您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
39 行
1.6 KiB
39 行
1.6 KiB
using System;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
[Serializable, VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
|
|
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent
|
|
{
|
|
[Tooltip("Controls the darkest portions of the render.")]
|
|
public Vector4Parameter shadows = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
|
|
|
|
[Tooltip("Power function that controls mid-range tones.")]
|
|
public Vector4Parameter midtones = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
|
|
|
|
[Tooltip("Controls the lightest portions of the render.")]
|
|
public Vector4Parameter highlights = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
|
|
|
|
[Tooltip("Start point of the transition between shadows and midtones.")]
|
|
public MinFloatParameter shadowsStart = new MinFloatParameter(0f, 0f);
|
|
|
|
[Tooltip("End point of the transition between shadows and midtones.")]
|
|
public MinFloatParameter shadowsEnd = new MinFloatParameter(0.3f, 0f);
|
|
|
|
[Tooltip("Start point of the transition between midtones and highlights.")]
|
|
public MinFloatParameter highlightsStart = new MinFloatParameter(0.55f, 0f);
|
|
|
|
[Tooltip("End point of the transition between midtones and highlights.")]
|
|
public MinFloatParameter highlightsEnd = new MinFloatParameter(1f, 0f);
|
|
|
|
public bool IsActive()
|
|
{
|
|
var defaultState = new Vector4(1f, 1f, 1f, 0f);
|
|
return shadows != defaultState
|
|
|| midtones != defaultState
|
|
|| highlights != defaultState;
|
|
}
|
|
|
|
public bool IsTileCompatible() => true;
|
|
}
|
|
}
|