您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
100 行
4.1 KiB
100 行
4.1 KiB
using UnityEngine;
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace UnityEditor.Rendering
|
|
{
|
|
public static class CameraEditorUtils
|
|
{
|
|
public delegate Camera GetPreviewCamera(Camera sourceCamera, Vector2 previewSize);
|
|
|
|
const float k_PreviewNormalizedSize = 0.2f;
|
|
|
|
internal static Material s_GUITextureBlit2SRGBMaterial;
|
|
public static Material GUITextureBlit2SRGBMaterial
|
|
{
|
|
get
|
|
{
|
|
if (!s_GUITextureBlit2SRGBMaterial)
|
|
{
|
|
Shader shader = EditorGUIUtility.LoadRequired("SceneView/GUITextureBlit2SRGB.shader") as Shader;
|
|
s_GUITextureBlit2SRGBMaterial = new Material(shader);
|
|
s_GUITextureBlit2SRGBMaterial.hideFlags = HideFlags.HideAndDontSave;
|
|
}
|
|
s_GUITextureBlit2SRGBMaterial.SetFloat("_ManualTex2SRGB", QualitySettings.activeColorSpace == ColorSpace.Linear ? 1.0f : 0.0f);
|
|
return s_GUITextureBlit2SRGBMaterial;
|
|
}
|
|
}
|
|
|
|
public static void DrawCameraSceneViewOverlay(Object target, SceneView sceneView, GetPreviewCamera previewCameraGetter)
|
|
{
|
|
if (target == null) return;
|
|
|
|
// cache some deep values
|
|
var c = (Camera)target;
|
|
|
|
var previewSize = Handles.GetMainGameViewSize();
|
|
if (previewSize.x < 0f)
|
|
{
|
|
// Fallback to Scene View of not a valid game view size
|
|
previewSize.x = sceneView.position.width;
|
|
previewSize.y = sceneView.position.height;
|
|
}
|
|
// Apply normalizedviewport rect of camera
|
|
var normalizedViewPortRect = c.rect;
|
|
previewSize.x *= Mathf.Max(normalizedViewPortRect.width, 0f);
|
|
previewSize.y *= Mathf.Max(normalizedViewPortRect.height, 0f);
|
|
|
|
// Prevent using invalid previewSize
|
|
if (previewSize.x <= 0f || previewSize.y <= 0f)
|
|
return;
|
|
|
|
var aspect = previewSize.x / previewSize.y;
|
|
|
|
// Scale down (fit to scene view)
|
|
previewSize.y = k_PreviewNormalizedSize * sceneView.position.height;
|
|
previewSize.x = previewSize.y * aspect;
|
|
if (previewSize.y > sceneView.position.height * 0.5f)
|
|
{
|
|
previewSize.y = sceneView.position.height * 0.5f;
|
|
previewSize.x = previewSize.y * aspect;
|
|
}
|
|
if (previewSize.x > sceneView.position.width * 0.5f)
|
|
{
|
|
previewSize.x = sceneView.position.width * 0.5f;
|
|
previewSize.y = previewSize.x / aspect;
|
|
}
|
|
|
|
// Get and reserve rect
|
|
Rect cameraRect = GUILayoutUtility.GetRect(previewSize.x, previewSize.y);
|
|
|
|
if (Event.current.type == EventType.Repaint)
|
|
{
|
|
var previewCamera = previewCameraGetter(c, previewSize);
|
|
if (previewCamera.targetTexture == null)
|
|
{
|
|
Debug.LogError("The preview camera must render in a render target");
|
|
return;
|
|
}
|
|
|
|
sceneView.drawGizmos = false;
|
|
previewCamera.Render();
|
|
sceneView.drawGizmos = true;
|
|
Graphics.DrawTexture(cameraRect, previewCamera.targetTexture, new Rect(0, 0, 1, 1), 0, 0, 0, 0, GUI.color, GUITextureBlit2SRGBMaterial);
|
|
// We set target texture to null after this call otherwise if both sceneview and gameview are visible and we have a preview camera wwe
|
|
// get this error: "Releasing render texture that is set as Camera.targetTexture!"
|
|
previewCamera.targetTexture = null;
|
|
}
|
|
}
|
|
|
|
public static bool IsViewPortRectValidToRender(Rect normalizedViewPortRect)
|
|
{
|
|
if (normalizedViewPortRect.width <= 0f || normalizedViewPortRect.height <= 0f)
|
|
return false;
|
|
if (normalizedViewPortRect.x >= 1f || normalizedViewPortRect.xMax <= 0f)
|
|
return false;
|
|
if (normalizedViewPortRect.y >= 1f || normalizedViewPortRect.yMax <= 0f)
|
|
return false;
|
|
return true;
|
|
}
|
|
}
|
|
}
|