AssetPathToGUID(subGraphPath);
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graphAsset.assetGuid = subGraphGuid;
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var textGraph = File.ReadAllText(subGraphPath, Encoding.UTF8);
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var graphData = new GraphData { isSubGraph = true, assetGuid = subGraphGuid };
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var messageManager = new MessageManager();
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graphData.messageManager = messageManager;
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JsonUtility.FromJsonOverwrite(textGraph, graphData);
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try
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{
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ProcessSubGraph(graphAsset, graphData);
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}
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catch (Exception e)
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{
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graphAsset.isValid = false;
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Debug.LogException(e, graphAsset);
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}
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finally
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{
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if (messageManager.nodeMessagesChanged)
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{
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graphAsset.isValid = false;
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foreach (var pair in messageManager.GetNodeMessages())
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{
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var node = graphData.GetNodeFromTempId(pair.Key);
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foreach (var message in pair.Value)
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{
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MessageManager.Log(node, subGraphPath, message, graphAsset);
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}
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}
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}
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messageManager.ClearAll();
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}
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Texture2D texture = Resources.Load<Texture2D>("Icons/sg_subgraph_icon@64");
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ctx.AddObjectToAsset("MainAsset", graphAsset, texture);
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ctx.SetMainObject(graphAsset);
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}
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static void ProcessSubGraph(SubGraphAsset asset, GraphData graph)
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{
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var registry = new FunctionRegistry(new ShaderStringBuilder(), true);
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registry.names.Clear();
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asset.functions.Clear();
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asset.nodeProperties.Clear();
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asset.isValid = true;
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graph.OnEnable();
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graph.messageManager.ClearAll();
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graph.ValidateGraph();
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var assetPath = AssetDatabase.GUIDToAssetPath(asset.assetGuid);
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asset.hlslName = NodeUtils.GetHLSLSafeName(Path.GetFileNameWithoutExtension(assetPath));
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asset.inputStructName = $"Bindings_{asset.hlslName}_{asset.assetGuid}";
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asset.functionName = $"SG_{asset.hlslName}_{asset.assetGuid}";
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asset.path = graph.path;
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var outputNode = (SubGraphOutputNode)graph.outputNode;
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asset.outputs.Clear();
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outputNode.GetInputSlots(asset.outputs);
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List<AbstractMaterialNode> nodes = new List<AbstractMaterialNode>();
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NodeUtils.DepthFirstCollectNodesFromNode(nodes, outputNode);
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asset.effectiveShaderStage = ShaderStageCapability.All;
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foreach (var slot in asset.outputs)
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{
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var stage = NodeUtils.GetEffectiveShaderStageCapability(slot, true);
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if (stage != ShaderStageCapability.All)
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{
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asset.effectiveShaderStage = stage;
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break;
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}
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}
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asset.requirements = ShaderGraphRequirements.FromNodes(nodes, asset.effectiveShaderStage, false);
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asset.inputs = graph.properties.ToList();
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asset.keywords = graph.keywords.ToList();
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asset.graphPrecision = graph.concretePrecision;
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asset.outputPrecision = outputNode.concretePrecision;
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GatherFromGraph(assetPath, out var containsCircularDependency, out var descendents);
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asset.descendents.AddRange(descendents);
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var childrenSet = new HashSet<string>();
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var anyErrors = false;
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foreach (var node in nodes)
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{
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if (node is SubGraphNode subGraphNode)
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{
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var subGraphGuid = subGraphNode.subGraphGuid;
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if (childrenSet.Add(subGraphGuid))
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{
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asset.children.Add(subGraphGuid);
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}
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}
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if (node.hasError)
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{
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anyErrors = true;
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}
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}
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if (!anyErrors && containsCircularDependency)
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{
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Debug.LogError($"Error in Graph at {assetPath}: Sub Graph contains a circular dependency.", asset);
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anyErrors = true;
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}
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if (anyErrors)
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{
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asset.isValid = false;
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registry.ProvideFunction(asset.functionName, sb => { });
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return;
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}
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foreach (var node in nodes)
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{
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if (node is IGeneratesFunction generatesFunction)
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{
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registry.builder.currentNode = node;
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generatesFunction.GenerateNodeFunction(registry, GenerationMode.ForReals);
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registry.builder.ReplaceInCurrentMapping(PrecisionUtil.Token, node.concretePrecision.ToShaderString());
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}
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}
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registry.ProvideFunction(asset.functionName, sb =>
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{
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SubShaderGenerator.GenerateSurfaceInputStruct(sb, asset.requirements, asset.inputStructName);
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sb.AppendNewLine();
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// Generate arguments... first INPUTS
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var arguments = new List<string>();
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foreach (var prop in asset.inputs)
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{
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prop.ValidateConcretePrecision(asset.graphPrecision);
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arguments.Add(string.Format("{0}", prop.GetPropertyAsArgumentString()));
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}
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// now pass surface inputs
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arguments.Add(string.Format("{0} IN", asset.inputStructName));
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// Now generate outputs
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foreach (var output in asset.outputs)
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arguments.Add($"out {output.concreteValueType.ToShaderString(asset.outputPrecision)} {output.shaderOutputName}_{output.id}");
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// Create the function prototype from the arguments
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sb.AppendLine("void {0}({1})"
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, asset.functionName
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, arguments.Aggregate((current, next) => $"{current}, {next}"));
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// now generate the function
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using (sb.BlockScope())
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{
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// Just grab the body from the active nodes
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foreach (var node in nodes)
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{
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if (node is IGeneratesBodyCode generatesBodyCode)
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{
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sb.currentNode = node;
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generatesBodyCode.GenerateNodeCode(sb, GenerationMode.ForReals);
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sb.ReplaceInCurrentMapping(PrecisionUtil.Token, node.concretePrecision.ToShaderString());
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}
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}
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foreach (var slot in asset.outputs)
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{
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sb.AppendLine($"{slot.shaderOutputName}_{slot.id} = {outputNode.GetSlotValue(slot.id, GenerationMode.ForReals, asset.outputPrecision)};");
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}
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}
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});
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asset.functions.AddRange(registry.names.Select(x => new FunctionPair(x, registry.sources[x].code)));
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var collector = new PropertyCollector();
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asset.nodeProperties = collector.properties;
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foreach (var node in nodes)
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{
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node.CollectShaderProperties(collector, GenerationMode.ForReals);
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}
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asset.OnBeforeSerialize();
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}
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static void GatherFromGraph(string assetPath, out bool containsCircularDependency, out HashSet<string> descendentGuids)
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{
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var dependencyMap = new Dictionary<string, string[]>();
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using (var tempList = ListPool<string>.GetDisposable())
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{
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GatherDependencies(assetPath, dependencyMap, tempList.value);
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containsCircularDependency = ContainsCircularDependency(assetPath, dependencyMap, tempList.value);
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}
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descendentGuids = new HashSet<string>();
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GatherDescendents(assetPath, descendentGuids, dependencyMap);
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}
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static void GatherDependencies(string assetPath, Dictionary<string, string[]> dependencyMap, List<string> dependencies)
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{
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if (!dependencyMap.ContainsKey(assetPath))
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{
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if(assetPath.EndsWith(Extension))
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MinimalGraphData.GetDependencyPaths(assetPath, dependencies);
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var dependencyPaths = dependencyMap[assetPath] = dependencies.ToArray();
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dependencies.Clear();
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foreach (var dependencyPath in dependencyPaths)
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{
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GatherDependencies(dependencyPath, dependencyMap, dependencies);
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}
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}
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}
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static void GatherDescendents(string assetPath, HashSet<string> descendentGuids, Dictionary<string, string[]> dependencyMap)
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{
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var dependencies = dependencyMap[assetPath];
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foreach (var dependency in dependencies)
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{
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if (descendentGuids.Add(AssetDatabase.AssetPathToGUID(dependency)))
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{
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GatherDescendents(dependency, descendentGuids, dependencyMap);
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}
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}
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}
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static bool ContainsCircularDependency(string assetPath, Dictionary<string, string[]> dependencyMap, List<string> ancestors)
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{
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if (ancestors.Contains(assetPath))
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{
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return true;
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}
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ancestors.Add(assetPath);
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foreach (var dependencyPath in dependencyMap[assetPath])
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{
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if (ContainsCircularDependency(dependencyPath, dependencyMap, ancestors))
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{
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return true;
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}
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}
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ancestors.RemoveAt(ancestors.Count - 1);
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return false;
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}
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}
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}
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