您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
141 行
2.8 KiB
141 行
2.8 KiB
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
using System;
|
|
using Random = UnityEngine.Random;
|
|
using System.Linq;
|
|
|
|
namespace BoatAttack
|
|
{
|
|
[Serializable]
|
|
public class WaypointGroup : MonoBehaviour
|
|
{
|
|
public static WaypointGroup Instance = null;
|
|
public int WaypointGroupID = 0;
|
|
public Color WaypointColour = Color.yellow;
|
|
public bool Loop = false;
|
|
public float NextWPradius = 5f;
|
|
|
|
public float raceDelay = 4f;
|
|
public bool raceStarted = false;
|
|
public bool reverse = false;
|
|
|
|
[SerializeField] public List<Waypoint> WPs = new List<Waypoint>();
|
|
private int curWpID;
|
|
|
|
// Use this for initialization
|
|
void Awake()
|
|
{
|
|
Instance = this;
|
|
Invoke("StartRace", raceDelay);
|
|
}
|
|
|
|
public void StartRace()
|
|
{
|
|
raceStarted = true;
|
|
}
|
|
|
|
[Serializable]
|
|
public class Waypoint
|
|
{
|
|
public Vector3 point;
|
|
public float WPradius;
|
|
public int WPnumber;
|
|
public int WPgroup;
|
|
|
|
public Waypoint(Vector3 position, float radius, int ID, int group)
|
|
{
|
|
|
|
point = position;
|
|
WPradius = radius;
|
|
WPnumber = ID;
|
|
WPgroup = group;
|
|
}
|
|
}
|
|
|
|
|
|
public void CreateWaypoint()
|
|
{
|
|
Vector3 Pos = gameObject.transform.position;
|
|
float Rad = NextWPradius;
|
|
int ID = curWpID;
|
|
|
|
Waypoint WP = new Waypoint(Pos, Rad, ID, WaypointGroupID);
|
|
|
|
WPs.Add(WP);
|
|
|
|
curWpID++;
|
|
}
|
|
|
|
public Vector3 GetWaypointDestination(int index)
|
|
{
|
|
Waypoint wp;
|
|
if (index > 0 && index < WPs.Count - 1)
|
|
wp = WPs[index];
|
|
else
|
|
wp = null;
|
|
return wp.point + (Random.insideUnitSphere * wp.WPradius);
|
|
}
|
|
|
|
public Waypoint GetWaypoint(int index)
|
|
{
|
|
return WPs[index];
|
|
}
|
|
|
|
public Waypoint GetNextWaypoint(Waypoint wp)
|
|
{
|
|
var index = WPs.IndexOf(wp);
|
|
index = (int)Mathf.Repeat(index + 1, WPs.Count);
|
|
return WPs[index];
|
|
}
|
|
|
|
public Waypoint GetClosestWaypoint(Vector3 point)
|
|
{
|
|
Waypoint closest = null;
|
|
Waypoint[] sortedWPs = WPs.OrderBy(wp => Vector3.Distance(point, wp.point)).ToArray();
|
|
|
|
if (sortedWPs[0].WPnumber < sortedWPs[1].WPnumber && !reverse)
|
|
closest = sortedWPs[1];
|
|
else
|
|
closest = sortedWPs[0];
|
|
|
|
return closest;
|
|
}
|
|
|
|
public void DeleteLastWaypoint()
|
|
{
|
|
WPs.RemoveAt(curWpID);
|
|
curWpID--;
|
|
}
|
|
|
|
public void DeleteAllWaypoints()
|
|
{
|
|
WPs.Clear();
|
|
curWpID = 0;
|
|
}
|
|
|
|
void OnDrawGizmosSelected()
|
|
{
|
|
Gizmos.color = WaypointColour;
|
|
|
|
Gizmos.DrawSphere(gameObject.transform.position, NextWPradius);
|
|
|
|
for (int i = 0; i < WPs.Count; i++)
|
|
{
|
|
Gizmos.DrawWireSphere(WPs[i].point, WPs[i].WPradius);
|
|
|
|
#if UnityEditor
|
|
UnityEditor.Handles.Label(WPs[i].point, "WP " + WPs[i].WPnumber);
|
|
#endif
|
|
if (i < WPs.Count - 1)
|
|
{
|
|
Gizmos.DrawLine(WPs[i].point, WPs[i + 1].point);
|
|
}
|
|
else if (Loop)
|
|
{
|
|
Gizmos.color = Color.red;
|
|
Gizmos.DrawLine(WPs[i].point, WPs[0].point);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|