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35 行
1.0 KiB
35 行
1.0 KiB
using UnityEngine;
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namespace BoatAttack
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{
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public class VegetationSystem : MonoBehaviour
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{
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private MaterialPropertyBlock _props; // material propery block for instance value setting
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private static readonly int Position = Shader.PropertyToID("_Position");
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void Start()
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{
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_props = new MaterialPropertyBlock();
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SetProperties(transform);
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}
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/// <summary>
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/// Sets the properties for the vegetations shader
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/// </summary>
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/// <param name="t">Transform to use</param>
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private void SetProperties(Transform t)
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{
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foreach (Transform child in t)
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{
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var rend = child.gameObject.GetComponent<MeshRenderer>();
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if (rend)
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{
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_props.SetVector(Position, child.position);
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rend.SetPropertyBlock(_props);
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}
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if (child.childCount > 0)
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SetProperties(child);
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}
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}
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}
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}
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