Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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39 行
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using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent
{
[Tooltip("Controls the darkest portions of the render.")]
public Vector4Parameter shadows = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
[Tooltip("Power function that controls mid-range tones.")]
public Vector4Parameter midtones = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
[Tooltip("Controls the lightest portions of the render.")]
public Vector4Parameter highlights = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
[Tooltip("Start point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsStart = new MinFloatParameter(0f, 0f);
[Tooltip("End point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsEnd = new MinFloatParameter(0.3f, 0f);
[Tooltip("Start point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsStart = new MinFloatParameter(0.55f, 0f);
[Tooltip("End point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsEnd = new MinFloatParameter(1f, 0f);
public bool IsActive()
{
var defaultState = new Vector4(1f, 1f, 1f, 0f);
return shadows != defaultState
|| midtones != defaultState
|| highlights != defaultState;
}
public bool IsTileCompatible() => true;
}
}