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54 行
1.7 KiB
54 行
1.7 KiB
using UnityEngine;
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using System.Collections;
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namespace BoatAttack.Boat
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{
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/// <summary>
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/// This is an overall controller for a boat
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/// </summary>
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public class BoatController : MonoBehaviour
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{
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//Boat stats
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public bool Human; // Is human
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public Color PrimaryColor; // Boat primary colour
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public Color TrimColor; // Boat secondary colour
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public Renderer boatRenderer; // The renderer for the boat mesh
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void OnValidate()
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{
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Colourize(); // Update the colour material property block
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}
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// Use this for initialization
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void Start()
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{
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Colourize();
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if (Human == true)
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gameObject.AddComponent<HumanController>(); // Adds a human controller if human
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else
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gameObject.AddComponent<AIcontroller>(); // Adds an AI controller if AI
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}
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/// <summary>
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/// This sets both the primary and secondary colour and assigns via a MPB
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/// </summary>
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void Colourize()
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{
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if (boatRenderer)
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{
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if (Application.isEditor)
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{
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MaterialPropertyBlock mpb = new MaterialPropertyBlock();
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mpb.SetColor("_Color1", PrimaryColor);
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mpb.SetColor("_Color2", TrimColor);
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boatRenderer.SetPropertyBlock(mpb);
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}
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else
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{
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boatRenderer.material.SetColor("_Color1", PrimaryColor);
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boatRenderer.material.SetColor("_Color2", TrimColor);
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}
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}
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}
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}
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}
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