Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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62 行
1.6 KiB

using System;
using Cinemachine;
using UnityEngine;
namespace BoatAttack
{
public class ReplayCamera : MonoBehaviour
{
public static ReplayCamera Instance;
private static bool _spectatorEnabled;
private static BoatData _focusedBoat;
private Transform _focusPoint;
public CinemachineVirtualCamera droneCamera;
//public CinemachineVirtualCamera[] levelCameras;
public CinemachineClearShot clearShot;
private void OnEnable()
{
Instance = this;
}
private void LateUpdate()
{
if (_spectatorEnabled && _focusedBoat == null)
{
_focusedBoat = RaceManager.RaceData.boats[0];
_focusPoint = _focusedBoat.BoatObject.transform;
SetReplayTarget(_focusPoint);
}
}
public void EnableSpectatorMode()
{
_spectatorEnabled = true;
//droneCamera.Priority = 100;
}
public void DisableSpectatorMode()
{
droneCamera.Priority = -100;
}
private void SetReplayTarget(GameObject go)
{
SetReplayTarget(go.transform);
}
private void SetReplayTarget(Transform target)
{
_focusPoint = target;
if (clearShot)
{
clearShot.Priority = 100;
clearShot.LookAt = _focusPoint;
}
droneCamera.Follow = _focusPoint;
droneCamera.LookAt = _focusPoint;
}
}
}