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195 行
5.9 KiB
195 行
5.9 KiB
using System;using System.Collections;
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using BoatAttack;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.ResourceManagement.AsyncOperations;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.AddressableAssets;
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#endif
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[ExecuteAlways]
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public class DefaultVolume : MonoBehaviour
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{
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public static DefaultVolume Instance { get; private set; }
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public Volume volBaseComponent;
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public Volume volQualityComponent;
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public AssetReference[] qualityVolumes;
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private static bool _loading;
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private void Awake()
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{
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Init();
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}
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public void Init()
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{
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gameObject.hideFlags = HideFlags.HideAndDontSave;
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if (Instance != null && Instance != this)
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{
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if (UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
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Debug.Log($"Extra Volume Manager cleaned up. GUID:{gameObject.GetInstanceID()}");
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StopAllCoroutines();
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Utility.SafeDestroy(gameObject);
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}
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else
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{
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Instance = this;
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gameObject.name = "[DefaultVolume]";
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if (UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
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Debug.Log($"Default Volume is {gameObject.GetInstanceID()}");
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Utility.QualityLevelChange += UpdateVolume;
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UpdateVolume(0, Utility.GetTrueQualityLevel()); // First time set
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}
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}
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private void OnDestroy()
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{
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StopAllCoroutines();
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if (Instance == this)
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Instance = null;
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Utility.QualityLevelChange -= UpdateVolume;
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}
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private void UpdateVolume(int level, int realLevel)
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{
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//Setup Quality Vol if needed
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if (qualityVolumes?.Length > realLevel && qualityVolumes[realLevel] != null)
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{
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StartCoroutine(LoadAndApplyQualityVolume(realLevel));
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}
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else
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{
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volQualityComponent.sharedProfile = null;
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}
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}
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private IEnumerator LoadAndApplyQualityVolume(int index)
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{
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while (_loading) { yield return null; }
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_loading = true;
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var vol = qualityVolumes[index];
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if (!vol.OperationHandle.IsValid() || !vol.OperationHandle.IsDone)
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{
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qualityVolumes[index].LoadAssetAsync<VolumeProfile>();
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}
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yield return vol.OperationHandle;
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volQualityComponent.sharedProfile = vol.OperationHandle.Result as VolumeProfile;
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_loading = false;
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if (UniversalRenderPipeline.asset.debugLevel == PipelineDebugLevel.Disabled) yield break;
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if (volBaseComponent.sharedProfile && volQualityComponent.sharedProfile)
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{
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Debug.Log(message: "Updated volumes:\n" +
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$" Base Volume : {volBaseComponent.sharedProfile.name}\n" +
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$" Quality Volume : {volQualityComponent.sharedProfile.name}\n" +
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"Total Volume Stack is now:\n");
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}
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}
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#if UNITY_EDITOR
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[InitializeOnLoadMethod]
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#else
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[RuntimeInitializeOnLoadMethod]
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#endif
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static void LoadMe()
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{
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var vols = Resources.FindObjectsOfTypeAll(typeof(DefaultVolume)) as DefaultVolume[];
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if (vols == null) return;
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if (vols.Length == 0 && Instance == null)
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{
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var goHandle = Addressables.InstantiateAsync("volume_manager");
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}
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else
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{
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foreach (var vol in vols)
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{
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if(vol.gameObject.activeSelf && vol.gameObject.activeInHierarchy)
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vol.Init();
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}
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}
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}
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}
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/// <summary>
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/// Editor Injection
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/// </summary>
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/*
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#if UNITY_EDITOR
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[InitializeOnLoad]
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internal class DefaultVolumeEditor : IProcessSceneWithReport
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{
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public int callbackOrder => 1;
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private static GameObject _vol;
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static DefaultVolumeEditor()
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{
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//EditorApplication.delayCall += InjectDefaultVolume;
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//EditorApplication.playModeStateChanged += StateChange;
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}
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private static void InjectDefaultVolume()
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{
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if (DefaultVolume.Instance != null) return;
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var vols = GameObject.FindGameObjectsWithTag("volume_manager");
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foreach (var vol in vols)
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{
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Object.DestroyImmediate(vol);
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}
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CreateVolumeManager(HideFlags.DontSaveInEditor);
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}
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private static void StateChange(PlayModeStateChange obj)
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{
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switch (obj)
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{
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case PlayModeStateChange.EnteredEditMode:
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if(DefaultVolume.Instance == null)
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CreateVolumeManager(HideFlags.DontSaveInEditor);
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break;
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case PlayModeStateChange.ExitingEditMode:
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Utility.SafeDestroy(DefaultVolume.Instance);
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break;
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case PlayModeStateChange.EnteredPlayMode:
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break;
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case PlayModeStateChange.ExitingPlayMode:
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(obj), obj, null);
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}
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}
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public void OnProcessScene(Scene scene, BuildReport report)
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{
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if(scene.buildIndex != 0)
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return;
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if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
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Debug.Log($"Injecting Default volume into scene:{scene.name}");
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CreateVolumeManager();
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}
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private static void CreateVolumeManager(HideFlags flags = HideFlags.None)
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{
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//Addressables
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//var asset = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(entry.guid);
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var obj =
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AssetDatabase.LoadAssetAtPath("Assets/objects/misc/DefaultVolume.prefab", typeof(GameObject)) as
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GameObject;
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if (obj == null) return;
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if (UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
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Debug.Log($"Creating Volume Manager");
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_vol = Object.Instantiate(obj);
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_vol.hideFlags = flags;
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}
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}
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#endif
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*/
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